I rather doubt apple will downgrade the mini cpuwise, they will add the nivida gpu, no doubt, but it probably will be an upgrade like the macbooks and the air! No atom, apple tv however which still has the g4 would be an option, but is the atom even faster than the g4, I am not sure about it!
Actually the camera problem is basically besides tha graphics itself pretty much the only thing I cannot complain about, the latest prince of persia has almost no camera problems at all. That does not change the fact that the game itself is flamed to death by almost every gamer there is and highly rated by most professional reviewers. I tend to be more on the gamer side, the game is a stinker...
Well I gave a lenthy review a while ago and was branded as flamebait. I can see that someone might like the game who has never played one of the better Tomb Raiders or Sands of Time or even the last PoP which also was way better. Compared to all of those this PoP is a desaster. Reason, dreadful speakers, almost entire lack of puzzles, repetitive easy gameplay (which feels more like an easy version of Dragons Lair than a PoP game) pointless stupid dialogs, and voice actors from hell ahem Zelda cartoons! The plus side the graphics are gorgeous. Ah yes I forgot even the fact that you have to beat each boss about five times without having him/her adjust the strategies in any way before having him/her beaten finally.
I did not even mention the do not die thing which I personally did not dislike nor like, I am somewhat agnostic to it, and I didnÂt even care that they basically prolonged the gameplay by playing packman... Sorry if you want to get a good PoP either play Sands of Time or Two Thrones... Or geht latest Tomb Raider, which is awesome!
The problem I see is more along the lines that JS1 does leave out too many constructs which have been proven in the organisation of big projects. It does some critical things implicitely (this reassignment in function shifts in certain not all constructs) which then can cause problems in the codebase hard to identify for the medium skilled programmer. It leaves vital language concepts open just by opening the interpreter basics, resulting in various often incompatible operations of the same operations over various libraries. To the worse it has no isolation concepts at all leaving everything open in the wild. And history has shown certain library authorse use that to the extent to break a huge load of other libraries that way!
Javascript 1 might be a neat proof of concept und with a good set of programmers you even cann pull of decent applications but I think this language is more dangerous than goto!
I knew about all this firsthand. I dont have a problem with function reapplyment, I have a problem that in many cases this reapplyment happens automatically which then results in sideffects which are if you are not aware of those problems can be horrendous (and face it 99% of all programmers are not aware of them) I know you can bypass this problem with function.apply(target, params) but this is the wrong way, it should be that reapplyment should be verbose instead of automatic why the non reapplyment is verbose!
About namespacing, I use all of those workarounds to get javascript up to the level i need it. I use the map workaround to get at least basic namespacing. But selling a definitive lack thereof with dirty hacks and it is nothing more as feature is beyound me. And no I do not program javascript C style, I program it functional language style with the function being the basic of everything and shifting them around the data.
But I simply hate the mentality of the people promoting functional languages by selling dirty hacks as features.
Who in his right mind would sell a direclt VTBL manipulation in C++ as a feature and yet this is promited via prototype function. Who in his right mind would sell a map hack in Modula as a feature to reach namespacing but yet exactly that happens here!
Well as an outsider think of it this way, a few years back american employees were threatened by loosing their jobs to indian companies who basically did not promise quality just cheap work, do you expect that exactly those guys (often smart people who do not have a high but rather average income) expect you to welcome you with open arms?
I do mainly javascript coding full time. The awesomeness of the language in my opinion for real world project is rather limited unless you can use the more recent ECMA standards. The language is functional, that is true, but it has lots of design weaknesses, you have to bypass with your own often incompatible constructs. Prototype inheritance, while rather flexible introduces a certain mess because third party libs often have clashing implementations with oo constructs on top. The entire functinal handling and no real this binding construct (you can workaround that however via execution functions). Ever wondered where why your this in your function suddenly is something else? No scopes of visibility no namespacing etc... The list of quirks and problems is endless!
All this can be fixed and many of those issues are fixed, but the javascript dialects most people have to use still have those issues!
Actually, the strong year was year 2, the first year developers grasped how to deal with the controls, but there was a load of good games nevertheless. The first castlevania came out year1, advanced wars as well, or rub rabbits.
Btw. the titles you mentioned are just sequels to titles of year 2:-)
Actually the early days of Apple are rather revisionistic. While Apple cannot be denied to have influenced the IBM PC somewhat, I personally do not think Apple has invented the personal computer which became the IBM PC, Apple was sort of third behind Commodore and Radio Shack also in the timeline (I do not mention the Altair here which was just an important footnote in history albeit being the first)
It is rather clear that IBM took a serious lesson from the early Commodores and TRS models... more than it did from Apple!
I cannot agree here as well, I had a look at the KDE sources and they were so clean and well structured it was amazing. Definitely not the work of an average 17 year old fanboy:-)
Actually you obviously do not know KDE, this system is so advanced compared to Gnome you cannot believe it. KDE is more along the lines of NextStep OpenStep than on Gnome which resembles Win32 more than anything else. The entire KDE system is made of loosely message coupled service objects which are bound together, you can see that in a clear and precise way, in many apps simply using parts of other applications. KDE sort of is the NextStep of the Linux world! KDE is one of the few systems which were able to be pulled off that way, the other one is NextStep/OpenStep/OSX!
Re:Let's hope both GNOME and KDE lives on...
on
Qt Becomes LGPL
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· Score: 1
It would be neat if gnome and gimp would drop gtk, but I doubt it, first of all Qt is C++ while it uses basic enough structures that it easily can be bound to any oo language binding it to plain C however is a big issue (well it was a stupid decision by the gnome people to opt for C as base language anyway, but that is entirely different)
The problem persists with every Nintendo console. The DS had amazing two years. Nintendo brought out quality games, third party developers were toying around with the new input controls and brought ought amazing games. Year three. Nintendo reduces a lot of its output down to the usual annual pokemon shit... Third party developers flock onto other consoles with their better developers, the rest is up to Disney and Co... That means 1-2 excellent quality titles per year which are drowned in a flood of my horse farm, cook yourself a bread, pink pony games... If you look at the shelves you will only see the cheap cash in games, because they flood the games, the 1-2 excellent games drown and often do not even reach the shelves anymore. It was like that with the Gameboy, the GBA, it is like that with the DS and to some smaller extent with the Wii. But the situation still is better than on the PSP, the PSP currently only gets 5 shovelware games per year and not even a single good one, or one if at all. For me I am rather sick of this entire situation I reverted back to PC gaming, the situation on the PC has changed a lot, you do not have to do yearly upgrades, and a mid range card does it mostly!Also the games are way cheaper than on the consoles. Also the games are not abandonware once the next upgrade cycle comes, like it was with the case PS2->PS3
Just to explain more, the company I work for has exactly this policy. Everyone has a fixed type of workplace with Windows as the platform enforced, underneath that it is the same toolchain, at least developers have more freedom on what to install! The deployment however is done onto Unix systems, the language naturally is java in this case, because it is the only one which gives enough power librarywise and is potable enough to support this kind of situation!
Well subclipse was started by a single person wanted to have a decent svn plugin it took the guy more than one year to get to a working level, so it takes time.
Git would be the perfect companion for eclipse, it could replace the local history and the remote version control system but that would mean a proper integration of GIT might be 10 times as complicated because it has to replace both version control subsystems eclipse has.
Also git has several unresolved issues, how are you going to do a server repo browser server side version browsing etc...
This is a problem of git itself, git relies heavily on the linux infrastructure and does not have its own abstraction layer, so the developers had to rely on existing abstraction layers for the windows port, it is either msysgit or cygwin. This situation will not change in the forseeable future!
Well here in the EU we are almost done with the switch. I am not sure if there are any regions anymore which are still analog. It worked out pretty much without flaws. People on cable basically didnt have to switch, a load of people have satellite receivers those did not have to switch either and many of them already were digital only anyway. That left out around 20% of the population with antennas. Those could get a 30$ refund on the converter boxes. And since the cheaper boxes were around that price it was basically getting such a box for free if you opted for the lowest possible option! There were almost no complaints in the switch and there was a load of advertisement on TV on how to switch, so the rollout was more or less flawless!
The prolific domination of shooters on consoles is interesting. It probably has to do with the fact that the most dominant engine on those and probably the first being ported was a shooter engine. This reminds me on pc gaming a few years ago, when almost every game was a shooter either based on the quake2 engine or the unreal engine! It was almost like there was no other genre. Exactly the same companies were dragged onto console gaming mainly by microsoft and the xbox, and the results can be seen, endless shooters almost no risk in interesting gaming ideas anymore. The funny thing is, while the Wii is critizied with having mostly party games and now seems to drown in shovelware, it still has the best mix of genres, outside of the PC! The pc on the other hand seems to thrive currently mainly by the works of smaller studios and independend game studios, while the big companies just release improved console ports! (The small studios serve the function of xbox live and the sony store, but with much more games)
Dont underestimate the importance of backwards compatibility. Microsoft could only get away with it by first of all having not too many users in the first place on their old xbox and at least having some backwards compatibility. Sony went in record time from, we do a 100% support (but only for the US people lets screw the europeans), to we from now on only support a handful of games to. Sorry guys, you are screwed, no compatibility, same price. Add to that that outside of the PC the PS2 has probably the biggest library of games ever built for any machine. You simply cannot tell 110 million possible customers, forget hundreds of dollars of investment, buy the new machine and drop all your old stuff. Nintendo learned that the hard way with the N64, since then they try to add the full hardware of the last generation into any new console, Sony seems to have yet to learn this lesson.
If you want to keep your games more or less backwards compatible then I would say, forget every console, still go for a PC, those beasties still even play the old Zorks done in 1982:-)
For the past couple of months, my wife and I have been thinking of upgrading our PC's (actually buying all new ones because ours aren't easily upgraded and would probably cost close to buying a new rig anyway to do so)
Where is the upgrade problem? Normally getting a PC up to decent standards is just replacing the graphics card and adding 2 gigs of ram? Or are those two so old that even this addition is out of question? If you want to stay on the PC route, then I can recommend get a cheap last years model maybe used and do the needed upgrade. Well there is one thing however I made the experience in the past, that rigs from big vendors like dell or hp have some kind of points which do not allow regular cheap upgrades so that people have to rebuy the entire machine once in a while (normally it is the motherboard formfactor which is mostly non standard or something similar)
Well yes... no seriously I got a firstborn on december the 15th... :-)
I rather doubt apple will downgrade the mini cpuwise, they will add the nivida gpu, no doubt, but it probably will be an upgrade like the macbooks and the air!
No atom, apple tv however which still has the g4 would be an option, but is the atom even faster than the g4, I am not sure about it!
No... but parents... :-)
Not every Slashdot reader does not know what sex is
Our dedicated boys in the newly annexed Canada...
Fallout 1995 :-)
Actually the camera problem is basically besides tha graphics itself pretty much the only thing I cannot complain about, the latest prince of persia has almost no camera problems at all. That does not change the fact that the game itself is flamed to death by almost every gamer there is and highly rated by most professional reviewers. I tend to be more on the gamer side, the game is a stinker...
Well I gave a lenthy review a while ago and was branded as flamebait. I can see that someone might like the game who has never played one of the better Tomb Raiders or Sands of Time or even the last PoP which also was way better. Compared to all of those this PoP is a desaster. Reason, dreadful speakers, almost entire lack of puzzles, repetitive easy gameplay (which feels more like an easy version of Dragons Lair than a PoP game) pointless stupid dialogs, and voice actors from hell ahem Zelda cartoons! The plus side the graphics are gorgeous.
Ah yes I forgot even the fact that you have to beat each boss about five times without having him/her adjust the strategies in any way before having him/her beaten finally.
I did not even mention the do not die thing which I personally did not dislike nor like, I am somewhat agnostic to it, and I didnÂt even care that they basically prolonged the gameplay by playing packman...
Sorry if you want to get a good PoP either play Sands of Time or Two Thrones...
Or geht latest Tomb Raider, which is awesome!
The problem I see is more along the lines that JS1 does leave out too many constructs which have been proven in the organisation of big projects. It does some critical things implicitely (this reassignment in function shifts in certain not all constructs) which then can cause problems in the codebase hard to identify for the medium skilled programmer. It leaves vital language concepts open just by opening the interpreter basics, resulting in various often incompatible operations of the same operations over various libraries.
To the worse it has no isolation concepts at all leaving everything open in the wild. And history has shown certain library authorse use that to the extent to break a huge load of other libraries that way!
Javascript 1 might be a neat proof of concept und with a good set of programmers you even cann pull of decent applications but I think this language is more dangerous than goto!
I knew about all this firsthand. I dont have a problem with function reapplyment, I have a problem that in many cases this reapplyment happens automatically which then results in sideffects which are if you are not aware of those problems can be horrendous (and face it 99% of all programmers are not aware of them)
I know you can bypass this problem with function.apply(target, params) but this is the wrong way, it should be that reapplyment should be verbose instead of automatic why the non reapplyment is verbose!
About namespacing, I use all of those workarounds to get javascript up to the level i need it. I use the map workaround to get at least basic namespacing. But selling a definitive lack thereof with dirty hacks and it is nothing more as feature is beyound me. And no I do not program javascript C style, I program it functional language style with the function being the basic of everything and shifting them around the data.
But I simply hate the mentality of the people promoting functional languages by selling dirty hacks as features.
Who in his right mind would sell a direclt VTBL manipulation in C++ as a feature and yet this is promited via prototype function. Who in his right mind would sell a map hack in Modula as a feature to reach namespacing but yet exactly that happens here!
Sorry I do get it but I simply do not like it!
Well as an outsider think of it this way, a few years back american employees were threatened by loosing their jobs to indian companies who basically did not promise quality just cheap work, do you expect that exactly those guys (often smart people who do not have a high but rather average income) expect you to welcome you with open arms?
I do mainly javascript coding full time. The awesomeness of the language in my opinion for real world project is rather limited unless you can use the more recent ECMA standards.
The language is functional, that is true, but it has lots of design weaknesses, you have to bypass with your own often incompatible constructs.
Prototype inheritance, while rather flexible introduces a certain mess because third party libs often have clashing implementations with oo constructs on top. The entire functinal handling and no real this binding construct (you can workaround that however via execution functions). Ever wondered where why your this in your function suddenly is something else? No scopes of visibility no namespacing etc...
The list of quirks and problems is endless!
All this can be fixed and many of those issues are fixed, but the javascript dialects most people have to use still have those issues!
The documentation pirates of silicon valley which got many things wrong timewise :-)
Actually, the strong year was year 2, the first year developers grasped how to deal with the controls, but there was a load of good games nevertheless. The first castlevania came out year1, advanced wars as well, or rub rabbits.
Btw. the titles you mentioned are just sequels to titles of year 2 :-)
Actually the early days of Apple are rather revisionistic. While Apple cannot be denied to have influenced the IBM PC somewhat, I personally do not think Apple has invented the personal computer which became the IBM PC, Apple was sort of third behind Commodore and Radio Shack also in the timeline (I do not mention the Altair here which was just an important footnote in history albeit being the first)
It is rather clear that IBM took a serious lesson from the early Commodores and TRS models... more than it did from Apple!
I cannot agree here as well, I had a look at the KDE sources and they were so clean and well structured it was amazing. :-)
Definitely not the work of an average 17 year old fanboy
Actually you obviously do not know KDE, this system is so advanced compared to Gnome you cannot believe it. KDE is more along the lines of NextStep OpenStep than on Gnome which resembles Win32 more than anything else. The entire KDE system is made of loosely message coupled service objects which are bound together, you can see that in a clear and precise way, in many apps simply using parts of other applications. KDE sort of is the NextStep of the Linux world!
KDE is one of the few systems which were able to be pulled off that way, the other one is NextStep/OpenStep/OSX!
It would be neat if gnome and gimp would drop gtk, but I doubt it, first of all Qt is C++ while it uses basic enough structures that it easily can be bound to any oo language binding it to plain C however is a big issue (well it was a stupid decision by the gnome people to opt for C as base language anyway, but that is entirely different)
The problem persists with every Nintendo console. The DS had amazing two years. Nintendo brought out quality games, third party developers were toying around with the new input controls and brought ought amazing games. Year three. Nintendo reduces a lot of its output down to the usual annual pokemon shit... Third party developers flock onto other consoles with their better developers, the rest is up to Disney and Co... That means 1-2 excellent quality titles per year which are drowned in a flood of my horse farm, cook yourself a bread, pink pony games...
If you look at the shelves you will only see the cheap cash in games, because they flood the games, the 1-2 excellent games drown and often do not even reach the shelves anymore.
It was like that with the Gameboy, the GBA, it is like that with the DS and to some smaller extent with the Wii.
But the situation still is better than on the PSP, the PSP currently only gets 5 shovelware games per year and not even a single good one, or one if at all.
For me I am rather sick of this entire situation I reverted back to PC gaming, the situation on the PC has changed a lot, you do not have to do yearly upgrades, and a mid range card does it mostly!Also the games are way cheaper than on the consoles. Also the games are not abandonware once the next upgrade cycle comes, like it was with the case PS2->PS3
Just to explain more, the company I work for has exactly this policy. Everyone has a fixed type of workplace with Windows as the platform enforced, underneath that it is the same toolchain, at least developers have more freedom on what to install!
The deployment however is done onto Unix systems, the language naturally is java in this case, because it is the only one which gives enough power librarywise and is potable enough to support this kind of situation!
It is not that easy... Often it is company policy to use windows and the deployment platform then is a unix system...
Well subclipse was started by a single person wanted to have a decent svn plugin it took the guy more than one year to get to a working level, so it takes time.
Git would be the perfect companion for eclipse, it could replace the local history and the remote version control system but that would mean a proper integration of GIT might be 10 times as complicated because it has to replace both version control subsystems eclipse has.
Also git has several unresolved issues, how are you going to do a server repo browser server side version browsing etc...
This is a problem of git itself, git relies heavily on the linux infrastructure and does not have its own abstraction layer, so the developers had to rely on existing abstraction layers for the windows port, it is either msysgit or cygwin.
This situation will not change in the forseeable future!
Well here in the EU we are almost done with the switch. I am not sure if there are any regions anymore which are still analog.
It worked out pretty much without flaws.
People on cable basically didnt have to switch, a load of people have satellite receivers those did not have to switch either and many of them already were digital only anyway. That left out around 20% of the population with antennas. Those could get a 30$ refund on the converter boxes. And since the cheaper boxes were around that price it was basically getting such a box for free if you opted for the lowest possible option!
There were almost no complaints in the switch and there was a load of advertisement on TV on how to switch, so the rollout was more or less flawless!
The prolific domination of shooters on consoles is interesting. It probably has to do with the fact that the most dominant engine on those and probably the first being ported was a shooter engine. This reminds me on pc gaming a few years ago, when almost every game was a shooter either based on the quake2 engine or the unreal engine!
It was almost like there was no other genre. Exactly the same companies were dragged onto console gaming mainly by microsoft and the xbox, and the results can be seen, endless shooters almost no risk in interesting gaming ideas anymore.
The funny thing is, while the Wii is critizied with having mostly party games and now seems to drown in shovelware, it still has the best mix of genres, outside of the PC! The pc on the other hand seems to thrive currently mainly by the works of smaller studios and independend game studios, while the big companies just release improved console ports!
(The small studios serve the function of xbox live and the sony store, but with much more games)
Dont underestimate the importance of backwards compatibility. Microsoft could only get away with it by first of all having not too many users in the first place on their old xbox and at least having some backwards compatibility.
Sony went in record time from, we do a 100% support (but only for the US people lets screw the europeans), to we from now on only support a handful of games to. Sorry guys, you are screwed, no compatibility, same price.
Add to that that outside of the PC the PS2 has probably the biggest library of games ever built for any machine. You simply cannot tell 110 million possible customers, forget hundreds of dollars of investment, buy the new machine and drop all your old stuff. Nintendo learned that the hard way with the N64, since then they try to add the full hardware of the last generation into any new console, Sony seems to have yet to learn this lesson.
If you want to keep your games more or less backwards compatible then I would say, forget every console, still go for a PC, those beasties still even play the old Zorks done in 1982 :-)
For the past couple of months, my wife and I have been thinking of upgrading our PC's (actually buying all new ones because ours aren't easily upgraded and would probably cost close to buying a new rig anyway to do so)
Where is the upgrade problem?
Normally getting a PC up to decent standards is just replacing the graphics card and adding 2 gigs of ram?
Or are those two so old that even this addition is out of question? If you want to stay on the PC route, then I can recommend get a cheap last years model maybe used and do the needed upgrade.
Well there is one thing however I made the experience in the past, that rigs from big vendors like dell or hp have some kind of points which do not allow regular cheap upgrades so that people have to rebuy the entire machine once in a while (normally it is the motherboard formfactor which is mostly non standard or something similar)