Piracy and the Nintendo DS
Graffitiwriter writes
"With the average DS game weighing in at about 30-60MB (well within the reach of anyone with a half-decent broadband connection) gamers now have an alarmingly easy route to free games — a fact that Nintendo is all too aware of. Pocket Gamer takes a look at how piracy affects the Nintendo DS console, along with the reasons so many gamers turn to piracy to play their games — including the slew of inferior games, availability of flash carts and industry greed."
People are going to pirate your software, no matter how hard you try to protect it, there was even devices for the original gameboy.
People are going to copy software, and find an excuse for it, they always have, and always will.
company X is bad, Company x charge to much...
I find that the portability as well as the look and feel of the DS make it a more fun experience than sitting at a computer playing games of the DS level.
I mean, sure netbooks work too - but you can't stick them in your pocket quite yet.
A hacked PSP with LARGE ISO's, some up to 1GB, is just as common as someone with a Nintendo DS and an R4.
Recently, I was going on a road trip and was looking for somethings to keep myself and others entertained. I borrowed a friend's DS and bought a couple games for it. I ended up dropping about $60 on 4-5 games that I had heard of or seen commercials for.
Afterwards, I wished I had skipped it. Only one of the games was played to any degree by anyone. The others were trash/shovelware that got old after 15 minutes. Also, it frustrated the hell out of me that the games featured only 1 save slot, prohibiting anyone from starting new games.
I thought I was back in the stone age of gaming. Until they get with the program, they've lost me as a portable gamer.
It's called an R4 card, though there are others too.
ilovegeorgebush
flash carts
/standard rant about Slashdot editors
As a CycloDS owner, I can say that exactly zero (0) of the roms I have are pirated.
Why did I get a flash card if not to pirate?
Primarily, my upgrade to the lite left the gba cart sticking out, which made it less than convenient to carry with anything but the plug in the gba slot. Next was the convenience of not having to bring anything more then the DS itself while still having access to all my carts. Also some used games can't easily be restored to a clean state. The ripping process and separate save files solves that problem.
A quality mod cartridge and a MicroSD card cost no more than three or four games, so it really pays for itself.
Plus, I can now play NES, SNES, and GameBoy games in emulators. I can also listen to music, look at pictures, watch videos, and even chat over IRC and AIM with my DS.
I would never be able to afford my collection of DS games if I went legit.
I did not know you could get free games, thanks for the info.
Pocket Gamer takes a look at how piracy affects the Nintendo DS console, along with the reasons so many gamers turn to piracy to play their games â" including the slew of inferior games, availability of flash carts and industry greed."
Which sort of leaves out the obvious. People are cheap, and given the choice between having something for money or for free, many opt for free.
Ah yes, that old yarn never gets old. Whenever we want to justify our theft we don the Robin Hood costume.
It won't help much, but it would be a step in the right direction to offer the comodity of having all games in a single cartidge (or simply to a static internal memory).
Maye a system like Steam that downloads any game you own to your DS from any computer with internet access.
Just an idea.
('about $60 on 4-5 games is about $7 a game)
Where did you learn math?
All your 09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0 are belong to us
Not to mention consumer greed. It's all the industry's fault, or at least those damn flash cart manufacturers. They provide a product like that, how could we possibly have the free will to say no?
You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
If someone wants more games than he or she can pay for, isn't it fair to call that consumer is greedy?
Do I really want to download "Strawberry Shortcake: The Four Seasons Cake?" I think not.
Welcome to 2005.
http://web.archive.org/web/*/http://www.m3adapter.com/
Now that consumers can get pretty much any digital media without compensating the copyright holder -- films, music, videogames -- what is a copyright holder to do?
Right now they've found they can use cryptographically signed copies on a closed system. That evens the playing field for pirates and content providers for now, because people find it unappealing to hack their hardware and risk loss of support. That's what's happening in consoles through their virtual shops, and that's what'll happen with the DS.
People pirate X-Box 360 games, PS2 and Dreamcast games, and emulate Game Boy Advance and Super Nintendo games. From a 750kb ROM to a full 4.9 gig ISO file.
Anyone with a 'decent' broadband connection can leave a torrent or PSP program on overnights and grab any game they want relatively easily.
Size has never stopped most people from pirating games before who want to pirate.
People segmented PC games into .rar/.zip files and shared them on IRC or USENET well over a decade ago. Those games were ten times the size of a single DS game and that was then.
I purchased Golden Sun I and II for my Game Boy Advance when they came out but only opened them for the manual, the games are sitting in a box never used. I downloaded the ROMS that same week and played them off of an emulator. Full screen, my own controller, save states, etc.
Yes piracy sucks for game companies but for keeping old cartridge games alive I use ROMS always. And I own the original game at least.
I was thinking the same thing!
His Brain Age must be, like, a MILLION!
I just pooped your party.
What Nintendo should do is find a way to meet the demand and profit from it. They should put out their own flash cartridge and set up an online downloading service to allow customers to download games at a reduced cost, like what Amazon did with MP3's.
Amazon's DRM-free service has taught me that I really don't mind paying a dollar to own the right to play a song I like, in a format I prefer. I'm simply unwilling to pay $15+ for a CD that probably only has a couple of songs I want. Similarly for DS games, I'm simply not willing to pay $20 to $30 for a hard copy of a game, if the hard copy is less "functional" and more inconvenient to obtain and own than the pirated ROM version of it. Give me a $5 to $10 downloadable version of DS games I want, and it's a no brainer.
The Slot-1 Secret -- this piece from early December '08 looks not only into rampant DS game piracy but how Nintendo rendered this piracy moot by shifting toward new audiences. The latter point is far more interesting, as the R4 topic is otherwise old hat.
Im not saying that it justifies piracy, but the only reason that i bought my ds was knowing that i could drop around 60$ and hold all of my games on one cartridge. If Nintendo simply dropped the cartridge and added a micro-SD slot with an xbox live/steam download system it would be great. My Greatest pain with portables is that once you begin carrying multiple games they are suddenly less portable due to needing a case or holder for the games
I will take advantage of this post to ask a question I have been asking myself, has anyone done a USB cable charger for the NDS? I travel a lot in and out of Europe and hate to take the European, American, English converters (not to mention the difference in voltage).
Last time I looked in Google there was one page with a DIY project mentioned , however the page was not available any more (and archive.org did not got it)...
I have also looked for it on stores without success...
Ubuntu is an African word meaning 'I can't configure Debian'
Yes, obviously piracy has been a massive problem for the Nintendo DS.
No, wait, the other thing: http://www.vgchartz.com/
When the Nintendo DS came out, RSA made it well known that its code protected the games Now I don't hear so much from them about this. Maybe it's not their best example of protecting data?
thats mostly why i dont own a DS
I encountered a software pirate just the other day, he boarded my ship, blade drawn, and killed everyone onboard, he stole ALL my Nintendo DS games and put a ransom on my head.
Let's please stop using terms like "piracy" to describe what is really just unauthorized copying and sharing, all you're doing is playing into the propaganda.
Buying DS flash cards for development is like saying I buy playboy magazines for the articles!
Thus the release of the DSi. Not only will it lock out R4 cards for classic DS games
Locking out R4 cards and comparable cards locks out amateur developers. From the article:
What handheld platform should homebrewers be developing for instead?
Nintendo has produced seven generations or so of handheld game consoles. Not a single one supported region codes until the DSi. It stands to reason that if Nintendo wasn't trying to lock out pirates with new protection technology, there's a good chance the region codes never would have made it into this system.
DSi is also the first Nintendo handheld to enforce parental controls based on a rating system, and each region has a different rating system. For instance, ESRB ratings are meaningless in the European market, which largely uses PEGI.
For me I am rather sick of [shovelware after the first two years of a Nintendo handheld, so] I reverted back to PC gaming, [...] a mid range card does it mostly!
The topic of the article is handheld video game systems, and the closest counterpart to those in the PC gaming world is a laptop. Unless the situation has changed dramatically since I bought my laptop, laptops don't have video "cards" that the end user can easily replace. What price range of laptops would you say come with "a mid range card"?
These are also a great way to play games that you can't reasonably buy anymore. I have varied tastes and spend A LOT on games every month. But I don't have enough disposable income to buy everything I want at full price.
Maybe this is just a problem in the UK, but if I have £40 to spend, that usually will only get me 1 brand new game (not DS) and as I stand looking at the boxes, I have no idea which one is going to be £10 in the bargain bucket in a few months time and which is going to be the next Panzer Dragoon Saga, selling for £100+ on ebay.
I buy what I can and pirate what I can't. The publishers have been complaining about the second hand market lately so it's not like it's any different to them whether I download it or make some ebay trader slightly richer.
The Americian schewl system, the war hasn't affected us at all. .. really...
We never really needed that funding
I modded my xbox (250gb hd, xeniumgold chip), and it doesn't even HAVE an xbox game on it. I did it to put on all my emus and about 300-350 DivX movies I ftp to it over from my PC. Also, the controller and such is so easy that my girlfriend and house guests can figure out how to watch movies, or play old emu games without me having to walk them through installing ZSNES and using bittorrent on a pc.
Trackball users will be first against the wall.
As a DS-Xtreme owner (2Gb card), I can tell you every game I have is pirated, except a few (the FUN games (Metroid/Mario)... and guess what... since I have it I don't play anymore... 95% of the games out there for DS is garbage and aren't worth buying...
I'm not trying to troll here -> I tryed many games but after playing something like hundreds of them for less than 2-3 minutes each I stopped playing... so I used my card as a way to have a DEMO before buying... :D and I'm happy with this. Now the card is empty, sitting in a box with the DS...
And it doesn't work for every games... sometimes you'll need to unlock the game, somes games won't work (Ex: MegaMan or lastest Zelda). Sure they're a way to make them work, but it's a lot of work that the average user won't be able to accomplish.
On the GBA, I play the pokemon games from time to time. My pokemon cartridges are so worn from overuse that they often just reset if I shake them a little. They weren't meant to last, that much is certain.
On the SNES, I play two games, a Fire Emblem game and the Clocktower game. These two I do -not- own, but this is partly because the games were never sold in America (my Japanese is not very good, which would lead to ultimate frustruation in playing a game, while I can get English translated ROMs), and partly because my SNES no longer works.
The Gamecube emulator I only have for Animal Crossing. I purchased Animal Crossing when it first came out, and once we moved, I lost it. I kept looking, until I found out my friend had my copy at her house...which is about 12 hours away. So, until she can come visit, I play it on my computer.
I am, therefore, a horrible thieving pirate, because I did not buy new pokemon cartridges (actually I did, for the older games, and then they wore out too), did not purchase a new SNES and import two Japanese games, and did not buy a new Animal Crossing disk.
Everyone forgot to mention the biggest problem of having available DS games on a flash card...it is CHEATING. The flash cards is destroying the DS market because it allows people to have power ups/items that are 1: unavailable to the rest of the games or 2: possible only after many hours of game time.
Some examples: I play Ultimate Jump Stars game that I imported from Japan. It took me over a month time *on and off* to unlock ALL 870 komas (characters +variations). Yet when I go on line, obvious cheaters (wins:99999/99999) have 1: all the characters 2: UNLIMITED SUPERS (hacked code). It is not EVEN FUN-- you just disconnect. THAT KILLS the game/industry because you cant play on line anymore - biggest selling point. it is not fun to play against someone who constantly can do super dooper moves-- all the time.
Example 2: I got Phantasy Star 0, and it is a RPG with online aspect. Where after beating different quests, you can unlock special stages, weapons etc. Online you connect, and you have levels 99 with super dooper weapons and maxed out magic/hit that kills everything in one hit! WTF...you just quit, because one person is a killing machine, it ruins the game.
So the BIGGEST PROBLEM IS CHEATING-- FOR EVERY GAME. And anti cheating stuff, gets hacked within a week, because ROMs are hackable. PS0 suppose to stop people from playing romed games, but it too failed. ruins the whole online experience.
EVERY SINGLE GAME is hacked. unlimited health, money, power --- people who buy games are now getting screwed by this --
http://cheats.gbatemp.net/
I wish you can ban people by placing their ips on "do not want" to play list on DS's game.
I admit that I find it a bit sad that everybody think that flashcart owners use it solely for game piracy. I agree that piracy is attractive when you get one, but the fact that you don't have to swap and carry all your legitimate games cartridges (I have about 12 games) when travelling is very convenient. At least Nintendo is going through Digital Distribution with the DSi with the help of an SD card, so this is a good step in the right direction. Let's just see if they will do it right once it comes to America.
why buy a machine for 200 when you have to keep forking out cash for games? I'm going out to buy a DS instead of a PSP BECAUSE I can get pirated games.
Hi everyone! I'm a DS pirate. Now, I'm not everyone, but I would say that piracy is responsible for my buying a lot of games. It's a way for me to get demos. I've made the mistake of buying games without playing demos before, and it's really stabbed me in the back.
Let's give an example. A few years back I downloaded Elite Beat Agents. I played it for an hour and then rushed to the nearest Gamestop to buy this masterpiece of a game. A year later I bought the two Japanese versions (Ouendan 1 & 2) in Akihabara. By downloading EBA, I gave Nintendo $100. That is the power of a demo.
So why did I buy a cart in the first place? Metroid Prime Hunters. It got fantastic reviews, but I think it may be the worst $40 I've ever spent. If a demo were available I wouldn't have bought it.
I'm well aware that there are tons of people who pirate because they're cheap, but I'm saying that it's not all that. Nintendo has taken a step in the right direction with the DSi, which I'm sure will have support for demo games.
Second paragraph of the TFA: "It's a sad fact of human nature that people tend to want things for as low a price as possible."
Huh?
Why would that be sad part of human nature?
Aren't all living organisms essentially opportunistic?
I know this is not really live or die kind of situation, but.....
I own one of the more high-end flash carts and this is what I have on it (besides Moonshell)
1. Ouendan 1
2. Ouendan 2
3. Final Fantasy IV UNDUB variant where some enterprising romhackers have taken the Japanese vocals and put them over a US version of the game, basically creating a subtitled game.
4. Its a Wonderful World/The World Ends With You UNDUB
5. Luminous Arc UNDUB
The first two are Japanese Only releases, which are not for sale in the USA. I actually bought these two from an import gaming shop, for a ton of money compared to a regular DS game.
The final three simply don't exist anywhere. I prefer the Japanese voice acting, and since game companies seem bound and determined (with a few exceptions) to stick US releases ONLY with english vocals, there's no way I can get this experience except with a flash cart.
Nintendo is going the wrong direction with this - go ahead, lock your system down even more. Don't give the customers what they want. See how much that helps. I can guarantee that I'll be finding the first DSi firmware/flashcart hack that will allow me to play import games and Undubs.
Not only did I get fed up of waiting 3 years for the Harvest Moon that never came, also, I am somewhat relieved that I no longer have to pay half a week's salary for a single game, like I did with the 7 games I did not pirate ( quality games I found in 2 years of DS ownership, all bought within a six-month time frame!!! I'm not counting the 5 I ended up trading for yet crappier games).
In the end, I thought, "screw it", if there's no legal way to get the games, might as well pirate. As an added bonus, my DS has become my main Comic Book reader. I would pay for games, because I believe they are worth it, if whoever is in charge of importing would grow enough brains to bring quality over quantity. Not that it'll happen anytime soon...
I have a DS Dev Kit at home (I'm a DS developer :-), but I want a flash cart to put the main DS games I play on one card.
Where's a good online place to order from?
Thx
being able to mod the Wii without hardware (unless you count an SD card and a rented Legend of Zelda game)is awesome. Playing backups isn't even the coolest thing though, emulators and homebrew are. Well, getting all the Wiiware and VC games for free was cool. I payed for World of Goo though because it kicks major butt.
It's the new math, where children aren't wrong, they're just differently correct. An A for effort and a gold star for trying.
And if the industry want more power than they are allowed, aren't THEY being greedy.
So why whinge when BOTH sides are being greedy.
The industry wants change, the pirates don't care. Therefore the industry should stop the power grab. Copyright only on expressive items (not on binary code), copyright only protects commercial copying, copyright only lasts 10 years and copyright only controls those actions which aren't required for normal use.
Even if all they did was remove the extention of copyright, I bet a lot more people would be accepting of copyright controls.
The entire rationale for modern capitalism is people wanting the most for the least cost.
When it outsources, they defend it with "we must reduce costs". They want labour as low a price as possible.
When it cuts back, they defend it with "we must reduce costs".
When they sell up and run off with the money, they defend it with "we want it because we risked for it" (wanting the most for the least work).
But when *consumers* do it...!
I'm sure I could easily download games, etc... however the real value I'm taking away from this is people that have bought the microsd cards and have backed up their roms onto them. I don't know how many times I've had to scour through my wife's van to find a DS game that is just tiny and falls into all sorts of areas.
It'd be nice to be able and the the kids games, consolidate and not have to worry about that.
The geek in me says it'd be cool to develop for the DS, but the realist says I'm too damn lazy!
Summary:
Pocket Gamer takes a look at how piracy affects the Nintendo DS console, along with the reasons so many gamers turn to piracy to play their games â" including the slew of inferior games, availability of flash carts and industry greed.
Why is the pirate's greed not mentioned as the #1 reason? Inferior games and industry greed don't force people to pirate games. Pirates just want something without having to pay for it. Simple and selfish.
While there may be some truth to region locking on games being done for the sake of price discrimination, the situation is nowhere near as severe as it is for DVDs (at least, outside of the anime industry).
In a lot of cases though, there are legitimate reasons for region locking games. Mostly due to the additional work involved in localization. This includes not only translations of text and audio, but also making sure the context of these translations are both kosher within the cultural values of a particular region and make sense to the end consumer. This can include not only altering onscreen text or spoken words, but also body movement, scene layout and even background props. (This is a common issue when attempting to localize certain kinds of content between countries like the US and Japan, where context of words and actions are translated versus what's actually being said and done.)
The process of localization in this manner can often be time consuming and costly to do adequately. The quality of a title's localization efforts can mean the difference between the success or failure of the title itself within a given region.
It's not a huge stretch to suggest that mass importing of a foreign title could potentially prevent future out of region titles from being localized if that title's localized counterpart doesn't sell well. At best, a future title might still be localized, but at a far lower quality due to budget concerns.
Personally, I like my games to be localized at the best quality possible.
8==8 Bones 8==8