You're right, DVIs on CRTs don't make much sense... but have you been to CompUSA or Best Buy lately?? Check out their monitor display, the vast majority of them are LCDs. CRTs are becoming increasingly difficult to find in retail, hence all the more reason you would think DVI connection would be becoming more abundant.
Part of the problem is that, in fact, many LCDs do NOT come with DVI connections. You say "most good flat panel displays" do, though that's not quite accurate. You mention Sony 17" and up... well, this 17" Sony doesn't use DVI, nor does this 19" Sony. Or how about this 24" Samsung, which includes connections for D-Sub, S-Video, RCA, Component (x2), Coax, and Scart (but no DVI) and will set you back $3-4k.
The fact is, contrary to popular belief, the majority of LCDs still do not come with DVI, whether budget or high-end. I learned this during Christmas when I had to shop for an LCD for my mother. Sadly, often times if you want a DVI connection, you pay MORE than the identical model which uses a D-Sub connection.
Which brings us back to the original post... WHY is this?? Doesn't DVI on a video card or LCD mean not having to use a DAC on the hardware? Which you would think would cut costs?? Not to mention DVI provides better quality to an LCD than D-Sub does... you would think monitor manufacturers, at least, would appreciate making their hardware seemingly perform better while saving money??
Hopefully someone will have some insightful knowledge to clue us in on the this seemingly backwards situation.
How long before one of these cards needs its own direct line to the wall plug?
It's funny that you should mention this... 3dfx's last card (the Voodoo 5 6000 which never ended up making it's way into the consumer channels) did EXACTLY this. It required that you plug it into the wall via it's own external power cable. Not even hooking it up to your power supply was enough at that point (which the Voodoo 5 5500 and some modern cards require).
And for those of you not in the know, nVidia of course bought out 3dfx. And shortly thereafter (6-12 months I'd say), nVidia's products really did seem to start inheriting the flaws of that later generation of Voodoo's that helped to kill off 3dfx. Things like excess heat, power consumption, and the reliance on brute force (namely adding more and more transistors, the cause of the extra heat and power consumption) rather than the genius ingenuity it seemed they had previously relied on.
So don't be surprised when the next nVidia card DOES need a direct line to the wall plug.
I think it's especially telling that ATI's top card right now, the 9800XT, is still using a.15micron process, while nVidia is on their third gen of.13micron cards (5800; 5900; and now 5700, 5950) and yet can barely (in some cases -can't-) compete with ATI. ATI now has.13micron experience under their belt as well, so I'm sure it's only a matter of time before their 9800XT's get a pretty nice clock speed boost as they move to.13micron - which could certainly spell trouble for nVidia:/
I should note that I do own stock in nVidia. And while I'm doing well with it, I honestly think they're going to have to pull off something miraculous next spring if they want to get ahead of ATI in terms of performance. Just my two cents. Or so.
RedZone Robotics and Carnegie Mellon had this years ago on their Pioneer robot which did structural analysis at Chernobyl. It was deployed in the summer of 1999, though I think the build was complete by the start of 1999.
I was told the 3D Mapper was from SGI, but I have a feeling they provided the computers, not the mapping technology. Also, the resulting 3D environment could be explored via a VR helmet and gloves. Pretty slick stuff, I have video of it somewhere.
It's dubbed cyberpunk, though I tend to disagree. No fancy computers here. What you do get is a dark, wicked, futuristic tale of fantastic feathers that are used to enter dream-like worlds. Everyone I've suggested it to has loved it, and the folks on B&N rate it highly as well. Give it a shot.
I'd also recommend Deus Machine (only $2.99!?!). A furious mix of biomutation, an evil pr3v3rt, and a supercomputer which is continually redesigning itself to be increasingly powerful. It's hacker/geek and so much more.
And if you dig 1,000 page per book trilogies, I made it through the first book of the Otherland series. Some crazy computer fiction, and, again, so much more. Great stuff. Unfortunately, when I finished the first book, the second hadn't been released and I haven't got around to finishing the trilogy.
I was extremely wary of this low-carb stuff, but after doing some research, I decided to give it a try.
And it worked, undoubtedly. Not only did I lose fat, which was plainly obvious in the mirror and with my clothes, but I built muscle, which was plainly obvious in the gym. And this effect has been shown in studies (losing fat while gaining muscle on a low-carb diet). Not only that, but I felt FANTASTIC for the two weeks I was on it.
Here's the catch... you eat less carbs, but not less -calories-. This is only one approach to a low-carb diet, but that's what I tried. A typical breakfast might be 2 egg + 2 egg white omelet with lots of chicken or ham, and cheese, plus 4 sausage links on the side. I'd snack plenty between all my meals, and all my meals would be a pretty large serving of food. Remember to take your vitamins, and Bob's your uncle.
Unfortunately, trying to eat foods with no or extemely little carbs was something I just couldn't keep up... I love to cook, and I love food wayyyyyy too much. But I was indeed thoroughly impressed by the results and experienced no ill effects. Don't starve yourself, take your vitamins, and don't severly restrict your carbs for too long (2-4 weeks, I'd say), and <infomercial>You too can lose weight fast!!</infomercial>
First Interactive Show????
on
Fahrenheit
·
· Score: 4, Informative
For those who don't, you'd buy the toys, then sit in front of the TV and shoot at the bad guys to rack up points (or good guys if you had a bad guy's vehicle)... and the TV shot back!!! If you were hit too many times, you're vehicle's pilot would be ejected!
I've been running a Geforce256 DDR since the week of it's release on a dual celeron 366 using an abit bp6 motherboard. 640megs of sdram, 2 10/100 nics, a SIIG scsi2 card, a US Robotics 56k internal modem... geez, I'm sure I'm forgetting something. Regardless, for years now in both NT4 and mostly Win2k, I've had NO such problems. NONE.
Maybe ultimately your problem -does- stem from your GF4... but I wouldn't be so quick to jump to the conclusion that it's the card's fault as opposed to a general, non-hardware-specific issue or whatnot (such as IRQ conflicts)
MacPerl runs in Classic mode on OSX, a known resource hog. Now, I'm under the impression that a *nix flavor of perl would run just fine on OSX's *nix booty.
Hence I ask (serious question), is there any reason an OSX user would even consider using MacPerl over a (seemingly more native to OSX) *nix Perl??
It's biggest limitation was the resolution of the 3D sensor was low - so you had rough edges (think jaggies).
Are you sure this was the problem?? I've been wondering how well this technology would actually work (it was announced quite some time ago), and have heard that indeed it had "jaggies".
Though I was under the impression it was due to the inherent problem with anti-aliasing z-depth based composites.... the depth is represented as grayscale, from white (nearest) to black (furthest). If you were to antialias a foreground subject (say it's white) onto a black background, you'd end up with various shades of gray pixels along the foreground object's edge.... this would translate to the edges of the foreground object being at a distance between foreground and background, which is obviously inaccurate, as you're still deaing with the foreground object.
I can't help but be reminded of Pierre Ouellette's The Deus Machine (Random House, ISBN: 0679424075).
Quite a good read, at the heart of which lies a computer which is constantly redesigning itself to make it better, evolving well beyond the point where humans understand how it works. Eventually (not a spoiler) it even decides to stop evolving... it concludes each time it designs new hardware to replace itself, it is essentially "killing" itself.
Great read (it deals with much more, such as some twisted biological mutation and perverse, sadistic madmen), though I think I'd like to keep it science fiction.
Part of the problem is that, in fact, many LCDs do NOT come with DVI connections. You say "most good flat panel displays" do, though that's not quite accurate. You mention Sony 17" and up... well, this 17" Sony doesn't use DVI, nor does this 19" Sony. Or how about this 24" Samsung, which includes connections for D-Sub, S-Video, RCA, Component (x2), Coax, and Scart (but no DVI) and will set you back $3-4k.
The fact is, contrary to popular belief, the majority of LCDs still do not come with DVI, whether budget or high-end. I learned this during Christmas when I had to shop for an LCD for my mother. Sadly, often times if you want a DVI connection, you pay MORE than the identical model which uses a D-Sub connection.
Which brings us back to the original post... WHY is this?? Doesn't DVI on a video card or LCD mean not having to use a DAC on the hardware? Which you would think would cut costs?? Not to mention DVI provides better quality to an LCD than D-Sub does... you would think monitor manufacturers, at least, would appreciate making their hardware seemingly perform better while saving money??
Hopefully someone will have some insightful knowledge to clue us in on the this seemingly backwards situation.
Sorry, it's been my first chance in years to do this!
Head... about... to... EXPLODE!!!
It's funny that you should mention this... 3dfx's last card (the Voodoo 5 6000 which never ended up making it's way into the consumer channels) did EXACTLY this. It required that you plug it into the wall via it's own external power cable. Not even hooking it up to your power supply was enough at that point (which the Voodoo 5 5500 and some modern cards require).
And for those of you not in the know, nVidia of course bought out 3dfx. And shortly thereafter (6-12 months I'd say), nVidia's products really did seem to start inheriting the flaws of that later generation of Voodoo's that helped to kill off 3dfx. Things like excess heat, power consumption, and the reliance on brute force (namely adding more and more transistors, the cause of the extra heat and power consumption) rather than the genius ingenuity it seemed they had previously relied on.
So don't be surprised when the next nVidia card DOES need a direct line to the wall plug.
I think it's especially telling that ATI's top card right now, the 9800XT, is still using a .15micron process, while nVidia is on their third gen of .13micron cards (5800; 5900; and now 5700, 5950) and yet can barely (in some cases -can't-) compete with ATI. ATI now has .13micron experience under their belt as well, so I'm sure it's only a matter of time before their 9800XT's get a pretty nice clock speed boost as they move to .13micron - which could certainly spell trouble for nVidia :/
I should note that I do own stock in nVidia. And while I'm doing well with it, I honestly think they're going to have to pull off something miraculous next spring if they want to get ahead of ATI in terms of performance. Just my two cents. Or so.
RedZone Robotics and Carnegie Mellon had this years ago on their Pioneer robot which did structural analysis at Chernobyl. It was deployed in the summer of 1999, though I think the build was complete by the start of 1999.
I was told the 3D Mapper was from SGI, but I have a feeling they provided the computers, not the mapping technology. Also, the resulting 3D environment could be explored via a VR helmet and gloves. Pretty slick stuff, I have video of it somewhere.
Vurt by Jeff Noon
It's dubbed cyberpunk, though I tend to disagree. No fancy computers here. What you do get is a dark, wicked, futuristic tale of fantastic feathers that are used to enter dream-like worlds. Everyone I've suggested it to has loved it, and the folks on B&N rate it highly as well. Give it a shot.
I'd also recommend Deus Machine (only $2.99!?!). A furious mix of biomutation, an evil pr3v3rt, and a supercomputer which is continually redesigning itself to be increasingly powerful. It's hacker/geek and so much more.
And if you dig 1,000 page per book trilogies, I made it through the first book of the Otherland series. Some crazy computer fiction, and, again, so much more. Great stuff. Unfortunately, when I finished the first book, the second hadn't been released and I haven't got around to finishing the trilogy.
Enjoy!
I was extremely wary of this low-carb stuff, but after doing some research, I decided to give it a try.
And it worked, undoubtedly. Not only did I lose fat, which was plainly obvious in the mirror and with my clothes, but I built muscle, which was plainly obvious in the gym. And this effect has been shown in studies (losing fat while gaining muscle on a low-carb diet). Not only that, but I felt FANTASTIC for the two weeks I was on it.
Here's the catch... you eat less carbs, but not less -calories-. This is only one approach to a low-carb diet, but that's what I tried. A typical breakfast might be 2 egg + 2 egg white omelet with lots of chicken or ham, and cheese, plus 4 sausage links on the side. I'd snack plenty between all my meals, and all my meals would be a pretty large serving of food. Remember to take your vitamins, and Bob's your uncle.
Unfortunately, trying to eat foods with no or extemely little carbs was something I just couldn't keep up... I love to cook, and I love food wayyyyyy too much. But I was indeed thoroughly impressed by the results and experienced no ill effects. Don't starve yourself, take your vitamins, and don't severly restrict your carbs for too long (2-4 weeks, I'd say), and <infomercial>You too can lose weight fast!!</infomercial>
Appanrelty nobody remembers Captain Power!!!!
For those who don't, you'd buy the toys, then sit in front of the TV and shoot at the bad guys to rack up points (or good guys if you had a bad guy's vehicle)... and the TV shot back!!! If you were hit too many times, you're vehicle's pilot would be ejected!
Oh, those were the days.
I've been running a Geforce256 DDR since the week of it's release on a dual celeron 366 using an abit bp6 motherboard. 640megs of sdram, 2 10/100 nics, a SIIG scsi2 card, a US Robotics 56k internal modem... geez, I'm sure I'm forgetting something. Regardless, for years now in both NT4 and mostly Win2k, I've had NO such problems. NONE.
Maybe ultimately your problem -does- stem from your GF4... but I wouldn't be so quick to jump to the conclusion that it's the card's fault as opposed to a general, non-hardware-specific issue or whatnot (such as IRQ conflicts)
a bidet. I've been saying this for years, and anyone at my past few jobs will attest to seeing this on a whiteboard at some point in time.
Heated seats and such are just added bonuses! of course one thing they should consider is including a vast collection of eBooks along with a reader...
MacPerl runs in Classic mode on OSX, a known resource hog. Now, I'm under the impression that a *nix flavor of perl would run just fine on OSX's *nix booty.
Hence I ask (serious question), is there any reason an OSX user would even consider using MacPerl over a (seemingly more native to OSX) *nix Perl??
It's biggest limitation was the resolution of the 3D sensor was low - so you had rough edges (think jaggies).
Are you sure this was the problem?? I've been wondering how well this technology would actually work (it was announced quite some time ago), and have heard that indeed it had "jaggies".
Though I was under the impression it was due to the inherent problem with anti-aliasing z-depth based composites.... the depth is represented as grayscale, from white (nearest) to black (furthest). If you were to antialias a foreground subject (say it's white) onto a black background, you'd end up with various shades of gray pixels along the foreground object's edge.... this would translate to the edges of the foreground object being at a distance between foreground and background, which is obviously inaccurate, as you're still deaing with the foreground object.
I can't help but be reminded of Pierre Ouellette's The Deus Machine (Random House, ISBN: 0679424075).
Quite a good read, at the heart of which lies a computer which is constantly redesigning itself to make it better, evolving well beyond the point where humans understand how it works. Eventually (not a spoiler) it even decides to stop evolving... it concludes each time it designs new hardware to replace itself, it is essentially "killing" itself.
Great read (it deals with much more, such as some twisted biological mutation and perverse, sadistic madmen), though I think I'd like to keep it science fiction.