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Fahrenheit

LukeG writes "As games developers constantly seek new methods of tapping into the mass market, the French team at Quantic Dream have taken their inspiration from the television in developing 'Fahrenheit', what they claim will be the world's first interactive TV series, an episodic 3D-adventure set in New York. Here's a full look at this interesting development." See the company's website (Flash-only, unfortunately); or there are several other previews out there (1, 2).

151 comments

  1. This series... by Anonymous Coward · · Score: 1, Funny

    Sounds "hot".

    1. Re:This series... by Anonymous Coward · · Score: 0

      Uhm.... Does no one guess the actual refrence the title alludes to? Surely, slashdotters read books that are not manuals... FH 451...

    2. Re:This series... by Anonymous Coward · · Score: 0

      An excellent book. It's a shame the film was so rubbish.

      (But book to film conversions often are. Look at Lord of the Rings, for example.)

  2. Flash-only unfortunate? by SpatchMonkey · · Score: 1, Insightful

    Why is it so unfortunate that it is Flash-only?

    Would you prefer it if it was in Java?

    I can't think of any other popular way of presenting the same material that it shows.

    Flash is present in over 80% of the installed web browser base. I hardly think it is 'unfortunate' for people to use it!

    1. Re:Flash-only unfortunate? by Jinjuro · · Score: 1

      Unless your a hardcore Lynx user, then you might be out of luck...

    2. Re:Flash-only unfortunate? by perlyking · · Score: 4, Informative

      Its unfortunate because html would be viewable to 100% of people. Did I need to explain that? Theres nothing on that site that makes it NEED to be in flash.

      --
      no sig.
    3. Re:Flash-only unfortunate? by H3XA · · Score: 1

      ... in both cases.

      When will people learn that ASCII art is the way of the future......

      - HeXa

    4. Re:Flash-only unfortunate? by Anonymous Coward · · Score: 0

      Oh no, totally proprietary formats are fucking great for the web right? You trolling M$ drone..

      You are a victim of marketing my friend, howz it feel?

    5. Re:Flash-only unfortunate? by Anonymous Coward · · Score: 0

      No. It depends on your browser, what HTML you use and your screen size (or web browser window size.)

      The advantage of Flash is that you know exactly how it is going to display in each browser - the same! HTML is so disparite it's practically useless for 'multimedia' websites such as this.

    6. Re:Flash-only unfortunate? by Ravagin · · Score: 1

      Hell yeah. I wonder if we could get common sense web design morals added to the usual slashdot microsoft-is-evil attitude that accompanies stories. That'd be nice.

      --

      Karma: T-rexcellent.

    7. Re:Flash-only unfortunate? by Anonymous Coward · · Score: 0

      Like ? Oh wait. Eolas are contributors to "Open Source" so their willingness to use their patent (5,838,906) in court is perfectly acceptable. Right. It's only fair when WE do it.

    8. Re:Flash-only unfortunate? by Fembot · · Score: 2, Informative

      because all non x86 linux users cant view it at all!

    9. Re:Flash-only unfortunate? by Anonymous Coward · · Score: 0

      So what? That amounts to hardly anyone!

    10. Re:Flash-only unfortunate? by eggsovereasy · · Score: 1

      The linux flash plugin is horrible too... It crashes my browser like mad so I don't use it.

    11. Re:Flash-only unfortunate? by Anonymous Coward · · Score: 0

      I'm sorry, but if you're using Lynx to view the Web in this day and age, then you deserve not too see modern day webpages.

      This ridiculous obsession with character-based terminals is holding back progress.

    12. Re:Flash-only unfortunate? by Anonymous Coward · · Score: 0

      And you're the victim of ignorance and arrogance.

      Now shut up and get back to trying to get your barely-usable Lunix machine to do something useful. Meanwhile, I'll enjoy my stable, easy-to-use and fast Windows XP machine, and get a lot more work done in the process.

    13. Re:Flash-only unfortunate? by Anonymous Coward · · Score: 0

      Hello,

      I don't like to be big headed but I think I am one of the best programmers this world has seen. At school I fell in love with a language called
      Pascal. I got a c+ for my final project. Once I had finished learning this I decided to move on to a more powerful language. The language I chose is considered the most difficult to learn but by far the most powerful, the advanced low-level bit manipulation tool, Visual Basic.

      I progressed through high school and got a job at McDonalds. In my spare time I would windows kernel hack in a mix of another language called COBOL and of corse Visual Basic. I have done all this without any knowledge of languages you "unis" people use called c.

      I have heard you unis lads arent bad coders therefore I am making a plea to you all to embrace visual basic as your language of choice then you could make Internet Explorer for unis. Just emagine the other possabilitys!

      If you haven't already embraced it because you don't have the run times I could send them to you.

      Thanks for listening guys. I know you don't have internet connections so when you read this on your mums windows box, drop me a line back. Thanks.

      TimeCop

    14. Re:Flash-only unfortunate? by Anonymous Coward · · Score: 0

      You are incorrect. The Flash binary format is not x86 specific. In fact, an older implementation of the Flash player is available for Netscape on Solaris boxen.

    15. Re:Flash-only unfortunate? by Anonymous Coward · · Score: 0

      That was a very poor implementation of an 'egg troll'-style article. Also your spelling mistakes and unengaging style detracted from your core point, which was to irate Lunix users.

      Please try harder next time. Thanks!

    16. Re:Flash-only unfortunate? by Anonymous Coward · · Score: 0

      Well, that is the fault of the open sores programmers who thought they could compete with Macromedia. The Flash format itself is fine!

    17. Re:Flash-only unfortunate? by dodald · · Score: 2, Interesting
      Most people, ok a not most but some people, advocate text based, or text supplemented web programming because of disabled people (mostly blind). Most web reading software uses the text only version to read to the user. (I believe this is one of the reasons alt tags are required for images)

      While I enjoy a good flash animations I rarely see the benefit of using flash as a web page.

      More info

      --
      101010b 2Ah 52o
    18. Re:Flash-only unfortunate? by Anonymous Coward · · Score: 0

      Why is it so unfortunate that it is Flash-only?
      Would you prefer it if it was in Java?


      Why don't I like Flash? Why would Java be just as bad?

      It might have something to do with not being comfortable about granting the entire world permission to run their programs on my system.

    19. Re:Flash-only unfortunate? by Anonymous Coward · · Score: 0
      No. It depends on your browser, what HTML you use and your screen size (or web browser window size.)
      Are you dumb or something, web sites are supposed to be cross platform. If they wanted something to play shitey audio that makes me reach for the volume control and lame graphics AND that always look the same then they might aswell just have an mpeg to download.
      Too many fucking morons are too busy jerking off over flash to either a) make a useable web site and b) spend their time doing something ACTUALLY cool and new in flash.
    20. Re:Flash-only unfortunate? by eggsovereasy · · Score: 1

      err didn't macromedia make it themselves? Its on their site anyway.

    21. Re:Flash-only unfortunate? by Anonymous Coward · · Score: 0

      That was a very poor implementation of a "troll nazi" style article. Also, your comma errors and nitpicking detracted from your core point, which was that you're a complete fucking asshat.

      And 'irate' isn't a verb, cockmaster.
      Goddamn.

    22. Re:Flash-only unfortunate? by bons · · Score: 1

      Ok. Maybe I'm a bit obtuse but WTF is the point in making a web site for a computer game accessable to blind people? Do you really think they're expecting to sell a lot of video games to blind people?

    23. Re:Flash-only unfortunate? by bons · · Score: 2

      Here. Have a free clue before you did youself any deeper of a hole. OpenSWF: Here you can download code, the specs, etc. You can write your own player if you want. Other people have.

    24. Re:Flash-only unfortunate? by Anonymous Coward · · Score: 0

      That's because 80% of the installed web browser base doesn't know how to uninstall it.

      My Mom's Windows ME laptop doesn't have flash installed... because she knows how to uninstall it.

      The most common thing flash is used for is obnoxious ads... i.e. the horrible pop-down banner ad on tvguide.com.

    25. Re:Flash-only unfortunate? by Anonymous Coward · · Score: 0

      Yeah... all 3 of them...

    26. Re:Flash-only unfortunate? by Anonymous Coward · · Score: 0

      Precisely. Very well put, sir.

    27. Re:Flash-only unfortunate? by Anonymous Coward · · Score: 0
      • Are you dumb or something, web sites are supposed to be cross platform.
      However, you fool, they are not.
      • Too many fucking morons are too busy jerking off over flash to either a) make a useable web site and b) spend their time doing something ACTUALLY cool and new in flash.
      Take a look at some of the sites done by these guys - excellent examples of good Flash usage.
    28. Re:Flash-only unfortunate? by Anonymous Coward · · Score: 0

      Note, however, that the technique by which one repeats the structure of the parent post but changes key words to support their own opinion instead is inherently lame.

      So shut the fuck up.

    29. Re:Flash-only unfortunate? by Anonymous Coward · · Score: 0

      Your notion of "common sense" is flawed. What you regard as common sense, others consider to be flagrant opinionation.

      Example:

      I might regard it as common sense that you are a drooling idiot. I would be correct.

      You might regard it as common sense that I am a banality-driven fool. You would be wrong, as this is just your stupid opinion.

      Have a nice day.

    30. Re:Flash-only unfortunate? by Anonymous Coward · · Score: 0

      Keep your stupid opinions to yourself.

    31. Re:Flash-only unfortunate? by Anonymous Coward · · Score: 0

      or living in the past

    32. Re:Flash-only unfortunate? by c00lant · · Score: 0

      second one isn't bad, the first is fucking stupid plus annoying as hell.

    33. Re:Flash-only unfortunate? by budalite · · Score: 1

      Indeed, I have *YET* to see a page, web or anything, that actually ADDED information with the use of Flash. Nor have I ever been tempted to buy anything because the web site used Flash. Have any of you guys ever thought "OOH, OOH, must buy something from this place cuz the pictures are so PRETTY!"

      That is why the word "Flash" and "unfortunate " are somewhat redundant.

      cheerio.

    34. Re:Flash-only unfortunate? by tabby · · Score: 1

      hmmm, it had a look at this with moz which flash is broken in for me at the moment and it seemed ok, and when I looked at it with ie the flash turned out only to be additional eye-candy, which is the way it should be - its a bonus if you've got it but not an impediment if you don't.

      You have to take into account the fact that their target audience is running win9x-XP something on at average at least 1gighertz machine - not linuxer's using lynx via ssh on a 486. Not that there's anything wrong with that ;-)

      --
      I've experiments to run, there is research to be done on the people who are still alive.
    35. Re:Flash-only unfortunate? by stonecypher · · Score: 1

      > Its unfortunate because html would be viewable to
      > 100% of people. Did I need to explain that?

      Well, yes. Do you mean by using HTML's <video> tag? Or, perhaps, through the ... oh, god, this is so stupid I can't even make fun of it anymore.

      Television is pretty hard to render in HTML, you'll find.

      --
      StoneCypher is Full of BS
  3. Won't Work by jpegNY · · Score: 2, Insightful

    Why? Because people don't want interactivity from their TV, they want to sit back, relax and have a "story" told to them.

    1. Re:Won't Work by Animats · · Score: 2
      "The great thing about TV is that it's so passive" - Ted Turner.

      "All we ask is five hours a day" - ABC promotion

  4. Centigrade by Anonymous Coward · · Score: 1, Funny

    I want centigrade, not fahrenheit.

  5. Re:The French? by Anonymous Coward · · Score: 0

    "It's good to hate the French!"

    -- Mel Brooks, History of the World, Part 1

  6. re-runs? by Anonymous Coward · · Score: 0

    Right in between I love lucy, and the brady bunch.. )
    You'll just have to wait a few years.

  7. Not a TV series by Nick+Number · · Score: 4, Informative

    I for one was misled by the headline. The company's website explains
    "Fahrenheit" is an original concept that sets out to create a video game in the format of a television series. The product will consist of 6 episodes of 6 to 8 hours.

    A new episode will be made available every four months as a CD-ROM in the traditional distribution circuits.


    --
    Promote proofreading. Don't mod up sloppy posts.
    1. Re:Not a TV series by Anonymous Coward · · Score: 0

      You're surprised by the inaccuracy of a slashdot posting?

  8. Farenheit by CokeBear · · Score: 0, Flamebait

    What is up with still using this old fashioned measurement for temperature? The rest of the world has been switched over to the metric system for decades now, why is the USA always playing catch-up? (and not doing a very job at it)

    --
    Reality has a liberal bias
    1. Re:Farenheit by Anonymous Coward · · Score: 0

      Quite simple: "we didn't create the metric system so it sucks."

    2. Re:Farenheit by Anonymous Coward · · Score: 0

      It's actually because the game is based on the book "Farenheit 451", which as you probably know is the temperature at which paper ignites.

      Besides, "Farenheit" sounds sexier than "Centigrade"!

    3. Re:Farenheit by Anonymous Coward · · Score: 0

      Cause we don't like you, CokeHead.

    4. Re:Farenheit by MotherErich · · Score: 1


      Might sound sexier than Centigrade,
      But not Celcius .

      Damn! Now that's a sexy word!

      --
      You have to be smarter than the machine you're working with.
    5. Re:Farenheit by Anonymous Coward · · Score: 0
      What is up with still using this old fashioned measurement for temperature? The rest of the world has been switched over to the metric system for decades now, why is the USA always playing catch-up?

      We'll start using the metric system when y'all drop your archaic native languages and switch to good 'ol American English.

    6. Re:Farenheit by shd99004 · · Score: 2

      Ofcourse it would be easier if everyone used metrics, but then even us in Europe would have to switch from Celcius to Kelvin in everyday life, too.

      --
      Will work for bandwidth
    7. Re:Farenheit by Carlos+Laviola · · Score: 2

      Letting the fact that Celsius is a valid unit in the SI go by, I'd say that adding 273 to a given number is not terribly difficult to do. Certainly a lot easier than converting between one of the units among the plethora of Imperial ones to another one.

    8. Re:Farenheit by Anonymous Coward · · Score: 0

      "But not Celcius .
      Damn! Now that's a sexy word!"

      Too bad it doesn't exist though... (try celsius)

  9. flash by Anonymous Coward · · Score: 0

    Flash is actually becoming pretty cool these days.

  10. Re:The French? by Anonymous Coward · · Score: 0

    Why do the French have tree lines streets?
    So Germans can march in the shade.

  11. misleading by eric6 · · Score: 1

    "the world's first interactive TV series" this isn't. "The world's first episodic video game" (or maybe not the first, i don't know) it is. Either way, it's a poor decription, but since when are posts edited...

    --

    --
    fight global cooling

    1. Re:misleading by Anonymous Coward · · Score: 0

      Its definately not the first episodic video game. I can think of plenty. The first that comes to mind... I can't remember the name of it, but it was that game the supposedly emailed you, faxed you and called you? They shut it down around September 11th though.

    2. Re:misleading by Anonymous Coward · · Score: 0

      eh yeah i remember . you were supposed to get like a "threat" called to your cellphone or faxed or something. It was made by EA spots, though I cant remember the name.

    3. Re:misleading by Franklin · · Score: 1

      You're thinking of Majestic. It paused on Sept. 11, 01 for a while (a bad move in my opinion, but a lot of people thought otherwise), but then picked back up for a few months.

      It did eventually fail, most likely because they ruined it from the start. EA tried to make the game accessable to a large cross section of people, and ended up making it unplayable to most. They had a lot of good ideas which they 'dumbed down' in order to make it possible for 'everyone' to figure out. What they managed to do was make the puzzles far too easy for the more savvy players, and still too hard for the 'average player'.

      Should be interesting to see if this new attempt can get it right.

    4. Re:misleading by Anonymous Coward · · Score: 0

      The Dreamcast in Japan had a series of 5 or more chapters to a single game. Each one on it's own disc and coming out at different times.
      Cant remember it's name sadly.

  12. This is a horrible idea by MotherErich · · Score: 0, Flamebait

    Video games are great.
    Television is marvelous.

    The problem?
    I don't know about everyone else but it seems that the "kids these days" do nothing but sit around and watch TV or sit around and play video games. Neither of the two really provide anything mentally stimulating...

    (granted there are games and shows that do have redeeming qualities. But even still, if you sit and watch Jeopardy for 8 staight hours, you might learn somethhing, but you still just wasted 8 hours of your life watching Jeopardy).

    ...Point is the last thing anyone in this world need is the combination to the two most mind dulling activities known to man.

    For the record I have nothing against Jeopardy or video games and have myself sat infront of the TV or PC doing either for an obscene amount of time.

    Good Day and Good Gaming.

    --
    You have to be smarter than the machine you're working with.
    1. Re:This is a horrible idea by Anonymous Coward · · Score: 0

      Why would sitting in front of the TV for 8 hours be "wasted time" if it was enjoyable?

      To me, wasted time is time in which I'm not enjoying myself.

  13. Why by Anonymous Coward · · Score: 0

    In fahrenheit
    water boils at 212
    Freezes at 32

    In centigrade
    water boils at 100
    Freezes at 0

    Which is easier to remember dumbasses!

    Anyway imperial sucks, as I live in the UK we use a confusing mixture of the two. Trying to talk to anyone born before the 1970s is a pain (imperial their mother tounge) I hope you americans convert to metric so you can stop crashing into mars.

    1. Re:Why by Anonymous Coward · · Score: 0

      UK are the dumb asses that came up with it! WOW!!!!

    2. Re:Why by Anonymous Coward · · Score: 0

      Actually, Imperial measurements make sense because they use well-divisible numbers like 16 and 12 as their base. This is similar to the reason as to why our base for time is 60.

      What's 10 divisible by? Hmm .. 2 and 5. Hardly a useful format for multi-bisection or trisection measurements eh?

    3. Re:Why by Anonymous Coward · · Score: 0

      a) The Fahrenheit scale wasn't invented with factoring in mind. It is, for all intents and purposes, arbitrary.

      b) Division of temperature only makes sense on the Kelvin scale; 50 Fahrenheit isn't half as hot at 100 Fahrenheit;

    4. Re:Why by Anonymous Coward · · Score: 0

      Fortunately, we Americans are intelligent enough to be able to remember two numbers that aren't powers of ten. Actually, we can remember LOTS of them. We're veritable fucking storehouses of non-exponential, even nonrational conversion factors. So put that shit in your pipe and smoke it, Mister One-gram-of-water-in-a-cubic-centimeter.

      You guys had the shit right with the old English currency system, but then you had to fuck it all up and go decimal. Where's the challenge in that?

      Oh well. At least you guys drive on the wrong side of the road. I give you respect for that one.

    5. Re:Why by skidgetron · · Score: 1

      Actually, time is base 12, and personally(not that i think it will ever happen) I'd love for time to go metric, it would make much more sense. There are a lot of really good ideas relating to metric time out there, just google it. Our current system of time just doesn't really make sense. Swatch has been making internet beat time watches as well, which are metric, but could use some work.

    6. Re:Why by Anonymous Coward · · Score: 0

      Time is base 24, not 12.

    7. Re:Why by zCyl · · Score: 2

      Actually, Imperial measurements make sense because they use well-divisible numbers...

      What's 10 divisible by? Hmm .. 2 and 5. Hardly a useful format for multi-bisection or trisection measurements eh?


      Clearly the real problem here is that we have the wrong number of fingers.

  14. Not a new idea. by Anonymous Coward · · Score: 1, Interesting

    Capcom already did this with a game called Eldorado Gate. Unfortunately, due to the death of the Dreamcast, all the episodes did not get to be released.

  15. Captain Power? by PunchMonkey · · Score: 1

    Sweet! Time to polish off my old Captain Power gun!!!

    --
    I'll have something intelligent to add one of these days...
    1. Re:Captain Power? by skidgetron · · Score: 1

      That's exactly what I thought when I saw the title. Now that was the first true interactive t.v. show, even if it wasn't very good.

  16. First Interactive Show???? by dFaust · · Score: 4, Informative

    Appanrelty nobody remembers Captain Power!!!!

    For those who don't, you'd buy the toys, then sit in front of the TV and shoot at the bad guys to rack up points (or good guys if you had a bad guy's vehicle)... and the TV shot back!!! If you were hit too many times, you're vehicle's pilot would be ejected!

    Oh, those were the days.

    1. Re:First Interactive Show???? by Rusty+(K5+Cabal) · · Score: 1, Flamebait

      Appanrelty nobody remembers Captain Power [captainpower.com]!!!!

      No, 'appanrelty' nobody cares.

      Stay off my site, you pathetic cumguzzling cock-socket.

  17. Piss poor longevity, by the sound of it. by Dthoma · · Score: 1
    "'Fahrenheit' is an original concept that sets out to create a video game in the format of a television series. The product will consist of 6 episodes of 6 to 8 hours."

    Assuming that these 6-8 hours are the estimated playing time per episode, you're going to wind up getting only 40-50 hours of enjoyment out of this game. This isn't terribly brilliant in terms of longevity; I only purchase a game if I expect to be able to have fun with it for weeks on end. I'm not going to bother buying this if I'm just going to buy a disk every day for a week and have them all completed the same day I buy them.

    This also explains why I haven't bought a new game for about five months now.

    --

    Note to M1-ers: a curt but otherwise insightful message is not "Flamebait" or "Troll".

  18. Pesudo-Serious Response To Flamebait by citizenc · · Score: 2

    It's because the US is -HUGE-. Do you have any idea how much effort it would take to make a country of approximately a bajillion people (I say approximately because I'm too lazy to look up the real number)? Tons.

    Then you have attitude problems... did you see the huge fuss that everybody kicked up when the US Government was announcing that they were thinking about moving to multicoloured currency? Same idea.

    1. Re:Pesudo-Serious Response To Flamebait by Lars+T. · · Score: 2
      It's because the US is -HUGE-. Do you have any idea how much effort it would take to make a country of approximately a bajillion people (I say approximately because I'm too lazy to look up the real number)? Tons.

      Metric, short or long?

      --

      Lars T.

      To the guy who modded me down from perfect to terrible Karma - Apple haters still suck

    2. Re:Pesudo-Serious Response To Flamebait by Nintendork · · Score: 1
      I know this is off-topic, but I'd like to point out that the USA is not as big as we all think it is. Yesterday, I was looking through the CIA World Factook and was surprised by some of the numbers. I knew China has more people than us, but I wasn't prepared for what I saw.

      United States Population: 278,058,881 (July 2001 est.)
      China Population: 1,273,111,290 (July 2001 est.)
      India Population: 1,029,991,145 (July 2001 est.)
      Japan Population: 126,771,662 (July 2001 est.) That's a lot of people for the amount of land!

      We are switching to the metric system. You just can't expect it to happen overnight since the vast majority of the population thinks in feet and miles.

    3. Re:Pesudo-Serious Response To Flamebait by Anonymous Coward · · Score: 0

      I'm relatively sure the US has been trying to squeeze metrics into the collective conscience for decades. IIRC, it started with using metric measurements in cooking, then adding metric weights to food packages, and now I think that the metric weight on packages is being put in a larger type and in more prominent position. It's being done, just sneakily (is that even a word?).

    4. Re:Pesudo-Serious Response To Flamebait by Anonymous Coward · · Score: 0
      I know this is off-topic, but I'd like to point out that the USA is not as big as we all think it is.

      Your statistics assume that population is the only thing that matters. It isn't. In global influence, the USA is the most powerful, and that's what really matters. The fact that China has 900,000 migrant workers picking rice doesn't do jack for their global influence.

    5. Re:Pesudo-Serious Response To Flamebait by Anonymous Coward · · Score: 0

      On the bottle of water I'm drinking out of right now, it says .5L (1 pt., .9 fl. oz.) So they're not only making the metric measurements more prominent, but changing the actual amounts in the containers so that they can only be divided evenly into metric units.

    6. Re:Pesudo-Serious Response To Flamebait by Nintendork · · Score: 1

      Uhh, did I ever suggest that the US isn't the most powerful nation? Go take a Midol.

  19. Been there, done that. by ndogg · · Score: 1

    I could swear that this has been done before with a very harsh backlash from the videogaming community. Does anyone remember the early 90's where you had five hours worth of cut scenes, and ten minutes worth of real interactivity? I do, and it was horribly stupid. The SegaCD had tons of these, and they all sucked.

    --
    // file: mice.h
    #include "frickin_lasers.h"
  20. Related to MPAA's Jack Valenti? by yerricde · · Score: 2
    From the article:

    Inspector Carla Valenti and her team-mate agent Tyler Miles are in charge of the investigation.

    In this game, the cops are the bad guys. Carla Valenti is one of the cops.

    In the real world, Jack Valenti is the head of the MPAAfia.

    --
    Will I retire or break 10K?
  21. You sick SOB's by Anonymous Coward · · Score: 0

    How can you freeks propriate and continue to support a goddamn shitty-as-power-rangers game with haircuts bad as the '70s ?

    captainpower.com has links to fanfiction, videos, controversey too? goddam give it up an let the fucked thing die in duh trashcan. You people act like a bunch of government_employed napkin-dispenser refillers protesting your nest egg has been lost. make me laugh buttholes.

  22. shutup goddamnit. dont bring back nightmares by Anonymous Coward · · Score: 0

    .How can you freeks propriate and continue to support a goddamn shitty-as-power-rangers game with haircuts bad as the '70s ?

    captainpower.com has links to fanfiction, videos, controversey too? goddam give it up an let the fucked thing die in duh trashcan. You people act like a bunch of government_employed napkin-dispenser refillers protesting your nest egg has been lost. make me laugh buttholes.

    1. Re:shutup goddamnit. dont bring back nightmares by Anonymous Coward · · Score: 0

      make me laugh buttholes

      Is that anything like laughing milk out of your nose?

  23. freeloader.com by russx2 · · Score: 1

    This is essentially what freeloader.com are doing, albeit with older games. I think their general idea is to get now 'budget' games e.g. SpecOps, GTA2 etc., and split them up into multiple parts or missions, much like this Farenheit.

    So I don't think the idea in itself is new, but their implementaion of actually making a game with the intention of releasing it in parts is quite novel I think. And risky of course, let's just hope the game is half way decent otherwise someone's going to be wondering where all their money vanished to.

  24. Cash cow if they pull it off by Inexile2002 · · Score: 2, Insightful

    It's encouraging to see new concepts in gaming. There's nothing wrong with many conventional games, but it seems that often you'll be in the middle of something and you'll realize that you've played this game before except the character was a viking/spy/soldier/cop/crook etc.

    This looks interesting though, it looks as though they've invested serious resources in the storytelling and plot lines, something that sometimes really helps a game succeed (but sometimes not, did anyone here play 'The Longest Journey') and it looks as though they think they can pull it off.

    On a technical level, how are they going to keep people from diverging too much. If in one person's game, the main character finds the clues and evades the cops, and in another's he doesn't and he doesn't, how are both people going to play the next episode. Being railroaded into plot holes could get irritating, but not getting railroaded might mean not getting to finish.

    At the end of the day though, if they can get enough people coming back for a couple of episodes, we'll start seeing allot of this - cash cow potential that it has.

    1. Re:Cash cow if they pull it off by taloobie · · Score: 1

      I agree. It is encouraging to see new ideas, even if the seem a little off.

      Even if this is a failure, it may spawn other smaller advances in video gaming and television.

      Oh, and Flash isn't really the devil as some may think. It's just another way to present information. If the information does not come across it's bad, but plenty of designers and developers screw up simply HTML as well.

    2. Re:Cash cow if they pull it off by russx2 · · Score: 1

      I get the impression when they say 'interactive television show' what they actually mean is just a game where each level is released at seperate time intervals.

      Just like in Max Payne or the majority of other games, you're forced to complete certain objections and your route through levels is pretty much linear.

      'Interactive Television Show' is just a cool term for a new concept.

  25. a good concept, for 5 year olds by DopeThrone · · Score: 0

    This seems like it would be a good concept for small children, about like reading them a story book where they find the hidden treasure.
    But maybe this concept is too close to Max Payne, and tacking the "noir" comment into the review doubtedly will cause anime fans to go and buy the game.
    Not only that but the 4 month waiting period will probably cause some purchasers to rethink whether they want to finish the "series".

    --

    Righteousness postpones the inevitable
    http://burningaureole.caveism.net
  26. Re: French Niggers by Anonymous Coward · · Score: 0

    ...the French team at Quantic Dream...

    Are those French Niggers that I smell?

    I think...yes it must be...

    I SMELL SHIT.

  27. I never really liked dragonslayer by dnoyeb · · Score: 1

    I didnt like the arcade game dragonslayer. though it had the nice cartoon graphics, the element of control and response was sucky compared to what I was used to.

    I think being in the middle is a sure way to meet death. be one thing or the other, but I don't remember anybody being successful at both, in anything.

  28. HOOK UP! by Anonymous Coward · · Score: 0

    I'm realing him in...woo she's a fat one...it's a...it's a...it's a he-she!

    You're.a.very.fat.he-she.aren't.you.maybe.if.you .l aughed.through.your.butthole.more.often.you.would' ve.sank.and.thus.spooled.me.but.thats.ok.i.enjoy.a .good.steak.

  29. OT: Modding in this thread by Anonymous Coward · · Score: 0

    Since this is already a modded down post, I thought I'd point out here that there have been over 10 -1 mods in this thread and not a single +1 mod yet and there's over 60 comments (at least a couple with relatively interesting information). What's going on?

    I thought the goal of the mod system was to bring good posts to the forefront...

    1. Re:OT: Modding in this thread by Rusty+(K5+Cabal) · · Score: 0, Flamebait

      Doesn't often happen. Even over at my site, the number of intelligent people using moderation to reward people is far exceeded by the number of assbites who sit around and turn moderation into a pissing match. Fortunately, we don't get a lot of angsty whistleblowers pissing up a rope and posting shit metamod comments like yours. Thank God.

  30. Plots are all the same by t_allardyce · · Score: 3, Insightful

    Max Payne was a pretty boring game with all the gangster/cop/maverick/revenge clichés and dialog that sounded almost like a parody (except it wasn't). I'm not saying it was crap, it had its moments and it was quite fun to play, but it certainly had very little re-playability (except for a bit when you discover the unlimited bullet time cheat :) ). Every month someone releases an 'amazing' new game with 'a plot written by the same person who wrote X movie' and 'multiple story paths that dynamically unfold because of your actions' but in reality it never happens.

    The games that are _really_ popular are the ones that don't rely on the plot but on freedom, such as the GTA series or almost any RTS game, or MMORPG, this is where the player creates their own plot instead of being fed one like they're watching a movie. All plots are going to be restrictive if you have to follow them - i.e. if you have to make it to some place to advance the game just so the director can show you their amazing cut scene. It would be nice, say, if in Max Payne you could have seen your wife being murdered, and then decide if you wanted to pursue the gangsters that did it and beat them to the ground, _or_ go to the pub :) I just don't think you can call it fully interactive unless the player has a choice. I don't think plots are very compatible with video games.

    Personally my ultimate idea for a game would be a full 3D city/world where you could do anything you wanted - a fully realistic life sim, where you could lead as boring or interesting life as you pleased except without the consequences, and with _lots_ of config settings (basically, the matrix). GTA3 came as close as anything sofar...

    Yes, i know, if i dont like plot based games i shouldn't play them, i'll shut up now.

    --
    This comment does not represent the views or opinions of the user.
    1. Re:Plots are all the same by gabec · · Score: 1
      Personally my ultimate idea for a game would be a full 3D city/world where you could do anything you wanted - a fully realistic life sim, where you could lead as boring or interesting life as you pleased

      Yeah, I'm waiting for Snow Crash: The Video Game as well.

    2. Re:Plots are all the same by nomadic · · Score: 1

      Yep, I've been waiting for one of those for years. Simsville was supposed to be like that I think, but that was scrapped, unfortunately. Shenmue came close, but you couldn't really interact with most objects beyond picking them up.

  31. Episodic games have been done... by Kedanoth · · Score: 1

    As a fellow poster noted, El Dorado Gate was to be episodic. Even earlier than such, a game called Siege of Avalon, released for the PC, was I believe one of the first games to be billed as an "episodic adventure", where they released the game in chapters. First chapter is free, any more after that would cost a certain amount, and new chapters could only be downloaded. Right now, the game is on retail stores with a package of all chapters out of the box.

  32. reminds me of quake by tabby · · Score: 3, Insightful

    oddly enough this reminds me of Quake. I got the shareware off a magazine cdrom and enjoyed the first episode so much I bought the remaining episodes. Now if I could have bought only the second episode instead of having to buy all of them at once perhaps the last three episodes wouldn't have sucked so much compared to the first.

    I like this idea - I think it would also be interesting to have occasional episodes where you play different characters, maybe the bad guys for a little bit.

    --
    I've experiments to run, there is research to be done on the people who are still alive.
    1. Re:reminds me of quake by tabby · · Score: 1

      I really should finish reading articles before posting. But my dial-up is so slow I had to do something while waiting for the second half of the article. ;-)

      "...formula is the ability to play as different characters, actors if you will..."

      --
      I've experiments to run, there is research to be done on the people who are still alive.
  33. Nonsense. by gabec · · Score: 2, Insightful
    Think about it this way: If you've ever played Max Payne or any of the Tomb Raider series, then I figure it'll be something like that--except that you buy it level-by-level, month-by-month.

    Most likely you'll buy those levels for el-cheapo as well, since who the hell would pay anything more than a few bucks for a single level? Anyway, add that the episodes are supposed to take 8 hours to play, which sounds like a healthy amount of game-time for a month by non-obsessive-types (the entire game of Max Payne probably took less than that for me), and it should last them long enough that any gamer will be able to decide for themselves, "ok, sure, i'll download the new one at the end of the month for another $5."

    Also, you can think about it like this: You get to test out a game for only a few dollars before investing a large amount of money and time. The on-line games like Ultima Online and EverQuest are the opposite. You go and pay $50 (when they were new) and what do you have? Nothing but a box and a CD you can use as a coaster, unless you pay another $10 (or whatever) a month! So for $60 you've bought a month's worth of game-play. If you don't like it, too bad.

    I have also played Quantic Dream's debut title Omicron: The Nomad Soul. Through it QD has demonstrated fantastic story-telling as well as great gameplay. If they can hold onto that, then I think their new game will turn into a big moneypot, or at least deserve to.

    The thing I loved most about Omicron was something that apparently we'll be able to do here to some extent: switch characters dynamically and at-will as the game is played. In Omicron, if you ever died you would become the next person to touch you (usually the morgue-guy or a physician) or if you needed to have access to an area you simply over-took someone that had that access (e.g. a police officer to get into the police station). Very fun.

    Also, Omicron attempted to cross genres, (which is why the article at ferrago.co.uk mentioned it as ambitious) in that it was 3rd-person-adventure-style most of the time, but in combat situations it either became a 1st-person-shooter or a side-view-street-fighter-type game.

    The only problem I had with that was that the first-person-shooter was a bit limited (e.g. you always walked instead of ran, you couldn't strafe, etc.). Thus in the final battle which *really* needs strafe and the ability to run, I could never get the damn Boss killed. Every once in a while I'll pick the game back up and try to beat him again but after a couple hours I get pissed off and throw it back on the shelf. *sigh* ;)

    Anyone know any cheat codes for Omicron? I'd love to see the ending ;)

    1. Re:Nonsense. by Anonymous Coward · · Score: 0

      The end is very easy, if I remember correctly you first have to shoot some stuff around the field, or in the walls around the monster or something like that, and then when he's free just hole up into a small cave back there and shoot him from there.

      There's more of shock value "omg now that gigantic guy is coming after me" than real challenge. I believe they left that hole in there just so that less than average shooters have a chance, it might be the same hole from where you actually enter that stage.

      Stil, a very entertaining game, I have always kept it installed so I can go back and listen to some Bowie, or catch a glimpse at the peep show, even though its 1.7 GB full install was really mammoth when the game came out.

    2. Re:Nonsense. by gabec · · Score: 1
      Really? I remember that area right behind where he was originally standing, but i don't see how it could possibly be useful. You can only hurt him by shooting him in the center of his back (once he's walking around) and if you're in that cave then he'll just *turn around* and then what're you to do?

      I've been able to get him all the way down to about a quarter-inch of life left but by that time he's on insanely-super-fast mode and hopping around like a hare on a hot plate and inevitably just smashes you into the ground..

    3. Re:Nonsense. by Anonymous Coward · · Score: 0

      I don't remember this well because it's 3 years since I last played Omikron through, but there was some catch to it that you can actually kill the guy from just shooting from that small cave, or then it was so that you can first shoot his health low enough from the cave, and then quickly go behind him and give him the final blast or something like that. I don't remember it so well because once you found that right little cave the guy was killed in no time.

      Which reminds me of all the sound effects and music in Omikron, really great sound acting and composing, probably the best use of sound in a game ever. I have heard 'better' music, and also more well done effects, but only Omikron has a consistent feel to it, which creates a great illusion of a true alternate reality.

      With other games, I never felt the same way. I value that special feeling much more than frame rates, megahyperguns or other commong gimmicks. Cheap thrills are no substitution for a well executed vision.

    4. Re:Nonsense. by gabec · · Score: 1

      I agree. Omicron was a great game. I was really surprised though at how small the following for it is. Maybe it's because it came from a previously unknown software company, but, for example, if you go to google and type "Omicron The Nomad Soul" you only get 200 matches. Crazy. But, yeah, I agree. it really did feel like a new world. I remember actually having pangs of guilt when I found out that when I left the body of one of the characters that they turned into zombies basically, just standing there all ghost-like and transparent. "I've killed them!" heheh..

  34. Re:It's all in French!! by adamp3 · · Score: 1

    It's not all in French. If you look at the flags on the title screen you'll notice it's in "French" and "American".

  35. actually... by AA0 · · Score: 1

    It sounds like a really good idea, the game doesn't sound good, but the episode thing is nice.

    I am not heavily into games, but the few I do choose are good, and I'm picky about it. Often I would finish the game and just want more. Once you are hooked onto characters and the plot of a good rpg/action, you will undoubtably pay for the next part.
    The key, of course, is making a good game in the first place, and getting people hooked. You can't charge too much for each episode, and then not give enough to the person paying for it. I hope they issue a quality control measure somehow.

    I always wanted Planescape: Torment to continue (although, that would be kind of hard to do, maybe a resurrection by the lady of pain?)or even a game like Deus Ex would have been awesome, it had a great story. I enjoyed Arcanum, but felt it lacked on the main plot. I can't even think of games that would be just awesome to keep going, but in itself, end each episode.

    I'm still looking for a good game with an incredible story that just doesn't end, and the developers just abandon it.

  36. Not TV by NitsujTPU · · Score: 1

    This is more like one of those video games with like, 2 seconds of game play between 6 hours of sketchy plot clips.

    Hope it's better than most of those out there, because most of them suck.

  37. not so sure by martissimo · · Score: 2

    how do you think ABC's new show Push, Nevada will do next season?

    Personally i expect it to be a huge hit. A mystery show where viewers also can try to solve the mystery on the internet, first person who figures out where the cash they are looking for in the show is at gets it.

    i don't even watch much prime-time network television and i'm looking forward to seeing how this show turns out (though the longshot prospect of a load of cash may have a lot to do with that), just seems like an intersting idea to me.

  38. World's first interactive tv show? by Junior+J.+Junior+III · · Score: 2

    Bullshit. There've been other attempts, none of them particularly successful:

    • In the 50's or 60's, there was some children's tv show that had you overlay a transparent plastic sheet on top of the tv screen. At certain points of the show, you were asked to draw an object into the program to "help" the heroes get out of some kind of jam. Granted, this is not really interactive, but if you're a 5 or 6 year old with a lot of imagination, it is. I never saw it, and I don't remember the show's title, but there was a spot on the shows on NPR a few months ago.
    • In the 70's, the early video game consoles were often described as "interactive television"... Granted, video games are only television in the sense that they're literally being viewed on a television... it's not broadcast tv with actors and stuff, but it's truly interactive.
    • In the late 80's, there was yet another stab at the interactive children's show. Called "Captain Power", you used special light gun toys to shoot at computer-animated bad guys to help out Captain Power. The show sucked, and I don't think your scores were shared or posted anywhere, so there wasn't a community aspect to the show, but it was *kindof* interactive.

    This new show might be something newer/better, but it's not the first. Maybe it'll be the first successful, truly interactive show. But why is it that I get the feeling that by "interactive" they really mean "you can buy product-placement props in realtime?"

    --
    You see? You see? Your stupid minds! Stupid! Stupid!
  39. Great atmosphere by Anonymous Coward · · Score: 0

    Omikron had a great atmosphere, very original and immersing, I sincerely hope that Fahrenheit will continue this tradition. Omikron was a milestone, but got some bad reviews especially from the younger players who simple didn't get how great it is, because it was different. It was a FPS, it was an adventure game, it was virtual reality, it was its own blend of them all. Omikron had mystery, yet it had action. It was a great trip, I wish there will be more like it. If there were online games/worlds like it I would probably be spending all of my time there, as I do not find current games very appealing. Something like a mystery FPS with the social aspects of chatting, going out to the virtual bars, discos and concerts. This was what I expected 'virtual reality' to become, sadly it did not. The ancient fantasy settings of Everquest and others I couldn't be less interested in.

  40. Idea similar to Multi-Path Movies by ts0003 · · Score: 1

    Stemming from the idea of multi-path books that were available decades ago, a company called Brilliant Digital Entertainment created Multi-Path Movies in the hope of hybridizing the media of games and movies.

    Since they were designing at a time when the market consisted primarily of telephone modem users, their work relies heavily on polygon representations of scenes, so that the storage requirements are small and richly rendered graphics can then be sent rapidly over low bandwidth channels.

    They produced quite a large body of work with popular characters such as Superman, Ace Ventura, Xena, Pop Eye. The remnants of the work can be seen at the BDE site.

    The idea never really caught the public's interest, though, despite free versions being available on the web. Similarly, earlier attempts by media conglomerates never were able to draw consumers into interactive TV. It remains to be seen if there is a sustainable market or whether passive entertainment remains popular. After all, it serves as a means to immerse one's self in a distraction from a divorced universe, where one can remain separate and non-participatory out of choice, a mode where the most relaxation may be achieved for some.

    1. Re:Idea similar to Multi-Path Movies by user32.ExitWindowsEx · · Score: 1

      Is this the same Brilliant Digital Entertainment of KaZaa fame?

      --
      "Evil will always triumph because good is dumb." -- Dark Helmet
  41. Oh god, yeah... by darylp · · Score: 1

    That film was atrocious, the only good bit being the interactive theatre thingie, wherein the 1960's French Intellectual on the screen turns to look at the viewer in a really disturbing manner.

    Of course, that's assuming you managed to sit through the opening credits, with the pics of aerials and the shouting: "DIRECTED! BY! FRANCOIS! TRUFFAUT!"

    Or maybe I missed the point.

    1. Re:Oh god, yeah... by Anonymous Coward · · Score: 0

      I think you did. He was talking about Lord of the Rings, not Moulin Rouge.

  42. claim to being first interactive series... by JimBobJoe · · Score: 3, Interesting

    what they claim will be the world's first interactive TV series

    In reality that happened here in Columbus in December 1977, with, at the time, the most sophisticated pilot cable TV project ever--QUBE

    Read about it here.

    From the article:

    "The row of five buttons were reserved for responses to Qube's original interactive programming. Each of the five buttons could be assigned a meaning at the headend, allowing up to five answers to a question -- at least 'yes, no or undecided'. The headend could poll all the boxes, collect all the responses, and immediately report to viewers the percentages for each of the possible answers...."And we had interactive games, like a card game where the five buttons were used to play the hands. We had community auctions, too, where items were sold live by an auctioneer in the studio, each incremental bid made through the remote. The bids were locked in by constantly polling the network. An our subscribers also could interact with us directly through special programs called, "Qube at Your Service", which combined phone calls with questions that viewers would answer on their remotes. We always tried to be as responsive to our subscribers as possible."

    The article discusses why QUBE failed.

    Perhaps the following should be more noted by fellow Columbians:

    "Two programs originating in Columbus went national and still flourish today. Pinwheel grew into a new cable channel, Nickelodeon. Sight on Sound evolved into Music Television, known worldwide as MTV."

  43. MOD PARENT DOWN </irony> by Anonymous Coward · · Score: 0

    You'll get bored with your troll account sooner or later, dear.

  44. WTF. moder8rs on crack. Funny? This is disgusting. by Anonymous Coward · · Score: 0

    goddam you people.

    "...cumguzzling cock-socket..." ...what kind of fucking dirty son of a bitch kike potty mouthed fucking bastard talk is this that I hear? And how the fuck did this guy K5 Carberos get +2 funny for his asshole-wicked comment? Fuckit.

  45. Very good concept by Anonymous Coward · · Score: 0

    I have been looking forward for this game for more than a year.
    I really enjoyed their first game (Omikron : the nomad soul) because it was built as an art piece as much as an entertainment piece. It had great storyline, believable and detailed background (i just loved hanging around in the city with all the people and traffic around) , as well as a fabulous soundtrack by Bowie. As for the gameplay, there was a great deal of interactivity and an interesting mix of different styles (althought each part was worse than a regular game in its category).

    However, given that I don't have much time to play video games due to other activities, I could not finish the game , it was just too long.

    That why a concept of a game divided into 6-8 hours episodes seems really good to me : play an episode, and if you like the game go on buying the other episodes. You also can miss a few ones if you do not have enough time.

  46. Max Payne by Anonymous Coward · · Score: 0

    Just by looking at the graphics it looks like its Max Payne... without the graphic novel.

  47. Re:WTF. moder8rs on crack. Funny? This is disgusti by Anonymous Coward · · Score: 0

    because this site sucks

  48. Fahrenheit 451 Reference, y'all by jonabbey · · Score: 2

    In Ray Bradybury's Novel Fahrenheit 451, there was this interactive TV wall thing, where a character watched this soap opera, and every so often, the characters on screen would freeze, turn to the camera, and say in mechanical tones.. 'So, what do you think.. <Frank Smith>'?, waiting for the viewer to say something (anything), whereupon the show continued.. It was a critique of television, and Bradbury's prediction that a bit of fake interactivity could make people total zombies, without even enough free thought to ponder how much meaning or communication was really happening on TV.

    So I wonder if that's where they got the name Fahrenheit from. Very ironic, if so.

    1. Re:Fahrenheit 451 Reference, y'all by Anonymous Coward · · Score: 0

      I'm sitting here watching the interactive screens (press red!) of Big Brother (UK), freakly.

    2. Re:Fahrenheit 451 Reference, y'all by Alcemenes · · Score: 1

      My thoughts exactly. The next thing you know the firemen will be coming to your door to burn your books.

    3. Re:Fahrenheit 451 Reference, y'all by Anonymous Coward · · Score: 0

      They can burn my books, but they will never be able to burn my memory.

  49. not a first by startled · · Score: 2

    Wing Commander: Secret Ops already did this.

  50. Doesn't this look a lot like... by Obiwan+Kenobi · · Score: 2

    ...all those Choose Your Adventure books you used to read as a kid? You know the kind, "If you want to venture into the right cave, go to page 87; If you want to trust him, go to page 92" and so on.

    It also looks strikingly like those really awful FMV games that came out when the hottest CD-ROMs were spinning at 2x and needed the CD to be loaded into a case and then slid into the drive (remember those infernal things?). There were a few good ones, my fav being The Seventh Guest, but the rest were dreadful point-click-choose-a-scenario games.

    But more than anything, it reminded me of Night Trap, the game-movie that had some panties and violence and caused a ruckus back in the early 90's. Sure the game was awful and the "movie" was so bad it set new standards. But it had the same premise, to be "interactive entertainment" with "actors."

    You can go so far to say that RPG's are interactive television shows or films. Basically you control characters who have emotions and relationships and whose decisions change the situation around them.

    Wow, this is truly revolutionary gaming fun.

  51. Languages by jester · · Score: 0

    I see that the website is either in French or American. Perhaps they ought to recognise that the language is actually english. Clicking on an American flag doesnt really figure in my thought process ... I'd probably rather read it in French than American for that matter ;-)

  52. Brilliant Idea by theolein · · Score: 2

    I think the actual challenge here is to make the actual gameplay interesting enough to catch the attention of 16 year olds and remain interesting for older players as well. If the action bit of the game is too low teens will not buy the next episode. If the interest part of the game is too low, older players will not buy the next episode.

    Using modern 3D game engine technology to immerse one in a Myst type of RPG is certainly interesting and if the AI is good this game could gain a cult following.

    In any case good luck to them for taking risks in the otherwise not exactly risk prone PC gaming industry.

  53. The other "Fahrenheit" by devnull17 · · Score: 1

    Wasn't "Fahrenheit" also the code name about five years back for a Microsoft/SGI vanture to merge Direct3D and OpenGL? IIRC, that ended really well, with SGI claiming that, surprisingly, Microsoft screwed them. Oops.

  54. wasted time by MotherErich · · Score: 0

    That has to be the worst display of logic I've every seen. If everyone just did what they found enjoyable, the world would get nowhere.

    Sure you can argue that there are a lot of people who do what they love for a living but then again, in the words of Office Space, "There would be no janitors, because no one would want to clean up shit if they had a million dollars."

    No offence but there is a world aside from Television.
    And it's the classic American Lifestyle of watching TV and only doing things you "enjoy doing" that's flushing this country down the toilet.
    If you call watching 8 hours of TV a good use of time, I'd hate to see you wasting your time.

    --
    You have to be smarter than the machine you're working with.
  55. Thanks! by MotherErich · · Score: 0

    That had to be the most awe inspiring comment I've every seen.

    I appologize for missing spelling celsius. And I must say your ablity to spellcheck in absolutly amazing. If you gave me your e-mail so I could send you all of my reports to spellcheck, that'd be fantastic! In fact if you could check this comment and get it back to me... let's say by noon on thursday... that'd be great, you pretentious prick.

    --
    You have to be smarter than the machine you're working with.
  56. Yeah.... by MotherErich · · Score: 0

    I got missled by the article. I was thinking that It was a video game about a television series... that'd be messed up. Selling a game as episodes... now that's genius. Non-Sarcasticly and a little embarised, "Thanks for clearing it up."

    --
    You have to be smarter than the machine you're working with.