Fahrenheit
LukeG writes "As games developers constantly seek new methods of tapping into the mass market, the French team at Quantic Dream have taken their inspiration from the television in developing 'Fahrenheit', what they claim will be the world's first interactive TV series, an episodic 3D-adventure set in New York. Here's a full look at this interesting development." See the company's website (Flash-only, unfortunately); or there are several other previews out there (1, 2).
Sounds "hot".
Why is it so unfortunate that it is Flash-only?
Would you prefer it if it was in Java?
I can't think of any other popular way of presenting the same material that it shows.
Flash is present in over 80% of the installed web browser base. I hardly think it is 'unfortunate' for people to use it!
Why? Because people don't want interactivity from their TV, they want to sit back, relax and have a "story" told to them.
I want centigrade, not fahrenheit.
"It's good to hate the French!"
-- Mel Brooks, History of the World, Part 1
Right in between I love lucy, and the brady bunch.. )
You'll just have to wait a few years.
I for one was misled by the headline. The company's website explains
"Fahrenheit" is an original concept that sets out to create a video game in the format of a television series. The product will consist of 6 episodes of 6 to 8 hours.
A new episode will be made available every four months as a CD-ROM in the traditional distribution circuits.
Promote proofreading. Don't mod up sloppy posts.
What is up with still using this old fashioned measurement for temperature? The rest of the world has been switched over to the metric system for decades now, why is the USA always playing catch-up? (and not doing a very job at it)
Reality has a liberal bias
Flash is actually becoming pretty cool these days.
Why do the French have tree lines streets?
So Germans can march in the shade.
"the world's first interactive TV series" this isn't. "The world's first episodic video game" (or maybe not the first, i don't know) it is. Either way, it's a poor decription, but since when are posts edited...
--
fight global cooling
Video games are great.
...Point is the last thing anyone in this world need is the combination to the two most mind dulling activities known to man.
Television is marvelous.
The problem?
I don't know about everyone else but it seems that the "kids these days" do nothing but sit around and watch TV or sit around and play video games. Neither of the two really provide anything mentally stimulating...
(granted there are games and shows that do have redeeming qualities. But even still, if you sit and watch Jeopardy for 8 staight hours, you might learn somethhing, but you still just wasted 8 hours of your life watching Jeopardy).
For the record I have nothing against Jeopardy or video games and have myself sat infront of the TV or PC doing either for an obscene amount of time.
Good Day and Good Gaming.
You have to be smarter than the machine you're working with.
In fahrenheit
water boils at 212
Freezes at 32
In centigrade
water boils at 100
Freezes at 0
Which is easier to remember dumbasses!
Anyway imperial sucks, as I live in the UK we use a confusing mixture of the two. Trying to talk to anyone born before the 1970s is a pain (imperial their mother tounge) I hope you americans convert to metric so you can stop crashing into mars.
Capcom already did this with a game called Eldorado Gate. Unfortunately, due to the death of the Dreamcast, all the episodes did not get to be released.
Sweet! Time to polish off my old Captain Power gun!!!
I'll have something intelligent to add one of these days...
Appanrelty nobody remembers Captain Power!!!!
For those who don't, you'd buy the toys, then sit in front of the TV and shoot at the bad guys to rack up points (or good guys if you had a bad guy's vehicle)... and the TV shot back!!! If you were hit too many times, you're vehicle's pilot would be ejected!
Oh, those were the days.
Assuming that these 6-8 hours are the estimated playing time per episode, you're going to wind up getting only 40-50 hours of enjoyment out of this game. This isn't terribly brilliant in terms of longevity; I only purchase a game if I expect to be able to have fun with it for weeks on end. I'm not going to bother buying this if I'm just going to buy a disk every day for a week and have them all completed the same day I buy them.
This also explains why I haven't bought a new game for about five months now.
Note to M1-ers: a curt but otherwise insightful message is not "Flamebait" or "Troll".
It's because the US is -HUGE-. Do you have any idea how much effort it would take to make a country of approximately a bajillion people (I say approximately because I'm too lazy to look up the real number)? Tons.
Then you have attitude problems... did you see the huge fuss that everybody kicked up when the US Government was announcing that they were thinking about moving to multicoloured currency? Same idea.
I could swear that this has been done before with a very harsh backlash from the videogaming community. Does anyone remember the early 90's where you had five hours worth of cut scenes, and ten minutes worth of real interactivity? I do, and it was horribly stupid. The SegaCD had tons of these, and they all sucked.
// file: mice.h
#include "frickin_lasers.h"
Inspector Carla Valenti and her team-mate agent Tyler Miles are in charge of the investigation.
In this game, the cops are the bad guys. Carla Valenti is one of the cops.
In the real world, Jack Valenti is the head of the MPAAfia.
Will I retire or break 10K?
How can you freeks propriate and continue to support a goddamn shitty-as-power-rangers game with haircuts bad as the '70s ?
captainpower.com has links to fanfiction, videos, controversey too? goddam give it up an let the fucked thing die in duh trashcan. You people act like a bunch of government_employed napkin-dispenser refillers protesting your nest egg has been lost. make me laugh buttholes.
.How can you freeks propriate and continue to support a goddamn shitty-as-power-rangers game with haircuts bad as the '70s ?
captainpower.com has links to fanfiction, videos, controversey too? goddam give it up an let the fucked thing die in duh trashcan. You people act like a bunch of government_employed napkin-dispenser refillers protesting your nest egg has been lost. make me laugh buttholes.
This is essentially what freeloader.com are doing, albeit with older games. I think their general idea is to get now 'budget' games e.g. SpecOps, GTA2 etc., and split them up into multiple parts or missions, much like this Farenheit.
So I don't think the idea in itself is new, but their implementaion of actually making a game with the intention of releasing it in parts is quite novel I think. And risky of course, let's just hope the game is half way decent otherwise someone's going to be wondering where all their money vanished to.
It's encouraging to see new concepts in gaming. There's nothing wrong with many conventional games, but it seems that often you'll be in the middle of something and you'll realize that you've played this game before except the character was a viking/spy/soldier/cop/crook etc.
This looks interesting though, it looks as though they've invested serious resources in the storytelling and plot lines, something that sometimes really helps a game succeed (but sometimes not, did anyone here play 'The Longest Journey') and it looks as though they think they can pull it off.
On a technical level, how are they going to keep people from diverging too much. If in one person's game, the main character finds the clues and evades the cops, and in another's he doesn't and he doesn't, how are both people going to play the next episode. Being railroaded into plot holes could get irritating, but not getting railroaded might mean not getting to finish.
At the end of the day though, if they can get enough people coming back for a couple of episodes, we'll start seeing allot of this - cash cow potential that it has.
This seems like it would be a good concept for small children, about like reading them a story book where they find the hidden treasure.
But maybe this concept is too close to Max Payne, and tacking the "noir" comment into the review doubtedly will cause anime fans to go and buy the game.
Not only that but the 4 month waiting period will probably cause some purchasers to rethink whether they want to finish the "series".
Righteousness postpones the inevitable
http://burningaureole.caveism.net
...the French team at Quantic Dream...
Are those French Niggers that I smell?
I think...yes it must be...
I SMELL SHIT.
I didnt like the arcade game dragonslayer. though it had the nice cartoon graphics, the element of control and response was sucky compared to what I was used to.
I think being in the middle is a sure way to meet death. be one thing or the other, but I don't remember anybody being successful at both, in anything.
I'm realing him in...woo she's a fat one...it's a...it's a...it's a he-she!
u .l aughed.through.your.butthole.more.often.you.would' ve.sank.and.thus.spooled.me.but.thats.ok.i.enjoy.a .good.steak.
You're.a.very.fat.he-she.aren't.you.maybe.if.yo
Since this is already a modded down post, I thought I'd point out here that there have been over 10 -1 mods in this thread and not a single +1 mod yet and there's over 60 comments (at least a couple with relatively interesting information). What's going on?
I thought the goal of the mod system was to bring good posts to the forefront...
Max Payne was a pretty boring game with all the gangster/cop/maverick/revenge clichés and dialog that sounded almost like a parody (except it wasn't). I'm not saying it was crap, it had its moments and it was quite fun to play, but it certainly had very little re-playability (except for a bit when you discover the unlimited bullet time cheat :) ). Every month someone releases an 'amazing' new game with 'a plot written by the same person who wrote X movie' and 'multiple story paths that dynamically unfold because of your actions' but in reality it never happens.
:) I just don't think you can call it fully interactive unless the player has a choice. I don't think plots are very compatible with video games.
The games that are _really_ popular are the ones that don't rely on the plot but on freedom, such as the GTA series or almost any RTS game, or MMORPG, this is where the player creates their own plot instead of being fed one like they're watching a movie. All plots are going to be restrictive if you have to follow them - i.e. if you have to make it to some place to advance the game just so the director can show you their amazing cut scene. It would be nice, say, if in Max Payne you could have seen your wife being murdered, and then decide if you wanted to pursue the gangsters that did it and beat them to the ground, _or_ go to the pub
Personally my ultimate idea for a game would be a full 3D city/world where you could do anything you wanted - a fully realistic life sim, where you could lead as boring or interesting life as you pleased except without the consequences, and with _lots_ of config settings (basically, the matrix). GTA3 came as close as anything sofar...
Yes, i know, if i dont like plot based games i shouldn't play them, i'll shut up now.
This comment does not represent the views or opinions of the user.
As a fellow poster noted, El Dorado Gate was to be episodic. Even earlier than such, a game called Siege of Avalon, released for the PC, was I believe one of the first games to be billed as an "episodic adventure", where they released the game in chapters. First chapter is free, any more after that would cost a certain amount, and new chapters could only be downloaded. Right now, the game is on retail stores with a package of all chapters out of the box.
oddly enough this reminds me of Quake. I got the shareware off a magazine cdrom and enjoyed the first episode so much I bought the remaining episodes. Now if I could have bought only the second episode instead of having to buy all of them at once perhaps the last three episodes wouldn't have sucked so much compared to the first.
I like this idea - I think it would also be interesting to have occasional episodes where you play different characters, maybe the bad guys for a little bit.
I've experiments to run, there is research to be done on the people who are still alive.
Most likely you'll buy those levels for el-cheapo as well, since who the hell would pay anything more than a few bucks for a single level? Anyway, add that the episodes are supposed to take 8 hours to play, which sounds like a healthy amount of game-time for a month by non-obsessive-types (the entire game of Max Payne probably took less than that for me), and it should last them long enough that any gamer will be able to decide for themselves, "ok, sure, i'll download the new one at the end of the month for another $5."
Also, you can think about it like this: You get to test out a game for only a few dollars before investing a large amount of money and time. The on-line games like Ultima Online and EverQuest are the opposite. You go and pay $50 (when they were new) and what do you have? Nothing but a box and a CD you can use as a coaster, unless you pay another $10 (or whatever) a month! So for $60 you've bought a month's worth of game-play. If you don't like it, too bad.
I have also played Quantic Dream's debut title Omicron: The Nomad Soul. Through it QD has demonstrated fantastic story-telling as well as great gameplay. If they can hold onto that, then I think their new game will turn into a big moneypot, or at least deserve to.
The thing I loved most about Omicron was something that apparently we'll be able to do here to some extent: switch characters dynamically and at-will as the game is played. In Omicron, if you ever died you would become the next person to touch you (usually the morgue-guy or a physician) or if you needed to have access to an area you simply over-took someone that had that access (e.g. a police officer to get into the police station). Very fun.
Also, Omicron attempted to cross genres, (which is why the article at ferrago.co.uk mentioned it as ambitious) in that it was 3rd-person-adventure-style most of the time, but in combat situations it either became a 1st-person-shooter or a side-view-street-fighter-type game.
The only problem I had with that was that the first-person-shooter was a bit limited (e.g. you always walked instead of ran, you couldn't strafe, etc.). Thus in the final battle which *really* needs strafe and the ability to run, I could never get the damn Boss killed. Every once in a while I'll pick the game back up and try to beat him again but after a couple hours I get pissed off and throw it back on the shelf. *sigh* ;)
Anyone know any cheat codes for Omicron? I'd love to see the ending ;)
It's not all in French. If you look at the flags on the title screen you'll notice it's in "French" and "American".
It sounds like a really good idea, the game doesn't sound good, but the episode thing is nice.
I am not heavily into games, but the few I do choose are good, and I'm picky about it. Often I would finish the game and just want more. Once you are hooked onto characters and the plot of a good rpg/action, you will undoubtably pay for the next part.
The key, of course, is making a good game in the first place, and getting people hooked. You can't charge too much for each episode, and then not give enough to the person paying for it. I hope they issue a quality control measure somehow.
I always wanted Planescape: Torment to continue (although, that would be kind of hard to do, maybe a resurrection by the lady of pain?)or even a game like Deus Ex would have been awesome, it had a great story. I enjoyed Arcanum, but felt it lacked on the main plot. I can't even think of games that would be just awesome to keep going, but in itself, end each episode.
I'm still looking for a good game with an incredible story that just doesn't end, and the developers just abandon it.
This is more like one of those video games with like, 2 seconds of game play between 6 hours of sketchy plot clips.
Hope it's better than most of those out there, because most of them suck.
how do you think ABC's new show Push, Nevada will do next season?
Personally i expect it to be a huge hit. A mystery show where viewers also can try to solve the mystery on the internet, first person who figures out where the cash they are looking for in the show is at gets it.
i don't even watch much prime-time network television and i'm looking forward to seeing how this show turns out (though the longshot prospect of a load of cash may have a lot to do with that), just seems like an intersting idea to me.
Bullshit. There've been other attempts, none of them particularly successful:
This new show might be something newer/better, but it's not the first. Maybe it'll be the first successful, truly interactive show. But why is it that I get the feeling that by "interactive" they really mean "you can buy product-placement props in realtime?"
You see? You see? Your stupid minds! Stupid! Stupid!
Omikron had a great atmosphere, very original and immersing, I sincerely hope that Fahrenheit will continue this tradition. Omikron was a milestone, but got some bad reviews especially from the younger players who simple didn't get how great it is, because it was different. It was a FPS, it was an adventure game, it was virtual reality, it was its own blend of them all. Omikron had mystery, yet it had action. It was a great trip, I wish there will be more like it. If there were online games/worlds like it I would probably be spending all of my time there, as I do not find current games very appealing. Something like a mystery FPS with the social aspects of chatting, going out to the virtual bars, discos and concerts. This was what I expected 'virtual reality' to become, sadly it did not. The ancient fantasy settings of Everquest and others I couldn't be less interested in.
Stemming from the idea of multi-path books that were available decades ago, a company called Brilliant Digital Entertainment created Multi-Path Movies in the hope of hybridizing the media of games and movies.
Since they were designing at a time when the market consisted primarily of telephone modem users, their work relies heavily on polygon representations of scenes, so that the storage requirements are small and richly rendered graphics can then be sent rapidly over low bandwidth channels.
They produced quite a large body of work with popular characters such as Superman, Ace Ventura, Xena, Pop Eye. The remnants of the work can be seen at the BDE site.
The idea never really caught the public's interest, though, despite free versions being available on the web. Similarly, earlier attempts by media conglomerates never were able to draw consumers into interactive TV. It remains to be seen if there is a sustainable market or whether passive entertainment remains popular. After all, it serves as a means to immerse one's self in a distraction from a divorced universe, where one can remain separate and non-participatory out of choice, a mode where the most relaxation may be achieved for some.
That film was atrocious, the only good bit being the interactive theatre thingie, wherein the 1960's French Intellectual on the screen turns to look at the viewer in a really disturbing manner.
Of course, that's assuming you managed to sit through the opening credits, with the pics of aerials and the shouting: "DIRECTED! BY! FRANCOIS! TRUFFAUT!"
Or maybe I missed the point.
what they claim will be the world's first interactive TV series
In reality that happened here in Columbus in December 1977, with, at the time, the most sophisticated pilot cable TV project ever--QUBE
Read about it here.
From the article:
"The row of five buttons were reserved for responses to Qube's original interactive programming. Each of the five buttons could be assigned a meaning at the headend, allowing up to five answers to a question -- at least 'yes, no or undecided'. The headend could poll all the boxes, collect all the responses, and immediately report to viewers the percentages for each of the possible answers...."And we had interactive games, like a card game where the five buttons were used to play the hands. We had community auctions, too, where items were sold live by an auctioneer in the studio, each incremental bid made through the remote. The bids were locked in by constantly polling the network. An our subscribers also could interact with us directly through special programs called, "Qube at Your Service", which combined phone calls with questions that viewers would answer on their remotes. We always tried to be as responsive to our subscribers as possible."
The article discusses why QUBE failed.
Perhaps the following should be more noted by fellow Columbians:
"Two programs originating in Columbus went national and still flourish today. Pinwheel grew into a new cable channel, Nickelodeon. Sight on Sound evolved into Music Television, known worldwide as MTV."
You'll get bored with your troll account sooner or later, dear.
goddam you people.
...what kind of fucking dirty son of a bitch kike potty mouthed fucking bastard talk is this that I hear? And how the fuck did this guy K5 Carberos get +2 funny for his asshole-wicked comment? Fuckit.
"...cumguzzling cock-socket..."
I have been looking forward for this game for more than a year.
I really enjoyed their first game (Omikron : the nomad soul) because it was built as an art piece as much as an entertainment piece. It had great storyline, believable and detailed background (i just loved hanging around in the city with all the people and traffic around) , as well as a fabulous soundtrack by Bowie. As for the gameplay, there was a great deal of interactivity and an interesting mix of different styles (althought each part was worse than a regular game in its category).
However, given that I don't have much time to play video games due to other activities, I could not finish the game , it was just too long.
That why a concept of a game divided into 6-8 hours episodes seems really good to me : play an episode, and if you like the game go on buying the other episodes. You also can miss a few ones if you do not have enough time.
Just by looking at the graphics it looks like its Max Payne... without the graphic novel.
because this site sucks
In Ray Bradybury's Novel Fahrenheit 451, there was this interactive TV wall thing, where a character watched this soap opera, and every so often, the characters on screen would freeze, turn to the camera, and say in mechanical tones.. 'So, what do you think.. <Frank Smith>'?, waiting for the viewer to say something (anything), whereupon the show continued.. It was a critique of television, and Bradbury's prediction that a bit of fake interactivity could make people total zombies, without even enough free thought to ponder how much meaning or communication was really happening on TV.
So I wonder if that's where they got the name Fahrenheit from. Very ironic, if so.
- jon
Ganymede, a GPL'ed metadirectory for UNIX
Wing Commander: Secret Ops already did this.
...all those Choose Your Adventure books you used to read as a kid? You know the kind, "If you want to venture into the right cave, go to page 87; If you want to trust him, go to page 92" and so on.
It also looks strikingly like those really awful FMV games that came out when the hottest CD-ROMs were spinning at 2x and needed the CD to be loaded into a case and then slid into the drive (remember those infernal things?). There were a few good ones, my fav being The Seventh Guest, but the rest were dreadful point-click-choose-a-scenario games.
But more than anything, it reminded me of Night Trap, the game-movie that had some panties and violence and caused a ruckus back in the early 90's. Sure the game was awful and the "movie" was so bad it set new standards. But it had the same premise, to be "interactive entertainment" with "actors."
You can go so far to say that RPG's are interactive television shows or films. Basically you control characters who have emotions and relationships and whose decisions change the situation around them.
Wow, this is truly revolutionary gaming fun.
I see that the website is either in French or American. Perhaps they ought to recognise that the language is actually english. Clicking on an American flag doesnt really figure in my thought process ... I'd probably rather read it in French than American for that matter ;-)
I think the actual challenge here is to make the actual gameplay interesting enough to catch the attention of 16 year olds and remain interesting for older players as well. If the action bit of the game is too low teens will not buy the next episode. If the interest part of the game is too low, older players will not buy the next episode.
Using modern 3D game engine technology to immerse one in a Myst type of RPG is certainly interesting and if the AI is good this game could gain a cult following.
In any case good luck to them for taking risks in the otherwise not exactly risk prone PC gaming industry.
Wasn't "Fahrenheit" also the code name about five years back for a Microsoft/SGI vanture to merge Direct3D and OpenGL? IIRC, that ended really well, with SGI claiming that, surprisingly, Microsoft screwed them. Oops.
That has to be the worst display of logic I've every seen. If everyone just did what they found enjoyable, the world would get nowhere.
Sure you can argue that there are a lot of people who do what they love for a living but then again, in the words of Office Space, "There would be no janitors, because no one would want to clean up shit if they had a million dollars."
No offence but there is a world aside from Television.
And it's the classic American Lifestyle of watching TV and only doing things you "enjoy doing" that's flushing this country down the toilet.
If you call watching 8 hours of TV a good use of time, I'd hate to see you wasting your time.
You have to be smarter than the machine you're working with.
That had to be the most awe inspiring comment I've every seen.
I appologize for missing spelling celsius. And I must say your ablity to spellcheck in absolutly amazing. If you gave me your e-mail so I could send you all of my reports to spellcheck, that'd be fantastic! In fact if you could check this comment and get it back to me... let's say by noon on thursday... that'd be great, you pretentious prick.
You have to be smarter than the machine you're working with.
I got missled by the article. I was thinking that It was a video game about a television series... that'd be messed up. Selling a game as episodes... now that's genius. Non-Sarcasticly and a little embarised, "Thanks for clearing it up."
You have to be smarter than the machine you're working with.