GeForce4 Ti 4200 Preview
Mike Chambers writes "Hi All, I've completed a preview of NVIDIA's GeForce4 Ti 4200 graphics chipset. Although the preview contains your typical benchmarks, it's centered around game play and antialiasing image quality. Here's a list of the games involved - Quake 3 & Team Arena, IL-2 Sturmovik, Nascar Racing 2002 Demo, Jedi Knight 2, Serious Sam 2, Max Payne Demo, Comanche 4 Demo, Dungeon Siege and Tiger Woods PGA Tour 2002 Demo. Since antialiasing image quality, especially Quincunx and 4XS, was an important aspect of the preview, all of the screen shots were saved in high quality PNG format. For those Slashdot readers that are avid gamers, you might want to check this out."
Nice quality graphics.
Good review. Detailed and uses several pretty new games to benchmark, instead of relying on the old Q3 tests.
almost i guess
I was looking forward to uncovering these features of the GeForce4 Ti 4200 myself. Now you've spoiled everything.
Firstys, ::thrust::
This is slightly off topic, but I think it is at least somewhat appropriate. Gas Powered Games new release, Dungeon Siege, is one of the most beautiful 3D games I've ever seen, but reading on forums about it I realized that even a Geforce3 with a killer Athlon XP system would still only let the game run around 20-30 fps. People have been complaining like mad about this, because the very reason the spend so much money on the best possible systems is so they can get a high fps. But, somebody on one of the forums said that since the entire game is rendered in 3D, the FPS is quite irrelvent (the frame does not actually refresh, but each element on the screen moves at its own pace). So, taking this information as fact, does this mean that the only games that the GF4 would be worthwile for would be UT2002 and such games?
Never heard of your site before... but I'm reading the review now ;)
they are up to the geforce 4 now? where have i been *looks at old ati rage* oh well.
Too bad the Linux "d00ds" will not enjoy as great a gaming experience with this bad boy as us "Windows" d00ds. I could never see Everquest, Camelot, or anything like it as open source. Would ruin the game totally.
I pwn you.
AnandTech had a good sub $200 video card review that includes the GeForce4 Ti 4200 (it also covers ATI's 128MB Radeon 8500LE).
I'd just like to let everyone know that the screenshots are GORGEOUS, and while I'm going to be and don't have time to read everything skimming the pictures was a review in and of itself.
No sig for you.
Time and time again these fantastic new sound/graphics/whatever cards are released, and almost always targetted towards gamers. Is it just me? Am I the only one happy with the quality I get out of my current card and the games available for it? The graphics are done well in most games to offer a fantastic and believable escape into the games. And in the end it all comes down the the gameplay anyways.
That being said, I'm not against the new developments. It certainly does look like an awesome card, just seems to me that this particular market segment could almost be bled dry and these cards may have to find something else they are useful for to continue to survive. I dont have a deep enough understanding of the market or those in it to be able to make a serious call on it though.
I remember reading a long long time ago about developments that were looking at moving cycles across to other processors (i.e., big nasty graphics cards) that could be used to offset workloads when they weren't being fully utilised (99% of the time you aren't game playing). Anybody know what happened?
Glenn
The Smrt way to trade CFDs on the ASX
I've got a dual-proc P3/800 on my desk right now, a half-gig of RAM on an Apollo mobo. It has a single PCI card (a 3Com 905B Cyclone) and a GeForce 4 on the AGP slot. Now, what's my problem?
Everything about the damn GeForce.
First, it was having constant conflicts with Something-Or-Other during POST--I'd get a really annoying system beep and no video output, period. Yanked my SoundBlaster AWE32 and presto, it boots. Weird. Why was the GeForce 4 conflicting with my SB?
Now it works reasonably well, except that I'm forced to use my on-board AC97 audio (which sounds like ass, and esd really doesn't like it). Reasonably well, except for the occasional spontaneous reboot... which occurs for reasons I haven't been able to track down yet.
In Win2000 it's the same story--except that when I connect to the 'Net via my external modem (COM1), I'll randomly get a BSOD or a spontaneous reboot.
Why in the billion names of JR "Bob" Dobbs the GeForce 4 causes so many hardware conflicts, I have absolutely no idea.
When it's running, though, it's a pretty sweet board.
By comparison, my last card was a Voodoo3. Nice, simple AGP card; I plugged it in, it worked, never conflicted with anything.
How can they post a story about a card that can only be fully realized under WIndows. Are you all thinking of converting to a real gaming box finally, and throwing out your l337 LiNux haXor box? I am happy to hear that....
I pwn you.
Wow, come visit my site today! Better yet, post it on the front page of slashdot to lower chris' misstake down a bit!
Wow. A new video card jam packed with electronic goodies humming with performance power.
Does anyone remember the days of good clean code and high performance? All this card does, AFAICS, is give developers more excuse to waste CPU, RAM and bandwidth. Bah. 'oh look! they have all this RAM and CPU power now: lets bloat!'
Yes, it's a nice card and thanks for the pointer toward the review. I just disagree with our current "we have the resources to waste!" attitude to coding. I can't wait for the 10G CPU, 2Gig ram and 1 Gig video card that's going to be required to run games on windows 2010.
You have a sick, twisted mind. Please subscribe me to your newsletter.
With all the conjecture regarding XBox, PS2, GC of late, a new (high priced) release seems an ideal time to question the future of the PC stronghold(?) in the gaming market.
From memory, the new Nvidia card was listed at around $350, and it can be noted that the tests were performed on a high end processor with a healthy serving of ram. Although this concoction transparantly serves as a powerful pc for all your non-gaming needs, does this serve as a warning to building 'game boxes'?
Even against Sony's impressive software library, I would argue that the PC offers the best range of gaming (quaking etc.), but with M$ entering the console market, will this be the case in times to come and is it possible we are dawning on a separation of mainstream pc uses and gaming?
Food for thought anyway.
For those of you who like to read Slashdot on-the-go, here is a quick summary of today's articles, with handy Cliff Notes style discussion.
W2K and MAC OS9 Flood Root Nameservers? - Yes.
DIY Computer Video Microscopy For Under $50 - Yes.
CFP 2002 Wrapup - Yes.
dot.com Bust Gotcha Down? Try the Gubmint! - No thanks.
1770 Mechanical Chess Player Inspired Babbage - Not likely.
Wireless Carriers Accused of Antitrust Violations - Yes.
Star Wars Phantom Menace 1.1 Editor Speaks - Good job.
Spanish Province Dist-Upgrades - What?
The Lone Gunmen Are Dead - Who?
As for the current topic, GeForce4 Ti 4200 Preview, the answer is: Yes.
I'm going to have to upgrade from my Hercules Mono Graphics card.
Now, finally, a memory upgrade and a visible performance improvement.
Isn't is pointless to use current games to benchmark future videocards? I much rather like the idea of using the latest build of engines of future games (i.e. Unreal Tourney 2003) because it pushes the card harder than the final game will, plus it allows developers to fix bugs that arise before both the game and card is released.
Chicago2600.net more than a lifestyle, its a survival trait.
When do we see a kernel compilation benchmark with this card??? ;)
Honestly, my good old TNT2 can handle anything currently out on the market. The difference in prettiness when upgrading from that to a card with onboard this and build-in that is very, very, very negligible.
Actually, the only thing it has problems with is EQ. And that's somewhat playable, and somewhat a moot point. EQ, graphically, sucks. It's ugly, and it trashes systems - I've seen it jittery on several GF3's, and even a GF4.
This really is degenerating into the processor war, or even Microsoft, where people are being urged to upgrade constantly. You might want to, but no thanks for me.
Though, I'll be snagging one of the GF4 MX series. You know, the "cheap" ones. Erm, yeah, gotta love how > $150 cards are "cheap". *snicker*
So I won't get to pretend I'm a cool little uber gamer. I don't care, I'd rather take the money I save and buy some Guinness. After all, the card will do everything I need it to do for years to come, just like the TNT2.
...make me wanna do just one thing. reboot into win98 and play quake :)
games are evil, and the largest threat to widespread use of opensource software...
Any idea when the XFree86 drivers for FreeBSD for this card will be available? I don't run Windows, so these new graphics cards aren't any use to me until they run XFree86 on FreeBSD.
Maybe a little offtopic but:
I have made 3 empirical observations of the game industry:
1. Games are about 5 years behind cutting-edge graphics research (academica (SIGGRAPH), mostly.
2. The graphics/engine programmers generally have the best hardware in the graphics team to allow them to test out the latest hardware advancements
3. Games nowadays takes around 2-3 years that the cutting edge hardware they use at first will become midranged by the time game got released.
The reviewer's setup:
"The following is a list of the hardware and software used in this preview.
AMD Athlon XP 1800+ @ 1.53GHz
NVIDIA Reference Motherboard (nForce Chipset)
256MB Corsair PC2400 DDR RAM
21-Inch Sony Multiscan E500 Monitor
NVIDIA Reference GeForce4 Ti 4600 (300MHz/650MHz) - 128MB
NVIDIA Reference GeForce4 Ti 4200 (250MHz/500MHz) - 64MB
NVIDIA Detonator XP Driver Version 28.32
32-Bit Color / Sound Disabled * / Vsync Disabled / 75Hz Refresh Rate
Windows XP Professional / DirectX 8.1"
Ok, you're reviewing a card with 128mb of video memory, yet your main system memory is only 256mb? On WinXP? Dude, just shell out the extra $$ for at least 512. Unless using 2 DIMM's somehow cuts your performance. Who's using 256? Compaq?
Most folk'll never lose a toe, and then again some folk'll...
nVidia continues to impress me. They continue to raise the bar for hardware, and they are enabling programmers to beef up their poly counts, particle systems, etc.
Yummy. I want one.
Are a complete fucktard.... Thank you.
But why do you need antialiasing at 1600x1200? Can anyone honestly see the pixels at that res?
The average user doesn't need his screen being blurred, the monitor does that well enough for him/her
"omg timmy! did you see those jaggies!"
"dude, don't be a magnafying glass hog!"
Most folk'll never lose a toe, and then again some folk'll...
i'm a bit confused as to why this particular preview was deemed better than all the others with the same information. hardocp.com posted their preview on the 8th and added another segment on the 10th (other sites reviewed it in the same timeframe, but hardocp is the one i read). so this particular ti4200 preview is old news. slashdot keeps wandering into the hardware news arena, but doesn't seem to pay quite enough attention to do it well.
Tom's hardware already reviewed this card on April the 9th. You can find it here.
Gerb
There's no place like 127.0.0.1
Truly the best (p)review in months of computer games/graphic cards.
Nice screen shots, and above all frame rates at 1600x1200 and above!!!
Pushing the limits of how a review should be done!
Tom's Hardware may better be more innovative now, while still retaining back compability.
He used the demo, which is an old unoptimized build, and gives terrible performance in all aspects, which is nowhere simlilar to the retail release. The retail release is markedly better, and is a better testbed for benchmarking, and includes OpenGL.
If you want some more information, here's some good reviews/articles I saw today during my daily browsing:
Compare these numbers against Nvidia's previous attempt at the budget arena, the MX 440 here. A much needed improvement!
- - - - - - - -
Don't worry, being eaten by a crocodile is just like going to sleep in a giant blender.
Very good preview. The GF4 generation GPU is mighty strong, and I disagree with those people that are saying that they don't need a GF4. I have bought a GF3 Ti200 recently and I don't plan to update anytime soon, but I am already envy of those guys that can afford a GF4 and a cool plasma 34" screen.
Get a grip dudes. Even if you don't like it, GF4 IS progress. What I am worried about though is the competition. Will ATI have the power to respond with an equally good video card ? if it doesn't and NVIDIA stays the only player in the graphics card market, we are doomed, and open source OSs especially.
Geforce 4200 is currently the best choice. It's relatively cheap compared to performance and it's 100% LINUX FRIENDLY hardware.
I am sorry if the truth hurts...
...but welcome to reality.
I pwn you.
So is it time to drop the $400? To rely on buggy drivers rushed out by ATi or nVidia? To snarl at DirectX's mysterious problems, which may or may not be related to some of your older hardware not agreeing with your new card?
You've stared at the numbers on the site, and you don't see any reason why not. Did you know some sites exist (and make money) just by getting new video cards and "benchmarking" (aka "playing") them? Is this fair? Are you going to contribute to this universally unfair practice? Of course, you clicked through to buy from the first vendor listed on the site. You can hardly wait for the UPS man to come tomorrow (you can afford expedited shipping, you only paid 95% of what you'd pay at a retail store anyway).
As a savvy PC gamer, you've already downloaded the latest crack off Usenet. You never pay for software-why should you? The hardware costs enough as it is, besides, each game on the PC is just an iteration of Doom or Command and Conquer. Brainless blowing away, or boring resource management? You love 'em both. Or at least, they're available, and you play them.
You laugh at your buddies with an Xbox, because "I can build a more powerful system than that for half the cost!" You've scorned the Gamecube because "The Gamepurse is for kiddies!" Your Playstation 2, purchased for Final Fantasy X, lies collecting dust next to your DVD player (which sucks compared to the one on your computer-NATCH!)
You pause a bit to think about your computer purchases over the last year:
Now this GeForce 4 will be about $400, but it's worth it! Buy a Mac? Never! They don't have games, and besides, they're too expensive.
Buyer's remorse never seizes your temples with its steely vice grip. You'll never lose your job at the helpdesk, and even if you do, Mom and Dad will be there to help you out. You're a sharp guy, and you're surely going places. Right after this game of Return to Castle Wolfenstein, that is...
(-1, Raw and Uncut is the only way to read)
Someone needs to tell those "l337 LiNux" haXorz that it's a doggy-dogg world. The good guys do not always win. In this world you either layeth the smaketh, or you get smacked. Talking shit about Bill Gates gets nothing done. And everyday my gaming experience gets better, while your penguin spandex gets worn out. Like it or not.
I pwn you.
is incompatibility between an old motherboard and the newest graphics card. Does your mobo support 4xAGP? What about sideband adressing or fastwrite?
It's like putting a v8 in a mini...it can be done, but you have to make sure the rest of the system supports it.
Also, RTFM...look at your BIOS settings.
I had this similar problem running win2k, it all happened after i installed my audigy ex. ended up ripping the sucker out and it worked. called creative and come to find out its windows. win2k developed more on irq sharing than win98. check to see if all your stuff is on the same irq (mine was), if it is, you can always reinstall windows -irq sharing. just search microshaft's website for details. By the way, Im running 850 Duron 640MB Ram Geforce2 Ultra Audigy EX Platinum Fans Galore Cathode Light 12X DVD 12X TDK burner All on a 300 watt Antec power supply--no problems so far
Funny, I thought that was the requirements for Windows XP(exponential bloat)
ummm, thats DDR Ram, comparable to 512 of the pc133 most of us are running. Windows XP(exponential bloat) requires pc133, not ddr, so it still works out fine.
The human eye cannot distinguish more than 24 frames per second...at 23 fps you can see some chop, at 25 you can't. That's because the brains "refresh rate" for incoming info from the eyes is at 24 fps.
Therefore, anything beyond 24 fps is USELESS! Basic biology, folks! And still we get these idiots going "hey it runs at 30 fps!". You can't see that! Your brain cannot cope with more than 24 still pictures per second before it "runs them together" to make moving images.
...of one of these cards to see which ones fare best in the 3d rendering and animation scene.
Who cares if I can run Quake 3 at 200fps? I want to know how quickly the card can render a 16.5 million polygon scene(my last project, to be exact) with raytraced shadows, ansiotropic/blinn/metal shading, and reflections with 9+ levels of tracing.
"Adequacy.org: Where congenital stupidity is not an option, but a requirement."
As with almost all graphic card reviews, the only tests/benchmarks this review has is games. I don't know about the rest of you, but I actually don't play games the majority of the time I'm using my PC and therefore this review is sadly almost useless to me.
I would like to see a review that actually had a serious focus on 2D performance and quality.
No matter what, I'll not buy a Geforce4 card - AFAIK they have and need active cooling and I don't need that - I want a card with passive cooling! A Geforce3 TI200 should actually be able to run with only a nice large heatsink and that is what I believe I'll be buying soon. It is much cheaper too and it's 3D performance is still excellent.
The human eye cannot distinguish more than 24 frames per second...at 23 fps you can see some chop, at 25 you can't. That's because the brains "refresh rate" for incoming info from the eyes is at 24 fps.
Therefore, anything beyond 24 fps is USELESS! Basic biology, folks! And still we get these idiots going "hey it runs at 30 fps!". You can't see that! Your brain cannot cope with more than 24 still pictures per second before it "runs them together" to make moving images.
Repeat after me:
24 frames per second is the minimum required for fusion.
48 frames per second is the minimum required for lack of flicker. (Movies show at 48fps - didn't you know that? Each frame is shown twice, with a gap in between).
Anything higher than that, up to about 100fps, is better. Above 100fps, qualititative judgement of smoothness is pretty much impossible.
Don't believe me? Look at your 60fps (or 50fps) television set out of the corner of your eye - you'll see flicker.
Or, alternatively, if you're american, go to Europe and watch TV there. The flicker will drive you to DISTRACTION (NTSC = 60fps; PAL = 50fps). It's PLAINLY visible.
So in other words, a little knowledge is a dangerous thing. Don't assume that just because you heard somewhere that 24fps is the slowest speed at which images join together to make a moving image, that you can't see any difference between that and higher frame rates.
Simon
Coming soon - pyrogyra
Seeing as how this was a preview of a card that hasn't been released yet, thats they kind of heatsink you get. Once it is released, the card makers will put whatever heatsink they think it needs on it.
Im from Italy and I go mad when I visit the States, because they got such lousy television sets in the hotels!! It really hurts my eyes!! My own television is capable of displaying the picture at 100Hz.
:-)
... only because your TV set shows each frame 4 times.
Si
Coming soon - pyrogyra
...or did 3D-gaming get old several years ago. Granted - Doom was damn cool. Ultima Underworld was nice too. The zillionth FPS was just a yawn.
In the mid 90s, for some reason, something happened. Suddenly the mainstream opinion was that a game without 3D was somehow inferior to the 3D ones, so *everything* had to be 3D. Face it - 3D is just a gimmick like anything else. For most games, 3D is just wrong. It makes the interface bad and worsens gameplay. We humans are by nature not fully 3D-compliant (e.g see Rubik's Cube for proof). Imagine what a pain in the ass a 3D window manager would be (yeah I know some people research it, but that is their problem, isn't it?).
IMHO games are now in the childish state of "the more real it looks, the better". Now, I am certainly not opposed to the idea of beautiful games. I want stunning, great looking games. But where would art be today if it had stopped at the rather primitive notion that the painting that most resembles reality is the most beautiful?
I don't know about you, but when Heroes of Might & Magic III came out (New World Computing makes arguably the most beautiful 2D-graphics in the world), I was far more impressed by the beautiful details and the general mood that they managed to generate, than by the graphics of Quake III (or whatever FPS-clone was the current rave then).
Don't get me wrong, there are games that benefit from 3D (Tekken comes to mind), but not *all*. Is there even a non-3D game available for the xbox?
Damn the lemming mentality of the game publishers... Will I ever see stunning artwork again?
Opinions stated are mine and do not reflect those of the Illuminati
I'm using a Visiontek TI 4600, and haven't had any problems with it - I'm using an Athlon XP 1800+ with a Soyo Dragon+ (using the Via chipset that everyone complains is buggy), but installation was a snap, replacing my Creative Labs 32MB Savage 4 Pro card. And I'm using Win2k and the onboard 6.1 audio and 100BT, "to boot"...
If it is the GeForce4, it's probably your particular card.
Did you try taking it back for a replacement, before telling us all how bad it is?
More likely you have some weird BIOS issues or power problems... you should check those, too.
Get off my launchpad!
I want to creat 3D animation - the choice of animation software isn't yet set. The ones that I am looking at are Lightwave, Maya, 3DS Max, Blender and POVRay.
Which one do you recommend ?
On hardware side, which graphic card do you recommend ?
I am sticking with the X86 platform, OS can be Windoze, Linux, BSD, or BeOS.
All suggestions will be very much appreciated !
Thanks in advance !!
Muchas Gracias, Señor Edward Snowden !
Framerate is the rate at which the CPU/video card renders frames into video memory. Refresh rate is the rate at which the monitor shows images.
For instance, if you have a 100Hz monitor (which is pretty good) and you're playing some suitably old game which your fast graphics card can render at 200fps, half the frames rendered never get displayed. OTOH, if you play Quake 3 at 25fps, your monitor displays each frame 4 times.
If you don't see a new frame often enough, you see "choppiness" (the game looks like a series of still images). Since even really bad monitors refresh fast enough to avoid this, you see continuous motion (possibly not on some older LCD screens, see below) unless your graphics card can't render new frames fast enough to keep up. You quote 48fps and the parent post quotes 24fps; these seem like a reasonable range for the threshold, although it'll almost certainly vary depending who you are and how fast your eyes/optic nerve/brain work.
On the other hand, a CRT (Cathode Ray Tube, the technology used in ordinary monitors and TVs) only displays one pixel at a time - as long as the pixel that gets displayed moves across the screen fast enough, you see it as a large image instead, but if it's not quite fast enough you see it flickering. Below about 60-80Hz (depends on the person, apparently most people can't see 70Hz monitors flickering, but I'm quite sensitive to flicker) is unpleasant to watch when you're as close to the screen as a computer user; most people can't see a 100Hz monitor flickering at all. (If you look at a monitor out of the corner of your eye it seems to flicker more, because the cells around the edge of your retina are better at detecting motion).
LCD screens (and for that matter film projectors, as used in cinema) are quite usable at what would be a stupidly low refresh rate for a CRT, because the whole screen is active at any one time, so the "refresh rate" is just the rate the screen can accept data at. As a result, LCD screens will limit your effective framerate more than traditional CRTs (so they might look choppy), but they don't look flickery.
A better preview, done weeks ago, by a more reputable site:
[H]ard|OCP's first Ti4200 preview
[H]ard|OCP's second Ti4200 preview
AND
fps figures quoted from games are usually averages. Figures in benchmarks are just used for card comparisons..... If the MINIMUM refresh rate falls below 48/24 whatever, you'll notice it. A faster card is less likely to dip below the minimum. One more thing. I can tell the difference between 80 and 100 fps average in Q3 quite easily.
is a comparison between the 64MB and the 128MB version. He tests the 64MB version time and time again, but then tosses in a reccommendation for the 128MB card at the end? A little explanation would be nice.
The 64MB card, at the stock clock of 500Mhz, outperforms the 128MB card at 444Mhz in almost every single test, obviously because of the large difference in memory bandwidth available from memory to core and back. The HardOCP review of the same card shows the 64MB card beating the 128MB by a few FPS in almost every test. The 128MB card should be the one sought after, but only because the memory on the 128MB card can be overclocked to exceed to 500Mhz memory spc on the 64MB card. You can always overclock the 128MB card, but you can't add more memory to the 64MB one.
Wish reviewers did a little better job of explaining why the reccommend things.
Well I find it kind of funny that this sub $200.00 dollar card beats the $250.00+ dollar geforce 3 cards in both price and performance.
It shows you how crooked the video card industry really is.
www.tomshardware.com has reviews on this card as well...a little easier to comb through in my opinion.
What are you talking about? Memory capacity matters here. DDR is faster than PC133, but it certainly doesn't mean that a stick of DDR is worth over 2x more capacity-wise...
I think a decent graphics card that uses the GeForce4 Ti 4200 will end up being extremely successful in the marketplace.
There are two reasons for this:
1) It is less expensive to implement, so OEM's will be far more interested in installing this card instead of the much more expensive cards that use the Ti4400 or Ti4600 chipsets. Besides, the performance drop is not significant, so most users won't see any performance hits on even the latest games. This is why I expect many system builders to incorporate graphics cards that use the GeForce4 Ti4200 chipset onto new systems on a large scale by July 2002.
2) Because it is an NV25 chipset, it also means that the card will sport higher-level MPEG-2 decoding support. That means hardware assistance for playing back DVD discs as good as what ATI has done with their Rage 128 and Radeon chipset series.
I think you must like the Matrox G400/G450/G550 cards. Yes, they have excellent 2-D display, but the GeForce4 Ti4200 has vastly surpassed it in 3-D graphics and with the right manufacturer achieved almost as good 2-d quality display.
Right. Another thing to consider is that TV/movies don't exactly coorelate with computers when it comes to FPS. With TV cameras, you get a built in motion blur due to the shutter being open for some ammount of time for each frame. With computers, each frame is just one instance in time. So you need more frames out of the computer to compensate for the lack of motion blur.
Remember, our eyes aren't digital, only sampling the scene 24 evenly spaced time a second. They take all the data the comes in during a 1/24th of a second and combine it to make the scene.
I've been looking to find good video cards for high resolution flat panel monitors but want them to be driven digitally instead of with an analog signal (even one sneaking in through the analog connectors in the DVI-I connector).
But really high resolution displays have been made useless for many graphics cards that only support resolutions up to 1280x1024 or 1600x1200.
I had hoped that the recent nVidia chipsets would have some good TMDS hardware.
Do they?
"Provided by the management for your protection."
Hm, you really are dumb.
It displays it twice.
Pal is at 50 Hz.
50 Hz PAL displays each picture twice to begin with though. You only get 25 complete frames a second.
how is this offtopic? stupid moderators!!
Whether or not you're impressed by 3D games is not really relevant to a review of a 3D accelerated video card. You comment is nice, but it's a bit like discussing the merits of driving vs. walking in response to a review of a car. If you don't like driving, that's nice, but it has nothing to do with the relative merits of the car vs. other cars.
This is a review of a 3D accelerated video card. It is designed to render 3D games, so reviewing it with respect to how well it does that job is really the only useful way to discuss it.
I have no comment on your ideas about the merits of 3D gaming. I happen to enjoy 3D games a great deal. I also like chocolate and I don't like cheese. What of it?
Linux drivers for these cards are already out.
Get radeon. Yeah, I might get flamed, but they're the best for no heat. I get better stability than I did with a rage pro, and it needs no fan. The newer radeon windows drivers are good, and there's OSS drivers. Now if only the kernel dev team could fix the MVP3 agpgart bug (motherboard).
"And we have seen and do testify that the Father sent the Son to be the Savior of the World"
1 John 4:14
...AND you will notice any changes in framerate.
A game locked at 30 fps is far better than a game
that constantly jumps around from 10 to 110 fps.
Find the minimum framefrate for your game with
vblank sync off and lock your refresh rate to a
multiple of that with vblank sync on.
e.g. if your minimum is rate is 36 fps then run
your monitor at 72 Hz and have vblank sync on.
Hopefully your game will lock at 36 fps and stay
there.
If it keeps jumping back and forth between 36 and
72 then beg your game developer to allow you to
set a max framerate.
Sure, Quattro4 beats old good matrox in performance and would probably beat it in the quality department on the *second* display.
But! The problem with Nvidia cards (as well as with Radeons) is that right between high-speed RAMDAC and your trusty high-end monitor thay put a low-pass filter that smoothes the high-quality signal (i.e. with sharp edges, hence with a lot of high-frequency harmonics) that RAMDAC generates. What you see on the screen is *slightly* fuzzy image. The problem is that it has to be sharp. In my experience matrox G400MAX gives the best picture quality. G450 is similar, but it's a bit slower. G550 is a bit faster but it's RAMDAC is on an add-on board and that slightly degrades signal quality.
I tried Radeon with it's 350MHz ramdac which, according to some reviews supposed to beat nvidia in image quality. Yuck! I've plugged my g400max back 20 minutes later because I couldn't stand that annoyingly fuzzy (compared to matrox) picture radeon produced.
Once in a while I give new cards a chance to replace my old matrox, but so far g400 bets everyone in quality department on primary monitor. Maybe I shall try 200nvs.
.. i still find 2-d games like chess and pac-man more entertaining than the latest 3-d extravaganza of the day. these 3-d games have not really evolved much in terms of originality. they all fall into the same old categories: shoot-em up, role-playing, fighter, strategy, etc. why can't somebody come up with an entirely new concept.
i remember back in the early 1990's there was this cool VR game called alphaworld or something like that, it was a totally abstract game where you flew this abstract ship around in the universe of rooms connected by little doorways, sorta reminds me of the movie "the cube" if anyone's seen it.
or that other game, the "incredible machine", how fun was that?
we need more games like that. , instead we get quake 7. where's the innovation in the gaming world? sure they are making the games look better, more realistic, shinier, but i these games are just clones of games we've already played... give me something original to play, or give me death, damnit
just my 2 cents.
The most fascinating part about NVNews is that they're such whores, practically begging shops left and right for free toys in exchange for a very unskilled and unprofessional review that feels like it was written by a 15 year old. Never underestimate the damaging potential of a bunch of imbeciles with money.
-Billco, Fnarg.com
Perhaps the above post did not deserve ANY moderation... but to waste a "-1" "Flamebait" is just total bullshit.
Not to mention it doesn't even conform to the definition of "flamebait", which *I* would define as "a confrontational retort which invites a hostile response.".
The above would more likely have fit in as a "Troll" moderation, except the author appeared sincere and on-topic.
I two think it's completely lame to benchmark a $200 card in a PC with $80 worth of memory. And I'm WAY behind the performance curve... brand new Athlong 1900XP, old hard drives, Voodoo3 3000...
...but I had the common sense to plunk down for a 512MB DIMM.
Of course, a game that runs poorly isn't going to produce flicker. Your monitor will happily keep chugging away at 75 Hz, or whatever your refresh rate is, no matter how often your graphics card updates the display buffer.
You forgot probably the best reason of all to have framerates about 24 FPS: Persistence of Vision.
The real world is updated continuously. Its framerate is infinite. That the infinite framerate of the real world looks better than a game running at 24 FPS is such a no brainer that I cannot believe anyone would take the position that anything over 24 FPS is superfluous. Even if the eye does not update faster than 24 FPS, because of persistence of vision, objects in motion appear blurred.
Movies look good even with their low framerate because of motion blur; when they are filmed, the camera shutter is left open for a small period of time each frame to capture the motion of objects during that frame, instead of just taking an instant static picture of the state of the world at the beginning of the frame and then not capturing information until 1/24 of a second later.
When a game has a higher framerate, even though your eye may not update your brain with the image of every single frame, it keeps recording what it sees. Your brain gets updated with a composite, motion-blurred image. To you, the user, it doesn't look like motion blur. Your brain interprets the motion blur as more fluid movement. And that's as it should be.
(Really, all you have to do is *look* at a game running at 24 FPS and 60 FPS and you'll see a difference. You can argue forever that the eye can't update the brain more at more than 24 FPS, but all those arguments amount to nothing next the solid evidence of actually seeing a game running at a high framerate.)
Granted I've got a dual 1.2GHz Athlon, but the video is a GeForce 1 DDR. Dungeon Siege runs fine. There's no video bottleneck that I've seen so far.
"All I do is eat and poop!" -- Bean