Instead of dictating to users the exact layout of sites, sites would give them information... and individual's browsers would CHOOSE how to display them
That's how the web works now... HTML is a markup language - it doesn't dictate anything.
Your browser might show <strong> bolded, mine might show it italics, underlined and green.
Thank you for your recent graphics card order.
A recent systems error on our web site allowed you to purchase the VisionTek GeForce4 Ti 4600 Graphics Card at $129.99. The actual price for this item is $399.99.
Due to the nature of this error, we have canceled your order for this item. We apologize for any disappointment this cancellation may cause.
We would like to inform you that the error has been fixed, and if you are still interested in ordering this product, please visit http://www.bestbuy.com/ComputersPeripherals/detail s.asp?e=11099619&m=488&cat=521&scat=522
to place your order again. This card is available as a special pre-order. It will begin shipping on 3/4/2002.
Thank you for your understanding. Please do not hesitate to contact us with any questions or concerns.
a Alanine
r Arginine
n Asparagine
d Aspartic acid
c Cysteine
q Glutamine
e Glutamic acid
g Glycine
h Histidine
i Isoleucine
l Leucine
k Lysine
m Methionine
f Phenylalanine
p Proline
s Serine
t Threonine
w Tryptophan
y Tyrosine
v Valine
To continue my bad analogy, information is blood. routers are still the heart - pumping the information around the net.
The heart of the human body is blood. Without blood the heart is nothing but a lump of meat
? routers are still routers when they have nothing to route.
1) Prevent farming by allowing a virtual character to hold only a limited number of items.
2) Prevent trading by not allowing virtual characters to exchange items. If the characters can't exchange items, there is a lot less incentive for players to exchange money.
The rules of the game allow virtual objects to be passed from one virtual player to another.
The fact that a real transaction occurs between the real players is surely outside the scope of the server.
To prevent objects being traded in the real world, you must prevent them being traded on the server by adjusting the game so objects can't be dropped/swapped etc.
"Ocheltree said IBM doesn't have specific plans to sell the prototype,... . IBM is talking to computer makers and customers about how it could be used, he said"
And since it says "Ocheltree said IBM doesn't have specific plans to sell the prototype, which could be ready for market in few years" the exact specs aren't really that important.
In 3 years the capacity you can fit into the space will probably be significantly higher than 10 GByte, let alone 10GBit.
The IIS holes in 2K that allowed CodeRed to spread and the uPnP holes in XP which, luckily so far, have been pretty much unexploited were both buffer overrun holes which caused, or had the potential to cause, v.serious work outbreaks.
If /. used stylesheets then you could. (And their pages would be a smaller download too.)
...it would be nice if more sites used it.
<P CLASS=banner>Post comment</p>
then you could have
.banner { color:blue; font-weight:bold }
and I could have
.banner { text-align: center; background-color: red }
the technology exists; you're right
Instead of dictating to users the exact layout of sites, sites would give them information ... and individual's browsers would CHOOSE how to display them
... HTML is a markup language - it doesn't dictate anything.
That's how the web works now
Your browser might show <strong> bolded, mine might show it italics, underlined and green.
No, the problem was that Arriba showed the fullsize image out of context, with its own advertising, when you clicked on the image.
If you click on an image from google you still see a smaller version (bigger than the thumbnail) and the original site below.
The user's browser generates the referer - not the website illegally hosting the image.
Google's image search shows thumbnails.
If they're deemed to be too big, Google can shrink them a bit.
If you don't want an image linked to, then just check the referer and refuse to serve it.
Simple. Use technology, not the law.
What more do you want? Armed thumbnail police breaking down doors and demanding to search your html for
I just received this email
l s.asp?e=11099619&m=488&cat=521&scat=522
Dear Best Buy Customer,
Thank you for your recent graphics card order.
A recent systems error on our web site allowed you to purchase the VisionTek GeForce4 Ti 4600 Graphics Card at $129.99. The actual price for this item is $399.99.
Due to the nature of this error, we have canceled your order for this item. We apologize for any disappointment this cancellation may cause.
We would like to inform you that the error has been fixed, and if you are still interested in ordering this product, please visit http://www.bestbuy.com/ComputersPeripherals/detai
to place your order again. This card is available as a special pre-order. It will begin shipping on 3/4/2002.
Thank you for your understanding. Please do not hesitate to contact us with any questions or concerns.
Best wishes from Best Buy,
The Customer Care Team
He's looking at proteins - made up of 20 different amino acids, not DNA - made of 4 different bases (ACTG).
The 20 letters are
a Alanine
r Arginine
n Asparagine
d Aspartic acid
c Cysteine
q Glutamine
e Glutamic acid
g Glycine
h Histidine
i Isoleucine
l Leucine
k Lysine
m Methionine
f Phenylalanine
p Proline
s Serine
t Threonine
w Tryptophan
y Tyrosine
v Valine
To continue my bad analogy, information is blood. routers are still the heart - pumping the information around the net.
The heart of the human body is blood. Without blood the heart is nothing but a lump of meat
? routers are still routers when they have nothing to route.
The hearts of the net are the routers.
2 solutions
1) Prevent farming by allowing a virtual character to hold only a limited number of items.
2) Prevent trading by not allowing virtual characters to exchange items. If the characters can't exchange items, there is a lot less incentive for players to exchange money.
The rules of the game allow virtual objects to be passed from one virtual player to another.
The fact that a real transaction occurs between the real players is surely outside the scope of the server.
To prevent objects being traded in the real world, you must prevent them being traded on the server by adjusting the game so objects can't be dropped/swapped etc.
How is this redundant?
Last year, Everquest/eBay users sued Sony/Verant for the right to sell items.
The outcome of that case is surely relevent in this discussion and hasn't, as far as I can see, been mentioned earlier.
This could be a landmark case
Didn't we go through this last year with Sony/Verant vs. eBay.
What was the outcome of that case, and why wasn't it the landmark?
The prototype runs XP
... . IBM is talking to computer makers and customers about how it could be used, he said"
"Ocheltree said IBM doesn't have specific plans to sell the prototype,
Perhaps the real thing will run Linux ?
Depends what your job is.
If I was a beer-taster, then I'd want one of these.
And since it says "Ocheltree said IBM doesn't have specific plans to sell the prototype, which could be ready for market in few years" the exact specs aren't really that important.
In 3 years the capacity you can fit into the space will probably be significantly higher than 10 GByte, let alone 10GBit.
Goodtimes is cross-platform.
Now if only they could license food...
Open Sauce?
The geeks will go to outer space, it's the rest that will inherit the Earth!
Not really.
this uses 17 watts.
The human brain uses about 25 watts
They expolited add-ons that IIS happened to use
But are installed by default.
No-one had to take any extra steps to install the indexing DLL to make themselves vulnerable to code red.
It may not be part of the core webserver, but the indexing DLL is, to all intents and purposes, part of IIS.
Linux may have had more, but were they as bad?
The IIS holes in 2K that allowed CodeRed to spread and the uPnP holes in XP which, luckily so far, have been pretty much unexploited were both buffer overrun holes which caused, or had the potential to cause, v.serious work outbreaks.
Did Linux have anything on this scale?