Slashdot Mirror


NVIDIA Unveils (And Tom's Reviews) The GeForce4

EconolineCrush writes: "NVIDIA has finally revealed its GeForce4 Titanium and MX graphics processors. Tom's Hardware has a some benchmarks comparing the new offerings to current products, and the results are pretty interesting. Meanwhile, The Tech Report does an excellent job cutting through the hype with an examination of each new chip's features. Both articles are well worth reading to get the full story on the latest from NVIDIA."

386 comments

  1. GeForce3 by dev!null!4d · · Score: 2, Interesting

    So the advanced features of the GeForce3 aren't being utilised yet, and the GeForce4 is out now... ouch what to do... do I get a GeForce3 now or wait...?

    --
    ~www.devnull.co.uk
    1. Re:GeForce3 by Sandor+at+the+Zoo · · Score: 1
      Run that by me again? The GeForce 4 Titanium is a build-to-order option for the G4 towers. Is this true of any PC companies?

      NVidia and Apple are pretty buddy-buddy at this point.

      Check the Apple Store.

    2. Re:GeForce3 by Judecca · · Score: 1

      I meant upgradability, but also that isn't the Geforce 4 Ti, its a Geforce 4 MX, which is said to be a bit slower than the Geforce 3 Ti, according to Nvidia's MX naming convention.

    3. Re:GeForce3 by Anonymous Coward · · Score: 0

      What's your point? By the end of the week every PC manufacturer will have them. Dell uses Nvidia also.

    4. Re:GeForce3 by drzhivago · · Score: 1

      And the poster above you is still correct. The new G4 Towers come standard with the GeForce4MX, but the GeForce4 Ti can be used instead for an extra $250.

      Greg

    5. Re:GeForce3 by bwalling · · Score: 1

      The GeForce 4 MX is the standard option, you can upgrade to the GeForce 4 Ti. The poster said it was an option, and it is.

    6. Re:GeForce3 by RazzleFrog · · Score: 1

      Apple is not actually shipping the machines with Titanium yet though. According to their site it will be 6-8 weeks. The Nvidia press release actually states:

      OEM systems featuring GeForce4 MX are already shipping, with retail board availability in the next two weeks. OEM systems featuring GeForce4 Ti will be available in 60 days, with retail boards available in 30 days. GeForce4-based notebook computers will be available in February.

      I also notice that they seem buddy-buddy with HP since they have a link on Nvidia's home page.

    7. Re:GeForce3 by Judecca · · Score: 1

      Ahh, my mistake.

      Serves me right

    8. Re:GeForce3 by Datafage · · Score: 1

      The GF4's special features are just the same ones as in the GF3, only faster, i.e. it will not require special programming on top of the GF3 code to be used. Also, while a lot of games don't really use the GF3, some do. (Max Payne, Aquanox, etc)

      --

      Nicotine free Amish .sig.

    9. Re:GeForce3 by iamiuru · · Score: 1

      Here is the story on the GF4 Ti. Totally an option if you care to pay for it.

      No link with this, but I am pretty sure that the last 2 Nvidia cards were first shown/announced at MacWorlds - at least the GF4 was.

      --
      That is your ass, and this over here is your elbow, and NO they ARE NOT the same thing.
    10. Re:GeForce3 by Funk_dat69 · · Score: 1

      Well, considering that they are disconituing their GF3 line(except the Ti 200), I would go for the GF4 4400 or wait for the GF4 4200 that should be out in about 8 weeks. At $149, the GF4 4200 will definitely be the most bang for buck.

      -Funk

      --
      FUNK!
    11. Re:GeForce3 by Datafage · · Score: 2

      Ok, I'm confused, did that have anything to do with what I said?

      --

      Nicotine free Amish .sig.

    12. Re:GeForce3 by Eccles · · Score: 1

      No link with this, but I am pretty sure that the last 2 Nvidia cards were first shown/announced at MacWorlds - at least the GF4 was.

      The new Macs have the GF4MX. Hardware Central hated the G4MX, saying its performance wasn't worthy of being called a GeForce4, and indeed it's a signficantly different and less powerful core.

      --
      Ooh, a sarcasm detector. Oh, that's a real useful invention.
    13. Re:GeForce3 by martyn+s · · Score: 1

      It doesn't. He just wanted his post to appear at the top of the page.

    14. Re:GeForce3 by Alan+Partridge · · Score: 2

      correct! never discount the laziness factor. anyway, I was just about to order a GF3 and this GF4 pre-announce pissed me off. mods a fair one, though.

      --
      That was classic intercourse!
  2. Can't stand it by darketernal · · Score: 3, Insightful

    I almost can't stand it when I buy a new flashy graphics card that is praised by every magazine, and then a NEWER card comes out, that supports DX8 pixel shaders, etc., etc. (IE I bought a Radeon 64MB DDR card....two weeks later, hello GeForce3)

    I hope if I buy a GeForce4, it'll last, in both speed and 3D technology.

    1. Re:Can't stand it by sockmonkeybob · · Score: 1

      I guess it wouldn't be so bad if the darn things didnt cost $400-$600 depending on when you buy it.
      By the time you get it shipped to you, its lost 10% of its value, by the time its in your case, you've lost another 10%, and by the time a game comes out that can actually use it... well, you're dead... =(

    2. Re:Can't stand it by reaper20 · · Score: 2

      That's why I like nvidia's MX line of Geforces. I mean, these things are to a point where the $70 card is good enough for average gaming needs.

      Now that the Geforce4 is out, I guess I can start looking at the cheaper Geforce3's ...

    3. Re:Can't stand it by shadow303 · · Score: 1

      Face it, whatever you buy, something better will be out within a couple months. Do yourself a financial favor and resist the urge to buy the absolute newest card on the market. If you buy something that is a step or two behind the leader, it will be useful almost as long and will cost a lot less.
      Of course, it is difficult to give up on the bragging rights of having the best card out there.

      --
      I've got a mind like a steel trap - it's got an animal's foot stuck in it.
    4. Re:Can't stand it by Wateshay · · Score: 1

      Frustrating, I know. It helps to remember, though, that no matter what cool toys they release next, the card you buy will continue to function with exactly the same specs as it had when it was new.

      Computer parts, however, are without a doubt the worst possible long-term financial investment anyone can possibly make (except maybe Enron stock). At least they're fun to play with.

      --

      "If English was good enough for Jesus, it's good enough for everyone else."

    5. Re:Can't stand it by qurob · · Score: 1


      Same damn thing happens with Pentium 3's and 4's too!

      And my car! Who would have thought the 1998 Trans Am would be so much faster than my 1997! What's the deal!

      Improving products should be banned!

      It's not like your old card is worthless, some of us mortals still get along with 550mhz Pentium III's and TNT2's

    6. Re:Can't stand it by liquidsin · · Score: 2

      I'm still rather enjoying my ATI Radeon 32mb. I mean, sure, I'd love to have the biggest/best/fastest thing around, but nVidia keeps making these damn things faster than the old ones become obsolete (or even standard equipment for most). I don't know anyone who bothered upgrading to a GeForce 3 from a GeForce 2, so who the hell would go to a GeForce 4 now? I mean, the GeForce 3 came out less than a year ago. I personally am not willing to spend $600 per year just on video cards, when the performance gain is barely marginal, and nobody's writing games to take advantage of the new bells and whistles.

      --
      do not read this line twice.
    7. Re:Can't stand it by decipher_saint · · Score: 2

      When has computer hardare ever *not* been like this? There's always "newer, bigger, better" in the world of hardware (which explains why hardware is so much more advanced than software) and as long as people like you and me keep buying merely to keep up with the current benchmarks it will continue to do so. When new version video cards come out we aren't forced to upgrade right away, most of the features boasted by said cards aren't usually implemented in software for a few months at the very least. But all this marketing exists to get people all fired up about what the new hardware can do. Is it good/bad? Geez I don't know, the only time I ever upgrade is when I run into some piece of software that is unable to run on my box.

      Recently I bought a GeForce 2 card to replace my dead GeForce 256, I bought it because it was cheap ($110 CDN) and it could run reasonably well with the games I play (Baldurs II, Tribes 2, UT, Serious Sam, etc).

      --
      crazy dynamite monkey
    8. Re:Can't stand it by DavittJPotter · · Score: 1

      Bwahaha! I bought my Athlon XP1500+ and a GeForce 3 Ti500 4 months ago - poof, I'm outdone and obsolete, once again. :) But hey, I still use a PII/350 and V770 Ultra (TNT2) in one of my other machines, so... :) Don't give up hope just yet on your old card.

      --
      "If there's hope, it lies in the proles..."
    9. Re:Can't stand it by robbieduncan · · Score: 1

      MSRP for GeForce4 Ti4600 (top of the line) is $399

    10. Re:Can't stand it by Zathrus · · Score: 3, Interesting

      Which merely proves that you haven't read the article, or pretty much ANY article on nVidia cards.

      The MX isn't a stripped down GeForce3/4 - it's a totally different chip without nearly any of the features that make the GF3/4 powerful and a good match for today's and tomorrow's games.

      The MX chips lack any vertex or pixel shaders. Yes, the GF4 MX has limited vertex shader support, but it's more akin to the GF2 shader than anything else.

      Go look at the benchmarks. There's a reason that the MX line score so far below the regular ones. And a reason why they're performing abysmally in DX8 games - they aren't DX8 compliant. It's about like getting a 2D card and trying to run Quake with it - it simply doesn't have the guts needed to do it.

      If you want to go on the cheap, pick up a full fledged GF3, GF3 Ti200, or the as-yet-unreleased GF4 4200 (I think that's the designation). All have the hardware needed for DX8 games (and contrary to the articles and to what some would have you believe, there are games out right now that make use of DX8 and these cards - one of them is Everquest), and they're cheap - under $200. I suspect the GF3 Ti200 will be heading toward $100 very soon now.

      Personally I bought a GF2 the 2nd day it was out. I paid $350 for it. I would've liked to wait for a bit of a price drop, but my new computer wouldn't work with my old cards (dual Voodoo2 at the time). That was two years ago, and my GF2 is still perfectly acceptable for playing games. It's a bit slow in EQ, but I'll live. It won't handle the upcoming games though.

    11. Re:Can't stand it by Gehenna_Gehenna · · Score: 1

      Exactly. I'll update my card when I noice that it can't keep up with what I need it to do. I just baought the Gforce 2 MX 400 w- 64 mg video ram.
      More than I need.
      Quake 3 is sexy. Wolfenstein is .. ok..need to upgrade my pIII 450 to about an pIII 850 (max for my board.. I think). I have no use or need for a GForce 4. "least not untill the new doom comes out, & even then the GForce 3 should be suficiant if my 2 is not up to that task. I'll have to wait and see. Can't justify spending $400.00 on something I don't *really* need.

      --

    12. Re:Can't stand it by Geek+In+Training · · Score: 5, Insightful

      "I hope if I buy a GeForce4, it'll last, in both speed and 3D technology. "

      Hey buddy, cope. If you're not realizing by now that you're going to be able to run the latest and greatest games with all the eye candy without shelling out $200-$400 every 12 months, that's YOUR problem, not the industry's.

      This is like my neighbors who were mad at *ME* for telling them they could not load WindowsXP on their 486 DX2/66. But we paid $4000 for this machine ten years ago! That was almost half the cost of a car! And it still works! They ended up going to WalMart and buying an HP, with monitor and CD burner, for $699. Now they quit whining... until 5 years from now then it won't run Microsoft AOL version 15.2.

      As for me, I have too many other interests to shell out $400 for a video card. I buy games 18-24 months after they come out, at the $19.95 (or lower) price. I *NEVER* pay more than $130 for a video card, and I'm extremely pleased with my price/performance return. Go look at newegg.com for the GeForce2 GTS-V for $49 and you'll see what card I'm running; it gives me 70 frames per second at high quality in Quake3.

      If that isn't enough for you, well, I'm sorry, you're just going to have to pay more for the Cadillac.

      --
      SlashSigTheorem: Humorous, Political, Critical, Constructive- If you have a .sig, someone WILL complai
    13. Re:Can't stand it by reaper20 · · Score: 2

      Which merely proves you didn't didn't read my post:

      these things are to a point where the $70 card is good enough for average gaming needs.

      The MXs may be alot slower at the benchmarks, but so what? For the average gamer they'll still be plenty fast. That's like saying "Look at the numbers, you'd be stupid to get a Corvette, the Porsche 911 is way faster", when all I need to do is get to work in the morning.

      People can keep shelling out $300 for the latest Geforce, good for them, but that's 6 PS2 games for me. :)

    14. Re:Can't stand it by Anonymous Coward · · Score: 0

      Heloooooooooo!

      Nothing ever remains. You can't hope for progress to stop... it never will. Progress is the great tidal wave. It always changes and always moves ahead.

      Buying a particular technology means you get to use it for a little while, until it's replaced with something else you'll have to buy into. That's why it's called progress... because it can't stop.

    15. Re:Can't stand it by Tim+Browse · · Score: 3, Funny
      It's about like getting a 2D card and trying to run Quake with it - it simply doesn't have the guts needed to do it.

      Um, IIRC, Quake was software only. Having a 3D card didn't help you any until GLQuake was released. In any case, Quake has always run fine on 2D-only cards - that was the target market, after all.

      Don't get me wrong - the point you're making is partially correct (although I don't agree that pixel/vertex shaders are in such widespread use that not having hw support means all your games look bad) but at least get your back-up facts correct :-)

      Tim

    16. Re:Can't stand it by CapnGib · · Score: 1

      You should buy an Xbox then. You get the current state of the art in console gaming, and because it's a closed (non-upgradeable) platform you can count on it being at or near the top of the heap for a couple of years at least. That's precisely the difference between the PC and console gaming: you get specialized hardware for less than it costs them to build it and a 2-3 year lifespan is guaranteed (Dreamcast excluded). And the games are priced pretty much the same as on a PC.

      --
      Beauty is truly in the eye of the tiger
    17. Re:Can't stand it by nazkilla · · Score: 1

      This is ridiculous.... I bought a new car a few years back.... and only the next year, a newer model came out!! And it had the CD player I wanted to!! I guess what I'm sarcastically trying to get at is that just because a newer graphics card comes ut, you don't NEED to get it. Why don't you go spend the money on some new clothes are something!

    18. Re:Can't stand it by spike+hay · · Score: 1

      I just built a new computer. I decided to go with the Geforce 2 Pro instead of a Geforce 3. With my XP 1900 and my G2, I could probably get around 90 FPS with Quake 3. If a got a Geforce 4, I could maybe get 120. The human eye can't notice the difference between 90 FPS and 120 FPS. What is the point of upgrading if you can't notice the difference? I only care if I get over 30 FPS.

      --
      If you don't understand any of my sayings, come to me in private and I shall take you in my German mouth.
    19. Re:Can't stand it by Ozx · · Score: 0

      Yup, because game fraterates are a constant 90fps or 120fps, regardless of scene complexity...

      Anyway, with that hardware you'll get more than 90fps max... Try com_maxfps 0 for a while, and see what you cap at... You can always turn the cap back to whatever floats your boat...

    20. Re:Can't stand it by Anonymous Coward · · Score: 0

      rock on man!
      -bk

    21. Re:Can't stand it by Datafage · · Score: 2

      The MX line isn't just "slower at benchmarks." It's actually severely castrated, and when the GF3 Ti200 drops in price with the release of the GF4, it will be a WAY better buy than a GF4MX. Any modern game will be unacceptable on a 4MX, but very nice on a Ti200. As for your car analogy, it's more like saying "Sure an RSX is pretty zippy, but if you want to run quarter miles a Camaro Z28 doesn't cost too much more and is MUCH better at it.

      --

      Nicotine free Amish .sig.

    22. Re:Can't stand it by Kushana · · Score: 2, Insightful

      The thing is that you don't need the latest and greatest video card in order to play the current greatest games.

      How many games last year that required Direct3D 8.x support? One, I believe. (The latest EverQuest add-on). nVidia introduced us to vertex and pixel shaders almost a year ago, and we're only now seeing games that can use them. The vast majority of 3D games today run perfectly well on a Kyro II. For over a year after the Voodoo I came out, 3D games were still being shipped with a software rendering option.

      This is always the state of affairs in games. The hardware manufacturers want game developers to make games that make the public buy their cards, but the game publishers want the developers to spend time (and money) on features that will sell more games. And more games will not be sold if the hardware's install base is 50,000.

      So the greatest games will always lag beind hardware. So buy older hardware and save yourself a bundle. The GeForce 3 Ti200 still plays *everything* really fast.

      --

      Careers should combine three things: what you can do, what you want to do, and what you can get paid for.
    23. Re:Can't stand it by Steveftoth · · Score: 2

      Remember when Graphics cards included games that were optimized for the 3-d acceleration for that card? I'm thinking of the first gen cards like the Virge and Voodoo cards. Even if the Descent 2 included with the Virge cards was actually SLOWER then the normal version, it did look better! Maybe after Doom 3 (and games that use the engine) comes out we will finally be able to get some crappy games included with the graphics cards that actually USE the features of the card. That will be cool.

    24. Re:Can't stand it by Anonymous Coward · · Score: 0

      You must be new to buying computers if you don't like it when something newer/faster/better comes out. It makes the current products cheaper, thats GOOD for a buyer. You don't have to have the latest greatest everything. Get what works for you and what you can afford. If a company keeps releasing stuff then it will drive down the price of the product you do need.

    25. Re:Can't stand it by arkanes · · Score: 2

      For what it's worth, Best Buy had a glitch earlier today and was selling them for 129.99, with free shipping. I got my order in, too. Yay me.

    26. Re:Can't stand it by Colin+Bayer · · Score: 0, Offtopic

      > Improving products should be banned!

      It's an idea whose time has come! I mean, look at Microsoft; they're doing great!

      --
      Want Linux games? HERE.
    27. Re:Can't stand it by Zathrus · · Score: 2

      Go look at the benchmarks. In particular, Anandtech's Unreal2 benchmark. This is the shape of things to come - and the MX cards can't handle it, even at low resolutions.

      MX cards aren't DX8 compliant, and so while they'll work fine with most games out even now, they're not going to work worth a damn in a year or two.

    28. Re:Can't stand it by Anonymous Coward · · Score: 0

      I'd double check what they charged to your credit card if I were you. They may decide to charge you the full amount or just cancel your order altogether.

    29. Re:Can't stand it by Kushana · · Score: 1

      Actually I do remember that, because I worked for a game company at the time and handled with hardware developer relations. I have also worked for a video card manufacturer, so I know that angle too.

      The games that are bundled with video cards are very often optimized for that card in one way or another. Typically, the games are an enhanced version of the regular game that uses some advanced feature of the card, say DualHead or EMBM on a Matrox G400, or vertex and pixel shaders on an nVidia GeForce 3 (I believe Giants: Citizen Kubuto falls into this category). So this is nothing new.

      --

      Careers should combine three things: what you can do, what you want to do, and what you can get paid for.
    30. Re:Can't stand it by Anonymous Coward · · Score: 0
      I personally am not willing to spend $600 per year just on video cards, when the performance gain is barely marginal...

      So don't. And the performance gain is not 'barely marginal', it'q quite acceptable for a new line of product. ...and nobody's writing games to take advantage of the new bells and whistles.

      Yeah, because no game developer wants to have an advantage over others. I mean, it's not like the new cards would make new games look better or run faster or anything like that. Sheesh... you certainly have the market all figured out. I suggest shorting nVidia stock right now, because no one's gonna buy their new cards.

    31. Re:Can't stand it by Chris+Pimlott · · Score: 2

      Um, IIRC, Quake was software only. Having a 3D card didn't help you any until GLQuake was released.

      Almost correct. There was a custom version of Quake that was made to support the Rendition Verite chipset, one of the first mass-market 3d cards. It used their own proprietary API and was DOS based (like the original Quake).

    32. Re:Can't stand it by Anonymous Coward · · Score: 0

      hello, there are three words in english pronounced "to"; TWO, TO, and TOO. TWO is the number 2, TOO means "as well" or "in addition". TO (the only one of the three that you seem to have grasped) is almost impossible to define properly, here is one of many definitions from Webster:- 1. The preposition to primarily indicates approach and arrival, motion made in the direction of a place or thing and attaining it, access; and also, motion or tendency without arrival; movement toward; -- opposed to from. ``To Canterbury they wend.'' --Chaucer. THANKS FOR YOUR TIME.

    33. Re:Can't stand it by starduste · · Score: 1

      The Dreamcast was released in 1998 in Japan. Even now, in 2002, the final three or so games are being released. I'd call that about three-four years.

    34. Re:Can't stand it by Arandir · · Score: 2

      If you want to always have the latest chip, then get used to shelling out $400 bucks every other week. You wouldn't want to have an Inferior Card! Someone might find out and you would have to hand your head in shame!

      But if you could care less what other people think about your hardware, then simply ignore them. It's your life, your computer, your software, so don't let anyone tell you what damn hardware you need in order to be cool.

      I'm running a Matrox G450+ and I couldn't be happier.

      --
      A Government Is a Body of People, Usually Notably Ungoverned
    35. Re:Can't stand it by arkanes · · Score: 2

      well, they'll probably cancel it. If they go ahead and charge me full price, I'll be sitting pretty with my new 0 cost geforce 4 in very short order.

    36. Re:Can't stand it by Anonymous Coward · · Score: 0

      Looks like you're exactly the kind of idiot that makes NVIDIA's fortune !

    37. Re:Can't stand it by Tim+Browse · · Score: 1
      Almost correct. There was a custom version of Quake that was made to support the Rendition Verite chipset, one of the first mass-market 3d cards. It used their own proprietary API and was DOS based (like the original Quake).

      Yes, sounds feasible. I was also trying to remember if the original Quake supported 3dfx, but I don't think Carmack ever did Glide (hazy memory alert).

      But Rendition Verite - now there's a blast from the past! Is that the one that couldn't render triangles, only quads? I think I have one in a cupboard somewhere.

      Heady days :-)

      Tim

    38. Re:Can't stand it by SectoidRandom · · Score: 1

      I only ever have bought the MX line of cards, not for the price point but for one feature alone, TwinView, now renamed to iView or something. Frankly the only game I find worth playing (that uses 3d) is Counterstrike, so my number one use is the TV out dual view mode. Unfortunatly this feature was only on the MX cards (up till now) the reason why at home in my pc i have an MX400 while sitting in the 'junk' box is a GF2DDR that i was given! :)

    39. Re:Can't stand it by xintegerx · · Score: 1


      It's not like your old card is worthless, some of us mortals still get along with 550mhz Pentium III's and TNT2's

      Some of us get along just semi-fine with 500mhz celerons and generic Intel graphic cards... :)

      Speaking of which, nVidia's web site has a performance analyzer that compares your CPU / Graphics Card combination against similar setups taken from a benchmarking database (and it's also a page that probably everybody knows about.)
      It estimates what your computer's new performance level would be for each graphic card in their product line, should you buy and install it. (A GeForce3 would supposedly increase my computer's performance to 1179% of what it's now.)

      And 20fps/640x480 in CS is fine--not like cool people play anything besides HL, anyway... ;)

    40. Re:Can't stand it by Chris+Pimlott · · Score: 2

      Yes, sounds feasible. I was also trying to remember if the original Quake supported 3dfx, but I don't think Carmack ever did Glide (hazy memory alert).

      Nope, they never did one for GLide. At one point Carmack later said he regretted spending the time on VQuake and that they'd never do another custom port again. The full email is here.

  3. apple by SlamMan · · Score: 3, Insightful

    And in an almsot suprising move, apple's offering as a build to order option in their towers (announced yesterday. For a company that almsot always has hidiously slow graphics cards, its kind of a nice change tosee them ahead of the game for once in this department.

    --
    Mod point free since 2001
    1. Re:apple by Anixamander · · Score: 3, Informative

      Actually, when they announced the speed bumped towers a few weeks ago, they noted that the higher end ones included the GeForce4. Of course, nVidia had not announced the existence of such a product yet, leading to some speculation here on slashdot.

      As far as Apple having a history of slow graphics cards, they have done pretty well in the towers for the last year or two. They were the first (by a couple of days) to have the GeForce 3 even.

      --
      Do not taunt Happy Fun Ball(TM)
    2. Re:apple by gamgee5273 · · Score: 4, Informative
      I'm curious as to what you mean here. Apple has had the GeForce3 in the Power Macs for the past nine months (roughly), and since the blue & white G3 they've had the top of the line (or close to) ATI cards in the Power Macs (at least as an option). And, while Apple had little to do with it, 3dfx was supporting Apple with Voodoo cards from Voodoo 3 on up (I'm using a Voodoo 3 in my PM 6500).

      You can't go off of the chipsets in the iMacs - the iMac was essentially a laptop with a CRT on it (now it's a laptop in a bigger package). But the G3s (after the beige boxes) and G4s (G4s especially) have always had strong card options, both at Apple and outside of it.

    3. Re:apple by Knobby · · Score: 2

      I think what the poster was referring to was yesterday's announcement that Apple will begin shipping the GeForce4 Titanium cards in the top of the line towers as a BTO option... Apple announced two weeks ago that the towers would ship with GeForce4 MX cards..

    4. Re:apple by RazzleFrog · · Score: 0

      I'm not sure how they are ahead of the game since as I noted in a post above they aren't shipping for 6-8 weeks.

    5. Re:apple by TotallyUseless · · Score: 1

      it was also possible to buy special 'mac-ified' voodoo1 cards (hideously expensive). In addition, you could go buy a cheap pc voodoo2 card, and flash its rom and install drivers from the net.

      --

      Time for some tasty Shiner Bock!
    6. Re:apple by Anonymous Coward · · Score: 0

      Because, of course, you already have one, right?

      Right?

      No?

      Oh, so you're saying noone has one yet. Ok.

    7. Re:apple by rogueroo · · Score: 1

      As the Apple Turns noted yesterday that yesterday's announcement was pulled until today, presumably to match nVIDIA's own announcement.

    8. Re:apple by phalse+phace · · Score: 1

      Their press release.

  4. Some respect, please by Outland+Traveller · · Score: 2, Offtopic

    I'm sick of these reviews with a line like "The results are *interesting*". Lets just agree that if the results weren't interesting, it shouldn't have been posted in the first place. By posting the article on slashdot, the "interesting" part is implied.

    Please, go out on a limb, put on some body armor, and have the guts to say ONE MEANINGFUL SENTENCE about the results other than that they were "interesting". It's not that hard.

    1. Re:Some respect, please by Null_Packet · · Score: 2

      They get slammed for voicing their opinions by other readers and 'biasing' the article. What do you expect them to do? I found the fact that they found it interesting, well, interesting. I guess you didn't find the fact that they thought it was interesting interesting.

    2. Re:Some respect, please by jacobito · · Score: 1

      Moderators, the parent post is not flamebait. I'm tired of seeing perfectly valid criticism getting modded down. Do not mod down something just because you don't agree with it or it upsets you personally.

    3. Re:Some respect, please by Don+Negro · · Score: 3, Informative

      Well, there is the normal average-joe meaning of interesting and there is the understated-all-to-hell meaning of interesting.

      An example of the latter: at the University of Texas at Austin Hans Mark - former Director or NASA Ames, Deputy Administrator of NASA, ect., ect. - used to teach a class in which the Airborne Laser system used to become a topic of conversation. When asked about its range (since he'd seen the classified testing documents), all he'd say was that it was effective at a 'militarily interesting distance'.

      Now, that's a far cry from Tom's Hardware and the GeForce4, but maybe they're trying to get a little reflected glory rather than simply grossly underusing the language.

      We can hope, right?

      --

      Don Negro
      Perl 6 will give you the big knob. -- Larry Wall

    4. Re:Some respect, please by hyoo · · Score: 3, Funny

      I've noticed that /. uses the word 'interesting' when an article/review/benchmark doesn't show the community's favoured product (linux/AMD/ATI) as a superior one.

      Most slashdotters see nVidia as an evil corporation because they don't open source their drivers for linux. This leaves ATI as the favourite. The benchmarking shows that in almost every test (except aniso) the GF4 smokes the 8500, therefore the results are summarized as 'interesting'.

      If the ATI card actually did outperform the nVidia one, then the post would contain something like "ATI crushes the evil nVidia, we are 1337".

      I'm not the one to look up previous articles, but I do recal some benchmarks (biased or not) where NT/2000 did something better than linux. The poster stated that the results were "interesting".

      I think this is slashdot's attempt to hide the truth that it is possible for the 'evil' corporation to do something good.

      On another note, who else thinks that it is pointless to use Q3 as a benchmark. Start using RTCW or another game that actually makes modern cards break a sweat.

    5. Re:Some respect, please by Anonymous Coward · · Score: 1, Interesting

      Ironically, this post was modded "+3, Interesting".

    6. Re:Some respect, please by PeelBoy · · Score: 1

      Well using your logic you shouldn't be able to flame the moderators just because you don't agree with how they moderate. Besides most every post on this site is an opinion so how are people suppose to moderate in that case? As far as I can tell nobody will ever be happy with moderation no matter how perfect it is.

    7. Re:Some respect, please by Colin+Bayer · · Score: 1

      I've noticed that /. uses the word 'interesting' when an article/review/benchmark doesn't show the community's favoured product (linux/AMD/ATI) as a superior one.

      90% (a rough estimate) of all Linux gamers (including myself) use nVidia products, simply because outside of the nVidia drivers (and possibly Radeon, but I've been hearing mixed reports about them) there are no good drivers. I gave up my 3dfx Voodoo5 5500 (currently sitting on the floor in the box for my new video card) a couple months ago because:

      a) No Linux support for the second chip on it, making it equivalent to a Voodoo4 4500 but with extra heat output;

      b) Awful, X-killing crashes when I play games for extended periods of time (about 3 hours of Quake3 or half an hour of T2 in one session);

      and c) Tribes2 didn't render the ground correctly (possibly a multitexture bug).

      AFAICT, the results are only "interesting" because they show that price-performance-wise, the Ge4's aren't all that hot.

      I'm not the one to look up previous articles, but I do recal (sic) some benchmarks (biased or not) where NT/2000 did something better than Linux.

      Ahh, yes. The Mindcraft tests, ideal fodder for M$ marketroids and people who jump to conclusions easily.

      If any Linuxers here haven't heard of this, I'll sum it up in a couple sentences. Mindcraft takes two boxen. They stick Windows 2000, tweaked for hours by Microsoft employees, on one, and jam RedHat Linux 7.1 out-of-the-box on another. They have a fight, 2000 wins, Windows 2000, Windows 2000.

      The poster stated that the results were "interesting".

      Because they went against every single benchmark that had been released before them, and Microsoft's involvement with the testing seemed suspicious.

      I think this is slashdot's attempt to hide the truth that it is possible for the 'evil' corporation to do something good.

      Why, precisely, would they want to do this? Hell, they get flamed both ways, anyway!

      On another note, who else thinks that it is pointless to use Q3 as a benchmark.

      If not for the fact that it is the most widely-distributed FPS in play today, with the possible exception of Half-Life (which is Windows-only... never did get to see what the hell it was all about), it might be pointless. It tends to be a CPU-dependent benchmark, but that's why they have other benchmarks (3DMark2000, Max Payne, Aquanox, Giants, and that kick-ass engine demo they used...)

      --
      Want Linux games? HERE.
    8. Re:Some respect, please by jacobito · · Score: 1

      no, by my logic, moderators should make honest attempts to distinguish between constructive criticism and well-reasoned opinion versus pointless flamebait. differences in opinions and attitudes are inevitable, but "everything is an opinion" is a cop-out.

      when i moderate, if i encounter a post that upsets me, i back off, and either think about it for a while, or i leave it alone. "concentrate on promoting, not demoting."

      respectfully,
      jacob

    9. Re:Some respect, please by WNight · · Score: 2

      I think the results are "interesting" because they're detailed and show what things the cards are better at.

      As for bias, well, I don't see any, at least not pro-ATI. ATI beat the GF3 in a few things and I don't recall the editors being happy or anything. Maybe ATI fanboys were, but those are just user opinions like yours or mine.

      And as for my own views of ATI. Ugh. Total crap. Or rather, nice hardware, too bad it's saddled with a company that can't make a driver to save its life.

      (Somewhat like Creative Labs, supposedly the Live and Audigy cards are good, but their drivers still blow up on dual-CPU systems and often on single-CPU ones.)

      For the driver reason alone, I'll go with nVidia. One driver pack, works on anything from a TNT to a GeForce 4. And I've never had it screw anything up.

    10. Re:Some respect, please by Anonymous Coward · · Score: 0

      Note the score you got: "(Score:4, Interesting)"

      Any complaints there too? ;)

  5. Another article by SILIZIUMM · · Score: 5, Interesting
    There is another article at Anandtech too, it's quite a good read. Contains pictures, benchmarks, etc.

    http://www.anandtech.com/video/showdoc.html?i=1583

  6. ... by lexcyber · · Score: 4, Funny

    And to everyone's suprise. Geforce4 is faster then
    the previous chipsets. Has more pipelines and
    bigger memory bandwidth. When will someone try
    the new and fresh marketing trick and announce
    hardwarre that is slower then the old hardware.
    (I hope MS didnt hear this and starts making hardware)

    --
    - To understand recursion, we must first understand recursion -
    1. Re:... by nazkilla · · Score: 1
      "I hope MS didnt hear this and starts making hardware."

      And they don't now?
    2. Re:... by CapnGib · · Score: 1

      Funny cuz its true. The GF4MX line is slower than the older GF3 (non-MX) line, and some of the GF4 models perform about the same as (or a bit slower in some cases) than the top GF3 model.

      Only real good news about this is type of incremental progress is that the previous versions will get DIRT cheap soon.

      --
      Beauty is truly in the eye of the tiger
    3. Re:... by rootmonkey · · Score: 1

      Yeah I can see it now...

      (geek1,2 in Bill and Ted voice)

      geek1: whoa the new card is out
      geek2: yeah, and i heard its actually faster
      geek1: no way
      geek2: yes way
      geek1: well i hope its not too fast i don't want anything dangerous
      geek2: well if i die you can have my record collection...

      --

      Yes but every time I try to see it your way, I get a headache.
  7. Re:Is this really needed? by Sandor+at+the+Zoo · · Score: 1
    I can play games like Deus Ex and CounterStrike fine already with my GeForce3

    So, you're using the previous top-of-the-line hardware and you're complaining? I can see if you were using some 5-year old board and it did everything you needed, but geez.

    Games will come out (Unreal Tournament 2, anyone?) that will make your GeForce 3 lay down and cry like a baby.

  8. Here's the....... by qurob · · Score: 2, Redundant
    1. Re:Here's the....... by Anonymous Coward · · Score: 0

      OK, who are the idiot moderators? The link above is EXACTLY the same as the link in the front page post. It's just reposted from the story. Don't you guys check links anymore?

  9. Re:Is this really needed? by reaper20 · · Score: 2

    How are they stealing from the community? Granted, their drivers are closed-source, but they're not stealing anything.

  10. Linux kids need to learn English. by petef · · Score: 1

    Read the title. Read what you posted. Please correct the grammar mistakes.

    It's getting rather pathetic...

    1. Re:Linux kids need to learn English. by Anonymous Coward · · Score: 0

      The title is grammatically correct, if you know what they're talking about. I assume your issue is the "And Tom's Reviews" phrase -- well, "Tom's" is short for "Tom's Hardware", so it is correct.

      If you had a different issue, please don't hesitate to tell me. Otherwise, think a little before whining; the knee-jerk anti-editor postings are getting stale.

    2. Re:Linux kids need to learn English. by Anonymous Coward · · Score: 0

      If you had read the meaning of the article instead of just the grammar, you would have noticed it talks about DirectX 8. I suspect Tom isn't a Linux kid.

    3. Re:Linux kids need to learn English. by exotrip · · Score: 1

      It is grammatically correct. "NVIDIA Unveils The GeForce4" No problems here, verb tense is just fine. "(And Tom's Reviews)" Noticw how they said "Tom's". "Tom's" is short for "Tom's Hardware". Tom's Hardware is a singular noun. So, "reviews" is the correct form of the verb.

    4. Re:Linux kids need to learn English. by exotrip · · Score: 1

      damnit, I thought I had checked for spelling.

  11. Re:Is this really needed? by darketernal · · Score: 1

    Agreed. I believe that humans are not able to distinguish framerates over something like 200fps (correct me if I am wrong please.) So instead of wasting that power on frames, put it to good use (like new rendering techniques - pixel shading was a step in the right direction.)

    Once you have built one element of 3D to the top, start at the bottom of another and keep building it up. This is the way the actual *TECHNOLOGY* improves.

    Besides, I can live with 30-40fps on ANY game.

    <anecdote>
    I heard people complaining in my school computer lab: "Yo, I sucked so bad at that CS game, my framerate was only like 70fps, I should get a new video card" ... Yes. I really heard this. No one believed me when I said I could play just as well at 30fps.
    </anecdote>

  12. cheap geforce3 by belterone · · Score: 3, Interesting

    LeadTek has a Geforce3 Ti200 with 128M of memory
    for under $200. I just got one of these a
    couple of days ago. Heaviest video card I've ever
    owned. Looks great in windows. (I did windows
    first because I knew it would take longer). If anybody's curious, mail me; I should have it
    working under linux tonite if nothing comes up
    after work.

    funny story: I upgraded my mobo as well to
    a soyo dragon+... That thing does NOT turn off
    power to the keyboard or ps/2 mouse port when it
    powers down. I finally had to unsolder that idiot
    taillight on my MS optical mouse so I could get
    some sleep.

    --
    I can't find my car keys. (no a's in email)
    1. Re:cheap geforce3 by Silver222 · · Score: 1
      It's not the Soyo's fault. I'm pretty sure (correct me if I'm wrong here, someone) that any motherboard with a keyboard power on feature won't turn off the power to the mouse and keyboard. That means most, if not all ATX boards.

      --
      "It's not a war on drugs, it's a war on personal freedom. Keep that in mind at all times." Bill Hicks
    2. Re:cheap geforce3 by Tower · · Score: 1

      >funny story: I upgraded my mobo as well to a soyo dragon+... That thing does NOT turn off power to the keyboard or ps/2 mouse port when it powers down. I finally had to unsolder that idiot taillight on my MS optical mouse so I could get some sleep.

      Hmmm, sounds like added feature for the Power Up on KBD/Mouse stuff in the BIOS... Some boards let you turn that off - check in the power MGMT stuff to see if turning all that off helps.

      --
      "It's tough to be bilingual when you get hit in the head."
    3. Re:cheap geforce3 by Anonymous Coward · · Score: 0

      Plug it in the USB port instead...

    4. Re:cheap geforce3 by _|()|\| · · Score: 2
      Heaviest video card I've ever owned.

      You should see the full-length ISA monsters from the days of the 286. No wonder they were called "Hercules."

    5. Re:cheap geforce3 by BeazleyR · · Score: 1

      I just got the Tyan Tiger MP board, and am experiencing some the the same problems. My optical mouse (ps/2)stays on, while I think my keyboard goes off. Also, a few times a week, my computer powers up completely on it's own. (from being shutoff, not just sleeping). if you know why this happens or what I can do to get around it, please reply.

      BeazleyR@hotmail.com

  13. Re:Is this really needed? by electricmonk · · Score: 1
    Did you ever stop and think about how crappy a feature that would be? It certainly can't be something good to brag about. Think about it:

    Developer: Hey, my game is so inefficient, it makes the last generation of high end graphics boards choke! Yeah!

    No one will pay for that kind of bullshit.

    --
    Friends don't let friends use multiple inheritance.
  14. Tom's is going downhill. by joshsisk · · Score: 5, Insightful

    After this article and yesterday's overly-glowing review of the Xbox, it seems to me that Tom's has fallen on hard times. Consider the following sentence:

    "The test guys who aught [sic] to have caught this driver bug seem to be busy selling their stock our [sic] counting their money instead."

    All their articles now seem to have been written in five minutes and sent though to door without the slightest bit of editing- or even spell checking!

    I don't mean to nitpick, but Tom's used to be a very reliable source- and a great read. Not so much anymore.

    1. Re:Tom's is going downhill. by mrphrtq · · Score: 3, Funny

      You mean there are words on Tom's Hardware? Man, I thought it was just benchmark graphs. I heard a rumor that Playboy had "words," and now this.

      --

      "Life has improved immeasurably since I have been forced to stop taking it seriously." - Hunter S. Thompson
    2. Re:Tom's is going downhill. by Prior+Restraint · · Score: 1

      Now, I readily admit that I didn't read the article in question, so maybe the example you give isn't what you were referring to, but "aught" and "our will pass through a spell checker without complaint. I agree about the general lack of proof-reading demonstrated, though.

    3. Re:Tom's is going downhill. by Prior+Restraint · · Score: 1, Offtopic

      Of course, maybe I should learn to proof-read my own posts. :(

    4. Re:Tom's is going downhill. by Anonymous Coward · · Score: 0

      After this article and yesterday's overly-glowing review of the Xbox, it seems to me that Tom's has fallen on hard times.

      I thought as you did once, that giving MS credit for anything was unforgivable. However, the review in question compared the xbox to other consoles, which is reasonable, and found that the xbox kicks all the other consoles' asses, which is also a reasonable finding, considering it has the most horsepower and features of any console available today.

      Like it or not, being free of bias sometimes means that something good is said about a product from a company you don't like. Think about it.

    5. Re:Tom's is going downhill. by ShoeHead · · Score: 1

      Indeed. I complained a few months ago about how the quality was going down. The author just got angry and claimed he had superior GRE scores. Wow, I'm impressed.

      A lot of the articles are "translated" so that may be one source of mistakes. I've lost any zeal I've had for TH now, and only go to different sources to get roundups/prices when my favorite (Anand) doesn't have a recent one up.

      As further evidence of how bad TH is, look at the Cornerstone 19" Monitor review. What a crock. 19" monitors are nothing new, flat monitors are nothing new, it's just that Cornerstones *suck* and wanted an advertising piece. I have a friend who thought it was cool to get one of their 22" or so monitors... it looks like a fisheye lens... egads.

      On a sad note, even Anandtech seems to be falling... they've started posting "news" articles as filler in between real articles. Most of them are ripped straight from here, a week late, or other well known places. I go to anandtech to hear about hardware and benchmarks, not to find out how the MS procedings are going.

      </rant>

    6. Re:Tom's is going downhill. by doubtless · · Score: 1

      I'm surprised there are still people who actually read every sentence of tom's article. Nowadays they get so bloated I just jump right to conclusion.

      --
      geek page at KY speaks
    7. Re:Tom's is going downhill. by joshsisk · · Score: 1

      Hey, I own an xbox, but the review yesterday was pretty poorly done, at least I thought so. As did a lot of people on here.

    8. Re:Tom's is going downhill. by chefren · · Score: 1
      All their articles now seem to have been written in five minutes and sent though to door without the slightest bit of editing- or even spell checking!

      Hey! That sounds just like a news site/discussion forum for nerds I sometimes post at! I just can't remember what its name right now..

  15. Been done by Mr.Intel · · Score: 1

    Look at Intel and AMD (Celeron and Duron). Both came out when their counterpart procs (P-III and Athlon) were faster both in Mhz and design (cache, architecture, etc). And they fit their market segment with very good results. If you think about it, the MX line is really the same thing. It's just that Nvidia came out with all flavors at the same time, instead of releasing the Pro/Ti then the MX.

    --
    ASCII tastes bad dude.
    Binary it is then.
  16. drivers by tricker · · Score: 1

    The hardware comes out so fast they can't design/code/test drivers fast enough. Have you tried the Geforce drivers for XP? BSOD every 7 minutes.

    Strangely enough their linux drivers are great. So short story is ... no complaints from me.

    1. Re:drivers by Anonymous Coward · · Score: 0

      Hmmm, strange that I can run a GeForce 2 MX on Windows XP with nothing but success. I suppose it couldn't be someting else, now could it?

    2. Re:drivers by WNight · · Score: 1

      I just did a test install of XP on a second partition and what killed it was Norton Systemworks 2002.

      It took the Via 4in1, the nVidia drivers (ASUS branded), etc. A ton of weird stuff. And it was brought down by a system utility suite... Kinda ironic.

  17. Re:Is this really needed? by Anonymous Coward · · Score: 0

    Your opinion is confused. Just because there is a product (Geforce 4) that runs a game (Counter-Strike) ten times faster than another card (TNT2) doesnt mean the TNT2 is outdated. A TNT2 runs Counter-Strike just fine. Ok, you dont get the highest resolution, or crazy frame rates, but it works...

    nVidia releasing faster video cards doesnt make other video cards less useful. Games do that. And why shouldnt they? Who doesnt want better graphics in there games?

    Its the chicken and the egg problem. No developer is going to make a game if he doesnt anticipate that when its released, there will hardware fast enough to run it. So the hardware guys have to set the speed at which the industry moves forward.

    If nVidia moves forward at a fast pace, good for them! Lets hope the software guys can keep up.

  18. Damn it! Once again! by m4g02 · · Score: 1

    I just got my new GeForce3 Ti500 card and now there is a GeForce4?!... man, at least support will continue unlike my now sold Voodoo5. =\

    --
    Sigs are for morons... Wait a minute...
    1. Re:Damn it! Once again! by Anonymous Coward · · Score: 0

      Same here... but I was lucky and since I had the card for less than 10 days, I was able to refund it for the original price which I can put towards a GF4 Ti4400

  19. Re:Is this really needed? by Anonymous Coward · · Score: 0

    try 60.

  20. Too soon! by yonnage · · Score: 1

    My Geforce 2 MX is still awsome, I can play pretty much anything I want and it only cost me $100. Now the Geforce4 is already out? Didn't Geforce3 come out less then one year ago? I was planning on upgrading to the 3 in a few months because it still seems to expensive. What do I do now?

    1. Re:Too soon! by servanya · · Score: 1

      honestly, if you want the newest, you will have to always pay about $300-$400 (about every 6 months). I have the GeForce2 Pro/TI450, and it works great. Then, I saw my roommate's GF3TI500 and I was in awe. Go figure. I must have better graphics, so I believe I need the GF4-4600 :-)

    2. Re:Too soon! by Anonymous Coward · · Score: 0

      The Geforce4 4200 will be out in 8 weeks. For 200bucks. It will be faster than any Geforce3 card. Just a tip.

  21. At least GeForce3 prices will come down more! by MantridDronemaker · · Score: 2, Insightful

    So GeForce3's should now get a bit cheaper which is great news. I'm quite happy with mine and it sounds like I won't be missing out on much compared with the new GF4...so it's just an incremental step this time which is fine with me as I won't be missing out on major features when new games come out.

    GF3, 512MB Ram (PC133 even), 2X 20GB HDD, 1Ghz Athlon and I can run Medal of Honour just fine in 1024X768 - a GF4 would be wasted on my system anyways I think.

  22. A little vague... by seebs · · Score: 2

    Wow, the article is "interesting". Come on, at least *some* content in the Slashdot piece, like "overall about N% faster".

    --
    My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
    1. Re:A little vague... by Jarnis · · Score: 1

      As usual, some people (like me) posted the story earlier, with less fluff and more content, and got rejected.

      Once again its completely random what gets accepted to the front page in case of 'major news' like this one. It's slashdot - what you expect? ;)

  23. Re:Is this really needed? by Anonymous Coward · · Score: 0

    Hey dumb ass, ever notice that Dues Ex and Counter Strike are closed source? are THEY stealing from the community also? or just companies that actually support their own hardware instead of waiting for amateur to make a buggy hack? So i suppose by Nividia hiring people to develop their linux drivers that is stealing? As opposed to what? waiting for someone to write them for free? Oh ok, well in that case there is the nv driver that comes with xfree which is obviously open source and recently updated in xfree 4.2.0...

    You post makes no sense...

    "Are they ever going to make a game detailed enough to take advantage of this capacity?"

    and then in the next paragraph:

    "a progress that is essentially pushing everyone who has a machine a year or more old to upgrade if they want to even play the latest games, much less enjoy them."

    So which is it? The new hardware is useless becuase it's more powerful than you need? Or the new hardware is an absolute requirement to even load the latest games?

    The fact that your post is getting modded up just shows how silly people who read slashdot are.

    There are other gaping holes in your arguement but the idea of wasting time pointing them out to a group of people that are either to stupid to realize it or to blinded by foolish religous zeal to admit it.

  24. Surprisingly the prices don't seem THAT bad. by Maul · · Score: 2
    The GeForce 4 Ti 4600, which is the
    highest end of those listed, is only listed as
    costing $299. I remember that a GeForce 2 Ultra
    with 64 Megs of Ram was something around $550 in
    the store, even months after it came out.


    Of course, I don't know if it is worth it to buy
    one of these things. I'm playing Return to Castle
    Wolfenstein on my GeForce 2 Pro at full detail, and
    I'm still getting good performance.

    --

    "You spoony bard!" -Tellah

    1. Re:Surprisingly the prices don't seem THAT bad. by darketernal · · Score: 1

      Wow. That's a pretty good deal...I bought my Radeon for $200 (a VERY good deal - considering built in video in/out and hardware DVD decoder included)

      The $299 price tag doesn't seem realistic for a company that has been making good money selling stuff for $400+.

      Might want to upgrade yet. Hmm. Looks pretty too ^_^

    2. Re:Surprisingly the prices don't seem THAT bad. by clontzman · · Score: 2

      Just to clarify, the ti4600 is $399, while the ti4400 is $299. The 4600 has DDR RAM at 650MHz while the 4200 is non-DDR at 550MHz.

    3. Re:Surprisingly the prices don't seem THAT bad. by Pengo · · Score: 2


      Of course, I don't know if it is worth it to buy
      one of these things. I'm playing Return to Castle
      Wolfenstein on my GeForce 2 Pro at full detail, and
      I'm still getting good performance.


      I hear ya brother, thats my game.. and thats my card. :) I look at this fancy new cards, and just wonder how fast my Athlon 1800+ would run with it. I have a GeForce2mx and it seems to work great. In RTCW the only time it seems to really slow down is when someone starts blasting with their flame thrower and then it's all over for me :).

      I suppose it's going to take a 'killer' game for me to really want to switch. I haven't yet played the retail version of Medal of Honor AA, but maybee that will push me.. if not probably Halo.

    4. Re:Surprisingly the prices don't seem THAT bad. by Anonymous Coward · · Score: 0

      4200 uses DDR memory, there ain't non-DDR running at 550 unless its rambust!

  25. What's the point? by filtersweep · · Score: 4, Insightful

    Does anyone use these cards for anything other than games?

    These cards cost as much as a decent CPU... or a console game system- yet are the fraction the cost of a CAD card. Their shelf life seems pretty limited as well. In a year or two they will all have a half gig of Rambus or DDR and we'll have 16X AGP? Then we'll all need high definition monitors because today's pixels will all look "blocky" by comparison. Then we'll be right back to unusable framerates at higher resolutions... it all goes full circle.

    I've never been able to justify the cost, but then again I don't game. The ironic thing is that "fun and games" arguably stress the hardware more than any other apps for most general home users.

    --


    Those that suggest you "dance like no one is watching" really want to see you make a complete fool of yourself.
    1. Re:What's the point? by Anonymous Coward · · Score: 0

      There's supposedly a software hack to turn a GeForce into a poorman's Quattro card. The hardware is pretty similar, if not the price. Most of the fancy software is only certified on the professional gear, not the consumer stuff, so Nvidia has the market pretty well segmented.

      As for general 2D work like staring at a text editor or a webbrowser, the GF/GF2 boards often had worse quality than a random $15 videocard. Supposedly the GF3 is much better in that department.

    2. Re:What's the point? by Hamshrew · · Score: 1

      I know a guy that clusters them to render scenes of 100 million+ polygons. And no, I'm not making this up, it is possible(well, sort of... you have to do reads from the AGP bus, over a Myrinet network, and that's unusual enough that he's still doing research) It may only be static scenes, but it's still impressive.

      --
      - Free tabletop fantasy gaming! Grey Lotus
    3. Re:What's the point? by dohcvtec · · Score: 1

      For MCAD usage I think it's great that consumer/gaming 3D cards have become as good as they are. It used to be that if you wanted to do 3D CAD/MCAD you pretty much had to buy a $2000+ pro card. Nowadays you can work with relatively complex designs with a cheap gaming card. In my work, CPU utilization seems to be more of an issue.

      --
      -- Never hit a man with glasses. Hit him with a baseball bat.
    4. Re:What's the point? by donglekey · · Score: 1

      Any static scene can be made into an animation. Do you have a website you can link to? I have wanted to see this in action for a while.

    5. Re:What's the point? by Hamshrew · · Score: 1

      Unfortunately, no. I can't give too much information, since that is periferally involved in some of the things my company is doing, and with NDA's etc... We're going to have an Open Source version, though :)

      I think he is planning on doing animations. I'm not in the visualization area, I'm a systems level guy, so I can't give you too much info on this.

      --
      - Free tabletop fantasy gaming! Grey Lotus
    6. Re:What's the point? by ulupoka · · Score: 1

      These cards are made mostly for gaming. Also games run at resolutions higher than high definition. 1600x1200 is higher than the HD 720 and 1080.

      --
      Some people never go crazy. What truly horrible lives they must lead.
  26. Re:Is this really needed? by Anonymous Coward · · Score: 0

    Deus Ex and CS... gee, those are really graphically intense games, let me tell you. Try playing Aquanox with FSAA turned on, it'll kill that card :)

    Let me give you an idea of what to expect. Your framerate in Quake3 / Wolf is probably rediculously high right now, even in the middle of an airstrike or flamethrower (in wolf) depending on if you even have enough cpu power to power the card completely (i'm assuming you do).

    Quake3 used about 10,000 polygons for each character model. The new report yesterday on Doom 3 is that it will use 250,000 FOR EACH MODEL.

    Run it at 1024x768+ with 4x FSAA and antistropic filtering turned on, and that card will be going approximatly a nice fast 10fps. =]

  27. Re:Is this really needed? by Anonymous Coward · · Score: 0

    More power means more features and higher resolutions and the card should last longer. And to your point about framerates and games, I play tribes 2 on 2 different computers one which gets 30 - 40 fps and the other which gets 70-90 (average) and I definately do better on the faster computer. My aim is more accurate because the display is smoother especially when a lot is going on.

  28. Re:Is this really needed? by Anonymous Coward · · Score: 0

    Comparing 30 fps on TV/film to 30 fps on computer graphics is like apples and oranges.

    The 30 fps is with regard to frames on film.

    TV and film has motion blur that makes it easier to fool your eye, however computer generated graphics do not have the motion blur so your eye isn't fooled so easy.

    Granted 3dfx made a weak attempt at creating motion blur, but it was not very effective and they got bought out before they could really mature the tech.

  29. Slice of silly pie anyone? by synapz · · Score: 0, Redundant

    From Tom's review... 'Whether 136 fps at 1600x1200 is really necessary remains questionable'.

    NO SHIT!!

    -Sy/\/apZ-

    1. Re:Slice of silly pie anyone? by Anonymous Coward · · Score: 0

      Of course it is useful, if you are playing with stereo goggles.

    2. Re:Slice of silly pie anyone? by Rolker · · Score: 1

      Of course, you will need a monitor that does 120Hz at that resolution. A good 21 inch might do 120Hz at 1280X1024.

  30. A new watershed in (c/g)pu history by yoink! · · Score: 4, Insightful

    The THG article indicates that for all intents and purposes, the average home-computer user still has enough power in his 700-1000MHz machine that upgrading to the rediculously overpowered 2GHz P4s and Athlon XP 2000+ etc, just isn't worth it for them (unless of course their livelihood is dependant upon computing time). I believe the same is starting to happen in the GPU field as well. A brother of mine recently bought a GeForce 3 card, just after the introduction of the whole Ti 500/200 updates. To this day it's still more power than he needs and should be able to outlast the TNT2 Ultra card he replaced it with. The main point being that except for those people that crave "the fastest," and there's nothing wrong with that ;-) , these incremental increases in performance are going to mean less and less to the consumer, most of whom go to the biggest electronics store around and say "my kid needs a special 3d thingy to play this new game." Although I honestly believe people would be happier if they informed themselves a little, it's impossible to think that they will and in the end it doesn't matter. We've been years away from any new device that shows real promise, instead the best some people can come up with is an integrated cell-phone / PDA. Hmmm... who would have thought... until something does show up... I'll be playing Quake on an 8MB single-head graphics card. Humiliation!

    1. Re:A new watershed in (c/g)pu history by MoneyT · · Score: 2, Funny

      You must be one of them wierd mac folk that seem to think that the latest and greatest and fastest isn't nessesarily useful for day to day life.

      Didn't you know that playing Quake at anythign less than 120 FPS is dog slow, you can't twitch fast enough if it's less than that. GEEZE, I bet you don't even go out and splurge $200 every six months for a new processor and MB.

      Wierdo.

      --
      T Money
      World Domination with a plastic spoon since 1984
  31. nVidia (the company) Sucks by XBL · · Score: 1, Troll

    OK, I first want to admit that nVidia makes some good graphics chips. Right now there is nothing out there better for gamers (even though I personally don't care about gaming).

    My problem with nVidia comes from their arrogance towards my friend, and also me here at the CES. We run a site called Target PC, and we scheduled a meeting with them at the conference. This was my first time meeting them, and my friend's third time. He didn't even want to do, because he knew that he was going to get mad, again. I didn't know what he was talking about, until we got there.

    Our site gets several thousand visitors a day, and we both it's beyond reasonable to have nVidia send us reference boards for review like they do for the other major websites like Tom's Hardware and Anandtech. We get to talking to they guy about this, and he turns into a major jerk. He starts making up lame numbers, saying that they can't afford to send these cards to us, bla bla. He basically told us that they don't care about us, or our website.

    He might as well told us to "get the fuck out of here, and don't come back". My friend said this is how he got treated before, also.

    So anyway, I though you all might want to know how they treat reviewers who's names are not Anand or Tom.

    1. Re:nVidia (the company) Sucks by Anonymous Coward · · Score: 0

      What popups? I don't see any.

    2. Re:nVidia (the company) Sucks by Anonymous Coward · · Score: 0

      No wonder, the layout is completely f*cked!

      At least Tom's Hardware displays correctly.

    3. Re:nVidia (the company) Sucks by Anonymous Coward · · Score: 0

      By posting "Company X Sucks because they won't give me freebies" you've just lowered your credibility as journalist to somewhere far below even CmdrTaco's reputation.

    4. Re:nVidia (the company) Sucks by XBL · · Score: 2

      "Company X Sucks because they won't give me freebies"

      Well I didn't fly all the way down to Las Vegas, put on a suit, and go talk to nVida in a professional manner just to get told to fuck off.

      BTW, I asked the guy about open-source, and he laughed at me, and told me that they don't want to deal with it.

    5. Re:nVidia (the company) Sucks by MoneyT · · Score: 1

      nVidia has stated repeatedly they have no intentions of using opensource. So that was your mistake.

      And like the others said. nVidia sends these "freebie" cards to lot's of other sites not just here in the US but all arroudn the world. They're only going to give freebies to the sites that have a very high reader base and get lot's of publicity. Since I have never heard of your site before, and never seen a review from your site posted here as a parent topic, you apparently don't have the reader base that nVidia is looking for.

      I realize you might be ticked, but companies can only give up so much before they start loosing money. Remember, just because the product is new, doesn't mean they're making money on it. For the most part, they have little profit comming in from this product yet and therefore do not have the money to provide a freebie for every reviewer site. If you hadn't come here and whined and complained and said nVidia sux (I good way to ensure you always get told to fuck off) I would have suggested you waited a few months and tried again.

      Think about it. If they get muchos publicity giving out X number of freebies to big name sites (Tom's, CNET etc) then it isn't really worth the cost to give you a freebie when they can sell that card to some consumer for a profit.

      --
      T Money
      World Domination with a plastic spoon since 1984
    6. Re:nVidia (the company) Sucks by wackybrit · · Score: 2

      Get out of here. Anandtech and SharkyExtreme are the only tech review sites with decent layouts. Toms Hardware is a fixed-table mess that looks like it was cobbled together by a drunk 14 year old... constant horizontal scrollbars, fun.

    7. Re:nVidia (the company) Sucks by Totally_Tux · · Score: 1

      Acompany isn't bending backwards to lend/give you a board for review purposes and you say the "company sucks"? From the spelling and language in your post, I hope that isn't the business perception Nvidia have of you.

      Welcome to the unsexy, hard-slugging world of getting product reviews on smaller sites. I take it you have been running TargetPC for quite some time now, I certainly have with Tech-Junkie . The question any company will ask themselves is "what is in it for me?". They are a business not a charity. Quite frankly, if I was running a company like Nvidia I would only send my review products to the larger sites because a review on AnandTech and TomsHardware will cover the vast majority of issues. With some exceptions, smaller sites tend to have weaker editorial content and weaker visibility.

      Sites love to get hardware or software because its the material that drives readership, companies send out products because it provides additional visibility and advertising. With big ticket items like a new GeForce board, competition is really tight and often smaller sites will get squeezed out. That's the reality.

  32. 3D Content Creation by NickFusion · · Score: 1

    Give your best card, and I will bring it to its knees....bwahahaa!

    A 3D program like Lightwave or Maya can easily task the fastest card out there. Not surprising if you're working on a scene with 3-4 million polys.

    --
    What were you expecting?
  33. BestBuy had GeForce4 4600 for 129$ a piece.. by cOdEgUru · · Score: 1

    Yes it was a mistake..But I ordered it anyway..

    Am I gonna get it ? With respect to the current financial condition of BestBuy, NOT!..

    But the 60 seconds it took me to key in my Credit Card info to order the card (with a palpable sense of inevitable doom), was worth it.. :)

    And no..i am not gonna post the link. If you want to find out, go check out Anandtech community.

    1. Re:BestBuy had GeForce4 4600 for 129$ a piece.. by hack0rama · · Score: 1

      I did ordered too, good job dude ( adipoli machaa ) , but how much does it cost ? I think I saw another poster putting it as only $299, is that true? Even then $129 is sweeeeeet. But reading the smllprint on BestBuy website I found this disclaimer "prices and offers may change" whatever ! Also note, GeForce4 Ti 4600 does not have SVideo out. So whats the deal with all the Ti XXXXX series ? Will the real GeForce 4 please stand up !

    2. Re:BestBuy had GeForce4 4600 for 129$ a piece.. by SkywalkerOS8 · · Score: 1

      I just order one too! If they honor it, it will be the best deal I've ever gotten ;-)

    3. Re:BestBuy had GeForce4 4600 for 129$ a piece.. by An+Ominous+Coward · · Score: 2

      TV / VIVO and other features are added by other companies that manufacure NVIDIA-based boards. NVIDIA itself only produces the chips, and provides a fairly bare-bones reference board. We'll see S-Video and other goodies soon enough from companies like ASUS and Gainward.

    4. Re:BestBuy had GeForce4 4600 for 129$ a piece.. by Jord · · Score: 1

      As I was attempting to purchase 2 of these suckers at $129.00, the websight lagged horribly, then my shopping cart emptied out. Went back to select the cards again and BOOM $399.00. Guess they caught their error. Now to see if those who ordered it at $129.00 actually get it.

    5. Re:BestBuy had GeForce4 4600 for 129$ a piece.. by Anonymous Coward · · Score: 0

      They cancelled my order for 2 (is this legal, and not a bait and switch tactic?):

      Dear Best Buy Customer,

      Thank you for your recent graphics card order.
      A recent systems error on our web site allowed you to
      purchase the VisionTek GeForce4 Ti 4600 Graphics Card at $129.99. The
      actual
      price for this item is $399.99. Due to the nature of this error, we
      have
      canceled your order for this item. We apologize for any disappointment
      this
      cancellation may cause.
      We would like to inform you that the error has been fixed,
      and if you are still interested in ordering this product, please visit
      http://www.bestbuy.com/ComputersPeripherals/deta il s.asp?e=11099619&m=488&cat
      =521&scat=522
      to place your order again. This card is available as a
      special pre-order. It will begin shipping on 3/4/2002.

      Thank you for your understanding. Please do not hesitate to
      contact us with any questions or concerns.

      Best wishes from Best Buy,
      The Customer Care Team

  34. GF3 is still the best buy by Anonymous Coward · · Score: 0

    Right now or maybe wait a month and get a GF3Ti200 which OC's quite well to GF3Ti500 levels.

    Basically the benchmarks say that for ultra high res ie above 1024x768 the top 2 GF4 cards are about 10-20% faster. Yawn. That is of course if you has a least a 2GHz machine. So basically this is an evolutionary not revolutionary release.

    If your a causal gamer or play any "older" games a GF2Ti will work as well as most of these newer cards since these games don't use DX8.

    BTW expect per history the GF3Ti500 to not really drop in price.

  35. Anandtech's review by GweeDo · · Score: 3, Informative

    Anandtech has quite a good review here. They also have benchmarks from the lastest build of the unreal engine here. Enjoy :)

  36. Don't need those new cards... by InsaneCreator · · Score: 2

    I guess it's time for me to go buy that Radeon card I've been planning to get for quite some time now. And I mean _the original_ Radeon, not (7|8)500. Hey, I hardly ever play any games and I'm still using ATI's VideoXpression with 2MB ob memory from 1997!

    1. Re:Don't need those new cards... by crush · · Score: 1

      I've been thinking about that too. However, it does not seem to be possible to buy a non-VIVO Radeon. The VIVO ones are $150 typically and this compares poorly to a 7500 at $100. I note on ATI's web site that they only make the Radeon 64MB DDR available as a "Multipack" and not as Retail. Have you spotted any source to get the original under warranty?

    2. Re:Don't need those new cards... by nelsonal · · Score: 1

      As far as I can tell the original Radeon is now called the 7000. It runs about $50 pre shipping on pricewatch. However it only uses 64 bit DDR ram. All the bench marks show it has similar performance to the Radeon with 128 bit SDR ram, which I can't remember the designation for.

      --
      Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
    3. Re:Don't need those new cards... by crush · · Score: 1

      Hmmmm. I'm not sure that you're right. It looks as though the 7000 is similar on the basis of possessing 64MB DDR, but the ATI docs seem to state that the 7200 is actually the inheritor of the mantle although it only has SDR (!)(I could be totally wrong, but I'm basing it on this):
      this link indicates that the Radeon7000 "has up to 64MB of DDR memory" toward the top of the document. The very bottom of the document says that the display capabilities indicated are "Maximum 3D resolution and colors supported with specified memory with double buffered setting 32-bit Z-buffer."

      Whereas this indicates that the 7200 has "rapid 32-bit color 3D graphics" and "* 64MB of powerful single data rate (SDR) memory" (toward top) and the Radeon7200 FAQ says that

      Q1: What's the difference between the original RADEON GPU and the 7200 GPU?
      A1: The 7200 GPU maintains the same functionality and performance as the original RADEON GPU.
      Q2: Will the original RADEON product continue to be available?
      A2: The original RADEON product will transition to the new RADEON 7200 but will be available while dealers and distributors sell through their inventory. Please check with your dealer or distributor for original RADEON product availability.

  37. A question for John Carmack by DG · · Score: 3, Interesting

    I know you're out there John. :)

    Lemme ask you this: it seems that with the previous generation of 3D cards, the technology had reached the point where any game with a reasonable game engine could be run at 1024X768x32bit with all the detail goodies turned on at framerates that were completely playable.

    (Perhaps this is a mistaken assumption?)

    If so, then what does this card bring to the table from a game designer/coder's perspective?

    If there's no point in driving a Quake3 style engine any faster (because it's already fast enough) then what will you be able to do with this new hardware that you couldn't do with older stuff?

    Or to rephrase, what hardware feature do you most wish was availible on the current generation of 3D cards, and does this new card have that feature?

    DG

    --
    Want to learn about race cars? Read my Book
    1. Re:A question for John Carmack by kaisyain · · Score: 1, Redundant

      Could you render the Final Fantasy movie in real time with five times as many enemies as Serious Sam throws at you with a completely deformable and interactive world?

      Saying the Quake3 engine is fast enough is like saying the Doom engine is fast enough. The only reason it is "fast enough" is because it has made serious trade offs in terms of photorealism, number of objects in the scene, size of objects, horizon, etc.

      Until the Quake 47 engine looks substantially like the view out my window it seems pretty obvious to me the ways in which game graphics can improve.

    2. Re:A question for John Carmack by Anonymous Coward · · Score: 0

      He meant that the Quake 3 engine runs fast enough on the lastest cards. Ie, buying a GeForce4 is not going to improve your Quake experience if you already have a GeForce2 GTS or so.

    3. Re:A question for John Carmack by Geek+In+Training · · Score: 3, Interesting

      If there's no point in driving a Quake3 style engine any faster (because it's already fast enough) then what will you be able to do with this new hardware that you couldn't do with older stuff?

      IANJC, but I think I can try an answer.

      I play Quake3 online about 2 hours a night. At 1024x768x32, no less, on a TFT (which effectively limits famerates since the refresh is so much slower than modern tubes).

      70 fps is plenty good for me in Quake3, and I don't really have much desire to go higher. But my GF2 won't do 2xAA over about 9 frames per second. This helps smooth out the picture considerably. So the newer cards will support the same old engines running with full-scene anti-aliasing at 4x at a "usable" framerate. No big change for coding there.

      Another thing John talked about in his last remarks, though, was poly count. Your models and scenes can have beaucoup more polys when you juice up the core speed on a new processor, making the whole gaming experience a lot more realistic-looking.

      John also talked in previous .plan files about vertex and pixel-shading, and how applying multiple lighting effects on single pixels can make things a lot cooler in actual gameplay. The eyecandy factor for this is hella-big.

      As a side note, the one disappoitning thing is that while the GF4Ti cards (NV25 chipset) include a second Vertex Shading Unit in teh chip, there is *NO* dedicated pixel shading unit at all, as there was in the GF3. Why is this??

      They go into this in the Tom's article, and it sounds as though the NV25 still supports pixel shading versions 1.1 and 1.3 (whatever that means), but won't support 1.4 until the next chipset. And *THEN* they should be fully DirectX 8.1-compliant.

      On the other hand, why should that matter, as John Carmack uses OpenGL, not Direct3D. ;D

      --
      SlashSigTheorem: Humorous, Political, Critical, Constructive- If you have a .sig, someone WILL complai
    4. Re:A question for John Carmack by MisterBlister · · Score: 3, Insightful
      He meant that the Quake 3 engine runs fast enough on the lastest cards. Ie, buying a GeForce4 is not going to improve your Quake experience if you already have a GeForce2 GTS or so.

      Of course the Quake 3 engine runs fast enough on the latest cards, it was released last millenium! (1999)

      All of this changes this year when the new Doom engine is out -- as has been repeated to death, it will generally require a GeForce 3 or similiar card to run at a reasonable speed.

      The hardware makers are refreshing their products a lot faster than the game development houses can keep up, as these days its starting to take nearly 3 years (on average) to develop a top quality game (in part this is the fault of the newest hardware, more polygons == more complexity for the artist, etc). What this means for the average user is that getting the latest, greatest videocard is not a wise idea unless you have lots of money to burn and an itch to have the 'fastest' hardware. It will be months if not years until games catch up with the hardware, this delta between games and the hardware is likely to get even larger as we move forward; nature of the beast.

      And to answer the original question, though I'm not John Carmack what I'd like to see is more polygons, more fillrate and a more general programmable GPU interface allowing for really interesting code to be running on the video card.

    5. Re:A question for John Carmack by Anonymous Coward · · Score: 0

      IANJC, but I think I can try an answer.
      best use of an IAN.. acro ever. kudos.

    6. Re:A question for John Carmack by Datafage · · Score: 2
      As a side note, the one disappoitning thing is that while the GF4Ti cards (NV25 chipset) include a second Vertex Shading Unit in teh chip, there is *NO* dedicated pixel shading unit at all, as there was in the GF3. Why is this??


      Um, yes it does have a dedicated pixel shader. It still only has one, like the GF3, though it's faster. Where did you get the idea it doesn't?

      --

      Nicotine free Amish .sig.

    7. Re:A question for John Carmack by Geek+In+Training · · Score: 1

      Sorry, you're right. I was thinking of the MX, not the Ti.

      --
      SlashSigTheorem: Humorous, Political, Critical, Constructive- If you have a .sig, someone WILL complai
    8. Re:A question for John Carmack by Anonymous Coward · · Score: 0

      I am not John Carmack...Heh...That raised a smile, thanks.

    9. Re:A question for John Carmack by mr3038 · · Score: 2
      it seems that with the previous generation of 3D cards, the technology had reached the point where any game with a reasonable game engine could be run at 1024X768x32bit with all the detail goodies turned on at framerates that were completely playable.

      IANJC, but...

      If your GPU can run 1024x768 with all goodies on, then there clearly isn't enough goodies to select from. Have you seen Final Fantasy/Shrek/Monsters Inc? Every one of those look a lot better than any computer game even from basic NTSC set. And that's much worse than 640x480! Clearly we need much more polygons, better lighting calculations and what not. The current trend is to run the same old games with ever higher resolutions - what's it good to be able to see individual polygons more clear? Is it somehow cooler to view borders of polygons instead of pixels and spend hefty amounts of processing power on it? Vertex and pixel shaders sound to me exactly what we need.

      Currently we have like 20K polygons/frame. With 800x600 it makes average of 24 pixels/polygon. When we have more like 4 pixels/polygon, then it's the time to increase resolution. I'd say 200K polygons/frame should look pretty good at 1024x768. Make that times 10 for even remotely realistic looking results. The problem I'm seeing is unevenly distributed polygons. There's 10K polygons used to figure in the distant taking 20x20 pixels from screen and in the same time there's only 2400 polygons used to render the rest of the world. When largest polygon on the screen has less than 10 pixels I'm happy.

      And when we have GPUs and game engines that are able to display Final Fantasy looking graphics I will compare to the real movies.

      --
      _________________________
      Spelling and grammar mistakes left as an exercise for the reader.
  38. Ti200 126 MB by pctainto · · Score: 1

    Tom's also has an article on the first cards by Leadtek and Gainward to incorporate 128MB onto a GeForce3 Ti200 card. Interesting results.... Makes you wonder how long until 128 megs of video memory is standard. Only ID knows that...

    --
    I think my principles are reachin' an all time low
  39. Oh *come* on! by InnereNacht · · Score: 0, Troll

    (Flamebait powers on)

    What is it with you guys? Every time something comes out on a review site like Anandtech, Tom's, or wherever else you whore it out? Us poor folks who actually read those pages on a daily basis end up with unloadable pictures and pages at time due to their sites being partially slashdotted.

    I just don't understand why it's so hard to get YOUR OWN INFORMATION. Why not link to a report on nVidia's site instead of an independent reporter? Especially one that you link to (literally) 3 times a week? Please.

    All I ask is that you be a little more original. Don't link to Tom's/Anandtech every time they update.

    1. Re:Oh *come* on! by Rik+Sweeney · · Score: 1

      What do you think Slashdot is for? I'll tell you what it's for:

      It's so that people like me don't have spent hours trawling through every single damn website for new information.

      What do you think the Times is for? It's for people who don't have time to travel the world every day to find out what's going on.

      And besides, if you view these pages as often as you say this should be old news to you now.

    2. Re:Oh *come* on! by InnereNacht · · Score: 1

      Believe me, I do... But time and time again it just seems like they have less and less original features. Maybe it's just me. Who knows/cares.

  40. Tom's is a rag by BigChigger · · Score: 0, Troll

    If it were on paper, I wouldn't even use it to put down for the puppies. He (they) destroyed his credibility with that Microsoft ad disguised as an X box review the other day. Pah. BC

    1. Re:Tom's is a rag by Anonymous Coward · · Score: 0

      I agree.

      I gave up a while ago, got tired of all the fricken graphs - bored me to death.

    2. Re:Tom's is a rag by Anonymous Coward · · Score: 0

      Yea I hate having to actually think too. God what is he thinking posting pages of valid benchmarks showing how these cards preform under a variety of todays games?
      I mean why would that be even remotely useful to anyone spending their hard earned money?
      I'm like you, just tell me what to buy and take my money. Detailed reviews are for intelligent people, and like you I want nothing to do with them.

  41. What else is there? by Galvatron · · Score: 3, Interesting
    Seriously, are there any competitive alternatives to NVidia these days? Personally, I'm starting to think about replacing my TNT2, but I'd kind of like to get something with open source linux drivers. At the same time, I don't want to have to go back to a Voodoo 5 or some shit like that just because it is open.


    So, does any company make good graphics cards with open specs?

    --
    "The question of whether a computer can think is no more interesting than that of whether a submarine can swim" -EWD
    1. Re:What else is there? by ectospasm · · Score: 1

      I know that NVidia has a driver you can download that supports the GeForce3 and earlier. Don't think it's really open, but it worked for me on my GeForce3 Ti/200. I think there's a mini-HOWTO on setting it up for XFree86, can't find the link.

      --


      We are the music makers. We are the dreamers of the dreams.
    2. Re:What else is there? by subsolar2 · · Score: 1
      I would suggest you get a Radeon 7500 or possibly 8500 and use open shource drivers in XF86 4.2.0. This is what I've done since I could never get nVidia's Binary drivers to work with my old TNT card that I've had for years.

      The 7500 works with 3D acceleration under XF 4.2.0 if you don't mind building your own drivers since it's hard to find a binary release for many distros yet. The 8500 although a better card, does not currently have accelerated 3D support under XF86.

    3. Re:What else is there? by crush · · Score: 1

      ATI Radeon 7500, 8500. Supported in XF86 4.2.0. Rpms available with RH Rawhide to ease installation pain (kernel-drm etc.). Also if you're considering spending $400 or so then there's the FireGL type of card.

    4. Re:What else is there? by Odinson · · Score: 4, Insightful
      Seriously, are there any competitive alternatives to NVidia these days?

      Strangly few slashdoters want to talk about this.

      Personally, I'm starting to think about replacing my TNT2, but I'd kind of like to get something with open source linux drivers. At the same time, I don't want to have to go back to a Voodoo 5 or some shit like that just because it is open.

      I totally agree. Not only would I buy such a card myself but I would advertise it to everybody I know as the best(most flexable) solution.

      So, does any company make good graphics cards with open specs?

      The Raedon 7500 (AIW as well?) is the best non-nvidia card in xfree (4.2) right now.

      The Xfree guys are working on the 8500, but who knows.

      The problem is a one-two punch

      Nobody bothers to try with Linux since good free closed source drivers are made availible.

      Nvidia bought one the players and shrunk it two a two way race.

      I would care less if Nvidia had bought 3dfx or released their own closed drivers, but both.....

    5. Re:What else is there? by teg · · Score: 2

      Note that the 8500 is supported in 2D only, FTTB.

    6. Re:What else is there? by wysoft · · Score: 1

      Also if you're considering spending $400 or so then there's the FireGL type of card.

      The FireGL is not a good choice for games. It is designed to draw high-polygon models at fast speeds with extreme accuracy. Hand it any game with massive amounts of textures and it will start to choke.

      Likewise, when you GEForce starts to choke on high polygon models in Rhino 3D, the Fire GL will still be pumping them out velvetty-smooth :)

      --
      -- I'll cut you up so bad, you'll wish I'd never cut you up so bad!
    7. Re:What else is there? by Galvatron · · Score: 1

      Great, sounds like the ATI Radeon 7500 for me then. It's supposed to be more or less comparable to the GF 2, right?

      --
      "The question of whether a computer can think is no more interesting than that of whether a submarine can swim" -EWD
  42. Best Buy by antisocial77 · · Score: 3, Redundant

    Um... this has to be a mistake, but apparently Best Buy is letting you Pre-Order these little slices of heaven for $129.00
    Check it out.

    1. Re:Best Buy by InnereNacht · · Score: 1

      *laughs*

      Hah... Nice! Thanks for pointing that out, I just pre-ordered one. Now let's see how long it takes before they call me up and go "Uhh, sorry. We done fucked up."

    2. Re:Best Buy by Anonymous Coward · · Score: 0

      Woo, and I got free shipping, too!
      Thanks Best Buy!

    3. Re:Best Buy by Mr+Krinkle · · Score: 1

      WOw
      that was one of the better deals I have gotten in a long time. And given that most companies have just been settling these price problems. As long as they don't try to say that this was a pre-pay. But it did not say that anywhere on the website. SO slashdotter's make bestbuy's stock go down. Happy Shopping.

      --
      I am 31337 or something.
    4. Re:Best Buy by 3am · · Score: 1

      how much would you expect it to go for? the last time i replaced my video card was 3 years ago, and i bought it used from a friend, and i haven't kept up on the prices.

      --

      A: None. The Universe spins the bulb, and the Zen master merely stays out of the way.
    5. Re:Best Buy by MJArrison · · Score: 2, Informative

      The same thing happened on a $900 19" Toshiba monitor at buy.com last year. It was listed for $100 something. Thousands of people ordered it. There was a class action lawsuit, and each person that ordered (myself included) it got a ended up getting a check for $45.

      Bottom line: Go order it, even if you don't get it, you might get some cash out of the settlement.

    6. Re:Best Buy by Anonymous Coward · · Score: 0

      Tom's Hardware says $400

    7. Re:Best Buy by Anonymous Coward · · Score: 0

      You're a dumbfuck. Now you're definitely not going to get it.

      Or at least, the dumbfuck who told you about it is a dumbfuck. Posting it on Slashdot was pretty dumb anyway.

    8. Re:Best Buy by servanya · · Score: 1

      I can't believe you got sooo much karma for that! The person before you posted it, saying that he wasn't going to post the link. All you do is post the link and get +5??? The Anandtech hotdeal effect is great enough, and now that we have added the /. geeks to this "deal" it surely won't go through.
      Oh well, I ordered one! I've always wanted to sue a large corporation :)

    9. Re:Best Buy by Anonymous Coward · · Score: 0

      Man this blows, you can't join Best Buy unless you are in the United States! :-(

    10. Re:Best Buy by hyoo · · Score: 2

      NNNOOOOOOOO... BestBuy doesn't allow Canadian accounts!!!!!!!

    11. Re:Best Buy by An+Ominous+Coward · · Score: 2
      Oh well, I ordered one! I've always wanted to sue a large corporation :)


      Enjoy your first loss, then. The only way you'd win a suit is if they billed your CC for the higher price without your knowledge, or if they shipped you something different that was actually worth the amount you paid and would not accept returns.

    12. Re:Best Buy by amaiman · · Score: 1

      Well, I ordered mine. Maybe we'll get lucky. I guess they have to either fill the order or cancel it. They're not allowed to change the price and then charge us $400 without asking us first, right?

    13. Re:Best Buy by Julius+X · · Score: 3, Informative

      Prices and availability are subject to change without notice. Errors will be corrected where discovered, and Best Buy reserves the right to revoke any stated offer and to correct any errors, inaccuracies or omissions (including after an order has been submitted). Best Buy may, at its own discretion, limit or cancel quantities purchased per person, per household or per order. These restrictions may include orders placed by the same BestBuy.com account, credit card, and also orders which use the same billing and/or shipping address. Notification will be sent to the e-mail and/or billing address provided should such change occur.
      -From the BestBuy website.

      So this means that this probably won't be honored. Bummer.

      --

      -Julius X
      remove "-whatkindofspamdoyoutakemefor-" from email to send
    14. Re:Best Buy by Anonymous Coward · · Score: 0

      This is probably BestBuy's cost and got confused in the site. Which would mean that the normal $399 this will cost is a hell of a markup for these guys!

    15. Re:Best Buy by crush · · Score: 1

      It's slashdotted you swine! Stop it! Go away!

    16. Re:Best Buy by Jaeger- · · Score: 1

      i already got in on this at AT forums... but anyways, someone asked what this was supposed to be selling for... more like $399!

      --w

      --
      E V E R Y T H I N G I W R I T E I S F A L S E
    17. Re:Best Buy by NotTheAntiChrist · · Score: 0

      Woops. I just tried to place my order, and mid order they finally caught on. The item is now blocked from ordering.

    18. Re:Best Buy by crush · · Score: 1

      Hah. After trying to checkout it merely popped up a little window saying that the item wasn't available for delivery or pick-up and redirected me to its "Think-About-It". Bah.

    19. Re:Best Buy by ph0rk · · Score: 2, Informative

      price has been fixed. Now, will they cancel my order? ;)

      --
      semantics are everything!
    20. Re:Best Buy by servanya · · Score: 1

      I know, but I can dream, right?
      :(

    21. Re:Best Buy by amaiman · · Score: 1

      It can be ordered again now, but it's showing the correct price of $399.99. I wonder if they'll honor the price of $129 for those of us (like me) who got their order in in time? Are there any laws that require them to do so, or can they duck out using their 'We reserve the right to correct typographical errors' clause?

    22. Re:Best Buy by SamBeckett · · Score: 1

      I think one could sufficently argue that $129.99 has a sufficent hamming distance from $399.99 that I can't be considered a typographical error.

      i.e,. H(129.99, 399.99) = 2
      in binary

      1000 0001.1111...
      1 1000 1111.1111...

    23. Re:Best Buy by moonsammy · · Score: 3, Informative

      No, Best Buy's cost is most likely somewhere in the neighborhood of $350-$375. They make a *huge* profit on things like cables, but computer parts are usually pretty reasonably priced. I bought a Radeon 8500 from them a few months ago using an employee discount, and the price dropped from about $290-$260. I imagine the ti4600 is quite similar in markup.

    24. Re:Best Buy by gdyas · · Score: 2

      Best Buy reserves the
      right to revoke any stated offer and to correct any errors, inaccuracies or omissions (including after an order has been
      submitted)


      IANAL, but no entity can "reserve a right" it never had to begin with. It's thoroughly possible that you could make Best Buy honor their offer in a court, depending on laws wherever you are.

      For example, I could post a sign on my front door that says I "reserve the right" to search you if you come into my house. Of course, it's all BS because I never had the right to search you to begin with, and thus cannot reserve such a right. In this sense, it's just a meaningless turn of phrase thought up by company lawyers to let you think you've divested yourself of rights you never gave up. The sales tactic of bait & switch, even on the internet, is still bait & switch, and isn't looked upon kindly by judges no matter where you live. I'd say give it a shot.

      --

      The only tool you've got against psychosis is experience.

    25. Re:Best Buy by MoneyT · · Score: 1

      Go back up a level from this reply and someone posted the terms of agreement for bestbuy's site, sorry, they dont' have to honnor it.

      --
      T Money
      World Domination with a plastic spoon since 1984
    26. Re:Best Buy by amaiman · · Score: 1

      Well, it's the end of the business day (on the East coast), and they haven't cancelled my order yet.

      I wonder if they purposely post stuff with a low price like that for a short period of time just for the advertising value?

    27. Re:Best Buy by sludg-o · · Score: 1

      Yep, it's $400 now. Must have been an error.

    28. Re:Best Buy by Anonymous Coward · · Score: 0

      to advertise the fact that they lie about prices? yes.. i'm sure that's what they're doing.

    29. Re:Best Buy by Anonymous Coward · · Score: 0

      They've cancelled the orders

      See Best Buy Orders cancelled :-(

    30. Re:Best Buy by amaiman · · Score: 1

      Dear Best Buy Customer,

      Thank you for your recent graphics card order.

      A recent systems error on our web site allowed you to purchase the VisionTek GeForce4 Ti 4600 Graphics Card at $129.99. The actual price for this item is $399.99. Due to the nature of this error, we have canceled your order for this item. We apologize for any disappointment this cancellation may cause.

      We would like to inform you that the error has been fixed, and if you are still interested in ordering this product, please visit http://www.bestbuy.com/ComputersPeripherals/detail s.asp?e=11099619&m=488&ca
      t=521&scat=522 to place your order again. This card is available as a special pre-order. It will begin shipping on 3/4/2002.

      Thank you for your understanding. Please do not hesitate to contact us with any questions or concerns.

      Best wishes from Best Buy,
      The Customer Care Team

      ---

      Darn, they finally caught the orders. I guess we have no recourse, since their posted policy allows them to cancel orders. I read a post on here about them not being able to reserve such a right, since they technically never had it in the first place. Can someone give some more insight into this?

    31. Re:Best Buy by isoteareth · · Score: 1

      A quick read over a summary of my state's laws in this area leaves me unsure. Blasted legal complexity ;)

  43. Nope. by Anonymous Coward · · Score: 0

    There are a few hundred thousand animators out there who actually need the fastest cards out there.
    But in reality computer gaming is a big American and world pastime at this point. A big enough number of people are willing to spend $200 every year on a new video card justifying Nividia's crazy release cycle. Trust me if there was not an insane demand for this new technology Nvidia would not being doing as well as it is. And no they have has not got to where they are today by simply marketing. There is a true demand for faster cards and will always be until we have infinitly scaling cards.

  44. Oh well by Anonymous Coward · · Score: 1, Interesting

    Not everyone who reviews hardware gets a card. There are thousands of sites like yours on the net and they all can't get cards. Instead of whining about it on Slasdot maybe you should wait a few weeks and try again.

    Then again after bad mouthing them you have pretty much guarenteed that you'll never get a card again from them.
    Stupid move if you ask me. I hope you feel better after complaining.

  45. Here are the links to the RealVideo movies by fluor2 · · Score: 3, Informative
    here are the links for the gf4 in action. i think the resolution is pretty high. I can't wait for the Doom3 on this card.

    Squid
    Wolfman (i guess this is the best)
    Tidepool

    Looks like they had some spelling errors on some of the videos (they spelled content as contnent).

    1. Re:Here are the links to the RealVideo movies by donglekey · · Score: 2

      I can't believe this hasn't been moderated up further, the wolfman one doesn't even look like a game. It would have been impressive by itself even 3 years ago, that fact that it is realtime blows me away.

    2. Re:Here are the links to the RealVideo movies by donglekey · · Score: 1

      Actually that would be impressive animation by any standard not just 3 years ago but today. Jesus fuckin tits.

  46. Re:Is this really needed? by laserjet · · Score: 2

    Will someone elighten me on this whole fps thing? I am just a casual gamer, but normal TV is just under 30 fps, and it looks like full motion video. So, could you evn tell if something was over 30fps? At a certain point your eyes wouldn't be able to detect any difference, correct? If you can get 30 fps, is there any real advantage to having, say, 50fps?

    --
    Moon Macrosystems. Sun's biggest competitor.
  47. Re:Is this really needed? by Toraz+Chryx · · Score: 1

    Inefficient?.. no
    using models with 20x the polygons of the games of a few years ago, yes.

    Don't confuse slowdown due to added features with random code bloat..

    they CAN be related, but it's not inherent.

  48. Geforce4... Wowee... by Talez · · Score: 2, Interesting

    More shaders, More pixel pipelines, More memory bandwidth... whoopee...

    When the hell are they going to ditch the antiquated scanline rendering method and go work on some tile based rendering methods?

    Hell, the reason why the Geforce line has to keep doubling its fill rates every generation is because its architechture is so god damn ineffecient. Look at the memory bandwidth requirements for the cards! Instead of using the relatively limited bandwidth of AGP for streaming textures from main memory (where it should god damn be) to the texture cache, the card is busy wasting bandwidth on the damn Z-buffer (which would be eliminated if they implemented hidden surface removal like the PowerVR chipsets).

    Also, tile based renderers scale better. You stick another graphics chip in, you instantly double the performance of the graphics card because you can process 2 tiles at once.

    How about seeing some new innovation in the field rather than just adding a few new pixel pipelines and a shader that nobody has any freaking idea on how to use!

    1. Re:Geforce4... Wowee... by filtersweep · · Score: 1

      It's just a microcosm of the PC biz in general- using brute force rather than a coordinated effort.

      PC architecture doesn't take into account the big picture, the total design as a whole. Performance ends up being the sum of a bunch of different parts working relatively independently- each overpowered with tons of traffic jams... like driving your turbocharged sports car in city traffic- at rush hour no less. We fear the disruption of tearing up the roads and redesigning them from scratch because we already have so much invested in them and we are dependent on them.

      We've come to appreciate (and expect) the modularity of picking and choosing our parts, but at what cost?

      Add the bloated OS overhead into the equation and if anything it feels like we are losing ground.

      Oh well... it isn't like it is going to change anytime soon.

      --


      Those that suggest you "dance like no one is watching" really want to see you make a complete fool of yourself.
    2. Re:Geforce4... Wowee... by CrazyBrett · · Score: 2

      Ah, but then there'd be no reason for everyone to go out and buy $400 video cards every few years! It's the same reason Microsoft keeps adding "features" to Windows instead of making it more efficient. If adding more performance to your video card was as easy as dropping in a $50 processor, Nvidia executives wouldn't be able to afford NEARLY as many fancy cars!

      Progress and business are often mutually exclusive.

    3. Re:Geforce4... Wowee... by linzeal · · Score: 1
      Personally my bet is on powervr to bring tbr to the masses. My kyro 2 runs at 175 mhz with SDR memory and easily beats a gf2 ultra 250mhz with DDR memory at most resolutions so there is far more room for improvement on the kyro side.

      The rumored kyro 3 offering soon may to have to compete with nvidia's new tbr patent dated the 5th of febuary. Let's hope the best video card wins and nvidia doesn't just crush them with dirty tactics (warning pdf file linkage).

    4. Re:Geforce4... Wowee... by Anonymous Coward · · Score: 0

      Just a random thought on your sig.

      There's big difference between people killed in violent riots and those killed in suicide bombings. Perhaps if the Palestinian authority could honor a truce (and given their involvement with groups who's sole purpose is the destruction of Israel, I doubt this will occur), Israel would end it's occupation.

      And I could care less if you agree with me. But having what amounts to a scorecard in your sig is disgusting.

      How about you limit you links to electronicintifada to 'Palestinian Intifada' discussion threads, rather than forcing it into stories on the newest graphics card?

    5. Re:Geforce4... Wowee... by LinuxParanoid · · Score: 3, Interesting

      First of all, nobody uses scanline rendering. Maybe NEC PowerVR if they're still around. 'Scanline' as most graphics guys use the term means you do hidden surface removal with something like Brezenham's algorithm rather than a Z-buffer. But everybody uses Z buffers and, as far as I can tell, a 'sort-middle' approach.

      Second, tile-based rendering has been tried many many times, both by high-end graphics companies (HP's PixelFlow effort a few years back) and by low-end companies (PowerVR's scanline approach, Dynamic Pictures did tiles under the covers IIRC, MS Talisman, PixelFusion, Gigapixel, and others I'm no doubt forgetting of the 40+ PC 3D companies that were around 5 years ago...). Basically it's a loser. It doesn't fit well with DirectX and OpenGL APIs, it creates almost as many problems as it solves (e.g. load-balancing among tiles, bandwidth-sucking data overlap/duplication among tiles), and the marginal improvements it might generate in theory in speed are outweighed by the retraining time required for graphics developers worldwide to learn programming techniques oriented around tile-based hardware. I could describe these problems in more detail if you indicate interest in a follow-up posting, but I don't have the time now in the middle of the day.

      Pixel and vertex shaders are at least relatively innovative. If they can figure out how to tie together not just 2 or 4, but 8 or 32 together in a simple, yet flexible and comprehensible way (I saw Pat Hanrahan give a proposal on how to do this at Eurographics a couple years ago) that makes it easier for developers to use them, that'd be an innovation in parallelism that really pays off IMHO.

      --LP

      Disclaimer: Any 3D expertise I have is a bit rusty. Feel free to correct any technical misstatements.

    6. Re:Geforce4... Wowee... by Anonymous Coward · · Score: 0

      What is disgusting is not the previous poster's sig, but Ariel Sharon. A war criminal, he now uses the army as his own terrorist vehicle. The protests and walkouts of the reservists is no surprise.

    7. Re:Geforce4... Wowee... by Performer+Guy · · Score: 3, Insightful

      Nonsense, who moded this to 5?? This guy doesn't have a clue. This card is the fastest, the policy of whatever works should apply, and will ultimately win in the market, people have tried deferred shading and tiled approaches, and while the NVIDIA system is not a scanline approach, it is not the scheme you probably envision that's WHY it's the fastest. The other approaches failed, and many of the people who worked on them now work for NVIDIA. There are hundreds of engineers at NVIDIA who make these design decisions based on what will work in terms of power requirements, implementation, programmability, speed and a host of other reasons. NVIDIA leads in performance because they get this right. Programmers DO know how to use the programmable shaders, but there are other more traditional ways to use this hardware, and the other pixel pipeline will help even simple multitexture applications too. Even scanline systems can scale very nicely, so the scalability of the tiled approach is just not true, you seem to have forgotten Voodoo SLI, but there are other ways to scale graphics systems too. Your post is a plea to support your pet favourite graphics scheme, but there are detailed technical issues to be considered beyone the glib appeal to emotion. The facts and NVIDIAs performance speaks for itself, and your post is the graphics equivalent of complaining that Ford doesn't make water powered cars.

    8. Re:Geforce4... Wowee... by Performer+Guy · · Score: 2

      Did it ever occur to you that their approach is difficult to clock as highly? Clock speed is a function of design, deep pipelines with many stages lead to faster clocks. It's not the case that you can take any design and clock it to the performance of any other. The NVIDIA chips are designed intentionally to support high clock speed. Your kryo2 with a lower clock is not an innate benefit, look at the overall performance. I wish people would stop spreading this ad hominem rubbish about graphics design, anyone can look at the benchmark results and see what the facts are. NVIDIA wins on performance, why some people look at NVIDIA (the winner) ans say, you should design your chips like Kryo(the looser) is a mystery. If they designed like kryo, they'd perform like kryo, and you'd all be complaining about ATI being fastest using the 'wrong' technology.

    9. Re:Geforce4... Wowee... by ToLu+the+Happy+Furby · · Score: 5, Informative

      More shaders, More pixel pipelines, More memory bandwidth... whoopee...

      When the hell are they going to ditch the antiquated scanline rendering method and go work on some tile based rendering methods?


      Probably never, and for very good reason. Tile-based rendering is a very efficient architecture whose time has already come and gone.

      For those who don't know, tile-based rendering divides an image up into a number of smaller squares ("tiles") and renders them independently, as opposed to the traditional method ("immediate-mode rendering") of rendering an image one polygon at a time. The major benefits claimed for tile-based renderers are that the process is more parallelizable (no risk of two chips rendering to the same area if they are working on different tiles) and that it is an easy modification to check each polygon's z-buffer (its distance from the camera) as you add it to the poly-list for its tile, and then to only texturize those polygons which are not occluded (i.e. actually visible). This is in contrast to the traditional immediate-mode rendering algorithm, where polygons are textured more or less in random order, leading to situations where a polygon will go through the entire process of being textured and rendered, only to later be completely covered up by a later poly--a situation which wastes a lot of (especially) memory bandwidth, fetching all those useless textures and such.

      Cool! Sounds great! Let's hear it for tile-based rendering! Too bad ATI and NVIDIA have clearly never ever heard of this miracle technique! After all, it's not like they would ever make (gasp!) an informed choice not to use it!

      Well...not so fast. Basically what we've seen is that tile-based rendering offers two potential benefits: it eliminates *some* of the complexity of enabling multi-GPU implmentations, and it uses quite a bit less memory bandwidth in the base case. The problem is that both of these supposed benefits really buy you very little when designing a consumer-level graphics card today.

      First, the problem of "dividing up the work" isn't really what's preventing multi-chip graphics cards these days. Indeed, it's really a rather easy problem. Here's a clue: have alternate chips render alternate frames. Gee...that wasn't so tough, now was it? Well, no. But the other problems of implementing a multi-chip card for the consumer market sure are. For example, we have our choice of implementing an (expensive, performance gating) point-to-point bus to handle memory traffic (and have memory bandwidth/chip cut in half anyways), or of completely mirroring the memory, using twice as much for the same capacity (expensive). Then there's the cost of a second chip (expensive), the cost of packaging the second chip and connecting it to memory (expensive), and the cost of the extra power and cooling, the cost of trying to squeeze it all onto one card (results in a bigger, more expensive card; may gate clockability). And this is without mentioning the extra development and debugging time that goes into getting a multi-chip solution to work correctly. (In general this is one of the most difficult issues design engineers face.) Golly, it's almost enough to make you remember how when 3dfx tried to make a multi-chip product it was 6 months late, the single-chip card was far too slow, the double-chip (and cancelled quad-chip) card too expensive, and, due to the release delay, no longer competitive. (OTOH John C has hinted that a scalable multi-chip architecture might be on the way from one of the major players. Tie that in with the fact that Anand reports the GF4 will be the last to use the GF name, and that NVIDIA owns the remnants of 3dfx, and I start scratching my head...)

      Second, the problem of memory bandwidth. Or rather, the former problem of memory bandwidth. Yes, the traditional rendering pipeline is very inefficient with memory bandwidth. Thing is, the prices on high-speed DDR have been coming down so fast that it hardly matters. You can find a Radeon 7500 with 64MB of 128-bit-wide DDR running at 2x230 MHz (i.e. 7.4GB/s bandwidth) for as low as $85 on pricewatch.com. (Actually there's one for $79 but it may be mislabeled.) The memory is probably less than $30 of the cost. Or maybe even less--the 64MB and 32MB GF2Pros (6.4GB/s bandwidth) only differ by $6. And the new GF4 MX460 hits the street with 64MB of 2x275 MHz DDR (8.8GB/s) for $179, list, on a brand new card.

      As for the price premium of using relatively high-speed DDR instead of the same amount of SDRAM, it's pretty neglibible. Even for the highest speed DDR it's not such a big deal. Sure NVIDIA charges an extra $100 for another 25MHz on the GPU and an extra 1.6GB/s from the memroy (GF4 Ti4600 vs. Ti4400), but that doesn't mean it costs them anywhere near that much. (depending on GPU yields) It just means they like to bilk those in the $400-for-a-video-card crowd for the full $400. So how much does the stuff cost? Well...Hynix recently announced samples and volume production of 2x375 MHz x32 DDR selling at $10 for 128Mbit chips. That means $40 for 64MB of 128-bit-wide DDR with 12GB/s bandwidth. Not too shabby.

      Ok, ok...so maybe the benefits of tile-based rendering don't really mean all that much in today's consumer GPU market. But better is better: why wouldn't ATI and NVIDIA use tile-based architectures for the benfits it does provide. After all, it's not like there might be some (gasp!) downsides to tile-based rendering!

      Well, actually, there are. For one thing, it's more difficult to design a tile-based GPU and get it running at high speeds. For another both NVIDIA and ATI have years and years of research and experience with implementation techniques and algorithms for immediate-mode renderers, much of which wouldn't apply to tile-based designs.

      For another, neither ATI nor NVIDIA really uses traditional immediate-mode rendering anymore. Instead they use modified immediate-mode rendering, with lots of algorithmic tricks and tweaks to lessen the memory bandwidth inefficiencies of traditional immediate-mode rendering. Things like lossless z-buffer compression and various early polygon-culling algorithms. No they aren't quite as effective in reducing overdraw as tile-based rendering, but they provide quite a significant benefit. Indeed, the GF4 Ti4600 has more or less caught up with the (tile-based) KyroII in Kyro's own villagemark benchmark, which is contrived entirely to test massive overdraw of the sort which is never encountered in a game. The KyroII is only 8 months old. Sure it's much much cheaper than a Ti4600, but if Kyro can barely keep the lead in the one benchmark specially designed to make the case for tile-based rendering then something is wrong here.

      Meanwhile there are very serious issues with the ability of tile-based rendering to scale to meet future challenges. In particular, the tile-based rendering algorithm works very naturally so long as there are no polygons which find themselves spread into more than one tile, and so long as you don't use transparent or translucent textures. Of course it's not that tile-based chips can't handle these situations--the KyroII is here and works just fine, after all--but just that they require complicated workarounds which are more inefficient than for immediate-mode rendering, which handles these cases naturally.

      The problem is that both cases are going to be more and more likely as graphics continue to improve. As tile-based rendering tries to scale with increasing scene polygon counts and resolutions, you get more tiles per scene and many more polygons crossing tile boundries. And as graphical effects get more realistic, the alpha channel (i.e. transparency) starts coming into play more and more. Indeed much of the recent research in non-real-time computer graphics has focused on adding translucent "subsurface" reflections to the ray-tracing algorithm. This (and approximations of it) is the sort of thing that future pixel shaders are going to be called on to do, and tile-based rendering is a bad match for it.

      Indeed, most of the recent advances in graphics are pointing towards a world in which the assumptions which tile-based rendering is based on no longer hold. How, for example, does tile-based rendering handle cubic environment mapping across tile boundries, or cast dynamic shadows across tile boundries? What happens if a dot3 bump map extends a texture from one tile into another? I'm sure clever solutions can be found to these and all the other dozens and dozens of issues that will arise when you try to mix DX8-style effects and tile boundries, but the main point is that tile-based rendering was an algorithm developed under two assumptions which increasingly do not hold:

      1) If one polygon occludes another, the other's texture will never be visible to the camera;

      2) Objects in one section in the screen can be rendered without reference to any other parts of the screen.

      Of course, we may never know the difficulties of trying to make a DX8-compliant tile-based renderer; after all, the KyroII hasn't even made it to DX7, since it is still missing integrated T&L. I have no idea whether this is because of any difficulties integrating T&L with a tile-based rendering pipeline (can't think of why it would be a problem, but it may be), or just because the Kyro doesn't have the money or manpower behind it to keep up with 3 year old technology, but this lack is already preventing the KyroII from competing effectively with the cheaper GF2MX on modern high-poly games. I am pretty sure that integrating a programmable pixel shader into a tile-based architecture would be pretty tough, if not pretty impossible.

      Which brings me to the main point: you started out writing "More shaders, More pixel pipelines, More memory bandwidth... whoopee..." and in a sense, this is the right attitude. To which we should very quickly add "tile-based screen division...deferred rendering algorithm...whoopee..." All these technical details only mean something insofar as they give us the capability for more realistic graphics--this means high FPS, high color depth, higher resolutions, lack of aliasing problems, high-quality mip-mapping/anisotropic filtering, realistic--or even dynamic--lighting and shadows, realistic and/or impressive pixel effects, high polygon counts, useful and realistic vertex effects, etc.--for a reasonable price. It is pretty damn hard to argue that the last few years, under NVIDIA's leadership (and ATI's pursuit) have not resulted in huge improvements on these measures. Again, the new GF4 Ti4600 may be ridiculously expensive and may not change your experience with today's games very much (besides enabling 1600x1200x32 with 4xAA at playable framerates), but when the new Doom game comes out, a card with similar specs and selling for ~$100 will bring you decent performance on an engine which offers a totally new level of graphical realism. Same thing when Unreal Warfare, Unreal 2, Deus Ex 2, and all the other Unreal 2-engine games start coming out. Believe me, a GF4 caliber card will improve the experience of playing those and later games significantly over a GF3 and especially a non-DX8 compliant card like a GF2 (and, sadly, a GF4MX). And, believe me, those games are going to provide significantly more realistic graphical experiences than those of today.

      Immediate-mode rendering is doing just fine, and the GF4 marks an evolutionary but very significant improvement to the state-of-the-art. A switch to tile-based would require significant retreading to reach the same level, and might form a poorer basis for future improvements. But, if I'm wrong, then ATI and NVIDIA will make the switch. Believe me, they know all about tile-based rendering, and NVIDIA even owns Gigapixel (via 3dfx) and their tile-based rendering engine. I think they'll stick to modifications of immediate-based rendering, but no matter what they do it will be whatever they think offers the best graphics performance at the lowest cost to them.

      And now to correct some minor misconceptions in your post:

      Hell, the reason why the Geforce line has to keep doubling its fill rates every generation is because its architechture is so god damn ineffecient. Look at the memory bandwidth requirements for the cards!

      The reason the GeForce line increases its texel fill rates continually is because consumers want to run new games which have higher multi-texturing requirements (Carmack has said Doom3 will have something like ~8 textures/pixel), and to run existing games in higher resolutions and at higher FPS.

      The memory bandwidth "requirements" for the cards don't matter, only the prices. If a recent card with 7.4GB/s only costs $85 (Radeon 7500) and a brand new card with 8.8GB/s lists for $179, then the costs of increasing memory bandwidth are obviously not so terrible. Today's $400 card is next year's $80 card. Similarly, immediate-mode rendering's inefficiencies need to be measured according to their dollar costs, not their bandwidth costs.

      Instead of using the relatively limited bandwidth of AGP for streaming textures from main memory (where it should god damn be) to the texture cache, the card is busy wasting bandwidth on the damn Z-buffer (which would be eliminated if they implemented hidden surface removal like the PowerVR chipsets).

      ???

      First off, textures most certainly should not "god damn be" in main memory! The AGP bus is there to stream vertex data from the CPU (pre- or post-transformation, it's the same amount of data). That's all it's there to do, and good thing, too, because today's high-poly games can already generate enough vertex data to make AGP 2x a bottleneck, and those of a couple years will do the same to AGP 4x. (Which is why AGP 8x is on the horizon.) Increasing the bandwidth of a bus from the northbridge across the motherboard through a slot to an add-on card is a whole lot harder than increasing the bandwidth from soldered DDR to a soldered GPU a few centimeters away. AGP should only carry the data which it absolutely is forced to--namely initial vertex data from the game's engine running on the CPU.

      Z-buffer lookups only waste bandwidth between the GPU and the on-card memory. Technically, you don't eliminate z-buffer lookups with a tile-based architecture; you eliminate texture lookups (and texture application) on occluded polygons. However, by dealing with a small tile at a time, you can read all the z-buffer data for the tile in from memory all at once, and store it in an on-chip cache until you're done with that tile. (This is essentially why higher poly-count games mean smaller and smaller tiles.)

      And last, they do implement hidden surface removal techniques, like I pointed out before, even though they are less effective than with a tile-based architecture.

    10. Re:Geforce4... Wowee... by linzeal · · Score: 1
      Ok I'll bite.

      Did you even look at any of the links? TBR like it or not has to be implemented at some stage as theoretical DDR/Rambus/Embedded Sram memory bandwidth only takes fillrate so far. When overdraw is taken into account and corrected for a hard fillrate can act like a much larger one. The point is that Nvidia and ATI use far more bandwidth/cost to get the same performance as a kyro. Therefore when powervr uses higher spec memory and design they can take that performance gain along with them.

      Anandtech disagrees with you and your pushing for the overused ad hominem label here is baffling as you have not commented on my content at all but have pulled rabbits and god knows what else out of your ass.

    11. Re:Geforce4... Wowee... by NeMon'ess · · Score: 2
      Good God someone please mod this UP! I actually read the whole thing and it appears ToLu actually wrote this entire thing himself. This really is informative and even revealing of what might lie ahead in the video card market. Help ToLu out please!

    12. Re:Geforce4... Wowee... by DarthWiggle · · Score: 0

      You know, what disappoints me is that the muxel-crowd won't overlook the obvious shortcomings of the IMQ Refresh Paroxibot, especially the one that employs shadow-twist refiltering on the third pass. This sort of oversimplification of the Paroximast MMC process seems to bespeak a serious misunderstanding of the underlying one-flap architecture.

      The above may or may not contain a single shred of reality. I'm just enjoying a little jab at jargon... It's just 'cuz y'all know so much more than I do... Call it envy. :)

    13. Re:Geforce4... Wowee... by Performer+Guy · · Score: 2

      No you're just wrong, face it. Me pointing out that NVIDIA is winning on performance and that you are wrong in not da hominem. Look at the substance of my post, you have completely ignored what I said and called it emotion. Standing on the sidelines and bleating that NVIDIA doesn't design their graphics card the way you want it designed, is assenine (and that's being generous). Their card is the fastest, designing it your way it would not be.

    14. Re:Geforce4... Wowee... by Performer+Guy · · Score: 2

      P.S.

      I don't give a hoot what that web site thinks about graphics design. People who understand graphics hardware design work for companies like NVIDIA and ATI, they don't run web sites. The fact that NVIDIA is fastest right now is inescapable. The clock comparrisons you and others make is moronic, as I have said, and you ignored, clock is an integral part of a design. High clock is a design decision, a choice, not simply something you can increase at will. You ignore that fact, and fundamentally misunderstand these design issues, that is why you are wrong. Your comments are nothing but an emotional appeal to design things your pet favourite way, the problem is you are clueless about fundamental design issues and should keep your comments about NVIDIA to yourself. To criticize them for leading but not doing things your way merely indicates how clueless you are.

  49. You don't know what you're talking about by Ender+Ryan · · Score: 2
    Graphics cards today are far, far, far away from what they could be. Games still do not look like Real LifeTM, so there is still a long, long way to go.

    Graphics cards will continue to get incrementally better until they can push enough polygons(or whatever) to create fully realistic life-like real-time fully 3D images at a constant framerate high enough so slowdown is completely imperceptible to the human eye.

    That is still very, very far away. Your post is AT LEAST a decade too early.

    --
    Sticking feathers up your butt does not make you a chicken - Tyler Durden
    1. Re:You don't know what you're talking about by ChannelX · · Score: 1

      You seemed to have missed the whole point of the post. The poster is saying that for most people newer CPUs and graphics cards, etc are pointless. For what the average consumer is doing hardware of several generations ago is still sufficient. My wife still uses her P100 with Windows 95 and a 1.2GB hard drive and it works just fine. Only thing thats been upgraded in that machine is the memory (which is now 80MB or so). She types stuff, plays Solitaire, reads email and browses the web every so often. She represents the average consumer....not the dorks on this website.

      --
      My blog: http://jkratz.dyndns.org/~jason/blog/
    2. Re:You don't know what you're talking about by Matey-O · · Score: 2

      Um, until people start writing the SOFTWARE to utilise the hardware, you're still talking about current level equipment being 'good enough'.

      I got an Xbox because It's got GF3 level support and software to USE it. I can't say the same thing for the GF2MX400 on my desktop computer. I _still_ don't see a bunch of games to utilise even it's capabilities, much less the GF3 that's been the hot card to get OR the GF4 which just came out.

      Further, programmers won't spend the time to fully utilise the capabilities of the GF4 for quite some time as it represents a tiny fraction of the installed based. On the _XBOX_ on the other hand, they CAN devote the time as every single unit can support the code.

      (And swap utilize for utilise if it's mispelled.)

      --
      "Draco dormiens nunquam titillandus."
    3. Re:You don't know what you're talking about by Steveftoth · · Score: 2

      Does the XBOX have a VGA out? I saw it in the store and wasn't impressed. But also if you look at the output of a PS2 without S-Video it looks like crap. And if you use the VGA box for the Dreamcast, Soul Calibur looks awesome. Better then some PS2 games with S-Video.

    4. Re:You don't know what you're talking about by Derkec · · Score: 2

      I'll respond here, but a number of folks have said, the software needed just ain't out there. It's coming though. Check out the Anandtech article on the new Unreal2 engine. It beats up current graphics cards and I think we can expect the same from other game companies.

    5. Re:You don't know what you're talking about by Matey-O · · Score: 2

      It's got a videoport that you use to attach the xbox to whatever you've got. (From ch3 on crappy TVs to 1920xmumble-whatever componend out on high end HDTV's) I'm using the S-video Home theatre connection kit and it looks as good as anything can on a 6 year old big screen TV.

      --
      "Draco dormiens nunquam titillandus."
    6. Re:You don't know what you're talking about by Matey-O · · Score: 2

      Dude, I've been waiting _2_Years_ for something that warps anything more than a GeForce256. You're talking about _a_ game that _may_ be out soon. Right now the only thing that tasks your Nvidia card are the demos released by Nvidia! My point was: The Console games are taking advantage of the capabilities _now_.

      --
      "Draco dormiens nunquam titillandus."
    7. Re:You don't know what you're talking about by WNight · · Score: 2

      Console games (for the XBox) are essentially the same as PC games. If they're taking advantage of the card in a way PC games aren't it's simply because they know the hardware exactly and instead of providing detail sliders, it's tuned directly.

      However, I think current PC games are using the cards we have. Tribes 2 and Giants are both slow on a GeForce 2. Wolfenstein (and supposedly MOH:AA) are very chunky with less than a GeForce 3, unless you turn the texture quality down.

      Besides, console games are too handicapped by being designed for consoles. Honestly the XBox seems best because of the HD, it lets games actually save state info. But gamepads are lousy for most types of gaming except platform games, writing a game to use them cripples the interface. (As compared to a primary keyboard/mouse or keyboard/gamepad where they don't try to cram everything onto the mouse/gamepad and cut the features that they can't fit onto it.)

    8. Re:You don't know what you're talking about by Matey-O · · Score: 2

      I thought the same thing til I spent time with Halo. IMHO they did a GREAT job of using what they had. Circle strafeing was something I never got the hang of with a mouse and keyboard, it's trivial in Halo.

      While the HD is an asset, it's not the only one. The console is HDTV capabile, and has broadband in the box. But you already knew that. The graphics quality is really really good, and easy to dismiss in the 'heat of battle'.

      Actually the Xbox was a great stabilising factor in my gameing purchasing. a) I don't feel the need to upgrade from my Geforce 2 MX 400 (like I did with the Geforce 256,Viper 330 and stb128 before that), b) I'll actually end up buying MORE games for the Xbox than I did for the PC because it's just that much more comfortable and entertaining playing a game on the big screen, sitting on the couch. and c) I got a whole console for the price of a Geforce 3. (rather than spending that $300 for a GF3 card only.)

      --
      "Draco dormiens nunquam titillandus."
  50. ATI's response: GeForce 3.5 by bascheew · · Score: 1

    I can't stand that the GeForce 4 is hardly an upgrade from the GeForce 3. According to the Inquirer, ATI is calling it the GeForce 3.5 (heh heh) because the chip really hasn't changed that much aside from the extra vector shader. Here's the article. And here are screenshots from an interesteing Powerpoint Presentation given by ATI. ATI accuses nVidia of "artificially keeping prices up by re-naming the same products."

    --
    This statement is false.
    1. Re:ATI's response: GeForce 3.5 by Ozx · · Score: 0

      ATI is just trying bash the GeForce 4 because their products can't compete... If this was Microsoft, the dotters would be screaming FUD!!!!!!!! at the top of their nasal voices...

      The GeForce 4 outperforms a GeForce 3 clock-for-clock even without its extra shader unit... And then there's the potential of having TwinView on a performance card that will run well in linux, unlike the crap ATI's ass is crying about...

    2. Re:ATI's response: GeForce 3.5 by piotrr · · Score: 1

      ATI is in no position to point fingers. At all. There's the upclocking of their card's frequencies and not changing model numbers, and there's the application-specific driver optimizations to start.

      No right at all to accuse NVidia of anything. Might as well accuse themselves of producing better hardware than they can cater for driver-wise. Now THERE's a company that would benefit from opensourcing their drivers.

      --
      / Per
  51. Re:Is this really needed? by Anonymous Coward · · Score: 0

    AFAICT gamers quote "Average FPS" or "Best FPS" as a proxy for "Worst FPS".

    So when they say "I got 70fps" what they really meant was "When the action got hairy, it was down to 20fps, which was noticiblely jerky."

    Also, certain game engines have bugs/features where if the fps is very high, your character can do things normally not possible (like jump real high or whatever).

    There's also the phenomenon where a better videocard really does give a bigger penis and all of the chicks.

  52. whiny little.... by Ender+Ryan · · Score: 1
    Oh would you please stfu you whiny little bitch?!

    If you can't stand it, then don't buy a new friggin card, that's what I do! Damn, do we really need 20 posts whining like this every time there is an article about new graphics cards on /.?

    --
    Sticking feathers up your butt does not make you a chicken - Tyler Durden
  53. Re:Next up... by LinSux · · Score: 0

    Obviously not Tom's.

    Granted, I can still see pages (sometimes, and when they don't come up, it's a battle to get them to appear) the images refuse to come up. (I have to reload them a half dozen times to get to the pictures)

    Pfft. who cares about DirectX 8, it's an MS technology and this is slashdot.

    --
    Slashdot. News for Zealots, Stuff that matters (if you're a linux zealot!)
  54. Re:Is this really needed? by Tower · · Score: 2, Informative

    The idea is that if you are maxing out at 30fps, then when a more complicated scene (player turning, multiple weapon fire, smoke grenades, other players in field of view) your rate will drop well below 30... if your rate is 60fps, the times when it will drop to a visibly "chunky" speed are fewer and further between (on average). So, if you have a base rate of 150fps, you should be able to handle just about any event without noticable slowdown in drawing.

    That being said, I just upgraded my 16MB TNT (original) to a 64MB GF2MX400 recently, and it is more than suitable for the 3D games I play (mostly sports sims and RTS types). The only difference is that I can now render Yankee Stadium at 1280x1024+ with better detail. Playability hasn't changed much.

    --
    "It's tough to be bilingual when you get hit in the head."
  55. Re:Is this really needed? by laserjet · · Score: 2

    Oh, I see now, thank you. I guess then I would just have to ask, why not when testing a card, give the lowest fps reached? Wouldn't that give a better approximation of how good a card would be when you need that extra grunt to ge tyou through the thick scenes?

    --
    Moon Macrosystems. Sun's biggest competitor.
  56. Re:Is this really needed? by scheveningen · · Score: 1

    Ideally, you need an image-update rate (FPS) that is equal to the refresh rate of your monitor. This can be 60Hz or 70Hz or so. If you run at 30 FPS and your monitor updates at 60 Hz, every image is drawn twice. When your eyes are tracking some object on the screen, they will make a smooth motion, while the object will appear twice, jump, appear twice, etc. This causes a ghosting effect (spatial aliasing): you will see a double image.

    An other effect, of which I am not sure, may be that in games the I/O devices are sampled at the same speed as the graphics are drawn. Please contradict me on this one, because this would be bad. For smooth control of the game, I/O devices should be sampled at twice the monitor refresh-rate (remember nyquist?). If the sampling is independent, that's OK. If not, you need a very high FPS, which is a waste.

  57. Re:Is this really needed? by JimPooley · · Score: 2

    Excuse me? How the FUCK are they 'stealing from the community'? There's no law saying they have to open their driver source code. They're not taking anything away from 'the community' by not opening their source.
    They've spent loads on developing this stuff, and you expect them to give away secrets which would help their competition?

    You, sir, are an arse!

    --

    "Information wants to be paid"
  58. the $150 video card rule... by HomerJ · · Score: 4, Informative

    If you're sick of all these senseless video card upgrades, just follow the $150 video card rule. No game is really going to take full advantage of a card less then $150. If you're paying more then that, you're wasting money.

    Your money would be better spend putting the extra money towards a better monitor for instance. Be surprised the number of people that spend $400 on a video card to play on a $150 montior. Then wonder why things are still jumpy. A nice subwoofer and new speakers would also enhance your gaming experience.

    1. Re:the $150 video card rule... by fluor2 · · Score: 1

      Yeah. But the $150 video card would only be the requirements for about 40 frames per second. And we all know that we need atleast 70 to own a First Person Shooter (FPS) game.

    2. Re:the $150 video card rule... by Jarnis · · Score: 2, Insightful

      Nice theory.

      I like to play my games with Anisotropic filtering on, with antialiasing on, and with higher than 1024x768 resolution. And I don't like slideshows. 60FPS is bare minimum, constant 80+ is good.

      GF3 can fit the bill barely. I still probably will replace it with a GF4Ti4600 soon.

      If you are happy playing 1024x768, no AA, only trilinear filtering, and no new fancy pixel shader tricks, you prolly happy with GF2. I dumped mine over an year ago, and never regretted even if GF3 costed arm and leg.

      Some of us just care more about the rendering quality. And yes, I have quite fine monitor.

      Then again most people dont' even know what anisotropic filtering is, and how much better rendering result it gives, let alone how to turn it on in the driver options. And those who go and try it on their GF2s will watch the slideshow for 5 minutes and turn it off again...

    3. Re:the $150 video card rule... by grammar+fascist · · Score: 1

      You must not be a serious gamer then. Serious Quake 3 players play with no AA, bilinear filtering, low geometric detail, evil texture quality (r_picmip 16), vertex lighting, and 640x480 resolution.

      You can NEVER go below 125FPS. NEVER.

      --
      I got my Linux laptop at System76.
    4. Re:the $150 video card rule... by Jarnis · · Score: 1

      Yep, I don't play much FPS-games. Some Tribes 2 from time to time (which requires major hardware to run smoothly without looking crap). I also prefer my games to look good.

      Besides, with GF3 and beyond, you can run Quake 3 Arena at very high quality settings without going below 120FPS.

      Basically I'm ready to pay for the hardware so it runs the games I want smoothly AND display all their glory too. Some are happy enough just to kill all the chrome and get the FPS that way even on a low end setup.

  59. Re:Is this really needed? by NonSequor · · Score: 3, Insightful
    This is Slashdot. Any time any program, whether it's a game, a word processor, or a weather simulation, runs too slow it's due to bloat.

    The average slashdotter thinks that any program could be reduced to the following if it were written by "skilled" programmers:

    int main(int argc, char *argv[]) { return 0; }

    Basically it's better to do nothing quickly than to actually accomplish something more slowly.

    --
    My only political goal is to see to it that no political party achieves its goals.
  60. lol by Anonymous Coward · · Score: 0

    lol, I ordered one too! About to order about some more to ebay later as well! hehehe

  61. You knew this was coming... by gosand · · Score: 2
    This is your

    Standard /. post

    complaining about

    Tom's Hardware

    not putting enough

    information on one page.

    We need a "slashbot" that will automatically post all the normal postings we have come to know and love.

    --

    My beliefs do not require that you agree with them.

  62. They're German, give them a break by Len · · Score: 1

    They're German, give them a break. (I think the Xbox writers are French.) There have always been plenty of misspelling and strange grammar in the English-language articles on THG. I have never had any problem understanding the articles, though, and I thank Tom et al. for making their reviews available in English.

  63. Re:Is this really needed? by Tower · · Score: 1

    >Wouldn't that give a better approximation of how good a card would be when you need that extra grunt to ge tyou through the thick scenes?

    Yes it would:
    Some of the reviews use benchmarks of certain games, with scripted "worst-case scenarios"... with Quake, people often tested with a "crusher" playback file, which was a capture of a really massive battle scene with many rockets, players, etc... the average fps on that demo is a pretty good lower bound... I'm sure that people have constructed similar scenarios for Q3, UT, Return to Castle Wolfenstein, etc... Maybe checking through the reviews at TomsHardware or AnandTech would reveal some of these... I haven't been keeping up on all of the benchmarks for the last year or so.

    --
    "It's tough to be bilingual when you get hit in the head."
  64. Framerate wars make no sense to me. by Cerebus · · Score: 1

    I see a lot of g4m3rz crowing online about the ungodly framerates they've managed to acheive through a combination spending a lot of cash and tweaking configurations until the wee hours of the morning-- 100fps and up.

    If my monitor is only painting the beam at a rate of around 70Hz-- an acceptible rate for most mid-range monitors-- it would seem to me that for any framerate above that frequency the excess frames will never get drawn to the screen and are totally wasted.

    Coupled with the fact that the majority of people aren't sensitive to frame rates over about 30fps, it makes even less sense. There's a reason movies run at about 24fps, after all.

    --
    -- Cerebus
    1. Re:Framerate wars make no sense to me. by An+Ominous+Coward · · Score: 2

      The measurement given is either peak or average framerate. If you're getting a high average, you are unlikely to see it drop to an unacceptable level (30 FPS) during intense scenes.

    2. Re:Framerate wars make no sense to me. by Ozx · · Score: 0

      > I see a lot of g4m3rz crowing online about the
      > ungodly framerates they've managed to acheive
      > through a combination spending a lot of cash
      > and tweaking configurations until the wee hours
      > of the morning-- 100fps and up

      Getting high frame rates is important to them because they aren't constant... Just because you get 160-200fps looking at a wall doesn't mean you'll get >50fps in a complex section of a map with dozens of other players and all of your texture settings all the way up...

      It also allows them to turn on features that have had hefty tolls on video cards and CPUs, like FSAA and anisotropic filtering... Or perhaps turn off quality-reducing features such as texture compression...

      Instead of whining about why gamers are so misguided for their terrible, obviously penis-oriented efforts, why don't you go about doing whatever it is you know something about?

      >If my monitor is only painting the beam at a
      > rate of around 70Hz-- an acceptible rate for
      > most mid-range monitors-- it would seem to me

      Uhh, midrange years ago. 85Hz is pretty much the norm these days... 100Hz is the macho-man refresh rate...

      > Coupled with the fact that the majority of
      > people aren't sensitive to frame rates over
      > about 30fps, it makes even less sense. There's
      > a reason movies run at about 24fps, after all.

      You do realize that they use hardware to show the frames multiple times, right? You also realize they use bluring to keep your brain from screaming?

      If you think you're so smart, cap your framerates to 24 and see how fluid that looks to you... Drop your monitor to 60Hz (to save money on electricity) and go about your day...

    3. Re:Framerate wars make no sense to me. by Anonymous Coward · · Score: 0

      First, movies have a shutter that blinks at 48fps.

      Second, filmstock gives you visual efffects like motion blur and antialiasing for free. Getting these with pixels can suck up 4x or 9x the polygon geometry and/or fillrate right there.

      Third, the higher the max fps, the higher the min fps, which is the important number.

      Fourth, more fps in quake 3 means new games can throw more polygons and detail at more realistic and/or artistic scenes.

      Fifth, missing a VBL sync of a 75hz display will cut your framerate to 37.5, slower than film.

      Once you see Carmack's next title you will understand.

    4. Re:Framerate wars make no sense to me. by Anonymous Coward · · Score: 0
      "There's a reason movies run at about 24fps, after all."


      Yeah, it's called economics. Has nothing to do with how many frames per second most people can actually discern (which is in the hundreds). Celluloid costs money.
    5. Re:Framerate wars make no sense to me. by futuresheep · · Score: 2, Interesting
      If my monitor is only painting the beam at a rate of around 70Hz-- an acceptible rate for most mid-range monitors-- it would seem to me that for any framerate above that frequency the excess frames will never get drawn to the screen and are totally wasted.

      Many people disable vsync when they play games, so their monitors set refresh rate won't matter.

      Coupled with the fact that the majority of people aren't sensitive to frame rates over about 30fps, it makes even less sense. There's a reason movies run at about 24fps, after all.

      This isn't true at all, if it was, a 70hz refresh rate would be useless as well. There are a few variable that make a difference in your perception of PC monitors, TV displays, and movies.

      From Article

      There's much more detail in the article than what I've posted below, and it's defintely worth reading.

      First off, you are sitting in a dark movie theater and the projector is flashing a really bright light on a highly reflective screen. What does this do? Have you ever had a doctor flash a bright light in your eye to look at your retina? Most of us have. What happens? A thing called "afterimage". When the doctor turns off the bright light, you see an afterimage of the light (and it is not real comfortable). Movie theaters do the same thing. The light reflected off the screen is much brighter than the theater surroundings. You get an afterimage of the screen after the frame is passed on, so the next frame change is not as noticable.

      ...Screen refresh is also a very important factor in this equation. Unlike a television or a computer monitor, the movie theater screen is refreshed all at once (the entire frame is instantly projected and not drawn line for line horizontally as in a TV or monitor). So every frame is projected in its entirety all at once. This then leads back to afterimage due to the large neurotransmitter release in the retina.

      ...TV's run at a refresh rate of 60 Hz. This is not bad for viewing due to the distance we usually sit from the TV, and the size of the phosphors on your average set and the distance between phosphors (between .39 for a high end one, to .5 and higher for cheaper models). This is actually quite big and fuzzy for most of us, but as long as we are not doing any kind of productivity software (such as word processing) and just watching movies at least 6 feet from the TV, that is just fine.

      ...Let us start with how a scene or frame is set up by the computer. Each frame is put together in the frame buffer of the video card and is then sent out through the RAMDAC to the monitor. That part is very easy, nothing complex there (except the actual setup of the frame). Now each frame is perfectly rendered and sent to the monitor. It looks good on the screen, but there is something missing when that action gets fast. So far, programmers have been unable to make motion blur in these scenes. When a game runs at 30 fps, you are getting 30 perfectly rendered scenes. This does not fool the eye one bit. There is no motion blur, so the transition from frame to frame is not as smooth as in movies. 3dfx put out a demo that runs half the screen at 30 fps, and the other half at 60 fps. There is a definite difference between the two scenes, with the 60 fps looking much better and smoother than the 30 fps.

    6. Re:Framerate wars make no sense to me. by Anonymous Coward · · Score: 0

      Exactly! It is the same as using a 128bit DAC to drive a speaker at a sample rate of 2MHz. Hear no difference, no see difference , there is no difference.

  65. Video card Computer by aliebrah · · Score: 1, Offtopic

    I hate to say it, but the GeForce4 Ti series is FASTER THAN MY OWN COMPUTER.

    What the hell? Isn't that ridiculous? I'm running a 266MHz P2, and now these graphics cards are running at 300MHz. I know P2 MHz != GF4 MHz but even still.

    Now all I need is for Intel to stop dragging their feet about releasing the mobile P4 and I'll be quickly snapping up one of their 1.7GHz mobile P4s with a GF4Go video card.

    Then maybe another few years down the line the new graphics cards will be faster than my CPU. Go figure.

  66. Battle of the Banners? by Len · · Score: 1

    I saw something amusing when I went to read the article on Tom's Hardware Guide. The first page was headed by a banner ad for the ATI Radeon 8500. But the banner was blank - the graphic was missing!

    I suppose it's possible that the ATI ad just happened to come up in the rotation (reloading the page brings up a variety of different ads), and the ad banner server could be slashdotted... but I prefer to believe it's a fight between ATI's marketers and NVIDIA's hackers.

  67. You must be a little slow by JPawloski · · Score: 1

    Hit your head when you fell off the shortbus today, sir?

    The "stealing from the community" comment was tongue-in-cheek. He is poking fun at all the Open Source zealots who think Closed Source is morally wrong.

    Until you have achieved the minimum IQ to post here at Slashdot, please refrain from doing so, or Timothy may be forced to IP ban you. Ok thanks.

  68. just missed it! by lvx_aeterna · · Score: 1

    I saw it for $120 and just hit refresh... now it's $400! Oh well, I didn't have the $120 anyways.

  69. TV is really 60 fps (59.9....) by Anonymous Coward · · Score: 0

    TVs display two field in a frame, so each field displays images which are 1/60th of a second apart. This really is noticable as smoother motion versus actual 30fps or 24fps as in film.
    The difference in quality between 24 fps and 60 fields per second is subjective, but very noticable.

  70. Not anymore! by travdaddy · · Score: 2, Informative

    Yep, it was a mistake... they just jacked the price up to $399.99.

    --
    Adidas To Bring Back Sneakernet
  71. Everybody's missing the point! by epepke · · Score: 4, Interesting

    The exciting thing about the GeForce 4 is not that it's faster or cheaper, it's that finally the programmability is at an appropriate level.

    Uh-huh. 15%. Yawn. Don' need that. I can play Deus Ex just fine. Well, guess what. Even if you think that games are the entire universe, some day you might just need an MRI and need someone to be able to look at it and find something that will keep you from dying. Medical imaging is one of the things that the GeForce 4 will be good enough to do. Scientific visualization, volumetric rendering, that sort of stuff.

    Why is this? About a decade ago, everything was basically SGI. These were big, expensive machines, suitable for vertical markets. It was possible to get the engineers to work with the microcode for the sales of a small number of units.

    Then various card companies came along (NVidea has a lot of ex-SGI engineers) and started making cards for the horizontal gaming market. They concentrated, of course, on satisfying the needs of their biggest customers/promoters, which were the gaming people. Many of these cards were customizable, but at a level of abstruseness that made it so that maybe three people in the world could really hack them up the wazoo.

    In the mean time, SGI suffered, because even people who should know better make decisions on the basis of "gee whiz." No magazine is going to benchmark a card on how accurately it shows a tumor from real data. A perception rose that the graphics problem had been solved for cheap, when it really hadn't been.

    The GeForce 4 finally brings little-card graphics up to the point where mere mortals can actually do customization for vertical markets.

    1. Re:Everybody's missing the point! by Isldeur · · Score: 2

      Well, guess what. Even if you think that games are the entire universe, some day you might just need an MRI and need someone to be able to look at it and find something that will keep you from dying. Medical imaging is one of the things that the GeForce 4 will be good enough to do. Scientific visualization, volumetric rendering, that sort of stuff.

      Sorry man, really the only use of volumetric rendering in medicine is research. 2D is better for MRI, CT, etc. I worked at some hospitals in Boston which did 3D to better view such things but it was more of a hack and it's much easier to view all of that data sequentially in 2D.

    2. Re:Everybody's missing the point! by Shillo · · Score: 1

      I'm actually developing medical imaging and telemedicine software and, well, I hear ya!

      ... except that for the volumetric rendering, GF4 is /still/ not powerful enough. You need 256 megs to store the dataset, believe it or not.

      BTW, requirements for a medical imaging app are simply insane. For example, all the image processing has to be done in realtime during image acquisition (because the guy who has a tube going from his mouth to his stomach and a couple of needles in his arms isn't going to be very understanding when you tell him that the computer is currently processing data from the previous patient...)

      ---

      --
      I refuse to use .sig
  72. It's media Hype! by Martigan80 · · Score: 1

    Just like everything else computer! I bought my Asus 8200 Deluxe, cuz it has the video in/out 64 meg of RAM plus hte speed. If I need anything more than this to use Blender, GIMP, of some cool games then I will buy an Oxygen!
    How many games/applications truly take advantage of the GeForce 3? Not too many, cuz as most reports state, many people still have computers from 400Mhz to 1GHz. So if they have not upgraded yet, why on earth do they need this? Cuz some mag say's it's the greatest since sliced bread?

    --
    This SIG pulled due to lack of funding. (This damn war is costing too much!)
  73. So uhh. Who modded this guys post as "Interesting" by PeelBoy · · Score: 3, Funny

    ;-)

  74. Re:Is this really needed? by Aapje · · Score: 1

    I can't really see why they have the need to come out with ever faster graphics boards. I can play games like Deus Ex and CounterStrike fine already with my GeForce3 (in fact, it is already a little overkill). You really have to start asking the question "Are they ever going to make a game detailed enough to take advantage of this capacity?"

    No, of course they are never going to make a game that is as pretty as Final Fantasy or Shrek.

    This is a typical case of duh. Remember your post when Doom 3 or Unreal 2 comes out and the Geforce 3 can't reach the highest resolutions at decent speed.

    --

    The Drowned and the Saved - Primo Levi
  75. Why the GeForce 4 MX? by Animats · · Score: 2
    The "new" GeForce 4 MX is apparently a warmed-over GeForce 2 architecture, without the programmable ertex and pixel shaders. The GeForce 4 Titanium is an improved GeForce 3.

    I'm surprised, as is Tom's Hardware. If NVidia wants developers to use their underutilized vertex shader hardware, which takes considerable programming effort, they need to put it in the whole product line. Right now, the GeForce 3 vertex shader hardware is in all the GEForce 3 parts, the XBox, and the Mac boards, but not in the NForce or the GEForce 4 MX. Those last two are GEForce 2 architecture.

    This sounds like marketing insistence that the new low-end product be called a "GeForce 4", when it really should have been called the GeForce 2 MX".

    The transistor count on a GeForce 3 architecture part is about 3x that of a GeForce 2 architecture part. This isn't a trivial difference.

  76. Like Clockwork by CausticPuppy · · Score: 2

    Death, Taxes, and nVidia releasing a new product line every 6 months.

    Every spring (since the original GeForce) a new generation of video cards has come out of nVidia. Every fall, that technology is "tweaked" and is dubbed the "fall refresh" which usually has more memory and higher clock rates. The Ti500 was the fall refresh for the GeForce3. Previous generations just had an "Ultra" stuck on the name.

    I have a GeForce3 from last spring. I will probably wait until at least the Fall Refresh of the GeForce4 before upgrading, because honestly my GF3 just doesn't seem that slow!

    --
    -CausticPuppy "Of all the people I know, you're certainly one of them." -Somebody I don't know
  77. bestbuy by rigelstar · · Score: 1

    Bestbuy had pre-orders for the VisionTek Xtasy GeForce4 Ti 4600 128MB priced at $129.00 for a few hours this morning. They recently changed the price to $399. I was able to grab one...lol!

    Here's a copy of my receipt:
    VisionTek Xtasy GeForce4 Ti 4600 128MB DDR AGP Graphics Accelerator 3001522
    On Order - Usually ships in 5-7 business days
    1
    $129.99

    $129.99

    Total Product Cost:
    Second Day Shipping and Order Charge:
    Tax:

    Subtotal:
    Coupons & Credits:

    $129.99
    $7.00
    $5.20

    $142.19
    $0.00

    Total Credit Card Charge: $142.19

  78. Glad to see you got a purchase so cheap but . . . by G00F · · Score: 1

    Best buy has in the past, priced something low by accident, and rased the price not only on the page, but on peoples credit cards who have already made the low purchase.

    The incident I am thinking of was about 2-3 years back, and over a name brand 19" monitor, going for about 1/3 it's normal price. There may be others, as I usualy don't follow this kind of thing.

    So, the moral of this? be warry, check your cc bill.

    --
    The spirit of resistance to government is so valuable on certain occasions that I wish it to be always kept alive
  79. Bullshit. by Anonymous Coward · · Score: 0

    What a load of crap. You can program anything you just need the money to hire the right people.

  80. Viewsonic p95f by Anonymous Coward · · Score: 0

    1920 x 1440 @ 77Hz

    1856 x 1392 @ 80Hz

    1600 x 1200 @ 92Hz

    1280 x 1024 @ 107Hz

    1024 x 768 @ Ungodly High Hz

  81. Re:Is this really needed? by boogak1 · · Score: 1

    So your 1 year old GeForce3 can play 2 year old games based on 3 year old engines (Unreal and QuakeII respectively)? I'm impressed.

    Maybe when you start playing current games at high resolutions with all the bells and whistles on you'll appreciate the GeForce4.

    --


    Wonk Wonk!
  82. Everybody says current chips are fast enough... by symbolic · · Score: 2

    But I don't think this is necessarily true. I haven't yet, but I'm anxious to get my hands on a game that supports geomod. When you start adding technologies like this, and depending on how detailed it is, I see this as something that could place a HUGE burden on the GPU. Everyone says current boards are OK for CURRENT games, but I'd like to think that game development will eventually grow into the extra bandwidth with all kinds of cool stuff.

  83. Re:Is this really needed? by DJ-Dodger · · Score: 0

    TV Shows and Movies have Motion Blur which helps your eye tie the two frames together and make the motion look fluid. Games don't have that. Also, as others have said, Average Frame Rate is not Worst Case Frame Rate.

  84. John Carmack says and I trust JC. by modipodio · · Score: 1

    Taken from http://webdog.org/cgi-bin/finger.pl?id=1&time=2001 0222225435

    John Carmack :"I just got back from Tokyo, where I demonstrated our new engine
    running under MacOS-X with a GeForce 3 card. We had quite a bit of
    discussion about whether we should be showing anything at all,
    considering how far away we are from having a title on the shelves, so
    we probably aren't going to be showing it anywhere else for quite a while."

    The main reason for me being in the market for a new 3d card and my main requirement for the new 3d card which I intend to purchase is that it be able to play existing john carmack games at a higher graphical standard and my main worry when trying to decide which one to buy and which one is the best value is that the card I buy will not be able to cope with upcoming john carmack games such as the new doom game.

    www.newegg.com says
    a CardExpert GeForce2 MX 400 64MB SDRAM AGP No TV-Out - RETAIL - costs $46
    and
    VGA LEADTEK GEFORCE4 MX440 64MB VGA & TV-OUT. RETAIL BOX Part# - costs $122
    and
    VGA LEADTEK Geforce3 TI500 64MB TV/DVI RETAIL BOX
    - $350
    (other geforce 3's range from $110 up)

    According to the prices shown on this site I can pick up a decent graphics card for just under $130
    ,(A satisfactory geforce3 can be had for under $130 if the geforce4 price turns out to be a missprint),That is about the price I am willing to pay for a 3d card that will do what I want it to.

    --
    __________________________________________________ "UNIX is a fascist state, Windows is a democracy.
  85. This is good by aztektum · · Score: 1

    It means I'll be willing to buy a GeForce 3 soon.
    :)

    --
    :: aztek ::
    No sig for you!!
  86. Apple and Nvidia by kidtexas · · Score: 1

    I think there might be an agreement between the two that new Nvidia products get "announced" for Apple hardware before they do on PC. Of course, essentially the only way to get Nvidia apple cards is to buy a new system, with a 6-8 week waiting period, whereas you can just go to the store and get a card for PC....

    1. Re:Apple and Nvidia by MoneyT · · Score: 1

      You honestly think you couldn't buy the mac version from a store or elsewhere. And as someone before mentioned, you can always flash the rom and install drivers from the net

      --
      T Money
      World Domination with a plastic spoon since 1984
    2. Re:Apple and Nvidia by Anonymous Coward · · Score: 0

      you're wrong, Apple's press release makes it plain that you will be able to buy a retrofittable version of the GeForce 4 Ti from them. So fuck off.

    3. Re:Apple and Nvidia by Anonymous Coward · · Score: 0

      Well, the press release did specify a March release date for the retail Mac GF4, but you texans are fucking hicks that can't read anyway.

  87. Stay off the bleeding edge by WotanKhan · · Score: 1
    I'm excited for the eventual release of geforce4 cards. Why? Cause it means the geforce3 prices will plummet and I can upgrade from my geforce2 gts. Which, btw has all the performance really needed to drive the latest Quake3 games.

    I learned a while ago that, at my budget, I'll get much better average performance (over time) by staying a bit shy of the leading edge. Also get fewer headaches from buggy products that way.

  88. Re:Is this really needed? by blazin · · Score: 1

    Sorry, this algorithm is too slow. Please optimize with

    int main() { return 0; }

    since no command line args need to be processed, they can be optimized out.

    Now I can do nothing *REALLY* fast... :)

  89. The Reason some still use 3DFX... by RageMachine · · Score: 1

    .. Is mainly because of these $400 prices, and for some of us, Nvidia hasn't opened the drivers yet.

    I don't have $400 to shell out for a video card. Maybe $100, but not $400. Thats about 4 days work for me,
    and I also have to feed myself and my wife. My parent's helped my wife buy me the parts for a new AthlonXP 1.6ghz to build.
    But that wasn't an easy thing to buy.

    If Nvidia wants people to buy their cards, they better lower the prices a lot. Untill then, ill stick with my V3 3000 running @ 90fps.

    --

    --------------------------
    Is this a sig?
    --------------------------
  90. Picture Quality Issues w/ NVidia by dusanv · · Score: 1

    I have a GeForce2 MX made by ASUS (not Prolink or whatever) driving a Samsung 900NF monitor. I also have an old Matrox Millennium II PCI. The picture quilty of the Matrox card is awesome (also tried w/ G450MAX also looking good). No amount of FSAA would make the GeForce look even decent. In the end I had to remove all the R/F filters from the GeForce to make it look barely acceptable. If I didn't play games I'd never ever keep that card.

    I think they should first fix their picture quality issues before they go into advancing FSAA or whatever else. They all look dreadful. Any old Matrox or ATI card will beat them in that department.

    D.

    1. Re:Picture Quality Issues w/ NVidia by Jarnis · · Score: 1

      They have.

      You have budget GF2MX with shitty picture quality as a bonus.

      GeForce 3s and (I assume) all GF4Ti-series cards have quite good 2D and 3D image quality. Dunno about GF4MX as they are low end junk based on GF2 core (regardless of their marketing name).

      So if you buy a junk cheapo low end card, expect junk low end image quality. I'm quite pleased with my current Elsa Gladiac 920 GF3.

    2. Re:Picture Quality Issues w/ NVidia by dusanv · · Score: 1

      I did rip off the filters (thanks) and it does help but it's still not very good. I have seen GeForce2 (not MX) cards and they still look like crap. Tom is reporting the same thing about GeForce 4s in his review (very last page). I don't think it's an MX only problem ...

      D.

  91. How Original by Anonymous Coward · · Score: 0

    Tom's bashing. Gee don't hear that every day on Ars.

    Tom's has for years given free extensive reviews on the latest and greatest products. You should be grateful the site is even there. While I agree it's silly to say for example, one mobo creamed another when it only won by 5%, as happened recently, their graphs and charts makes buying decisions easier.

    So if you don't like having a free resource which review cutting edge products, keep it to yourself, because thousands of others apparently find the site useful.

    1. Re:How Original by Anonymous Coward · · Score: 0

      >You should be grateful the site is even there.

      Spreading information that PCChips likes to glue on its motherboard boxes?

      Blech. Any site caught supporting their shit deserves to R.I.P. I want my motherboard to last more than a few months -- and I don't want it to flake out because a certain speed of CPU (oh anything +/- 200 Mhz of 1.4 GHz) causes it to freak out (my own personal tests -- you know, those things Tom's doesn't seem to bother with anymore). BTW: This board is identical to some Amptron model (well -- the silkscreening of the FCC logo is in a different area, and they used red paint on the PCB). This is how I know the K7S5A is a PCChips rebrand (Amptron is absolutely famous for selling PCChips rebrands).

      I'm bored now, so I'm going to pick apart those conclusions. Should be great fun.

      "Neither ECS nor Chaintech is known as a top motherboard company."

      No shit.

      "This is certainly not because of their inability to make good products"

      Translation: They don't make anything at all. ECS specifically whores themselves to the whims of PCChips crap.

      >but because they lack consistency in their product lines and usually concentrate on the OEM market as well.

      Oh, and I suppose the OEM market is so well known for top notch products now?

      >Although both companies have been known to design good motherboards

      ECS doesn't. WTF are you smoking Tom? ECS is a house brand name for PCChips as far as their website goes. Less than 5 seconds on 2400 baud DIAL-UP and I could show it to you. How the hell much did they pay you to say this?

      >they have not been able to get favorable reviews on a regular basis

      That couldn't be because they sell shitty products, could it? No way!!!

      >as is the case for Asus, Gigabyte, or MSI, for instance.

      Huh? Usually these companies get way better reviews than PCChips. I am supposing they forgot to send you samples this week.

      >First of all, they were the first to show courage by releasing their SiS 735 motherboard

      Yes, and PCChips released one of the only motherboards running the slow as hell Cyrix GigaPro CPU soldered onboard (M787). Will you be giving them a medal as well?

      >Secondly, the board is suitable for the vast majority of users due to its features

      No it isn't. My experience building machines with this shit board is it works well when you put a 1 Ghz (sometimes 1.2 GHz) Athlon (original) in it. Anything else is suicide.

      >even though both SiS and ECS might consider it as a low-end product

      Oh dear God, a low end ECS product? What is the substrate made of? Recycled toilet paper?

      >Thirdly, the K7S5A comes with both excellent performance and stability

      ROTFLMAO! LOL! Stability?!?!?!? Oh man this is some funny shit! I never even bothered to look up the article till I wrote this comment. It was SO worth it!

      Best laught of the day.

      >which is mandatory for a motherboard if it wants to receive high marks.

      I thought it was mandatory it be made by companies known for remarking CPUs and Cache Chips?

      Oh, and who exactly are you going to get support from when this cheap trash goes belly up?

      I really hope you didn't say from the Computer Store you bought it from because most respectable computer stores find out this month's PCChips rebrands and won't sell them.

  92. Re:Glad to see you got a purchase so cheap but . . by Anonymous Coward · · Score: 0

    I think you are thinking of Buy.com's monitor screwup? In Feb '99? See page 2 of this .pdf: http://www.ars1.com/Channels/ecommUpdate.pdf Buy.com honored the price for the ones they had in stock, then told everyone else to take a hike, and got sued. And paid $575,000 settlement for that. Couldn't find anything about bestbuy.com making a mistake on a monitor in a google search. (They'd better not try to charge me $800+ for the two cards I ordered this morning, instead of the $285 (incl tax and shipping) I agreed to pay, or my state's Attorney General will be contacted, at the very least).

  93. Yay! a new grammarNazi! by delorean · · Score: 1
    I wonder what happened to our old Grammar Nazi?! I haven't seen a post from him in ages. It's about time someone stepped forward in their flame retardant suit to take on all these pesky kidz.

    "Hey, you kids-- get off that computer and get back in school! No hacking for you!"

    --
    "You may all go to hell and I will go to Texas"
    Sen. Davy Crocket to US Congress, Nov. 1, 1835
  94. 63 Million transistors? by OneShotUno · · Score: 1

    That's more than the AXP IP4 Northwood's isn't it? The graphics chip just passed them all off! This thing better perform good!

    1. Re:63 Million transistors? by piotrr · · Score: 1

      Yes, it's a lot more. Northwood is somewhere along the lines of 45M-transistors. The GeForce 3 series of cards already were 57M-transistors.

      --
      / Per
    2. Re:63 Million transistors? by Filthysock · · Score: 1

      heh, but the McKinley has more than 350 million!! (thats inlcuding the 3mb on-die lvl3 cache)

  95. Playing Carmack's game. by piotrr · · Score: 1

    If your goal is to play JC games, you should NOT get a GeForce 4 card with the MX suffix. These cards do not feature the pixel shader engine and vertex programming that Carmack so loves.

    Get either any type of GeForce 3, or a GeForce 4 Titanium of some denomination.

    --
    / Per
    1. Re:Playing Carmack's game. by modipodio · · Score: 1

      Ok thanks I'l take you're word into account and have a look in to it before I decide which card to buy.

      --
      __________________________________________________ "UNIX is a fascist state, Windows is a democracy.
  96. Sounds like.... by MoneyT · · Score: 1

    The new graphics cards in the G4s isn't as bad as people thought they were. Tom's seemed to find even the GForce4MX impressive (and the one with the G4s is the top of the line model the tech specs on Apples web site give a 64 MB DDR spec and only the top of the line MX had the DDR)

    --
    T Money
    World Domination with a plastic spoon since 1984
    1. Re:Sounds like.... by k_187 · · Score: 1

      Apple also announced that you can add in a GeForce4 Ti4600 for another $200 yesterday. Hmm, another year of college or a new mac. Decisions, decisions.

      --
      11 was a racehorse
      12 was 12
      1111 Race
      12112
    2. Re:Sounds like.... by MoneyT · · Score: 1

      Both, my college offers a one time $3,000 computer bonus.

      --
      T Money
      World Domination with a plastic spoon since 1984
  97. how fast my Athlon 1800+ would run with it by Anonymous Coward · · Score: 0

    If you play at higher resolutions like 1280x1024 or 1600x1200, then once you get over a certain CPU speed (like 1-1.2GHz) your processor has very little effect on FPS.

  98. Three to four? by Anonymous Coward · · Score: 0

    I must say that I do not follow nvidia's products much, but it seems as if nvidia just released the geforce 3....isnt it kinda early to have a geforce 4?

  99. Where's innovation ? by loekf · · Score: 1

    What heavily annoys me is the lack of progress
    from Nvidia's side. It's even worse I think
    the Geforce4 MX is a severe case of consumer "fraud". John Doe goes to a shop and sees a Geforce4 4600 TI and Geforce4 MX440, plus
    a Radeon 7500. What will he buy ? Of course a Geforce4 MMX440. Whereas this card/chip is nothing more than a revampled 2MX. Okay they removed the memory bandwidth limits, but still. No shaders, no 4 pixelpipes.

    To close the gap between 3D cards and the games (at the moment it still takes 2 years before developers are actually using featuers), this 4MX
    doesn't help.

    In other words... the legacy of the 2MX, or DX7
    still moves on....

  100. Re:Is this really needed? by Suicide · · Score: 1

    Additionally, TV is recorded at its specified frame rate, and motion blur is captured in each frame for fast moving objects. Since a computer will generate perfect still frames, you need a faster frame rate to make moving objects look right.

    Where the line is drawn where it doesn't make sense to go faster is up for debate. But either games need a faster frame rate to not look choppy, or they need to add in the motion blur that is there in TV and film to be acceptable with a lower frame rate.

  101. heavy video cards by StandardDeviant · · Score: 1

    About three years ago I had the pleasure to own a Quantum3d Obsidian X-24. It was two vodoo-2/12 meg cards on one full-length pci card. By full length I mean it just barely fit into my case... It weighed a good many pounds, had a jet black PCB and basically screamed "I Am A Graphics Badass!" at the top of it's silicon lungs... :-) That card is still running fine in a friend's computer, cranking out the frames in Unreal Tournament and the like...

    1. Re:heavy video cards by NeMon'ess · · Score: 1
      That's the card that powered San Francisco Rush. What a dream card for its day. The thing was $500 when it came out if I remember. What pisses me off is SF Rush was never retailed for the PC, but it came with Quantum Voodoo cards and will only work with them. I have a Voodoo Banshee curtesy of a friend, but I just can't bring myself to replace my GeForce2 Pro with a Banshee.

    2. Re:heavy video cards by StandardDeviant · · Score: 1

      If that's the same game as San Francisco Rush 2049, then pick up a dreamcast (what, $49 new now?) and play it... :-) [I like that game a lot, mainly for the new physics engine. Note that the 'new' attaches to the physics, as well as the programming code... ;-) "Why do I fall up and sideways when I explode?"]

    3. Re:heavy video cards by NeMon'ess · · Score: 1
      Very true, alas, I have tried Rush 2049 and I just can't get into it like the original. I guess it's like some people preferring classinc cars to newer models. I live in the SF Bay Area so the original was special. I could relate to the landmarks in a way that the sequel lacks.

  102. WHO CARES? by Alan+Partridge · · Score: 1, Flamebait

    wipEout fusion is out for the PS2 and it's fucking fantastic! you can stick your workstation-class, 8 zillion dollar uber-card where the sun don't shine for all the difference that it makes to FUN.

    --
    That was classic intercourse!
  103. directx vs. openGL by Anonymous Coward · · Score: 0

    Since I use a G3, I ws noticing the first three programs all used directX and then, finally, Quake 3 uses OpenGL (unless OGL stands for something else). Then I noticed Quake has 2 to 3 1/2 times the frames per second of the DirectX games. Now, I'm not familiar with the other games but as a Mac user and as someone who has seen recent Slashdot comments saying OpenGl is dead and DirectX is the standard, I'm wondering why there is such a large discrepency between the DirectX games' fps and Quake's. It seems to me like the speed discrepency is overwhelmingly in OpenGL's favor but I know there may be other factors. I'm mainly interested in this from the perspective of someone who will never own a personal computer with DirectX technology.

  104. Re:Glad to see you got a purchase so cheap but . . by Anonymous Coward · · Score: 0

    Well, actualy, might have been buy. But what happened was my friend got charged the full amount, not told to take a hike or given what was in stock. And from what he told me there was a lawsuit, where they should have cancled the order, not auto fix their mistake on peoples creadit cards.

    But GL. wish I had seen it earlier, else i would have tried to get one too!

  105. Linux drivers by levin · · Score: 1

    According to nVidia's linux support people:
    "The 2313 drivers do not support GeForce4, though new drivers with GeForce 4 support should be available roughly around the same time GeForce4's make it to the stores."

    just in case you were wondering

    --

    `which fortune`
  106. Not for Mere Mortals by lunadude · · Score: 1

    This is for intense graphic creation. It is overkill for current games. It doesn't even fully support DX8!

    If someone is just surfing and typing letters, well 4M video RAM should be enough.

  107. The bottom line by Anonymous Coward · · Score: 0

    The benchmarks are the bottom line. If Kyro comes out on top a few years from now and NVIDIA's architecture can't scale then your argument will be vindicated. Until then its all amateur speculation at best. As it stands today NVIDIA's products are clearly in the lead.

  108. When you nitpick... by Anonymous Coward · · Score: 0

    "and sent though to door without the slightest bit of editing"

    What the f does that mean?

    If you're going to nitpick about spelling and such then you need to check your own writing a little more carefully.

    1. Re:When you nitpick... by joshsisk · · Score: 1

      The difference is : I don't pretend to be a web site or writer with a big following. This isn't my job; I'm not getting paid to comment on slashdot. I'm just your average joe _reader_.

  109. Improve that image quality, boyo! by Funk_dat69 · · Score: 2, Informative

    Check out this article here:

    http://www.anandtech.com/showdoc.html?i=1577

    It's all about the board manufacturers putting crap low-pass filters on the boards. Solution: rip those suckers off!

    --
    FUNK!
  110. Two words buddy: Doom 3 by wackybrit · · Score: 2

    Doom 3 (or whatever it'll be called) is only meant to be able to run at 30fps on the latest GeForce 3 stuff. GeForce 4 and onwards are really the only cards that will be able to run it at a decent speed 1024x768 and up. You think Doom 3 won't be a popular game? Hahaha.

    These cards are not only necessary. They're going to be standard within the year.

    1. Re:Two words buddy: Doom 3 by Alan+Partridge · · Score: 2

      define popular. You might want to take a look at how games software sells. Last time I looked, GameBoy was massively outselling PSX, which was outselling Dreamcast which was ouselling N64 which was outselling ANYTHING on the PC.

      --
      That was classic intercourse!
  111. Hello are you stuck in the past? by Anonymous Coward · · Score: 0

    Uh, didn't you ever HEAR of Doom 3 or games getting any more advanced than Quake 3? Quake 3 isn't where gaming technology stopped y'know. Doom 3 is going to need GeForce 4 or better to even get near 70fps.

  112. Its not that surprising by YourGarbageMan · · Score: 1

    Apple has always put premium hardware in their machines. They were a leader in graphics for a long time. They missed out on the first generation of 3d cards because game developers mostly ignored the Mac. They caught up harware-wise a few years later but the problem is that the game choices on the Mac are severely limited when compared to the Win platform. The gForce cards are mainly for gaming and if you're going to spend that much money for a gaming card then why would you put it in a machine with a very limited choice of games?

  113. PS2 w/o S-Video looks like crap? by Cyno · · Score: 1

    Maybe so, but as long as the blood still splats in GTA3 the PS2 will remain the king of the consoles. :)

  114. Demos? by Isldeur · · Score: 1, Redundant

    Over Christmas I got a Leadtek Ti 200 and have been enjoying it when I get the chance. I downloaded the chameleon demo from Nvidia and still think it is quite the bomb. But I've noticed that a number of other demos on their web site were never released to the public. There were "movies" of them, but what's the use of a movie of something if you have a card capable of doing the real thing. These are "demos" aren't they? Why were the binaries never posted?

    I was over taking a peek at the new demos and, looking at 3 of them, didn't see one which was actually available to download. Why is this? I hope they will show up in time but still don't understand why the others didn't, at least completely, make it. Why don't video card manufacturers include these in those silly CDs they have. The Leadtek CD comes with, among other wastrel silly programs, a pretty awful DVD program. Why can't they include some of the real demos which would show off the cards so much better?

  115. Tile-based is still done by Anonymous Coward · · Score: 0

    What about the Kyro and Kyro II cards?

  116. electronics boutique by c0rtez · · Score: 1

    I went into eb tonight and they had the same thing (listed at $129)... so i tried to pre-buy one at that price and of course some schmo came up to the register and was like "what the fuck? those things are supposed to be $400" and so the salesman did a double take and wouldn't let me buy it anymore. god dammit

  117. GeForce X-billion by Alari · · Score: 1

    Just skip every other generation (or two) of video cards. If you're one of the suckers buying these things every time a new one comes out, all you're doing is helping feed the fire. Considering the fact that games are JUST NOW starting to use the capabilities of the GeForce3, there really isn't much point in upgrading right when a new product is released.

    If you're having trouble resisting the temptation to buy Buy BUY, just remember the GeForce P-NIS XXXtension Ultra Accelerated 5-Billion is right around the corner!

    And yes, I own a GeForce2 64mb Ultra, and I'm quite comfortable with the size of my... ramdrive. I plan to wait.

    Alari

    --
    I use Windows... like a two dollar wh.. why don't I just go ahead and not finish that sentence.
  118. Re:Video card Computer by Time+Doctor · · Score: 2

    Your computer isn't the market they're targetting with their initial rollout. They're targetting the lunatics like myself who have P3 1Ghz's. Also, the GF2Go will probably be their most powerful laptop chipset for a while, as it already drains a few hours off your battery supply.

    --
    Check out ioquake3.org for a great, free, First-Person Shooter engine!
  119. No, 1600x1200 is not higher than 1080p by Kjella · · Score: 2

    1600x1200 = 1920000
    1920x1080 = 2073600

    But, I see there are monitors with 1920x1440 res. out there, naybe that's the next step...

    Kjella

    --
    Live today, because you never know what tomorrow brings
  120. Rising Cost of Inovation by Filthysock · · Score: 1

    It appears that the costs of true innovation have got to such a height that nvidia is now trapped in the same situation as Intel. It is too costly in time and money to create a radically different architecture so all they can do is fatten out the existing tech. This is why we see the "new" nvidia chip is merely a slightly ramped up gf3 with some extra instruction sets added... think MMX.
    I predict that within 2-3 years the graphics chip releases will be the same as the cpu, example: the new "3.2 Ghz GeForce!". Lets just hope that Nvidia a competitor someone like Intel's AMD.

  121. I feel your pain by Sorcerer13 · · Score: 1

    I bought a Geforce2 Ultra (expensive)and about a month and a half later the Geforce3 comes out. I didn't wait because I didn't think the performance difference would be so great. Oh well, my card is still pretty good and should last another 6-12 months.

  122. Victim of Nvidia's lies by Filthysock · · Score: 1

    Ooops you just demonstrated the successful marketing lies Nvidia is trumpeting. anything MX will NOT run next-gen engines

    1. Re:Victim of Nvidia's lies by modipodio · · Score: 1

      Well ,I am in the market for a card that will run the new doom game when it comes out? If you have a non nvidia suggestion I will take it in to account look at some reviews and way up the prices.

      --
      __________________________________________________ "UNIX is a fascist state, Windows is a democracy.
  123. Anal! by SectoidRandom · · Score: 1

    See subject.

    Quote: "I don't mean to nitpick, but Tom's used to be a very reliable source- and a great read."

    I hate to toll but nothing agrivates me more than people nitpicking about spelling or punctuation. Especially when such Redundant, uninteresting and defintaly not insightfull remarks are modded up to 5!
    Ahh well, where are them damned mod points when you need them! :)

  124. Playstation 2 Emulator ? by Anonymous Coward · · Score: 0

    Let me guess by the time I find a working PS2 Emulator, it will need a ge-force 4

    Anyway , bleem worked so well with my ge-force mx 2 that card still rocks it lets me play games thats processor spec is above mine , i have a p3 500, games like ghost recon and return to castle wolfenstein work great because of the card

  125. RTRT? No way. by Prune · · Score: 1

    >> "And as graphical effects get more realistic, the alpha channel...starts coming into play more and more....much of the recent research in non-real-time computer graphics has focused on adding translucent "subsurface" reflections to the ray-tracing algorithm. This (and approximations of it) is the sort of thing that future pixel shaders are going to be called on to do"

    This is NOT what pixel shaders are going to do, because pixel shaders have nothing to do with ray tracing. You should have said "Approximations of this is the sort of thing...". Realtime ray tracing is very slow. It is common on the demoscene, but a single ray is shot for several pixels, the rest is interpolated. Hardware acceleration would help, but in the near future it is out of the question. Hardware ray tracing products exist, like RenderDrive, but they cost more than your average Itanium box, and are not usually targeted towards realtime rendering. On top of this, photon maps and subsurface scattering are computationally expensive. Even in the Final Fantasy movie photon maps were rarely used (an example is the caustic cast by the glass the general was holding in one scene).

    -----
    "Ah, I cast indeed my net into their sea, and meant to catch good fish; but always I did draw up the head of some ancien God." --Friedrich Nietzsche

    --
    "Politicians and diapers must be changed often, and for the same reason."
  126. Kyro is tile-based by LinuxParanoid · · Score: 2

    Good example. Kyro is a rev of the tile-based PowerVR technology. (I mentioned them as scanline based on memories of their earliest, earliest stuff but they've clearly been doing tile-based stuff for years now.) If it had ever shown up as faster than NVidia/ATI by an interesting amount, I'd consider it a possible landscape-altering innovation. But they haven't even matched them AFAIK. So they have to charge less for the card in an attempt to make it "faster than comparably priced cards" as even the most flattering reviews linked to by this Kyro website indicate. Which is nice but hardly a compelling technological breakthrough.

    Besides what I mentioned earlier, another basic downside is this: a tile based renderer makes sense if there is a lot of 'overdraw' where a given pixel on the screen is redrawn multiple times for each object between eye's viewpoint and the horizon. Then the bandwidth savings of tile-based approaches payoff. But most FPS game and flight simulators have pretty low overdraw as part of the basic tuning process for more conventional architectures. I recall one of the Quakes having average overdraw per pixel of about 1.25, since BSP trees ensured that you only drew the nearest walls, and only a few pixels on average would be drawn multiple times (the portion of the screen filled by bad guys or in-room objects). In such a case, getting tile-based speedups above 25% (and that itself is a best best case) takes some other advantage besides the back-end memory bandwidth one.

    --LP

  127. Slaughter House by NeuroMorphus · · Score: 1

    Once again, NVIDIA has killed the Radeon!!!

    Whoohoo!!! I'm happy :)
    (Although I'd probably go for the Geforce3 TI 500)
    (college students are broke, but we have the best dreams)

    BTW, If NVIDIA had no competitors, what would happen if they released their source code for the drivers? That could spark a new Gamingfest for the Linux Community :)

    --

    python >>>
    reduce(lambda x,y:x+y,map(lambda x:chr(ord(x)^42),tuple('zS^BED\nX_FOY\x0b')))
  128. Re:RTRT? No way. by SkywalkerOS8 · · Score: 1

    The benefits of photon maps is that they are NOT computationally expensive compared to other methods. Say you have a scene with a crystal vase on a table. You generate the photon map of 'light' passing through the vase once. You then use this to generate a light map, or texture, of the caustic pattern to 'paint' on to the table. Now its just a matter of rendering the table with a texture. Now in a scene like you described, where the glass is moving, that's a different story because a new photon map needs to be generated for each frame in the scene. To find out more about photon maps check out Henrik Wann Jensen's homepage

  129. 8 Geforce4s by Jeff+Benjamin · · Score: 1

    I read somewhere that 8 GeForce4s have as much polygon rendering power as all the first generation Voodoo cards ever shipped. Anyone have a link to that story?

  130. Best Buy Orders cancelled :-( by oregon · · Score: 1

    I just received this email

    Dear Best Buy Customer,

    Thank you for your recent graphics card order.
    A recent systems error on our web site allowed you to purchase the VisionTek GeForce4 Ti 4600 Graphics Card at $129.99. The actual price for this item is $399.99.
    Due to the nature of this error, we have canceled your order for this item. We apologize for any disappointment this cancellation may cause.
    We would like to inform you that the error has been fixed, and if you are still interested in ordering this product, please visit http://www.bestbuy.com/ComputersPeripherals/detail s.asp?e=11099619&m=488&cat=521&scat=522
    to place your order again. This card is available as a special pre-order. It will begin shipping on 3/4/2002.

    Thank you for your understanding. Please do not hesitate to contact us with any questions or concerns.

    Best wishes from Best Buy,
    The Customer Care Team

    --

    ---
    Oregon
    1. Re:Best Buy Orders cancelled :-( by isoteareth · · Score: 1

      Now we see if anyone bothers to start a class action suit.

    2. Re:Best Buy Orders cancelled :-( by Anonymous Coward · · Score: 0

      Who, honestly, has been damaged by Best Buy here?

    3. Re:Best Buy Orders cancelled :-( by SkywalkerOS8 · · Score: 1

      I ordered it in good faith that they would honor their advertised price. If this was mispriced in a brick&morter store, they would have to sell it to me at that price, so why, legally, should they be able to get away with it just because I ordered it online?

    4. Re:Best Buy Orders cancelled :-( by Anonymous Coward · · Score: 0

      In good faith?
      Really?

    5. Re:Best Buy Orders cancelled :-( by SkywalkerOS8 · · Score: 1

      Yes in good faith I expected them to honor their pricing error.

  131. BestBuy denied! by Anonymous Coward · · Score: 0

    I had ordered it yesterday. Just got a note from BestBuy that it's not going to be honored.

    Oh well. They suck.

  132. Yahoo group bb_geforce4 started.... by SkywalkerOS8 · · Score: 1

    For those interested in keeping in touch with any other developments with this "scandal" of BestBuy not honoring their advertised price of $129 for the Visiontek GeForce4 4600, I started the Yahoo group bb_geforce4.

  133. Re:RTRT? No way. by ToLu+the+Happy+Furby · · Score: 1

    You should have said "Approximations of this is the sort of thing..."

    Yeah, you're right. When I wrote that I was thinking of one of Carmack's .plans when he mentioned a paper proving that, in the limit, successive passes through shaders can approximate the output of true ray-tracing arbitrarily closely. So, in the limit, shaders can get you exactly the same output. But of course this is a very theoretical result with no direct impact on the real world, and it gets there (I think) only by successive approximation anyways.

    My larger point was that as graphics get better and better, pixel shaders will be used more and more to perform functions which, first, require input from other parts of the image and, second, induce alpha channel effects--both of which fit poorly in the tile-based rendering paradigm--and this is true whether the functions are equivalent to ray-tracing or just approximations of it. But you are quite correct to differentiate between the two.

  134. $30 by oregon · · Score: 1

    Dear Best Buy Customer,

    We sincerely apologize for the error in your recent pre-order of the
    VisionTek Xtasy GeForce4 Graphics Accelerator. Because we value you as a
    BestBuy.com customer, we would like to offer you a $30 digital coupon to use
    on your next online purchase.

    --

    ---
    Oregon
  135. JC does not like geforce 4 by modipodio · · Score: 1

    jc says geforce4 not good for new doom game: "On the topic of current Nvidia cards: Do not buy a GeForce4-MX for Doom. Nvidia has really made a mess of the naming conventions here. I always thought it was bad enough that GF2 was just a speed bumped GF1, while GF3 had significant architectural improvements over GF2. I expected GF4 to be the speed bumped GF3, but calling the NV17 GF4-MX really sucks. GF4-MX will still run Doom properly, but it will be using the NV10 codepath with only two texture units and no vertex shaders. A GF3 or 8500 will be much better performers. The GF4-MX may still be the card of choice for many people depending on pricing, especially considering that many games won't use four textures and vertex programs, but damn, I wish they had named it something else. As usual, there will be better cards available from both Nvidia and ATI by the time we ship the game. "

    --
    __________________________________________________ "UNIX is a fascist state, Windows is a democracy.