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Mythic Sued Over Blocking Auctions of Game Tokens

Lukenary writes: "Mythic Entertainment, creator of the excellent MMORPG Dark Age of Camelot, is being sued by BlackSnow Interactive, owner and maintainer of CamelotExchange - an online auction site for the exchange of in-game items, money, and characters/accounts. This could be a landmark case: if you spend (typically) weeks of playing time to garner 1,000 gold in-game, do you have the right to auction off that gold for real money? Mythic has not yet had an official response to the suit, but you can read BSI's press release at the CamelotExchange site above. Personally, I find it interesting that BSI is going after DAoC, calling Mythic a "software giant," while ignoring the more established compettion in EverQuest producer Sony, Asheron's Call producer Microsoft, and Ultima Online producer Electronic Arts. Mythic's only product at this time is Dark Age of Camelot, which was released last October."

513 comments

  1. read the TOS by kochsr · · Score: 2, Insightful

    i would say if you agree to the TOS when install and sign up for the game, you are bound by it. if it says no dice... no dice.

    1. Re:read the TOS by Rude+Turnip · · Score: 2, Interesting

      If you're under 18, you cannot be held to the terms of a contract. I wonder if such individuals are free to do as they please then?

    2. Re:read the TOS by batkiwi · · Score: 1

      You have to have a credit card to play.

      A credit card is allowed as proof of being over 18 (i know you can get one under 18). So someone had to enter their CC number and click "i agree".

    3. Re:read the TOS by Mojo+Geek · · Score: 0, Offtopic

      Your Mama has to have a credit card.

    4. Re:read the TOS by Rude+Turnip · · Score: 2, Interesting

      What about the Visa Buxx card designed for kids?

    5. Re:read the TOS by Anonymous Coward · · Score: 0

      i would say if you agree to the TOS when install and sign up for the game, you are bound by it. if it says no dice... no dice

      The Office 2000 EULA says no unlawful copying. Does this mean that you agree with it and I should not copy it?

    6. Re:read the TOS by kochsr · · Score: 1

      as a university student, i can buy office and windows xp for a reasonable cost. i don't mind buying them. when you say yes to an EULA, you say yes...

    7. Re:read the TOS by amuro98 · · Score: 1

      That's a good point.

      Then again, if you're under 18, you also wouldn't be able to participate in an auction of said game items now would you?

    8. Re:read the TOS by Sancho · · Score: 2

      This is not entirely true. You don't pay for the first month, and although they ask for the CC #, you don't have to provide it until that first month is over.
      Kind of a tangent to the original argument, but a 6 year old COULD go to the store, buy the game, install it and play it for a month.

      Sancho

    9. Re:read the TOS by Anonymous Coward · · Score: 0

      "no unlawful copying", as in copying it to give to friends. Backups are legal, just not giving them to your friends. But don't count on the software people clarifying it because they can make a couple more bucks on cds bought to replace broken ones that wern't archived. So, no unlawful copying, just copy it and don't use it until you must. Either that, or don't get caught. It is your choice...just don't let your choice to be confused by there wording.

    10. Re:read the TOS by rosewood · · Score: 1

      Nein

      Even on the box it advertises a pay w/o CC option

    11. Re:read the TOS by Jack9 · · Score: 2, Interesting

      A TOS or any contract (including non-disclosure and employment contracts among others) cannot act as a barrier of trade. In other words, you cannot be bound by a contract that says "I agree that I wont buy a car". How this works out for electronic "possession" is what the courts have to decide.

      --

      Often wrong but never in doubt.
      I am Jack9.
      Everyone knows me.
    12. Re:read the TOS by Renraku · · Score: 1, Offtopic

      Children are given far too much freedom in this country. A child wonders onto the interstate and ends up smeared down the road for a halfmile by your car? Its your fault. A child walks into your yard, picks up a rock and bashes himself in the head until he dies? Your fault. You have to remember, every citizen in the U.S. is supposed to be a parent. They're supposed to raise everyone elses' kids. Maybe they don't have to abide by the TOS, but I'd tell them that either they can not play if they're under 18, or that if they choose to play they have to follow the TOS. If courts have a problem with it, screw them. It was the kids choice to play the game, despite what the TOS said. The kid should be held fully responsible. Another thing is that say someone gets their lv60 deleted for cheating/selling it/whatever, they should NOT be allowed any legal recourse other than to start all over again. I know it will probably lead to Mythic being sued into bankruptcy when BIGDICK13M loses his level 60 character that he spent 12 hours a day for 6 months to make.

      --
      Job? I don't have time to get a job! Who will sit around and bitch about being broke and unemployed then?
    13. Re:read the TOS by Anonymous Coward · · Score: 0

      For this heresy, your local DSS office will make sure that your children will not stay long with you.

      I am kidding here but , believe me, these people yield enormous power and are being paid PER CHILD. In another words they have financial incentives to take your children away.
      ( they are being paid not for taking kids away but for finding them foster parents which is not that hard once they have the kids.)

    14. Re:read the TOS by Anonymous Coward · · Score: 3, Interesting

      bigger issue is taxes.
      if virtual items have real value then they are
      assets-taxable assets.
      if your magic sword has value of $50
      then you made $50 when you got it.
      you should file tax return on it.
      irs will want their share.
      what about all other items-dungeon of gold?
      irs will say company owns it since you dont.
      then irs will ask for tax money.
      company must stop real world value of items
      or get big tax bill. also irs audit of server
      for mega players is very easy-then you get
      bill for your players armour of gods and sword of
      anything slaying in dollars not gold.

    15. Re:read the TOS by Renraku · · Score: 1

      I don't have children. I never plan on having children. No jokes about 'accidents' because I'm not going to put myself in one of those positions.

      --
      Job? I don't have time to get a job! Who will sit around and bitch about being broke and unemployed then?
    16. Re:read the TOS by Anonymous Coward · · Score: 0

      Here's an excellent market solution to this problem: if you believe you have the right to virtually produce and sell in-game items, only buy games from companies who allow it in their TOS agreement. If enough people follow this buying pattern, game companies will have to relent. Personally, I don't see why gaming companies have a problem with this. I know people who have paid for extra accounts in UO just to have money-making characters, apart from their "main" account. The game companies that forbid this are really cutting their nose off to spite their face.

    17. Re:read the TOS by h4v0k · · Score: 2, Insightful

      i would say if you agree to the TOS when install and sign up for the game, you are bound by it.

      Unless, of course, the terms are unfair or unlawful. If they decided to make indentured servitude a requirement for gameplay, would it stand? Of course not. The only question being asked is how many restrictions the game companies can lawfully impose on the real world.

      - Havok -

    18. Re:read the TOS by j0nkatz · · Score: 0

      Actually level 50 is the limit in DAoC.

      --
      Don't mod me, bro'!!!!
    19. Re:read the TOS by Anonymous+Brave+Guy · · Score: 2

      So you pay them in virtual gold bars, right?

      Or just fireball them to death.

      Hey, wow... Somewhere you can shoot arrows at the tax man and then stab him to death! Careful, this could catch on...

      --
      If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
    20. Re:read the TOS by IsoRashi · · Score: 1

      Yes, but for a minor to avoid that part of the contract, he'd have to back out of the entire thing. End result: regardless of how old you are, if you don't like them saying you can't sell your things then you don't have to play.

      Personally, I used to play EQ and it's not always cool to see someone's character who is half your level be light-years ahead of you in power, all because he bought equipment. As far as characters go, I'd say that the majority of people who buy a character rather than make it themselves are shooting themselves in the foot. They'll get into some high level encounter or RvR battle and not have a clue what they're doing.

      --
      This is not the greatest sig in the world, no. This is just a tribute.
    21. Re:read the TOS by GTRacer · · Score: 2
      Nope, it's more like a mutual fund or similar financial instrument. There may be thousands of dollars of shares in it, but until I cash out or receive dividends I pay nothing in taxes.

      Virtual items are the same way - you can argue relative worth all day long but until somebody forks over the dough, it's not real (or taxable).

      And yes, I'm aware IMHBT. IMHL. IWHAND.

      GTRacer
      - I am not a tax professional

      --
      Defending IP by destroying access to it? That makes sense, RIAA/MPAA. Go to the corner until you can play nice!
    22. Re:read the TOS by GeneJoker · · Score: 2, Interesting

      Query: What exactly IS the limit you can put in a TOS? Is there a legality limiting the kind of things they can ask for? If you reread a TOS of a game you just installed and discovered that the company now owned your house, would you have to move?

    23. Re:read the TOS by Grahf · · Score: 0

      A child wonders onto the interstate and ends up smeared down the road for a halfmile by your car? Its your fault.

      How would hitting a child with your car not be your fault? Seriously, mostly people (in the U.S. at least) are not being victimized by being held responsible in some cases for the safety of minors. Again, as mentioned earlier, the parents would have to consent by use of credit card (or not notice the constant charge on their bills) and probably provide said credit card number for auction. It's not quite black and white.

      Then again, who reads the license agreement anyway?

    24. Re:read the TOS by Ravensfire · · Score: 1

      Off-topic, but gotta make a correction.

      You missed something there - capital gains. Most mutual funds can be classified as either growth or income type funds. Income funds generate dividends which is considered ordinary income.

      Growth type funds generate capital gains. These are transfered to you (the share owner) periodically. Sometime in January, you should be getting a tax form from the mutual fund company, and you have to pay taxes on those mutual fund capital gains.

      Great example - me last year. My mutual funds went down, but generated capital gains trying to get out of the tech stocks in time. My portfolio took a hit, and I ended up paying capital gains taxes.

      Sorry, but there is a way for you to take a paper loss, and pay taxes on it!

      -- Ravensfire

      --
      "But we decide which is right, and which is an illusion"
    25. Re:read the TOS by Anonymous Coward · · Score: 0

      I do!
      C'mere you sexy faggot!

    26. Re:read the TOS by Anonymous Coward · · Score: 0

      Let me guess...YANAL, but you play one on \.

      Software contracts can and usually do indicate what you can and cannot do with the software itself, as well as any works created by the software.

      IANAL either, but a simple reading of most EULAs shows that you are wrong.

    27. Re:read the TOS by Anonymous Coward · · Score: 0

      ay-yah! you need to go talk to your accountant or broker, since you have no idea what's going on with your money! a capital gain only occurs when you sell something. *IF* you're getting a statement from your broker re a gain in your mutual fund, it's because either stocks in the fund were *sold*, generating a capital gain, or the fund's paying dividends.

      you will ***NOT*** be paying capital gains taxes if the value of the stocks simply increases, without being sold, there will be no capital gains tax.

      in your situation, if you're paying capital gains taxes on your mutual fund portfolio, even though the value went down, it's because the *NET SALES* of stocks in the fund was a positive value. i.e. you have a fund that costs $100 w/ stock a and stock b in it, each valued at $50 when you bought it. stock a decreases to $25, but the fund manager keeps it, while he sells stock b at $60. now each share of the fund is worth $85- $60 cash, and $25 in stock b, so you've taken a hit of $15/share- but you have to pay capital gains on $10 because the *sales* netted you $10.

      *so*, if you had a game you paid $50 for, and you "earn" magical swords worth $500, you don't pay nothin' until you sell it.

      but of course with taxes, nothing is simple- the exception is if you live in a personal property tax state- say, california- which not only taxes you for the priviledge of buying something, but continues to tax you every year for the priviledge of continuing to own it...

      whew. that's a simplistic explanation, but you really should find out what's going on with your money...

    28. Re:read the TOS by Anonymous Coward · · Score: 0

      Because in the US you cannot sign away your rights. No matter how many pieces of paper you sign, you get hurt on some company's equipment/premises, you always get to sue. Sad, but true, so idiocy and lowest common denominator prevail.

    29. Re:read the TOS by Anonymous Coward · · Score: 0

      no because it is then the responsibilty of the prent to ensure there children are complying with the regulations set forth that there child clicks accept on because the parents are the ones paying for it and because the child is a minor are responsible...to a certain degree for there actions

    30. Re:read the TOS by 5KVGhost · · Score: 1

      "IANAL either, but a simple reading of most EULAs shows that you are wrong."

      The issue at hand isn't what the TOS/EULA/contract says, it's whether it's actually enforcable.

      Not every agreement in every contract ever written is automatically enforceable. If EvilCo slips a clause into their EULA requiring that you sacrifice your firstborn son to Baal, or sign over the rights to your bestselling novel because you spell-checked it with their program then you are quite likely under no obligation to actually do so.

      IANAL, either, BTW. And, frankly, I wish real lawyers didn't tend to be so lilly-livered when it came to talking about these things. I know they have their reasons/excuses, but it's still silly.

    31. Re:read the TOS by TCaptain · · Score: 1

      What about kids and parents like this?


      http://www.nypost.com/commentary/38643.htm

      --
      "I'm not a procrastinator, I'm temporally challenged"
    32. Re:read the TOS by Grimnyr · · Score: 1

      Under-18 could not create a business entity and sell merchandise of any sort, as they would be unable to collect sales tax. At least in New York State, the ability for minors to work is limited to restricted employment, and does not allow for sole proprietorship or incorporation.

    33. Re:read the TOS by Renraku · · Score: 1

      What I said was not offtopic. I watch my post get modded down from +4 points back to +1 because people mod it offtopic and over-rated. Anyway, I won't gripe that someone is probably modding me down with about everything I post that gains karma. I will focus on the children. People don't want to take responsibility for something their kids do. I wouldn't either. The kids should be at fault. Kids know right from wrong at a very early stage. Granted, they might not know the full consequences or the possible outcome, they still know that its wrong. And we don't punish them? This leads them to think that wrong isn't so bad, and that they can get away with it. This ties in with the Mythic thing. Leave it to someone, someone is going to bitch and moan when they get their account banned/removed for violating the TOS. Probably will be a kid, or someone who has yet to grow up. This will probably be the case, wait and see. And if someone mods this offtopic, they deserve to never be a moderater again.

      --
      Job? I don't have time to get a job! Who will sit around and bitch about being broke and unemployed then?
    34. Re:read the TOS by DerekLyons · · Score: 2

      i would say if you agree to the TOS when install and sign up for the game, you are bound by it.

      Unless, of course, the terms are unfair or unlawful.


      Unlawful terms in a contract are prohibited bu law, however the law assumes that both parties to the contract, by the act of signing the contract, agree that the terms are fair.

      It's really, really, actually simple:

      If you don't like the terms, don't sign the contract or accept the TOS.

    35. Re:read the TOS by Ravensfire · · Score: 1
      Okay buddy - you really need to learn some basic fundamentals of investing.

      A capital gain occurs when something you own is sold. Pretty basic, I think you've got that part down.

      Now, a mutual fund (note that was what I was talking about) is a group of investors owning a group of stocks (or other investment items). Hopefully, I haven't lost you yet.

      When a mutual fund sells an investment, a capital gain is potentially created. These are passed on to each investor in the mutual fund as a transparent event. Most people have their accounts set up to automatically reinvest these capital gain distributions, but I digress.

      So what this means is that when a mutual fund creates capital gaines/losses, those are passed on to the investors of the mutual fund.

      The price of the mutual fund itself does not directly relate to these events (but often is reflective of the activity of the fund), but the performance of the investments of the mutual fund. When a mutual fund investor sells their shares, they compare the selling price to the basis of their investment to determine if they have a capital gain or loss.

      Hopefully you learned something from this.

      --
      "But we decide which is right, and which is an illusion"
  2. Sad lives by Anonymous Coward · · Score: 1, Flamebait

    If you ever reach the point in your life where buying a developed character in a game makes more sense than actually playing the game because the time simply can't be afforded, perhaps it is time to step away from the computer.

    1. Re:Sad lives by yintercept · · Score: 2, Funny

      I am just wondering what a cyber character will fetch you in the 2070 version of the Antique Road Show.

    2. Re:Sad lives by Anonymous Coward · · Score: 1, Interesting
      If you ever reach the point in your life where buying a developed character in a game makes more sense than actually playing the game because the time simply can't be afforded, perhaps it is time to step away from the computer.

      I would say if you ever reach the point in your life where you spend so much time playing a computer game that your character is developed enough to be worth money on an auction site, perhaps it is time to step away from your computer.

    3. Re:Sad lives by ackthpt · · Score: 3, Insightful
      ...perhaps it is time to step away from your computer.

      Other unhealthy things people do, cramped up inside:

      Read slashdot

      Coin collecting

      Stamp collecting

      Watching TV

      Reading books

      Constructing models

      Building home furniture out of Lego Brand Building Blocks (or Legos as they're commonly known)

      Tweaking another 33MHz out of a CPU

      In short, just about everything. So everyone should get up off their butts and go out and live life to it's fullest, teeth bared and snarling, or they're not doing a thing for themselves, society or the economy.

      But, come to think of it, maybe they are doing something... Imagine the impact on the environment of tens or hundreds of thousands more people out and about, doing constructive things, I'm not sure it could take it. Maybe you should join the likes of Mike Vendeman, the one who trolls rec.bicycles.*, and drive people to do things or follow beliefs you value.

      This was not intended to flame, but to underscore the differences in values and perception of others use of their time. I'm prone to it myself on occasion, but in a lucid moment recall I have my own hobbies and obsessions and wouldn't care to hear anyone sit in judgement on them.

      --

      A feeling of having made the same mistake before: Deja Foobar
    4. Re:Sad lives by soft_guy · · Score: 1

      When I was ten, I cut a virtual watermelon in half with this virtual sword during a virtual family reunion.

      --
      Avoid Missing Ball for High Score
    5. Re:Sad lives by Jweb6975 · · Score: 1

      I would have to disagree. There are some people who can create nice characters in a very short amount of time, because they just happen to be good at these kinds of games.

      What bothers me the most is the fact that a character on a computer game could be worth more than sentiment. Video games are supposed to be all about the struggle to the top. If you buy a pre-won game, where are you supposed to do with it?

      --
      If all else fails, Type "Format C:"
    6. Re:Sad lives by _Bean_ · · Score: 1

      But before you step away why not find a sucker to buy your character?

    7. Re:Sad lives by JimPooley · · Score: 2
      If you ever reach the point in your life where buying a developed character in a game makes more sense than actually playing the game because the time simply can't be afforded, perhaps it is time to step away from the computer.
      How the hell did that get moderated as Flamebait? It's a perfectly valid observation.
      The whole point of buying a game is to play the game. If you then go and buy a pre-generated character or extra doo-hinkeys from someone else, you are NOT playing the game. You're cheating. There's no point in buying the game if you're going to cheat, you're just wasting your money.
      --

      "Information wants to be paid"
  3. Let's rephrase this a little. by Cuthalion · · Score: 5, Interesting

    Is it acceptable / legal to hire people to play the game for you?

    Is that the same question or not? I think it basically is.

    --
    Trees can't go dancing
    So do them a big favor
    Pretend dancing stinks!
    1. Re:Let's rephrase this a little. by Anonymous Coward · · Score: 0

      Isn't being uncoordinated a kind of disability, a handicap? I think it is and if I want to hire someone with more dexterity to help me out, I should be able to.

      Whether that person sits in my chair at my desk in my house or whether he telecommutes doesn't seem much to matter.

      Seems to me that Mythic is definitely discriminating against my handicap and not even letting me make up the difference with my own resources. What assholes.

    2. Re:Let's rephrase this a little. by taernim · · Score: 1

      Yeah. There are other places that it occurs. Gemstone III and the other Simutronics (text) games are some of the biggest non-graphical MMORPGs and I personally know of tens of thousands of dollars that have changed hands over the years for various things. True, it is a much smaller environment, but the same sentiments are behind it. Simutronics TOS claims to be against it, but in practice they really could care less. Probably due to the fact numerous GM's have received kickbacks from players who regularly parlay in this type of trading.

      --
      "PC Load Letter? What the $@#% does that mean?!"
    3. Re:Let's rephrase this a little. by Suppafly · · Score: 2

      actually its not the same thing at all..
      consider if you will nascar racing.. its my understanding that all those ads on the side of the car basically pay the person to drive it.. now when that person wins, they still get the trophy.. not 7up or whoever..save thing with online crack.. you could sponser someone playing if you enjoyed the act of them playing or something.. but its not really the same thing as if you paid for the account, paid someone to play on said account and then later took the credit for it.

    4. Re:Let's rephrase this a little. by MrDolby · · Score: 1

      "now when that person wins, they still get the trophy.. not 7up or whoever.."

      Yeah but nothing is stopping the driver from putting the trophy up on ebay and selling it for a couple of thousand dollars to some hardcore nascar fan.

    5. Re:Let's rephrase this a little. by Fishstick · · Score: 1

      Are you sure?

      I'd be willing to bet that somewhere the NASCAR organization has some membership bylaws that the
      driver/racing team signs to get in and be allowed to race. I'd guess there are probably some limitations on what you can do with the trophy and any other NASCAR names, images, logos, etc if you want to stay in good standing (and get to race next year).

      Maybe NASCAR isn't that great of an analogy. What are the terms of service when you sign up to play DAoC? If it says that you aren't allowed to buy/sell/trade in-game items, why would anyone sue when Mythic tries to step in and put a stop to it?

      I'm missing something, right?

      --

      There is much cruelty in the universe, John.
      Yeah, we seem to have the tour map.

    6. Re:Let's rephrase this a little. by fitten · · Score: 1

      That's the difference between "sponsoring" and "hiring" someone to do something for you. Sponsors give money to the NASCAR team. In exchange they get advertising space on the car. It's like paying for a commercial to be shown on TV. However, we hire software consultants to write code for us. When they are finished with the project, it is ours, not theirs.

    7. Re:Let's rephrase this a little. by WNight · · Score: 2

      What everyone is missing is that the ToS can state damn near anything, but if they are binding is another question.

      NASCAR may forbid people to sell the trophy, but if the drivers own it (do they keep it forever, or have to return it each year) they can probably do whatever they like with it.

      In fact, NASCAR may not legally be able to act in a prejudicial manner towards a driver (forbid him to compete) based on things they can't legally forbid the driver to do so.

    8. Re:Let's rephrase this a little. by Aexia · · Score: 1

      If you win an Oscar or an Emmy, there's nothing stopping you from selling it.

  4. Guilty by EvilJohn · · Score: 3, Insightful

    I feel almost guilty over this, as I'm rooting for the game companies here. As an alienated EverQuest player (what do you mean the stats don't matter?), this is difficult to stomach.

    As a casual player, its hard enough playing against people with no lives who play 12 hours a day, muchless the farmers who play for a living.

    --

    Less Talk, More Beer.
  5. Crazy by cdrj · · Score: 2, Insightful

    This is ridiculous. These people have spent the time to obtain the rankings and items which means they should be allowed to sell them. What they are selling is what they have created. If someone decides to type a book in Word they should be allowed to sell that book at their will.

    1. Re:Crazy by batkiwi · · Score: 5, Insightful

      You're missing the point.

      They are not creating anything. All the action happens on mythic's servers. Mythic can decide what can and cannot be done on their servers.

      It's nothing at all like typing a book in word. It'd be like you searching for pages on google, and then saying that you can sell those pages because you spent your time searching for them, and you're allowed to sell your time.

      While you can sell your time, you can't sell something that doesn't belong to you.

    2. Re:Crazy by yintercept · · Score: 1

      I think it is great that people can build real economic value for the time spent in cyber space. Lawyers saying that the puppet masters (the big game companies) should be the only ones to benefit from a game is rather lame. People should be free to determine there own values, and engage in commerce as they see fit...that is kind of what makes free markets work.

    3. Re:Crazy by shepd · · Score: 2, Insightful

      Okay... lets think of it this way.

      If I ssh into my ISPs shell box (that I pay per month for) and type in a book on their hardware and their CPU cycles do they own it?

      I think a long history of legal arguments would say no.

      --
      If you could be told what you can see or read, then it follows that you could be told what to say or think - BoC
    4. Re:Crazy by ADRA · · Score: 2, Informative

      It was brought up when the EQ post came up, but let me repeat my point with some flavor added in to support,

      It is just a game. You have no rights to sell a virtual entity which is owned by Mythic without their permission.

      I can't believe this community is so outraged in NO having Intelectual property over the characters and items that they creat.. Ironic, you bet.

      About the word example, you could only sell it because word allows you unlimited access. Some Compilers don't give you 100% freedom over your code, like Kylix Open Edition. Your code must be GPL. Are you fighting Borland tooth and nail to MAKE them release it under totally free distribution? No.

      If you really want ot think about it in a cold work oriented way, You are paying Mythic for the right to use their intellectial property under the restrictions of their EULA.

      Personally, I don't care if someone sells items on a web site, or in-game. As long as the financial benefits to the average player are not raised to a viable level, there shouldn't be a disruption in the game itself. People in AC sanctioned or not, have been trading stuff for years out-of-game, and I haven't found any in-game problems related to it. Mind you, EQ and DAOC are more economy based, so I suppose that there might be issues with them.

      --
      Bye!
    5. Re:Crazy by Anonymous Coward · · Score: 1, Interesting

      If you had an agreement with your ISP saying "all books written on the ISP's shell box are property of the ISP," then the ISP has a valid claim under a long history of contract law.

    6. Re:Crazy by ADRA · · Score: 2, Insightful

      And if any of these games were free markets, then that would be alright, but the point is that they aren't. They are closed and tariffed to death.

      Imagine needing to fill out an employment contract with Mythic before playing their game. If you are making money from Mythic, someone is going to get taxed.

      All major MMORPG's are in the states, and do think that if they actually pushed to have out-of-game rewards that someone wouldn't have to pay taxes? Bull, and you know that Mythic isn't going to flip the bill, so that is why In-game equity has no real world value, and should be banned by the makers of the games.

      If someone wants to break the law and sell thier virtual properties, then that is the individual's choice.

      --
      Bye!
    7. Re:Crazy by cdrj · · Score: 1

      A company can't simply exempt themselves from a resonablity. If I were to lend you a pencil after having you agree to a lengthy contract stating that all you write with that pencil unconditionally belongs to me than that would no longer be reasonable. The same holds true with the ISP.

    8. Re:Crazy by byran+lei · · Score: 1

      >This is ridiculous. These people have spent the time to obtain the
      >rankings and items which means they should be allowed to sell them.
      >What they are selling is what they have created. If someone decides to
      >
      >
      Nope. This is similar to a dungon master telling you to get lost,hit the road,vammose when you get caught cheating in his game. End of story.

    9. Re:Crazy by shepd · · Score: 1

      Well, maybe I need to find out if they sent out any contracts to sign by registered priority mail then. :)

      The DMCA might stand up for contractural rights to your own copyrighted material, but I find it doubtful a click license would stand for taking over the work created by someone else. Otherwise I'm sure M$ would sneak in more than a "don't create work bashing our work" clause in their license.

      But hey, IANAL, so I'm probably wrong.

      --
      If you could be told what you can see or read, then it follows that you could be told what to say or think - BoC
    10. Re:Crazy by yintercept · · Score: 1

      The big question in front of the court is to what extent the game companies can pull their product out of the free market. If there is perceived economic value in something, you should be able to sell it. The market will exist. As for the tax thing. You have the same problem with any value added product. The maker of nails doesn't have to worry about the taxes owed by contractors who use nails. If a person makes money for selling characters then they are the ones responsible for paying the taxes--not the game company.

    11. Re:Crazy by ADRA · · Score: 1

      Not preceived ecommomic value, but real ecomomic value. I know what you are getting at though, and I think that if we trod too deeply down this road, the genre MMORPG should be replaced with MMORLE Massive Multiplayer Online Real Life Extension, buecause it boils down to pathetic geeks (which we are) too afraid to live in the real world. I don't want that to happen. When I play a game, I play to escape the real world, not to extend it.

      Second point, the the one who makes the nails has to declair how much that nail was sold for. Theoretically, this could be judged as the monthly subscription fee, or is it judged by the current number of gold coins produced to the world, or it could be a hundred other variables that all exist in Virtual Reality. There only one constant, in that Mythic charges money to "play" their game. There was no negotiation to re-sell the service, and I am pretty sure selling your account is basically a no-no... Ugh this is pointless I will stop now. If people don't get it ro don't want to get it, I am not going to change your mind.

      --
      Bye!
    12. Re:Crazy by Schubert · · Score: 0, Flamebait

      Are the moderators paying attention today? (yes yes a rhetorical quesiton...) How the fsck did THIS brain damaged ill thought out retort get to +3?

      shepd were you born an idiot or did you have to work at it? Hate to flame but holy crap a 7 year old with the basic understanding of the word COPYRIGHT would get this one right yet you managed to screw it up in a fleeting little sentence. ... Well I suppose thats better than spending a books worth of words to make the same mistake as many academics have done.

      --
      -- schubert
    13. Re:Crazy by shepd · · Score: 2, Insightful

      I also hate to flame so I won't do it. I'll stick to facts. Here's one: resorting to arguments like "idiot" is the mark of an underdeveloped mind which is having trouble reasoning out a poor argument.

      Putting that aside, when does copyright begin and end? Well, let's just see what the dictionary says.

      To shorten the time you'd need to spend clicking, I'll quote the relevant, supporting bits:

      "The legal right granted to an author, composer, playwright, publisher, or distributor to exclusive publication, production, sale, or distribution of a literary, musical, dramatic, or artistic work."

      Ok, so what is an author? Here's the relevant quote for the lazy again...

      "The writer of a book, article, or other text."

      Now, let me requote what you replied to:

      "If I ssh into my ISPs shell box (that I pay per month for) and type in a book on their hardware and their CPU cycles do they own it?"

      So, are Merriam, Webster, and the lads at Oxford idiots also, or would you like to retract your statement? Your only other choice is to refute me on the point that typing is not writing, but I've already got that one looked up. Or you could tell me you replied to the wrong comment, but then I'd ask why you typed in my name?

      I contend I am correct, and I challenge you to prove me wrong.

      --
      If you could be told what you can see or read, then it follows that you could be told what to say or think - BoC
    14. Re:Crazy by yintercept · · Score: 1

      I think this would pretty much fall into the collector's market...like used dolls. Hobbyist are supposed to declare the sales with no deductions (but I think the government ignores the small stuff). Bigger players would be full businesses.

    15. Re:Crazy by Shadowin · · Score: 1

      Well, it wouldn't be illegal to sell someone a page of links to googles cache. Besides, you're missing the point that the data doesn't actually leave their servers.

    16. Re:Crazy by Jweb6975 · · Score: 1

      I think a better analogy to this situation would be the paint-by-numbers paintings.

      After someone paints with them, they cannot claim the work of art as "theirs". Yes they kinda painted it, but the design was not of their making.

      It is the same with the characters on the games. The game creaters create a character template that gets modified by the user.

      The user cannot claim any ownership over the character because they had no part in the creation of the game (they just use it).

      --
      If all else fails, Type "Format C:"
    17. Re:Crazy by jgerman · · Score: 2
      It is just a game. You have no rights to sell a virtual entity which is owned by Mythic without their permission.

      I can't believe this community is so outraged in NO having Intelectual property over the characters and items that they creat.. Ironic, you bet.


      Wrong, wrong, wrong, wrong wrong. You might as well say I can't sell my bopy of "Programming Perl" without O'Reilley's permission. Of course you'd still be wrong, you have the right of re-sale of anything you purchase. It's that simple. In fact the whole matter is fairly simple. You can sell whatever you want Mythic's EULA notwithstanding. They cannot stop you, at least directly. What they can do is deny you access to their servers for any reason. Legally, they may have to refund your money and possibly the price of the game pro-rated of course but they do have that right. There is absolutely nothing wrong with them stating up front that any items or characters that are sold to another person will be blocked.

      --
      I'm the big fish in the big pond bitch.
    18. Re:Crazy by M@T · · Score: 2

      No but if I want to put together a list of sites and documents on the internet related to a particular topic and then sell that list (ie. research) to someone else for the time and effort... would it be right for google to prevent me from doing this just because I'm using their search engines?

      --
      'sapientia potestas est'
    19. Re:Crazy by Matchu · · Score: 1

      But do online items that are designed by mythic and distributed (somewhat) at their discretion on their servers an artistic work created by the player?

    20. Re:Crazy by GeneJoker · · Score: 1

      Actually, if you look inside the front cover, it will say "not for resale"

    21. Re:Crazy by MFHFozzy · · Score: 1

      Id say no. A player in DAOC, or one of the other MMORGPS never actually CREATES anything. Even in the case of player made items, they are using tools/recipes/procedures created and written by Mythic to have the GAME create them a virtual item. All code associated with the items in game has been written by Mythic, and therefore is owned and copywrited by them. Your argument would only hold true on a MUD type system that allowed players to actaully make changes to the code. Thereby actually creating their own items.

    22. Re:Crazy by DerekLyons · · Score: 2

      you have the right of re-sale of anything you purchase.

      That's very true, *for things you purchase possession of*. It does not necessarily apply things to you rent, lease, or otherwise purchase *access to*. The simple transfer of money is not an indication that you have taken possession of something, the contract under which the exchange was executed determines what was actually purchased, property or access.

    23. Re:Crazy by Anonymous Coward · · Score: 0

      Not if your book is located on Microsoft servers, With an agreement saying that Microsoft owns it.

      Similarly, IP agreements often imply that if you create a new invention or idea, the rights to same reside exclusively with your employer.

      You can't change your mind, or sell it. How is this different than that?

  6. You have to look at it from both sides. by jidar · · Score: 5, Insightful

    A lot of people think that because you did all of this work for your item in game then you should be able to do what you want with it, and there is something to be said for that. Unfortuantely in the grand scheme of things it's not so simple. A problem arises when a lucrative market springs up, then you have people who use the game as a means to make their living in the real life.We call these item farmers. These people are a problem for the game system because they spend vast amounts of times gathering items and resources in the game beyond what their character could possibly want or need. These items are of limited availability (they all drop on spawn timers or on a rare percentage of monster kills) so this results in the actual players of the game being pushed out. This of course works for the item farmer because it helps to create the market.

    Creating and then maintaining a sustainable economy is a very difficult thing to do in an MMORPG (indeed, nobody has done it yet) and item farmers just make it more difficult.

    --
    Sigs are awesome huh?
    1. Re:You have to look at it from both sides. by Demonix · · Score: 4, Insightful

      Well, the solution to this problem is actually quite simple:

      DONT MAKE THE FREAKING GAME SO HARD OR TEDIOUS THAT IT MAKES MORE SENSE TO JUST PURCHASE THE ITEM/CHARACTER INSTEAD OF GETTING IT YOURSELF!

      Honestly! If you make a leveling treadmill where item spawns are few and far between, thier scarcity gives them real world value. After looking at how long it took me to get to lvl 40 in everquest (7 months of hardcore play) I would much rather pay 600 dollars for a 40th lvl character with decent gear than play through the tedium and hell levels. That, to me, incdicates a broken game.

      Of course, the Devs don't get this. UO was the greatest game of this genre ever made, simply because it wasn't a leveling treadmill (per se).

      Too bad everyone's copying everquest. Phaugh.

      --
      when all is said and done, all a man has left are his blades and his honor.
    2. Re:You have to look at it from both sides. by Anonymous Coward · · Score: 2, Insightful

      I think the Devs and game designers understand the situation very well.

      You played 7 months of Everquest.

    3. Re:You have to look at it from both sides. by Anonymous Coward · · Score: 0

      UO was excellent, but it still boiled down the basic idea. Not enough fun in the playing, so there needed to be artificial constraints requiring character 'development'. It was hard to play many facets of the game without having a maximum Str, Int, or Dex.

      I suspect Mythic (I need to go check their EULA) is mostly stopping these people because I think their EULA has banned such actions from the beginning (seeing how real-world sales can affect the world.. Even in UO. (houses, anyone?))

      -MDM

    4. Re:You have to look at it from both sides. by Sanchi · · Score: 1

      The first time around, yes it takes a while to level. My first char took 50 days of playing time to get to 50, my 2nd char to 10 days to get to 50, my 3rd char too 10 days to get to 60. Every time around it gets faster and faster as you learn how the game is played

      --
      "They said we couldn't do it [Athlon]... but we built it, we shipped it... and we didn't have to recall it." Rich Heye
    5. Re:You have to look at it from both sides. by ShadowDrgn · · Score: 5, Insightful

      Mythic did a good job with items in the game in regard to this actually. All special item drops from quests, either NPC story quests or simple "kill the named monster" quests can only be done once per player. There are no spawn timers for uber items. The rarity of monster item drops is also pretty high; you can get any specific item you want in a few hours of killing the same monster type, or at most a day. Plus, Mythic designed items so that player crafted ones will be better than what the monsters drop anyway, so there isn't much real money to be made stocking up on monster drops. Also, items decay with use so if you buy some cool weapon, you're going to lose it eventually.

      The site in question only does exchanges for gold and accounts. Buying an account in DAoC is a bad idea because most of the fun of the game comes from playing in a guild, or working with your realmmates in fighting the other realms. If you buy a high level character, people in your realm probably aren't going to like you that much, and thus you'll be excluded from most of the fun in the game.

    6. Re:You have to look at it from both sides. by IronChef · · Score: 1

      mod this guy up to 10,000

    7. Re:You have to look at it from both sides. by ZeroConcept · · Score: 2, Informative

      This is not a troll, if you don't agree with my opinion, that doesn't make it "troll", "flamebait" or "offtopic", I metamod accordingly.

      I have played both EQ and DaOC.

      In DaOC:
      Items decay with use to the point where they are no longer useful.

      In EQ:
      Items don't wear out, that means rare items cannot remain rare for long.

      In DaOC:
      - You get bonuses by using items closer to your level and penalties for using items too high for you. If you use an item that is too high for your level it decays very fast.

      In EQ:
      - You can wear mostly anything regardless of level. Twinks love and exploit this, rare items become common as players farm them and the items end up in the hands of players that otherwise would have no chance of aquiring the item on their own.

      In DaOC:
      The penalty for dying is loosing some exp and having to pay a small amount of cash for getting your constitution restored(no item loss). This is not a big thing which encourages exploring new zones. Clerics also get resurrect spells quite early in the game (lvl 10). Binding to zones is also less restrictive and equal to all classes.

      In EQ:
      Dying in a bad place carries a big penalty, you have to retreive your corpse or you will loose all your stuff after a few days. If you died in a dangerous area, prepare for a long downtime. Clerics at EQ get rez arround lvl 30ish. My point is that dying in EQ is more traumatic.

      In DaOC:
      Traveling back and forth between zones is easy, you can use a horse at any level by paying a very small amount of cash. It is also very safe to travel by foot.

      In EQ:
      No horses unless you are high level, traveling by foot is very time consuming and dangerous as you progress in levels. Zone designers make zones full of hills to make this even more difficult.

      Again, this is an opinion based on personal experience. If you feel the urge to respond negatively, I urge you to play DaOC and join the ex-EQ support group.

    8. Re:You have to look at it from both sides. by Ooblek · · Score: 1
      Damn...did you just skip work, food, and sleep for those 10 days? I can't seem to find enough crap to kill walking around most of the time.

      Gee, now I know what to do with my 20 days of vacation I have saved up.....heh, I'll have to break the news to my wife tonight.

    9. Re:You have to look at it from both sides. by nehril · · Score: 2

      if the game is too easy, then you probably wouldn't spend 7 months (paying fees) playing it.

      What I don't get is why these companies just don't make it impossible to item farm. Make the big ticket items nodrop (can't be dropped or given to another character). Want the Slothful Sword of Everslaying? get it yourself, or not at all. Poof, item farmers get day jobs.

      As for character trading, why not have a "master" account that is tied to your credit card number? This master account can create any number of "game" characters. But the master account can only play as it's own game characters. Poof, no more character trading, unless you are also willing to trade your ccard number in the transaction. Poof, character ranchers get day jobs.

      Poof, everyone else continues to have fun playing the game as it was designed and balanced. Forget the legal department.

    10. Re:You have to look at it from both sides. by Anonymous Coward · · Score: 0

      Have you even played Dark Age of Camelot?

      Obviously not.

    11. Re:You have to look at it from both sides. by zipwow · · Score: 2, Interesting
      You said

      Make the big ticket items nodrop (can't be dropped or given to another character). Want the Slothful Sword of Everslaying? get it yourself, or not at all. Poof, item farmers get day jobs.


      One must consider the side effects. Poof, all concept of trading items goes away. All the interaction from ,"hey, I got a vorpal sword of ogre thumping, I'd trade it for a zoopa club of unicorn thwacking" being gone makes the game much less fun. Nevermind the lootsplit issues. Why did the mage get the club, and the warrior get the wand? So you code around that, maybe. But what if you don't have defined classes? Its not a solution.

      As for character trading, why not have a "master" account that is tied to your credit card number?


      Bzzzt. Try again. You're going to have to have some way of changing address, name, and credit card number. Unless you're going to tell people that when they change credit cards, move, or get married that they have to start their characters over...

      This is a harder problem than you give it credit for.

      Zipwow
      --
      I don't know which is more depressing, that 2/3 didn't care enough to vote, or that 1/2 of those that did are crazy.
    12. Re:You have to look at it from both sides. by sabinm · · Score: 5, Funny

      I've never played one of these games before but imagine this.

      CharmScalper: So, we meet at the specified location.

      CharmBuyer: cut to the chase, Mack, you got the goods?

      CharmScalper: You got the cash?

      CharmBuyer: Yes, 500USD. It's already in the account.

      CharmScalper: Alright here are the goods. [CharmScalper drops the goods on the ground, and points Spear/Sword/Gun/MagicMissles at CharmBuyer.

      CharmBuyer: But, But, we had a deal!

      CharmScalper: Hasta La Vista, Baby! [CharmScalper carves up CharmBuyer and steals Item (now, I have no idea if you keep the loot after a kill or not. just go with me here). :)

      CharmBuyer: [Crying at his Desktop.] I'm calling the cops! I've been robbed! [dials police 911]
      Officer, I'd like to report an armed robbery.[Explains that he was held at magicmissle point and his Cloak of Radiance was stolen

      911/FederalBeeEye: OK, sir, you say the assailant was armed?

      CharmBuyer:Yes

      911/FBE: with magic missles?

      CharmBuyer: Yes!!!!!!

      911/FBE: What did the assailant look like.

      CharmBuyer: Ok, he was 75 pixels tall, he had a Sword of Ultimate chaos, and a helmet of confusion, and a cloak of invisibility!

      911/FBE: CLICK

      --
      http://cincyboys.blogspot.com/ Everything Cincinnati. Including the word 'Finnih'
    13. Re:You have to look at it from both sides. by oregon · · Score: 1

      2 solutions

      1) Prevent farming by allowing a virtual character to hold only a limited number of items.

      2) Prevent trading by not allowing virtual characters to exchange items. If the characters can't exchange items, there is a lot less incentive for players to exchange money.

      --

      ---
      Oregon
    14. Re:You have to look at it from both sides. by Shads · · Score: 1

      > 1) Prevent farming by allowing a virtual
      > character to hold only a limited number of
      > items.

      Multiple accounts. Mules. etc. This solves nothing but making it more tedious... there was a guy in my old guild who had 7 computers in his room and 5 at his desk. He frequently played 3-4 characters at a time... had a few million plat in eq. Crazy.

      > 2) Prevent trading by not allowing virtual
      > characters to exchange items. If the characters
      > can't exchange items, there is a lot less
      > incentive for players to exchange money.

      In this case dont bother putting an economy in the game. If you cant trade items/buy items from other players...? Money only has value because you can use it to trade for items or buy things from vendors (which in almost everygame are crap compared to player crafted/looted). If the only thing it is worth is buying vendor based items... it wouldn't have value period. Players would find other items to trade in provided there was a way (Ala, asheron's call - SIKS, Sings, Motes, Shards).

      Neither of these solutions are praticularly good or realisticly useable when you wish to maintain a long term player base.

      --
      Shadus
    15. Re:You have to look at it from both sides. by dozing · · Score: 1
      After looking at how long it took me to get to lvl 40 in everquest (7 months of hardcore play) I would much rather pay 600 dollars for a 40th lvl character with decent gear than play through the tedium and hell levels.

      Why would you want to buy a character. Isn't the whole point of the game to play your way through the levels? Isn't there a feeling of pride for doing it yourself? Buying a weapon, or maybe a little money to help you on the way sounds ok to me, but to buy a completed character seems like a complete waste.

      --
      Dozings.com -- Its kinda funny... If you're as crazy as me.
    16. Re:You have to look at it from both sides. by coldtone · · Score: 1

      Thats 10 days total online. So it might be 10Days (or 240 hours) playing over a month.

    17. Re:You have to look at it from both sides. by Happy+go+Lucky · · Score: 4, Funny
      911/FBE: CLICK

      I'd love to take that report.

      "Sir, help me understand this a little better. You met "Charmscalper" at the Dragon and Orc tavern. You each drank two flagons of mead. He then shot you with a "magic missile," carved up your body, and stole your Cloak of Radiance and five hundred dollars. And he's about 75 pixels tall. Male? Female? Human? Hobgoblin? Any scars, marks, tattoos, anything like that? What was he wearing? What color eyes? Hair? Could you describe his voice? Anything special about his voice, accent, anything like that? We'll keep an eye out for him." (Aside to my partner: 'What caliber are magic missiles? Will they go through our vests?")

      I wouldn't hang up on him. Oh, no. I'd take the report and add it to the briefing book. I'd make sure this story NEVER died!

      It's even better than the guy who called us last year to complain: "I just bought an ounce that this guy said was kind shit, but it's pure skunk! I was ripped off!"

    18. Re:You have to look at it from both sides. by nehril · · Score: 1

      master accounts would not be the same as game accounts... you can update ccard #, address, password, etc on it. However, each game character that you make is tied to that one master account, and cannot be given over to another master login account. Some muds do this (obviously not for pay, but they do validate master account email addresses). It would be easy to make it hard to have more than one master account, since you'd have each player's real life information.

      As for removing item-trading fun, well, the developers have to decide whether allowing trading (and the inevitable item farming that follows) is more of a detriment to the gameplay experience than disallowing trading.

      You could even maintain the whole roleplay-value thing by "tying" items to the "lifeforce" of the first owner. The Higheeled Boots of Domination you just got are keyed to you, and if you give them to anyone else, they become more like Birkenstocks +1.

      In any case, I say leave the lawyers out of it. After all, who controls this virtual universe, the programmers or the item farmers?

    19. Re:You have to look at it from both sides. by cypher101 · · Score: 1

      One way that they could handle this situation would be to make players pay to rent space to store their items and characters. I know this will not ever be implemented at the present but in the future it might be a major consideration.

      This works especially well in MUDs and MUSH's.

      --
      "Truth suffers from too much analysis." -Frank Herbert, Dune Messiah
    20. Re:You have to look at it from both sides. by glsunder · · Score: 1

      "I would much rather pay 600 dollars for a 40th lvl character with decent gear than play through the tedium and hell levels"

      First, you'd really suck at playing the char. Suck doesn't even describe it. You'd be a prick that got people killed and ruined their fun.

      Second, If you don't enjoy the game, don't play. EQ started getting awfully dull in about the mid 40s. It was much more interesting the first few months when things were new.

    21. Re:You have to look at it from both sides. by Trepalium · · Score: 1
      You played 7 months of Everquest.
      More importantly, he likely paid for 7 months of Everquest.
      --
      I used up all my sick days, so I'm calling in dead.
    22. Re:You have to look at it from both sides. by Nephrite · · Score: 1
      The truth is that the one, and the only problem here is in the player's head. And the second part is in the item farmer's head. Everything one should understand is that it is a GAME. It is not real. No swords of Ultimate Chaos. No Rings of Invisibility. And that all of it was made up by the game designers for fun (for the player's fun, I mean) So it is NOT RIGHT to profit from item farming. That's all. Like I am a programmer and I will never work as a salesperson because it is NOT RIGHT for me.


      And yes, I think Mythic is right. Aside from ethical issues, the item trading disrupt game balance and makes it less fun. Also I think the game items belong to them (not players) and they may do whatever they want even block online auctions.

    23. Re:You have to look at it from both sides. by TexNex · · Score: 1

      UO items were set to spawn at a certain rate depending on the number of items in play at the time. We had to reset the numbers a few times because of those damn farmers and their hording. Remember when colored ore came out and how hard it was to get. Not to mention how hard the skills were to level and maintain. This problem led to a number of UO Game Masters being canned and sued because of item selling and stat fixing sold to the highest bidder on ebay.

    24. Re:You have to look at it from both sides. by Rogerborg · · Score: 3, Insightful
      • After looking at how long it took me to get to lvl 40 in everquest (7 months of hardcore play) I would much rather pay 600 dollars for a 40th lvl character with decent gear than play through the tedium and hell levels

      Pish tosh. You wouldn't have paid that money up front because you had no big time investment in the game, and you won't pay it now because you've already put in the time investment so you don't have to buy a character.

      Here's the one clear message that EQ can take from your confused statement. You gave them your money for seven months, and you have another $600 to spend on Everquest. Sure, it might be broken, but it's good enough to get and keep you hooked.

      --
      If you were blocking sigs, you wouldn't have to read this.
    25. Re:You have to look at it from both sides. by Anonymous Coward · · Score: 0

      After looking at how long it took me to get to lvl 40 in everquest (7 months of hardcore play) I would much rather pay 600 dollars for a 40th lvl character with decent gear than play through the tedium and hell levels

      **** Hahahaha - you suck....damn "7 months of hardcore play" to get to L40? Your definition of "hardcore" 2 hours every other night or something?

      People don't understand that these games are easy. DAoC is much easier than EQ because a) most classes there adn solo quite well, b) you have MUCH less downtime/loss between each kill and/or death.

      Here's the problem facing game companies - if they make the game easier for everyone to get stuff, then suddenly everyone is of the highest level and has all the high end items and millions of coins...*yawn* boring...if they make it harder, it makes the game less enjoyable for those that cannot dedicate the time to obtaining things themselves...The thing is finding that happy medium...

      Everquest does ok in this area, DAoC has a system in place where items decay faster if they con red/purple to you (to keep people from twinking so badly). Everquest is putting level limits on some of it's newer, higher-end items now (same thing).

      Personally, people need to play, learn to play well, and find what is enjoyable to them. However, I think the game companies should allow people to BUY whatever they want for real money (even force them to only do it through the companies websites). And after someone buys something for real money, tag their characters so that all the rest of us that play hard and for long periods of time, can laugh at them for taking the short road to rewards...

    26. Re:You have to look at it from both sides. by hyphz · · Score: 1

      > What I don't get is why these companies just
      > don't make it impossible to item farm. Make the
      > big ticket items nodrop (can't be dropped or
      > given to another character). Want the Slothful
      > Sword of Everslaying? get it yourself, or not
      > at all. Poof, item farmers get day jobs.

      Nope. Item farmers instead just:
      a) sell the item;
      b) meet the buyer;
      c) put the buyer in their party;
      d) go kill the thing that drops the item;
      e) let the buyer loot the corpse instead of them.
      Ta-daa. Better yet, you can't sue 'em, because they sold the service rather than the item, which is clearly not the IP of the game company.

      > As for character trading, why not have
      > a "master" account that is tied to your credit
      > card number? This master account can create any
      > number of "game" characters. But the master
      > account can only play as it's own game
      > characters. Poof, no more character trading,
      > unless you are also willing to trade your ccard
      > number in the transaction. Poof, character
      > ranchers get day jobs.

      Nope, unless you are going to display the credit card number when the master account logs on, nobody will care which master account the characters they play are joined to...

    27. Re:You have to look at it from both sides. by Anonymous Coward · · Score: 0
      1. You played 7 months of Everquest.

      More importantly, he likely paid for 7 months of Everquest

      "Implied or implode?"
    28. Re:You have to look at it from both sides. by Mnemic · · Score: 1

      I wish this Fact about Player Crafted Equipment was true, but as of right now, it is not..

      It will be soon tho. I have an Active account in DAoC on Palomidies, Bedever, and Iseult, 2/3 of which Craft. The High lvl People in the Game use Droped equipment, as it has better Stats then Crafted armor. It can have Status Boosts (+ to Strength and Hitpoints for instance), where this is not possible on Player Crafted Equipment.

      This is in the works however with a TradeSkill Called Spellcrafting, but as of right now. Drops are Better then Crafted..

      --
      WHY ISNT LS WORKING ON MY PC?! well it's ls not LS LS IS NOT WORKING! turn caps off CAPS HAS NOTHING TO DO WITH LS!
    29. Re:You have to look at it from both sides. by sirinek · · Score: 1
      For what? Whining about how hard EQ was? Whatever.

    30. Re:You have to look at it from both sides. by fitten · · Score: 1

      Yup, they understand it well. They have to make it fun enough for you to keep playing, but to make you play as long as possible. You paid $50 for the game and $70 for 7 months of playing. Looks like they did pretty good. Even an non-twinked, non-powerleveled character can get to 50 in less than 20 days of playtime, btw.

    31. Re:You have to look at it from both sides. by phiber_optick · · Score: 1

      Flat out. All of the character and items are property of Mythic. They created the ideas, they created the game. You pay them to play the game. If you sell something for real money, you are selling something that they have the property rights on. Legally they can go after you for some or all of the money made from selling something that belongs to them. Rather than do this, I see no problem with just making it against the TOS. This saves EVERYONE a lot of trouble. If you click "AGREE" then you agree. No ifs ands or buts. If you click it and don't take the time to read it, then that is your fault. If you want a good analogy, it would be like you coding some AWESOME program, and then people making money selling snipits of your code to other people on the internet. You would be a little angry wouldn't you. As for it being hard to level....it is supposed to present some challenge. It's a game. If everyone could be level 40 after only playing for 8 hours a day for a week, the game would be no fun. You would have to many higher level people running around. For those of you that have high level characters on DAoC or EQ, you know how hard it is already to camp a spawn that you need. Now imagine 500-1000+ more people waiting on that same spawn at the same time as you, just because anyone can get to that level. It's supposed to be challenging guys. That's what makes it fun. But you have to respect the TOS and the rights of the game makers. If you don't like it, find another game to play.

    32. Re:You have to look at it from both sides. by Anonymous Coward · · Score: 0

      Uh, I think that's implied, and exactly the point.

    33. Re:You have to look at it from both sides. by Anonymous Coward · · Score: 0
      One must consider the side effects. Poof, all concept of trading items goes away.

      No, just very rare/special quest item trading goes away. There's no need to ban ALL trading.

    34. Re:You have to look at it from both sides. by WNight · · Score: 2

      Ugh, what a troll.

      "I Agree" means squat. They always ask for way for in those agreements than they can legally get away with, but they expect people to back down instead of go to court.

      Second, the characters and items are not property of mythic. You bought them when you paid your money.

      I understand why Mythic wants to stop item trading but that doesn't suddenly mean that their contracts are always binding and that they own everything.

      If they want a game you can't buy your way through they should damn well make a game you don't benefit from buying your way through.

      In fact, players of EQ and such should file a class action suit against the makers, for failing to provide a fair and open gaming experience and instead setting up a system where item farmers get rich.

    35. Re:You have to look at it from both sides. by peter · · Score: 1

      Some people enjoy kicking the shit out of monsters, even if it isn't challenging. Some of these people are willing to pay real-world money to have more fun while playing a game. Of course they realize it's a game; They just want to spend money to increase their enjoyment of it. You can't just dismiss this out of hand.

      Whether they succeed or not is a different question. You won't know how much fun you would have had if you hadn't had super-gear. I don't have anything to add to that debate.

      --
      #define X(x,y) x##y
      Peter Cordes ; e-mail: X(peter@cordes , .ca)
  7. I find this disturbing... by ekrout · · Score: 3, Insightful

    I find this disturbing: people will pay more money for a fake character than they will spend on themselves.

    Think about it. I can imagine an unemployed guy sitting home bidding hundreds of dollars for some imaginary characters, while in the same breath complaining to his friends that he doesn't have the dough to buy a suit to go interview for a job.

    --

    If you celebrate Xmas, befriend me (538
    1. Re:I find this disturbing... by fobbman · · Score: 2

      Please understand that this, too, is covered under the umbrella statement "A fool and his money are soon parted".

      It's nice to see the pastey-skinned folks that spend all their time on these online games taking advantage of the people who are willing to spend top REAL dollars for someones hard-earned virtual bounty.

    2. Re:I find this disturbing... by Cerrian · · Score: 1

      So how is this different from collecting baseball cards?

      Both are initially valued as worthless until some parties take intrest in them.

      The value of each item (baseball card or some game item) can be manipulated by the manufacture/creator by limiting the avaliable supplies.

      The interested parties spend time collecting and even money trading the items in question

      Small economies are created by the lucrative process of obtaining the rare item and then selling them off for profit.

      There are even those individuals who collect those rare items like art masterpieces so they can show off or satisfy their inferiority complex.

      The primary difference I see between baseball cards and game items are the manufacturs' intent. Where the cards have been produced with the intent to have some economic value it, and the game items are just part of the game's experience

      (sorry for the rant if I started going incoherrent)

    3. Re:I find this disturbing... by jgerman · · Score: 2, Interesting

      What makes you think the money issued by the various governments of the world is any more real than that in a virtual world? Money is an imaginary construct, we all agree that it has value so it does regardless of whether is green an printed by the treasury department or belongs in a game.

      --
      I'm the big fish in the big pond bitch.
  8. Hoax, or stupid lawyers? by Xzzy · · Score: 2, Interesting
    Read the "legal documents". They use such choice words as "squash" in the letter, and instead of being able to quote exact monthly pricing, the most accurate they can get is "about ten dollars a month". Or "the genie has been let out of the bottle".

    I find it hard to take seriously something that uses such turns of phrase, but then again I've never been one to scour complaints. At any rate, the lawyers hired to represent these people appear legitemete, even if the document reads like a high school essay.

    Am quite interested in how it turns out.. this always was a sticking point between Verant and EQ players as well. Would be a nice precedent to have established in the books, because it would also cast shadows on the legitemcy of EULA's.

    1. Re:Hoax, or stupid lawyers? by Cato+the+Elder · · Score: 2

      Speaking of that, is the part where they claim* that the Defendents have "unclean hands" some legal term I'm not familar with or a joke? It sounds pretty odd, but then so do a number of actual terms.

      *Page 6, part (5) of (23), First Claim for Relief

    2. Re:Hoax, or stupid lawyers? by MaineCoon · · Score: 1

      Could be a great way to raise extra money, with the "Donate to Our Legal Fund" section...

      Essentially, "If you don't give us more money, we can't afford to fight this in court, and Mythic could take away the stuff you already bought from us!" I.e, pay us more money or you will lose what you already paid for.

      - Chris Jacobson

      --
      Hunt your preferred prey at Aliens vs Predator MUD. Join the war at avpmud.com port 4000
    3. Re:Hoax, or stupid lawyers? by furiousgeorge · · Score: 3, Informative

      yup, it's real.

      "There is a doctrine in law called the "unclean hands" doctrine in which a plaintiff is denied any recovery because it comes into court with unclean hands (i.e., being guilty of some illegal or related misconduct), and the doctrine says (when the doctrine applies at all) that the court will leave the wrongdoers where they are and deny relief to them all in such a situation. "

      or more simply:

      "An ancient legal principle still in effect is known as the doctrine of unclean hands. The general guiding principle is that judges shouldn't allow courts to be used for improper ends, so only those who have clean hands can invoke the aid of the court. "

      thanks Google.

    4. Re:Hoax, or stupid lawyers? by RedWizzard · · Score: 3, Funny
      I find it amusing that a company of "seven full-time people" has a "Director of Sales". I guess the company structure is something like:

      1 x President
      1 x CEO
      1 x CFO
      1 x CTO
      1 x Director of Sales
      1 x Director of Marketing
      1 x Poor sap who does all the work.

    5. Re:Hoax, or stupid lawyers? by rootmonkey · · Score: 1

      I worked at a company like that. Didn't last long...I got tired....

      I have run across some absolutely irrefutable statistics that show exactly why I am always so tired. And brother, it's no wonder I'm so tired either. There aren't as many people actually working as you may have thought, at least not according to the survey recently completed.

      The population of this country is 200 million, 84 million over 60 years of age, which leaves 116 million to do the work. People under 20 years of age total 75 million, which leaves 41 million to do the work.

      There are 22 million who are employed by the government, which leaves 19 million to do the work. Four million are in the Armed Forces, which leaves 15 million to do the work. Deduct 14,800,000, the number in state and city offices, leaving 200,000 to do the work. There are 188,000 in hospitals, insane asylums, etc. so that leaves 12,000 to do the work.

      Now it may interest you to know that there are 11,998 people in jail, so that leaves just two people to carry the load. That's you and me - and brother I'm getting tired of doing everything myself.

      --

      Yes but every time I try to see it your way, I get a headache.
    6. Re:Hoax, or stupid lawyers? by Anonymous Coward · · Score: 0

      All I have to say is that if the legitimacy of the EULA ever comes into doubt, you can bet your sweet arse Microsoft will step in and squash the problem quick, fast, and in a hurry. And I expect there would be a dozen other billion dollar corporations right behind them. The EULA is a legally binding contract, you are expected to read it, and by clicking on "accept" you have in effect signed your name on a legal document. The question is, has anyone ever actually read the whole EULA? I'm impressed by anyone who even scans it for important looking sections. In most of the ones I've looked up, because I was bored out of my skull, I've found some pretty specific terms and lots of fancy legalease that basically translates to "this is our intellectual property, you break our terms of service and we will break you".

      I hope Mythic wins in grand fashion, to be followed up with a countersuit that will put BSI out of business. And from the looks of it, these kids at BSI are acting as their own lawyers, or mabey hired some cheap foreign lawyer to write up that complaint. If I were at Mythic, I would call up all the other software companies who have a EULA attached to the use of their programs and collectively agree to sue the pants off BSI, burn down their places of residence, and drive through the puddle in the gutter next to the sidewalk they are now sleeping on. I feel a rant coming on so I'll stop myself now.

      ---
      I'm too lazy to create an account

  9. Last year by oregon · · Score: 1, Insightful

    This could be a landmark case

    Didn't we go through this last year with Sony/Verant vs. eBay.

    What was the outcome of that case, and why wasn't it the landmark?

    --

    ---
    Oregon
    1. Re:Last year by oregon · · Score: 1

      How is this redundant?

      Last year, Everquest/eBay users sued Sony/Verant for the right to sell items.

      The outcome of that case is surely relevent in this discussion and hasn't, as far as I can see, been mentioned earlier.

      --

      ---
      Oregon
    2. Re:Last year by Anonymous Coward · · Score: 0

      Free Crack!!! Where??? I want some. I'll even moderate...

    3. Re:Last year by VA+Software · · Score: 1
      Since karma is a game, I think we - all of us who have ever been moderated down unfairly - need to launch a class action lawsuit against all those that have ever moderated.

      -1 troll indeed - I'll see you in court! PS. did anyone ever answer Mr.Oregon's question - whatever did happen to the Sony classaction?

      --

      ---
      http://slashdot.org/moderation.shtml
    4. Re:Last year by madeye+the+younger · · Score: 1

      How many lawsuits of this kind are ever settled in public? Either they are settled out of court for an undisclosed sum, with undisclosed terms; or are obfuscated to prevent 'company confidential' information from being made available to competitors. The consumers affected never even get to know how their interests were bartered away.

    5. Re:Last year by Anonymous Coward · · Score: 0

      Actually, it would seem that unless their licensing agreements and TOS agreements are identical regarding items/tokens/character data in the game, then, no, it's not really that relevant.

  10. Obviously you don't play AC. by Rhys · · Score: 1

    Microsoft couldn't care less if you sell on ebay. Hell the way they handle the game it encourages it.

    --
    Slashdot Patriotism: We Support our Dupes!
  11. Easier Target by bollocks · · Score: 2, Insightful

    It's pretty clear why they aren't going after Sony,Microsoft or EA, that being relative resources. Do you want to get into a court battle with Microsoft and see who can afford it better?

    First they target someone small, and assuming they get a judgement in their favour they then go waving it in front of other courts as precedent when similar cases rise.

    I suppose I should mention IANAL but would anyone actually be stupid enough to base a case on legal advice from /.?

    1. Re:Easier Target by emptybody · · Score: 1

      precisely!!!
      go after the low man on the totem pole. once he is out of the way, use that case as ammunition against the next one.

      perfectly logical.

      --
      comment directly in my journal
    2. Re:Easier Target by arget · · Score: 1

      Yes, well, if Sony/EA/Microsoft care, they, or the game industry association they pull the strings of, will make themselves known as an intervenor or via an amicus curiae brief.

      The pockets may be deep enough after all.

    3. Re:Easier Target by Anonymous Coward · · Score: 0

      I think people should be able to sell the virtual object in meat space. By the same token, the fair play users should be able to have class action suits against the players that buy their way for spoiling the fun for everybody.

      Anyone for some interesting court room dramas ?

      Got to keep up with the quotas for law suits...

    4. Re:Easier Target by GeneJoker · · Score: 1

      They play like twinks, they sue like twinks...

    5. Re:Easier Target by GeneJoker · · Score: 1

      Actually, COULD you do that? You purchased a product, they are reducing the market value f that product through unfair exploitation.

    6. Re:Easier Target by Anonymous Coward · · Score: 0
      I suppose I should mention IANAL

      I think that's assumed. How about, from now on, only when you ARE a lawyer you will say that, otherwise it's assumed IANAL.

  12. Simple situation. by crandall · · Score: 2, Insightful

    People are making money off of *mythics* hard work; not their own.

    Just because a gamer has no life and plays 10 hours a day doesn't mean he has a right to be compensated for it. It is not a job, no one owes him anything.

    Players that sell accounts and objects for real money are capitalizing on the amount of work that mythic has put in to the game.

    I think if this is to be allowed, Mythic should recieve a cut of all sales. Of course, since this wouldn't happen, I think it's perfectly right for Mythic to disallow this practice.

    I mean really, if you want to make money, get a damn job. If you want to make money using games, become a game developer (Like me =) ).

    1. Re:Simple situation. by ekrout · · Score: 2

      I must say that you're making yourself look like a fool, which probably isn't fair since I'm sure you're a bright guy.

      First off, who are you to say what's worthy of being called a "job" and what's not? If I'm born with natural musical talent and can sing anyone else off the stage, does that mean it's not fair because I'm not doing a real job since I didn't create my own brain?

      You also say Mythic should get a cut of all sales. That's like saying Fender or Gibson should get a cut of all musicians' record sales because they made the guitars.

      Finally, I highly doubt that becoming a game developer is as easy as saying "I want to make money using games". You know that too, since you are one.

      --

      If you celebrate Xmas, befriend me (538
    2. Re:Simple situation. by evil_one · · Score: 2

      Not quite - the tools used to create the world, the tools used to create the music, are licensed or sold to the creators.
      The creators make the music, or game.
      The consumers play the game or listen to the music.
      If the consumers want to sell parts of the game, then the creator has the right make efforts to block it, same as music copyright owners making efforts to block the distribution of lyrics.

      --
      Desperation is a stinky cologne
    3. Re:Simple situation. by Anonymous Coward · · Score: 0

      Dude, porting pong to the latest version of WinCE does not a game developer make.

    4. Re:Simple situation. by evilphish · · Score: 1

      So are you also saying topps should get a cut of the profit I made when I sold my hank aaron rookie card?

      --


      who sez death can't be funny....www.endlesssorrow.com
    5. Re:Simple situation. by djlosch · · Score: 1

      my personal opinion, bein a computer geek and all, knowin some of what goes on in the so called "underground", is that the music industry is going to be split wide open like a barrel with a battle axe thru the center, and various other industries who practice the same "sue anyone making money off our product" ideology. you may ask where im going with this, but it's all a case of the big company versus not the public (who is commiting the crimes), but the public's medium. notice- mythic is not suspending accounts of these "farmers" (as it's not logistically possible), and they arent filing suit upon any of the "farmers" violating what they think is in their eula. similar to the napster case- the big 5 didnt sue the copyright infringers, but they did sue the companies who ran the programs for which the piracy was commited. the big companies desire to take a percentage of every tiny amount of money that may be brought about by something they are related to. the same is going on with Linux and the dvd decryption coding. the giant corporations scream DMCA! DMCA! and the DMCA is basically what stands in between any of these auction sites and the online game companies, any of the music distribution progs and the record labels, and any of the video distrubution progs and the motion picture association/filmmakers of america. my personal opinion is that until the internet is restricted to a finite and regulated size, the big companies will always lose to the people. if you dont believe me, look at AOL vs trillian. AOL blocked trillian from accessing aolim servers just recently, and within 20 minutes, the trillian programmers had a patch out that fixed it, and AOL cant crack it yet. morpheus is also now under fire, but look at a gigantic community that is almost completely unregulatable. check out www.neo-modus.com. direct connect is by far, what i know of as the greatest file sharing program on the planet- it has over a petabyte of data. most people dont even know what a petabyte is. piracy on our system of internet is inevitable, and as computers become more godly with regular users having over 30 gigs of hd space and 1ghz processors, and even worse- broadband, the time bomb is waiting to explode. the whole issue of massive corporation versus the medium will definitely reach terminal velocity by 2010. this is just a trivial battle in big picture. there is no possible way of regulating this system. not even with proprietary music or video formats (and there is no restrictive format for the game equipment) can the corporations eliminate piracy. encryption will always be breakable. sdmi was cracked within hrs of release. dvd encryption was cracked a long time ago- well over a year as to my knowledge. as judges realize the logistics of the impossibility of defending the corporations, the big cases will be won in the favor of the people, and cases such as this (where the corporation targets the trade medium and not the traders) will not even be debatable.

    6. Re:Simple situation. by Anonymous Coward · · Score: 0

      Just because a gamer has no life and plays 10 hours a day doesn't mean he has a right to be compensated for it. It is not a job, no one owes him anything.

      And if walking across the street is not my job, the guy in the car that hits me owes me nothing? Bullshit. Where do Americans get the idea that anything not defined as part of the exchange in a contract is of no value?

    7. Re:Simple situation. by DumbBlonde · · Score: 1

      I'm assuming that since this game is being compared both here and on the site to Everquest/Asheron's Call, it's a pay to play thing. Though I couldn't find that spelled out on the page (I plead blonde).

      In any case, the word 'account' caught my attention in this post. If you pay to have an account that is yours does that make the account your property? If so, why shouldn't players be able to sell what they've essentially purchased?

      Besides I thought all these massively massive games prided themselves on working economies as part of the game play. ;)

    8. Re:Simple situation. by parliboy · · Score: 1

      But part of the understood appeal of such a game is that the users contribute to the universe. In a sense, they are co-creators, not just consumers.

      --
      "You're never ready, just less unprepared."
    9. Re:Simple situation. by crandall · · Score: 1

      You also say Mythic should get a cut of all sales. That's like saying Fender or Gibson should get a cut of all musicians' record sales because they made the guitars.

      The difference being that guitars are simply manufactured, whereas a game itself is already a work of art. True, some work goes in to making a guitar, like anything else manufactured, but something manufactured isn't on the same level as a work of art.

      A guitar itself is mainly a capture of physics and accoustics. It's more math than anything.

      A game however is built from the sweat and late nights of developers.

      And you don't pay to own an accout, you pay for the company to store your information on their servers, and for the bandwidth. And for the added updates to the game, which is more added creativity from mythic's hard work.

      I think the main issue here is not ruining the game. Mythic themselves could sell loaded characters if they wanted, but they don't. Most likely because they feel that that kind of cheating doesn't fit in their game.

      And that is their decision.

    10. Re:Simple situation. by evil_one · · Score: 2

      And? Just because you help create something does not mean that you own it. Ever submit an article to reader's digest or a video to america's funniest?

      --
      Desperation is a stinky cologne
    11. Re:Simple situation. by parliboy · · Score: 1

      When reader's digest uses your material, they pay you. America's Funniest is a contest by which you may win six figures. So, no you don't own it, but you are being compensated for your surrendering your ownership. Here, you're paying for the right to use the game, and being compensated with 30 days of play. But when you are contributing to a setting in such a way, that your disapperance would be an appreciable loss to the world as a whole, then you are a co-creator, therefore, you should be allowed to sell this commodity.

      --
      "You're never ready, just less unprepared."
    12. Re:Simple situation. by evil_one · · Score: 2

      It matters not what you should or shouldn't be able to do after agreeing with a licence. Once the agreement is made, it's made.
      I should be able to do whatever I want with my computer programming assignments, but the teacher picks the licence. I agree with it, otherwise I don't get the marks.
      In this particular case, the users aren't even creating what they sell. They are selling items and tokens granted to them by the program.

      --
      Desperation is a stinky cologne
    13. Re:Simple situation. by Anonymous Coward · · Score: 0

      A guitar itself is mainly a capture of physics and accoustics. It's more math than anything.

      And a computer program is not math, how?

    14. Re:Simple situation. by GeneJoker · · Score: 1

      I actually posted this elsewhere, but it fits better here.(hopes nothing horrible will happen 'cos of this) Unless I very much misunderstand how mythic's gameing system is done (which is highly possible) the chracters are probably some kind of object of class Character, and all the wonderous abilities of your character are dependant on what flags are tagged, and what aren't. It's like a filling in the character sheet at the end of a (sorry, first one that came to mind) Dungeons and Dragons players handbook. You might be able to claim the specific arrangement of stats, feats, equip etc. were your Intelectual property, after all, you DID think of doing it in exactly that manner, working out what you felt would work best, but the actual sheet itself would belong to whoever owned the book. Same with your character in this game. The book is the server, the pen is an incredibly elaborate gaming system. You could possibly sue someone who had created a character exactly like yours, but when you get down to it, it's Mythics book.

  13. Ok... by npietraniec · · Score: 1

    The should let people sell that stuff online, they can use the money to buy a life.

    Mod me as flamebait if you want, but come on... Let's be realistic here.

  14. Liablility by InferiorFloater · · Score: 2, Insightful

    I wonder if Mythic lost this suit (which I doubt), if they'd be liable for preventing fraud in the types of transactions BSI deals in.

    If I were Mythic, I'd be pretty worried about players getting ripped off and then turning to me for compensation. That may be why they take such an aggressive stance on the issue now.

    --

    ---------
    Get back to me when my brain starts working.
    1. Re:Liablility by IronChef · · Score: 2

      All the online games should allow the sale of in-game items/characters. Hell, they should FACILITATE it.

      Why not allow people to sell off EQ characters? It makes the game MORE FUN for some people, and it doesn't hurt anyone else. The company could even make some money by taking a cut of the transaction. People wouldn't even mind that, because if the sales were facilitated by the game's provider, they could engineer a no-scam system, and people would gladly pay for that safety blanket.

      The only conceivable balance issue is that over time the population of high-level characters would increase on the server, because people could make them and sell them, over and over over. But I doubt that this would impact the overall demographics of the game world much, because most people won't be willing to pay. If the game was well-designed (COUGH) it wouldn't even matter, because you have to solve overpopulation/camping problems ANYWAY.

      For that matter, why shouldn't the company allow people to buy items and levels directly from the game? "Close to that next level? Bump up your XP for $10! Lagging the pack? Level 50 on sale today for just $100!"

      If it ended up being a polarizing issue, the company could run some servers as commerce-enabled and others as old-school. Everyone's happy (except for some purist crybabies, who will write poems about the travesty in their EQ guild message boards, with lots of *hugs*, god, I hate those people!), and the company makes more money.

      (I'd rather inject Drano into my eyes than play EQ again, but I find the whole MMO genre fascinating from a game design and peoplewatching perspective.)

    2. Re:Liablility by King+of+the+World · · Score: 0
      All the online games should allow the sale of in-game items/characters. Hell, they should FACILITATE it.
      There was a morgyporgy that had this business model. They would take a cut of the sale.
    3. Re:Liablility by Fenris+Ulf · · Score: 1

      Let's pretend you add a facility for exchanging in-game gold pieces with real-world cash.

      Then you add (say) a dice game, or a casino, or maybe even just a /random command for players to divide loot fairly.

      How long before you're shut down for running an illegal online gambling site?

    4. Re:Liablility by Suppafly · · Score: 2

      If Mythic loses this case, all the people buying and selling crap lose out too, because Mythic can just close up shop or develop different games. This is a pretty ignorant lawsuit if you think about it.

    5. Re:Liablility by Suppafly · · Score: 2

      thats kinda like whats habbo has going.. you can create a character and create a room.. but if you want any furniture or slot machines or anything, you have to purchase habbo money (i forget the actual name) and use that in game..

    6. Re:Liablility by Anonymous Coward · · Score: 0

      Mythic can easily 'get back' at the sellers by devaluing the items currently most valuable. Just make monsters drop them by the bucketloads. In any case, items degrade over time, so no matter how much you paid for them, they'll go away eventually. And the higher the item is than your character, the faster the process, so just go killing for an extra hour and get the item yourself instead.

  15. Mythic Sued for own product? by Brit+Aviator · · Score: 3, Insightful

    This is all well and good, but I think people should bear in mind that Mythic created and owns the entire DAoC set-up. I've never played it myself, so I'm a little sketchy on the precise details, but it seems to me that if Mythic chooses to restrict certain practices within the boundaries of their creation, then they are fully within their rights to do so. Players pay a monthly fee for access, not for rights to private ownership of what their character has. DAoC is hardly a monopoly and people play because they choose to, and within the rules set forth by the company. Whether players selling items is permitted or not permitted outside of the game, I believe it is Mythic's perogative.

    --


    --My purpose set, my will defined. Caress the air, embrace the skies.
    1. Re:Mythic Sued for own product? by Anonymous Coward · · Score: 0

      This is all well and good,....

      Do even a tenth of a percent of the people who use "well and good" have any idea what they're saying? Sheesh, I doubt anything is an adverb and an adjective at the same time.

    2. Re:Mythic Sued for own product? by jareds · · Score: 1

      "Well" can be an adjective.

    3. Re:Mythic Sued for own product? by RobotMailMan · · Score: 1

      if Mythic chooses to restrict certain practices within the boundaries of their creation, then they are fully within their rights to do so.

      Yeah, but the thing is that these transactions don't take place within their creation. They don't use DAOC currency. Mythic has no say about what people do on their own time, with their own money, in the real world.

    4. Re:Mythic Sued for own product? by canadian_right · · Score: 1
      "well and good" is a common english idiom.
      Like "easy as pie" or "piece of cake", "its gone bad". Things native speakers understand, but can be confusing for someone learning the language.

      --
      Anarchists never rule
    5. Re:Mythic Sued for own product? by Brit+Aviator · · Score: 1

      If it concerns and directly affects their creation they do. I agree that people should be free to do as they wish with their own stuff, but if Mythic specifically prohibits it (and I don't know that they do, but that was the gist of the article)for stuff that concerns their game, then I believe they have the right to do so. Their creation is a purely private (as in owned) venture and they have the right to set policy as they wish. Personally, I don't have issues with people buying their way to success in MMORPGs but perhaps Mythic believes it will have a better community if it has the no-outside-sales policy. I suspect the better players are those who have worked hard for their attributes and possessions, as opposed to those who buy their way to the top. There are really valid arguments on both sides and it seems a difference of preferences more than anything. The question is whose preferences should be policy.

      --


      --My purpose set, my will defined. Caress the air, embrace the skies.
  16. Why DAoC? 'Cuz they can't hire the lawyers. by Anonymous Coward · · Score: 0

    Let's face it, would you rather be sued by Sony and their coven of lawyers or Joe-Bob's cousin? They're going after a smaller fish to try and get some precident on their side when/if they turn on Sony et all.

  17. This is pretty basic ... by SuperRob · · Score: 5, Funny

    "Personally, I find it interesting that BSI is going after DAoC, calling Mythic a "software giant," while ignoring the more established compettion in EverQuest producer Sony, Asheron's Call producer Microsoft, and Ultima Online producer Electronic Arts."

    It's not interesting. It's called going after the littlest guy you can so you have a better chance of winning. Once you win, a precedent has been set, making it easier to go for the bigger fish.

    That's like Lawyering 101.

    1. Re:This is pretty basic ... by Schubert · · Score: 1

      Sounds like a reasonable explaination to me... however given that we the USERS/PLAYERS/ONLOOKERS know this, we should be rather PISSED that C.E. is targetting the "littlest guy" (the wounded giraffe on the African Plains if I may make such a silly analogy :-)

      In otherwords: I think C.E. is the bully here, they are going to beat up the small guy to make it easier to scare the big guys into playing ball with them... so who gets trampled on here? Mythic.

      -- schubert

      --
      -- schubert
    2. Re:This is pretty basic ... by Anonymous Coward · · Score: 0

      As an avid DAoC player this pisses me the fuck off. Some idiots that can abide by the terms of service are diverting reasourses away from the game. Mythic is a VERY small company, and it doesnt have the strong backing of a real giant (ie verant isnt that big either, but they have sony behind them)

    3. Re:This is pretty basic ... by Anonymous Coward · · Score: 0

      Additionally, if you look at the site, you realize that they don't deal with Asherons Call, Everquest, or Ultima Online. They only deal with DAoC and AO. Legal stratagy aside, they have no reason to sue for the right to sell money in everquest. If you sold apples in Washington and someone challenged your right to do that, would you sue someone else for the right to sue oranges in florida?

      Calling Mythic a software giant, on the other hand, does seem slightly odd...

    4. Re:This is pretty basic ... by Anonymous Coward · · Score: 0

      They can do what I do and ignore all the lawsuits.

    5. Re:This is pretty basic ... by James+T+Ensor · · Score: 1

      It's just a thought, but go and notice that their specific exchange only sells items for DAoC and Anarchy Online. Since they arn't selling item's on Everquest/Ashernon's Call/Etc, they have no grounds to be suing them.

      Not that I think they have any grounds to be suing mythic either, but use your brains people.

      --

      ---

      "What is that sound its making?"
      "It thinks it has a virus, but its actually just linux."
    6. Re:This is pretty basic ... by Anonymous Coward · · Score: 0
      Score:5, Funny

      You think that's funny, but that's exactly how things work. When a DA wants to set a precedent for a new law, they will delay all prosecution under it until a sure fire no brainer case comes along to set a strong precedent. Happens all the time in criminal and civil law.

  18. I think you have it slightly backwards by joeblowme · · Score: 1

    I think you have it backwards. It's more like that old commercial with the monkey and the cocaine. You have some guy cranking on the game putting in a good 142 hours a week then auctioning off his character then go buying the newest multi player online game. He's saying to himself I've got to do this so I can play more, so I can make more money, So I can get more online games.

    --

    If your not cheating your not trying. If your not trying your not winning and if your not winning why play?
    1. Re:I think you have it slightly backwards by ekrout · · Score: 2

      But I have to get a job so I can buy a car so I can get to my job!

      ;-)

      --

      If you celebrate Xmas, befriend me (538
    2. Re:I think you have it slightly backwards by L0rdJedi · · Score: 1

      It may suck, but:

      Public transportation
      Bicycle
      Walking (my old boss used to do this everyday with no problem, keeps you in shape too).

      :-P

    3. Re:I think you have it slightly backwards by Jaysyn · · Score: 1

      I commute 90 miles per day across 2 counties in Florida. None of the above is an option, as I enjoy living where I do & working where I do.

      Jaysyn

      --
      There is a war going on for your mind.
    4. Re:I think you have it slightly backwards by jjoyce · · Score: 1

      You and Alice Cooper!

    5. Re:I think you have it slightly backwards by Anonymous Coward · · Score: 0

      Ching? Is that you???

  19. What is the Property by Alien54 · · Score: 2
    Is the company saying " All your Base etc"?"

    Are they saying that all player interactions are a work for hire benefiting the company?

    Just how does the Company control this in terms of a legal argument?

    I am so confused.

    --

    * 2002-02-06 13:23:59 Google Programming Contest (developers,programming) (rejected)

    --
    "It is a greater offense to steal men's labor, than their clothes"
    1. Re:What is the Property by SuperRob · · Score: 5, Interesting

      How can you POSSIBLY be confused.

      You are playing with Mythic's code. No matter what you do in the context of the game, you have not "created" anything that Mythic did not program into the game. Therefore, you cannot SELL what you did not create.

      It's ALL Mythic's property, and you have no right to it. You're paying for access to the code, not for the code outright. Just because you played for hundreds of hours doesn't mean you've created anything. All you've really done when it comes right down to it is flipped a few bits on a server.

      Hell, not even your CHARACTER NAME is your property, because essentially, all you did was enter a variable in a program, but that variable was planned for. Everything you type was anticipated down to the exact sequence (which is why you can't type in names they don't allow, or characters the program can't interpret).

    2. Re:What is the Property by st.+augustine · · Score: 2
      How can you POSSIBLY be confused.

      You are playing with Mythic's code. No matter what you do in the context of the game, you have not "created" anything that Mythic did not program into the game. Therefore, you cannot SELL what you did not create.

      It's ALL Mythic's property, and you have no right to it. You're paying for access to the code, not for the code outright. Just because you played for hundreds of hours doesn't mean you've created anything. All you've really done when it comes right down to it is flipped a few bits on a server.

      Hell, not even your CHARACTER NAME is your property, because essentially, all you did was enter a variable in a program, but that variable was planned for. Everything you type was anticipated down to the exact sequence (which is why you can't type in names they don't allow, or characters the program can't interpret).

      How can you POSSIBLY be confused.

      You are typing with Microsoft's code. No matter what you do in the context of the application, you have not "created" anything that Microsoft did not program into the application. Therefore, you cannot SELL what you did not create.

      It's ALL Microsoft's property, and you have no right to it. You're paying for access to the code, not for the code outright. Just because you typed for hundreds of hours doesn't mean you've created anything. All you've really done when it comes right down to it is flipped a few bits on a computer.

      Hell, not even your FILE NAME is your property, because essentially, all you did was enter a variable in a program, but that variable was planned for. Everything you type was anticipated down to the exact sequence (which is why you can't type in names they don't allow, or characters the file system can't interpret).

      I'm kidding, of course. But it's not as clear-cut as you think.

      --

      -- Some things are to be believed, though not susceptible to rational proof.
    3. Re:What is the Property by Anonymous Coward · · Score: 0

      You are playing with Mythic's code. No matter what you do in the context of the game, you have not "created" anything that Mythic did not program into the game. Therefore, you cannot SELL what you did not create.

      Excellent. So if I create a work of art using Word or PhotoShop, I haven't created anything? After all, I haven't created anything the vendors didn't program into their product. If I buy a Ford truck and make a mint moving furniture, the profits should all go back to Ford since I had no hand in building the truck -- it came pre-programmed to move the furniture?

    4. Re:What is the Property by acoustiq · · Score: 1

      All you've really done when it comes right down to it is flipped a few bits on a server...essentially, all you did was enter a variable in a program, but that variable was planned for.

      Uh-oh. I assume that gcc planned for me to type code as well. Guess RMS owns all the software on my computer.
      ---

      --

      --
      I romp with joy in the bookish dark
    5. Re:What is the Property by Anonymous Coward · · Score: 0

      I'm not SELLing anything.

      I'm giving the items away. I'm simply charging a finder's fee.

    6. Re:What is the Property by 5KVGhost · · Score: 1

      "All you've really done when it comes right down to it is flipped a few bits on a server."

      Um, whatever you say. Any day now I suppose we'll see "Mythic Patents Ones, Zeroes" on the front page of the New York Times. After all, it's just flipping bits.

      Look at it this way. Mythic's server-based code is the application. Your online character is the document created by you, using that application. The gameplay is the means of editing your document, achieving what is potentially a unique combination of characteristics.

    7. Re:What is the Property by DuranDuran · · Score: 1

      >you cannot SELL what you did not create.

      So I can't sell my car? My house? My laptop?

      Crumbs!

      DD.

      --
      "You can justify anything by putting it in quotes, adding a famous name and making it a sig" - Albert Einstein
  20. Real Economies by RalphTWaP · · Score: 4, Insightful

    Mark this.

    This case could be the first splash on the legal scene that leads to the legitimization of non-physical economies.

    Why is this important?

    Imagine that at some point in the future, a corporation creates an amazingly successful MMORPG. The MMORPG is successful enough that the parent corporation spins off the division to form a new company. This new company maintains the virtual world of the MMORPG and derives all its profits therefrom.

    Very possible.

    If the company then made a move to allow players of the game to purchase commonly traded shares of the corporate stock for in-game currency, there is a tie between a physical-world economy and a virtual one.

    At this point, it would take very little imo/ for the virtual world of the MMORPG to classify as a nation-state.

    Consider. It _has_ an economy. There is an exchange rate (albeit an occluded one) between the money of the virtual and physical world. The virtual world has a defineable citizenry.

    When enough people engage themselves as citizens of a virtual state, and bring enough income into that virtual state, and exchange income between that virtual state's money and the money of other states....

    What happens?

    Eventually, would a banking house take interest and provide an exchange rate from one economy to the other?

    If so...

    How long before the citizenry of the virtual world demands rights.

    How long before the citizenry of the virtual world takes those demands to a world-recognized forum?

    How long before the representative of Norrath addresses the UN?

    1. Re:Real Economies by Anonymous Coward · · Score: 0

      If the company then made a move to allow players of the game to purchase commonly traded shares of the corporate stock for in-game currency,

      Whoops, on step two the entire idea crashes and burns.

      Sorry, no cigar.

    2. Re:Real Economies by Anonymous Coward · · Score: 0

      That's all good and fine, but these 'citizens' belong to other nations. Tell me when they only hold citizenship in the virtual world and then we can talk.

    3. Re:Real Economies by SuperRob · · Score: 2

      How long before you get laughed off of Slashdot.

      Whoops ... apparently not long.

      You're assuming the government would ever GIVE a "virtual" world rights of any kind. It would never happen, because when it comes right down to it, the parent company could manipulate that world all they want.

      Not to mention that "people" don't get two sets of rights. They have rights based on where they are. If you're in the US, Australia's rights don't apply to you. Likewise, the only "Virtual Rights" that "Virtual People" would have apply ONLY to the "Virtual World."

      Your criteria for what constitute a "nation-state" are so flawed it's not even funny. I'll let others pick that apart, but suffice it to say, if that's all it took to create a "Nation-State", I could do that in a WEEKEND with rudimentary code.

      Online will never be anything more than a COMMUNITY.

    4. Re:Real Economies by Schubert · · Score: 1

      To extend on the whole FLAW of this and any other arguement supporting the idea of "virtual worlds" and its "citizens" having rights in the REAL WORLD you need to understand (yay polysci6a!) that to be citizen of a country that country has to have SOVEREIGNTY over its borders... what defines a border you say? REAL WORLD LAND MASS. Video games can never have that, thus there is no feasibility EVER of what you pondering from happening.

      Thank you, drive through.

      -- schubert

      --
      -- schubert
    5. Re:Real Economies by Anonymous Coward · · Score: 0
      ah - you're assuming that people only hold citizenship in a single country - most real countries (the US included) allow their citizens to hold citizenship in another country (or even countries) - within reason bounds.. In fact the supreme court of the US ruled in the late 70s that the govt. MUST allow this.



      On the other hand take up arms in service of your virtual nation state or perhaps join its govt then you might be in trouble :-)

    6. Re:Real Economies by MindStalker · · Score: 1

      Yea, there is some island in the bahamas that is its own nation, (its actually owned, and named after some type of liquor, forgot what it was) ANYBODY can become a citizen. And you don't have to give up your US citizenship. Weither the rest of the world would respect its sovernity if push came to shove, is another story.

    7. Re:Real Economies by Anonymous Coward · · Score: 0

      Dude, you are on fire! Hell fucking yeah.

    8. Re:Real Economies by SpacePunk · · Score: 1

      "How long before the representative of Norrath addresses the UN?"

      Yeah, like that would be effective...

      "The representative from Norrath is recognized."

      "W3 r0o1 d00dz! All your base are belong to us!"

    9. Re:Real Economies by limber · · Score: 1

      CNET had an interesting article about the everquest economy a couple weeks back.

      "Based on a review of thousands of completed auctions for "EverQuest" items and in-game currency, Castronova concluded that players earn an average wage of $3.42 for every hour they play the game and collectively produce annual gross "exports" of more than $5 million.

      And if the "EverQuest" universe of Norrath were a country, its per-capita gross national product would be $2,266--comparable to the 77th richest country on Earth and ranking it between Russia and Bulgaria. Platinum pieces, the in-game currency known as pp, end up with an exchange rate of about a penny per pp, making "EverQuest" currency more valuable than the Japanese yen and the Spanish peseta. "

    10. Re:Real Economies by kin_korn_karn · · Score: 0, Troll

      what defines a border you say? REAL WORLD LAND MASS.
      Define "real world". Prepare to be argued with at length, because there are no real definitions.

    11. Re:Real Economies by Schubert · · Score: 1

      uh... reality? earth? what the fuck do you mean define real land mass? dirt? sendiment? LAND? prepare to argue what at length you halfwit? the definition of what the REAL WORLD is? stop watching the matrix so much when I say "real world" I mean "the real world as opposed to a video game fantasy world"... but that was kind of implied. Now I remember why I dont' post on slashdot, all the idiots come out of the woodwork and attempt to interpret what you say through the lense of a kaliedascope and glass of bong water.

      --
      -- schubert
    12. Re:Real Economies by jon_c · · Score: 2

      first off let me state for the record that i don't think could entirly belive what you we're saying, unless maybe you other handle is Jon Katz.

      to start let me list some differences:

      In the real world there is no active god, and if there is one he truly works in cryptic ways. With a virtual world this is a very definable god, the oraniztion that runs the world. Unless a virtual world can be run without people in the real world controling what happens it is very hard to even compare the two.

      Current virtual worlds are very static, the player can do very little to change the world. In EverQuest and DAoC a player can not start a even start a shop or build a hut. The only thing your avatar can do is kill monsters and sometimes other players. This should be exanded a bit when Shadowbane comes out (if it ever does).

      whats keeping it from working:

      The god of the world is also the ultimate dictator, if the people disagree with what is happening, the god can simply stop it. This elimates any freedom the players might have. The players can not topple the goverment, throw out the dictator and put a new goverment in place.

      The people can not defend themselfs from other nations. In this context "other nations" is the real world, and the border is the server farm. still is it a border (in a sence). but in the virtual world there is no means of self defence.

      Being as i don't like to be a complete pesimiest i'm forming a very vague idea on how it may actually work.

      Think of a completly decentralized network as the server farm, some type of p2p system. This elimates the problem of the server farm being raided. Think Everquest meets Gnutella. How would this work? I'm not to sure it it would. But the idea that came to mind was that the world could be zoned of into areas, where each area is a computer on the network. The size of the area is in relation to the power/connection speed of the host computer. Of course the problem with this is that that part of the world goes down with that computer, So maybe a redunt caching scheme like freenet uses would help out with that.

      People must be able to add code to the world. Perhapes making it open source would work. Where a group of people check a vworld 'plugin' (whathaveyou) for expliots and correctness and it is added to the 'hive'. So if a player thought it would be a nice idea to add a new longsord to the game he could make a 'weapon' plugin, submit it to the vworld group where it's checked by peers where it is then allowed to enter the world. Since there is no central server to proprogate the new plugins maybe some type of encrption scheme could be used to 'sign' a plugin. Of couse this adds some realworld dictator to the game, but it could at least it could be a democratic one.

      --
      this is my sig.
    13. Re:Real Economies by Martigan80 · · Score: 1

      How long before some pissed off gamers, whom happens to be a comp guiness decides to get a couple of friends and hold the servers hostage? What then? You have to find them, and hope they didn't fudge anything up.

      --
      This SIG pulled due to lack of funding. (This damn war is costing too much!)
    14. Re:Real Economies by rizzo242 · · Score: 2

      You're assuming the government would ever GIVE a "virtual" world rights of any kind. It would never happen

      Ahem...might I remind you of a certain mister Emperor Norton?

      --
      "Sweet creeping zombie Jesus!"
      -The Professor, Futurama
    15. Re:Real Economies by Mr+Krinkle · · Score: 1

      Everyone is bashing this for several reasons. Many of them are wrong. One person claims that when in one country you have that countries rights and no other countries rights. The US is constantly muddling in other countries affairs to change rights of people everywhere. Also every country has embassies for other countries. Those embassies tend to be regarded as sovereign soil of another country, within the host country. Also there is the issue of dual citizenship. While the US (we are too arrogant) doesn't official recognize dual citizenship of people above 18 many countries do. Ireland does. Therefore why couldnt I be a dual citizen of the country X and Norrath? (where x!=USA) As for the guy that starts off with "THERE IS NO ACTIVE GOD" Oh boy. Don't tell that to a certain old guy who is the head of a country only because of a little thing called the Catholic Church. The Vatican City is not a country as much a location for the Catholic Church so that "no country" will have authority over the Pope. Anyway. Was his idea a standard hyperbole that is only allowable on /.? Yes. Would he get laughed out of the UN right now? Yes. But we all know corporations are gaining ridiculous amounts of power how long before they buy the "land mass" needed? Namely some small island somewhere and get it deemed a sovereign nation under the protection of the USA? Don't believe that can happen? Tell it to that to Dean Kamen (segway guy) Dumpling Island

      --
      I am 31337 or something.
    16. Re:Real Economies by klparrot · · Score: 1
      This was covered in a /. story a week or two ago. Fine, EQ players may earn an average wage of $3.42 per hour by auctioning items, but the only people buying the items are other EQ players. Therefore, they also spend an average of $3.42 per hour, and it remains in the EQ player community. The average player makes no profit by playing, and so I think the article is deceptive.

      I guess it all depends on how you look at it, though. If you consider a life in EQ on the same level with real life, fine, maybe you can split it up into income and expenses (the $3.42 in and out per hour). But if EQ is just part of your life, you're more likely to just consider it an expense of $0 (on average). So the "average wage" is mostly meaningless.

      One final thing, I'm a little rusty on my economics, but going back to the "no money comes in from outside the player community", wouldn't that just produce a gross domestic product per capita of $2,666? I thought gross national product was the amount of money coming in from outside.

    17. Re:Real Economies by Anonymous Coward · · Score: 0

      A real virtual economy? Would never happen. Definitely not in the context of a game run by a private (or even public) corporation. It would essentially allow for the unlimited creation of wealth, and taken to a moderate extreme, severe devaluation of whatever currency backs it (US dollars in this case). The Fed would be sending in an army of accountants right behind an army of, well, army.

    18. Re:Real Economies by zeidolon · · Score: 1

      Speaking of small nations:

      The Principality of Sealand:

      http://www.sealandgov.com/

      http://www.wired.com/wired/archive/8.07/haven.ht ml

      They also run a data haven...reminds me of Neil Stephenson's "Cryptonomicon".

      Zeid

  21. CC Fraud by yintercept · · Score: 0, Flamebait

    You have to have a credit card to view porn, you have to have a credit card to play games. Well, the do-gooders of the world have accomplished one goal. They taught every 13 year old boy in the world how to do credit card fraud.

    1. Re:CC Fraud by ThatComputerGuy · · Score: 1

      Right... make no mention of IRC, P2P, and good ol' sites like autopr0n.

      --
      XML is like violence. If it doesn't solve the problem, use more.
    2. Re:CC Fraud by Anonymous Coward · · Score: 0

      yes but children that are six arent going to get anything worth selling in 1 month nor is anyone else for that matter...and visa bucks card have money put into them by parents. its like a debit card that can be used as a visa. the parents should go over the terms of service with there children and explain it to them. if there to busy with there life to take 10 minutes out of there lives and notice that there child is on ebay selling items then shame on them..

  22. About your .sig by dimator · · Score: 1, Offtopic

    I read your rant, and it seems that you were just unfamiliar with string comparison syntax in java. (Replies in your blog show you how to do it.)

    Being unfamiliar with a language is hardly a reason to deem it "sucky."

    --
    python -c "x='python -c %sx=%s; print x%%(chr(34),repr(x),chr(34))%s'; print x%(chr(34),repr(x),chr(34))"
  23. This will probably get tossed out in court. by Xentax · · Score: 5, Funny

    Regardless of the way BSI thinks things "should" be, there are a few very simple facts:

    1) To play the game, you have to abide by the EULA.

    2) The EULA specifically DISALLOWS sales of items and currency, but (at the time of writing) allows the sale of ACCOUNTS in an "as-is" fashion -- specifically, that Mythic is not responsible if such a deal goes sour, etc. If you ebay your account and the buyer gets the account banned, don't be surprised if they hold the SELLER responsible as well, etc.

    Since these provisions are spelled out in the EULA, I see no merit to this lawsuit. EQ, UO, etc. were gray areas because the original agreements don't discuss out-of-band commerce relating to the game. Mythic's EULA for DAoC DOES, and that makes their position all but impregnable.

    They can legitimately say that the rules are in place to preserve the physical security of the game, and to preserve the enjoyment of the player base -- something that has DIRECT economic value to the owners of the game.

    The players have NO right to break those rules or work outside of them; they're both paying to play, and agreeing to abide by the set provisions of the game when they do so. If they're not happy, they can save themselves 10 bucks a month and play elsewhere.

    Bottom line, it's in Mythic's best interest as the owners and providers of DAoC to not allow the sale of items and currency -- they probably shouldn't even allow the sale of accounts, in fact. It's just like a bar or nightclub -- you can pay to get in, but if you try to grope the women or sneak your friends in, you should expect to get kicked out and black-listed.

    The nightclub doesn't tolerate such behavior when it's expressly forbidden, and shouldn't be required to by any means. The same applies to Dark Age of Camelot and Mythic.

    --
    You shouldn't verb words.
    1. Re:This will probably get tossed out in court. by Happy+Monkey · · Score: 2

      3) EULAs are only binding (in the US) in Maryland and Virginia, the states that passed UCITA.

      However an EULA can act as "posted rules", informing users that Mythic can choose to terminate your account if you break them, so an EULA has a few more teeth for am MMRPG than for single-user software.

      --
      __
      Do ya feel happy-go-lucky, punk?
    2. Re:This will probably get tossed out in court. by Xzzy · · Score: 2

      > The EULA specifically DISALLOWS sales of items
      > and currency

      That's a secondary reason why this case, if it ever flew, would be interesting.

      How much power is an EULA actually allowed to provide? If I pay to participate in something, and during my participation I acquire some item of worth, what restraints are there on the overseeing entity telling me what I can and can't do with my acquisition?

      Same with on the job inventions, or student research at a university. At what point does something belong the entity's, and at what point does it belong to the "acquirer"?

    3. Re:This will probably get tossed out in court. by cheese_wallet · · Score: 1

      The only thing you have "aquired" is the playing of the game. You don't own anything except a license to use their software.

      Pay attention all you liberals out there who are upset by this. It is called personal property rights. And it is what you don't have when you purchase a game, because in reality you are paying for the allowance of utilizing their software.

      At no time do you physically own the bits.

    4. Re:This will probably get tossed out in court. by Spazmania · · Score: 1

      Since these provisions are spelled out in the EULA, I see no merit to this lawsuit.

      It all hinges on how you define the property involved. Are the game and its characters all one property owned by Mythic? Or is the game a tool (e.g. a paint brush or Adobe Photoshop) used to produce a work of art (i.e. the character).

      If its the former, the EULA likely rules. If its the latter, then as a lawyer once told me, "The contract can say anything it wants; that doesn't make it true."

      --
      Moderating "-1, Disagree" is simple censorship. Have the guts to post your opinion.
    5. Re:This will probably get tossed out in court. by jareds · · Score: 4, Insightful

      How much power is an EULA actually allowed to provide? If I pay to participate in something, and during my participation I acquire some item of worth, what restraints are there on the overseeing entity telling me what I can and can't do with my acquisition?

      Bear in mind that your items of worth are merely records in Mythic's servers. In the absence of any agreement to the contrary, they would have every right to alter their records to show that you have no gold. Since the only thing preventing them from doing this is the agreement you made when you started paying for it, if said agreement disallows the sale of in-game items, that is absolutely enforceable.

      What usually gets people riled up about EULAs is when they prohibit something that would be allowed in the absence of an agreement to the contrary, such as reverse engineering software. You can complain that the EULA is void because you never agreed to it, and that you therefore have the right to reverse engineer some piece of software. If you complain to Mythic that you never agreed to their Terms of Use/EULA/whatever, they can simply delete your account. What are you going to do, sue them for breaching the contract you argue doesn't exist?

    6. Re:This will probably get tossed out in court. by ahem · · Score: 1

      It seems to me that the whole case hinges on the claim that BSI is selling control of copyrighted material created by Mythic, and not selling newly created material that is based on Mythic-copyrighted expressions.

      By their argument, the Ebay listings are a fair-use quotation used for illustrative purposes, and the transfer of control is no more than the implying that Mythic has only the right of first sale of the copyrighted material, much like a book.

      The facts regarding the enforceability of the EULA indicate that BSI thinks they are anticompetitive and predatory in how they squash the newly formed free market for exchange of control of DAoC stuff. Unconscionable parts of contracts are voided all the time. BSI says that trying to use copyright to control the control of game items is the same as Barnes & Noble trying to prevent you from selling or giving a book to a friend.

      A very interesting case.

      --
      Not A Sig
    7. Re:This will probably get tossed out in court. by MindStalker · · Score: 1

      Yes, but this is a service EULA not just a software EULA, which is a completly different ball of wax.

    8. Re:This will probably get tossed out in court. by Xentax · · Score: 3, Interesting

      There is nothing to "own". It's all data and software owned by Mythic. Heck, even the client belongs to Mythic, by the strictest definitions of the EULA (granted, that won't necessarily stick if push came to shove). At a minimum, the server side data -- the state of the accounts -- belongs to Mythic. They store it, they provide the access and bandwidth and hardware to manage and alter it.

      A player claiming to "OWN" the currency or items, to the extent that THEY should be able to dictate what is done with them, has a flaw in their logic.

      Look at a real world example: Arcades. If you play a few hours, invest tons of _real_ cash, and earn a million tokens, what can you do with them? You can trade them in, _according to the rules and conversion rates specified by the arcade_. Technically, even taking them off the premises is THEFT -- you don't earn the tokens, they're just a form of representation of the "winnings" you've obtained through one of the allowed systems of the arcade -- a game of luck, skill, or both. Those tokens belong to the arcade, subject to the rules they establish.

      Now, do people pool them inside the arcade to get a bigger prize? Sure. That's allowed, at least implicitly. Are you _allowed_ to take them home and build up a larger stockpile? NO. Do people do it anyway? Yes.

      But does that mean the arcade visitors have a "Right" to take those tokens from the arcade, and sell them for real cash to other people? No way. The rules explicitly disallow it, and the tokens remain the property of the arcade throughout. The data on Mythic's servers is less tangible, but NO less their property.

      At least, that's the way I look at it.

      Xentax

      --
      You shouldn't verb words.
    9. Re:This will probably get tossed out in court. by Xentax · · Score: 2

      Well, the difference there is purchase of property vs. permission to use a service. DAoC players, at most, have a claim of ownership of the _client_ software.

      I think it's a stretch to claim ownership of data you've -- altered. You can't even claim to have created the data by earning items/currency in game -- you've only altered the data state of the account, which is provided by and belongs to Mythic -- you just pay for _access_ to said account (at least, that's how I'd word the EULA -- I'm not sure if Mythic did so or not).

      So manipulating that data in a way that's explicitly disallowed is a violation of the terms of access to that account; thus you can have your access revoked.

      I guess the hinge question is, "Does the player OWN the account, or is he simply paying for access to it and buying/receiving the software to manipulate it?"

      --
      You shouldn't verb words.
    10. Re:This will probably get tossed out in court. by shepd · · Score: 1

      >The nightclub doesn't tolerate such behavior when it's expressly forbidden, and shouldn't be required to by any means.

      Well, apart from the fact that those acts are probably illegal (unlike selling characters online), if there were terms requiring something not illegal (I don't know -- a dress code?) and the charge was $69.99 wouldn't the patrons be entitled to a refund when ejected from the club?

      This is assuming that the rules are posted inside the club, rather than outside -- just like the EULA was probably part of the installation, not printed on the box.

      Its a little difficult to throw in the right to the creations of others after the dough has changed hands (Think of it like asking an architect to give up their rights on the drawings to your house after you paid them without this being mentioned).

      --
      If you could be told what you can see or read, then it follows that you could be told what to say or think - BoC
    11. Re:This will probably get tossed out in court. by Anonymous Coward · · Score: 0

      >You can't even claim to have created the data by earning items/currency in game -- you've only altered the data state of the account, which is provided by and belongs to Mythic -- you just pay for _access_ to said account

      Hmmm...

      If I rent a computer from RentToOwn would they have the right to say I just "altered bits" on their hard drive and therefore I have no rights to anything I do on that computer?

      Just because the space you are renting is 1000 miles away and the storage requirements are stringent isn't much more different than having to program RPG on a remote console. (Ok, so Mythic provides more user control over how the data is entered, sosumi :-)

    12. Re:This will probably get tossed out in court. by kin_korn_karn · · Score: 2

      liberals understand this, it's libertarians that don't. they tend not to understand the separation of media and content.

      If I buy a book, I pay for the paper-based delivery system. I don't own the words. If I buy a movie on a tape or DVD, I don't own the images, I own the right to "experience" [groan] them by procuring media.

      The same goes for software. It's not hard to comprehend.

    13. Re:This will probably get tossed out in court. by Enzo_Falzon · · Score: 1

      I used that exact idea to explain this to my girlfriend earlier. I also used the idea of someone at a go-kart track offering the use of the (best condition) kart he rented in exchange for $X/[unit of time]. (Legally) If it doesn't belong to you, you've got no right to sell/rent it. (Ethically/Legally) If it doesn't belong to you, you've (almost always) got no right to make money off of it in any way.

    14. Re:This will probably get tossed out in court. by Xentax · · Score: 2

      Well the difference there is in the details. Rental agreements for physical space make no claims (implicit or explicit) of ownership of what's inside -- more for liability than courtesy (they don't want to be held liable for someone storing drugs or dead bodies, etc.).

      You're not renting the data SPACE for an MMORPG -- you're paying for the right to access and control a very limited subset of interrelated data. Mythic explicitly retains the right of final authority over that data in the EULA, as well they should.

      What you're talking about is more like the Yahoo briefcase accounts, or webhosting, or things like that. There, again, the agreements are very specific about who retains ownership of online material, etc. -- for example, when you post something on a message forum, you generally lose all "rights" to the ideas and other forms of potentially valuable input. At least, they claim so, I'm not sure if THAT would stand up in court or not either.

      The example I'm thinking of is a gaming forum -- they generally state right out front that if you post a new idea, they have the right to use it without recognizing or compensating you (the nice guys do anyway, of course).

      Xentax

      --
      You shouldn't verb words.
    15. Re:This will probably get tossed out in court. by Above · · Score: 2

      While I find this a rather silly example, it goes to the heart of what a EULA can and can't tell you to do. If a EULA can disallow the sale of items in a game, couldn't a EULA also prevent you from using Word to write a paper that badmouths Microsoft? Could a EULA for an e-mail program prevent you from sending e-mail to because they are evil bad people?

      In the world of a negociated license agreement of course they could limit you from all of these things. It happens all the time. For instance, if Pepsi has their name on something it often has a "morals clause", get caught with your pants down and the deal is null and void.

      The issue here is that the consumer has no power. You can't go to them and say "I'll pay an extra $5 to license it so I can sell items in the game." With shrink wrap EULA's the consumer generally must agree to what the monopoly seller dictates. That's not good.

      In any event, if I were a laywer I'd argue that the sale was not of goods, but of a service. Since nothing tangeable changes hands, what you are doing is paying someone to play the game for you, and in the end type some commands in the game that make it easy (say, by picking up) an object. Imagine if you couldn't hire someone to type in a word doc for you. We all find this silly, people hire secretaries every day to type in word docs. If that's ok, then it must be ok to hire someone and say "I'll give you $10 if you play the game until you get the red glowing thing and give it to me." It's a service, it's paying someone for their time, and EULA's can't limit your rights to be employed.

    16. Re:This will probably get tossed out in court. by Spazmania · · Score: 1

      Look at a real world example: Arcades. If you play a few hours, invest tons of _real_ cash, and earn a million tokens, what can you do with them?

      Apples and oranges. For one thing, tokens are a physical property, not an intellectual property. The law treats the two quite differently.

      Yes, storage in a tangible physical medium is a requirement for creating a copyrighted property, but the medium is not the property. The property is what's stored on the medium.

      An arcade game is a bad example for the same reason: the character exists entirely in the game's ram. Its never stored in a tangible medium, so there is never a copyright. If you could plug in a flash-memory card and save your character, then it might become a seperate copyrightable property depending on its nature. I.e. a code that says "character Joe has made it to level 9" doesn't constitute a substantive creative work, but throw in 100 8-bit attributes for character "Joe" and you've got a different story.

      Just like a word isn't copyrightable but a simple limerick is.

      --
      Moderating "-1, Disagree" is simple censorship. Have the guts to post your opinion.
    17. Re:This will probably get tossed out in court. by WNight · · Score: 2

      Paying someone money (and having them accept) forms a basic contract. They (perhaps implicitly) agree to provide a service, and that the service will be what you asked for when purchasing.

      I think it's pretty obvious that if you payed me to play a game, of chess, for instance and I decided half-way through your game (with someone other customer) to remove your queen, that the game I had paid for wasn't being provided because the rules of chess don't allow for third-party intervention.

      Now, if I the customer wanted to throw the game, giving my opponent high ranking, this would disrupt the rest of the service you had offered, which was a game playing and ranking service. However, the mere fact that my actions will cause you to lose money doesn't mean my actions are illegal.

      If my actions are legal, I'm perfectly allowed to continue them and you must either find a way to prevent them from being disruptive, or face the fact that you can't provide the service you contracted to provide.

      This is why you must be very careful in what you offer. Offer to let someone play a game, sure. With others, sure. But with everyone, perhaps not. This way if someone is disruptive you simply drop him on a mirror server, but with no other players, or perhaps with all the malcontents. Then he can play the game he contracted to play, without bothering all the other players.

    18. Re:This will probably get tossed out in court. by WNight · · Score: 2

      You make a fairly compelling argument.

      I personally think they'll have to change the game to get rid of this. It's only the monster/item spawning routines that allow items to be so easily farmed. If they came up with a better way of distributing things it would help a lot. Perhaps trading should only be allowed between characters near the level of the character that originally killed the monster (did the majority of damage). That way you can't get a super weapon to a character too low to be able to get it on their own. (They could always stretch this a bit by being very good and doing it before anyone else could, and maybe have a lower character do the killing and a higher character healing them constantly, but that too can be solved - have it require certain stats/levels to be able to hit a monster...)

      Also, software EULAs are invalid because they don't let you use something you bought and try to offer you something of no value (because they don't control it anymore) - your right to use the software - as consideration for your accepting. If they were shown before you purchased, they likely would be a lot more binding.

    19. Re:This will probably get tossed out in court. by WNight · · Score: 2

      Not hard to comprehend, except that it's totally wrong.

      The only thing you don't own after purchasing a book is the right to duplicate it.

      You do own it, apart from the media. You can write out a copy of a book (or photocopy it) as long as you don't distribute the copy.

      In my experience, it's libertarians (Randites) who insist that everything they touch is property. Most people don't think ideas should be property. (Patents and copyrights, while valuable concept, are not intellectual-property. They differ so much from property that the term is as ridiculous as the attempt to make them behave like physical property does. They are limited monopoly rights, the term intellectual property was badly chosen and hinders understanding of this field.)

  24. BSI can't win by Anonymous Coward · · Score: 1, Informative

    It boils down to the fact that BSI is trying to sell Mythic's Intellectual Property. The "money" and the "items" are Mythic's IP. BSI (or anyone else) has no right to sell those things. It's not a ToS issue, it's a LEGAL issue.

    IF this lawsuit even makes it to court, BSI will be squashed, and I'm certain Mythic will file a few counter-suits of their own.

    The only prescedent this will set is that the courts will finally say "You can't do that".

    1. Re:BSI can't win by Anonymous Coward · · Score: 0

      I belive the only way for mythic to get rid of this suit is to issue a counter suit on the basis of breach of contract. By agreeing to all terms and conditons the player entered himself into a contract there for selling virtul currency is breach of contract. So the main issue will be is are online terms and conditons considerd a contract.

  25. Who buys this stuff? by cdrj · · Score: 1

    The games themselves cost around 50 to 70 dollars (more than a fair price for the months to years of development.) However, do you really think that the person who spends a few weeks gathering 1000 gold in a game deserves twice that amount?

  26. Sue the smallest company, set a valuable precedent by duncan+bayne · · Score: 1
    Personally, I find it interesting that BSI is going after DAoC, calling Mythic a "software giant," while ignoring the more established compettion

    Really? They are adopting an excellent strategy AFAICT. As they don't have as much money as the larger companies, nor as many corrupt officials in their pockets, they're going after the smaller company to set a precedent which they can then use against the larger companies.

    Precedents are important.

  27. Corruption... by curunir · · Score: 2

    I would worry that if there is a precedent set that selling fake stuff IRL is legal, then game developers (the programmers, not the companies) would have an incentive to put backdoors into their games (e.g. talk to this shopkeeper, tell him the magic words and *presto* he gives you the most powerful weapon in the game).

    For a game developer, protecting against this type of thing does cost money (in man-hours). Therefore, I say that they should be able to set whatever policy they choose.

    --
    "Don't blame me, I voted for Kodos!"
  28. What if? by Hydro-X · · Score: 2, Interesting

    But what if someone finds a way to cheat in the game? Or a programmer modifies the game code to give himself extra weapons or gold or any other game-related item? Said person then takes the items and sells them for real cash. It may seem like a remote possibility, but when real money is involved, people tend to become pretty creative...

    1. Re:What if? by King+of+the+World · · Score: 0
      Sure, but the same abuse scenarios exist for online banks and you don't see them blocking transactions.

      They should embrace the trading and take a cut.

    2. Re:What if? by Anonymous Coward · · Score: 0

      Easy, it's like in real life. If you generate monkey money, the overall value of this money will drastically drop. Just revisit the history of Germany money before the war, when the government printed way too much bills.

    3. Re:What if? by Anonymous Coward · · Score: 0

      I'm a programmer working on an MMO game whose in-game items could be sold for money. You can bet your sweet ass that if Mythic loses, I'll be programming in a back door to make myself rich!

  29. Why do you find it "interesting"? by Wakko+Warner · · Score: 2

    I find it obvious. Who is most likely to have the worse lawyers? The smallest company.

    - A.P.

    --
    "Remember when the U.S. had a drug problem, and then we declared a War On Drugs, and now you can't buy drugs anymore?"
  30. a change of times by ArmedLemming · · Score: 1


    It would seem to me that if DAoC is their only title, they've spent more time trying to make a great game, and less time with the legal types creating a more defined agreement.

    Speaking as one who's been unofficially affiliated with Verant for a number of years, I can tell you that Everquest has been around for much longer that even its beta program. What I mean by this is that they've (ever since EQ's predecessor Tanarus came out) had since early '97 to tweak their user agreement to close loopholes and make their "I Accept" button much more ironclad.

    It's a sort of changing of the times in that a company that develops a MMORPG *must* spend an ordinate amount of time/money/resources on the legal aspect of the game, instead of just creating a kick-a$$ game that everyone will enjoy... :\

    --
    Two fish swim into a wall, one turns to the other and says, "Dam".
    1. Re:a change of times by Anonymous Coward · · Score: 0

      This is not Mythics only game they had Darkness Falls on AoL and Gamestorm also Darkness Falls the Crusade on Centopolis.com aswell as Spellbinder and Splatterball.

      There EULA states the rules if this other company is going against the EULA then they have no chance at all of winning, they should have done some research Mythic was actually a early leader in developing online games.

    2. Re:a change of times by ArmedLemming · · Score: 1

      Sovereign is due out "Soon" (tm Verant Interactive)

      --
      Two fish swim into a wall, one turns to the other and says, "Dam".
  31. A bigger problem could arise from by Sycraft-fu · · Score: 3, Interesting

    Employee abuse. Unlike real items, these virtual itmes can be made and unmade by the trillions with a few key strokes. If you are one of the programmers or better yet sysadmins that happen to have access to the database that controls all this, you could really make a killing by adding in tiems and selling them, with no effort.

    There is also a legal concern. For example, suppose that your game features the Ultra-Rare Sword of Asskicking +10, of which there are only 3 total in the game. There were given out as a one time quest thing. So they get traded around for real money, and a fair bit of it. Well you then decide it's time to expand the game. You up the level cap, add in new abilities, monsters, etc. You also decide to make that sword just an uncommon drop from a high level monster.

    Now the people that own the orignals are pissed. Their monetary investment has gone to shit, just because you decided to change the way the game worked, so they sue you. Stupid? Yes, but I've seen worse lawsuits that have been won.

    1. Re:A bigger problem could arise from by TexNex · · Score: 1

      Thats easily fixed by naming the items. In UO all things have scipts attached to them. If a person gets a sword in quest X, or soemthing, then a script can be attached to it, or the description / name switch edited, that gives a special story to the item. This would work just like in WotC's Magic: The Gathering where you have a rare card tats worh alot of real money because it has a series symbol of some sort on it even though you can find the same card in the common packages.

    2. Re:A bigger problem could arise from by Sycraft-fu · · Score: 3, Insightful

      Depends if players would care. Something tells me that I wouldn't get anything more for "Sycraft's Keen Asterite Hammer" than a normal keen asterite hammer. Remember: What made rare Magic cards form things like Alpha and Beta worth a lot was that people collected Magic cards. Not only did they play magic, but they had cards just ot have them. I don't think this is the case in online games. People buy items/characters because they are good, and they want the abilities. They don't care what it's called so long as it has certian stats.

      The lawsuit problem aside, the real problem is just item farming. When I played EQ I was on The Rathe. Now right as I joined, Verant had to disband a guild (and ban many of the members) for excessive lamness. They basically camped all the spawns of good stuff all the time, controlled it all, and you had to pay them real money if you wanted any of it. This rather made people angry. Now for those that would argue that they should be allowed to do this:

      1) It ruined a lot of the fun of the game for other people. The point of games, is after all, to have fun.

      2) It was in Verant's best intrest to can them, as it was making other paying customers (lots of them) mad. IF you don't keep your customers happy, they will vote with their dollars.

      3) Service providers have a right to decide what is acceptable usage of their service (unless they are regulated like Telcos, in which case the government decides) and deny people access if they aren't using it in an acceptable manner.

      I think that there are really two main reasons game companies don't want people selling stuff. The farming is one. It really ruins the game for the other players. The other biggie is they want people to spend time playing the game. IF you buy an account at the highest level and lots of good items, you're gonna get bored and stop paying faster than someone who has worked their way up. The companies are, afterall, in this to make money.

    3. Re:A bigger problem could arise from by TexNex · · Score: 1

      I can tell you from expierience that it's not that easy to get things in the game fixed that are just plain wrong. When I was at Origin they didn't really have much of a stated/documented policy for many things (detection of hacked items and deletion of improperly placed houses being issues at the time). This led to some odd conversations and alot of pissed off players. I wasn't the best of GM's but, at least the players and my counselors liked me.

    4. Re:A bigger problem could arise from by WNight · · Score: 2

      No need to bad people, just transfer them the a "Realm" with all the other item farmers. :)

  32. i find your ideas fascinating by Anonymous Coward · · Score: 0

    please subscribe me to your newsletter!

  33. Why they porobably hate item/char/money auctions by Talez · · Score: 2, Interesting

    1) IIRC, Verant updated the EQ EULA specifically banning the auctioning of items and plat on ebay because they got sick of whining bitches petitioning the GMs saying "I bought 100K off this guy on ebay and now he wont give it to me! Can you get it for me please?!?!?"

    2) If anyone ever discovers an exploit which allows item duping, the items immediately become worthless. No doubt there would be a large amount of loud, vocal, hardcore gamers looking for a convenient scapegoat. Blame the company for its "crappy programming" and them "not testing enough for exploits".

    3) Being able to buy your way to the top makes the game pointless. Parting of being uber is being uber enough to stick it out and work your way up all those levels. Getting to level 60 on Everquest requires months of dedication to a character. How pissed would you be if some little shit down the street got his parents to buy him a Level 60 character for his birthday and he goes around boasting about it?

  34. Case is not THAT important by Anonymous Coward · · Score: 0

    This could be a landmark case: if you spend (typically) weeks of playing time to garner 1,000 gold in-game, do you have the right to auction off that gold for real money?

    If you are really that serious about such a game that you are interested in selling game points for profit and consider this to be a "landmark case," I think you need to put on some clean clothes and take a walk in the park.

  35. Even better solution: by Anonymous Coward · · Score: 0

    0-) the promo material for DAoC said that item farming wasn't going to be an issue.

    To stop black market either:
    1) Sell booster packs (1 unique, 3 rares, 11 magic items) of assorted random items for a small fee (eg 1.99 Euro)
    2) Whenever something is sold by online auction, create exactly the same item and then sell it to the first comer for half the price the person paid, thereby making them feel like an idiot
    3) Sell any item for a tiny fraction of what it would take to go out and get it yourself. Eg assume it takes 1 hour to find the SuperKill Sword o' Doom. 1 hour of burger flipping = say 10 Euro. Therefore sell the Sword o' Doom for 1 Euro.

    Note that you can always put a cap on the price of black market goods if they are easily available from the manufacturer at a set price.

    The problem with DAoC is that it is based on Player vs Player combat, and anything that is perceived to give anyone an advantage at that is going to have all the whingers up in arms. So they are especially vulnerable to the issues of trading.

    Just look at Diablo II duelling - lots of people running around with exactly the same equipment. Whereas for monster bashing noone much cares what equipment you have.

    Generic MMORPG:
    The only ways to really prevent this are to disallow trading items between players, and all variations thereof (dropping items, looting corpses etc)

    But the real question is why on Earth would they want to prevent having a secondary market? Look at the popularity of collectable card games, if anything they should be trying to emulate that and get a piece of that action (see also booster pack idea above)

  36. If it was acceptable to players... by Nindalf · · Score: 5, Interesting

    ...the company would do it itself. It would be great for them to be able sell high-ranking or rare items as a primary source of income. I've seen MUDs do that, but always on a very limited scale: a handful of select, not too powerful, items given to people who pay extra (or pay at all, as it's usually on otherwise free MUDs that I've seen this).

    The problem is, that doesn't make a good game. It's like playing chess in a league where people who bribe the referee can have all their pawns replaced with queens at the start of the game. Either you have to spend your money just to get a level playing field, or you have a hell of a time getting a decent game.

    So it's a matter of protecting the gameplay. They can't just allow it. The question of legality depends entirely on the contract. Obviously, you can set acceptable use rules in the user contract.

    This challenge looks pretty ridiculous to me. It seems basically to me like people disputing the right of a sports league to ban players for taking bribes to throw the game.

    1. Re:If it was acceptable to players... by timdorr · · Score: 1

      Actually, this is the concept behind Project Entropia. You don't pay to play, you just pay to have money in game and you get that money back out in real life too. I'm assuming there will be some type of commission, but if you've got the cash.. The problem is: I can easily see this being a much more destructive addiction than EQ has ever been to anyone. I can see people on the side of the streat bumming money for "just one more PED!" (Project Entropia Dollars)

      --
      Tim Dorr
      Owner/Manger
      A Small Orange
    2. Re:If it was acceptable to players... by Rogerborg · · Score: 2
      • This challenge looks pretty ridiculous to me. It seems basically to me like people disputing the right of a sports league to ban players for taking bribes to throw the game

      Remind me, how much do professional athletes get paid? How much do MMORPG players get paid? What's that you say? MMORPG players pay to play? But that would turn your analogy on its head, surely?

      <sarcasm> aside, I am tempted to agree with you, but the problem is that what people are really buying and selling is not items but in game actions (which is why your analogy is actually a good one, as it's behaviour based). If items were being added or removed from the game universe, fair call. But if I walk up to Wizard Bob and drop my Sword of Scolding, what business is it of the game administrators why I did it? Maybe it's because he paid me. Maybe it's because I like him in game. Maybe it's because I like him out of game. Maybe it's because I'm drunk. Any way you like it, it's my business and Bob's business, and as long as we're both using the in game system that they provide and we pay for to perform the in-game transaction, what's happening out of game is none of their damn business.

      --
      If you were blocking sigs, you wouldn't have to read this.
    3. Re:If it was acceptable to players... by Erasmus+Darwin · · Score: 2
      "Any way you like it, it's my business and Bob's business, and as long as we're both using the in game system that they provide and we pay for to perform the in-game transaction, what's happening out of game is none of their damn business."

      You argue for the in-game versus real world separation, yet the ability to partake in the entire in-game experience is already predicated on a widley accepted real world requirement -- specifically paying money to Mythic every month.

      Since there's already one acceptable real world requirement for playing the game, you can't just reject real world requirements as a whole. Instead, you need criteria the helps differentiate between "pay Mythic XX dollars" and "don't auction your goods for real money."

    4. Re:If it was acceptable to players... by Droog · · Score: 1

      If you want an example of a MMORPG that is planning to do this, look no further than this article Project Entropia.

      PE will have its own virtual economy. You play for free, but you can choose to add money to your player's account in the form of PED (project entropia dollars) at a $1 (US) to 10 PED exchange rate. It is worth checking out, since it doesn't cost you anything to try the game out for an unlimited amount of time. Should be out later this year.

    5. Re:If it was acceptable to players... by Rogerborg · · Score: 2
      • you need criteria the helps differentiate between "pay Mythic XX dollars" and "don't auction your goods for real money."

      Hmm, let me see:

      "pay Mythic XX dollars": Mythic is party to the transaction.

      "don't auction your goods for real money": Mythic is not party to the transaction, either directly or indirectly through loss of income. If both parties follow through with the actions from the auction, there is a small state change in Mythic's database, but nothing is added or removed. If Mythic sold items to players, there would be an indirect interest, but they don't, and there isn't.

      And please deal with the issue I raised about actions versus objects. The in-game result of an auction is that I click "drop item". That's it. That is the single, solitary point where the out-of-game interaction involves Mythic. Perhaps you could come up with criteria that explain when Mythic's client should second guess the motivation behind that action and either drop the item, refuse to drop it, remove it from the game world or whatever.

      --
      If you were blocking sigs, you wouldn't have to read this.
  37. If Mystic was smart.... by Cerrian · · Score: 1

    they would let the gamers trade their online game items/characters. Then create the uber-ultimate-weapon (Level 999 longsword with a +500 attach) and promply begin to auction the item off.

    If people are willing to spend a couple hundred US dollars on some electronic gold coins, then imagine what they would spend on a weapon like that!

  38. MMORPG - Casino? by st.+augustine · · Score: 1
    It strikes me that one reason the software houses may be so keen to prohibit auctioning in-game items, money, and characters is that it might open the MMORPGs up to regulation as online casinos.

    After all, if, say, 100GP has a well-established market value of $1, how is getting 100GP as a result of an MMORPG server rolling random numbers any different from getting a $1 poker chip as a result of a video poker server rolling random numbers?

    I'll bet most Slashdot readers can see a difference, but articulating that difference to a judge (or the Interstate Commerce Commission, or a state gaming board out to make a quick buck) could be difficult. Maybe the "software giants" just don't want to take that on.

    --

    -- Some things are to be believed, though not susceptible to rational proof.
  39. BSI's biggest challenge. by DragonPup · · Score: 1

    Most judges have no clue what a MMORPG is. let alone what the hell BSI will be talking about...

    I hope those losers at BSI lose bad.
    -Henry

    --
    "Useless organic meatbag" -HK-47
  40. Not a good analogy by Sycraft-fu · · Score: 2

    In the case of a book, you are creating new intelectual property. You own teh rights to that by inherant copyright. You aren't doing the same with a character, you're just making changes to a database that Mythic designed and owns the rights to. The other thing is, in the case of the ISP they still do own the physical server you are working on, and can dictate how you use it. Suppose your ISP hates books for whatever reason, so they tell you to knock it off. If you don't, they can most certianly shut down your account. Same with an account in an online game. You sell an item, Mythic can shut down your account for it. For that matter, they can shut down your account for any reason. They don't have a contract with you gautenteing service. You pay for use of their game, they decide the terms of that use. If you dont' like it, vote with your dollars and go play elsewhere. If enough people cancel their accounts becasue they can't sell things, Mythic will either revise their polocy or go out of bussiness.

    1. Re:Not a good analogy by shepd · · Score: 2, Interesting

      >You aren't doing the same with a character, you're just making changes to a database that Mythic designed and owns the rights to.

      Well, I guess this is where it gets sticky.

      Isn't a filesystem nothing more than a simple database? ReiserFS would have us beleive so.

      >They don't have a contract with you gautenteing service.

      They sure do if you paid in full and aren't breaking the rules. Just the same way the cable co can't come out to your house and cut your cable for watching too much Seinfeld, your ISP can't cut off your shell account unless you break the rules, or you are repaid.

      If they decide to change the rules they need to either wait for your current payment to expire or refund the rest.

      >For that matter, they can shut down your account for any reason.

      If my ISP did that without a refund I'd take their ass to small claims court and see what a judge thinks about it.

      He'd probably not just refund my money, but if he was generous he might even give me punitive damages if the reason were outrageous enough (like them feeling they have the rights to something you created on your paid for CPU cycles and on your pad for section of their hard drive/database).

      >If you dont' like it, vote with your dollars ad go play elsewhere.

      Nahh, when a company tries to suspend the whole idea of free trade in a free society, I think its totally fair for the people harmed to revolt. They deserve not only their money back for the unused server time, but also the money back for their purchase of the game, IMHO.

      Next thing you know you'll rent a hotel room for two and the owners will think they have the right to tell you that you that you and your soon to be wedded wife have to sleep separately unless you are married. This is a matter of freedom, and people need the government to tell these people that when you rent someone's hardware and create something on it that you own it, not the renters.

      What's next, rental typewriters that require you to give the owners of the typewriter a copy of your manuscript?

      --
      If you could be told what you can see or read, then it follows that you could be told what to say or think - BoC
    2. Re:Not a good analogy by Cato+the+Elder · · Score: 2

      "Nahh, when a company tries to suspend the whole idea of free trade in a free society, I think its totally fair for the people harmed to revolt. They deserve not only their money back for the unused server time, but also the money back for their purchase of the game, IMHO. "

      Except that this issue has nothing to do "free trade in a free society," it has to do with free trade in an entirely controlled artificial society. I don't know of any precedents in contract law that would prevent Mystic from controlling the transfer of game assets.

      If you want to use a rental analogy, I would say it is much more akin to the provision in apartment rental contracts that prohibits you from subletting the property without the owner's permission.

    3. Re:Not a good analogy by shepd · · Score: 1

      >I would say it is much more akin to the provision in apartment rental contracts that prohibits you from subletting the property without the owner's permission.

      Again, I'm no lawyer, but aren't you allowed to exit a lease if you can find someone to take it over?

      Sounds to me like that's what's really going on when you sell your account in the game...

      --
      If you could be told what you can see or read, then it follows that you could be told what to say or think - BoC
    4. Re:Not a good analogy by Happy+go+Lucky · · Score: 2, Insightful
      Again, I'm no lawyer, but aren't you allowed to exit a lease if you can find someone to take it over?

      Not necessarily. At least in the two states in which I've rented (Oklahoma and Colorado), if you sign a lease you're stuck with it. If the lease doesn't have an escape clause, then you can't get out unless the lessor fails in some statutory duty-failing to keep the property in reasonably good repair, failing to keep the water running, etc.

    5. Re:Not a good analogy by Sycraft-fu · · Score: 2

      Fine then, the onyl thing Mythic could possibally owe you is a dump of your information in the database. They don't owe you to keep hosting that information if they don't want to, unless you have a contract that says otherwise.

      Also as for your court claim, sorry, not gonna happen. Mythic specifically says you can't do this in their ToS, just like you ISP might say you can't run a sever. Break the rules, they can cancel your service.

      Also you have no real reprisal unless:

      1) You have a contract. If you get something like a T1 line, you'll get a contract promising you service, and they will honour that.

      2) It's a regulated utility like power or telephone. Then there are laws sayyng the must provide service, etc.

      As an individual or private company, if I don't like what you are doing and most espically if it's against the rules I laid out for using my service, I can cancel your account. If I give you an acocunt an prohibit you from hosting porn there, and you do it, I can boot you, and a judge will uphold this. It's not like these people weren't warned not to do this.

    6. Re:Not a good analogy by Anonymous+Brave+Guy · · Score: 2
      They sure do [have a contract with you gauranteeing service] if you paid in full and aren't breaking the rules.

      I'm not convinced that the above must be true. I bet there's a clause in most on-line games' ToS saying something about actual service level never being guaranteed; certainly many ISPs have one.

      Even so, what if their rules say you can't transfer characters/items for money? What if there's a general rule that says you can't cheat, and their definition of cheating includes this sort of behaviour?

      It's just not in the interests of the average gamer using the system to allow this. It would be a great shame if the games company was told it couldn't stop them, both because it would set an absurd precedent and because it would be damaging to the vast majority of gamers.

      --
      If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
  41. What are you slow headed? by joeblowme · · Score: 1

    java sucks you love C#? Yea, you love it while microsoft doesn't rule the world with it. But eventually they will find a way to use it against you. My Guess is that they will rob your grandma and kick you dog. Or at least it will feel like that.

    --

    If your not cheating your not trying. If your not trying your not winning and if your not winning why play?
  42. The Right to flip the Bits by Alien54 · · Score: 2
    Hell, not even your CHARACTER NAME is your property, because essentially, all you did was enter a variable in a program, but that variable was planned for. Everything you type was anticipated down to the exact sequence (which is why you can't type in names they don't allow, or characters the program can't interpret).

    [snort] that sounds SO absurd. funny too.

    Which of course means that everything has been done before, so creativity within a defined set of limitations is utterly impossible.

    Actually what they are selling is right of use of gaming tokens as stored in the server. The right to flip those bits, which has been bestowed on you in consideration of the money you gave them.

    Of course, if you had no right to flip the bits, then why did you give themn money in the first place?

    But then, this is Microsoft logic. Sort of like buying the keys to a car, but not being able to let anyone else use the car.

    If I as a character can bestow to any other character anything that I have, then to forbid me to do so screws up the game. To forbid me to speak or communicate about this to anyone else in the game really goes against good sense.

    The only way to really enforce it would be to bond all of the players. and who would play the game then?

    --
    "It is a greater offense to steal men's labor, than their clothes"
    1. Re:The Right to flip the Bits by Schubert · · Score: 2, Funny

      "But then, this is Microsoft logic. Sort of like buying the keys to a car, but not being able to let anyone else use the car."

      Hello! welcome to the WORLD OF COMMERCIAL SOFTWARE! Did you sleep through the 1980's and 1990's? Flunk out of your macroeconomics class? Live in a small sovereign communist nation for the past 30 years? Well then boy are YOU in for a SURPRISE!

      It's NEW! It's TRENDY! It's ON THE CUTTING EDGE! What is it? CAPITALISM! ("Yay capitalism!") This wonderful new concept where you can CREATE SOMETHING and then SELL IT HOWEVER YOU WANT WITHIN REASON CAUSE YOU OWN THE DAMN THING.

      Comparing cars to microsoft (aka per-seat license software) is more brain damaging of a thought then a bucket full of lead paint. You probably could have made a less WEAKer ANALOGY by saying that This is like a bucket of horse piss thrown onto wet dog... namely: IT MAKES NO GOD DAMN SENSE. When you buy a car, you're buying the damn car, not the privalege to sit in the drivers seat... for what you pay GM doesn't give a rats ass if you curl up in a fetal position and suck your thumb in the TRUNK. They don't care, thats not what the agreement was when you bought the car. You bought the car to use it however you want (within reason.. namely you cannot buy a car, reverse engineer it and sell it as Schubert Motor's(TM) SexMobile)...

      As with someone like microsoft and say office xp and a per seat license... well JEE GUESS WHAT... PER SEAT means *drum roll* PER SEAT! *tada* If you're somehow implying all of their software or most or all commercial software is as restrictive as per-seat you better lay off the lead paint.

      -- schubert

      --
      -- schubert
    2. Re:The Right to flip the Bits by hyphz · · Score: 1

      > wonderful new concept where you can CREATE
      > SOMETHING and then SELL IT HOWEVER YOU WANT
      > WITHIN REASON CAUSE YOU OWN THE DAMN THING.

      Except they didn't really create anything, did they? They just flipped some bits, which were inside some memory chips. The designers of the memory knew that they'd be flipped and the designers of the CPU knew exactly what every combination of bits that passed through it would do. They haven't really created anything, have they?

  43. Uh... by Anonymous Coward · · Score: 0

    How did this tripe get modded up?

    31337 h4x0r indeed...

  44. Monopoly tokens/$$ by Vikki_R. · · Score: 1
    If you can sell *virtual* (fake) gold pieces, why not start selling Monopoly money, "get out of jail free" cards (these might come in handy if BSI loses...), or the tokens ($50 for the dog!!)?

    And what about other games? Can you buy a vowel in Scrabble?

    I find it sad that in this day and age people cannot separate reality from *virtual* reality, and would waste real money on something that's really imaginary. Do they also believe that fairy tales are true life and that the Budweiser lizards really talk?

    1. Re:Monopoly tokens/$$ by phalse+phace · · Score: 1
      "If you can sell *virtual* (fake) gold pieces, why not start selling Monopoly money, "get out of jail free" cards..."

      I'm sure you could, but I doubt anyone would be interested in Monopoly money and such. The thing is, there are actually people out there who are willing to pay for these items/accounts. Since there's obviously a demand for these things, people will supply them.

    2. Re:Monopoly tokens/$$ by Anonymous Coward · · Score: 0

      Do they also believe that fairy tales are true life and that the Budweiser lizards really talk
      I've seen it happen myself. On Channel 4.

    3. Re:Monopoly tokens/$$ by Anonymous Coward · · Score: 0

      The fact that the money is virtual or not is not important at all. This is the principle of offer/demand. If I can found few peoples willing to pay, say, 50$ for one of my spit, then my spit *really* worth that value, because there's a demand.

    4. Re:Monopoly tokens/$$ by Anonymous Coward · · Score: 0

      Actually, those are great examples of why people *should* be allowed to buy/sell virtual items.

      Yes, you can buy a vowel in Scrable. You go to the store and buy the game. Same for any board game. For something like trading cards (or any collectable), whoever has more real-world money can buy more real-world items that they care about. So you're saying that someone who's hobby is MMORPGing shouldn't have the same opportunities to enjoy their recreation (and exploit economics) by using their real-world cash to purchase items they care about?

      Where is the real-world system that dishes out the most desired collectables to those who spend the most time studying and enjoying the subject, and disallows the rich person down the street from flippantly saying, "Oh, I think I'll get into collecting. They say this is a good one to have, I'll take it."

      Who goes around keeping track of how many hours someone has invested in their hobby this month, and gives them something applicable, the worth of which is determined by their devotion to the subject?

      Real-world hobbies have tangible items that enthusiasts can trade and buy/sell. Shouldn't enthusiasts of virtual worlds be able to buy and sell their items of interest also?

  45. The Press Release from CamelotExchange by kakibesar · · Score: 2, Informative

    BLACKSNOW INTERACTIVE SUES MYTHIC (DAOC) IN FEDERAL COURT FOR MMORPG PLAYER'S RIGHTS

    Mythic Entertainment is named as the defendant in this case filed on Febuary 5th 11:50AM involving various anti-trust, copyright, and anti-competitive issues. BlackSnow Interactive (BSI) is a group of individuals that play, buy, and sell in various Massively Multiplayer Online Role Playing Games (MMORPG). Growing from only one person nearly two years ago, to seven full-time people, this group has successfully developed a market in which they are able to supply players with gaming currency, items, or characters at competitive prices. Mythic wants BSI to cease all sales immediately.

    After entering the DAoC market, shortly after its release, BSI created a website and began listing their sales on various auction sites, such as Ebay. BSI's Director of Sales, Lee Caldwell, was quoted as saying, "What it comes down to is, does a MMORPG player have rights to his time, or does Mythic own that player's time? It is unfair of Mythic to stop those who wish to sell their items, currency or even their own accounts, which were created with their own time. Mythic, in my opinion, and hopefully the court's, does not have the copyright ownership to regulate what a player does with his or her own time or to determine how much that time is worth on the free market."

    Caldwell goes on to say, "Mythic's attempt to stifle competition in their own game makes it possible for only full-time gamers to succeed in the game and most MMORPG players can't compete on that level. The person that plays just a few hours a week, can't put in the time required to build their character or collect the items needed to join others in the online battles. No one has stood up to any of these software giants, until now."

    If you would like to take a look at the actual court document, please visit www.camelotexchange.com.

  46. sell karma by Anonymous Coward · · Score: 0

    I think anonymous cowards should be allowed to buy and use karma points. Never mind that they're meant to reflect the quality of the participation of registered users. If you earned them, you should be able to sell them, right?

  47. What construes "a life"? by AllOutOfGum · · Score: 1
    Just because a gamer has no life and plays 10 hours a day

    Anybody who commits "10 hours" a day, or even 3 hours a day, to a hobby sounds like motivated individual to me. If I devoted a large part of my day to swing dancing, or playing chess, or , would you say that I have "no life"? What if I enjoy playing Diplomacy all day? Or Counterstrike?

    And if we're jumping on the no-lifers out there, then maybe we should throw in people who watch TV or drink all day. In that sense, is a being hardcore gamer so bad? Maybe I'm overreacting, but who can judge the difference between doing something passionately (like game for ten hours on a Saturday), and having no life?

    --

    (no signature)

  48. Solution: Make it easier to get cash. by Maul · · Score: 3, Interesting
    Really, I've enjoyed a few hours of DAOC myself, but the problem arises that you have to put hours of time into making money and getting items. Getting money in DOAC is harder than gaining levels, IMO, and the best ways of making money (such as learning a tradeskill) take time away from leveling. However, if you just level and try to make money off of the stuff you loot, you'll end up not having enough money to support your character's level. Once I got my character high enough in levels, I found that I would have to devote more
    time to the game to level AND make money. Result:
    I haven't played DOAC in a couple months, because
    I have better things to do with my time.


    It seems to me that Everquest is the other way around. Of course, my experience with EQ is
    limited to the fact that when I tried it I gained
    to about the 5th. level and just gave up because
    it just wasn't fun at all. Anyway, in EQ, it
    seems to me that it is easy to get stuff, and hard
    to gain levels. Unless of course you get power leveled by some level 55 guy who just thinks he can score with you because you are using a female character model.


    The way that items work in DAOC is that they degrade slowly, and they also are designed with a particular level. So for an item to work the way
    it is supposed to, it needs to "con" around your level. Sooner or later, if you gain levels, your
    stuff is going to be next to useless for you. And
    even if you keep it, it will eventually fall apart.


    So basically this forces players to spend TONS of time doing both leveling and earning if they want to have a decent character.


    This is a problem. If it were easier to make money, players would not have to spend hours on
    end playing, doing boring, repetetive tasks rather
    than fighting monsters and other players. There
    would be fewer people devoting their entire lives
    to MMORPG games, and the scene would be much
    more attractive to the casual gamer who wants
    to play 2 or 3 hours a week and still have their
    character advance at a decent pace.


    I don't know what Final Fantasy Online will be like, but I hope that Square makes it much easier
    to enjoy the game without forcing you to make it a
    second job. The game would actually become fun,
    and there wouldn't be losers out there who would
    feel the need to try to turn EQ into a money
    making business, or who want to be somehow
    compensated for wasting 80 hours a week playing
    EQ.

    --

    "You spoony bard!" -Tellah

  49. So as I understand it.... by ThousandStars · · Score: 1

    The servers that play the game belong to Mythic. Mythic created the software, tested and owns the game and everything in it. No user of the game "owns" anything in the game, just like no one actually owns their Stone of Jordan in Diablo 2. Yet someone else, who did not invest in creating the game or maintaining the environment tries to sue to make new rules about how the game should be played. Somehow, regardless of whether it is a supposed "virtual economy" or not, I doubt litigation is going to work.

    1. Re:So as I understand it.... by oregon · · Score: 1

      The rules of the game allow virtual objects to be passed from one virtual player to another.

      The fact that a real transaction occurs between the real players is surely outside the scope of the server.

      To prevent objects being traded in the real world, you must prevent them being traded on the server by adjusting the game so objects can't be dropped/swapped etc.

      --

      ---
      Oregon
  50. Actually, this isn't Mythic's only game. by Atomic+Fro · · Score: 1, Informative
    Here is a list of downloadable online-only games Mythic created. They also created the game Silent Death, seen here.


    Of course, none of these were/are really sucessful, but I believe they have more games under their belt than your humble Verant. By the way, since you are "unofficially affiliated" with Verant Interactive, when is Sovereign due out?

    --

    ==================
    Hippie Logger Jock
    ==================
  51. Re:Why they porobably hate item/char/money auction by cgadd · · Score: 2, Funny

    > How pissed would you be if some little shit down the street got his parents to buy him a Level 60
    > character for his birthday and he goes around boasting about it?

    Sort of like the kid currently on Battlebots who bought his robot on Ebay......

  52. Am I missing the big picture here? by joeblowme · · Score: 1

    I don't know about any of you but I buy(I use buy loosely here) and play games for fun. When it becomes a job why bother? If the game sucks so bad that you have to be on level 40 for it to be interesting it's time to ditch it and find a new one. Not go out and spend hundreds of dollars to get to level 40. That's just crazy talk. Say you want to listen to a CD are you doing to go out and buy every peice of equipment just so it can be louder and sound better? Oh wait this is slashdot so yea I do. But anyways I think you should play a game to play it not be on level 40.

    --

    If your not cheating your not trying. If your not trying your not winning and if your not winning why play?
  53. Why Mythic? by thomas.galvin · · Score: 2, Insightful

    Personally, I find it interesting that BSI is going after DAoC, calling Mythic a "software giant," while ignoring the more established compettion in EverQuest producer Sony, Asheron's Call producer Microsoft, and Ultima Online producer Electronic Arts. Mythic's only product at this time is Dark Age of Camelot, which was released last October."

    Mythic doesn't have the money/lawyers to throw at the case that the others do...so it will be easier to win a precedent-setting case against them, and then go after the others.

  54. A possible problem. by Restil · · Score: 2

    If you spend $10 a month playing a game, and 6 months into the game, the server crashes and you lose your data, or you lose all your items, or something strange happens, how are you to be compensated for the negligence of the company?

    If there is adaquate precedence that character accounts are worth a certain dollar value, then upon this unfortunate loss, the company could be sued by the player for monetary compensation (encouraging the company to simply recreate the character)

    Then you have the issue of cheating. Where before, cheating only gave in-game bonuses and the only potential consequence was the loss of the account, now you have some new issues. You can artificially inflate the value of your character. If this person is caught, should he/she be charged with fraud? One player cheating can lower the value of other's accounts. Can they sue the cheater? Can they sue the company for not stopping the cheating?

    Of course, if the company forbids this, they're on better legal footing then if they condoned it or at the very least remained neutral.

    -Restil

    --
    Play with my webcams and lights here
    1. Re:A possible problem. by Anonymous Coward · · Score: 0

      Give me a break. You spend six months of your life playing a game. It has no intrinsic value - it never will. Its a game, nothing more. If the game crashes, the company goes out of business, the whole state falls into the ocean, you're not out anything. You play the game to enjoy it. If you're putting so much of your real self into it, perhaps you might want to consider a different hobby?

      You're six months in and you loose all your stuff - so what? It's virtual - it has no real meaning, no real substance, no real value. Trying to place a value on a virtual item that has no real function is just silly.

      Instead if wasting six months building the uber-character, why not spend that time on something that actually enriches your life?

    2. Re:A possible problem. by Restil · · Score: 2

      I'm not debating whether the people that place value on a game character are right, or even sane.. but do they have any legal rights in this regard? I would certainly hope not, but OSI was sued because the game was laggy, who knows what people might try to sue for these days.

      -Restil

      --
      Play with my webcams and lights here
    3. Re:A possible problem. by RiffRafff · · Score: 1

      If your roll of film breaks, are you compensated beyond the value of the unexposed film? If your hard drive fails, are you compensated beyond the cost of the drive? Of course not. So how is this any different? No matter how many hours you've "invested," the value is still only $10 per month (if that).

      --
      "I might have made a tactical error in not going to a physician for 20 years." -- Warren Zevon
    4. Re:A possible problem. by Anonymous Coward · · Score: 0

      "how are you to be compensated for the negligence of the company?"

      Not monetarily, that's for damn sure.

      We (I say 'we' because I play DAoC) pay Mythic $12.95 a month to play a game - not to be a safety deposit box for 1s and 0s (the bits that represent the items I've accumulated). The service they provide is pure entertainment. If you log on, and run around whacking critters and end up with no items for an hour - you're still using the service.

      Granted, it would suck mightily IF one's character and all items got greased. But Mythic does keep extensive logs and could, if circumstances called for it and they chose to, restore a character.

      But this whole "waaah! They won't let me sell stuff for real money! MAAAAHHHHHMMMM!" bit on the part of BSI (note the BS in that acronym *grin*) is ludicrous.

      Go check out some more info on their site - they claim to be seven players who spend all their time in-game, accumulating stuff, to sell to folks. They're NOT a big company either.

      Their agreement at the bottom of the main page also states that "Buyer agrees to read, understand, and abide by Mythic's terms of service (TOS) before purchasing seller's services". That statement alone means "you can't buy diddly from us". These guys are morons. :)

  55. Virtual laws... by flogger · · Score: 2, Insightful

    I see this as a case with wide reaching repercussions. These MMPORPGs are virtual worlds and have always been in the name of entertainment. People, however, have been "gaming" for profit for quite a while. Just look on e-bay for Diablo or Everquest related items. What will happen if this case goes to court? There are two possible outcomes.

    One, the court decides that players can "sell off" items for real world cash. If this happens, there will need to be laws in the virtual word if this is to continue. The Characters in Camelot will have to set up a virtual court system to judge the legitimacy of people's actions. The virtual court will have to determine that the item was acquired legitimately. "He stole my Sword of Burping +2 in a Non-PVP area!" Who is going to handle that if the courts give weight to the claims that virtual items can be bartered? Of course, there is the scenario that includes my friend, the programmer at "Magic-Tech MMORPG Company and he programs the game to drop the "SWORD OF GOD" when character named "flogger" pays some NPC named Gump 12 copper coins.

    The other thing the courts can do is say, "Nope. No can do. Virtual items have no legitimacy and cannot be bartered for or against." What would this mean? (You try to explain to my wife how that would not apply to the stock market. Heh.) This would then outlaw those e-bay specials and force game companies to police their own areas to ensure this does not go on.

    Either way, if this goes through the courts, some creative lawyers are really going to shake up "real life" along with the "virtual worlds."

    --
    ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
    "First things first -- but not necessarily in that order"
    -- The Doctor, "Doctor
    1. Re:Virtual laws... by hyphz · · Score: 1

      > "Nope. No can do. Virtual items have no
      > legitimacy and cannot be bartered for or
      > against."

      Which could have some very scary repercussions on the sale of downloadable software and subscriptions.
      After all, when you subscribe to a MMORPG or similar online subscription service, all that happens is that the owner of the site sets a flag on the server to say you should be let on; ie, you are paying for a bunch of bytes on a server, which is exactly the same as what you're paying for if you buy some GP off somebody else in a MMORPG. In every real sense, they are *both* "virtual items".

  56. Can't find too much info... by Gerad · · Score: 1

    The only thing I can see seems to be here, at camelotexchange's own site. There doesn't appear to be anything on Mythic's own site, but I wouldn't really expect them to post up anything that wasn't carefully reviewed either.

    --
    Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!
  57. It's e-money! by zook · · Score: 1
    We have something which can, so long as CamelotExchange wins, be easily and freely exchanged with dollars, and hence euros, yen, etc. In fact, multiple entities can compete for the sale, and so the price is set by the market. Sounds like currency trading to me, which makes these "gold pieces" currency. Not that there's anything inherently wrong with that. There are non-governmental currencies (such as eGold), and historically this was fairly common, however these days it's quite a headache.

    Consider, for example:

    • If I earn 100 gold pieces do I have to pay income tax on them?
    • Since my gold pieces reside on Mythic's servers, are they a bank?
    • If I make a transaction over $5000 worth of gold pieces is Mythic required to report that transaction to the government?
    • How easily could one use this system to launder money?
    I can see why Mythic would prefer that game-money stay in the game and acquire no real value outside of it, although a part of me likes the implications of it all.
  58. Re:Why they porobably hate item/char/money auction by Renraku · · Score: 1

    See, jobless teenagers have way more free time than us working teenagers/adults. They can think nothing of spending 12 hours a day working on a character. So when they become uber, they fully deserve it. The biggest problem with online gaming today is immaturity. Who cares if you're level 60 if you're a total dick? I play a lot of Counter-Strike, and in almost every game I go into, there's some 10 year old bragging about his T-1 line and Godly computer. They're usually the same one using OGC wallhack/aimbot and screaming obscene things/playing music into the mic. They're also the same ones who will be saying, "god u sux, u only lv25" when their rich parents bought their character. Truthfully, I'd like to see only the skilled players with high level character, but it isn't going to happen.

    --
    Job? I don't have time to get a job! Who will sit around and bitch about being broke and unemployed then?
  59. Only a lawyer by Windwalker99 · · Score: 1

    could interpret "does not condone the selling of accounts in any way, we will also not attempt to discourage it." and "will not help to resolve, in any way, problems that arise from the selling or trading of accounts." as "... has developed a system for trading, selling and exchanging the Account Items both in-game and out-of-game.

    To any reasonable person, stating that you -won't- have anything to do with an action is about as far from establishing a system to perform that action as one can get.

    The -only- possible claim that I can see is that Mythic has said they won't attempt to discourage the sales of accounts...and yet they seem to be doing just that (as well as trying to block sales of items). A poor choice of words in their policy, to say the least.

    As an employee of another MMORPG, I can assure you that if the court decides that the company has no right to protect their game from these types of profiteers, I'll be recommending that we put them out of business by selling in-game items for real-world cash at a rate lower than they can afford to compete with. Of course, it won't take but a few weeks before those in-game items will lose all in-game value...but them's the breaks when you hand over control to people who have no reason to care about the game's integrity or longevity.

  60. It destroys the integrity of the game by WotanKhan · · Score: 2, Informative
    The best analogy I can think of, would be a recreational sports league that adopts a rule that it is illegal to bribe the umpire to change the score. If that rule was not enforced, a good portion of players would no longer wish to participate.

    The funny thing is, that in Camelot the items and money are relatively meaningless. The drop rates in the dungeons are so out of wack that my characters have always had too much money, and items far above their level. On top of that, it is impractical to wield an item that is above your level, as it degrades too quickly.

  61. Not a giant? by Anonymous Coward · · Score: 0

    You're wrong.
    The following is from their websites, look it up.
    "Mythic Realms, parterned with Electric Entertainment, is the home of many of Mythic's older titles. Here you can find Magestorm Millennium, Dragon's Gate, Darkness Falls: the Crusade, Splatterball Plus, and Independence Day Online"

    "You get games like Magestorm Millennium, Dragon's Gate, Darkness Falls - The Crusade, Spellbinder - The Nexus Conflict, Splatterball - Plus and ID4 Online. That's right for $9.95 a month you can play all these games from your one account unlimited and without interruption. Tremendous value on the net and you can only get it here from Mythic Entertainment."

    If I were to judge based on the number of games I would call them a giant.

  62. Re:It destroys the integrity of the game by Anonymous Coward · · Score: 0

    The best analogy I can think of, would be a recreational sports league that adopts a rule that it is illegal to bribe the umpire to change the score.

    If you want to bring up baseball, why don't you look at the pinch hitter rule? Doesn't it more closely resemble the actual situation than 'bribing the umpire'?

  63. Obligatory 'hot sister' post by FlamingAsshole · · Score: 0

    Hey how long til your sister is 18? Oh and please cut and paste that anti-spam guy's rant in reply

  64. Augh! The shining light of truth! by Anonymous Coward · · Score: 0

    Turn it off! I don't come to Slashdot to have my eyes opened. Please, think about the children!

  65. Re:[Not so] Simple situation. by Spazmania · · Score: 1

    People are making money off of *mythics* hard work; not their own. Just because a gamer has no life and plays 10 hours a day doesn't mean he has a right to be compensated for it.

    Does the "hard work" associated with manufacturing paint brushes entitle that manufacturer to rights in any artwork produced with that brush? Clearly not! Even using a stolen brush doesn't entitle the brush's owner or manufacturer to art you produce with it.

    Substitute "Adobe Photoshop" for "brush" and it still holds true: the works of art I produce using the tool belong exclusively to me... And its true even if I'm using an old video card and am constrained by the software to 256 colors!

    Isn't a character in an MMORPG a creative work of art? You used a software tool to produce a unique set of characteristics for it, right? You're constrained by the software to a limited set of parameters, but how does that change anything?

    Somewhere along the line, the data which comprises that work of art (the character) was stored on a hard disk by a computer acting at your direction. Presto. Storage in a tangible medium, the last ingredient needed to make an independent copyright.

    So, if 1) You own the copyright on your character, and 2) your work is not a derivative of their work merely because they supplied the "brush," then how does the "manufacturer" gain any say whatsoever over your sale of the character or any part of it?

    Of course, you can also argue the other side of it, that the character is nothing more than a pre-existing icon built into the software by the manufacturer and that the user's manipulation of the icon does not constitute a seperate creative work. For example, if you restore an old dirty painting, the hard work you put in cleaning it, touching it up, and otherwise changing its state does not confer any rights on you whatsoever.

    As I said, not so simple. Copyrights matters aren't. Consider this trick question:

    I videotape a programmer writing a piece of software. The contents of his programming are stored on my videotape BEFORE he selects "save", moving the program from the computer's ephemeral ram to the tangible hard disk. Who owns the copyright?

    --
    Moderating "-1, Disagree" is simple censorship. Have the guts to post your opinion.
  66. TOS can lick me by Anonymous Coward · · Score: 0

    Terms of service do not mean that you give up rights. You cant agree to TOS that say that they get the deed to your house. It dosent work that way. There are laws that superscede TOS.

    Its a lot easier to go after a small company with limited financial resources than EA with a big pot of lawer types

  67. Mythic should open up shop themselves by Anonymous Coward · · Score: 0

    They have the power to do whatever they want with their game. They can create objects faster and sell them cheaper then the farmers, and reap what they sew.

    I have found that the pay-by month games are all that worth it. I've had a lot more fun on pay-once games for my $.

    []

  68. Real Reason It's Banned by Anonymous Coward · · Score: 0, Interesting

    The bans on trading items have nothing to do with whether it affects game balance or not. They have everything to do with the amount of support calls it generates.

    Every screwed up sale, every dishonest transaction, every CD lost in the mail, the offended party can't get 'justice' from the other side, so they go and complain to the in game support. Consider all the fraud on E-Bay etc. - it generates a massive support load on the companies running the games.

    Now think back to the regular complaints on every MMORPG story on slashdot about how they "rip us off for $x/month". Most of that subscription goes to covering overheads - most of which are support.

    Now do you really want them doubling their support load and so having to charge you twice as much each month because people get ripped off on E-Bay?

    Finally, consider how actively they actually go after people who do still trade accounts? They don't - other than making an occasional public show of those who most publicly flaunt the rule. That's because all they need is the policy in place so no one will try calling them. Once that's done, they don't really care.

    What Mythic is effectively being sued for is refusing to provide free support to people who get screwed using CamelotExchange and can't get justice from the site that was used to screw them. Put in those terms, why should they?

  69. How stupid, to miss a great business opportunity. by PortHaven · · Score: 1

    Charge a TAX...

    Yup, for every sale of coins, items, characters, etc. Charge a tax....heck, if they got smart they could even charge a death tax. (Imagine how much that'd suck....having to actually pay your own death tax?)

  70. Long Anonymous Coward Theories. by Anonymous Coward · · Score: 1, Insightful

    First, I'll talk about why they might be going up against DAoC instead of, say, EQ or UO. Anarchy Online isn't even worth mentioning here. *chuckle*

    EQ's official policy on sales of in game paraphanelia for real life money seems to be, "It's bad, and if we catch you, you're gone." Not to flame any software giants, but it's akin to Microsoft's policy of making 'secure' operating systems. IE - if they stumble upon something, great, but if not, they're not going to bother with it.

    A quick look at Player Auctions shows quite a few EQ auctions (As well as auctions for other games. This, my friends, is a vast industry with large amounts of capital involved - keep in mind PA isn't the only site coordinating sales.

    So why are they going after DAoC? Simple - DAoC is the 'new thing', and the majority of people who *do* have 40+ hours a week to play are switching to it. Those people are the ones who generate the most amount of items/money/characters to sell. Not only that, but as the game is new, items there will sell for higher amounts than those on other games. Items in these games are open-ended - that is, more and more of them enter into the game over time. Logically, if I have spiffy sword +5 on EverQuest, but there's a few thousand of them around, it'll bring in less money than swell sword +3 on DAoC, of which, there's only a few hundred in circulation.

    I'm also guessing it's because of the fact that E-Bay went head to head with Verant. Verant said politely, "Please, don't allow auctions for EQ related merchandise." E-Bay laughed - until it noticed the five thousand foot long dragon known as Sony standing behind it. *chuckle* Microsoft's got an array of 800 pound gorillas to beat lawsuits down with, and as for EA, well, they've some muscle themselves. Mythic doesn't really have any phantom legal defenders.

    Now, the ideas of legality here. Legally, I don't think they can throw you in jail or anything for doing this. *chuckle* I would hope not, at least, as that'd be pretty.. stupid.. to say the least. However, they can terminate your account if they wish - remember, kids, Terms of Service! Terms of Service! Terms of Service! Click Through Licenses! Shrink Wrap! The stuff everyone throws away and ignores tends to dictate why and how they'll be removing your access to the game if you violate their rules.

    I think that it should be acceptable for players to sell goods online. Why? Because - the developers of such games are often driven by greed instead of common sense.

    No, this isn't a, "They shouldn't make money" rant. Frankly, they should - the cost of servers, bandwidth, coders, PR, advertisement.. Yeah. They shouldn't exactly be giving out accounts and such for free. But the thing is, they design the games to make players have to keep their accounts as long as possible.

    On most MUDs (And the 'era of MUDs' is hardly at an end, for much the same reason the 'era of books' isn't - but that's another story), if you want X equipment, you go slay Y mobile. Nice, simple, and it doesn't require weeks of boredom.

    Now take these Massively Multiplayer Online Games (Roleplaying? Hah. That, too, is another story..).. EverQuest, for example. You want X equipment. Ah, but you can't just go slay Y mobile. Often times, Y mobile won't be there, and won't be there for days at a time. And, in the event that Y mobile is there, it'll often have a ridiculously low chance of having X equipment on it when you do take it out.

    This in turn makes it so it requires lengthy amounts of playing time (IE, keeping accounts active longer) to get said equipment. Which leads back to powergamers who have 40+ hours a week in which to play. They end up 'owning' the game, they control the 'economy', because they have the time and energy to sit through hours and hours of boredom to get said piece of equipment.

    Of course, powergamers are not the bulk of players - average, recreational players are. This leads to some nice 'class struggle', for lack of a better word. Low end recreationists want good equipment, too, but they either can't a) take the time to get it, or b) take the time required to raise the money to buy it.

    Which leads us to their solution - buy it, for real life money. They're happy, the seller is happy. About the only people who aren't are the gaming corporations.

    I, personally, don't find the idea of purchasing items/etc. for real life money 'strange' or 'done by people with no lives'. Tell me, how much do you spend going to the movies each month? On a case of Bawlz? On other sources of disposable joy/recreation?

    In these games, equipment matters - it dictates what you can and can't do, in many cases. While a big part of these games is indeed socialization, socialization always seems to be more fun when you're risking your character's life to take out a large dragon or two. *chuckle*

    Indeed, I'd rather take the ($15 minimum per film) money I'd waste seeing crap such as "Battlefield: Earth", "Mission to Mars", et cetera.. And instead, actually have some fun, buy some decent gear, and be able to accompany my fellows on some giant quest to slay a horrible beast.

    ..Especially when many of the people I play with, I know in real life. Perhaps this is a bad example, but how can people consider people spending money on TSR products (IE, buy this rulebook. Then this. Then these ten.) 'okay', yet consider dropping $20 for a nice sword for EQ/DAoC/etc. 'pathetic'? Both situations don't force you to buy the bells and whistles to enjoy the game - but both options certainly enhance the enjoyment of the game.

  71. Sad Lives? by ackthpt · · Score: 2, Insightful

    What's so sad about it? It's judging the quality of others lives based up how you value yours. I wouldn't do it myself, but in consideration, suppose you were a collector of stamps and the one stamp you needed to complete a series was going for $10, with a book value of $20, or you could wait for another one to become available for less. If you choose to take it for the $10, the difference between $10 and perhaps a lower price would expense as the value of having it now as opposed to later. Same thing they're doing. As long as the server owner keeps the game going, the characters and eqz have value.

    --

    A feeling of having made the same mistake before: Deja Foobar
    1. Re:Sad Lives? by JimPooley · · Score: 2

      Yeah, but stamp collecting is sad as well..
      You'll be defending trainspotters next!

      --

      "Information wants to be paid"
  72. Re:Augh! The shining light of truth! by Anonymous Coward · · Score: 0

    Remember, if you bring common sense to Slashdot, the terrorists have won.

  73. Similarly, prosecutors go after the "scumbags" ... by Ungrounded+Lightning · · Score: 5, Insightful

    ... (or at least the perceived scumbags) before they go after the good guys.

    That's why they go after kiddie-pornographers first when what they really want to do is censor opinions they don't like.

    That's why they go after terrorists first when they want to disarm the general population.

    That's why they go after self-confessed promotors of the violation of copyrights first when they want to shut down competitive outlets for content.

    And so on.

    Getting a conviction of someone perceived as a "bad guy" - and the "badder" the better - is easier than going after someone who isn't harming others. Courts and juries, in their desire to make the "bad guy" stop dong "bad stuff", may overlook the fact that the prosecutor or plantif is using the wrong legal tool to go after him, or may overlook how the precedent could be appllied to a non-"bad guy". Once the precedent is established, it becomes a tool to go after people who are NOT "bad guys".

    Additionally "Bad guys" also often have shallow pockets, leaving them unable to mount as effective a defense as the more affluent citizens. And that puts them in a similar situation to the "go after the little guy first" model in the previous post.

    --
    Bantam Dominique roosters crow a four-note song. Once you've heard it as "Happy BIRTHday" you can't NOT hear it that way
  74. Different standards for multiplayer? by Anonymous Coward · · Score: 3, Interesting

    If this were a single-player game, would selling be an issue? If I buy a copy of and spend months getting high-level characters and finding cool equipment, no EULA can prevent me from selling the game to someone, even if I charge a much higher price than shelf-value. If there were a way to export individual items from one copy of the game to another, again no EULA could prevent me from doing so.

    As an analogy, if I buy a book, highlight all the important passages, and auction it for more than I originally paid, no publisher has the right to stop me. If I could manage to auction off just the location of passages I highlighed to someone who already owns a copy of the book, it's absurd to think the publisher could have an EULA that prevents this.

    So why should the fact that the game is multiplayer make it any different?

    If my sister joins the game and I give her a lot of powerful equipment, it's ok, but if I sell that equipment to a stranger, it's wrong. What's the logic here? Nepotism is ok, but capitalism isn't?

    If a friend does a favor for me in return for a powerful sword, it's ok. If the friend gives me cash, it's wrong? What's wrong with this picture?

    If a mechanic friend offers me cash for a powerful item, but I'm forced to decline because that's against the rules, what if I strike a deal that in return for a magic wand he fix my car for free the next time it breaks down. Basically, what's happened here is that the mechanic has paid me with credit. No money has been transferred, but presumably there is no legal issue here.

    Something is seriously wrong here. The items in the game clearly have value. They're going to be traded as valued goods one way or another. IANAL, but it seems like some sort of discrimination to prevent some forms of trade (online auctions) but not others (personal favors).

    1. Re:Different standards for multiplayer? by Anonymous Coward · · Score: 1, Interesting

      "So why should the fact that the game is multiplayer make it any different?"

      For the same reason that using cheats and hacks is innocuous in a single-player game and pernicious in a multiplayer game. In a multiplayer game, your actions can affect other players' enjoyment of the game. The developers have a financial stake in keeping as many people happy with the game as possible. Presumably they believe that real-money item trades will lead to trouble (of the sorts described in other posts) and interfere with players' enjoyment of the game, which will lead players to cancel their subscriptions.

      Here are a few reasons why selling for cash is different from giving items to your sister or trading them for a favor from your mechanic friend:

      1. Nobody has all that many sisters, and nobody has all that many friends. An item farmer selling items on Ebay or whatever can pump a lot of objects/gold into the game economy; he/she has an incentive to sell as much as possible to as many people as possible. Not so when you're giving items to a couple of friends and relatives.

      2. When no cash changes hands, it's REALLY unlikely that anybody is going to sue anybody.

    2. Re:Different standards for multiplayer? by Jarnis · · Score: 1

      But you *CAN* do that. DAOC EULA Specifically allows sale of accounts. Basically you can sell the copy of the game you bought, it's CD key, its account and all the characters under it - AS ONE WHOLE PACKAGE. And you can ask anything you want for it.

      Don't expect to be loved in the gameworld tho - many 'highbies' with bought characters are usually shunned by the community.

      The point here is that you cannot make money off farming gold or items and selling them to other players, as those items are not yours to own. When selling whole account, what you are selling is the license to the game materials and the permission to play on the mythic servers (and to pay for it).

      Bartering for stuff within the game is playing by the game rules. Selling stuff for real life cash is NOT. EULA states that its not allowed, so it is not. If you are caught doing it, your butt will be banned, and you lose it all. Problem is tracking the accounts of these toons. It takes tons of time and resources better spent on developing the game further.

      I sure hope these morons are kicked out of the court for such stupid lawsuit. I wish all ebayers (people selling MMORPG stuff for cash) could be blacklisted and banned for all of these games pre-emptively. They harm the fun normal players have by bringing real money into equation, which leads to lot more competition on the gameworld stuff, as it has 'value' and some idiots can try to make a living that way.

    3. Re:Different standards for multiplayer? by Anonymous Coward · · Score: 0

      One of the statements you made was a bit cliche. You said that not that many people have that many sisters, or that many friends. Umm, I know that it's a cliche that people who spend tons of time on MMORPGs have no friends, but what if they do? I probably know about 90 - 100 people that I would help out by giving items in a game. Any of those people might very well give me favors (with or without giving game items).
      I'm not sure how I stand on the issue yet, but as far as the EULA is concerned, I think that EULAs should have some protection for the consumer. Have you ever READ one of these, from top to bottom? Most software states (in layman's terms): "You don't own this software, by the goodness of our hearts when you pay for this software we'll let you use it until we decide you shouldn't. You can't copy, modify, reverse engineer, or even READ the code on this disk you just paid $40 for." What other product does this? How well do you think Waldenbooks would do if on the way in, you had to tell a person that you won't remember anything you read, reference it in casual conversation without paying royalties, or use it as the basis of anything written ever again. Oh, and the books that you buy here can be taken away at any time. I don't know about you, but I probably wouldn't read as much. How about Barnes and Noble letting people actually READ the book right there (in the provided seats) without buying the book! I'm willing to believe that people don't go in there for a four-hour marathon read, but it's the priciple. I believe that when
      I BUY something, it's mine. Whether I pay for it all at once, or in monthly fees. If I want to buy a car and smash it up with a sledgehammer, that's my buisness. Is it foolish? Yup. But it's still my buisness. If I buy a freezer that makes ice, and I want to sell ice, no problem (as long as I pay applicable sales taxes). If I want to give my friend ice for free, and then he sells it, no problem. I paid for the freezer.

      I digress. I glimpsed someone who rang fairly true... If the game designers were as adamant against the switching of items and/or cash, they could either adjust the economy to compensate, or just have a code change that doesn't allow dropping or transferring of money or items. Does it make the game worse? I think so, but if they're so hell bent against the sale of items (supply and demand), then they are the ones who control the code, make it so that it's not possible.
      I think Blizzard/DiabloII kinda did it the best. Buy the product, play online for free, and only play with those people that you want to. If some of the people sell items online for cash, I don't care. I had FUN running around killing stuff, isn't that supposed to be the important part? If you don't want to play with some random 99th level guy who bought all his stuff with cash, don't.
      In my defense (as I'm sure someone's gonna say: "did you ever PLAY DAoC?") No. I did play Ultima Online for about 3 years. I learned my lesson. I bought a new computer and asked them if there was some way I could get the year plus worth of patches without logging in and waiting for 3 or more hours for my 56k modem to download them (keep in mind that till that day, I had given them almost $360, and some months I couldn't play at all) they told me to buy the newest version from the store for $40. Why couldn't they send me a no-frills update CD once a year? I cancelled and I took my money and paid the $40 to get DiabloII, and I've been playing it since it came out (online and off) and I have no problem downloading the latest patch (usually 5-10 Meg or so) from their site. I'm not paying them $10 a month. I will never again pay for a MMORPG. However, if you pay $15 a month, again, that's your buisness. If you want to sell gold or items online that you've gotten, that's your buisness. If you don't like it. Don't buy gold or items online. No demand, no supply. Let the company who built the game deal with it, or change it. Stop trying to put demands in an "End User Licence Agreement" to make people not do what they want to. By the way, why isn't it a "Consumer Agreement" instead? Oh yeah, that's right you don't even OWN the software...

    4. Re:Different standards for multiplayer? by DerekLyons · · Score: 2

      So why should the fact that the game is multiplayer make it any different?

      Because you confuse paying for physical posession and paying for intellectual or physical access. In the eyes of the law they are *very* different things.

  75. Re:FP by Anonymous Coward · · Score: 0

    I can put you out of your misery you know.

    Hey, was that an emu? Hmmm.

  76. If you don't like it... by travdaddy · · Score: 1

    Pretty simple. If you don't like Mythic's rules, then either don't buy the game or take your chances and break the rules (but don't sue them!). It's their game, it's their rules, and they have the right to cancel cheater's accounts, just like an NFL player would be thrown out of the NFL for cheating.

    --
    Adidas To Bring Back Sneakernet
  77. Hmm by mESSDan · · Score: 3, Insightful
    I went to the site, and they weren't selling items, they were selling gold (atleast for DAoC). Mythic could quickly put them out of business by just doing a quick jump in the amount of available gold in game, then people wouldn't feel like they need to pay more for what they should be getting on their own.

    Mythic just needs to exert the power they control over supply and demand.

    --

    -- Dan
    1. Re:Hmm by Mnemic · · Score: 1

      They May have control over Supply and Demand, but having an econmy become stable in any game is tedious, and difficult to obtain. You have limited Resources in the game for just that reason limited.

      Gold is Valueable in DAoC, and when you hit 35+ you start accumulating Lots of it, and not having much to spend it on as at 35+ you start getting the better items in the game from Mobs.

      Disrupting the Economy is a bad thing, as it any Real economy, increasting the amount in circulation, will raise the cost of the items. I don't see how this would solve the problem.

      Anyways They are against the EULA clearly stated, now we just have to see how their Claims hold up in court.

      --
      WHY ISNT LS WORKING ON MY PC?! well it's ls not LS LS IS NOT WORKING! turn caps off CAPS HAS NOTHING TO DO WITH LS!
  78. Rather than creating and selling new items ... by Ungrounded+Lightning · · Score: 2
    ... the company might find it in its interest to:

    Allow the trading of only EARNED (by gameplay) items, and

    TAKE A COMMISSION ON THE SALES!

    This would prevent the inflation of the "currency" of game items, provide an "aftermarket" for people who tire of the game to recover some of their costs, limit the impact on players who don't want to fork out for assistance or extra equipment, and provide an additional income stream to the company (which could be partially converted to reduced cost to ordinary players).

    --
    Bantam Dominique roosters crow a four-note song. Once you've heard it as "Happy BIRTHday" you can't NOT hear it that way
  79. how.. by Suppafly · · Score: 2

    I dont play online rpgs.. so maybe I'm missing something, but how can you sue a company for getting upset when you violate their TOS agreements.. If you agree that you can't sell in game items for physical cash, and then go around selling your in game items for physical cash, you are violating the terms of service agreement you signed to play the game. I fail to see how this online auction house thinks they can win this case.

  80. Mythic's only product is _not_ ... by MikeBabcock · · Score: 2

    From their own website:

    Who is Mythic Entertainment, and what games have they done?

    Mythic Entertainment is the most prolific and one of the most successful online gaming developers in the industry today. With eleven online games to its credit, Mythic has been a major part of all of its distribution and publishing partners pay-for-play games including AOL, the Centropolis Gaming Center, Gamestorm and ENGAGE. Our titles include some of the most popular online-only games of all time including Spellbinder: The Nexus Conflict, Aliens Online, Starship Troopers: Battlespace, Silent Death Online, Rolemaster: Magestorm, Darkness Falls, Darkness Falls: The Crusade, Splatterball, Godzilla Online, and Dragon's Gate.

    Mythic has more experience in developing and running multi-user online role-playing games than most of its competitors. Dragon's Gate is one of the longest running online RPGs out there, having just hit its 12th anniversary and is still going strong on the Centropolis Gaming Center. Mythic also has the successful Darkness Falls RPGs, which is available on the Centropolis Gaming Center.

    --
    - Michael T. Babcock (Yes, I blog)
  81. This is what is going to happen by joeblowme · · Score: 2, Insightful

    The game manufacturers will see this and decide to monopolize this market themselves. You don't want to work up to level 10 then send us $20 and boom your level 10. Don't have enough cash in the game well for every $1US you give us we'll give you 100 gold. They can beat any auctioneer's price because it doesn't cost them anything. Then once this happens it will ruin every game and they won't be fun at all to play.

    --

    If your not cheating your not trying. If your not trying your not winning and if your not winning why play?
  82. Proud heritage of MUD suckage. by Nindalf · · Score: 4, Insightful

    I can understand the temptation. Pretty much every progressive stats-dominated (IOW, MUD-style) MOG I've seen suffers from bunny-killer syndrome: when you start, you're pathetically weak, and you have to spend ages killing what most players consider pathetically weak creatures, the game-equivalent of (if not literally) rabbits and squirrels. Not very heroic.

    It doesn't matter what they call the bunnies, or how fearsome they make them look, you still have this situation where 99% of the creatures could squash you like a bug.

    This may work fine for a single-player RPG, because you're the center of attention all the way along, and not exposed to the stronger creatures, but in a MOG, your pathetic weakness is rubbed in your face by the relative strength of other players. This is escapism?

    It seems that these games would be a lot more fun without the grind of the stats-building process, but that's also a lot harder and more expensive to make (they won't be leveling, they won't be farming items, what will they be doing? there can't be enough earth-shaking heroic quests to go around...). Also, the stats-building process does have an addictive quality that keeps people playing even when they're not having fun (camping, anyone?). It makes economic sense.

    It's bad for the game on the whole, but it makes sense for the people buying. Building up your character from a puny noob just isn't the fun part.

    1. Re:Proud heritage of MUD suckage. by panthro · · Score: 2, Interesting

      they won't be leveling, they won't be farming items, what will they be doing?

      My idea (well, I'm sure it's not *just* mine) is instead of levelling, have something very similar to Karma harvesting on Slashdot... partly from quests, partly from experience, etc... because in the real world, a 30 year old is not five times as strong as a 20 year old. Experience should count, but not be the whole point. Item and gold collection over time would also inherently make you stronger, but again, not *that* much stronger.

      This way everyone is not so far behind when they start, but the real heroic people are quite a bit stronger (but must keep being heroic to stay strong). Assholes would, in contrast, become weaker, but as on /. have the ability to redeem themselves with a determined effort.

      --
      If you're not part of the solution, you're part of the precipitate.
    2. Re:Proud heritage of MUD suckage. by Arker · · Score: 2

      I've tried to create a system like this on a couple of muds I've admin'd on over the years, but never found enough support from coders/builders/etc. to make it work. When it comes right down to it, most people seem to be more interested in hack-and-slash and "being über" than in a game like you're talking about.


      Anyway, regarding the whole selling items and accounts thing, I've dealt with this on muds too, and seen how it works on EQ (played that for awhile.) There are two problems. The first is if you allow it, then it makes a mockery of the game really, for serious players at least... you work your way up from the bottom rung by hard work, and then run into clueless newbies that are 10 levels above you, far better equipped, and haven't a clue - that's very demoralising and ruins the illusion of the game. Not to mention that when different people play the same character they will not play him the same, and that again ruins one of the main illusions that makes the game fun.


      On the other hand, it's very difficult to stop people from doing this. On a fairly small mud, you can at least keep it under control, even though it happens people that don't hide it fairly well will be caught, and frankly that's good enough - if the only people doing it are "cool" enough about it to avoid being caught it's really not a problem, because the illusions are not really threatened.


      On the other hand, on a system with as many players as EverQuest it's absolutely impossible to even control. The best they can do is try to shut down the auction houses, but players do this on EQ very frequently and very openly, despite it being absolutely illegal. The ratio of players to admins is just too lopsided for any effective control to be possible.


      A suggestion for DAoC - poll the playerbase. Ask them how they feel about this - is it ok? annoying? Or does it totally ruin the game? Then do a server split, with the numbers informed by the poll. Let people that want to do this play on servers where it's legal, but enforce the prohibition with maximum harshness on the others. It would be much easier to enforce there as well, since players would be much more likely to complain if they saw it happening.

      --
      =-=-=-=-=-=-=-=-=-=-=-=-=-=-
      Friends don't let friends enable ecmascript.
    3. Re:Proud heritage of MUD suckage. by debiansierra · · Score: 1

      so, just like /. you'd have to have stupid "moderators" come fuck everything up because they're pissed that you beat them/are beating them. this, of course is an attempt at humor, which normally automatically gets anyone a +2 minimum, but this is at the expense of /.'s moderation system, so go ahead you wretched moderators, prove my point in my on-topic comparison, i feel the mod points falling out from under me as i type :).

      --
      I would like some milk from the milkman's wife's tits
    4. Re:Proud heritage of MUD suckage. by waveclaw · · Score: 1
      Unfortunately most games have a lot of such suckage problems (A common web comic setup involves one character asking another, video game playing character if he like what he's playing. Hint: the response isn't yes.) Everything from bad UI's to poor world models and steep sliding scales can hurt a game's playability. It's not a surprise that many games created by technical experts in programming, etc. who lack design or people skills are often the games spending the longest time in the bargain bin.


      The difficulty and game balancing issues even affect player-persistent-only games like Blizzards Diablo 2. My experience with the game over the last year is that the development staff has worked hard to change the initial game setup so that it is fairer and easier to play. The recent Expansion (Lord of Destruction) added a lot in the way of in-game multiplayer fun with more character classes to play and a lot of new item classes.

      Even with only persistent characters, there is a hot market for good D2 and LoD items. Trading is a popular past time with many characters. Each major sever developed and economy based on a certain rare, if findable item (gold finding is merely a matter of not dying to often.) Duping became a problem when someone hacked the game-engine's network layer to send packets full of fake game state data. Fortunately, a lot of the duplicated items were flushed (they caused a lot of problems as each duplicated item was essentially a database bug/corruption waiting to strike.) Finding items gets easier over time with the items the affect the ability to find more items (and character skills that also add to this.)


      As for experience, many Guilds and even groups of friends capitalize on a high level player through the use of residual experience (pretty much on-the-job training IHMO) and the gateway structure of Diablo 2's quests. While being boosted, pumped, pushed or any other term for being taken through a quest with the help of a much more powerful player, the new guy/gal gets a quick level-building trip. This is useful in D2 since teams of lower level people can often blow through hard situations that individual players can't handle without a lot of time invested in simply 'gaining that next level.' Just having one more player on your team means the game returns more rewards in terms of gold and experience and items drops (a very good multi-/network-player design idea.)


      Again, it all boils down to whether it's fun or not. If a game is not fun and doesn't give you anything in return, it shouldn't be played. It should probably be held up as an example of what not to do (rather than just allowed to fail miserably along with the company that made it.) It may not be very fun to get plowed under by a 350 lbs linebacker on a cold February day, but a lot of American's find it very fun to watch (after a few beers and with some friends of course.) And that can turn into a very fun game.

      --

      "You cannot have a General Will unless you have shared experiences. You cannot be fair to people you don't know."
  83. Reality check?... by Kjella · · Score: 2
    How can you POSSIBLY be confused.
    I'm not. You're dead wrong *g*.
    You are playing with Mythic's code. No matter what you do in the context of the game, you have not "created" anything that Mythic did not program into the game. Therefore, you cannot SELL what you did not create.
    So if nothing was created, I can't have sold anything either, so the EULA has no meaning, right? No?
    It's ALL Mythic's property, and you have no right to it. You're paying for access to the code, not for the code outright. Just because you played for hundreds of hours doesn't mean you've created anything. All you've really done when it comes right down to it is flipped a few bits on a server.
    When it comes right down to it, everything done on a computer comes down to flipping a few bits. The assumption that they own the rights to the code when they've used a third party tool (compiler) to make it, but that the characters someone have made using a third party tool (the game) holds no IP rights of their own lacks foundation at best. Now, I don't know what possibilities the game holds, but if I can make f.ex. a guild sign, that graphic is copyrighted to ME, no matter if I created it in Photoshop or in Mystic's editor or drew it on a paper, unless the EULA explicitly says otherwise.
    Hell, not even your CHARACTER NAME is your property, because essentially, all you did was enter a variable in a program, but that variable was planned for. Everything you type was anticipated down to the exact sequence (which is why you can't type in names they don't allow, or characters the program can't interpret).
    It's not your property, it's not your IP, but not for any of the reasons you mention. It lacks uniqueness. A compiler won't accept reserved words (names it doesn't allow) or handle invalid syntax (characters the program can't interpret), that's the programs right to define what is valid input, however there's no transfer of rights from the one who inputs it to the program it was inputted into.

    In the end it comes down to if an EULA can limit what you can trade things against. Personally I think DAoC could keep their noses out of if I trade gold for in-game items, USD or a blowjob.

    Kjella
    --
    Live today, because you never know what tomorrow brings
  84. like music software?? by gol64738 · · Score: 2, Interesting

    look, if i go out and buy Cakewalk Pro Audio, make a #1 hit song, should the Cakewalk people say that I cannot have rights to my song and not sell it?

    if i purchase Adobe Photoshop, can i not sell any images i create with it? or are the images only there for me to enjoy personally.... um.

    i don't exactly like the fact that some rich newb can purchase a character more powerful than the one i've built with hard work.
    BUT, i think online items, real estate, etc will be a very real future of virtual, real-time applications.

    if worse comes to worse, i suppose MMORPG companies can always insist that all auctions of game items must be done on their own game auction web site. that way, they could make a small percentage of the sales.

  85. BSI? by Xenex · · Score: 2

    "you can read BSI's press release..."

    Perhaps I've wasted too much time here and at E2, but am I the only person that saw 'BSI', and though:

    "What does Block Stackers Intergalactic have to do with this?

    Followed by: "Hell, since when have they released press releases?!"

    I guess I'm odd...

    1. Re:BSI? by DerekLyons · · Score: 2

      Perhaps I've wasted too much time here [slashdot.org] and at E2 [everything2.com], but am I the only person that saw 'BSI', and though:

      "What does Block Stackers Intergalactic [blockstackers.com] have to do with this?


      No : )

      Derekl on E2

  86. I don't think that's a good idea. by Nindalf · · Score: 2

    The point is that if it is possible to buy an advantage, it makes the game suck. If people are farming for money, this makes the game suck more, as they interfere with the people playing for fun.

    So taking a cut would not only hurt their image, but legitimize and encourage farming, hurting their gameplay, either costing them more in development and support to compensate, or costing them paying accounts.

  87. Re:It destroys the integrity of the game by IronChef · · Score: 2


    I don't think it's like that at all. It isn't a spectator sport. No one is betting on the outcome. Nothing is produced. Time spent in DAOC or EQ is utterly unproductive, besides the intangible "fun factor."

    It may infringe the integrity of the game, but the game is a self-contained system that exists for no other purpose than to occupy your time -- so how wrong can it go?

  88. Good idea... by Shads · · Score: 1

    ... if your trying to get this done (Legalized selling of in game currency/items/accounts) camelot is probally the best ground available to do it in really. Sony is to big, to much money to throw against you... Electronic Arts, Funcom, and Microsoft don't close down auctions (at least as far as i've seen). That leaves mythic basically. Personally i'd like to see mythic lose, simply because its a nonexistant item that took your time to 'create'. If people wanna buy and sell someone elses time... let em. Hell get in on the act and make more money for your company!

    --
    Shadus
    1. Re:Good idea... by sik+puppy · · Score: 2

      There is a relationship between Mythic and Vivendi-Universal. Thats some serious ambulance chaser power on tap...

      --
      The first thing we do, let's kill all the lawyers. Shakespeare, Henry VI, Part 2, Act 4, Scene 2
  89. Giving in game items a value. by Vexxor · · Score: 1

    I see the largest problem as letting an in game items hold real world value. If they support this or the court orders them to let it happen they open themselves up for all kinds of legal problems. What is something happens to their servers and some characters get wiped out. Can they then be sued for the value of the characters? Or what if some type of dupe bug finds it way in? Then you have a lot of people who might have paid quite a bit for some items that are now worth nothing..you can bet they will have something to say to Mythic. You even leave room for a banned player(perhaps for ksing or maybe for just being a jerk) open to try to sue for the price of his character if he feels he should not have been banned. The current games on the market were not set up to deal with issues like this and I think its really up to them for how they want to deal with them. After all this is not a Dev Tool, or even an office tool used to create things. Its a game, with a large random number gen that pops things out if you spend enough time playing it.

  90. slashdot and karma auctions by FrenZon · · Score: 2, Interesting

    All this talk about company XXXX blocking auctions of in game [MONEY | CHARACTERS | EQUIPMENT] .. what about Karma, eh? I seem to recall slashdot [FIDDLING WITH | DELETING] the accounts of those who try to sell their high-karma accounts on eBay.

    too much pepsi today.

  91. Re:You have to look at it from both sides. - OT by ADRA · · Score: 1

    One, this is totally off topic, but I cannot resist the urge to "comment" on DAOC love. I Played DAOC after being away from AC for about 4 months, bought it the second batch out.

    Items in AC are like EQ, but most of their positive attributes are based on your skill, hence, level.

    As to the second part, I like in-game economies like this. It is a very definitive MMORPG feature that I would never live without. It can be restricted, but I would quit if they took it away. It is too boring trading things that you just macro-basket-weave anyway.

    In AC, you drop a few of you most valuable items(to be re-looted), and your skills are temporarily lowered until you make more xp. I quit DAOC because I just couldn't level past 11. I didn't put as much patience into it as I could have, but at least it made me apprecite what AC did right from the beginning. So much so, that I went back to AC.

    AC doesn't have horses. They have portals to help get around. There may be "zones" in AC technically, but you will never know the diverence. It is an evercontinuous landscape, and the only cut is when entering dungeons. Also, there are like hundreds of places for you to explore. Many are a waste of to the bottom line, xp, items, and money, but they are really fun to explore.

    Just decided to throw another game into the mix. It is too often ignored, but a really fun game most of the time.

    --
    Bye!
  92. You don't need a Credit Card to play these games.. by setab · · Score: 0

    If you walk into EBX you can purchase (with cash) monthly credits for play.

  93. Soooo.. by that logic.. by ColdrenX · · Score: 1

    "Hell, not even your CHARACTER NAME is your property, because essentially, all you did was enter a variable in a program, but that variable was planned for"

    By that logic, your email is now officaly the property of Slashdot. They planned the varriable for your Email to be there, and now have rights to the address.

    Hey Slashdot! Sell all our Email addresses to a Spamming Market organization!! =) J/K

    Your logic is flawed. First of all, your not paying for the code. You paid for that when you bought the CD. All the code you ever need is right there. Your monthly account bill is paying for access to the server.

    Second, Mythic does not plan on people having X amount of money or X items. No algorithm in the world will anticipate that (except Unified Field Theory).What's to say that the person I paid for the money from is not just a friend who's giving it to me to help me start out, or a fellow player being incredibly generous?

    "Everything you type was anticipated down to the exact sequence (which is why you can't type in names they don't allow, or characters the program can't interpret)."

    Really?? Then what the hell is Mythic doing making games?? They've predicted teh exact sequence for everything I'll type??!! Why don't they make a progam to predict the stock market and make themselves some real money??!! Wonder what level I'll be in 3 weeks.. =)

    But seriously, they can only compare what you input to what they already have storred in the database, they can't predict. People who put in names of characters that are already there are compared. Odd ones that are put in (Names like RoXXoR for characters on an RP only server) will get allowed at first, but eventually changed when some one reports it.. and that's the only reason..

    Just trying to enlighten the crowd....

    --

    "Every computer Crashes, cause Every OS Sucks.. Everything since Apple/DOS..Just a bunch of crap"
  94. Believability of the Virtual World. by Anonymous Coward · · Score: 1, Interesting

    I think this business of selling items in the
    real world is A Bad Thing.

    The problem is that the game's creators are
    trying to produce a credible virtual world. If
    people start doing things for incomprehensible
    reasons (like giving all their gold to a
    complete stranger), then that credibility goes
    out the window.

    Imagine if this kind of thing happened in the
    real world! It would destroy our ability to
    understand people's motives - it would be a
    hard place to exist in.

    1. Re:Believability of the Virtual World. by Anonymous Coward · · Score: 0

      Hey - but wait. Isn't that what people do when
      they make a charitable contibution? They
      give away a pile of cash with the expectation
      that their reward will "come to them in heaven".

      The charitable act happens in one plane of existance - the expected reward is in another.
      Same thing in the game - someone makes a
      charitable contribution in the 'game' world,
      and gets their rewards in the 'real' world.

      Interesting reversal of what we'd usually think
      of these 'farmers' who are selling items.

    2. Re:Believability of the Virtual World. by Perianwyr+Stormcrow · · Score: 2

      Bah, believability is something that was thrown out the window in the earliest days of Ultima Online. EQ derivatives don't even try. Why?

      People don't want a virtual world. Every time it's been offered, they've shied away from it.

      --

      What we call folk wisdom is often no more than a kind of expedient stupidity.-Edward Abbey

  95. Mythic holds double standard on ebay auctions by CrazyJim0 · · Score: 1, Troll

    Some auctions go through, others are banned.

    To the average observer, you never see the banned auctions, so it seems like there is a market.

    You may spend your hundreds of hours playing the game with the sole intent of making money to pay for college(like my one friend), only to find out Mythic bans your auctions on ebay.

    The auctions that go through? Well I have heard some bad things that Mythic is actually selling the stuff themselves and banning other people.

    Think: Create an online object server side and get 1,000$.... Do this about 50 times a month... and thats a salary that took less than a half hour to aquire.

    Definately stuff worth suing over. At least to let the public know if Mythic is doing this shady buisness practice.

  96. What you needed to do by Sycraft-fu · · Score: 3, Interesting

    Was join a good guild. While they won't hold your hand, they will help you out. I've recieved a fair amoutn of finincal and item support form my guild, and they continue to give it. I also give support to lower level characters, and make trips to rez epople and so on. DAoC really seems to be built on the idea of cooperation.

  97. Mythic may be doing this now! by CrazyJim0 · · Score: 1

    One of the reasons Mythic is being sued is its double standard on ebay, allow some auctions to go through others not...

  98. What could their competitors do with this? by Anonymous Coward · · Score: 0

    Hmmm - so if you owned a company that runs a rival MMPORG, could you destabilise the economy in this game by purchasing large quantities of 'stuff' from the game (to the point of impoverishing all the players in the game) - and then 'dumping' it all back into the game in a large lump to further destabilise the internal economy?

  99. What's wrong with selling... by SmurfButcher+Bob · · Score: 3, Insightful

    ...items is it favors the uubers, and is bad for gameplay.

    Face it, the majority of people with cash do not play EQ or DAOC 24/7... they would if they could, but they have jobs and cannot. On the other hand, they will tend to take longer to "finish" the game, and may offer a higher longevity of play (at $xx per month).

    So, you've got a choice. Focus (what's sold as) a long-term game on 4-month-life players, or focus on people who may play it for up to a year or more... at $xx per month, both cases. Not exactly tough guess which one you'd pick.

    The problem with selling items is it promotes farming. We all remember "EverCamp"... people waiting IN LINE to go kill a freakin mob. I've seen entire zones camped, by people who stayed there for weeks on end - long after the kills or item drops did anything for them, they simply exploited their high status to get items they'd sell for cash. And in doing so, they made it impossible for legitimate players to get and use.

    Farmers certainly piss off the casual, 4-hour-per-night player. Especially if there's a "waiting list" over 8 hours long, and big time if the farming causes an item unavailability. Real-cash sales of in-game items, if the game does not have anti-farm tactics, alienates game customers like crazy... because of the farming it causes, no other reason.

    I don't think the game vendor has legal right to prohibit such sales, however... such item transactions within the scope of a "game service" would simply be considered value-add. Their remedies are strictly limited to coding.

    Character sales, otoh, can be prohibited. The game is marketed as a service, and services usually cannot be transferred. After all, go sell your catv service to your neighbor some day. Or, your Triple-A auto-service. Or the extended warranty on your car. You can't sell your health insurance coverage, and you can't arbitrarily sell your mortgage. It just doesn't work... the agreements (contracts) are with you, period. Most times, the ability to sell a vendor's service to someone else generally requires a franchise agreement. And, no vendor is required to GIVE such agreements to anyone... nor should they be. You can't just open up a store and start re-selling Verizon Wireless, you can't decide to re-selling new (or used) AOL accounts... you need to get their permission. After all, they are the one entering into contract with the customer, and God Help Us All of you think you have implicit proxy authority just because you know them.

    You can, by law, sell or transfer the game license and media that was purchased in the store. You cannot arbitrarily sell or transfer the account used to play it, nor should you be able to.

    --

    help me i've cloned myself and can't remember which one I am

    1. Re:What's wrong with selling... by Animats · · Score: 2
      In general, you can sell an asset, but not an obligation. The asset can be a service that someone owes you. If someone owes you money, you can sell the debt to someone else for cash up-front and let them collect. (That's why financial calculators have a "Present Value" button.) That's the main business of finance companies. Mortgages are traded that way between banks all the time. In some states, California being one, debtors can sell their mortgage along with their house.

      Transactions like these tend to be business-to-business, but they're routine.

    2. Re:What's wrong with selling... by mitchner · · Score: 1
      "Farmers certainly piss off the casual, 4-hour-per-night player"

      I haven't played these games, but 4 hours a night is a casual player!? Good Lord, man. I can't imagine what a dedicated player devotes, much less a 'farmer'.

      Makes me feel good about my decision NOT to play these games.
    3. Re:What's wrong with selling... by Anonymous Coward · · Score: 0
      Farmers certainly piss off the casual, 4-hour-per-night player.

      4 hours per night is casual gaming? 4 hours a day of anything is a tad more than casual I would say.

    4. Re:What's wrong with selling... by SmurfButcher+Bob · · Score: 1
      4 hours per night is casual gaming? 4 hours a day of anything is a tad more than casual I would say.

      Most of these "MMPOGs", 3 or 4 hours is nothing... barely adequate time to accomplish anything. Less time than that, most players will simply avoid committing to any adventures of... err, merit. Heh. Likewise, other players will tend to avoid including short-term players - there's nothing worse than being dependant on someone in an area that took two hours to reach, only to loose that key person (and compromise the group).

      A "regular" player will typically get home from work, start playing between 6 and 8pm, and not quit until 2 (or as late as 5 if something of interest is happening, but yes they do regret it the next day). Casual players will often become "regular" players on weekends.

      Die hard (often those accursed "uuber") players are simply on, constantly. They're in school, or their spouse works, or they're 20-somethings who live with their parents. They gain in-game power quickly, not only because of the time spent, but more so because the time spent is contiguous (allows one to find and take advantage of a situation for as long as it suits you, as opposed to having to "go to bed" 5 minutes after you finally get there.) And, because of the duration of their typical gaming session, they're in a much better position to monopolize resources (mobs, drops, etc.) It doesn't mean they all do (many do not, in fact,) but they have the most natural opportunity to.

      -SBB
      --

      help me i've cloned myself and can't remember which one I am

  100. My thoughts on selling game items. by nevek · · Score: 1

    Selling these items has been going on for years. A while ago people created duping programs to duplicate and sell hundreds of replicas of the same item. Some of these replicas sold for upwards of 600$. Most of these sellers spend 15-17hrs a day playing these games. If they were instead working, they would be making much much much more money. The fine print in the liscence agreement is a little hazy on the issue, it leaves these people a loophole to sell these items.

    I think it's just amazing that people will pay over 1000 dollars for a couple of bytes on a computer in California.

  101. Re:[Not so] Simple situation. by drzhivago · · Score: 1

    I agree with your paint brush and Photoshop analogies in principle. However, the difference here is you are running Photoshop at Adobe's office, or using the paint brush in that company's warehouse.

    Even if you see a representation on the screen, the actual character data and items are not stored on your computer, but on Mythic's servers.

    I don't see how this is all that controversial. The people in question are using Mythic's servers for the data in question. They aren't clicking the menu option "New Item" to spawn the Zot-slaying Broadsword +12 (as opposed to clicking "New Image" in Photoshop). Mythic has a right to disallow the improper uses of its data.

    Please don't think about what might happen if "farming" is actually a job. Who hired them, and who pays taxes???

    And the answer to your trick question: You both own the copyright. Of two different things. He owns the copyright on the program, you own the copyright of the video (and NOT the program).

    Greg

  102. It's a pointless cause. by cypher101 · · Score: 1

    Why would a company try to ban the right to sell your possessions in an online game in the real world?
    It's very similar to the issue where Ebay stopped allowing people to auction off their Everquest characters.
    They should not have even considered stopping this; if someone wants to pay for it, let it rain.

    --
    "Truth suffers from too much analysis." -Frank Herbert, Dune Messiah
  103. So do like they do with AC accounts. by sweetooth · · Score: 2

    Trade the whole damn thing. You remove your credit card and address information from the account info screens and stop automatic monthly billing. Put your account on ebay (including a possible 5 characters on each server) and sell the whole package. Asheron's Call already is setup this way and it doesn't stop anyone from selling anything. There does seem to be one beneficial part to the selling and tradeing of accounts. You end up with people that haven't earned thier levels or equiptment and don't have a clue how to effectivly use them. They get bored quickly and leave the game in many cases which in turn reduces the number of high level characters.

  104. get over it by Anonymous Coward · · Score: 0

    it's just a game for fucks sake, get over it. Anyway, what's wrong with Americans wanting to sue everyone?!? Thanks you to guys we've got the same thing happening in Australia and it's ruining companies because they can't afford the premiums anymore.

  105. The real question with this is.... by sweetooth · · Score: 2

    When does the commission on providing for the safe sale of in game items and characters become more valuable to the company than the monthly income of the people that leave or won't play due to this "feature."

  106. Re:[Not so] Simple situation. by nelsonal · · Score: 1

    You make a good point, but leasing space still entitles the creator to their creation. Imagine Adobe hosting everything related to photoshop on a cluster of their computers, in which you share the processing resources on this larger computer with the other tenants. You would still own your creation even though you stored it on Adobe's computer. Farming is not a job, its a business, they provide a service that is valuable, because someone else will exchange money for their services. Just like any other company they would be responsible for their own taxes, unless someone starts Character Farming, Inc., and hires them to create items, chararters, and other game goods for sale.

    --
    Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
  107. except this is a bit different by Trepidity · · Score: 2

    since you don't have any items. sure, you can sell "your item," but they can just as easily say you broke the rules and delete the record of your ownership of that item from their databases. who are you to tell them what to do with their own databases?

    1. Re:except this is a bit different by WNight · · Score: 2

      What if your bank decided to write zeros in a few columns? Who are you to complain that one of these was your account balance?

      If they treat one player differently that another without showing beforehand that the player violated a rule, they could be sued for failing to provide the service they accepted money for providing. (And no, giving the money back doesn't magically cancel the contract.)

    2. Re:except this is a bit different by Trepidity · · Score: 2

      THe difference is that you have loaned the bank your money under certain terms (which you both have agreed to); these terms include the bank's promise to return the money to you upon demand (subject to some restrictions). Thus if they write zeros in the columns, they are violating your agreement.

      Here, no such agreement has been made. And they are showing that the player violated a rule - there is a rule explicitly prohibiting sale of game items and currency. The only people they are treating differently are those who violate that rule.

    3. Re:except this is a bit different by WNight · · Score: 1

      Are they allowed to make that rule? If not they can't punish people who break it.

  108. even if it is by Trepidity · · Score: 5, Insightful

    It's also acceptable / legal for them to delete your account if you break their rules. Remember, they're not taking away any actual property from you, merely terminating your service because you did not agree by the terms of service.

  109. Mythic's self-interest by TheSHAD0W · · Score: 2

    Mythic wants to keep "cheaters" out of Camelot, because they feel newcomers who don't have a lot of cash will be miffed at not having the real goodies, and won't subscribe to their service. They don't want the game to turn into something like "Magic: The Gathering".

    On the other hand, look at how successful Magic cards have been. Maybe they ought to rethink their strategy.

    TheSHAD0W's law of Magic Card games: The winner will be the person with the most disposable income.

  110. sustaining an economy by MattW · · Score: 3, Interesting

    Some friends and I were discussing this the other day. We were discussing how if gold/etc rewards from killing things scales up with levels, it is trivial for a high-level character to supply low levels with gear. Therefore, what should happen, is items should have wear and tear, and the wear and tear should be too expensive to repair on a too-powerful-for-your-level item. This is one key to a functional economy, since the major problem with a MMORPH economy is there is eventually infinite supply, because nothing ever is destroyed. IE, give us entropy, or give us a joke economy.

    That said, people seem to have forgotten the "RP" in MMORPG. I'm waiting for a company to not only make a game like Everquest or DaoC, but enforce roleplaying so that idiots running around going, "d00d, the sword will spawn soon, let's get it!" are simply slain irrevocably and directed to read some "don't be an idiot" FAQ. Of course, this is the good thing about Neverwinter Nights -- it will form communities that do just this, and without the profit motive that Verant/et al have to permit any player, regardless of their crappy roleplaying. The sale of items, and more so characters, completely undermines the RP in a MMORPG. You should, over time, get to know what a person behaves like -- are they aggressive, generous, noble, etc? Of course, if they actually made a balanced game, then they could take an important step: permitting unwanted PKs to occur anyhow. A game isn't "competitive" if players can't compete against each other in a meaningful way. Racing to a certain level is not meaningful, because it indicates nothing more than time available to play. Best equipment? normally the same. But if players can take things from other players by force, killing them against their will -- that's different. Now its a fight to survive, a hunt to kill people off, etc, and you wrap that up with excellent roleplay, and its an unbeatable blast. Several muds do it well -- for example, Avendar or Carrion Fields. This REQUIRES some sort of active enforcement. Not a lot, but some, because it is important to not let the game be ruined by non-roleplayed mass murder, especially aganist the helpless/uninvolved, just for kicks (this was a serious issue with UO).

    1. Re:sustaining an economy by Ewan · · Score: 2

      The last time I looked, killing someone in Asherons Call, Ultima Online, etc, was trivial if you were a higher level than them.

      How does a level 40 archer shooting 1 arrow and killing a level 10 mage become "...a fight to survive, a hunt to kill people off..."?

      Ewan

    2. Re:sustaining an economy by Rogerborg · · Score: 2
      • I'm waiting for a company to not only make a game like Everquest or DaoC, but enforce roleplaying so that idiots running around going, "d00d, the sword will spawn soon, let's get it!" are simply slain irrevocably and directed to read some "don't be an idiot" FAQ

      EQ already mandates that your character name has to be "fantasy genre" (by which they mean generic psuedo-euro-mediaeval fantasy), but not a trademarked name. To me, that sucks major weenie, because everyone ends up with doofus names like "Gandolf" and "Al'k'lhrzar", rather than perfectly provenancable mediaeval European names like "Jonathon Archer" (but "Jon'thon Ar'cher" would probably be fine, simply because it's stupid).

      What exactly do they achieve with that? Well, they piss off players, they limit your degree of association with your character, and they spend time and money having admins enforce it, when they should be tracking down serial pkillers or bugs. Nobody wins.

      In principle, I agree with you. In a free-to-join, free-to-play environment (like traditional MUDS), it's workable. In a commercial game, where people have paid for access and have expectations of service (both reasonable and unreasonable), it's asking for trouble. What MMORPG could afford to kick off half of its players?

      --
      If you were blocking sigs, you wouldn't have to read this.
    3. Re:sustaining an economy by MattW · · Score: 2

      That's called "poor game design", although traditioanlly, even MOST games which generally permit "unrestricted" killing do restrict widely-divergent kills like that, like the muds I mentioned, have an absolutely limit of at most 9 levels of difference between the would-be combatants.

    4. Re:sustaining an economy by MattW · · Score: 2

      Obviously, it would be an mmorpg that cared more about their world than they did about their money. It should be noted that we haven't yet reached any sort of saturation point with MMORPGs. Each and every new one seems to be opening with a huge influx of players, and yet, I know there are MANY players who would play these games that do not, because they aren't "right" yet.

      That said, you're certainly right about the name thing, although it might help some people try to remember their setting. I think the best rule of thumb is just that a name should be something you could be born with -- ie, Jonathon would be fine, but "BoltThrower" would not be.

      Of course, free-to-join, free-to-play IS NWN, and their ability to "link" servers means eventually there may be hundreds of people across dozens of servers all playing freely and under the supervision of "GMs", who can address abuses and encourage/enforce roleplay.

      I still think, though, that when it gets to the point that a new MMORPG can only get players by taking them from an existing one because we reach saturation, that we may see a flight to quality by some new contenders. Certainly, I hope so.

  111. Mythic is an easy target by Anonymous Coward · · Score: 0

    Mythic has some games on AOL as well...Dragon Realms and Magestorm, etc. Also, they provide some of the stuff at centropolis.com. I was a GM for one of their games, and I can attest to the fact that its a pretty amateur operation. They have very little money, and their products are usually relatively half-assed. This one may be different, but I suspect they will be an equal in a lawsuit, and are by no means the "gaming giant" that they're made out to be.

  112. Re:Solution: Make it easier to get cash. by Anonymous Coward · · Score: 0

    You have no clue. EQ is soooooo much more item oriented than DaoC, it's not even funny. I am so glad I left all those goddamned loot whores behind when I left EQ for DaoC.

  113. Re:It destroys the integrity of the game by jgerman · · Score: 2

    Time spent in DAOC or EQ is utterly unproductive, besides the intangible "fun factor."



    A productive activity being what? Productivity is relative. What's the fixation on being able to measure tangible results from an activity?

    --
    I'm the big fish in the big pond bitch.
  114. Re:You have to look at it from both sides. - OT by Anonymous Coward · · Score: 0

    What is AC??

  115. Re:It destroys the integrity of the game by WotanKhan · · Score: 1
    "I don't think it's like that at all. It isn't a spectator sport. No one is betting on the outcome"

    The same is true for every recreational sports league I've participated in. They exist for the entertainment of the participants, most of whom would consider such behaviour akin to, or literally cheating.

  116. Re:It destroys the integrity of the game by IronChef · · Score: 2


    I'm NOT fixated on that, but everyone in this thread keeps talking about people being "owed for their work in the game," and I am trying to illustrate how that is not a good way to look at it.

  117. Of course... by Vermifax · · Score: 1

    ...you didn't bother providing any evidence of your claim. So naturally this is hearsay, and not what I would consider insightful.

    --

    Vermifax

    Logout
  118. Re:[Not so] Simple situation. by crandall · · Score: 1

    Does the "hard work" associated with manufacturing paint brushes entitle that manufacturer to rights in any artwork produced with that brush? Clearly not! Even using a stolen brush doesn't entitle the brush's owner or manufacturer to art you produce with it.

    No creative or artistic efforts go in to making a paintbrush, unlike a game.

    Substitute "Adobe Photoshop" for "brush" and it still holds true: the works of art I produce using the tool belong exclusively to me... And its true even if I'm using an old video card and am constrained by the software to 256 colors!

    The difference is that photoshop is sold for the express purpose of using it to create content to do what you want with. Dark Age of Camelot and other MMORPGs aren't sold with that as the purpose of the software.

    Isn't a character in an MMORPG a creative work of art? You used a software tool to produce a unique set of characteristics for it, right? You're constrained by the software to a limited set of parameters, but how does that change anything?

    A game is not a tool; a game is a creative work of art in and of itself.

    You are not *creating* anything. You are moving around and manipulating *their* creation.

    If you take someone's code, cut and paste it around, perhaps change a function name here or there, without changing the core functionality, or adding anything new, does this code become *your* creation? No, you have altered it, but it is still someone elses code.

  119. Vivendi Universal is mythics publisher by jon_c · · Score: 2

    Just as Microsoft is Turbins publisher for Ashrons Call, EA for UO and Sony for Verant's EverQuest (though i belive Sony owns verant).

    the strait dope can be found at site mythics site

    The only MMORPG game i've heard of that didn't have a large company as a publisher was Anarchy Online, which unfortantly seems to be failing badly.

    -Jon

    --
    this is my sig.
    1. Re:Vivendi Universal is mythics publisher by DerekLyons · · Score: 2

      The only MMORPG game i've heard of that didn't have a large company as a publisher was Anarchy Online, which unfortantly seems to be failing badly.

      Just like in book publishing it takes serious capital to develop, market, and ship the product to the masses. (Except that in the real world, once the book ships to the store, the company is largely done with it. In a MMORPG shipment must be done 24/7, with little interruption or slowdown (more like TV).)

  120. Interesting thought: by crandall · · Score: 1

    How is purchasing a character any different from outright cheating?

    Cheating is using a shortcut to achieve something without proper due course in the game.

    If you purchase someone elses account, or items from the game, you achieve them without proper due course.

    I can understand the reason why Mythic wouldn't allow it; it allows someone to 'cheat' their way up to high levels, without actually playing the game as it was intended.

  121. EverQuest players earn an average of $3.42 by michaeldouma · · Score: 2, Informative
    As mentioned by Slashdot last August, Everquest has spawned an economy with a per-capita income comparable to that of a small country. Article in New Scientist.

    Edward Castronova, of the economics department at California State University at Fullerton, studied thousands of EverQuest transactions performed through eBay to determine the real-world economic value generated by the inhabitants of Norrath.

    Castronova discovered that Norrath's gross national product per-capita is $2,266. If Norrath was a country, it would be the 77th most wealthy in the world, just behind Russia.

    Castronova also found that Norrath's virtual currency is more valuable in the US than the Yen. And his research shows that EverQuest players earn an average of $3.42 for every hour spent playing the game.

    ...

    Launched in 1999 by Sony, EverQuest is one of the largest role playing games on the internet. According to Sony, the game has 400,000 users in total, with up to 60,000 inhabiting the game at any one time.

  122. Another MMOG. by Uller-RM · · Score: 2

    AC = Asheron's Call - run by Turbine and Microsoft.

  123. Re:Crazy The Point? by ackthpt · · Score: 1
    Mythic can decide what can and cannot be done on their servers.

    IANAL, but it looks to me like Mythic is interfering in interstate commerce. I think the law will not favor their stance. Try to keep an open mind in these legal wrangles as laws and precedents which cover many other things may be relevent, or like a recent article, may get tossed out of court because the court doesn't hold jurisdiction.

    --

    A feeling of having made the same mistake before: Deja Foobar
  124. Bunny Killers by ackthpt · · Score: 2, Insightful

    The worst aspect I've ever seen as a result of people buying established characters is that they have missed out on a lot of finer points of experience from game play. In short you end up with stupid high level characters, which on a whole can drag the game down, but only if more experienced players make the error of being led by these sorts.

    --

    A feeling of having made the same mistake before: Deja Foobar
    1. Re:Bunny Killers by GeneJoker · · Score: 1

      I used to belong to this MUD, great fun, yadda yadda, then the owner gave it to someone else. The new owner gave all his friends level 250 superhero remort characters, even though they'd never played before. Guess what happened? In the end, everyone got so sick of them, and of the guy for not getting rid of them, that everyone left and the mud was left to him, his friends, and the occasional browsing newbie who never stayed long. *sigh* I miss that MUD...

  125. Work around? by Demonikus · · Score: 1

    What if I sell a piece of paper, with my signature on it, for $XX USD. And then just give the buyer 5000 gold because he's a nice guy. Is that legal? Quasi-legal?

  126. This is stupid by johnburton · · Score: 2

    It's a game. The game has rules and you have to play by them, you can't sell of your high score.

    It would be like manchester united taking legal action because the rules of football don't allow them to auction of goals they scored to another team for real money. Nobody prevents them from trying, but the football authorities would just ignore any change in the match scores.

    And to anyone who things this is a good idea, I've got a good space invaders high score for sale!

    --
    Sig is taking a break!
  127. Going after Mythic vs Sony by RubiX^3 · · Score: 2, Insightful

    I think it's a pretty interesting idea to try to go after Mythic than Sony or M$. Well at first anyway. From a legal tactics POV it would be smart to get the ruling against a small(er) company, then use the precendent as a weapon against a larger company and their expensive evil bloodsucking lawyers.

    MMMmm.. Wand of Precedence +7
    5 dollah!

    --
    -=o
  128. Re:Solution: Make it easier to get cash. by Jarnis · · Score: 1

    For your very first character in DAOC, if you are too stupid NOT to join a guild (who will probably take any non-retard player with open arms), yep money can be an issue. Such players are better off NOT playing DAOC.

    There is a little known 'fact' on the money side; Once you hit about L30 in DAOC, the money just starts pouring in. And I mean pouring. Ask *any* level 40+ character, and he probably has 1000+ gold on him. Since the two best material types for crafting are not yet in the game, and siege equipment for RvR combat can suck your money only so much, they have ton of cash with little to spend it on. I've seen players with 5000+ gold on them. One reason for the money sales is the fact that some of these players see it as an easy way to make quick buck off clueless newbies. Blocking these sales which are basically SCAMS that work only on those too early in their DAOC career to know the fact that money becomes almost meaningless high up.

    For normal, compassionate players, it's quite common to give out gold to a lowbies as a startup money. If you are given 100 gold at the start, when killing one mob nets you maybe 20 copper pieces (0.0020 gold), that will last for a LONG time. The equipment system makes using too good items pointless (they just decay faster and give no noticeable benefit over your own level stuff), so that 100 gold will buy you everything you need up to about level 25-30, at which point you become self-sufficient with no money problems.

    Only persons who would ever buy money with real cash in DAOC are clueless n00bs who have their first character at about level 15-25 (the toughest range moneywise) and have no clue to join a guild and ask for assistance. Since mid-level equipment is downright useless to high levellers, you probably would be showered in gear suitable for you and get plenty of money to keep going if you just joined a guild and explained your situation (low midbie, tight on gold)

    Item drops, while requiring some work, are nothing compared to EQ. So while in EQ there *was* a market for the uber gear, again in DAOC anyone who has played the game at all knows any item that is suitable to you (not too high level to cause it to decay very fast) can be obtained by building a group of 5-8 people, going to the place where it drops, and whacking away for a while. High level armor sets do take a bit of time to collect for a whole party, but at the same time, the experience is good and gameplay stays challenging. No reason to buy items in DAOC with real cash either - again, unless you are stupid n00b with EQ mindset.

    I recall something about a fool and their money and separating them. Selling DAOC gold and items falls into this category, and it's in Mythic's best interest to block such sales to minimize the number of new players who feel scammed for paying real money for some ingame gold as soon as they start hitting mid-30's in the game.

  129. Huh? by autopr0n · · Score: 2

    A document you type in word is just a 'variable' So is the text I'm writing now (both in IE and slashdot). What's your point? When you write something, you own the copyright it doesn't matter how small it is, it doesn't matter where you wrote it or in what software program.

    It would do you a lot of good to learn the difference between 'intellectual property' and real property 'Intellectual property' doesn't even appear in the law, unlike 'real' property. IP is just a buzzword thought up by pro-IP groups to give themselves more moral authority.

    In reality, there are four kinds of IP. Patents, copyrights, trademarks and trade secrets. None of this has anything to do with trademarks, patents or trade secrets. It's all about copyright.

    But, the fact that they have copyright over something doesn't give them any extralegal control over you. I buy your book, I can sell it to whomever I want for however I want. The book is your 'Intellectual property' but it's my actual property. Copyright doesn't give you control over what's done with something, copyright gives you the right to copy. No one is copying these objects. They are just selling them.

    --
    autopr0n is like, down and stuff.
    1. Re:Huh? by Anonymous Coward · · Score: 0

      I agree with you, but I think another question needs to be considered here.

      Maybe you have copyright on the character you create or maybe you don't. It probably doesn't matter in this case.

      The question is, do you OWN your character or sword, etc.? If you don't OWN it then it's not your actual property to sell.

      If I rent a Playstation 2 and then sell it to some guy in the parking lot, I'm going to get in trouble since it was not mine to sell.

    2. Re:Huh? by DerekLyons · · Score: 2

      But, the fact that they have copyright over something doesn't give them any extralegal control over you. I buy your book, I can sell it to whomever I want for however I want. The book is your 'Intellectual property' but it's my actual property.

      Consider carefully the difference. A book is an item of real property, that you pay to take physical possesion of. A game character is an entry in a database that you pay to access. A game character has more in common with an apartment than a book.

  130. read it again by autopr0n · · Score: 2

    Google only gets a non-exclusive license. That would be like the ISP or pencle owner demanding that they get a (single) free copy of the book.

    --
    autopr0n is like, down and stuff.
  131. This lawsuit is pathetic by serutan · · Score: 0, Flamebait

    Read the CamelotExchange website, especially their plea for donations to help their cause. Playing the victim in some sort of moral crusade to justify a business built around people who cheat at a role-playing game. Absolutely pathetic, yet the worst part is that enough people find it so strangely plausible as to actually merit serious debate. Will comic book readers file a class action suit if Batman beats up Spiderman? Well gosh, some people are thinking right now as they read this, maybe that's not such a silly idea. Yes, it is. It is as lame and fucking ridiculous an idea as CamelotExchange's suit.

    It is definitely interesting that a real-world economy can spring up to trade virtual nothings, and in a way it just adds another dimension to the game, a kind of extraplanar realm where game characters can go get nifty stuff, as if from the gods. But role-playing games are controlled environments, at least to the extent of preserving an important principle called game balance.

    Game balance can be ruined by overzealous dungeon masters who throw arch-demons at low-level characters, or hand out vorpal nuclear swords of god-slaying like candy. Game balance can be ruined by online players who hack their game cients so they can't be killed. Offline trading of virtual goods is just a social engineering hack. If the people who run an online game don't like it, well it's their game and their rules isn't it? It's their game, and more importantly, it's A game.

  132. I agree.. by jcr · · Score: 2

    A deal's a deal, and if their TOS says that your character/swag/whatever aren't transferrable, then you're honor-bound to play the game by the rules.

    Buying another player's character is cheating, as far as I'm concerned.

    -jcr

    --
    The only title of honor that a tyrant can grant is "Enemy of the State."
  133. AOL and eBay by BenBenBen · · Score: 2, Interesting

    I recently attempted to sell one of my old UINs for ICQ on eBay, as it is very low and quite desirable; I received an email telling me that AOL had requested my auction be pulled as they were the "verified rights owner" of this number


    Seems that AOL have the monopoly on numbers now...

    --
    The Slashdot Paradox: "100% Overrated"
    1. Re:AOL and eBay by krs · · Score: 1

      Does that mean I could sell my slashdot account on ebay as well? :-)

    2. Re:AOL and eBay by Anonymous Coward · · Score: 0

      Selling /. accounts is useless, you can't change the nick. And yours sucks. You're #407, couldn't you come up with anything better?

  134. Anti-Cheat measure by JimPooley · · Score: 2

    Look. It occurs to me that this is not about intellectual property or rights or any of that shit.
    What this is about, in my opinion, is that the game makers want people to earn objects BY PLAYING THE GAME, and not to cheat by buying them off other people.

    That's what it is. Cheating. I just don't see the point in spending money on a game and then cheating on it, the only person you're really cheating is yourself!

    Basically, what the game makers are saying is that if you want a 10th level sword of arsekicking, you need to play the game and obtain it yourself - not just take a shortcut and buy it off someone else.

    That's the whole point of having the game in the first place!

    --

    "Information wants to be paid"
  135. Argh, not the french sewage company! by Anonymous Coward · · Score: 0

    They already made a hash of my local railway system :-(

  136. This had to be said by tomstdenis · · Score: 1

    ITS A VIDEO GAME.

    Perhaps redundant but a good point none the less. If you spend 80$ on the game, then another $$$ on playing it you're getting cheated.

    Games are supposed to be fun for the end user and business for the developer. Not business for both.

    Tom

    --
    Someday, I'll have a real sig.
    1. Re:This had to be said by DirkDaring · · Score: 0

      Wow - you sure are bright, huh?

      How about if I spend nothing on the game (downloading it like AC trial) then spend 43 CENTS A DAY to play it? I spend 5* that amount just in coffee every day. 12 bucks a month is nothing.

      Nice troll though.

    2. Re:This had to be said by tomstdenis · · Score: 1

      I wouldn't pay an explicit amount to play a game, specially some stupid online game.

      Tom

      --
      Someday, I'll have a real sig.
  137. Re:It destroys the integrity of the game by IronChef · · Score: 2


    It's not cheating if the league rules allow it. And that's what I am suggesting: the game provider build support in, or even sell in-game items or abilities for cold hard cash.

    If it's the system, it isn't cheating. It's the way the game is played.

  138. Success of allowing item resales by GodSpiral · · Score: 2

    I don't play online MMORPG. The reason is that I would be paying to knowingly suck time away, and since I've had previous bouts with game addiction, I'd be setting myself up with motivation to get the most out of my $10/mo expense.

    If on the other hand, the game company had a purely and explicitly laisser faire policy on item sales, as an outsider, It would greatly enhance my odds of paying and participating.

    Its less of a time waste if there is an opportunity to cash out. Odds are I would probably never bother selling, but the assured choice makes all the difference in my decision to play.

  139. But it's duckable.. by hyphz · · Score: 3, Insightful

    Yes, TOS's banning the sale of items are quite common. The problem is that the EQ case showed that there's a way around it: sell the service of handing the item over (not "$25 for this sword" but "$25 for my time in logging in, meeting your character, and transferring a sword to them"), or the service of obtaining the item for them ("$25 for my time in logging in, adding you to my party, going to kill the R0X0R DRA60N where I deal 99% of the damage, then letting you have first pick from the loot window").

    I think the copyright argument is rather vague, too, especially for selling characters. It would be entirely reasonable to argue that the series of actions that a player chooses for their character to take in the game is the PLAYER's copyright, which is tangibly fixed in the character's logs and present statistics. Also, it is not clear if the sale of the server owner's intellectual property is an issue because after all the server owner does not lose it as a result of the sale (it is still on the server)

    But, at the end of the day, it really just shows that 90% of MMORPGs stink at the moment. Playing them is not fun; the only fun is in the reward you get for enduring the boring stuff for a while. Allegiance and Shattered Galaxy were quite playable, but every other MMORPG I've played has sucked rocks.

    1. Re:But it's duckable.. by Oliver+Wendell+Jones · · Score: 2

      The problem is, someone *buys* an account, pays the money, and then the guy never delivers. Who do they complain to?

      The game manufacturer.

      Another instance - player pays for an account, gets the account handed to them, then two days later they find that their password no longer works, because the original owner called up and said their account was 'hacked' and since they can prove they are the original owner, they get the password reset and get the account back. Who does the *victim* complain to?

      The game manufacturer.

      I don't blame them one bit for not allowing this.

      --
      A computer once beat me at chess, but it was no match for me at kick boxing -- Emo Phillips
    2. Re:But it's duckable.. by SparkMan · · Score: 1

      None of this would be a problem if the game manufacturer allowed (and maybe even supported) transferring accounts and items between players.

      The mechanics for secure, safe trade windows have already been established in these games. All they need to do is add accounts and real $$$ to the list of items that can be traded.

      IMO the first MMORPG to do this will become massively successful.

      --

      -- laws are the opinions of politicians --

  140. Re:Crazy The Point? by Anonymous+Brave+Guy · · Score: 2
    IANAL, but it looks to me like Mythic is interfering in interstate commerce. I think the law will not favor their stance.

    Well, they probably can't (and have no right to) stop someone paying someone else for a name and password. However, I don't see any reason they have to respect that name/password and let them continue to be used on their system, if they're not used under the conditions for which they were created (e.g., by the same user). That means the buyer bought worthless information, but that's not Mythic's problem.

    --
    If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
  141. Because... by Anonymous Coward · · Score: 0

    ...the game is absolutely NO fun whatsoever below level 40-ish. The only reason to keep grinding (and is a tedious grind) is the future promise of this bitch of a chore (labelled as a game) becoming actually fun to play some day.

    And if I can plunk down $cost_of_game + $cost_of_bypassing_grind, and while ($cost_of_bypassing_grind $too_much_money) then I will simply exec whip_out_mastercard.

    Here's the deal: Sony / Verant (and other MMORPG houses)would be well served to attract CASUAL gamers that play for 2 hours a month for those 7 months versus a grind slave that plays 6 hours every day for those 7 months. Thing is - I'll never reach the enjoyable stage unless I'm comitted to the grind, and this takes up more of the MMORPG house's resources than a casual player.

    Also - maybe more on-topic - I know that Mythic has the IP rights to the game items and characters, but an analogy I can think of is this: Baseball cards. I mean, Topps or Upper Deck or whathaveyou own the copyright on those cards, but if I want to sell, say, a Topps Nolan Ryan rookie card for $1000 (or whatever), no one will even question it. Or even more applicable - Magic the Gathering - I can take the easy way and just BUY all the powerful cards rather than suffering through the grind of opening individual packs.

    I don't see why these MMORPG houses feel that they have to feed the shark^H^H^H^H^Hlawyers, but instead why don't they just disincentivize item and character farming? There are others in this sub-thread that have proposed EXCELLENT technical, NON-lawyerly solutions, what about it?

    1. Re:Because... by Anonymous Coward · · Score: 0

      Damn slashcode, I tried to make a "less than" character, didn't work.

      I meant while ($cost_of_bypassing_grind IS LESS THAN $too_much_money) then I will simply exec whip_out_mastercard.

      *sigh*

    2. Re:Because... by GeneJoker · · Score: 1

      The point of baseball cards is to trade and sell them. Hence, "Trading Cards"
      And with Baseball cards, and magic, if someone buys a full, super-dee-duper I will crush you feeble mortals deck but doesn;t know how to play, he will still be beaten. Plus, no-one will play with you. With online games there's nothing to stop that psychopathic level 40 twink with the Sword of Crush Newbie following you around all day hacking ofF limbs and kill stealing from you because he didn;t like the way you emoted at him.

  142. You're the confused one. by Anonymous Coward · · Score: 0

    I quit EQ after only getting to lvl 14ish because of the damn grind.

    Pish tosh? What sort of comment is that? I'd gladly pay if I could be even somewhat certain that I'd not get ripped off / banned, and I'm sure the original poster and others feel the same.

    And here's a bigger point you hardcores keep missing: you cost the MMORPG houses more than the causal players do. Figure out how to keep CASUAL players hooked, and you've won the game.

    As it stands, I play Diablo 2. As incredibly shallow and short as the game is, it's VASTLY better suited to a casual gamer. If I have an hour to play, I can make siginficant progress. In EQ / DAoC, an hour is the bare minimum to get food, walk to and from the monsters, and camp, not to mention the time spent actually killing the things.

    So - given that, EQ gets my money for NO months, and that's where Sony / Verant lose. And here's a bit of reality for you: there's orders of magnitude more of me than there are of you. Figure out how to get us, and you're a rich individual.

    1. Re:You're the confused one. by GeneJoker · · Score: 1

      Here's an idea.. Maybe they make them unsuitable for casual gamers because they don;t WANT casual gamers. RPG stand for Role Playing Game. Exactly how much of a role are you going to build up if you only play for about 2 hours ever?

    2. Re:You're the confused one. by GeneJoker · · Score: 1

      Sorry. Wee bit sarcier than intended

  143. Re:[Not so] Simple situation. by Spazmania · · Score: 1

    A game is not a tool; a game is a creative work of art in and of itself. You are not *creating* anything. You are moving around and manipulating *their* creation.

    If I take a book and remove every instance of the word "the," I've violated the author's copyright. I've also created an new derivative work entitled to its own independent copyright. In fact, if the author of the original book siezed it and published it, he'd be violating my copyright! That's the law.

    So, your answer is really the question: Does the process of building a character add sufficient creative work to be entitled to seperate copyright? I havn't played DAoC, but if the definition of a character is as flexible as one in UOL then the odds are the character building process adds sufficient creativity that its no longer a mere icon but rather a whole new creative work inside the scope of the larger one.

    Then you're faced with: Is it a derivative work or a whole new work? If you define the work as the definitions as stored on the hard disk rather than the character as displayed on the screen then it contains almost entirely information created by the player. Thus, its not a derivative work.

    No creative or artistic efforts go in to making a paintbrush, unlike a game. A game is not a tool; a game is a creative work of art in and of itself.

    So if I use a barbie doll with hair to paint a painting instead of using a brush, the painting belongs to Mattel? Of course not! The nature of the tool and the intent of its maker really don't matter. The only thing that matters is how I use what I allege to be "only a tool" in the production of my copyrightable property.

    --
    Moderating "-1, Disagree" is simple censorship. Have the guts to post your opinion.
  144. Re:[Not so] Simple situation. by Spazmania · · Score: 1

    Nelsonal hit the main points about the where not mattering, only the who. I want to follow up on the trick question:

    You both own the copyright. Of two different things. He owns the copyright on the program, you own the copyright of the video (and NOT the program).

    Close. If I type in the program from watching the video tape, I'll end up with an essentially exact copy of the programmer's program, but it'll be a derivative of my work rather than a derivative of his, which I own in its entirety.

    Here's another trick question: Suppose I taped him illegally. Broke into his house and installed a hidden camera. In fact, suppose I didn't tape him at all, suppose I installed a keystroke logger on his computer that forwarded his keystrokes to mine and I saved them to my hard disk before he saved them to his. What are his rights with respect to the data I saved on my hard disk?

    --
    Moderating "-1, Disagree" is simple censorship. Have the guts to post your opinion.
  145. Logical fallacies by yerricde · · Score: 1

    what the fuck do you mean define real land mass? dirt? sendiment? LAND? prepare to argue what at length you halfwit?

    Fallacy: failure to elucidate. You introduced the terms "real world" and "land mass"; now you have to unambiguously define them. Other than the fact that things in the EQ or DAoC world are modeled in terms of things in the RL world, how is EQ or DAoC any less real than RL?

    the definition of what the REAL WORLD is? stop watching the matrix so much

    Fallacy: ad hominem. Just because AOL Pictures' The Matrix supports a view doesn't make that view necessarily incorrect.

    when I say "real world" I mean "the real world as opposed to a video game fantasy world"

    How do you know that God isn't just a college student in some other world and that this universe is his senior project, monotheism being instituted when all his other team members got kicked off?

    --
    Will I retire or break 10K?
    1. Re:Logical fallacies by Anonymous Coward · · Score: 0

      How do you know that God isn't just a college student in some other world and that this universe is his senior project, monotheism being instituted when all his other team members got kicked off?

      It's statements like this that explain why philosophers don't accomplish much beyond pontificating.

    2. Re:Logical fallacies by Anonymous Coward · · Score: 0

      you're just pissed because you couldn't think of it.

    3. Re:Logical fallacies by Anonymous Coward · · Score: 0

      Yeah, God's roommate left the project before he finished making my brain. Duh........

  146. Bad Analogy by Anonymous Coward · · Score: 0

    It's nothing at all like typing a book in word. It'd be like you searching for pages on google, and then saying that you can sell those pages because you spent your time searching for them, and you're allowed to sell your time

    Actually it would be more like Google having a problem with you using their engine to compile a list of sites based on some topic and then selling the list.

  147. In the end..what's the problem? by dark3r · · Score: 0

    I don't understand what the basic issue of contention is. After all is said and done, people are exchanging money for other people's time and effort. Sure it changes the game's dynamics a bit (eg. people may and do start camping certain spawns and quests for more than their own personal use) but this occurs anyway and should be addressed by the game designers, not by the lawyers.

  148. Why it's DAoC by Shadow-Man · · Score: 1

    Personally, I find it interesting that BSI is going after DAoC, calling Mythic a "software giant," while ignoring the more established compettion in EverQuest producer Sony, Asheron's Call producer Microsoft, and Ultima Online producer Electronic Arts."

    It's because the others don't really care and do little to stop people from selling. Right now DAoC is the hot game (even though it's not as good as others like AC) so the sellers are focusing on DAoC items and Mythic is making an effort to stop them.

    Personally I don't care if people sell/buy stuff. If you want to spend extra money on it, go ahead. Other than getting a few dumb players buying a high level account and maybe annoying some people, it really doesn't affect the game. Certainly item sales don't.

  149. New form of servers by revengance · · Score: 1

    DAoC currently got normal and roleplay servers. Maybe they need another form of server where they can sell items to players for real money. That way, no sane people would buy from other players. That way, they can get more revenue too.

  150. Re:[Not so] Simple situation. by drzhivago · · Score: 1

    I'm not sure my argument here will work with characters, but it will with items:

    The difference is that you aren't creating. In Photoshop, yes you are using their tool, but you are creating the work. With DAoC, or any other PIG (persistent internet game) most of the actual work is done at the server, by Mythic. They create the item. Therefore it is theirs.

    Told you it wouldn't work with characters...

    Greg

  151. Just Like Baseball Cards by Threed · · Score: 1

    ...Cut...
    Depends if players would care. Something tells me that I wouldn't get anything more for "Sycraft's Keen Asterite Hammer" than a normal keen asterite hammer. Remember: What made rare Magic cards form things like Alpha and Beta worth a lot was that people collected Magic cards. Not only did they play magic, but they had cards just ot have them. I don't think this is the case in online games. People buy items/characters because they are good, and they want the abilities. They don't care what it's called so long as it has certian stats.
    ...Paste...

    I agree with the rest, but this is wrong. Played UO lately? All of the items that one could feasibly sell on ebay (and they don't much, other than piles of gold or real-estate) are totally useless within the rule-system. For instance, there's the graphic of "a frying pan" which is identical to the cook's tool known as "a skillet" except that one of them can be crafted by players while the other can only be picked up once a month. The rare version doesn't convey any special ability and only a fool would actually cook something with it - items used as tools wear out over time. So these items are just like your M:tG cards.

    Contrast with a useful but slightly-less-than-semi-rare item... Say a very powerful weapon: a Surpassingly Accurate Silver Katana of Vanquishing (katana, +9, +5%, +100% vs Undead). The sword might go for a million gold (and that might cost you $20 on ebay depending on the age of the server) but you won't find the sword itself on ebay except as pot-sweetener from someone selling his whole account.

    (Side note: When UO started making all the graphics on the CD available in the game, they made an attempt to preserve the rare item market by relabelling things. I'm split on this: on one hand I think the pixel-crack dealers need to get some fresh air and sunshine - myself included, but the secondary market does keep things lively. Either way, stupidity should be painful, so there's nothing wrong with selling someone anything they're willing to pay for.)

    (Moderators: I have +1 and didn't use it. Consider this post already modded down.)

    1. Re:Just Like Baseball Cards by TexNex · · Score: 1

      I'd have to totally agree with you on that one. Once EA took over all logic was thrown to the window.

  152. Mythic Sued Over Blocking Auctions of Game Tokens by crt_leech · · Score: 3, Interesting

    Think of it this way:

    Someone buys a membership to a gym (these games are memberships to, for all intents and purposes, a service or a club). Said person spends a lot of time working out with the bench press. So much time in fact, that he hogs it up 12 hours a day, during prime time hours.

    Eventually, said person doesn't want or need to use it all that time, so, they decide to sell off usage. He figures that he has the potential of using that entire time, so, why not sell some of "his" time to other members?

    It's basically the same concept. You are leasing an intellectual property that belongs to someone else. You should not be able to profit from it, without an agreement with the property owner.

    Same thing goes for movies, music, books, software and the list goes on.

    The big question I have though, how do we know that the majority of said auctioneers are not indeed employees at Verant Interactive - Sony, or whatever the associated software company is?

    If I was a manager at VI/Sony and I seen the interest in people buying in game items for real money, I would probably setup auctions as an official, un-written, policy. What better way of making more money with your intellectual property? Heck, they could probably make as much or more on selling items in auction then they do on membership fees. =)

    Of course, you would have to have an official policy that stated such things were not allowed, to help defeat competition from members doing the same thing. =)

    Laters,
    CRT_Leech

  153. Well its very hard to hit on Microsoft for AC... by Shivetya · · Score: 2

    If anything they are so "hands off" on matters that most people complain about the LACK OF enforcement .

    The issue here is, if trades like this are allowed who is ultimately responsible for their validness?

    The fact remains that when trades go sour the scammed person usually goes to the host of the game to get it fixed, even when they know that is wasn't allowed in the first place and heavily warned against.

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
  154. Precedents here could be very, very important by FreeUser · · Score: 5, Informative

    As we spend more and more time in virtual worlds issues like this will become more important. It is not inconcievable that, in five or ten years, most communication and interaction will happen in virtual space. Should people interacting in virtual worlds be limited in their rights and choices any more than those operating in the physical world? This question may sound silly, but there are important social and political ramifications as we spend more and more of our lives online.

    What about communications? Does a private company running a virtual world have the right to tell you what you can and cannot say to another person in that world? Under current law, perhaps. Is this desirable or, if and when we are spending most of our time communicating with one another in that sort of context, acceptable. Probably not, if you really think about it.

    The telephone company is a private corporation that owns most of the equipment and infrastructure necessary for one person to talk to another over any but the most trivial distances. For many people, most of their interpersonal communication takes place over the telephone.

    We decided early on that, despite the fact that the phone company is a private corporation, they may not deny service to anyone on the basis of what they say, may not in any way limit what one person may say to another using their equipment, and so on. In exchange they were granted "common carrier" status, meaning they bore no liability for the content of communication over their lines.

    These game worlds are precursors to a form of virtual reality (I hate the term, but cannot think of a more accurate one, assuming the original, unmarketdroid meaning is used) many of us may be spending much of our lives in down the road. Doubly true when we are extremely elderly and bedridden. As long as we've paid for the service, should we really be subjected to draconian TOS that decide if and how we may interact with others?

    Right now it is just a game, and most of us snicker at those who take it so seriously as to buy and sell virtual items with real money. But the precedents being set here will most likely have very far reaching ramifications into our own lives down the road, in contexts that are much more significant than a mere fantasy game. Do we really want non-democratic corporate Terms of Service dictating our rights and limits?

    The knee-jerk, libertarian response of "the TOS is paramount," go elsewhere if you don't like it shows that these people really haven't given much deep thought at all to where the technology is going, what the social implications are, and what the consiquences of allowing unfettered and unchecked corporate authority to trump individual liberties (remember those constitutional checks and balances? They don't exist in the corporate context, and only exist minimally in competetive markets ... and not at all once those markets become dominated by oligarchies or monopolies).

    Today it is about buying and selling virtual toys outside of a gaming context, i.e. regulating how consenting players may interact with one another and trade items they value amongst themselves. Tommorow it could be a much more compelling concern, but if so it is likely to be affected in no small part by the precedents we set today. It would be advisable if we thought long and hard on just what we want those precedents to be, rather than simplisticly dismissing the entire debate with "the company's Terms of Service are paramout, all other concerns are irrelevant."

    --
    The Future of Human Evolution: Autonomy
    1. Re:Precedents here could be very, very important by Anonymous Coward · · Score: 0

      I think Neal Stephenson has given us an example to follow in his rendering of the "metaverse". When we begin to interact in a complete "virtual world", there will be areas that are "common" and areas that are "owned". In an "owned" area, you follow the rules for that area. In this case, since the creator of the realm "owns" the area, they can create the rules that control interaction. Whether this right extends to the real world is another matter.

    2. Re:Precedents here could be very, very important by pfguy · · Score: 1
      Did you know that in office xp and frontpage xp, it is against the TOS to make anti-MS products(i.e websites or papers) but no one raises a stink over that.

      Does a private company running a virtual world have the right to tell you what you can and cannot say to another person in that world?


      Yes... yes they do, and this is why. I am sure that you went to school, seeing as you seem to be fairly educated. Could you say or do whatever you wanted in school(HS or below)? I highly doubt it... In the school that I just graduated from, they are trying to make saying "Your Mom" jokes against the rules... and the school has every right to do that.

      Do you have the right to go to into an office building and say whatever you want? NO... because a private company owns that building and your 1st ammendment rights don't mean diddly squat. Just like in message boards... there is obviously a TOS for this board, seeing as there are moderators, but you don't talk about how you can't post everything you want.
    3. Re:Precedents here could be very, very important by deinol · · Score: 1

      The thing is, a virtual world is still that, virtual. Somebody, somewhere, has spent a lot of time and money to create, maintain, and serve it. Any virtual world run by a corporation will be like a small country run by that corporation. If you don't like the rules of that world, find another one. As the technology becomes more widespread, there will be hundreds to choose from. If you want more rights on your favorite virtual world, you have to appeal to its owners.

      Now, at some point public worlds will be created, which will be run as a public service by the government. At that point the government will be able to grant all the virtual rights it wants.

      Eventually it may be possible to make a virtual world that doesn't have a central server, and runs distributed (like SETI@home). Then it would be a cooperative virtual world, where every participant would have an equal say. But until then, what is done on a private network is entirely up to the people running the network.

      --
      Got Apathy?
    4. Re:Precedents here could be very, very important by Anonymous Coward · · Score: 0

      Do you have the right to go to into an office building and say whatever you want?

      Actually, yes I do. They may decide I'm trespassing, or disturbing the peace, but short of slander/libel, I could not be prosecuted for *what* I said.

    5. Re:Precedents here could be very, very important by Anonymous Coward · · Score: 0

      Whenever I see this type of stuff, I think to myself about their viability across state, and national borders. If the US sets precedent by removing power from the company that is hosting the game and hands it to the players of the game, you will see one of the few actual-money-making uses of the Internet leave the friendly confines of the US borders for healthier pastures. A game company puts time and effort into creating the world that you play in. If the US government starts slapping their hands, the'll sell the server to a hosting company overseas, and setup shop in a place where US law has minimal jurisdiction. As far as a TOS goes, you're subject to the laws of the jurisdiction stated in the TOS. The US would be foolish to slap corporations hands in such a manner that would cause them to setup shop outside US borders.

      I am always amazed at how US law makers think they can introduce legislation on something that is a world wide network.

    6. Re:Precedents here could be very, very important by Anonymous Coward · · Score: 0

      just because you can do it without being punished doesn't mean that you have a right to do it. If you go into that building and they decide that they don't like what you are saying THEN THEY CAN KICK YOU OUT. Are you gonna whine and bitch then? where is the 1st amendment to protect you then?

  155. Is it really Your character? by GeneJoker · · Score: 1

    Unless I very much misunderstand how mythic's gameing system is done (which is highly possible) the chracters are probably some kind of object of class Character, and all the wonderous abilities of your character are dependant on what flags are tagged, and what aren't. It's like a filling in the character sheet at the end of a (sorry, first one that came to mind) Dungeons and Dragons players handbook. You might be able to claim the specific arrangement of stats, feats, equip etc. were your Intelectual property, after all, you DID think of doing it in exactly that manner, working out what you felt would work best, but the actual sheet itself would belong to whoever owned the book. Same with your character in this game. The book is the server, the pen is an incredibly elaborate gaming system. You could possibly sue someone who had created a character exactly like yours, but when you get down to it, it's Mythics book.

    1. Re:Is it really Your character? by scuba_steve11111 · · Score: 1

      or to further the d&d metaphor farther, why not just let the players sell items and then, like the vengeful dm's mythic are they can put both the buyer and the seller in a ridiculous situation that will probably result in their character's death or the immediate loss of whatever item was purchased. thats what i always do when my players start being jackasses

  156. Re:Solution: Make it easier to get cash. by Ksop · · Score: 1

    sounds like your not lvl 25 yet. Even archers start to get money once they hit the mid 20's. Doing tradeskills is not a good way to male money. About the time you start making god money doing it your trade master wont give you tasks anymore.

  157. You are kidding right ? by MosesJones · · Score: 2


    Ummm lets see. Native Americans have tried to claim their own country. So has Hawaii, so has Quebec, so have Kurds in Turkey and Iraq etc etc etc. These people have failed to get a country AND ITS WHERE THEY LIVE. They have seperate religions, backgrounds and language and yet cannot seperate form the countries they contain.

    And your idea is that A GAME, a series of 1s and 0s will address the UN.

    Sometimes people really should be made to study history and the evolution of nationhood. It took a war against the then dominant world power to create the US, then another internal war to get the country that exists today. The UN is _not_ going to recognise a virtual world. Neither is any other country, its a stupid idea for many reasons but of course the most blatent one is

    How do you become a citizen you have to either

    a) Be born their

    b) Be accepted as a national

    Now given that you have to have people before you can become a nation then b doesn't apply. And you can't be born their because

    IT DOESN'T REALLY EXIST

    THOSE AREN'T REAL PEOPLE, its an avatar system, saying that people in these games exist is like claiming that you can declare the nation of "NetMeeting" because lots of people are using that too.

    Can people on Slashdot PLEASE go outside sometimes

    --
    An Eye for an Eye will make the whole world blind - Gandhi
  158. Another failed math major ? by MosesJones · · Score: 2

    And if the "EverQuest" universe of Norrath were a country, its per-capita gross national product would be $2,266--comparable to the 77th richest country on Earth and ranking it between Russia and Bulgaria. Platinum pieces, the in-game currency known as pp, end up with an exchange rate of about a penny per pp, making "EverQuest" currency more valuable than the Japanese yen and the Spanish peseta.

    Which is heavier, a pound of lead or a pound of feathers ?

    Its the same damn question. A _single_ Yen is worth less but the CURRENCY is JUST as valuable as the Dollar at any point in time. It can then move up or down and people make money (or defraud it) on those differences, but the Yen currency is worth about 133 Yen to the Dollar. The Currencies are therefore equivalent.

    X = n * Y

    X is equivalent to Y and in terms of currency the WORTH is calculated on the CURRENCY not on the individual element of that currency.

    Is _the_ cent worth less than _the_ dollar ? Of course not _a_ cent is worth less than _a_ dollar.

    For the person at CNET who wrote that

    1) Get a life

    2) Get a clue

    3) Get a dictionary

    4) Get a degree

    --
    An Eye for an Eye will make the whole world blind - Gandhi
  159. Maybe, maybe not.. however by Zaphod-AVA · · Score: 2, Interesting

    The User's License Agreement may or may not hold up in court, but the fundamental reasons for banning the sale of virtual items are unsupportable.

    The argument is that sale of virtual items is damaging to the in game economy, and hurts the other players of the game. If this is true, then the in-game economy is already broken.

    People can and will give powerful items and commodities to other players for free, whether they are friends, guildmates, or a second account owned by the same person. To the game, this is exactly the same effect as player A selling some pile of junk to player B for real cash.

    Over time the line between 'real' money and virtual money will become increasingly blurred. ULA's like the ones existing game companies enforce are going to fail in the court system eventually.. I suggest game makers start making their economies robust enough to deal with it.

    -Zaphod

  160. Sometimes a pipe is just a pipe. by poot_rootbeer · · Score: 2


    I think you're reading way too much into the intentions of prosecutors when they go after 'scumbags, Rod. Well, maybe I shouldn't say "go after" because that implies malice. They're just doing what they're paid to do.

    They go after kiddie-pornographers first because they want to punish monsters who try to profit from the abuse of children.

    They go after terrorists first because they want to prevent terrorists from killing people.

    They go after self-confessed promotors of the violation of copyrights first because violating copyright is against the law and they already have a confession, so it's an open-and-shut case.

  161. Re:Why they porobably hate item/char/money auction by Anonymous Coward · · Score: 0

    I get pissed when I see some punk 16 year old with rich parents driving his own BMW, but what are you gonna do about it?

    Life's not fair. Some people get what they want in life by working hard, and others have it handed to them.

    Welcome to the real world!

  162. Re:Why they porobably hate item/char/money auction by kindbud · · Score: 2

    But that kid actually drives the robot pretty well. And his is the kind of robot that really needs a good driver, 'cause the weapons are just a ramrod and a wedge. For most of the robots (the Whyachi's are a notable exception) driving is 90% of what it takes to win a battle. Building the thing is the easy part.

    I have no problem with someone buying a Battlebot off of eBay, anymore than I'd have a problem with someone buying a modified motocross bike and entering a rally with it.

    --
    Edith Keeler Must Die
  163. So I invite you over for chess. by Malkin · · Score: 1
    DAOC is a game, and all of its money and items merely pieces in the game. Mythic owns the game, and can make any rules they want about how that game is played. If you don't like it, you always have the right to leave. No amount of "work" gives you any right to break the rules.

    Suppose I invite you over for chess. I've been inviting you over for chess at my place for ten years. You've invested ten years in playing chess at my house. Yet, after all those years, no matter how many times you've won, and no matter how hard you've worked, do you have any entitlement to my chessboard or its pieces? Hell no!

    If I were a judge, I'd dump the case like a cheating boyfriend.

  164. MUDs by TheTick · · Score: 1

    What is it about MMORPGs that brings about this sort of thing? Has anyone ever heard of buying and selling, say, a MUD character or item? It seems to me that back in the day, a god or even a wiz on this or that MUD should have gone for a pretty penny. (Remember, those puzzles and quests weren't designed by professionals, and frequently required the most radical leaps of illogic to solve.)

    So what's different?

    --

    --
    bachiatari na torisetsu o yome!

    1. Re:MUDs by masamax · · Score: 1

      The difference is that these MMORPGs are exactly that, massive. When you have hundreds of thousands of players all playing once game, they all want to find a way to cheat. People with money say "I don't want to spend time leveling! Who cares if it's an inheirent part of the game's learning curve! Who cares if I won't know what I am doing!" It's akin to another popular game, Counter Strike. I remember playing it, but when you get hit from across the map from some lamer newbie who felt like arming himself with a wallhack and an aimbot, well, it can piss you off. Frankly, this is no different. People are basically taking the easy road to victory, cheating. It's a similar situation; you who are putting the time in to level up and get a good character legitamitely are basically being outdone by some newb who will just use that oh so nice lvl 50 character for 2 weeks before he becomes bored (and possibly sells it off to yet another newbie)

      --
      I like to kill your couch. HE DIED HARD! MOO.
    2. Re:MUDs by TheTick · · Score: 1

      Counter Strike, e.g., is not "massive" in the sense that thousands of players are not sharing the world. People cheat(ed) similarly at Quake, using bots and "hidden" information on the client-side.

      People cheated at MUDs, too, using macros (assuming they were disallowed), or finding vulnerabilities in underlying code, but not AFAIK by buying ready-made wiz/gods. I wonder why....

      --

      --
      bachiatari na torisetsu o yome!

  165. Wrong question by Crag · · Score: 1

    "do you have the right to auction off that gold for real money?"

    No, the question is, does anyone honestly think they can stop it?

    Different people have different goals for games. In any game where players compete for improvements in persistant state (levels, resources, ...), there will be players who place a higher value on the improved state then on the money the control in the real world. There is _no way_ to prevent those people from hiring someone to improve their lot.

    Anyone against "rich people buying their way into the game" is a cry baby who needs to get over their jealousy and focus more on themselves than other people.

    Yes, I am cranky, thanks for noticing.

  166. Re:Mythic Sued Over Blocking Auctions of Game Toke by rootmonkey · · Score: 1

    Yes, but in a gym you are typically allowed to use the machine for 20-30 minutes max. So there are restrictions and limitaions that come with your membership (TOS). A better analogy would be instead of spending all that time on the bench you go out and by some steriods. Having Sony(whoever) setting up the auction and controlling it makes good buisness sense, they get a cut.

    --

    Yes but every time I try to see it your way, I get a headache.
  167. Re:It destroys the integrity of the game by WotanKhan · · Score: 1
    Agreed.

    In fact, Slashdot recently featured a story on such a game.

    This is not the case for DAoC. The players specifcally agreed to a ruleset prohibiting such transactions (While allowing sale of characters which strikes me as odd).

    A better analogy: In competitive fencing, it is an unfortunately all too common practice for competitors to allow teammates (or sometimes paying "clients") to score against them. This would occur in a situation where one fencer is assured of making the next round, and the other in close competition to make the cut.

    Now fencing is far from a spectator sport in the my country (U.S.A.), yet I've seen this take place on many an occasion myself. There are specific rules prohibiting this behaviour, and those who wish to compete strictly on the basis of physical performance have the right to maintain a format in which to do so.

  168. Choose your own solution by radiotalent · · Score: 1

    Since those that are buying the characters don't really care about the development, let them pay Sony or whomever a small fee ($20?) and get a fully decked out level 40 Tiger-Werewolf-Money with the Sword of the Eunuchs. Said character will be very basic looking, armor will be dull gray as will the SotE. A quest SotE will be flashy but act the same as the gray one. Do the same for the other items. A buck or two here and there for a Helmet of Truancy, Breastplate of Huh-Huh, and Boots of Nike. And up dries the market for stuff and characters. Meanwhile, the character development player will want the flesh toned SotE, instead of the gray one. The Power Gamer is happy because he can walk through the adventure and feel big, while the Character Development Gamer gets his way too.

  169. But I'm playing as well by royalblue_tom · · Score: 1

    Each to their own hobies Tom. I think the point is that if I *do* decide to play a game touted at $40 + a monthly cost, I am not expecting to have to routinely go and bid on objects on eBay just to ensure that I'm experiencing a level playing field. I think the guy who posted that the farmers should be class actioned by all "normal" players for their "denial of service" (denial of access to the fair game you paid to play in the first place) was spot on. As was stated, its a game. Games have rules. If you don't want to follow the rules, you don't have to play the game. But if you deliberately take part in the game and not follow the rules, then you're going to ruin it for the other players. And if they're paying for the *privilege* of playing ...

  170. And this is the crux by royalblue_tom · · Score: 1

    I suspect this is exactly how the farmers are seen by Mythic, but they can't come up with some way of limiting their access to the spawning areas.

  171. Huh?? by EastCoastSurfer · · Score: 1

    I submitted this story 2 days ago when it occured and was rejected. I guess I am not cool enough to submit good stories...

  172. bad precedent by Allaran · · Score: 1

    I can't see where the court would rule in favor of the auctioners/eers. However, if it happens, it puts things much closer to a potentially very bad situation. Say someone has "legally" purchased a $1000USD item. Now something happens to Mythics servers and they have to restore to an earlier time, such that the buyer no longer has the item. If the purchase was 'legal', the buyer might sue Mythic for loss of the item. Granted this is extreme, but it would be one step closer.

  173. Re:Why they porobably hate item/char/money auction by DerekLyons · · Score: 2

    I have no problem with someone buying a Battlebot off of eBay, anymore than I'd have a problem with someone buying a modified motocross bike and entering a rally with it.

    But there is a huge gap between your examples and characters in a game. Purchasing a 'bot or a bike does not increase the abilities of the purchaser. If you can't drive a bot, you'll still lose the competition, if you can't can ride the bike, ditto.

    If you purchase a high level character, it allows you do things that you would otherwise be unable to do. It offers an unfair advantage over those who work within the rules of the game. (You can stomp through the less dangerous area's, essentially robbing spawn and treasure from lower level characters.)

  174. Wild-Cat Dollars by JSBiff · · Score: 1

    Note: for background info on what "Wild-Cat Dollars" are, go get a U.S. history book that covers the 1800's and look for Wild Cat Banks.
    Basically, all these different banks all over the US were issuing their own currency, so there were hundreds of different currencies around the country, and they were only worth something as long as the bank that issued them was still solvent. Some of these Wild Cat banks issued more money than they could back (because at the time, you were supposed to be able to exchange these 'dollars' for gold at the bank). Obviously this isn't a good situation.

    Well, as you say, if you allow people to trade 'real' money for 'fake' money, that 'fake' money starts to become 'real' in as much as there is an actual (though perhaps inconsistent) valuation for that 'fake' money. And, since Mythic, EA, Microsoft, Verant/Sony, etc are not Governments, they have no right to issue currency. Now, of course, they aren't trying to create "Wild-Cat" Dollars, but if people are allowed to pay real money for the in-game money, then you have that problem. So, from the US Government's standpoint, disallowing the sale/purchase of in-game currency is the only sensible thing to do in order to prevent the arising of wild-cat money.

    Of course, the truth is that this probably doesn't even register on the radar as being a problem with the feds because it is so small scale, and probably always will be. But, there is a philosophical/historical argument for you to back up the idea that the courts should disallow the sale of this stuff.

  175. Re:How stupid, to miss a great business opportunit by sik+puppy · · Score: 2

    They do - if you die and release (don't get resurrected by another pc) - you lose points of constitution and have to pay to get them back...It gets very expensive at high levels

    --
    The first thing we do, let's kill all the lawyers. Shakespeare, Henry VI, Part 2, Act 4, Scene 2
  176. Why don't they by Enrico+Pulatzo · · Score: 1

    just build that into the game itself? Sure it would kinda break some of the realism, but skimming off of the top would ensure that Mystic had their coffers filled. They could even put it into the TOS that you can only sell/buy items in-game.

    It could be like the auction house in FF3(English Version) only with virtual or real bucks, depending on the auction house.

  177. want easy? try asherons call by Anonymous Coward · · Score: 0

    i played asherons call for about 2 weeks
    its the easiest mmog out there, and its boring as hell because of it.

    easy = boring

  178. Why wouldn't they be? by Trepidity · · Score: 2

    It's their game, they can make up any rules they want. You don't have to play if you don't like them...

    1. Re:Why wouldn't they be? by WNight · · Score: 2

      Gotcha, so blacks, gays, and people who work for competeing companies can't play.

      We'll see how long that lasts in court.

    2. Re:Why wouldn't they be? by Trepidity · · Score: 2

      That's a touchy issue. Private groups can discriminate against whoever they want (i.e. the Boy Scouts don't have to let in gays), but public accomodations can't (i.e. restaurants do have to let in gays). I'm not enough of a legal expert to say into which of these two groups an online game would fall.

      And anyway, public accomodations are only prohibited from discriminating on the basis of very specific things outlined in federal legislation. I don't think people who sell their characters are one of the protected groups. I certainly don't see how a company could be disallowed from prohibiting a certain form of cheating in their online game.

  179. I have employees by CrazyJim0 · · Score: 1

    And currently the one man is overworked and banned off ebay because of Mythic.

    Mythic says it bans ebay use, but at the same time leaves other people's auctions go through... Doesn't make sense. At least resolve the double standard, or people will think Mythic secretly sells stuff online using ebay itself.

  180. source? by Khopesh · · Score: 2

    hey, I know Slashdot isn't terribly interested in validation of stories, but can't the editors at least make sure each story points to further information (or provide it as an article)?

    the only links in this story are to the companies mentioned, NOT the alleged lawsuit. so much for journalistic integrity...

    --
    Use my userscript to add story images to Slashdot. There's no going back.
  181. Sigh, the future... by WotanKhan · · Score: 1
  182. It's a GAME you bloggers by SimCash · · Score: 1
    We are talking here about whether a game host has the right to say that one of the rules is that you may not use real-world exchanges to motivate players within the game. I think game hosts do have that right, just like Monopoly players know that they are supposed to use two die. Sometimes Monopoly players will agree to "throw three, pick two", which changes the randomness dynamic, but all the players at the table know this going in, and are agreed that that is the new rule.

    Now, if I offer my 12 yr old cousin a candy bar in exchange for not having to pay rent on Park Place, at least the other players KNOW I am stretching the rules, and a lively debate will often resolve one way or another, but at least we will all know the new rules.

    Once, while playing Monopoly, I negotiated "free rides", then when the property sold, I claimed (successfully) that my "free rides" was an easement, which meant that they transferred to the new owner. This sort of flexibility and ability to find loopholes is one of the things that makes dungeon-master driven games so much fun ("I cast ball-of-fire against the tarpits"). The issue is not whether the rule is designed to control the play (as in, "you cannot jump 50 feet because people cannot jump 50 feet") or to control the game (as in "taking two turns in a row is against the rules"). It is whether the game developer can deliver the game they promised to the people who may pay to play. People who do not follw the rules of a game, no matter how arbitrary those rules are, are cheaters.

  183. I'm one of those knee-jerkers, BUT (txt) by Anonymous Coward · · Score: 0

    I think that the people are going to start scanning the TOS before they buy. It's time the game developers started EMBRACING the out-of-game activities, as I think we're going to see the lines blur soon.

    Neverwinter Nights is going to be revolutionary from that perspective I think: where a large majority of the game is going to take place OUTSIDE the game server.

    Lastly, games like Project Entropia are already embracing this. I'm pretty sure that's the one, but PE is BUILT on the premise of players being able to pay money to the game company or to other gamers for better equipment, etc.