Embedding IPv4 within the IPv6 address space and allowing for a smooth transition was another option. As a society, we have chosen not to take that option. We have chosen uncertainty, confusion, and NAT instead.
No, it wasn't; at least not without NAT (or otherwise modifying IPv4).
You can indeed embed IPv4 inside the IPv6 address space, and various techniques do that today (the::ffff:0.0.0.0/96 socket API bridge and various NAT64 schemes being two obvious examples). But when an IPv4-only host receives a packet, it only receives 32 bits of source address. Something in the middle that is aware of IPv6 would need to keep some state to be able to reply to the full 128-bit IPv6 address. That's NAT64, and it exists. But it's definitely NAT.
Why would I have to purchase the game multiple times to be able to play it on different platforms in the first place?
Well, if you buy from them directly, you get all of the PC/Mac/Linux versions at once for $20 (before this experiment), which is quite reasonable. However, the WiiWare/Xbox Arcade versions are obviously separate; there's no way the console manufacturers are going to allow cross-platform buys, and the only recourse developers like 2D Boy have against this is to not put it on consoles, which would be pretty stupid for the developer.
Firewalls don't support [SCTP]. Consumer routers can't do NAT on it. New protocols on the Internet are fairly unlikely to have a chance.
This is a good example of why NAT sucks. When IPv6 comes along and and restores true end-to-end connectivity across the Internet, there will be a lot more freedom to experiment with new and interesting protocols. Except, of course...
New protocols on the Internet are fairly unlikely to have a chance.
Use a IPv6 tunnel broker until your ISP gets with it. It will not be as fast as your "raw" connection, but it will get you started and get you important experience. Most of the tunnel providers seem excited to expand IPv6 usage.
Accepting it permanently is actually more secure, because then you know when it changes. That way you know it's at least the same host each time (or a different host that at least went to the effort to steal their SSL key).
For WinNT and variants (2K, XP) I don't know how much 16bit code is in there. I've written drivers for 2K/XP and could not find a single 16bit style instruction however even NT series for x86 uses segments. FS is used for process & thread info. IIRC even AMD64 long mode implements FS & GS to make OS porting easier.
Linux uses segment registers (GS) for thread local storage as well on x86. Given the paucity of general-purpose registers, dedicating one to TLS is pretty painful. This usage has nothing to do with 16-bit code.
Maybe now that they have this they can frickin' fix Inspect so you don't have to stay within 3cm of another player to look at their gear. (Inspect was "broken" several patches ago such that the window closed when the other player walked out of the [tiny] range allowed.)
[Nunchuk:] An add-on controller which not all gamers will have, meaning developers can't make cames which completely depend on it, any more than they can for "alternative" PlayStation controllers.
Wrong. The nunchuk is included with the base system, so everyone will have at least one.
No, it wasn't; at least not without NAT (or otherwise modifying IPv4).
You can indeed embed IPv4 inside the IPv6 address space, and various techniques do that today (the ::ffff:0.0.0.0/96 socket API bridge and various NAT64 schemes being two obvious examples). But when an IPv4-only host receives a packet, it only receives 32 bits of source address. Something in the middle that is aware of IPv6 would need to keep some state to be able to reply to the full 128-bit IPv6 address. That's NAT64, and it exists. But it's definitely NAT.
Funny. But for future rants, copper-tin alloys are bronze. Brass is copper-zinc.
RFC 4941: Privacy Extensions for Stateless Address Autoconfiguration in IPv6
Windows does this by default.
However, the WiiWare/Xbox Arcade versions...
Except of course it is not available for that platform! Fact-checking for the win...
This is a pretty cool experiment. But...
Why would I have to purchase the game multiple times to be able to play it on different platforms in the first place?
Well, if you buy from them directly, you get all of the PC/Mac/Linux versions at once for $20 (before this experiment), which is quite reasonable. However, the WiiWare/Xbox Arcade versions are obviously separate; there's no way the console manufacturers are going to allow cross-platform buys, and the only recourse developers like 2D Boy have against this is to not put it on consoles, which would be pretty stupid for the developer.
Firewalls don't support [SCTP]. Consumer routers can't do NAT on it. New protocols on the Internet are fairly unlikely to have a chance.
This is a good example of why NAT sucks. When IPv6 comes along and and restores true end-to-end connectivity across the Internet, there will be a lot more freedom to experiment with new and interesting protocols. Except, of course...
New protocols on the Internet are fairly unlikely to have a chance.
Damn.
Use a IPv6 tunnel broker until your ISP gets with it. It will not be as fast as your "raw" connection, but it will get you started and get you important experience. Most of the tunnel providers seem excited to expand IPv6 usage.
Teach Yourself Programming in Ten Years
Peter Norvig knows what he's talking about.
Accepting it permanently is actually more secure, because then you know when it changes. That way you know it's at least the same host each time (or a different host that at least went to the effort to steal their SSL key).
What, you mean like this?
The MPAA rating system is more tightly controlled than... something really tight. They have trademarks on each rating.
Yeah, but the beautiful thing is that now the number lives on in http://en.wikipedia.org/wiki/Wikipedia:Protected_t itles/April_2007/List , so it's still technically available on Wikipedia!
I'm glad I'm not the only one who's bitter about the AOPA card change. *grouse*
Maybe now that they have this they can frickin' fix Inspect so you don't have to stay within 3cm of another player to look at their gear. (Inspect was "broken" several patches ago such that the window closed when the other player walked out of the [tiny] range allowed.)
This guy is set.
This is an batshit insane amount of money to ask for. According to here, this is more than Russia's 2005 GDP by any measure.
It's easier to search Penny Arcade here.
Shades of Ananova...
Wrong. The nunchuk is included with the base system, so everyone will have at least one.
It's got an inverter and A/C motor.
They mentioned that the Reevers raped people. I really don't think the gender mattered much.
Then I guess you must already be pretty fearful now.
Cows? I just use the strangely odd notion that noon should be when the sun is over the center of the time zone. :-)
Hopefully this will cause more states to take the good example of Arizona and just do away with the daylight savings sillyness altogether.