Amazingly, Nestlé executives say that the canned coffee tastes better than most cups made at home. Why? Because it is prepared under controlled conditions rather than the more haphazard circumstances found in domestic kitchens.
Yes, haphazard conditions, like freshly ground beans. You'll pardon me if I treat this claim with a due amount of skepticism.
That, sir, you won't find any time soon: most rechargeables, specially high-density ones, tend to self discharge in less than that time, and that is with no load at all. Try to use it, and it will be dry much sooner than that.
NIMh batteries can easily hold 80% of a charge for a month or more.
People have been using brain waves recorded from the scalp to control interfaces for many years now, it's just always been a bit clumsy (and judging from the trajectory pictures in this article, this one is also...)
Maybe it's an incremental improvement on the technology, and that's great, but don't sell it as something completely new.
Sorry to reply to myself, but I found this in the article:
"It is not the first time researchers have had this sort of success in brain-control experiments. "
I know it's asking alot for the readers and editors to RTFA... but can the *submitter* at least read it?
People have been using brain waves recorded from the scalp to control interfaces for many years now, it's just always been a bit clumsy (and judging from the trajectory pictures in this article, this one is also...)
Maybe it's an incremental improvement on the technology, and that's great, but don't sell it as something completely new.
If there had been at least *some* articles pushing the opposite perspective, I would have faith that the scientific machinery is working as intended, with people pursuing multiple and opposing theories to find the real answer.
But the fact that there is *not one single* opposing viewpoint makes the whole idea of consensus sound a bit specious. I can't take seriously a scientific debate in which there is only one side of the matter being discussed.
It's not that people using forums are getting stupider, it's that stupider people are joining the forums.
It used to be that the internet was the domain of the intellectual elite, but it's growing to include a larger percentage of undereducated people. So people aren't getting dumber, you're just no longer shielded from them.
You can set it to watch the log-in, log-out and status messages of specific people on any given IM service, allowing you to figure out when they tend to be at their computer.
After the Iraq debacle, we re-elect GW with an even stronger margin, and give him a solid majority in both houses.
So might as well go nuts! It's clear the American public don't know or care about anything that doesn't have to do with Gay marriage, abortion, or stem cells. It's time for a good ole fashioned land-grab on civil and regulatory liberties.
The whole point of the comic book format, with you know...the words, is that you can read at your own pace, speeding up or slowing down as your attention waxes and wanes. And if you want to go back and check something, you can.
I'm sure this story is great, and the artwork is obviously excellent, but it drives me absolutely nuts when I'm forced to read at a slow measured pace. I'm willing to bet that this is the case for everyone but the most ardent fanboys.
Also, being unable to pause for an 18 minute stretch is awful.
My advice is that these guys collapse their production into a standard comic format, I'd love to read it then.
Well CoH needed some help, I'll grant him that big changes were necessary. I don't think they were the right ones but...
I'll get to a question at the end of this, but first some background:
In most games, devs shy away from lavishing players with too many Area Effect powers because it's obvious that they can be heavily abused if piled together by a whole party. In CoH we find the opposite, area effect stuns, slows, debuffs, and most importantly damage on a great number of templates.
We deliberately put together a party of primarily Area Effect powers and let me tell you, it was awe inspiring. We'd jump into a group of purples, drop our payload and they'd keel over in seconds, except for the bosses who had to be handled personally.
And if we were facing orange/reds, all of them dropped almost immediately. We were levelling like crazy, sometimes we'd split off to fight a second group of reds at the same time. It was..... boring
EQ taught us one lesson, a game has to be difficult to maintain player interest. CoH was not, it was child's play for any group of cracking gamers who know how to browse the list of powers for the good combos. We were just one of many.
That, more than anything, led to me quitting the game.
So my question is this: did you set out to make a game that was far easier than most MMORPG's are? Perhaps to create a game that is more accessible to the casual gamer?
Or was it a failure of imagination on the part of the balance committee to understand how catastrophically broken these power combos could be?
What's new is that people can reliably play poker for real money without traveling to a casino.
I think it's been permanently augmented by the internet, in the same way that the auction, dating and communication industry have been.
10 years ago, was your instinct also telling you that email would die in a year or two?:)
Re:One question...
on
Flying By Brain
·
· Score: 2, Interesting
Absolutely, thanks for the clarification Tom. Admittedly, I went in there expecting to read about LTP of some sort (which has been demonstrated in cultured neurons before).
But then, I had this perspective because you used the word "learns", which may be true from some perspectives, but not for the classically accepted definition (both by the average joe, or the average neuroscientist).
Anyway, fantastic work, keeps people dreaming and pushes the boundaries of thought about the role of cybernetics in the future.
Yes it's a brilliant idea to put your passport in your luggage, which is practically incapable of being lost or misdirected.
In fact, this is one of the first travel tips you'll read in any Frommer's guide.
Amazingly, Nestlé executives say that the canned coffee tastes better than most cups made at home. Why? Because it is prepared under controlled conditions rather than the more haphazard circumstances found in domestic kitchens.
Yes, haphazard conditions, like freshly ground beans. You'll pardon me if I treat this claim with a due amount of skepticism.
That, sir, you won't find any time soon: most rechargeables, specially high-density ones, tend to self discharge in less than that time, and that is with no load at all. Try to use it, and it will be dry much sooner than that.
NIMh batteries can easily hold 80% of a charge for a month or more.
Sorry, but Sid Meier goes on a list of top game designers, not programmers.
Civ was not amazing software, it was an amazing game.
Quake and Doom, on the other hand, were revolutionary from a programming perspective. Game wise, it was pretty trivial: shoot the other guy.
I can't wait for the same wooden dialog and uninspired acting that made B5 such a smash hit.
*sigh* Firefly has ruined me.
People have been using brain waves recorded from the scalp to control interfaces for many years now, it's just always been a bit clumsy (and judging from the trajectory pictures in this article, this one is also...)
Maybe it's an incremental improvement on the technology, and that's great, but don't sell it as something completely new.
Sorry to reply to myself, but I found this in the article:
"It is not the first time researchers have had this sort of success in brain-control experiments. "
I know it's asking alot for the readers and editors to RTFA... but can the *submitter* at least read it?
People have been using brain waves recorded from the scalp to control interfaces for many years now, it's just always been a bit clumsy (and judging from the trajectory pictures in this article, this one is also...)
Maybe it's an incremental improvement on the technology, and that's great, but don't sell it as something completely new.
If there had been at least *some* articles pushing the opposite perspective, I would have faith that the scientific machinery is working as intended, with people pursuing multiple and opposing theories to find the real answer.
But the fact that there is *not one single* opposing viewpoint makes the whole idea of consensus sound a bit specious. I can't take seriously a scientific debate in which there is only one side of the matter being discussed.
It's not that people using forums are getting stupider, it's that stupider people are joining the forums.
It used to be that the internet was the domain of the intellectual elite, but it's growing to include a larger percentage of undereducated people. So people aren't getting dumber, you're just no longer shielded from them.
All this obsession with modding the part of the computer you don't look at.
How about an acrylic case for the monitor?
hell, the back of it glows all by itself.
You can set it to watch the log-in, log-out and status messages of specific people on any given IM service, allowing you to figure out when they tend to be at their computer.
If people talked as slowly in a movie as they do in this, noone could bear it.
"Why?" (5 seconds)
"I had done terrible things" (12 seconds)
After the Iraq debacle, we re-elect GW with an even stronger margin, and give him a solid majority in both houses.
So might as well go nuts! It's clear the American public don't know or care about anything that doesn't have to do with Gay marriage, abortion, or stem cells. It's time for a good ole fashioned land-grab on civil and regulatory liberties.
The whole point of the comic book format, with you know...the words, is that you can read at your own pace, speeding up or slowing down as your attention waxes and wanes. And if you want to go back and check something, you can.
I'm sure this story is great, and the artwork is obviously excellent, but it drives me absolutely nuts when I'm forced to read at a slow measured pace. I'm willing to bet that this is the case for everyone but the most ardent fanboys.
Also, being unable to pause for an 18 minute stretch is awful.
My advice is that these guys collapse their production into a standard comic format, I'd love to read it then.
You forgot about the Nevers
Well CoH needed some help, I'll grant him that big changes were necessary. I don't think they were the right ones but...
I'll get to a question at the end of this, but first some background:
In most games, devs shy away from lavishing players with too many Area Effect powers because it's obvious that they can be heavily abused if piled together by a whole party. In CoH we find the opposite, area effect stuns, slows, debuffs, and most importantly damage on a great number of templates.
We deliberately put together a party of primarily Area Effect powers and let me tell you, it was awe inspiring. We'd jump into a group of purples, drop our payload and they'd keel over in seconds, except for the bosses who had to be handled personally.
And if we were facing orange/reds, all of them dropped almost immediately. We were levelling like crazy, sometimes we'd split off to fight a second group of reds at the same time. It was..... boring
EQ taught us one lesson, a game has to be difficult to maintain player interest. CoH was not, it was child's play for any group of cracking gamers who know how to browse the list of powers for the good combos. We were just one of many.
That, more than anything, led to me quitting the game.
So my question is this: did you set out to make a game that was far easier than most MMORPG's are? Perhaps to create a game that is more accessible to the casual gamer?
Or was it a failure of imagination on the part of the balance committee to understand how catastrophically broken these power combos could be?
It fits on a floppy disk.
Can you imagine?
They take me back to a time pre 9/11, when the DMCA was the biggest problem on my radar. Such a warm and comforting time when I think about it now.
I mean, imagine back to living in a USA where your biggest concern is a law about copying software and recharging ink cartridges.
Seems like utopia compared to the world we're now in.
Two old farmers, one chewing a stalk of wheat.
"Abe, you gettin some new equipment for the next harvest?"
"Yep, I was gonna get me one of them Aytonomous Assault Vehicles to help in the south field."
"the 312?"
"nah, the 412, it's got the bailer attachment on the rear gun deck."
"John Deer always did make good AAV's"
"hell it'll get rid of the varmints too"
Playing the players isn't about reading their tells.
It's about knowing their betting history, and deducing their strategy from it. It's about information transmitted within the context of the game.
Very hard to do, but not related to reading body language.
Here we take expert poker advice from someone who's self professed nickname is "Booze Monkey", what a world :)
Thanks for the tips, next round be much better!
Don't worry, now that gambling has gotten that much easier, addictive gamblers will breed themselves out of existence within 1 generation.
What's new is that people can reliably play poker for real money without traveling to a casino.
:)
I think it's been permanently augmented by the internet, in the same way that the auction, dating and communication industry have been.
10 years ago, was your instinct also telling you that email would die in a year or two?
Absolutely, thanks for the clarification Tom. Admittedly, I went in there expecting to read about LTP of some sort (which has been demonstrated in cultured neurons before).
But then, I had this perspective because you used the word "learns", which may be true from some perspectives, but not for the classically accepted definition (both by the average joe, or the average neuroscientist).
Anyway, fantastic work, keeps people dreaming and pushes the boundaries of thought about the role of cybernetics in the future.