Precursor to Doom Racks Up 30 years of Fragging
VirtualUK writes "Back in 1974 the first 3D networked multiplayer first person shooter game Maze War set the ball rolling for todays games like Quake and Doom. Initially written on a Imlac PDS-1 players represented as an eyeball fought it out inside what could be considered a minimalistic graphical adventure in comparison to the texture mapped, hi-res extravaganzas on the shelves today. On November 6-7 at the Vintage Computer Festival 7.0 held at the Computer History Museum (Mountain View, CA) there's a special 30th anniversary special
event for Maze War. Brude Damer's digibarn site has a great article about it here."
Anyone remember Dungeons of Daggorath? It's not as old as this game, but it looked very much like it. The most fun I ever had on a TRS-80 Color Computer!
HSJ$$*&#^!#+++ATH0
NO CARRIER
I've been playing this game for the last 30 years and now I found out there are other options?
I'm not going to consider it if it's not any faster than Doom III.
Karma whorin' since 1999
--
Evan
"$30 for the One True Ring. $10 each additional ring!" -- JRR "Bob" Tolkien
how many fps that puppy gets now?
What I fail to understand is why Ultima Underworld never is mentioned in this context.
That was the first 3d game I played and it was awesome. You'd run around in a dungeoun system and hack and slash monsters a la single player RPG. The dungeon was not limited to a "flat 2d floor" you could run arund and end up running under a bridge that you had just run over.
I can't remember if it came before or after Doom. But it must have been at about the same time.
The Internet is full. Go Away!!!
Richard Garriott, the creator of the Ultima series of CRPGS, has cited this game as an inspiration of his first commercial game Akalabeth in an interview on the Ultima Collection CD. He says this game was the current 3D state of the art at that time.
from the article:
Wow, so sniping in FPS can be traced all the way back to the 70s. I wonder if other players complained about it back then, also.
I'm trying to find a site to play the game today online. It seems like it would be a simple game to recreate in a multiplayer form online. If I can play Joust online with shockwave, why not Maze War?
The best I could find was this Palm Pilot version available for download. Good, but not multiplayer like I want. Also, as I have a pocket pc it's not much use for me.
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RumorsDaily
Too bad it wasn't modded down 30 seconds earlier, before I clicked on it. =(
Duct tape is like the Force. It has a light side, a dark side, and it holds the universe together.
Hmmm,
it appeared to be a guy (girl?) with crap on his (her?) face, but the screen kept moving too fast for me to really see it. Also, I didn't get the whole thing becuase my window wasn't big enough. Also, it started talking, but as it's somewhat late I turned it down right away. What did it say? And what horrible thing was I supposed to see?
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RumorsDaily
That, my friends, is the infamous "Last Measure", a project of the GNAA. Read about Last Measure in the "Last Measure" section of the shock sites article. The voice was saying "HEY EVERYBODY, I'M LOOKING AT GAY PORNO."
I'm probably at the karma cap. Mod up a funny troll instead, it lightens the mood
So it really has no business being mentioned in the context of first-mover 3d games. We're glad you liked it; we're even glad it was the first you played, but not everyone here was born in the '80s.
FPS on Atari STs, networked with MIDI cables in a ring configuration. Now that's a nice little hack.
Maybe today's equivalent would be an FPS on cell phones with Bluetooth or IRDA. No, too obvious.
Hopefully he dosen't rape our women (we have some of those, right?), and give us small pox (who could tell through our dense layer of zits?)
Damn Italian-spanish computer freaks.
You should run a virus checker now.
I'm sure it allows for more than four people! HA!
Learn something new.
You mean this little gem hasn't been ported to Windows? I already feel like I'm runnin' around in a maze all day. It's the perfect fit!
Just so you know, I like to start signatures with the phrase, "Just so you know."
Did anyone know a James Yee connected with Xanth/Faceball? Several tick-tocks short of a clock.
The first networked "shooter" that I played was Snipes. It ran pretty fast and was a lot of fun. Man I miss that game. ):
I spent many nights in junior high "hacking" in the PLATO labs at the University of Illinois (UIUC). One of the grad students there at the time, the unspoken Hacker King, was one Rob Kolstad. We wrote (ok, so the other guys wrote and I pretended to write) software for student instruction, and were rewarded with computer time.
Anyway, back on topic: we used that time mostly to play a game called "moria" ("MOR-ee-uh" or "mor-EYE-uh"). It was a multiplayer, 3D action game drawn in bitmap graphics and text. Wireframe walls and corridors. You formed teams, managed your resources, fought battles to gain experience, and the rest.
Ah, nostalgia.
sigs, as if you care.
So is there a linux port? I can't find any source code. There's a version for PalmOS, surely a linux port can't be too much to ask?
Give me Classic Slashdot or give me death!
don't forget the semi-sequel, Faceball 2000. it's a 4 player 3D fps for Gameboy!
If you are running on Windows, you're really in luck because IE is part of the operating system, so you get to enjoy looking at gay porno.
For me it is THE precursor of Doom (even III). Back in the 90's, was a true revolution what that game started. Of course, Maze Wars is even older, but Wolfenstein had all the components in the right place, not just a 3D view.
Imaze baby.
http://home.tu-clausthal.de/student/iMaze/
I thought every linux hacker knew about this. Looks damn similar to the original
we are there wallhacks and aimbots too?
I wink at you, you die. Muhahaha.
/me looks for an Amiga port
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Video Production Support
When I first read "precursor to Doom" I thought it might be the ASCII-based game called NLSNIPES since this was my family's precursor to Doom for deathmatch-style play.
:)
Check out a short article here: here
It even includes a link so you can download the program for yourself. (And the program is very small!)
I also remember creating my own "mods" for this game, although since this was before I was online I never posted them to the web. There was a program that shipped on a PC Magazine CD that let you edit the system font. Since each player is graphically represented by a couple of eyes and a couple of initials, I changed the font so that the eye characters looked like spaces. Then, if you set your initials as " " you become invisible, although your opponent can still see your shots.
Also, if you set your name to one of the extended characters used in the walls and you stand next to one, it becomes difficult for other players to see you.
They were both ASCII based, so worked on any tty, IIRC.
One was a space game that involved "mining" planets for resources and hunting for other players and shooting at them.
Another one was also a shooting game, played in a maze - but, again, it was all ASCII, with no bitmap stuff at all.
Both addictive, and really fun, at 9600 baud! (that was hard-wired - dialup was typically 110 or 300, with acoustic phone couplers).
This issue is a bit more complicated than you think.
From DigiBarn's Maze War page:
"Today's massively multiuser 3D games owe a great debt to Maze... Maze is the reason why nobody can claim ownership of the rights to the invention of a multi-user 3D Cyberspace..."
I was expecting Maze's great accomplishment to some technical feat. The interface, the networking... That one of it's greatest legacies is as a source of prior art to allow all the creativity that's followed shows what a state the patent system is in. It's sad that a system designed to promote creativity (by ensuring artists were compensated for their work) has been allowed to become so perverted by corporate interests that these days it often does more to hinder innovation.
Ok, I'd say Ballblazer was my first FPS with multiplayer.
But for just plain 3d cube movements like the original Ultima, there was many of them (and the freaking wheel decoders) out. Bards Tales series, Might and Magic, list goes on.
Shame, just walked over to my c64, looking at all my disc's still in the cases. Lost my supersnapshot speedloader, cant find my old favorite game, or remember the name of it. An RPG, 4-5 disc, like Bards tale, but with an oriental theme, fire/earth/wind/water discs. Guess thats what happens when you don't touch the system in over 20 years...
-Know your roots...
Rumor has it that it is being restored for Internet play on cyber1 as "0spasim". At least I've given them permission to restore the backup of 0spasim to that system, which is an emulation of the PLATO system upon a CDC Cyber 6400 emulation of one of Seymour Cray's original machines.
Seastead this.
Wolfenstien is 30 years old!?
:(
Yeah yeah, RTFA, I know
Aren't we forgetting the ultimate precursor to doom, quake etc... PACMAN! :)
The friendliest digital photography forums on the net!
"could be considered a minimalistic graphical adventure"
that's a nice way of saying the graphics suck.
It's the first FPS I've ever played, and the download is a whopping 19 kilobytes
As a state gets corrupt, its laws multiply; the most corrupt states have the most numerous laws. (Tacitus, Annales 3:27)
Never played MazaWar but I used to have hours of fun on the succesor - supermazewar. Like Mazewar, only with colour and sound. Anyone else here play it much?
Ultima III already had the dungeons presented as first-person view vector graphics.
(While all the rest was the gorgeous, imagination-inspiring 2D symbolism -- which psychological effect they completely destroyed in the ugly "isometric 2D" view in Ultima IV and beyond, aiming at more realism but just managing to disrupt the symbolism that was so important to the mysterious feel of the game -- as important as the music which remained awesome in the later sequels.)
There were other games for C-64 which used that technique. Damned if I can remember the names of the games...
No doubt there were the same, and other titles on the other home computer platforms of days yonder, too.
But yeah, I'm talking 80's, not 70's.
Ultima Underworld was much later than Ultima III, though.
Besides, why would you want a gmail account anyway? I thought everybody already had one by now?
Yes! On a Fat Mac that my dad had at home (he was working for Apple at the time). My brother and I can attest that this was an over-the-network multiplayer game. However, with its 90-degree turns and isometric steps I wouldn't exactly compare it to Doom ... not the gameplay at least.
Weee! Power to the old Mac games! (Geez, that makes me feel old...)
"Good news, everyone!"
That's fucking camping! The bastards!
(oh, sure, sure, some will say it's a legitimate tactic....)
Oh my gawd, they killed kenny's mod points!!!!
It fits on a floppy disk.
Can you imagine?
It's a legit tactic. Do you think soldiers in the real world hare about like maniacs? They'd all be mown down by cover fire from a single machine gun... If you can _win_ against campers and snipers, without losing _any_ health (in the real world, one shot often kills...), maybe you'd have some tiny chance in a real firefight. But not much.
There's a Mac OS version, supposedly, so you could run it on Basilisk II on x86, or run it under Mac OS on a real Mac (can OS X do 68k code, which I strongly suspect it is?)
I wouldn't mind grabbing that PalmOS version, but the link is broken on the download page. Sigh. :[
BytesTemplar.com
then I realized, "doug" came along about ~5 years after pete and pete,
Doug came out in '91 or so, along with Ren n Stimpy and Rugrats. Pete and Pete was two years later, in 1993.
I know because I worked at Nickelodeon at the time.
I decided to check it out using Links2 (I am currently installing gentoo...) to see what would happen. No problems here. They could at least add goatse ascii art for such a case!
Did the same people work on both?
How can anyone forget THIS classic??
I mean, how can one not recognize the power of "YOUR HEAD A SPLODE!"
Join the TWIT army now!
asplode
This game looks like Apache Strike that I played on a Mac 512 KE . I am really supprised that there was a 3D shooter game at all in 1974! That was 2 years before I was even born!. It's especially amazing that there could have been such a game in 1974 when I consider the capabilities of the later model TI-99 4A Now THAT was a REAL computer.
Eat at Joe's.
My dad worked at PARC in the 70's and 80's and he would bring my brother and me to his office on the weekends. He would put us in empty offices and we would log onto the mainframe and play Maze all day long. We also played Haunt! which was a text-based adventure game. Does anyone know anything about Haunt!??? I would love to find it and play it again, but I have had no luck searching for it on the web...
The only ones on your list I've played are The Sims and SimCity. It's funny you mention The Sims, because I'd use that as a perfect example of my point. It looks nice, but the playability is horrible. It takes 30 minutes of gametime to walk across a room. Considering that, there just isn't enough time in a sim day to do everything you have to. Even "cheating" and only going into work every second day so you don't get fired but get more free time doesn't help much. The controls are very cumbersome too, it's hard to get the sim to do what you want it to do, The AI keeps trying to do what it wants, but if you let it go ahead and don't micromanage the character is too stupid to live. Besides all that, it gets very old very fast which is why there's so many expansions just to keep things interesting.
SimCity is old enough to count as an old game, and it has much better playability than SimCity 2000. After the piece of crap that is SC2000 I went back to the original and haven't even tried any of the newer versions.
For those of you too cowardly or too wise to click... that sends you into a bottomless pit of Javascript which will pop up hundreds of windows all over your screen. ... If you are running on Windows, you're really in luck because IE is part of the operating system, so you get to enjoy looking at gay porno.
// without this if statement check, it bombs out with an error
/*
As a programmer, I was curious and wanted to test if NoAds could 'defeat' this site once I added the popup windows to its block list. After doing that with some difficulty, I went back to the site and found that NoAds did its job and closed all the windows before they reproduced like crazy.
Below are the window titlebar text strings to add to the NoAds blocklist:
Our lawyer has informed us that we need a warning. So, if you are under the age of 18 or find t - Microsoft Internet Explorer
Our lawyer has informed us that we need a warning. So, if you are under the age of 18 or find this offensive, please leave immediately -- Web Page Dialog
There is one space between all the words above in case this post doesn't 'look right' on Slashdot.
Fortunately, thanks to previous system compromise, I configured the browser to reject all incoming ActiveX objexts from untrusted websites *AND* disabled paste operation via script which would have sent whatever I had on the Windows Clipboard to the other side--A greate way to cop someone's cut and pasted password and whatnot.
Below, for the curious, is the 'safed' HTML sent by http://www.aderkach.org/
the google redirect was a 'nice touch' a la http://www.google.com/url?sa=D&q=http://www.exampl e.com/
The formatting is 'messed up' in order to get this past the lame lameness filter =/.
The 'doorway' page
[html][head][title]GNAA Last Measure version 3.4[/title][/head][body]
[form name="clip" method="post" action="index.php" style="display:none"]
[input type="text" name="content"]
[input type="hidden" name="send" value="1"]
[input type="hidden" name="refer" value=""]
[input type="hidden" name="user" value="Rucas"]
[input type="submit"]
[/form]
[script language="javascript"]
if (typeof clipboardData != 'undefined') {
var content = clipboardData.getData("Text");
document.forms["cl ip"].elements["content"].value = content;
}
document.forms["clip"].submit();
[/s cript]
[/body][/html]
The index page
[html]
[head]
[meta name="generator" content=
"HTML Tidy for Linux/x86 (vers 1st March 2004), see www.w3.org"]
[title]Our lawyer has informed us that we need a warning. So, if
you are under the age of 18 or find this offensive, please leave
immediately[/title]
[script language="JavaScript" type="text/javascript"]
window.name = 'lastmeasure';
function altf4key() { if (event.keyCode == 18 || event.keyCode == 115) alert("Our lawyer has informed us that we need a warning. So, if you are under the age of 18 or find this offensive, please leave immediately"); }
function ctrlkey() { if (event.keyCode == 17) alert("Our lawyer has informed us that we need a warning. So, if you are under the age of 18 or find this offensive, please leave immediately"); }
function delkey() { if (event.keyCode == 46) alert("LAST MEASURE BY PENISBIRD, Rolloffle, and Rucas.\nStarring:\nSpin\nTubgirl\nLemonparty\nBob Goatse\nPenisbird\nPillowfight\nChristmas\nRusty's Wife\nWhat the fuck? That guy's ass is showing in his baby's picture!\n\n\nTotal, complete, all-versions, popup blocker bashing-to-pieces by goat-see\nnhey.swf by rkz\nPROPS TO GNAA. LOL HY --DiKKy (GNAA NORWAY CORRESPONDANT)"); }
var xOff = 5;
var yOff = 5;
var xPos = 400;
var yPos = -100;
var flagRun = 1;
var goat = 0;
let's figure out what the fuck kind of browser the poor plebs are using
Personally I enjoyed Ninja Rabbit. Anyone remember that one?
Why would I pay to play Sims 2 after getting ripped off on Sims? The Sims looked nice for it's time, it was eye candy. Just because the eye candy is dated now doesn't suddenly decrease the fact that that's what it was. Anyway, I expect my gameplaying time and money to be going into World of Warcraft for the forseeable future :).
We will be giving away the code (GPL) to an emulator of the original Maze on the digibarn site soon at www.digibarn.com