to not talk about mircosoft which is developing a specialised windows-system with mIRC as it primary application!
its not a finished product by a longshot yet, but hey, mirc32.exe as shell. where do you want to chat today?
err. this really doesnt have anything todo with anything. same argument should work for pkzip or any other compressiontechnique.
A = 100 bytes.
B = compress(A)
B ~ 40% less data = 60 bytes.
And you cant compress B anymore.
Its natural to belive that they dont have developed a technique to compress 100 bytes to 1 byte. But if they have managed to compress a movie in avi of 6gb to 600M thats not a 'whoawhoawhao' thingy since divx already does this.
But then again, divx doesnt compress random data..
Conclusion, this compression wont help us broadcast movies or sounds, but it'll help with data that doesnt fit in those categories, soo god save us from the pirates.
ZEOSYNC'S MATHEMATICAL BREAKTHROUGH OVERCOMES LIMITATIONS OF DATA COMPRESSION THEORY
International Team of Scientists Have Discovered
How to Reduce the Expression of Practically Random Information Sequences
WEST PALM BEACH, Fla. - January 7, 2001 - ZeoSync Corp., a Florida-based scientific research company, today announced that it has succeeded in reducing the expression of practically random information sequences. Although currently demonstrating its technology on very small bit strings, ZeoSync expects to overcome the existing temporal restraints of its technology and optimize its algorithms to lead to significant changes in how data is stored and transmitted.
Existing compression technologies are currently dependent upon the mapping and encoding of redundantly occurring mathematical structures, which are limited in application to single or several pass reduction. ZeoSync's approach to the encoding of practically random sequences is expected to evolve into the reduction of already reduced information across many reduction iterations, producing a previously unattainable reduction capability. ZeoSync intentionally randomizes naturally occurring patterns to form entropy-like random sequences through its patent pending technology known as Zero Space Tuner(TM). Once randomized, ZeoSync's BinaryAccelerator(TM) encodes these singular-bit-variance strings within complex combinatorial series to result in massively reduced BitPerfect(TM) equivalents. The combined TunerAccelerator(TM) is expected to be commercially available during 2003.
According to Peter St. George, founder and CEO of ZeoSync and lead developer of the technology: "What we've developed is a new plateau in communications theory. Through the manipulation of binary information and translation to complex multidimensional mathematical entities, we are expecting to produce the enormous capacity of analogue signaling, with the benefit of the noise free integrity of digital communications. We perceive this advancement as a significant breakthrough to the historical limitations of digital communications as it was originally detailed by Dr. Claude Shannon in his treatise on Information Theory." [C.E. Shannon. A Mathematical Theory of Communication. Bell System Technical Journal, 27:379-423, 623-656, 1948]
"There are potentially fantastic ramifications of this new approach in both communications and storage," St. George continued. "By significantly reducing the size of data strings, we can envision products that will reduce the cost of communications and, more importantly, improve the quality of life for people around the world regardless of where they live."
Current technologies that enable the compression of data for transmission and storage are generally limited to compression ratios of ten-to-one. ZeoSync's Zero Space Tuner(TM) and BinaryAccelerator(TM) solutions, once fully developed, will offer compression ratios that are anticipated to approach the hundreds-to-one range.
Many types of digital communications channels and computing systems could benefit from this discovery. The technology could enable the telecommunications industry to massively reduce huge amounts of information for delivery over limited bandwidth channels while preserving perfect quality of information.
ZeoSync has developed the TunerAccelerator(TM) in conjunction with some traditional state-of-the-art compression methodologies. This work includes the advancement of Fractals, Wavelets, DCT, FFT, Subband Coding, and Acoustic Compression that utilizes synthetic instruments. These are methods that are derived from classical physics and statistical mechanics and quantum theory, and at the highest level, this mathematical breakthrough has enabled two classical scientific methods to be improved, Huffman Compression and Arithmetic Compression, both industry standards for the past fifty years.
All of these traditional methods are being enhanced by ZeoSync through collaboration with top experts from Harvard University, MIT, University of California at Berkley, Stanford University, University of Florida, University of Michigan, Florida Atlantic University, Warsaw Polytechnic, Moscow State University and Nankin and Peking Universities in China, Johannes Kepler University in Lintz Austria, and the University of Arkansas, among others.
Dr. Piotr Blass, chief technology advisor at ZeoSync, said "Our recent accomplishment is so significant that highly randomized information sequences, which were once considered non-reducible by the scientific community, are now massively reducible using advanced single-bit- variance encoding and supporting technologies."
"The technologies that are being developed at ZeoSync are anticipated to ultimately provide a means to perform multi-pass data encoding and compression on practically random data sets with applicability to nearly every industry," said Jim Slemp, president of Radical Systems, Inc. "The evaluation of the complex algorithms is currently being performed with small practically random data sets due to the analysis times on standard computers. Based on our internally validated test results of these components, we have demonstrated a single-point-variance when encoding random data into a smaller data set. The ability to encode single-point-variance data is expected to yield multi-pass capable systems after temporal issues are addressed."
"We would like to invite additional members of the scientific community to join us in our efforts to revolutionize digital technology," said St. George. "There is a lot of exciting work to be done."
About ZeoSync
Headquartered in West Palm Beach, Florida, ZeoSync is a scientific research company dedicated to advancements in communications theory and application. Additional information can be found on the company's Web site at www.ZeoSync.com or can be obtained from the company at +1 (561) 640-8464.
This press release may contain forward-looking statements. Investors are cautioned that such forward-looking statements involve risks and uncertainties, including, without limitation, financing, completion of technology development, product demand, competition, and other risks and uncertainties.
cheat codes can be used for debugging purposes, ie, you want to be immortal to get to that nasty boss with the new special effect quick..
but, what this company is doing is hacks, their machine changes things in memory to achive it, so they doesnt really use cheatcodes.
a cheatcode on a console would be a sequence punched in on the keypad. this kind of cheats require a machine that alters stuff in the memory of the console... thats how they can earn money of it..
In Sweden we even got a word for describing these kind of childen 'letterchildren', since the diffrent sicknesses can be abbrivated to a letter which you can add and subtract to a whole chain of letter.
This is not only for authistic children ofcourse, but for all children with social and concentratings-problems.
Whats intresting is that during the 90s these soo-called letterchildren has skyrocketed much like Silicon valley is said to be doing now, since there isnt any real scientific explanation to why this is happening most psychologists blame cutdowns in school and social welfare. Which is problem a pretty big part of the problem. I personally does not belive that the actual number of 'diseased' children have gone up, I rather belive that decreased care and fundings have made this problem more visual. Earlier a child with this kind of disorder would just have been declared 'dumb' and put away in some specialschool/class.
Regarding your problem, if im not mistaken its pretty usual that children that age 'slur' on long sentences since they are to eager to speak.. almost more of a common practice than not..
and this infix notation is great, because if you think in the way of binary trees. and every node as a operation and the leafes as values you can very easily translate that notation into a binary tree and then calculate it.
for example.
Re:Interesting also is that i86 is WAY ahead...
on
Netcraft Survey Updated
·
· Score: 2, Informative
they are nifty i86-worms since the shellcode they run is i86:)
buffer overflows only works on the platform they are written for..
step one to this is getting a.ogg-module for winamp ( might exist already ) and then getting them to promote the format and distributing the module along with the program..
DirectX has full documentation freely available, also DX doesnt only support accelerated graphics but the whole range in output and input devices such as joysticks, sound etc etc.
OpenGL is written for a UNIX environment, DX is for a Windows environment. And yes, opengl is opensource and very easy to learn, but still it has alot of drawbacks, one of them being those dinosaurs that runs it.
OpenGL does NOT change very much, which has both good and bad sides, for example, this threads discusses pixel shading, which is a feature OpenGL does not natively supports. I do not know how hard this is to implement in DX, but I figure that since they are even talking about it and not just dismissing it as some "toy" like the OpenGL-board seems todo..
yes, but the point is that napster is dead. that has nothing todo with the fact that is ones perhaps was a good service ( which it never was besides.. )
popups are more than ads you know, you sacrifice a bit of the web disabling popups, and if you disable javascript you pretty much remove the whole idea by todays standard, but then again, you are using linux and probably doesnt care about usability:)
I have been more or less raised with computer art, first there was ANSI and ASCII-art, yes.
ANSI is art. Check out http://www.acid.org for the proof. As you state, computer graphics is a art, its not only recognized as one.
I think that in 10 or 20 years, computer musicians, the creators of.XM and.MOD, the graphicans ( and now I dont mean those popularistic guys doing photoshop with filters ) are going to be recognized as artists.
You cannot compare a drawing to a pixelmade picture thou, and since most artists are conservative ( atleast the ones who decides what is art and whats not ) it will take some time.
In the end however, its the viewer that decides whats good art and what is not.
I have many times pondered over this, since my many friends of my family is artists and since I have been watching the art of computer graphics envolv the last 10 years. I think that in 10 years, I'll take my CDS of ANSI-art and watch them as the masterpiceses they are.
i want to play those other nice games aswell, and i dont really feel that lokis effort are worth its money anyway ( because they port games that i played 1 year ago.. )..
and i dont consider p3-600 as a low-end machine..:)
framerate isnt the thing im really concerned about, i dont feel that i get less framerate in q1 in linux than in windows anyway. its just the fact that the games are mostly unsupported AND has a tendency to crash far more often.
i agree, x sucks at gaming, its the truth, i had the same problem with QUAKE damnit, both quake 1 and 2 ( yes i know it not x ) .
on several machines, just please, let go of your dreams on linux as a gaming machine. i say - dualboot if you need linux for something else than your server needs.
to not talk about mircosoft which is developing a specialised windows-system with mIRC as it primary application!
its not a finished product by a longshot yet, but hey, mirc32.exe as shell.
where do you want to chat today?
hey, air jordans and tommy hilfiger products have a much higher quality than common sneakers and t-shirts!!
thats why i pay 4x the price for such nice products. expensive = quality, im sure the mtv-box will have the same concept.
err. this really doesnt have anything todo with anything. same argument should work for pkzip or any other compressiontechnique.
A = 100 bytes.
B = compress(A)
B ~ 40% less data = 60 bytes.
And you cant compress B anymore.
Its natural to belive that they dont have developed a technique to compress 100 bytes to 1 byte. But if they have managed to compress a movie in avi of 6gb to 600M thats not a 'whoawhoawhao' thingy since divx already does this.
But then again, divx doesnt compress random data..
Conclusion, this compression wont help us broadcast movies or sounds, but it'll help with data that doesnt fit in those categories, soo god save us from the pirates.
ZEOSYNC'S MATHEMATICAL BREAKTHROUGH OVERCOMES LIMITATIONS OF DATA COMPRESSION THEORY
International Team of Scientists Have Discovered
How to Reduce the Expression of Practically Random Information Sequences
WEST PALM BEACH, Fla. - January 7, 2001 - ZeoSync Corp., a Florida-based scientific research company, today announced that it has succeeded in reducing the expression of practically random information sequences. Although currently demonstrating its technology on very small bit strings, ZeoSync expects to overcome the existing temporal restraints of its technology and optimize its algorithms to lead to significant changes in how data is stored and transmitted.
Existing compression technologies are currently dependent upon the mapping and encoding of redundantly occurring mathematical structures, which are limited in application to single or several pass reduction. ZeoSync's approach to the encoding of practically random sequences is expected to evolve into the reduction of already reduced information across many reduction iterations, producing a previously unattainable reduction capability. ZeoSync intentionally randomizes naturally occurring patterns to form entropy-like random sequences through its patent pending technology known as Zero Space Tuner(TM). Once randomized, ZeoSync's BinaryAccelerator(TM) encodes these singular-bit-variance strings within complex combinatorial series to result in massively reduced BitPerfect(TM) equivalents. The combined TunerAccelerator(TM) is expected to be commercially available during 2003.
According to Peter St. George, founder and CEO of ZeoSync and lead developer of the technology: "What we've developed is a new plateau in communications theory. Through the manipulation of binary information and translation to complex multidimensional mathematical entities, we are expecting to produce the enormous capacity of analogue signaling, with the benefit of the noise free integrity of digital communications. We perceive this advancement as a significant breakthrough to the historical limitations of digital communications as it was originally detailed by Dr. Claude Shannon in his treatise on Information Theory." [C.E. Shannon. A Mathematical Theory of Communication. Bell System Technical Journal, 27:379-423, 623-656, 1948]
"There are potentially fantastic ramifications of this new approach in both communications and storage," St. George continued. "By significantly reducing the size of data strings, we can envision products that will reduce the cost of communications and, more importantly, improve the quality of life for people around the world regardless of where they live."
Current technologies that enable the compression of data for transmission and storage are generally limited to compression ratios of ten-to-one. ZeoSync's Zero Space Tuner(TM) and BinaryAccelerator(TM) solutions, once fully developed, will offer compression ratios that are anticipated to approach the hundreds-to-one range.
Many types of digital communications channels and computing systems could benefit from this discovery. The technology could enable the telecommunications industry to massively reduce huge amounts of information for delivery over limited bandwidth channels while preserving perfect quality of information.
ZeoSync has developed the TunerAccelerator(TM) in conjunction with some traditional state-of-the-art compression methodologies. This work includes the advancement of Fractals, Wavelets, DCT, FFT, Subband Coding, and Acoustic Compression that utilizes synthetic instruments. These are methods that are derived from classical physics and statistical mechanics and quantum theory, and at the highest level, this mathematical breakthrough has enabled two classical scientific methods to be improved, Huffman Compression and Arithmetic Compression, both industry standards for the past fifty years.
All of these traditional methods are being enhanced by ZeoSync through collaboration with top experts from Harvard University, MIT, University of California at Berkley, Stanford University, University of Florida, University of Michigan, Florida Atlantic University, Warsaw Polytechnic, Moscow State University and Nankin and Peking Universities in China, Johannes Kepler University in Lintz Austria, and the University of Arkansas, among others.
Dr. Piotr Blass, chief technology advisor at ZeoSync, said "Our recent accomplishment is so significant that highly randomized information sequences, which were once considered non-reducible by the scientific community, are now massively reducible using advanced single-bit- variance encoding and supporting technologies."
"The technologies that are being developed at ZeoSync are anticipated to ultimately provide a means to perform multi-pass data encoding and compression on practically random data sets with applicability to nearly every industry," said Jim Slemp, president of Radical Systems, Inc. "The evaluation of the complex algorithms is currently being performed with small practically random data sets due to the analysis times on standard computers. Based on our internally validated test results of these components, we have demonstrated a single-point-variance when encoding random data into a smaller data set. The ability to encode single-point-variance data is expected to yield multi-pass capable systems after temporal issues are addressed."
"We would like to invite additional members of the scientific community to join us in our efforts to revolutionize digital technology," said St. George. "There is a lot of exciting work to be done."
About ZeoSync
Headquartered in West Palm Beach, Florida, ZeoSync is a scientific research company dedicated to advancements in communications theory and application. Additional information can be found on the company's Web site at www.ZeoSync.com or can be obtained from the company at +1 (561) 640-8464.
This press release may contain forward-looking statements. Investors are cautioned that such forward-looking statements involve risks and uncertainties, including, without limitation, financing, completion of technology development, product demand, competition, and other risks and uncertainties.
well, this isnt exactly cheat codes.
..
cheat codes can be used for debugging purposes, ie, you want to be immortal to get to that nasty boss with the new special effect quick
but, what this company is doing is hacks, their machine changes things in memory to achive it, so they doesnt really use cheatcodes.
a cheatcode on a console would be a sequence punched in on the keypad. this kind of cheats require a machine that alters stuff in the memory of the console... thats how they can earn money of it..
In Sweden we even got a word for describing these kind of childen 'letterchildren', since the diffrent sicknesses can be abbrivated to a letter which you can add and subtract to a whole chain of letter.
This is not only for authistic children ofcourse, but for all children with social and concentratings-problems.
Whats intresting is that during the 90s these soo-called letterchildren has skyrocketed much like Silicon valley is said to be doing now, since there isnt any real scientific explanation to why this is happening most psychologists blame cutdowns in school and social welfare. Which is problem a pretty big part of the problem. I personally does not belive that the actual number of 'diseased' children have gone up, I rather belive that decreased care and fundings have made this problem more visual. Earlier a child with this kind of disorder would just have been declared 'dumb' and put away in some specialschool/class.
Regarding your problem, if im not mistaken its pretty usual that children that age 'slur' on long sentences since they are to eager to speak.. almost more of a common practice than not..
there is a subscene of those crappy games for people that are really intrested in a genre.
Problem is they are just crappy.
If a movie is filmed with a shaky handcamera thats acceptable, a game with a crappy interface isnt.
im currently reading lisp in school.
and this infix notation is great, because if you think in the way of binary trees. and every node as a operation and the leafes as values you can very easily translate that notation into a binary tree and then calculate it.
for example.
they are nifty i86-worms since the shellcode they run is i86 :)
buffer overflows only works on the platform they are written for..
i wish i had my mod points handy, seeing multiple posts about games when the guy clearly asks about java wm...
step one to this is getting a .ogg-module for winamp ( might exist already ) and then getting them to promote the format and distributing the module along with the program..
Your arguments only avoid the real problem. That people are pirating the shit out of the record-companies.
.mp3 :)
Even if US law wouldn't allow this, you must agree to that this is a nice feature instantly hitting all little evil pirates out there.
Real men listen to their music as
Problem: You stole their property.
Solution: Pay for their music.
and why?
microsoft actively develops new nice features helping the developers, opengl has stuck to its standard for a looong time.
DirectX has full documentation freely available, also DX doesnt only support accelerated graphics but the whole range in output and input devices such as joysticks, sound etc etc.
OpenGL is written for a UNIX environment, DX is for a Windows environment. And yes, opengl is opensource and very easy to learn, but still it has alot of drawbacks, one of them being those dinosaurs that runs it.
OpenGL does NOT change very much, which has both good and bad sides, for example, this threads discusses pixel shading, which is a feature OpenGL does not natively supports. I do not know how hard this is to implement in DX, but I figure that since they are even talking about it and not just dismissing it as some "toy" like the OpenGL-board seems todo..
The point of Linux is that its free. And not as in beer. The strenght of Linux is the usergroups, I never saw any software from ceo@mandrake ..
I know I'll get flamed for this post, but Im not intrested in -buying- my Linux dist, just because they got an IPO..
Support on the other hand, thats another thing..
ah, wonderful, i never understood was the meaning of carriage return was before this post either..
and the diffrence from killing them with a gun is.. ?
yes, but the point is that napster is dead. that has nothing todo with the fact that is ones perhaps was a good service ( which it never was besides .. )
popups are more than ads you know, you sacrifice a bit of the web disabling popups, and if you disable javascript you pretty much remove the whole idea by todays standard, but then again, you are using linux and probably doesnt care about usability :)
Our former national (shrug) phonecompany also makes this kinds of deal to "regulate" the market.
hehe, electromagnetic waves are bad, mkey?
I agree fully to this,
.XM and .MOD, the graphicans ( and now I dont mean those popularistic guys doing photoshop with filters ) are going to be recognized as artists.
I have been more or less raised with computer art, first there was ANSI and ASCII-art, yes.
ANSI is art. Check out http://www.acid.org for the proof. As you state, computer graphics is a art, its not only recognized as one.
I think that in 10 or 20 years, computer musicians, the creators of
You cannot compare a drawing to a pixelmade picture thou, and since most artists are conservative ( atleast the ones who decides what is art and whats not ) it will take some time.
In the end however, its the viewer that decides whats good art and what is not.
I have many times pondered over this, since my many friends of my family is artists and since I have been watching the art of computer graphics envolv the last 10 years. I think that in 10 years, I'll take my CDS of ANSI-art and watch them as the masterpiceses they are.
but then again, quake 3 isnt everything.
:)
i want to play those other nice games aswell, and i dont really feel that lokis effort are worth its money anyway ( because they port games that i played 1 year ago.. )..
and i dont consider p3-600 as a low-end machine..
framerate isnt the thing im really concerned about, i dont feel that i get less framerate in q1 in linux than in windows anyway. its just the fact that the games are mostly unsupported AND has a tendency to crash far more often.
i agree, x sucks at gaming, its the truth, i had the same problem with QUAKE damnit, both quake 1 and 2 ( yes i know it not x ) .
on several machines, just please, let go of your dreams on linux as a gaming machine. i say - dualboot if you need linux for something else than your server needs.