Kent M. Pitman Answers On Lisp And Much More
1) (just one thing (I) want to (know))?
by An Anonymous Coward
((
What (
(is)
with (all)
) of (the)
()s?
)
Hmmm?
)
Kent M. Pitman: This question actually got scored down to -1 and marked as a troll question, but I fished it out of the barrel and restored it because everyone asks and I might as well confront the issue head-on.
Ironically it's non-Lisp languages that allow and encourage you to put ()'s in any place you want, as if there were no meaning to the introduction of gratuitous paren groups.
3+(2*5)+7 means the same thing in an algebraic language as does 3+2*5+7. In Lisp, we write:
(+ 3 (* 2 5) 7)This shows you the structure and means you never have to learn obscure precedence rules that make expressions like -3! confusing in algebraic languages, where you must learn whether it means (-3)! or -(3!). In Lisp, the parens would show you immediately that (factorial -3) or (- (factorial 3)) was intended.
The thing I personally like about (+ (* 2 y) x) rather than 2*y+x is that it simplifies my editing. I'm a touch-typist and I use the emacs commands to go forward and backward over expressions, to swap expressions, and to delete expressions very heavily. And I don't have to reach for the mouse to manipulate large, complex expressions because they are paren-bounded. If I put the cursor at the head of 2*y+x and say "go forward an expression", ought this go forward over 2, 2*y, or 2*y+x? Having different editor commands to move across a sum, a product, etc. would be unwieldy. Yet without that, I don't see how the editor would know. In Lisp, there can't be any ambiguity because every sub-expression has its own start character, so a single notion of "the expression in front of the cursor" or "the expression after the cursor" suffices.
This, by the way, also answers the question of why we don't write foo(x) and instead write (foo x). In Lisp notation, foo is an expression. In the expression (foo x), it's a subexpression, so it's enclosed within it. Were it outside, a text editor would not be sure if foo(x) were one expression (a function call) or two expressions (the symbol foo followed by the list (x)). That would make going forward over 'one expression' ambiguous when at the start of foo(x). Should the cursor end up after the foo or after the (x)? In other words, The natural purpose of parentheses is to enclose things, so that's what Lisp uses them for. Avoiding ambiguity is critical to the writing of correct "keyboard macros" in Emacs, where I might interactively write a program to do a lot of code transformations quickly. In an algebraic language, such keyboard macros can be much harder to write robustly.
2) It's not just me is it?
by demo9orgon
After trying to "self-learn" lisp in the 80's I get this physical reaction to the word "lambda"...a cold sweat combined with the involuntary retraction of my testicles to a protected location in my abdomen (damn unpleasant shit)...I usually avoid that second one by mentally going through the mechanics of "hello world" in C, or any half-a-dozen other programming languages.
Lisp is one of those meta-languages you either learn or avoid. I write practical stuff all the time, daily in fact, and I've never had something that required the arcane stuff in LISP.
KMP: Actually, "hello world" in Lisp looks like this:
(defun hello-world ()
(write-line "Hello, World!"))
I don't know about you, but I find that pretty soothing.
And as to LAMBDA, one only needs use it when they find it useful. For example, after a while, one sometimes gets tired of writing a separate function where that function will only be used once, as in:
(defun sort-by-name (list)(sort list #'name<))
(defun name<(name1 name2)
(or(string<(last-name name1) (last-name name2))
 (and (string= (last-name name1) (last-name name2))
(string< (first-name name1) (first-name name2)))))
so Lisp allows one to instead say:
(defun sort-by-name (list)(sort list #'(lambda (name1 name2)
(or (string< (last-name name1) (last-name name2))
(and (string= (last-name name1) (last-name name2))
(string< (first-name name1) (first-name name2)))))))
Whether one actually does this is purely a personal preference. Some people like having separate named functions, some don't. Sometimes the separately named function might have a nonsensical name, though, and it's nicer not to have to invent a stupid name for a one-shot use.
Now, as to why it's called LAMBDA and not FUNCTION, that's just a piece of history. You get used to it. Toward that end, I'll offer a story that will perhaps help you put it in perspective:
Early in my not-yet career as a computer scientist, which is to say, while I was in high school, I lived in the Panama Canal Zone. Computers were not at all common there at the time. In fact, the place being entirely run by the US Government, there was some weird edict that said no one was allowed to own one so that they would all be centralized in the Comptroller's Office and not wasted in individual offices around the Zone. Our school had to bend the rules in order to get us a computer to study. So one thing I did while trying to learn about computers was to go downtown (out of the Canal Zone into Panama City, in the Republic of Panama) and visit a company there who did computer work. Of course, people there spoke Spanish, but fortunately I did, too. They showed me some of their code, and I was immediately struck by the fact that all the language keywords were in English.
"Doesn't that bother you?" I asked. But the person I was talking to was quite a thoughtful person and he immediately responded this way: "Do you know how to read music?" "A little," I said. "Have you seen the notations on music like forte, sotto voce, and so on?" I nodded. "Does it bother you that they are in Italian?" "No," I had to admit. His point was to make me see that it could be viewed as part of the charm and history of the notation. He was, perhaps, unusually forgiving. But this was in the late 1970s, when everyone who had access to computers was far too excited about just plain having them to care about subtle issues of whose culture got too much say in the design of a world-wide phenomenon.
So when today I look at the very few mysterious-looking terms like LAMBDA, CAR, and CDR that still linger untouched in modern Lisp's design, I think of them as I do those musical notations, conceptual links to a little piece of history that I'm just as happy not to see crushed by an overeager rush to regularize and homogenize the world--something the computer culture has done altogether too much of.
3) Interactively programmable applications
by divbyzero (divbyzero@hotmail.com)
One of the primary reasons why Scheme and Lisp interest me is that they are well suited for making applications interactively programmable at runtime (Scheme especially, due to its small size). This is far more flexible and useful than applications which are only extensible through heavyweight, precompiled plugins. Since the Slashdot readership tends to be made up of people who are comfortable with programatic interfaces (unlike the general computer-using public), why do we not see more such applications?
KMP: I think it's just an issue of education, formal and otherwise. Without being explicitly guided, some people will try out all kinds of ways to do things, or invent them where they're not present. But many others will simply do what they have been taught to do without exploring the alternatives.
In the past, everything was about speed. Every instruction was precious. The focus was entirely on "micro" efficiency. People would examine the cost of being able to redefine something (which sometimes involves as much as following pointer indirection), and if there was a cycle lost, the game was over. Today, hardware cache and prefetch architectures can often hide such costs anyway, but even if they couldn't, processors run so fast that one has time to worry not only about micro efficiency but also macro efficiency--that is, "running smart", not just "running fast", as a way of assuring total efficiency.
A lot of people identify Lisp as a language that is "just good for Artificial Intelligence (AI)". Certainly Lisp is good for AI. But saying it is just good for AI misses the point. Lisp doesn't do AI. Lisp is a programming language. AI researchers program AI, and often their language of choice has been and continues to be Lisp. But the important thing is that AI researchers have been banging on the door of Lisp implementors for years, demanding the introduction and tuning of the features and constructs they need in order to get their work done. Lisp hasn't become a mere AI toolbox as a result of that. Rather, it has become a robust tool for addressing the world's most complex and vexing problems. The Lisp community has a long experience with supporting "intelligent programming", and with doing so efficiently.
Lisp's biggest problem in the past is probably that it hit its commercial peak too early, in the mid 1980s, before most computational problems the world was confronting were big enough to need the power Lisp had to offer. Those were the days of MacWrite and MacPaint and Lotus 1-2-3, and it just didn't make any difference whether one used Lisp or C for those. But for better or worse, the world has grown up around us, and the important problems of the day are a lot more complex. I think Lisp has a lot more to offer to the world of today than it ever did in the past.
4) The standard process
by VP
As participant in the standardization process for Lisp, what are your thoughts on standards for programming languages? What would you like to see different in this process? And speaking of standards, what do you think about the RAND licensing issue and the W3C?
KMP: I think standards have served their time to provide a stable base for people to build on, but for the modern environment, they move way too slowly to keep pace with the speed of change in business. It took a long time to put the Common Lisp standard together. We began in 1986, finished work in 1994, and got the actual document to press just before the end of 1995. Getting community consensus on something that big really does take that long, and I think it was an exercise worth doing to create the stable base that we created, but for future evolution of the language, I think there needs to be another way with far less overhead.
I see standards as having two components: The first is to simply cast a name into concrete so that reference to that name will always have a clear meaning. The definition of ANSI Common Lisp, at least for 1994, is now permanently registered. Anyone who wants to can now conform to that definition and others will know exactly what they mean by that. The second component is to assert an informal consensus in the community that there is a single right way of doing things. This latter component may be useful for the foundation (to define the initial market space), but I'm not sure it's appropriate for the library level of the language.
For the base language, if 60% of the community wanted to do things one way and 40% another way, the 60% got to roll over the 40%, and 100% of the community was expected to do things in the way that won. But at the library level, if 60% want one library and 40% want another, I'd rather 100% of the community get what they want by having some people just do it one way and the rest of the people do it the other way. The Lisp community has not traditionally done things that way; they've sought consensus. The Scheme community has been even more conservative about this than the Common Lisp community, and as a result has even fewer standardized facilities than the Common Lisp community.
The Scheme community has moved to a more loose-knit approach to break the design deadlock brought on by the core language committee's consensus process through its Scheme Requests for Implementation (SRFI) process. The Common Lisp community hasn't got anything quite so organized yet, but I suspect will eventually evolve something similar.
As to the question of the W3C, I'm not a huge fan at the moment. At a prior employer, we had the opportunity to join, but the contract we'd have had to sign made it clear that votes among members were advisory only, and W3C itself could decide to override what people voted on. This, to me, is not a consensus body. Furthermore, although I think standards bodies like ANSI move in near glacial time, I don't think you can fix things by just shortening the times. True national and global consensus just takes time, and shortening timelines doesn't just make things move faster, it also disenfranchises people. While I use the existing HTML, CSS, XML, XSL, and other W3C guidelines, I don't feel they were created in a manner that I respect as proper consensus process. I think the process was insular and rushed.
Neither am I happy with the notion of processes involving Reasonable and Non-Discriminatory (RAND) fees being part of a standard; I think consensus standards should only involve royalty-free (RF) technologies. I think adherence to standards should not induce a baseline cost beyond the cost of creating the code so that the cost of compliance with standards can closely approach zero. If there is a profit to be made on the implementation of a standard, it should go to the implementor, not to a patent holder. Then again, while I'm a strong proponent of software copyright, I'm not at all a fan of software patents. Rather than seeing independent creation as infringement, I think independent creation should be contributory proof that an idea was more obvious than perhaps the patent office thought. I don't mind copyright because there are ways that one can demonstrate that one did not merely copy another's work, and independent creation is a defense.
5) Advice to Aspirants
by An Anonymous Coward
Kent, I am one of the lucky ones who programs professionally in Common Lisp. I certainly appreciate your hard work and the hard work of everyone else who helped to bring us the ANSI standard - which serves to reify much of the esoteric knowledge the Lisp community has developed in the many years since the language was born.
While I do not need to be sold on Lisp, I know many people who do not fully appreciate the power of the language. To a large degree, this is due to misconceptions about the language. Specifically, there seem to be a number of what I would call 'cultural misconceptions'. Because many people have never worked in a tightly interactive development environment with incremental compilation, language-level introspection, and real code/data equivalence (not to mention the differences between CLOS and what the rest of the world seems to have come to believe is the God-given definition of 'object-oriented' programming) - they don't really 'get' what makes Lisp so special and so powerful. More to the point, because the logistics of developing and deploying applications in Lisp is different than what the typical c/c++/perl/java developer knows, the hurdle to even investigating or considering Lisp as a real possibility seems unnecessarily high.
Could you talk a bit about how those who have a feeling that Lisp might help them with their hard problems could go about bootstrapping their way into finding out? How would you suggest getting started? What is a reasonable set of tools for experimentation, and where should a beginner start with the language? (The standard is a big document!) Also, could you give an example of the type of problem space and style of application delivery that demonstrates that Lisp is more practical than many seem to believe?
KMP: Well, one thing to note is that there's very little overhead to just downloading an implementation and diving in. Not only do the major commercial vendors like Xanalys and Franz offer high quality, no-cost trial versions of their proprietary software, but there are quite a number of free (non-proprietary) versions of Lisp as well. Information about these, as well as much other useful information about Lisp, can be found at the Association of Lisp Users (ALU) web site. I've also recently purchased common-lisp.info, which I plan to maintain as a repository for information about Common Lisp; the site doesn't have a large base of information yet, but it does have a list of the problem spaces in which you might consider using Lisp.
The ANSI Common Lisp standard, effectively available in webbed form as the Common Lisp HyperSpec, is indeed a big document (about 16MB and having about 108 kilohyperlinks downloadable). I think it's fairly readable as standards go. But you're right that it takes some work to get through and it wasn't really intended as a tutorial.
The ALU web site will also have pointers to books and online tutorials about Lisp. Books by Paul Graham and Peter Norvig on the subject are very highly regarded. I think there is always room for more, and I'm working on several, at least one of which I hope to complete in the not too distant future; feedback from you and others is useful to me in understanding what areas most urgently require treatment.
One resource that some people might find useful is an article I wrote called Accelerating Hindsight: Lisp as a Vehicle for Rapid Prototyping. This article is intended primarily for a Lisp programmer audience, to help them articulate some of the ideas you've asked about to others. It was not intended to be read by the audience you'd like to convince mainly because it appeals periodically to Lispy notation that might not be familiar to them, but it may still be of interest to the adventurous non-Lisp reader.
As your project becomes more sophisticated, and evolves from a personal toy to a real commercial product, it also doesn't hurt to ask an expert for help. My company offers consulting services that include helping companies manage the transition into Lisp. One of my major clients, The Software Smith approached me on just such a basis and the result has been very exciting both for me (getting to help them improve their system) and, I think, for them (getting to see more of how Lisp is supposed to be used). I don't want to turn this interview into a huge advertisement, but people can contact me for more information. If I'm either not competent to help you or am too busy to help you, there's a very good chance I can refer you to someone else who can help you.
6) Language feature trickle-downby WillWare
I was a big Scheme/Lisp fan five or six years ago, but now I see most of my favorite Lisp-like language features available in Python, which is getting a huge amount of high-quality development mindshare these days. Some of the Lisp-ish features in Python that spring right to mind are functions as objects, closures, garbage collection, and dynamic-yet-strong typing, and convenient rapid-app development.
One needn't look far to find arguments that there is still something unique to Lisp that differentiates it even from very recent languages which have had ample opportunity to borrow from Lisp. But one rarely finds a really clear articulation of that uniqueness. Do you think concur with the view that Lisp is still unique, and if so, do you think that Lisp's putative advantage really is ineffable?
If there is an advantage but it's ineffable and therefore opaque to managers with purchasing power, that would explain why Franz, Harlequin, et al have had such a rocky road. Does the Lisp/Scheme community regard this as a worrisome issue? (Some folks on c.l.lisp clearly don't think so, but I don't know if they are just a noisy minority.)
KMP: I guess I think Lisp is unique, but whether it is or not doesn't affect its usefulness as a tool. I'll enumerate some things I like about Lisp, but Slashdot readers shouldn't assume that I'm asserting for each of these features that Lisp has a lock on these. Various other languages surely have some of these. But I am often heard to say: languages are ecologies. Language features are not a priori good or bad. Rather, language features are good or bad in context, based on how well they interact with other language features. Some of what makes Lisp what it is has to do with the features it offers, but some of what makes Lisp what it is has to do with how the features work together to make a coherent whole. Lifting some of these features out of context might sometimes work, but in other cases, it might not. To get a real feel for Lisp, or any language, I think you have to really use it.
Also, in my 1994 article Lambda, the Ultimate Political Party, I advance the hypothesis that languages are defined as much by their community as by their semantics. That is, languages are forever in flux, and the semantics you read about in a language spec is a point in a multi-dimensional space telling you the current location, but it does not tell you the velocity vector in that space. For that, you must look to the community. Even if two languages happened to occupy precisely the same point in design space, that is, if they had the same semantics, would they continue to over time? I think not.
For what it's worth, here are just some of the things I personally like about ANSI Common Lisp:
-
Lisp is dynamic. The world is ever changing and it's useful to allow programs to change dynamically with it. I can load new or changed functions, classes, and method definitions into a running image that I'm debugging, or even in a deployed production application. When I do, the code that was running will immediately start using the new definitions. Classes can be redefined even if the new class has different slots, and, if I care to, I can control how the update is done from old to new slot arrangements for already-created instances. This kind of thing supports programs that must be continually running yet must be responsive to changes or even just bug fixes.
-
Lisp is introspective. Not only can functions, packages, classes, methods be dynamically added, redefined, or removed, but programs can also inquire about whether aspects of the programming environment (functions, packages, classes, and so on) are defined, can manipulate those objects as data, can save them away, can transform or encapsulate them, etc. Also, the Lisp compiler is a standard part of the language and can be invoked even at runtime by applications that need to augment themselves. New programs can be created on the fly, then compiled and loaded and executed in the same running image as they were created, without ever exiting (and even without doing file I/O). This facilitates automatic programming and the development of layered languages.
-
Lisp's syntax is malleable. There's nothing worse than being stuck in a syntax that you don't like in a language you're going to use for a long time. Lisp allows programmers to reconfigure the syntax rules for parsing characters into data and programs, as well as allowing macro technology that transforms one parsed program expression into another. And it allows control of how data is displayed during program execution and debugging. Moreover, this can generally be done in such a way that one programmer's customizations don't adversely impact another's. This makes interactions with Lisp more pleasant and debugging sessions more productive.
-
Lisp doesn't force users to use variable type declarations in order to just get a program to run. The initial focus in Lisp is on getting programs working. You can add type declarations when you're done if you want to, in order to enable additional compiler optimizations. This facilitates rapid prototyping by first getting an application running quickly with low overhead, and then allowing an application to be tuned as a second pass operation.
-
Lisp has a powerful class system, and a flexible meta-class system. The class system allows powerful slot and method definition, method combination, and a great many other detailed features. The meta-class system allows users to treat the object system as data that can be programmed, creating new kinds of classes.
-
Lisp gives the user powerful tools for both signaling and handling errors. This means that when an error occurs, there are often a variety of ways to continue programs other than simply aborting or dumping core. Moreover, object-oriented error handling allows programs to represent errant situations, evaluate the options for how to proceed, and select an appropriate option under program control.
-
Lisp uses automatic memory management. This means that when a programmer is done with an object, they just let go of it and the garbage collector reliably frees its storage. This means Lisp programs do not suffer from the memory leaks that commonly plague programmers in many other languages.
by kfogel
For myself and a number of friends, Lisp/Scheme programming has for too long been a kind of mystical Eden, fading in our memories, from which we have been mostly banished in our professional lives. But we can still recall how it felt to work in a language able to shape itself to any pattern our minds might ask: coding was more interesting and more expressive, and the rate of increasing returns over time was tremendous, because fine-grained -- almost continuous -- abstraction was in the nature of the language. Life was just more fun, frankly.
Alas! In our jobs and even in our personal projects, we are often forced to use C, C++, Java, Perl, or Python -- not because we prefer to write in those languages, but for two much less satisfying reasons: first, everyone else knows those languages, so we'll get more developers with them. And second, you can't count on users and testers having the right environment to run programs written in Lisp/Scheme, so right away you take a portability hit if you choose to develop in them.
Do you think there is a chance of Lisp/Scheme becoming "mainstream" again? That is, when someone contemplates starting a project, it would be as realistic for them to consider Lisp or Scheme as, say, Perl, without worrying about losing developers or initial testers? What will it take?
KMP: First, let me say that I really appreciate the poetic description you offer in the first paragraph above. I very much think that captures how I and others think about the experience of using Lisp.
And as to the future of Lisp, I think the situation for Lisp is looking pretty upbeat these days. Enough so that my own infant business is building its tools in Lisp, both for sale and for our own internal use on products we produce.
There are a lot of implementations, both commercially maintained and "free", with a wide range of delivery options, from conventional executables to "remote" solutions: Some implementations support CORBA and/or COM interfaces, for example. Also, most implement some kind of sockets interface, and there are several Lisp-based web servers available that build on this. Lisp programs can dynamically load DLLs, or can be delivered as DLLs themselves. They can do "foreign function call" to functions in other languages. It can also communicate with databases, and so with other programs via databases.
As the world moves increasingly to high-bandwidth global connectivity, I think the issue of the delivery environment will become less important. People have been waiting for an e-Service based society to take off, and it hasn't quite done that yet, but I think it's coming. I can't see how it won't. The overall savings in quality assurance and support of not having to re-deploy an application in a hostile customer-premise environment will be a lot, just as your question implies. One will just bring an application up on the right kind of hardware, connect it to the net, and then forget about where the program is actually being used. That may be an oversimplification today, but I wouldn't waste my money betting against it for tomorrow.
8) Questions I've Come Across Learning Lisp
by Jon Howard
I was recently (April) hired-on as webmaster at Franz [franz.com], a commercial lisp company (we make Allegro Common Lisp [franz.com]) which has introduced me to lisp in a very loud way. Since joining these guys (and gals), I've been thoroughly indoctrinated - with my full consent - because of my belief that as computing hardware progresses programming in more abstract languages will allow for more creative and effective use of the platform. Sure, coding assembler on a new super-duper petaflop chip will still be possible and less wasteful, but who would want to code a million lines of asm to save a few (or even a few thousand) operations out of a few billion, or trillion when it will only net a difference of nanoseconds in the end? I'm less interested in making super-fast programs than I am in making artistic and super-functional programs.
I'm not expressing the views of Franz, every member of the company has their own beliefs on what makes for great programming - which is one of the major reasons I find this place so fulfilling, everyone has complex reasons for their design considerations, and everyone communicates them (something I've grown to appreciate from working in too many places where this was definitely not the case), and consequently I've been exposed to quite a few different techniques of Lisp coding since my introduction half a year ago. I'm constantly amazed that so many different styles of programming can be expressed in the same language, it's capable of accommodating any logical thought process that can be converted to code - and I doubt many of you often use recursion in a logical way on a daily basis, but even that can be done efficiently in lisp.
I'm still very new to lisp, and I was never a serious programmer in the past, but I've always been accustomed to asking questions, and here are a few that I'd like some input on:
- If you learned any other programming language, did you initially find the formalities of its structure to be a significant stumbling block to understanding the language as a whole? Was the same true of learning lisp?
- How much time do you spend debugging non-lisp code? How much on lisp?
- What language took you the most time to learn - was it your first?
- What feature do you consider to be the most important for an abstract language to support efficiently - and which features have you found to be most poorly implemented in lisp distributions?
I'd love to hear about what people think sucks about lisp and needs improvement - or can't be improved, so far I haven't found anything that I could complain about, the most difficult thing for me has been managing all the documentation on a half-century old language in the process of learning it. I've begun to love working in lisp, but I suppose being surrounded by a group so full of passion for it has helped contribute to my bias - if I'm wrong, help snap me out of it with a good argument against using lisp. ;)
KMP: I knew FORTRAN and Basic before I learned Lisp. And I've dealt with numerous languages of all kinds since learning Lisp. With most, the syntax itself is generally not a burden. Some languages have more pleasant syntaxes than others, but the human brain has an amazing ability to cope. Of all the many languages and syntaxes I've seen, about the only thing I've never been able to cope with is the "*" used to notate indirection in C. I understand thoroughly the notion of pointer indirection, and the difference between "pointer to array" and "array of pointers", but I find it forever hard to read and write that particular awful notation for some reason. Give me Teco or Perl any day.
Mostly, though, I think the issue of how hard a syntax makes it to learn a language is overblown. Humans have brains that are adapted to processing myriad special cases and can mostly cope with obscure syntaxes. The real issue is how hard it is for humans to pass on their knowledge to programs. People are good at judgment, and programs are good at repetition. Over time, though, judgment tasks become repetitive and it's time for programs to take them over. I like to write macros to package up things I do a lot, and the key to that is having a reliable mapping between program syntax and program structure. The last thing one wants is a macro language based on character syntax, since such syntax is too unpredictable. Lisp offers macros based on program structure, and that greatly reduces the number of programmer errors one makes in macro writing.
As to debugging, I try to use non-lisp code as little as possible because of how hard it is to debug. Most other languages don't have good visual representations of their data, so when I get in the debugger, the manner in which I am presented with errant data is usually low-level and hard to read. A great deal of my valuable time is spent painstakingly piecing structure back together. But in Lisp data objects have familiar visual representations and I find it's usually easier to see what has gone wrong.
What language took me the most time to learn? Probably Teco. There was a lot of trivia to learn there. What language took the least time? Probably FORTRAN, BASIC, Lisp, HyperTalk, and MOO. Fortran just because it was small. The others because they are highly interactive, which is a huge boon to learning.
Actually, I learned PostScript very fast, too. There are some excellent cookbooks on this. But I never learned to debug PostScript. When my programs erred, I mostly just wrote them anew and hoped they'd work then because debugging was too painful.
What do I consider it most important for an abstract language to support efficiently? My time. Time is the only true, non-renewable commodity. I eschew languages like C because they often waste enormous amounts of my time trying to develop and debug programs, and justify it on the basis of micro-differences in speed that have just never ended up mattering to me. I regard C as appropriate for use as an assembly language, but it doesn't provide enough high-level services for me. When I'm old and grey and look back on my life, I want to have done a lot of interesting things, not just have done a few interesting things but "boy were they fast".
I think it's important to pick a language not on the basis of how fast its implementations are today, but on the basis of how much they do what you want. Lisp has an undeserved reputation for being slow, which I think results from deciding to make it do things that there are not always known optimizations for at the outset. Like garbage collection. But as Lisp is used, people complain about the things that are slow, and fixes get found. So Lisp moves ahead. If Lisp had started instead only with the things it knew how to implement efficiently, it would be holding things back. I want my ideas to lead my technology and my tools, not to have my technology and tools leading my ideas.
9) Basis set for programming languages?
by PseudonymousCoward
As a Scheme and Common Lisp programmer, I got excited when I heard that the Java Virtual Machine would have automatic memory allocation and garbage collection. I thought it would be possible to build Lispish languages to run on the JVM. The rate at which Kawa has been developed, to implement a near-Scheme on the JVM has been frustrating to me. I attribute this at least in part to the absence in the JVM of a construct equivalent to Scheme's continuations. Do you think it is feasible to establish a "basis set" of programming language concepts on which all programming languages could be built, so that the distinctions between C, Scheme, etc would be "merely" syntactic? If yes, please enumerate your candidate set.
KMP: Well, continuations are just functions. What's really lacking to make this easier is good tail call support so that continuations can be called correctly without pushing stack.
I don't really have personal experience with using the JVM directly, but my experience with the MOO programming language led me to believe that there might be a problem with integrating tail calling and security, since sometimes security is implemented by asking "who called me?" and tail calls can mean that the apparent caller is not the real caller. So I asked my spies at Sun about this.
I'm told that the original security model for Java worked the way I expected (by examining the call chain), and that concern over consequent security matters contributed to the absence of tail calling support in early releases. But apparently it was conceded a long time ago that such support should be added some day, and that day simply hasn't come yet. So perhaps there is hope.
Even so, I'm not so sure no matter how hard you try that you can just paper over the many differences between languages and say that the only remaining issues are ones of syntax. I do think you can probably get to a point where all languages can compile to this machine, but that may not always mean that programs in one language are as efficient as those in another, or that data structures in one language are as naturally represented as those in another. For example, both Lisp and Scheme assume that small integers (that would fit in a machine number) are still integers; they don't have the int/Integer disjointness that Java has. A Lisp-to-JVM compiler could presumably hide this distinction, but it would be wrong to say that the only difference between Java and Lisp was syntax--there are really some material philosophical disagreements between the two languages.
10) Scheme as an XML Translation Language
by Evangelion
I've become fairly interested lately in using Scheme (probably mzscheme) and the SXML package as a way to do arbitrary XML translations in my free time (if I had any).
From the looks of it, the ability to create a reflexive mapping between an arbitrary XML document and an interpretable programming language is too powerful to be ignored.
Do you think that in the future one of the primary roles of Scheme/Lisp is going to be in manipulation of XML documents, or is this going to be relegated as an academic curiosity while the world struggles through parsing XML in Java?
KMP: Are those my only two choices? The second one sounds awfully bleak. I'd better choose the former.
I don't know whether you'll see XML as a formal part of either Lisp or Scheme any time in the near future, but a lot of that is because the standards bodies administering these are not extraordinarily active at this time. That doesn't mean the languages are dead, just stable. Ongoing work is mostly happening at the level of libraries, and such libraries can generally be written by anyone using existing primitives, without modifications to the core language.
Lisp manipulation of XML and HTML is something people have been working on for a long time. For example, the Document Style Semantics and Specification Language (DSSSL) was a purely functional, side-effect free variant of Scheme. Even XSL, the apparent replacement to DSSSL, offers the same kind of functionality. It just uses a more CSS-like page model and XML syntax. But, conceptually, it's Scheme inside.
In my recent professional life, I have personally written several XML parsers, all in Lisp, for various employers and most recently for myself and my fledgling company. My company's implementation is not available on the market yet, but when it is, I'm quite sure the chief competition will not be around the availability of mere "availability". Already there are a variety of libraries related to XML, XSL, and SAX floating around. And I'm quite sure there will be more to come. Competition will be over things like efficiency, robustness, representation, and optional additional features.
11) Lisp vs. the world
by hjs
What do you see as the unique strengths and weaknesses of Lisp?
What strengths does it specifically have over other functional languages (such as ML), over structured languages (such as C, Algol, etc), over object oriented languages (such as C++, smalltalk, simula, etc), and over scripting languages (such as TCL, perl, etc)? Can these other languages or classes of languages be enhanced to include these strengths? If so, how, and if not, why?
What about weaknesses? What do you see as the weaknesses of Lisp, both in general and in comparison to the above classes of languages? Can these weaknesses be eliminated? If so, how and if not, why?
I mean strengths and weaknesses not only in the formal sense of the language itself, but also in terms of its usability in today's world. For example, difficulty in delivering binaries or lack of accessibility of system libraries from within common implementations of a language would be considered weaknesses.
KMP: There are so many things I like about Lisp, but most of them come under the heading of "doing things in the right order."
For example, type declarations in many languages are required but in Lisp they're optional. I prefer to first get my program working, and only then to tune it to be more efficient by adding type declarations. What's the point of doing a lot of make-work declarations if you're not even sure you're going to keep the result? I do a lot of exploratory programming just to answer "what if" questions. I also write lots of little throwaway programs just to compute a simple result. I don't need such programs to run in 5 microseconds instead of 10.
I also view the process of programming as a series of "times" at which decisions can be made: "coding time," "parsing time" (Lisp calls this "read time"), "macro expansion time," "compilation time," "load time," and "execution time." Lisp gives me a great deal more control for each piece of code as to when it runs, so that it can run at the appropriate time when the data it depends on is known. Other languages, especially statically typed ones, often make me specify information too soon, before it is really known, which usually means "making up" answers instead of really knowing the answers. Sometimes that makes programs run faster. Sometimes it just makes them run wrong.
And I like Lisp's willingness to represent itself. People often explain this as its ability to represent itself, but I think that's wrong. Most languages are capable of representing themselves, but they simply don't have the will to. Lisp programs are represented by lists and programmers are aware of that. It wouldn't matter if it had been arrays. It does matter that it's program structure that is represented, and not character syntax, but beyond that the choice is pretty arbitrary. It's not important that the representation be the Right® choice. It's just important that it be a common, agreed-upon choice so that there can be a rich community of program-manipulating programs that "do trade" in this common representation.
I write a lot of macros because there are a lot of interesting things one can do with macros in Lisp. In other languages, macro-writing is a process of manipulating strings containing input syntax. That feels very unreliable and I've never liked that. Lisp's willingness to represent its code in known data structures makes macro writing feel a lot more reliable. And the presence of macros in Lisp generally means that the boring parts of coding get removed, because repetitive patterns usually get captured by a macro and hidden away, keeping the developer's attention on the "interesting parts", and making the activity of programming itself both more fun and more efficient.
Could other languages borrow some of Lisp's strengths? Sure. And they do. Java, Dylan, and I suspect even C++ have all borrowed ideas from Lisp. But that's ok. We'll make more. And anyway, it's not a zero sum game. Everyone benefits when there's this kind of cross-pollination, whether it's Lisp influencing other languages or vice versa.
Weaknesses of the language? Well, that's harder to say. I think the basic design is quite strong. Sometimes you see an implementation that has put more energy into some parts of the language than others, but usually that has created a market opportunity for another, so overall we have our bases covered.
For example, you might find some implementations that have big "hello world" footprint sizes compared to "hello world" in other languages. Some in the Lisp community, don't think this matters much, because disk and RAM are getting ever cheaper. "Real" applications (i.e., not "hello world," but something meaty) of 5-10 megabytes are pretty commonplace these days. Years ago, Lisp used to be seen as large, but due to such criticism, Lisp has held its size constant in the last decade while other languages and systems have bloated rapidly. So nowadays, Lisp is comparatively quite small. And even still, if you don't like the size you get from one vendor, it seems there's always another trying to squeeze into the niche of addressing your need. Corman Common Lisp (an up-and-coming commercial implementation) and CLISP (a GPL-style "free" implementation) have given special attention to this issue. So there's a vendor for everyone on the size issue. And, though I deal more often in Common Lisp in my day-to-day work these days, I would be remiss if I didn't mention that image size is also a key concern of the Scheme language community, so that's yet another way the size issue is addressed for those who see it as critical.
Some might have heard that Lisp, being dynamic, doesn't make use of static type information. This isn't quite right. In fact, the language doesn't require static type analysis, it merely permits it. This gives a lot of leeway to each implementation to address the specific needs of its own customer base. The CMU Common Lisp implementation has, for example, addressed the issue of type analysis in great detail and offered a clear demonstration that there are many exciting things that implementations of Common Lisp can do with type declarations if they choose to.
Why don't all implementations optimize all of these aspects--footprint size, static type analysis, etc.? The Common Lisp language is admittedly conceptually large and correct, efficient compilation requires considerable time and cleverness to implement. "Why not make the language smaller so it requires less work to implement?" is a query you hear a lot from the outside, and even from members of the Scheme community. The answer from the Common Lisp community amounts to this: Programs are written all the time, but implementations are written much more rarely. What the implementation does not do is left for the user. The more hard work the language does, the less hard work programs do. In effect, the thesis of Common Lisp is that bigger languages make for smaller sentences in the language. (To see that there is at least some intuitive basis for this, think about how long a novel like Gone With the Wind is in English, then try to imagine whether the same novel re-expressed in Esperanto would be longer or shorter.)
If a language offers only what a programmer could implement overnight, it gives its programmers not much of a leg up on their final application. Many members of the Scheme community boast that they have written a Scheme implementation, while many Common Lisp programmers have not. Common Lisp is surely harder to implement, but the Common Lisp community does not see as its primary purpose to put out legions of implementors, each with their own easily-created implementation. The Common Lisp community has chosen to be about commercial applications, and its designers have provided a "meaty chunk" of useful power for programmers to use, with the promise that if programmers write their programs to that standard, not only will those programs work well today, but as implementations get better, those same programs will work even better tomorrow.
[to be continued...]
I have never recovered from learning Smalltalk as a postgraduate, and then being forced to take a job programming in C++ because corporations are so far behind the times.
I look forward to the day when programmers in large corporations are able to use high level languages such as lisp, scheme and smalltalk instead of the current crop of low level languages like C++ Java and Perl.
I wish that lisp was focussed on more in CS curriculum. It has far more potential in the future for doing useful things, as opposed to just doing things fast (java).
Whoa. I don't think I've ever seen that before. Or a document where the number of links could be described in that fashion. "Megahyperlinks" sounds cool, though. I wonder if there are any of those around.
Best Slashdot Co
I think I may have just found most verbose man ever. I'm awed by the miniscule size of my scrollbar, and there are hardly any comments! This is ridiculously incredible.
I've written about 10,000 lines of LISP myself, know John McCarthy (who finally retired last week) and even used a Symbolics refrigerator at one point, but realistically, LISP is an idea whose time has passed.
Representing programs as S-expressions, incidentally, has one terrible cost - it's hostile to comments. Because there's no place to hang the comments, LISP code tends to be uncommented within the text of the code.
He has a good point, though, that while LISP used to be considered a big language, the other languages have bloated so much in the last decade that LISP now looks small.
He's answered your questions below, at length
I'm imagining Katz hard at work trying to top this one...
I don't know what planet he's from but, in general, C does not take long to write. C has this wonderful capibility called functions, and if you do a lot of repetitive work, you can write a function to do that repetitive work. Or, for example, in C++ you can pass a class of C++ functions and data as an argument, making it so that modular applications can pass the same code and data to all available functions for immediate use..
IMHO, he's just biased to Lisp, and I'm just biased to C. But, outright saying that C programmers are a bunch of speed-freak-holier-than-thou losers, was going a little far..
Anyone have any good docs/books they used to learn lisp/scheme quickly and easily (more than just an amazon/google search)?
Doesn't Lisp have a foundation in AI? Or is that Prolog? Doesn't Lisp somehow have a relationship to prolog?
Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
As long as these languages are kept alive by their dedicated users, there is always the chance that the suits will see the light, and go for the productivity gains offered by high level languages.
currently high-level languages like Lisp are good for early prototyping and development stages, but lack the library hooks and other trappings needed for real, industrial strength application development. what i'd like to see Lisp and Smalltalk and Eiffel develop is a good compiler and a good interface to the system and GUI code.
(no, Java does not cut it.)
when i can write an app in Lisp and still use GTK, Athena widgets, etc, then we might see corps moving from C/C++ to languages where memory allocation, etc become fond memories and real high-level thinking may take place.
Comments are easily placed in Lisp code. And also, there is a way to embed documentation into functions and some other objects via the documentation string feature. This allows information about a function to be dynamically retrieved. The following illustrates how comments are written in the predominant Lisp code formatting style:
... 2.
;; if n is zero or 1, return 1
;; otherwise compute factorial recursively
;;;
;;; This function computes the factorial of its
;;; argument x. The argument must be a
;;; non-negative integer. If the argument is 0
;;; or 1, the result is 1. Otherwise the result
;;; is the product (x)(x-1)(x-2)
;;;
(defun fact (x) "Computes the factorial function"
(case x
((0 1) 1)
(otherwise (* x (fact (1- x))))))
The comp.lang.lisp FAQ has a few pointers on style, including use of whitespace, comment placement, how many semicolons to use for what comments and the like.
I have never seen LISP before, now that I have, I have a very strong respect for those that can actual think in the the LISP way........
how can you write a math formula like that!!!!
my brain hurts......
I am the Alpha and the Omega-3
(define (f n)
; calculates factorial of n
(if (= n 1)
n
(* n (f (- n 1)))))
there's plenty of room to hang comments...
I learned CLISP during my last semester of College in my AI class(to ('01 Jan) ('01 May)) [Jan '01 to May '01]. I did not think it was all bad, the worst was making sure you have the right amount of ()'s matching.. This was solved with the ALMIGHTY VIM!! This handy editor color coded my code and made working in files a snap, also with the % command to see matching ()'s.
Just My CS 2 cents.
CS majors, we are the geeks that run it all. Without us things die.
If I'd known you programmed in MOO, I'd have asked: what's your character name on LambdaMOO?
Anyway, implementing tail calling in MOO isn't as bad as it sounds, and for a trivial case of it, I implemented it. You do lose most of callers(), and thus have less meaningful tracebacks, but I just keep the last frame for caller and caller_perms(). The only thing that permanently breaks is callers() based security like @gag and @refuse, but I implemented a "taint" mechanism (in-db, could easily have been done in-server) that just held the set of perms used. gag_p was then a simple matter of $set_utils:intersection(this.gaglist, permset)
Sometimes wish I still had my old MOO code, but I gave up on MOO long ago after seeing that it just wasn't going to get anywhere. Shame I don't see any real languages anymore with integrated security like MOO had.
I've finally had it: until slashdot gets article moderation, I am not coming back.
Structure and Interpretation of Computer Programs is probably the best computer science text ever written (with the possible exception of Knuth's Art of Computer Programming), and uses Scheme. it's such a small language (14 basic reserved words, i think?) with such clear syntax that little time is spent teaching the language, and more time is spent teaching programming.
after reading SICP, it will take you perhaps a week to learn any computer language. highly recommended.
I would love to hear Kent Pittman compare Lisp with the growing interest in quasi-functional languages such as ML and especially OCaml.
These languages give up the s-expression syntax, and thus the powerful Lisp macro facility which people like Paul Graham believe to be critical to high-end Lisp programming.
What they offer in return is static type checking, which has saved me countless hours of bug hunting, and some wonderful mechanisms for abstraction and code clarification: sum types, modules, functors, and exceptions.
I used to do all my work in Lisp/Scheme. And occasionally I miss the simple clarity of the s-expression syntax and the macros. But these days I do everything in OCaml and have been amazed at the ease with which conceptual structures become code.
I used to love lisp (well, scheme more so) but then I got into Python and I havent looked back. Hello world in python, at it's easiest, is
print "hello, world"
I think thats the first thing that won me over, the 2nd was that it was all infix, which in my heart, i love better than prefix, and 3rd would have to do the lack of syntax structrures... not a ton of parents or other things around, but rather indenting... pretty nice.
@ Representing programs as S-expressions, incidentally, has one terrible cost - it's hostile to comments. Because there's no place to hang the comments, LISP code tends to be uncommented within the text of the code. Just curious - when did you stop writing Lisp? If you actually used a Symbolics, how could you have missed the standard semi-colon commenting conventions, which Lisp-aware editors grok quite nicely:
;; - inside code (beginning of line, indented)
;;; - function header comments (column 1)
;;;; - Big block comments
; - inside code (at end of line)
Or have you never heard of the ANSI standard generic function (documentation place &optional type) that lets you access comment strings, which can be hung just about anywhere? I even have a little package I picked up in 1997 that trolls Lisp source code, extracts the documentation strings, and emits javadoc-like documents, in HTML or TeX or RTF.
"no place to hang the comments", indeed.
You might, just possibly, be thinking of Interlisp, which did have a comment form that could be placed inside your function code and was edited with the structure editor like everything else. In ancient times you had to be a little careful as to where you put comments, but that problem went away with Xerox Common Lisp, around 1986 or so.
To a Lisp hacker, XML is S-expressions in drag.
I've been trying to follow the online tutorial found at lisp.org, but I get stuck at the hello world example (Pretty discouraging). When I try:
(write-line "Hello, world.")
I get: "Symbol's function definition is void: write-line"
Is there a library I need to load into emacs (how do I do that)? Any help will be appreciated.
I say scheme because it's what I'm learning right but it could easily be extended to LISP in general.
The language has it's potential and I guess part of the reason why I hate it is because my scheme teacher is a complete moron who's exams are about verifying our ability to be a scheme interpreter.
But anyway I think it's an archaic language (it was invented in the 50's if I recall) and like anything invented nearly 50 years ago in the computer world, something better has evolved from it or was either created from scratch in a better way.
I hate the gazillions of parenthenses and especially the poor interface given to me by DrScheme (of course again there might be something better but it's our teacher's restriction).
I also don't think the language would have survived if it was not supported by universities morons who just don't want it to die. Leave it be! It's time is over!
Anyway... speaking about speed. We had a small project of doing fractals and compared it to a c++ program and the scheme program took nearly 20 times than the c++ to do the same recursion level.
So don't talk about nanoseconds here, we're more talking about days and months faster with a c++ program. (Btw the c++ prog took me 5 minutes to write while the scheme took me nearly 2 hours. Of course I'm advanced in c++ and was beginning in scheme but still, there's too much fighting with the language itself).
So in final words. Carry on. Nostalgia and the computer don't mix too well, once something is too old (and scheme was too old maybe 20 years ago...) drop it and go on to something else.
God, he was beat at every turn. Frustrated at every corner. No good thoughts or beautiful visions before the moment of truth. Only blackness, a life of dull, planned movements as consistent and boring as a bran-concious geriatrics bowel movement. For a moment he thought he might cry.
Here @ NEU, some professors are part of 'TeachScheme', which is an effort to push Scheme into CS curricula. They have actually put togeather a scheme implementation, DrScheme, which provides an excellent interactive environment for writing and learning scheme http://www.cs.rice.edu/CS/PLT/packages/drscheme/ Oh, and it's GPL too. runs on Mac/Windows/linux.
Why aren't you encrypting your e-mail?
The thing I personally like about (+ (* 2 y) x) rather than 2*y+x is that it simplifies my editing.
Abd then bragging about how easy it is to write editor macros to manipulate expressions? some of the examples ended in lines like:
(string < (first-name name1) (first-name name2)))))))
Crapping closing parens like that makes the language difficult to read without a text editor for matching. And it hurts my eyes
While weak typing and dynamic scoping are great for some things, it really trips up a lot of beginner programmers. An alternative Lisp that requires declarations might be very helpful for beginners. For strongly typed languages, compilers are a major help in debugging.
I would agree that other languages have become huge, I think the problem is that Lisp is a big and idiosyncratic language. Some things are in Lisp because of tradition. Some more things are in Lisp because they were grafted on top of the tradition. Then you have exceptions such as macros that violate the usual rules. It is true that Java is also huge, but each object in the API follows a very restricted syntax.
CLOS has all sorts of interesting things in it such as multiple inheritance and methods for combinations of objects. These are very nice once you have learned to use them, but there are lots of pitfalls, too.
I guess this means Lisp is a power tool for those who have learned how to use it. But it is difficult to learn, and unfortunately, a widely-used and widely-understood (more or less) language needs to appeal more to the lowest common denominator rather than only to those that get it.
The author's comment about the use of the * syntax in C to mean indirection immediately recalled his comments about different communities having different velocity vectors for the same constructs.
// value of fully dereferenced chain
// iterator at top of chain
// one level dereference from top
// two levels dereference from top
C++ manages to distinguish itself by having multiple velocity vectors for a single construct. The technical term for this is multiparadigm. It means: a furball of vectors all pointing in different directions.
In the generic phase space, operator*() no longer means indirection. It roughly means "evaluate iterator in default expression context".
vector<pair<int,double> > V;
for (vecpairiter a = V.begin(); a != V.end(); ++a) {
if (a->first == 42) {
meaning += a->second;
*a = pair<int,double>(0, 0.0);
}
}
Here operator->() is used to perform a non-default evaluation.
typedef vector<Object> Vobj;
typedef Vecobj::iterator Vobjiter;
typedef vector<Vecobjiter> VVobj;
typedef VVobj::iterator VVobjiter;
for (Vobjiter a = V.begin(); a != V.end(); ++a) {
for (VVobjiter b = a->begin(); b != a->end(); ++b) {
cout << *b << '\n';
}
}
Care to re-evaluate whether the human mind is really all that good at coping with ugly syntax?
The point of this example is that iterators themselves are first class objects. You assign, compare, modify these just like any other object. An iterator does not stand in for the object(s) it is capable of accessing.
If you did make it stand in for the object (bottom of indirection chain) you would still need a notation for dereferencing N levels from the top (regardless of the depth of the composition), otherwise iterator composition won't work.
I guess it would look like this:
a
^a
*^a
**^a
That cracks me up. STL programmers spend more time manipulating iterators than they do manipulating the base objects.
The only syntax I've never been able to swallow is Pascal's use of ^ to get me back to the thing I was really thinking about: getting the iteration correct.
...aAAAAAAAah MY EYES, THEY BURN!!!!
I get from this article the following:
1)you should use lisp because its emacs friendly.
2)we use notation thats different then what mathmaticians use, but is better
3)Lisp programmer feel that speed is un-important because there is enough processor speed. (that little comment made me want to put my fist through my monitor) clearly not made by an engineer.
4)bracket intense sphagetti code is a good thing.
5)old guys can be even more fanatical about an obscure language then 'lee7 w4rez d00dz'
6)its bad that the most powerfully, rich, and technological nation on the planet had a cultural influence on the computer industry.
7)LAMBDA is just a way to maintain lisp leetness
The Kruger Dunning explains most post on
The truth of the matter is that the closing parentheses don't matter one bit. What programmers read is the indentation. This is true across programming languages. Whether you are working in Lisp, Python or C, you use whitespace clues to determine program structure (in the case of Python, the language sees it the same way).
If a C program is properly formatted using one of the popular styles, then you can remove all of the braces and its meaning is still obvious; you can put the braces back automatically, or nearly so.
I've experimented with a C formatting style in which closing braces are stacked like in Lisp, and it didn't make one bit of difference to the readability of the code.
In a way, the closing brackets, braces or parentheses are for the compiler, not for the reader; the programmer simply has to ensure that they balance.
In some implementations of Lisp long ago, there was feature known as superbrace. If you wrote a right square bracket, it would close all outstanding open parentheses. I think there was one additional rule; the superbrace closing would stop upon encountering a matching open right bracket.
So you could write something like:
(defun hello() [let (foo bar) (a (b] ((c d(e)]
The first ] will properly close the outstanding parentheses all the way back to the [let. The second one will balance back to the (defun.
The superbrace did not catch on; it's not part of modern Lisp. That's could be because programmers simply didn't perceive enough of a benefit from the feature.
I wish I could have gotten this in earlier, but I might as well bring it up now. Nowadays, almost any lanuguage you name has bindings to a graphical toolkit. Lisp, as near as I can tell, has nothing beyond low level X bindings and Garnet. Is it possible to create bindings for something such as WxWindows, which might make it possible for many people on many platforms to convince the powers that be that lisp is something they can and should use?
If prefix notations for arithmetic really bother you, you can write a Lisp macro which translates infix to postfix, something like:
(infix x / sqrt ( x * x + y * y))
whose expansion might be
(/ x (sqrt (+ (* x x) (* y y))))
Really, if some way of programming bothers you, you can write a little compiler which translates from a notation that you find more suitable.
That's a fundamental concept in Lisp; that it's easy for programmers to write little compilers for new language features; compilers which are incorporated right into programs, and whose target language is Lisp.
C does have a very good support for the programming style that lisp/scheme uses. But guess C made the syntax too easy to write that
people consider it bad code when someone actually does use it!
Consider the difference between:
int r; if (a) { r=b; } else { r=c; }
compared to
int r = a ? b : c;
A program should be _a single expression_ instead of a sequence of "commands".
Once you understand this, learning lisp and scheme becomes much simpler.
Anyway, as shown above, C/C++ has a very
convinient construct to do this -- obviously
when C was designed, the idea of program
as a single expression was around and considered useful enough to make a convinient
construct to the C language.
C/C++ #define macros and functions becomes easier to understand, if you consider the
whole program as a single expression!
Instead of a sequence like
a; b; c; d;
you can always write (the execution order is the same):
d(c(b(a)))
or in more convinient notation
(d (c (b (a))))
Or if you want to restore it to the good
old sequence
def fa=(a)
def fb=(b fa)
def fc=(c fb)
def fd=(d fc).
The same sequence except you can macro-expand
the whole thing always to
(d (c (b (a))))
Pitman mentions that all the ()s in Lisp make it easier to edit and help avoid problems with operator precedence. This true, but beside the point - the real reason behind the "program is data" paradigm is the amazing thing called Lisp macros.
Most production-level Lisp programs may well never encounter a single list during their execution. Hashtables, structures and arrays are all primitive types in Common Lisp, and CLOS lets you build multiply-inheriting object classes to your heart's desire. But these programs will all still be lists. This means that you can use LISP's list-processing tools to write and rewrite them.
Which is where macros come in. Unlike other languages, Lisp macros are not just a simple preprocessor. They put the entire language at your disposal in constructing the expressions you want. Hence you can add new control constructs to the language - with 5 lines of code you can add a for, as in (for (x 1 10) (print x)). You can introduce new tools for updating generalized variables - (setf (aref a n) x) and (setf (property object) v) are equivalent to a[n]=x and object.property=v, but what about a user-defined (setf (min l) n) that changes all values in l smaller than n to n, thereby enforcing the identity? You can even embed entire languages on top of Lisp, and write your programs in that. And because this is all handled at compile time, not only will you not incur the cost associated with using high-level interfaces, you could also use this opportunity to perform extra computation while compiling, based on values potentially already known.
The most obvious analogy is to XML. It too obeys the "program is data" paradigm and has delimiters everywhere (though its are more verbose). This means you can rewrite your XML content using the XSLT stylesheets, which themselves are XML documents and hence can be rewritten too. The main difference here is that XSLT is nowhere near as well equipped to deal with language rewriting as Lisp is (ever tried even a simple recurse across more than one axis?).
I first encountered Lisp (MacLisp I think) in the early 80s in a course I took at the University of Illinois. We had to use the Lisp 1.5 Manual by McCarthy. A thin text that was terse as hell and made a tough task (learning lisp) even harder. I even read a review by E. Dijkstra of the book and he was critical of it (but he hates everything.)
Anyway I've come to the conclusion that Lisp is very tough and a lot of hard work. Just like boot camp in the marines! But just like a boot camp experience don't you notice that everyone who makes it through the torture claims it was the best experience in their lives? They have to justify the pain. I think there is a psychology term for that.
Anyone can learn Lisp but it might take more effort than one's previous efforts in learning computer science. Dont give up!
I'd like to add that the interview was quite thoughtful. A lot of time went into it. It was a very good read.
In fact you don't even need to write one, because it already exists. INFIX (catchy name, huh) is available from
i to ry/ai/lang/lisp/code/syntax/infix/0.html
http://www-2.cs.cmu.edu/afs/cs/project/ai-repos
or if you have Debian, you can get it as part of cCLan (see http://cclan.sf.net/ for details)
Writing a language preprocessor for C is a large granularity decision. It's going to impact how you build the program; it will have to correctly lexically analyze C source, generate syntactically correct C and so on. Writing a Lisp macro is a small, casual decision that is part of the normal flow of Lisp development; the macro is just part of your program.
Suppose you have 10 C programmers working on a project, and each of them wants to invent a few language features. So you end up with 10 translators, which require each source file to be passed through a 10 stage filter. Can you imagine that? What if there are subtle dependencies on the order of the filters, or if the output of one breaks the other? Or does not transparently pass through the language features understood by the next one? The scenario is almost unimaginable; quite likely, the very idea will be rejected as braindamaged early in the project.
In Lisp, the 10 programmers can easily have their own macro libraries contained in their modules of the program. They can use each other's macros easily, even nest them in the same code. There is nothing special to do, no code preprocessing to set up; it's not any different from using a library of functions.
...is most frequently done whenever a LISP advocate opens his/her mouth. LISP advocates have been, in my limited and biased experience, some of the most arrogant and condescending bastards in the world. They think that LISP is God's gift to everything and that anyone who doesn't know it is an ignorant dolt. I know that is a harsh criticism of LISP advocates, but I think it's a well-placed criticism. I have heard more than one LISP advocate state such subjective comments as, "LISP is the most powerful and elegant programming language in the world" and expect such comments to be taken as objective truth. I have never heard a Java, C++, C, Perl, or Python advocate make the same claim about their own language of choice. I have heard such claims from Philip Greenspun (LISP and Emacs advocate), who also wrote (paraphrased) about Perl: "Perl has 1/10,000th the power of Common LISP, and 1/1,000th the power of FORTRAN."
This article by Pitman, however, is more level-headed, and I appreciate that. It's nice to hear a LISP advocate describe and defend rather than criticize and condemn. The main reason I have stayed away from LISP (and Emacs and OpenBSD, for that matter) is because I don't want to be associated with the people who support it. Someone may say I'm a moron for boycotting those things for such a "lame" reason, but, then again, is it really such a lame reason? What, exactly, am I missing out on by not participating in LISP, Emacs, and OpenBSD? I can tell you that I'm missing out on cavorting with condescending, arrogant pricks, for one thing. My computing needs are served quite adequately without those technologies.
I think it would be good for the LISP (and Emacs and OpenBSD) community to realize that they will win many more converts to their cause if they drop the arrogance.
I don't make the rules. I just make fun of them.
I had a +5 question about this in the asking phase, and I was disappointed to not see it answered.
I too first learned lisp, but (after the initial shock) found SML to be much, much easier to use.
In my mind, we win on:
- static typing: makes debugging so much easier,
module interfaces more expressive, and programs faster. Note that ML and OCaml both have
type inference, so this business about writing
down types all the time doesn't apply!
- datatypes and pattern matching: A very natural
way to represent recursive data structures.
Often saves you lots of typing over objects
and subtyping, while being more "safe" in
the sense of avoiding casts.
- Syntax. This is subjective, I guess, but
I don't need practically any punctuation
to program in SML, which makes it easier to
read (for me) than lisp or C.
From his response, it seems we're missing:
- "dynamic stuff". It's not clear to me that
this is actually useful for working on
large problems, but I suppose this is
not reconcilable with ML's static type
and scope rules.
- self-interpretation. This sounds fun, and
I had hoped to hear about how this is useful.
Any suggestions, anyone? It would seem that
this could be added to ML, though at a
cost of efficiency.
Am I missing something here? or did you imply that java was fast?
java fast
"...The Lisp way is 'anti-bugging,' finding errors as they occur. Having an editor that enforces indentation helps enormously in finding all sorts of typos (missing quotes, etc.) before you run your code."
hehe.
I think this sentiment is great. Essentially you are saying that lisp's syntax (along with the help of an editor) is conducive to syntax-error-free programming, since it has checks (in a way) that occur while you program, not while you run.
The reason why I chuckle is that I often use this same argument to explain why I find ML's static type system so useful. Rather than catch syntax errors, it catches semantic errors in your program before it is run. I find this to be an incredible boon; I very infrequently have to debug a program that's type correct. Yet the "dynamic" camp doesn't buy into this -- they say that their dynamic typing lets through *more* programs, and therefore is somehow more powerful.
What's the deal here, do you believe the first and not the second, or am I merely making an unfair stereotype?
The idea is, after doing something tortuous and gruelling, people think, "WHY in the hell did I just do that?" There are at least two answers:
I really hated it, but people made me do it, but they didn't really make me do it, they just showed me that things were going to be more difficult for me if I didn't do it, so I went along with it, but I was really working so it wasn't just "going along with it", I was actively participating in it even though I hated it because....AARGH!
I must have really liked it.
People don't like living with contradictions, and the brain likes to simplify and condense, so the shorter answer becomes the truth, even it if wasn't to begin with. In other words, it reduces the cognitive dissonance.
"Hardly used" will not fetch you a better price for your brain.
i like Lisp, but at my startup we're still using C, and not for speed, or (lack of) ease of use/debugging. It's because C gives you a handle on the machine. The (lack of) system interfaces in Lisp is a big problem.
For instance (and this is why we didn't use Perl, cuz at the time (now?) it's threads were buggy) we need to be able to use threads.
Maybe this is because Unix is written in C, not Lisp, but i think the Lisp community needs a little less "people don't use Lisp because they are stupid/lazy/afraid of change/old/don't get it" and more "why aren't people _really_ using Lisp?"
Problem 1: Selling your manager on using lisp or other non-mainstream language/tool. Easy to do if the project is trivial, but deadly if you are doing a large large system.
Problem 2: Writing each and every trivial/medium sized application in whatever language is hot at the time leads one to have a system which uses many different languages and does not promote maintainability.
This leads to another question: Has anyone analyized what languages/tools are needed to build linux, linux tools, and run normal linux daeomons/applications?
Possibly, it will show that a very small part of linux/unix uses very very outdated tools/applications (e.g., sed) which then could be dropped from unix/linux.
A simpler fully featured linux distribution would make it much much easier to focus on implement modern features into linux/unix, linux/unix tools and applications.
The same analysis should be done for system calls.
This guy and the forth zealot should get together and write an os, user interface, office suite, tcp compatable stack, device drivers....
in forth and lisp
I think you're asking a lot. Kawa has over 80k lines of code (as measured by wc), almost all of it written by one person (me) not working on it full-time, and much of it re-written as I improve things. That is a lot of code. Kawa includes a full compiler and a big runtime with lots of features. I get lots of compliments.
I attribute this at least in part to the absence in the JVM of a construct equivalent to Scheme's continuations.
In principle it is not that difficult to implement continuations on the JVM. Once you have full tail-call support (which Kawa does), you can implement continuations by a source-level transformation. What has mainly held me back is the desire to do it right, by which I mainly mean efficiently, building on top of the right calling conventions, and with interoperability with "direct" code. The other thing is I have never seen continuations as all that important. It's a check-off item if you want to claim to implement Scheme, but I suspect very few people actually would be able to use them. Still for those that do, I will get around to it as soon as I can.
Common Lisp is lexically scoped. Dynamic scope is available in the form of the ``special'' declaration. If you want dynamic scoping, you must explicitly request it like this:
...))
(let (*dynamically-scoped-var*)
(declare (special *dynamically-scoped-var*))
So now with this declaration you have effectively created a local ``override'' for a global variable. If some form you evaluate from within this context refers to the identifier *dynamically-scoped-var* it will resolve to the one declared here, not the global one (unless there is a local declaration there which shadows that reference, of course).
Once upon a time, in dialects of Lisp preceding ANSI Common Lisp, this dynamic behavior was the norm. Dynamic scoping is tremendously useful, so it is retained in the form of special variables.
Some ``old timer'' Lisp users should take a second look at the current state of Lisp, because important details change.
Lisp machines were expensive workstations that cost tens of thousands of dollars to deliver performance that, even at the time, could easily be had for a few thousand dollars. Contrary to popular claims, the programming environment has some serious limitations, including lack of source level debugging (eventually it got added, but only after the system had already fallen from grace). Those systems simply were not competitive and gave Lisp a reputation of requiring gold plated hardware, carried over into hugely expensive development and runtime licenses. And the use of those machines also kept Lisp from ever integrating well into mainstream environments.
An even bigger problem with Lisp was ANSI CommonLisp. ANSI CommonLisp failed to standardize some really important functionality, like threads, reflection, and networking. What it did specify it specified poorly: the meaning of type declarations and conditions (exceptions) is still vague. The upshot is that CommonLisp programs are a pain to port and require careful hand-tuning for each implementation. A program that runs fast on one implementation runs like molasses on another.
The most frequently named "issues" with Lisp never were issues as far as I can tell. People who put up with Perl syntax should have no problem putting up with Lisp syntax. And performance and resource requirements of Lisp implementations are small compared to Java or even modern scripting languages.
So, where is Lisp going? CMU CommonLisp is trying valiantly to maintain CommonLisp functionality and enhance it, but it is hampered by being based on a poorly written Lisp standard. Python actually gives you most of the power and convenience of Lisp but integrates much more nicely with its environment; Python's big drawback is the lack of good native code compilation. Java includes many Lisp features (Java was designed by people with a lot of Lisp experience) and it specifies reflection, runtime code generation, and exception handling much better than CommonLisp (too bad about the syntax, though). Scheme is probably the best variety of Lisp these days, and there are some really good implementations out there (Bigloo and PLT Scheme being some of them; Bigloo and Cygnus's Scheme compilers even compile to the JVM if you like). And the ML series of languages (SML, OCAML) give you most of the convenience of Lisp with full type checking and no type declarations.
Lisp continues to live in many forms, despite the Lisp machine and despite ANSI CommonLisp.
LISP, just like all the languages that have copied its gc system, neglects to understand that there are many other resources I need to manage other than memory (db handles, shared memory regions, mutexes, files, etc.).
The Java language provides a solution that resembles C++'s destructors. Before the Java runtime's garbage collector disposes of objects, it calls their finalizers.
Will I retire or break 10K?
Shouldn't you have made it a lambda function passed to global-set-key?
The Emacs idiom for defining new features is to define the function (giving it a long name suitable for an M-x call) and then use global-set-key to add a shortcut. For example, first make M-x tetris-on-drugs, and then map Ctrl+Super+T to it. (The super key on a PC bears a Windows logo.)
Will I retire or break 10K?
Something that I've been dying to ask someone in the LISP pantheon...
What's the deal with the apparent lack of support for currying. More purist functional languages support currying (but unfortunately often also force you to declare types) so why not LISP?
Why doesn't any LISP folklore I've seen not discuss (the lack of) this feature?
Ian
(Incidentally, 10000 lines in any programming language isn't a lot of code, so by your own admission, you don't really know Lisp very well.)
At Georgia Tech, we use Scheme as the language of choice for our intro to CS class, CS 1321. Since the courses after this one transition into Java and then C and *then* branch off into other languages, I'm still not sure why Scheme is taught first, but hey... I'm not a CS major.
Your experience in the early 80's has little to do with the state of the art today. ANSI Common Lisp is very, very different from Lisp 1.5. Just because you had poor (and now out of date) instruction doesn't mean that beginners today would have the same experience.
This book is an introduction to computer programming that uses Scheme to teach computer programming. You can find it at www.htdp.org.
Kent's comments about arbitrary parentheses stuck in the back of my mind all day until suddenly the bubble burst.
r = (a/b)/(c/d);
How does Kent think I _should_ paren that?
r = a/b/(c/d); ???
Even if that's still correct, only a supreme wanker would write it that way.
Now lets get more technical. All variables are floats.
r = a+b+c;
In C/C++ the compiler gets to choose the evaluation order. Results might not be the same in the low precision
r = (a+b)+c;
Think you were clever? Wrong. In C/C++ the compiler is still free to reorder evaluation. Who thinks up these crazy rules?
temp = a+b;
r = temp+c;
Finally the compiler takes your word for it.
In Lisp, if I write (* (/ x 42.0) 42.0) I guess the runtime environment is not allowed to remove the costly division.
Personally I think we need to get with the program and start using symbol sets with about twice as many grouping sets. One set of parens for phrasing, another to mandate a fixed evaluation order.
People often complain that overloading is one of the worst features of C++. I agree. But not the operator overloading. The worst feature of C++ is the syntactic overloading of () to define function argument lists as well as to supply arguments for a function call. Not to mention the use of >> as an operator when the angle brackets are sorely needed to denote template parameters.
The subject of delimiter sets runs far deeper than just making it easy for emacs to hop forward and backward when the human eye is jangled.
String based macros like the C and C++ preprocessors are woefully inadequate. Representing code as data and transforming code with macros is essential to Lisp. Take macros and s-expressions away from Lisp, and you have Python. Take macros and gratuitous syntax away from C++, and you have Java.
Because of the syntax of languages like C, C++ and Java, there's no good way to design a macro language as powerful and easy to use as Lisp macros. The pointlessly ridiculous syntax of Perl make it impossible to implement Lisp-like macros for Perl in a meaningful way. The Byzantine parse-tree data structures required to represent the syntax of a Perl program are much too complex for macros to easily understand and transform.
Before he designed Java, James Gosling took a crack at the problem by designing and implementing a C macro language called "Ace".
Ace was a high level C parse tree macro transformation language, used to generate the low level raster-op code for the X11/NeWS server. The previous version of NeWS totally abused the C preprocessor in ways it wasn't designed to be used, in order to implement the low level high performance graphics code (a dark, unpleasant practice known as "macrology").
Gosling designed Ace in response to the problems and limitations of the C preprocessor, as he later designed Java in response to C++. You could give Ace several ways to implement loops like two dimensional raster operations, and it could different plug code into the middle of loops with different performance characteristics.
Commonly used rasterops could be expanded to different degrees, with many different cases separately coded (pulling the if statements to the outside and generating big fast code). Seldom used rasterops could be collapsed so the code was correct but compact (pushing the if statements inside of the loop and generating small slow code). Ace operated on the level of C parse trees, not text like C preprocessor macros. Ace would actually estimate the space/time tradeoffs, and decide how to expand macros according to the hints you gave it.
But Ace transformations were quite complex, special purpose and difficult to program. So James Gosling decided not to put macros into Java at all.
The success of Java proves that C and C++ preprocessor macros are not essential to those kinds of languages. But Lisp macros are vastly more powerful, and absolutely essential to Lisp.
Ace was an ambitious tour de force for a C macro language, but it was much too complex and unwieldy for Gosling to design into Java. But that kind of macro programming is actually quite commonplace and straightforward with Lisp.
-Don
Take a look and feel free: http://www.PieMenu.com
Yes, C will be around until you die.
In C and C++ parentheses influence the way the expression is parsed and hence the order in which operations are performed. They don't determine the order in which operands are evaluated.
So when you have, say
f() + (g() + h())
the functions can be called in any of the six possible orders; which order is chosen is unspecified. But there is no question that the addition on the right must be done first, in the abstract semantics.
It so happens that in C, the expresssion
a + b + c
has exactly the same meaning as
(a + b) + c
this is due to the left associativity of the + operator.
The compiler is not free to add the b + c first, if it could make some kind of difference, like a change in the result, or an exception that would otherwise not happen. The result has to be ``as if'' the abstract semantics were followed.
So for instance if a, b and c are integers, and overflow is reversible (as it is with most two's complement machines) then the addition can be done in either order. If they are floating point types, then it cannot be reordered, because floating point addition is not associative: a + (b + c) is semantically not equal to (a + b) + c.
If your compiler treats a + b + c as a + (b + c) and produces the wrong result, it's a broken (nonconforming) C or C++ implementation, as the case may be.
I've dabbled with different programming languages, and profess to be adequate at C, Perl and Bash (does shell programming count?). A few months ago I looked into Lisp, excited after reading a paper by Peter Norvig that talked about "powerful languages" and how some languages were inherently more powerful than others (he argued why he thought Lisp was one of the best).
So I bought a book on Lisp (ANSI Common Lisp), downloaded the Clisp implementation, and started playing around.
One of the first things I noticed (in its absence) was the lack of supporting libraries. Where were the libraries for socket programming, text processing, cryptography, etc? After some searching it was possible to locate some TCP/IP libraries (their lisp equivalents), but they didn't appear as solid as I would've hoped for.
Sidenote: I'm not saying they sucked, but the fact that you had to search for third party support of what I considered fundamental requirements of a language (at least for what I would've been using it for) was annoying.
The above issue, combined with the apparent esoteric nature of Lisp drove me towards Python instead.
A person like myself uses programming languages to accomplish tasks. I want to be able to do this quickly (rapid development) with minimal learning curve required. Languages such as Perl and Python are great for this kind of work. They've got a large community supporting it, socket and text processing operations are natively supported.
Few people are going to use Lisp when it takes a lot less effort to do the equivalent in another language, regardless of its "power". Lisp may have a place for specialised applications, but at least for internet-related apps, it will not be most people's first choice.
Cheers,
H-
Man watching 6 MSCE's around a sun box, looks alot like the opening scene's of 2001:space odyssey...
"I hardly consider airplane logistics "forging into new territory and kicking the world's ass", by the way. Yes, it's a terribly involved problem, but it's also a boring one, and I seriously doubt that it would be significantly tougher in Java."
I think you've really proven your ignorance in this area. Rule-based expert systems are not for the faint of heart; one needs a dynamic language to even begin to approach the productivity needed to economically design such a system. To give an example, Object oriented programming in Java provides one inherent level of dispatch. LISP allows for multiple-dynamic-dispatch. In C++ or Java you'd have to create multiple-depth Visitors in order to achieve the same level of flexibility, and it would boggle the mind as to the complexity.
So, apparently tackling a complex problem is "boring". And creating a word processor *isn't* boring?
I guess I'm just astounded by your narrow-mindedness at "what is fun". Is it fun solving a routing problem that everyone's solved before 10 times (a word processor)? Or tackling an intellectual challenge that was once viewed as insurmountable - rewriting the airlines' antiquated pricing/logistics engines?
ITA software and Orbitz.com are revolutionizing an industry by creating a pricing & logistics system that saves millions of people hassle & money. Not to mention making millions of dollars for themselves in the process.
The only reason ITA could do what they did was that they recongized the power of expert systems, and their increasing importance. One will have a heck of a time doing that in anything other than a dynamic language like Lisp or Smalltalk.
-Stu
Thank you for your non-arrogantly-expressed view of LISP. It's refreshing. It's also a bit short, and I am curious: What made common-LISP your language of choice? What can LISP do that C and Perl can not?
I don't make the rules. I just make fun of them.
Garbage collection is not guaranteed to occur ever, even if the system exits normally/abnormally.
In the Java language, you can call System.gc(). The language specification guarantees that the system will run full garbage collection when your code calls this function.
Lisp has unwind-protect, and Scheme has the similar but slightly more powerful dynamic-wind, designed to allocate and free resources whenever execution enters or leaves a particular expression.
Will I retire or break 10K?
Troll? How many Emacs, or eunuchs, users are NOT castrated fags who suck their father's cocks because they were molested and castrated by their poodles?
8. 72 virgin niggers.
Re: Lisp has unwind-protect, and Scheme has the similar but slightly more powerful dynamic-wind, designed to allocate and free resources whenever execution enters or leaves a particular expression.
unwind-protect's job is wholly unrelated to that of dynamic-wind. Neither subsumes the other.
unwind-protect's cleanup clause is like Java try's finally clause; it offers forms to be executed upon final return from a dynamic contour (regardless of how the exit occurs). This is for things like with-open-file that must close a file when you are finally done with it.
dynamic-wind runs wind/unwind forms every time you enter/exit a task in a multi-tasking "process". It's for implementing things like dynamic variables, which Lisp already has primitively, although it's capable of implementing other dynamic bindings. The point, though, is that since on every process switch it runs the wind/unwind, it is no good for things like with-open-file since one does not close the file every time you switch processes; it has to be held open the whole time.
One problem with dynamic-wind as a paradigm is it assumes a time-sliced model and doesn't work as well in the face of truly parallel multiprocessing because it is generally doing and undoing global side-effects. We talked about this in a recent discussion on comp.lang.lisp and people convinced me it was a bad idea for Common Lisp to adopt this, even though I do think it's kind of theoretically cute.
One reason Scheme does not have unwind-protect is that Scheme has no manifest notion of a "final exit" from a dynamic contour. An escape procedure could throw through out but then its state could be resumed later, so the only reliable time to run the protect clauses is not synchronously on unwind, but effectively asynchronously when the garbage collector notices there are no more pointers to the object. This makes it far less useful. Omitting it from the language hides this not-very-well-known wart in the Scheme continuation model.
I have proposed rectifying the Scheme continuation model by either making call-with-current-continuation take an argument saying whether to give out a single-use escape function or a multi-use escape function (so that single-use continuations could run unwinds at a more predictable time), or by making continuations given by call-with-current-continuation take an extra argument saying whether the use is intended to be the last exit from this context. Both of these make the continuation model more complicated than most of the Scheme Report authors (other than me) think is reasonable. So the problem festers and unwind-protect is omitted from the language in part to avoid confronting this problem head-to-head.
Kent M Pitman
Philosopher, Technologist, Writer
Now, before you berate me, allow myself to critique my own criticisms.
Criticisms 1, 3, and 4 seem to be symptoms of a larger problem, and don't necessarily have anything to do with the language.
Criticism 2 is true, but, then again, that's a criticism of LISP advocates, not of LISP.
Criticism 5 may as well be a criticism of myself. *Nothing* in computing is "intuitive." Just becuase I see something as "counter-intuitive" doesn't mean it's inferior. I may as well find it to be superior once I understand it.
Criticism 6 is completely subjective. I also find @{vals}{qw/$foo $bar $baz/} = @{$snoo->{blah}} to be ugly, but Perl at least allows many different ways to code things to avoid potential ugliness. I can't seem to find any LISP code that doesn't contain strings that look exactly like ")))))))))))))))))". Perhaps that's "easy to manipulate in Emacs," but I don't feel like learning another operating system.
So it seems that my biggest problems don't lie with LISP at all. I may find myself a LISP convert yet! Perhaps solving criticism #1 (above) may facilitate that.
I don't make the rules. I just make fun of them.
No, here is the proper "Hello, world!" program file in LISP:
"Hello, world!"
That's about it. It's loaded and returned on the command line as a string output.
I am for the complete Trantorization of Earth.
First, not that it matters really, but you're just wrong about source level debugging. It was present in Lisp Machines much earlier (two or three major releases and a half dozen years) than you realize. It wasn't turned on for Lisp for unknown reasons, but it was there and the sources were available to users. We didn't suddenly implement it for Release 8--rather, we had a discussion where someone said "Hey, how come we have this source level debugging and no one uses it?" and someone else said "I dunno. I guess no one ever turned on the variable." So we turned it on. It probably had a bug or two, but if someone had set the variable earlier and reported those bugs, they'd have been fixed earlier. It wasn't like customers didn't have the sources. And source debugging was turned on and in-use for the Lisp Machine's "foreign languages" (Fortran, Ada, and I think one or two languages, maybe Pascal?). I remember seeing a demonstration when I arrived to work at the company in 1985.
Second, you're also wrong about what killed Lisp Machines. A combination of poor real estate deals (buying a 10-year long-term lease on space that didn't turn out to be needed and that cost many millions of unneeded dollars), guessing that the Mac would beat the PC and building the plug-in board for the wrong platform first (and then not getting to doing a PC one), improper pricing (e.g., charging the same $10K per seat for delivered database application royalties as was charged for development, failure to effectively counter Sun's drop in workstation prices), bad marketing (failure to recognize that Lisp Machines were being identified by market analysts as a separate market category from personal computers, failure to recognize that "you won't need as many employees" was not an attractive thing to say to a manager intent on maintaining the size of his power structure), confusion over whether to focus on hardware or software (where the software turned out to be the more commercially robust arena, but the hardware got most of the money), and bad management (failing to reduce the number of products when money ran short) killed the company. The Lisp language did not cause the problem. The number of Lisp software developers was tiny compared to the size of the company, most of which was hardware sales and production and infrastructure geared toward sale of iron. The company failed to adapt fast enough to dropping prices and new sales strategies. If anything, the power of the language kept the company afloat because years after the hardware could no longer keep pace, users were still willing to use slower machines with that software just to get its pleasant programming environment. I have one in my house right now and still use it for some work and some household things; I don't still use my Mac Plus...
And you're wrong if you think the demise of Lisp Machines killed Lisp. There are probably more implementations of Lisp now, in all kinds of price ranges, commercial and free, than there were at the time Symbolics went under. Lisp has been through some hard times, but has weathered them, and seems to be on the mend. Some Lisps and Lisp companies have undergone belt tightening, but few market segments have been spared that in the modern economy--it filters out bad management and spits up the technology to those who can manage it better. Even if all the companies went away, and that doesn't seem to be happening, there are still free implementations. Lisp is just not dead.
To be honest, I don't really understand why it's important to someone to declare a language or community dead while there are people using the language and happy with it. To assert that this is "dead" is simply insulting to those people. If you don't want to use the language, I think that's fine. But beyond that, it seems rude, pointless, and destructive to take a posture of such definitive negativity that can't possibly aid you in any way and can, by confusing people with misinformation, injure others.
Kent M Pitman
Philosopher, Technologist, Writer
Seems like you are confirming what I'm saying: the Lisp machine did not have source level debugging until Genera 8. Whether it was hidden somewhere in the source code where your customers couldn't get at it hardly matters.
I didn't claim that Lisp caused the problem. I claimed that poor business decisions, i.e., delivering an overly expensive niche market product, killed Symbolics and LMI and gave Lisp a reputation for being expensive and complex, something you, again, seem to confirm.
You are still operating under the mistaken assumption that Lisp has become marginalized because I or others have an irrational dislike of it. Quite to the contrary. I think Lisp is the greatest thing since sliced bread. That is why it has been so painful to see its decline over the last two decades, a decline I attribute to greedy and poor management at various Lisp vendors and a poorly conceived standard for CommonLisp.
I hope a new generation of researchers and programmers will learn from this history and that over this decade, Lisp will make a comeback. But that's why it is important to understand what went wrong in the first place.
Another interesting link about the history of Lisp and the Lisp machine is here, which basically reaches the same conclusion that I did.
Oh, and if you would like to experience a little more the sensitivity and humility with which many in the Lisp machine community have criticized other systems, just take a look here.
Thanks for your thoughtful response.
I recommend http://www.lisp.org/ for on-line resources regarding Lisp. I think the best introduction, however, is Paul Graham's _ANSI Common Lisp_, which I believe is only available in dead tree form.
I happen to like CMUCL, a relatively robust public-domain implementation available for Intel Linux and a few other UNIXes, operated using GNU Emacs as a front end. Many other implementations are listed on the web page.
Come on.
I can see you not liking it for a whole host of reasons, but that just doesn't make sense.
I've finally found the off by one erro
I think it's important to note that Common Lisp, upon which most of Kent's comments are based, does not have an equivalent to Scheme's continuations either. Nor does the spec guarantee tail call elimination.
It should also be noted that "outward" continuations (not captured) are supported by Kawa. I use them.
I saw at a recent seminar that there exists a third-party Scheme plugin for Microsoft's VisualStudio .NET. This plugin presumably produces MS IL for the .NET runtime.
Now, if I only had a DVD player, I might consider sacrificing a machine to the VS.NET beta I was given at that talk just to see if it works...