Okay... So a Windows based provider giving multiple options to a customer looking for a Windows based computer will cause cause disaster to Microsoft simply because one of the options is about $150 more than the other? It really doesn't make any sense. Wouldn't the customer likely choose the other option (being Vista) before choosing Mac.
Buy Windows XP and other Microsoft supported products. I don't see this as such a huge problem for Microsoft. At least DOT is investigating the possibility of using Vista in the enterprise. I'm guessing not so much for . Give it 2 years and 2 service packs, and try again.
I don't particularly believe that someone who is a proclaimed expert in a field of marketing could provide an unbiased view. Regardless of the perceived quality of the argument, it will always be flawed.
A better case is when the average Joe/Jane who switches to a MacBook "'cause it's pretty" and "the glowing apple is sweet". And decides to never go back to Windows because of the opinion that "Mac OS doesn't get viruses" and "iPhoto is cool".
I've used Vista and I've used Mac OS, and I don't think that Vista sucks as much as Mac OS rocks. Based on all the negative press, one should believe that that is the situation.
If all these applications are not officially supported on Vista and it is just hitting the press now, I'm guessing this is a marketing decision more than a technical one. Just a hunch.
He could possibly be mistaken. I would believe Bill Gates more on matters related to product marketing. For this case he may only be a parrot throwing up misinformation.
It's 1986. You slide the brand new shiny gold Zelda game into front loading NES. It doesn't work. The screen is blinking. No sweat. You simply remove the game blow the dust out of the cartridge cavern and out of your never-used-before game (for good measure). You slide it in again (but not all the way). Press down. Power. Voila! After 6 hours of playing you decide it's a good idea to stretch your legs and get the blood circulating again. And in the process you tap your NES with your foot. Blinking screen. Your frusteration leads you to give the console a good steady kicking. Power. Voila! The next 6 years include much of the same.
For 15 years we were free from the front loading Nintendo. Until now.
Not a nitpick, but an obvious overlook on my side.
Yes, that does make sense. Because of the already created momentum by the short sprint or hop, the player is able to pass this momentum to the ball. Thus it moves faster earlier.
But a player can create this momentum before or after the catch (though after is a waste of time). I was just trying state that there is an advantage of doing it in a before in a single motion, rather than just catching it straight-up then creating momentum through a short-hop or a skip. And ultimately that a player does not always follow the ball like the kidgenious mentioned.
In fact, I -think- most players do not follow the ball. But rather, they step back and predict where it will land based on little more than instinct, and then they move toward the ball at the last second. This is Baseball 101. It is taught early on that it is more important to let a ball drop in front of you than to let a ball fly over your head. The same logic goes for ground balls. Instead of always knowing where or how the ball will bounce, the player will put a knee down and/or angle his body to create a wall as to stop the ball if it does roll or bounce in the wrong direction. A ball though the legs is very embarrassing (just ask Bill Buckner).
The outfielder will then adjust by stepping back as much as 20 feet. The ball will appear to land ~15 feet short in front of the player. Then just as the ball is ending it's downward curve, he will sprint toward the ball throw in one motion.
The reason this is done is that by the time the ball is released out of the players hand, he will already be a few feet closer to the infield; thus giving him an advantage.
This motion takes pratice to make perfect, because the player needs to time the stepping of his feet with the windmill motion of the throw. Kinda like a long-jumper.
Any Major League centerfielder should have this mastered. Watch Steve Finley of the Arizona Diamondbacks. His motion is near flawless.
The game is very buggy, but one thing that does work is it's transparent windows.
The transparency can be set from 0-100%, and when the mouse pointer is hovered over, the window gets gradually opaque. There is also the option to lock the transparency which give the ability to "click-through" to the item behind.
SQLFirebid is crying foul over a name, when it took the likeness of it's logo from the City of Phoenix(which is a very good and clean looking logo, IMO) and IBPhoenix. Can't any of these groups come up with something original? The Phoenix/Firebird name and look is a little over used, and way to ambiguous.
Why not use the name "BurningBird" (Moderatly used name) or "FoulFire" (I don't think there is any products using this one) or even "ChickFilet" (oh, never mind)? They all mean the same thing, which has absolutely nothing to do with the product.
Over all, I thinks this is a non-issue.
May be a bit of a reach, but it would be great if DELL offers drivers compatible with the system hardware with setup utilities. For myself, ethernet over TCP/IP has always been the most difficult part of DOS to set-up.
This is a great way for FreeDOS to get quick (free) exposure.
Don't be fooled with all the talk about needing a degree. This may only set you back, and could confuse you mid way though your career. A company will (almost) always hire a person with 10 years of experience over a newbie grad. And with 10 years, a degree will be, most likely, looked over.
It sounds as though you feel your skills are above average and in a field which is transferable. So, with that assumed, you might be having some concerns about not being able to sale yourself in the current market. This is what, if anything, you should focus on. My suggestion is to network. Look for opportunities to practice communication, etc. Open as many doors as you can.
My 4 year old child has been very excited about this movie (as am I), and I just want to know what to expect.
By the way, does anyone think it is a bit odd that this movie is being marketed to the under 10 crowd? I see it images of Spidy plastered all throughout Toys R US, on fast food kid's meal bags, and other various places that younger children look to.
I am just curious of the input. I will probably take my kid to see the movie regardless.
'Oh, you wrote a paper, and you got an A? Would it bother you if somebody could just take that paper and get an A too? Would that bug you?'
There is any enormous difference between taking someone elses work and claiming it to be your own. Than to just pass it around between people who (most likely enjoys or respects the work) just want to listen it. (Or read or look at it).
What should have been said is...
'Oh, you wrote a paper, and you got an A? Would it bother you if somebody could just take that paper and let other people read it? Would that bug you?'
Even though web browsers are where Flash/SWF is utilized the most, there are many other uses.
SWF works and looks great as a kiosk front-end (because it is scalable with smooth edges and fast). It can be used to render binary vector prior to printing, (SVG and VML are not there yet). It can be used to render vectors and PNG into bitmaps. And, the player by Macromedia and movie can be embedded directly into a C/C++, VB,.Net binary, making both movie and player transparent to the user (one exe/ocx/dll can contain the movie and player). These abilities are also available on many non Windows OS's.
I do a lot of development around Flash and SWF. And from experience, it is a much easier model to use than Director and it has far better support than VML and SVG.
Many/. Readers may not realize that Flash and SWF are not exactly the same. SWF (Shockwave Flash) is the binary file format. And Flash is the authoring tool which produces SWF files. While the Flash tool is not opened, the SWF format is. And many developers have done great things with it. Visit http://openswf.org . And even Adobe (the SVG people) has built an authoring tool to compete directly with Flash called Live Motion.
An open source SWF Player is also available on Linux at http://www.swift-tools.com/Flash. And a open source SWF generator is available named Ming.
As for SWF competing with HTML, I think it already is, and will continue to for a little while longer. But I don't think SWF's will be taking HTML's place anytime soon, if ever. It works best when used side by side with HTML or in applications.
Okay... So a Windows based provider giving multiple options to a customer looking for a Windows based computer will cause cause disaster to Microsoft simply because one of the options is about $150 more than the other? It really doesn't make any sense. Wouldn't the customer likely choose the other option (being Vista) before choosing Mac.
Yes
Buy Windows XP and other Microsoft supported products. I don't see this as such a huge problem for Microsoft. At least DOT is investigating the possibility of using Vista in the enterprise. I'm guessing not so much for .
Give it 2 years and 2 service packs, and try again.
I don't particularly believe that someone who is a proclaimed expert in a field of marketing could provide an unbiased view. Regardless of the perceived quality of the argument, it will always be flawed.
A better case is when the average Joe/Jane who switches to a MacBook "'cause it's pretty" and "the glowing apple is sweet". And decides to never go back to Windows because of the opinion that "Mac OS doesn't get viruses" and "iPhoto is cool".
I've used Vista and I've used Mac OS, and I don't think that Vista sucks as much as Mac OS rocks. Based on all the negative press, one should believe that that is the situation.
If all these applications are not officially supported on Vista and it is just hitting the press now, I'm guessing this is a marketing decision more than a technical one. Just a hunch.
He could possibly be mistaken. I would believe Bill Gates more on matters related to product marketing. For this case he may only be a parrot throwing up misinformation.
It's 1986. You slide the brand new shiny gold Zelda game into front loading NES. It doesn't work. The screen is blinking. No sweat. You simply remove the game blow the dust out of the cartridge cavern and out of your never-used-before game (for good measure). You slide it in again (but not all the way). Press down. Power. Voila! After 6 hours of playing you decide it's a good idea to stretch your legs and get the blood circulating again. And in the process you tap your NES with your foot. Blinking screen. Your frusteration leads you to give the console a good steady kicking. Power. Voila! The next 6 years include much of the same.
For 15 years we were free from the front loading Nintendo. Until now.
Not a nitpick, but an obvious overlook on my side.
Yes, that does make sense. Because of the already created momentum by the short sprint or hop, the player is able to pass this momentum to the ball. Thus it moves faster earlier.
But a player can create this momentum before or after the catch (though after is a waste of time). I was just trying state that there is an advantage of doing it in a before in a single motion, rather than just catching it straight-up then creating momentum through a short-hop or a skip. And ultimately that a player does not always follow the ball like the kidgenious mentioned.
In fact, I -think- most players do not follow the ball. But rather, they step back and predict where it will land based on little more than instinct, and then they move toward the ball at the last second. This is Baseball 101. It is taught early on that it is more important to let a ball drop in front of you than to let a ball fly over your head. The same logic goes for ground balls. Instead of always knowing where or how the ball will bounce, the player will put a knee down and/or angle his body to create a wall as to stop the ball if it does roll or bounce in the wrong direction. A ball though the legs is very embarrassing (just ask Bill Buckner).
True, unless there is a runner trying to tag.
The outfielder will then adjust by stepping back as much as 20 feet. The ball will appear to land ~15 feet short in front of the player. Then just as the ball is ending it's downward curve, he will sprint toward the ball throw in one motion.
The reason this is done is that by the time the ball is released out of the players hand, he will already be a few feet closer to the infield; thus giving him an advantage.
This motion takes pratice to make perfect, because the player needs to time the stepping of his feet with the windmill motion of the throw. Kinda like a long-jumper.
Any Major League centerfielder should have this mastered. Watch Steve Finley of the Arizona Diamondbacks. His motion is near flawless.
The game is very buggy, but one thing that does work is it's transparent windows.
The transparency can be set from 0-100%, and when the mouse pointer is hovered over, the window gets gradually opaque. There is also the option to lock the transparency which give the ability to "click-through" to the item behind.
This is game is for windows pcs and macs
This is always one of the the first commands I enter when I do a new install.
Though, nowdays it is often "fink install joe".
SQLFirebid is crying foul over a name, when it took the likeness of it's logo from the City of Phoenix(which is a very good and clean looking logo, IMO) and IBPhoenix. Can't any of these groups come up with something original? The Phoenix/Firebird name and look is a little over used, and way to ambiguous. Why not use the name "BurningBird" (Moderatly used name) or "FoulFire" (I don't think there is any products using this one) or even "ChickFilet" (oh, never mind)? They all mean the same thing, which has absolutely nothing to do with the product. Over all, I thinks this is a non-issue.
May be a bit of a reach, but it would be great if DELL offers drivers compatible with the system hardware with setup utilities. For myself, ethernet over TCP/IP has always been the most difficult part of DOS to set-up.
This is a great way for FreeDOS to get quick (free) exposure.
Don't be fooled with all the talk about needing a degree. This may only set you back, and could confuse you mid way though your career. A company will (almost) always hire a person with 10 years of experience over a newbie grad. And with 10 years, a degree will be, most likely, looked over.
It sounds as though you feel your skills are above average and in a field which is transferable. So, with that assumed, you might be having some concerns about not being able to sale yourself in the current market. This is what, if anything, you should focus on. My suggestion is to network. Look for opportunities to practice communication, etc. Open as many doors as you can.
My 2 cents.
Why did this get a PG-13 rating?
My 4 year old child has been very excited about this movie (as am I), and I just want to know what to expect.
By the way, does anyone think it is a bit odd that this movie is being marketed to the under 10 crowd? I see it images of Spidy plastered all throughout Toys R US, on fast food kid's meal bags, and other various places that younger children look to.
I am just curious of the input. I will probably take my kid to see the movie regardless.
Even though web browsers are where Flash/SWF is utilized the most, there are many other uses. SWF works and looks great as a kiosk front-end (because it is scalable with smooth edges and fast). It can be used to render binary vector prior to printing, (SVG and VML are not there yet). It can be used to render vectors and PNG into bitmaps. And, the player by Macromedia and movie can be embedded directly into a C/C++, VB, .Net binary, making both movie and player transparent to the user (one exe/ocx/dll can contain the movie and player). These abilities are also available on many non Windows OS's.
I do a lot of development around Flash and SWF. And from experience, it is a much easier model to use than Director and it has far better support than VML and SVG.
Many /. Readers may not realize that Flash and SWF are not exactly the same. SWF (Shockwave Flash) is the binary file format. And Flash is the authoring tool which produces SWF files. While the Flash tool is not opened, the SWF format is. And many developers have done great things with it. Visit http://openswf.org . And even Adobe (the SVG people) has built an authoring tool to compete directly with Flash called Live Motion.
An open source SWF Player is also available on Linux at http://www.swift-tools.com/Flash. And a open source SWF generator is available named Ming.
As for SWF competing with HTML, I think it already is, and will continue to for a little while longer. But I don't think SWF's will be taking HTML's place anytime soon, if ever. It works best when used side by side with HTML or in applications.