It's been so long I don't remember why, but you *had* to go in there for something, and it was always freaky! I can remember clicking the move button in the opposite direction over and over like it would make the kid move faster...
Patience, young Jedi.
Leave the kitchen well alone to begin with, and explore the rest of the house. Nurse Edna will leave the kitchen after a while and stay in her room for the rest of the game. By the time you've got to the point where you need to feed Green, she'll probably have gone. Then you can loot the fridge all you like.
I got all the way to the vault door and stuck trying to get the combination. I remember there was some "tiny writing" on a wall in one of the upper bedrooms or bathrooms that I always assumed was the combination, but I could never find a way to magnify it to read it...
Gloriously wrong, I'm afraid. The tiny writing was in the attic above Edna's room, beside the safe; it was the combination for the safe, and could only be read using the Really Powerful Telescope. The combination for the inner lab door was, in fact, Fred's high score on the Meteor Mess arcade game. A bug in the programming on the NES version meant that until the cutscene where Dr Fred plays the game, the combination was 0000.
I remember I spent 2 weeks trying to find the 2nd ending, I never found it or found out if it was just a myth.
There were several ways to win.
1) Summon the Meteor Police. Involves fixing the big radio using the vacuum tube from the one in the lounge. They arrive, and if you've opened the lab doors they'll storm right past Purple and Dr Fred, and arrest the Meteor. Then you just have to go in yourself and switch off the Meteor's mind control machine to release Dr Fred.
2) Dispose of the Meteor yourself. Persuade either Green or Weird Ed to help you beat Purple, then go into the Meteor's lair, take it and launch it into space in the trunk of the Weird Edsel.
Both (1) and (2) get much the same ending sequence: don't be a tuna head.
3) Get the Meteor a publishing deal. Have Wendy improve the Meteor's manuscript using the typewriter, and send it off. Get past Purple (with either Weird Ed or Green's help) and go into the Meteor's lair. Give the Meteor the contract, and he realises he doesn't have to be evil any more. This gets a really cool ending where the Meteor's on the sofa in some TV interview show.
4) Nuke the house. Several ways to do this: draining the pool, for instance, and letting the reactor overheat, or pressing the Red Button (which is marked 'Do Not Press - Under Any Circumstances)
5) Get all the kids killed. Weird Ed will kill you if you mutilate his hamster, Green will kill you if you get a publishing contract for either yourself or the Meteor, radioactive steam will kill you if you microwave water from the pool, and if you refill the pool while someone's in it they drown.
They did NOT take out the "exploding hamster" scene in the NES version. You just needed to use Sid when putting hamster in the microwave, and he'd happily do the deed.
I was a truly sick child; I systematically tried it with all the kids and none would do my bidding.
Apparently the first few thousand copies of NES Maniac Mansion would let Sid or Razor microwave the hamster. Then NoA caught on, and later ones gave the message about cholesterol... Boo, hiss, etc. Of course years later I got to play the real thing on a PC (hello, little computer. I respect you, even though you only have 64K of memory) and indulged my horrific heathen ways to the limit;-)
After watching it POOF, try giving the exploded hamster back to its owner Weird Ed...
Please don't do that. Weird Ed is a sensitive boy who loves his hamster very much. Doing something like that to him could scar him mentally for years and leave him a complete wreck.
If you dare show Ed the exploded remains of his microwaved hamster, I insist that you come back in five years or so and see what you've done to him. Shame on you.
N.B: Seriously, though, do not put hamsters in microwaves. This is only safe using 22nd century hardware; kids who put hamsters in microwaves in our century get taken away from their parents and put into care - so DON'T do it!
I remember they took out the whole 'hamster exploding' scene in the NES version...
Most of the kids would say 'How sick!' if you tried to microwave the hamster. But one of the girls would say 'No way - those things are, like, FULL of cholesterol!' Nice touch. A few other censored elements included 'Chewy Caramel Centre' becoming 'Pretty brains' on the medical chart, and the 'Muff Diver' game becoming 'Tuna Diver'...
I played Maniac Mansion on my old pc back in the good ol' 80's. I remember it as being the absolute most difficult adventure game to complete. Did anyone succeed?
Yep. Finished the NES version, though, which was a bit censored for content. Then went back and did it every way - launch the Meteor in the Weird Edsel, summon the Meteor Police, get the Meteor a book publishing deal... Then I looked for all the ways to blow up the house, and all the different ways of getting the Edisons to murder the kids.
Remember, Maniac Mansion was back before adventure game designers saw the light and took out all the ways you could get into a no-win situation and not realise it for weeks... Accidentally wasted the paint remover, or the developer fluid? Too bad - you can't win. The nice thing about later games like Day of the Tentacle was that you could play as you saw fit, and know that no matter how badly you treated the NPCs you could _never_ get into an unwinnable position.
New Scientist has an article about some scientists who removed pretty huge chunks of a mouse's "junk DNA" and the mouse was just fine in every way they could measure.
I forget where I saw this analogy, but... imagine you're reverse-engineering a car by removing parts of it and seeing what stops working. You remove the windscreen wipers and the headlamps and hey, nothing's wrong! They're junk components.
At least, until you drive at night in the rain.
The argument was that junk DNA might contain contingency plans for conditions that simply haven't arisen during testing - and indeed might not have existed for millennia.
But a big issue seems to be how to deliver secret keys?
Um... no. Delivering secret keys is the whole point of quantum cryptography. You send the secret key down the quantum channel, and you know whether or not it's been compromised. If it has, throw it away and try again. If it hasn't, great - you've successfully and securely delivered your secret key.
Just as time has made Shakespearean plays a subject for quiet introspection, while at the time it was a rowdy show with catcalls and peanut shell tossings, time has taken the pretentious artistes of the past and rebranded them as profound philosophers.
Good call... consider the UK, which has much to boast about - home of parliamentary democracy, origin of a ridiculous amount of the physics and engineering that built the world as we know it, Shakespeare and Chaucer and the Beatles and the Stones and Dickens and Elgar and punk rock and Wren and Darwin and all the rest of it... but also historically world-champion slave traffickers, oppressors of the Irish and the Indians (both kinds) and of half of Africa, heroin dealers to much of China, inventors of the concentration camp, planners of the frontiers of Israel (nice one!), and now proud holders of the all-Europe biggest drug habit, buggers of the UN, accomplices of Bush, armsdealers to the world and his wife, and the standard to which all international football hooligans aspire.
We shouldn't be shocked to find that the Japan we idolise has a dark side, when we show such a horrendous double-standard to the world ourselves...
1) That's a big room to give exclusively to one recovering patient, when you have thousands of horribly burned firebomb victims to deal with... even if she is the heroines' mother.
2) If you've fled the city to avoid air raids, commuting back to the university there to research (IIRC) archaeology is a terrifically strange thing to do.
It looks like late fifties to me. Old-fashioned phones, but pylons beginning to take over the countryside and motor vehicles starting to become widespread (that couple Satsuki ran into while looking for Mei, for instance).
All those anime fans will end up being disgusted at the populistic mishmash that it'll end up being.
S'right. If this goes on, the days of high-quality anime like Pokémon, Beyblade, Digimon and Yu-Gi-Oh will be long gone. All we'll get will be trash cooked up solely in order to sell trading cards and cheap plastic crap.
I'm going to get beaten to death with very small cellular phones for saying this, but I was never much of a Miyazaki fan.
Yep, probably. They're queuing up right now to beat the crap out of you with cuddly toy catbuses.
The only work Miyazaki or his studio have done that I've liked is Graveyard of the Fireflies, and I don't think Miyazaki himself had hardly anything to do with it, oddly enough.
Nope, that was one of Takahata's. Bloody good film... I still can't believe that thing was in a double-bill with Totoro when first released. Watching Grave for the first time I couldn't help but see Mei in Setsuko... and that just made it even more painful to watch her inevitable decline. I'd missed the start, too, so I didn't know that she died - as it became clearer and clearer that she wasn't going to make it, I damn nearly had to stop watching:-(
(it just offers a few layers of anonymity that could be peeled away if you're determined enough?)
You'd have to be really determined. I suppose that if you managed to get GCHQ or NSA to help out you might be able to break Freenet's anonymity, but if you're just a recording industry cartel you don't have a prayer. It's not just a matter of requesting a file and suing whoever gives it to you, because you don't know if they're the originator, or just someone passing along the data you requested from somewhere else in much the same way your ISP does.
Re:60GB... but anything else?
on
60GB iPod Coming?
·
· Score: 1, Flamebait
The problem with the iRiver iHP 1x0 players is that they lack DRM.
That's not a bug, it's a feature. DRM is not a good thing.
Patience, young Jedi.
Leave the kitchen well alone to begin with, and explore the rest of the house. Nurse Edna will leave the kitchen after a while and stay in her room for the rest of the game. By the time you've got to the point where you need to feed Green, she'll probably have gone. Then you can loot the fridge all you like.
"Sometimes I do stupid stuff, and I don't even know why... it's as if my body was being controlled by some sadistic, immoral puppet-master."
-- Bernard Bernoulli to Weird Ed Edison, Day of the Tentacle
Gloriously wrong, I'm afraid. The tiny writing was in the attic above Edna's room, beside the safe; it was the combination for the safe, and could only be read using the Really Powerful Telescope. The combination for the inner lab door was, in fact, Fred's high score on the Meteor Mess arcade game. A bug in the programming on the NES version meant that until the cutscene where Dr Fred plays the game, the combination was 0000.
The only three-headed monkey in here is in front of me.
There were several ways to win.
1) Summon the Meteor Police. Involves fixing the big radio using the vacuum tube from the one in the lounge. They arrive, and if you've opened the lab doors they'll storm right past Purple and Dr Fred, and arrest the Meteor. Then you just have to go in yourself and switch off the Meteor's mind control machine to release Dr Fred.
2) Dispose of the Meteor yourself. Persuade either Green or Weird Ed to help you beat Purple, then go into the Meteor's lair, take it and launch it into space in the trunk of the Weird Edsel.
Both (1) and (2) get much the same ending sequence: don't be a tuna head.
3) Get the Meteor a publishing deal. Have Wendy improve the Meteor's manuscript using the typewriter, and send it off. Get past Purple (with either Weird Ed or Green's help) and go into the Meteor's lair. Give the Meteor the contract, and he realises he doesn't have to be evil any more. This gets a really cool ending where the Meteor's on the sofa in some TV interview show.
4) Nuke the house. Several ways to do this: draining the pool, for instance, and letting the reactor overheat, or pressing the Red Button (which is marked 'Do Not Press - Under Any Circumstances)
5) Get all the kids killed. Weird Ed will kill you if you mutilate his hamster, Green will kill you if you get a publishing contract for either yourself or the Meteor, radioactive steam will kill you if you microwave water from the pool, and if you refill the pool while someone's in it they drown.
I was a truly sick child; I systematically tried it with all the kids and none would do my bidding.
Apparently the first few thousand copies of NES Maniac Mansion would let Sid or Razor microwave the hamster. Then NoA caught on, and later ones gave the message about cholesterol... Boo, hiss, etc. Of course years later I got to play the real thing on a PC (hello, little computer. I respect you, even though you only have 64K of memory) and indulged my horrific heathen ways to the limit ;-)
Please don't do that. Weird Ed is a sensitive boy who loves his hamster very much. Doing something like that to him could scar him mentally for years and leave him a complete wreck.
If you dare show Ed the exploded remains of his microwaved hamster, I insist that you come back in five years or so and see what you've done to him. Shame on you.
N.B: Seriously, though, do not put hamsters in microwaves. This is only safe using 22nd century hardware; kids who put hamsters in microwaves in our century get taken away from their parents and put into care - so DON'T do it!
2) The developer fluid. If you put it in the jar, and then microwaved it, it turned brown. Presumably this did something, but I never found out what.
Most of the kids would say 'How sick!' if you tried to microwave the hamster. But one of the girls would say 'No way - those things are, like, FULL of cholesterol!' Nice touch. A few other censored elements included 'Chewy Caramel Centre' becoming 'Pretty brains' on the medical chart, and the 'Muff Diver' game becoming 'Tuna Diver'...
Yep. Finished the NES version, though, which was a bit censored for content. Then went back and did it every way - launch the Meteor in the Weird Edsel, summon the Meteor Police, get the Meteor a book publishing deal... Then I looked for all the ways to blow up the house, and all the different ways of getting the Edisons to murder the kids.
Remember, Maniac Mansion was back before adventure game designers saw the light and took out all the ways you could get into a no-win situation and not realise it for weeks... Accidentally wasted the paint remover, or the developer fluid? Too bad - you can't win. The nice thing about later games like Day of the Tentacle was that you could play as you saw fit, and know that no matter how badly you treated the NPCs you could _never_ get into an unwinnable position.
Oh, God... I hear it in my dreams to this day!
Surely, by definition, time travel should be witnessed in everyone's lifetime?
I forget where I saw this analogy, but... imagine you're reverse-engineering a car by removing parts of it and seeing what stops working. You remove the windscreen wipers and the headlamps and hey, nothing's wrong! They're junk components.
At least, until you drive at night in the rain.
The argument was that junk DNA might contain contingency plans for conditions that simply haven't arisen during testing - and indeed might not have existed for millennia.
But naturally nobody wants to pay 120%, 200%, 1000%...
Um... no. Delivering secret keys is the whole point of quantum cryptography. You send the secret key down the quantum channel, and you know whether or not it's been compromised. If it has, throw it away and try again. If it hasn't, great - you've successfully and securely delivered your secret key.
Maybe in your inertial frame of reference...
Good call... consider the UK, which has much to boast about - home of parliamentary democracy, origin of a ridiculous amount of the physics and engineering that built the world as we know it, Shakespeare and Chaucer and the Beatles and the Stones and Dickens and Elgar and punk rock and Wren and Darwin and all the rest of it... but also historically world-champion slave traffickers, oppressors of the Irish and the Indians (both kinds) and of half of Africa, heroin dealers to much of China, inventors of the concentration camp, planners of the frontiers of Israel (nice one!), and now proud holders of the all-Europe biggest drug habit, buggers of the UN, accomplices of Bush, armsdealers to the world and his wife, and the standard to which all international football hooligans aspire.
We shouldn't be shocked to find that the Japan we idolise has a dark side, when we show such a horrendous double-standard to the world ourselves...
BSOD: Blue Sky of Death
They do some speed, get hyperkinetic and watch 'em on fast-forward. cf: Excel Saga
1) That's a big room to give exclusively to one recovering patient, when you have thousands of horribly burned firebomb victims to deal with... even if she is the heroines' mother.
2) If you've fled the city to avoid air raids, commuting back to the university there to research (IIRC) archaeology is a terrifically strange thing to do.
It looks like late fifties to me. Old-fashioned phones, but pylons beginning to take over the countryside and motor vehicles starting to become widespread (that couple Satsuki ran into while looking for Mei, for instance).
Is that what we're calling it these days? Openmindedness, eh? Ecchi!
S'right. If this goes on, the days of high-quality anime like Pokémon, Beyblade, Digimon and Yu-Gi-Oh will be long gone. All we'll get will be trash cooked up solely in order to sell trading cards and cheap plastic crap.
Oh, wait...
Yep, probably. They're queuing up right now to beat the crap out of you with cuddly toy catbuses.
The only work Miyazaki or his studio have done that I've liked is Graveyard of the Fireflies, and I don't think Miyazaki himself had hardly anything to do with it, oddly enough.
Nope, that was one of Takahata's. Bloody good film... I still can't believe that thing was in a double-bill with Totoro when first released. Watching Grave for the first time I couldn't help but see Mei in Setsuko... and that just made it even more painful to watch her inevitable decline. I'd missed the start, too, so I didn't know that she died - as it became clearer and clearer that she wasn't going to make it, I damn nearly had to stop watching :-(
You'd have to be really determined. I suppose that if you managed to get GCHQ or NSA to help out you might be able to break Freenet's anonymity, but if you're just a recording industry cartel you don't have a prayer. It's not just a matter of requesting a file and suing whoever gives it to you, because you don't know if they're the originator, or just someone passing along the data you requested from somewhere else in much the same way your ISP does.
That's not a bug, it's a feature. DRM is not a good thing.