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Fan-made Maniac Mansion 256 Color Remake

xDCDx writes "LucasFan Games have just released an impressive 256 color remake of Maniac Mansion. There is a sequel to Zak McKracken available too. Their website is scarce in details, but the games speak for themselves. It seems the perfect timing for this release, now that LucasArts is obsessed with killing the graphical adventure genre. (If only Ron Gilbert would buy Monkey Island rights and made Monkey Island 3a: The Real Story...)"

232 comments

  1. get it off p2p by brejc8 · · Score: 5, Informative

    There is an 8 minute wait to download the game from the severs provided but you can instead get it from your favorite p2p. I found mine on edonkey (mld) just search for "mmdsetup.exe" for Maniac Mansion and "fanadv_zak2.exe" for Zak McKracken. About 16 sources of each.

    1. Re:get it off p2p by frs_rbl · · Score: 4, Informative

      Fine fine, let me just add a "special" present to the versions of mmdsetup.exe and fanadv_zak2.exe I'm just sharing off my kazaa...

      Obviously the point is, besides md5 checksums, do people really verify the integrity of (not pirated) binary files they download from p2p?

      --
      This is not my opinion. Actually, it's not even an opinion. And I'm nowhere to be seen near it
    2. Re:get it off p2p by RevAaron · · Score: 3, Insightful

      Obviously the point is, besides md5 checksums, do people really verify the integrity of (not pirated) binary files they download from p2p?

      Do people really verify the integrity of *any binary file* they've downloaded, no matter how? Even with MD5? Most people do not, including slashdotters. p2p or otherwise.

      --

      Working toward a usable PDA environment in the spirit of Newton OS: Dynapad
    3. Re:get it off p2p by BarryNorton · · Score: 1

      Shame the author didn't publish a torrent with the article so we could trust him not to have messed with it...

    4. Re:get it off p2p by Anonymous Coward · · Score: 0

      I sure don't. Takes too much time and in the end would just provide me with a false sense of security anyways.

    5. Re:get it off p2p by Anonymous Coward · · Score: 1, Interesting

      Personally I use VMWare as a sandbox for checking P2P stuff out. It's not fool-proof, but at least it'll protect me from a blatant attempt to wipe my main system.

    6. Re:get it off p2p by Robmonster · · Score: 2, Informative

      I dont know about other P2P networks, but Emule/Donkey will detect your altered version as a completely different file, and so will not make it available to those downloading the original.

      It will see that the filehas h is different.

      However, if they happen to think yours is the original file from a search (rather than a confirmed ed2k link from the main website) then there is nothing stopping them from becoming infected.

      --
      I have no sig yet I must scream.
    7. Re:get it off p2p by Otto · · Score: 1

      If more people would start posting magnet links to their files, then you wouldn't have to.. The magnet link contains the MD5 (or whatever it is) checksum and that gets passed right to your P2P program. It can also contain HTTP sources to allow the P2P app to download from your website or several websites while simultaneously checking the P2P networks for sources as well.

      Oh, and don't use Kazaa. Not only is it the main network getting checked by the **AA, but the fact of the matter is that Kazaa doesn't verify the integrity of the file and only hashes the first 128k or something like that. The rest of the file could be anything, it's not checked at all. This is why you so often get broken downloads with it.

      --
      - Give a man a fire and he's warm for a day, but set him on fire and he's warm for the rest of his life.
    8. Re:get it off p2p by jargoone · · Score: 2, Funny

      Is your copy of VMWare a legally purchased one? If not, did you test that to make sure that it wasn't trojaned to mask the trojans in everything else you download? :-)

    9. Re:get it off p2p by Per+Wigren · · Score: 1

      If more people would start posting magnet links to their files, then you wouldn't have to.. The magnet link contains the MD5 (or whatever it is) checksum and that gets passed right to your P2P program.

      It's a SHA-1 checksum (which is even more secure than MD5), but you get the checksum for the file, even if it's a trojaned one. The only way to verify is to compare checksums with the file from the original site.

      --
      My other account has a 3-digit UID.
    10. Re:get it off p2p by Ruediger · · Score: 1

      If for some reason you can't use a p2p program, use FileMirros instead. searching for mmdsetup.exe and fanadv_zak2.exe will come with a few links.

      --
      "...personality goes a long way."
    11. Re:get it off p2p by KDR_11k · · Score: 2, Funny

      Did you verify the integrity of your tinfoil hat before putting it on? You know, the government could have installed a little brain probe inside that transmits all of your thoughts while using the hat as an antenna...

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    12. Re:get it off p2p by Fjord · · Score: 1

      There is a difference between downloading from a website you trust to be the author of an .exe and getting an .exe from a p2p network. Anyone can put whatever they want up on p2p networks, claiming it's what you want. There are p2p trojans that will infect the other .exes in a shared directory, to help pass itself along. The worry when dling from a website is that that site was not targeted and hacked, and unless you're getting the MD5 from a different source, you can't really check that anyway.

      Running P2P .exes is just asking for trouble.

      --
      -no broken link
    13. Re:get it off p2p by Otto · · Score: 1

      It's a SHA-1 checksum (which is even more secure than MD5), but you get the checksum for the file, even if it's a trojaned one. The only way to verify is to compare checksums with the file from the original site.

      Okay then, SHA1 it is. What I was really meaning was that if the original site posted the magnet links, then this sort of problem wouldn't be there. They can certainly determine what the SHA1 of the file should be.

      --
      - Give a man a fire and he's warm for a day, but set him on fire and he's warm for the rest of his life.
    14. Re:get it off p2p by Mandrias · · Score: 1

      > Is your copy of VMWare a legally purchased one?

      yes it is. Is yours?

      --
      Use the Z-modem protocol between Information Superhighway routers to compress the plaintext. ~LordOfYourPants
    15. Re:get it off p2p by Anonymous Coward · · Score: 0

      Did you verify the integrity of that stick before you shoved it up your ass?

    16. Re:get it off p2p by nial-in-a-box · · Score: 1

      Interestingly, that alone provides only so much protection. Other than the good karma from paying for software you use, there is no guarantee of safety from a shrinkwrapped software package. I have actually obtained software legally for mulitple platforms in a sealed package that infected my computer, or at least tried to. Either way, this whole thread is still funny.

      --
      I am feeling fat and sassy
    17. Re:get it off p2p by forkazoo · · Score: 1

      Just ground the hat.

    18. Re:get it off p2p by Alexis+de+Torquemada · · Score: 1

      Do people really verify the integrity of *any binary file* they've downloaded, no matter how? Even with MD5? Most people do not, including slashdotters. p2p or otherwise.

      You don't see any difference between downloading binaries from whoever-put-it-there on P2P, as opposed to downloading binaries from e.g. ftp.mozilla.org?

    19. Re:get it off p2p by RevAaron · · Score: 1

      Of course I see the difference- but the fact is, I and many others download from places less reliable than mozilla.org. And it's not p2p. Any new project on sourceforge could contain some trojan, and new, glitzy SF projects show up here often enough. I'm really not that paranoid- I don't md5 check and have never been burned. [1] But then again, I don't usually download anything via P2P, other than maybe a Linux ISO via BT- and in that case, I do check the md5 so I know that it is complete. Anyway, all the web is not ftp.mozilla.org. Don't you understand that?

      [1] the only virus I've had in 15 or so years of obsessive computing is a .COM virus in DOS that someone uploaded, though the virus was transmitted accidentally.

      --

      Working toward a usable PDA environment in the spirit of Newton OS: Dynapad
  2. A Hint by Anonymous Coward · · Score: 5, Informative

    Here's a hint: the front door key is under the doormat. It took me almost an hour to figure that out the first time around (but then I was only 7 years old).

    Also, watch out if you empty the pool ;)

    This game seriously freaked me out as a kid.

    1. Re:A Hint by Eclypser · · Score: 5, Funny

      Dammit, why didn't I look there. I thought the game was so dumb because you couldn't even get in the house. Live and learn I guess.

      Man, I wish I was kidding about never getting in the house.

      --
      The comment has already been made. Let's move it along people. Nothing to see here.
    2. Re:A Hint by radoni · · Score: 1

      i had a similar memory with the nintendo version. my sister and i tried for about 3 hours and never figured out how to get in the house. then the game fried. renting videogames, what a relief ;)

      --
      SIGERR: laziness exceeds quota
    3. Re:A Hint by nkh · · Score: 5, Funny

      I peed my pants the first time Nurse Edna chased me in the kitchen.

    4. Re:A Hint by cuzality · · Score: 2, Funny

      [Mod parent funny.]

      Dude, I get a chill *now* thinking about it...

      It's been so long I don't remember why, but you *had* to go in there for something, and it was always freaky! I can remember clicking the move button in the opposite direction over and over like it would make the kid move faster...

    5. Re:A Hint by Anonymous Coward · · Score: 5, Funny

      Here's a hint: the front door key is under the doormat. It took me almost an hour to figure that out the first time around (but then I was only 7 years old).

      Ha, it's great; I read your comment, downloaded the game, and the very first thing I did was I accidentally right-click on one of the characters when I meant to left click. It caused the other character to start talking to him. She asked him, "So how do we get into the mansion?" And he said, "We can look for a key ... under the doormat."

      Bet you wish you'd done that when you were seven. :-D

    6. Re:A Hint by Robmonster · · Score: 3, Funny

      Back when I was seven mice only had one button ;)

      --
      I have no sig yet I must scream.
    7. Re:A Hint by cuzality · · Score: 1


      Yeah, but when you played it on the C64, you had to use a joystick, which came with two buttons...

      Besides the fact that anything that had a caption (door, cheese, developer, doormat) had to make you wonder if you could use it somehow...

    8. Re:A Hint by jargoone · · Score: 1

      Yeah, but when you played it on the C64, you had to use a joystick, which came with two buttons...

      You had a two button joystick for your C64? I certainly didn't. I used the old-school Atari 2600 joysticks, then the ahead-of-it's-time Epyx 500XJ. Oh yeah. I still remember the model number.

    9. Re:A Hint by meringuoid · · Score: 1
      It's been so long I don't remember why, but you *had* to go in there for something, and it was always freaky! I can remember clicking the move button in the opposite direction over and over like it would make the kid move faster...

      Patience, young Jedi.

      Leave the kitchen well alone to begin with, and explore the rest of the house. Nurse Edna will leave the kitchen after a while and stay in her room for the rest of the game. By the time you've got to the point where you need to feed Green, she'll probably have gone. Then you can loot the fridge all you like.

      --
      Real Daleks don't climb stairs - they level the building.
    10. Re:A Hint by KDR_11k · · Score: 1

      The C64, atleast the one I have, doesn't accept a second button. No game ever used a second button, when I set the joystick to two-button mode (one button mode was aptly called "C64 mode") one button would be ignored and the programming books never said anything about a second button.
      The mouse came with two buttons, but that's something completely different.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    11. Re:A Hint by dvalin · · Score: 1

      too bad the first Hugo game(Hugo's House of Horror or something) didn't have the same, when looking under the door mat it wasn't there, and then I gave up:o)

    12. Re:A Hint by PostConsumerRecycled · · Score: 1

      The key was in the pumpkin on the porch as I recall

      --

      There is no dark side of the moon really, matter of fact it's all dark
    13. Re:A Hint by Feanturi · · Score: 4, Funny

      Back when I was seven, mice would bite you if you tried to push any of their buttons.

    14. Re:A Hint by macroslash · · Score: 1

      I loved those joysticks. I wore at least 3 of them out. Damn move-the-stick-back-and-forth-as-fast-as-you-possi bly-can games :)

    15. Re:A Hint by Anonymous Coward · · Score: 0

      yeah, "kick pumpkin"

      I love smashing pumpkins :)

    16. Re:A Hint by juhaz · · Score: 1

      Bah. Real joysticks (read: TAC-2) could not be worn out no matter how hard you tried.

    17. Re:A Hint by obeythefist · · Score: 1

      My TAC-2 still works to this very day. Only ever owned one, only ever needed one. The fire button contacts need to be cleaned every now and then, however.

      --
      I am government man, come from the government. The government has sent me. -- G.I.R.
  3. Woo and yay by oberondarksoul · · Score: 5, Interesting

    Perhaps fan-inspired efforts like this will convince Lucasarts to resume development of the cancelled Sam & Max sequel they were making? Apart from Monkey Island, Lucasarts appear not to care for the genre they brought so much to in the early Nineties.

    --
    And tomorrow the stock exchange will be the human race
    1. Re:Woo and yay by Short+Circuit · · Score: 1

      I really miss Day of the Tentacle.

      Tentacle Bowling!

    2. Re:Woo and yay by Xpilot · · Score: 5, Insightful

      Apart from Monkey Island, Lucasarts appear not to care for the genre they brought so much to in the early Nineties.

      Not just Lucasarts. It seems *nobody* cares about adventures anymore. Because it's just more profitable to make yet-another-3d-first-person-shooter-this-time-with -prettier-graphics!

      --
      "Backups are for wimps. Real men upload their data to an FTP site and have everyone else mirror it." -- Linus Torvalds
    3. Re:Woo and yay by Troed · · Score: 5, Interesting

      My girlfriend bought Day of the Tentacle (compilation CD with Sam & Max) a few months ago. We played on on the big screen via DosXbox (DOS emu ported to the Xbox). Extreme nostalgia.

      The idea to run it on the Xbox came after it refused to work under Win2K until I used Dosbox, and I knew that Dosbox had been ported to the Xbox. It took some setting up to map the needed keys, but it was worth it. Much more fun to sit two in a sofa and play vs sitting in front of the computer.

    4. Re:Woo and yay by RenHoek · · Score: 5, Informative

      If you have the original game, you can use SCUMM VM to work as the script engine for many Lucas Art games. This way you can still enjoy the classics, without having to fiddle around with DOS emulators and such. :)

      Sorry about the double post, my posting finger slipped.

    5. Re:Woo and yay by Jagasian · · Score: 2, Interesting

      DOSBOX is great, but for Lucas Arts adventure games, you would be better off using ScummVM, which has also been ported to the XBOX, as far as I know.

    6. Re:Woo and yay by falcon5768 · · Score: 1

      also works in OS X using SCUMM, I think this was a slashdot story a few months ago

      --

      "Slashdot, where telling the truth is overrated but lying is insightful."

    7. Re:Woo and yay by Short+Circuit · · Score: 1

      Unfortunately, my old CD was so scratched up I ended up throwing it away. Know where I can get a new (legal) one?

    8. Re:Woo and yay by ctellefsen · · Score: 3, Interesting
      Luckily, there are still adventure games being made.

      Funcom is currently making the adventure game Dreamfall, which is the sequel to The Longest Journey.

    9. Re:Woo and yay by The+Hobo · · Score: 2, Interesting

      I agree, we need more of the good-old-fashioned text adventures, games like Rogue, the old Scott Adams adventures, and even ones with graphics like Hugo, while cheezy, were still pretty fun to play and figure out..

      Here's a link to some of the old text-based adventure games:

      http://ww1.freearcade.com/textadventures.html

      --
      There is another kind of evil which we must fear most, and that is the indifference of good men. -- Boondock Saints
    10. Re:Woo and yay by Anonymous Coward · · Score: 0

      ScummVMx v0.6.0 was released on 10. April and is available in the usual places under "emulators".

    11. Re:Woo and yay by Raven42rac · · Score: 1

      You can run it on scummvm. It runs under Win32, Linux (even apt-gettable!), and OS X. I play Sam & Max Hit The Road, and DOTT all the time.

      --
      I hate sigs.
    12. Re:Woo and yay by Dimensio · · Score: 1

      More likely it will just inspire them to file a lawsuit against LucasFanGames. It didn't even take actual copyright violation for them to threaten the makers of ScummVM.

      LucasArts management is far too arrogant to admit that they made a mistake with the cancellation of Sam & Max: Freelance Police.

    13. Re:Woo and yay by Bambi+Dee · · Score: 2, Informative

      And here's a link to nearly all of the new text-based adventure games. Enjoy!

    14. Re:Woo and yay by Ape_the_Dog · · Score: 0

      No, people still care. There's a whole bunch of amateurs that are still making them.

      check out www.agsforums.com - there are some real marvels floating around there.

    15. Re:Woo and yay by Hatta · · Score: 1

      Not just Lucasarts. It seems *nobody* cares about adventures anymore.

      I care about adventures.

      --
      Give me Classic Slashdot or give me death!
    16. Re:Woo and yay by ProppaT · · Score: 1

      That's why we have games like Myst that give us pretty graphics AND point and click adventure. Right?

      ::ducks flying tomatoes::

      Ugh, I miss my Kings Quest :(

      --
      Wise men say, "Forgiveness is divine, but never pay full price for late pizza."
    17. Re:Woo and yay by Anonymous Coward · · Score: 0

      You bought the game once. It's legal to download an ISO now, faghat. Fair use and all, you know.

    18. Re:Woo and yay by Blakey+Rat · · Score: 3, Insightful

      I do, too. I show that by going to the store and *buying* adventure games when they come out.

      The problem with these people who run around screaming "the adventure genre is dead!" is that I would wager none of them own a copy of The Longest Journey, or Syberia, or Syberia II, or Crystal Key or any of the adventure games that have come out in the last 5 years.

      You know why companies don't make as many adventure games as they used to? Because people like the ones complaining about it here don't go to the store and buy them when they come out! Why would anyone make a game nobody buys?

      Anyway, the sooner these complainers figure out that adventure games are still *there* and go buy them instead of making up crap about none of them existing anymore, we'll all be better off.

    19. Re:Woo and yay by Lord+Omlette · · Score: 1
      It seems *nobody* cares about adventures anymore.
      When you're bored, look up "crimson room" or "viridian room" on google.
      --
      [o]_O
    20. Re:Woo and yay by Have+Blue · · Score: 1

      Beyond Good and Evil.

    21. Re:Woo and yay by Monkelectric · · Score: 1
      Not true, mostly true, but not totally true. Two very good adventure games that have come out recently are The Longest Journey and Syberia. I haven't played either Syberia I or II (Syberia is even on the XBOX) all the way through, but the longest journey was great, it had problems, some cruddy writing in spots, but overall it was a very pleasuerable experience to turn the lights off and sit and just get lost in the game. It is interesting to note that the makers of The Longest Journey got a *GRANT* to make The Longest Journey II from the Norwegian Film Fund. I think thats really cool :)

      Anyways, there are online adventure game magazines that cover new adventure games, but I seem to have lost my links to them (anyone out there know of any?). The thing is smaller studios are the only ones working in the adventure genre, and they aren't as sophisticated as Lucas Arts yet, but their time will come.

      Seriously, the FPS craze started with Doom I (I know it wasn't the first, but it was the first HUGE FPS), and it pretty much ended other forms of gaming. Video game publishers are the same evil bastards as that we complain about at the RIAA or MPAA, and they don't like to take chances. Just look what they did to Sierra Online :-(

      --

      Religion is a gateway psychosis. -- Dave Foley

    22. Re:Woo and yay by Short+Circuit · · Score: 1

      But I don't have any way to prove I owned the original.

    23. Re:Woo and yay by erik_flannestad · · Score: 1

      Just as an aside, Maniac Mansion exists as an easter egg inside of most versions of DOTT.

      I believe you click the hamster cage (or perhaps it is the computer?) in Bernard's room. Haven't played it for a few years.

      Even works on the Mac version.

    24. Re:Woo and yay by jayminer · · Score: 1

      Then check out Microïds. There are still many people who makes game that require some IQ.
      Also check Just Adventure. There are many titles available, including upcoming ones.

      Hello, Oscar.
      Hello, Kate Walker!

    25. Re:Woo and yay by erik_flannestad · · Score: 1

      Oops. It was the computer in Weird Ed's room, not Bernard's. On the PC version, you have to use the computer 5 times before it will launch.

    26. Re:Woo and yay by Troed · · Score: 1

      ... on the other hand, even if you map control-c on the Xbox port of Dosbox you cannot quit Maniac Mansion if you create a setup like I did.

      Yeah - it was annoying when I found out - I hadn't saved in DOTT for a while ;)

    27. Re:Woo and yay by Anonymous Coward · · Score: 0

      If it's text adventures you want why not: Thy Dungeonman II? check out the game demo page or download it today.

    28. Re:Woo and yay by Anonymous Coward · · Score: 0

      There are adventure games being made. For example, Black Mirror and The Westerner

    29. Re:Woo and yay by Anonymous Coward · · Score: 0

      Well, they're not going to come after you for n+1 years old game that's not even sold any more if you dl it from somewhere.

      Only one that needs to know you owned the original is you, to get around any theoretical moral dilemmas.

    30. Re:Woo and yay by Blakey+Rat · · Score: 1

      Don't. Those games suck ass. The only way to find the correct clue is by randomly clicking on every single pixel until you happen to find the right pixel that reveals the clue. Gameplay is entirely nonsensical. (For instance, you have a *portable* film projector and you play it on a wall, and in the film a man points to a safe hidden in the wall... but the film projector is *PORTABLE!* That clue makes no sense.)

      At the time I played it, the website holding the clue for the safe combination (you find it on a slip of paper) was a 404 error, meaning the game was unwinnable because the guy's website was broken!

      In short, piece of crap games. Don't even come close to comparing to what's commercially available.)

    31. Re:Woo and yay by Lord+Omlette · · Score: 1
      Don't. Those games suck ass.
      Actually the combination on the lock was 404 :P Ok, so those games are not your cup of tea. What do you recommend instead?
      --
      [o]_O
  4. Sweet :) by Tetsugaku-San · · Score: 2, Interesting

    Damn u - I submitted this 3 weeks ago! Anyway - more to the point it's a pretty sweet conversion, works pefectly with win2K and brings backk all those memories of SCUM on the A500 :D

  5. Hamster go BOOM! by Killjoy_NL · · Score: 5, Funny

    Putting the hamster in the microwave, pure genius.

    I can't hear a microwave go ping without thinking about that part of Maniac Mansion :)

    --
    This is the sig that says NI (again)
    1. Re:Hamster go BOOM! by meringuoid · · Score: 1
      I can't hear a microwave go ping without thinking about that part of Maniac Mansion :)

      Oh, God... I hear it in my dreams to this day!

      --
      Real Daleks don't climb stairs - they level the building.
    2. Re:Hamster go BOOM! by Anonymous Coward · · Score: 0

      That sound... that horrible sound. It went something like...

      PING!

    3. Re:Hamster go BOOM! by Anonymous Coward · · Score: 0

      After watching it POOF, try giving the exploded hamster back to its owner Weird Ed... a tombstone in the side lawn soon follows. For more microwave fun, fill a glass jar with radioactive water from the pool and give it some spin time on the carosel. Bubble-bubble.

    4. Re:Hamster go BOOM! by meringuoid · · Score: 5, Funny
      After watching it POOF, try giving the exploded hamster back to its owner Weird Ed...

      Please don't do that. Weird Ed is a sensitive boy who loves his hamster very much. Doing something like that to him could scar him mentally for years and leave him a complete wreck.

      If you dare show Ed the exploded remains of his microwaved hamster, I insist that you come back in five years or so and see what you've done to him. Shame on you.

      N.B: Seriously, though, do not put hamsters in microwaves. This is only safe using 22nd century hardware; kids who put hamsters in microwaves in our century get taken away from their parents and put into care - so DON'T do it!

      --
      Real Daleks don't climb stairs - they level the building.
    5. Re:Hamster go BOOM! by FatAlb3rt · · Score: 1

      The one thing that I've never forgotten was from one of the sequences at the beginning of the game where Nurse Edna says, "What's your point, Ed?"

      I'll say it every once in a while to someone, unforunately no one else makes the connection.

    6. Re:Hamster go BOOM! by KDR_11k · · Score: 1

      I insist that you come back in five years or so and see what you've done to him.

      You mean "play Day Of The Tentacle"?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    7. Re:Hamster go BOOM! by Foolhardy · · Score: 1
      Doing something like that to him could scar him mentally for years and leave him a complete wreck.
      Yeah, he might even be angry enough to go all the way to Mars to get some gas for the chainsaw; just so he can use it on you.
    8. Re:Hamster go BOOM! by BadmanX · · Score: 1

      Holy Toledo, I thought I was the only one who did this!

      For the record, the sequence went:

      Weird Ed: "Daddy's been acting very strange since he started this secret project..."

      Nurse Edna: "Yeah so?"

      Weird Ed: "Well, mommy, I'm worried! He hasn't eaten in three years!"

      Nurse Edna: "Yeah, so?!"

      Weird Ed: "And he carries those bodies to the basement every night!"

      Nurse Edna: "What's your point, Ed?"

      Weird Ed: "Never mind..."

      (Forgive inaccuracies - it's from memory.)

  6. Indiana Jones: Fate of Atlantis canceled? by Lispy · · Score: 5, Funny

    Looks like the will have to cancel their 256color version of Indy: The fate of atlantis.

    Now that it has been discovered...

    1. Re:Indiana Jones: Fate of Atlantis canceled? by Dehumanizer · · Score: 1

      That game was already in 256 colors...

      --
      The Tlog - a technology blog
    2. Re:Indiana Jones: Fate of Atlantis canceled? by Lispy · · Score: 2, Funny

      Are you sure your name isn't "Dehumourizer"? ;-)

    3. Re:Indiana Jones: Fate of Atlantis canceled? by kemapa · · Score: 1

      Am I the only one who opted for immortality only to end up with a game over screen?

      Damn those stupid beads.

    4. Re:Indiana Jones: Fate of Atlantis canceled? by Anonymous Coward · · Score: 5, Informative

      There are 4 endings ti Indy. 3 are common and in the hint guide. The 4th is indy getting out of atlantas but Sophie becoming a god and being destroyed. There is some hidden dialog for that ending as well. To get it you have to get the path where Sophie ends up in the jail cell near the end, and DONT free her. Play the game on through and she will pop up at the end on her own.

    5. Re:Indiana Jones: Fate of Atlantis canceled? by Anonymous Coward · · Score: 0

      More accurate would have been to cancel Fate of Atlantis 2; http://amberfisharts.com/
      But that's by a different group of people.

    6. Re:Indiana Jones: Fate of Atlantis canceled? by delus10n0 · · Score: 1

      Man now I wish I could find my Indy 4 CD :-/ Someone borrowed it years ago and never returned it. Bastards.

      --
      Not All Who Wander Are Lost
    7. Re:Indiana Jones: Fate of Atlantis canceled? by aardvarkjoe · · Score: 1
      Sophie ends up in the jail cell near the end, and DONT free her...

      Are you sure about that? I thought that happened if you got to the point where she is possessed by Nur-Ab-Sal (?), and didn't rescue her. Or is there another ending that I missed? (Or, for that matter, I suppose that I may be misremembering and you're right.)
      --

      How can we continue to believe in a just universe and freedom to eat crackers if we have no ale?
  7. Now that brings me way back... by WegianWarrior · · Score: 4, Interesting

    I loved that game when I was younger... played it on my trusty old (even if it was newer back then ;) ) Commodore 64 until I could walk thru it with my eyes shut. Played it again when Day of the Tentacle came out.. in cause you havn't found it, the entire MM was included as an easteregg.

    Good memories... this will definitly be downloaded once I get home from work today!

    --
    Everything in the world is controlled by a small, evil group to which, unfortunately, no one you know belongs.
    1. Re:Now that brings me way back... by Photon01 · · Score: 2, Interesting

      not particularly an easter egg, it told you in the manual exactly howq and where to find it. IIRC

    2. Re:Now that brings me way back... by Robmonster · · Score: 1

      I was never able to compelte this game.... I managed to blow the house up a few times though.

      Was it possible to complete it regardless of which initial characters you selected?

      RM

      --
      I have no sig yet I must scream.
    3. Re:Now that brings me way back... by sketerpot · · Score: 1

      Perhaps an easter egg for people who bothered to read the manual?

    4. Re:Now that brings me way back... by Shajenko42 · · Score: 1

      Yep. There's one walkthru on GameFaqs.com that lists each playthru with only one other character.

  8. No SCUMM engine? by AndyS · · Score: 3, Informative

    Hrm, whatever they're using to host the file doesn't seem to like me...

    Not only that, but it looks Windows only (not using the *actual* scumm engine, but a free thing that's similarish)

    1. Re:No SCUMM engine? by NicolaiBSD · · Score: 2, Insightful

      Does seem to work flawless in wine (Crossover 3) for me.

    2. Re:No SCUMM engine? by Simon+Carr · · Score: 1

      There's a Linux port I believe so you can run the game itself, check out the engine's site;

      http://www.adventuregamestudio.co.uk

      --
      -- The unsig...
  9. Freecached mirror by byolinux · · Score: 4, Informative
    1. Re:Freecached mirror by Night+Goat · · Score: 1

      Bad ass. Thank you, I'll try this file out when I get home to a Windows PC.

  10. ScummVM? by Mitchell+Mebane · · Score: 1

    Does this work with ScummVM? Or is it made in an entirely different engine?

    --

    The roots of education are bitter, but the fruit is sweet.
    --Aristotle
    1. Re:ScummVM? by thebosz · · Score: 5, Informative

      The FAQ says that the game was remade in AGS (Adventure Game Studio), a no programming required adventure game creation tool. Check Here.

      --
      The Kerr Divine: My wife's battle with a mysterious illness.
    2. Re:ScummVM? by CoughDropAddict · · Score: 1

      What an annoying attitude that guy has: no, I won't make it open source because evil people will steal it, but waaaah, it's too much work to port all on my own so don't ask.

      Put 2+2 together, dude: if you let other people help you, it won't be so much work.

  11. This game was awesome on the NES... by Anonymous Coward · · Score: 0

    I remember they took out the whole 'hamster exploding' scene in the NES version... There are prototypes that exist with this scene still in, though. I'll definitely be trying this new remake.

    1. Re:This game was awesome on the NES... by meringuoid · · Score: 5, Funny
      I remember they took out the whole 'hamster exploding' scene in the NES version...

      Most of the kids would say 'How sick!' if you tried to microwave the hamster. But one of the girls would say 'No way - those things are, like, FULL of cholesterol!' Nice touch. A few other censored elements included 'Chewy Caramel Centre' becoming 'Pretty brains' on the medical chart, and the 'Muff Diver' game becoming 'Tuna Diver'...

      --
      Real Daleks don't climb stairs - they level the building.
    2. Re:This game was awesome on the NES... by NighthawkFoo · · Score: 2, Insightful

      They did NOT take out the "exploding hamster" scene in the NES version. You just needed to use Sid when putting hamster in the microwave, and he'd happily do the deed.

      Then you could give the hamster to Weird Ed... :)

      --
      "I disapprove of what you say, but I will defend to the death your right to say it."
      - Evelyn Beatrice Hall
    3. Re:This game was awesome on the NES... by meringuoid · · Score: 4, Interesting
      They did NOT take out the "exploding hamster" scene in the NES version. You just needed to use Sid when putting hamster in the microwave, and he'd happily do the deed.

      I was a truly sick child; I systematically tried it with all the kids and none would do my bidding.

      Apparently the first few thousand copies of NES Maniac Mansion would let Sid or Razor microwave the hamster. Then NoA caught on, and later ones gave the message about cholesterol... Boo, hiss, etc. Of course years later I got to play the real thing on a PC (hello, little computer. I respect you, even though you only have 64K of memory) and indulged my horrific heathen ways to the limit ;-)

      --
      Real Daleks don't climb stairs - they level the building.
    4. Re:This game was awesome on the NES... by genner · · Score: 1

      Earlt releases of the nes version let you do this. They later took it out because of complaints.

  12. Remakes by kaos.geo · · Score: 5, Informative

    If you start looking for remakes, you will find out one of the most active "scenes" is the Sinclair Spectrum games remakes. Check out www.remakes.org

  13. Oh man... by Anonymous Coward · · Score: 1, Funny

    That guy with the sig saying he'll award mod points to people who get Monkey Island into their post is gonna run out...

  14. "Anonymous Game Developers" by Anonymous Coward · · Score: 2, Informative

    also have some remakes of older games, in this case the first two in Sierra's venerable King's Quest series. You can check them out at http://www.agdinteractive.com/

    1. Re:"Anonymous Game Developers" by Anonymous Coward · · Score: 0

      "Anonymous Game Developers" (Score:0)
      by Anonymous Coward on Monday June 07, @09:07AM (#9355577)


      Stop plugging your own games AC :)

    2. Re:"Anonymous Game Developers" by Anonymous Coward · · Score: 0

      Other Sierra adventure game projects on the net include reverse-engineered versions of old Sierra engines such as AGI and SCI, editors for both engines such as AGI Studio and SCI Studio, and fan-made games such as AGI Quest I and Space Quest: The Lost Chapter.

  15. Zak McKracken Sequel by Anonymous Coward · · Score: 0, Funny

    You get to play as Zak's brother, Phil, this time around...

  16. brings back memories of SCUMM games... by Anonymous Coward · · Score: 0

    Ahh the fun from youth....

    On a side note, has anyone ever documented the SCUMM engine commands so that you could make your own graphical adventure game?

    1. Re:brings back memories of SCUMM games... by Karrde712 · · Score: 2, Informative

      www.scummvm.org

      I'm fairly certain if you look through the source, you could find out enough to write your own game.

      --
      You may treat all information submitted above as wild speculation.
  17. How many of you completed Maniac Mansion? by zonix · · Score: 2, Interesting

    I played Maniac Mansion on my old pc back in the good ol' 80's. I remember it as being the absolute most difficult adventure game to complete. Did anyone succeed?

    I've been thinking about playing the original again with the help of the DosBox project. I just completed Sierra's Leisure Suit Larry: Enhanced. Pretty cool! Nothing beats nostalgia!

    I miss the 80's.

    z
    --
    What would an EWOULDBLOCK block, if an EWOULDBLOCK could block would? -- me
    1. Re:How many of you completed Maniac Mansion? by meringuoid · · Score: 5, Insightful
      I played Maniac Mansion on my old pc back in the good ol' 80's. I remember it as being the absolute most difficult adventure game to complete. Did anyone succeed?

      Yep. Finished the NES version, though, which was a bit censored for content. Then went back and did it every way - launch the Meteor in the Weird Edsel, summon the Meteor Police, get the Meteor a book publishing deal... Then I looked for all the ways to blow up the house, and all the different ways of getting the Edisons to murder the kids.

      Remember, Maniac Mansion was back before adventure game designers saw the light and took out all the ways you could get into a no-win situation and not realise it for weeks... Accidentally wasted the paint remover, or the developer fluid? Too bad - you can't win. The nice thing about later games like Day of the Tentacle was that you could play as you saw fit, and know that no matter how badly you treated the NPCs you could _never_ get into an unwinnable position.

      --
      Real Daleks don't climb stairs - they level the building.
    2. Re:How many of you completed Maniac Mansion? by Paleomacus · · Score: 2, Insightful

      The even greater thing was when they added the unwinnable position protection it didn't narrow the variety of things to do. It actually made it the game more open because you could do stupid things on purpose!

    3. Re:How many of you completed Maniac Mansion? by Anonymous Coward · · Score: 0

      Yep - i even finished it with all the different endings it had. I'm sure of it, because i checked it afterwards with an hex-editor, just to be sure :)

    4. Re:How many of you completed Maniac Mansion? by Brain+Stew · · Score: 1

      Although it lacked unwinnable protection, I still view this game as the godfather of adventure games. Yes, King's Quest may have been more graphically advanced, but based on the sheer number of permutations of events, Maniac Mansion is the top.

      I can remember in 95 or 96 when adventure games were at their peak liking the new FPS more, but now that FPS are at the top, I find myself yearning for adventure games again :(.

      Btw, where can one find a copy of Leisure Suit Larry:Enhanced ;)?

      --
      "Here's a spoiler: You're will die alone."-Triumph the Insult Comic Dog
    5. Re:How many of you completed Maniac Mansion? by DZign · · Score: 1

      didn't you have to select 3 specific character to play this game, (ie the guy who could develop photos) and if you didn't, the game was unwinnable from the first minute you played ??

    6. Re:How many of you completed Maniac Mansion? by StillAnonymous · · Score: 1

      No. There were various ways to complete the game. Everybody had something they could do that another character couldn't.

    7. Re:How many of you completed Maniac Mansion? by Rydain · · Score: 1

      I wound up with an unwinnable game because I needed to mail something, but the stamps wouldn't stick to the envelope. Eventually, I read in Nintendo Power that I had to steam the envelope open in the microwave instead of just opening it. I never understood why that magically saved the stamps but opening the envelope yourself ruined them (or why there couldn't be a bottle of glue or something to attach the stamps with). At any rate, I also think that it's A Very Good Thing (tm) to design adventure games that don't let you get permanently stuck. It gives you much more incentive to try to solve puzzles yourself because you know you're never going to mess up, and if the developers are competent, it doesn't necessarily take the challenge out of the game. Sam and Max Hit the Road, another LucasArts game that you can't screw yourself over in, is pretty tough without the hint guide.

    8. Re:How many of you completed Maniac Mansion? by Robmonster · · Score: 1

      [quote]Btw, where can one find a copy of Leisure Suit Larry:Enhanced ;)?[/quote]

      More to the point, why would you want to? What are the 'enhancements?' I thought LSL was dreadful. Not for the subject matter, but the implementation. Mixing graphic adventure style character movement with Text adventure style controls? Blech...

      --
      I have no sig yet I must scream.
    9. Re:How many of you completed Maniac Mansion? by meringuoid · · Score: 4, Funny
      It actually made it the game more open because you could do stupid things on purpose!

      "Sometimes I do stupid stuff, and I don't even know why... it's as if my body was being controlled by some sadistic, immoral puppet-master."

      -- Bernard Bernoulli to Weird Ed Edison, Day of the Tentacle

      --
      Real Daleks don't climb stairs - they level the building.
    10. Re:How many of you completed Maniac Mansion? by WhiteDragon · · Score: 1
      Mixing graphic adventure style character movement with Text adventure style controls? Blech...
      Did you ever play Eric the Unready? I loved its mix of text and graphics. It also was absolutely hilarious, which helped (behold, Excalibanana!). A google search turned up several sites, including a couple of places that have it available for download.
      --
      Did you mount a military-grade, variable-focus MASER on an unlicensed artificial intelligence?
    11. Re:How many of you completed Maniac Mansion? by Solosoft · · Score: 2, Interesting

      I completed it many times. You can actually choose anyone but you have to include benard. If you don't then you can't fix the wire to get the arcade machine working to find the secret code for the safe.

      If you choose Benard and Michael (the developer) then you can develop photos (which isn't an important thing to do). If you choose syd you can make a recording contract and fuck the Tenticle over. If you choose the librarian you can publish your "Manuscript". So each character can do somthing "unrelated" to winning the game.

      Ive only beaten it by the meteor police, and sending the tenticles mail out to that publishing company which publishes anything. I will prolly try to beat it some other ways tonite.

      Oh a tip too ... if you find yourself getting cought inside of the dungeon you can snag yourself the key for it from the top of the light thingy in the room with the stereo infront of the library. You go into the tenticles room snag his mating CD then record it from the tape in the last panel in the lirary. Once you have that tape you go into the room with the piano upstairs and make a recording of the tenticle mating call onto the tape. Take it downstairs into the "Living Room" (room right before the library) and play the mating call. The Light thing will fall down and you will get a rusty key. That key is the key for the dungeon. Also you can push a brick in side of the dungeon and let one player out (you need one to push the brick and one to run out)

  18. Best. Game. Ever. by L3WKW4RM · · Score: 5, Interesting

    The NES version of Maniac Mansion is to this day my favorite game ever. I discover new things about it still after all these years.

    It was actually a very interesting ordeal for the development team to get the game approved by Nintendo, The Expurgation of Maniac Mansion for the NES gives some insight into how bland they required their games to be in those days.

    The sequel, Day of the Tentacle, for PC was great as well. It's a shame that this game genre has died out.

    1. Re:Best. Game. Ever. by samjam · · Score: 1

      The genre has not died out; its just not very commercial these days.

      Plenty of fan-games of all kinds including remakes.

      AGS (Adventure Game Studio) as used be these folks seems to be used to generate the best of the genre these days.

      Sam

    2. Re:Best. Game. Ever. by rattler14 · · Score: 2, Insightful

      It's a shame that this game genre has died out.

      Totally agree here. This game, and X-COM UFO defense are my 2 most favorite games of all time. True, it is a shame that this genre died out (or at least appeared to). Probably the biggest reason is that games of this nature gain nothing by the use of "STATE OF THE ART, 3D TECHONOLOGY!", which game developers have been using as their major selling point. Sure the game sucks to play, but look how realistic the blood splatters out of the Zorg soldiers!

      Plus, maniac mansion required a very creative story line, as well as multiple endings, etc. Which must have really pushed the envelope for systems like the old NES.

      --
      my last sig was too controversial... now, a new and improved useless sig!
  19. Two things I never found out: by meringuoid · · Score: 1
    1) The chainsaw. It was always out of gas... how could you fuel it?

    2) The developer fluid. If you put it in the jar, and then microwaved it, it turned brown. Presumably this did something, but I never found out what.

    --
    Real Daleks don't climb stairs - they level the building.
    1. Re:Two things I never found out: by Zawash · · Score: 5, Funny

      The chainsaw could be fueled by the Chainsaw Fuel container found in Zak McKracken, which was useless without the Chainsaw, which only was found in Maniac Mansion.
      ..So: It's only a cross-game joke. ;)

      By the way, I'm selling these fine leather jackets..

      Cheers!

      Zawash.

      --
      File not found. Fake it(Y/N)? _
    2. Re:Two things I never found out: by Dasaan · · Score: 1

      Look behind you! A three-headed monkey!

      --
      XP is basicly 98 with a lot more extra features to hunt down and disable. --Dram
    3. Re:Two things I never found out: by meringuoid · · Score: 1

      The only three-headed monkey in here is in front of me.

      --
      Real Daleks don't climb stairs - they level the building.
    4. Re:Two things I never found out: by cuzality · · Score: 1


      I got all the way to the vault door and stuck trying to get the combination. I remember there was some "tiny writing" on a wall in one of the upper bedrooms or bathrooms that I always assumed was the combination, but I could never find a way to magnify it to read it...

      Anyone remember this part of the game?

    5. Re:Two things I never found out: by Tackhead · · Score: 2, Funny
      > The only three-headed monkey in here is in front of me.

      "...you are behind me! If I value my life, I should be somewhere else?"
      - after the Sierra/LucasArts merger: "Escape from Babylon 5!"

    6. Re:Two things I never found out: by meringuoid · · Score: 4, Informative
      I got all the way to the vault door and stuck trying to get the combination. I remember there was some "tiny writing" on a wall in one of the upper bedrooms or bathrooms that I always assumed was the combination, but I could never find a way to magnify it to read it...

      Gloriously wrong, I'm afraid. The tiny writing was in the attic above Edna's room, beside the safe; it was the combination for the safe, and could only be read using the Really Powerful Telescope. The combination for the inner lab door was, in fact, Fred's high score on the Meteor Mess arcade game. A bug in the programming on the NES version meant that until the cutscene where Dr Fred plays the game, the combination was 0000.

      --
      Real Daleks don't climb stairs - they level the building.
    7. Re:Two things I never found out: by Anonymous Coward · · Score: 1, Informative

      Uhmm... There was a telescope in the room above edna's bedroom. To distract her you'd have to call her from the lobby (where you got the tape (behind the lose cupboard)) but first you must repair the telephone afaik. And you'd have to repair the power cable. I think it is in the room with the strange plant (the one you have to grow with water from the pool and feed with something else I don't remember).

      Well, if you got to the telescope at last, you need a dime and point it in the right direction (two times right?). Than you'll finaly see the code.

      Man, that's wierd. ;)

    8. Re:Two things I never found out: by genner · · Score: 1

      1.) See prevoius comment regarding cross game joke 2.) Developer fluid really does change color when microwaved. This ruins the devloper fluid and adds nothing to the game but realism.

  20. Nuke 'Em Burglar Alarm by Zawash · · Score: 1

    I certainly hope they've kept the wonderful Nuke 'Em Burglar Alarm - the copy protection that made sense in-game as well. "The house and everything within a five mile radius has been destroyed." - or similar. :)

    If I recall correctly, this copy protection was scrapped from the C64 version due to floppy space issues.. :D

    Cheers!

    Zawash.

    --
    File not found. Fake it(Y/N)? _
  21. download? by DerPflanz · · Score: 0, Troll

    Wow, talking about impossible to download. Using Linux here with Mozilla, but I can't get a download anywhere, only nasty popups and other ad stuff. And then only to find out it doesnt work in Wine... (I think, ais, couldn't download it yet).

    --
    -- The Internet is a too slow way of doing things, you'd never do without it.
  22. graphic of the /. effect by Anonymous Coward · · Score: 1, Interesting

    anyone notice the stats link off of the home page?
    have a look. very wool
    http://www.nedstatbasic.net/s?tab=1&link=1&i d=1544 813

  23. For those wo want to run it in linux by MemoryDragon · · Score: 5, Informative

    dont bother downloading it. The game uses AGS, and this one is ported to linux, but it relies on a plugin written in C++, which cannot be ported, since the Linux AGS version does not support plugins.

  24. Re:Woo and yay - Scumm VM! by RenHoek · · Score: 1

    SCU

  25. investments lost ?? by jpkaylor · · Score: 1

    I wonder if Lucas Arts considers the money lost by loyal Monkey Island players finding their fun elsewhere and then trying to get them back when they make a new sequel ??

    1. Re:investments lost ?? by Dimensio · · Score: 1

      If Lucas thought that there was money to be had in making good sequels to popular adventure titles, they wouldn't have canned Sam & Max: Freelance Police.

      The only thing that this might get Lucas to do is file a lawsuit against the creators.

  26. Works with CrossOver Office by L3WKW4RM · · Score: 2, Interesting


    I tried it out with CX Office and it works for the most part...the resolution is a bit off and I had to CTRL-ALT-+ a few times and ALT-TAB to get my mouse to escape. Looks like they've completely redone all the graphics, and it looks good for 256 colors!



    /me calls in sick today


  27. Great Game by blanks · · Score: 1

    I spent months playing this game, trying to find every secret, trying to find all the different diologs. I remember I spent 2 weeks trying to find the 2nd ending, I never found it or found out if it was just a myth. Something dealing with the purple tentical that ties to stop you, somehow you could befriend him, and something happenes.....

    O well, cant wait to download it.

    1. Re:Great Game by meringuoid · · Score: 5, Informative
      I remember I spent 2 weeks trying to find the 2nd ending, I never found it or found out if it was just a myth.

      There were several ways to win.

      1) Summon the Meteor Police. Involves fixing the big radio using the vacuum tube from the one in the lounge. They arrive, and if you've opened the lab doors they'll storm right past Purple and Dr Fred, and arrest the Meteor. Then you just have to go in yourself and switch off the Meteor's mind control machine to release Dr Fred.

      2) Dispose of the Meteor yourself. Persuade either Green or Weird Ed to help you beat Purple, then go into the Meteor's lair, take it and launch it into space in the trunk of the Weird Edsel.

      Both (1) and (2) get much the same ending sequence: don't be a tuna head.

      3) Get the Meteor a publishing deal. Have Wendy improve the Meteor's manuscript using the typewriter, and send it off. Get past Purple (with either Weird Ed or Green's help) and go into the Meteor's lair. Give the Meteor the contract, and he realises he doesn't have to be evil any more. This gets a really cool ending where the Meteor's on the sofa in some TV interview show.

      4) Nuke the house. Several ways to do this: draining the pool, for instance, and letting the reactor overheat, or pressing the Red Button (which is marked 'Do Not Press - Under Any Circumstances)

      5) Get all the kids killed. Weird Ed will kill you if you mutilate his hamster, Green will kill you if you get a publishing contract for either yourself or the Meteor, radioactive steam will kill you if you microwave water from the pool, and if you refill the pool while someone's in it they drown.

      --
      Real Daleks don't climb stairs - they level the building.
    2. Re:Great Game by Dimensio · · Score: 2, Interesting

      Get the Meteor a publishing deal. Have Wendy improve the Meteor's manuscript using the typewriter, and send it off. Get past Purple (with either Weird Ed or Green's help) and go into the Meteor's lair. Give the Meteor the contract, and he realises he doesn't have to be evil any more. This gets a really cool ending where the Meteor's on the sofa in some TV interview show.

      3a) Call the meteor police JUST before giving the contract to the Meteor.

      "I don't care if you've reformed. You're still coming with me!"

    3. Re:Great Game by Shajenko42 · · Score: 1

      Don't forget the slightly different endings where you get Dave killed, but still finish the game.

    4. Re:Great Game by Anonymous Coward · · Score: 0

      Here is something I discovered while trying to finish the game in different ways. The meteor can be disposed off by feeding it to the chomping plant up stairs. I believe the plant responded with a simple "gulp".

  28. Egg go SPLORTCH! by Zawash · · Score: 2, Interesting

    I keep thinking of the egg in the airplane microwave from Zak McKracken. The only way to get the oxygen tank (last bin, remember) was to egg the microwave.
    ..I've always wanted to test it myself, but I've heard enough horror stories of egg being found in the most obscure corners of the kitchen for weeks after such incidents.. :-D

    --
    File not found. Fake it(Y/N)? _
    1. Re:Egg go SPLORTCH! by Anonymous Coward · · Score: 2, Funny
      ..I've always wanted to test it myself, but I've heard enough horror stories of egg being found in the most obscure corners of the kitchen for weeks after such incidents.. :-D


      As a kid I placed an egg in the microwave under an a very heavy pyrex dish (ya gotta be able to see it ya know), and it slammed that pyrex into the top of the microwave and indeed did coat the interior of the oven with partially cooked egg carnage. What suprised me the most was the force of the explosion.

      Then again, I've heard stories on construction sites about plumbers, pipe fitters, and electricians "getting back" at each other by sticking huge roaches in the microwave in the break shack of the opposition, turning it on, and walking out. Ewwww..
    2. Re:Egg go SPLORTCH! by nkh · · Score: 4, Funny

      My dad tried it one month ago. I told him that I saw the same thing in Zak McKracken and he shouldn't do it.
      His answer was: Pfff stupid video games.
      I hope that taught him a lesson...

    3. Re:Egg go SPLORTCH! by Ungrounded+Lightning · · Score: 1

      Back in '67 I was working in a radar lab and heard the story of the invention of the microwave oven (by a radar tech).

      Apparently the first demo (to his boss) of the initial prototype (a pot with a hand-sawn microwave flange and a magnetron bolted on) involved an attempt to cook an egg, which exploded and sprayed half-cooked egg on boss' tie.

      Fortunately for all concerned, the boss was a geek too (rather than a pointy-hair) and saw the possibilities despite the ruin of his tie. B-)

      --
      Bantam Dominique roosters crow a four-note song. Once you've heard it as "Happy BIRTHday" you can't NOT hear it that way
  29. CrossOver Office runs it by L3WKW4RM · · Score: 4, Informative

    I just installed and ran it with CrossOver Office. It's not perfect (the resolution is a bit skewed, I had to manually switch X11 screen resolutions with CTRL-ALT-+, and had to use my windowmanager to get the mouse cursor out of the game and back to doing *real* work), but it's playable.

    I have not tried Wine proper, or dosemu.

  30. A remake of Maniac Mansion is all fine and good... by isolationism · · Score: 5, Interesting
    ... But how will we ever make a sequel to Grim Fandango? By today's standards the engine is unremarkable. A remake could have more detailed graphics with the scenes rendered realtime; the characters were designed for very low-polycount rendering already.

    What really set Grim Fandango apart was the writing, and the audio. The music and the voice acting were second to none. Without them the game loses its character.

    In any event, the remakes likely won't get much further without having to start lifting audio, too -- I'm fairly certain LucasArts started doing that not long after Maniac Mansion 2...

  31. Copy protection by Anonymous Coward · · Score: 1, Interesting

    Did Lucasarts' "un-Xeroxable paper" copy protection start with this game? There was this piece of dark-brown paper with a table in black symbols written on it, that you could still read but was really hard to photo-copy right. During the game (I think to enter a door on the second floor) you had to look up one of the codes.

    I have to admit I was really stumped by this bastion of security until I found a photocopier with really good contrast :-)

    1. Re:Copy protection by lineinthesand · · Score: 1

      I remember those ... but scanning & fooling aroung with some graphic program also does the job

  32. Childhood is back by nkh · · Score: 1

    Let me be the first to say: YEEEEEEEEEEEEEAAAAAAAAAAHHHHHHHH!!!
    I hope a few people will enjoy the first computer game I ever bought.

    1. Re:Childhood is back by Anonymous Coward · · Score: 0

      yeahyeah, the copy protection was just too hard to copy so you bought it. scum(m)!

  33. Nostalgia by Angry+Black+Man · · Score: 2, Interesting

    Playing all of those old LucasArts puzzle games was my first PC gaming experience. And they were awesome.

    I hope this fan site will remake more classics like Sam & Max, Day of the Tentacle, etc. etc. but those mihgt be under more strict copyrights I guess.

    --
    the byproduct of years of oppression by the white man
    1. Re:Nostalgia by ScUmM_BoY · · Score: 1

      I agree. I actually took my internet nickname from the LucasArts adventure games... The ScUMM engine.

  34. Help Request by Doomrat · · Score: 3, Interesting

    I'm doing a remake of the crap-classic Camelot Warriors, but I am incompetent when it comes to art as this prototype for the knight shows (I gave up when I got as far as the arms). If anybody can draw, please help.

    1. Re:Help Request by Anonymous Coward · · Score: 0

      Please help him somebody! The knight looks like the gayish robin hood gang in Shreck!

    2. Re:Help Request by Teddy+Beartuzzi · · Score: 1
      Yup, somebody mod this +1 Incompetent. :)

      I have much the same problem, lots of ideas, but artistic "talent" that can barely draw a stick man.

      Have you considered text adventures?

  35. KOTOR == adventure by Tackhead · · Score: 5, Insightful
    > > Apart from Monkey Island, Lucasarts appear not to care for the genre they brought so much to in the early Nineties.
    >
    > Not just Lucasarts. It seems *nobody* cares about adventures anymore. Because it's just more profitable to make yet-another-3d-first-person-shooter-this-time-with -prettier-graphics!

    Huh? LucasArts?

    Killing off Sam and Max was teh suck, but have you played KOTOR?

    Look beyond the 3D (it's purty!) and the fact that it has character stats/abilities a'la D20-based RPG. When I finished KOTOR, I didn't remember a damn thing about any of my characters' stats or class. For an RPG, that's unusual.

    But I do remember spending a lot of time navigating dialog trees where my choices had a greater effect on my character's development than anything I chopped up for XP. I also remember a game salted liberally with math and logic puzzles, none of which would have been out of place in an Infocom title, and I remember a story featuring character development of the player, evolving relationships between the player and the NPCs, and considerable exposition of the history of the early SW universe.

    It's ironic - George Lucas can't make a good movie to save his life. And yet, if you took a LucasArts/BioWare game, recorded it all the way through, edited out about 2/3 of the combat and "walking around town" between quests, you'd have about 2 hours of video that would better Star Wars movie than either of Episodes I or II. Go figure.

    KOTOR, at least for me, was a work of interactive fiction, not an RPG. (A feature, not a bug!)

    1. Re:KOTOR == adventure by bonhomme_de_neige · · Score: 1
      When I finished KOTOR, I didn't remember a damn thing about any of my characters' stats or class. For an RPG, that's unusual.

      All I remembered was it crashing persistently, even after I updated my video card drivers (a 25mb or so download, on dialup no less).

      But bitter whinging aside, from the ~15 minutes of gameplay I managed to squeeze out of it before giving up (it's very frustrating when a game takes soo long to start up on a system that loads Photoshop 7 in under 5 seconds .. although it got faster since it was crashing so often most of the loading sequence was staying cached), I found the game pretty .... nondescript. I'd rate something like Planescape: Torment way way waaaay higher than KOTOR in the RPG market. And no, it's definitely not an adventure game - how many times did you find yourself picking which weapon has better stats or counting your XP in Monkey Island?

      Just my 0.02: KOTOR was second-rate both as an RPG and certainly as an adventure game, and I'd give my money to a Sam and Max sequel over KOTOR in a heartbeat.

      --
      "Why are you watching the washing machine?"
      "I love entertainment, as long as it's clean"
    2. Re:KOTOR == adventure by fitten · · Score: 1

      KOTOR was a fun game for the first couple of hours. I found it to be rather repetitive after that and eventually never got around to finishing it. I played what I did of it on the XBox.

    3. Re:KOTOR == adventure by UpnAtom · · Score: 1

      So you've got driver problems. Big deal.

      KOTOR worked out of the box for me, has never crashed, isn't slow (except switching between areas), has beautiful graphics, excellent realistic dialogue & a wonderful story line.

      There are some bugs still and the Taris part of the game can be dull. Apart from that, very enjoyable. Oh yeah, play as Dark Side for most fun.

    4. Re:KOTOR == adventure by Hatta · · Score: 1

      And no, it's definitely not an adventure game - how many times did you find yourself picking which weapon has better stats or counting your XP in Monkey Island?

      And next you're going to be telling me Quest for Glory isn't an adventure game.

      --
      Give me Classic Slashdot or give me death!
    5. Re:KOTOR == adventure by DenOfEarth · · Score: 1

      That's a bummer man, about your drivers. I'm playing it on my xbox, so I haven't seen any problems with it. But, I've got to say, that I've played planescape:torment, and it was great...KOTOR is in the same category of greatness, but it's not totally apparent until you get 5+ hours into the game. trust me on that one.

    6. Re:KOTOR == adventure by DrFalkyn · · Score: 1

      I disagree, KOTOR was quite a snoozefest. The combat pathetically easy as your foes fell before your superweapons and armor and later, your uber jedi powers. Nothing you did made a whole lot of difference in the storyline. Yeah, theres light side/dark side. You can be nice to people or hit them up for money, big deal. Gaining money allows you to buy more uberweapons and armor, which you don't need by now because your are more powerful than Darth Sidous and Yoda put together. You have dozens of health packs, drugs, and greandes ensuring that combat will be no challenge for you. Whats worse you have the D&D equivalent of a "+2 lightsaber" and "+3 jedi robes", etc. Still more you can have T3M4(R2D2 basically) or another character with good computer skill 'spike' the computer to blow up/gas your enemies in certain circumstances. Almost any sense of jediness is lost at this point. Its almost worse than say, the Final Fantasy series.

      Besids the combat, the puzzles were pretty darn easy too, I remember Zelda: Ocarina of Time for the N64 had much harder ones, and thats supposed to be a kids game.

      The only plusses of the game were the story was pretty decent and the graphics owned. If you like that Interactive movie thing then it might be your bag. Too bad the gameplay sucked though.

    7. Re:KOTOR == adventure by Magius_AR · · Score: 1
      It's ironic - George Lucas can't make a good movie to save his life. And yet, if you took a LucasArts/BioWare game, recorded it all the way through, edited out about 2/3 of the combat and "walking around town" between quests, you'd have about 2 hours of video that would better Star Wars movie than either of Episodes I or II
      And better acting to boot! :)
  36. Whee. Different mirrors, if you want them. by Talonius · · Score: 5, Informative

    The New Adventures of Zak McKracken
    Maniac Mansion Deluxe

    There's also a FreeCache mirror somewhere in the article, if you want to use that instead.

    --
    My reality check bounced.
  37. The *NES* version? You've got to be kidding. by WD · · Score: 1

    The NES version was butchered.

    The Commodore64 version was the way to go!
    Hint: The mad scientist, nurse Edna, etc. don't really have blue skin.

  38. Pfft by pommaq · · Score: 3, Insightful

    Hey, what was wrong with Monkey Island 3: The Curse of Monkey Island? IMO that was a superb game, the absolute pinnacle of the series, even if Ron Gilbert wasn't involved. Great dialogue, excellent art, and both music and sound were to die for (the pirate song still cracks me up, I even have it on mp3). Don't touch MI3!

    The fourth game, however, was... meh. The whole game just felt tired and strained, and the 3d look wasn't as vibrant and expressive (MI3 had only 256 colors and STILL manages to come out on top). They should pick up where part 3 left off, and in the same style.

    1. Re:Pfft by Robmonster · · Score: 1

      Personally I think MI2 was the best in the series. I enjoyed MI3 a great deal, I think the voice acting was spot on. I like all the barber songs and the "Theres a Monkey In My Pocket" song :)

      However, I found myself getting rather bored with MI4. I just dont think it made the transition to 3D very well. The voice acting was just as good but it just looked....wrong. I dont think there were any sequences that gained anything from being in 3D. At least, none that I saw as I gave up quite early on.

      I also found the 3D view to be very fiddly. With the 2D style point and clickers its quite easy to utilise all the items on screen without too much effort. However, with 3d you have to move your character to the item, try an intereaction. Move your character back to another item, try something else. It was SO much easier just using the mouse. Its akin to the very early Sierra adventiures whereby you had to move your character about on the screen, and then type in Text Adventure style commands to achieve anything. Theyb would fail if you were a little too far away from the item in question.

      I want to like MI4, I really do, but it just frustrates me far too much to play through.

      Having said al that, Grim Fandango had a very similar engine yet I had no problem with that. I wonder why that should be?

      RM

      --
      I have no sig yet I must scream.
    2. Re:Pfft by UID1000000 · · Score: 1

      i really liked the ending of MI3, I have to admit.

      isn't that the one with the phlegm contest? mix the drink, hock a loogie. :)

      didn't MI4 come out for the PS? i don't remember it for the PC...

      --
      UID 1000000 is just around the corner.

    3. Re:Pfft by Robmonster · · Score: 1

      Phlegm contest is in MI2. MI4 was on PC and PS2.

      --
      I have no sig yet I must scream.
  39. Re:256?! by Cnik70 · · Score: 2, Funny

    because 257 would just be silly :)

    --
    -Cnik
  40. i love this game by Anonymous Coward · · Score: 3, Insightful

    This and Zak McKracken are two of my favorite games of all time. They don't make any good adventures anymore and it's a shame. These games showed how much fun you could have without 3d graphics, multiplayer, or even 256 colors.

    They were fully immersive in that you could roam around and complete the game the way you wanted to. In fact, Maniac Mansion had 5 different ways to complete the game if I recall.

    The game world itself wasn't incredibly complex but it gave the illusion that it was complete. And when you found something new, it was interesting (draining the pool, the observatory, edna's bedroom). Unlike like these 3d adventure games on N64 or gamecube where you just roam around and find mini puzzles. The world was more cohesive. So you felt like you had many options at your disposal and that made for a great adventure.

  41. Re:The *NES* version? You've got to be kidding. by Dimensio · · Score: 1

    They have 'blue skin' in the graphically updated PC version of the game.

    Or are you saying that there's an explanation for it?

  42. Other remakes by Anonymous Coward · · Score: 1, Informative

    For anyone interested in old game remakes there are remakes of King's Quest 1 + 2 in VGA here:
    http://www.agdinteractive.com/
    They're also currently in the middle of redoing Quest for Glory 2 which I've been drooling over for the last two years as it's my favourite Sierra game.

  43. Valuable Life Lesson by Anonymous Coward · · Score: 1, Funny
    Nothing has been more useful to me and to my continued success than the secret-brick-prison-door-release trick. It works everywhere!

    - OBL

  44. There are easier ways =) by Anonymous Coward · · Score: 0

    If you want to make your own adventure game, choosing AGS (which this remake was made with) would be far easier.

    If you go to http://adventuregamestudio.co.uk/, you will find a free download, lots of tutorials and a helpful community.

    The Wintermute engine ( http://www.dead-code.org/index2.php/en ) could also be worth looking into. AGS would be my firsh choice though, as it is pretty easy on the hardware requirements, and obviously built to be able to run on older systems.

    I remember seeing some other engines on Sourceforge, though I can't remember any of them feeling as complete as the ones above.

  45. Re:256?! by genner · · Score: 1

    Because it's still better than the 16 origingal colors.

  46. No Americans allowed! by NanoGator · · Score: 3, Funny

    I can't enter the site. I'm not Spanish, British, or German. :(

    --
    "Derp de derp."
    1. Re:No Americans allowed! by NanoGator · · Score: 1

      Nevermind! After a few hours of studying the page, I tried my Maniac Mansion technique of randomly clicking in places. Figured out how to enter! Now if I only I could find a Spanish dictionary...

      --
      "Derp de derp."
    2. Re:No Americans allowed! by Anonymous Coward · · Score: 0

      Llame por favor nuestro número 900 para las indirectas en jugar este juego.

    3. Re:No Americans allowed! by Anonymous Coward · · Score: 0

      When you invent your own language, then you can have a flag on the page.

  47. EXE? by Pan+T.+Hose · · Score: 1

    The link on the website points to mmdsetup.exe--what's wrong with that? Please don't tell me it cannot run on ScummVM after unpacking... Just-- don't tell me!

    --
    Sincerely,
    Pan Tarhei Hosé, PhD.
    "Homo sum et cogito ergo odi profanum vulgus et libido."
  48. Re:256?! by Anonymous Coward · · Score: 3, Informative

    Why is it in 256 colors??
    Well, why not? 256 colors is plenty if you use them right. A lot of people don't realise that 8-bit graphics can actually look better than 16-bit graphics under the right circumstances(e.g there are only 32 shades of red in 16-bit).
    And using 32-bit graphics for simple 2D is just plain silly...

  49. OK with LucasArts? by DrCode · · Score: 3, Interesting

    I looked throught the LucasFan site, and couldn't find anything about the legal issues. Wouldn't LucasArts have a valid complaint about them distributing a game that they have the rights to?

  50. ScummVM by Pan+T.+Hose · · Score: 5, Informative

    The link on the website points to mmdsetup.exe--what's wrong with that? Please don't tell me it cannot run on ScummVM after unpacking... Just-- don't tell me!

    If some of you don't already know, ScummVM (available at scummvm.sf.net) is "a 'virtual machine' for several classic graphical point-and-click adventure games. It is designed to run: Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system. SCUMM is used for many games, including Monkey Island, Day of the Tentacle, Sam and Max and more. Compatibility with supported games is continually improving, so check back often." -- from www.scummvm.sourceforge.net.

    With ScummVM you can play Maniac Mansion (original), Maniac Mansion (enhanced), Zak McKracken and the Alien Mindbenders (original), Zak McKracken and the Alien Mindbenders (enhanced), Zak McKracken and the Alien Mindbenders (256 - FmTowns), Indiana Jones and the Last Crusade, Indiana Jones and the Last Crusade (256), Indiana Jones and the Last Crusade (256 - FmTowns), Loom, Loom (256 - FmTowns), The Secret of Monkey Island (EGA), Passport to Adventure (Indy3, Monkey and Loom demos), Loom (256 color CD version), The Secret of Monkey Island (VGA Floppy), The Secret of Monkey Island (VGA CD), The Secret of Monkey Island (Alternative VGA CD), The Secret of Monkey Island (Sega CD), Monkey Island 2: LeChuck's revenge, Monkey Island 2: LeChuck's revenge (DOS Demo), Indiana Jones 4 and the Fate of Atlantis, Indiana Jones 4 and the Fate of Atlantis (Demo), Putt-Putt Joins The Parade (DOS Demo), Putt-Putt Joins The Parade (DOS), Putt-Putt Goes To The Moon (DOS Demo), Putt-Putt Goes To The Moon (DOS), Putt-Putts Fun Pack,

    --
    Sincerely,
    Pan Tarhei Hosé, PhD.
    "Homo sum et cogito ergo odi profanum vulgus et libido."
    1. Re:ScummVM by EvanTaylor · · Score: 1

      If this post does not get moderated +5 informative, the mods are on crack.

      --
      Sleep is for the weak.
    2. Re:ScummVM by Khalek · · Score: 2, Insightful

      No you won't be able to run this under ScummVM, it uses the closed source Adventure Game Studio system not SCUMM/SPUTM or any other engine we support. That said there is a Linux port or the AGS interpreter available, although going on what others have said I believe that doesn't work with this remake for whatever reason.

  51. Ultimate sig quote... by pjack76 · · Score: 1
    3) Get the Meteor a publishing deal. Have Wendy improve the Meteor's manuscript using the typewriter, and send it off. Get past Purple (with either Weird Ed or Green's help) and go into the Meteor's lair. Give the Meteor the contract, and he realises he doesn't have to be evil any more. This gets a really cool ending where the Meteor's on the sofa in some TV interview show.

    This is my all time favorite ending of any video game ever. I love it so much it's my sig...

    Ah, Maniac Mansion was such a great game...Now life would be perfect if only someone would make a freely available version of Zork--oh.

    --

    Wow, a lucrative publishing contract! I don't have to be evil anymore. --Meteor

  52. SCUMM VM on Mac by RatBastard · · Score: 1

    Yep. I even use SCUMM VM to run Day of The Tenticle and Full Throttle on my G5. I love those games.

    --
    Boobies never hurt anyone. - Sherry Glaser.
  53. No, No, No!!! by tabacco · · Score: 4, Informative

    Doesn't anyone read my sig? :)

    There are usually a dozen or so adventures in development at any given time. Just because you don't buy them doesn't mean they don't exist. A few of them suck outright (usually the MYST clones), but there are a lot of great ones. Click through to Adventure Gamers and have a look at games like Dreamfall, Fahrenheit, and The Westerner among others. The adventure genre is not dead by quite a ways. It's just moved to Europe :)

  54. What about Kings Quest ??? by mchenrytl · · Score: 1

    Whatever happened to the series. I remember playing Kings Quest V and thinking it was the best game ever, I remember it came on something like 9-12 big floppy disks. And then the franchise losts its graphics edge and looked more like a cartoon than a great adventure game.

    Can you even find those around the Internet, I'd love to play it again...

    1. Re:What about Kings Quest ??? by Bambi+Dee · · Score: 1

      Search for "Tierra Entertainment" (yes, that really is a "T"). No KQ3+ though, I suppose.

  55. List of Mirrors by Anonymous Coward · · Score: 0

    Find a list of alternative mirrors here, there is also an Emule-Link.

  56. Re:A Hint - Paint thinner by LokiSteve · · Score: 1

    Tried three times now and the game won't let me use the paint thinner on the paint splotch. Tried two different characters, restarted game, etc.

    What am I missing that's making this game kick my ass?

    (Been playing for the past two hours... at work.)

    --
    END OF LINE.
  57. True by Pan+T.+Hose · · Score: 1

    If this post does not get moderated +5 informative, the mods are on crack.

    I think I can honestly say I wholeheartedly agree with you. It took me over two hours to write, finding all of the relevant links and manually formatting the HTML, but I didn't do all of that hard work--very hard work, I might add--only to get moderated as Score:5, Informative--not at all!--but rather to provide some useful information to the Slashdot community. Please don't thank me. I only did my duty as a Slashdotter. I am glad I could be helpful. Thank you.

    --
    Sincerely,
    Pan Tarhei Hosé, PhD.
    "Homo sum et cogito ergo odi profanum vulgus et libido."
    1. Re:True by Anonymous Coward · · Score: 0

      fuck you

    2. Re:True by Anonymous Coward · · Score: 0

      this is the way you say thank you?

  58. Monkey Island 2 Ending by xDCDx · · Score: 1

    Yeah, MI3 is actually pretty good (although MI2 remains my favourite). But, remember the *WEIRD* ending of MI2? (I won't spoil it here) Ron Gilbert said he had it all thought and that he would explain it in the sequel. I just wanted to know what was all that about... :)

  59. Kings Quest by stephenisu · · Score: 1

    V and VI,

    Best games in the genre I ever played. Day of the tentacle wasn't bad either. Plus it had Maniac Mansion hidden in it (on the computer, duh).

    Too bad Kings Quest started to suck at No. 7.

    Hated the interface. And I wasn't a fan of the puzzles.

    --
    Sigs? We don't need no stinking sigs!
  60. LucasArts by IWannaBeAnAC · · Score: 1
    Why do LucasArts have such a low opinion of themselves that they end up essentially destroying themselves?

    This happened before, with Tie-Fighter, by far the best space-based combat game of its time. They basically abandoned it by releasing a half-baked update (X-Wing Alliance) before moving onto trashy episode 1 & episode 2 merchandise games. They had a real chance to own the genre, but they deliberately threw it away.

  61. original music?? by ecote · · Score: 1

    How comes none of the characters have their CD players with the original music. I don't remember all that well, but it doesn't seem to be right. (could the music being played in the house from the DOTT?)

    Are there any other inconsistencies with the game that I should be aware of?

  62. Re:Rumour has it they contacted the Atliens too by Anonymous Coward · · Score: 0

    THAT SONG RULEZ!!!

  63. indy 4, mac version by Anonymous Coward · · Score: 0

    since this discussion seems to be about old adventure games, I might as well ask: I'm trying to get through indy 4 on scummvm, but it's the mac version. I'm in the jungle scene with the tree and the parrot on the other side. I'm supposed to "use the tree", but it doesn't work, possibly because the Mac version has slightly different puzzles than other versions. I can't even click on the tree, e.g. it's not a game object.

    anyone knows the solution?

  64. Re:Whee. Different mirrors, if you want them. by boffy_b · · Score: 1

    Thank you, I was finding the freecache mirror of it to be rather slow.

    --
    Windows is only $500 if your time is worthless.
  65. Re:256?! by Anonymous Coward · · Score: 0

    Huh?

    "A lot of people don't realise that 8-bit graphics can actually look better than 16-bit graphics under the right circumstances(e.g there are only 32 shades of red in 16-bit). "

    And there are even fewer shades of red in 8-bit colour, so what's your point?

    The only reason I'd see for limiting the game to 256 colours is if it's a limit in the engine their using. Otherwise it seems like extra work for the artists who do the graphics to limit themselves to a smaller palette.

    "And using 32-bit graphics for simple 2D is just plain silly..."

    Riiiight... Someone should tell that to all those painters and photographers out there.

    "Renoir was an idiot! Look at all those colours he used!"

  66. Fan-based King's Quest by IllogicalStudent · · Score: 1

    Anonymous Game Developers Interactive (Formerly Tierra Entertainment) have 2 great adventure game remakes, Sierra On-Line's Kings Quest I and II, both done in KQ5-ish VGA graphics -- and KQII+ (as they call it) have some new stuff thrown in... very good games. They are also working on a remake of the 2nd Quest For Glory (a.k.a. Hero's Quest), in SVGA.

    --
    But Maaa! Everyone else has a .sig !
  67. Non free software? by mr_tenor · · Score: 1

    The trouble with a lot of these fan games is, hopefully through ignornace rather than design, the makers keep the closed source, for whatever reason. This eliminates half the point of doing something like this, because in a few years time fans will face exactly the same problem that caused this generation of fangames to appear - "Noone's making any more Foobar Quest games! I'd better get a team of people together and write one from scratch over several years!".

  68. slashdotted by radd0 · · Score: 1

    oops...

    The daily bandwidth limit for this customer has been exceeded. Try again after midnight, EST.

    Try the Google cache instead.

  69. Aaagh! There's a rip in the tinfoil! by leonbrooks · · Score: 1

    Oh, wait, it's only small. They can't possibly... yes, master... yes, master... ot once, master...

    --
    Got time? Spend some of it coding or testing
  70. 98% MS-Windows visitors, what a surprise by leonbrooks · · Score: 1

    The game's only just got a Linux player port (how hard is that? his graphics engine is already ported, the rest of the game or editor shouldn't take more than a couple of hours) and no Linux editor, yet Commander Keen here thinks that Linux is only 2% of his market. How often does he expect Linux visitors to return when they gan't use his game? And now that there's a game (but no editor) that they can use, does he expect his Linux visitor count to instantly redline?

    On top of this, he's apparently unaware that many Linux users will be visiting his site from their (MS-Windows, for now) work computers.

    To really ice his cake with a deep layer of naivete, he believes the UserAgent headers are all accurate. Hellooo...? Evidently the firelight of his experience doesn't extend its glow as far as the sites that won't even let you in unless they think you're running IE under MS-Windows. For others with the same handicap, a common reaction to that situation is to set your browser to always identify itself as (for example) "Mozilla/4.0 (compatible; MSIE 5.5; Windows NT 5.0)" (IE 5.5 on 'doze2000 or 'dozeXP).

    His real-world exposure to Linux - with Linux ports of the game and editor available - would probably be closer to 10% already, and steadily growing.

    As for the work involved in defending a GPLed program, let the FSF do it for you. They enjoy that sort of thing.

    --
    Got time? Spend some of it coding or testing
  71. Hints by Aexia · · Score: 1

    There was a newspaper style insert with the game when it first came out that contained a lot of clues to various puzzles, including the key under the doormat.

    One critical hint is make restoring electricity a priority. The clock is running and if the doctor can't play the video game machine when he goes to the game room, you're screwed, AFAIK.

  72. Re:256?! by Anonymous Coward · · Score: 0

    I knight you "Master of Ignorance".

    "And there are even fewer shades of red in 8-bit colour, so what's your point?"
    No there isn't. You can choose your 8-bit palette from 2^32 colours of which there are 256 shades of red.

  73. There is something I have never figured out by krazykong · · Score: 1

    ok so,

    Syd and Razor can get the green tentacle a music contract. Michael can develop the undeveoped film, thus making Wierd Ed a friend. Wendy can fix the manuscript making the meteor a star. Bernard can communicate with the meteor police to arrest the meteor. ...what does Jeff do?

    1. Re:There is something I have never figured out by LinuxTard · · Score: 1

      Jeff could play the Meteor Mess arcade game. His score on the game gave you the 4-digit combination to the "Sekrit Lab" Inner door.

  74. Re:A Hint - Paint thinner by Audigy · · Score: 1

    Hee hee.

    What makes you think you... ... ... oh wait a second.

    Egad, there IS a door behind that paint splotch.

    Okay, nevermind. It's been WAY too long since I last played that game. I was about to liken the mysterious paint thinner scenario to Chuck the Plant (which is mysterious, but does nothing.)

    For a good time, pour the paint thinner on the monster plant upstairs... >:)

    --
    [an error occured while processing this directive]