Re:For those that don't want to click a lot ...
on
Games of the Year
·
· Score: 2
I was hinting more at the difficulty of getting your own content in. Have you tried to get a model in? Or a tileset? What about a placeble? It's way too complex for a game which promised to do that from the getgo. Sure, the scripts they released made it easier, but in that half year before they released the scripts, the community had already programmed it's own tools! Bioware should be very embarressed by that. And even with the scripts, it's overly complex. AQnd yes, I got my own stuff in, but I'm kind of used to getting my own content into games. Even then, screwing around with hakpaks and bifs etc is far from hassle-free.
Hear-hear!! A great game is a great game. Exllusivity has as much to do with a great game as the colour of someones skin has to do with how nice they are.
Re:For those that don't want to click a lot ...
on
Games of the Year
·
· Score: 5, Insightful
You know what? After all the hype, and all the anticipated games, I only now, after reading this list, realise how mediocre this years games are!?
I mean, NWN was supposed to be the be-all-end-all RPG...but SP was just Diablo, and MP is Diablo+chat(+usre made adventures, but user made content is such a butch that you can't give it points for that, really).
Then we have UT2k3...a quake-ified UT...looked good, played ok, but nowhere near a big wow-factor. Not even close.
The rest? GTAIII; if it wasn't so bug-riden and limited, it would stand a chance. Medieval: Total War; Shogun with different sprites. Warcraft III; YARTS (yet another RTS).
There was nothing really cool this year; nothing really innovative, nothing to make me sit up in front of my keyboard and really say 'wow'. The closest was Morrowind, but even that wasn't a truly great game.
Odd, but it';s been a bit of a lackluster year. Here's hoping Paradise Cracked and Homeworld 2 will make 2003 worthwhile, gamewise.
Yeah, I agree; I'm a pretty jaded gamer, but when the huge outrageous bosses showed up in my first game of Serious Sam (which was LAN MP to begin with:) ), I flipped...
That, together with the beginning of the 'Gardens of Cadesh' level in Homeworld (even more deserving of continued praise IMO), are true and utter memorable moments in gaming for me.
Nop, that's not what I mean...It is a Golden Somethingorother though. And yeah, I did make a mistake when I meant the roler coaster in Florida's Disney enterprise in comparison to the Python in the Efteling. As for Epcot being Disney...what can I say; Aladin and Tarzan are both Disney, but only the former was cool:)
Well, according to Stephen J Gould, the answer here is as simple as "because!". And I subscribe to his point of view; if evolution where run again (as in rewound and played back), we'd probably not even be here. Or if vertabrates did manage to produce human being again, we might have 3, or 6 appendages. Evolution is nothing more than the fosilisation (as in the realisation of the actual) of random chance. That's because evolution is a name we've given to a process entailing the random combination of chromosomes...the combination giving us more brain mass also happened to have the combination for having 5 and not 4 fingers. Play the whole thing out again, and it might combine differently...hell, brains might not hold up as well as brawn, and in the next go we'd not make it as we got out skulls bashed in.
Screw this, I shouldn't be allowed to post on the night after xmas eve...just go read Gould and you'll get what I mean:)
Now that's a nice quote! Bit of Kubla Kahn mixed in with a dash of Douglas Adams (just got The Salmon of Doubt:) ). Would you care to tell us who the quotee is?
Actually, one answer to the question "why do we have 10 fingers" is because nature is fractal. We have a body with 5 apendages (1 head, 2legs, 2 arms). On those appendages, we have 5 sub apendages: 5 fingers:)
Of course, then you end up with why 5 nd not 4, but hey, you can't have it all:)
And as an aside, I'd say that the antropomorphic principle should be applied more...reason being, we do exist. Therefore, the universe in which we exist is one which allows for us to exist (anything else, and we wouldn't be here to aks stupid questions:) ). Which means we CAN answer some questions about the universe with answers wich relate (somehow) to us, because if we couldn't, we wouldn't be here in the first place:)
It's pretty easy; it's just a compressor pump. Most pump work by 'top loading' it (ie the material comes in paralel to the axis) and it's ejected radially, as it's spinning. The entry at the top axis is smaller than the bottom, as by the time the medium reches the bottom, it gets 'flung away' in a radial direction; the top scoops it in (also creating a vacuum effect, dragging more stuff in), while the stuff get's ejected through a hole in the side at the bottom.
Ugh, I shouldn't be explaining this kind of thing after xmas eve...the alcohol in my system is garbling the explanations my neurons are trying to get out.
You know, something like 911 is exactly what the price of freedom is. If you want to live in the land of the free, you have to accept that sometimes these things happen; you'll just have to make sure that you don't piss off the rest of the world.
And don't you think it's odd that the only thing which could have prevented 911 (installing locked, iron doors to the cockpit) hasn't happened yet? And at the same time, your privacy has been taken away,/with your active consent!/! It's real scary to me how Bush got his Reichtag and is using it in nearly exactly the same bloody way as Hitler did. Don't you learn from history?
You know, I really don't want to troll here, but I was really dissapointed with the so called "magic kingdom"...the Efteling (Kaatsheuvel, the Netherlands) was so much more entertaining, the themeing which ran throughout the park was much better (and better integrated), much more imaginative and just plain more fun. The rides are actually exiting (as opposed to magic mountain, which was just a real boring roler coaster in the dark...man, was that a let down) and there is much more pan-agegroup appeal. Not surprising that the Efteling has won the Golden Apple(?), THE prize for amusement parks, more often than Disney's boring mouse. The only thing that did impress me was the setting of the Indiana Jones ride.
But then, all that's not so surprising considering one of the largest, most prodigious amusementparkride design and manufacturing centres is located just down the road from the Efteling. And maybe Disney was too hyped up in my mind. Anyway, I truly enjoyed Epcot Center and Universal Studios much more than Disney's effort.
Again, I don't mean to troll, it's just that Disney really dissapointed me in comparison to what I'd seen before.
Does your microwave do the same thing? Crap out on you when you use it, I mean? Nah, didn't think so. Failure rate is probably the same as the jam rate of jrandom gun...and a microwave is a hell of a lot more complex than the locking mechanism that'll be implemented. Plus, it'll probably take the form of some kind of ring...which, hey!, you can give to the guy standing next to you at the firing range.
Well, 3d chipsets are already being developed for mobile devices. But trust me...unless I can get a big (roll-out) screen, I do NOT want to check/edit my construction drawings on my palm: screensize is just to small to be practical.
As for taking them with me...can do already...just chuck 'em into the memory and take em to work.
That's what you say now...but in two months time, I'll be able to play Civilization on my Palm! Yes, Sid Meier's Civilisation! W000000t! Do that on your p800 or t68i:)
Hmmm...kinda what I thought. Thanks for the great link, too. Never heard of Delphion before (EPO for me...handy that it's only a kilometer away from me:) ).
That's actually a very valid argument. I believe it's called a gateway condition or somesuch psychobabble; when no-one (or very few) has been shot by a gun, it's unlikely that many others will get shot by a gun. However, when enough people have been shot, more people will be shot after that.
The best way of showing this is the fact that in 2000, 15.000 death's have been caused by violent gun related crime in the US. In the same timeperiod, 700 happenend in the EU. Same population/ethnic diversity/etc, big difference in gun acces. The US is just unsafe.
Well, it's not/that/ easy. But it's not that hard either. The real problems are a)getting access to machinery which can produce to the right tollerances and b)accuracy of the finished weapon.
I list a) 'cause I've had to work with plenty of lathe's which say they do 1/1000, but end up being 1/100. That's a HUGE difference and one which can really influence (read: f*** up) the reliability of your work, bigtime. Then there's b). It's no coincedence that barrels (the actual bore of the gun) are usually not milled or lathed, but made with a mold. Reason being you need that fancy helix shape to get spin on your bullet for accuracy...without it, your weapon might not even be accurate at 10m. And the best way to get that shape is (injection) molding.
Anyway, you are right...it does take some doing though. As for the silencer...I dunno, doesn't that also have some kind of chemical component? Or is it just layers of fine "grill work" dampening the blast...but if the latter, why do silencers degrade...clogging?
I was hinting more at the difficulty of getting your own content in. Have you tried to get a model in? Or a tileset? What about a placeble? It's way too complex for a game which promised to do that from the getgo. Sure, the scripts they released made it easier, but in that half year before they released the scripts, the community had already programmed it's own tools! Bioware should be very embarressed by that.
And even with the scripts, it's overly complex. AQnd yes, I got my own stuff in, but I'm kind of used to getting my own content into games. Even then, screwing around with hakpaks and bifs etc is far from hassle-free.
Hear-hear!! A great game is a great game. Exllusivity has as much to do with a great game as the colour of someones skin has to do with how nice they are.
You know what? After all the hype, and all the anticipated games, I only now, after reading this list, realise how mediocre this years games are!?
I mean, NWN was supposed to be the be-all-end-all RPG...but SP was just Diablo, and MP is Diablo+chat(+usre made adventures, but user made content is such a butch that you can't give it points for that, really).
Then we have UT2k3...a quake-ified UT...looked good, played ok, but nowhere near a big wow-factor. Not even close.
The rest? GTAIII; if it wasn't so bug-riden and limited, it would stand a chance. Medieval: Total War; Shogun with different sprites. Warcraft III; YARTS (yet another RTS).
There was nothing really cool this year; nothing really innovative, nothing to make me sit up in front of my keyboard and really say 'wow'. The closest was Morrowind, but even that wasn't a truly great game.
Odd, but it';s been a bit of a lackluster year. Here's hoping Paradise Cracked and Homeworld 2 will make 2003 worthwhile, gamewise.
Yeah, I agree; I'm a pretty jaded gamer, but when the huge outrageous bosses showed up in my first game of Serious Sam (which was LAN MP to begin with :) ), I flipped...
That, together with the beginning of the 'Gardens of Cadesh' level in Homeworld (even more deserving of continued praise IMO), are true and utter memorable moments in gaming for me.
Nop, that's not what I mean...It is a Golden Somethingorother though. And yeah, I did make a mistake when I meant the roler coaster in Florida's Disney enterprise in comparison to the Python in the Efteling. As for Epcot being Disney...what can I say; Aladin and Tarzan are both Disney, but only the former was cool :)
Well, according to Stephen J Gould, the answer here is as simple as "because!". And I subscribe to his point of view; if evolution where run again (as in rewound and played back), we'd probably not even be here. Or if vertabrates did manage to produce human being again, we might have 3, or 6 appendages. Evolution is nothing more than the fosilisation (as in the realisation of the actual) of random chance. That's because evolution is a name we've given to a process entailing the random combination of chromosomes...the combination giving us more brain mass also happened to have the combination for having 5 and not 4 fingers. Play the whole thing out again, and it might combine differently...hell, brains might not hold up as well as brawn, and in the next go we'd not make it as we got out skulls bashed in.
:)
Screw this, I shouldn't be allowed to post on the night after xmas eve...just go read Gould and you'll get what I mean
Now that's a nice quote! Bit of Kubla Kahn mixed in with a dash of Douglas Adams (just got The Salmon of Doubt :) ). Would you care to tell us who the quotee is?
Exactly. I think this says it best: no known proces in the universe is goal driven; so why should life be goal driven?
:)
:p
This you should take to mean as much as "there is no meaning to life unless you make that meaning", not 'life is meaningless, go kill yourself'
Well, I hope you get what I mean...xmas eve has scrambled my usual elucidating self
Actually, one answer to the question "why do we have 10 fingers" is because nature is fractal. We have a body with 5 apendages (1 head, 2legs, 2 arms). On those appendages, we have 5 sub apendages: 5 fingers :)
:)
:) ). Which means we CAN answer some questions about the universe with answers wich relate (somehow) to us, because if we couldn't, we wouldn't be here in the first place :)
Of course, then you end up with why 5 nd not 4, but hey, you can't have it all
And as an aside, I'd say that the antropomorphic principle should be applied more...reason being, we do exist. Therefore, the universe in which we exist is one which allows for us to exist (anything else, and we wouldn't be here to aks stupid questions
...when you let mechanical engineers het bored! :)
It's pretty easy; it's just a compressor pump. Most pump work by 'top loading' it (ie the material comes in paralel to the axis) and it's ejected radially, as it's spinning. The entry at the top axis is smaller than the bottom, as by the time the medium reches the bottom, it gets 'flung away' in a radial direction; the top scoops it in (also creating a vacuum effect, dragging more stuff in), while the stuff get's ejected through a hole in the side at the bottom.
Ugh, I shouldn't be explaining this kind of thing after xmas eve...the alcohol in my system is garbling the explanations my neurons are trying to get out.
You know, something like 911 is exactly what the price of freedom is. If you want to live in the land of the free, you have to accept that sometimes these things happen; you'll just have to make sure that you don't piss off the rest of the world.
/with your active consent!/! It's real scary to me how Bush got his Reichtag and is using it in nearly exactly the same bloody way as Hitler did. Don't you learn from history?
And don't you think it's odd that the only thing which could have prevented 911 (installing locked, iron doors to the cockpit) hasn't happened yet? And at the same time, your privacy has been taken away,
You know, I really don't want to troll here, but I was really dissapointed with the so called "magic kingdom"...the Efteling (Kaatsheuvel, the Netherlands) was so much more entertaining, the themeing which ran throughout the park was much better (and better integrated), much more imaginative and just plain more fun. The rides are actually exiting (as opposed to magic mountain, which was just a real boring roler coaster in the dark...man, was that a let down) and there is much more pan-agegroup appeal. Not surprising that the Efteling has won the Golden Apple(?), THE prize for amusement parks, more often than Disney's boring mouse. The only thing that did impress me was the setting of the Indiana Jones ride.
But then, all that's not so surprising considering one of the largest, most prodigious amusementparkride design and manufacturing centres is located just down the road from the Efteling. And maybe Disney was too hyped up in my mind. Anyway, I truly enjoyed Epcot Center and Universal Studios much more than Disney's effort.
Again, I don't mean to troll, it's just that Disney really dissapointed me in comparison to what I'd seen before.
Does your microwave do the same thing? Crap out on you when you use it, I mean? Nah, didn't think so. Failure rate is probably the same as the jam rate of jrandom gun...and a microwave is a hell of a lot more complex than the locking mechanism that'll be implemented. Plus, it'll probably take the form of some kind of ring...which, hey!, you can give to the guy standing next to you at the firing range.
Uh...both done by the same company, dude.
Well, 3d chipsets are already being developed for mobile devices. But trust me...unless I can get a big (roll-out) screen, I do NOT want to check/edit my construction drawings on my palm: screensize is just to small to be practical.
As for taking them with me...can do already...just chuck 'em into the memory and take em to work.
That's what you say now...but in two months time, I'll be able to play Civilization on my Palm! Yes, Sid Meier's Civilisation! W000000t! Do that on your p800 or t68i :)
Check it out: http://www.redshift.hu/
Funny :) I said that 'cos quite a few of your comments can be used by both pro and anti gun control people :)
Interesting comment. I'm replying so others might take the time to look at the parent.
Hmmm...kinda what I thought. Thanks for the great link, too. Never heard of Delphion before (EPO for me...handy that it's only a kilometer away from me :) ).
Yup...about 1/4th is the fraction you're looking for I beleive...15.000 gun related violent crime deaths a year...not counting suicides etc.
BTW, you seem to be arguing on both sides of the fence in this thread, Duff...wassup with that?
That's actually a very valid argument. I believe it's called a gateway condition or somesuch psychobabble; when no-one (or very few) has been shot by a gun, it's unlikely that many others will get shot by a gun. However, when enough people have been shot, more people will be shot after that.
The best way of showing this is the fact that in 2000, 15.000 death's have been caused by violent gun related crime in the US. In the same timeperiod, 700 happenend in the EU. Same population/ethnic diversity/etc, big difference in gun acces. The US is just unsafe.
Doesn't it just complicate the already existing illegal market? And wouldn't that be a good thing?
Well, it's not /that/ easy. But it's not that hard either. The real problems are a)getting access to machinery which can produce to the right tollerances and b)accuracy of the finished weapon.
I list a) 'cause I've had to work with plenty of lathe's which say they do 1/1000, but end up being 1/100. That's a HUGE difference and one which can really influence (read: f*** up) the reliability of your work, bigtime.
Then there's b). It's no coincedence that barrels (the actual bore of the gun) are usually not milled or lathed, but made with a mold. Reason being you need that fancy helix shape to get spin on your bullet for accuracy...without it, your weapon might not even be accurate at 10m. And the best way to get that shape is (injection) molding.
Anyway, you are right...it does take some doing though. As for the silencer...I dunno, doesn't that also have some kind of chemical component? Or is it just layers of fine "grill work" dampening the blast...but if the latter, why do silencers degrade...clogging?
There goes your dynamic zoom, then, I'd say.