Halo came out before Metroid Prime by a full year. The only good FPS on Nintendo hardware that I know of was Goldeneye. Perfect Dark was glitchy and the AI was really bad. Turok had issues abound, expecially fog.
Way to make a broad overreaching statement. I have no trouble in controlling any well made FPS, but Metroid Prime is just aggrivating. Gunvalkyrie controls better.
The control scheme for one. A first person game that does not have first person controls. Inconsistant locks on flying enemies for two. Sometimes while trying to lock onto a flying enemy, something else would be locked onto.
So instead of specialising something for one CPU, you would have it generalised for all CPU's. This happens with some games, and they are often very crappy. I can't imagine it being any better for other software too.
And by vastly inferior you mean more widespread and supported? The OpenGL 2.0 spec has been out for how long and how many video cards have working drivers for it? I know mine doesn't. I'm still at 1.5
I don't think you are right. Many a time I would have to aim at flying creatures myself because the lock on wants to scan for info! Very annoying. Then the jumping puzzles, I believe they were the worst. Trying to jump and land precisely with that control layout was very frustrating. In Halo I can pull off wonderful maneuvers, but in Metroid Prime I struggle making basic jumps. Battling with the controls is not a key game feature one should be proud of.
The AI in Halo was way above the average FPS. Just look at Quake 3 and you'll see that even an iD game has much inferior AI.
But to get on to my main point, the Saturn was a great system. Just ask Capcom or Team Ninja. The DreamCast is easily more likeable than the PS2, even though they both share their crop of problems.
Re:I think what it was...
on
Halo 2 Reviews
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· Score: 1
I don't think that word means what you think it dies. There's plenty of "life" in Halo. Just sit and listen to the chatter sometimes. Or watch how enemies react when you stick a plasma grenade on them. Then find out that all this changes dramatically depending on what skill level you choose. IE in easier modes enemies run away when hit with plasma, in harder modes they chase you!
That is absolutely untrue. Thinking just about glibc, it changes rarely, but it does change. The last big change I remember was about 2 or more years ago. Random program X would become uncompileable, or random program Y would just not work.
I live in a state that shares a border with Canada. Because of the act or just the general beefing up of security, I am still here. I have not been car bombed or kidnapped.
Then maybe you should screen who you let into your country better to stop the flow of terrorist people into the US. People have been caught at the border where I live with intent to do damage. I'm glad stuff was put in place to stop such people.
DirectX is not behind OpenGL as you put it, as OpenGL has just partially caught up to DirectX. OpenGL 2.0 has not yet been written into the vast majority of driver sets, whereas any card can support the latest version of DirectX even if in software.
The current ATI lead on Half-Life 2 is around 5 fps out of >100. The early HL2 benchmarks that went around were very flawed because of the way they were done. The way iD handled the DOOM3 benchmarks at launch was much better.
Re:You mean there isn't a "Microsoft PC"?
on
The Cult of Mac
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· Score: 1
I think that's part of the point. That you can buy just about any keyboard and it will be fine. Whereas in the alternate future you'd have to buy your keyboard from Apple or an Apple-licensed manufacturer.
Halo came out before Metroid Prime by a full year. The only good FPS on Nintendo hardware that I know of was Goldeneye. Perfect Dark was glitchy and the AI was really bad. Turok had issues abound, expecially fog.
Way to make a broad overreaching statement. I have no trouble in controlling any well made FPS, but Metroid Prime is just aggrivating. Gunvalkyrie controls better.
The control scheme for one. A first person game that does not have first person controls. Inconsistant locks on flying enemies for two. Sometimes while trying to lock onto a flying enemy, something else would be locked onto.
Unfortunetly the answer is never. The retail CD/DVDs do not contain the executeable code.
Then buy freaking VC++ 7.1 for $100 at any local software place.
So instead of specialising something for one CPU, you would have it generalised for all CPU's. This happens with some games, and they are often very crappy. I can't imagine it being any better for other software too.
Anybody know if the resource leaks were fixed? Until they are I wont even consider the switch.
Anybody know if the resource leaks were fixed?
I am lead to believe that the GFX chip in the XBox 2 is more similar to ATI's next flagship chip. IE something with shader 3.0 support.
OpenGL 2.0 ~= DirectX 9.0b
And by vastly inferior you mean more widespread and supported? The OpenGL 2.0 spec has been out for how long and how many video cards have working drivers for it? I know mine doesn't. I'm still at 1.5
I don't think you are right. Many a time I would have to aim at flying creatures myself because the lock on wants to scan for info! Very annoying. Then the jumping puzzles, I believe they were the worst. Trying to jump and land precisely with that control layout was very frustrating. In Halo I can pull off wonderful maneuvers, but in Metroid Prime I struggle making basic jumps. Battling with the controls is not a key game feature one should be proud of.
The AI in Halo was way above the average FPS. Just look at Quake 3 and you'll see that even an iD game has much inferior AI.
But to get on to my main point, the Saturn was a great system. Just ask Capcom or Team Ninja. The DreamCast is easily more likeable than the PS2, even though they both share their crop of problems.
I don't think that word means what you think it dies. There's plenty of "life" in Halo. Just sit and listen to the chatter sometimes. Or watch how enemies react when you stick a plasma grenade on them. Then find out that all this changes dramatically depending on what skill level you choose. IE in easier modes enemies run away when hit with plasma, in harder modes they chase you!
I have progressive scan you insensitive clod!
Metroid Prime is the worst FPS I have ever seen. It doesn't have a control scheme that fits an FPS, but they make you do FPS puzzles and such.
I think you mean the iP0d.. See how I cleverly replaced the 'o' in iPod with a '0'. Oh how clever am I. Let's not forget L1nu>.
Many Windows 3.1 apps work. Every command line program I've seen works. Really old crappy Visual Basic apps work.
That is absolutely untrue. Thinking just about glibc, it changes rarely, but it does change. The last big change I remember was about 2 or more years ago. Random program X would become uncompileable, or random program Y would just not work.
I live in a state that shares a border with Canada. Because of the act or just the general beefing up of security, I am still here. I have not been car bombed or kidnapped.
Then maybe you should screen who you let into your country better to stop the flow of terrorist people into the US. People have been caught at the border where I live with intent to do damage. I'm glad stuff was put in place to stop such people.
DirectX is not behind OpenGL as you put it, as OpenGL has just partially caught up to DirectX. OpenGL 2.0 has not yet been written into the vast majority of driver sets, whereas any card can support the latest version of DirectX even if in software.
Not a good P4 >=3gHz. I recently upgraded and was amaized at how many troops I could get in a game now. (I play lots of gameplay mods with no limits.)
The current ATI lead on Half-Life 2 is around 5 fps out of >100. The early HL2 benchmarks that went around were very flawed because of the way they were done. The way iD handled the DOOM3 benchmarks at launch was much better.
I think that's part of the point. That you can buy just about any keyboard and it will be fine. Whereas in the alternate future you'd have to buy your keyboard from Apple or an Apple-licensed manufacturer.