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Why Apple Should Port Games

DanTheMan writes "For every great game there is for Mac OS X, there are at least two for Windows. It's sad, but it's a fact. This article proposes a solution, and it's for Apple to port games. By the way, since the XBox 2 will use the PowerPC G5, it shouldn't be that difficult to port future XBox games to the Power Mac G5 and the iMac, both of which are 64-bit now. Would you buy a Mac if you could play Counterstrike Source and Half-Life 2? What other games are missing from Mac OS X?"

848 comments

  1. No because... by Ninwa · · Score: 4, Insightful
    Would you buy a Mac if you could play Counterstrike Source and Half-Life 2? What other games are missing from Mac OS X?"
    I can already play it on Windows, but for less money. Why would I switch?
    1. Re:No because... by Karzz1 · · Score: 5, Interesting

      I can already play it on Windows, but for less money. Why would I switch?

      I tend to agree and in that same line of thought, what about Linux? Supposedly Linux now outnumbers Macs on the Desktop and the cost of Linux is even lower than Windows. With the things that x.org and friends are doing, is there some technical hurdle that opengl et al cannot compete on? It seems to me that Linux would be a better target financially as it is exhibiting growth in the market place unlike the number of Macs being used which has somewhat stagnated. Just a thought.

      --
      Beware of he who would deny you access to information, for in his heart he dreams himself your master.
    2. Re:No because... by aussie_a · · Score: 4, Insightful

      You wouldn't switch to play games on a Mac, you'd switch because a Mac is superior. A lot of people don't switch because they like to play games on their PCs. If this excuse was taken away, it's possible they'd move over to Mac.

    3. Re:No because... by Mikail · · Score: 3, Insightful

      You wouldn't switch at all if you want to play games . That's kind of the point. Using a PC because you like to play games isn't an "excuse" not to switch, it's just a question of priorities. If you want to play games, you get a PC. That doesn't mean the person is a mindless zombie to Microsoft, it just means they want to play games.

      --
      If life is a waste of time and time is a waste of life, let's all get wasted and have the time of our lives.
    4. Re:No because... by Mr.+No+Skills · · Score: 4, Insightful

      It's also not just about switching to play certain games. People who have had a Mac for a while (and for other reasons) might want to play a game too. Why buy a second machine (as a Mac user) just to play a game? Why buy a copy of Windows (if I have Linux installed) just to play a game?

      Part of this has been that the people writing the games probably knew one platform well, and there were tremendous technical hurdles to get the games going on the other machines. While there are still technical hurdles, I would think that there are less of them since the same graphics chips can be bought for multiple platforms now (not that I actually know anything about this). So, it might be interesting to see more of the business case for how many sales it takes to recover the R&D of game porting.

      --
      Sleep is for the Weak
    5. Re:No because... by Anonymous Coward · · Score: 2, Insightful
      For the same reason some people spend 2 bucks a day on a mediocre (at best) cup of coffee at Starbucks rather than just make their own for a whole lot less and a lot more quality: it's all about image.

      Do people walk around with those white ear buds in their ipod because the sound quality is absolutely amazing compared to all other head phones? Of course not, but they just scream "I have disposable income." The replacements, which I've sadly seen a ton of people buy, run about $40. I've used them, my $15 cheaper Aiwa headset is far better and doesn't hurt my ears after 20 minutes of use.

      Now, obviously there are advantages to having Apple products that go beyond the "style" they have (OSX is really nice, the ipod is probably among the best mp3 players out now, and you can't not like the giant cinema displays), but the hardware just isn't priced to compete with comparable non-apple-branded hardware.

      There are a lot of people out there willing to pay the premium for a logo though.

    6. Re:No because... by telbij · · Score: 3, Insightful

      I'm with you, a Mac is a superior tool for all kinds of work, but I don't think anybody will hold back on buying a Mac just because there aren't enough games for it. It's not like there aren't good games for the Mac, it's just a lack of comprehensive coverage. The same people who demand that quantity of games also will want the latest video cards and fastest hardware, all of which is only available on one platform.

    7. Re:No because... by LordPhantom · · Score: 1

      Excuse? You imply that they're using excuses as their reason not to switch - did you ever consider that it might be because of legitimate reasons of their own?

      I for one think choice is good, and a I know a lot of mac Zealots who put blinders on about the pros and cons of other systems.

    8. Re:No because... by Anonymous Coward · · Score: 2, Insightful

      Open-source 3D Driver support.

      The lack of good, open-source drivers for graphics cards is a big obstacle. This isn't a fault of x.org/OpenGL/etc, but does slow the progress of 3D apps/games on Linux based systems.

    9. Re:No because... by wo1verin3 · · Score: 1

      Actually I can't justify putting out money for a highend Mac system when I can put out half the amount for a highend PC and play my games... so yes that is a big part of it.

    10. Re:No because... by Anonymous Coward · · Score: 2, Insightful

      It is a question of priorities, but it's not a single-issue thing.

      Most people use their computers for more than one task. If you want to play games and do artwork, then you might need to pick between an OS with mediocre artist support and lots of games (windows) or one with excellent artist support and fewer games (but many of the good games...) (Mac OS X).

      Personally, I find linux most useful for me. But if I cared a little more about gaming, I might e.g. dual-boot linux/windows ( I dual boot MacOSX and Linux on my apple laptop for other reasons - Mac OS X is nice for wowing the yokels with presentations, linuxppc better for my development work.)

    11. Re:No because... by Sporkinum · · Score: 1

      With the things that x.org and friends are doing, is there some technical hurdle that opengl et al cannot compete on?

      ATI Radeon cards are the most popular with gamers. ATI support in linux sucks. Without good driver support, gaming in linux is dead.

      --
      "He's lost in a 'floyd hole"
    12. Re:No because... by mp3phish · · Score: 5, Informative

      "With the things that x.org and friends are doing, is there some technical hurdle that opengl et al cannot compete on?"

      Yes, very much so. Nvidia and ATI refuse to release full featured OpenGL drivers on the linux platform. DoomIII runs about 20% slower on linux because of nvididia drivers, ATI cards won't even PLAY doom3. UT2k4 is on linux, but it rusn slower because yet again, nvidia's poor quality drivers.

      Ati BTW doesn't even have released versions of opengl drivers for linux, so they are even farther behind.

      So far today, the only games coming out for linux are the ones who have authors who write cross platform games anyway. You won't start seeing ANY type of reasonable effort put into porting to linux from other game manufacturers until there is a reliable and fast driver for both ATI and nVidia cards.

      --
      Your ignorance is infinitely greater than you realize.
    13. Re:No because... by Enigma_Man · · Score: 1

      The "Mindless Microsoft Zombie" symptoms are just a side-effect of wanting to play games.

      I'm an extremely bored Linux user now, when I'm not an extremely frustrated Linux user. BZFlag is just about the only interesting game I've found to play.

      -Jesse

      --
      Nothing says "unprofessional job" like wrinkles in your duct tape.
    14. Re:No because... by PriceIke · · Score: 1

      Another part of the problem is lack of support for game-related hardware. So many companies produce really awesome joysticks and other kinds of input devices that use USB (which Mac supports natively) but require special drivers that are not available for the Mac OS. I have on several occasions purchased something cool to try to use it on my Mac only to find that it has all the usefulness of a brick because there are no Mac drivers for it.

      Logitech is really good at making awesome input devices. They are also miserable at writing drivers so Mac users can use them. This is extremely frustrating.

      --
      It's not a lie. It's the truth with lossy compression.
    15. Re:No because... by HaloZero · · Score: 3, Insightful

      ATI Radeon cards are the most popular with gamers.

      Show me proof.

      --
      Informatus Technologicus
    16. Re:No because... by Anonymous Coward · · Score: 0

      Then you really haven't looked very hard, I would think. If you like BZFlag, I would have thought you might like e.g. Unreal Tournament or Doom 3 (both available on linux).

      Lots of games of varying quality on http://www.happypenguin.org/

      When you were on windows, probably the only games you had out-of-box were stuff like minesweeper. You had to go looking for other games. Same on Linux.

    17. Re:No because... by Anonymous Coward · · Score: 0

      that and:
      they don't port the games because they would run too slow on the Mac. It's simple

    18. Re:No because... by jafomatic · · Score: 4, Insightful
      I always wondered about that. I was shocked to see people using the white earbuds because that image always said, to me, "I'm wearing a nineteen-fifties-style hearing aid," rather than "I have disposable income."

      Well, that or "I had disposable income but it wasn't enough for the iPod and nice earphones."

      Setting all that aside, shouldn't the developers be porting the games? Maybe Apple's strategy should be to somehow offer a subsidization of the work involved porting new games to an unpopular platform?

      --
      ::jafomatic
    19. Re:No because... by Apreche · · Score: 1

      Yes! I have the iPod mini, and I can't understand how anyone can use those freakin' white earbuds. They don't stay in your ear and are totally uncomfortable. I use 5 dollar sony headphones with the little hooks and they are a million times better.

      As for the gaming on mac issue. First, there are technical reasons you can't port games to mac, directX, etc. There are other reasons you don't want to, only one button mouse no good for fps. Also mac people aren't into gaming mostly, so you wont sell too much. And you wont get people to convert to the mac because of the games, because it will eternally be less than windows in gaming. What you have to do is mac a few mac games the mac people will buy and enjoy. i.e: marathon.

      --
      The GeekNights podcast is going strong. Listen!
    20. Re:No because... by Zixia · · Score: 5, Insightful

      Uh, yes. But you are missing the point slightly; when asked if people would switch to the Mac platform, for whatever reason, a lot of the time the reason for not switching is that the person wants to play games, which just aren't available in the same quantity on the Mac as they are on the PC. If there were just as many games on the Mac as there were on the PC, this reason would no longer exist.

      The question therefore is that if this were the case, and the games available on both platforms were the same, would you switch from using Windows to getting a Mac?

    21. Re:No because... by Anonymous Coward · · Score: 0

      Whaaaa??? Not any gamers near me. All the gamers use nvidia, only the "family pc from Dell or Packard-Bell" crowd have ATi, and even then only if a sufficiently game-playing kid wasn't around to advise them to click "nvidia +$79" on the Dell shop system config page.

    22. Re:No because... by mp3phish · · Score: 2, Interesting

      You are correct. The apple tax is very big on the desktop.. Maybe it is because they are trying to move all the desktop computers to either ultra low end (eMac) or ultra high end (PowerMac). There really isn't any upper low or mid range apples, and the upper mid range iMac doesn't even have a decent video card. And it's not upgradeable. So the assumption is that apple doesn't really care about gaming. If they did, it would be possible to get a decently fast computer for gaming at an at least REASONABLE price.

      For other activities, the mac price isn't so bad when you are talking about paying for the asthetics. But when it comes to gaming performance, the mac has never stacked up on price/performance, even to a reasonbly close margin.

      If you start talking about their laptops now, they have very competative pricing, and they really don't have the "apple tax" on those. Their 12" laptop is cheaper than any 12in dell, sony, etc.. It is almost as cheap as the generic avaratech 12in laptop at sams club.

      --
      Your ignorance is infinitely greater than you realize.
    23. Re:No because... by Anonymous Coward · · Score: 0

      until this year, the ati 9800 pro was the fastest card on the market.

    24. Re:No because... by Anonymous Coward · · Score: 0

      Their not good, but ati has them. http://www.ati.com/support/drivers/linux/radeon-li nux.html?type=linux&prodType=graphic&prod=products LINUXdriver&submit.x=8&submit.y=11&submit=GO%2 1

    25. Re:No because... by Cowclops · · Score: 1

      I can't "prove" it any better than he can, but I tend to buy whatever video card does what I need it to for a reasonable price, and I currently have a Radeon 9800 Pro. Many of my friends have ATI cards. I tend to agree with his hunch that ATI cards at the moment are more popular with gamers, not that that means people aren't buying Nvidia cars anymore.

    26. Re:No because... by SillyNickName4me · · Score: 1

      HE asked for proof of it being the most popular. You proclaimign it the fastest card on the market is nto exactly proof of popularity (rgardless of your claim being true)

      As noted before by others, drivers are the more important part here, and ATI's Linux drivers suck. NVIDIA may not have the fastest offering, but their stuff works, plain and simple. Also, their Linux drivers make ATI look like they hired a bunch of kindergarden level programmers to write their Linux drivers. At least on WIndows the performance of ATI drivers makes them kindof acceptable despite the many stability issues, but beyond that? they are simply laughable.

    27. Re:No because... by Jucius+Maximus · · Score: 1
      "I can already play it on Windows, but for less money. Why would I switch?"

      Firstly, I don't agree with this point because the 'windows is cheaper' retort only works for the tiny fraction of the population that is composed of geeks. Only if your time is worth next to nothing or you are an extremely skilled geek can you afford to spend all the time necessary to buy parts, know what parts to buy, know how to put them together, build, install the os, patch, secure, update, and maintain a windows machine. I could, and have in the past gone on at length about this, but that's not the subject at hand.

      Getting back on topic, I still wouldn't game on the mac. One of the main advantages of apple's machines is that they have a much longer useful life than windows boxes. You need a leading edge machine to get good performance in the latest games, and gaming nullifies that advantage because a three year old mac is still good for almost every common task, except playing new games.

    28. Re:No because... by skadus · · Score: 1

      To go along with your argument, I have a (hopefully not stupid) question...

      How much is Unix/Linux/*nix tied with OSX? Would it be possible that porting a game to Linux would be automatically porting it to Mac? Or does OSX run slow under X, or am I just completely and utterly ignorant and about to be flamed for being so?

    29. Re:No because... by PhoenixFlare · · Score: 1

      but I don't think anybody will hold back on buying a Mac just because there aren't enough games for it.

      Well, count me as one person against that statement. If the Mac had the level of game support Windows PC's do, i'd seriously think about getting one - my Windows box is very usable at this point, but I will admit a lot of stuff Apple does is attractive.

      Same with Linux - it's great and all, but unless you want to play FPS games and a relatively small number of other crossplatform games, you're out of luck in that area. And not to mention all the non-gaming Windows software that has no true equal under Linux.

      And yes, I know about Transgaming. Tried it for 6 months using both the binary package and compiling it myself, couldn't get a single game to work like it did under Windows, cancelled my subscription.

    30. Re:No because... by Sputum · · Score: 1

      So from the comments so far it would seem that the answers to the questions are:

      Would you buy a Mac if you could play Counterstrike Source and Half-Life 2?
      No. Either I have a Mac and I don't want to play Counter Strike or Half-Life 2, or I don't have a Mac and I can get something better suited.

      What other games are missing from Mac OS X?
      Lots. But I that's not why I bought one, or that's why I won't buy one.

      It's funny in this digital age where we draw the lines between our digital devices. Some people want cameras in phones, but not games on PCs.

      As for me, I'd hate to play Warcraft on a console.

      --
      "What we imagine is order is merely the prevailing form of chaos"
    31. Re:No because... by SillyNickName4me · · Score: 1

      Take a peek at Enemy Territory maybe (if you like online shooters that is)

    32. Re:No because... by ThePlissken · · Score: 1

      Is that Dell 64 Bit? http://www.apple.com/g5processor/ The G5 is.

    33. Re:No because... by lowmagnet · · Score: 1

      Well, that or "I had disposable income but it wasn't enough for the iPod and nice earphones."

      I recently dropped $150 on a set of good earphones (Etymotic ER-6i)

      --
      Heute die Welt, morgen das Sonnensystem!
    34. Re:No because... by Anonymous Coward · · Score: 0

      I am a little curious how Windows has little artist support. What software exactly does Apple have that Windows doesn't have the same or equivalent? And what type of artist are you talking about? I know a lot of artists do choose Mac over PC but I thought that it was mostly aesthetic.

    35. Re:No because... by dhoonlee · · Score: 0, Flamebait

      How the hell is this troll? What the fuck are you apple-tards thinking? Get your heads out of your asses and face the reality of why 99% of computer users are PC users. PRICE.

    36. Re:No because... by JAgostoni · · Score: 1

      I would not. It has nothing to do with which OS deserves the most merit. I started on a PC, I work (develop) on a PC and I have the most experience with a PC. I have a few computer running Linux so if I were to swtich (permanently) to anything it would be Linux.

      If I had started on a Mac, developed on a Mac, and had more experience with a Mac I wouldn't swtich to a PC. Linux would probably remain the constant in the equation.

      I have Mac experience, only OS 9.1 though, and the first thing I did was put Mandrake PPC on the hardware. Not that I didn't like Mac OS but I decided to "switch" to Linux.

      Now, the only two things holding me to Windows (and not going totally Linux) are #1 my wife and #2 the games. I even tried to get the wife to use MacOS 9 a while back and because she was not familiar with it she hated it. Chalk one up for "Microsoft Zombie" I suppose.

    37. Re:No because... by pitdingo · · Score: 0

      Who cares if it is not 64 bit. So it can't address as much memory...so what. If you want 64 bit, buy an AMD chip which costs less than the G5 and performs better.

    38. Re:No because... by mmkkbb · · Score: 4, Informative

      Apple has had a pervasive color synchronization system in place for quite some time. This makes doing print stuff easier.

      --
      -mkb
    39. Re:No because... by Swedentom · · Score: 1

      Do people walk around with those white ear buds in their ipod because the sound quality is absolutely amazing compared to all other head phones? Of course not, but they just scream "I have disposable income." No, we use the white earbuds becuase they're free with an iPod, and not too shabby. (IMHO).

      --
      Sig Nature
    40. Re:No because... by mailtomomo · · Score: 0

      on my linux machine :
      - Bridge construction set.
      - UT2003
      - gish (demo)
      - nethack
      - serious sam first and second encounter
      - duke nukem 3D
      - Frozen bubble
      - Tux racer

      I still have a windows gaming box but only to play thief 1, 2 or 3 ...

    41. Re:No because... by ThousandStars · · Score: 1
      You'd switch not for the games, but for the superior OS, apps, developing environment, hardware design, political statement, etc. Or for whatever reason.

      I use a Powerbook because I like the OS and almost everything works properly. The laptop form factor is nicer than any other. I don't have to phone MS when if I reinstall the OS or MS Office.

      Given that, games are just the icing on the cake. Someone may use a Mac for a variety of reasons, and want to be able to play the occasional game too. If you're pleased with Windows, use it. But those who aren't want games too.

    42. Re:No because... by Anonymous Coward · · Score: 0

      No matter how much you want it not to be true.

      Not showering or shaving is a fashion statement.
      Wearing a T shirt that won't cover your belly is a fashion statement.
      Meeting a group of overweight men to pretend to shoot each other is style choice.
      Not brushing your teeth is a fashion statement.

      You are not "ignoring" style. You have just chosen the smelly, fat, socially awkward style.

      If you think choosing the life of a computer geek lifts you above style, try to convince you lan party buds to play Ms. Pac Man next time.

      Computer geeks, the new Deadheads.

    43. Re:No because... by Anonymous Coward · · Score: 0

      I kind of disagree on the first paragraph of your post. I'm not anywhere close to being an extremely skilled geek (just someone who's interested in technology and how it affects my daily life), and my time is certainly worth more than nothing. Yet with a couple of hours research on parts, an hour shopping (ok I knew where to shop, but in Seoul, everybody knows where to shop for computer parts), and another couple of hours putting the thing together and installing the OSes (guess which part took the most time...) I had (at the time) a pretty good computer (still runs well, but could use a new video card for latest model games).

    44. Re:No because... by Anonymous Coward · · Score: 0

      The question is, would people be wearing a portable audio device if absolute sound quality was the paramount issue?

      No.

      I have several in ear monitor systems that I use for music. Most offer a lot more isolation than the iBuds. Most are a bit more comfortable (once you get past the fact your ear wax is liquifying and sliding around -- ok it probably is anyways and ya just notice it with the inner ear stuff). But what do I choose when I'm wearing my iPod?

      The crappy standard iBuds.

      I can hear on coming traffic without having to be hypersensative to my surroundings -- they aren't isolation devices and offer little in the way of noise abatement. And they look good. Most of ya'll idea of fashion is picking dirty clothes off the floor, smelling them to see if they'd air'd off enough, and then picked them up. Logos indeed.

      Sometimes it is nice to feel a part of a larger group. Folks know (assume) that you are approachable and actually talk to you on the street when you are wearing these. Its something that I rarely encountered in the past, and its a good thing. At one point folks didn't feel intimidated in to talking with others they met, but its now a cold an impersonal world.

      So it costs a little more to connect with others. I'm down with it then. My 5G pod has lasted a couple years and as such doesn't really seem too expensive all in all. $50 a year seems a decent price to me.

      As for other Apple products priced way beyond competitive non-apple branded hardware, I'd beg to differ. The comparible machines in their class are things like high end Sony's. Or the business class Dells and otherwise. Corporately, I buy Wind'rs based machines for my work...and they cost as much as the Macs I buy. Of course, every time someone says this, they mean they can build their own machine...but like the old linux phrase goes, its only cheap if your time is worthless.

      There are larger issues. Anyone that trys to make Apples out to be style above substance ends up pointing out they have a vendetta of some sort. Beyond that, there isn't anything wrong with paying premiums for style if thats your thing.

      Fuck All Ya'll

    45. Re:No because... by Glock27 · · Score: 1
      Nvidia and ATI refuse to release full featured OpenGL drivers on the linux platform.

      Simply not true. Unlike ATI, NVIDIA has provided excellent Linux driver support for some time. Note that in the release notes for the latest release, one item is "Fixed problem in GLSL with shadow2DProj.". This indicates support for a bleeding-edge OGL feature.

      True, Doom III runs somewhat slower under Linux. However, it's hard to say why at this point. There are many more variables than just the graphics drivers. I'm sure NVIDIA (which seems quite committed to Linux) will work hard to squeeze every ounce of performance out of its hardware on that platform.

      --
      Galileo: "The Earth revolves around the Sun!"
      Score: -1 100% Flamebait
    46. Re:No because... by Surlyboi · · Score: 2, Insightful

      I for one think choice is good, and a I know a lot of mac Zealots who put blinders on about the pros and cons of other systems.

      ...As do windows zealots, linux zealots, solaris zealots. You name the OS, there's an idiot with a soapbox for it and a penchant for discounting the validity of any other system.

      --
      Mod me down and I will become more powerful than you can possibly imagine...
    47. Re:No because... by Anonymous Coward · · Score: 0

      The superior tool is the one that you can get the job done most efficiently and effectively.

      What you meant to say is that it is your tool of choice.

      However I wouldnt be able to get crap done on it, having never used one (poverty favors PCs).

    48. Re:No because... by mashx · · Score: 1

      OS 9 is a manual typewriter compared to OS X. Apples and Oranges seriously. Let the wife use OS X and it might be one zombie less...

      --

      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~
    49. Re:No because... by JAgostoni · · Score: 1

      I am actually getting her close to being O/S agnostic. I have converted her to Firefox (she got us one serious PITA virus via IE) as well as getting her warmed up to OpenOffice. However, she always finds that one thing she "needs" from IE (her work uses an older-shitty Outlook Web access for email) or from Office (their work computers have Office so for things like PoweerPoint she needs 100% compatibility).

      However, I do have Linux running on my laptop and she barely notices (read: complains) the difference. If I were to go to MacOS X now she would proabaly say "Woah ... what's with all this new stuff, I want my Windows back"

    50. Re:No because... by Anonymous Coward · · Score: 1, Funny

      Not just no good open-source drivers, but lack of any good drivers period. nV users flame away, ATi users heartily agree, as so forth.

    51. Re:No because... by Japong · · Score: 1

      They don't, at least not to this artist. I spend on average 20 hours a week drawing in photoshop alone, and all of that is done on a PC. Never mind the time I spend in Painter, Expression 3 and Illustrator. My PC is an ugly, ugly beast where the case siding is removed and a house fan blows inside. The monitor is a high quality 17 inch (BNC connectors) circa 1995, so it's as beige and bulky as you can get. And I don't care. Because the money I save buying parts that do the same thing yet don't look as fancy means I can devote more capital to making my art look its best, which should be the priority of any artist.

    52. Re:No because... by Anonymous Coward · · Score: 1, Interesting

      The other thing (IMO, the biggest thing) that slows the development on Linux is figuring out how to make money on that platform. Making a game takes a lot of money these days and is a big risk. Getting money up-front to pay the developers is hard and the fact that Linux users tend to want everything for free and they want the source code tends to make it hard to find investors to front the money when there is a large possibility that the release will make no profit.

    53. Re:No because... by Anonymous Coward · · Score: 0

      Yeah, well, that's you.

      I work on commission (but can't always spell it, mind), mostly. When presenting visual artwork to a client, it helps to have it surrounded by Aqua (OS X GUI), surrounded by the edge of my Ti-Book... Even if I were using a linux box for the rendering (which I sometimes do), I do the editing and presentation on the mac. It's just prettier.

    54. Re:No because... by goatan · · Score: 2, Funny
      The question therefore is that if this were the case, and the games available on both platforms were the same, would you switch from using Windows to getting a Mac?

      I would swap OS from say windows to Linux but I don't see the point I swapping hardware it costs too much. Macs (sadly) are for the rich and the fashionable

      --
      Saying Apple is better than MS is like saying Botulism is better than rabies.

    55. Re:No because... by Txiasaeia · · Score: 1
      "Firstly, I don't agree with this point because the 'windows is cheaper' retort only works for the tiny fraction of the population that is composed of geeks. Only if your time is worth next to nothing or you are an extremely skilled geek can you afford to spend all the time necessary to buy parts, know what parts to buy, know how to put them together, build, install the os, patch, secure, update, and maintain a windows machine."

      Forget the geek talk - cheapest desktop at Dell.ca is $480 CAD. Cheapest desktop at Apple.ca is $1049 CAD. So yes, "Windows" is cheaper.

      As for your other points: "patch" requires a couple of clicks and waiting, "secure" is what happens when you "patch" and install SP2 (now standard), "update" is the same thing that you said above, and "maintain" is as simple as the (bloated) install that comes standard with a Dell.

      You forget that the majority of the population buys pre-rolled computers, which as I have already pointed out are much cheaper than Apple.

      --
      Condemnant quod non intellegunt.
    56. Re:No because... by OrangeTide · · Score: 1

      If you are into games you already own a PC and bought a bunch of games. Maybe if someone offered to also give you Mac versions of all the PC games you already have.

      Games are overrated anyways. There are much more useful things that computers can do.

      --
      “Common sense is not so common.” — Voltaire
    57. Re:No because... by Anonymous Coward · · Score: 0

      "I wear white headphones, I have an expensive piece of consumer electronics in my pocket. Please mug me."

      I bought some nice (black) Sony in-ear ones, much better than stock.

    58. Re:No because... by CloudsSpaz · · Score: 1
      Is that really true though? I mean, I'm no tech expert here, but I've never heard that a computer designed for graphic imaging or what have you can actually produce better frame rates in something like Doom 3.

      Unless, of course, you mean to tell me this is the card I should be replacing my 9800 AIW with.

    59. Re:No because... by Jucius+Maximus · · Score: 1

      *sigh*

      Here we go again. Copy/Paste from my last smackdown, with some relevant tweaks:

      Hardware costs be damned. Hardware is a commodity, particularly in the PC world where a $474 Dell with is far less useful and will go obsolete far more quickly than a $1049 mac. The mac also has DVD/CDRw as opposed to just CD-Rw, has Firewire, a flatscreen display, Radeon 9200 32MB as opposed to integrated Intel Extreme video, G4 as opposed to Celeron D, and OS X as opposed to XP. Why is the $1049 Mac much much much much better than the $474 Windows box? Because Apple does not make low end machines. Duh.

      Time is what has real value. And Windows on x86 is only cheaper than OS X if your time has no value. You might think that by sitting down and playing with OS X a little you can figure out whether or not it's worth your while. But I call BS. It's not true.

      "Playing" does not acclimatize you to the workings of the system. If you are good at using Windows and not good at using OS X, then you will be faster on Windows. If you are good at using both, then you will be faster on OS X due to time saved through a more efficient and better designed user environment combined with fewer maintenance needs. Other applications will not steal focus, exposé allows you to access your needed applications more quickly. I still find it astonishing that Microsoft has not streamlined the entering and selection of multiple network configuration through a simple interface. Most people don't know how or want to create scripted netsh commands. And you don't waste your time worrying about patching and rebooting for worm avoidance, keeping your lusers out of IE for spyware avoidance, maintaining firewall rules, and keeping your antivirus up to date. Windows is becoming more and more annoying because you have to manage all kinds of little things in order to keep it safe, secure and working smoothly. You don't have to worry about any of this on a mac and so your time is spent doing your work instead of maintaining the system.

      A lot of people think that this is BS, and you can just plug in a new XP box and it works fine, just like OS X. But again I call BS.

      If you want to just plug into the power and the network, I hope that you are behind a router or firewall or a mac/linux box sharing the connection, because just plugging an XP box into a broadband connection will get you owned by a worm in under an hour, even if you do absolutely nothing. This is because XP has numerous critical vulnerabilities that allow an attacker to completely compromise a default install of the OS. This is of much safer with a Mac (but of course not perfectly safe with a Mac or Linux or anything else.) If you want to do that with XP, you'll have to get hundreds of MBs of updates (I hope you download faster than the worms find you), and turn off your network messenger to avoid the popups, shut off your uPnP to avoid vulnerabilities, and probably get a firewall set up because it's next to impossbile to close all ports on a windows box.

      And when you are done with the mac, you can sell it of course. My iBook is 20 months old now and on eBay it's still going for 40-45% of what I purchased it for. Can you sell an x86 box for 40-45% of its original purchase price after 20 months of use?

      Don't get me wrong, I have Windows 2000, Linux and Mac machines. I use each one for what it's good at. And the mac is good for getting work done. And I have found that when it comes down to doing work, if you are good at using all systems, the Mac is by far the least intrusive and just gets out of the way so you can do what you're doing. My primary box is a Win2k/SuSE desktop. My primary notebook is the iBook.

      Of course, you can indeed patch up your XP box to make it almost as safe as a Mac, requiring plenty of time installing the patches and installing/configuring third party software. And this takes a lot of time. How many $/h is your time worth? What's the difference in price
      between a Mac and Windows box (even though it is totally an apples and oranges comparison to begin with?)

      x86 is only cheaper than mac if your time has no value.

    60. Re:No because... by Pluribus · · Score: 1

      Yes and no... While the majority of code will work, you dont want to use the X11 UI code on OSX, However in general the window management code was the easiest to convert if needed. The things to watch for in porting from Linux to OSX is byte ordering differences between x86 and PPC. Specificly, watch your resource loaders, network code, graphics display lists... (A lot of x86 programmers take the lazy way out and assume a specific byte order in RAM when passing data to Shader and Vertex programs.)

      Be wary also of float/int conversions on the PPC... They == performance death. USE the OSX performance tools they are thousands of times better than anything that I have seen on the x86. Real-time performance counters ROCK. Shark Rocks.

      Oh, I should mention... Yes, There are some games that are Windows/Linux/OSX. I did the port of the MMO "A Tale in the Desert" to both Linux and OSX.

    61. Re:No because... by TFloore · · Score: 1

      I have an iPod. It's getting close to 2 years old. I use the default white earbuds. I'll use them until they die. Probably won't be long, they're getting that stiff feel that says the plastic is aging.

      I use the default white earbuds for a couple of reasons.

      1) I mostly listen in a high-background-noise environment.
      2) I don't want isolation from my environment, I just want my own music.
      3) My hearing really isn't good enough to tell the difference between halfway-decent earbuds (iPod default) and really good earbuds.
      4) I'm not willing to use anything but earbuds.

      Now, the place I mostly use my iPod is my local gym. They play music anyway, but not what I want to hear. I know a bunch of people there, and want to be able to hear them when they say Hi. So I keep the music volume at a level that I can hear outside voices (and outside music, ugh).

      I don't really listen to the music much, it's just background noise to distract me and make me wonder if this was the second or third time I counted to 12...

      The iPod was worth the money because I like the interface and I like the formfactor.

      Tell me why different earbuds would have been worth the money?

      --
      This is my sig. There are many like it but this one is... Oops. Frank, I've got your sig again! Where's mine?
    62. Re:No because... by Txiasaeia · · Score: 1
      "A lot of people think that this is BS, and you can just plug in a new XP box and it works fine, just like OS X. But again I call BS."

      Ever since Windows XP has come out, I've been running it without any antivirus programs (I check twice a year) and, until this summer, without a firewall (just got a wireless router that has a built-in firewall). How many viruses have I had? None. How much malware? None. How much time do I spend patching? Well, I click a couple of boxes & let the machine patch for about five minutes every month or so. You have to understand that this myth of "turn on an unpatched computer & watch your comp get swarmed with virii!" is just that, a myth. I don't know anybody who has actually had this happen to them.

      "And when you are done with the mac, you can sell it of course. My iBook is 20 months old now and on eBay it's still going for 40-45% of what I purchased it for. Can you sell an x86 box for 40-45% of its original purchase price after 20 months of use?"

      Yes. Go to eBay & check out the prices on used IBM notebooks.

      --
      Condemnant quod non intellegunt.
    63. Re:No because... by Greyfox · · Score: 2, Interesting
      I'm led to believe that Nvidia's Linux drivers share the same source as their Windows drivers. They just plop a magic binary into an interface layer or something magical like that and monkeys and fairies fly out of my butt and make 3D work. Or something like that. I may have a couple of the technical details wrong. In any event, their Linux drivers are supposed to be pretty good.

      The last round of drivers from ATI finally included PCIE support, so I'm able to do 3D on the X600 that came bundled with my system. It seems to be pretty snappy. UT2004 at 1600x1200 runs pretty well, though the framerate does slow down in some of the faster vehicles. Hey, what do you want from their mid-grade card?

      All that aside, I attended a presentation by the CEO of Loki shortly before they went out of business. He talked about what a pain in the ass it was to get any specific application working with Linux. As an example, he talked about some flight sim they'd been contracted to help out with, and it took 'em something like 3 days to get the environment set up correctly. Now I'm pretty well used to having to beat my head against X and libraries and assorted other crap and 3 days seems pretty reasonable to me, but Joe Average User will likely not care for it. And there is the potential in all that screwing around to really hose your machine.

      Of course, I'm from the ol' DOS days when we tried to squeeze another 20K out of the system so that X-Wing could even launch, and I've had some pretty miserable experiences getting games working on Windows too. Which is why, when I want to play games, I fire up the PS2.

      --

      I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

    64. Re:No because... by CatOne · · Score: 1

      ATI held the lead in cards for 2 FULL YEARS, performance wise. I don't know about units wise, but if you were running Windows, and you wanted the fastest card, you had an ATI card. The 9700 absolutely CRUSHED Nvidia's GeForce 4 cards, and the next 2 generations of Nvidia cards (5700 through 5950) just didn't compare to ATI's 9800 XT.

      Maybe if you only use Linux you're unaware of things, but come on.

      The 6800/GT/Ultra brings Nvidia back up to competitive status, but ATI's X800XT is just as good (though it may not have sufficient headroom).

      But to suggest ATI isn't VERY competitive on product *and* volume these days strikes me as odd... as if you're unaware of the actual options out there.

    65. Re:No because... by Jucius+Maximus · · Score: 1
      "You have to understand that this myth of "turn on an unpatched computer & watch your comp get swarmed with virii!" is just that, a myth. I don't know anybody who has actually had this happen to them."

      I paid for many of my university textbooks by shovelling out said machines. Home after home. Family after family. Box after box. Put a typical out-of-the-box windows machine into a home with an average family and it will get filled with spyware, trojans and viruses. It doesn't take long. My bank account balance is the proof.

      "Yes. Go to eBay & check out the prices on used IBM notebooks."

      Compare PC to mac desktops in resalability and you will see what I mean. Notebooks are practically a 'speciality' market because they typically can't be built out of commodity parts. This is also part of why mac desktops have better resale value, the other major part and the reason why I wouldn't use mac for gaming is that the have longer term viability.

    66. Re:No because... by Anonymous Coward · · Score: 0

      Who cares, Mac has Unreal Tournament 2004, that is all you need!

      Besides, although games are nice one of the best reasons to use switch and use Mac is you can be more productive. I cannot count the time wasted on Windows PCs and XP becuase the system does not want to respond or other software issues. I don't think that PC users realize that Mac OSX just runs! No issues, no problems, you don't even have to think about it.

    67. Re:No because... by Silverlancer · · Score: 1

      God, I hate it when the apple-loving mods mod down perfectly fine insightful posts with "troll" because it points out a simple fact, like that Macs are a bit overpriced...

    68. Re:No because... by operagost · · Score: 1

      I recommend spending a few dollars to fix that heat problem you have.

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    69. Re:No because... by westlake · · Score: 1, Informative
      I tend to agree and in that same line of thought, what about Linux? Supposedly Linux now outnumbers Macs on the Desktop and the cost of Linux is even lower than Windows.

      Walmart, with it's enormous purchasing power, can't deliver a Linux system that is more than $20 less than it's Windows equivalent even at the very bottom of the market. When you begin talking about a gamer's PC, high end graphics, audio, etc., the "Microsoft Tax" vanishes into insignificance.

    70. Re:No because... by eggegg · · Score: 1

      You describe what, in any other profession, would be an embarrassment, but to the artist community is a badge of honor. Good art does not require unnecessary struggle.

    71. Re:No because... by Feral+Bueller · · Score: 1
      The question therefore is that if this were the case, and the games available on both platforms were the same, would you switch from using Windows to getting a Mac?

      Or, would you go back to one OS?

      I bought a PeeCee way back in order to play Half-Life (and HomeWorld, and AHL/CS...). I've since decided that I'd rather just play console games than deal with the forced hardware upgrades in order to stay on the bleeding edge. Games are really the only PeeCee applications that I can't run on a Mac: VirtualPC and Citrix will let me run any other PeeCee app I've needed to run.

      There are more than a few people I know who primarily exist on Macs who own a PeeCee purely for gaming and Kazaa Lite.

      --
      - learn to swim.
    72. Re:No because... by fitten · · Score: 1

      True, Doom III runs somewhat slower under Linux. However, it's hard to say why at this point.

      Why? I think mostly that compilers are a big issue. GCC's goal is to produce code that runs, not to produce highly optimized code.

      Also, I know that most games bypass X, but X is also a hog for those that try to use it.

    73. Re:No because... by lost_n_confused · · Score: 1

      Isn't the big thing with Linux users free software? How many Linux users will spend a $1000 on software? A market of millions that want only free software isn't a good market to sell a product. Also on the number of desktops there is a lot of question on how many desktops purchased with Linux variations are being wiped and pirate copies of WinBlows installed. Not trying to start a holy war but what is the market for desktop Linux applications in $$$ per year vs the Mac? Seems to me if there is such a huge desktop application market there would be a lot of software. Can anyone name any desktop applications that are widely sold for Linux that you can't download for free?

      --
      -- To mess up an OS X box, you need to work at it; to mess up your Windows box, you just need to work on it.--
    74. Re:No because... by tonejava · · Score: 1

      Hmmm... and mindless zombies like to repeat themselves too ;-)

    75. Re:No because... by TheUnknownOne · · Score: 2, Informative

      UT2K4 definitly does not run slower in linux. (compared to an XP Pro install with only windows updates, and newest nvidia drivers). Stats: P4 1695mhz 768mb PC133 nVidia FX 5950 Ultra {everything else should be irrelevent}

    76. Re:No because... by Ice_Balrog · · Score: 1

      Actually, the slowness on the part of Doom3 is lack of optimization for Linux (remember, Doom3 uses a lot of hacks and tricks to make itself run faster), and the slowness in UT2K4 is the lack of OpenGL optimization by Epic (it runs faster with DirectX).

      However, Quake 3 - which is basically the same on Windows and Linux - actually runs _faster_ on Linux than Windows. This goes to show that Nvidia's Linux drivers are actually quite good, even if they can be a PITA at times.

      Finally, ATI does have OpenGL drivers for Linux. They suck, though.

      PS: I'm not upset with either Id or Epic. I'm very grateful that they released games for Linux in the first place!

      --
      #include "sig.h"
    77. Re:No because... by anothergene · · Score: 1, Interesting

      Macs (sadly) are for the rich and the fashionable.

      I've noticed alot of IT and security people using them now.

      These people are rarely rich or fashionable let alone both.

      --
      Who's leg do I have to hump to get a dry martini around here?
    78. Re:No because... by snuf23 · · Score: 0, Troll

      Which makes it particularly amusing that all of our in house color is calibrated both to proofer and press through 3rd party calibration software.

      I guess Apple's isn't that great huh?

      --
      Sometimes my arms bend back.
    79. Re:No because... by anothergene · · Score: 0

      Part of this has been that the people writing the games probably knew one platform well, and there were tremendous technical hurdles to get the games going on the other machines.

      Technical hurdles caused by their taking hardware specific short cuts that make future porting difficult. Why not write the games (or any software for that matter) with porting or multiple platforms in mind?

      --
      Who's leg do I have to hump to get a dry martini around here?
    80. Re:No because... by kannibal_klown · · Score: 1
      The 9700 absolutely CRUSHED Nvidia's GeForce 4 cards


      Depends on what you call the Geforce 4. No, this isn't a Clinton joke.

      The Geforce 4: Ti 4600 was a wonderful card. It performed about as well as the ATI 9700 did. Maybe it did a little worse, but not by much. They were pretty comparable (so CRUSHED is not a valid comparison).

      The GF4 4200 wasn't that bad, but it wasn't top of the line, so wasn't as good as the 9700. It was to compete with the ATI 9500, as a medium range video card.

      However, then they had the Geforce 4MX's. To this day, nobody can figure out what kind of crack nvidia was smoking. The 4MX's were essentially Geforce 2's! Yes, they were slightly modded GeForce 2's. A GeForce 3 trounced on these poor cards. Heck, the ATI 9500 trounced on this as well. They were supposedly released so consumers could get a really cheap video card that was able to play the current games (though not well).

      Yes, the nVidia 5x00 series of cards were horrible, and as such I went with ATI during that period. But the GF Ti 4600 was a wonderful card.
    81. Re:No because... by Anonymous Coward · · Score: 0

      Put down the crack pipe. The Rad 9700 offered very nearly twice the performance of the GF4 4600 in games. (And benchmarks but who cares about them.)

      "CRUSHED" is a completely appropriate word choice there.

      Nvidia's reasonning behind the GF"4"MX was that the video stuff was completely new, even if the 3D capabilities were GF2 era. Marketing schmarketing...

    82. Re:No because... by urbaneassault · · Score: 1

      As a Maya on Linux user, I can say tha nVidia has done an amazing job with support and quality with their drivers on the Quadra line, which is the same driver release as the GeForce. I game on windows and work in linux, and haven't had any openGL issues in a long long time.

    83. Re:No because... by Anonymous Coward · · Score: 0

      I agree. Buuuut if i was in the market to get a new computer and macs could play the games i like then i would consider actually getting one. But really i've not considerd buying a mac sincethe apple days. Ok well mabey a notbook mac, but thats more the gadget guy talking, i have no need or use for a notebook computer.

    84. Re:No because... by Anonymous Coward · · Score: 0

      I think the idea there was that for someone considering a Mac, the limited selection of games might be something holding them back.

      As a Linux user who's recently purchased some Macs, I find the level of third-party software support on Mac to be a nice step up. I can go to the mall and buy Mac games. I can't do that so much with Linux.

      Of course, I could have switched to Windows, or bought a Windows laptop instead of an Apple laptop, and that would have let me play even more games... But I couldn't do it. I hate using Windows. Every time I have to type a backslash on a different keyboard I'm reminded of that fact. Mac, on the other hand, is actually a neat system. It's not perfect, but it's built on some good ideas that, at least so far, seem to make it a more elegant system. I bought a Mac because I wanted a Mac - at least I wanted a Mac enough that a Mac laptop was much more appealing than a Windows or Linux laptop.

      One of the things I like in Mac is the way applications are treated as entities on the system. The usual expectation is that they can be moved anywhere (meaning the user is free to organize them into a hierarchy), and that they can generally be uninstalled by a simple deletion. Of course, there are probably cases where it's not that simple in practice. Neither Linux nor Windows seems particularly well suited to this kind of scheme, and so they maintain their program hierarchies separately from the storage of the programs... Which I suppose has benefits on multi-user systems when individual users want to reorganize applications.

    85. Re:No because... by Tritoph · · Score: 1

      You're wrong.

      The Radeon 9700 was a premiere of ATI's then-new line of graphics (the 9xxx series). The GeForce 4 (notice the 4) 4600 was the top-of-the-line in the previous graphics generation. As such, the ATI 9700 was better then the 4600 in most games, simply because it was PART OF THE NEXT GENERATION OF CARD GPUs. Saying that the Radeon 9700 CRUSHED the GeForce 4 4600 is like saying an SR-72 Blackbird CRUSHED the original Wright Flyer in a speed race. Of course it did, it came 70 or so years after the Flyer.

      Now, as for the GeForce 4 4200 competing with the ATI 9500, please remove the pipe from your mouth. The GeFource 4 (notice the FOUR, once again) series of graphics card encapsulated the GF 4 4200, 4400, and 4600, and were made to compete with ATI's generation of cards at that time, the 8xxx series. The middle-of-the-road 4200 was supposed to compete with ATI's 8xxx middle-of-the-road (the exact designation I cannot remember), and Nvidia's 4600 was supposed to compete with ATI's Radeon 8500, and it crushed that card pretty well, if my memory serves me correctly. As a matter of fact, ATI got its ass completely handed to it by Nvidia with Nvidia's GeForce 4 series of cards, compared to ATI's 8xxx series.

      Now, the ATI 9500 was a whole NEXT GENERATION after the 4200. ATI's Radeon 9500 was released to compete with Nvidia's 5600, which it more or less soundly trounced. Nvidia's 5xxx series was released to compete with ATI's 9xxx series. For that generation of cards, ATI horribly destroyed Nvidia for a long time, until the end of those generations, when Nvidia shapened up, but never took the lead they once had with their 4xxx series of cards.

      As for the current generation of cards (ATI's Radeon xXXX , x200, x600, x800, etc., and Nvidia's GeForce 6xxx, 6600, 6900, etc.), they're neck and neck. Depending on the type of game engine each game uses, Nvidia or ATI come out on top.

      As for the GeForce 4 MXs, let's not even go into those. Those were indeed horrible, horrible cards in comparison to anything.

    86. Re:No because... by cookiej · · Score: 1
      Well, it seems that if you like to tweak, you go PC.

      But if you don't like to tweak, have work that could be done on either OS and you like to play games, then Mac would be the logical choice -- much as an Console platform (Xbox, PS, etc.) is for many people who just want a system that works without a lot of configuring.

      Since there are many folks who buy consoles, I expect that this would be a great idea.

      And yes, if I could play HL2 / CS:Source on the OS X, a G5 would be my next machine when upgrade time rolls around.
      <FLAMEBAIT>
      As someone who uses both systems fairly regularly (and pushes the envelope on both), I think most PC Zealots simply regurgitate misinformed rhetoric. My experience with both systems is that TCO for the Mac is FAR less than the PC -- as long as you calculate TCO to include time spent configuring/diagnosing system issues.
      </FLAMEBAIT>
    87. Re:No because... by CatOne · · Score: 1

      I would never use any GeForce 4 *but* the 4600 Ti when I refer to them. The MX's are just warmed over GeForce 2's with some more RAM.

      The 9700 was a lot faster card than the 4600 Ti. I'll even say "crushed," because I think a 30% performance differential is a crush. Here's a head to head comparo:

      http://www.extremetech.com/article2/0,1558,47596 6, 00.asp

      And note, most of these tests are at 1024x768, which underestimates the difference in the cards. Fill rate and GPU performance spread the difference when you go to higher resolutions... benchmarks are almost always CPU bound at lower resolutions (heck, a 3.4 GHz Pentium will benchmark a 9700 Pro and a 6800 Ultra at the same speed... something is wrong here :-/)

      At any rate... Nvidia ruled the roost for a couple years, starting with the intro of the original GeForce. No question there. But ATI started kicking some SERIOUS ass with the 9700. Brought them out of nowhere (the Rage wasn't anything to write home about). Nvidia had a dark couple years between the GeForce 3 and the 5950... improvements weren't colossal. The 6800 Ultra brings them back to the for, though ATI's X800 XT PE is at least competitive (a little behind on Doom, a lot ahead on Half Life 2, due to the 24-bit fandango).

      But back to the original point... crushed is crushed. The GF4 4600 was in no way close to the 9700, if you play at high frame rates or (gasp!) use FSAA.

    88. Re:No because... by mmkkbb · · Score: 1
      i'm sure such software costs quite a bit, and that many artists do not necessarily have the money for it.

      i'm also guessing that 10 years ago this was also the case.

      apple may very well be involved in your software indirectly. from http://www.apple.com/macosx/features/colorsync/

      Founded in 1993 by Apple and seven other vendors, the ICC now has a member base of more than 70 industry-leading manufacturers and software developers, including Sony, Hewlett-Packard, Creo, Adobe and Quark. Its charter is to create and promote an open color management architecture and vendor-neutral file formats.
      --
      -mkb
    89. Re:No because... by Atryn · · Score: 1
      I tend to agree and in that same line of thought, what about Linux?
      Oh of course.... The single company that controls the Linux OS and all the hardware running it should port games to that too...
      --
      Come play Moral Decay!
    90. Re:No because... by Trejkaz · · Score: 1

      The driver problem isn't a technical hurdle with OpenGL itself. The problem is caused by manufacturers who flatly refuse to deliver something at the same quality as they deliver on the other OS.

      You can see this, because both NVIDIA's and ATI's OpenGL driver on Windows are perfectly fine. Have you played Doom 3 on Windows lately? I didn't have any problems with OpenGL in that title, and I would hardly say that it was lacking in any way when compared to Direct3D.

      Part of the problem here is the way the companies consider support for their cards.

      ATI see 5% of their market share using Linux, so they devote 5% of their man hours to working on the Linux drivers. Assuming that this means 5% to Mac and 90% to Windows, this means that they spend 18 times more time on the Windows driver than the Linux driver.

      When you take this into account, it's no wonder that ATI can't writer a driver that doesn't crash X. :-(

      NVIDIA have been in it longer, though, so theirs is more stable even if they probably play by the same rules as ATI. But even so, I still have a hard lockup of my system every few days, usually due to the NVIDIA driver.

      --
      Karma: It's all a bunch of tree-huggin' hippy crap!
    91. Re:No because... by silicon+not+in+the+v · · Score: 1

      Amazing how this cooresponds so well with today's Foxtrot comic. (If you see this when it's no longer the "today" one, make sure to view the Nov. 1 one.)

      --
      We may experience some slight turbulence and then...explode. -Capt. Mal Reynolds
    92. Re:No because... by spuzzzzzzz · · Score: 2, Informative

      Why? I think mostly that compilers are a big issue. GCC's goal is to produce code that runs, not to produce highly optimized code.

      Have you read recent benchmarks? GCC has been rapidly catching up to the intel compiler. It's not there yet but the days of GCC getting trounced in performance are over. As far as doom3 goes, the SSE assembly hasn't yet been ported (according to anandtech), so that could account for a decent performance difference.

      Also, I know that most games bypass X

      Maybe you're running different games than I am, but UT2003/2004 and doom3 certainly use X. The only way you could avoid it, afaik, is to use a framebuffer, which means no nvidia 3d support.

      --

      Don't you hate meta-sigs?
    93. Re:No because... by Anonymous Coward · · Score: 0
      how many desktops purchased with Linux variations are being wiped and pirate copies of WinBlows installed

      It would be cheaper to buy a legit Windows box for games and dual boot into Linux. The custom builders here have been decimated by competion from Dell, Walmart, Target, etc.

    94. Re:No because... by cheekyboy · · Score: 1

      Just code in renderwares game library api/ide/system. It runs on multi platforms, one code, multi systems.

      Sure you have to pay $120USD for the library, but game houses can afford that PER GAME if need be.

      --
      Liberty freedom are no1, not dicks in suits.
    95. Re:No because... by pretzelsofwar · · Score: 1

      If you have an xbox why buy a ps2, because the game only comes on ps2, duh! I hate saying this, but its called a business because you DO business. Its not the game manufactures fault that the games don't come out on Mac, its Mac's fault, they don't provide enough leverage. Of couse they may or maynot have the budget to provide leverage. Games are released to sell, people that have a PC play games, games are released to PC. Just like the more people have Linux the more games are going to be released for Linux. Mac and Mac users have not convinced game makers that the games are worth making on the Mac, its as simple as that. So don't whine about having to buy new hardware to play games, council people don't (well most of them, they may be disappointed but they don't whine)

      --
      redvsblue.com
      ::BANG!::
      Sarge: Did you just shoot yourself in the foot?
      Simmons: Yeah I do that sometimes now..
    96. Re:No because... by SoBeKing · · Score: 1

      How can you game with only one mouse button?

    97. Re:No because... by suckmysav · · Score: 1

      "Firing up the PS2" is a great option, but ony in a limited number of cases (IMHO of course).

      Quite frankly, my three most favourite gaming genres (FPS, RTS and Management Sims such as Roller Coaster Tycoon) all suck immensely on consoles. Titles in the last two catagories are rarely if ever even produced for that market, and for good reason.

      They'd suck.

      Without a kbd+mouse they become unplayable. I am aware that some (younger) gamers actually like using a console controller to play FPS but I can't say I agree with them. Console FPS games all need a significant amount of autoaim just to make Good luck to them anyway, I guess that is why there are plenty of FPS games on consoles.

      Beat-em-ups, sports, RPGs and classic arcade are all fine on consoles, but I don't particularly like any of those style of games.

      So, your contention that you can effectivly relocate all your gaming joy to the lounge room because PC's are too hard just doesn't wash with me.

      I have an XBOX. I hardly ever use it. When I do it is just to play games with my kids.

      --
      "You can't fight in here, this is the war room!"
    98. Re:No because... by TrancePhreak · · Score: 1

      The current ATI lead on Half-Life 2 is around 5 fps out of >100. The early HL2 benchmarks that went around were very flawed because of the way they were done. The way iD handled the DOOM3 benchmarks at launch was much better.

      --

      -]Phreak Out[-
    99. Re:No because... by bursch-X · · Score: 1

      USB Overdrive works with most USB devices perfectly.

      I always use it for any Mouse or Gaming device I choose to buy. All 3rd party drivers for Mice and the likes I've seen so far stink.

      --
      There are two rules for success:
      1. Never tell everything you know.
    100. Re:No because... by Warhaven · · Score: 1

      Additionally, the makers of OpenGL and other video standards don't subsidize gaming companies. Microsoft does. If you had your choice of creating your game in OpenGL and expanding to a couple tiny markets, or writing your game for DirectX for a much larger market in addition to getting lots of money from Microsoft, free publishing, pressing, etc., which would you pick?

      Companies will also have to expend additional resources (i.e. money) for each OS/Platform you port it to in order to tackle bugs and other platform specific issues that may arrise.

      What about 3rd party companies like Aspyre and MacSoft, you may ask? Sometimes it works, like with Dungeon Siege. A great port.

      Unfortunately, you run into other poblems. For example, the creator of Half-Life and Half-Life 2 loathes Macs with a passion. He will never cut any deal what-so-ever. It's not that Aspyre and/or MacSoft don't want to bring Half-Life to the Mac, it's that some companies just don't want to deal with it, either for personal biased reasons, or because they used so much proprietary technology that porting it to another platform is simply too costly.

      EverQuest is a prime example of this, which when ported to the Macintosh, was not compatable with the PC version (because of proprietary networking usage on the PC version) and quickly saw its demise on the Mac. The same with UltimaOnline, Command & Conquer, and several other popular games.

      That would be my best guess as to why you don't/won't see a lot of games on Mac/Linux. I personally prefer and use OS X over Windows when it comes to work, but if you want to do games, you're just going to have to get a PC (or a console). I don't think that's going to change for quite some time.

    101. Re:No because... by Zen+Punk · · Score: 2, Insightful

      Walmart, with it's enormous purchasing power, can't deliver a Linux system that is more than $20 less than it's Windows equivalent even at the very bottom of the market.
      Maybe Microsoft wouldn't be happy with them if they made their Linux deal more attractive than Windows?

      Or maybe the potential market for pre-installed Linux comps at Wal-Mart is so small that they just don't bother making it the best deal they can muster.

      Anyhow, I imagine many, perhaps most, really serious gamers would opt to build their own machine and shop around for the best prices on components...and that means they don't get the OEM version of Windows, and the retail cost of XP does look pretty hefty when compared with the cost of a new HD or optical drive.

      --
      Sleep is futile.
    102. Re:No because... by Ohreally_factor · · Score: 1

      The 6800/GT/Ultra brings Nvidia back up to competitive status, but ATI's X800XT is just as good (though it may not have sufficient headroom).

      Whoever designed a graphics card that is too big to fit into a standard case should be fired.

      --
      It's not offtopic, dumbass. It's orthogonal.
    103. Re:No because... by suckmysav · · Score: 1

      I have a GF4ti4200/128Mb Great card, it runs Far Cry on "very high" settings (but no AA) and gives me a sustained 30fps.

      --
      "You can't fight in here, this is the war room!"
    104. Re:No because... by superpulpsicle · · Score: 1

      I am an ATI radeon 9800 card owner, and I am terribly disappointed by the driver issues and peformance that plagues every other game. If Mac has something better to offer, I'd like to see it now. There is no such thing as a more popular card. They are neck-to-neck compared to Nvidia.

    105. Re:No because... by suckmysav · · Score: 1

      > really serious gamers would opt to build
      > their own machine and shop around for the
      > best prices on components...and that means
      > they don't get the OEM version of Windows,
      > and the retail cost of XP does look pretty
      > hefty.

      I'm not sure what you mean here, but most component hardware suppliers are quite happy to provide you with OEM Windows when you buy some hardware off them. It doesn't need to be a complete system. I've even seen people selling older OEM versions of Windows on Ebay. What they do is give you a stick of some crappy old RAM they pulled out of a scrapped PC with it as the "hardware" part.

      Besides, the truly hardcore gamers install their Windows XP off a gold CDR anyway ;-)

      --
      "You can't fight in here, this is the war room!"
    106. Re:No because... by goatan · · Score: 1
      I've noticed alot of IT and security people using them now.

      These people are rarely rich or fashionable let alone both.

      What about the companies they work for. We recently got better looking (more fashionable) flat screens at work these are also used by our security and IT despite them not being fashionable or even seen by those outside the company.

      --
      Saying Apple is better than MS is like saying Botulism is better than rabies.

    107. Re:No because... by Anonymous Coward · · Score: 0

      The X800 line fits just fine into a standard AGP slot on an ATX 2.1 compatible system. The Nvidia line is the one that takes up two and a half slots.

    108. Re:No because... by wed128 · · Score: 1

      your point is moot. Linux users are willing to pay for good software. I bought a copy of ut2004 exclusively for use in linux. Baleeted.

    109. Re:No because... by iamacat · · Score: 1

      not that that means people aren't buying Nvidia cars anymore.

      Wow, from 0 to 24 gigapixels in 6 seconds! Where can I get one and does it come with a radar detector should I feel like overclocking?

    110. Re:No because... by anothergene · · Score: 1

      What about the companies they work for. We recently got better looking (more fashionable) flat screens at work these are also used by our security and IT despite them not being fashionable or even seen by those outside the company.

      That just means the company might be more fashionable, not the people it hires.

      Maybe they didn't choose the flast sceens to be more fashionable. Maybe now that LCD's are almost as cheap as CRTs they saw that as an advantage in that they can save more then the difference in electricy and air conditioning.

      Business in general will rarely do things just because it is fashionable. There usually has to be some sort of cost savings or potential for profit.

      --
      Who's leg do I have to hump to get a dry martini around here?
    111. Re:No because... by evamarie33 · · Score: 1

      No. Not buy computer for playing games.

    112. Re:No because... by Anonymous Coward · · Score: 0

      It was a joke, not a statement by a retard (although even Ohreally's mom wonders at times).

  2. No by leon.gandalf · · Score: 0, Flamebait

    Macs cost to damn much.

    1. Re:No by Anonymous Coward · · Score: 0

      Let's see, using equivalent quality parts to the $1499 iMac gets you a $1472 PC. $27 is *so* much more expensive.

    2. Re:No by Anonymous Coward · · Score: 0

      Listen up, a friend and me went to online stores and built pretend machines to see if what we could build would match a mac in ever feature for things like cpu and ports and hd and everything, and found that when you pay for $1000 in a mac you would pay $750 for the same thing in a PC. Same through EVERY machine in the mac range.

      If u build it yourself, it will be cheaper. That cannot be denied

  3. the ports are about will by gl4ss · · Score: 1

    not about is it easy or hard or cheap.

    such reasoning always exists with gaming systems though.. "why can't they do blablabalba".

    --
    world was created 5 seconds before this post as it is.
    1. Re:the ports are about will by Anonymous Coward · · Score: 2, Insightful

      By the way, since the XBox 2 will use the PowerPC G5, it shouldn't be that difficult to port future XBox games to the Power Mac G5 and the iMac

      Oh cool, by that logic, since my linux machine has an x86 chip and HL2 already works on Windows x86, porting it should be a piece of cake....no?

  4. Fallout fromt he early days? by markbark · · Score: 4, Insightful

    When Jobs didn't want games on the Mac to counter the argument that the Macintosh was "just a toy?"

    1. Re:Fallout fromt he early days? by Anonymous Coward · · Score: 0

      They already ported Fallout. Twice no less! Once by the old InterPlay/MacPlay and once by the new MacPlay / wOmniGroup.

    2. Re:Fallout fromt he early days? by Otter · · Score: 1
      For what it's worth, though, one of Jobs' keynotes a few years back explicitly retracted that position and talked about how the new Apple loved games. (IIRC, it was in the introduction to the Halo demo, which didn't quite work out the way Mac gamers had intended, but that aside...)

      Personally, I'd say the most important thing Apple could do is to make a low-end, no-monitor product, but what do I know?

    3. Re:Fallout fromt he early days? by Vintermann · · Score: 1

      He was right. A certain other 68000-based home computer suffered a lot for being percieved as "just a toy".

      On a positive note, although gaming capability isn't as stigmatized as it was, the lack of fair quality linux games doesn't hurt linux in it's core markets.

      Neverball is a fair quality linux game though, check it out if you haven't already!

      --
      xkcd is not in the sudoers file. This incident will be reported.
    4. Re:Fallout fromt he early days? by drinkypoo · · Score: 1

      You know what's funny? Bill Gates (well, Microsoft, anyway) doesn't want the Xbox games to have mouse and keyboard support because they don't want people to see the Xbox as a PC... it's exactly the opposite situation, since the mac was capable of playing games (arguably, until color quickdraw, it wasn't very well suited to it but there were certainly games then... viva la shadowgate!) and the Xbox is perfectly capable of being a PC. I keep hoping that someone will come up with a Win98 distribution for it with some hacked nvidia drivers or something, it would make a nice set-top computer for one's relatives.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    5. Re:Fallout fromt he early days? by strider44 · · Score: 1

      As an aside, my favourite linux game by far at the moment is "Battle for Wesnoth" (go to www.wesnoth.org)

      Though sometimes the anime graphics irritate me, it's one of the most intriguing strategy games I've come across.

      Does anyone else know of any good hopefully free linux games?

    6. Re:Fallout fromt he early days? by Anonymous Coward · · Score: 0

      Apache Strike and Beyond Dark Castle were both pretty cool at the time.

      Sure they were black and white, but Dark Castle was a side scroller with mouse aiming years before Abuse.

    7. Re:Fallout fromt he early days? by Eric604 · · Score: 1

      That other 68000-based home computer had way too nifty hardware to not be "a toy". I guess insufficient development added the word "just".

    8. Re:Fallout fromt he early days? by drinkypoo · · Score: 1

      I actually played quite a bit of dark castle on a Mac SE. It was pretty enjoyable. I played more of Abuse, though, mostly because I could play it on Linux.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    9. Re:Fallout fromt he early days? by Anonymous Coward · · Score: 0

      Neverball sucks

    10. Re:Fallout fromt he early days? by mr.+methane · · Score: 1

      Win98? You are a sadist indeed.

      The xbox, IIRC, runs a stripped-down version of the NT 4.0 kernel. There's very little to stop MS from adding a basic web browser and other capabilities to the xbox... but some good reasons not to: Internet appliances are generally not well recieved by the press, and have much higher support costs than gaming consoles.

    11. Re:Fallout fromt he early days? by drinkypoo · · Score: 1

      Well, I have linux on mine, but people want to be able to run mainstream software, and win98 is the only OS which will run comfortably in the provided RAM and do that for them. Personally I think that Microsoft ought to sell a disc which contains an operating system environment, for the Xbox 2. Just a web browser and such. Then they can support it like they do windows, which is to say poorly. Of course if the new Xbox doesn't have a hard drive there's no way to handle patches besides sending out CDs, although they could do that monthly and charge a small fee.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    12. Re:Fallout fromt he early days? by Anonymous Coward · · Score: 0

      Don't you thinks it amusing though, that in hindsight the Mac has turned out to be a big toy - With NO games. (Oh except photoshop of course). I suggest more people laughed to themselves (as in "Yeah riiiiight") at the reading of this story, than said "Wicked Sick"

  5. if you want a gaming machine get a ps2 or xbox by fribhey · · Score: 3, Insightful

    if you want a gaming machine get a ps2 or xbox. the mac is not a gaming machine and hopefully will never be. i've never played games on my mac and don't plan to.

    --
    / http://suffocate.us
    / http://johngrayson.com
    1. Re:if you want a gaming machine get a ps2 or xbox by aussie_a · · Score: 4, Insightful

      I agree, except for the fact that some games are just made to be used with a mouse and keyboard. I'd hate to play Myst, Might and Magic or Civilization II on a console. Thankfully with keyboards and mouses coming becoming more common then before for consoles, this may no longer be an issue.

    2. Re:if you want a gaming machine get a ps2 or xbox by Anonymous Coward · · Score: 1

      "the mac is not a gaming machine and hopefully will never be"

      Why do you care if games are ported over. If you don't play them, but they are available, will that somehow lessen your ability to use your mac for other apps? I don't understand this type of logic. If you don't want them, just don't play them. Don't wish for the rest of us not to have them!

    3. Re:if you want a gaming machine get a ps2 or xbox by CountBrass · · Score: 3, Interesting

      Don't be silly. There's a lot of games that are great on a real computer but suck on a console eg most RPGs, most strategy games, most first person shooters in fact everything except platform games and fighting games.

      There are two games currently I would like to see on the Mac: Rise of Nations (which is on it's way) and Warhammer 40K: Dawn of War which is a surprisingly excellent RTS (surprisingly because I find Warhammer miniatures a real turn off).

      --
      Bad analogies are like waxing a monkey with a rainbow.
    4. Re:if you want a gaming machine get a ps2 or xbox by Average_Joe_Sixpack · · Score: 0, Flamebait

      Games that suck on consoles: FPS - Need a Keyboard and Mouse RTS - Need a Keyboard and Mouse MMORPG - Need a Keyboard and Mouse Flight Simulators - Need a Keyboard and Flight Stick Now that we've established that the PS2 & XBOX suck for the above, we can revisit the premise. Would I switch if the best of the traditional PC games were ported to MAC in a timely manner ... ummmm No, because Apple hardware is too expensive.

    5. Re:if you want a gaming machine get a ps2 or xbox by Anonymous Coward · · Score: 0

      Keyboard and Mouse are supported on PS2 and XBOX (don't know about game cube). PS2 is USB (and old ones also have firewire)

      What is your argument again?

    6. Re:if you want a gaming machine get a ps2 or xbox by KyleJacobson · · Score: 1

      Also, why the hell would I spend over a grand on a Mac, when I can get an XBox, or PS2, and at least 20 games for the same price...

      --
      I have worse karma than M$.
    7. Re:if you want a gaming machine get a ps2 or xbox by Grey+Ninja · · Score: 1, Troll

      Xbox isn't a gaming machine either. ;-) I mean, think about it for a moment before modding me as a troll. Xbox is a hamstrung Celeron (128k of L2 cache), with UNIFIED MEMORY, and a CISC CPU running Windows. Honestly, how good of a gaming machine do you think it's going to be? As it would turn out it's about on the level of a GameCube in terms of hardware power, but without the advantage of a console game library. Xboxes tend to get more PC ports than anything. But calling the Xbox a gaming machine is a bit much for me. It's honestly just a stripped down PC running Windows... (ok, now you can mod me as a troll. I'm done.)

    8. Re:if you want a gaming machine get a ps2 or xbox by Average_Joe_Sixpack · · Score: 1

      The fact that games have to support a keyboard and mouse. (and no I don't count glitchy emulators as "supported")

    9. Re:if you want a gaming machine get a ps2 or xbox by ceeam · · Score: 1

      Heck, I'd hate to play Civ III on TV, that's for sure :)
      How many squares at once can you see? Huh?
      Or even a decent flight sim. If I can detect what plane is that from 200 feet, no more... No good.

    10. Re:if you want a gaming machine get a ps2 or xbox by djdavetrouble · · Score: 2, Insightful

      This is what perplexes me. How are consoles so popular when they run at grotesquely low resolution? Isn't a TV 320 x 240 or something like that? Even the lowest resolution of a computer is better than that.

      --
      music lover since 1969
    11. Re:if you want a gaming machine get a ps2 or xbox by Anonymous Coward · · Score: 0

      >if you want a gaming machine get a ps2 or xbox.

      Playing mind games, are we?

      If you want a GAMING machine, get a Playstation 2, or even better, a GameCube (yes, they DO have kid games, but nobody's forcing you to play Pokemon. And open your mind a bit for a change, most Nintendo games are fun, you're the one missing out on great times if you don't have a Nintendo console "because they're just for kids").

      If you want a PC-Games-Ports machine, get a damn Xbox.

    12. Re:if you want a gaming machine get a ps2 or xbox by PhoenixFlare · · Score: 1

      This is what perplexes me. How are consoles so popular when they run at grotesquely low resolution?

      Have you actually played any games on a modern console? In my experience, the lower resolution does not have anywhere near the effect you seem to be think it does, unless the game is horribly programed or otherwise badly made.

    13. Re:if you want a gaming machine get a ps2 or xbox by AusG4 · · Score: 1

      Xbox is a hamstrung Celeron (128k of L2 cache), with UNIFIED MEMORY, and a CISC CPU running Windows.

      XBox is also nForce based (it was one of first volume-shipment nForce based systems, iirc), which means that it's quite a bit faster than a similairly built Celeron 733 based PC. That said, to say that the Xbox is just a PC is correct, but still...

      As it would turn out it's about on the level of a GameCube in terms of hardware power, but without the advantage of a console game library.

      Listen, I realise you are huffing solvents, but please, try to come down before you post. While the "Gecko" CPU in the GameCube is arguably as powerful or more so than the Intel CPU in the XBox, the real difference is in the GPU. The NV21 (aka X-GPU) in the XBox is much faster than the Flipper in the GameCube, and has the added benefit of hardware based pixel and vertex shader units (a la the GeForce3, aka the NV20).

      Also, thanks to the aforementioned nForce chipset, the XBox has a hardware based ICE for Dolby Digital, thus saving the CPU from having to actually do any of the encoding work. When it all comes out in the wash, the XBox is much more powerful than the GameCube.

      I wouldn't mod you as a troll... you're clearly not being inflamatory... but if there was a "grossly misinformed" mod, you'd get that instead.

      --
      bash-3.00$ uname -a
      SunOS panda 5.10 Generic sun4u sparc SUNW,Ultra-2
    14. Re:if you want a gaming machine get a ps2 or xbox by mrchaotica · · Score: 1

      I agree, but in all fairness racing games also work well on console (except when compared against a wheel or joystick for your computer).

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    15. Re:if you want a gaming machine get a ps2 or xbox by Grey+Ninja · · Score: 1

      No, I would say that Xbox is marginally more powerful at best.

      Yes, it clearly has the more powerful GPU, but you also have to remember that the memory in an XBox is unified, meaning that all data must be pushed down a 133MHz bus. (and btw, GameCube has shader capability in flipper as well, according to Factor 5 and Silicon Knights)

      Few Xbox games have 5.1 Dolby Digital. Most GameCube games have Dolby Prologic II, which honestly sounds slightly less good. The reason I would suspect for Xbox games lacking the full 5.1 Dolby Digital is bandwidth issues between the main memory and the SPU.

      Rogue Squadron III: Rebel Strike is currently the game that pushes the most polys across ANY system, and does it with just about every effect in the book turned on, including shaders and bump mapping. About the best that Xbox has to offer in return is Halo 2, which pushes about half as many polys, and has similar effects.

      I personally do not own an Xbox, but I know a few Xbox owners who frequently experience crashes or freezes. They also say that the load times on a GameCube are far better than what they are used to on an XBox. (This is actually contrary to the theoretical specs, as the Xbox's hard drive should be able to decrease load times, but I guess that this is not so.) I am just saying that the Xbox's architecture is a lot different than the GameCube's... this is somewhat good for general purpose applications, but I think that the GameCube being built from the ground up to play games has a much better effect on being able to actually PLAY said games.

    16. Re:if you want a gaming machine get a ps2 or xbox by Sentry21 · · Score: 1

      I'm hoping we will get this support on the Nintendo DS. Having C&C:RA on a portable system would rock my socks.

      And for reference, I've played Might and Magic on a console, and I hated it too.

      --Dan

    17. Re:if you want a gaming machine get a ps2 or xbox by AusG4 · · Score: 1

      First of all, I'm well aware of what UMA is.

      Second, most (read: almost all) XBox games have 5.1 Dolby Digital. Whoever told you otherwise either wanted to mislead you, or was an idiot. Yes, Pro Logic II sounds almost as good as Dolby Digital under average conditions, but with quality (read: expensive... alas) speakers and a well crafted channel layout, Dolby Digital is clearer and enjoys far superior surround separation.

      Third, my XBox has crashed once or twice. Then again, so has my PS2 and so has my GameCube. None of the systems are any more flakey than the other though.... so I don't know where you're coming from on that.

      Fourth, load times on the XBox are no different than on the GameCube, and most of the time, are better. Read any head-to-head review a la IGN and compare any game with your own eyes. Your friends are lying to you, once again.

      Finally, the notion that Halo 2 is -less- graphically intense than RS3 is a farce. Discounting the fact that Halo 2 hasn't even been released yet for an actually accounting of it's graphical worth, all signs indicate that Halo 2 will indeed be the most intensive piece of software for any console.

      I'm honestly not surprised you don't own an XBox... If I based my purchasing decision on such enormous misinformation I probably wouldn't have bought one either.

      --
      bash-3.00$ uname -a
      SunOS panda 5.10 Generic sun4u sparc SUNW,Ultra-2
    18. Re:if you want a gaming machine get a ps2 or xbox by Grey+Ninja · · Score: 1

      1) Good. I take it that you know why it's such a bottleneck then?

      2) Most Xbox games have Dolby Digital 2.1, but they don't advertise that fact. They just write Dolby Digital on the box.

      3) My GameCube has crashed a couple of times due to known bugs in Rogue Squadron 2 (Battle of Hoth). That's it. Perhaps you live in an air conditioned region, but I have had experience with Xboxes up here overheating during the summer months. (I'm a Canadian. We don't do air conditioning)

      4) Well, I've seen head to head reviews that say the contrary. So perhaps you read head to head reviews for different games than I do.

      5) Halo 2 is out in video form, pirate form, screenshot form, and spec form. Honestly, what more do you want?

      If you base hardware decisions primarily on specs, I can see where you would be happy with an XBox. =P My problem with it isn't really the hardware, it's the absolutely horrid game lineup. It lacks the size of the PS2's selection, and the quality of the GameCube's selection. I am not happy with PC Games in general, but I find that there's slightly more pickings on a PC than on an Xbox. (Which really says something about Xbox... about the single game I have the slightest desire for on the system is Panzer Dragoon Orta.)

    19. Re:if you want a gaming machine get a ps2 or xbox by AusG4 · · Score: 1

      1) Meandering points need not be commented on. 2) Well, it's amusing, because my receiver, which pretty clearly shows how many channels are in use and clearly distinguishes between DD 5.1, 2.1, 2.0, and Pro Logic 2 is quite adamant about the fact that every game I've ever had, rented or borrowed has been in DD 5.1. A listen test confirms that it's 5.1, and the rear channels are clearly in use. That said, 6 channels of 48 khz audio is pretty insignificant, bandwidth wise, so your arguments about bus saturation are really misguided. I really have no idea where you're getting your information from, but your outright, flat out, wrong. 3) I live in Toronto, under the smog of the big city. There are few parts of Canada hotter than a Toronto summer. Xbox has never crashed from overheating. Once again, I have no idea what "experiences" you have with XBoxs overheating (since you say you don't actually own one) and I've not heard of this from friends or others I know who own Xboxen. 4) Well, we can argue this all day, but bottom line is that the XBox is technically faster at loads and implementations mirror this most of the time. 5) You missed the point. Having seen both RS3 and Halo 2, the assertion that there are "more polygons" being rendered in RS3 is wrong. Deal with it. As for the game library... the GameCube is the only console I have gathering dust right now as it waits for the elusive Mario 128 or new LoZ game. The game selection for GC, while offering a few exclusives that are very good, is also very limited. Besides the first party titles a la Mario, Zelda or Metroid, there isn't much reason to buy a GameCube as most games are shipping on all 3 current-gen systems. The sales numbers do indeed reflect this. Nintendo may have outsold Microsoft last quarter, but they still trail in total units moved.... and for a reason.

      --
      bash-3.00$ uname -a
      SunOS panda 5.10 Generic sun4u sparc SUNW,Ultra-2
    20. Re:if you want a gaming machine get a ps2 or xbox by kiddygrinder · · Score: 1

      This is true, gta san andreas looks like anus on a standard tv setup, though i haven't looked into anything other than an rca connection.

      --
      This is a joke. I am joking. Joke joke joke.
    21. Re:if you want a gaming machine get a ps2 or xbox by Grey+Ninja · · Score: 1

      You really like your Xbox huh?

      1) You just know that I'm right. =P The reason this is an issue is that it's the primary bottleneck on the Xbox. Faster GPU means nothing if it's sitting there waiting for its data half the time. GameCube has huge bandwidth between the CPU and GPU, and the memory chosen for GameCube specializes in quick seek time. Meaning that developers may optimize to the hardware to a great degree.

      2) Whatever. I honestly don't care if my sound is in 4.1 Dolby Prologic 2 or 5.1 Dolby Digital. They sound nearly identical to me. (I did check on this though, and you are correct, in that it's not 2.1... it's 5.1, but only 4 or 5 out of the 6 5.1 channels are actually used, bringing it down to the level of Prologic II). My last word on this subject, as I think that the sound on both consoles is perfectly adequate, and has absolutely nothing to do with the subject at hand.

      3) Your friends have no problems with crashing. Mine do. Your word against mine, I honestly don't care. But other people do have these problems. I'm most certainly not going to buy an Xbox to win a stupid argument online.

      4) Ever play Metroid Prime? Or Metal Gear Solid? Or Eternal Darkness? Show me an Xbox game with better load times.

      5) Rogue Squadron III pushes about 14 to 15 million polys per second. Halo 2 pushes something like 7 or 8 million per second. The thing is that Bungie REDUCED the poly count from Halo 1 to Halo 2 in favor of more effects. Factor 5 upped both the poly counts and the effects. Asserting that my assertion that Rogue Squadron III has a higher poly count is wrong is just plain WRONG. Deal with it. =P (honestly, I don't know why I'm still debating this with you after that comment).

      GameCube is firmly in second place in worldwide sales. The reason being that Xbox's lineup is VERY American, while GameCube has a nice mix of Japanese/American games, as well as a whole whack of games not available elsewhere (Baten Kaitos, Zelda, Mario, Metroid, Starfox, Eternal Darkness, Resident Evil, Crystal Chronicles, Tales of Symphonia (in the US), etc.) (While Xbox really just has Halo to call its own, relying on empty promises of better graphics to sell systems).

      Being that this will probably be my last post on the subject, I will just say that my original post was referring to the fact that the Xbox's hardware does not seem to be gaming oriented in the slightest. I think if you take a careful look at the hardware, it's in plain sight that the design choices made were out of laziness rather than any desire to squeeze more power out of the system. It's designed to be a general purpose computing machine. GameCube was designed purely to play games. I think I've shown that as well as I can without digging through hundreds of google queries to find the links I need to absolutely prove my claims. You can say "You're just plain wrong" all that you want, but I don't think your views on this are any more valid than mine as it stands. I could get more links to prove my claims, but this is again in the territory of "not caring enough to bother". I honestly don't care if you think that I'm an idiot and the Xbox is clearly the superior console.

    22. Re:if you want a gaming machine get a ps2 or xbox by eggsome · · Score: 1

      Civ II was available on PSone, apparently it was quite playable...

      --
      If they made a movie of your life, would anybody buy a ticket?
    23. Re:if you want a gaming machine get a ps2 or xbox by djdavetrouble · · Score: 1

      Yeah I played PS2 , on a great TV, it was fun, but I wasn't impressed by the graphics. The reason that I asked was because last week we got one of those 30" apple plasma displays here at work.. The thing needs a $600 video card to drive it, its a beast. Anyway we had to test it out, being the IT dept and all, so we hooked it up to a dual g5 and played UT2004. We played full res, which is 2560 x 1600 or whatever the highest res UT supports is and it was mind blowing. Every graphic feature was on, with high detail, etc. Everyone in the dept. had to have a crack at it. It started a whole deathmatch revival because everyone wanted to play on it. I just thought why would anyone want to play on a console when you can play on something like this?!? Then I considered that the whole setup costs around $6000 and a console is around $150 now.....
      I'll probably get a console when the next generation rolls out, now that my kids are getting old enough to play too.

      --
      music lover since 1969
  6. You have got to be kidding me by sqlrob · · Score: 5, Insightful

    since the XBox 2 will use the PowerPC G5, it shouldn't be that difficult to port future XBox games to the Power Mac G5 and the iMac

    Just like it's a piece of cake porting Windows games to Linux on the x86?

    1. Re:You have got to be kidding me by ryane67 · · Score: 1

      I think they meant that in the same way as it was easy to port windows games to the first xbox since it used DirectX and an NVidia card.
      if microsoft does a good job with the OS on the next xbox the porting process should be just as easy.

      --
      ?SYNTAX ERROR IN LINE 42
    2. Re:You have got to be kidding me by PhrostyMcByte · · Score: 4, Insightful

      Forget Windows->Linux, porting from the x86 XBox->Windows is enough of a PITA as is.

    3. Re:You have got to be kidding me by IamTheRealMike · · Score: 4, Insightful

      Last time I checked there was no DirectX implementation for the Mac. That makes a big difference.

    4. Re:You have got to be kidding me by plj · · Score: 1

      Yeah, but although many Macs have ATI GPUs like the XBox2, Mac OS X still lacks DirectX.

      I guess it's not that trivial task to overcome that.

      --
      “Wait for Hurd if you want something real” –Linus
    5. Re:You have got to be kidding me by Henriok · · Score: 1

      Just like it's a piece of cake porting Windows games to Linux on the x86?Precisely! Nintendo Game Cube runs a 485 MHz G3-processor and an ATI-based GPU. If it was no big deal porting games to similar hardware, there would be droves of GC games for Mac.. but there are hardly none.

      This isn't a hardware issue, it's clearly software. APIs, operating systems and developer tools.

      --

      - Henrik

      - when the Shadows descend -
    6. Re:You have got to be kidding me by CountBrass · · Score: 1, Insightful
      if microsoft does a good job with the OS on the next xbox

      AHAHAHAHAHAHAHAHAHAHAHAHAA !!

      That's given me a new defintion of an optimist. Thanks.

      --
      Bad analogies are like waxing a monkey with a rainbow.
    7. Re:You have got to be kidding me by th1ckasabr1ck · · Score: 1

      At E3, Microsoft shows a new product, XNA, which is a Windows/XBox/Mobile Device game development platform and will be used for development on XBox 2.

    8. Re:You have got to be kidding me by SilentChris · · Score: 1

      It's less of a technical challenge and more of a business decision. Developers don't port games to platforms that have small groups of gamers. That's why PS2 typically gets big-name 3rd-party titles first (GTA 4), and ports slowly trickle out a year later (well, that and exclusivity agreements).

      There's also the problem with the API. Linux STILL doesn't have a comprehensive DirectX API. At least, none that are dominant. Porting basic apps is a snap, but I had a very bad experience porting a game I made with sound. The million plus sound APIs are a blessing and a curse.

    9. Re:You have got to be kidding me by Anonymous Coward · · Score: 0

      Mod up. This guy is absolutely spot on.

    10. Re:You have got to be kidding me by Methuseus · · Score: 1, Insightful

      There may be now since they're using a processor similar to the G5 in the new Xbox........

      --
      Two things are infinite: the universe and human stupidity, though I'm not yet sure about the universe. - A Einstein
    11. Re:You have got to be kidding me by LWATCDR · · Score: 1

      As others have pointed out the Macs lack of DirectX is the issue more than the CPU used. Frankly with a good compiler the CPU really does not matter much anymore. I am sure the XBox2 will us a modifid version of XP and DirectX Depending on how dempenant the game is on the underlieing OS it will be easy, hard, or impossible to port it to the Mac. What I would like to see is more orginal games for the Mac. It would be easier to break in to the Mac market with a cool orginal game than the PC market. Hopefuly cheaper to advertise, and less likley to show up on edonkey a week after it is out. Just as Mac was breeding ground for Excel, Pagemaker, Photoshop, and Mosic it could be for some very orginal games.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    12. Re:You have got to be kidding me by Anonymous Coward · · Score: 1, Insightful

      Forget Windows->Linux, porting from the x86 XBox->Windows is enough of a PITA as is.

      Actually going from XBox to Windows is easy unless there is a Live! component in the xbox game.

      The only thing you really have to worry about is input devices and some fiddly data storage needs. Otherwise you are going from a PC(the xbox) with only 64MB of RAM and a 700Mhz processor to another PC which is more powerful. You'll still be using the same compiler/debugger (vs7) and DirectX etc.

      The network stuff on the xbox is quite different though and can be a bit of a pain to port. On the surface it looks like winsock (with a few extra functions) but it implements a secure ip protocol under the hood not to mention the fact that you have all the Live matchmaking and stats services available to you.

    13. Re:You have got to be kidding me by Anonymous Coward · · Score: 5, Informative

      I unfortunately have to wonder what type of crack this guy was smoking. First of all, the XBox 2, is a Windows based PPC970 system. The developers kit is actually a version of Windows XP running on Power PC. This is not a miracle or surprising. If you remember, Windows NT ran just fine on PPC, MIPS, Alpha, x86 and originally on i860. XP is portable and should be no problem for Microsoft to port to anything they want to. It was designed for that in the first place.

      The key issue for porting Windows XP to another platform is the availability of PPC970 compilers. This is still a bit of an issue, but Microsoft does in fact employ one of the best non-multiprocessing compiler development teams on the market and has managed to make excellent compilers for x86, StrongARM/XScale, MIPS, Hitachi, and others. 64-bit Power PC should be quite simple compared to some others. Also, since Apple has released source to their 64-bit GCC, the basic PPC970 optimizations should be readily available to borrow and Microsoft can focus on further optimizations. .NET more than likely needed to be modified to support JIT PPC970 support, no big deal.

      So, let's think for a moment what it would take to port a Windows based XBox game to the Mac OS X PowerMac G5.

      First, the game would have to use a Windows emulation layer, or reimplement all the DirectX code to OpenGL.

      Second, .NET code will need to be ported to something local on the OS X platform or they'll have to use an open source .NET implementation such as Mono and port all the other .NET features to Mono that are missing.

      Third, all Windows API code will need to be ported to Carbon or Cocoa. Maybe they can use Qt or something else to make the job a little easier.

      Audio code will have to be ported from DirectX to CoreSound or another tool kit.

      Or... wait....

      If they port from XBox 2 to Windows XP, they keep Direct X, Direct Sound, Direct Show, Windows API, .NET, etc...

      There's no difference between porting from XBox 1 to Mac OS X and XBox 2. In fact, it's probably the same.

      Porting from XBox to Windows makes sense, but really, who would bother porting from XBox to OS X when the Mac market just doesn't pay for games anyway. (It costs a lot more to port to X unless you used OpenGL than you can possibly profit)

    14. Re:You have got to be kidding me by Anonymous Coward · · Score: 0

      >I think they meant that in the same way as it was easy to port windows games to the first xbox since it used DirectX and an NVidia card.
      if microsoft does a good job with the OS on the next xbox the porting process should be just as easy.

      But Windows = Windows and Xbox = Windows. Both have DirectX.

      Unless Microsoft uses Apple's OS on the next Xbox, the porting process should be just as easy as porting Windows games to x86 Linux.

    15. Re:You have got to be kidding me by Anonymous+Custard · · Score: 1

      Ooh, good point! I never understood why MS puts so much effort into DirectX, but I guess it's because it helps keep games on their platform!

      Do you think they would even want to bring DirectX to the mac?

    16. Re:You have got to be kidding me by Anonymous Coward · · Score: 0

      >There's also the problem with the API. Linux STILL doesn't have a comprehensive DirectX API. At least, none that are dominant. Porting basic apps is a snap, but I had a very bad experience porting a game I made with sound. The million plus sound APIs are a blessing and a curse.

      That's why Linux hasn't taken off yet. CHOICES ARE BAD, get that into your free-thinking brain!

      People don't want GUI choices (though they want customizing options), people want to USE the computer. Of course, applications are another matter, but the basic operating system + APIs + GUI, etc. should be ONE STANDARD, not many.

      That'll never happen if even the PROGRAMMERS are having that same problem (non-unified, no standard APIs, etc)

      Just imagine how fast Linux could move forward if ALL PROGRAMMERS

    17. Re:You have got to be kidding me by RevAaron · · Score: 1

      Are you going to convince MS to release their Xbox SDK for free so that all Mac users can get their DirectX API?

      MS is trying to sell Xboxes, games and related licenses- not Macs or Mac games.

      --

      Working toward a usable PDA environment in the spirit of Newton OS: Dynapad
    18. Re:You have got to be kidding me by TheNetAvenger · · Score: 1

      if microsoft does a good job with the OS on the next xbox

      It is still going to be WindowsNT, just like the last XBox... Basically WindowsXP, and using .NET frameworks for the games, and even the DirectX implementation. So not sure what you mean by 'the OS on the next xbox', the OS is already done, has been for a while.

      Kills me that geeks here either don't know or forget that WindowsNT was a real 32bit OS on PowerPCs before Apple's system software was... By SEVERAL years even.

      NT is portable, AS portable as any OS or *nix, and it always was, and always will be. That was one of the design conditions for NT that Microsoft will never remove.

    19. Re:You have got to be kidding me by Val314 · · Score: 1

      > There may be now since they're using a processor similar to the G5 in the new Xbox........

      the last thing i'Ve heard (dont know if they changed it allready) was that they want 3 Dual Core G5s with an ATI Next Gen Card.

      somehow i dont think that this wont be the specs of an Apple PowerMac/iMac

    20. Re:You have got to be kidding me by Anonymous Coward · · Score: 0

      but there are hardly none.

      Are there any at all?

    21. Re:You have got to be kidding me by TheNetAvenger · · Score: 3, Informative

      Refreshing to see a post from someone that isn't a moron or zealot and actually remembers NT wasn't x86 technology.

      I was going to post along the lines of what you said. Thank you...

      Interesting to see that your post is already modded down. Either people don't get it, don't want to get it, or maybe just because you forgot the mandatory MS bashing requirement and didn't put a 'M$ Sux' at the bottom of your post. lol

      Anyway, whether people like it or not, your post is on track, this guy must be on crack to think that games would any easier to port to a Mac just because the new XBox hardware is similar.

      And the scary sub context of all this, the original post is nothing but a plea for Games for the Mac, without realizing that Apple doesn't have a great graphical performance architecture for gaming. Apple, the mother of consumer level graphical computing, and they still have nothing for providing high end gaming performance.

      People used to make fun of Microsoft when they wanted OpenGL to be more hardware optimized, and ended up going their own road with DirectX because of the OpenGL group's reluctance to implement many of the DirectX abilities.

      Now you have Windows that has a way for games to access not only video, but all multimedia aspects of the hardware in a way that is hardware independent, but yet has a very small performance hit if any, anymore. And so people are still using Windows to play games on because of its great gaming performance, to the level that a console even came out of the great performance DirectX and Windows coupled with hardware allows, the XBOX.

      And now you see other OS developers and companies still trying to emulate or recreate a set of technologies comparable to DirectX.

      And Apple hasn't even as been so bold to create a DirectX technology for OSX, instead they are leaving it to OpenGL, which is only a video solution, that still lacks many of the hardware optimization concepts that are in DirectX.

      I wish I had mod points this week...

    22. Re:You have got to be kidding me by usrusr · · Score: 1

      so, all summed up, you are basically expecting microsoft to more or less port all xbox games to the mac. who are you kidding?

      and besides, those ported xbox games would by nature be more like beat-em-up-XIV and yet-another-racing-sim, stuff that works better in the console/tv/gamepad setting than on the desktop, and for that you would really be better off buying a console in addition to the mac. the typical desktop stuff (think civilisation, geek-shooter-xy, stuff that you would prefer playing on your mac even if you already bought the console) won't even reach the xbox.

      (those few console-only games that succeed at triggering my envy as a pc owner tend to be on the sony or nintendo, or even the old dreamcast. xbox seems to combine mainly the more boring genres of pc and console based gaming)

      --
      [i have an opinion and i am not afraid to use it]
    23. Re:You have got to be kidding me by TheNetAvenger · · Score: 1

      That's why PS2 typically gets big-name 3rd-party titles first (GTA 4), and ports slowly trickle out a year later

      A year or two ago this statement would maybe have been a little more true, however since my fiancé works in the retail gaming industry, I can assure people this is more the exception than the norm today.

      And the XBOX now has a definite edge on third party game releases. Most games are released PC/XBOX and followed up with PS2 or GameCube versions if they are even made.

      There was a day when the PS2 was the target platform, and the other console titles trickled out, but now the PC is usually the target platform because of the high level of graphical performance a PC can do today. So the games are geared for the PC level of high quality textures and performance, with the console versions all being scaled down for performance and quality that the console is capable of with a good frame rate.

      And the XBOX benefits greatly from this, since most PC games are DirectX and Windows based. So the XBOX is the console to see non-contract specific games first.

    24. Re:You have got to be kidding me by usrusr · · Score: 1

      > The only thing you really have to worry about is
      > input devices and some fiddly data storage needs.
      > Otherwise you are going from a PC(the xbox) with
      > only 64MB of RAM and a 700Mhz processor to
      > another PC which is more powerful. You'll still
      > be using the same compiler/debugger (vs7) and
      > DirectX etc.

      That's the technical aspect of porting. Making the gameplay work in the desktop setting, the guis work with a mouse in a way close enough to established paradigms and the graphics not utterly unsatisfying on anything but a tv set and a system significantly more powerful than 64mb shared ram is a whole different story.

      even those gta3d games screamed "help i am not at home in this place" despite all their greatness.

      --
      [i have an opinion and i am not afraid to use it]
    25. Re:You have got to be kidding me by bynary · · Score: 1

      Yep, here's the original announcement by Coderus. Again, it is intended for developers and not end users, but cool nonetheless

      --
      http://www.bynarystudio.com
    26. Re:You have got to be kidding me by bynary · · Score: 1
      --
      http://www.bynarystudio.com
    27. Re:You have got to be kidding me by mrchaotica · · Score: 1

      Are you kidding? Obviously the specs of a Mac out at the same time would far exceed that of the Xbox, just by the fact that the price would be an order of magnitude higher. The Xbox would still have to be cheap (and consequently low-end), or else it wouldn't sell! So yeah, it won't be the same specs as a PowerMac or iMac; it will necessarily be considerably less (with the possible exception of the graphics chip).

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    28. Re:You have got to be kidding me by mrchaotica · · Score: 1
      I never understood why MS puts so much effort into DirectX, but I guess it's because it helps keep games on their platform!
      You could restate that to say "...but I guess it's because it helps them establish and maintain a platform monopoly," just like with all their other proprietary protocols and formats. Does it make more sense now?
      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    29. Re:You have got to be kidding me by Anonymous Coward · · Score: 2, Informative

      You made some very good points. But what it realy comes down to is just how well MS supports PC game developers. Have you ever tried to get an SDK from Apple to make a truly top end game on the Mac?


      Go here, and see what I mean

      <URL:http://msdn.microsoft.com/library/default.a sp?url=/downloads/list/directx.asp>


      MS throws money at developers, and as a VERY small developer myself I appreciate it. In addition to that it's a lot easier to find reliable books on high end game programing for Direct X than it is for any other PC-Based platform. DX does it all, and (compared to the alternatives) makes it deceptively easy. Video, Networking, Sound, even collision detection DX puts together a easier interface for all of these than any competing home-PC based architecture. With DX MS basically is making your PC into a game system (admittedly a very expensive one). The bottom line is MS makes it easier for us developers to make games on Windows than on other platform. With DX they are literally giving away free code that had we chose Linux, or Apple we would of had to write ourselves. Particularly the sound, networking, and collision detection code, all not easy to do. Is there even a 3D sound API for Linux, and Apple? If yes how well supported/functional is it?


      Factor all this in with the obvious fact that the potential audience for a DX based game is literally nine times as large as one for all other Home-PC platforms combined, and you have a no brainer. MS works hard, and spends a lot of money on game development, and DX is solid proof of this. Linux doesn't do this, and Apple comparatively doesn't even look like it's trying.


      Call them evil (it's hard not to) but in this case they try very hard to make a good product and succeed spectacularly. Though I would love to see an open source competitor, Mr. Torvalds realy isn't interested in such a thing just check out his stance on making an API & ABI for Linux hardware. The whole situation is so frustrating I hate to talk about it. Bottom line is no matter how much you hate MS if you play or make games, they are doing you a huge service with DX... though you, are paying for it.


      -peace on

      manno

    30. Re:You have got to be kidding me by sqlrob · · Score: 1

      It could very well be the same specs - give away the razor, sell the blades.

    31. Re:You have got to be kidding me by mrchaotica · · Score: 1

      You mean like the first Xbox? It was decent, but it still wasn't equal to a high-end machine, even when it was new.

      Also, a hypothetical example: Say the Xbox or the equivalent-hardware Mac would cost $500 to make. MS sells the Xbox for $300, and takes a $200 loss. Apple does a 100% markup and sells it for $1000. Is that likely to be a high-end Mac?

      I suppose it could cost $1000 to make instead, MS could stil sell for $300 and Apple could sell for $2000, but I don't see how it's possible for even MS to take a 200+% loss on each sale, esp. since it would take over 14 game sales to make up the difference.

      Or, it could still just cost $500 to make, but Apple sells it for $2000. But I can't imagine that even Apple has margins that high!

      So evcn taking the Gilette school of marketing into account I still don't see how a $300 Xbox could have hardware as powerful as whatever Apple is selling at the $3000 (or even $2000) price point at that time.

      (yes, I'm pulling all these numbers out of my ass -- but the principle still holds!)

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    32. Re:You have got to be kidding me by anothergene · · Score: 0

      Last time I checked there was no DirectX implementation for the Mac. That makes a big difference.

      Had the industry gone with OpenGL instead of an OS specific standard, porting would have been alot easier.

      Just another example of Microsquish crushing any competition out of the industry and leaving nothing but stagnation and lack of innovation.

      --
      Who's leg do I have to hump to get a dry martini around here?
    33. Re:You have got to be kidding me by Bert64 · · Score: 1

      NT was portable to other 32bit platforms, but it most definately wasn't 64bit clean. The port to the Alpha platform had to use a 32bit emulation feature of the DEC compiler and a lot of the NT code had to be rewritten to work on IA64/AMD64 in 64bit mode.
      Aside from that, MacOS has always been a 32bit os, the first cpu it ran on was the 32bit 68000, tho it's true Apple took their time porting it to PPC and ran most of the OS under 68k emulation for a few years..
      Aside from that, it's funny to note that other companies came out with 64bit os's before ms came out with a 32bit one.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    34. Re:You have got to be kidding me by Anonymous Coward · · Score: 0

      But there is OpenGL

    35. Re:You have got to be kidding me by TheNetAvenger · · Score: 1

      NT was portable to other 32bit platforms, but it most definately wasn't 64bit clean. The port to the Alpha platform had to use a 32bit emulation feature of the DEC compiler and a lot of the NT code had to be rewritten to work on IA64/AMD64 in 64bit mode.
      Aside from that, MacOS has always been a 32bit os, the first cpu it ran on was the 32bit 68000, tho it's true Apple took their time porting it to PPC and ran most of the OS under 68k emulation for a few years..
      Aside from that, it's funny to note that other companies came out with 64bit os's before ms came out with a 32bit


      What in the heck are you smoking?

      MacOS has always been a 32bit OS? Really, and it had things like 32bit memory addressing in what version, and moved to pre-emptive multi-tasking in what version?

      Even System 9 was not able to do these things, even though the PowerPC processors they ran on were fully capable of it.

      The 68000 was a 32bit internal architecture with a 16bit bus. What to debate this? I had an original Mac and AtariST with this CPU in both of them.

      As for the "NT was portable to other 32bit platforms, but it most definately wasn't 64bit clean. The port to the Alpha platform had to use a 32bit emulation feature of the DEC compiler and a lot of the NT code had to be rewritten to work on IA64/AMD64 in 64bit mode"

      Um, NO, and NO... NT was running on the DEC Alpha and supported not only internal 64bit processing but even external 64bit memory addressing, with compatibility to the lower end Alpha address range. GO LOOK IT UP.

      NT was also fully ported the Alpha and running in FULL 64bit mode on the Alpha for Windows 2000. We still have a guy here running Windows 2000 Beta on his on Alpha, in 64bit mode.

      If you think the port for NT was so HARD, why was WindowsXP for the Itanium64 released only a couple of months after WindowsXP was released? Um, because it wasn't maybe?

      As for the 32bit 'compatibility' of the Alpha compiler, you need to go look this up to. The only thing I can even get close to what you are referencing is the Emulation Layer Alpha designed to allow 32bit x86 software to run on the NT version of Alpha. NT was not compiled on a 32bit Compiler for the Alpha, nor with 32bit emulation features (in a compiler?) for the Alpha or it would not have had access to the 64bit memory ranges or been able to processing everything in Native 64bit modes on the Alpha.

      And here I thought I heard everything, Geesh...

    36. Re:You have got to be kidding me by TheNetAvenger · · Score: 1

      PS

      Saying that MacOS was always 32bit because the 68000 Motorola CPU was 32bit internally would be just like saying that WIndows 3.0 was a 32bit OS because it used features from the 386 portion of the x86 processor to do things it was not able to do on 286 processors. So using your logic, Windows 3.0 was also a 32bit operating system, and especially Windows 3.1, because it added direct hardware access to the HDD controller using a 386 feature.

      However, neither statement is true. Windows 3.0/3.1 were not 32bit OSes, NT was. Also MacOS was not a 32bit OS fully until MacOSX was released, a good 8 years after Windows NT was released.

    37. Re:You have got to be kidding me by _undan · · Score: 1

      Salient points. But, there's a couple of gotchas.

      DirectX: It depends on how much of the API they're using. If they're using DX purely as a rendering pipeline (ie: using their own types, math functions, etc), it wouldn't be as huge a task re-coding for OpenGL. (That said, it would still be pretty huge. It's definitely an argument for using OpenGL in the first place.) .NET: There's no way you'd use .NET framework objects in a DirectX game. It's waaaaay too fucking slow.

      Win32 API: It would be no more difficult to convert Win32 API code to Carbon than it would be to use Qt as a bridging solution. Using Carbon would also be a hell of a lot faster.

    38. Re:You have got to be kidding me by TheNetAvenger · · Score: 1

      .NET: There's no way you'd use .NET framework objects in a DirectX game. It's waaaaay too fucking slow.

      Liked your post; however, this line is not accurate.

      You would probably be surprised to learn that DirectX 9.0b already uses .NET in many areas.

      This was a big issue even at Microsoft, as they wanted to pull in the managed code and security they would benefit from .NET into DirectX, but many people did not know if .NET was mature enough to maintain the DirectX performance.

      What they found is that the .NET implementation in DirectX caused virtually no performance hit, and added stability to DirectX that easily offset any small performance hits.

      So games using .NET is very conceivable if DirectX itself can use it without performance loss.

      Also it would surprise you to know that people are already using .NET for managed code solutions for gaming as we type.

    39. Re:You have got to be kidding me by Bert64 · · Score: 1

      The 32bit compatibility of the alpha is known as the "taso" flag, as documented in the DEC/Compaq compiler manpage:
      [Tru64] -taso
      Directs the linker to load the executable file in the lower 31-bit addressable virtual address
      range. The -T and -D options to the ld command can also be used, respectively, to ensure that the
      text and data segments are loaded into low memory.

      The -taso option, however, in addition to setting default addresses for text and data segments,
      also causes shared libraries linked outside the 31-bit address space to be appropriately relocated
      by the loader. If you specify -taso and also specify text and data segment addresses with -T and
      -D, those addresses override the -taso default addresses. The -taso option can be helpful when
      porting programs that assume address values can be stored in 32-bit variables (that is, programs
      that assume that pointers are the same length as int variables).

      If MacOS didn`t have 32bit memory addressing, then what did it have? it was certainly greater than 24bit (as supported by the original 68000 cpu) although even the 68000 used 32bits to store a pointer, and ignored the upper 8 bits.

      Since when is pre-emptive multitasking a requirement for a 32bit os?

      It is well known that NT was never capable of direct 64bit processing on the alpha, nor was it capable of 64bit memory addressing. It processes 64bit values in the same way a 32bit system would. Aside from that, all the alpha systems had a 40 bit address space and i believe 48bit virtual address space, there is no such thing as compatibility to lower end alphas in this respect.

      I also have the windows 2000 beta for alpha, it`s true they were developing (but never released) a 64bit version for the alpha, which is also why the port to the itanium wasn`t so hard to do.
      As for the 2 itanium version being released so closely, this is because they were both developed at the same time, with most of the code being shared between that and the x86 version.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    40. Re:You have got to be kidding me by TheNetAvenger · · Score: 1

      As for the 2 itanium version being released so closely, this is because they were both developed at the same time, with most of the code being shared between that and the x86 version.

      And yet you agree on this, but still contest that it was hard to port NT to 64bits?

      The Itanium and the x86 platform are NOT the same, and the WindowsXP for the Itanium is a FULL 64bit OS that runs in full native mode on the Itanium...

      So if you agree, on this, how can you still say that porting NT to 64bits was hard? And if you have seen and used the 64bit of NT or Win2k for the Alpha, how can you say it was a hard port? NT was written and designed to be an easily ported OS, that is why even the fundamental core of WindowsCE which has pieces of the NT architecture runs on a variety of handheld processors. And also why NT 4.0 was available for many CPUs, from RISC to PowerPC.

      Go read up on the design of NT, the design goals of NT, how it is written in a high level language for portability and uses the HAL for assisting in being easily ported.

      People act like NT is Win32 and it is locked to the 32bit x86 world. It wasn't and still isn't nor will it ever be, even though that is the majority of the systems it is run on today. The original NT code didn't even run on x86 during development. Geesh..

      As for the Alpha, you need to do a little more research than just pulling a tech info article.

      The NT for the Alpha supported the original Alpha, which only had 40bit memory addressing, and even the later Alpha 64bit CPUs still had a limited 48bit memory address range, as MANY of the current 64bit processors that are available now do. The NT Alpha version catered to both versions of the Alpha CPU, just as I stated. Go Look it up if you truly don't know this...

      As for the Mac being a 32bit OS, I never said it was based on having pre-emptive multitasking; that was just an example of how aged the MacOS was in comparison to NT, or even Windows95. The PowerPC CPU was technically capable of running pre-emptive multitasking easily, yet Apple didn't even utilize this functionality in the CPUs they were using for YEARS until OSX.

      The MacOS did NOT fully utilize the 32bit features of the 68000, nor did it expand to use larger 32bit memory addressing, even when Apple moved to newer CPUs that had a full 32bit external bus.

      Hence, MacOS System software up to version 9 was NOT A TRUE 32bit OS, period.

      MacOSX was the first, even by Apple's own documentation, full/real 32bit OS.

      Again, saying that any MacOS up to System 9 was a 32bit OS would be like saying Windows 3.1 was a 32bit OS because it used a few 32bit features of the x86. But neither were 32bit OSes, PERIOD.

  7. Windows? by Jugalator · · Score: 1

    What other games are missing from Mac OS X?"

    I heard especially Windows Me has some great entertainment value! Dodge the BSOD monsters with the ... no wait, these were the overpowered monsters you couldn't do much about, sorry.

    --
    Beware: In C++, your friends can see your privates!
    1. Re:Windows? by nxtr · · Score: 1

      No, Premiere Pro! Watch the progress bar slide as the render monsters make quick work of your film!

    2. Re:Windows? by Mr.+No+Skills · · Score: 4, Funny

      This is really unfair flaming. I've been using Windows ME ever since I bought a Dell box 4 years ago. I have never seen a BSOD. It locks up randomly without a BSOD. I believe its a feature to remind you to save your documents frequently.

      --
      Sleep is for the Weak
  8. why should? by Anonymous Coward · · Score: 0

    Counterstrike Source and Half-Life 2? What other games are missing from Mac OS X?"

    as good as we have support for quake4/doom3 theres no need for nothing more

  9. Porting isn't that easy by tulmad · · Score: 5, Insightful

    By the way, since the XBox 2 will use the PowerPC G5, it shouldn't be that difficult to port future XBox games to the Power Mac G5 and the iMac, both of which are 64-bit now.

    Why do people think that just because two platforms run on the same processor that porting things between them is "easy". I can guarantee that the OSs used to run the two platforms are nowhere near the same, not to mention the graphics/sound/networking/etc subsystems.

    --
    "In case of emergency, break glass. Scream. Bleed to death."
    1. Re:Porting isn't that easy by Anonymous Coward · · Score: 0

      c|r_isc makes the diff

      but here its the 64bit nativity that will have a word to say
      because game house's want easy ($$) routes to port games

    2. Re:Porting isn't that easy by The-Bus · · Score: 5, Funny

      Well, luckily since it is a 64-bit architecture it should be no problem to run Nintendo 64 games either. Let me just solder Mario 64 to my motherboard. See, I'll sohw you, it's easy, just take the game and put it here and the---- //NO CARRIER

      --

      Small potatoes make the steak look bigger.

    3. Re:Porting isn't that easy by apanap · · Score: 1

      True. The gamecube has a PowerPC CPU, still I haven't seen many gamecube games ported to Mac... In fact I'm pretty sure GC has way more games in common with PC than Mac.

      --
      Give me a job. Please?
    4. Re:Porting isn't that easy by HeghmoH · · Score: 5, Funny

      Because slashdot is filled with idiots who think they know everything about programming, even though the largest project they've ever done is a 100-line perl script to scrape porn off the web.

      --
      Mod down posts with a "Free Mac Mini/iPod" sig, they're spam!
    5. Re:Porting isn't that easy by cgenman · · Score: 1

      For one example, DX9 anyone? And you can forget direct music, direct audio, the ass wackbards networking, etc.

    6. Re:Porting isn't that easy by -noefordeg- · · Score: 4, Funny

      Can I have that script?...

      For evaluation only, nothing else *cough*

    7. Re:Porting isn't that easy by gUmbi · · Score: 1

      Why do people think that just because two platforms run on the same processor that porting things between them is "easy". I can guarantee that the OSs used to run the two platforms are nowhere near the same, not to mention the graphics/sound/networking/etc subsystems.

      This will obviously make it easier to port. Any processor optimization work would be completely portable. It's not like the Xbox is completely unique architecture - it's essentially a PC manufacturered with commodity hardware. The two main 'gaming' components are a G5 processor and the ATI graphics chipset. Both are used on the PowerMac.

      Jason.

    8. Re:Porting isn't that easy by tepples · · Score: 1

      Well, luckily since it is a 64-bit architecture it should be no problem to run Nintendo 64 games either.

      You won't see people hacking the Xbox 2 and porting an emulator because the new Treacherous Computing technology, which may be used in the Xbox 2, is more powerful than the original Xbox lockout. Because most of the decent N64 exclusives are copyright Nintendo, which has a policy of not porting its titles to non-Nintendo platforms, you won't see companies adapting a community N64 emulator the same way Jaleco adapted PocketNES for its GBA ports of classic NES games.

    9. Re:Porting isn't that easy by ceeam · · Score: 0

      [OT] Actually, a programmer that hacks together a 100-line perl script fot that is a (much) better programmer in my book than one coding 2000 lines of Java (or 10000 lines of C).

    10. Re:Porting isn't that easy by Anonymous Coward · · Score: 0

      Try urltoys (http://www.urltoys.com/).

    11. Re:Porting isn't that easy by jimicus · · Score: 1
      You may find Lesbian GNU Linux helpful. (Link probably NOT work-safe!)

      However, if you don't want to install an entire new distro, the util porn-get should work on most unix-a-likes:

      http://www.lesbian.mine.nu/porn-get_0.5.1.tar.gz

    12. Re:Porting isn't that easy by eobanb · · Score: 1

      Argh, RMFA (read my fuckin' article). I'm not talking about reverse-engineering anything. This would not be a few guys creating an XBox emulator in their spare time. It would either be 1) an Apple virtual machine with which you could play XBox 2 games or 2) direct ports of the games, by Apple, using the source code. --Eoban

      --

      Take off every sig. For great justice.

    13. Re:Porting isn't that easy by HeghmoH · · Score: 1

      Let me guess: your largest project was a 100-line perl script for scraping porn off the web?

      --
      Mod down posts with a "Free Mac Mini/iPod" sig, they're spam!
    14. Re:Porting isn't that easy by nsingapu · · Score: 1

      Why do people think that just because two platforms run on the same processor that porting things between them is "easy"

      The argument was not that it is easy, rather that it is less difficult. Many games which demand performance incorperate higher level code as well as bits of assembly. Assembly on two platforms with the same processor at the heart will be similar, or better stated less dissimilar then two platforms with unique cores.

      That said I would think that the higher level grapics libraries on the xbox, with any processor, would be more akin to directx then opengl.

    15. Re:Porting isn't that easy by kc8apf · · Score: 1

      What you are missing is that hardware is the least of your worries when porting. The OS will have different calls to do things. The binary format is different. The same type of function for the OS may do it differently. And so on.

      Porting from one OS to another even on the same architecutre is a pain the ass.

      --
      kc8apf
    16. Re:Porting isn't that easy by Andy_R · · Score: 1

      You won't see people hacking the Xbox 2 and porting an emulator because the new Treacherous Computing technology, which may be used in the Xbox 2, is more powerful than the original Xbox lockout.

      You are assuming Microsoft is going to write a competent piece of security software, and that no games leave a back door which allows arbitrary code execution. individually, I consider both of those to be pretty shaky assumptions, but put them both together and I think it's practically a certanty that Xbox2 owners are going to be able to use their machines as they wish, rather than as the seller wishes.

      --
      A pizza of radius z and thickness a has a volume of pi z z a
    17. Re:Porting isn't that easy by Anonymous Coward · · Score: 0

      A friend of mine tells me that this is pretty good...

    18. Re:Porting isn't that easy by tepples · · Score: 1

      You are assuming Microsoft is going to write a competent piece of security software, and that no games leave a back door which allows arbitrary code execution.

      A hole like that of MechAssault or 007 Agent Under Fire wouldn't work as easily nowadays because of W^X protection of the stack in the XP kernel. Such a back door would have to be intentional, getting the developer's license taken away.

    19. Re:Porting isn't that easy by RevAaron · · Score: 1

      Indeed- easier to port, but not easy. Easier to port from Xbox2/PPC to PowerMac/PPC than Xbox1/x86 and PowerMac/PPC, yes, but still not easy. It's easier to port from Linux/x86 to Mac OS X/PPC oftentimes than from Linux/x86 to Windows/x86; why? Because API, not CPU instruction set, it usually the big issue. And unless we start running embedded NT on PPC on top or instead of OS X...

      --

      Working toward a usable PDA environment in the spirit of Newton OS: Dynapad
    20. Re:Porting isn't that easy by Bastian · · Score: 1

      You may laugh, but it was insanely easy for me to get Pokemon Red for the Game Boy Color running on my TI-85.

    21. Re:Porting isn't that easy by autocracy · · Score: 2, Funny

      No. RTFM. (and... I have to expand on it to say "The Fucking Manual" and make the connection between that and porn becuase everybody's just gonna skip the joke below the surface. But now it's explained and not funny. *sigh*)

      --
      SIG: HUP
    22. Re:Porting isn't that easy by Tokerat · · Score: 1


      I think the X-Box and certainly a Mac are both runing a much more sophisticated OS than both the Game Boy Color or the TI-85

      --
      CAn'T CompreHend SARcaSm?
    23. Re:Porting isn't that easy by cheekyboy · · Score: 1

      All it will take is one developer to get fired/downsized when the market goes low, he has no cash, is poor and cant eat, but he still has all those backup CDs of the compilers/burners for xbox2. Hmmmm rar it up, put it on torrents.

      --
      Liberty freedom are no1, not dicks in suits.
    24. Re:Porting isn't that easy by Anonymous Coward · · Score: 0

      > I can guarantee that the OSs used to run the two platforms are nowhere near the same, not to mention the graphics/sound/networking/etc subsystems.

      Or the fact that the PPC is bi-endian and NT and OSX use different endianess...

  10. Stupid. by Anonymous Coward · · Score: 5, Insightful

    Just because a platform uses the same CPU doesn't mean it'll be easy to port between them. The CPU is often the least complex part of a computer as far as interfacing with it. I mean, compare the complexity of maintaining the page tables and memory segments of an intel CPU with the complexity of dealing with something like a PCI bus controller or a GPU or a DSP. Even the software layer will be completely different on the XBox2 than what Apple uses in OSX. Moroon.

  11. This doesn't sadden me by HuckleCom · · Score: 0

    This doesn't sadden me to the amount of ported games for linux. I despise emulation, and until (if) the game industry ever picks up for linux I'll probably be half and half forever. (I have a windows and a linux box, for seperate purposes)

  12. had to be said... by selderrr · · Score: 3, Insightful

    apple hardware is just not fit for gaming. They ship the imac with an underpowered 3D card (GeFX 5200, only 64MB Vram, which barely plays UT2004, let alone Doom3) and insufficient RAM.

    I always tell friends : buy a mac, and with the money saved by not paying the MS tax, buy yourself a 199$ PS2 for gaming

    1. Re:had to be said... by Anonymous Coward · · Score: 0

      Let me guess: your friends' nickname for you is 'Idiot'

    2. Re:had to be said... by buro9 · · Score: 3, Insightful

      This is spot on, it's not like we gamers could rip out the graphics card and slot in the SLI nVidia cards.

      Their default hardware is overpriced and underspec'd for gaming.

      Sure I can see that there may be some of you for whom gaming is a distraction and you would like to use your Macs for gaming... but for gamers who take things pretty seriously we just want as much bang for the buck as is possible... Mac hardware hardly provides bang for buck.

      That's not Mac bashing, it's just how it is.

      With PC peripherals I can look at many suppliers in different countries, but the hardware I want at the lowest price and have my machine roar along.

      With Mac's the prices are pretty much fixed by Mac, good profit margins are in there and you only get that which they release... you're not benefiting from competition in that segment, you're not getting value for money.

      PC's are damn ugly though, that I'll concede ;)

    3. Re:had to be said... by geoffspear · · Score: 1

      Sure, if by "gaming" you mean "playing FPS games". The hardware isn't fit for some games. Any game I want to play works just fine on my mac.

      --
      Don't blame me; I'm never given mod points.
    4. Re:had to be said... by CountBrass · · Score: 2, Funny

      I know, my dual proc G5 PowerMac is just *so* underpowered. Frankly I'm surprised that I can even boot my machine up before it's time to go to bed.

      --
      Bad analogies are like waxing a monkey with a rainbow.
    5. Re:had to be said... by selderrr · · Score: 4, Informative

      um... warcraft3 is not an FPS, yet barfs out on my iMac when the fighting goes up. The new Sims version looks like crap if you haven't got the VRAM for sufficient textures. More and more games, even not 3D, require a powerful 3D card, just as much as an OS wants a serious graphics card.

    6. Re:had to be said... by Quobobo · · Score: 1

      Agree with what you say, but Mac is a computer type. Apple is the company that makes them.

    7. Re:had to be said... by Quobobo · · Score: 1

      And how many Mac users can afford recent PowerMacs? Almost every Mac user I know has an iBook/iMac/eMac/Powerbook, and those are all underpowered for gaming in one form or another. iMacs have weak video cards, Powerbooks have a tiny system bus, and the others have both.

    8. Re:had to be said... by JDevers · · Score: 1

      Yea, any Mac game you want to play plays just fine on your Mac. No shit. Think about what you just said. This is talking about porting CURRENT PC GAMES, not low req or older games. There are games other than FPS that need high end GFX. Right now I'm playing Warhammer 30K:Dawn of War, which is an RTS and definitely needs more GFX horsepower than any current Mac provides. Most roleplaying games are going first person as well and are getting more and more demanding along the way.

      When the XBox2 comes out, it will almost certainly be more powerful than current PC hardware (just following history here...) for at least 3-6 months and more powerful than the most powerful Mac hardware for at least a year and a half.

    9. Re:had to be said... by ceeam · · Score: 1

      I dunno, sims I played a lot lately (IL2 incarnations and age-ignoring GrandPrixLegends) are more of CPU bound than GPU bound (even if graphics are gorgeous!). Last shooter I liked (Call Of Duty) would also go well with 5200, I think. Even then - it's not that that 5200 is God-given and you are doomed to have crappy 3d of Macs. If Apple wants they can beef it up at a snap, having software available is much more serious task.

    10. Re:had to be said... by fr0dicus · · Score: 4, Insightful
      But on the other hand, the hardware is a fixed target, and in general faster than the quickest console around, the Xbox, so perhaps there is much more scope for optimisation?

      Also with respect, Macs are not overpriced, this has been argued many times here in the past. It's only overpriced if you don't pay for your software on x86.

    11. Re:had to be said... by ceeam · · Score: 2, Insightful

      Some facts: 1) There are obsolete PC machines too (a lot). 2) New "powerful enough for latest shit" PCs are not cheap. 3) PC upgradability gets worse by the year.

    12. Re:had to be said... by naden · · Score: 1

      With Mac's the prices are pretty much fixed by Mac, good profit margins are in there and you only get that which they release... you're not benefiting from competition in that segment, you're not getting value for money.

      Well that all depends on how much the priviledge of using OSX is worth to you.

      No real world cases of viruses, spyware and the increased productivity that OSX provides is worth the little extra Macs cost.

      --
      Funtage Factor: Purple
    13. Re:had to be said... by SilentChris · · Score: 1

      You are absolutely, completely, utterly correct. I don't know why Apple doesn't ship more of their models with better video cards (you can get the top-of-the-line model with a top-of-the-line card, but you can't get more midrange models with more midrange cards). If they did, they'd win a lot more gaming converts.

    14. Re:had to be said... by nine-times · · Score: 2, Insightful

      ...wait, macintoshes are so underpowered that people should buy..... a PS2? What's a PS2, again? 500Mhz and 128 megs of RAM?

      The iMac can go up to 2GB of RAM, and the PowerMac can be configured up to 8GB. Is that insuffient RAM? OK, the GeforceFX5200 isn't top of the line by any means, but it's also not quite the trash some make it out to be. Especially when you stack it up against the 5 year old tech in the PS2. Plus, that's in the more economy-class machine, meant for business-type applications, not high-end gaming. The PowerMac can be configured with a GeForce 6800 or Radeon 9800. Again, not exactly trash.

      But somehow, you think a PS2 is more of a powerhouse than a dual G5 with 8GB of RAM and a GeForce 6800? Now, I'll agree that there aren't as many games for the Mac, and I'll agree that Mac + [console of your choice] is a good solution. But "Apple hardware is just not fit for gaming" is a little silly.

    15. Re:had to be said... by morning · · Score: 3, Informative

      I guess "barely plays UT2004" is the new slang for "plays it at full graphics settings without a slowdown in framerate," because that is what mine has been doing since I bought it last month. I agree with the insufficient stock RAM statement, though.

    16. Re:had to be said... by Quobobo · · Score: 2, Insightful

      Of course there's a lot of obsolete PCs, but I'm talking about Apple's current product lineup. The only real option for gaming in it is the G5s, which will cost you more than a comparative PC for gaming (especially since the only single processor model you can get is the slowest one... not very attractive to gamers).

    17. Re:had to be said... by gid · · Score: 1

      Well I just looked up the pricing on a 1.8 ghz powermac g5 w/512 meg ram and a nvidia 6800GT, it totaled just less than $2100. I can buy a prebuilt similar athlon 64 system for probably around $1338 from a random first page hit on google. (www.cpusolutions.com if anyone cares) It's probably faster anyway--Athlon 64 2800+ and it's only $189 more for a 3400+.

      My point? While PC's aren't exactly cheap, you can save a ton. I build my own machines, using spare parts. I can usually re-use my case, psu, dvd drive, sometimes ram, hard drive, floppy, sound card, network card (although most boards have it onboard now), re-use my copy of windows xp, etc... saving even more if you build your own machine. The nice thing is if one part of the machine is slow, I can easily replace the cpu/motherboard/video card as needed myself to get rid of my current bottleneck.

      And every once in awhile, I have enough in spare parts that I can buy a new case, and what have you and I have an extra machine that I either can use to play with, sell to a friend for cheap, etc.

    18. Re:had to be said... by secolactico · · Score: 1

      I always tell friends : buy a mac, and with the money saved by not paying the MS tax, buy yourself a 199$ PS2 for gaming

      Whoa... "buy a mac" and "save money" are usually two conecpts that I don't see together... ;-)

      But seriously, that is just what I'm trying to do. I've managed to "wean" myself from PC games (got me an Xbox and a GC) and as soon as I get confortably away from a couple of Windows only apps, I'll switch either to OSX or some flavor of Linux (I've got Ubuntu on my secondary desktop and its really sweet).

      --
      No sig
    19. Re:had to be said... by SilentChris · · Score: 0

      "Well that all depends on how much the priviledge of using OSX is worth to you."

      I hope that was meant to be said with sarcasm.

    20. Re:had to be said... by selderrr · · Score: 1

      um, yes indeed. I *have* a G5. I have Warcraft both for MacOSX and PC. Whenever my brother comes over, we first have to toss who has to play on the G5 with its FX5200, whereas the PC has a GeForce4ti460000 which beats the G5 anytime. At 75% of the cost

    21. Re:had to be said... by Anonymous Coward · · Score: 0

      Dude,

      Take a day off. Seriously.

    22. Re:had to be said... by Anonymous Coward · · Score: 0

      -- I always tell friends : buy a mac, and with the money saved by not paying the MS tax, buy yourself a 199$ PS2 for gaming --

      Uh, I realize that buying a copy of windows costs money, but then so does a copy of Mac OS X... They cost about the same when you're buying them with hardware, so that leaves hardware costs as the only cost difference between the platforms...

      I'm sorry, but it's the PC user who'll have the cash left over for the PS2... Only they won't need the PS2, since their platform actually has games available for it. Thus, I rate the parent as "pointless waste of bits".

    23. Re:had to be said... by Vampyre_Dark · · Score: 2

      What's a PS2, again? 500Mhz and 128 megs of RAM?

      You wish. More like 333 mnz and 32 mb. :)

    24. Re:had to be said... by miyako · · Score: 1

      I think the reason has to do with target audience. As I see it, there are really 3 main types of mac users. There are the notebook users, people who want a solid portable, and go with a mac, since the prices for the iBooks are much more similar to the prices of wintel notebooks. The second type of mac user is the type that you see in the "switch" commericals, someone who doesn't want to know how the computer works, they just want something simple to do word processing on, check email, browse the web, and are willing to pay for simplicity and asthetics. This used to be the main type of mac user, but I think that now type 3 is starting to take over. The third type of mac user are high end professional users, people that use the macs for high end graphics and scientific computing. User types 1 and 2 don't really need high end graphics cards, and user type 3 is going to be going for a high end machine anyway.

      --
      Famous Last Words: "hmm...wikipedia says it's edible"
    25. Re:had to be said... by Pulse_Instance · · Score: 1

      The computer I bought a year and a half ago cost me less then $800 canadian. I play Doom3 at medium settings with 1024 for resolution and get 50+ fps. Same situation for Counter Strike Source right now. So I think that takes care of the "powerful enough for the latest shit" scenario. I admit that I can't take full enough advantage of everything Doom3 has to offer but I do get some of those advanced features at a good frame rate for a cheap pc. I just checked it out and for under $500, canadian again, I could move my machine up to a 64bit athalon 3500+ including a motherboard.

    26. Re:had to be said... by chris462 · · Score: 1

      I'm not sure about anyone else, but I have a Radeon 9700 w/ 128MB RAM in my Powerbook G4 (with 1GB RAM and room for another 1GB) and manage 70-100 FPS in UT2004 quite regularly, even at the LCD's native resolution of 1280x856.

      Q3 never drops below 90FPS.

      To say that Apple hardware and OS X are "just not fit for gaming" is downright ignorant.

    27. Re:had to be said... by mrchaotica · · Score: 1

      No, you didn't quite understand him: He said that Macs are overpriced for gaming. Now, I have a Mac myself and I'll argue up and down that Macs aren't overpriced for general use (e.g. "My iBook was cheaper than an equivalent PC," etc.), but when it comes to gaming (and only gaming) he's right.

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    28. Re:had to be said... by redivider · · Score: 1

      How does the price of software (mac or PC) have any relation to whether or not hardware is overpriced? Does OS X now come with Photoshop, Flash, Illustrator, Fireworks, Final Cut Pro and DVD Studio Pro (just to name a few of the applications I would need on either platform... PC equivalents obviously for FCP and DVDSP)?

      As far as I know most or all of those applications (and most others) are comparably priced for either platform.

      And if you're just talking about the OS and bundled software, I still don't see how that has any bearing on what is considered "overpriced." I can build a PC that will perform the same or better than a top of the line G5 for a lot less than the cost of the G5. I already have all the software I need and if I didn't, I'd have to buy it either way, since none of what I need comes with either OS. iPhoto and iMovie just aren't gonna cut it for the work that I do.

      Maybe a casual user who will get a lot of use out of all the included Mac software and won't need to buy anything else is getting a bit more for his money. Either way, the Mac costs more. Its up to the individual to decide what "overpriced" means. If they prefer the interface and overall experience and are willing to spend a a bit more money, than it's certainly not "over"-priced in their mind, just the price they're willing to pay to get the experience that they want.

      I've always used PCs but if I could afford one I'd love to have a Mac as well. I know a lot more about Windows than OSX and I play a lot of PC games (and like to get them as soon as they are available) so I use Windows for now. I'm not sure if the games I play being available on the Mac would be enough to make a total switch, but it would be nice to have more options in the game department.

      --
      Sinch
    29. Re:had to be said... by supabeast! · · Score: 1

      Agreed. I have a Mac for websurfing, writing, Photoshop, Illustrator, etc.. But when it comes to 3D games, even games from 2002 still run slowly at the native resolution of the LCD, so I switch to the PC, Gamecube, or Xbox. Hell, I don't even run 3D modeling software on my Mac because my almost-two-year-old PC still runs circles around my year-old Mac in any 3D app.

      Of course, these days I've all but given up on PC gaming as well. Dealing with 3D driver issues, Direct X versions, and the fact that different games often have issues running properly on the same system configuration isn't worth the hassle compared to the console where I just stick the game in and it works. Add in the additional trouble of most PC game companies refusing to give up the "release a beta, patch later if it sells well" product release paradigm, and PC gaming just sucks. Too make matters even worse, now that the 3D chipset market is down to just Nvidia and AMD, prices for cards that run games that came out six months ago well are twice what they used to be. It's no wonder that the PC game industry is in a slump, being a PC gamer takes too damned much time and money, especially now that MSFT is luring PC companies like Bioware and Lionhead to release XBox exclusives.

      Anyway, this is a common rant, so I'll stop now and check "No Karma Bonus" on the way out...

    30. Re:had to be said... by Anonymous Coward · · Score: 0

      Good luck building a cheaper x86 equivalent to the Dual 2.5ghz G5 for any kind of video work (which is heavily dependent on altivec), unless you have a hidden supply of cheap quad-capable processors or something.

    31. Re:had to be said... by tuxedobob · · Score: 1

      WarCraft 3 can barf out _any_ computer when the fighting goes up.

    32. Re:had to be said... by geoffspear · · Score: 1

      Yeah, that news Sims game that's not scheduled to be released for the Mac for another 7 months really looks like crap on my iMac, too.

      --
      Don't blame me; I'm never given mod points.
    33. Re:had to be said... by Anonymous Coward · · Score: 0

      Plays fine on my 15" Powerbook with everything set to High however it craps out on my x86 desktop. As with all things YMMV.

    34. Re:had to be said... by xnot · · Score: 1

      "GeforceFX5200 isn't top of the line by any means, but it's also not quite the trash some make it out to be." Yes it is. It's about 5 to 6 times slower then then the top GPUs, which is what the typical gamer is looking to put in their machine. Thus it makes apple look horrendously backward to the people they are trying to impress: gamers. You think a gamer isn't going to know how pathetically old and sad the FX 5200 is? Maybe YOU don't care, because you don't have such demanding requirements. But the typical gamer DOES. "The PowerMac can be configured with a GeForce 6800 or Radeon 9800. Again, not exactly trash." And why exactly should any gamer go out and spend a crapload of money to add a GPU that apple should have BUILT INTO THE COMPUTER FROM DAY ONE? "But "Apple hardware is just not fit for gaming" is a little silly." Apple does not take gamers seriously because they don't understand the kind of hardware a gamer is expecting. Most mac users forgive apple for making their machines underpowered. We rationalize it and buy the machine anyway. But a gamer is NOT going to be that forgiving. Not in the least.

    35. Re:had to be said... by Anonymous Coward · · Score: 0

      If this is the case (that Apple is building computers that aren't suitable for games), then it would be a good thing for Apple to get into porting games. If Apple got into porting games, perhaps they would find out and alter their hardware to suit?

    36. Re:had to be said... by sean23007 · · Score: 1

      Would you play a huge game on a PC that was comparable to the iMac? No? That's funny, because the low end iMac is cheaper than the high end Dells, and have better specs in every category except raw CPU speed (which is meaningless, unless you're an idiot). And the iMac is the bottom, on the scale of Macs. Don't make the generalization that all Macs are underpowered just because their lowend is lower than your highend. Look at the Power Macs. And notice that they really aren't that expensive considering everything you get. Spec a comparable Dell (if you can), and notice the price tags.

      --

      Lack of eloquence does not denote lack of intelligence, though they often coincide.
    37. Re:had to be said... by snuf23 · · Score: 1

      Actually if you go the PowerMac route you CAN get a high end GPU from day one. Just buy build to order. You can add in a 9800XT 256 for $350, a 6800GT for $400 or 6800 Ultra for $500. Which is actually a slight price premium over the PC because you have to figure this cost as being extra on top of whatever the $5200 is worth.
      Now if you have an eMac, iMac, Powerbook, iBook - too bad! No upgrade options for you! But this is also true on the PC side for many all in one units or most laptops.

      --
      Sometimes my arms bend back.
    38. Re:had to be said... by nine-times · · Score: 1
      "GeforceFX5200 isn't top of the line by any means, but it's also not quite the trash some make it out to be." Yes it is. It's about 5 to 6 times slower then then the top GPUs, which is what the typical gamer is looking to put in their machine.

      Ummmm... Do you maybe mean 1/6th the speed? but ok, I'll drop that.

      Yes, it's slower, but not worthless. No, not every person who plays games is going to spend $500 for a video card just so they can play DOOM3 with all the settings on high. Maybe that forces you to banish them from the realm of 733t g4m3rz and means they deserve neither to own computers nor your respect, to which I can only respond, "grow up and get a life".

      If you absolutely must have a top-of-the-line 3D card, then no, I wouldn't recommend buying a budget-line card. That's just common sense. If you're looking for a high-end system and you have the money to blow, then dont buy the all-in-one space-saving budget model, either. You want to get a PowerMac, not an iMac anyway.

      Still, the GeForceFX 5200 is good enough for those of us who use our computers largely for word-processing and browsing/email. It's even good enough to play many current games. So I would still say it's not trash.

      Thus it makes apple look horrendously backward to the people they are trying to impress: gamers.

      Who said the iMac was designed to impress gamers? It's not. the iMac is supposed to be an effecient, simple, space-saving, high quality machine for general purpose computing. It's really successful at that. If you want a powerhouse machine, get a PowerMac. However, even PowerMacs are more aimed at professionals/creatives doing multimedia, and not so much at gamers.

      And why exactly should any gamer go out and spend a crapload of money to add a GPU that apple should have BUILT INTO THE COMPUTER FROM DAY ONE?

      You can buy a PowerMac with a Geforce 5200 for $1500 or a PowerMac with a 6800 Ultra for $2000. So, what you're suggesting, I suppose, is that they just don't provide the OPTION to buy it with the lower-end card? Having the 6800 Ultra "built into the computer from day one" will just mean that the lowest-end PowerMac will sell for $2000 and have a nice video card, instead of having it sell for $1500 with a reletively poor 3D card and a $500 upgrade option. Where's the benefit to removing the option of buying a budget video card?

      You see, many of the people who use these machines are graphic designers working in 2D, and a high-end GPU doesn't help them much. So would you advise that Apple forces these people to spend an extra $500 for a video card that they don't need or want, just so gamers will be "impressed"?

      Essentially, this is no different than what companies like Dell do. Dell's budget line has an on-board Intel video processor, which is just a joke. On the other hand, if you're not doing 3D stuff, it's going to be fine. You can upgrade to a nicer card, but it'll cost you. So what's the big difference?

      Most mac users forgive apple for making their machines underpowered.

      This is the point where I become most convinced that this is just a troll. How is a dual G5 with 8GB of RAM and a GeForce 6800 Ultra "underpowered"? Because, you know, you can buy that configuration straight from Apple. Besides, what I was really commenting on was the fact that the poster I was responding to essentially said "Macintoshes are too underpowered to play games, so get a PS2," which was just a silly sequence of statements.

    39. Re:had to be said... by CountBrass · · Score: 1

      *shrug* my PowerMac came with a 9800Pro. Perhaps you should have specced your machine properly for its purpose?

      In any case, when my brother in law and nephew come round to play Warcraft3 we use my Powerbook and my wife's G4 iMac (as well as my PowerMac) and whilst the iMac chugs a little the rest work just fine. (You see I paid a little extra to boost the PowerBook's graphics memory: just because a PC user starts buying Macs isn't an excuse to leave your brain switched off).

      --
      Bad analogies are like waxing a monkey with a rainbow.
    40. Re:had to be said... by Anonymous Coward · · Score: 0

      Actually, when it comes to building a gaming rig Apple hardware is overpriced. But I reckon so are Dell and all the other hardware makers. You can build a gaming rig that would run rings around an iMac for half the price, but then you're not paying for things like good design, customer service etc etc. But I'm probably getting a bit off topic now....

    41. Re:had to be said... by TrancePhreak · · Score: 1

      Not a good P4 >=3gHz. I recently upgraded and was amaized at how many troops I could get in a game now. (I play lots of gameplay mods with no limits.)

      --

      -]Phreak Out[-
    42. Re:had to be said... by vanman2004 · · Score: 1

      Warcraft 3 is 3d. As is the Sims.

      --
      -Siggy!
    43. Re:had to be said... by mooniejohnson · · Score: 1

      I have a three-year-old DP/867 with a 32MB GeForce 4 MX (stock, obviously) and it plays UT2004 fairly well. I don't know what "barely" means in your world.

      --

      Elmo knows where you live!

    44. Re:had to be said... by Ohreally_factor · · Score: 1

      If you're doing pro video editing, you really owe it to yourself to seriously look into Mac systems. A good place to start is at Apple. Keep an eye on their Pro Day Wednesdays at the Apple retail stores (if you have one near you). Right now they seem to be pushing Motion pretty heavily, but hopefully they'll continue to offer seminars on FCP.

      Final Cut Pro is not necessarily the ultimate in editing (though I prefer it). Look also at offerings from Avid, which run on both Mac and Windows PCs. Avid still owns the high end, and while FCP has made substantial inroads, more editing is still done on Avid systems.

      You say you can't afford a Mac. This tells me one of two things: You're doing low end work (nothing wrong with that, per se) or you're not charging enough money for your services. Possibly both. You might also qualify for an SBA loan. Bottom line is that if better equipment will help you make more money, it's a wise investment. Keep the PC for your games and what have you, but get a mac for editing.

      --
      It's not offtopic, dumbass. It's orthogonal.
    45. Re:had to be said... by Ohreally_factor · · Score: 1

      Oh, one thing I forgot to mention, that should be of interest to you whatever platform you're editing on: Avid has a free version. My unsolicited advice: If you learn the interface, you stand a better chance of schmoozing yourself an editing or assistant editor gig.

      Best of luck!

      --
      It's not offtopic, dumbass. It's orthogonal.
    46. Re:had to be said... by Ohreally_factor · · Score: 1

      Actually, I cannot play my favorite Mac game in OS X, because Apple dropped support for RAVE 3D. And it doesn't work in classic. So I've got to reboot into OS 9 when I want to play. Sucks.

      As for your comment about XBox 2 being more powerful than the most powerful Mac for at least a year and a half. . . yeah, you can follow history, but you'd be ignoring the present situation, which is that IBM is supplying G5 chips for the next gen XBox.

      --
      It's not offtopic, dumbass. It's orthogonal.
    47. Re:had to be said... by JDevers · · Score: 1

      What does the CPU have to do with it? When the original XBox came out, it's CPU was noticably slower than high-end PCs, but the graphics onboard was faster than anything out until GForce 4 (it was a sort of combo 3/4).

    48. Re:had to be said... by Ohreally_factor · · Score: 1

      So you're saying that whatever GPU MS ends up using won't be available for Apple for at least a year and a half, nor will any equivalent or better GPU? Is that what you're saying?

      --
      It's not offtopic, dumbass. It's orthogonal.
  13. Wrong! by TheRaven64 · · Score: 3, Insightful
    By the way, since the XBox 2 will use the PowerPC G5, it shouldn't be that difficult to port future XBox games to the Power Mac G5 and the iMac, both of which are 64-bit now.

    What does this have to do with anything? How much game code does this person think is CPU specific? Most of the problem with porting games to the Mac is that APIs used (e.g. DirectX) don't exist on the Mac. The only assembly code a modern game is likely to contain is targeting the GPU, not the GPU (and even this is more likely to be written in a higher level language now). Everything else will be written in a language that can target any CPU, as long as the required libraries exit on the target platform.

    --
    I am TheRaven on Soylent News
    1. Re:Wrong! by magic · · Score: 2, Interesting

      Precisely. The major issue in porting graphics applications from Xbox/Win32 to the Mac is DirectX. System calls are almost identical on the two platforms and there is little CPU-specific code. However, applications written to DirectX cannot be trivially ported to OpenGL even though the APIs have the same functionality. They use different paradigms, (slightly) incompatible shading languages, and wind everything from input to networking into the DirectX layer. This isn't to say that DirectX is a bad API-- in fact, it is superior to OpenGL in many situations. It is just a different way of accessing the same hardware. Porting games requires rewriting the graphics layer, which is often the most optimized and specialized piece of a game. -m G3D - The Open Source cross platform 3D engine

    2. Re:Wrong! by LiquidCoooled · · Score: 1

      I thought OpenGL was supposed to be the answer to this problem?
      Wasn't the original Half life written using it?
      Is the nice shiney new HL2 written using it?

      I think the problem isn't with the graphics library, though it is likely to be a factor, from what I have seen its more often the entire gaming engine itself.

      The smaller developers will come up with an idea, and make it work on favorite hardware without concern for portability. When the game does well, and ports are requested, they cannot just move it over as they expected initially.

      Its getting easier for the big players to port games because their frameworks are multihomed (just like Linux) and already geared for transfer (ps2-xbox-pc) essentially all one codebase.

      --
      liqbase :: faster than paper
    3. Re:Wrong! by Anonymous Coward · · Score: 0

      I thought OpenGL was supposed to be the answer to this problem?

      Yes, but someone forgot about Microsoft. MS doesn't like standards. MS doesn't like solutions to platform incompatibilities, they love those incompatibilities.

      So they made another: DirectX.

    4. Re:Wrong! by sangreal66 · · Score: 1

      HalfLife 1, running on the Quake 1 engine, supported OpenGL HalfLife 2 is DirectX

    5. Re:Wrong! by ceeam · · Score: 1

      You assume that smart programmers coding PC games won't code in raw assembler but that they will use unwrapped DX APIs a plenty. (sigh) And that's probably the truth. Add modern management and it is no wonder that (PC) games these days generally suck.

    6. Re:Wrong! by drinkypoo · · Score: 1

      The development system for the Xbox Next (wtfever it's called) is this powermac, right? If not my whole comment falls apart, so stop reading here. Because there is no additional hardware it is probable that the games will run on the computer under the auspices of the SDK. Therefore the necessary software has probably already been written and furthermore is probably capable of running under MacOS unless you think that Microsoft has updated NT/PPC to run on Apple's G5 systems.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  14. Would I buy a Mac... by Anonymous Coward · · Score: 0

    If I could play games on it? No! As I already own one. But, it would be nice to have some games ported for us, but I won't lose any sleep over it.

  15. Two to every one? by ylikone · · Score: 2, Insightful
    More like ten to every one. And for Linux, probably around 100 to every one.

    Yes, sad but true.

    --
    Meh.
    1. Re:Two to every one? by Anonymous Coward · · Score: 0

      i dunno, id rather play xevil over doom3 any day.

    2. Re:Two to every one? by CountBrass · · Score: 1

      You misread the story. He said "great" game. In that regard I think it's considerably better than 2 to 1, pretty much every great PC game gets ported (in some cases, eg all of Blizzard's games we get the native the same time as they come out on the PC). Pretty much every other great PC game gets ported some time (usually upto a year later).

      --
      Bad analogies are like waxing a monkey with a rainbow.
  16. yesterday's battle by hrm · · Score: 0, Troll

    I think you can forget about games for PCs or Macs, as that whole market will soon be irrelevant. Gaming is all about consoles and mobile platforms nowadays.

    1. Re:yesterday's battle by Anonymous Coward · · Score: 0

      +1 Troll indeed.

      What about the modding community, id software made a nice chunk of cash tailoring games towards those guys. Mapping communities would disagree, as well.

      In my opinion, there are too many damned consoles to try and get into them. Seriously, only a loser would spend all that cash on 6-8 different systems. Witha computer, one can play games and do other things like... like... post on teh Slahsotd!

    2. Re:yesterday's battle by Anonymous Coward · · Score: 1, Funny

      I think you can forget about games for PCs or Macs, as that whole market will soon be irrelevant. Gaming is all about consoles and mobile platforms nowadays.

      Yes, thank you! I remember seeing the same thing 15 years ago, will these people never learn? The personal computer as a gaming platform is obsolete!

      PS: Also I hear that BSD dying.

    3. Re:yesterday's battle by Anonymous Coward · · Score: 0

      How can you say that? Pc's are always going to be playing games. They will just move onto proper mmo's as soon as stupidly fast internet speeds reach countries outside of korea & japan.

      Though eventually I imagine, pcs,consoles & tv's will get smooshed into one.

    4. Re:yesterday's battle by sqlrob · · Score: 1

      It's actually been that way for a while.

      Console market is triple or quadruple the PC market.

    5. Re:yesterday's battle by Anonymous Coward · · Score: 0

      I think you can forget about games for PCs or Macs, as that whole market will soon be irrelevant. Gaming is all about consoles and mobile platforms nowadays.

      Yes, yes, and this whole "internet appliance" thing, it'll be the hot new thing in tech!

      Please, I've heard numerous times that the PC is on it's way out, but it isn't. Consoles will be popular, but not replace the PC. I really doubt "mobile platforms", cell phones, will go anywhere using the current annoying subscription model and 2D (or bad 3D) graphics on a very small screen, the Nintendo DS and PSP will draw from the console market, and most likely not drive away PC gamers.

      Please, it may be cool and new, but it isn't going to replace what's popular.

    6. Re:yesterday's battle by mp3phish · · Score: 1

      It's funny you say this when PC gaming is at a higher marketshare than it has ever been, and when consol marketshare has grown, but not nearly as fast as the PC gaming market...

      I think maybe you are getting your assumptions from thin air?

      --
      Your ignorance is infinitely greater than you realize.
    7. Re:yesterday's battle by hrm · · Score: 1

      Right, maybe I posted that a bit too black and white.

      However, my point is that the slashdot story is like suggesting 5-10 years ago that Apple should come up with a real good winamp version for the mac, instead of thinking up shit like ipods.

      So, if Apple's going into gaming, it'd definately not be on a mac. Something else... wilder...

    8. Re:yesterday's battle by sqlrob · · Score: 1

      Too many consoles?

      Get the three major (non-portable) and you're at $400. How much is a good gaming capable computer, plus monitor (most people already have a TV)?

      And no need to spend any time administering them either.

  17. I already have a Mac... by thewiz · · Score: 1

    but I still use a Windows box to play games instead of waiting 6 months to forever for games I like. Unfortunately, it takes time to port games from Windows to OS X; just ask the guys at MacSoft.

    I'd personally love to see the MechWarrior series of games ported to the Mac.

    --
    If "disco" means "I learn" in Latin, does "discothèque" mean "I learn technology"?
  18. No, because... by Anonymous Coward · · Score: 0
    Would you buy a Mac if you could play Counterstrike Source and Half-Life 2?
    ... I don't play games. I bought a Mac because I like Macs and it lets me get my work done efficiently and hassle-free.
  19. I have a Mac by realkiwi · · Score: 1, Insightful

    I have had Macs since 1987. I didn't buy them to play games. I have been using Linux since 1997 too for work.

    I did have a Windows 95 machine for games, it broke so we bought a PS2?

    Do you see a pattern here?

    My Mac mostly serves as a development server running Tomcat and PostgreSQL - it makes too much noise to be on all the time. I do some Adobe Illustrator work on it from time to time, and learn about OS X not much else.

    --
    realkiwi
    1. Re: I have a Mac by Quobobo · · Score: 1

      I have a Mac as well. I usually use it for email and browsing slashdot. Sometimes, I even watch DVDs on it.

      (yes, this is about as useful and informative as your post was)

    2. Re: I have a Mac by Politburo · · Score: 1

      Do you see a pattern here?

      Not really. Aside from your meaningless anecdotes, did you have a point?

    3. Re: I have a Mac by Anonymous Coward · · Score: 0

      I did have a Windows 95 machine for games, it broke so we bought a PS2?

      How should I know? I think the punctuation you're looking for is a period.

    4. Re: I have a Mac by Pulse_Instance · · Score: 1

      Damnit who typed a question mark in the telepromter?

    5. Re: I have a Mac by realkiwi · · Score: 1

      Real OSs are for work not for games. For games we have Windows and/or dedicated consoles.

      It is not my fault if you can't read between the lines... Sorry to have offended you. Please accept my humble excuses.

      --
      realkiwi
  20. This would make a great poll by Gudlyf · · Score: 1
    Really one of the only reasons I have a Windows system sitting at home is to play games that I don't want to play on a console. There are some great utilities that are definitely much easier to use on Windows vs. Linux, but if I can play any of the games available for Windows on OSX (and at the same or better quality/framerate), I'd highly consider OSX. I use OSX at work for application testing sometimes, and I was immediately impressed with it (last time I had used a Mac it had OS9).

    Incidently, what are the graphics and sound card options for a Mac? Are they the same? That may be another point why OSX isn't viable for high-framerate games, but then again I don't use OSX much right now so I'm not familiar with the hardware options for PowerMacs.

    --
    Trolls lurk everywhere. Mod them down.
    1. Re:This would make a great poll by vorpal22 · · Score: 1

      On the PowerMac G4 / G5s, I believe that you should be able to buy any supported video card, drop it in, and go. On the iMacs, eMacs, and portables, I don't think it is quite this easy.

  21. Would I buy one? by baryon351 · · Score: 5, Funny

    Would you buy a Mac if you could play Counterstrike Source and Half-Life 2?

    No, I already bought a mac for its existing great games. I've nearly completed Photoshop CS. The end guy is hard.

    1. Re:Would I buy one? by filenabber · · Score: 1

      You're obviously not a true gamer - the "end guy" is called a "boss". :)

      --
      Are you a Candy Addict?
    2. Re:Would I buy one? by Graemee · · Score: 0

      So who the Boss?

    3. Re:Would I buy one? by Anonymous Coward · · Score: 0

      Tony Danza :)

    4. Re:Would I buy one? by Rude+Turnip · · Score: 1

      It was a surprise ending...turns out it was the little boy all along.

    5. Re:Would I buy one? by Ohreally_factor · · Score: 1

      And you've obviously never played Photoshop CS, where the "boss" is refered to as "the pedantic jerk on slash dot".

      Hey, that reminds me of a joke. In Soviet Photoshop, filters apply YOU!!

      --
      It's not offtopic, dumbass. It's orthogonal.
  22. What other games are missing? by mslinux · · Score: 0, Offtopic

    Tribes2. Loki ported it to Linux. It was the best game I ever played. Sad to see it gone.

    1. Re:What other games are missing? by LiquidCoooled · · Score: 1

      Sad to see it gone.

      I can still fire up my spectrum and get a gaming blast from the past whenever I like. Just because a Game publisher goes out of business doesn't mean the games instantly vanish.

      With the exception of comparitively very few (and relatively recent) network based games, every game released on computer since the start should be still playable - either via emulation, or actual hardware.

      --
      liqbase :: faster than paper
  23. Easy to port? by minus9 · · Score: 2, Funny

    "By the way, since the XBox 2 will use the PowerPC G5, it shouldn't be that difficult to port future XBox games to the Power Mac G5 and the iMac, both of which are 64-bit now."

    My Cisco PIX firewall runs an Intel Pentium, I think porting PC games to it would be still be fairly tricky. Anyone want to lend a hand showing me how to overclock a serial port?

  24. Before this is modded down... by ylikone · · Score: 1, Insightful

    as a troll... I'd like to say that this poster is absolutely correct. No matter how much Mac zealots love to claim it's just a myth! A person can buy a computer that can play the *most recent* games (although not very well, unless you turn off graphical extras like shadows, lighting, etc..) at around $500. No matter what you say, you just can't do that with a Mac.

    --
    Meh.
    1. Re:Before this is modded down... by MoneyT · · Score: 2, Insightful

      Bullshit.

      I can buy a 1 Ghz G4 eMac for $550 on sale from Apple, and it will perform just as well as your $500 PC on the games.

      --
      T Money
      World Domination with a plastic spoon since 1984
    2. Re:Before this is modded down... by richy+freeway · · Score: 1

      But WHAT games are you gonna play on it? Not as many as me and my PC.

    3. Re:Before this is modded down... by MoneyT · · Score: 1

      Of course not as many as your PC, hence the point of the article, but that says nothing to counter my point that a $500 machine to play games on is availible.

      As for games, I'd start here:

      http://www.apple.com/downloads/macosx/games/

      --
      T Money
      World Domination with a plastic spoon since 1984
    4. Re:Before this is modded down... by Anonymous Coward · · Score: 0

      >But WHAT games are you gonna play on it? Not as many as me and my PC.

      If you're the kind of idiot that would take quantity over quality, I guess your a Xbox owner as well.

      As long as the good/popular games are ported over to OS X, who cares?

      I'll keep purchasing Nintendo consoles, thank you (Metroid, Zelda, Pikmin, etc - no, NOT Mario ).

    5. Re:Before this is modded down... by Anonymous Coward · · Score: 0

      I can buy a 1 Ghz G4 eMac for $550 on sale from Apple, and it will perform just as well as your $500 PC on the games.

      Please post documented examples. Conditions:

      1. Benchmarks carried out by Apple don't count.
      2. Anything that Steve Jobs has ever said doesn't count.
      3. Anything from an Apple magazine doesn't count.
      4. Only examples based on games more recent than Quake 3 will count.
      5. Examples must br received before heat death of universe.

      Extraordinary claims require extraordinary evidence. Ludicrous claims from deluded Mac lovers require even more extraordinary evidence.

    6. Re:Before this is modded down... by linuxpng · · Score: 1

      I'll answer this one... on your $500 dell, doom3 will run at 640x480 with all options off at .5 fps, it will however not run on the mac as the port hasn't been released. I guess neither are playable.

      But on a serious note, WC3, Age of Mythology will run on both.. Those are about the caliber of games that run on those systems. You know no one is going to game on a $500 pc.

    7. Re:Before this is modded down... by MojoFraggle · · Score: 1

      WHAT Games? Warcraft 3? Uhh.. Pinball? uhh.. Why the heck would you want to waste 500$ on a Mac that can only play about 3 decent games? Sorry bub... Mac & Gaming just don't go together.

    8. Re:Before this is modded down... by futuresheep · · Score: 1

      Yes, but on that $500.00 dell, I can add in a new graphics card and have the option to play games that your $550.00 eMac NEVER will even if there is a port. You see, because you have no expansion slots available...oh, wait, your a Mac user. Never mind that last part.

    9. Re:Before this is modded down... by MoneyT · · Score: 1

      http://www.apple.com/downloads/macosx/games/demos_ updates/starwarsknightsoftheoldrepublic.html

      http://www.apple.com/downloads/macosx/games/demo s_ updates/worldwariionline.html

      http://www.apple.com/downloads/macosx/games/demo s_ updates/deltaforceblackhawkdown.html

      http://www.apple.com/downloads/macosx/games/demo s_ updates/tigerwoodspgatour2003.html

      http://www.apple.com/downloads/macosx/games/demo s_ updates/neverwinternights.html

      http://www.apple.com/downloads/macosx/games/demo s_ updates/unrealtournament2004.html

      http://www.apple.com/downloads/macosx/games/demo s_ updates/warcraftiiireignofchaos.html

      fucking troll

      --
      T Money
      World Domination with a plastic spoon since 1984
    10. Re:Before this is modded down... by leon.gandalf · · Score: 0

      Oh, how about a computer that isn't cramed up a monitors ass....

    11. Re:Before this is modded down... by evilmuffins · · Score: 1

      I built my brother's computer for about $300, I did use a monitor that I had sitting around, but the Ti 4200 that is in there can easily handle Doom III on medium at around 30fps. When you make the mac Vs pc price agrument, try not to compare overpriced dells to refurbed emacs.

    12. Re:Before this is modded down... by Anonymous Coward · · Score: 0

      Please clean the foam from your mouth before posting replies. Thank you.

    13. Re:Before this is modded down... by Anonymous Coward · · Score: 0

      Ya but playing old games in the dosbox emulator doesnt count.

  25. In the case of HL2, a port would be too much work by ShinSugoi · · Score: 5, Interesting

    Considering how closely the Source engine is tied to DirectX, it's unlikely that it would be easy to port it to another OS.

    While the HL2 leak had support for OpenGL rendering, the current version of CS: Source does not even allow you to choose that. You're probably looking at a near-total rewrite if you want to run HL2 on another OS that doesn't support MS' APIs.

  26. Piece of cake by JediLuke · · Score: 1

    except, most windows games these days are writen with DirectX not OpenGL. Blizzard uses OpenGL and they do some great stuff with parallel development. Which is why we see mac and win binaries of WoW, WC3, SC and Diablo 2 (heck they even made OS X native installers for Diablo2! what nice people).

    More acceptance of OpenGL would most definately help. It would be nice to see a lot more games for the Mac, but i've got the ones i need :D

    --

    JediLuke
    -Do or Do Not, There is no Try
    1. Re:Piece of cake by slug359 · · Score: 1

      WoW, WC3, Starcraft and Diablo 2 all use DirectX.

    2. Re:Piece of cake by mp3phish · · Score: 1

      This is a very misinformed opinion IMO.

      You might be true that most windows games are Direct 3D programs, but when you start looking at the top games, they are split pretty much down the middle. There are thousands od D3D games, from total shit to decent. But when you look at top sellers and most popular games, and longest lasting games, OpenGL pulls out ahead.

      Besides, its not a problem with games being D3D... there are plenty of opengl games not ported to the Mac.

      --
      Your ignorance is infinitely greater than you realize.
    3. Re:Piece of cake by rale,+the · · Score: 1

      WoW and Wc3 atleast (I assume the others) can be run in opengl mode on windows too, and of course run in it on macs. Blizzard probably maintains a library to interface between their games and the opengl or directx, so they can easily manage that stuff.

    4. Re:Piece of cake by Anonymous Coward · · Score: 0

      starcraft and diablo are 2d games that use directdraw.

  27. Hardware first by Quobobo · · Score: 1

    Rather than software, I think the real problem is hardware. I can afford a Mac that's recent enough to do everything I want except game, and I'm sure I'm not the only one. Sure, the G5s are nice machines, but when it comes down to it they're really overkill (and more than I can afford) for what I want.

    Ideal Mac gaming machine:

    -Processor and video card upgradable
    -Single processor (yeah, some games take advantage of the dual processors... most don't, and it's too expensive to include on a cheap gaming machine)
    -Fastest processor available; not like the 1.8 single processor G5
    -headless, of course

    It could do without a lot of the frills on normal PowerMacs, as it would keep the price down. Currently the only option is to game on a cheap, fast PC or buy an extremely expensive PowerMac. I'm not saying the PowerMacs are overpriced, but they're the only real option for Mac gaming, and are much more expensive than comparative "gaming" PCs.

    In my opinion, a gaming Mac like this at an affordable price would do much more for the Mac gaming market. Most Mac users are stuck with either a terrible video card (everything but the Powerbooks and latest Powermacs) or a G4 with a very limited system bus (everything but the iMacs and Powermacs).

    1. Re:Hardware first by Quobobo · · Score: 1

      Argh, proofread first... that "latest Powermacs" bit is a typo, the "latest" should be in the part about processors, not videocards.

    2. Re:Hardware first by Anonymous Coward · · Score: 0

      Headless? You want headless for a gaming machine?

      I don't know where you came from, but around here, headless means that it has no graphics card, no mouse and keyboard, and that everything is done over the network and/or a serial port.

      Headless is fine for servers, but for a gaming machine?

    3. Re:Hardware first by Quobobo · · Score: 1

      My bad, I thought headless referred to not having a monitor built-in. Makes sense if you think about it.

    4. Re:Hardware first by tuxedobob · · Score: 1

      -Processor and video card upgradable
      -Single processor (yeah, some games take advantage of the dual processors... most don't, and it's too expensive to include on a cheap gaming machine)
      -Fastest processor available; not like the 1.8 single processor G5
      -headless, of course


      Except that it's a dual, you've just described my 4-year-old G4.

  28. Bah! by jeffasselin · · Score: 1

    Considering most of the games I have played seriously in the past or intend to play in the near future are from Blizzard, I'm not too concerned.

    --
    If he explores all forms and substances Straight homeward to their symbol-essences; He shall not die.
  29. Its not the games keeping me away. by forgotten_my_nick · · Score: 1

    Its the price. The machines are lovely, but for the price I can get just as powerful PC for cheaper.

    The monitors now is another story.. *drool*

    1. Re:Its not the games keeping me away. by mrchaotica · · Score: 1

      The laptops are another story too...

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

  30. Buy a PS2 by Anonymous Coward · · Score: 0

    I have a novel ideal, buy a gaming console for gaming. Oh, no wait, maybe it is better to build your own PC with a $400 video card to play a game that will run on a PS2.

  31. Exactly by FLAGGR · · Score: 1

    I'm so goddamn tempted to get an iMac, and I probably will. I like the selction of games available now (and I guess I could use VirtualPC to run some of the others (the older ones at least) if apple started to port games (which would cost alot of money) I would definantly be pushed over the edge, buy an apple hat and swear by everything apple ever makes from then and on forever (even if it does bad like the cube)

    Of course, it would be a risky thing to do. Would gamers actually switch? Everyone loves OS X, and everyone wants it for x86, but there are stigmas with being a mac user (and most aren't true, like the all-macs-are-way-too-expensive one) So who knows. This question sounds alot like the "Apple should port OS X to x86!!!OMFGBBQ!!!111" comments that are a dime a dozen. Wishful thinking, but foolish thinking (although the porting-the-games idea isn't nearly as bad)

    So the xbox 2 runs ppc, and supposedly runs on the darwin kernel. Sure, this would make porting games a snap. Also, the games would be easily portable to BSD and Linux, because of course OSX is based on BSD. Now the question is, would MS let this happen? Obviously the fact that Windows lords over game availabilty stops people from switching to other platforms, and its obvious microsoft wants to keep this monopoly (Hence DirectX, which makes porting games nigh impossible because it controls networking, graphics, audio etc etc) How would Microsoft stop third parties from porting the games they own? Easy. Evil Licenses. Wouldn't be a first for the big MS.

  32. exhibit "A" by ylikone · · Score: 0, Troll

    Here is a fine example of a Mac zealot not realizing that a person with low income cannot afford "equivalant quality parts"... hence the reason they go out and buy a $500 gaming PC, which can play more and newer games than a high-quality Mac anyway! So, let's see, $1499 for a Mac, $500 for a PC. That's $1000 difference!!!!

    --
    Meh.
    1. Re:exhibit "A" by Chundra · · Score: 2, Funny

      But for that extra $1000 you get to become a member of the mac culture and *that*, my friend, is priceless.

      Viva la mac!

    2. Re:exhibit "A" by joelhayhurst · · Score: 2, Insightful

      I am curious to see the specs on your Doom 3-playing $500 Windows machine. Please, indulge me. Also, I would like if you would explain to me why I would pay $500 for a computer devoted purely to gaming when I can go buy a console for $150.

    3. Re:exhibit "A" by Anonymous Coward · · Score: 0

      Oh come on now. Looking at your picture, it's obvious you're a closeted fag. You want some guys balls resting on that precious goatee you have, admit it.

    4. Re:exhibit "A" by Anonymous Coward · · Score: 0

      Nice link faggot AC.

  33. to be honest by horrens · · Score: 1

    I don't miss any games on the mac, I for one actually work on it
    but more games on the mac might make some people consider switching

    actually it would be nice if the gaming industry would start making cross platvorm games easily compileable on any platform, everyone would win

    1. Re:to be honest by th1ckasabr1ck · · Score: 2, Insightful

      Id Software does this. Unfortunately, the sales have been dismal on Linux/Mac. There is very little incentive for companies to do this at this point in time.

    2. Re:to be honest by horrens · · Score: 1

      it migt be because most of the people using linux/mac are not avid gamers but designers/developers who don't play much

      the sales of linux/mac games will rise when there are more gamers on these platvorms and there won't be more gamers before there are more games
      I know several people who use linux for everything but still keep a windows box around for gaming

  34. CPU vs OS. by Anonymous Coward · · Score: 1, Insightful

    The submitter doesn't know what he's talking about.

    When porting a game from one system to another, compiling to a different CPU is the easiest part. Just change a CPU setting in the compiler (or use a different compiler, if the one you have doesn't support the new target CPU).

    The hard parts are stuff like talking to the graphics card (through DirectX or OpenGL), and the operating system.

    Porting from Windows to X-box is easy. Change the CPU setting in the compiler, and rebuild. The X-box uses DirectX like Windows, with only minor differences, and some kind of Windows Embedded.

    Going from X-box to OS-X then leaves only ALL THE HARD STUFF. Like rewriting everything that has to do with the OS and graphics (and sound and...) That's like... everything. Except pure calculation loops, that don't display anything.

    Going from Linux to OS-X is way easier, but not going to get you any games. From OS-X to Linux can be easy, but as soon as the program starts using the nice Aqua/Cocoa/Carbon stuff, it gets hard too.

  35. Hardware Upgrades by SilentEchoes · · Score: 1

    Not going to happen. I am a Mac user now, but even if I was not I still would not buy a Mac for Gaming, Even if the games where all released at the same time and did'nt have to be ported.

    For the simple reason that every knew game requires a new generation of computers now adays, The upgrade spectrum for the Mac just isn't there to support this kind of thing. Once my PC starts running slow, I can just buy new parts for it.

    Yes I can do the same thing for my Mac, If I want to pay a premium, but if I am just using my computer for games it would be far cheaper and wiser of me to get a PC.

    Even still Apple may be catching up in the performance game but video card options are lame for the Mac right now. Macs just are not the right machine for hardcore gamers. Period. I could list tons of other reasons but I think I have made my point.

    1. Re:Hardware Upgrades by CountBrass · · Score: 1
      For the simple reason that every knew game requires a new generation of computers now adays
      That's simply not true. I run Doom 3 and WH40K: Dawn of War, two of latest, graphics intensive games, and both run perfectly on my Athlon 1800XP with a 9800Pro video card. The Athlon was well behind the leading edge even when I bought it 2 years ago, and the 9800pro was leading edge last year but certainly isn't now.
      --
      Bad analogies are like waxing a monkey with a rainbow.
  36. Open vs. Closed by pertinax18 · · Score: 5, Insightful

    I think porting games to OS X will do little to convince gamers to move to that platform. I think one of the biggest reasons that gamers prefer the PC platform (other than the vastly superior game library) is the open nature of the hardware platform. Upgrades and additions are easily made, if a gamer wants to go out and buy the newest ATI or NVIDIA card they can just do it, no need to buy a completely new iMac or expensive upgrade through the Apple store.

    More importantly, if a gamer wants to get a new motherboard or processor it is just as easy, this simply is not possible with the Apple platform. And there is choice in the PC market, Intel v. AMD, NVidia v. ATI, and the gamer makes the choice not Apple.

    Despite the superiority of OS X, and I would say that most Windows users would not deny this, Apple simple is not a good platform for gaming. If gamers want a closed system that they have to buy a new one to upgrade (i.e. iMac) they will be way better of with an XBOX or PS2 or other console system, it certainly will be an order of magnitude cheaper. The open hardware of the PC platform just appeals to gamers and their custom-loving, fastest-craving attitude.

    1. Re:Open vs. Closed by tuxedobob · · Score: 4, Informative

      I have a Mac. I've had it for four years. I've added more RAM several times to 1GB of PC100, added some hard drives, upgraded the video card, and I'm considering upgrading the processors.

      The reason I'm considering is I can't really upgrade the motherboard without needing new RAM, procs, etc. anyway, Unless this isn't the case on the PC-side, that's my definition of "a new computer".

      Unless you're talking about a model that begins with a vowel, Apple's desktops are pretty upgradeable.

    2. Re:Open vs. Closed by CountBrass · · Score: 1

      I think you're getting "gamers" and "tinkerers" confused. Sure there is some overlap but they are not the same beast.

      As a gamer (ex-tinkerer) I care about what games I can play (the only reason I still have a PC): I don't give a flying fuck about how fast the machine is and whether or not it can have it's bits replaced at a moments notice.

      And cost isn't an issue either: I have a DP G5 and a Powerbook for real computing (ie development).

      --
      Bad analogies are like waxing a monkey with a rainbow.
    3. Re:Open vs. Closed by Talthane · · Score: 2, Interesting
      NVidia v. ATI

      Er...it kind of undermines your argument to mention this example, since both nVidia and ATI release Mac graphics cards. And swapping one for the other is just a matter of opening up the case and doing the exchange.

      We're talking G4/G5 desktops here, of course, but then you can't upgrade Windows laptops either. And while you're quite right that you can't upgrade an iMac, you can't exactly upgrade many of the Media Center set-top type. So your argument kind of falls over when you realise that both platforms come in non-upgradeable and upgradeable flavours. No real difference between them.

      --
      "This is why men never share their feelings; because women always remember." -Just Shoot Me.
    4. Re:Open vs. Closed by usrusr · · Score: 1

      Sorry to iterate back to that hairy old price argument, but the price tag where apple starts "allowing" upgrades is really a shame, because upgrading is most fun at the low end of the sota curve:

      up in the clouds of high-end gaming you will be rid of tons of money before an upgrade shows any measurable performance increase, while in the deeps of shoestring-systems, typically in a case from the dawn of the atx age, a "new" graphics card sold slightly over raw materials costs at the end of it's product life cycle will easily get you a x2 increase in a shooter game.

      --
      [i have an opinion and i am not afraid to use it]
  37. Yup by zuba_inverse · · Score: 1

    The one reason I've never been able to go for a Mac is the total lack for support of the games I want to play. It's nice that they have a few token games supported, but when there's no support for certain MMORPG games (or you are playing on a separate undersupported server) it's not enough. World of Warcraft should be a good step, but it's probably not enough on its own.

    1. Re:Yup by tuxedobob · · Score: 1

      If that's the only reason, switch to the Mac. It's not as bad as you probably think. Especially if you have a console or two.

      Unless, of course you're in a BF1942 league. But I think the Mac version of that was released not too long ago.

  38. Re:First Port! by Anonymous Coward · · Score: 0

    Aww, come on. (Score:-1, Offtopic)
    This port, er, post was wholly on topic!
    Now you've deprived the world of my
    awful pun that also lampoons certain /. stereotypes.

  39. Gamers not that important by 16K+Ram+Pack · · Score: 1
    There's a lot of people who will play whatever games they can get.

    OK, there's a lot of hardcore gamers who may choose their system based on the games, but a lot of people I know (age 30+) buy a computer for home, internet and business and then maybe will put the odd game on.

    If a game isn't available, or they need extra hardware to run it, it won't be a big deal to them.

    1. Re:Gamers not that important by horrens · · Score: 1

      I'm 21 and don't find the gaming scene very inviting I prefer reliability on my machine over the abity to play
      the only thing I do play is a mud from time to time

  40. Still too expensive.... by gfxguy · · Score: 1, Insightful

    I know we'll get into this religious war about TCO and all that crap, but the fact remains that you can buy a new nicely equiped PC for a lot less than the cheapest Mac costs... and then you're getting the cheapest Mac.

    The Mac MAY last longer, work better, and be easier to use, but if we all had the cash to follow that logic we'd all be driving Lexus and Infinities.

    There's also momentum... I might be able to play the games I want to on Mac, but I definately can a PC... moreover, I have dozens of PC only games that I still have and will want to play long into the future. I could go out and buy a Mac, but why should I have two computers where one will suffice?

    If I was starting out NEW, like if my house burned down and I lost everything in it, I might be inclined to buy a Mac. But otherwise, even I do think they are superior in many ways, it's simply not worth it.

    --
    Stupid sexy Flanders.
    1. Re:Still too expensive.... by jcsehak · · Score: 2, Interesting

      I know we'll get into this religious war about TCO and all that crap, but the fact remains that you can buy a new nicely equiped PC for a lot less than the cheapest Mac costs... and then you're getting the cheapest Mac.

      You know, despite the fact that you can get a 1.8 ghz g5 for $1500 now (screen included if you get an iMac), and a g4 for about the price of a similiarly-equipped PC, I believed in this logic too. Especially since, as a Mac owner, I had dreams of "buying a new PC" to mean "buying a new mobo and ram and recycling the other componenets from your last machine."

      But I've been using a (Dell) PC at work for the past couple weeks, and let me tell you, at 2.5 ghz, it feels slower than my 1.2ghz g4. Dealing with viruses is a pain in the ass, and I have to restart at least once a day. Several things are a lot more complicated than they need to be. It takes more than a couple clicks to search for a file, and it asks me if I'm sure every time I move something to the trash. Of fucking course, I just clicked on it, didn't I? And if I did it by mistake, it's not like I can't just pull it right back out of the trash.

      Don't even get me started on networking.

      Someone else said Macs were like Lexuses. It's more like Macs are Honda Accords (or tricked-out Civics), and PCs are like the old Escort that your uncle gave you because it wasn't worth his time to sell. The one that you're always worried will crash.

      --

      c-hack.com |
  41. Just for MACs? by pyro+jackelope · · Score: 1

    I love Apple hardware, and agree that games should be ported for it...but what about Linux? I know it's open source, etc, etc. but honestly...

    --
    28:06:42:12 - That is when the world will end...
  42. Feh. by Millennium · · Score: 2, Interesting

    There's no need for Apple to get into this. There are several dedicated porting shops already, including Aspyr and MacSoft (mentioned in the article) and Westlake Interactive.

    Apple may do well to provide assistance to these shops, but frankly its own resources are stretched too thin already. Why do people have this blind and absurd obsession with everything being made by Apple, anyway?

  43. It's all about the MOUSE! by ylikone · · Score: 0, Offtopic
    Keymouse/Mouse combo is the ONLY way to properly play any first-person shooters. Ever play one of those trying to use a gamepad?? HA HA HA, good luck!

    The "A", "W", "D" and mouse-look-and-fire model rules!

    --
    Meh.
    1. Re:It's all about the MOUSE! by aussie_a · · Score: 1
    2. Re:It's all about the MOUSE! by ylikone · · Score: 1

      Ok, that's awesome! Thanks for the info, I didn't know that was available. Now I might think about getting a console. (meaning I can dump windows altogther and just run Linux)

      --
      Meh.
    3. Re:It's all about the MOUSE! by Anonymous Coward · · Score: 0

      I find keyboard/optical-thumb-trackball works just as well, even slightly better (no need to lift the mouse and reposition it, ever -> smoother movement in the heat of sad nerd battle.)

  44. Cost by Anonymous Coward · · Score: 0

    Will Mac games cost more than PC games? Everything else Mac related does. Why would I switch to a more expensive platform just to play games?

  45. As of now YES by NeedleSurfer · · Score: 1

    Simply put, I just bought a 4230$ PC to play game, I got it a month ago. Very powerfull but not as much as I thought, some games I can't even play at the highest settings, considering the specs it's rather disapointing (X800XT, P4 3.4GHz, 1GBDDRII, 800MHz bus...). I optimized it the most I can but still. I played Doom3, Warcraft3, Ghost Recon, a load of demos. One game that just got released, Men of Valor (demo), has problem playing at 1024x768 (I get 24-30 FPS)!!!

    The video card fan is already defective, I had to reformat and loose a bit of stuff just to move my OS to another drive, and the bottom case fan makes some weird noise. The FIRST week I caught 3 virii.

    I should have gone with a Mac, sincerly, I thought I would have an orgy of games on the PC side and yes, I played them early and there are more but its more of the same so...
    I'm quite disapointed, Windows isn't on par with osX at all (like some say), it is a very frustrating OS, I feel I have control over nothing.

    But I know I will get use to it, as soon as the defective parts are changed and I spend 1hour per day on maintenance (adware cleaning, virus scan...) it might get fun...

    1. Re:As of now YES by vhold · · Score: 1

      Well you certainly paid an extreme amount of money if that is US dollars. I think you were massively ripped off.

      I have a system that can run everything at nearly the highest settings that would cost about $1000 to build today. It has a year old motherboard and cpu. The video card I recently upgraded.

      Where did you buy your system from?

    2. Re:As of now YES by simon+hughes · · Score: 1

      - Very powerfull but not as much as I thought

      did you install the newest drivers?

      - The video card fan is already defective

      maybe thats because your games run bad. video cards needs to be cold.

      - 1hour per day on maintenance (adware cleaning, virus scan...)

      i never scan for viruses or adware. and guess why why? I always update my OS and rarely use internet explorer, but instead firefox.

    3. Re:As of now YES by MyLongNickName · · Score: 1

      1) A $4,000 PC? You spent way too much! 2) Caught 3 virii? Has nothing to do with the PC. 3) 1 Hour a day cleaning up? Perhaps you oughtn't be visiting BubbasHouseOfCheapWomen.COM Or, if you do, get a spyware catcher, or don't agree to download his plugins. 4) No control over the OS? My suspicion is that you just like to type to see yourself talk...

      --
      See my journal for slashdot ID's by year. Mine created in 2005. http://slashdot.org/journal/289875/slashdot-ids-by-year
    4. Re:As of now YES by Anonymous Coward · · Score: 0

      the machine just wants gentoo on it, all that power wasted on windows... and under a 3.4 Ghz proc a stage 1 install only takes around 6-8 hours to complete... (+3 or so for x.org and kde...)

    5. Re:As of now YES by DrXym · · Score: 1
      I don't want to seem harsh, but if you caught 3 virii in the first week, you don't need a Mac, you need a virus checker, and a clue. I have to wonder what kind of software is infecting you with all these trojans / viruses. If it was warez, it was your own damned fault.

      As for the Mac... it only does do much to protect you from yourself. For example it restricts admin rights but it won't save you from malicious warez that does something nasty to your system during installation. It might not need a virus checker like Windows, but then you presumably bought the PC to play games. It would not surprise me if Macs had even 1/10th the number of titles.

      Neither does it help if the hardware breaks in some form. Macs are fairly well built (they should be for the price) but they're not invulnerable or infallible. A busted fan is a busted fan. A busted hard drive is a busted harddrive. The solution is to use good quality parts in the first place. If your PC is as broken as you say that you replace it with one with a better build.

    6. Re:As of now YES by NeedleSurfer · · Score: 1

      Canadian dollars not US dollars, 3 virri has EVERYTHING to do with the PC, as much as there are more game on the PC there are more virii on the PC, in all my Mac year I never caught one. So correction, the PC part has everything to do with the virus side of things, whatever the reason of the why or the how, this is the case. NO control over the OS, try osX once and you'll understand, everything is customizable, the look, the behavior, everything. In windows a lot is predetermined and unchangeable. Check your facts.

      BTW, I have been buildings studios for the past 7 years, I built PC I configured Macs (lots of 'em). If I bought a 4000$CAN PC it's because this is what I needed, NO 1000$ PC can do or sustain the amount of work I give this baby, sorry for your shattered dreams but 1000$ PCs are only good for forum bragging, I have some real work to do...

      All my professionnal life I was happy with only Mac at homes, dealing with PC on my job was enough for me so that I wanted some working piece of gear when going home. Years have pass and I started telling myself that the only reason the PC looked horrible to me is because I didn't own one, so I bought something that could handle my work and play games very decently, as it turns out, I was wrong, even by the time I'll know all the details I ignored while simply working professionnaly with them (my personnal computers get pushed far more than my pro ones, I can test all I want on them) I'll still think they are a lesser form of computers. People don't mind instability and unreliability, I do. I get a lot less of those with my Mac (but still enough so I thought I wouldn't see the change by getting a PC, boy I was wrong).

  46. Re:Don't be ridiculous by Taulin · · Score: 1

    While I don't disagree that the magnitude is higher, counting games at a store is not a proper form of comparison since the amount of games is dependant on shelve space, and shelve space is dependant on store goals, promotions, business plans, etc. Even if you look at the PCs huge shelve space (which has greatly decreased in stores like Best Buy) you will see huge sections of it taken up by the same game. It's better to just look at an online catalog.

  47. Apple won't port games. by tuxedobob · · Score: 2, Interesting

    Apple doesn't need to port games. Aside from MacSoft and Aspyr, which the article mentioned, there are several other software houses that could do it. A personal favorite is OmniGroup, who did an excellent job with Giants: Citizen Kabuto. (Talk about taking advantage of the hardware...)

    In addition, not every "great game" released for Windows should come out for the Mac. Many games actually aren't that great. They just suck. Mass porting games won't help. The Windows world is big enough that somebody will buy whatever crappy game you throw out there, but the Mac world isn't.

    That said, if a game is good, and the developer knows it will be good, they have two options: port it themselves or have someone else port it. That this doesn't happen more often, to me, means that the PC developer just doesn't care and isn't interested. Porting houses, depending on how they get paid, would be all too happy for more work. If they get paid by commission from the original developer, take it on. If they get paid through game sales, it's in their own best interest to only port the games they think will sell.

    In order for a game to be most successful on the Mac, however, it should come out the same time the PC version does. This more than anything else is what will make the great games on the Mac work, for both the game and the Mac.

  48. "Would you buy a Mac..." by Anita+Coney · · Score: 1, Insightful

    Considering I could build at least two extremely high-end PC systems for the cost of one moderatly high-end Mac, the answer would have to be "no."

    --
    If someone says he and his monkey have nothing to hide, they almost certainly do.
  49. The Xbox2 runs on darwin?!? Where did you hear that? The odds of that occuring are close to zero, I think.

    --
    Well.. maybe. Or Maybe not. But Definitely not sort of.
    1. Re:Huh? by FLAGGR · · Score: 1

      /me wonders if he just drempt that

      I vaguly remeber something about Microsoft improving VirtualPC for OSX so it could emulate the old hardware (like the GPU) on the xbox 1 (for backwards compatibility)

  50. Half-Life will NEVER be a Mac game by artemis67 · · Score: 1

    The first HL was mere days away from shiping when Valve yanked the plug on it. Why? Because they knew that they were going to issue frequent updates to the game, and that the Mac port would almost always be a version or two behind. Thus, the Mac online experience would suffer greatly. Because Valve put a heavy emphasis on the online game, they decided at the last minute not to create a situation where the Windows players adored the game but the Mac players were always complaining.

    Does it make sense that the Dreamcast version of HL made it to shelves but not the Mac version? Not to me, either. Let's face it, Mac users are used to being second-class citizens when it comes to gaming, and they would have loved HL, even if it meant they could only play against other Mac users. But, I'm sure that Valve was considering the cost of all those free updates that they were going to be issuing, and ultimately decided that the Mac was too much work for too little reward.

    HL for Mac was virtually done but they ate the cost of it (and pissed off Sierra in the process), rather than just ship it out. I would say that the atmosphere at Valve is very anti-Mac at this point.

    Has anything changed at Valve? Last I checked, Gabe Newell was still running the show, so I guess the answer is still "No". Valve will never publish a HL game for the Mac.

    1. Re:Half-Life will NEVER be a Mac game by Erwos · · Score: 1

      "Does it make sense that the Dreamcast version of HL made it to shelves but not the Mac version? Not to me, either."

      Do a little fact-checking before you post - the DC version didn't make it to the shelves.

      -Erwos

      --
      Plausible conjecture should not be misrepresented as proof positive.
    2. Re:Half-Life will NEVER be a Mac game by artemis67 · · Score: 1

      Do a little fact-checking before you post - the DC version didn't make it to the shelves.

      Half Life for Sega Dreamcast

    3. Re:Half-Life will NEVER be a Mac game by usrusr · · Score: 1

      http://www.gamespot.com/dreamcast/action/halflife/ news_2776155.html

      i happen to know an absolute game console geek, and according to him there are some press-review versions of hl-dc out in the wild, and some internet leakage. your ebay link might well be one of those.

      --
      [i have an opinion and i am not afraid to use it]
    4. Re:Half-Life will NEVER be a Mac game by mrchaotica · · Score: 1

      And that's why I'm so torn as to whether I should get HL2. I loved Half-Life, but I Do Not Use Windows. So should I reward Valve for making a great game, or punish them for making it for a crappy operating system? Maybe I should look into WineX...

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

  51. Responsibility by Fringex · · Score: 1

    It isn't the responsibility of Apple to port games to their systems. It is the responsibility of the gaming creating companies to make games for Mac's. However, is it profitable?

    You are asking the game companies in question to do extra work to pick up a few extra thousand gamers. Is the profit margin that great in the Mac side of the gaming demographic?

    One of the best things you can do to get gaming companies to make more Mac games is to register every game available to an Apple machine. By registering every single game you will drive companies to make more games for Mac users. My brother, an avid Apple follower, has used this practice for years with every product available for his machines that he has bought.

    It is a matter of money in the end and if the demographic among Mac users isn't great enough to equal a large enough profit margin, then why bother?

  52. Because their market share is shrinking... by JPriest · · Score: 1

    And nobody else will port the games for them. I guess market share DOES mean something.

    --
    Saying Java is nice because it works on all OS's is like saying that anal sex is nice because it works on all genders.
  53. Stupid is as stupid does I guess by Anonymous Coward · · Score: 0
    By the way, since the XBox 2 will use the PowerPC G5, it shouldn't be that difficult to port future XBox games to the Power Mac G5 and the iMac, both of which are 64-bit now.
    Sure! I mean, look how easy it was to port all those MacOS 9 apps to the Palm Pilot, since they both used the MC680x0!

    PC games are largely written in DirectX. Which Microsoft controls. Which means they're very difficult to port to non-DirectX platforms. How'd this guy get to post crap like this?

  54. Need better video hardware by obsid1an · · Score: 1

    Ignoring system prices for the moment, Macs simply do not have the power for gaming with most of the games coming out. Sure, G5s are nice CPU's and all, but that's only half of the equation. Until Apple sets up their architecture to allow standard video cards to work, Macs will always be lacking when it comes to games. I understand that Apple wants control over video card sales, but it is simply hurting their platform.

  55. MCSE by El_Muerte_TDS · · Score: 2, Funny
    What other games are missing from Mac OS X?
    For my job I need:
    • minesweeper
    • solitaire
    1. Re:MCSE by techwolf · · Score: 1

      For Mac? Take your pick:

      Minesweeper

      Solitaire

      --
      I don't do this for karma, I do it for cash. It's much better.
  56. macs.. by sinner0423 · · Score: 4, Insightful

    Why bother to couple GeForce GPUs with the Macs, if you aren't going to bother to utilize that power for games? It makes no sense. That's like buying a Ferrari just to drive to church every sunday.

    I see a lot of comments already about how the Macs cost a lot..

    Let me pose this question to those people then - with the recent changes in the industry, who is really paying more? The Mac users or the Windows users? Any high end card nowadays comes in PCI Express, which almost certainly requires you to buy a new motherboard, and possibly a new processor, on top of that $200-$400 card. Gaming definitely knows how to suck that money out of your wallet quicker than any Mac will.

    Windows users are allowed to play more , but we pay the price for it. I suppose it's a necessary evil in order to enjoy gaming at its finest..

    1. Re:macs.. by vhold · · Score: 1

      Err? All the highest end cards still come in AGP. You don't -have- to upgrade everything to upgrade your video card. If I were making the switch to PCI express and a new video card, I'd just buy a new computer honestly.

    2. Re:macs.. by sinner0423 · · Score: 3, Insightful

      Err? All the highest end cards still come in AGP. You don't -have- to upgrade everything to upgrade your video card. If I were making the switch to PCI express and a new video card, I'd just buy a new computer honestly

      Yes, and still carry the same hefty price tag..

      However, the industry seems to be pushing their PCI-X cards, so that they can :

      a) Pump the industry up, sell more chipsets

      b) Sell more cards, specifically with their SLI implementation you can find here.

      Which basically means, more $$$ out of your pocket to keep up. The SLI looks promising, and delivers numbers to what you'd expect using 2 PCI express video cards at once. And I understand you don't -have- to upgrade to the PCI-X, but when we're talking about games, every little bit counts. Most of these brand new spanking cards see PCI-X first, and are trickling down to AGP now. I believe the industry will shift from AGP to PCI-X just like it did when the AGP slots were first introduced. It sure as hell is pushing for the change.

    3. Re:macs.. by Dragoon412 · · Score: 1
      Let me pose this question to those people then - with the recent changes in the industry, who is really paying more? The Mac users or the Windows users? Any high end card nowadays comes in PCI Express, which almost certainly requires you to buy a new motherboard, and possibly a new processor, on top of that $200-$400 card. Gaming definitely knows how to suck that money out of your wallet quicker than any Mac will.


      Any high-end card these days can also be had in AGP variants. PCI-E is a technology that's being pushed much earlier than necessary; even the most badass of video cards like the X800 Platinum and 6800 Ultra would barely take a performance hit running on an AGP 4x interface, much less 8x or a 16x PCI-E slot.

      Additionally, at least Windows users have the option of building a machine themselves, or using a smaller builder, or bargain hunting because there's actually competition. Hell, I can put together a respectable mid-range gaming PC for the price of a low-end iMac. One can play the latest and greatest games. The other's essentially an internet-enabled typewriter. Which do you think is a better value?

      I'm not knocking Macs - I don't use one, but I recommend them to family and friends because there's a lot to be said for the simplicity and functionality of the OS, and I know I won't be getting calls to come over and fix them as often as I do with Windows boxes. But from a performance standpoint, Macs are laughably overpriced, even compared to PC gaming rigs.
    4. Re:macs.. by DavidLeblond · · Score: 3, Funny

      So a computer that doesn't play games = a low end typewriter?

      Look at it this way... you can spend $2500 on a respectable gameing PC or you can spend $1700 on a decent Mac and $150 on a PS2. Then you have a decent computer, a decent game system, and $650 to spare. :P

    5. Re:macs.. by sinner0423 · · Score: 1

      However, the industry seems to be pushing their PCI-X cards, so that they can :

      I meant Nvidia... whoops! Ati also has a plethora of cards out there in PCI-Xpress form..

    6. Re:macs.. by drinkypoo · · Score: 1

      You don't need a PCI-Express video card unless you plan to do SLI. Until then there's AGP8x. Even AGP 4x is plenty fast for the majority of games. Most current video cards are still being made in AGP versions, and you can certainly get AGP cards capable of handling the latest games (by which we currently tend to mean half-life 2.)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    7. Re:macs.. by vhold · · Score: 1

      Well, I certainly don't argue that you can easily spend mass amounts of money to support a PC gaming habit, but just because you can doesn't mean you have to in order to play games decently.

      A friend of mine just bought a used machine for $50 from a surplus store, put in a new video card, some more memory, and bought a 60 gig Ultra ATA/133 on sale and has a machine capable of playing Battlefield Vietnam at 1024x768 medium detail for around $250 or thereabouts.

    8. Re:macs.. by shadowzero313 · · Score: 1

      If you build it yourself, you can build a respectable gaming PC for about a thousand bucks. Granted, this won't all be bleeding edge, but it will be more than capable of playing the newest games at a decent framerate and detail settings.

    9. Re:macs.. by euxneks · · Score: 1

      Better yet, get an iBook, a cheap PC, _and_ a playstation 2, then you can have a portable computer, a home desktop, and a respectable gaming station all for the same price as a high-end PC which will be out of date in about 2 months anyway. Of course, I'm not a hard-core gamer.. =)

      --
      in girum imus nocte et consumimur igni
    10. Re:macs.. by DavidLeblond · · Score: 1

      Thats the route I took... well I got a Gamecube though.

    11. Re:macs.. by ducomputergeek · · Score: 1
      that power may only seem relvant to gamers, but there is another industry that can use all that power it can get and primarly uses Macs: graphics and video production. While it may not be relvant for photoshop users, those doing renderings in programs like Maya can use any and all CPU and GPU power one can spare.

      also in the industry, the lower the rendering times, the quicker you can move onto the next job thus increasing revenues and hopefully profits as well.

      --
      "The problem with socialism is eventually you run out of other people's money" - Thatcher.
    12. Re:macs.. by euxneks · · Score: 1

      Even cheaper! Hell, that sounds so good I think I might do that, when I get a job, that is.. =P

      --
      in girum imus nocte et consumimur igni
  57. Foxtrot by Paul+Lamere · · Score: 4, Interesting

    Today's FoxTrot seems particularly apropos.

    1. Re:Foxtrot by bar-agent · · Score: 1

      It's weird how often the current FoxTrot exactly matches a Slashdot discussion.

      --
      i'd hit it so hard, if you pulled me out you'd be the king of britain [bash.org]
    2. Re:Foxtrot by Anonymous Coward · · Score: 1, Informative

      Maybe because Amend is a Slashdot reading geek too? I recall from his biography that he was a physics graduate. I guess that's why Jason is such a geek and his jokes resonate with me. It's not just mathematics and science, sometimes the jokes was related to the Lord of the Rings, Dungeon and Dragons, etc.; the keys to geekdom.

    3. Re:Foxtrot by Anonymous Coward · · Score: 0

      his jokes resonate with me.

      Don't you mean resignate?

    4. Re:Foxtrot by RotJ · · Score: 2, Informative

      When you link to "Today's" Foxtrot, please link to that day's Foxtrot, and not just the front page.

      Although, today's Foxtrot is even more apropos, because now Jason's porting Half-Life over to his iFruit.

  58. Superior? At what? by cnelzie · · Score: 0, Flamebait

    That is an objective statement that is more opinion then anything else.

    Is a Mac 'superior' at surfing the Internet? No.

    Is a Mac 'superior' at sending/recieving email? No.

    Is a Mac 'superior' at performing standard office taks? (Make a spreadsheet, text document and so on.) Again, no.

    Those tasks can be perfectly performed on a Windows based PC for much less. Even non-professional and professional photo editing can be performed very adequetely on a Windows Based PC. Sure, you might see some speed increase for some photo editing tasks on a Mac, but from what I have seen, shaving 10 seconds here and there, upwards of a minute here or there, means nothing to *home* users.

    All of that, for less then what it costs to do those same tasks on a Mac. Seems to me that the Mac is only truly superior at costing more money.

    If I stop playing games on my PC, then I stop using Windows on my PC. When that happens, I am moving to Linux, not MacOSX. Because the Mac hardware still costs more and likely always will cost more then commodity PC Hardware.

    --
    If you ignore the other uses of a tool, does that make the tool less useful, or you less useful?
    1. Re:Superior? At what? by Rytr23 · · Score: 2, Insightful

      I'm sorry..

      "Is a Mac 'superior' at surfing the Internet? No."

      I happen to think that my time is kinda valuable and if by using a mac I can surf the web and not have to spend lots of my time cleaning off spyware etc every week/month then I say, its absolutely fucking 'superior'

      Is a Mac 'superior' at sending/recieving email? No.

      Same arguement can also be made here..oh wait, when was my Mac infected with an email borne virus.....oh thats right, it hasn't So again, the lack of downtime, is a huge plus, thereby gaining my approval of the 'superior' tag..

      --
      So many injustices..so little time..
    2. Re:Superior? At what? by MoneyT · · Score: 5, Insightful

      Is a Mac 'superior' at surfing the Internet? No.

      Yes. With the advent of always on connections, the existance of worms began an increase the likes of which has never been seen before. Taking a windows PC and plugging it into any network connection that isn't behind your own firewall runs the risk of an infected computer in 5 minutes or less. To safely surf the internet on a PC you need at least, a firewall, virus scanner, ad aware or similar program, and a decent popup blocker. To do the same on a mac, you just need, well, a mac.

      Now, you may argue that having virus protection and ad aware is just a minor step that users should know anyway, and I would say that indeed they should know it, but why waste system resources on such things?

      Is a Mac 'superior' at sending/recieving email? No.

      Again the answer is yes. A windows PC by default would download and activate embedded programs and files in emails, causing mass spreads of viruses. Again, further indoctrination of users to safe habits is always useful, but once again, the mac doesnot run these by default, and even if it did, it couldn't execute them.

      Is a Mac 'superior' at performing standard office taks? (Make a spreadsheet, text document and so on.) Again, no.

      This is once again another yes answer. Behavior on macs is very consistant through all applications, and simple basic features of the mac are shown to increase your effectiveness. It's probably not a largely noticeable difference in the application itself (infact I would argue that there's little difference if any there) but a system which lends itself to easily and effectively getting work done out of the box will shave time off of your activities.

      Even non-professional and professional photo editing can be performed very adequetely on a Windows Based PC.

      The key word here is adequetely. With a mac, it can be performed well. Infact, all the basic tools are included with the system, not only Photo, but video, DVD production, music production, all part of the basic tool set.

      Sure, you might see some speed increase for some photo editing tasks on a Mac, but from what I have seen, shaving 10 seconds here and there, upwards of a minute here or there, means nothing to *home* users.


      You underestimate what time means to a home user. Every 2 seconds wasted searching for a feature that isn't where it's supposed to be, every minute spent deciphering an error, every 30 seconds spent doing a mindlessly repetative series of steps that should be automated is a large chunk of time, and that time adds up to frustration.

      There is a reason people beyond just geeks are beginning to seek an alternative to windows. It's no longer just "the way computers are" Computer users are beginning to realize that we can do better.

      --
      T Money
      World Domination with a plastic spoon since 1984
    3. Re:Superior? At what? by Quazion · · Score: 1

      -Is a Mac 'superior' at surfing the Internet?
      Yes, my girlfriend hasnt installed any spyware since she is using a mac. IE is really borked by default.

      -Is a Mac 'superior' at sending/recieving email?
      Same as above but then for virusses. For some reason she still tries to open attachments but they dont do crap ;)

      -Is a Mac 'superior' at performing standard office taks? (Make a spreadsheet, text document and so on.)
      Right i think not, but with Office X its not worse then windows.

      But if you compare it to Linux/Unix systems or something other not windows its not really better/worse and even not more expensive. My iBook laptop was not much expensiver then a HP or Dell laptop, thought it is much user friendlier then windows or linux.

      I dont play games anymore since i ditched windows and got a Mac, just some browser/web-based games.

    4. Re:Superior? At what? by ptlis · · Score: 1

      You do realise that, shock horror, you can run a PC without windows? And every argument you made for macs can be made about Linux and the BSDs, right? So essentially you're paying for the apple logo, nothing more; I can build a comperable PC for ~1/3-1/2 the price of a mac and have all these benefits....

      --
      There's mischief and malarkies but no queers or yids or darkies within this bastard's carnival, this vicious cabaret.
    5. Re:Superior? At what? by FictionPimp · · Score: 1, Insightful

      That doesn't make it more superior then linux, and the cost of PC hardware is cheaper then mac.

      I really like mac's. I like their UI, and the feel of them. But I can build a much more powerful pc for my price range (usually 900-1200 USD) Mac's prices are just too high even if they supported games.

      At least for me, there is always wine.

    6. Re:Superior? At what? by Anonymous Coward · · Score: 0

      It boils down to cost. There's a reason Mac has only captured 10% or less of the entire pc market. Yes, most of that is marketing. But these days, even with a superior marketing strategy, Mac will suffer when your average user looks at the price and compares it to a Dell or HP.

      Is it a fair comparison? Hard to say.

      But for me, as a PC user who enjoys using a Mac on occasion...it's all about the money. I can have a PC which is more compatible with all of my software, is the standard in the industry (like it or not...in my case, not), and costs less than a Macintosh. I can build it myself, and don't have to go through one proprietary manufacturer to get my overpriced RAM / Mobo's.

      I love the Mac. But I don't see that it's feasible for me.

    7. Re:Superior? At what? by Anonymous Coward · · Score: 0, Insightful

      Is a Mac 'superior' at surfing the Internet? No.

      Yes. With the advent of always on connections, the existance of worms began an increase the likes of which has never been seen before. Taking a windows PC and plugging it into any network connection that isn't behind your own firewall runs the risk of an infected computer in 5 minutes or less. To safely surf the internet on a PC you need at least, a firewall, virus scanner, ad aware or similar program, and a decent popup blocker. To do the same on a mac, you just need, well, a mac.


      No, XP SP2 comes with a built in firewall. I also don't see how you can blame the operating system for adware, which is installed by the user when they download their porn dialer/KaZaa. I'm sure you'd get this sort of software for the mac if it was worth the effort on the part of Gator/whoever makes this junk.

      Is a Mac 'superior' at sending/recieving email? No.

      Again the answer is yes. A windows PC by default would download and activate embedded programs and files in emails, causing mass spreads of viruses. Again, further indoctrination of users to safe habits is always useful, but once again, the mac doesnot run these by default, and even if it did, it couldn't execute them.


      Uh, there have been bugs in various MS email clients, none that recent.
      All the recent worms/viruses that spread via email use attachments which they trick the user to open (which is now made very difficult on SP2), again this would affect the mac if it was worth the effort.

      Is a Mac 'superior' at performing standard office taks? (Make a spreadsheet, text document and so on.) Again, no.

      This is once again another yes answer. Behavior on macs is very consistant through all applications, and simple basic features of the mac are shown to increase your effectiveness. It's probably not a largely noticeable difference in the application itself (infact I would argue that there's little difference if any there) but a system which lends itself to easily and effectively getting work done out of the box will shave time off of your activities.


      And the user interface of Microsoft Office is consistent across the suite.

      Even non-professional and professional photo editing can be performed very adequetely on a Windows Based PC.

      The key word here is adequetely. With a mac, it can be performed well. Infact, all the basic tools are included with the system, not only Photo, but video, DVD production, music production, all part of the basic tool set.


      This is one point I agree with the parent with, Windows Movie Maker/included image software is pretty bad.

      Sure, you might see some speed increase for some photo editing tasks on a Mac, but from what I have seen, shaving 10 seconds here and there, upwards of a minute here or there, means nothing to *home* users. You underestimate what time means to a home user. Every 2 seconds wasted searching for a feature that isn't where it's supposed to be, every minute spent deciphering an error, every 30 seconds spent doing a mindlessly repetative series of steps that should be automated is a large chunk of time, and that time adds up to frustration.

      Most MS applications have a good (if not consistent between all MS software) user interface. I'm not sure what mindless repetitive tasks take 30 seconds as I've not found many, esp. in Office as you can record macros?

    8. Re:Superior? At what? by Rew190 · · Score: 1

      Linux does not approach OS X's e

    9. Re:Superior? At what? by nemesisj · · Score: 1

      Going along with this, I'd say that my browsing/surfing/emailing experience is just more enjoyable using a mac. The interfaces on Safari and Mail are cleaner, and there are many small touches like the drag and dropability of both applications. The experience is definitely superior than using linux (I've used Debian on the desktop for a year) due to the higher availability of quality plugins, just for starters. I'd be hard pressed to find a Windows user who didn't think the visual interface was superior than a Mac, not to mention the absence of spyware like the parent mentioned.

    10. Re:Superior? At what? by Rew190 · · Score: 1

      (sorry, rogue trackpad click).

      Linux doesn't approach OS X's ease of use, nor does it have brand recognition as close to Apples, and those are both some pretty major factors for users.

    11. Re:Superior? At what? by m3j00 · · Score: 0

      Yes. With the advent of always on connections, the existance of worms began an increase the likes of which has never been seen before. Taking a windows PC and plugging it into any network connection that isn't behind your own firewall runs the risk of an infected computer in 5 minutes or less. To safely surf the internet on a PC you need at least, a firewall, virus scanner, ad aware or similar program, and a decent popup blocker. To do the same on a mac, you just need, well, a mac.

      No. Just because Macs are more obscure and thereby less exploited than PC's does NOT make them more secure. If people made a mass switch to Macs to avoid windows worms then Mac worms would flourish.

      Again the answer is yes. A windows PC by default would download and activate embedded programs and files in emails, causing mass spreads of viruses. Again, further indoctrination of users to safe habits is always useful, but once again, the mac doesnot run these by default, and even if it did, it couldn't execute them.

      That may have been true back in 1999, but Outlook Express 5 and above, and Outlook 2000 and above, will not open e-mail attachments by default. Heck, Outlook won't even LET you open executable attachments without digging around and disabling the protection which is on by default. People should really understand what it is they're talking about before they go off on a "Microsoft is the devil" rant.

      This is once again another yes answer. Behavior on macs is very consistant through all applications, and simple basic features of the mac are shown to increase your effectiveness. It's probably not a largely noticeable difference in the application itself (infact I would argue that there's little difference if any there) but a system which lends itself to easily and effectively getting work done out of the box will shave time off of your activities.

      While I am very fond of the OSX interface, it's efficiency and/or usability is directly related to your experience with the OS. I'm much more versed with the ins-and-outs of Windows and therefore can get things done much more quickly on a Windows PC than on a Mac. Since you're an Apple fanboy, I'm sure it's exactly the opposite for you. Both WindowsXP and OSX have very well designed and easy to use interfaces. Which you choose is a matter of personal preference.

      The key word here is adequetely. With a mac, it can be performed well. Infact, all the basic tools are included with the system, not only Photo, but video, DVD production, music production, all part of the basic tool set.

      Aren't Mac fanatics the same ones that chastised MS for integrating every little function they could think of into the OS? When Apple does it it's genius, and when Microsoft does it it's an evil conspiracy to dominate the software market.

      You underestimate what time means to a home user. Every 2 seconds wasted searching for a feature that isn't where it's supposed to be, every minute spent deciphering an error, every 30 seconds spent doing a mindlessly repetative series of steps that should be automated is a large chunk of time, and that time adds up to frustration.
      There is a reason people beyond just geeks are beginning to seek an alternative to windows. It's no longer just "the way computers are" Computer users are beginning to realize that we can do better.


      I agree with you there, although I don't see how it pertains to Mac OSX vs. Windows.
      I love OSX and think it's a terrific OS. I just don't think the way to promote it is to spread misinformation about its competition. I love how any post bashing a Microsoft product is always +5 Informative on slashdot...

    12. Re:Superior? At what? by PhoenixFlare · · Score: 1

      I happen to think that my time is kinda valuable and if by using a mac I can surf the web and not have to spend lots of my time cleaning off spyware etc every week/month then I say, its absolutely fucking 'superior'

      So, the Windows version of Firefox i'm using that lets me avoid 99% of the spyware out there doesn't exist or something? Are all the times i've run Ad-aware and Spybot and come up with nothing just figments of my imagination?

      Same arguement can also be made here..oh wait, when was my Mac infected with an email borne virus.....oh thats right, it hasn't So again, the lack of downtime, is a huge plus, thereby gaining my approval of the 'superior' tag..

      Yeah, it's not like anyone could use a non-Outlook email client and not stupidly open unknown attachments, etc., right? Funny, i've been using Windows ever since 3.1, and have never gotten an email virus. Or a virus of any other kind, for that matter.

      Please, i'm not saying Windows doesn't have its share of problems. But refusing to follow basic security procedures or good sense when you're using it, and using the mess that results to claim another platform as superior is just damned stupid.

    13. Re:Superior? At what? by macrom · · Score: 1

      I happen to think that my time is kinda valuable and if by using a mac I can surf the web and not have to spend lots of my time cleaning off spyware etc every week/month then I say, its absolutely fucking 'superior'

      I run Windows XP just about everywhere (home, work, etc.)

      I took about two minutes of my time to download and install a spyware cleaner. It runs in the background and does the work for me. I don't spend lots of my time cleaning off spyware -- a program that someone gives away for free takes care of that for me.

      Same arguement can also be made here..oh wait, when was my Mac infected with an email borne virus.....oh thats right, it hasn't So again, the lack of downtime, is a huge plus, thereby gaining my approval of the 'superior' tag..

      I don't use mail programs that are susceptible to e-mail virus programs. When I do use Outlook at a client site, I'm not a dumbass that clicks on foreign e-mails and unknown attachments. I waste no time with this problem, and to date I've never had a virus on a machine of my own that evaded detection by my anti-virus program.

      I've used Windows, Mac and Linux machines extensively. I've developed for Windows and Mac extensively. All three have their pros and cons, and since I am relatively proficient in all of them, I see no reason to choose one over the other except for software availability and cost of ownership. Macs have always had the software that I needed, but the hardware is priced much higher than what I feel I should pay for a machine. So I use Windows XP for my desktop needs, Linux for my server needs, and I sleep just fine at night and don't lose 3/4 of my time chasing crashes and bugs.

      This is my personal account of Windows XP usage; YMMV.

    14. Re:Superior? At what? by NeoBeans · · Score: 1
      Is a Mac 'superior' at sending/recieving email? No.

      Ever heard of an "Outlook Virus"?

      Is a Mac 'superior' at performing standard office taks? (Make a spreadsheet, text document and so on.) Again, no.

      Does the fact that Word macro viruses come into play here?

      The fact of life is that, much like Linux, the Mac provides a platform that is just as good as Windows for those kinds of tasks.

      If you think Apple hardware is too expensive, that's your perogative. Lots of people think Porsches and Ferraris are ridiculously priced, but for those that have the means and an appreciation for those products, they are a bargain.

    15. Re:Superior? At what? by cnelzie · · Score: 1

      "I happen to think that my time is kinda valuable and if by using a mac I can surf the web and not have to spend lots of my time cleaning off spyware etc every week/month then I say, its absolutely fucking 'superior'"

      I use Windows XP at home and I don't have Spyware or Virus infections to clean out. I haven't used Internet Explorer for anything besides hitting Windows Update since prior to Windows 98 being released. I have also been careful about what I download and install. That's common sense, if you aren't careful about what you download and install in your Mac, you can indeed run into problems with malware.

      "Same arguement can also be made here..oh wait, when was my Mac infected with an email borne virus.....oh thats right, it hasn't So again, the lack of downtime, is a huge plus, thereby gaining my approval of the 'superior' tag.."

      I have never had any of my PCs infected with an email virus. Most of my emailing activity has been performed through a web-based email provider and if I do use a local email client, I use Mozilla Mail and had used Netscape before that.

      Again, I am not seeing the 'superiority' of the Mac platform on anything beyond being much more expensive. Besides, as other posters have metioned, all of those tasks are perfectly safe with using Linux on PC hardware.

      --
      If you ignore the other uses of a tool, does that make the tool less useful, or you less useful?
    16. Re:Superior? At what? by SillyNickName4me · · Score: 1

      > I can build a comperable PC for ~1/3-1/2 the price of a mac and have all these benefits....

      This is all a matter of having the time to do such things.

      I happen to build custom machiens for people, often with either Linux or FreeBSD installed, at times with WIndows. Usually those people want soemthign special from the machine and are prepared to pay for my time. THose machines are more targetted to their specific problem then a MAC would be, but I doubt they are much cheaper.

      So why would customers buy them at all?
      Ease and price of replacement components is the main reason when this concerns business users. Ease of upgrading is usually what counts most for private customers.

      That said, when a small business or private customer wants a general purpose machine and asks my advice, I will often tell them to go get a MAC, simply because of the no-nonsense computing it provides (unpack, connect, work). If they need Windows due to applications, we'll usually end up with a XP pro (used to be win2k, but MS makes that rather unattractive now)

      When I need a new machien myself, I go shop at the local computer shops (7 of them in the street I live in, and more at walkign distance.. makes for nice competition, and so nice prices and availability of components), get me a bag full of components, go home, assemble them, and install recent versions of FreeBSD and Linux on it. All in all, that will take me an afternoon, and will cost me less then 1/2 of what Apple would charge for a similarely equiped and performing machine.

      When you have the time and skills to put together a decent machine then it is a viable and fun option. If time is at a premium and you need somethign that just works, Apple is the place to go imho.

      This does leave a lot of room I think for the ones who put together a no-nonsense Linux distribution for preloading it on standard pc hardware....

    17. Re:Superior? At what? by radish · · Score: 1

      Well, just to put the counter point, I've been using Windows since 3.11 and I've NEVER had to clean adware or spyware off my machine. I check for it every few weeks or so, never anything there. Am I special? Or maybe it's just because I don't download dumb password managers and custom mouse pointer software.

      Face it, Mac malware is already starting to appear. Given that (in general) the tech awareness of Mac users is (in my experience) even lower than that of Windows users, the days of Macs being safe from this kind of junk are rapidly coming to a close.

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

    18. Re:Superior? At what? by bljohnson0 · · Score: 2, Insightful

      Yes. With the advent of always on connections, the existance of worms began an increase the likes of which has never been seen before. Taking a windows PC and plugging it into any network connection that isn't behind your own firewall runs the risk of an infected computer in 5 minutes or less. To safely surf the internet on a PC you need at least, a firewall, virus scanner, ad aware or similar program, and a decent popup blocker. To do the same on a mac, you just need, well, a mac.

      As someone else mentioned.. SP2 now includes a builtin firewall. Also, Windows is just a bigger target for virii and spyware.. plain and simple. As for popup blocking or safer internet surfing.. I believe you are incorrectly drawing a relationship between SOFTWARE and the OS. Firefox is my default browser.. and I feel safer surfing around because of it.

      Again the answer is yes. A windows PC by default would download and activate embedded programs and files in emails, causing mass spreads of viruses. Again, further indoctrination of users to safe habits is always useful, but once again, the mac doesnot run these by default, and even if it did, it couldn't execute them.

      Again - you are basing your response on software and not the OS. Try Mozilla Thunderbird or some other email client other than Outlook and you don't have this problem.

      This is once again another yes answer. Behavior on macs is very consistant through all applications, and simple basic features of the mac are shown to increase your effectiveness. It's probably not a largely noticeable difference in the application itself (infact I would argue that there's little difference if any there) but a system which lends itself to easily and effectively getting work done out of the box will shave time off of your activities.

      Umm.. I believe the original poster was talking about spreadsheets, documents, etc. I.e. MS Office or OpenOffice type tasks. Since you can get both of these apps for either platform I dont see how one is better than the other.

      The key word here is adequetely. With a mac, it can be performed well. Infact, all the basic tools are included with the system, not only Photo, but video, DVD production, music production, all part of the basic tool set.

      Ding ding ding! I agree with you on this one.

      You underestimate what time means to a home user. Every 2 seconds wasted searching for a feature that isn't where it's supposed to be, every minute spent deciphering an error, every 30 seconds spent doing a mindlessly repetative series of steps that should be automated is a large chunk of time, and that time adds up to frustration.

      I assume you're relating this to photo editing like the original poster mentioned? If you are trying to compare iPhoto or something with any software bundled with XP then I agree. But any serious user uses Photoshop.. which again is available for both platforms.

    19. Re:Superior? At what? by MoneyT · · Score: 1, Insightful

      No, XP SP2 comes with a built in firewall.

      And OS X has had one since day 1.

      I also don't see how you can blame the operating system for adware, which is installed by the user when they download their porn dialer/KaZaa.

      Certainly you can, because these programs exploit weaknesses in the system. Furthermore, not all of this is installed by the user. Working at the IT department at a university, we took a fresh install of Windows XP SP 1 and stuck it unprotected on the network. This is a school with a mandatory virus scanner / spyware scanner policy. In 3 minutes, the system had 28 different worms and other malware programs without us acting at all.

      I'm sure you'd get this sort of software for the mac if it was worth the effort on the part of Gator/whoever makes this junk.


      All signs point to no. There's plenty of similar software for the mac, and yet, none of the develpoers have seen fit to do this.

      Uh, there have been bugs in various MS email clients, none that recent.

      http://www.securityfocus.com/bid/11447

      Combine with the image overflow error that Microsoft only recently patched, and that ammounts to a nasty, non user intervention problem.

      All the recent worms/viruses that spread via email use attachments which they trick the user to open (which is now made very difficult on SP2)

      How does SP2 prevent someone from opening a zip file?

      again this would affect the mac if it was worth the effort.


      Agreed, trojans would affect any system by their nature, however, the fact that opening up a simple zip file can infect your PC is something mac users do not deal with.

      Furthermore, you continue to talk about how if there were more mac users, there would be more exploits, but this just does not seem to hold true. The number of mac users has been increasing, and yet there hasn't been an increase in viruses. Is user base a contributing factor? Of course. Is it the only factor or even the most important, not at all.

      And the user interface of Microsoft Office is consistent across the suite.

      But not among other applications. Consistancy applies outside of a set of apps as well.

      --
      T Money
      World Domination with a plastic spoon since 1984
    20. Re:Superior? At what? by Triv · · Score: 2, Funny

      (Grammar Nazi Alert)

      see, when apostrophes get outta control like that ("I really like mac's") I can't help but want to put a noun in to finish out the sentence. "I really like Mac's COCK" was the first one to come to mind.

      (and I was willing to just let it go as a typo, but ya did it twice, and "Mac's COCK prices are just too high" was just too good.)

      I find any discount Scottish pornography, I'll let you know.

      Triv

    21. Re:Superior? At what? by SilentChris · · Score: 2, Interesting

      Ho boy.

      "Is a Mac 'superior' at surfing the Internet? No.

      Yes. With the advent of always on connections, the existance of worms began an increase the likes of which has never been seen before..."

      And at the same time, nearly every IE plugin is unavailable for Mac. There are hundreds, nay, thousands of sites that don't render correctly in Safari. Standards be damned, browsing the internet on Mac can be an exercise in frustration.

      "Is a Mac 'superior' at sending/recieving email? No.

      Again the answer is yes. A windows PC by default would download and activate embedded programs and files in emails..."

      I'm a little curious what email program does this. Outlook Express, which comes with the OS, stopped doing this years ago. You're also going under the assumption that the average computer user will use OE for Windows. As far as I know, most people use the program that came with their ISP (or a web-based client).

      "Is a Mac 'superior' at performing standard office taks? (Make a spreadsheet, text document and so on.) Again, no.

      This is once again another yes answer..."

      I use my computer to work, and part of my work is sharing documents with others. I have noticed, many, MANY times that programs on Mac (Appleworks, Office, etc.) don't display Word/Excel/etc. documents made on a PC correctly. Again, standards be damned: I'm trying to work.

      "Even non-professional and professional photo editing can be performed very adequetely on a Windows Based PC.

      The key word here is adequetely. With a mac, it can be performed well. Infact, all the basic tools are included with the system, not only Photo, but video, DVD production, music production, all part of the basic tool set."

      Methinks you've never been in a true production studio. I've seen very few recording studios that used exclusively Macs. Also, the DVD program built-in is paltry at best. You really need Final Cut Pro, and that's expensive as hell.

      "Sure, you might see some speed increase for some photo editing tasks on a Mac, but from what I have seen, shaving 10 seconds here and there, upwards of a minute here or there, means nothing to *home* users.

      You underestimate what time means to a home user. Every 2 seconds wasted searching for a feature that isn't where it's supposed to be, every minute spent deciphering an error, every 30 seconds spent doing a mindlessly repetative series of steps that should be automated is a large chunk of time, and that time adds up to frustration."

      Exactly. Every moment recreating a file so that it displays correctly, every moment wasted trying to get Safari to display my checking account right, every moment deciphering a kernel panic in OS X. Different problems, same frustration.

    22. Re:Superior? At what? by cnelzie · · Score: 2, Informative

      Yes. With the advent of always on connections, the existance of worms began an increase the likes of which has never been seen before. Taking a windows PC and plugging it into any network connection that isn't behind your own firewall runs the risk of an infected computer in 5 minutes or less. To safely surf the internet on a PC you need at least, a firewall, virus scanner, ad aware or similar program, and a decent popup blocker. To do the same on a mac, you just need, well, a mac.

      Regardless of the computer Operating System that you connect to the Internet, you should have some method of protection between your Computer and the Internet. I don't care if you are running Linux, Amiga, MacOSX, Windows, Acorn, IRIX, AIX, Solaris or what have you. Connecting directly to the Internet is asking for trouble.

      Connecting to the Internet with any computer without a firewall protection shows an incredible lack of understanding regarding computer security.

      Again the answer is yes. A windows PC by default would download and activate embedded programs and files in emails, causing mass spreads of viruses. Again, further indoctrination of users to safe habits is always useful, but once again, the mac doesnot run these by default, and even if it did, it couldn't execute them.

      You are wrong here. A Windows PC, by default, doesn't perform this act. Microsoft Outlook, by default, USED to perform this act. Of course, Microsoft sort of fixed that issue. However, you are neglecting that there are quite a few more Email reading programs then just Outlook for the Windows PC. I believe very few of those applications are set to automatically run attachments. All I know is that Mozilla Mail will not do such a thing.

      This is once again another yes answer. Behavior on macs is very consistant through all applications, and simple basic features of the mac are shown to increase your effectiveness. It's probably not a largely noticeable difference in the application itself (infact I would argue that there's little difference if any there) but a system which lends itself to easily and effectively getting work done out of the box will shave time off of your activities.

      Again, you are confusing doing office tasks on a Windows PC with Microsoft Office as the only available application. If you download and isntall Open Office or purchase StarOffice for a Windows PC, you see a very consistent Layout for the applications with all of the menu options, where you would expect them.

      The key word here is adequetely. With a mac, it can be performed well. Infact, all the basic tools are included with the system, not only Photo, but video, DVD production, music production, all part of the basic tool set.

      Depending upon where you buy your Windows PC and who made it, all of those tools are also included with the 'base package'. Dell, for instance, includes DVD authoring software, basic photo editing software and other nifty gadgets.

      However, there is also Linux. With your typical Linux distros on a PC, you get all of that and MORE. You get FULL programing environments with Source Code. Where is that with your basic Apple Desktop PC?

      --
      If you ignore the other uses of a tool, does that make the tool less useful, or you less useful?
    23. Re:Superior? At what? by glowimperial · · Score: 2, Insightful

      About the photo/image editing issue. I built a custom PC for doing my professional imaging work. I work with vector graphics images that can take minutes or even chunks of an hour to render(on any platform). Frankly, buying a Mac designed for this purpose would not be an economic option for me, but building a custom PC that blows most Macs out of the water, was easy, cheap and fun. Most large imaging and effects houses either switching to or are doing their rendering on Linux systems/clusters, as they are cheaper and more effective per dollar than Macs. The Mac is no longer the digital imaging powerhouse that it once was, sorry. I personally believe that the reason you still see widespread use of Macs in the graphic design/photography world is that the userbase is accustomed to using them, not because there is some magic Mac component that, per dollar spent on hardware, renders images faster.

      My system is faster, cheaper and more versatile than any Mac I have ever used. The PC UI for most imaging programs is damn near the same as it is for Macs, I just have a 3-button mouse and a scroll wheel to increase my productivity even more. I can upgrade components without having to deal with the Apple pricing/ripoff structure. I can download all kinds of Windows programs to carry out unusual or minor tasks, and I can pop over to my Linux partition and work on stuff there. I can play all of the latest games (my work deals with video game imagery, this is key for me) and I don't have any security/firewall issues. I spend less than 5 minutes a week actively doing security on my box, too.

      I agree that out of the box, Macs have vastly fewer security issues than Windows computers do. That is the only reason I would reccomend using one, for environments where you cannot trust your employees not to create big security holes.

    24. Re:Superior? At what? by MoneyT · · Score: 1

      No. Just because Macs are more obscure and thereby less exploited than PC's does NOT make them more secure. If people made a mass switch to Macs to avoid windows worms then Mac worms would flourish.


      Prove it.

      That may have been true back in 1999, but Outlook Express 5 and above, and Outlook 2000 and above, will not open e-mail attachments by default. Heck, Outlook won't even LET you open executable attachments without digging around and disabling the protection which is on by default. People should really understand what it is they're talking about before they go off on a "Microsoft is the devil" rant.


      No, instead Outlook can execute code that results in overflows, bypassing your security policies, just by using a simple jpg. That is quality software.

      While I am very fond of the OSX interface, it's efficiency and/or usability is directly related to your experience with the OS. I'm much more versed with the ins-and-outs of Windows and therefore can get things done much more quickly on a Windows PC than on a Mac. Since you're an Apple fanboy, I'm sure it's exactly the opposite for you. Both WindowsXP and OSX have very well designed and easy to use interfaces. Which you choose is a matter of personal preference.


      There are measurable differences. I refer you to:

      http://anandtech.com/mac/showdoc.aspx?i=2232

      Aren't Mac fanatics the same ones that chastised MS for integrating every little function they could think of into the OS? When Apple does it it's genius, and when Microsoft does it it's an evil conspiracy to dominate the software market.


      Hardly. Microsoft was brilliant in that move. Rather, the problem was that it was integrated into the system so that it couldn't be removed. Any and all of the bundled apps with OS X can be deleted simply by dragging them to the trash. Not so on windows.

      I agree with you there, although I don't see how it pertains to Mac OSX vs. Windows.


      The system itself lends to increased productivity. See linked article.

      I love OSX and think it's a terrific OS. I just don't think the way to promote it is to spread misinformation about its competition. I love how any post bashing a Microsoft product is always +5 Informative on slashdot...


      I hardly spread disinformation. Everything I said was true. Furthermore, you misunderstand me if you think I'm some mac finatic microsoft hating bastard. I built and own a PC as well as my mac, and readily admit the reason I own the PC is for games and compatability purposes. However, it is my experience that the mac is the superior system. While my PC can go weeks without being used, I use the mac daily.

      --
      T Money
      World Domination with a plastic spoon since 1984
    25. Re:Superior? At what? by cnelzie · · Score: 4, Insightful

      No. Just because Macs are more obscure and thereby less exploited than PC's does NOT make them more secure. If people made a mass switch to Macs to avoid windows worms then Mac worms would flourish.

      Actually, this is a logical fallacy. If that was truly the case, then we would be constantly hearing about how inecure the Apache web-server is, since it is used to run more web-sites then any other web-server. However, Microsoft IIS is the most cracked web-server even though it serves less then 25% of the web-server market.

      The rest of your response, minuse the fanboy reference, if spot on.

      --
      If you ignore the other uses of a tool, does that make the tool less useful, or you less useful?
    26. Re:Superior? At what? by Mant · · Score: 1

      To safely surf the internet on a PC you need at least, a firewall, virus scanner, ad aware or similar program, and a decent popup blocker. To do the same on a mac, you just need, well, a mac.

      I wouldn't connenct any any machine to the net without firewall and anti-virus. Really, nobody should. It isn't like non-Windows OS don't have secureity alerts. Less certainly, but one virus or guy owning your machine is enough.

      Sure, you are less likely to suffer for being really stupid and not doing it on the Mac, but that isn't really a good thing. If your right, and the Mac does become more popular, these unprotected people are going to be firing viruses around just like their unprotected PC counterparts. It certainly isn't a waste of system resources to prevent that.

      As for websurfing experience, IE on the PC gives you better site compatability that anyother browser/OS. Personally, I use Firefox whenever possible, still need IE for some things. Even Mac IE isn't compatable with the latest IE (IIRC it's more standards compliant in some areas). For a surfing experience (rather than staying secure), Windows/IE still beats anything else, although the gap is closing.

      Adware is a very Windows-centric problem. For techy types it's rarely an issue, but for average users who often don't know they have it, using a Mac they certainly wouldn't get the hassles. The catch 22 is the users who know using a Mac would avoid the issue are the ones who could easily avoid it on the PC.

      A windows PC by default would download and activate embedded programs and files in emails, causing mass spreads of viruses.

      I don't think it's ever been true, certainly not for a whule, although for a long time you could trick Outlook and OE into doing that. If anything now Outlook is too secure and won't let you open some stuff at all. Besides, loads of people use non MS mail software, lets not confuse Windows with MS software.

      Now out the box a Mac is going to beat a PC senseless for dealing with and editing media. You would have to go out and purchase stuff for the PC bumping up the price.

      I'm not at all convinced that using the same software (office, photoshop, whatever) the Mac is more productive. Mac users will be, becuase they know and like that. A lot is going to come down to preferance and familiarity. Looking for some feature in a program is really down to the program design, not the OS.

      I'm also sceptical about these non-geeks embracing non-Windows, where are they? Why aren't they reflected in sales? I do think for a relatively clueless users who just wants web, mail, and some media stuff they will be better off with a Mac. You do have to learn less to keep it running OK.

      If you are used to PCs, and know what you are doing, the advantage of the Mac "superior experience" seems pretty slight. I've used Macs, their nice to use, but I've not noticed a superior experience for things like web and mail.

    27. Re:Superior? At what? by 99BottlesOfBeerInMyF · · Score: 1

      Is a Mac 'superior' at surfing the Internet?

      These articles always turn into flame wars. For a little balance, the answer is yes, and no. The mac is better in some ways, worse in others. It is safer and probably more versatile, but at the same time, cannot deal with a few sites that are designed with only windows in mind.

      this would affect the mac if it was worth the effort

      I don't buy that argument. Most viruses are not written for profit, although that trend is slowly reversing. I'm sure if macs were as easy to propagate worms on, they would have worms written for them. Their architecture is just a little harder to target and Apple is a little more Johnny-on-the-spot about fixing potential exploits vectors.

      Uh, there have been bugs in various MS email clients, none that recent.

      Outlook is a disaster. Even it it was well written, it is just too juicy of a target given the monoculture. Deal with it. Windows, on the other hand, has plenty of capable and secure e-mail clients.

      And the user interface of Microsoft Office is consistent across the suite.

      Heh, I wish. It is not even consistent within one application. Innovation for Office for the last several years has consisted solely of innovating new ways to lock people in and make it too hard for them to switch to something else. Even so, the Mac version is much more capable than its windows counterpart.

      Most MS applications have a good (if not consistent between all MS software) user interface.

      No. Really, they don't. I use both a mac and a windows machine daily. The UI hooks and services provided by MacOS X, and the UI guidelines together result in much much better UIs on that platform. In fact I use a number of applications on both systems, and the difference is very clear. The mac provides much better feedback and is much more consistent. Menus are all designed the same way and most can hook into system services for universal spell checking, translations, accessing online dictionaries, graphing data, scripting etc. If I want to change preferences, I don't have to hunt for them, they are in the same place in the same menu in virtually every application. Also, the keyboard shortcuts are consistent across applications. Both windows and macs have a place in my workflow, but for good UIs and ease of use, windows is a clear loser.

    28. Re:Superior? At what? by Txiasaeia · · Score: 1
      So you're saying that Macs are superior because you've had anecdocal experience with one? Well, I've been running Windows XP for the last three years. Before this summer, I ran a free online virus checker & adaware twice a year & didn't use a firewall. I also happen to be using Outlook as an email client. Guess what? No viruses, no downtime, nothing.

      "I happen to think that my time is kinda valuable and if by using a mac I can surf the web and not have to spend lots of my time cleaning off spyware etc every week/month then I say, its absolutely fucking 'superior'"

      That's great for you. As I've already pointed out, I spend about two hours a year checking for viruses & malware. However, I find that my money is also valuable to me and would prefer to not have to pay twice as much to get the same thing. I recently bought a P-M 1.6GHz 512MB RAM notebook for $1400 CAD. Same system (i.e. powerbook) would have set me back somewhere in the neighbourhood of $3000 CAD.

      --
      Condemnant quod non intellegunt.
    29. Re:Superior? At what? by SuperKendall · · Score: 1

      Is a Mac 'superior' at surfing the Internet? No.

      By default? Yes, because it ships with a modern browser. Popup-blockign and tabs and a google search built in.

      Is a Mac 'superior' at sending/recieving email? No.

      By default? Yes, because Mail.app is much, much nicer than outlook express. So nice in fact that I still use it whereas with the PC I always ued other mail apps.

      Is a Mac 'superior' at performing standard office taks? (Make a spreadsheet, text document and so on.) Again, no.

      By default? No, you have me there. On the Mac you are generally going to have to spend extra for Office. That said, I prefer Office X to Office on the PC.

      All of that, for less then what it costs to do those same tasks on a Mac. Seems to me that the Mac is only truly superior at costing more money.

      Not that much more, and you get improved build quality. That is a tradeoff but if you like having computers that break down more often, be my guest.

      --
      "There is more worth loving than we have strength to love." - Brian Jay Stanley
    30. Re:Superior? At what? by MoneyT · · Score: 1

      As someone else mentioned.. SP2 now includes a builtin firewall.

      And as I said, OS X has had one since day 1.

      Also, Windows is just a bigger target for virii and spyware.. plain and simple.

      Indeed, but an increase in mac users over the last 5 years has not lead to an increase in viruses for the platform.

      believe you are incorrectly drawing a relationship between SOFTWARE and the OS.

      Unfortunately the answer to this is both yes and no.

      It is wrong to blame the OS for the failings of the software installed on it to an extent, however, this is a connection that many users will make and like it or not it contributes to the image an OS or platform has.

      However, any software which is by default installed with the OS is a part of the OS. In truth, and OS is just the kernel and everything else is software running on top, but we call it the OS as a whole because they make using the system for what we want possible. So it is with IE and outlook. These are integral parts of the system which, while replaceable are still the default for the user.

      If you could buy a car from the manufacturer, but the steering wheel and the transmission needed to be replaced before you could safely drive it, would we say the car is bad or just the parts? So it is here.

      Again - you are basing your response on software and not the OS. Try Mozilla Thunderbird or some other email client other than Outlook and you don't have this problem.

      See above.

      Umm.. I believe the original poster was talking about spreadsheets, documents, etc. I.e. MS Office or OpenOffice type tasks. Since you can get both of these apps for either platform I dont see how one is better than the other.


      Basic design and layout, as well as features of the OS that increase or decrease useability.

      assume you're relating this to photo editing like the original poster mentioned? If you are trying to compare iPhoto or something with any software bundled with XP then I agree. But any serious user uses Photoshop.. which again is available for both platforms.


      And there are differences, perhaps not major ones, but there are. And I was more speaking in general terms in regards to his beleif that a few secodns here and there mean nothing to a home user.

      Please don't misunderstand me, I'm not some microsoft hating junkie (the home built PC with windows installed on it next to me should be proof enough of that) but I feel that OS X and the mac is just a superior package overall.

      --
      T Money
      World Domination with a plastic spoon since 1984
    31. Re:Superior? At what? by Anonymous Coward · · Score: 0
      Linux doesn't approach OS X's ease of use, nor does it have brand recognition as close to Apples, and those are both some pretty major factors for users.


      Ease of use? I'll give you that one.

      Name recognition? I hate to burst your bubble, but I've got shmoes off the street asking me about that "linux thing" you've been using. No kidding. Apple still has it over Linux for now, but one look at a Mac price tag coupled with what Mepis on a $600 Celeron can do (OpenOffice included, thank you very much), and Apples don't look all that compelling.

      That being said, in the short term the Mac's multimedia capabilities will set it apart from linux. But since a number of my friends and relatives need the ability to net surf and some basic office functionality, Mepis (or Xandros or Libranet) will do just fine.
    32. Re:Superior? At what? by Anonymous Coward · · Score: 0

      Plus in other slashdot articles Mac users have said they don't even follow basic security procedures. I remember the recent one for when a user was "trying out" a "public" word for the Mac "demo"(i.e. warzed copy), and had one of there directories remove by a "virus"(the command "rm" something I think).

      In that same article on poster was going on about the savings that comes from not buying an anti-virus, a firewall, etc. There are Mac users naive enough to buy the myth that there are no Mac viruses, or no one will be able to break into their machine.

      So Mac users can be just as dumb as the "virus ridden" "PeeCee" users they are bitching about.

    33. Re:Superior? At what? by Anonymous Coward · · Score: 0

      I got to ask, how is a default install of Gnome 2.8 (or Ubuntu for a distribution) harder to use then OS X? I find it much easier. Lately, Gnome has done a great job at ensuring Linux is easier to use then its competitors.

    34. Re:Superior? At what? by fitten · · Score: 1

      The key word here is adequetely. With a mac, it can be performed well. Infact, all the basic tools are included with the system, not only Photo, but video, DVD production, music production, all part of the basic tool set.


      Yes... and Microsoft got sued already for including too many things with the standard OS install. They are damned if they do and damned if they don't. Include too much you get sued for making it hard for someone else to write something for your OS (see Netscape). Include too little and you get folks like you saying how much better PlatformX is that all this is included.

      Basically, all of the arguments in this thread are that "Mac is superior because it doesn't get worms/virii like Windows does". Well... it does, we've already seen some. It just isn't worth the time of a virus writer to target such a minority of the market. If/As Apple gets more market share, we'll see more, guaranteed.

    35. Re:Superior? At what? by MoneyT · · Score: 1

      And at the same time, nearly every IE plugin is unavailable for Mac. There are hundreds, nay, thousands of sites that don't render correctly in Safari. Standards be damned, browsing the internet on Mac can be an exercise in frustration.


      Indeed. There are some sites which don't render properly. And the same with windows. Safari is far from perfect, hence I keep a copy of Mozilla around as well, but surfing the net is more than just the display of the page, it's the total package.

      I'm a little curious what email program does this. Outlook Express, which comes with the OS, stopped doing this years ago. You're also going under the assumption that the average computer user will use OE for Windows. As far as I know, most people use the program that came with their ISP (or a web-based client).


      bypassing your security settings, outlook can be made to load an image in your system which could then be used to exploit the JPG overflow which microsoft just recently patched (the image loading problem has yet to be solved).

      As far as use of outlook, I'd say a good chunk of people that I work with use outlook on a daily basis. I personaly use a web interface specificaly to avoid these problems, but that's a stop gap solution, and doesn't change the fact the problems exist.

      use my computer to work, and part of my work is sharing documents with others. I have noticed, many, MANY times that programs on Mac (Appleworks, Office, etc.) don't display Word/Excel/etc. documents made on a PC correctly. Again, standards be damned: I'm trying to work.


      If you have office installed, and it's not reading office data properly, isn't that a problem with Microsoft? Yes, compatability is still problematic, I'm not denying that, but it goes both ways. Documents created in Office for mac don't render properly on windows, hell for that matter, I've seen bad rendering just between two windows computers. However, again as an overall package, which is superior?

      Methinks you've never been in a true production studio. I've seen very few recording studios that used exclusively Macs. Also, the DVD program built-in is paltry at best. You really need Final Cut Pro, and that's expensive as hell.


      I've seen very few studios that use exclusively one brand of everything. But that still has no effect on whether something is better than the other. You state this as if to imply they have systems other than the mac because the mac isn't adequate. Perhaps it's just as likely that they use the macs because the other systems aren't adequate.

      Again, I'm not claiming perfection, merely superiority.

      Furthermore, FCP is hardly expensive as hell in comparision to it's competition.

      Exactly. Every moment recreating a file so that it displays correctly, every moment wasted trying to get Safari to display my checking account right, every moment deciphering a kernel panic in OS X. Different problems, same frustration.


      And all of these problems exist on windows as well. Again I don't claim perfection. OS X has many areas which could use improvement. But as an overall package, it's simply a superior system. All the problems you listed appear in windows, plus all the ones I listed. Superiority isn't indicated by no problems, it's indecated by the least problems, while serving the needs of the user.

      I've said it before, please don't take me for some windows hating junkie. I have a windows box, and readily admit it's for compatibility purposes, but as an overall system, it's clear my mac is the superior system.

      --
      T Money
      World Domination with a plastic spoon since 1984
    36. Re:Superior? At what? by Rew190 · · Score: 1

      Uniformity and the ability to do everything a power desktop user would need to do without using any sort of command line, I'd say.

    37. Re:Superior? At what? by Rew190 · · Score: 1

      I hate to burst your bubble, but I've got shmoes off the street asking me about that "linux thing" you've been using.

      Our experience simply differs on that front, then.

    38. Re:Superior? At what? by MoneyT · · Score: 1

      Regardless of the computer Operating System that you connect to the Internet, you should have some method of protection between your Computer and the Internet. I don't care if you are running Linux, Amiga, MacOSX, Windows, Acorn, IRIX, AIX, Solaris or what have you. Connecting directly to the Internet is asking for trouble.


      Indeed, but that doesn't change the fact that the mac is safer. You should always use protection when having sex, but that doesn't mean that screwing a prostitute better or even the same as screwing your monogamous partner.

      Connecting to the Internet with any computer without a firewall protection shows an incredible lack of understanding regarding computer security.

      Even having firewall protection from the internet won't protect you from infections on the LAN side.

      You are wrong here. A Windows PC, by default, doesn't perform this act. Microsoft Outlook, by default, USED to perform this act. Of course, Microsoft sort of fixed that issue.

      Outlook can be made to render an image which can be used to exploit the JPG overflow problem in windows which was only recently patched. The problem is these things keep happening.

      However, you are neglecting that there are quite a few more Email reading programs then just Outlook for the Windows PC. I believe very few of those applications are set to automatically run attachments. All I know is that Mozilla Mail will not do such a thing.


      But outlook is default, and thus part of the system. If your car needed to have it's steering wheel replaced and it's transmission redone before you could SAFELY drive it, would you say it's a good car?

      Again, you are confusing doing office tasks on a Windows PC with Microsoft Office as the only available application. If you download and isntall Open Office or purchase StarOffice for a Windows PC, you see a very consistent Layout for the applications with all of the menu options, where you would expect them.


      Consistancy refers to more than just in the application itself. And again, see car analogy.

      Depending upon where you buy your Windows PC and who made it, all of those tools are also included with the 'base package'. Dell, for instance, includes DVD authoring software, basic photo editing software and other nifty gadgets.


      And how do they perform? Again, we're talking a total package here. Not just specific instances.

      However, there is also Linux. With your typical Linux distros on a PC, you get all of that and MORE. You get FULL programing environments with Source Code. Where is that with your basic Apple Desktop PC?


      http://www.apple.com/macosx/developertools/
      htt p://www.apple.com/opensource/

      But linux is beyond the scope of this current discussion.

      --
      T Money
      World Domination with a plastic spoon since 1984
    39. Re:Superior? At what? by MoneyT · · Score: 1

      I just have a 3-button mouse and a scroll wheel to increase my productivity even more.

      Funny, so do I. On my mac.

      I can upgrade components without having to deal with the Apple pricing/ripoff structure.

      Funny, so can I. On my mac.

      I can download all kinds of Windows programs to carry out unusual or minor tasks

      Funny so can I. On my mac

      and I can pop over to my Linux partition and work on stuff there.

      Funny so can I. On my mac

      AND I can run a good chunk of linux programs without a reboot.

      I can play all of the latest games (my work deals with video game imagery, this is key for me)

      This is of course where windows does beat the mac, and I don't dispute that fact. But that was the point of the original question. If you could do this, would you switch?

      I don't have any security/firewall issues. I spend less than 5 minutes a week actively doing security on my box, too.


      Funny, on my mac, I spend about 5 minutes every 6 months.

      I'm not arguing macs are perfect machines, but if I were to judge which was a superior system, I'd say macs win hands down.



      So that would be just about everywhere huh? Don't get me wrong, I still use windows, but I'm more than willing to argue that a mac is a superior system overall.

      --
      T Money
      World Domination with a plastic spoon since 1984
    40. Re:Superior? At what? by mrchaotica · · Score: 1

      Ok, you like the UI. How long have you used it? I know that I liked the UI a long time ago, but I didn't realize just how good it really is until I bought an iBook and used it for a month. On the surface you see the eye-candy, but once you use it you see the productivity boost. I'm talking about features like Exposé, the Services menu, Applescript, Applescript and Bash script mixed together, the ability to make your own shortcuts, etc. It really adds up, and makes a huge difference. And, most importantly, it's easy enough to set all this up that it's worth it (unlike Linux -- sad but true).

      As for your whole "building a more powerful PC in my [900-1200] price range" bit, well, my Mac is an iBook (doubt anyone's gonna be building a laptop) and they retail for $1099.

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    41. Re:Superior? At what? by SilentChris · · Score: 1

      "As far as use of outlook, I'd say a good chunk of people that I work with use outlook on a daily basis."

      Uh, Outlook isn't included with the system. Outlook Express doesn't even share a code base. That said, both Outlook and Outlook Express stopped behaving the way you're describing about 4 years ago.

      I stopped reading about there. It's clear you have absolutely no knowledge of anything Windows-related, which is a shame when you're trying to argue against it.

    42. Re:Superior? At what? by mrchaotica · · Score: 1

      Oh, by the way -- did you notice I actually used the accented "é"? That's a Mac thing too -- it's easier to hit "option-e, e" than it is to type "alt+nnnn" or use the Character Map on Windows, and I don't even know how to do it at all with Linux! I do know that if you want "alt-e, e" to work you'd have to change some settings, at least.

      oe®¥øåß©çéáåîøôü <--special characters that are easy to type on the Mac (note that some didn't translate to the post)

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    43. Re:Superior? At what? by michrech · · Score: 0

      Your logic is flawed.

      Your Apple based computer is not superior to a PC for use on the internet.

      Your logic assumes that one with a Windows PC uses Microsoft's security swiss-cheese Internet Explorer and Outlook/Outlook Express.

      My computer, using Thunderbird and Firefox, has never once fallen victim to any sort of worm/virus/spyware. Comparing the lowest end Apple and PC products capable of getting on the internet to send/receive email and browse web pages, a computer from the Apple camp, the eMac, starts at $799 and goes up depending on how you want it 'customized' (such as it is for that line from Apple).

      A similar machine, in this case - A Dell, starts at $499 with a 17" CRT (10% off sale right now, normal price is $549).

      Both are capable of getting onto the internet via modem or (insert high-speed access type here). I decided to add a DVD+RW (8x) and a 1 year warranty/1 year at home warranty/1 year tech support, and MyDVD Delux to go with the DVD burner and the machine was *still* cheaper than the emac. FAR cheaper than the iMac (which starts at $1299!). Plus, the eMac only has a 40gb drive whereas the Dell has an 80 (Currently a free upgrade - normally has a 40gb). Adding a 160gb drive takes my price to $717 wich is STILL cheaper than a base model eMac.

      I can go on. The Apple is *not* superior for the reasons you suggest so long as both are using decent software (read: Not IE and Outlook/Outlook Express).

      If I had a choice between the hardware the Apple camp uses and the PC camp, I couldn't say wich I would choose. The Apple hardware certinaly does have some nice specs, however, everything I want to do with a computer is available in the "PC" camp. The same cannot be said for Apple. I am only one in a group of MILLIONS of people. I'm also not saying that the Apple line of products are crap, either. The whole purpose of this post was to dispell your belief that the Apple is superior because your computer hasn't gotten a virus/worm/spyware/whatever.

      Take your soap box and go home, little boy. Your FUD isn't welcome here. Oh.. Have a nice day. :)

      --
      bork bork bork!
    44. Re:Superior? At what? by mr.capaneus · · Score: 1

      That is an objective statement that is more opinion then anything else. try dictionary.com

    45. Re:Superior? At what? by MoneyT · · Score: 1

      http://www.securityfocus.com/bid/11447

      dated 2004

      I have plenty of knowledge considering I support this shit every day.

      --
      T Money
      World Domination with a plastic spoon since 1984
    46. Re:Superior? At what? by nuggetman · · Score: 1

      Face it, Mac malware is already starting to appear. Given that (in general) the tech awareness of Mac users is (in my experience) even lower than that of Windows users, the days of Macs being safe from this kind of junk are rapidly coming to a close.

      Really now? Can you give me an example? And the "virus" that required you to have phyiscal access (and root access) to the machine from last week doesn't count.

      --
      ...and that's all there is to it.
    47. Re:Superior? At what? by MoneyT · · Score: 2, Insightful

      I wouldn't connenct any any machine to the net without firewall and anti-virus. Really, nobody should. It isn't like non-Windows OS don't have secureity alerts. Less certainly, but one virus or guy owning your machine is enough.

      Well certainly. And you shouldn't have sex without protection, that doesn't mean I'm going to go knock up a hooker.

      If your right, and the Mac does become more popular, these unprotected people are going to be firing viruses around just like their unprotected PC counterparts. It certainly isn't a waste of system resources to prevent that.

      So far, this just hasn't born out to be true. Mac users have increased, but the virus numbers have remained constant.

      As for websurfing experience, IE on the PC gives you better site compatability that anyother browser/OS. Personally, I use Firefox whenever possible, still need IE for some things. Even Mac IE isn't compatable with the latest IE (IIRC it's more standards compliant in some areas). For a surfing experience (rather than staying secure), Windows/IE still beats anything else, although the gap is closing.

      True, but that has other reasons behind it (namely IE is no longer standalone and thus not developed for mac anymore. But surfing is more than just the rendering. The whole experience is part of it. And living in constant fear that the next page you visit will own your computer is hardly a good experience, no matter how good the technicolor looks. (I exaggerate of course, but the point remains)

      Adware is a very Windows-centric problem. For techy types it's rarely an issue, but for average users who often don't know they have it, using a Mac they certainly wouldn't get the hassles. The catch 22 is the users who know using a Mac would avoid the issue are the ones who could easily avoid it on the PC.

      But it's still expended energy and time.

      I don't think it's ever been true, certainly not for a whule, although for a long time you could trick Outlook and OE into doing that. If anything now Outlook is too secure and won't let you open some stuff at all. Besides, loads of people use non MS mail software, lets not confuse Windows with MS software.

      It was default, it isn't anymore, but it's been all to easy to trick it for so long, and every new version seems to have a new way of doing it.

      As for the software vs OS issue, since it's installed by default, it's part of the OS. I wouldn't buy a car that I had to replace the drive system before it could be used safely. Why would I buy a computer that needed stuff to be replaced before it could be used safely?

      I'm not at all convinced that using the same software (office, photoshop, whatever) the Mac is more productive. Mac users will be, becuase they know and like that. A lot is going to come down to preferance and familiarity. Looking for some feature in a program is really down to the program design, not the OS.

      I reference you here:

      http://www.anandtech.com/mac/showdoc.aspx?i=2232

      There are just some things about the OS that encourage faster more productive work.

      I'm also sceptical about these non-geeks embracing non-Windows, where are they? Why aren't they reflected in sales? I do think for a relatively clueless users who just wants web, mail, and some media stuff they will be better off with a Mac. You do have to learn less to keep it running OK.

      They're not reflected in sales

      1) because nothing else is being sold.
      2) because nothing else is providing the total package they want

      that said, new mac sales have gone up

      In all, I don't hate windows, I just find it inferrior

      --
      T Money
      World Domination with a plastic spoon since 1984
    48. Re:Superior? At what? by ptlis · · Score: 1

      > > I can build a comperable PC for ~1/3-1/2 the price of a mac and have all these benefits.... >This is all a matter of having the time to do such things. Well, including removing everything from it's pacakging (often a daunting task in itself...) and being painstakingly careful i'd say it takes ~35-40 minutes to build a working PC from it's respective parts and boot it up to ensure everything is working fine... Installing the base OS (whether windows/linux/BSD) is another ~30-45 minutes, configuring everything so it's ready for use can take anywhere from 30minutes (linux) to 1.5-2hours (windows). So in essence you're doubling/tripling the price you could pay for the benefit od a preinstalled OS, i'm sorry but as much as my ego would love to say otherwise 4 hours of my time is not worth ~£700... I'm not a PC zealot, I love the PowerPC architecture but macs are simply overpriced for what you get... you pay for the branding and nothing more.

      --
      There's mischief and malarkies but no queers or yids or darkies within this bastard's carnival, this vicious cabaret.
    49. Re:Superior? At what? by Anonymous Coward · · Score: 0

      The $799 eMac is far and away a "Superior" machine to the Dell you are describing, especially if we consider the context of the article, Games.

      The $499 Dell not only comes without speakers, has only "integrated" audio, and requires an upgrade to get DVD playback and/or CD-R(W) (the eMac has both standard), but it also has "integrated" video.

      Yes, they still make computers with integrated video, and yes, it's nowhere _near_ the power of the ATI Radeon 9200 that comes standard in the eMac, nevermind the fact that it leeches your RAM to do its (miserable) job.

      It would be downright embarrassing to suggest that the $499 machine you describe is better for gaming, and if you got the machines to comparable specs (networking, Firewire, Bluetooth) you'd have similar prices. And there are plenty of features of the eMac I'm unlikely to be able to get with the Dell, and definitely not BTO (video mirroring, Bluetooth again, 802.11g).

      Eh, that's about it.

    50. Re:Superior? At what? by cnelzie · · Score: 1

      Actually Linux is perfectly acceptable in this discussion. My original statements asked if Macs were superior at a number of tasks.

      The next section of my initial post decsribed a scenario using the most commonly used desktop OS, which happens to be Windows. I could and probably should have brought out Linux then.

      However, doing so would have resulted in the "That stuff is all free, the interfaces all suck, you can't get anything done... blah blah blah..." attacks that are all to common from Windows and MacOSX users.

      --
      If you ignore the other uses of a tool, does that make the tool less useful, or you less useful?
    51. Re:Superior? At what? by Anonymous Coward · · Score: 0


      I recently bought a P-M 1.6GHz 512MB RAM notebook for $1400 CAD. Same system (i.e. powerbook) would have set me back somewhere in the neighbourhood of $3000 CAD.


      Hardware, smardware... it's all about the OS. Mac OSX has the best user experience, period IMHO.

    52. Re:Superior? At what? by Anonymous Coward · · Score: 0

      I can go on. The Apple is *not* superior for the reasons you suggest so long as both are using decent software (read: Not IE and Outlook/Outlook Express).

      Firefox and Thunderbird are good pieces of software - when run on anything BUT windows. You do know that there are some web vulnerabilities that exist for the Windows OS that do not require IE/OE, right?


      If I had a choice between the hardware the Apple camp uses and the PC camp, I couldn't say wich I would choose. The Apple hardware certinaly does have some nice specs, however, everything I want to do with a computer is available in the "PC" camp. The same cannot be said for Apple. I am only one in a group of MILLIONS of people. I'm also not saying that the Apple line of products are crap, either. The whole purpose of this post was to dispell your belief that the Apple is superior because your computer hasn't gotten a virus/worm/spyware/whatever.


      You miss an important thought here - it's all about the OS. You and MILLIONS of other people can keep running Windows if you like. For people like you that can make your own decision, that's great. For $clueless_idiot in $electronics_store, typically the only choice on display is Windows. Where's his choice?


      Take your soap box and go home, little boy. Your FUD isn't welcome here. Oh.. Have a nice day. :)


      Nobody likes FUD. He didn't express his point well. But you don't have to be dick.

    53. Re:Superior? At what? by GlassHeart · · Score: 1
      I can build a much more powerful pc for my price range (usually 900-1200 USD) Mac's prices are just too high even if they supported games.

      The up-front cost of a Mac is undoubted higher than a PC. However, consider:

      • the value of the iLife suite, which would be worth additional money on the PC side.
      • the resale value of Macs, which you can look up on eBay. A 900 MHz G3 iBook is going for an unbelievable $775.50 in 11 minutes, and a 500 MHz G3 iBook is going for $405 in 21 minutes.
      • the value of your time saved.
      Have yo actually considered the TCO, or just the up-front cost?
    54. Re:Superior? At what? by Anonymous Coward · · Score: 0

      These endless arguments about Mac vs. PC are just silly.

      If somebody is a PC zealot you aren't likely to convince them that a Mac is better. Vice Versa is true. I used PC's my whole life and got myself a powerbook recently. My PC hasn't been booted in about 10 months and has become a fancy footrest.

      PCs and Mac both have their strengths. For a professional web developer and graphic artist like me a Mac is a vastly superior machine as far as workflow is concerned. For games a PC is way way better. I also work heavily on UNIX based webservers and being able to dup that production environment on my localhost is a fantastic thing. People in publishing design advertising, video and music lean towards macs because they tend to be superior in performing these tasks. If you are just joe office worker a PC is probably a better bet.

      To joe user a mac is probably better since joe user isn't informed enough to do the simple things like not open random attachments and don't use IE. To an informed PC user it is relatively easy to avoid infection, I've never had a virus on my PC. New worms with no patch however are an issue.

      Email is the same way, I get 1-3 spams a week in my gmail account tops and maybe 3 a year to my main email, all of which are targeting me because I own the domain. How much spam you get is directly related to how savvy you are about avoiding it.

    55. Re:Superior? At what? by michrech · · Score: 1

      Adding a pair of comparable speakers to the Dell is a whopping $9. That's right. Nine US dollars.

      As to your point about video. The Dell site doesn't make it immediatly obvious what type of video chip is in the machine. No big deal. A quick gander at newegg shows a Rosewill ATI 128mb 9600 for $66. Put that in, and you get your system ram back.

      You may not be playing Doom 3 in 1280x1204 on this rig, but to say that you can't play games properly on it is just silly and stupid on your part.

      As for the sound. Other than the morons with $5000 PC's with clear side windows, dumb-assed LED fans, and all the other bells and whistles that NO ONE needs to play these games, when was the last time you saw anyone that needed Dolby Digital 5.1 surround for playing Doom, or any other game for that matter? Hum? That's what I thought.

      And firewire/bluetooth. Both are addable to the Dell, should the person who owned it actually need those functions. Very few people *need* either. I know I've never needed it. The guys I work with have never needed it (and they use their computers for compressing DVD's. One of the other guys in the shop has actually created some sort of movie with a camcorder of some kind. The thing transfers it's video to the PC via USB. Sure, he could probably have gotten it a tad faster with firewire, but he, and many others, don't see the point.)

      Yes, the Dell did require an 'upgrade' to get a DVD burner. At least it was an option. What you failed to mention was that in order to get a DVD burner on the eMac, that requires upgrading to a $999!!! machine. Hardly worth it, in my opinion. Sure, you also get an 80gb HDD, but the Dell already has that.

      Next time you try to add to the FUD, do it with someone who hasn't been a computer technician for 11 years. You might sound a little more intelligent. Would probably have helped if you had come armed with any facts to back up your statements.

      Move along - nothing to see in the previous post.

      --
      bork bork bork!
    56. Re:Superior? At what? by FictionPimp · · Score: 1

      Being that I use linux, almost every program I need can be found for free. Yes, mac does have some nice software, but I'm willing to deal with issues that may come up to safe money with open source software. I also like building my pc's, so I dont concider that a downside. I do own a powerbook though, I bought it on ebay. It is one of the best purchases I've made in a while. I can justify it on a laptop, but not for a desktop machine. 3000 is just too much money for so little gain.

    57. Re:Superior? At what? by FictionPimp · · Score: 1

      I do have a powerbook, for laptops, they are the same in price, and worth it. I use it for travel and trips. But I dont really see the other advantages over linux, and the cost of their desktops is almost double the cost of my high end x86 pc.

    58. Re:Superior? At what? by MoneyT · · Score: 1

      Well if linux is what you want, linux runs on macs. Plain and simple.

      --
      T Money
      World Domination with a plastic spoon since 1984
    59. Re:Superior? At what? by Psycho77 · · Score: 1
      Previous Parent quote:
      The key word here is adequetely. With a mac, it can be performed well. Infact, all the basic tools are included with the system, not only Photo, but video, DVD production, music production, all part of the basic tool set. Ding ding ding! I agree with you on this one.
      I tend to disagree with you there because M$ cannot push it too much. They will get sued right away for antitrust, unfair monopoly use, etc. That's already happening so much already (Look at the countries where MS has to give a crippled version and pay for that). Apple doesnt have that monopoly, they dont tend to get sued by states, countries, governement to include these kind of tools. MS still offer decent tools thought.
      Indeed, but an increase in mac users over the last 5 years has not lead to an increase in viruses for the platform.
      Again I disagree, we run Symantec Anti-Virus on the macs at work (OS X) and, we keep getting more and more definitions updates and scan engine updates. Imo OS X get targeted a lots more every year.
    60. Re:Superior? At what? by Rytr23 · · Score: 1

      The majority of responses only consider yourselves as examples. The premise of my argument was on the average joe sixpack, who does NOT run firefox/understand not opening attachments etc etc. I would hope anyone with a UID on /. would be able to avoid such pitfalls. I also run XP at work and home on and yes, I have managed to never have gotten an infection of this type, HOWEVER, I have more people than I care to count asking for help cause thier little bobby fucked thier internet experience up by installing gator/VX2/New.net etc.

      --
      So many injustices..so little time..
    61. Re:Superior? At what? by mrchaotica · · Score: 1

      If $750 (iMac G5/2) is high end for x86, how do all those companies like Dell, IBM, and HP stay in business charging as much for their low end?

      I guess "not seeing the other advantages" must just mean that we use the computer differently. Oh well.

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    62. Re:Superior? At what? by michrech · · Score: 1

      Thanks for the sweeping generalization. I cite my mother and stepfathers computers (they each have one). My grandmothers. Both of my brothers. My father and his wife's. Every computer I have built and sent out the door. Every customer who has had a infested PC that I have cleaned up and installed Mozilla/Firefox and Thunderbird. Now, take into consideration that I clear 30-50 service calls a month, some of those calls dealing with multiple computers, and multiply those by how many months that the spyware and email viruses have gotten REALLY popular (this last year, and at least most of last year), and that is quite a few computers. The other three technicians I work with do exactly the same. Now, I don't know about you, but if you take our shop as an example and apply even one shop like ours to each city of about 10k people or more, that is a lot of people who are being converted to better software. Yes, there is still a ways to go, but I am far from using myself as the sole example of which I speak.

      Thanks.

      --
      bork bork bork!
    63. Re:Superior? At what? by glowimperial · · Score: 1

      I am not going to argue that Macs can't do everything that PC's can do. I am arguing that there is little to no advantage to owning a Mac over a PC. Macs still have a high price point, even counting the costs of a Windows license, PCs are cheaper to implement than Macs for most tasks. When it comes to upgrading your Mac, have you ever tried installing Wi-Fi on some of the iMac models? An overpriced and unwieldy situation. Both the iMac and eMac models have notorious upgrade issues.

      I use a Mac 2 days a week at work, I was the person who advised my employer to install them and ditch the old PC based network. This was basically to prevent employee stupidity related problems, and to provide simple platforms for the relatively computer-illeterate employees and interns that work in the non-profit arts industry. After spending 2 weeks with that idiotic mouse that came with my eMac, I had the early signs of nasty carpal tunnel syndrome. I use a mouse 4-12 hours every day, and I have never had wrist pain, until I tried using that stupid mouse. The dock, with its hopping icons, annoys the shit out of me.

      I am coming at this issue with the perspective of someone who has used Macs for over 20 years, and finds them awkward and often times inefficient for the tasks at hand. I think many Mac enthusiasts feel that PC users would use Macs if we only knew "how great they are". Speaking as someone who is familiar with both platforms, I feel that the PC has a lot more potential and dollar for dollar, can provide vastly more performace at all office tasks, and many specialised ones. If Macs could play most games, no I would not switch. I find the Mac UI to be poorly designed, and I dislike not having the kind of gearhead control over my machine that I am used to. Besides Macs are so damn ugly.

    64. Re:Superior? At what? by bursch-X · · Score: 1

      With your default install of Ubuntu, try to enable Japanese support (that is including an input method for Japanese) and find a quick way of switching keyboard layouts from US to German and then to the Japanese input method (which is not just a keyboard layout, but a whole system to input Kanji).

      Oh, Ubuntu doesn't really support Japanese (I've been told so)? Too bad. You mean you can make it work by fucking around and installing all kinds of stuff.

      Sorry, this works out of the box on OS X and is essential for my work. That's juts one of many examples where things just frigging work on OS X and for Linux I'll have to search the web for hours and then some to find out how (if at all) I can get the damn system to do what I need it to do.

      --
      There are two rules for success:
      1. Never tell everything you know.
    65. Re:Superior? At what? by Warhaven · · Score: 1
      Please, i'm not saying Windows doesn't have its share of problems. But refusing to follow basic security procedures or good sense when you're using it, and using the mess that results to claim another platform as superior is just damned stupid.

      Perhaps because the inherent design of OS X doesn't easily permit the average user to avoid following basic security procedures (such as leaving a slew of important ports open for attack, etc.), it's superior?

      You really have to go out of your way to open up a system running OS X to an attack. Under Windows, all you have to do is install it. You are obviously not the average user. The average user, on the other hand, is not very computer savvy, and is therefor not going to follow the "good sense" computer rules. I need not remind you that common or good sense is rather rare.

    66. Re:Superior? At what? by StikyPad · · Score: 1

      I'm not sure I agree with your interpretation.. IIS is included with XP and Server editions, therefore it's more readily available to experiment with. You don't learn to hack (sorry, crack) on a live network -- you play with what you have installed on your PC first, unless you've got more balls than brains. Sure, anyone can download Apache, just like they could download Netscape in the past, etc. Perhaps if Apache came installed (or available) on every NT OS, it would receive an equal trial by fire. I'm not saying Apache isn't as secure as it's built up to be, I'm just saying I don't find proof of that in the mere ratio of installed servers.

      Not to mention, what percentage of Apache servers are run on *nix? If an apache server is run with chroot with its own login, doesn't that make it inherintly(sp) more secure than an apache server running on Windows?

    67. Re:Superior? At what? by SillyNickName4me · · Score: 1

      > So in essence you're doubling/tripling the price you could pay for the benefit od a preinstalled OS, i'm sorry but as much as my ego would love to say otherwise 4 hours of my time is not worth ~£700... I'm not a PC zealot, I love the PowerPC architecture but macs are simply overpriced for what you get... you pay for the branding and nothing more.

      Quite true when you build something for yourself. If you are a company you also have to calculate in a bit of a proffit margin and a reservation for warranty, not to mention the normal overhead costs.

      Apple is expensive and you pay in part for the name, but the difference is not as big as it seems at first glance.

    68. Re:Superior? At what? by Anonymous Coward · · Score: 0

      "So, the Windows version of Firefox i'm using that lets me avoid 99% of the spyware out there doesn't exist or something?"
      and
      "Yeah, it's not like anyone could use a non-Outlook email client..."
      yes, i can see your point. having to be careful what applications you select is often the mark of a superior, or even adequate, system.

      "...and not stupidly open unknown attachments, etc"
      again, being required to think follow specific procedures to remain safe is obviously superior to not having to worry about it.

      "Are all the times i've run Ad-aware and Spybot and come up with nothing just figments of my imagination?"
      so why do you, and millions of others, have to run ad-aware and spybot all those times? why don't similar programs exist for the mac?

      "refusing to follow basic security procedures or good sense when you're using it, and using the mess that results to claim another platform as superior is just damned stupid"
      hmmm... not worrying about basic security procedures or good sense, creates a mess on one platform but not another. yet this doesn't make either superior in that aspect? something certainly is damned stupid.

    69. Re:Superior? At what? by Anonymous Coward · · Score: 0

      I spend about two hours a year checking for viruses & malware
      which would be superior, spending 2 hours a year checking or 0 hours a year? duh.

    70. Re:Superior? At what? by PhoenixFlare · · Score: 1

      yes, i can see your point. having to be careful what applications you select is often the mark of a superior, or even adequate, system.

      And blindly using whatever Apple thinks is best without making a choice is better somehow? Spare me.

      again, being required to think follow specific procedures to remain safe is obviously superior to not having to worry about it.

      Heaven forbid we have to actually think while using our machines. To get the other benefits PCs have over Macs, i'll gladly spend the 2 seconds to delete a message when I get something suspicious.

      And 99% of the time such messages have their virus-laden attachments stripped by my mail provider automatically anyway.

      so why do you, and millions of others, have to run ad-aware and spybot all those times? why don't similar programs exist for the mac?

      Because Windows has a vastly bigger market share and properties that make it easier to get malware on. Thus it is targeted more than Apple.

      As I said, though, I hardly ever find anything on such scans, and when I do, it's usually just a couple cookies or something.

      Oh, and just so you know, the scans don't take all that long, and can be scheduled to run in the middle of the night or somesuch, just like a lot of other routine security checks.

      The whole "OMG you have to actually do something to secure your computer, Windows sux0rs!" line Mac zealots love to spout is just plain wrong.

      It isn't hard work, it doesn't take a lot of time, and I consider actually having to think a little far preferable to being a zombie Mac zealot like you. People like you are the ones that give decent Mac users a bad name.

      hmmm... not worrying about basic security procedures or good sense, creates a mess on one platform but not another. yet this doesn't make either superior in that aspect? something certainly is damned stupid.

      The idiocy of this statement just astounds me. If ever the day comes when a virus/worm on the scale of some of the Windows nasties is developed for Apples, the vast majority of the community is going to have absolutely no idea how to deal with it.

    71. Re:Superior? At what? by Gizzmonic · · Score: 1

      And blindly using whatever Apple thinks is best without making a choice is better somehow? Spare me.

      He actually meant "I can use whatever email program I want." There are dozens available for the Mac.

      Heaven forbid we have to actually think while using our machines. To get the other benefits PCs have over Macs, i'll gladly spend the 2 seconds to delete a message when I get something suspicious.

      Having to "actually think" (in other words, worry and take time) is in no cases superior to having to take no time. As for the "other benefits" that PCs have, you're entitled to your opinion.

      Because Windows has a vastly bigger market share and properties that make it easier to get malware on. Thus it is targeted more than Apple.


      That is one clumsy first sentence! Windows "properties" include the registry, tight integration between the web browser and the Core OS, and poor QA. This accounts for Windows security failures as much as market share does.

      The whole "OMG you have to actually do something to secure your computer, Windows sux0rs!" line Mac zealots love to spout is just plain wrong.

      It isn't hard work, it doesn't take a lot of time, and I consider actually having to think a little far preferable to being a zombie Mac zealot like you.


      Working harder to get to the same goal is not praiseworthy. If you decide to move boxes manually instead of with a forklift, and you can't deliver inventory on time, you can't tell your customers "Well, it's not that much slower-and at least I'm getting a workout!"

      If ever the day comes when a virus/worm on the scale of some of the Windows nasties is developed for Apples, the vast majority of the community is going to have absolutely no idea how to deal with it.

      1)Keep waiting for that day, so you can be vindicated!

      2)Viruses/trojans hit Windows users a couple times per year, and costs businesses billions of dollars. Yet Windows users still seem to have "absolutely no idea" how to secure their computers. So if you're arguing that Windows security flaws have encouraged people to learn good security practices, you're wrong.

      --
      (-1, Raw and Uncut is the only way to read)
    72. Re:Superior? At what? by Anonymous Coward · · Score: 0

      "And blindly using whatever Apple thinks is best without making a choice is better somehow?"
      no using whatever i this is best is better. when making this choice one doesn't have to worry about which are secure and which aren't.

      "Heaven forbid we have to actually think while using our machines"
      most mac users do think while using their machines. they just aren't required to think about extraneous matters, such as security.

      "To get the other benefits PCs have over Macs, i'll gladly spend the 2 seconds to delete a message when I get something suspicious"
      and what do you imagine these benefits to be?

      "And 99% of the time such messages have their virus-laden attachments stripped by my mail provider automatically anyway"
      and for that remaining 1% the mac would be superior.

      "Because Windows has a vastly bigger market share..."
      yes and fort knox is secure only because there are so few gold depositories. even if obscurity were the only reason a mac is secure, it wouldn't make it any less secure.

      "and properties that make it easier to get malware on"
      that's exactly the point. window's properties make it less secure.

      "Thus it is targeted more than Apple"
      your "evidence" nothing to support this conclusion. additionally, it seems to me that one could make a greater splash by taking down macs rather than writing yet another windows virus.

      "As I said, though, I hardly ever find anything on such scans"
      and the same sort of scan on a mac would find something even less frequently than your hardly ever.

      "Oh, and just so you know, the scans don't take all that long, and can be scheduled to run in the middle of the night or somesuch, just like a lot of other routine security checks"
      and so you know, this is more than is necessary than on a mac.

      "The whole "OMG you have to actually do something to secure your computer, Windows sux0rs!" line Mac zealots love to spout is just plain wrong"
      1) i don't remember saying anything negative about windows.
      2) why do windows zealots always assumes that anyone who disagrees with them is a mac zealot?
      3) you're own post support the concept that one must do something to secure your computer (albeit a minimal amount).

      It isn't hard work
      but harder than on a mac.

      it doesn't take a lot of time
      but more than on a mac.

      I consider actually having to think a little far preferable to being a zombie Mac zealot like you
      such powerful support for your position. can you say ad hominem? i knew you could.

      The idiocy of this statement just astounds me
      you certainly have a way of supporting your arguments. are you claiming that refusing to follow basic security procedures or good sense when you're using windows wouldn't result in a mess? or. that refusing to follow basic security procedures or good sense when you're using mac would? or, that a mess is superior to no mess?

      If ever the day comes when a virus/worm on the scale of some of the Windows nasties is developed for Apples...
      the operative phrase being "If ever the day comes" . additionally, that would be one compared to how many on the windows side?

      the vast majority of the community is going to have absolutely no idea how to deal with it
      not necessarily. just because the majority doesn't routinely deal with these issues, doesn't confirm their ignorance of them. however assuming that they are ignorant, how does this differ from the majority of the windows community? additionally, there is no need for the majority to deal with it. holes that have been discovered have been handled very smoothly.

    73. Re:Superior? At what? by idsofmarch · · Score: 1

      Is a Mac 'superior' at surfing the Internet? Yes, it has Safari. Is a Mac 'superior' at sending/receiving email? Yes, both Mail and a host of other great programs work great. Is a Mac 'superior' at performing standard office tasks? Yes, even Microsoft admits the MBU version of Office is better. Plus, there's iApps, then a series of professional level apps that are rediculously easy to use, and for equal machine to equal machine, the Macintosh platform is not more expensive. Furthermore, Macs are still easier to network, the laptops switch networks on the fly, and devices like the Airport Express and the iSight are fantastically designed and work only on the Mac. Plus there the whole virus, hacks, malware thing, which costs home users lots of time, I've seen it too much for it to be an anomoly. As for Linux, good stuff truly. And Mac hardware does cost more because, and really read this line more than once, there's not the same market for commodity parts.

      --
      Anyone who whines about being modded down should be.
  59. The future... by fimbulvetr · · Score: 4, Insightful

    I refuse to buy a mac because, unlike most of my peers, I have a pretty good idea of what would happen if Apple was on 90% of the desktops in the world. Based on their past record (and the records of similiar premonopolies that are now monopolies (MS, Cisco, Intel, et.al):
    #1. they would strong arm their competition into oblivion.
    #2. They would use their own proprietary hardware to ensure they keep their market share.
    #3. Their new product development would mimic Microsofts. Now they are forced to develop, to keep their niche. When they have 90%, they wouldn't be forced to keep their niche.

    There are tens more I can't think of off the bat, but that doesn't mean they don't exist.

    I may look stupid, but I'm not.

    1. Re:The future... by dema · · Score: 2, Insightful

      So what do you buy? Anything from MS, Cisco, Intel, et al?

      If so, it would seem you are fighting what *you think* would be a bad monopoly by supporting current (debately "bad") monopolies.

      oooooooooookaaaaaaaaay (:

    2. Re:The future... by fimbulvetr · · Score: 1

      I buy amd.
      I buy foundry, nokia, etc.
      I use linux.

      So, in other words, I'm _NOT_ supporting current monopolies. You are putting words in my mouth.

    3. Re:The future... by dema · · Score: 1

      If so, it would seem

      And I'm _NOT_ putting anything in your mouth.

    4. Re:The future... by fimbulvetr · · Score: 1

      Clearly you formed that conjecture well before you considered any other possible alternatives.

    5. Re:The future... by Have+Blue · · Score: 2, Insightful

      ANY company would do that if they attained a 90% market share- Apple, Microsoft, AMD, Intel, ATI, nVidia, everyone. Who do you buy your hardware from?

    6. Re:The future... by Anonymous Coward · · Score: 0

      Umm... Can you name a single exception to that behavior?

      That is, can you name a single tech company that became a monopoly and did *not* follow that behavior?

      In other words, you are not buying tech gear from Apple because they are a tech company?

      Of course, at least with Apple you know that they are not currently a monopoly on computers, and probably will not be for the life of the computer you purchase.

      Seems a bit silly to me.

    7. Re:The future... by Anonymous Coward · · Score: 0

      So you are suggesting that AMD and Nokia would not also follow that behavior if they had a monopoly?

      I do not want to be "putting words in your mouth", but that seems to be your rationale.

      Wait - you say you are "not supporting current monopolies". How does Apple not fit into that description again?

    8. Re:The future... by Avumede · · Score: 3, Funny

      I'm sure this has already occurred to you, but whether you buy an Apple or not will have no appreciable effect on long-term market dynamics.

    9. Re:The future... by WaKall · · Score: 2, Insightful

      The strong-arming you speak of is the nature of business. MS would do it, IBM would do it, RMS would do it - all of them would, given a chance.

      So what I just heard from you is to choose whatever quality minority solution there is, thereby helping to prevent anyone from having a CLEAR majority. Which is why I'll choose Apple for now, because IMO Linux-desktop isn't quality yet, and MS has the clear majority.

      I do respect your point and your logic. I just don't see the threat as imminent.

    10. Re:The future... by Anonymous Coward · · Score: 0

      Apple is guaranteed to never have 90% of marketshare. Do you really think Microsoft with its 50 (?) billion dollars will allow itself to share only 10% of marketshare with linux? That makes the basis of your argument moot, isn't it?

    11. Re:The future... by Anonymous Coward · · Score: 0

      Yes, oh don't forget to not bother voting tomarrow, as your one vote will have almost no "appreciable effect"

    12. Re:The future... by Anonymous Coward · · Score: 0

      No, but you were being plenty smarmy based on assumptions you had no logical reason for making.

      In other words, you were being an asshole.

    13. Re:The future... by bedouin · · Score: 1

      You may be right, but here are a couple things to consider:

      1) In the era when Apple was beginning, I don't think anyone -- even Steve Jobs imagined that one company would gain 90% or more of the computer market. Being cutthroat was more out of survival than absolute greed. To say how Apple may or may not have acted if they became a monopoly is really irrelevant, because it never happened, and I don't think that was ever their goal. Who really would have thought with cool machines like the Amiga, Atari ST, and Mac that the lame, black-screened, DOS-based IBM PC would take over the hearts of the masses? The Amigas and Atari STs weren't even that expensive; many times less expensive than their inferior PC counterparts.

      2) Apple's seemingly closed attitude is historically justified. Their innovations were consistently ridiculed, then after a year or two hijacked and reinterpreted in a less impressive manner. Whereas Dell, Microsoft, and others are motivated solely by profit, Apple sees design of their OS and hardware as a kind of art, and with that in mind, it hurts much more when half-assed imitations of it are created. When I use OS X, then use Windows it's like the difference between a supermodel and a crack whore. Linux is also a desktop crack whore, but deep down she's a good girl, and I hope she'll eventually kick her habit.

      3) Apple will never obtain a 90% market share, so all of your points are largely void. No company is will ever be able to achieve what MS has again, unless it's mandated by some kind of government bureaucracy.

    14. Re:The future... by ThousandStars · · Score: 1
      I may look stupid, but I'm not.

      I'm not sure about stupid, but ignorant might be true. Fortunately the latter can be remedied, and you should start with the slippery slope fallacy.

      In addition, I can think of plenty of decent reasons not to want a Mac, but constructing fanciful scenarios regarding Apple's behavior in bizarro world is the worst I've ever read.

    15. Re:The future... by fimbulvetr · · Score: 1

      I never said I wouldn't buy from any monopoly. I said I would not purchase a mac based on apples history(1 & 2 were correct, 3 was an opinion based on behavior of other large companies).
      I still stand by this argument. There are many sucessful companies that are a LOT less evil than apple.

      I judge apple evil, and still judge them evil. I simply will not purchase from them, nor will any of my peers that I influence.

    16. Re:The future... by fimbulvetr · · Score: 1

      The threat can be imminent. Consider their past, that's all my argument was (well, outside of #3, which was opinion).

      I don't think google is "strongarm"ing. I think we need more companies like that.

    17. Re:The future... by fimbulvetr · · Score: 1

      #1. IBM allowed clones (IIRC, by accident), apple should have seen this as a place to grow. Instead, they decided to sue all the clone manufacturers, and hope that the profits from public schools were enough to go on.

      #2. If you want to void my argument on #3 by calling it moot, then I void this one of yours. Apple is a public company, just like Dell or MS, at the end of the day profit drives them. Nothing but profit.

      #3. Void? Probably. Impossible? No.

    18. Re:The future... by fimbulvetr · · Score: 1

      Nope, I don't think I'm ignorant. In fact, I like to think I'm quite the opposite. I'm aware of the slipperly slope fallacy, but I believe your presupposition is unfair.

      I'll assume you called "slippery slope" because you assume that my purchase couldn't possibly turn apple into a monopoly. This is true, I have to struggle to pay child support sometimes. I do, however, believe that a single person can make a difference. Just like me purchasing 10% ethanol gasoline, using only synthetic old, and driving on the 55mph roads instead of the interstate so I can get 35mpg can make a difference in my oil consumption. Just like me volunteering at a place for a weekend. Or heck, like the guy so appropriately mentioned above, me voting tomorrow!

      I can think of plenty of good reasons to purchase a mac too. I think I listed some above, some which I sincerely believe are logical.
      It's not a bizzaro world I'm conjuring up! Apple has _ALREADY_ done #1 and #2! I'll admit that #3 was opinion, but hardly far fetched.

    19. Re:The future... by fimbulvetr · · Score: 1

      I can think of plenty of good reasons to purchase a mac too.

      Sorry, that was supposed to be:

      "not purchase a mac...";)

    20. Re:The future... by bedouin · · Score: 0

      IBM allowed clones (IIRC, by accident), apple should have seen this as a place to grow.

      Right, because when your sole source of income is hardware allowing other people to copy it at best, and totally bastardize it at worst is an opportunity to grow. IBM didn't benefit from the widespread acceptance of PCs, only Microsoft did.

      If Macs were cloned Apple would be out of business. No iMac, no OS X, no G5. In the best case scenario they would have turned into a lucrative trademark ala Atari, that merely changed hands every 5 years or so as a shadow of its former self.

      I already addressed the reason Apple never went open though, and the platform is better because of it. Thankfully, I'm not forced to run OS X on shoddy mismatched clones that may or may not function correctly; thankfully Apple doesn't have to waste precious time that could be used for technical innovation haggling over support for some chipset or third-rate video card manufactured in Bangalore. And thankfully Apple doesn't have to slash costs to such an extent that there is no money for R&D. The results are obvious: a company able to push limits while everyone else plays catch up three years later.

      If you want to void my argument on #3 by calling it moot, then I void this one of yours. Apple is a public company, just like Dell or MS, at the end of the day profit drives them. Nothing but profit.

      Asshole or not, Steve Jobs had a quite different vision of what computers meant to consumers than Gates and company. In a battle of moral superiority and desire for innovation I'll take Woz and Jobs over Gates and Ballmer any day. Jobs basically had a grand vision of what computers could ideally be, and (perhaps unfortunately) never scarified those ideas, at all. That's why NeXT was doing things 10 years ago that are commonplace now.

      Gates has done nothing of importance, and his vision of a PC on every desktop was hardly philanthropic, as we're now witnessing. It was about absolute dominance and control of standards and information, making political friends, and then advancing his personal interests utilizing the former two. It's no surprise he's one of the biggest supporters of the Bush campaign.

    21. Re:The future... by fimbulvetr · · Score: 1

      I already addressed the reason Apple never went open though, and the platform is better because of it.

      I disagree. I think that if it would have been open it would have done quite a bit better. Simply being under the rules of capitalism would have promoted products much better (and yes, worse) than what apple manufacturers today. I do not know this for certain, but I believe it to be a reasonable conclusion. I worked as an (certified:)) apple technician for 3 years, and I'd have to say that I fixed more apples with design flaws than Compaqs, HPs, Dells and IBMs combined. The things that failed on the PCs were bad hard drives, cdroms and cpu fans. The things that failed on apples were poorly designed power buttons that stuck, cdrom drives misaligned in imacs, bad power boards, and that damn cuda chip.

      Steve Jobs had a quite different vision...

      Dude, take this one. I can't defend Mr. Gates, nor do I want to. Additionally, I'd rather not get into the software side.

      Thanks.

    22. Re:The future... by bedouin · · Score: 1

      The things that failed on the PCs were bad hard drives, cdroms and cpu fans. The things that failed on apples were poorly designed power buttons that stuck, cdrom drives misaligned in imacs, bad power boards, and that damn cuda chip.

      I don't doubt it. But then again Apple uses a number of speciality parts in their machines, while HP, Compaq, and others use standardized parts that in many cases haven't changed their basic design in 10 years. Some mishaps are bound to happen.

  60. Mac Games by Anonymous Coward · · Score: 0

    I personally like the games from Spiderweb Software and Ill Winter Games. Pretty much everything each of these companies makes is available for Mac OS X. Most of the games Ill Winter makes are also available for Linux and Solaris if you so desire...


    FPS games get boring after awhile, but these games stay playable longer.

    1. Re:Mac Games by Feneric · · Score: 1

      I personally like the games from Spiderweb Software and Ill Winter Games. Pretty much everything each of these companies makes is available for Mac OS X. Most of the games Ill Winter makes are also available for Linux and Solaris if you so desire...

      While I generally agree, I'm not too happy that Spiderweb Software has yet to port their best game (IMHO) from Mac OS 9 to Mac OS X -- Nethergate.

  61. They're all going to use cell. by Anonymous Coward · · Score: 0

    All the next generation consoles are going to use the cell processor.

  62. There many more great games on Windows by lion2 · · Score: 1

    "For every great game there is for Mac OS X, there are at least two for Windows" There's a hell of a lot more. I would say there is at least 10 great games on Windows for every good Mac game. Compare the Mac and Windows game displays in computer stores. For example, in J&R Computer world, there is one shelf dedicated to Mac games, where for PC there is almost an entire floor filled with them. You can even go to the Apple's own store and see their pathetic display of games. Yeah I know quantity isnt important but there are still a whole lot more GOOD games on Windows than on Mac. Any good game on the Mac has most likely been available on the PC over a year before its Mac release. As a matter of fact, I dont even know of any Mac exlusive games. Granted I dont keep up with the Mac gaming scene, but I'm friends with several hardcore Mac users and all the games they have on thier Macs are already on the PC.

  63. What's missing? by FortissimoWily · · Score: 1

    What other games are missing from Mac OS X?
    --
    Anything by Capcom. Games from series like the (vast) Mega Man saga, Ghouls 'n' Ghosts, Street Fighter, Resident Evil, Viewtiful Joe, and so on and so forth would be great things to have on OS X.
    It'd also be nice to see OS X versions of the recent Mega Man and Street Fighter "Anniversary Collection" packs (which were essentially digests of the primary installments in those series, along with some extras), purely for the fact that those would be great timewasters to play with on, say, a portable, when you really ought to be working or something.

    Same goes for Konami. Some Mac-based Castlevania or Metal Gear action wouldn't go amiss.

    I had also been hoping at one point to see Argonaut bring some of their franchises (old and new) to the platform - such as Croc, I-Ninja, and Starglider, for example. Given the recent events surrounding the company, though, that seems pretty unlikely at this point. :/ Ah well.

    Those guys aside, I think a good solution to the situation with Mac games, would be for more encouragment and better support to be made available to developers, to encourage them to create games on the platform. There's a lot they could do, if they had the right incentives. This might also open the door for more new-and-original content than is already available, which may well be a better thing than getting bogged down with ports (not to say those are always a bad thing, of course, although I'd rather see more developers take the approach that Blizzard does as opposed to getting ports done later, but that's another kettle of fish entirely. ;P).

  64. hahah by Ender+Ryan · · Score: 1
    Yeah, it'll be easy alright. Just like porting from direct3d to opengl is easy...

    --
    Sticking feathers up your butt does not make you a chicken - Tyler Durden
  65. Macs & Games by Kazrath · · Score: 0

    The first computer I purchased was a MAC. I was big into MUD's and a nice simple strait forward durable computer was what I was looking for. Also MAC's seemed to have a slightly faster connection with modems (Dunno why). Once games like Warcraft II came out and year's later mac ported it I was still okay with it. Then games really started to hit the market. Interesting ones I really wanted to play. However they were not for MAC. My next computer was a PC. I probally will never go MAC again due to the lack of games.

  66. Drastic oversimplification! by 5n3ak3rp1mp · · Score: 2, Insightful

    Only crazy people say "all" and "none".

    Consoles suck for FPS games. Try sniping a guy a virtual mile away on a screen that is TV resolution, or using an analog joystick to strafe/dodge while firing and changing weapons.

    Consoles suck for realtime strategy games. Try using your analog joystick to box a bunch of troops to send to a target. Try using it to select different groups of troops.

    For all these, a mouse/keyboard combo is way better. And although consoles may work with those items, the games really aren't designed to use them.

  67. Port Xbox2 games to Mac? Just buy an xbox. by Enrique1218 · · Score: 4, Interesting

    Why would porting xbox game to the Mac convince users to eschew their PCs. First, Xbox games are often water down versions of their PC cousins. These games lack features of PC games because the Xbox hardware is static and can't evolve with newer game engines like the PC can. But, Xbox games are going to make the Mac better at gaming. Is a user going to pay 2000+ for xbox quality games. Why not just buy an xbox and pay 300 at the most. Apple has it strengths and gaming is not one of them. Video are not updated on Macs as they are on PCs. Even if we had the latest games, we won't have the latest hardware. Besides, Apple is doing just fine. Look at thier stock price (50+), they are not reeling from the lack of games on the platform

    --
    You don't have to be smart to use a Mac, you just have to be smart enough to buy one
    1. Re:Port Xbox2 games to Mac? Just buy an xbox. by A_Non_Moose · · Score: 1

      But, Xbox games are going to make the Mac better at gaming.

      I dunno, because as a fan of the thief series, the xbox port of thief 3 killed off all enjoyment.

      Graphically stunning, yes, but the ability to draw you into the character and levels was ruined.

      The dumbed down controls (lockpicking the exception) smoothness (a character you are about to blackjack stiffens as if expecting it and pickpocketing only happens if you can hit *one* pixel on a moving target..uh-huh).

      On the other hand look at Doom3, Descent3, quake3, Oni and a whole slew of others: They rocked, IMO.
      Except for Doom3 (not tried yet) all the others were very playable on a g4 400 with little or no difference in the port.

      So, yeah, I agree that: Xbox games are often water down versions of their PC cousins. and look what happens on Xbox first games, vs mac pc ports.

      IME/O, that is.

      --
      Have you read the moderator guidelines? Well, have you, PUNK? (and I want a Karma: Gnarly option)
  68. also PPC based-- by tubbtubb · · Score: 1

    If you buy the argument that it will be easier to port from Xbox2 if it's PowerPC based,
    Then you can say the same about PS3 games, and Gamecube as well.

    PowerPC dominates the next-gen game console field.
    As for games I'd like to see ported to OSX, that's easy.
    GTA III.

  69. I found that I saved a lot of money by xutopia · · Score: 2, Insightful

    if I used my computer for computing and my game console for gaming. My computer is used for writing emails, reading slashdot, programming and file sharing. I use Linux and with the money I don't spend on an OS I can actually buy a PS2 that doesn't require I stay up to date as often with my hardware.

  70. Umm, no... by Anonymous Coward · · Score: 0

    Mac doesn't need games, Mac needs lower prices and a more compelling reason to switch...

  71. porting would not be easy by sydres · · Score: 3, Informative

    their is no directx on mac that I know Of unlike the Xbox so everything would have to be ported to opengl etc.

  72. Re:Dizzy by Anonymous Coward · · Score: 0

    How on earth is this offtopic? Is this game available for Macs?

  73. Perhaps not by herwin · · Score: 1

    An advantage of the Macintosh for a lot of managers is the lack of games. It's not perceived as likely to be used as a toy.

  74. The best Mac game of them all by Anonymous Coward · · Score: 0

    Photoshop of course :)

  75. Re:In the case of HL2, a port would be too much wo by Anonymous Coward · · Score: 0

    Incidentally there is a company that writes DirectX API for the Mac. called MacDX or something like that.

  76. Porting? No... by travail_jgd · · Score: 1, Redundant

    Instead of porting games, Apple should take a page from the early days of 3D cards. IIRC, 3DFX paid developers to include GLIDE support in games. The fact that GLIDE was better than the existing version of DirectX (2 or 3?) made a good deal that much better.

    If Apple made some tools to help keep games cross-platform, and paid a "promotional" fee, it would work out much better than trying to port already-completed games.

    Hell, if Apple wanted to make Macs a serious player, they would arrange for the Macintosh version of games to be released first, if not simultaneously.

  77. I already own multiple Macs... by gamgee5273 · · Score: 1
    And I don't game on them. I don't game on my PC, either (unless you count that it is hosting a dedicated PS2 server for Star Wars Battlefront). I'm a console gamer and have been for close to 10 years.

    Yes, every now and then there is something compelling enough to bring me to the computer to play it (The Sims, WarCraft, StarCraft, Civilization), but it is rare that it happens. Frankly, at this point, being able to buy more games for the Mac might make many Mac users very happy, but I'm not one of them. The last full game I bought for the Mac was WarCraft III. I still have yet to buy the expansion pack, but I have bought expansion packs for my wife and her Sims addiction. However, if I spend $200 on games in a year for my computers, I would be shocked.

    So, yes, I would buy a Mac, but not for the games.

  78. it is a piece of cake porting windows games to lin by atcdevil · · Score: 0

    it is a piece of cake porting windows games to linux. just because it doesn't happen often doesn't mean it 's not easy.

  79. Wow.. this is an old topic.. by Anubis333 · · Score: 1, Troll

    I was a Mac User for ages, and this sure is a sour topic. Here is the answer to a majority of the Macintosh problems:

    Not enough people own Macs. When you are only 2% of the global computer userbase, nothing gets ported to your platform, and when it does, it is buggy and you are ALWAYS the last to get updates/patches.

    Don't take my word for it, the high and mighty Adobe even launched a "PC Preferred" campaign, and refused to port Photoshop to OSX at a time when EVERY mac was shipping with OSX. Apple users had to wait for the next whole release.

    These aren't games I am talking, I am talking about Graphic software. Mac zealots love to talk about how the Mac is for artists.. pfft!

    Alias Maya (industry standard 3D software) was FINALLY ported to OSX, and it was a joke! It was so buggy and lacked so many options, it wasn't even SMP capable!! heh..

    1. Re:Wow.. this is an old topic.. by nsayer · · Score: 2, Insightful
      When you are only 2% of the global computer userbase

      You are confused, Grasshopper. Macs are about 20% of the installed userbase. You are quoting sales figures but calling them installed base figures. People keep their Macs longer than PeeCees (and when they sell them, they fetch higher prices on eBay).

    2. Re:Wow.. this is an old topic.. by Anonymous Coward · · Score: 0

      You are off, and a vast majority of your figure are freebie machines given to schools.

    3. Re:Wow.. this is an old topic.. by twbecker · · Score: 1

      Macs are about 20% of the installed userbase.

      Care to provide any facts to back up that statement? I know this is /., but still. . . personally, I think 20% is a ridiculously high figure.

      --
      "The problem with internet quotations is that many are not genuine" -Abraham Lincoln
    4. Re:Wow.. this is an old topic.. by nsayer · · Score: 1
      Fair enough. Let me get my google on. While I'm looking for the percentage userbase, let me provide you with this tidbit, which backs up my statements as to why the userbase is higher than the sales figures - namely that 80% of the macs ever sold are still being used.

  80. What the Mac REALLY needs... by artemis67 · · Score: 4, Insightful

    are great games that are Mac-first or Mac-only. I know, good luck trying to convince developers to do that, when the Mac only has >5% marketshare.

    Halo was originally going to be a Mac-first game. Bungie was originally a Mac-only developer, and they cranked out some great stuff. Marathon was the best FPS for the longest time, and it was Mac-only. So it was with much weeping and gnashing of teeth as Mac gamers watched Bungie get assimilated by the MS Borg Cube, and then watched as Halo came out for the Mac platform, dead last. Sigh...

    Having Apple get involved with porting games is not a bad idea. Apple definitely needs to start throwing some money at game development. The only problem is that they would be taking money away from other Mac development houses that specialize in porting Windows games. It would be better if Apple would emulate MS and snatch up a few up-and-coming game developers, and start cranking out their own line of games.

    At this point, that's the only way that Apple is going to get Mac-first and Mac-only A-list titles.

    1. Re:What the Mac REALLY needs... by gl4ss · · Score: 1

      well..

      there was this one company once upon a time making a fps..

      in the end this one company bought them, took the game and made it an exclusive for their console for so long time that once they paid another company to re-port it back it was already old as crap and inferior to the console version.

      --
      world was created 5 seconds before this post as it is.
    2. Re:What the Mac REALLY needs... by ThousandStars · · Score: 5, Insightful
      Apple's not eager to get in the game market because Apple is already gobbling up more and more of the Mac ecosphere, which means they're leaving less room for third party developers -- and third parties in general. (For example, their retail stores are cutting out the independent Mac shops that once kept the company alive.) The OS feature list often assimilates good third-party ideas, while pro stuff like FCP and Logic are now produced by Apple. As a result, the platform gets fewer of the independent, mid-sized companies that might otherwise write revolutionary software.

      Likewise, if they get in the game market, the ISVs who currently port and make games might just say "fuck it" and throw in the towel. MS can get away with having an independent game unit because of the vast market for Windows games, but I don't think Apple has that luxury.

      Finally, the fact is that developing great games takes a huge amount of time and money, and without the potential to sell copies to 90% of the market, I think game development would just be a money pit for Apple.

      The chief problem I think Apple faces is getting more developers working on their platform, and if Apple itself keeps sucking up more of the same dollars, then developers aren't going to write for the platform.

    3. Re:What the Mac REALLY needs... by TheDredd · · Score: 1

      Halo was originally going to be a Mac-first game.

      Nonsense, Halo was going to be a Mac-Pc simultaneous release, just like Myth: TFL and Myth II. It also started development on the PC whereas Myth development started on the Mac because at the time that was what lead programmer Jason Jones knew.

    4. Re:What the Mac REALLY needs... by Dav3K · · Score: 3, Interesting

      Then maybe what Apple needs to do is bankroll some indie game makers, helping to reduce that 'incredible amount of money' part of what is needed to produce a quality game. That way they can boost that sector without cannibalizing the ISVs.

    5. Re:What the Mac REALLY needs... by artemis67 · · Score: 3, Insightful

      But I disagree... games are not like productivity apps. The market can only support a few word processing apps, or spreadsheets, or image-editing apps. There is a a single application concept that is continually refined and expanded upon, and the company that does that the best generally ends up owning the market. How many word processing programs does any one person need? Just one. Why buy WordPerfect when you already have MS Word?

      Games are a wholly different beast. If there are two different FPS games that hit the market in the same quarter, they are not necessarily competing. If both are A-list games, then the serious game consumer is likely to buy BOTH games.

      And let's face it, the Mac games market isn't anywhere NEAR saturated. A-list Mac games hit the market so infrequently that there is plenty of room for Apple to serve up a lot of quality titles without squeezing out third-party developers. I would even go so far as to say that they would be doing Mac game developers a great service, because they would be advancing the Mac as a games platform, and thus more gamers would buy Macs, and thus more games in general would get sold.

    6. Re:What the Mac REALLY needs... by artemis67 · · Score: 1

      Halo was first demoed on a Mac. However, even a simultaneous release of an A-list title like Halo is a huge boost for the Mac as a games platform. Unfortunately, it doesn't happen often enough.

    7. Re:What the Mac REALLY needs... by foxfyre · · Score: 0, Troll

      Um, where did you get your info? Halo was NOT a Mac-only game originally. Jason Jones had switched to the PC and was coding Halo on a PC. Second, MS didn't swallow Bungie, moron. Jason and Alex willingly sold their company to MS for the opportunity; it was a BUSINESS deal. Alex had been making other deals (hello, Take-Two Interactive) before the MS buyout. So please, don't spread Mac lore as truth. You weren't there to know what was going on inside the company.

      --
      -- Not a /. dude.
    8. Re:What the Mac REALLY needs... by foxfyre · · Score: 1

      No it was not demoed first on a Mac internally or externally.

      --
      -- Not a /. dude.
    9. Re:What the Mac REALLY needs... by sharrestom · · Score: 1

      If you look at the companies/products that Apple has purchased, they have all been part of an overall strategy, which is to, and at some point, provide various levels of solutions in specific markets, from entry to class leading. Music, film, and soon, images. Then again, Apple does encroach into the space of various developers, while at the same time offering abundant new and unique opportunities for product enhancements, Motion, and Keynote being a couple of the most recent examples, plus various functionalities being incorporated into Tiger such as Spotlight, Automator, and Core Image/Core Video. Certainly not a zero sum solution.

    10. Re:What the Mac REALLY needs... by Anonymous Coward · · Score: 0

      It would be better if Apple would emulate MS and snatch up a few up-and-coming game developers, and start cranking out their own line of games.

      I couldn't agree more! Yes, this would be a losing proposition for Apple in terms of dollars and cents, however a few A-list Mac Only titles are exactly what the Mac platform needs to be a viable contender in the gaming market. If a game is good enough, there are people that will literally buy a machine just for that game. As silly as it sounds, I've seen it happen twice. Once for Marathon, another time for F-18 Hornet. Sure, this is anecdotal evidence, but the point here is that Apple needs ports in order to sell to consumers at all. However, without original titles, the Mac gaming market will always be second rate and not given serious consideration by gamers. Gaming is a multi-billion dollar industry that shouldn't be ignored. Loosing one or two million dollars a year on a small gaming studio would be worth the credibility Apple would game in the consumer / gaming market.

    11. Re:What the Mac REALLY needs... by Anonymous Coward · · Score: 0

      Dude, do you, like, wear your underwear three sizes too small?

    12. Re:What the Mac REALLY needs... by ThousandStars · · Score: 1
      You didn't respond to the main thrust of my argument, which is that Apple, even if they could succeed in making great games (which I'm not convinced they can, but for hypothetical purpose I'll say sure), doesn't want to cut out the incentive for ISVs to write Mac Games. If Apple gets into game making, they'll take up so much of the Apple game market money that others will be squeezed out.

      To quote myself, and the point you ignored:

      The chief problem I think Apple faces is getting more developers working on their platform, and if Apple itself keeps sucking up more of the same dollars, then developers aren't going to write for the platform.

    13. Re:What the Mac REALLY needs... by Ohreally_factor · · Score: 1

      Apple could offer to pay for 50% (or so) of the marketing campaign for a given game. That could make a big difference.

      --
      It's not offtopic, dumbass. It's orthogonal.
    14. Re:What the Mac REALLY needs... by foxfyre · · Score: 0

      Uh, dude, I'm not a dude, and I like it when my panties ride up my ass, mkay?

      --
      -- Not a /. dude.
    15. Re:What the Mac REALLY needs... by artemis67 · · Score: 1

      No, that's exactly what I responded to. If Apple starts cranking out high-quality games that are Mac-only and Mac-first, then they will start growing the installed base of users and thus more games will be sold. Just imagine if Apple had bought Bungie instead of MS, and Halo came out for the Mac first, and then consoles and PC's six months later. It would have swayed a lot of buyers to get a Mac instead of a PC.

      And again I'll make the point, there aren't nearly enough games on the market that Apple is going to be cannibalizing sales from anyone. Besides, who is there to compete against? There are no commercial game developers that are Mac-only. There are shareware companies like Ambrosia, but they'll be the first to tell you that they aren't really competing against store-bought stuff. What Mac game developers there are are working on ports of known PC hits; by the time they finish working on a title, there has been six months of building support in the PC community, plus the previous six months of pre-release hype. If Valve were to release HL2 for the Mac, there's nothing that Apple could release that could keep it from being a hit. No, an Apple-branded games division releasing Mac-only titles would be in a category all by itself. And that's also kind of the point -- If Apple could do it, and be successful, then hopefully others will follow.

      Can Apple crank out A-list games consistently? I believe they can. Remember, Apple is not like other tech companies. They don't push hardware and software out the door just because a deadline is looming. Apple's attitude has always been, "It's done when it's done." They are very anal about the quality of what they put their logo on, especially if Jobs gets involved.

      Of course, Apple doesn't currently have the skills in-house to crank out games, so what they need to do is to identify who some up-and-coming PC game developers are and buy them.

  81. would I buy a mac??? by big-giant-head · · Score: 1

    I play mostly console games now, I would buy a mac if I could afford one, but I can buy 2 or 3 PC's for what a mac costs......

    --

    So Long and Thanks for all the Fish.
    1. Re:would I buy a mac??? by nsayer · · Score: 1
      I can buy 2 or 3 PC's for what a mac costs

      I wouldn't be caught dead with the sort of crappy PeeCee that would cost half or a third of what a mac costs.

    2. Re:would I buy a mac??? by big-giant-head · · Score: 1

      Well I was thinking of one of the higher end models... If you get a faster CPU and an LCD monitor...

      --

      So Long and Thanks for all the Fish.
    3. Re:would I buy a mac??? by nsayer · · Score: 1

      If you compare Macs to PCs of similar quality and configuration, the price difference is not nearly as high as you think. The trouble with most comparisons is that they "cheap out" on the PC, substituting cheaper components than those Apple uses - an opportunity that isn't there for Mac purchasers (thankfully). If you're honest, you'll compare, for example, a low end Powermac G5 to something like an Alienware Area 51. Those two are priced about the same, and I dare say the performance and value is probably about the same as well. But don't go comparing the G5 to a PC you can get for $200 from Walmart and then crow about how Macs are expensive.

  82. Re:In the case of HL2, a port would be too much wo by Deliveranc3 · · Score: 2, Insightful

    The game core runs on OpenGL as well so actually it's one of the simpler games to port.

    Not to say the Mac porting community is just lazy or anything.

  83. Other Companies Do Better at Porting. by Spencerian · · Score: 4, Insightful

    I'm sure someone has mentioned Aspyr, Blizzard, MacPlay, MacSoft, and other companies who port Mac versions of popular games.

    But all this talk presumes that, in order for gaming to be successful on a Mac, that (1) the Mac itself has to be less expensive, and (2) that the game must arrive on the Mac at the same time as the PC version, if there is a PC version.

    First off, people don't buy Apple products because they are cheaper, but because they want a certain quality of machine.

    Second, the Macintosh installed base of computer is around 15-25% (don't confuse this with marketshare, which is the total percentage of Macs sold in comarison to the rest of the computer market). That means it's impractical to make a game that is Mac only or works immediately on a Mac unless you have a great gaming team that knows how to make things port well. Some companies, like the team that put together Neverwinter Nights, made the game data so portable that Mac users had installed the 2 game expansions using the PC/Linux versions before the Mac versions of the expansions arrived 2 or so months ago.

    Third, I'd rather let the PC users be my beta testers. There are hundreds of new games in the PC market, and most of them are crap. The games that rise to the top typically do get ported to the Mac, if they weren't on a later deploy list already. And take heart, the time that a PC game is ported to a Mac is much, much less than, say, 9 years ago. I might have to wait about 3 to 6 months for a popular PC to make its Mac debut, Usually, the wait is worth it as any game-stopping bug is squashed before I see it, and the game plays wonderfully on my computer.

    Some games are slow to port, like Halo, Splinter Cell, and Battlefield 1942, and some great games were never ported, like Half-Life. But overall the Mac gaming world has profit and gives those who do play a world of pleasure. However, don't buy a Mac to play the latest games--the market just won't accommodate.

    --
    Vos teneo officium eram periculosus ut vos recipero is.
    1. Re:Other Companies Do Better at Porting. by NutscrapeSucks · · Score: 1

      Second, the Macintosh installed base of computer is around 15-25% (don't confuse this with marketshare, which is the total percentage of Macs sold in comarison to the rest of the computer market)

      The size of the entire installed base is irrelevant to this discussion. Nobody's going to be buying AA games for their 6 year old 333Mhz iMac running OS 8.6.

      Look at it this way: What's the installed base of Apple machines that have enough horsepower to play Doom 3? You're talking about G5s only, so it's pretty miniscule at this point. Thus Doom3 for Mac gets delayed for a while until enough iMacs get sold.

      (It's also ridiclous that sub-5% marketshare numbers for the last several years somehow translate into 25% of the installed base. You must think that everyone's still using their Performa 5200s and every sub-Pentium4 PC has been thrown away. As if that sounds good for Apple. But whatever.)

      It is true Apple has a much higher marketshare among home users. And Mac users tend to purchase software. Both of which helps them quite a bit.

      --
      Whenever I hear the word 'Innovation', I reach for my pistol.
    2. Re:Other Companies Do Better at Porting. by Spencerian · · Score: 1

      The size of the installed base of Macs is most relevant to any software port. No company is going to sink cash into porting a game if the market of the game is insufficient to cover the cost of porting, licenses, and profit margins.

      Apple adds about 3 million new Macs to their base each year. I guess that about 1 million old Macs get tossed, so that is not a bad replace rate. I think that number has accelerated with the use of OS X, of which, my estimate, one half of the installed base cannot use. Practically no games are made for OS 9 any more, so the software market has a tiny window of revenue from Mac folks.

      Gaming purchases vary to taste, and not every game will be purchased evenly. Some games sell better as a Mac port, others will not due to issues such as poor game play, bad interfaces, or bad timing in the port (it was too little, too late to arrive: Splinter Cell is already in this list as two versions on PC and consoles are already out since this original release).

      I agree about the specific machines that can handle modern games, though I believe your estimation on minimum processor power to be underrated. A 2000 500MHz G4 with a RAGE 128 card is too old for most new FPS, but may still do OK with other games like Neverwinter Nights. There are plenty of G4 systems with better graphic setups of 32MB or stronger to fit the base. My dual processor 867MHz G4 with an Radeon 9000 64MB card still whomps ass and hasn't lost any zing with any game I toss at it. Halo rocks.

      I didn't say that all 25 million estimated Macs in use are capable of Doom 3. But it does stand to note it per my earlier comment.

      Again, marketshare is not the installed base. Macs last longer in the field and so you will find more of them still in use over time than a PC purchased in the same time. You are not going to find any 5 year old PCs playing anything new in the gaming world, but older Macs may have a crack at it (though, again, using that RAGE 128 found in these systems would suck ass).

      You hit the nail right on the head regarding Mac user's nearly-fearless tendency to buy software. I would add that it's the reason that Mac games are still ported since the reliability, relative power and ease of Macs since G4s and OS X arrived make people willing to try something new out.

      --
      Vos teneo officium eram periculosus ut vos recipero is.
    3. Re:Other Companies Do Better at Porting. by coinreturn · · Score: 1

      Some games are slow to port, like Halo...

      Absolutely amusing. Halo was originally developed SOLELY for the Mac until Microsoft bought Bungie to prevent that and made Halo XBox only until they'd sold enough XBoxes.

    4. Re:Other Companies Do Better at Porting. by bnenning · · Score: 1

      Halo was originally developed SOLELY for the Mac

      I'm pretty sure Bungie intended to do a simultaneous Mac/PC release until MS bought them.

      --
      How to solve most of our problems: 1.Lots of nuclear plants. 2.Cure aging.
    5. Re:Other Companies Do Better at Porting. by vastabo · · Score: 1

      Where did you get these numbers? And by what stretch of imagination did you get that one in four (desktop?) computers is a Mac?

    6. Re:Other Companies Do Better at Porting. by NutscrapeSucks · · Score: 1

      > Apple adds about 3 million new Macs to their base each year. I guess that about 1 million old Macs get tossed,

      So the missing 2 Million Macs per year just run indefinitely? That's retarded. (Oh, wait, I have a Quadra 950 sitting in my junk room. I guess I'm that's part of your "installed base" :P)

      --
      Whenever I hear the word 'Innovation', I reach for my pistol.
  84. It's not just games by Anonymous Coward · · Score: 0

    I don't play very many games, but I DO use a lot of well known PC applications that don't run on MacOS. If I want to play games, I can run out and get an Xbox or some other cheap game console.

  85. PC is FOR games...Macs are not. by unconfused1 · · Score: 1

    Every platform can do word processing, spreadsheets, databases, presentations, e-mail, web, yadda yadda.

    But there are a lot of media/audio/video and research abilities that the Mac platform has that are seriously waning on Windows.

    People keep comparing clock speeds as if that is the only thing in question. Or keep making claims about cost of hardware being more on the Mac side. Ridiculous. If you spec out things equally (which is possible if you study it a little) you'll find quickly that Macs are in many cases cheaper than Windows machines for what hardware/software you get in the deal.

    BUT...perhaps that isn't why you bought a computer...right? Perhaps you just wanted a very familiar interface with a modem, and a web-browse (for web and web-mail)? At that point the super-cheap-and-nasty Windows machine from Wal-mart is going to meet your needs. But you aren't going to be playing games like HL2 or Doom3 on that machine without severe frustration.

    But Windows excels at playing games as a platform. It is one of the only things that it is really pretty good at. And benchmark for benchmark in gaming specifically...though games run pretty well on the Mac...you just can't match the relatively inexpensive value of Windows (vs. Mac) with gaming.

    On a Windows machine you have access to all the latest-greatest hardware choices in processor/mainboard and latest-greatest video-card choices also. For around $1500 you can have a latest-greatest machine (no-monitor) with nearly the best of everything for gaming. Macs can't currently touch that price.

    But gaming isn't the benchmark for being able to accomplish every task. And people shouldn't try to make it so.

    1. Re:PC is FOR games...Macs are not. by DaveCBio · · Score: 1

      I do video and audio work on my PC all the time. Please tell me what the Mac can do that I can't.

    2. Re:PC is FOR games...Macs are not. by unconfused1 · · Score: 1

      I was making a comment about what the platforms excel at. I started editing video and doing multitrack recording on Windows. But the Mac does it much more easily and the workflow is MUCH more intuitive. You can certainly edit video/audio on both platforms, if you wish...I didn't mean to claim that you couldn't. I do, however, believe that your experience and productivity in audio/video is better on Mac.

  86. Just to add insult to injury... by nuthatch7 · · Score: 1

    Today's FoxTrot cartoon is especially appropriate for this topic... http://us.news1.yimg.com/us.yimg.com/p/uc/20041101 /lft041101.gif

  87. of course by sla291 · · Score: 1

    Personnally, I'm missing Pong. oh, wait...

  88. At what point... by HanShootsFirst · · Score: 2, Interesting

    "Thankfully with keyboards and mouses coming becoming more common then before for consoles, this may no longer be an issue." ...do you draw the line between console and computer? If you need to play on a mouse and keyboard, you might as well play on a computer with superior hardware compared to a gaming console.

    1. Re:At what point... by Japong · · Score: 1

      Depends on what you mean by superior hardware... the xbox2 and PS3 (when they come out) will usually have a performance and graphical edge over all but the very highest-end pcs, and it's doubtful they'll cost more than the video card alone of today's high-end PCs as well ($500- x800 PE). My real reason for staying with PC for my gaming is because of hardware upgrades, increased resolution (can't afford an HDTV, really), and suprno- uh... legitimate software vendors.

    2. Re:At what point... by aussie_a · · Score: 1

      I'd like a computer where I don't have to install software, I don't have to download patches I can just put in a disc and start it up. Oh yeah, I do have one of those, it's called a console. For me this is a big advantage of consoles over computers.

  89. I'm not sure you're asking the right question by Anonymous Coward · · Score: 0

    "Would you buy a Mac if you could play Counterstrike Source and Half-Life 2?"

    Rather, would you buy a Mac if you COULDN'T play Counterstrike Source and Half-Life 2?

    Or would you use a Linux if you COULDN'T play Counterstrike Source and Half-Life 2?

    The likely answers here are NO for the vast majority of home users.

    For good, bad or indifferent, people play games. And if their games of choice don't run on their OS of choice, they will stick with Windows. All the office productivity apps in the world mean nothing on the vast majority of home machines.

    I'm one of those people. I have SuSE set up and ready to rock and roll. It works with all my hardware, I have all the apps I need there. But it won't run World of Warcraft natively. I never boot to it. It's too much extra work when I can do all the same things under Windows AND play my games of choice.

  90. Easy Porting? by sidepocket · · Score: 1, Insightful

    People used to say, "Since an XBox is basically just a PC running windows, it will be very easy to port them over to PC."

    But as we saw, it wasn't exactly the case. Only a handful of games have actually been ported over from XBox and as I recall Halo ran like crap until they patched it a couple times.

    1. Re:Easy Porting? by Anonymous Coward · · Score: 0

      and beyond that, those ported games tend to stink like "game console" when you try to play them with a controller (keyboard, mouse) that is more precise than one of those vibra-call thingies with some knobs attached at random positions. Menus tend to boggle minds when operated by mouse. Textures not ready for resolutions > 1024x.

      Have you tried for example yager on the pc? controller input is apparently sent through a whole series of lp filters and stuff so that together with major "auto-aiming" crude gamepad input can be tolerated. what do you get? all that filtering breaks mouse (or quality flight joystick) precision so far that you will still need that sucky auto-aiming stuff despite having precise input.

    2. Re:Easy Porting? by Sepper · · Score: 1

      it wasn't exactly the case.

      100% right!

      It's basicly because it's never really been an Hardware problem but an API problem.

      Modern application aren't programed for a platform but for an API. That's the reason that Debain runs on several architecture, but you basicly just have to recompile for the same API on a deffirent architecture.

      Of course, that's just the theory. Reality(tm) is more complicated than that... but you get my point...

      --
      I live in Soviet Canuckistan you insensitive clod!
  91. No for a number of reasons. by Alpha27 · · Score: 1

    Below are a few reasons why people won't switch or even add a Mac to their household.

    • Economics: Buying a computer is not like buying a console system. It's not economically feasible for someone to purchase more than one computer, as it is to buy more than one gaming console. A gaming console is at a fraction of the cost for a Computer (10-25%). Also the cost of a PC is a fraction of the cost of buying a MAC (33-75% with the rare 90%)
    • Game Selection: PC has tons of games I can pick from, MAC has only the best of games from the PC selection. It's a natural subset of top producing games.
    • Space: Space for a computer usually consists of a desk and chair, or possibly a computer armoire. That's another piece of furniture for many people to have it setup another machine. (This is excluding the option of a KVM. I use one for my multiple machine setup, but how many people besides techs even know they exist. Plus the added cost to get one)
    • Why another machine?: That's akin to asking someone why have another toaster, car, mp3player, etc... If my first company is good at what it does, why do I need another?
    Overall, for the average user, there isn't enough there to switch. Even when it comes time to replace a machine, will my software, that I use, be available on the Mac? Can I easily tranfer my data to the Mac (There is an option, don't know if it costs money)? Why get a Mac when I can get PC and remove any learning curves?

    If Apple is ever going to get to a level where they want to compete in the computer consumer market, they need to make ALOT of changes.

    One thing to note, they do have very good sales in niche markets such as web and print design, and video and audio editing. Maybe they are content with the niche markets. They have too much to compete with in the consumer market that staying in the niche groups is far better for the.

  92. Selling games is the bigger problem by suedehed · · Score: 1
    Having worked for 2 seperate video game publishers over the last 10 years, I'll just toss in my two cents. My last job was with iGames Publishing/S2 Game who did "Savage: The Battle for Newerth". The games was released for Windows and Linux, and there was an OS X port underway (maybe it still is, who knows). The biggest thing I see when deciding the publish for the non 'win' platforms is the sales motivation. All the trending and reporting point at the windows market, how many people have pc's, how many buy games, how many games sell for these genre's. This helps the publisher determine how many copies they can sell and how much money they can make.

    With the OS X/ Linux community, it's more difficult. It's not considered to be an established (from the perception of a publisher, looking to make $) market. There are unknowns and it's a potential money losing situation. It's a vicious loop. No one will make the "big" games for OS X, because there isn't a good history to indicate sales, but that is what prevents that histopry from being made. Someone needs to break the cycle.

    Again, this is my 2cents, having seen it from the publishing side of the fence. It's ultimately always about how much money can be made, and how many units will sell through. If the Mac community can show enough demand (which I think is starting to happen more and more) I think the future will be very bright for Mac Gaming.

  93. The ratio is higher than that by DaveCBio · · Score: 1

    I would say that the ratio for Mac vs PC games is higher than 2:1. Mac is a great platform for certain things, but ask any dev that has tried to make games for the Mac and they'll tell you about Apple's bipolar attitude towards gaming. That is part of the problem as well as cost vs return for such a small market.

  94. G5 does not make porting easy by Capt_Troy · · Score: 1

    Seems like you'd have to reimplement DirectX, which would not be easy, regardless of processor.

  95. Port games? No by pkcs11 · · Score: 0

    How about make release deals with game design companies and build in easy-to-use tools to help ensure cross-compatibility?
    If Apple wanted to be a heavy hitter, they could easily do it. But they'd need to do the following:
    Lower initial purchase price of desktops.
    Ensure cross-compatible games with a couple firms (Red Storm, EA Games etc).
    Spread out the burden of lowering cost over non-Apple manufacturers (OEM).

    --
    "I have an odd craving to whisper about those few frightful hours in that ill-rumored and evilly shadowed seaport of dea
  96. Apple's fault! by renoX · · Score: 1

    It is partly Apple's fault that there is so few games for its computers: if they had backed OpenGL instead of their own 3D API back when their marketshare was still significant, then games producers would have used OpenGL instead of Direct3D..

    They suffered from NIH and are paying the price: too bad!
    [ yes I know that now they are using OpenGL but their marketshare is not very significant nowadays..]

  97. Developers, developers, developers! by failedlogic · · Score: 1

    Ok, I'm repeating Ballmer. But where are the droves of developers needed to port the games?

    If all games were made with a single graphics engine - say OpenGL - Macs already have fast video cards to run the games. But whereas on a console you know that everyone who's bought a console will buy a game, on the PC and the Mac those numbers are hard to tell. Past sales of games might give some indication.

    Given there's a small market share, but if Apple is a software house in disguise... why not open up their own cross-platform game house? Afterall, they've ported iTunes which has been highly successful.

  98. Check your facts by Enucite · · Score: 3, Informative

    ATI Radeon cards are the most popular with gamers.

    Liar

    1. Re:Check your facts by Cowclops · · Score: 1

      I think you need to apply a bit more critical thought before you call somebody a liar. Had the most popular card been a newer generation Nvidia, I would concede that ATI isn't as popular as I thought it was. Unfortunately, that is not the case. The GF4MX is widespread because its a common offering on prebuilt computers. Note that in a close second is the Radeon 9800 series. That isn't quite as common of an offering on cheap prebuilt computers. After all, the 9800 pro still sells for over $150 (closer to $200 actually).

      I don't know anybody who would call themself a gamer and use a GF4MX, because that would choke on the newest games. So, I don't think that graph really proves anything.

    2. Re:Check your facts by Anonymous Coward · · Score: 0
      I don't know anybody who would call themself a gamer and use a GF4MX, because that would choke on the newest games. So, I don't think that graph really proves anything.


      So just what population was Steam surveying? Little old ladies who check e-mail?

      And who is defined as a gamer? Anybody who plays solitaire? Quake? Do you have to play Far Cry at this very moment to be a gamer?

      Your argument is suspect at best.
    3. Re:Check your facts by Anonymous Coward · · Score: 0, Informative

      So just what population was Steam surveying?

      A subset of the people who play Valve/Steam games, or Counterstrike to be blunt. Thanks to the amount of people who practically live for that one game and ATI's sucky drivers in that respect, this will mean more people with NVidia cards.

      In short, this survey tells us what graphics cards were installed on the computers that some people chose to run Steam's reporting tool on. Nothing more, nothing less.

    4. Re:Check your facts by Sporkinum · · Score: 1

      Exactly! Remove the GF4MX cards from the mix and you have what most real gamers are running.

      Our LAN gaming group is about ATI 3 to 1 over NVIDIA. It used to be NVIDIA 4 to 1 over anything else, and prior to that was mostly Voodoo.

      --
      "He's lost in a 'floyd hole"
    5. Re:Check your facts by TelJanin · · Score: 1

      Look at the used drivers, not the cards.

    6. Re:Check your facts by Enucite · · Score: 4, Insightful

      Oh, I see... people who play Half-life aren't "gamers". Only those of us who spend over $1000 on our system can qualify for that prestigious title. The facts speak for themselves, far more people use nVidia than ATi, and with good reason.

      Look, I've got a 9800 in my gaming system and put a 9700 in my fiance's, so both systems are counted towards ATi. Would I say they're good cards? No. Would I buy ATi again? No. Owning ATi has been nothing but a pain. Drivers that don't work in games, have anomolies in some, crash on others. I shouldn't have to roll back a driver to play a game properly.

      This round I'm going back to nVidia.

    7. Re:Check your facts by operagost · · Score: 2, Insightful

      Because we know that EVERYONE plays Counter-strike.

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    8. Re:Check your facts by Worminater · · Score: 1

      Thats a piss-poor way to prove your point... Thats for VALVE products only, and specifically games based on the Half-Life engine. ATI has had 2 years of performance market dominance b4 the release of the 6800 series where ati is once again competative. How old is half life? A lot more then 2 years, which is why people who played it 2+ years ago dont need to upgrade to a newer card from ATI, as their old Nvidia handle the old game fine. (I know cs:source is released and is included there, but its new to the point of not invalidating my point i believe)

    9. Re:Check your facts by Enucite · · Score: 1

      So your rebuttal is: "I think, based on this feeling in my gut, that most gamers buying new cards choose ATi cards." ...And you say my link to a hardware survey was a piss-poor way to prove my point? Excuse me while I fall off my chair laughing.

      How about some more facts?
      "Direct X 9 performance cards - Nvidia took 64% of the market with its GeForce 6800 parts, not an insignificant achievement. At the very low end, ATI took 99% of the market through cards like 9200s. The mid-range, such as Radeon 9700s and GeForce FXs, was pretty evenly split."

      So, discarding the "very low end" (obviously gamers wouldn't be buying these cards at this point), we have 9700s and FX selling evenly, and nVidia taking at least a 28%* lead over ATi with the high end.

      Care to try again? Facts this time please.

      *(assuming ATi accounted for 100% of all non-nVidia cards sold)

    10. Re:Check your facts by irc.goatse.cx+troll · · Score: 1

      Gamespy knows.

      While I've never fully trusted these numbers (theres huge variance due to inability to filter bots from players), its still obvious nothing comes close to comparing. Its not just linux users that prefer a slightly slower nvidia purely because ati has always been known for bad drivers.

      --
      Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
    11. Re:Check your facts by JonLatane · · Score: 0
      Don't be too harsh. First off, those statistics are from Steam, so they're hardly official. They come from people who willingly install the software to purchase games from Valve. In fact, most games on Steam are available at retail. Quite a few gamers have been hesitant to use Steam, and some excercise the option not to send in their specs, since it is not required.

      I'm not saying that you're wrong, though; most people probably still use nVidia cards. But among the "hardcore" gamers, ATi is probably the most popular, especially with numerous recent events indicating that nVidia cheats on benchmarks. However, the Geforce 6800U and its SLI capabilities could change that dramatically once nForce4 boards (and anything else with multiple 16x PCI-X slots) become more widespread.

    12. Re:Check your facts by Warhaven · · Score: 1

      Interestingly enough, I've had the exact opposite problem with my PC. Been an absolute nightmare with my nVidia, and a dream with my Radeon9600. *shrug*

    13. Re:Check your facts by rocco_balsamo · · Score: 1

      Look, I've got a 9800 in my gaming system and put a 9700 in my fiance's, so both systems are counted towards ATi. This poster is obviously lying. Readers of slashdot don't have these fiance things that I've so often heard about.

    14. Re:Check your facts by Anonymous Coward · · Score: 0
      Drivers that don't work in games, have anomolies in some, crash on others.You say this like things are any different with NVidia.

      I've had no shortage of having to go back to older revs in order to cure driver-related stability problems.

      FFS, not a driver rev goes by that I don't notice something fixed and something broken.

      I've gotten to the point where I just have a particular driver rev. installed that works the best out of all of them, and I'm sticking with it for the forseeable future. At least my hardware is a year or so old so I'm not forced to the bleeding edge.
  99. Learn to understand and forgive by Anonymous Coward · · Score: 0

    "Mac" being the division of Apple Computer Inc. that makes Mac computers rather than iPod players, no?

  100. Not gonna happen. by MarkSfromAR · · Score: 1

    People will not be porting a lot of games for one simple reason. Numbers. Apple has about 2.5% of the market share. That is saying that for every 5 mac users there are 195 users of other systems, the lions share of these being Microsoft based. Not all users will buy the game either. If I develop some software and I have to decide if I want to spend millions of dollars to make it avialable to 2.5% of computer user, or if I should concentrate on the much larger percentage of people who use MS products, it is an easy choice. Even if EVERY mac users buys it, it can't compare to only getting 1 out of 10 PC users to buy it.

  101. I dunno about this idea. by porkchop_d_clown · · Score: 1

    I realize this might seem weird to most slashdotters - but I moved my family to Macs precisely because there weren't many games available for it.

    they wanna play games, they have a PS2 and game boys. I really don't need my 8 year old getting a language lesson from the intellects who inhabit Quake and Halo.

  102. at least HOW MANY? by Anonymous Coward · · Score: 0

    At least two? Try, at least twenty.

    The ratio is far more tilted than the article makes it sound.

  103. "Conspicuous Consumption" by Moraelin · · Score: 1

    To summarize all that apt description of image and wearing stuff which screams "I have disposable income", the words you're looking for are: "conspicuous consumption".

    --
    A polar bear is a cartesian bear after a coordinate transform.
  104. Baloney by Anonymous Coward · · Score: 0

    If the games sell, the store owner will find space.

    I don't understand why my first post was rated at "0", moderated as "overrated".

    How can the truth be overrated?

  105. Ah, if only the standards were open by happyemoticon · · Score: 1

    Now, if we could actually see what's going on inside those DLLs, theoretically Wine(x) could achieve 1:1 results with Windows. Unfortunately that'll probably never happen.

    That's Microsoft's entire lynchpin with the DX enterprise: create a proprietary API that makes writing Windows games much easier, but blocks porting entirely, starving their competitors.

    Of course, if Linux reaches some kind of a tipping point with Windows and companies cash in on us geeks, developers might start putting pressure on MS to open the standards to make development easier.

    I'm such a dreamer

  106. However... by Svartalf · · Score: 1

    If you go through the motions of doing a Linux port, and you've done it right, you end up with a MacOS X port anyway- just recompile against it and that's pretty much it.

    Now, having said this, it's not so much the differences between OSes that's the problem with porting games. Many of the houses are using cross-platform libraries or off-the-shelf engines which support Linux/MacOS X out of the box. It's more of a problem of all the "enhancements" that the studios do the engines and the short-cuts they take in the code that make it a pain. There's quite a few nasty, far from best practices things that VC++ lets you do that causes no end to pain trying to port games over to another platform.

    --
    I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
  107. OS X on Xbox 2 by Anonymous Coward · · Score: 0

    I think the real question is if or when some hacker will manage to boot OS X natively on an Xbox2. If that were to be done, one could have the best of both worlds just by buying a "cheap" (hardware subsidized by Microsoft!) Xbox2.

    I actually think that would be easier than trying to write some compatibility layer ("emulation software") to make games written for the Xbox2 play on a Mac running OS X, but I might be wrong.

  108. "conversion wars" are silly by Anonymous Coward · · Score: 0

    How many people do you know who have actually switched from Mac to PC or PC to Mac? I know VERY few. For most people, their library of software dwarfs the cost of the actual hardware they use for a computer. Switching platforms involves a substantial penalty in software licenses. Sure, you can run an emulator, but that opens up a whole new set of compatibility issues. At the end of the day, I use my computer to do work. Time spent farting around to generate geek points indoctrinating someone else into my way of operating doesn't seem like a very productive use of my (or anyone else's) time.

    Cheers,

  109. Re:In the case of HL2, a port would be too much wo by Geoffreyerffoeg · · Score: 1

    Is it that hard for a massive community effort to come up with a cross-platform reimplementation of DirectX? E.g., an SDL/DirectX layer would encapsulate DirectX's objects and put wrappers around the SDL calls.

    It is a major failing that DirectX is not available cross-platform (even if it may be less capable than OpenGL or SDL). If .NET is available, why not DirectX? There can't be anything in DirectX that specifically requires arcane, non-rewrite-able Microsoft routines, or anything that would be much easier on x86.

  110. For every good PeeCee game... by csoto · · Score: 1

    There are 30 that suck.

    Quantity does not necessarily denote quality.

    --
    There exists no way of exchanging information without making judgments. --Bene Gesserit Axiom
  111. It's possible by MoronGames · · Score: 1

    If something like MacDX (by Coderus) would become more popular and have more features.

    --
    hey!
  112. How will that help ANYTHING? by coene · · Score: 1

    First, let's take some facts:

    1) PC's are cheaper
    2) Hardware vendors target PC for performance upgrades
    3) PC's are much cheaper to upgrade
    4) Nearly all games target Windows

    By having Apple port games, you face an uphill battle on point 4, and do nothing about 1-3. Sorry, but what's my incentive to switch?

    Why on earth would someone switch to Mac for gaming, when it will take longer to get their games, they'll have to dump more into the system, then dump more into the upgrades (which will also come after they do on PC, and many won't come at all). All so they get to say "Hey look at me! I'm a sucker!"

    I work in the gaming business (albiet in a fringe corner of it). We have access to over 2 million "hardcore" gamers - those that like to play competitively. I have a hard time believing you'll convert any with this idea - it's simply not practical.

    If you want to convert people, get some great Mac-only games. There's a long way to go before anyone serious will do that. If Valve launched CS:S and HL2 on Mac exclusively, they've already got 1 foot in the grave.

    PC makers are pushing hardware limits. How will Mac play games? Let's see a port of HL2 to Mac, and have the hardware guys go nuts. If a Mac can consistently beat a top-end PC in the typical game benchmarks, then it will get some buyers.

    While I hope Apple becomes a gaming system some day... I'm quite skeptical that it will ever happen.

    1. Re:How will that help ANYTHING? by veddermatic · · Score: 2, Insightful

      I'm a die-hard Mac guy (well, I actually left the Mac during System 85.-9 because they sucked, but I came back for OS X and I'm never going back) and I fully agree with your points.

      The Mac isn't nor will it ever be, a "gaming paltform". I buy Mac games: I have an unopened UT:2k4 box sitting next to me =) I'm not even going to bother installing it... I'm too busy playing Tribes:Vengance and DOOM3 on the Win2k box I build myself just to play games.

      OS X is an amazing platform for just about everything. But, like Linux, it's not a gaming console. That's why Windows exists.

      --
      Department of Homeland Security: Removing the rights real patriots fought and died for since 2001
  113. bring on the games by amichalo · · Score: 1

    The cerators of Red Vs. Blue had a funny Mac Gamer skit. The guy talks about how good it is to play games on a Mac "You know the games are good 'cause you played them on the PC two years ago".

    I don't use my computer for games that much, but it would be nice to have the option of more titles and being able to play them at the same time they come out for a PC.

    I do take exception with some of the /. posts saying how the iMac is underpowered for games blah blah. THese are the same people who will drop $3000 on an Alienware system but expect the entry level Mac desktop to be sufficient. How about the single processor PowerMac. add whatever Ram or video card you want.

    --
    I only came here to do two things; kick some ass, and drink some beer...looks like we're almost out of beer.
  114. PCs are neglected, too! by PlantPerson · · Score: 1

    Think about this. Maybe there are more PC games than Mac games, but there are also a heck of a lot more console games than there are games for the PC. I'd say maybe, 1 out of every 16 games released has a PC version or is exclusive to PC. I'm getting sick of it! More PC games, NOW!

  115. Not stupid, really... by Svartalf · · Score: 1

    First off, games written for an X=Box or an X=Box2 will NOT be written to bare metal, it'll be written to a variant of XP embedded. That takes your current assumptions of the complexity of dealing with a PCI bus controller, GPU, or DSP and throws it out the window from the top of the Empire State Building.

    Unless the game is written an X-Box only game, this means that they're most likely going to be using some abstraction code (and even then...) to make life easier and allow them to target PS2/3 and whatever Nintendo's planning to field. This means you can do the same sorts of things to target Linux/MacOSX- and since it's going to be Endian neutral (it'd have to be, unless MS is going to do something stupid and make the PPC run in little-endian mode (which works, but it's not it's native world...)) it's going to have one of the biggest issues for porting between MacOS X and other OS targets already killed off.

    I might suggest some contemplation of your understanding of things and improving upon it considerably before posting on the subject again.

    --
    I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
    1. Re:Not stupid, really... by Anonymous Coward · · Score: 1, Informative

      Actually, it is pretty stupid, just not quite for the reason that the grandparent expressed.

      Games aren't written in assembly anymore. C code is portable to a zillion different CPU architectures, but that doesn't help you when the code is written for an API that doesn't exist on the platform to which you're trying to port the game. You end up having to rewrite the API, which is as complex, if not more so, than the game itself. You could port the API itself, but not if it's closed-source. You have build a workalike API from scratch, or license one. Either way, it not cheap of easy.

  116. No, what Apple should do is fit a video in port by Dj · · Score: 1

    Yes, a video in port and audio in, which can easily be displayed in a window or fullscreen. And then you can plug your PS2 or Xbox or TV Tuner or other analogue source straight into your Mac. No messy porting of software, multitasking whilst gaming and a useful feature.

    Heck, who wants to sink resources into porting games when the consoles are peanuts in cost? :)

    --
    "You know you want me baby!" - Crow T Robot
  117. Know thy hardware and Know thyself by cabodine · · Score: 2, Insightful

    Apple knows there users groups they fall into one of three groups: Professional , Loyalist , or Educator.

    Apple simply can not compete with the Windows market for porting games. It will also not help strengthen any of the other user groups. It is not Apple's responsibility to port games it is up to the developers to do that. Microsoft doesn't port games. So the articale should have said: If developers ported their games to the mac would you buy a mac to play them?

    Apple has spent the last few years buying up programs to make Apple Pro software which help to fill in holes in their software coverage. Examples would be DVD Studio Pro , Motion , Finial Cut Pro and Shake.

    Would John Q public buy a mac to play the newest games. The answer would be no, because a PC that can play the same game would be cheaper. Those that say yes either have to much money or would have bought a mac anyway, the fact it would play the newest games just sweets the deal.

    --
    Life is marked by pain.
    1. Re:Know thy hardware and Know thyself by bnenning · · Score: 1

      Would John Q public buy a mac to play the newest games. The answer would be no

      The several comments made of this nature are missing the point. True, for the forseeable future nobody will be buying Macs specifically to play games. But there are many potential customers who like OS X and the iApps, but for whom the lack of games is a dealbreaker. The suggestion isn't that Apple should make the Mac platform as good as Windows for gaming (which isn't remotely feasible), but that they should make it *good enough* so that potential switchers can accept it.

      --
      How to solve most of our problems: 1.Lots of nuclear plants. 2.Cure aging.
  118. Cross Platform by default? by KrackHouse · · Score: 1

    I'm helping to develop a driving simulator/game and the 3rd party graphics, physics and input systems (OGRE, ODE, SDL) we're using all work on the Mac, Linux and Windows. We're mainly developing the code on Linux machines but it works on Windows without having to go through a massive re-engineering.

    As middleware matures I think this is going to become much more common. The OS is going to become commoditized only when cross platform software becomes the norm.

    Oh by the way, our project only works with Windows and Linux right now, if you're a Mac compile guru stop by, shouldn't be a ton of work to get it running on the Mac.

    --
    What if Digg added local news and a Slashdot inspired comment karma system? ---
    http://houndwire.com
  119. How about... by farzadb82 · · Score: 1

    Instead of spending resources porting existing games, why not spend resources on developing/supporting Open Source game development ?

  120. Re:In the case of HL2, a port would be too much wo by Schnapple · · Score: 2, Insightful
    If .NET is available, why not DirectX?
    Interesting that you post this on Slashdot, a community not terribly behind Mono (.NET on Linux). The two problems behind coming up with something like this are
    1. You will always be playing catch-up to Microsoft - you will never be caught up or ahead
    2. Microsoft might take legal action
    Plus there's other things - like how installers for DirectX video card drivers are Windows specific, or the fact that the consensus is to come up with or enhance native cross platform alternatives instead of helping Microsoft.
  121. DirectX for OS X by lonely · · Score: 5, Informative

    Ahem, perhaps you didn't check very hard:

    http://www.coderus.com/

    This has been out for a while, for porters only granted; but that is a big step.

    1. Re:DirectX for OS X by IamTheRealMike · · Score: 1
      There's absolutely zero technical data on what this product supports. Direct3D 8? 9? DirectPlay (protocol is undocumented, afaik)? DirectSound? DirectMusic?

      I can't take this credibly when the link for the technical data sheet PDF is a 404. This says to me they aren't doing much business.

  122. Honestly? by Lord+Kano · · Score: 1

    Would you buy a Mac if you could play Counterstrike Source and Half-Life 2?

    No. It would be too little too late. I stopped buying new Apple Equipment in 1997. I became a PC gamer that year and I haven't looked back.

    LK

    --
    "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
  123. [+5 Cynical] by bay43270 · · Score: 5, Insightful

    I know /. just eats up this kind of cynical jealousy of the upper middle class, but your post takes generalization to a whole new level.

    Do you really think people go to starbucks to look cool? Do you think people use the headphones that came with their iPod because it's more prestigious than upgrading? Grow up. Most decisions people make follow the path of least resistance. What you fail to realize, is that people with disposable income have a different path of least resistance than you do.

    If you made six figures, didn't have any children, and didn't know or care much about coffee, why would you make your own just to save $1 a day? If you buy an MP3 player to play over compressed hip-hop mp3s and you don't know/care about what audiophiles think, why would you do research to save $20 on headphones? Why would someone spend $3000 on a mac and hook it up to a Sony monitor just to save $100?

    Yes, style makes the sale, but convenience, and indifference keeps them coming back. I can only guess the moderators chose Insightful because there was no moderation for Cynical.

    1. Re:[+5 Cynical] by John+Courtland · · Score: 0

      Are you kidding me? People buy shit all the time for the 'look' or the 'status' of it. The guy sitting not 30 feet from me bought an Audi TT just because of the 'look'. Why do you think SUVs are so prevalent? People buy Starbucks because it's 'in' or 'cool'. If you can't see how blatantly obvious this is, I think you need to wkae the hell up.

      --
      Slashdot is proof that Sturgeon's Law applies to mankind.
    2. Re:[+5 Cynical] by Skidge · · Score: 1

      People buy Starbucks because it's 'in' or 'cool'. If you can't see how blatantly obvious this is, I think you need to wkae the hell up.

      My neighborhood Starbucks has turned out to be a convenient community gathering place. Quite a few people show up after dinner time or on Saturday mornings, many bringing their kids and dogs, mainly to chat. The "cool" coffee is entirely secondary, but since so many people like coffee, why not meet up with your friends and neighbors to drink it rather than make your own at home?

      And before anyone mentions it: no, there are no other coffee shops in the area. The only one we have is the one that is 'in' or 'cool' to hate.

    3. Re:[+5 Cynical] by Anonymous Coward · · Score: 0
      Do you really think people go to starbucks to look cool? Do you think people use the headphones that came with their iPod because it's more prestigious than upgrading?


      It is called conspicous consumption, and it has been documented. You lose.
    4. Re:[+5 Cynical] by Anonymous Coward · · Score: 0

      Up here in Canada, Tim Horton's is "the" place to buy coffee. I guess for only a slightly different reason that Starbucks is popular in the US: convenience, price, and availability (there is a Tim Horton's within a 5 minutes drive in any direction, in the capital here). Personally, I find their coffee is terrible, so my fiancée and I often go to Starbucks, simply because their product is superior.

    5. Re:[+5 Cynical] by Anonymous Coward · · Score: 0

      ... because if you save that $1 every day and earn a nominal rate of return on it, by the time you retire you'll have something like a million dollars.

    6. Re:[+5 Cynical] by gordo3000 · · Score: 2, Insightful

      can any of you just stop with the mindless generalizations. I buy starbucks when I want a nice cold drink on a hot as balls summer afternoon down in florida. I want to make my next car a Nissan 350Z and sure if you were standing there you would think it is because of the look of the car but I also love the feel and the power it has when driving. My dad bought our last 2 SUV's with the sole purpose of having a vehicle that could meet a lot of our needs(hauling a boat, transporting plants for our garden, getting suitcases to the airport and back). Yes, lots of people buy things purely for the status of it, and a lot of people make the attempt to buy things that fit their needs and wants. Of course, any damn fool that was waiting in line for an hour and a half to get a cup of starbucks was just that, a damn fool. In my mind, that is when you are doing things for the status of the object. The grandparent had a damn good point about why people do a lot of things they do. Doesn't make the opposite point wrong, just clarifies a hell of a lot of people don't have the time or care to do things for the status.

    7. Re:[+5 Cynical] by kannibal_klown · · Score: 1

      Why do you think SUVs are so prevalent?

      Because people are lemmings. The only people I can understand buying large SUV's are people with big families that want something that handles a little better on snow (not ice) than a minivan, and people like myself.

      Personally, I wouldn't mind buying an SUV, but then I see the MPG's they get and I cringe.

      I'm a big guy (really big), so a Metro or Civic isn't really going to cut it for me. At times I consider getting a small or average sized SUV (or a truck) so I can sit and ride comfortably (and have 4WD). I find the front seats of small or medium SUVs (or nice trucks) to fit me just fine.

      But, again, I look back at the MPG's and shake my head. If they had it at something reasonable, I'd consider it more. But currently, they're just too big of gas hogs for me to get.

    8. Re:[+5 Cynical] by Radius9 · · Score: 1

      "Why do you think SUVs are so prevalent?"

      One of the major reasons why people buy SUVs is the tax benefits of doing so. Any vehicle over 4000lbs qualifies as a "commercial" vehicle, and depreciates MUCH faster. This is the SUV tax loophole that has been in the news lately. They are talking about bumping up this weight quite a bit (I think it was up to 8000lbs).

    9. Re:[+5 Cynical] by Anonymous Coward · · Score: 0

      I buy Starbucks because it's a damn sight better than the coffee we have in the office. I realize that that's because we can't make coffee for beans, but it's still the better option.

      As for the iPod headphones, why wouldn't I use them? They're decent and, more importantly, they're already here. If I reencode to Apple Lossless I might kick up the headphone quality, but right now it isn't the weakest link in the chain and I don't care enough about looks to buy a new earbud just so I don't look like I have an iPod.

    10. Re:[+5 Cynical] by Anonymous Coward · · Score: 0

      Save one dollar a day? Evidently you've had a disposable income long enough to completely forget that a six dollar cup of coffee at starbux is VASTLY different than (and ive done the math) a 35 CENT cup of coffee at home.

      The worst kind of yuppie is a cynical one. Spend the next life having to shoot the food you eat and then come talk to me.

    11. Re:[+5 Cynical] by zeet · · Score: 1

      Look at a VW. I'm 6'7" and can hardly reach the pedals when I put the seat all the way back in mine. They do have some odd technical problems, usually body and electrical, but the drivetrains are solid for the most part. I just replaced my clutch with 155k on the original and plan to get that much on the rest of the engine+transmission.

    12. Re:[+5 Cynical] by RadRafe · · Score: 1

      Have you considered the Smart Fortwo? From what I've read, it's ridiculously roomy for its size, and it gets about 60 mpg. If you don't need more than two seats, it's ideal.

    13. Re:[+5 Cynical] by John+Courtland · · Score: 1

      Just to clarify, I didn't say 'all' anywhere in my paragraph, and therefore, I wasn't generalizing. I perhaps should have qualified my statement with the word 'many', but I didn't; ces't la vie. Regardless, a 350Z is not a status symbol car. An Audi TT, which costs almost 20,000USD more than that 350Z, however, is. Yeah, it's a bit sporty, but it ain't a Lamborghini (I think they're mid 14's stock?? Maybe low 15's. That's quick, but not fast). And SUV's CAN be used for perfectly fine purposes, such as what your dad does, but I will bet you that > 50% are used to cart one lone person to and from work and then possibly to pick up the one kid they have from school which is 4 blocks away from their home. *sigh*

      --
      Slashdot is proof that Sturgeon's Law applies to mankind.
    14. Re:[+5 Cynical] by kannibal_klown · · Score: 1

      I assume you mean the Beatle. Still, height is only half my problem; girth is most of it.

    15. Re:[+5 Cynical] by mabinogi · · Score: 1

      but _starbucks_?

      isn't that the coffee equivalent of going to McDonalds to look cool?

      --
      Advanced users are users too!
    16. Re:[+5 Cynical] by cheekyboy · · Score: 1

      SO you have 8 people * $6 = $48 !?!?!

      2496 per year at once a week, I could buy a cafe style super machine for $1500 dude.

      Damn, come to my house and ill cook up 20 muffins and with my cappucino machine, make some damn good coffee/expressos for ya, and all you gota do is drop $2 down or bring some snacks.

      When will people stop being so lazy, a $1.50 coffee sure its payable, but not 8 *$6.

      Two friends occasionally, yeah thats ok, but im not 6 figure manager.

      --
      Liberty freedom are no1, not dicks in suits.
  124. Ports suck by Jarnis · · Score: 1

    Nobody wants to own a computer that gets to scrape the remains off the 'main table'. Ports suck.

    If Mac OS X wants to be a gaming platform, it requires *native* titles that sell computers. Something no other platform can offer (unless it comes as a port 6-12 months later).

    As long as all the titles are late ports from games seen on other platforms, nobody is interested really. Heck, as long as 99% of games are late ports instead of simultaneous release ports, it's clear nobody takes the platform seriously as a gaming platform, so why should gamers do it?

    I used to own two 'port platforms' back in the dark ages. First one was MSX (well, MSX2 actually) that got cubic assload of crappy ports from games - from Sinclair Spectrum 48, a MUCH worse computer that looked like a toy compared to what MSX2 could do.

    Later I got to curse crappy Atari ST->Amiga ports on my Amiga - most of the games were done to the lowest common denominator (Atari ST), and took zero advantage of Amiga's abilities. Only later in Amiga's life, when ST was dead and buried, some real Amiga games were made.

    So now I only buy platforms that are *native* to the games. So PC and PS2 at the moment. Yes, I'm missing some 'XBox exclusives', but not enough of them to make me too sad. I did consider GameCube for a moment due to some great firstparty Nintendo titles, but sadly game pricing policies in Finland nuked that idea. I'm not buying 149 euro (or even worse, now 99 euro) console and then pay *75 euros+* per game. Too rich for my blood.

    PS2 has both nice exclusive titles, and being the base platform for most multiplatform titles (being the crappiest of the consoles right now) means that games are usually developed on PS2 first, and then we get half-assed Cube/XBox ports from there...

    So, get companies to fund native OS X game development. Might be Difficult(tm)

    1. Re:Ports suck by easter1916 · · Score: 1

      Yeah, I had an MSX machine back in 1986 too... made by Panasonic, IIRC. Trouble was, you couldn't find any games in retail stores in Ireland for it -- C64 and the Spectrum rules our patch of land. Had to buy everything mail order from the UK...

    2. Re:Ports suck by easter1916 · · Score: 1

      I meant to say "ruled", not "rules"!!!! We have moved on since then, I swear...!

  125. ok cut it out! by minus_273 · · Score: 2, Informative

    ok for those kids who have no idea what factors are involved in how portable an application is, here is a crash course.
    OS X is based on unix and linux is based on unix. That DOES NOT mean that any application can be ported on way or the other. Please stop making the stupid argument that it is enough that apple could just recompile itunes for linux. That also includes saying that any game can be simply recompiled for OSX. Similarly, just becasue Xbox 2 will be based on a PPC970 that does not measn that a developer can easliy port any game to OSX. There are things that need to be considered like platform specific LIBRARIES.

    Please please stop making such stupid statements.

    --
    The war with islam is a war on the beast
    The war on terror is a war for peace
    1. Re:ok cut it out! by Anonymous Coward · · Score: 0

      "OS X is based on unix and linux is based on unix...

      "Please please stop making such stupid statements."

      Like the one you made above?

  126. Bingo by ivano · · Score: 1
    I just ordered an imac g5 and the graphics card is laughable. But i do have my xbox and am looking forward to halo 2 playing with my friends. In fact i now never play games on a PC and am very happy with my xbox and even happier with my iMac purchase. By not making one machine try and do both i think i'm happier than spending the same money on a gee whiz PC with the best GC and then having to deal with windows and the constant hum of the fans since all my money is tied up in this machine. So i guess people are right when they talk about getting the right tools for the right job.

    Also playing games should be done on a sofa/couch and not at a desk :)

    Ciao

  127. Well... by Anonymous Coward · · Score: 0

    You forgot to mention that for every mac out there, there are 9 PCs !

  128. Sigh... How many times do I have to say this? by Svartalf · · Score: 5, Informative

    Stop and think for a long moment...

    DirectX compatibility is only needed if you're simply recompiling for a new target. Most games abstract out the DirectX layer for their engine so they're not dealing with it directly (You'd be stupid to do anything else, really...) therefore it's only a small effort to provide a comparable OpenGL specific layer. Once you've done that, that's one less thing. Typically, most games are using FMOD, Miles, or SDL/OpenAL for their sound. That means the sound is taken care of. It's a minimal effort to make a version of user input code for SDL (your Linux and MacOS X choice...) to replace your DirectInput code. There's several cross-platform choices for network support and while it's an effort to make something work as a replacement for DirectPlay code, it's been done (I know, I've done it myself and helped produce a minimal wrapper layer to allow several pieces of code simply recompile for Linux.) What you speak of simply isn't really much of an impediment for anything except the smallest development studios producing valueware as they're coding strictly to DirectX because it costs them nothing at all.

    The biggest impediment for most studios, typically, for going to PPC is that most games make assumptions about the order of bytes, etc. that are far, far removed from best practices. Assumptions that make for difficult migration of code. The same goes for going from 32 to 64 bits- many developers do things like assume pointers are the same size as ints and proceed to interchange them liberally.

    If you're making a game for PPC64, those impediments go bye-bye for making a MacOSX game- and since MS is going to probably be suggesting that the games be made available for XP on x86, the code's probably going to be endian neutral as well.

    --
    I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
  129. MacDX, or DirectX porting tool for Mac OS X by lonely · · Score: 1

    This would make things easier for sure...

    http://www.coderus.com/

  130. We no need no stinkin' games by isecore · · Score: 1

    I'd buy a Mac five seconds after I could afford it.

    If there were games, that'd be a nice bonus. The _only_ thing keeping me from using Mac is that I am poah' and that Macs cost a pretty heft amount of money.

    Games wouldn't be a big thing for me, and having tons of Mac games wouldn't do diddley-squat for my changeover to Mac.

    Lowering the prices though would get me "switched" within the hour.

    --
    I enjoy large posteriors and I cannot prevaricate.
  131. Porting difficulties by nsayer · · Score: 1
    By the way, since the XBox 2 will use the PowerPC G5, it shouldn't be that difficult to port future XBox games to the Power Mac G5

    This guy's as sharp as a marble. Unless you're coding your games in assembly (no doubt some of that still happens, though compilers are getting so good that the ROI of assembler for games must be pretty low by now), swapping out one compiler for another has got to be the least of the porting worries. I'd say that first and foremost is what to do about DirectX.

    If Apple were serious about games, they'd write a DirectX shim layer of some sort. That would probably do more for the portability of games than anything. The problem is that in this case, "if you build it, they will come" is not necessarily true. Because the mac isn't regarded as a gaming platform, I am not so sure that even the immediate magical appearance of DirectX on OS X would change developer hearts and minds.

  132. xbox2 being PPC doesn't really help by harlows_monkeys · · Score: 1
    The XBox2 using a PPC doesn't make it easier to port those games to Mac. Games for all modern systems, including consoles, are written in C or C++, and use system libraries to access the hardware on the console, so the choice of processor is pretty much irrelevant when it comes to porting. The work of porting is dealing with different graphics, sound, and I/O architectures on the original and target systems.

    It is emulation that benefits when the original and target systems have the same processor, because then you don't have to emulate the CPU, and that is by far the slowest part of emulation. So, XBox2 using PPC opens up the possibility of a terrific XBox2 emulator for the Mac.

  133. Re:it is a piece of cake porting windows games to by TheNetAvenger · · Score: 1

    it is a piece of cake porting windows games to linux. just because it doesn't happen often doesn't mean it 's not easy.

    Really, I didn't realize DirectX on Linux was that advanced... =)

    OpenGL to OpenGL is the only way games port easily between the two, and porting from DirectX to OpenGL is not a simple port. DirectX has many features that OpenGL has yet to implement or adopt.

  134. buying a mac has nothing to do with wanting games. by Hohlraum · · Score: 0

    its still a closed OS (the interesting parts are anyway) that is way freaking over priced and the hardware is ridiculously expensive.

  135. You mean.... by Mr.+Arbusto · · Score: 1

    Like Aspyr?

  136. Shorter list... by gumpish · · Score: 3, Informative


    What other games are missing from Mac OS X?

    Wouldn't the shorter list be "What games aren't missing from Mac OS X?"

    They've got Blizzard, id, and Bungie Studios (kind of) making cross-platform releases a priority... other than that........

  137. Mac = Game? by Drexus · · Score: 1

    If you want to play games, buy a PC. If you want to get some work done... serious work, get a Mac. It is not Apple's focus to offer games to the world. It's a saturated market full of everything you can think of. People can play games on their phones, PDAs, TVs... not to mention the huge handheld game device market. When a manufacture wants to sell a PC by showing off it's "muscle", they put a game on the screen and hand everything off to the GPU. Notice how Processor speed somehow gets pointed to a frame rate on Quake? Understand that Apple is not interested in competing for a larger gaming audience. To do that, they would have to make a $500 computer with a single purpose in holding a lot of fast ram and providing a slot for a ATI/nVidia card. Apple provides a work environment to those who want to use it. A Wintel machine is a $500 game console with a word processor and a web browser.

  138. Game Title to Port to the Mac by Herkum01 · · Score: 1

    Get a Life: Real World Ed.

    Great product, easy to learn, hard to master. You will be glad you played. It never gets outdated and the updates are free. The only bad thing is there is no save and reload option.

  139. They don't hae to be ugly by glowimperial · · Score: 1

    There is a whole hot-rod modding community for PC users out there. I can customise my machine in almost any way imaginable. Macs are not particularily casemod friendly.

    1. Re:They don't hae to be ugly by Anonymous Coward · · Score: 0

      Yes, but most PC case mods are, quite frankly, ugly.

    2. Re:They don't hae to be ugly by Ohreally_factor · · Score: 1

      There is a whole hot-rod modding community for PC users out there. I can customise my machine in almost any way imaginable.

      How's that spoiler working out for you? Uh huh.

      Rice rice baby.

      Macs are not particularily casemod friendly.

      You can slap a VTEC sticker on the side of a Mac just as easily as on the side of a PC. It'll also increase your CPU clock cycles by 30%. Wooo!

      --
      It's not offtopic, dumbass. It's orthogonal.
  140. Porting games to the Mac by escudier0 · · Score: 1

    In this day and age, the main problem with mac game ports is the lack of interoperability. Many PC games use DirectX for graphics and networking. Usually the companies doing the ports manage to bring the graphics to the mac but they stop and don't bring us the networking. Result : games like Age of King and I suppose Age of mythology now, which you could play on a LAN or on the Internet with Macs, or with PCs but not with both !
    Porting games is good, but having them work well with their PC siblings is essential if the mac gaming market is to take off in any significant way. Online gaming, LANs are integral part of the gaming experience and Mac ports usually are severely lacking in this department.
    As for the power of Mac graphic cards... You should take a look at the mainstream PCs being sold for the non-enthusiast crowd ( it means something like 99.99 % of the market ). These PCs are sold with the same graphic cards sold with Macs....

    Eric ESCUDIER

  141. wrong wrong wrong by Suppafly · · Score: 1

    By the way, since the XBox 2 will use the PowerPC G5, it shouldn't be that difficult to port future XBox games to the Power Mac G5 and the iMac, both of which are 64-bit now.

    Truly written by someone who has no concept of how computers work.

  142. Dire GFX chipsets by fozzmeister · · Score: 1

    I doubt they will unless you have a Power Mac G5 you get the most basic graphics chipsets available take a look at the iMac. 5200 Ultra is already 1.5 years old and while not terrible you are very much in the realms of "value" graphics.

  143. in addition.... by MoFoQ · · Score: 1

    You expect me to play CS with the stock "mac" mouse?! I do like my alt-fire, drop wpn, and reload to be on there as well as my primary fire and wpn switching (The scroll).

    But then again, gaming isn't apple's primary market. It's the photo and video guys they have always been after. But it may not be a bad idea to port the OS to x86 and x86-64. Do what Sega did; go software.

  144. Oh yeah... porting's a piece of cake... by FoboldFKY · · Score: 3, Informative

    <rant>

    ...all you have to do is click the "Magically Change DirectX Applications To Run Under Mac OSX" button in "FairlyLand Dev Tools", and the magical porting pixies will do all the hard work...

    Give me a break. This guy obviously has no concept of how to port applications.

    See, the one thing (that I can immediately think of and that supports my argument :P) stopping a flood of games appearing on Linux, Mac, et al is DirectX. You get DirectX running on Mac, and Bob's your third uncle twice removed.

    Of course, this would be nigh on impossible... DirectX is pretty damn huge, and you can't simply wrap a DirectX interface around OpenGL, OpenAL, SDL, etc. (for example, OpenGL uses right-hand aligned polygons, DX uses left-handed... or the other way around).

    No, the real trick is to get developers to stop using DirectX in the first place. If they started using OpenGL, OpenAL, and other cross platform libraries, this problem wouldn't exist (at least to a large degree). Then, it would simply be a matter of compiling the game for each platform you wanted to support.

    Pretty much the only developers that still use OpenGL seem to be small independents, and id. Oh well, thank $DIETY for John Carmack for keeping GL alive and kicking...

    </rant>
    --
    We're geeks... We're the sorcerers of the modern-day world. --
    1. Re:Oh yeah... porting's a piece of cake... by jeremyhu · · Score: 1

      Uhm... please get your information straight before going on an uninformed rant.

      First off, the right-hand vs left-hand coordinate system is teh easiest thing in the world to fix. Just multiply by a matrix with determinent of -1 to fix it. This is as simple as multiplying the matrix by:
      [ 1 0 0 0 ]
      [ 0 1 0 0 ]
      [ 0 0 -1 0 ]
      [ 0 0 0 1 ]

      As for small independent developers being the only ones using openGL... I'm assuming youu think Blizard, id, and Epic are the babies of the game industry and nobody would ever consider using the Doom3 or unreal engines for anything.

    2. Re:Oh yeah... porting's a piece of cake... by FoboldFKY · · Score: 1

      Hmm... I was always led to believe that the LH/RH thing wasn't that trivial to fix. Oh well, learn something new everyday :) That point was mostly borne out of many years of hearing "can't you just, like, so totally just use that GL thing to do DX?" on forums.

      Now, for your second point <g>: I did actually mention id in my post. Regarding Epic, I was under the impression the GL backend for the Unreal engines had been pretty much replaced by a DX backend, and it was being maintained by a few guys in Epic so it would run under Linux, et al.

      As for Blizzard, you got me on that one :)

      In any case, my apologies for my mistakes, and thankyou for correcting me. But, on the bright side, now I know better.

      Though, I still believe the best way to solve the "If you want to play games, you use Windows" would be to get the game developers to start using something other than DX.

      --
      We're geeks... We're the sorcerers of the modern-day world. --
  145. Mac Games by Anonymous Coward · · Score: 0

    If you want to play games buy a PS2.
    If you want a computer, buy a Mac.
    If you want a doorstop, buy a Windows machine.

  146. Macs still cost more, honest. by argent · · Score: 0

    Why bother to couple GeForce GPUs with the Macs, if you aren't going to bother to utilize that power for games?

    Because Apple's built an OS and GUI that take good advantage of it. Besides, the GeForce 5200 and Radeon 9200... the standard Apple GPUs... are pretty cheap and anemic.

    who is really paying more? The Mac users or the Windows users?

    The Mac users.

    I'm a Mac user.

    Yeh yeh, mumble PCI Express mumble mumble... but for maybe $700 I could put together a PC using off the shelf parts that might not be anywhere near a top of the line PC game machine (and I could build a G5 Powermac that'll knock its socks off) but it'll be at least as good a game machine as a G5 iMac or G4 eMac.

    That's with something like an Athlon 64 3400+ (which seems to have a price-performance sweet spot), an ATI Radeon 9800, half a gig of RAM, good solid name-brand parts. Not exactly an enthusiast machine, but it'll play current games at a reasonable resolution with frame rates that won't make you choke.

    Your eMac G4 has a built-in monitor, but it's not worth anything: it's a crummy 17" shadow mask with dots I can see from six feet away... without my glasses! It's got a Radeon 9200 with 32M, not a 9800 with 128M. It's got 1/4 the RAM. And the G4 might be a bit more efficient than the 3400+, but with almost an extra GHz on the AMD side I'm not sweating it. Price: about par. Winner: AMD, no question.

    The iMac G5 has a 1.6 GHz G5... but it needs as long a pipeline as a P4 to get that speed, so I suspect the 3400+ is still faster. And the video is a *censored* nVidia 5200. I just upgraded my wife's game box from that to an ATI 9600 and it's like night and day. Price: almost twice as much. Winner: AMD.

    Neither of these Macs are comparable to what's really a bottom of the line entry-level machine for a novice gamer.

    For the price of an iMac, I can upgrade to a 9800 Pro, double the RAM to a full gig, and go with a 3700+.

    To get a Powermac that's going to compare to that, well... let's see. Let's assume the 1.8 GHz G5 is comparable to the Athlon-64 3700+... I don't know if it is, but we'll give Apple the benefit of the doubt. After you bring the RAM up to 1GB, and upgrade to a 9800XT you're looking at a cool two grand.

    From the article: PC gamers would might begin to believe that if they got a Mac--which wouldn't cost any more than their custom-built cold-cathoded LED-fanned gaming PC--they would be able to play games on their computer, ported from consoles like the Playstation 2 and the XBox, earlier than if they stuck with Windows.

    You CAN build a PC that costs as much as a comparable Mac, but you'll have to work at it. For the extra $500-$700 I could get a PS2 and an XBox and a bunch of games. And there's a bunch of games that never come out on the consoles... those will still come out for the PC first.

  147. This is more complicated than that. by netfunk · · Score: 5, Insightful

    Hi, I was the one that ported Unreal Tournament 2004 to the Mac...among other games. I'm probably qualified to speak to this.

    There's an urban legend that Apple has a zero-tolerance policy for games. If you're an Apple employee writing a video game in your spare time, that's grounds for dismissal. Rumor is that this is not enforced, but still in the employee manual (or stone tablets outside 1 Infinite Loop or something).

    This is probably not true, but it says a lot about the culture at Apple. Games are not in the business plan. At all. Since the Apple II was so wickedly ahead of everyone else in terms of game capabilities, a lot of people saw it as a "game system" or...well, a toy. Funny how that sort of thing blows up in your face, huh? So there's a historical bias against it at the upper levels. It's a flinch reaction. Several layers of upper management are going to have to retire or die (or both) before this attitude changes.

    That being said, this article is pitching a silly (and unoriginal) idea. It's hard enough trying to evangelise the Mac to game publishers, but it gets even harder when Big Publisher starts asking the very legitimate question: "How come Apple put time, money, and manpower into porting Half-Life 2 and wants me to shoulder the port for my own title?"

    A fair question, to be sure. Other results would be less concern at the original gamehouse for portability (we'll let Apple fix that) and the choking off of the few companies that are actually doing this today. Oh, and we haven't even gotten to the "could this even be profitable for Apple" question yet.

    That being said, here're a few things Apple CAN be doing:

    1) Get more developer relation people that do nothing but deal with games. These are the people game developers call when they need something done...OS bugs that need someone to fight for developer priority, hardware access, questions about marketing your product and general connecting of the right people. They also go to game developers/publishers to pitch the Mac and encourage them to see a profitable business model in Apple's platform. Apple used to have two of these people working this job. They now have one. I would bet that they'll have zero before 2005 is over. I suspect that the position is the red-haired stepchild of the company. I respect Rich for every day he gets up and continues to choose to go to work.

    2) Backport OpenGL fixes. Apple's GL team is top-rate, but once they are working on a new release, you are out of luck. This is company policy, not the GL team's fault. Let me illustrate this for you. Right now you might be desperately trying to get a game running for Christmas, ported from a DirectX9-based game, and lo and behold, you find that a Pixel Shader you moved over to GL_ARB_vertex_program triggers a kernel panic in OSX. You get the team to look at it promptly, thanks to that one devrel soldier who's still standing, and it gets fixed, but the fix is rolled into Tiger.

    Well, Tiger's not shipping for 6+ months, and you ain't shipping this Christmas. And when you do ship, you'll be telling a bunch of people that you need to buy a 150$ upgrade to the OS to play. This is more acceptable for Big Name Games, since somehow people will swallow this, albeit unhappily, when it's UT2004 or World of Warcraft. Will they swallow it for an indie game that's a 15 dollar, online-only purchase?

    I'll be fair and say that, as far as I can tell, the overwhelming majority of Mac users upgrade to the latest OS anyhow, because generally the MacOS upgrades have been significantly compelling. When I screw up a Linux build in the year 2004 and a game stops running on a Red Hat 6.0 install from 1999, I get angry email. When ut2003 required people to upgrade to Jaguar, I never got a single bug report or complaint. Figure that one out. Still, if there is no upgrade path at all, you're timetable gets screwed. Put that shit in Software Update, Apple!

    3) Give out free hardware, and give it out gratuitously. The Games Department (t

    --
    Don't say, "don't quote me," because if no one quotes you, you probably haven't said a thing worth saying.
  148. I'll buy when the price/performance is the same by carcosa30 · · Score: 1

    I'll buy a Macintosh when it costs relatively the same as a PC of equivalent power.

    I don't like the idea of paying money for cool glowy apple logos. Substance wins over false style in my book and always has.

    My current computer is a PC that looks like it has a family of hyenas living in it, and it runs BSD faster and more smoothly than the high-end macs at school. It's great that Macs finally got a shell (after what, 20 years?) but I don't really need to be babied by my OS or my hardware manufacturer.

    --
    Intolerance for ambiguity is the mark of the authoritarian personality.
  149. HL2 killer app on mac by Anonymous Coward · · Score: 0

    I spend most of my free time playing HL mods, I'm interested in buying a mac, but it's a very low priority for me because my favorite game library is not available on it.

  150. Odd question by goatan · · Score: 1
    Would you buy a Mac if you could play Counterstrike Source and Half-Life 2?

    No i already have a PC that can play these and wont have to wait for them to be ported. When it's time to replace my current PC i wont be buying an overpriced mac just because it has the same games as PC also if i wnated to play XBOX games i would buy an XBOX.

    --
    Saying Apple is better than MS is like saying Botulism is better than rabies.

  151. I am by monkeyGrease · · Score: 1

    I am holding off on buying a Mac because of games. I use my computer (currently Pentium M/debian) for development (mainly C++ and lua), surfing, writing, image management (digital pictures), watching DVDs on trips, and games (on winXP dual boot). So it is a general purpose computer that I share with my wife. I would like 64 bit next (for my code), so pragmatically I am looking at Mac and Opteron. My wife wants easy-to-use-learn-and-manage and prefers OsX over XP, gnome, KDE, fvwm2, etc (to her the 'OS' is the desktop/WM). I still want games, but I do NOT need latest and fastest premium priced HW. It is about gameplay, but there is not gameplay without game. Mac doesn't have the games. Linux doesnt either, but it can share HW (dual boot) with XP, which does have the games. So the right choice for us now is x86. It would not be if Mac had the games.

    1. Re:I am by gid-goo · · Score: 1

      Screw that, go to consoles. Currently that's where its at. PC games are old hat. The last good game I player on PC was Theif and I could have player it on my xbox. So, skip the pc crap and go get one of each console. You save money and end up with a lot more games.

    2. Re:I am by Anonymous Coward · · Score: 0

      Feh. The Sims 2 isn't on console, and if it is, downloadable add-ons won't be. Rome: Total War, PC only. TV resolution is fine for most games, but not for Myst or RTS's that cram a lot of units on the screen.

      Still, I don't want to shell out a thousand bucks for a game machine. So my PS2 is where it's at. Can't imaging playing Prince of Persia any other way now.

  152. Ahem, Macs and PCs Not the Future of Games by blueZhift · · Score: 1

    Sorry folks, but all of the technical merits aside, Apple isn't likely to port or widely fund the port of games to MacOS X. Why? Because the future gaming platforms are not the Mac or PC, the market has already spoken very loudly on that matter. Like them or not, the living room games consoles are where most people are going to do their gaming. This means that that is where the money is and is going to be.

    Yes, games will continue to be made for desktop computers, but the sales of those games are dwarfed even by the sales of mediocre console games, to say nothing of the megahits like Mario, GTA, Halo, or the Final Fantasy series of RPGs. So the profitability of porting games to the Mac is highly questionable. They'd likely make more money by getting cozy with Microsoft on the Xbox development front, though I don't know exactly how Apple is involved with the G5 based Xbox 2 development kits, if at all.

    I like Apple. I like MacOS X, and will probably buy an iBook someday. But porting games to the Mac is probably not something that would be good for their long term health. People aren't buying Macs because it is a great gaming platform. People are buying Macs because they are easier to use than Windows PCs in many cases, and are stylish and cool. Being a niche player is fine, as long as it's profitable!

    1. Re:Ahem, Macs and PCs Not the Future of Games by Anonymous Coward · · Score: 0

      Completely agree.

      PC guys I talk too agree also but they don't seem to like it. It just costs too much to get a PC or Mac to play games. When all of the games are available on PS2 or GameCube or XBOX and at really cheap prices. XBox2 I think will finally kill off PC games.

  153. Steve Jobs doesn't care about games by Anonymous Coward · · Score: 0

    It's obvious - if he did, he would include a mouse that has more than one damn button.

    1. Re:Steve Jobs doesn't care about games by Anonymous Coward · · Score: 0

      Derp a derp!

  154. Sure you would by SuperKendall · · Score: 4, Insightful

    I like to play games. But I switched anyway because the experience was so compelling.

    I used to have a desktop PC, on which I played a lot of games. Then I got a Powerbook. After that, it was Game Over, so to speak - how could you go back to using Windows after using OS X for a while? I was tired of the video card upgrade treadmill anyway, and decided that for the majority of my gaming needs I'd just buy a console.

    That has worked out very well. If you think about it, how many great titles have been released for the PC that are not also around on the console? Most game development energy focuses on the console world now, so if you are any kind of gamer you have a console anyway. And more than ever truly great games come to the console first and the PC second.

    It's true that Doom 3 and Half Life 2 are the major exceptions to this point. But although I'll not be able to play HL2 come launch day, I probably will within a year when the console version is released. And in the meantime there are a slew of equally compelling games for the consoles - like Halo 2 of course which I feel has a storyline (or at least a backstory) to equal that of HL, or GTA (whcih will come to the PC eventually), or a number of other AAA titles coming out this Christmas season. Both Doom 3 and HL 2 are holdouts from an earlier time, how many more spectacular games will we really see come out for the PC first?

    The author of the first post makes a great point. I have seen countless posts saying the only thing holding them back from getting a Mac is games. But to those people I would say, buy a few consoles, get keyboards and mice for them to make FPS's tolerable, and drop the monkey that is your PC.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Sure you would by Anonymous Coward · · Score: 0

      But I switched anyway because the experience was so compelling.

      Subjective "religious experience," the last resort of those whom reason has failed.

    2. Re:Sure you would by Cadderly · · Score: 1

      hmmm what about REAL games, like NeverWinter Nights (2), EVE online, Age Of Mythology and Dragon Age... that sort of games you will never find on a console. TV's don't have enoght resolution to play games like that decently. I game in 1280x1024 4xAA, I would never go back to the 720x550 res of my TV set... that was for the long gone Amiga days...

    3. Re:Sure you would by Smurf · · Score: 1

      I think that the grandparent post implied that he used his Mac as much as he could (including gaming where possible), but preferred the console for games that existed for it.

      I'm not really into computer games at all, but I did notice that you mentioned five games: NeverWinter Nights exists for Mac. Age Of Mythology also. NeverWinter Nights 2 and Dragon Age don't even exist for PCs yet, but since they are from the same house as NWN it's feasible that they will get to the Mac (eventually). EVE... I don't know what that is.

      My point is that he can run most of what you call "REAL" games on his Mac, and the rest on his console, so both his and your gaming needs seem to be covered.

      Just my 2 cents. I don't know why I'm even reading this thread, as I stopped playing computer games early in college.

    4. Re:Sure you would by StikyPad · · Score: 1

      HL2 for the PC?

      If HL2 is never released to a console ever, that's still sooner than it will be released on the PC.

      (Yeah, I know, I know, it's gone gold already. Just laugh).

  155. Architecture? by LilMikey · · Score: 1

    By the way, since the XBox 2 will use the PowerPC G5, it shouldn't be that difficult to port future XBox games to the Power Mac G5 and the iMac, both of which are 64-bit now.

    Eh? Since when does architecture have anything to do with how easy it is to port a game... OK, I'll tell you, not since games relied on large amounts of assembly. Hell, i386 Linux is 100% processor compatible with Windows and porting windows games is still a bitch. If the XBox 2 is anything like the XBox 1 it'll use some form of DirectX. Screw the architecture, port DirectX and you're golden. Unfortunately that's a constantly changing target with almost no window into its underpinnings... not to mention a patent minefield.

    --
    LilMikey.com... I'll stop doing it when you sto
  156. Quality versus Quantity? by aristotle-dude · · Score: 1
    Does it really matter than there are a lot more games for windows? When was the last time you found a game with genuine playability and staying power? The only games I can think of that have a lot of that have mac ports and a lot of mods to go along with them.

    eg. WarCraft III & Frozen Throne (ported at the same time to both windows and mac, UT2k3, UT2k4, RTCW to name a few.

    We get some really good games on the mac ported over or developed concurrently with the windows versions.

    Admittedly, Mac Halo sucked before several patches were applied and some other ports really suck but I don't really care too much about games on the mac. I have a Game Cube for games and only need a few games to play while I'm on the road with my laptop.

    The funny thing is I've been able to start churning out a lot more graphics, music, movies and DVD's on the mac than I every did on the PC because I'm not playing some mindless mediocre windows game or trying to keep windows running smoothly.

    --
    Jesus was a compassionate social conservative who called individuals to sin no more.
  157. For every 2? Come on. by Anonymous Coward · · Score: 0

    >For every great game there is for Mac OS X, there >are at least two for Windows. It's sad, but it's a >fact.

    As the proud owner of 3 PC's and 2 Macs, I can tell you for a fact that it's more like "for every great game there is for Mac OS X, there are at least FIFTY for Windows".

    Part of this reason is the Mac's poor OpenGL video support.

  158. Sadly enough by chia_monkey · · Score: 1

    Sadly enough, I've heard more than a handful of people say "I'd never switch to a Mac. There aren't enough games for it." I always thought that was a poor excuse to avoid buying a computer (I have a slight Mac bias). Yet these are the same people that continue saying "The Mac is a toy...it isn't a serious computer." Baffling I tell ya.

    --

    "He uses statistics as a drunken man uses lampposts...for support rather than illumination." - Andrew Lang
  159. Rethink your thinking... by Anonymous Coward · · Score: 0

    It does show 9800 in a close battle w/ GF4mx but, at the graph above that; nvidia has a 16% lead on ati.

    As to guessing why so many ppl have gf4mx, I'd say you are right but, that can't be the sole reason 'cause I know two newbies who went out and bought the "gf4 for $50...omg." Lot of midrange gaming comps come w/ low end ati's and nvidia's like 9200 series and 5200 series, respectively.

  160. Alternative by Anonymous Coward · · Score: 0

    How about producing great games that no-other platform has, á la Nintendo?

  161. Can be much higher res by SuperKendall · · Score: 1

    Yes, standard TV is somewhere around 480x240 (or something really low).

    However consoles are already starting to make use of HDTV resolutions (720p which is almost 640x480, and 1080i which is something like 1280x1080). The next gen consoles will support HDTV resolutions for sure. Then you get PC comparible res (on a much larger screen).

    Personally, I find most games very enjoyable even at TV resolutions. The only time I think a very high resolution is important is when you are trying to snipe in an FPS and need every pixel to resolve detail.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Can be much higher res by SpookyFish · · Score: 1


      "Standard TV", at least NTSC analog, is 720x480 interlaced. Realistically, an s-video connection with a good TV can resolve ~400 lines of resolution.

      720p is not "almost" 640x480, it is 1280x720 non-interlaced. 1080i is 1920x1080 interlaced, substantial even by PC standards.

      Most games are still too taxing for current systems to handle 720p+, but everything on the XBox, and many newer games on the PS2 can do at least 4:3 480p, i.e. 720x480 non-interlaced.

      Most stuff on XBox supports widescreen, so 16:9 480p, or 854x480 -- and looks great. Can't wait for next gen beauty in full HD res!

    2. Re:Can be much higher res by eggsome · · Score: 1

      "Standard TV", at least NTSC analog, is 720x480 interlaced. Realistically, an s-video connection with a good TV can resolve ~400 lines of resolution.

      Close but no cigar, NTSC standard is 640x480 a DV tape for a digital camera records 720x480 and looses some of its data when it becomes analog.
      DV PAL is 720x540, this is stupid because "true" PAL is 768x576 analog, so a DV video camera never records at full res.


      --
      If they made a movie of your life, would anybody buy a ticket?
  162. Windows - GNU/Linux ports by Phantasmo · · Score: 1

    Tribes: Vengeance really bugs me. Tribes 2 had a native GNU/Linux port. Tribes: Vengeance uses the Unreal engine, which has already been ported to GNU/Linux in several incarnations. Why can't Sierra just go to Icculus and say, "Remember what you did with Postal 2? Do the same thing, but with T:V."

    So why can Postal 2 and Tribes 2 get ported, while T:V and HL2 can't? Valve could take a tiny fraction of the millions they're going to make off of HL2 and make a Linux client, at least to throw the dedicated server admins a bone.

    --

    The US Army: promoting democracy through unquestioned obedience
  163. Why would I let more games stop me? by mrmez · · Score: 2, Funny

    Just because they're available doesn't mean I need to waste my time on them. Heck, I'd still buy a Mac even if Visual Studio.Net were available for Macs. In fact, I recently bought a Mac even though M$ has been distributing them with NT for XBox2 development.

  164. Seems to me by twbecker · · Score: 1

    that Apple would need to start shipping some graphics boards that have some real horsepower before they even think about porting modern games like HL2. Even the boards that they ship in the G5s are a joke compared to the best available (which is what you should be getting at that price). Anyway, that arguement aside, I don't think that games are really the killer app that is going to drive people to Macs. They should focus on reducing costs, and keep with the whole digital media hub philosophy and applications thing.

    --
    "The problem with internet quotations is that many are not genuine" -Abraham Lincoln
  165. Question - isn't PC gaming drying up? by SuperKendall · · Score: 1

    What I wonder with this question is if the effort would be worthwhile, because it seems to me the PC market is slowly drying up.

    If you ask me we have reached a tipping point with the consoles. There are now SO many consoles, and so many people enjoy consoles, that if you want to make serious money that is where you go. As a result most game companies have shifted primary focus on console games.

    Yes HL 2 and Doom 3 are out this year. But how many really new truly impressive PC titles have come out this year that are not console bound anyway? And more and more great games come out first for the consoles (like Halo 2 or GTA) and then get ported to the PC later.

    I personally think HL 2 is a kind of swan song for the PC gaming industry. I really cannot imagine the next HL not coming out for the consoles first.

    There will always be PC games of course, but more and more the console games will be where all the really interesting stuff is going on. If you think long-term, that puts the PC almost in the same boat as the Mac five years or so down the line.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Question - isn't PC gaming drying up? by Arcturax · · Score: 1

      Some games are still best played with a keyboard and mouse. Consoles don't really offer that experience yet.

      I for one prefer having a keyboard and mouse when gaming. The only games that a joypad works best for are games like Mario Bros and some shootemups.

      --

      --Won't that be grand? Computers and the programs will start thinking and the people will stop. - Dr. Walter Gibbs
    2. Re:Question - isn't PC gaming drying up? by ninjagin · · Score: 1
      It's a good question, but I don't see PC gaming drying up in the same way you suggest.

      I guess the point I'd offer is that there are many games in popular categories that do not fit well in the console paradigm: Real-Time Strategy and Role Playing Games are two at the top of my mind, but I would also go as far as saying that FPS is walking the knife-edge between the two.

      Any game that has or uses a multiple-document interface (MDI) is not a good fit on a console, because consoles use a single-document interface for the most part. (I don't seem to recall any console games that use dialog boxes -- they seem to use screen hierarchies to get past the problem.) Could you put MDI-based games on a console, yeah, probably, but it would likely come off as awkward.

      There's also the quality of the hardware in consoles. PCs have the advantage here, and that will never go away. Sure, you can hack your XBox, but at the end of the day the XBox is still an underpowered PC. The graphics quality of consoles make them a poor choice for anything requiring high resolution -- the standard TV just can't deliver the visual experience that an ordinary 19in CRT monitor can give.

      I think the most telling indicator that PC games are not going away anytime soon is HALO. This is a game that was built for the console right from the start, and when I tried it on the PC it sucked. To my knowledge, game ports from PC to console go a lot better.

      Anyhow, my two bits.

      --
      .. pa-ra-bo-la, pa-ra-bo-la, 2 pi R, 2 pi R, where's your latus rectum, where's your latus rectum, 2 pi R
    3. Re:Question - isn't PC gaming drying up? by SuperKendall · · Score: 1

      I don't know, I really think of consoles being the king of the RPG at the moment in fact. At least more accesible RPG's. I enjoyed the Bards Tale as much as Baldurs Gate really... in fact I enjoyed Baldurs Gate: Dark Alliance as much as the real Baldurs gate. And many console RPG's do offer a lot of depth.

      I think while the PC may still have an advantage that will go away with the next consoles. Now that more money is flowing around, ever more crafty custom hardware is coming to market and is going to outpace the major PC video card makers.

      And since the next gen consoles should support HDTV resolutions, I think you are going to start seeing games that look every bit as spectacular as PC games, with the added advantage of many people having larger screens. I really think the next gen consoles will see a significant graphics difference vanish.

      I think you're generally right about RTS games though, the computer still seems to be a primary domain for them.

      --
      "There is more worth loving than we have strength to love." - Brian Jay Stanley
  166. Remember Halo? by Anonymous Coward · · Score: 0

    When it was suppose to be a pure Mac title. That is, until someone swooped up and bought Bungie and ported it over to their console...

    An exclusive hot title would've perked some interests in a Mac.

  167. macs are too slow by seann · · Score: 0, Flamebait

    to play video games.

    Atleast thats what I keep telling myself EVERY TIME I PLAY HALO.

    --
    I'm a big retard who forgot to log out of Slashdot on Mike's computer! LOOK AT ME.
    1. Re:macs are too slow by seann · · Score: 1

      Not flamebait, hello have you played halo on a pb 867?

      --
      I'm a big retard who forgot to log out of Slashdot on Mike's computer! LOOK AT ME.
  168. MMORPGs by jleq · · Score: 1

    I refuse to switch to Apple hardware/Mac OS until Dark Age of Camelot is ported. I just can't get enough of that game; and it's the last thing holding me to my Windows PC (daoc doesn't run well on Linux).

  169. Funny thing... by Warlock7 · · Score: 1

    The Apple site doesn't list all of the games available for the platform, so it's not really a valid place to garner the information needed to draw the conclusions that the author attempts to make.

    Aside from that, it would be stupid for Apple to take on the responsibility of porting games to their own platform. This is something that should be left to the third party companies like Aspyr and MacPlay. As if Apple doesn't have enough responsibility with their own software development and hardware design. If they took over the porting job too, many would complain that they were just closing their doors to the third party guys anyhow.

  170. ... culture-shift at apple is needed ... by ninjagin · · Score: 2, Interesting
    You know, there are a few reasons why I can't bring myself to buy an apple machine.

    In the interest of fairness and disclosure, my first machine (used for school papers, etc.) was a CPM-based box, and the first machine on which I played games that I enjoyed was the Apple ][.

    The reasons are:

    • I've never been able to use a mouse with one button. All of the games I like to play use two buttons and a scrollwheel -- in essence, a Microsoft mouse.
    • I like being able to freely swap out a graphics card for another one whenever I feel like I need to upgrade.
    • I'm not familiar with any way to build a Mac using standard PC (read: Intel-based) processing hardware. Maybe there's a way to do this, but I'm not clued into it.
    • I have a Linux box for web browsing and email duties. I'd rather have my Linux box be able to play all these games than have to buy a significantly overpriced Apple machine.
    • Apple is an all-in-one vendor. They sell the hardware and the OS as a bundle. I want the hardware choices that I feel will make my gaming experience the best possible -- and the freedom to have hundreds of hardware choices and combinations at my fingertips.
    • All apple stuff is soooo expensive. When I look in the markdown bin at the software store, I NEVER see Mac games in there -- only the PC titles. When I peer into the Mac aisle, some of the oldest games there are still full price.

    When it comes down to it, to get past even a few of the items I've listed here, Apple would have to undergo a culture-shift. They'd have to be keen on not producing their own hardware. They'd also have to be keen on selling the OS seperately. Slashdotters love to gripe about how windows is so expensive and you end up having to buy the same OS many times over a decade. If Apple went to selll the OS seperately, they run the risk of becoming the same kind of company as MSoft -- with all the headaches and griping that comes with that territory. If you sell the OS seperately, you have to be ready to write drivers (or support that activity by others) for all of the devices that people want to have in their machines. This involves a lot more administrative and development overhead than most people (I mean game players) are aware of. Apple would also have to be prepared to run more Microsoft software on its platform than they want to. They appear to have been okay with the idea when it came to Microsoft's office suite, but there are a huge number of games that are developed under Microsoft-sponsored aegis. Assuming they're okay with the idea, will microsoft-sponsored game development firms be comfortable with having to wrestle with the overhead of the porting issues in the process of regular product development? I don't know the answer to this (the situation is, admittedly, hypothetical) but Microsoft may have the opinion that they don't want to spend money on development activity for platforms that don't benefit them directly.

    It's a very interesting idea, but I think there will have to be a sea-change at Apple before it even stands the chance at becoming a reality. I'll start saving up for a Mac right now, just in case it happens.

    --
    .. pa-ra-bo-la, pa-ra-bo-la, 2 pi R, 2 pi R, where's your latus rectum, where's your latus rectum, 2 pi R
  171. /me sobs by SnickleFritz · · Score: 1

    I miss Loki

  172. Why Linus Should Port Games by DeVilla · · Score: 2, Insightful

    Polliana writes "For every great game there is for Linux, there are like what, at least 500 for Windows? It's sad, but it's a fact. This article proposes a solution, and it's for Linus Torvalds to port games. By the way, since the Windows uses the intel archetecure, it shouldn't be that difficult to port future Windows games to intel and amd based machines, both of which are 32-bit now. Would you buy Linux if you could play Counterstrike Source and Half-Life 2? What other games are missing from Linux?"

  173. they need Spore Cubes by Anonymous Coward · · Score: 0

    That game should be ported
    www.sporecubes.com

  174. Licensing Issues by Anonymous Coward · · Score: 0

    How the hell is this supposed to fly? Apple is going to need to contact the licensors for each game and pay for a license to play on OS-X.

    The way this works is that the IP holder for a creative work licenses said work for a certain use, in this case for the Microsoft XBox. This license does not grant them rights to produce a PS2, Gamecube, etc. version or to make paper cups, napkins, mouse pads, baseball caps, etc. with the IP in question. I work in the toy and collectible industry and licensors come up with very specific requirements, they try to grant licenses to make one and only one thing (for example, there are typically different licenses granted to produce versions in wood, plastic and diecast metal) and oftentimes include restrictions on when, where, how and to whom you can sell the product.

    Apple can't simply produce a conversion kit and have the consumer do the work since the consumers have only bought a license to play the XBox version.

  175. Quality vs quanity by hugg · · Score: 2, Insightful

    What I've noticed about Macs is that even though there are less games total, there are a greater ratio of GOOD titles to sucky, buggy, amateurish games. Having less of a selection might not sound like an advantage to most people, but it is to casual gamers and impulse buyers.

    Also because the Mac hardware platform allows fewer permutations than a PC, when I spend my tiny gaming budget on a product, I'll have a greater assurance it'll work. I gave up PC gaming because I was sick of fiddling with drivers, patches, and so forth.

    I'll give you that Mac gaming is not for the hardcore. But it's good for the three-games-a-year-because-i-have-a-job-or-a-kid-o r-a-girlfriend crowd.

  176. OMG by Blitzenn · · Score: 1

    Written by someone who doesn't understand how it all works and posted by a fool who agrees.

    NO one in their right mind is going to 'give' apple source code to 'port' games to apple. It's all about money. And if there aren't enough people to support the staff to rewrite the code to a risc processor, then it isn't going to happen. Hence the situation today.

    The second major blunder in this post is that they assume a 32 bit processor is a 32 bit processor. NOT! completely different instruction sets and pipelines. Code has to be nearly completely rewritten to get it to the other type. Graphics text and sound files are about the only exception. Core code is tossed.

    The third assertation is that 'they are both 32 bit' machines. NOpe. Apple is 64 bit and CISC processors from AMD and Intel are moving that way now although the majority are still 32 bit. There again the way these chips (Apple RISC vs AMD CISC), work are so radically different from each other, that porting doesn't happen without a lot of cash and incentive. Neither of which are there at the moment.

  177. Can still run... by dan.mongeau · · Score: 1

    I can still run 'Dark Castle' on OSX. Who needs more than that?!

  178. Thanks for the res correction by SuperKendall · · Score: 1

    Too lazy to look up the figures.

    Really the resolution I think is fine, and it's more what goes into making the pixel than how many there are in the end!

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Thanks for the res correction by Ohreally_factor · · Score: 1

      Too lazy to look up the figures.

      But doesn't it hurt when you pull them out of your ass? =)

      --
      It's not offtopic, dumbass. It's orthogonal.
  179. Sigh... Assembly's not the impediment for PPC64.. by Svartalf · · Score: 1

    Endianness and nasty, crufty 32-bit code that makes all kinds of assumptions is the impediment.

    If you're using PPC or PPC-64 for the architecture for your console, it's not difficult to migrate the code over

    As for API's, I do this sort of thing all the time- you really, really don't know what you're talking about, so you should keep quiet about it.

    The code's typically written to an API with an abstraction layer in most well written games- come up with a different abstraction layer and you have the game running on a different API. How in the hell do you think the MacOS and Linux games that DO get ported happen? It's not as you say, no matter what you might think.

    --
    I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
  180. Release timing by Arcturax · · Score: 2, Insightful

    A bigger problem I think is release timing. When games come out for the Mac, it is often weeks or months or even years behind the PC and console releases. This makes it hard for Mac gamers to find people to play online with as by the time we get the damn thing, PC gamers have gotten bored with it and have moved on to the next big thing.

    Apple isn't a gaming company and it is a bad idea for them to port games. However they do have resources for gaming developers and they work with the likes of Aspyr and Westlake to port games.

    However gaming isn't the cure for Apple's market share woes. Mac gamers can get a cheap PC or a console to play non Mac games on. That is what I do, though I do buy the Mac game ports so that I support the mac gaming community at the same time.

    Apple's main push is in usability and productivity of the computer user, the area where they shine and that is where their main focus should be. They can continue to make porting games easier for developers, but they should do no more than that. The developers can take Apple's help or they can sell less games. It's their choice.

    --

    --Won't that be grand? Computers and the programs will start thinking and the people will stop. - Dr. Walter Gibbs
  181. 100% Flamebait (-1). by Anonymous Coward · · Score: 0
    This is horrendous. Btw:

    By the way, since the XBox 2 will use the PowerPC G5, it shouldn't be that difficult to port future XBox games to the Power Mac G5 and the iMac, both of which are 64-bit now.

    Thanks for the tip, Einstein. However, in case you didn't notice, linux and windows both run on the same x86 processor. Porting windows software to and from linux is difficult. And those are both computer OSes, rather than a computer and a console that doesn't even exist yet.

    Would you buy a Mac if you could play Counterstrike Source and Half-Life 2? What other games are missing from Mac OS X?

    I'm sure a lot of mac people are going to happily respond to these questions in a mature fashion.

  182. Cost of Mac gaming box by MrMartini · · Score: 1

    It's true that Apple does not currently provide a cheap computer that is good for games. Configuring one from the Apple store online, I see that you need to spend at least $2200 without a display, which gets you a 1.8Ghz G5 (roughly equivalent to an Athlon64 3000+), 1024MB RAM, 160GB HD, GeForce 6800 GT and a 2-button mouse.

    A similar Dell XPS runs $2014 at the Dell online store, only has a better CPU - 3.4Ghz Pentium4. And of course you do-it yourselfers could probably build something for cheaper than the Dell.

  183. Processor architecture doesn't affect portability by Anonymous Coward · · Score: 1
    By the way, since the XBox 2 will use the PowerPC G5, it shouldn't be that difficult to port future XBox games to the Power Mac G5 and the iMac, both of which are 64-bit now.

    Please. The vast majority of game code is written in high level languages, and last time I checked, there were C and C++ compilers available for the Mac. The processor architecture has very little to do with how portable the game is. In modern games, only a tiny fraction of the code is going to be written in assembly. If it was any kind of barrier at all, you wouldn't see as many games ported to the Mac as you do.
    Writing C code that's portable across types of processors is trivial. The hard part of writing portable software is making it portable across platform APIs. If you write your game with a platform abstraction layer built in, or use cross-platform APIs (like OpenGL), your game is much more likely to get ported than if you wrote directly to DirectX/Win32 and then have to figure out how to port your code to use the OS X equivalents.
    Asssuming Microsoft is smart and makes the APIs for the new X-Box very similar to DirectX, it will be much, much easier to write a game that will run on X-Box 2 and Windows than it will be to write one that runs on X-Box 2 and OS X, processor architecture notwithstanding.
  184. Yes they do by SuperKendall · · Score: 1

    Both the PS2 and the XBox have keyboards and mice you can buy (the PS2 is easier since you can use any USB keyboard or mouse). A lot of console FPS games like Halo 2 support them.

    That's why I say the PC market is kind of drying up, when you have little advantage to having a PC over a console.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  185. Porting by Anonymous Coward · · Score: 0

    I've been writing software for two decades on and off, and I plan to port the games I'm writing now to Mac and Linux and maybe even a console.

    I know people try to convince me not to -- that I need to invest that time into the game to enhance game play. It's also fiscally unsound when I would already have 95% of the market at my disposal writing them for the PC. However, for me as a developer, a well-designed engine is almost as important as game play; and one element of a well-designed engine is that, in all phases of development, it should have a measure of coupling and cohesion that makes it highly scalable. Furthermore, I get a high degree of personal satisfaction knowing my engine was good enough to allow for minimal porting effort to other platforms. As for the platform-specific hardware interaction (OpenGL, DirectX), I'm counting on the platform developers to provide me with the means to make porting practical through intuitive API's and SDK's. If several platforms provide the same intuitive interface (Like how Windows and Linux and Mac support OpenGL), good for me! Makes my life easier! Good for them! Draws more developers who want to port their software or change to their platform!

    There is a point to my rant: At least momentarily changing ones thinking from "I should port my game to another system", to "why wouldn't my game work on another system?" is a healthy thing for a developer to do.

    P.S. I have that luxury because I have no boss looking over my shoulder demanding a release in 2 months.

  186. Turn the question around by CatGrep · · Score: 1

    Would you buy a Mac if you could play Counterstrike Source and Half-Life 2?

    How about: Whould you by a PPC based XBOX if you could run OS X on it?

  187. This may be some proof by lion2 · · Score: 1

    An ATI press release claiming that they are #1 in discrete graphics.

    http://www.ati.com/companyinfo/press/2004/4794.h tm l

    Now what the hell does discrete graphics mean!!!

    1. Re:This may be some proof by suckmysav · · Score: 1

      "discrete graphics" means they are not counting chipsets with integrated graphics chips. I think we can safely assume that integrated chipsets are not the high performance graphics solution of choice amongst gamers.

      --
      "You can't fight in here, this is the war room!"
    2. Re:This may be some proof by Anonymous Coward · · Score: 0

      I'd say among hardcore gamers, but for most it is.

      You'd be surprised to find out exactly how many people don't even know what kind of video card they have in their computers.

    3. Re:This may be some proof by suckmysav · · Score: 1

      I beg to differ.

      Your definition of "Gamers" appears to include everybody who casually plays the occasional game on a PC which is primarily dedicated to another use.

      That is not my definition of a Gamer. I would say you could more accurately describe such a person as a "game player". It is a subtle distinction to be sure.

      In my experience of the geek world, when someone refers to "a Gamer", they're generally assumed to be referring to a person who is dedicated to the "sport" of gaming, generally using a custom built or spec'ed "gaming rig"

      Anybody who doesn't know what sort of graphic card they use has, by definition, not made a choice at all, therefore my original point stands.

      "integrated chipsets are not the high performance graphics solution of choice amongst gamers"

      Q.E.D.

      --
      "You can't fight in here, this is the war room!"
  188. understatement of the year by ruiner5000 · · Score: 1

    there are at least two? I think you meant at least 10. We have had 17 lan parties the past two years. There have been exactly 0 macs out of about 2,500 computers that have come through the door. Why? Incredibly overpriced computers. Incredibly poor and several generations behind video cards for the price. Playing Battlefied two years late isn't exactly cutting edge. Apple has done nothing to court gamers, and the one nut at quakecon this year doesn't count.

    --
    ignorance is bliss. googlefiberatx.com
  189. A potential flaw in reasoning... by LordZardoz · · Score: 1

    "By the way, since the XBox 2 will use the PowerPC G5, it shouldn't be that difficult to port future XBox games to the Power Mac G5 and the iMac, both of which are 64-bit now."

    While this is possibly true from a raw technical standpoint, There are many reasons for this not to happen.

    1) X-Box Exclusive content is probalby published by Microsoft.

    2) Console games usually do not port well to PC. There are exceptions, but a game designed around using a game pad adapts poorly to mouse + keyboard control.

    3) I dont think that Microsoft will permit anyone to port Direct X to OS X.

    END COMMUNICATION

  190. I don't see it making a difference by poot_rootbeer · · Score: 1


    Just like most x86 gamers switched from Windows to Linux because Loki started releasing ports of popular Windows gaming titles?

  191. Re:Sigh... How many times do I have to say this? by Zenki · · Score: 1

    The endian issues will probably not go away. If anything, MS will probably have the bootstrap code for the Xbox2 switch the CPU into some sort of low endian mode if possible. If you look at Windows CE, all of the supported RISC processors are running in low endian mode. Enough said.

  192. Re:Sigh... Assembly's not the impediment for PPC64 by Anonymous Coward · · Score: 0

    The point of my post was that CPU architecture isn't the largest impediment these days. It's about the API. If you could see past your ego, you'd see that I was motly in agreement with what you're saying.

    An abstraction layer is itself an API. There's cost involved there. Will you be able to make enough money off those games actually make enough money to justify the expense of porting the abstraction layer? But I guess you can write these in your sleep since you're such a smarty man, so it's pure profit. I guess that's why Linux is such a great gaming platform. Oops.

    You're not the only person on the planet that understands programming.

  193. Silly Mac zealots. by Anonymous Coward · · Score: 0

    The cheapest of the new iMacs is $1300.

    I built my current PC for roughly $1500, including the monitor. It's a 3Ghz P4, with 1GB of PC3200 DDRAM, two 80GB HD's, a Radeon 9800XT, Audigy 2, Lite-On burner, etc.

    I got quite a bit more bang for my buck. Reading any Mac story here is painful due to the denial.

    1. Re:Silly Mac zealots. by DavidLeblond · · Score: 1

      I love it how people who use Macs are automatically labeled "zealots."

      I've built PLENTY of computers, I have a Windows PC at home that I built and most of my PCs at work are Frankensteins of other PCs around the office.

      As far as gaming goes though, yeah your PC sounds nice... but in a year or so that 9800XT isn't gonna cut it, and you'll have to run out and buy a $500 video card to play the newest games at the fastest framerate. Or you could spend half that and buy a Playstation 3 (or whatever will be the latest and greatest game console) and keep it for 3 or 4 years.

      I'm through with getting a PC and upgrading it every year. I bought a Mac so I could keep it for a good 3 or 4 years. When you get a mortgage, I'm sure you'll feel the same way.

    2. Re:Silly Mac zealots. by Anonymous Coward · · Score: 0

      Nah, I've been using my PC for 4 years, and it still plays most games fine. When they come out in AGP, I could probably get a GeForce 6600 for $170 and play Doom 3 as well (upgrading from my vanilla GeForce3 which still does most things well).

      Macs aren't any more long-lived than PCs. It's only the hardcore gamers who care about 1% fps differences who buy $600 video cards every 9 months. If you need to upgrade your PC every year, you're doing something wrong.

  194. Why not just buy a console? by ezy · · Score: 2, Insightful

    I dont see the justification when a new console costs just as much as the equivalent graphics card needed for new titles. I'm sure this will be the case for the X-Box 2 (or whatever they call it). Probably even more so if the gfx arch is kick-ass. I can see the desire for having a single appliance that does it all, but those days are rapidly coming to an end...

    PC (Mac) games are slowly dying IMO -- There just isn't a compelling reason to buy a game for a home computer when a console can host the same titles with essentially plug and play ease of use and arguably better production values in some cases (which, admittedly, is wierd, since most of them use the same assets for the port.. but I guess it has to do with supporting all the various hw combinations... oh well). Plus the software house can make money on the console version much easier than the PC version for one big reason (that I list below).

    I think people usually want home computer games for the following three reasons:

    * They want bleeding edge gfx titles. Usually predictable boring FPSs with awesome gfx engines that dont matter for playability. What's most popular FPS of late? Halo on an xbox...now Halo2.. not even a cutting edge engine really... just a good game with great production values. I think Doom3 and the subsequent disappointment post release in indicative for the future of those titles and pretty much the death knell of the gfx card/fps race. I mean, it wasn't even that pretty compared to the last generation.

    * Simulation. You need processor and RAM that the consoles dont have. Not many people are truly hardcore about their sims, most want a good game. It's hard to sell a completely hardcore sim. Arguably, Colin McRae and Grand Turismo are the best driving sim games you can get right now.. both are available on consoles -- one is exclusive to a console. But most of the good stuff is home computer only, making this reason really the only real justification IMO for wanting a home computer game.

    * Cheap. The unspoken reason -- and I honestly believe the real motivating reason people whine about not having a home computer port of a particular game -- you dont need a modchip to dload the cracked version of the game. Obviously, this alone puts PC's *way* far back in relation to consoles as far as the market is concerned.

  195. Like Halo by coinreturn · · Score: 1

    That was the case with Bungie's Marathon and Marathon 2. When Microsoft saw Halo, they bought Bungie to prevent it.

    1. Re:Like Halo by Anonymous Coward · · Score: 0

      you can only be bought if you're willing to sell ... out ...

  196. No! by kuzb · · Score: 1

    Apple *shouldn't* port games! We've long since been happy playing Blockout, and uh .. Super Blockout!

    Who could possibly want anything more??!

    --
    BeauHD. Worst editor since kdawson.
    1. Re:No! by Anonymous Coward · · Score: 0

      And Halo, and Homeworld2 and ....

      Some fucking just posting the same fucking thing over and over again. Yes, you don't get every game ported (just a selection of the "best" PC games), and yes you need to spend £9.99 more on a good fucking mouse.

      http://www.apple.com/games/

  197. The Mac and Multiplatform Games by ddt · · Score: 2, Insightful

    I've long been a supporter of portable games and I'm the guy who wrote or championed Unix-y ports of Doom, Quake, and Abuse back in 1993-1996 (http://davetaylor.name), but Mac is still a pain in the ass.

    As I'm sure most of you suspect, porting to the Mac is not as easy as "make", even assuming a similar arch to the Xbox2.

    The reason developers opt to make their games portable to multiple platforms now is that they want $8M to make their game instead of $6M, and the only way the publisher will approve it is if the developer commits to a multiplatform release, so that they can see more sales.

    The Mac game market is still very small, unfortunately, so it doesn't qualify as a viable platform for the publishers. And although the similar endianness of the Mac does make porting easier, it's not a single platform, but a collection of similar platforms, which means you're signing up for a customer support headache, just like you are with the PC. The additional customer support costs, the differing marketing channels and strategies, the inventory mgmt, and sales effort of maintaining an extra SKU, are usually sufficient distraction to knock down a Mac port proposal.

    But that's not the whole story. It turns out that Mac owners suffer from accute good taste, which has something to do with why they've historically paid a premium for a pretty, inferior computer.

    Only since MacOS X emerged from an awkward puberty has the Mac become a pretty, superior computer to the PC, but it turns out that Mac owners are still the cause of some aesthetic grief. If you do a straight port to the Mac, instead of adding the features and looks that Mac users insist upon so that their Mac apps feel Mac-y, then you get panned in reviews.

    I agree with another poster's comment that Apple should either do the ports or fund developers to do ports. I think this would be good for them not only because it would bring more games to the Mac but because it would viscerally illuminate to them the annoying demographic and business side-effects of porting to the Mac, and going through it enough times might inspire solutions.

    Sadly, I've recently asked after this, and they are not interested.

    On the bright side, they are aggressively going after the top-20 PC games and making sure they get ports. This is smart but not brilliant. Brilliant would be creating incentives for developers to maintain Mac portability from the start.

    For instance, I've often thought that iTunes, had they not signed multiple deals with multiple devils to launch it, could be the solution to the distribution dilemna for unsigned composers. If Apple made a similar online distribution store for Mac games, where the developer/publisher could enjoy massive margins that put the retailers to shame, this could be the cookie developers need to pull the trigger.

    Pulling that particular iTunes-y solution out of my bum probably too early in the morning w/o sufficient coffee, but my point is that Jobs certainly has the scratch, balls, and brains to make it an attractive platform, but it isn't quite there yet.

  198. Re:Superior? At what? - Most things! by Anonymous Coward · · Score: 0

    I love it when people just make claims without any sort of justification.

    You mention e-mail, web browsing and office somehow come to the conclusion that Macs are not better without mentioning why or why not.

    Does IE have tabbed browsing, popup blocking, spell checking, real CSS compliance, etc?

    Have you ever used Office on a Mac? You mention Excel, but have you ever tried producing charts in both Windows and Macs? My guess would be no.

    If you like Outlook on the PC, you should have a problem with Entourage on the Mac. If you like a slimmed down, nice mail application, Apple's Mail is just fine. Specifically, what's wrong with it?

    As for professional photo editing, is the best you can say for the PC is "adequate", then still ask what is superior on the Mac? How about video, or content creation in general?

    How about not having to deal with viruses, spyware, etc? How about every day simple things like file navigation via column view or unheard of features like Expose' for the PC? These are everyday features where Macs are better. Sure, there are areas where PCs are better supported via third party products, etc. If you're going to make a point where the PC is better, this is where you should go. Your arguement was weak at best.

  199. why was this modded up? by Xargle · · Score: 1

    What an idiotic post! "It shouldn't be that difficult to port future xbox games". *bangs head on table*

    Lots of things CAN be done, but think for just half a second WHY the hell would MS want to?

    There's also a major hardware hurdle. ONE FRIKKIN MOUSE BUTTON.

  200. Where are you buying? by rsilvergun · · Score: 2, Informative

    the cheapest emac I see on apples site is $800. If this is a sale, it's not a very frequent one (I've been toying with the idea of buying a Mac, so I check prices from time to time). Also, this isn't a very well equipped computer (no DVD burning, only a 40 gig drive, only 256 megs of RAM, and yes I realize Macs may be more memory effecient, like that matters when you're editing seveal 1600x1200 jpegs).

    --
    Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
    1. Re:Where are you buying? by MoneyT · · Score: 1

      It's in the "Special Deals" section on the site, where they used to sell refurbs. Now they do discounts, bundles and rebates too.

      --
      T Money
      World Domination with a plastic spoon since 1984
  201. Re:Sigh... Assembly's not the impediment for PPC64 by gid-goo · · Score: 1

    But then the point that somehow its easier to port from xbox 2 to mac is bogus. If you have an abstracted API then it is easier to port to PC, PS2/3, gamecube, GBA and also Apples. So what. It is an obvious point. It has absolutely nothing to do with the underlying processor. Plus you still have to have someone worry about doing the underlying work to make the API work on top of DirectWhatever, GameSockets or whatever Apple wants to use, SCE's lib and PS2/3 hardware crap. Screw that. Go where the money is, PS2 and Xbox.

  202. Why spend more? by JoloK · · Score: 1

    As other posters have already pointed out; why would you spend a boatload of money for a Mac? I know that died-in-the-wool Mac users really like their boxes, but I've used and supported Mac G3-G5s and I cannot honestly say that I see any evidence that, especially for the gamer, there would be any advantage to going Mac (unless of course there is some status symbol associated with owning things that are merely more expensive than the next guy's).

    --
    JoloK
  203. Re:DirectX for OS X (mod parent up) by Ahaldra · · Score: 1

    as I said: mod parent up, it deserves more modpoints than these measily three. some of the big porting to mac studios have an inhouse DirectX -> Mac library.

    --
    Code is Speech. No to Censorship.
  204. Before taking Games seriously by xnot · · Score: 1

    Apple needs to take gamers and their hardware requirements seriously.

    Gamers frequently laugh at the mac, not because of the lack of games, but because of the the apparent apple stigmata AGAINST games. Gamers need a proper gaming machine, or they are not going to be happy. Look at the facts:

    1) To get a mac with a decent graphics card built in, you need to pay $2500+ for a top-of-the-line G5. Apple computers typically ship with GPUs that are two to three generations behind the currently shipping top grade GPU. This is embarrassing for a company that seems to what to hold on to an unrealistic idea that their computers are cutting edge. Real gamers know better.

    2) Apple computers typically ship with a less then average amount of RAM installed. Another embarrassment, this time even worse, because RAM is so cheap. These kinds of things make apple look bad to gamers, because they show apple is only interested in the bottom-feeder who has no clue how much RAM he/she realistically needs.

    3) Apple's mouse and keyboard are of poor design. The average gamer needs lots of keys and lots of buttons. Once again, apple targets the bottom-feeder who has no clue. Gamers notice these types of details.

    4) Apple does nothing to give gamers the little details they need which convince them they have a gaming machine. Like ALL ports in the front of the computer. Like pre-installed sound cards. Like included speakers that don't suck. Like good games which come with the computer. Etc.

    So, for a hardcore gamer to buy a mac, they would typically have to do at least three things before they even install a single game: upgrade the graphics card, upgrade the RAM, and change the keyboard/mouse. All of this jacks up the price to unacceptable levels, especially since a gaming PC with all of the above typically runs about $1500.

    Once gamers have exactly what they need (hardware-wise) from the moment they buy a mac, without spending a crapload on upgrading where apple has skimped on them, then maybe they'll consider the mac a serious gaming machine. But it's going to take apple changing their apparent viewpoint that all mac users are basically grandma who uses a word processor and email, and who doesn't care about how fast her computer goes.

    1. Re:Before taking Games seriously by Anonymous Coward · · Score: 0

      It's true. A friend of mine swears off any games that aren't on consoles because he refuses to use anything but Macs outside of work. Perhaps if the Mac were a half-decent gaming platform, he would be more willing to play on a computer.

  205. no games, no macs, no macs, no games by neura · · Score: 1

    The cheapest computer on apple's site right now is $799 and that is with the lowest options available, like 256M RAM.

    Yes, that's for an eMac, the iMacs start at $1299. >;

    One simple fact that you are all forgetting anyway is that a lot more effort is put into the optimization of the PC version of most games (I'd like to facts on this, but it's easy enough to google it yourself) and the Mac ports usually suffer because they just don't have the funding to do so. The reason for this is obvious, anybody that'll actually buy that game on a Mac, that doesn't already have a Wintendo to play it on, is so hungry for games they'll buy it even if it's sub-par and inferior to it's Windows parent.

    You should really take that into consideration when talking about how you can buy a system that will play the games equivalent to some cheap, low-end Windows PC.

    The original argument still stands though, the quality games are usually not released for the Mac at all. So I don't really see how the price of an effective machine is relevant. The problem is the number of people that have the machines already, not the number of people that would buy one if there were games for it. The reasoning for that statement is that the high end games will never be available in the same quantity for Mac as for Windows unless there were an existing market for it and the market will never be there unless the games were available already...

    Who's going to jump first?

    Even if one publisher invested a ton of capital into making their top quality games available on the Mac, 1 or 2 big companies games are not reason enough to start switching to Macs (assuming that most Windows users even find Mac OSX desirable). Those companies will still make their games for the Windows market and you'll still have a lot of other companies making top quality games for Windows and no ports to the Mac, or crappy, bug ridden, low performance ports if they do (since there just isn't enough money to spend on the ports).

    You could bring Blizzard into the mix and present things like D2, WC3, WoW. Yes, Blizzard is taking the proper approach and making the Mac verisons simultaneously, but Blizzard is unique in a lot of ways when it comes to development. They take as long as they want to complete a game and they make games that they know from experience will appeal to Mac users as well as Windows users.

    Anyway, point being, people aren't going to buy Macs for games without games to buy and publishers aren't going to fund games on the Mac without people to buy them.

  206. Retrogaming anyone? by Anonymous Coward · · Score: 0

    MAME already runs on Mac/Linux/UNIX/BSD/Win32 anyway. Who needs crappy 3D remakes of old classic games when the originals are 100 times better, and can run emulated on 1/10 the hardware requirements? :)

    http://www.mame.net/
    http://www.mameworld.net/

  207. I think by Anonymous Coward · · Score: 0

    the reason Microsoft chose to use G5 CPUs in their XBox2 is so they can taunt all those Mac owners with all their XBox games that will NEVER be available for OSX, no matter how similar the hardware gets.

  208. Easy to Port? by theirpuppet · · Score: 1
    By the way, since the XBox 2 will use the PowerPC G5, it shouldn't be that difficult to port future XBox games to the Power Mac G5 and the iMac, both of which are 64-bit now.


    By the logic above, all games made for Windows should be available on x86 Linux because it's easy to port. You know, the Processor has everything to do with what toolkit, libraries, and so on that you use. Hell man, just import some magic glibc-linux.h and voila:
    ./configure --platform=linux && make && make install
  209. Far Cry by Anonymous Coward · · Score: 0

    Far Cry seriously kicks ass. It deserves more attention.

  210. Six of one, half dozen of the other.. by EvilStein · · Score: 1

    I had to roll back nVidia drivers for a GeForce 2 MX because I found that I could no longer play DVDs because the card has a TV-Out.

    No, you can NOT disable the TV-Out port *anywhere* in the software. The only choice was to roll back the drivers.

    PowerDVD & Windows Media Player were rendered DVD-worthless... but at least VLC works.

    Pissed me off, and reminded me that shitty drivers occur with both ATI and nVidia.

    1. Re:Six of one, half dozen of the other.. by Enucite · · Score: 1

      You couldn't play DVDs because the card has TV-Out... why's that? (seriously)

    2. Re:Six of one, half dozen of the other.. by wolrahnaes · · Score: 1

      "You couldn't play DVDs because the card has TV-Out... why's that? (seriously)"

      Because the ability to play on a TV screen is limited to the more expensive versions of some DVD software, or maybe the video card's TV out somehow stripped the Macrovision protection from the signal, creating an "analog hole".

      Just a guess though, since my AiW 128 and Radeon 9600 Pro both play DVDs on the TV out just fine.

      --
      I used to get high on life, but I developed a tolerance. Now I need something stronger.
    3. Re:Six of one, half dozen of the other.. by EvilStein · · Score: 1

      Yup. That's the whole reason. I searched and searched n Google and 50 other message boards and found others that were having the exact same problem. It sucked. :(

      It was either a)have old drivers with bugs or b)have no DVD playback.

      Fortunately there was a c)use VLC :)

      www.videolan.org

    4. Re:Six of one, half dozen of the other.. by Enucite · · Score: 1

      That's interesting. I've always used the free DVD software that comes bundled with the video card--or an old version from a previous bundle--and I've never seen this.

      It's good to know that it happens though, just in case I have anyone ask me to fix it in the future. If someone would have told me before this, I probably would have asked them what they did. Then when they said "updated the drivers," I would have said "what else?" :)

      Thanks for the reply.

    5. Re:Six of one, half dozen of the other.. by wolrahnaes · · Score: 1

      Try different drivers. I use the Omega drivers rather than Catalysts on my Radeon 9600, mainly because the Catalysts don't officially work on mobile platforms and HP/Compaq is slow at updating their versions.

      There are Omega versions of both Catalyst and Detonator/Forceware

      Also, try different DVD player software. All of the major players have demo versions, which have full functionality for 10 days or something. Hopefully at least nVdvd (nVidia's DVD player) would work.

      I guess VLC is fine too. Gotta love open source software developed overseas where DMCA doesn't apply.

      --
      I used to get high on life, but I developed a tolerance. Now I need something stronger.
  211. The platform is not important, by pbjones · · Score: 2, Insightful

    I own a Mac and a Linux box. Just because there are more PC games does not mean that they are good, just that game players buy more. Anything good and has a future usually comes out for Mac and or Linux, examples, UT2004, Quakex, etc.

    Hard core gamers don't care about the OS, what matters is the hardware needed to run the game, and being able to customise that hardware, x86 wins, and it will for years to come, thanks to the rule of numbers, not because of Windows or Mac.

    --
    There was an unknown error in the submission.
  212. Developers Need To Do It by nukem996 · · Score: 2, Informative

    I am leading a group of developers to develop a fully multiplatform game. The two main libs we use are OpenGL(graphics API) and OpenAL(audio API). This has been done successfully many times, look at idsoftware they infact say it makes them code better for more stable games. If its done right all you'll need is a few lines of code changed and a recompile. If people just got off DX and went open stands it would be easy.

  213. but you knew this when you bought it by ericbrow · · Score: 1

    Complaining that there aren't enough games for Macs is like purchasing a fuel cell car and complaining that there aren't enough hydrogen stations around.

  214. lets all say it: DERB!!! by Anonymous Coward · · Score: 0

    umm....hello?!?! vivendi universal was purchased my microsoft not but LAST YEAR. why not simply ask: "if you could live on the moon, assuming it was exactly like earh, would you"?

    always with the imposssible hypothetical's

    crazy kids

  215. Gosh that sounds realistic! by MarkTina · · Score: 2, Insightful

    I love the line "it shouldn't be that difficult to port future XBox games to the Power Mac G5" ... some people have no concept at all in what is involved in moving an application from one system to another, just because the CPU is the same doesn't mean it'll magically convert itself :-)

    1. Re:Gosh that sounds realistic! by Anonymous Coward · · Score: 0

      Bah, rubbish. Just look at all the GBA games on the Psion! :D

  216. Add a Video IN option to the iMac and Displays by Johnny+Mozzarella · · Score: 1

    They should simply add video in ports on the back of the iMac and offer Nintendo Game Cubes as an option (I'm sure Steve will consider the PS3 if it comes in a cube shaped form factor)

    This would also solve another major drawback of the Mac, TV on the desktop options!

  217. Yes. God yes. by Trejkaz · · Score: 1

    If the same games were available on both Windows and Mac OS, I would have a full gaming environment and a full development/productivity environment on the one computer.

    This would avoid the current stupidity with dual booting.

    In all honesty, you might as well say "if the same games were available on both Windows and Linux", though.

    --
    Karma: It's all a bunch of tree-huggin' hippy crap!
  218. you are right, but... by SethJohnson · · Score: 1



    I agree with your statement that MS is trying to specifically sell X-Boxes. It would compromise their market if all the third-party developed games made for XboX could easily be ported to PS3. But there is an opportunity here....

    The console makers (Sony, MS, Nintendo) go to extreme lengths to woo developers to create games on their platforms. And they work even harder to secure exclusive titles for their platforms. These exclusive deals, however, historically only pertain to the console market and usually haven't meant games aren't ported to PCs and Macs.

    A publisher can agree to the exclusive xbOx release of a game, use the hype and success of that release to boost sales of the title when it's released on the Mac and PC. The publisher will make more money off the Mac and PC sales because they don't have to pay the kind of licensing fees for those unit sales that they have to pay on the XbOx. So, having an easy port path to Mac (and PC) could help publishers swallow the medicine of exclusive xboX contracts. seth

  219. Missing Games: SWG by Atryn · · Score: 1
    What other games are missing from Mac OS X?
    I know not everyone here is a fan, but I was all set to go out and buy SWG until I found it wouldn't play on either of my (older) PCs and also wouldn't play on my new dual-processor G5. I still have many friends playing it today and I'm still not.

    This despite the fact that every other Star Wars computer game has been ported to the Mac and despite the fact that the creator (Sony) ported their other MMORPG (Everquest) to the Mac. *sigh*
    --
    Come play Moral Decay!
  220. I have a Mac, and I don't care. by Anonymous Coward · · Score: 0
    I look at the games available on the PC, and I yawn. Fundamentally, they're the same games that have been available for at least ten years. Better graphics, refined gameplay, but the same games.

    I got about halfway through the Warcraft 3 Undead missions, and stopped playing. I have no inclination to return to it, either. Why? Because I played Dune 2. Command and Conquer. Red Alert. Warcraft. Warcraft 2. Starcraft. Warcraft 3 is basically the same game as Dune 2, when you get right down to it; all that differs is the units' relative strengths and weaknesses, heroes, and ... uh ... help me out here, guys.

    There is nothing recently released on the PC that excites me. I'll repeat that: nothing. I walk into EBGames, look at the boxes on the wall, and walk back out without spending a penny.

    For work, I have my Mac. For games, I have my GameCube. The pairing works very nicely for me, thank you very much (Pikmin 2 is released in two days here -- and yes, I am very much excited about it.) You may choose to disagree with my feelings; that's fine.

    It boils down to how I spend my hard-earned (and this becomes doubly important once you have a mortgage.) I get more value for money out of games on the GameCube than I would on the Xbox, Mac, PC, etc. Just remember, though: everybody is different. What works for me may not work for you, and I'd not quibble that point.

  221. My List of Games i like to see on the mac by cocoa+moe · · Score: 0, Redundant

    Babar*an (C64-action like Conan in the movie) iMaze (cocoa instead of X11) Astro-Panic dogfight (the one where sprite-planes hide in the clouds) Winter-Games The Eidolon Shufflepuck-cafe in color and with network mode Grand Monster Slam Uridium Defender of the Crown (multiplayer) Hardware: Competition Pro support in every game (with adapter)

  222. Re:The list of games I like to see on the mac by cocoa+moe · · Score: 1

    Uhh, I am terribly sorry. I should have used the preview button before submiting my posts.

    shame on me!

  223. MacDX = DirectX for Mac OS by thedbp · · Score: 2, Informative

    Just as an FYI, there's a company called "coderus ltd" that produces a product called MacDX. It acts as a bridge between DirectX and the Mac OS:
    http://www.coderus.com/
    So things might not be as hard as they were in the past ...

  224. Crippling, ecosystem by Solilok · · Score: 1

    I'm no addict to FPS. The only game that matters to me is X-Plane, and it exists on Mac. Hell, it was developed on a mac. The author seems to claim easier, faster development on Mac.

    Crippling:
    I have an ibook and a powerbook, and a big flat-screen TV. I cannot play it at an adequate resolution on the big screen using the ibook because apple decided to disabled screen spanning. The display is limited to mirroring, where I don't use the LCD's available resolution, a crying shame. I don't think any PC maker would deliberately cripple their hardware... Also, PCI graphic cards for powermac are notoriously more expensive than their x386 equivalent. Why is that? Is there a technical reason I cannot move my graphic card from a PC to a Mac and vice versa?

    These limitations hamper the development of an ecosystem where PCs and Macs can compete head to head.
    This ecosystem existed on the apple2 and the PC and made their success.

  225. at least with a mac... by Anonymous Coward · · Score: 0

    ..you can play "new media designer"

    it's like monopoly except you lose all of your cash every third turn, and the 'top hat' is replaced with a turtleneck.

  226. Bill Amend has somesense of timing. by Argon+Sloth · · Score: 1

    Considering this foxtrot strip ran in thousands of newspapers on the day that this story was slashdotted.

    --
    Laziness is a virtue, anyone who bothers to tell you otherwise, is clearly lacking it.
  227. Re:In the case of HL2, a port would be too much wo by Fnord · · Score: 1

    There are people working on exactly this. They work at a nice company called Transgaming, though most slashdotters don't really seem to like them.

  228. dslinux.com Linux into the Nintendo DS by Anonymous Coward · · Score: 0

    You could always use dslinux to install linux into your Nintendo DS and play any game you want.

  229. RE: switched despite the games by King_TJ · · Score: 2, Interesting

    I'm in the same boat as the parent poster. I like playing computer games, but I purchased a PowerMac (and soon afterwards a Powerbook laptop too) because the overall experience was just better. OS X is teriffic, and so are some of the bundled apps. There are some incredibly good shareware and freeware packages out there too, and of course, most of the "general business/small office/home" applications you might need (MS Office, Print Shop, Quicken, etc.). Most of the "cream of the crop" games make it to the Mac eventually, so there's a good number of things to play on mine.

    The fact that games come out for Windows first and Windows has "twice as many games" as Mac seems like a pretty flimsy reason to base a computer buying decision on. If you're THAT obsessed with games and gaming, I'd think you would just want a console or two. That's ALL they're designed for! I've seen so many POOR games on my PC, I almost prefer the fact that my Mac acts like a "filter". Nobody's going to waste the time and money/effort porting a game that wasn't any good in Windows so it can suck on the Mac too.

    Yeah, all that said, there are a handful of game titles I'm really sorry to see never made it to the Mac (or looks like they won't in the future, like Half Life 2), but that's just market economics in action. When you opt for a system that has MUCH less marketshare than the dominant platform, you have to realize your software options may not be identical.....

  230. release dates by Anonymous Coward · · Score: 0

    If it takes apple a week longer to release the game for mac than PC, then it won't fly.

    The gaming market (myself included) are fickle and impatient. If its new, and I can't get it the day it is released I probably won't play it.

    The exception to this is going from a console to a PC, where I get the luxury of my preferred controller type and usually some added features (more content, level editor, patching, expansions whatever). And if then if the wait is long enough or I don't know how long it will be (think fable, or halo), then why wait when I already have the PC?

    If apple is going to do something like this they'd have to jump in on all the big titles to get a mac port done, and for a while it would cost them oodles of money, but if they can market productivity and ease of use (even if that means MS office on a mac), to high school and university students then you could find people who switch.

  231. your mixing pci-x and pci-e by Anonymous Coward · · Score: 0

    Pci-X is for servers. And has little in common with pci-e

  232. TV res overtaking by SuperKendall · · Score: 1

    Newer consoles will have much stronger support for HDTV resolutions.

    720p is 1280x720, 1080i is 1920x1080 (interlaced) (stole these from a response to an earlier post of mine).

    1080i is substantially better than what you are using now!

    Even some current games on consoles support 720p.

    I'll not argue that at the moment PC RPG's are deeper than console RPG's. But with much better resolution and a far huger market, it's only a matter of time before PC RPG's head over to consoles as well.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:TV res overtaking by Cadderly · · Score: 1

      True, I was thinking about HDTV too, but that is future (at least in Europe). Right now the only way to get highresolution games in Europe is a PC or a Mac. You can get HDTV projectors (have not seen any TV sets) here in Europe, but MS does not allow HDTV output on their PAL X-boxes...

  233. The problem with MACs is only one. by Zangief · · Score: 1

    They are too expensive. Period.

    If Apple released cheaper hardware, or opened the door to clones, more people could afford an apple, and more support (games, apps, etc) to it would be devoted.

    Will it happen? Probably not. Apple apparently likes their position of high end computers. And mac zealots use their macs as status.

  234. Comment removed by account_deleted · · Score: 2, Informative

    Comment removed based on user account deletion

  235. this argument is as old as the hills by spir0 · · Score: 1
    this is funny. it reminds me of the old argument of Amigas vs PCs.

    All my PC friends used to tell me that they would never buy an Amiga because they were just games machines. Showing them that quality business software existed - from wordprocessors like, ahem, Kindwords, to video editing hardware and software, nothing could convince them. Meanwhile, they played Leisure Suit Larry, King's Quest, and Space Quest. But Amigas were just for games.

    Now the argument is reversed. People will not change to the competition because they can't play games.

    It strikes me as amusing, but I think that PC people enjoy two things:

    upgradability

    low prices

    People will not, in general, move to a proprietary hardware system, because they can always find a whitebox cheaper. They then subconsciously convince themselves that they are part of the better camp.

    If the general population does not change to the Mac platform, then the best interests of the game publishers and Apple are not met by porting every last little game released.

    That's why only the best make it to the Mac. They are financially viable.

    If an Xbox plays the games, buy an Xbox - you are guaranteed that the game will work with your hardware. And Apple won't get stuck in an endless support cycle for games which don't make them money.

    --
    The reason girls and Windows users don't understand UNIX is because all the documentation is in Man files.
  236. When I got my first G3 by Anonymous Coward · · Score: 0

    ... I bought Star Trek Fleet Acadamy. Then I got Postal. Now when I was thinking about buying a computer, instead of building one, I decieded to go w/ XP crap because it was 1) cheap and 2) more games. If Mac had more games, I would have spent the $$ and gone with Mac. It's been a better OS for the past 20 years. Heck, my Mac+ is still running, in 2004. The applications aren't 2000 compliant, but what the heck, I have a greak koo-koo clock.

  237. Why? by Razzak · · Score: 1

    You don't buy a mac for games. Even if apple wasted all that energy getting the games over to mac, people would just realize what they realize when they play quake3 or doom3 or whatever.

    Performance sucks on macs. And if you consider FPS vs. $$$, it really sucks.

    Apple still follows the digital hub strategy, and I tend to agree with it. Here's where I'd *like* to see the digital hub/entertainment center go, although I don't think it will.

    1) The Hub
    A fanless computer that blends in with the home theatre system. Has 3 modes. Traditional computer mode (mac os x,in this case and functions with a mouse/kb etc), Component mode-functions like your typical VCR or A/V box, and On-screen-display mode (functions like a tivo but with an expanded Tablet-pc type system which you can control with a remote). Connects to the TV and wirelessly sync's with your laptop/clie/cell etc.

    2) The input set
    Contains all the crap inputs you need, optical, coaxial, ryw, RF, etc. Connects to the hub via a firewire connection. The only "smart" thing it needs to do is feed whichever input the hub asks for through the firewire. Could feed multiple inputs limited by bandwidth.

    3) amp/converters
    firewire to the hub. used as necessary. This means your upconverter to progressive scan stuff can be used for multiple inputs seamlessly, all configured via the hub.

    4) game system
    Simply because it's the best way for games to be distributed (no more updates, fewer buggy releases, more "seamless" than PC games) that has significantly lower piracy issues. Further, I don't mind paying $50 for a game if I actually get something that's not buggy and it allows me to get the system for a very low price. I think this is one reason the console market is so attractive to both developers and gamers, so it's here to stay. Plugs into the hub.

    The problem with this is it not only requires a whole lot of software development (that I think only Apple could pull off the OS, hopefully getting some home-theatre interface tips jacked from Tivo), but it requires a whole mess of industry standards to be developed (over firewire) and a complete change of the component development process. Apple has the hub technology to do this, but not the component aspects. Sony has the component aspects, but not enough control of the windows operating system to make it seemless.

    Apple/Sony, please make me happy.

    Ah well, pipe dreams are nice.

  238. Re:In the case of HL2, a port would be too much wo by TrancePhreak · · Score: 1

    DirectX is not behind OpenGL as you put it, as OpenGL has just partially caught up to DirectX. OpenGL 2.0 has not yet been written into the vast majority of driver sets, whereas any card can support the latest version of DirectX even if in software.

    --

    -]Phreak Out[-
  239. Re:Sigh... How many times do I have to say this? by Warhaven · · Score: 1
    Doesn't the PPC architecture have the ability to use both big and little endian byte orders? So, why would it matter which order the programmer assumes the computer's processor will be using?

    I'm not very hardware savvy, so that's why I'm asking.

  240. They are gamers... by adiposity · · Score: 1

    They just are gamers who typically bought their hardware a long time ago, back when Nvidia was king (Most people who play half-life have older hardware, in my experience). Most of them would probably buy ATI if they bought today. That's just a guess, of course, but I bet it's true. Why? Because I, and all my friends, bought ATI for our upgrades this year for the current host of games out there.

    By the way, I loved HL/CS, and I played it for years on my Geforce3. But this time, a Radeon X800 XT made more sense for me. Single slot, fairly quiet, and very fast. Those were my criteria (and being ~$500 or less).

    Most people on gaming forums are tilting ATI right now, I'd say, even those that have Nvidia. I personally will buy whatever seems the best at any given time, but I'd have to say that right now, I (and most people I know) "like" ATI better (we'd prefer the latest ATI cards over the latest Nvidia ones).

    -Dan

    1. Re:They are gamers... by Enucite · · Score: 1

      Please see this post. And just ignore the parts where I laughed at the other poster because you're obviously intelligent; your comment was well though-out, and you understand that you're only making an assumption based on your own experience.

    2. Re:They are gamers... by adiposity · · Score: 1

      These are important statistics, which I had read before. I'm not sure exactly what they mean, though. If we measure popularity purely in terms of cards sold, I'd say Nvidia is the more popular at the high end. I almost bought Nvidia this time because I couldn't find the ATI card I wanted (finally found it, though). I considered a 6800GT because of it's price/performance over the X800XT, as well. Also, I think Nvidia has more variety in the high-end, while neither Nvidia nor ATI have sold many of the very highest-end.

      However, and I think this is a significant point, ATI's marketing/business strategy has become one of using the high-end to drive sales at the low-end (nvidia probably isn't much different). For example, if I'm a casual gamer, maybe I read all the benchmarks and see ATI wins all the DX9 ones (with the X800 XT PE). Then I realize that card costs $800, and buy a $200 ATI board, without realizing the 9600xyz actually sucks compared to the 6600abc (these are contrived examples). So sales at the low-end, which I believe ATI won (so handily, in fact, to win in overall units sold), may actually be significant in determining what high end cards are preferred by gamers.

      Finally, we have yet to see how the 6800/X800s really stack up against each other in sales, as most of the top models are still barely available! This really disgusts me, by the way, although I did get mine.

      So, although I admit I'm just hazarding guesses and nitpicking at statistics, I do think it's significant that ATI, who previously sold less than Nvidia in all segments, is now selling more boards. It is also significant that Nvidia sold more high end boards. What these things signify is hard to say, with all the variables involved. But I don't think one can conclusively say that Nvidia is still the preferred card. If nothing else, you must admit Nvidia has lost a great deal of ground in the last year.

      -Dan

    3. Re:They are gamers... by adiposity · · Score: 1
    4. Re:They are gamers... by Enucite · · Score: 1

      "According to a poll by X-bit labs, around 56% of users had 'Powered by ATI' graphics cards inside their PCs." ...
      "About a year ago ATI was regarded as the best graphics processors designer in 2003 by 81% of X-bit labs readers."


      So, ATi is down 25% this year...

      "NVIDIA managed to ship approximately 1.5 million of high-end DirectX 9.0 visual processing units during the third quarter of the year, which is 64% of the whole high-end market during the quarter. ATI Technologies, in contrast, supplied around 800 thousand of high-end DirectX 9.0 high-end graphics processors, which is 36% of the market."

      and nVidia is dominating the performance market.

    5. Re:They are gamers... by Enucite · · Score: 1

      I think you might be on to something. I know several people who told me they were going to buy 9200s because they couldn't afford a 9800. Thankfully after seeing some benchmarks they realized that wasn't a good idea.

      I also agree that nVidia's FX line was horrible compared to what they normally put out. I don't, however, think it is quite as bad as it was made out to be. I wish I would have spent my money on a 5900 instead of the 9800 I have now. One thing I took for granted about my other nVidia cards was being a hand-me-down to my Linux system. I can't do that with this card. My old TI4200 performs better in Linux.

      Even taking Linux out of the equation, I still regret choosing this card. I've had more problems with this one ATi card (and drivers) than I've had with 5 generations of NVIDIA cards combined.

  241. Breeding a Better Mac... by Mulletproof · · Score: 1

    " I'm with you, a Mac is a superior tool for all kinds of work, but I don't think anybody will hold back on buying a Mac just because there aren't enough games for it."

    Thank you for your opinion.

    And for every argument to this point, all you do is have to look world wid x86 hardware usage statistics to realize that either A) people do place a lot of stock in the PC's games, or B) something about the mac being the ultimate/superior computing experience just doesn't jive. Even if we were, for the moment, to take your word that the Mac is a superior tool for all kinds of work, one must then ask the question to which their are only painful answers for-- Why isn't the mac in the usage majority if it's so great?

    I, IMHO conclude that if all of these statements justifying the Mac's superiority are correct, it must only be by the narrowist of margins, and only to the point where it must not counterbalance some major deficiency in all things Mac, save the iPod.

    IMO, of course.

    --
    You need a FREE iPod Nano
  242. Endian issues by guet · · Score: 1

    Well, the point is that the assumed processor can cause SERIOUS endian and memory offset issues which can kill performance, introduce bugs and make porting a nightmare.

    To remove that difficulty does not make porting trivial (and thus you are right in a sense, as I think that's what you're trying to say), but it does remove a big stumbling block to porting.

    Say companies who port already have an established workalike API for Direct-X (which seems to be what most games use nowadays for the Xbox/PC) because they've ported a large game before.

    The fact this game was tested on the same processor makes their life a whole lot easier, as it removes the endian nastiness from their porting experience. Because many games deal with large textures etc etc and have their own engines for reading them in and manipulating the memory, stuff like that does crop up.

    Yes it doesn't make porting suddenly trivial, but it may remove some of the more subtle and insidious problems.

  243. Gamers: Gullible Consumers by bedouin · · Score: 2, Interesting

    To be honest, nothing tremendously interesting has happened in gaming for a long time. Some of the most interesting (and popular) games run adequately on mid-range hardware. Call me crazy, but I find my Gamecube more entertaining than most PC games, especially since I know I won't have to spend time tweaking it to get the highest FPS possible, or any other kind of nonsense. Who cares about technical details when the games aren't even fun? PC gamers are hardware manufactures' number one whores. The pressure shouldn't be on a video card maker to create the latest in greatest, but it should be on software developers to stretch technology to its limit; some of the cheapest, lamest, c64 games were still better than the $40+ crap that's released today -- and all it needed was 1mhz. Why is it that developers manage to push the limits of a PS2, but merely up the specifications without any hacking effort when it coms to PCs? It's a huge money making scheme, and I don't pay it much mind anymore.

    For the money one blows on an insane gaming rig, and constantly upgrading that setup, he/she could just buy a top of the line Mac and possibly a couple consoles along the way. Keep in mind that Mac will probably last a minimum of 5 years without any major upgrades; longer if you upgrade the GPU, CPU, and other things. I don't see my Quicksilver going anywhere any time soon.

  244. Executive Summary to All the Posts in this Thread by Ohreally_factor · · Score: 2, Funny

    Yes it is.
    No it isn't.
    Yes it is, you douche.
    No it isn't you, cock-smoker.
    Yes it is, you retard.
    No it isn't, you sphincter pimple.

    Repeat endlessly.

    --
    It's not offtopic, dumbass. It's orthogonal.
  245. The Reason for Lack of Ports is Obvious... by Anonymous Coward · · Score: 0

    Developers have trouble programming around the 1-button mouse =P

  246. Actually... by SuperKendall · · Score: 1

    I was kind of thinking the same thing but didn't want to be too mean to them... one more ribbing wont hurt them any though! :-)

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  247. Hey! by SuperKendall · · Score: 1

    I did know them generally, just not specifically.

    No, it doesn't hurt much (after you have lots of practice). I have to give planning estimates for software at work... :-)

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  248. Userbase different by Ilgaz · · Score: 1

    I use G5 1600 mac exclusively and I don't have x86 anymore.

    By far, I never missed PC games. Especially that "counter strike" thing. While on PC, I wasn't interested in too.

    Companies like Aspyr, Feral ports games to Mac already and they do them by demand.

    If I know mac community by 1 year, I didn't see anyone "dieing" for a pc exclusive game.

    Had to say another thing. Macs are quality machines but expensive. Top of line Mac users (not pros) can spend a lot. Seems they can/already buy a console or gaming PC for pc exclusive games.

    If you check and look at game list or if you want to see a TOP selling game company like you will understand me.

  249. Re:... culture-shift at apple is needed ... by Lord+Flipper · · Score: 1

    ... so, let me get this straight, you don't mind spending a fortune swapping hardware bits, and pulling your hair out chasing the 'right' BIOS, but you're too cheap to buy a third-party multi-button mouse???

    Apple will be right with ya, start holdin' yer breath......now.

  250. Re:Sigh... How many times do I have to say this? by Part`A · · Score: 1

    Not on the G5 it doesn't. That required Virtual PC to be rewritten.

  251. Re:In the case of HL2, a port would be too much wo by jonwil · · Score: 1

    If it was that simple to write a DirectX layer (not to mention a layer for all the other windows-sepecific API calls made by a typical windows game such as thread calls, file calls etc), the WINE guys would have done it by now and I would be playing C&C Renegade, Rollercoaster Tycoon 3 and all my other windows stuff with it :)

  252. Actually, no.. by Svartalf · · Score: 1

    The G5 doesn't have that option- it's Big or not at all. Microsoft's going to have to deal with endian-ness and so are vendors who are targeting Windows and X-Box2.

    --
    I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
  253. Uh.... by beagle · · Score: 1

    since the XBox 2 will use the PowerPC G5, it shouldn't be that difficult to port future XBox games to the Power Mac G5 and the iMac

    Dude, that's like saying that since both AtheOS and Windows run on x86, it'd be easy to port between them.

    Now, if the Xbox 2 were to run Mac OS X, you might have something, but it doesn't.

  254. true... by torrents · · Score: 1

    you think this would be obvious most of the people i know who are mac fanatics still have an x86 box that they turn on for games only... other people would never try a mac in the first place because it could never be their all-in-one solution

    --
    Get your torrents...
  255. Re:... culture-shift at apple is needed ... by ninjagin · · Score: 1
    Hahahahaha! Great comment!

    You're pointing out an ideosynchrasy, admittedly. I do spend somewhere around 1000/yr on computer equipment, but I also have five systems to maintain. (2 linux and 2 xp and one solaris x86). So maybe the mouse comment was a red herring. I'll accept that.

    Oddly enough, I've never had BIOS issues -- ever. I know it's comparatively rare for those of us that like to build-our-own, but it's been my experience.

    Apple is always the packaged system buy, though. When you buy a Mac you don't have that many choices. I like the choices I get with the PC platform.

    I've come very close to buying Apple systems on a couple occasions, but when it comes to gaming, I just don't feel like they offer the flexibility I want in terms of configuration choices.

    Like I said, I'll start saving now for another reconsideration of an Apple next year, but as a gaming system, it's just not what I want just yet -- in terms of gaming software available and system configuration.

    --
    .. pa-ra-bo-la, pa-ra-bo-la, 2 pi R, 2 pi R, where's your latus rectum, where's your latus rectum, 2 pi R
  256. Missing games? by kezze · · Score: 1

    Can't you ping -f? That should be fun enough.

  257. HL2 by Rob+Nance · · Score: 1

    I would pay $100-200 for HL2 on my Mac. It is the only game that will force me to pull my PC out of the closet and upgrade it. This is the most exciting game to come along in a long time.

  258. Re:Yes because... by Anonymous Coward · · Score: 0

    I guess Apple's isn't that great huh?


    I worked in pre-press for over 6 years and I'm very familiar with the ColorSync architecture (we used it in our production workflow for almost 5 years before I left 2 years ago). The great thing about Apple's implimentation is that it's system-wide. Your third party software vendors like Gretag-MacBeth, X-Rite, Monaco, etc. build great software on top of a great foundation provided by Apple in the form of ColorSync.

    You are indeed a troll.
  259. Nope... by adiposity · · Score: 1

    "According to a poll by X-bit labs, around 56% of users had 'Powered by ATI' graphics cards inside their PCs." ...

    "About a year ago ATI was regarded as the best graphics processors designer in 2003 by 81% of X-bit labs readers."

    The number of people who have ATI cards was not 81% in 2003. That would be amazing, though! The number of people who prefer a brand and the number who have a card of that brand are not the same. For example, one year ago I considered ATI the best...and I had Nvidia in all my PCs until one month ago.

    > and nVidia is dominating the performance market.

    Yes, for now they are.

    -Dan

  260. Re:... culture-shift at apple is needed ... by Lord+Flipper · · Score: 1
    Ha ha,yeah, I nit-picked/fished the red herring out of the comment. Cheap, I know.

    Really, I got a kick and a half watching my old roomie, Troy, as he stayed 'on the tip' with the online PC gamer thing. He'd come out of his room, once in days, bug-eyed, bleary, mumbling BIOS this...new character-creationutility that... it was great fun actually. And his PC running Win98 was amazing for games (surround sound, of course, all the doodads).

    But while all that was going on I was running an investment analysis biz, and publishing weekly and a monthly tabloid on a Powerbook (ext. monitor)... And it used to kill me, the old 'myth' regarding PCs being the 'business' machine. Most PCs are cash registers or glorified typewriters...and when you really nail somebody down about biz apps, speed, security, cross-platform integration, ease of networking, etc... the PC guy will throw up his hands and say, "What about Games?"

    And they have a point there, no question about it. So, yeah, the old toy vs. Biz vs what(?) thing is silly, sure, and Apple got suckered into the 'art' thing 'for the rest of us' [by their own in--house guys]. I use PCs at work, no probs, but my Powerbok is an insanely great biz box, no question.