Now comes a new book, How Would You Move Mount Fuji? Microsoft's Cult of the Puzzle - How the World's Smartest Company Selects the Most Creative Thinkers by science writer William Poundstone. Poundstone talked to various people who have been involved in Microsoft hiring, including those who were interviewed, and those who gave interviews (full disclosure: I worked at Microsoft for ten years and was one of the people he talked to). He includes a lengthy list of questions, and most interestingly for many people, he also includes answers.
In the book, Poundstone traces the origins of this type of question, providing some fascinating information on the history of intelligence testing. He then chronicles how a certain type of puzzle interview caught on in the high-tech industry. Microsoft was not the first company to ask such questions, but it certainly popularized it.
Poundstone explains that responding to a problem you can't solve could be thought of as the fundamental problem in Artificial Intelligence (AI), and then continues,
"The problems used in AI research have often been puzzles or games. These are simpler and more clearly defined than the complex problems of the real world. They too involve the elements of logic, insight, and intuition that pertain to real problems. Many of the people at Microsoft follow AI work closely, of course, and this may help to explain what must strike some readers as peculiar--their supreme confidence that silly little puzzles have a bearing on the real world." It could be--or maybe Microsoft employees assume that since they were hired that way, it's a great way to hire (and complaints from those who were not hired are just sour grapes). Most developers I knew thought of AI as a pretty academic discipline, and were more concerned with putting a dialog box up at the right location on the screen than trying to pass the Turing Test.
Nevertheless, as companies seek to emulate Microsoft, the questions have caught on elsewhere. And as Poundstone put it, such questions have now "metastasized" to other industries, such as finance.
This makes the effectiveness of these questions an important issue. Poundstone first presents evidence that "Where do you see yourself in five years" and "What are you most proud of" are fairly pointless questions. In one experiment he describes, two trained interviewers conducted interviews with a group of volunteers. Their evaluations were compared to those of another group who saw a fifteen second video of the interview: the candidate entering the room, shaking hands, and sitting down. The opinions correlated strongly; in other words, when you are sitting in an interview telling the interviewer what you do on your day off and what the last book you read was, the interviewer has already made up his or her mind, based on who knows what subjective criteria. As Poundstone laments, "This would be funny if it weren't tragic."
Puzzle interviews could hardly be worse than that, but it turns out the evidence that they are better is doubtful. Poundstone shows how intelligence tests are on very dubious scientific standing, and points out that Microsoft's interviews are a form of IQ test, even though Microsoft does not admit that publicly. In his 1972 book of puzzles Games for the Superintelligent, Mensa member James Fixx wrote, "If you don't particularly enjoy the kinds of puzzles and problems we're talking about here, that fact alone says nothing about your intelligence in general". Yet virtually every Microsoft employee accepts the "obvious" rationale, that only people who do well in logic puzzles will do well at Microsoft.
There is another important point about puzzle-based interviews: although you would think that they were naturally more objective than traditional interviews--more black or white, right or wrong, and therefore less subject to interpretation by the interviewer--in fact, interviewers' evaluation of answers can be extremely subjective. Once you have formed your impression of a candidate from the enter/ha
it would be about 30 times faster to make the code IN the game, instead of using a webcam and relays and stuff... but still, a very cool project indeed.
gee, if you READ the web page, it says right there: 2 parachutes AND it has 8 engines total... So IF this thing dies at 20000 feet, you sorta aim it for the ground and level off at 5000 feet or something and pop the parachutes...
"How long will it last"
you mean slashdotting, or RIAA?
but when can I get this on my desktop? it would be really neat to chat through IRC without making a sound. oh wait...
aka Audiogalixy... Its pretty cool though, have most the music I want, you can try it out for free, get the first 30 seconds of it.
Now comes a new book, How Would You Move Mount Fuji? Microsoft's Cult of the Puzzle - How the World's Smartest Company Selects the Most Creative Thinkers by science writer William Poundstone. Poundstone talked to various people who have been involved in Microsoft hiring, including those who were interviewed, and those who gave interviews (full disclosure: I worked at Microsoft for ten years and was one of the people he talked to). He includes a lengthy list of questions, and most interestingly for many people, he also includes answers.
In the book, Poundstone traces the origins of this type of question, providing some fascinating information on the history of intelligence testing. He then chronicles how a certain type of puzzle interview caught on in the high-tech industry. Microsoft was not the first company to ask such questions, but it certainly popularized it.
Poundstone explains that responding to a problem you can't solve could be thought of as the fundamental problem in Artificial Intelligence (AI), and then continues,
"The problems used in AI research have often been puzzles or games. These are simpler and more clearly defined than the complex problems of the real world. They too involve the elements of logic, insight, and intuition that pertain to real problems. Many of the people at Microsoft follow AI work closely, of course, and this may help to explain what must strike some readers as peculiar--their supreme confidence that silly little puzzles have a bearing on the real world."
It could be--or maybe Microsoft employees assume that since they were hired that way, it's a great way to hire (and complaints from those who were not hired are just sour grapes). Most developers I knew thought of AI as a pretty academic discipline, and were more concerned with putting a dialog box up at the right location on the screen than trying to pass the Turing Test.
Nevertheless, as companies seek to emulate Microsoft, the questions have caught on elsewhere. And as Poundstone put it, such questions have now "metastasized" to other industries, such as finance.
This makes the effectiveness of these questions an important issue. Poundstone first presents evidence that "Where do you see yourself in five years" and "What are you most proud of" are fairly pointless questions. In one experiment he describes, two trained interviewers conducted interviews with a group of volunteers. Their evaluations were compared to those of another group who saw a fifteen second video of the interview: the candidate entering the room, shaking hands, and sitting down. The opinions correlated strongly; in other words, when you are sitting in an interview telling the interviewer what you do on your day off and what the last book you read was, the interviewer has already made up his or her mind, based on who knows what subjective criteria. As Poundstone laments, "This would be funny if it weren't tragic."
Puzzle interviews could hardly be worse than that, but it turns out the evidence that they are better is doubtful. Poundstone shows how intelligence tests are on very dubious scientific standing, and points out that Microsoft's interviews are a form of IQ test, even though Microsoft does not admit that publicly. In his 1972 book of puzzles Games for the Superintelligent, Mensa member James Fixx wrote, "If you don't particularly enjoy the kinds of puzzles and problems we're talking about here, that fact alone says nothing about your intelligence in general". Yet virtually every Microsoft employee accepts the "obvious" rationale, that only people who do well in logic puzzles will do well at Microsoft.
There is another important point about puzzle-based interviews: although you would think that they were naturally more objective than traditional interviews--more black or white, right or wrong, and therefore less subject to interpretation by the interviewer--in fact, interviewers' evaluation of answers can be extremely subjective. Once you have formed your impression of a candidate from the enter/ha
wow, 3 posts and the website is crawling. someone get a mirror! quick!!!
wow, I remember that, I think I downloaded it off some website a few years back.
Now that its online, we get to nuke it back off? You people are just too easily amused.
*checks out the website thats growing slower*
151 KBs and 15 posts so far? wow, all I can say is wow...
cluebat
a HAM on slashdot?!?!?! I dont believe that!
ICK! UGH! I dont like lasers in my eye, they hurt......... but then if they raise the power, it would only sting.
sheesh, how did you find out I did that?
I am on a counter, on a really tall chair, and I want a better desk... donations accepted
Why encrypt anything? its ONLY a space shuttle, not some military bomber. unless there is something "else" happening...
huh
20KB of data for a 2 word document? thats insane. .TXT is best!
Nemo CMTS Cable Modem Network Presto, instant cable internet
it would be about 30 times faster to make the code IN the game, instead of using a webcam and relays and stuff... but still, a very cool project indeed.
gee, if you READ the web page, it says right there: 2 parachutes AND it has 8 engines total... So IF this thing dies at 20000 feet, you sorta aim it for the ground and level off at 5000 feet or something and pop the parachutes...
Will it play games like Tux Racer and BZFlag? Does the network port and the video card work under linux?
once again, we demonstrate the slashdot effect... anyone have a copy of the transmission thing? I want to see that
something must be terribly wrong with ya computer... runs fine on my XP system.
It's like chip fabs - where are the new 486dx's for me to build cheap routers out of? http://www.ebay.com
I run MY apple monitor at 200 hz, and XP doesnt have a single problem with it. And my eyes never get watery or stuff.
BZFlag is THE multiplayer game! http://www.bzflag.org