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Falcon's Eye: a Make-over for Nethack

chromatic writes "Howard Wen has written two pieces on Falcon's Eye (an alternate interface for Nethack). The first is a description of Falcon's Eye and its features. The second is an interview with Jaakko Peltonen, the project's creator."

197 comments

  1. Falcon's Eye by pope+nihil · · Score: 4, Interesting

    How about asking "When will Falcon's Eye actually be updated to work with Nethack 3.4.0?"

    1. Re:Falcon's Eye by Naum · · Score: 1

      Heh ... I've been waiting for that too...

      --

      AZspot
  2. Super Old by Anonymous Coward · · Score: 1, Informative

    I know slashdot is a little slow with the news, but holy crap. Falcon's Eye comes with Mandrake. And I'm almost 100% sure it's been there since version 7 or 8 at least. This is YEARS old. Falcon's eye is pretty cool, but any nethack purist will dismiss it as total crap.

    1. Re:Super Old by wass · · Score: 4, Interesting
      This is YEARS old.

      Well, actually, the interview with Jaacko Peltonen is from yesterday, and the article by Howard Wen is from two weeks ago, so while Falcon's Eye may have been around for several years, this posting from slashdot is actually quite recent.

      Regarding your second point about nethack purists, any nethack player can choose whatever display they want. But if someone wants to look at a pic of a wizard instead of @ then they have that CHOICE.

      --

      make world, not war

    2. Re:Super Old by Sancho · · Score: 1

      Of course they have that choice, however they need to realize that Nethack was /created/ with the intent to use those characters instead of tiles or other pictures. The difference comes in many times (spoilers for people who choose to play without outside knowledge of the game). Plus, anyone who's played long enough to know it's a good game will likely prefer the standard interface. You just get used to it, and it's also quite efficient, which is a far cry from the tiled interfaces I've seen.

    3. Re:Super Old by Suppafly · · Score: 1

      The difference comes in many times (spoilers for people who choose to play without outside knowledge of the game).

      What do you mean, if anything, the graphical versions tend to show less of the board than the ascii art version, and glhack has an option to switch back to the old view so you can use it much like a map since the graphic tile view only shows a small area.

    4. Re:Super Old by Sancho · · Score: 1

      One specific example is blessed scrolls of genocide. More recent versions of Nethack have allowed for a word description of the monster CLASS you want to genocide, however it's still easier to type the letter corresponding to the types of monsters you want to wipe out.

    5. Re:Super Old by Patrick13 · · Score: 0

      Speaking of spoilers....

      Dylan O'Donnell's Nethack Spoiler Page.

      --
      ::.. check out some Cell Phone Reviews
  3. OH LORD! by Neck_of_the_Woods · · Score: 4, Funny


    Put down your crack pipes, your fat sappy, your smack, even your nose candy...there is a new drug in town...err old drug...err new and improved drug.

    When you find my body dead over the keyboard with nothing but coke cans and pizza boxes just tell my parents I love them.

    --
    Neck_of_the_Woods
    #/usr/local/surf/glassy/overhead
  4. Hardware accelerated text game by thinkliberty · · Score: 4, Funny

    I think that this has got to be the only text base video game that works better with a video card that supports hardware acceleration.

    Now even people with dyslexia can play nethack!

    1. Re:Hardware accelerated text game by fader · · Score: 4, Informative
      What about blind people?? Is there a speech synthesized version?

      From the Nethack Guidebook (ships with at least the official sources from nethack.org):
      NetHack can be set up to use only standard ASCII characters for making maps of the dungeons. This makes the MS-DOS versions of NetHack completely accessible to the blind who use speech and/or Braille access technologies.
      --
      - fader
    2. Re:Hardware accelerated text game by Pxtl · · Score: 2, Interesting

      No, but you can interface speech synthesis software with the nethack text. Actually, I first was introduced to Nethack by my older brother, who was introduced to it by a blind man who played it with a speech synthesiser and minimal (something like 20%) vision. He could handle SpaceWar because of the high contrast and using the lasers and missiles for figureing facing - but would often get confused about which object on the screen he was - the ships and missiles all looked the same to him.

    3. Re:Hardware accelerated text game by Afrosheen · · Score: 1

      Great, now even blind people can spend way too many hours getting killed in various stupid ways after levelling up.

      I loved Falconseye-Nethack before, but sometimes it just forces you to give up. After 3 hours of wandering through dungeons and getting bum rushed by 30 creatures in a single room and killed instantly, it kinda pisses you off. In old-school nintendo-speak, I'd call it a true controller thrower.

    4. Re:Hardware accelerated text game by Zigg · · Score: 1

      I miss the controller-throwers. My controllers don't though. :-)

  5. nice screen shots by Anonymous Coward · · Score: 0

    HOw about a screen shot of just net hack?
    my guess is it looks something like ultima1?

    1. Re:nice screen shots by Nazghal · · Score: 3, Informative

      The lameness filter almost certainly wont let someone post an authentic screenshot, even though you could as it's purely text based.. This link has a "screenshot" of what a typical screen might look like.

    2. Re:nice screen shots by archnerd · · Score: 1

      You can dodge the lameness filter by specifying the layout as "Code"

    3. Re:nice screen shots by wass · · Score: 1

      I just tried that, but to no avail. still told me to remove the junk characters.

      --

      make world, not war

    4. Re:nice screen shots by nomadic · · Score: 2, Insightful

      The "lameness" in "lameness filter" apparently refers to the filter, rather than the text that it's supposed to filter.

    5. Re:nice screen shots by taviso · · Score: 1

      obviously not many brainf*ck coders on slashdot then :)

      --
      ex$$
  6. AHHH!!! by greymond · · Score: 1

    He may be a great writer but I am having the hardest time in the world trying to read anything on his page - The whit on black text is alright, but all the links are dark blue and unreadable on my mac here.

    1. Re:AHHH!!! by Anonymous Coward · · Score: 0

      Get a Real Computer (tm) then ! :)

  7. well, that's great and everything... but... by jes5199 · · Score: 3, Informative

    notice the most recent update to the site is almost
    a year
    stale

    and despite how nice the screenshots look, there's no animation. chess boards are more exciting

    wouldn't it be nice if when the message "The gnome drinks a bubbly potion" appears, you actually saw him do it?

    but nethack code isn't designed for that as it stands.
    even the sounds effects are a kludge
    (it just watches the text output for "You hear a X")

    and as far as I know, no one's working on this,
    at all.

    --
    monkeys.
    1. Re:well, that's great and everything... but... by Chester+K · · Score: 1

      and despite how nice the screenshots look, there's no animation. chess boards are more exciting

      I downloaded Falcon's Eye just yesterday, coincidentally enough, after seeing it on the GNU Win II site from yesterday's story here on Slashdot.

      Even without animation, I find I enjoy the graphical interface much more than a text-based interface, or even the "official" tile-based interface to Nethack. I was never really able to get into the game up until now .... and now I can't put it down.

      Someone should really take Nethack and make it truly 3d.

      --

      NO CARRIER
    2. Re:well, that's great and everything... but... by plimsoll · · Score: 1
      jes5199 said:
      > even the sounds effects are a kludge
      > (it just watches the text output for
      > "You hear a X")

      Admittedly, yes. E.G., when the string

      Your cat eats a giant rat corpse.
      is printed, Falcon's Eye sees "cat" in the output and triggers the meow sound.

      And perhaps to underscore how unpolished it is...

      You trigger a fire trap.
      You're on fire!
      Your mithril cloak catches flame and burns.
      also triggers the meow sound. Perhaps the developer could grep for "cat " (w/ tailing whitespace) to trigger the sound instead? ;)

      I've been hooked on roguelikes ever since playing Rogue on the Atari ST. Yeah, it's kludgey. Even still, Falcon's Eye is my favorite roguelike. The graphics aren't great, but anything would deliver better suspension of disbelief than...

      ......
      ....@.
      .>....

      Related aside: I heard a rogue-like came out for the Playstation a few years ago. Anyone seen it?

      --
      Snickersnee3: Build your own 3-watt Luxeon Star headlamp from scratch
    3. Re:well, that's great and everything... but... by CronoCloud · · Score: 1

      Diablo? Darkstone? Azure Dreams? Chocobo's Mysterious Dungeon. Torneko: The Last Hope? Those are the only "roguelike" games I know of on the PSone. If you have a Linux kit for the Playstation 2, you can play the real honest to goodness Rogue, or krogue for that matter.

  8. Behold... by archnerd · · Score: 3, Interesting

    No Points Name Hp [max]
    1 5516572 daniel-Mon-Hum-Mal-Neu ascended to demigod-hood. 322 [342]
    2 5472484 daniel-Cav-Hum-Mal-Neu ascended to demigod-hood. 188 [193]
    3 3672208 daniel-Wiz-Gno-Mal-Neu ascended to demigod-hood. 157 [160]
    4 3236010 daniel-Val-Hum-Fem-Neu ascended to demigoddess-hood. 128 [133]

    The caveman was polyless, genoless, and killed all eight demons princes, and the monk was weaponless and polyless. And somehow I managed this with good old ASCII graphics.

    1. Re:Behold... by Anonymous Coward · · Score: 0

      Man, there are some really brutal people on this board. Some guy had fun and wanted to share it with the crowd. Instead of appreciating what he's done, you have to go and spew that kind of crap.

      Hope no one ever goes postal on you...I bet you've earned it.

    2. Re:Behold... by IIRCAFAIKIANAL · · Score: 2, Funny

      [playful troll]
      That's great, check out my stats:

      No Name Girlfriend Social Life
      1 IIRCAFAIKAIANAL Yes Yes

      [/playful troll]

      In all seriousness, that's pretty cool. I could never get into Nethack. I like my rpgs with plenty of story.

      I wish someone would approach the complexity/freedom of Nethack and combine it with a strong story. Of course, freedom and story are often at odds in games (Torment has an awesome story but it's quite linear, Nethack is the complete opposite)

      Can anyone recommend some games that combine these two ingredients nicely?

      --
      Robots are everywhere, and they eat old people's medicine for fuel.
    3. Re:Behold... by IIRCAFAIKIANAL · · Score: 1

      Ah nutza, I screwed up the formatting. Considering all the troll mods I get you'd think i'd be a little more professional, eh?

      --
      Robots are everywhere, and they eat old people's medicine for fuel.
    4. Re:Behold... by starling · · Score: 1

      They're probably just jealous because they could never get past Minetown.

    5. Re:Behold... by Bugmaster · · Score: 1

      Actually, Torment is a lot less linear than other games. I finished it twice and got very different events. Probably because I was good one time, evil the other time.

      --
      >|<*:=
    6. Re:Behold... by IIRCAFAIKIANAL · · Score: 1

      True enough, it deserves more credit than I gave it.

      I was thinking Ultima VII is pretty good about the decent story + open ended game mechanics too...

      --
      Robots are everywhere, and they eat old people's medicine for fuel.
    7. Re:Behold... by OneEyedApe · · Score: 1

      The Elder Scrolls III: Morrowind comes close. It is one of the few games I know of that you can spend many, many hours running around and completing quests without advancing the main plot. Also a good bit of potion-making, spell-making, weapon-/armor-/clothing-/jewelry-enchanting, etc. The one thing that I miss is kicking open doors.

      --
      Life sucks, but death doesn't put out at all....
      --Thomas J. Kopp
    8. Re:Behold... by bluprint · · Score: 1

      For MMORPG, AC2 (Asherons Call 2) is pretty decent. The story is interesting at the least, and as an MMORPG, it's obviously open ended play...

      --
      A modern day witchhunt.
    9. Re:Behold... by brandorf · · Score: 3, Informative

      I'd have to reccomend Fallout 1 and 2, sure you do have a goal you need to complete, but the way you do it and the methods you employ can be radically different. Still are my favorite PC Rpg games. You can get both games in a valupak for pretty cheap now.

      --


      Bork Bork Bork!!
    10. Re:Behold... by Bodhammer · · Score: 1
      you are a prick.

      prick ( P ) Pronunciation Key (prk) n.

      The act of piercing or pricking.

      The sensation of being pierced or pricked.

      A persistent or sharply painful feeling of sorrow or remorse.

      A small, sharp, local pain, such as that made by a needle or bee sting.

      A small mark or puncture made by a pointed object.

      A pointed object, such as an ice pick, goad, or thorn.

      A hare's track or footprint.

      Vulgar Slang. A penis.

      Vulgar Slang. A person regarded as highly unpleasant, especially a male.

      --
      "I say we take off, nuke the site from orbit. It's the only way to be sure."
    11. Re:Behold... by Anonymous Coward · · Score: 0

      It was also like that for Wasteland, which might as well be abandonware, it's almost 20 years old. The PC version is still one of my favourite games.

    12. Re:Behold... by VistaBoy · · Score: 0, Flamebait

      And look at you, dumbass. You're spending all your time reading a fucking website with the express purpose of pissing people off. Way to post anonymously...makes you MUCH more credible. You claim that his life is meaningless and is revolving around pride associated with game scores, but all you're doing is taking pride over the fact that you can offend people. Why don't you get out of your parent's basement and go get this thing called a "job," where you make this thing called "money?"

  9. not quite as good as a mirror.... by pest · · Score: 2, Informative

    Published on The O'Reilly Network (http://www.oreillynet.com/)
    http://www.oreillynet.com/pub/a/onlamp/2003/01/02/ falconseye.html
    See this if you're having trouble printing code examples

    Falcon's Eye: The Making-Over of Nethack

    by Howard Wen

    01/02/2003

    Nethack is one of the oldest and most acclaimed games in the history of open source software. It's also, quite frankly, dull looking. This single-player, Dungeons & Dragons-inspired game presents immersive dungeons, though it represents walls, monsters, items, and everything else with simple ASCII characters. Your player character, for example, is @.

    Enthusiasts of NetHack with programming skills have devised various graphical overlays to enhance the game's look. These "windowing interfaces" essentially replace each ASCII characters with a bitmapped image. Your @ becomes a graphic of a warrior or wizard, and the various keyboard symbols that comprise a map are replaced with colorful tiles to form what actually looks like a dungeon layout. Most of these interfaces perform a make-over of NetHack with flat, 2D graphics, but some also present a pseudo-3d look.

    Falcon's Eye aims for a much more sophisticated transformation, visually and otherwise. It overlays the ASCII characters with detailed graphics presented in an isometric 3D perspective -- accompanied with animation, sound effects, and music -- for the dungeons, player characters, creatures, and items. This particular windowing interface also adds mouse support, tooltip information for creatures and items, shortcuts for several keyboard commands, and many customization options. Falcon's Eye coats NetHack with so much eye candy that it makes the visually minimalist game look, sound, and play almost like a commercially produced role-playing title.

    NetHack's steep learning curve and crude non-graphics turn away many users. That motivated Jaakko Peltonen, the 25-year-old from Finland who created Falcon's Eye. He works as a researcher of neural networks at Helsinki University of Technology. "Text-based games may not seem so appealing to computer gamers nowadays. On the other hand, I knew that NetHack's game content was varied and interesting," says Peltonen. "It seemed natural to upgrade the graphics, in order to better appreciate the game play."

    Working with NetHack's Friendliness Toward User Interfaces

    Peltonen originally developed a self-standing engine for displaying isometric graphics, then grafted it onto NetHack so he could incorporate his other creative skills -- drawing and sound composing. Falcon's Eye has, thus far, been solely his work in terms of its design, artwork, and programming. However, many people have sent him suggestions, bug reports and fixes. Others submit art and sound effects, which are usually added to the latest releases.

    While there are several patches available which alter NetHack's game play, Falcon's Eye itself doesn't provide such changes. It does add some helpful features, like a path-finding "autopilot" algorithm to help the player character navigate long distances, but the windowing interface remains strictly compatible with the official releases of NetHack. "If Falcon's Eye were to have changes [to NetHack], they might be redundant or contradict other modifications. NetHack has been developed over many years, so many people prefer the game play in its current form," says Peltonen.

    He was pleasantly surprised to discover how well NetHack's code had been arranged to accommodate different user interfaces. NetHack assumes very little about the user interface: the game tells which dungeon maps and messages to display and what to ask from the player, but leaves the implementation details to the interface. "This versatility helped a lot to create Falcon's Eye," says Peltonen. "If NetHack had been tied to a character-based interface, I might have needed to work around it a lot. Thankfully, this was not the case."

    Like NetHack itself, Falcon's Eye is programmed in C, except for a few system-dependent functions that require C++. It uses various graphics, sound and input libraries: SDL for the Linux and BeOS versions and DirectX for Windows. Aside from linking with these libraries, the code of Falcon's Eye is original.

    One challenge in designing Falcon's Eye was making its code "system-independent" as much as possible, so it could be used under different operating systems. "[Achieving] this is often difficult with game programs, since they use graphics and sound extensively," says Peltonen. "As a result, Falcon's Eye has 'wrapper functions' for all the graphics, sound, input tasks it needs. These then call DirectX, SDL or whatever is needed."

    Peltonen managed to narrow down such system-dependent code to a few files. To port his NetHack GUI to another operating system, you only need to create new versions of these files, instead of having to rewrite everything.

    Implementing the mouse interface was another programming challenge. The NetHack game control scheme is oriented toward the keyboard, so Falcon's Eye's code has to incorporate work-arounds to make mouse inputting work. "If you right-click an in-game creature or item, Falcon's Eye opens a context menu with possible actions, such as 'Open' or 'Kick'. NetHack doesn't have built-in support for such menus, so Falcon's Eye creates them on its own, and translates your choices to keyboard commands," explains Peltonen.

    It's Another Way to Look at NetHack

    In future versions, Peltonen plans to add more options for user-customization of Falcon's Eye. The current release allows you to configure the keyboard commands and add sound effects without the need of programming skills. But he wants to make it so players can also create their own graphics for the game.

    Some have reported difficulty compiling and installing Falcon's Eye, which its creator admits should be a simpler process. This is because NetHack has several options available for its installation, which, combined with Falcon's Eye's own, can make getting the game up and running more complicated than it ought to be. "The default settings are often enough, but I still hope to make the installation and customization easier in the future," says Peltonen.

    As dazzling as his Falcon's Eye is, he doesn't mean for it to replace the other, more established NetHack windowing interfaces. Instead, he sees it as another novel method for players to see and interact with NetHack. Though he's not working on such a thing, Peltonen envisions that an application or patch for NetHack which would enable the NetHacker to switch from Falcon's Eye to another NetHack GUI would be beneficial to the NetHack community.

    "Ideally, one could switch between these various interfaces at will during the game, much like some computer programs have changeable 'skins,'" says Peltonen. "That way, players who are accustomed to one interface could still view how a particular game situation would look in the other interfaces. Currently, this isn't possible, but hopefully it will be in the future."

    Getting Away from the Heart of NetHack?

    Falcon's Eye doesn't just show a different "view" of NetHack. Though the game play itself is technically the same, you have to keep reminding yourself of this as you play because it simply "feels" different from NetHack. This raises the question of how much the candy-coating alters a player's perception of the game. NetHack's ardent fans love it for focusing squarely on game play. In a way, it's a reduction of computer gaming to its basic elements, right down to the ASCII symbols. With GUIs like Falcon's Eye, how much becomes too much, detracting from the heart of NetHack?

    "One could in theory create a full 3D interface with a rotating/zooming view and so on," says Peltonen. "Would such additions improve or harm game play? The overall experience is what matters. I believe the graphical overlays are a useful middle ground, each with different amounts of changes. All [of them] leave room for the player's imagination as well."

    Howard Wen is a freelance writer who has contributed frequently to O'Reilly Network and written for Salon.com, Playboy.com, and Wired, among others.

    1. Re:not quite as good as a mirror.... by Anonymous Coward · · Score: 0

      Your UID is low enough to know better, karma whore.

  10. It's an EMACS plot, I tell ya! by Tackhead · · Score: 4, Funny
    What?!

    NetHack with a mouse?!

    How the hell are we supposed to get n00bz to use h, j, k, and l to move the cursor, the way God intended?

    This is all the work of some EMACS d00dz, I tell ya.

    Next thing you know, they'll release Omega 1.00 with a graphical interface and call it Duke Nukem Forever.

    1. Re:It's an EMACS plot, I tell ya! by Anonymous Coward · · Score: 0


      Oh, shut the fuck up. These "I walked to school in the snow" bullshit posts get old quick. Yeah yeah, you know all the NetHack keys. You're old, you've been around a while, you're cool, we get it. Now shut the fuck up you stupid bleeding cunt, before I make you shut up.

    2. Re:It's an EMACS plot, I tell ya! by syrinx · · Score: 2, Insightful

      I love the Nethack standard interface, but I've always turned on arrow key movement. k is kick. l is loot. I don't remember offhand what h and j are. J is jump, maybe, but I rarely need that.

      Anyway, using h j k and l for movement is ridiculous, when there are keys specifically designed for movement, and in a logical layout (i.e. not in a damn row) two inches away. :P

      --
      Quidquid latine dictum sit, altum sonatur.
    3. Re:It's an EMACS plot, I tell ya! by Anonymous Coward · · Score: 0

      Using h j k l for movement is good due to the fact that it keeps your hands on the home row and close to all the other shortcut keys. It's the same reason vi uses h j k l.

    4. Re:It's an EMACS plot, I tell ya! by Anonymous Coward · · Score: 0

      To me, IJKL makes a lot more sense than HKJL for movement keys, even though I'm used to HJKL and don't mind it too much. I suggest IJKL whenever you want a logical layout and easy access to nearby keys for special functions.

  11. Nethack in general by greymond · · Score: 1

    although it was cool back in the day - i'm really surprised that with all their support and user base they have yet to make a full 3d version like EQ or UO, etc....

    Although it's nice that I can play this on my Zaurus (as well as Wyvern which is much better IMO) it's exactly like using your P4 with a 1.5mb DSL connection to play a MUD.....ummmK

    1. Re:Nethack in general by Narchie+Troll · · Score: 3, Insightful

      Nethack is text-based not because of technological constraints (as Falcon's Eye shows) but because the players and developers prefer the feel of the text-based Nethack.
      Just because a game is visually simple, it doesn't mean it's computationally simple or has a simpler play. Nethack is one of the most complex games I have ever played, and never ceases to entertain me after years of playing.
      It's also much more computationally intensive than you might think -- the full version requires a pretty decent computer. I can run it full-featured (without X running) on my PowerBook 3400, but it sometimes goes into swap. (32MB RAM, though)

  12. Relation to Rogue? by NineNine · · Score: 4, Interesting

    Anybody know what NetHack's relation to Rogue is? The games are incredibly similar.

    1. Re:Relation to Rogue? by saddino · · Score: 2, Informative

      This should explain it (if it isn't /.'d first).

    2. Re:Relation to Rogue? by wikthemighty · · Score: 1

      Rogue is an ancestor of sorts to Net Hack, hence the term "rogue-like games"

      More information, including a timeline, can be found here.

      --
      "There are people who do not love their fellow human being, and I _hate_ people like that!" - Tom Lehrer
    3. Re:Relation to Rogue? by 2logic · · Score: 2, Insightful
      Nethack is what we call a "Roguelike" game. Go here for some interesting links and descriptions of the Rogue-like world.

      There is also a newsgroup for Rogue addicts (which is mentioned on the Falcon's Eye site): rec.games.roguelike.nethack.

      --
      // TODO
    4. Re:Relation to Rogue? by EllF · · Score: 5, Informative

      Nethack is a game very much in the tradition of Rogue, so much so that it (and its bretheren like Crawl, Angband, and Omega, to name a few) are called "roguelikes".

      A roguelike generally has the following features:

      • Randomly generated dungeon levels.
      • Monsters with substantial abilities, often the same sort as the player might get.
      • An "identification" item system, where the more you play, the more your character knows. (For example: a "purple potion" at the game's beginning, after you learn what it does, might become a "Purple potion of Invisibility."
      • Multipurpose items: throw that purple potion at an Orc, and it vanishes. Poof.
      • Substantial character death. No saving, except to stop playing for the night and to come back in the morning. When you die, you _die_.
      • HARD. You'll die. A lot. ("YASD" == Yet Another Stupid Death.) And you know? You'll keep coming back.
      --
      We who were living are now dying
      With a little patience
    5. Re: Relation to Rogue? by Black+Parrot · · Score: 3, Informative


      > Anybody know what NetHack's relation to Rogue is? The games are incredibly similar.

      Basic answer here and here. You should be able to find more by googling for roguelike.

      --
      Sheesh, evil *and* a jerk. -- Jade
    6. Re: Relation to Rogue? by Anonymous Coward · · Score: 0

      Hey, everybody! Black Parrot is a liar! He claimed that "Microsoft destroyed my company," but when challenged, he refused to post any facts to back that statement up. See this thread for all the gory details. Black Parrot is an anti-Microsoft zealot and a liar! Whenever he posts an unsubstantiated assertion, tell him to "post or retract" and watch the backpedaling begin! Don't let anything he says go unchallenged!

      This message was brought to you by Trolls Aligned Against People Who Are Really Stupid (TAAPWARS).

    7. Re:Relation to Rogue? by wass · · Score: 2, Informative

      Just found this tree diagram which describes the state of evolution from Rogue to Nethack.

      --

      make world, not war

    8. Re:Relation to Rogue? by lucasw · · Score: 2, Informative

      Substantial character death. No saving, except to stop playing for the night and to come back in the morning. When you die, you _die_.

      Or, when you die, you reload the other save file you had to manually duplicate the last time you were out of the game.

      Maybe I wasn't very hard-core to be 'cheating' in this fashion, but that's how I killed the Balrog and beat Moria (the superior colored-font version on the Amiga) a decade ago.

    9. Re:Relation to Rogue? by EllF · · Score: 1

      Savefile scumming is pretty much frowned upon by the hard-core players. But then, hard-core players of a console-based roleplaying game frown quite a bit.

      --
      We who were living are now dying
      With a little patience
    10. Re: Relation to Rogue? by Anonymous Coward · · Score: 0

      Black Parrot is worse than a liar -- he's a liberal shill. I still remember when his sig was going off about the courts "fucking the voters" in 2000. God, what a whiner.

    11. Re:Relation to Rogue? by SoSueMe · · Score: 1

      Substantial character death.

      Like this in Wyvern?

      Wyvern players who've died the most.
      Last updated: Fri Jan 17 21:31:22 PST 2003

      1. blank 2402 halfling
      2. mikenewbie 1984 human
      3. immortal 1459 human
      4. lilriki 1262 pixie
      5. justice 1052 human
      6. dragthire 890 human
      7. lords 784 human
      8. ted 784 dark elf ....

  13. speaking of that mirror by pest · · Score: 1

    you could try:
    http://gd.tuwien.ac.at/opsys/linux/sourcefor ge-sor ted/fF/falconseye/nethack_331_jtp_193_directx.zip

    or

    http://www.fileplanet.com/files/60000/62299.shtm l

  14. Re:What the FUCK? by Anonymous Coward · · Score: 0

    Oh lord. I dearly hope I get to metamod whomever modded this as "funny".

  15. I loved nethack the screenshots look hella sweet by t0qer · · Score: 0

    and i'm downloading it now. Is that enough for ya?

  16. Legs on a snake by kahei · · Score: 3, Interesting

    In Korea (and actually Japan) there's an expression 'legs on a snake', meaning a completely useless and pointless addition.

    Now, maybe I'll go play a little Angband, or Crawl, perhaps Omega. To us old-timers, 'D' means a terrifying ancient dragon, whereas a 32x32 bitmap of a dragon means 'silly' :)

    --
    Whence? Hence. Whither? Thither.
    1. Re:Legs on a snake by Anonymous Coward · · Score: 0
      With newer versions of nethack I'm more terrified of 'L'. Archliches and master mind flayers make dragons seem like grid bugs.

      In 3.4.0, with a spell book of charming, I see 'D' and think, "Where's my saddle?"

    2. Re:Legs on a snake by Anonymous Coward · · Score: 0

      here you go [

      [D giddyup!

      (ps never played nethack, if theres a saddle char and its not [, oops.)

    3. Re:Legs on a snake by Anonymous Coward · · Score: 0

      Like most things in the Korean or Japanese culture. Its rooted in Chinese proverbs. The expression is "draw snake fill-in legs." A proverb generally has four characters, which is four words. The expression means ruining perfection by adding something that is not needed. Which is apt in this case.

    4. Re:Legs on a snake by kahei · · Score: 1

      Actually, I'm thinking of a 2-kanji word. It could be an abbreviation of one of those 4-kanji proverbs, though.

      Ten men, ten colors, after all :)

      --
      Whence? Hence. Whither? Thither.
  17. glHack by the_real_tigga · · Score: 4, Informative

    Falcon's Eye does have a brother in glHack.

    Although top-down instead of isometric view, I find it much nicer.

    --
    my .sig is better than yours.
    1. Re:glHack by Diamon · · Score: 1

      Check out Screenshot 3, they now have 3-D Isometric tiles for glHack.

    2. Re:glHack by Anonymous Coward · · Score: 0

      Okay, I'm going to post this as an AC for obvious reasons... My question is:

      Is there a Windows version somewhere?

      Seriously, it looks better than Falcon's eye, but my game machine is Windows-only.

  18. 6 degress... by airrage · · Score: 4, Funny

    The nethack.org site has a willwheaton link. It always seems every slashdot story has 6 degrees separation between the article and willwheaton.com. ;)

    --
    "This isn't a study in computer science, its a study in human behavior"
    1. Re:6 degress... by Iffy+Bonzoolie · · Score: 2, Funny

      Hmm... I guess Wil Wheaton is the Kevin Bacon of the internet!

      -If

      --
      Run a pencil-and-paper RPG campaign with your far-off friends: Gametable!
    2. Re:6 degress... by Anonymous Coward · · Score: 0

      Thank you captain OBVIOUS.

    3. Re:6 degress... by SoSueMe · · Score: 1

      Yes, but what are the 6 degrees between Wil Wheaton and Kevin Bacon?

    4. Re:6 degress... by nick+this · · Score: 1
      I can name that in two:

      Or, if you really want six...

      That took longer than I thought it would. :)

  19. [OT] Moderation bug by archnerd · · Score: 0, Offtopic

    Has anyone else noticed that if you have a +1 karma bonus, that the comment score in the history section of the user page shows the comment's score as one point lower than in the discussion? I'd like to get some confirmation that I'm not the only one experiencing this before abusing CmdrTaco, and hopefully before getting moderated into oblivion for offtopic posting. Oh well, I can spare the karma.

    1. Re:[OT] Moderation bug by nosferatu-man · · Score: 1

      I'm seeing it too. And it only appears to be recent comments that are being incorrectly displayed.

      'jfb

      --
      To spur "enterprise Linux," Big Bang, the distributed two-phase commit.
    2. Re:[OT] Moderation bug by wass · · Score: 1

      I noticed that bug just now, but it has been working correctly for me before. maybe some new bugs in the slashcode?

      --

      make world, not war

    3. Re:[OT] Moderation bug by krow · · Score: 1

      The way this is done was changed recently (like say on Wednesday). Before the +1 was added directly to the score.

      What happens now is that the comment is logged with a value of "yes" for karma_bonus. A user can adjust the value for what this bonus means (by default it is +1). When you look on you own page you see the raw score, which is 1.

      We have been getting rid of the +1/-1 and such type bonuses and going to a system where the user can decide what they want to apply.

      Hope this clears it up.

      --
      You can't grep a dead tree.
  20. 45th Post! by Anonymous Coward · · Score: 0

    For Great Sauce!

  21. Re:I loved nethack the screenshots look hella swee by t0qer · · Score: 1

    I tried runnin it under XP, it looks like its doing something for a second then it poops out. Can't delete the folder cause it says files are in use. ...sigh

  22. graphics by ucblockhead · · Score: 1

    That's like an illustrated "War and Peace". Who needs pictures, it's the text, man, the text.

    --
    The cake is a pie
    1. Re:graphics by gl4ss · · Score: 1

      i agree..

      i've tried several of the 'user friendly' interfaces to nethack.. and none come close to the text-interface as what comes into moves-per-minute, which gets VERY important when addicted to this..

      though.. doing nurse dancing with valkyrie with pretty gfx.. mmmmm..... that would be nice. :)

      --
      world was created 5 seconds before this post as it is.
    2. Re:graphics by DarkZero · · Score: 2, Insightful

      I really don't understand this complaint. The symbols all over nethack aren't words, they're symbols, just like graphics are. As long as the text is still there, as it is in Falcon's Eye, what's the problem? Regardless of whether a dragon is represented by the letter D or a picture of a dragon, it's still a dragon. The only difference is that people can see it and immediately know that it's a dragon just by looking at it, instead of figuring out what the letter means.

  23. Re:What the FUCK? by Anonymous Coward · · Score: 0

    I metamoded your big fat-ass mom last night, but I was like 30 in line so she must have been hopped up on some serious crank.

  24. Oddly enough... by Twister002 · · Score: 1

    The graphics in NetHack (not Falcon's Eye) are VERY similar to an email I once wrote. Especially the @.

    --
    "For a successful technology, honesty must take precedence over public relations for nature cannot be fooled." -Feynman
  25. Re:I loved nethack the screenshots look hella swee by tadheckaman · · Score: 1

    something must be terribly wrong with ya computer... runs fine on my XP system.

    --
    My potato gun was confiscated by the United Nations. They said I wasn't allowed to have weapons of mash destruction.
  26. Wow!! by Anonymous Coward · · Score: 5, Funny

    He took a 1970's era game and made it look like a 1980's era game, in 2001!! Now that's what I call progress!

    1. Re:Wow!! by Sabalon · · Score: 1

      While true...that's not a bad thing

      New != Better

    2. Re:Wow!! by Anonymous Coward · · Score: 0

      Dito.....! Who the funk cares?

      Loozer game, loozer graphics.

      CUSE me while I go play morrowind

    3. Re:Wow!! by Jugalator · · Score: 1

      New != Better

      No, but the chances are greatly improved.

      --
      Beware: In C++, your friends can see your privates!
  27. That's nothing by Anonymous Coward · · Score: 4, Funny

    I've written a 3D wrapper around the original pong code, and it looks like real tennis players, motion captured and all.

    They look kind of awkward running back and forth at the service line though.

    1. Re:That's nothing by pullmoll · · Score: 2, Informative

      There is no such thing as 'original pong code', as the original pong was discrete TTL chips. DUH!

    2. Re:That's nothing by ymgve · · Score: 1

      There is no such thing as 'original pong code', as the original pong was discrete TTL chips. DUH!

      He probably meant the original meta-code - you know:

      take two paddles
      put on opposite ends of screen
      put a ball in the middle
      bounce!

    3. Re:That's nothing by Anonymous Coward · · Score: 0

      Well he might have manually ported the logic sequence to code by hand. AND, NAND, OR, NOR, XOR, etc, etc..... then coded it up in C/OpenGL and added internet multiplayer functionality....

      C'mon, Nethack? Puh! The best game on Linux is Frozen Bubble, and that's still a modernization of an 80's game.

  28. If it's called nethack.. by bashibazouk · · Score: 2, Interesting
    If it's called nethack, why is it single player?

    Where's the "net"?

    1. Re:If it's called nethack.. by VistaBoy · · Score: 1

      The "net" is from the fact that a whole bunch of people worked together on the "net" to make the game. The "hack" part isn't from what they were doing to the code though...

    2. Re:If it's called nethack.. by mattdm · · Score: 5, Insightful

      It's called that because it's a project that was developed on the net. No, really -- it was named back when doing that was something new and strange.

    3. Re:If it's called nethack.. by ferreth · · Score: 1

      Brrrr, I just read that and was thinking "What if M$ decided to "program" Hack.net?!

      The horror...

      --

      W9x:Thanks for the make-work project Bill.

    4. Re:If it's called nethack.. by Anonymous Coward · · Score: 0

      are you a moron?

  29. Falcon's Eye is a BBS door game... by Anonymous Coward · · Score: 3, Informative

    Falcon's Eye was one of those nifty BBS door games like Usurper, Legend of the Red Dragon, Tradewars, et al. It came from the same author as the great BRE (Barren Realms Elite). Next time I name something I'm checking Google first....

    1. Re:Falcon's Eye is a BBS door game... by nbvb · · Score: 3, Funny

      Falcon's Eye rocked.

      John Dailey's bought out some of the best BBS doors --- BRE, FE, global wars, global backgammon, all the cool stuff!

      And don't tell me LORD was good -- it was a piece of trash only 12 year olds could like ... :)

      BRE... now _THAT_ was a great game! I had a lawyer who used to dial up my board every day at 9:30am when he got to the office to play BRE for an hour before actually doing any work ....

      MMmm.... makes me miss the BBS days. Except that now I make a lot more money and have an awesome girlfriend. :)

      --NBVB

    2. Re:Falcon's Eye is a BBS door game... by Anonymous Coward · · Score: 0

      And I'm playing it every day still.

      hdcbbs.net or dsbbs.net

      Check out http://www.synchro.net/sbbslist.html

    3. Re:Falcon's Eye is a BBS door game... by Amit+J.+Patel · · Score: 1

      I agree, it's wise to check Google when deciding on a name for your product. You want a name that:

      1. searches aren't interpreted in a different way (example: MS "Word" is confused with the word "word")
      2. searches result in pages with low PageRank (so that your own page will be able to get to the top)
      3. are not easily misspelled (example: " Britney Spears ")
      4. don't rely on capitalization or special punctuation (examples: "FAST", ".NET", "C#")

      Names that help users find your product will help your business more than names that are hard to search for.

      - Amit
    4. Re:Falcon's Eye is a BBS door game... by mocker · · Score: 1

      Shouldn't you stop posting on Slashdot and get back to Waterpoint?

    5. Re:Falcon's Eye is a BBS door game... by Old+Wolf · · Score: 1

      namespace Nethack
      {
      interface FalconsEye;
      };

      namespace DoorGames
      {
      TurnBasedRpg FalconsEye;
      };

    6. Re:Falcon's Eye is a BBS door game... by Anonymous Coward · · Score: 0
      I make a lot more money and have an awesome girlfriend

      Hmm.. So what's the rent on one of those?

  30. Angband by NoMercy · · Score: 1

    damnit

  31. Fav roguelike... by rsborg · · Score: 3, Interesting

    without graphics card requirement is... ADOM. Nice interface, with inventory, and esp. missle combat. Also has a nice, busy newsgroup of devoted followers @ rec.games.roguelike.adom

    --
    Make sure everyone's vote counts: Verified Voting
  32. And what about Temple of Apshai? by Anonymous Coward · · Score: 0

    Which came first?

    1. Re:And what about Temple of Apshai? by starling · · Score: 1

      Wow, I remember playing that on a C64 in about 1985, which would make it about the same age as nethack.

      Of course, with nethack you don't get a printed manual with descriptions of the locations you enter - I don't think there was room in the C64's "elephantine" memory to hold them.

      Fun game though. Thanks for reminding me of it.

    2. Re:And what about Temple of Apshai? by Anonymous Coward · · Score: 0

      Temple of Apshai is older than that on the Apple ][. Regardless, it's preceded by Rogue, and probably Hack.

      You can find mind-numbingly complete histories of these things on the net with a simple google search. Which is another more interesting subject for another day.

  33. Re:What the FUCK? by Anonymous Coward · · Score: 0

    No you didn't - you were at home watching Nickelodeon because your Mom won't let you out after 7pm. Now log off and do your homework.

  34. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  35. Scary Music by dcuny · · Score: 3, Interesting
    This is one of the games that came on the Knoppix live Linux CD. My young boys loved the thing, but refuse to play it with the music playing - it's too scary that way. I foolishly installed it on my Linux box, and they kept kicking me off to play their games.

    I was pleasantly suprised to find there was a Windows port, so I could finally wrestle my Linux box back from them, although they keep insisting on playing Frozen Bubble, but mostly Rocks and Diamonds.

    One of the great things about Rogue (read: NetHack) was that it gave *nix a unified way of talking with various and diverse terminals.

    It's not much, but it's a sig.

    1. Re:Scary Music by Anonymous Coward · · Score: 0

      Don't put your sig in your posts. It's obnoxious. There's a reason for the option to disable seeing sigs: SO PEOPLE DON'T HAVE TO SEE THEM.

    2. Re:Scary Music by sparrow_hawk · · Score: 1

      You have this problem too? My sister (who is *not* a geek) liked my Linux box because of all the cool free games... FreeCiv, twenty solitaire variants, etc. I actually gave her her own user account on my system, and she spent a lot of time configuring it to her taste. She's actually dual-booting RedHat 8.0 and Windows XP on her new system now (Windows primarily) -- I haven't seen her on Linux recently, but she doesn't have a whole lot of free time. Not that Windows is bad -- she's been playing "spider solitaire" on XP, and I think it has its own market niche -- it's the idea that Linux can appeal to people who aren't afraid of it.

      It's great that your boys are using Linux without getting hung up on the fact that it "isn't Windows". Ah, the innocence of childhood... before people learn to fear newness and change.

  36. Mandrake's demise by lastberserker · · Score: 1

    Talking about the power of addiction... IMNSHO, Mandrake's recent announcement is not unrelated to their failure to carry Nethack and FalconEye in 9.0 distro. Oh, well, that will tech them allright!



    ;-D

    --
    My other Beowulf cluster is... er...
  37. christ on rye... by CrTwentyFour · · Score: 1

    there's nothing sadder than threats of physical violence over the internet.

    1. Re:christ on rye... by miu · · Score: 1
      there's nothing sadder than threats of physical violence over the internet.

      What about the classic:

      IF I EVER MEET YOU IN REAL LIFE I WILL KICK YOUR ASS!!!
      A real traditionalist applies random spelling, but I'm sure you get the point.
      --

      [Set Cain on fire and steal his lute.]
    2. Re:christ on rye... by SoSueMe · · Score: 1

      It kinda sounds like the "Cowardly Lion" from "The Wizard of Oz", doesn't it?
      C'mon...C'mon...fsst,fsst!

  38. Derivative by Forgotten · · Score: 3, Funny

    Isometric 3D display? Mouse-driven?

    Obviously these rogues have just ripped off Diablo.

  39. Or better still.... by grolschie · · Score: 1

    Ask when someone will write a truly new and brilliant GPL Linux game comparable to mainstream Windows PC?

    My Debian GNU/Linux although an excellent OS, is sadly lacking in this area.

    1. Re:Or better still.... by OneEyedApe · · Score: 1, Funny
      You mean it will have a crappy control scheme, crash often, have no plot, and be short, poorly designed, buggy, but damn pretty?

      Yes, I know there are a few decent Windows games, but most of them seem to have been of lower quality in all but looks.

      --
      Life sucks, but death doesn't put out at all....
      --Thomas J. Kopp
    2. Re:Or better still.... by wheany · · Score: 1

      There may only be a few decent Windows games, but there are no decent Linux games.

    3. Re:Or better still.... by Anonymous Coward · · Score: 0

      /me stares at his quake for linux CDs.

    4. Re:Or better still.... by wheany · · Score: 1

      Well /you just keep on staring. That game is available for Windows too, you know...

    5. Re:Or better still.... by OneEyedApe · · Score: 1

      Quake, Quake2, Doom, Abuse, etc. Also, I happen to like NetHack. Linux may not have the latest, flashiest games, but there is a decent selection of fun games.

      --
      Life sucks, but death doesn't put out at all....
      --Thomas J. Kopp
    6. Re:Or better still.... by wheany · · Score: 2

      And every one is available for Windows. Game selection is not the reason to choose Linux. There are no decent games for Linux that are not available for Windows as well.

  40. This is good for winusers and children. by Jacek+Poplawski · · Score: 2, Insightful

    IMHO NetHack is one of the best, or just best game in the world. One good feature is that you don't see anything, so you must use your imagination. And everyone has different imagination. The same happen when you read book. Movies are always worse than books, because they kill imagination of reader/viewer.

    But from the other point of view - there are people who don't know NetHack. They play games like Diablo or NWN and think they are "unique", "innovative", better than anything else. Maybe thanks to this port then will download and play - enter amazing world of NetHack, and - BTW - enter world of Open Source.

    And maybe even one day they will move from gfx port to hard core text version, and they will feel what we feel playing NH.

    1. Re:This is good for winusers and children. by Dirtside · · Score: 1
      Movies are always worse than books, because they kill imagination of reader/viewer.
      That's a pretty simplistic way of looking at things. Is Casablanca worse than "Lethal Seduction" by Jackie Collins? How about comparing The Godfather to, say, "Catch-22"? Movies provide things that books do not (sense of visual scale, social appreciation environment), just as books provide things movies do not (more room for the imagination, lack of budgetary constraints). Saying that one is "always worse" is a pretty useless way to look at the world.
      --
      "Destroy science and religion. Science would re-emerge exactly the same; but not religion." - Penn Jillette, paraphrased
  41. Re:What the FUCK? by SparafucileMan · · Score: 0, Flamebait

    I modded it as funny, because it is. Unfortunally some lame fag decided to not only reverse that but then proceeded to take away all my mod points. If thats how it works around here, then I hope the servers running this thing get fried tonight. Dumb ass moderators. Getting their panties all in a hitch for a story that should have never been posted. FUCKING LAME! See this.

  42. Text vs Graphics by Shade,+The · · Score: 4, Insightful

    I got into Nethack via Falcon's Eye, and had many hours fun hacking through dungeon aplenty. Then I tried the QT interface, which is hardly as pretty but certainly a step up from ANSI graphics. And yet, it was better that way; you could see the whole dungeon at once, you could see which monster was which more easily, and keyboard commands were faster and more exact than any mouse-driven interface.

    So then I upgraded and the QT libraries broke for Nethack, so I was temporarily forced to use the text-based interface to the game instead. I've never gone back to graphical Nethack since. Because it uses standard ANSI characters, it's far more easy to see what the dungeon represents. Instead of interpreting some small icons or raytraced models, you can instantly see what's about. A little picture of a kobold is hard to recognise, but a 'k' is easy to see. Once you've connected monsters with letters, then there's really only one way to play.

  43. Re:it sure is... by kiddailey · · Score: 1

    ... and I'm surprised that this is the first I've heard of this thing. ACK! Confusion amongst FE fans - crap!

  44. What about a true-3D Nethack? by Ch_Omega · · Score: 2, Interesting

    How about making a 3D FPS-version of nethack?
    Ofcourse, you wouldn't have the same overview as the real thing, but I know *I* would have loved to explore endless of dungeons in full 3D anyway. :)The nethack "world" is based on squares, and so are some of the older "2.5D" FPS's like f.eks. Wolf3D. I'm not a very experienced (or even slightly good) programmer, but I'm sure it wouldn't be too hard to make a simple raycasting engine for nethack. :)
    Anyone up for it? ;)

    1. Re:What about a true-3D Nethack? by wantedman · · Score: 1

      On a side note, nethack already has a raycasting engine...
      It uses it for its visibility algorthm.

      The "hacks" to get the raycasting work correctly are some of the code tricks the old Wolf3D uses for raycasting its walls and monsters...

    2. Re:What about a true-3D Nethack? by Anonymous Coward · · Score: 0

      The dungeons aren't endless, though. You go down, possibly get rich, go up, you're done. And it only takes a couple of weeks without bathing.

    3. Re:What about a true-3D Nethack? by Bodhammer · · Score: 1
      You know, you might have something here - http://www2.ravensoft.com/source/

      Screw isometric - do 3-d fps!

      --
      "I say we take off, nuke the site from orbit. It's the only way to be sure."
    4. Re:What about a true-3D Nethack? by Ch_Omega · · Score: 1

      Well, I found this, and while it's OpenGL with 3d-characters, I thought more about something in the lines of a Heretic, or even Quake-like engine(raycasting probably prefered because of the random dungeon-thingie.). :)

      Whether the caracters are sprites or true 3D, are not that important, since it's not a big deal to have fully polygonal characters and obkects, in a raycasting world(Like f.eks. Chasm did.).

    5. Re:What about a true-3D Nethack? by Anonymous Coward · · Score: 0

      I'm not a programmer, but I'll mention the obvious: quake is GPL.

      however, the downside to an FPS -- even using older game engines -- is that they have to build the levels beforehand. I don't see how you are going to take the nethack dungeon generation code and get it to work in quake.

      and that's not even taking into account the problems with switching from a turn-based to a real-time game.

      still, if you could whip up something like slige and build it into the GPLed DOOM code so that it generated a nethack level on the fly, built it quick, and ran the level ... also modifying the DOOM code to pause at the end of an action (to simulate turn-based gameplay) ... and also expanded the available monsters enough that you could have the full range of nethack creatures... you might, just barely, be able to accomplish nethack FPS.

      of course, if you managed to use the quake engine instead of DOOM, you could call the modified game QUACK.

    6. Re:What about a true-3D Nethack? by Patrick13 · · Score: 1

      I think there is a User Friendly strip about that.

      --
      ::.. check out some Cell Phone Reviews
    7. Re:What about a true-3D Nethack? by Ch_Omega · · Score: 1

      YES! That is it! I Want Quakehack!! ;)

  45. old? by Suppafly · · Score: 1

    Hasn't falcon's eye been out for a couple of years now? Are they making any improvements to it, or does it still look like a really lame version of diablo?

  46. Falcon's Eye is horrible.. by Doomrat · · Score: 2, Informative

    I'm an avid Nethack player, and I tried Falcon's Eye for the first time recently.

    I could barely work out how to move. The isometric layout is HORRIBLE. I couldn't even get through doors.

    When somebody decides that they need not-particularly-pretty raytraced graphics to make up for what their imagination can't deal with, it's time that they tried reading a book. One without pictures.

  47. Nethack & Falcon's Eye are up for awards by bobz · · Score: 3, Informative

    Nethack and Falcon's Eye are both currently competing for Best Free Role Playing Game and Best Free Linux Game in the Happypenguin Awards. Nethack was also nominated for Most Unique or Original Game, which seems a bit of a stretch to me. 10 or 15 years ago maybe it was original, but today?

  48. nethack in 3d by The_Rook · · Score: 4, Funny

    i'm sorry, but falcon's eye still doesn't look right. everyone knows that if they ever made a true 3d version of nethack is would have ascii text characters fully rendered in 3d. i'm still waiting for a 3d hethack where i'm a 3d ampersand running away from a fully rendered 'B'.

    --
    when religion is no longer the opiate of the masses, governments will resort to real opiates.
    1. Re:nethack in 3d by tuffy · · Score: 2, Funny

      A little like this perhaps?

      --

      Ita erat quando hic adveni.

    2. Re:nethack in 3d by dolson · · Score: 1

      I guess I never got to the level with the shotgun.

    3. Re:nethack in 3d by astroboscope · · Score: 1

      Check this out. It's ADOM (another Roguelike game), and statically rendered scenes, but there you go.

      --
      If we were ants living on a Rubik's cube, differential geometry would be a little more confusing.
    4. Re:nethack in 3d by CrosseyedPainless · · Score: 1

      You're getting modded as Funny, but it's no joke! I've been playing this damn game for over 15 years, and I'm so used to the keyboard commands and textmode graphics, I can't play with any of the fancy rendering and menus and whatnot. I *have* thought of doing 3D text characters, and saving the pretty graphics for the environment, where it doesn't matter for gameplay.

  49. Nethack is the GREATEST GAME EVER MADE by TheBishop · · Score: 1
    Keep your Quake, your Unreal Tournament, your Counter-Cheat. NETHACK IS THE BEST.

    I have been playing nethack since 1992. It is without a doubt the most addictive fun you can have with a computer. If you have not played nethack, you must get nethack and at least give it a try. Forget what you knew about AI, become a slave to the ULTIMATE AI run by the RANDOM NUMBER GENERATOR. www.nethack.org

    1. Re:Nethack is the GREATEST GAME EVER MADE by Anonymous Coward · · Score: 0

      Forget what you knew about AI, become a slave to the ULTIMATE AI run by the RANDOM NUMBER GENERATOR.

      What's the period? How long til it cycles? Are we talking linear congruential type RNG (I_sub(j+1) = a * I_sub(j) mod m)? Or something meatier? Details, details!

  50. Um, this already exists: egoboo.sourceforge.net by Anonymous Coward · · Score: 3, Informative

    How is this better than Egoboo?

  51. Wheres the windows version? by Anonymous Coward · · Score: 0

    Wheres the windows version?

  52. Code request by Jeremi · · Score: 3, Interesting

    Someone please integrate the NetHack game engine with the Quake rendering engine. Then the "full 3d zoomable interface" mentioned at the end of the first article will be realized! :^)

    --


    I don't care if it's 90,000 hectares. That lake was not my doing.
  53. DOS Style extended characters on Linux ? by TrevorB · · Score: 1

    Does anyone know what it would take to get the DOS Style extended characters (the nice straight lines for walls instead of - and | rendering in Linux? I prefer the slightly smoother look of the DOS graphics (but not too smooth)

    also (heathen!) is there a way to turn on (gasp!) arrow keys?

    1. Re:DOS Style extended characters on Linux ? by CronoCloud · · Score: 1

      This would be good, as I liked the graphics of the DOS version of Rogue and arrow keys are simply more intuitive than h,j,k,l

    2. Re:DOS Style extended characters on Linux ? by CrosseyedPainless · · Score: 1

      The IBMgraphics option, or -ibm on the command line.

  54. meh by jdogg1988 · · Score: 1

    I've played it, and it seems as if the walls are always in the way. Also, that damn pet dog of yours gets in the road way more often. going straight requires the 7, 9, 1, and 3 keys, while going not so straight requires the 8, 4, 6, and 2 keys. I really like the 2D version of nethack, IMHO.

    --
    You get super powers just by rubing that stuff in? You'd a thought you would have to freebase it
  55. well by exspecto · · Score: 0

    falcon makes nethack suck. if i've eaten a floating eye corpse and then put on a blindfold, i wouldn't (in falcon) be able to see that a Quantum Mechanic had spawned on the other side of the dungeon. weak dude, real weak.

  56. Wow. This is cool. by CleverNickName · · Score: 5, Funny

    Heh.

    Actually, it's wil wheaton dot net :)

    Now I feel like I've arrived.

    Now I have to go play Net Hack for several hours, just to die in the mines while blind.

    And Mrs. Wheaton will go to bed alone, again.

    1. Re:Wow. This is cool. by wass · · Score: 1
      Good, I'm glad I'm not the only one afflicted by the obsession.

      My girlfriend was really pissed at me today for playing nethack for a mere 2-3 hours in the afternoon instead of installing our printer and other chores. And of course, now I'm making matters worse by browsing slashdot in the AM.....

      --

      make world, not war

    2. Re:Wow. This is cool. by Anonymous Coward · · Score: 0

      Engage, Mr. Crusher.
      ps. your mom is hot.

    3. Re:Wow. This is cool. by eataTREE · · Score: 1

      Will, do you have some sort of Perl script constantly grepping the content of popular web forums for references to you? 'Cause you have this uncanny knack of showing up in any discussion, here and elsewhere in Internet land, as soon as your name is mentioned. Just curious...

    4. Re:Wow. This is cool. by Anonymous Coward · · Score: 0

      I heard he's taking lessons from kibo now.

      boy, wil will be surprised when I finish my pen-and-paper roguelike RPG....

  57. w00t! by Chexsum · · Score: 0

    Theres Debian packages also... this will surely get me back into the dungeon as I think the original interface is too intrusive these days! =)

    falconseye - A port of NetHack using SDL
    falconseye-data - Data files for Falcon's Eye

    --
    Pixels keep you awake!
  58. It's about mind candy, not eye candy by dmeranda · · Score: 2, Interesting

    I'm all for choice and openness, and if these front-ends bring more people to the wonderful world of nethack then all the better.

    But if you have not weened yourself from the graphics to give the ASCII text mode a serious try then you are really depriving yourself of a lot of fun. And yes, after just a little period of adjustment the text only mode is actually a lot easier. After all there are over 320 different creature types in just the standard Nethack; using just letters and a few symbols you can readily recognize 58 categories, and then throw in color text and other symbols for objects and it's much better. Pretty graphics are going to almost always be ambiguous and similar looking and disappointing (the sense of scale is always an issue, you have everything from a spider to a dragon). Text is wonderfully expressive...that's why modern languages use small letter-like alphabets rather than artistic pictographs. And it's also why nethack is best played like you're reading a book rather than watching a movie. 3D graphics can never live up to what your imagination dreams up. I don't want to see a picture of a disenchanter thank you, that R will do just fine and lets my imagination do the rest. And yes my heart rate usually jumps when I see an L approaching me! Seriously, if you've been playing the graphical front ends and are starting to get bored, try the text version and use your imagination!

    I've been playing nethack for about 15 years and still love it. And yes I am listed in the guidebook, but to be fair I only helped a little bit with the Amiga port a long time ago. I owe the real devteam members a lot of gratitude for all these wonderful years of play.

  59. There is the number_pad option by Vintermann · · Score: 1

    ...which a lot of people actually use. Just because it's disabled by default doesn't mean it's popular.
    Arrow keys don't let you move diagonally, which is sort of necessary in NH.
    About the smooth walls, I'd like to see that too. When I was four or so my brother played some obscure rouge-like game, it had that kind of (text) graphics. Anyway, you can set it in your .nethackrc file if you happen to know the ascii codes for these characters (remember to tell me!)

    --
    xkcd is not in the sudoers file. This incident will be reported.
    1. Re:There is the number_pad option by Patrick13 · · Score: 1

      I have many times considered buying a USB number pad for my ibook for this very reason....

      --
      ::.. check out some Cell Phone Reviews
  60. you're weird by n3k5 · · Score: 1

    you are right, kiddie-compatible versions of nethack make it easier to get _into_ the game, because you don't have to learn lots of one-key-commands and minimalistic graphical representations at once.

    however, once you're into the game, if you still prefer the graphical version, there must be something wrong with you; maybe you watched too much tv and it totally destroyed your ability to _imagine_ something yourself. the standard nethack interface is so immersive because the visualisation takes place in your imagination. the interface is very minimalistic and abstract, but your mind puts it together to a whole world.

    sure, it would be nice to have a 3D interface on top of that. but falcon's eye goes but a tiny fraction of the necessary effort into that direction. if you want a truely graphical representation, you'd have to implement several orders of magnitudes more things than falcon's eye does. it would be necessary to draw a world that is not visibly divided into squares, to make every single NPC, even those of the same race, look slightly different, to have smooth animations for every single action (and there are thousands), etc. etc. anything less wouldn't cut it, anything less would make the game less unrealistic.

    and the original game already is quite silly to begin with. the code is one big hack and causes inconsistencies to pop up constantly. for example, if you're blind, you can get the message "you feel here a blue gem". many bugs of that kind have been fixed, but lots are still there. these are just tiny annoyances, but try to build a consistent, immersive 3d world on top of that...

    what nethack would need before everything else would be a complete rewrite with modern techniques (e.g. OOP). that wouldn't be that hard, because the program isn't as huge as the developers pretend. the source isn't huge, it's just bloated and kludgy, because more than half of the game's _content_ is hardcoded into the _program_. disgusting.

    --
    but what do i know, i'm just a model.
  61. Re:What the FUCK? by SparafucileMan · · Score: 0

    Hey whoever killed my karma and deleted all my hard earned mod points just because I modded a troll as Funny can fucking suck it you lame ass four eyed nerd.

  62. Nethack and the Full Moon by matthewcraig · · Score: 1

    What a good day to post a story about NetHack with the moon phase being full... This story gets +1 Luck!

  63. How to find out that you play NetHack too much by misof · · Score: 1

    There are many correct answers, my favourite being seeing e-mail addresses makes you panic!

  64. Re:I loved nethack the screenshots look hella swee by Patrick13 · · Score: 1

    Actually I had the same problem, then I looked at the log file, and it said the directory names were too long.

    I bet you did what I did, and installed it to your desktop. Move the folder to C:/ and it will run fine... or at least mine did.

    --
    ::.. check out some Cell Phone Reviews
  65. Re:Relation to Rogue? - one more by Anonymous Coward · · Score: 0

    Ya forgot "turn-based play".

    One of the keys to winning Rogue and Nethack is patience. In sticky situations, you may take ten minutes to ponder your options...

    Can't do that in Diablo!

  66. Hm by Anonymous Coward · · Score: 0

    Last time I tried Falcon's Eye the interface somehow seemed even more confusing then Nethack, and the graphics were not all that great. That was quite a while back though, so there may have been new versions since then. I'll have to get around to having another look... However, in general I think I like ASCII better in any case. It allows you to use your imagination to render the scene, which is very affective after you've played for a while. Semi-graphics are nice in someways, but unrealistic flaws become much more of a problem.

  67. Last Post! by alpg · · Score: 0

    The spirit of Plato dies hard. We have been unable to escape the philosophical
    tradition that what we can see and measure in the world is merely the
    superficial and imperfect representation of an underlying reality.
    -- S.J. Gould, "The Mismeasure of Man"

    - this post brought to you by the Automated Last Post Generator...