Will it support region encoding? What copy protection will it have? Will studios be able to force you to watch previews? Is the media radically different or just the encoding? Would I be able to play it on a DVD-ROM?
This article has more words but less info than the "G5 powerbook is coming!" one.
I can imagine that too though slowing down bullets would be easier said than done.
If bullets are entities that you can actually dodge a la Max Payne, there's a huge server load because of collision detection. I can only imagine how much power it'll take to run a game with a thousand players, with dozens fighting at any time. And I thought counterstrike was heavy..
If bullet time just gives a bonus to a miss/dodge/evade check a la defensive spells in DaOC (does Anarchy Online work this way too?), the only point to slow motion would be to either target specific extremities or to peg multiple targets. This'd be more feasable although I don't know how useful, they haven't mentioned bodypart specific damage nor how many enemies you're likely to face. Maybe slow mo'd help you with complicated stunts?
You're right, I doubt bullet time would be feasable. It wasn't in The Opera either. There were stunts and you could bounce off walls, backflip and dodge the occasional bullet, but all at normal speeds.
Remind you of any scenes in the matrix? Slow motion wasn't used in every fight. If the game has stunts and a well designed martial arts system I'll be happy.
Bullet time doesn't need to be slow motion. Speedups for a single character would be much easier to pull off, and that's how someone would see bullet time from the outside. It'd be killer for martial artists and dodging bullets.
C'mon! There are other perspectives the Matrix games can take place from. This time coinciding with the third movie, not the second.
Shell manufacturer, oracle, food goop maker, raver, environmental systems specialist...
And if you think no one will play these classes, you've never played a MMORPG. Personally, I've always wanted to play as a Smith.
The Supreme Court ruled in 1992 that retailers who used catalogs and other means to sell products to customers in another state could not reasonably be required to comply with the myriad of different tax rates and rules in force across thousands of state, county and city jurisdictions.
As a result, a state may only require the remittance of sales taxes from such merchants if the merchant has a physical presence in the state.
It's similar to internet sales in Canada: If you order from a company based in your own province, you're charged provincial sales tax and federal sales tax. Unfortunately, if Canadians import stuff from out of the country we wind up paying 15% HST (Harmonized Sales Tax) to customs.
Very true, not all publishers will push DRM. Activision is one of my favorite publishers though they're the exception to the rule.
I was shocked when Dungeon Siege had no protection on it at all. Hell, it was put out by Microsoft. What gives? Most big name games have copyprotection on them now, whether it's securom, safedisc, or any similar protection.
I bet that game makers would love to use this. No more worrying about CD-ROM incompatabilities caused by copy protection schemes. If anything goes wrong, blame Microsoft!
I expect to see this DRM required for office suites, DVD players, tax programs.. but especially games.
"Copying in whole or in part without express permission is prohibited."
Copyright law allows you to quote excerpts for review, research, or news reporting. At least Canadian law does.
You've got a good point. If the ideal conditions you mentioned were there, I'd be willing to use that system. Micropayments are supposed to avoid the registration hassle, but it's not quite there yet.
The article itself lists seven micropayment companies. I compare the current situation to paid wifi. There are many companies selling access, but chances are you'll need to get accounts with a few to get access to all the places you want and you need to check what is covered by who. Not hassle free at all.
There's also the problem of how to collect the money. I've run into two micropayment solutions in my travels on the web, both required me to install an IE plugin. Meanwhile, you don't need a plugin or paypal account to donate.
(Gah, I hate it when I post in HTML formatted mode instead of POT./me trouts self.)
This guy is bang on in many points. Even a free registration is annoying, I stopped reading New York Times when they fixed the archive.nytimes.com hole. Fileplanet? I have to register to wait in line for 3 hours to download a patch?
Micropayments are even more of a hassle. I liked the way the author described the way people evaluate purchase decisions, and he's right: I wouldn't pay for a newspaper that charged by the article, or word.
Penny Arcade, RPGWW, Poisoned Minds, GU Comics and others tend to have a gift for any donation. They're the ones that clean up. I wonder how successful that method works for sites that aren't webcomics. LiveJournal and/. seem to be doing well.
This guy is bang on in many points. Even a free registration is annoying, I stopped reading New York Times when they fixed the archive.nytimes.com hole. Fileplanet? I have to register to wait in line for 3 hours to download a patch?
Micropayments are even more of a hassle. I liked the way the author described the way people evaluate purchase decisions, and he's right: I wouldn't pay for a newspaper that charged by the article, or word.
Penny Arcade, RPGWW, Poisoned Minds, GU Comics and others tend to have a gift for any donation. They're the ones that clean up. I wonder how successful that method works for sites that aren't webcomics. LiveJournal and/. seem to be doing well.
They'll treat every snippet as a song, claim that it's a new piracy technique, and since the average song length is 3 minutes and these listeners will hear about 10 clips per minute.. Then one user is the equivalent to 30 listeners, isn't it? The same RIAA math that brought us equivalent burners will take the amount of current connections, multiply by 30, and then use the $0.0007 per connection per song webcaster fee to suck every last penny out of the broadcasters.
10. Shooting things with stoner-friendly autotracking guns to make music. (Rent Rez now if you do not own it.) 09. Glow in the dark sunglasses. 08. Anything by Philip K. Dick. 07. Visualization plugins for audio players. 06-01. "Ehm.. I forget."
Under each subheading I was able to replace one paragraph with an asterisk, and I added this at the footnote:
* You can tell a pirate copy by speckles/bad color/low lustre, but then again pirates are getting better equipment and sometimes you can't tell. If there is no hologram or a bad hologram on CD/DVD cases then it's probably pirate, but some pirates are making their own official-looking holograms now.
I trimmed the guide's size by 30%!
Though seriously, I liked how the author explained the "moral but illegals" such as fansubs. It seems like every day a new fansub site pops up, usually powered by BitTorrent.
(which makes me think that someone could try a PO box in the US and then get their mail forwarded to Canada and get around the US restriciton)
I wouldn't be surprised. This trick was used for years by Canadians who wanted DirectTV but didn't want to get the programmers for whatever reason. I don't imagine anyone but Apple would get in trouble for this little evasion.
Sympatico DSL has a similar deal, I had a friend who subscribed to it for a while. For their highspeed basic plan ($29 Cdn/month currently, he subscribed when it was $25/month on promotion) you get 128k down and 64k up. It has a very low bandwidth limit too, one gigabyte if I remember correctly. I can't recall the overflow fee at all. Rogers cable has the same sort of deal.
Good broadband costs a minimum of $40 Cdn/month plus tax. I pay that much for 1.2mbit/192kbit DSL with a static ip, and unlimited bandwidth.
Probably. Jolt Electric Blue is a light-blue and the Canadian version has no caffiene. It has guatara (sp?), though. I prefer it to pepsi blue but I prefer pepsi blue to any of the drinks in the topic.
This is exactly the reason that he was busted. It's precedent setting, and since he was selling pirate video games too no one wants to defend him. I bet the reason the fine is so low is because they don't want him to put up a huge fight either. Clever, huh?
He was never a threat to any publisher or developer, no more than a guy at the flea market, they just want precident to block chips before the Canadian DMCA is considered (look at Edmonton, Alberta in April 29th 2002 for the copyright meetings.)
Will it support region encoding? What copy protection will it have? Will studios be able to force you to watch previews? Is the media radically different or just the encoding? Would I be able to play it on a DVD-ROM?
This article has more words but less info than the "G5 powerbook is coming!" one.
I can imagine that too though slowing down bullets would be easier said than done.
If bullets are entities that you can actually dodge a la Max Payne, there's a huge server load because of collision detection. I can only imagine how much power it'll take to run a game with a thousand players, with dozens fighting at any time. And I thought counterstrike was heavy..
If bullet time just gives a bonus to a miss/dodge/evade check a la defensive spells in DaOC (does Anarchy Online work this way too?), the only point to slow motion would be to either target specific extremities or to peg multiple targets. This'd be more feasable although I don't know how useful, they haven't mentioned bodypart specific damage nor how many enemies you're likely to face. Maybe slow mo'd help you with complicated stunts?
Hmm.. I need more info about this game!
You're right, I doubt bullet time would be feasable. It wasn't in The Opera either. There were stunts and you could bounce off walls, backflip and dodge the occasional bullet, but all at normal speeds.
Remind you of any scenes in the matrix? Slow motion wasn't used in every fight. If the game has stunts and a well designed martial arts system I'll be happy.
Bullet time doesn't need to be slow motion. Speedups for a single character would be much easier to pull off, and that's how someone would see bullet time from the outside. It'd be killer for martial artists and dodging bullets.
C'mon! There are other perspectives the Matrix games can take place from. This time coinciding with the third movie, not the second. Shell manufacturer, oracle, food goop maker, raver, environmental systems specialist... And if you think no one will play these classes, you've never played a MMORPG. Personally, I've always wanted to play as a Smith.
The Supreme Court ruled in 1992 that retailers who used catalogs and other means to sell products to customers in another state could not reasonably be required to comply with the myriad of different tax rates and rules in force across thousands of state, county and city jurisdictions. As a result, a state may only require the remittance of sales taxes from such merchants if the merchant has a physical presence in the state. It's similar to internet sales in Canada: If you order from a company based in your own province, you're charged provincial sales tax and federal sales tax. Unfortunately, if Canadians import stuff from out of the country we wind up paying 15% HST (Harmonized Sales Tax) to customs.
Very true, not all publishers will push DRM. Activision is one of my favorite publishers though they're the exception to the rule.
I was shocked when Dungeon Siege had no protection on it at all. Hell, it was put out by Microsoft. What gives? Most big name games have copyprotection on them now, whether it's securom, safedisc, or any similar protection.
I bet that game makers would love to use this. No more worrying about CD-ROM incompatabilities caused by copy protection schemes. If anything goes wrong, blame Microsoft!
I expect to see this DRM required for office suites, DVD players, tax programs.. but especially games.
Doesn't WM9 also allow sites to uniquely identify you by default?
Taken from the MSDRM info: None of the information collected or generated as part of machine activation is personally identifiable.
"Copying in whole or in part without express permission is prohibited." Copyright law allows you to quote excerpts for review, research, or news reporting. At least Canadian law does.
You've got a good point. If the ideal conditions you mentioned were there, I'd be willing to use that system. Micropayments are supposed to avoid the registration hassle, but it's not quite there yet.
The article itself lists seven micropayment companies. I compare the current situation to paid wifi. There are many companies selling access, but chances are you'll need to get accounts with a few to get access to all the places you want and you need to check what is covered by who. Not hassle free at all.
There's also the problem of how to collect the money. I've run into two micropayment solutions in my travels on the web, both required me to install an IE plugin. Meanwhile, you don't need a plugin or paypal account to donate.
(Gah, I hate it when I post in HTML formatted mode instead of POT. /me trouts self.)
/. seem to be doing well.
This guy is bang on in many points. Even a free registration is annoying, I stopped reading New York Times when they fixed the archive.nytimes.com hole. Fileplanet? I have to register to wait in line for 3 hours to download a patch?
Micropayments are even more of a hassle. I liked the way the author described the way people evaluate purchase decisions, and he's right: I wouldn't pay for a newspaper that charged by the article, or word.
Penny Arcade, RPGWW, Poisoned Minds, GU Comics and others tend to have a gift for any donation. They're the ones that clean up. I wonder how successful that method works for sites that aren't webcomics. LiveJournal and
This guy is bang on in many points. Even a free registration is annoying, I stopped reading New York Times when they fixed the archive.nytimes.com hole. Fileplanet? I have to register to wait in line for 3 hours to download a patch? Micropayments are even more of a hassle. I liked the way the author described the way people evaluate purchase decisions, and he's right: I wouldn't pay for a newspaper that charged by the article, or word. Penny Arcade, RPGWW, Poisoned Minds, GU Comics and others tend to have a gift for any donation. They're the ones that clean up. I wonder how successful that method works for sites that aren't webcomics. LiveJournal and /. seem to be doing well.
They'll treat every snippet as a song, claim that it's a new piracy technique, and since the average song length is 3 minutes and these listeners will hear about 10 clips per minute.. Then one user is the equivalent to 30 listeners, isn't it? The same RIAA math that brought us equivalent burners will take the amount of current connections, multiply by 30, and then use the $0.0007 per connection per song webcaster fee to suck every last penny out of the broadcasters.
It makes my skin crawl just thinking about it. I feel that the Internet is our last source of un-censored and un-biased information.
:)
Hope lies in the blogs.
10. Shooting things with stoner-friendly autotracking guns to make music. (Rent Rez now if you do not own it.)
09. Glow in the dark sunglasses.
08. Anything by Philip K. Dick.
07. Visualization plugins for audio players.
06-01. "Ehm.. I forget."
Under each subheading I was able to replace one paragraph with an asterisk, and I added this at the footnote:
* You can tell a pirate copy by speckles/bad color/low lustre, but then again pirates are getting better equipment and sometimes you can't tell. If there is no hologram or a bad hologram on CD/DVD cases then it's probably pirate, but some pirates are making their own official-looking holograms now.
I trimmed the guide's size by 30%!
Though seriously, I liked how the author explained the "moral but illegals" such as fansubs. It seems like every day a new fansub site pops up, usually powered by BitTorrent.
(which makes me think that someone could try a PO box in the US and then get their mail forwarded to Canada and get around the US restriciton)
I wouldn't be surprised. This trick was used for years by Canadians who wanted DirectTV but didn't want to get the programmers for whatever reason. I don't imagine anyone but Apple would get in trouble for this little evasion.
Sympatico DSL has a similar deal, I had a friend who subscribed to it for a while. For their highspeed basic plan ($29 Cdn/month currently, he subscribed when it was $25/month on promotion) you get 128k down and 64k up. It has a very low bandwidth limit too, one gigabyte if I remember correctly. I can't recall the overflow fee at all. Rogers cable has the same sort of deal.
Good broadband costs a minimum of $40 Cdn/month plus tax. I pay that much for 1.2mbit/192kbit DSL with a static ip, and unlimited bandwidth.
Probably. Jolt Electric Blue is a light-blue and the Canadian version has no caffiene. It has guatara (sp?), though. I prefer it to pepsi blue but I prefer pepsi blue to any of the drinks in the topic.
This is exactly the reason that he was busted. It's precedent setting, and since he was selling pirate video games too no one wants to defend him. I bet the reason the fine is so low is because they don't want him to put up a huge fight either. Clever, huh?
He was never a threat to any publisher or developer, no more than a guy at the flea market, they just want precident to block chips before the Canadian DMCA is considered (look at Edmonton, Alberta in April 29th 2002 for the copyright meetings.)