Hell yes. The thing that really pisses me off about that dog on a very deep level is that when you turn it off, it doesn't just disappear, never to be seen again. It does that running away and jumping down a hole animation, further delaying the time until you can search. Just FOAD already, geh!
The copyright is on the recording, not the event. The same thing comes up in the music business all the time...it's possible for an artist to own the copyright to a song, but a label to own copyright to a particular recording of that song. If the artist ever leaves the label, they can keep selling that record without penalty, and the artist can re-record it or continue to play it live without penalty.
For the purposes of this case, for instance, C-SPAN can't tell you to take down a site with a transcript of proceedings they recorded, but the actual recording is, in fact, theirs. They paid for the camera, cameraman, film, etc. The content is public property, but the recording is not.
Why don't you just filter anything that has *myspace* in the URL? I've seen this work before and while it can occasionally cause problems, it generally works.
Even for as advanced as the web on the whole has become, I still suspect that most sites are static HTML. Unless they're talking about vulnerabilities in httpd's as well as vulnerabilities in site design, I think they're sunk, because unless you're doing something at least moderately complex with scripts and databases, you're site is probably very secure. The bet needs a qualifying limiter or something to clarify that it only applies to *AMP sites or some such, because the average geocities, angelfire, or similar-quality privately hosted site is just not really hackable, because everything that makes up the website is already publicly viewable...images and text, no personal data that isn't intentionally exposed, and there is nothing on the box / vm / whatever other than the site. At best, if the box is misconfigured or unpatched, they can claim that it is defaceable, but that's not nearly the same thing.
I always like to play as a Redguard in TES III: Morrowind (they're the easiest character to get going with, as their special ability is ridiculously powerful). Looks pretty black to me.
That aside, I think it's almost funny that the article is so focused on black presence in games...I've never thought about it much, but I have always found it kinda weird that whites are so dominant even though most of my favorite games are from Japan. Still, as a Caucasian myself, I'm happy with it. As other people have said, it's far easier to 'get into' a character if they look and talk like you.
For some people (such as myself) reasons 1 - N would be a list of all the wonderful games which are simply not available on Mac. No, Bootcamp is not an acceptable alternative...why pay $GOBS for a Mac just so I can end up playing games on Windows like I always have anyways? If Apple doesn't want to / can't woo game companies to port their games, fine I guess, but you'd think they could at least come up with a few 'hits' from their own developer pool and just make them Mac-only. As it stands, I have yet to hear of a game I'm even vaguely interested in playing that's made for Mac. What that basically says to me is that Apple -and- the Apple user / developer communities have approximately zero interest in games. Kinda sad, but...yeah.
So it will play on your iPod and...on computers which may as well be bolted to the floor / desk for all the difference it makes. I don't care *how* light my laptop is, I will not attempt to attach it to my belt while I go for a jog.
All you people need to maybe STFU for a second. They're offering an inch and you're turning your noses up because you want a mile. I say take the inch, wait for the **AA to get comfortable with it, then ask for another inch. Or a foot. But just like moving a wheel, the hardest part by FAR is getting it from the standstill to being in motion. Let's just get that first, and -then- we can worry about setting the land speed record.
Do you realize how pretentious and, well, annoying you came off as? At any rate...do you refuse to discuss any subject unless both you and the other person are experts on the technical aspects? No talking about how cool that new Mustang is unless you're a mechanical engineer talking to a mechanical engineer? No mentioning how funny (or not) the latest Will Ferrel flick is, unless you both have film degrees? If that's the case, I guess you probably don't talk to many people or about many things, which would explain the pretentious and insular view of the world you show. Or were you just trolling because I took a jab at your choice of musical style? The funny thing is, the first 2 paragraphs of your post are completely unrelated to mine even though you come across like you're arguing, and then in the last two sentences you come back and more or less agree with me anyways in saying that core taste in music can be a fair predictor of how well you will get along with a person.
Easily 4 out of 5 people I ask about music says, "Oh, I like just about everything" or the same thing, but with the "except rap/metal/country (select all that apply)." It's annoying and meaningless, yes. But a slight variation on asking people what sort of music they like that I find to be far more useful in getting a general feel for what the person is like and that is far more similar to this study is, "What are your favorite bands / musicians?" No matter how broad a person claims their tastes in music are, the first 3 - 5 names that they list will probably tell you more than all the rest of that topic of conversation, because people will say they like 'pretty much everything' even if they can count on one hand the artists from any given genre except for the 1 or 2 styles of music that will own those first 3 - 5 names they list.
With nearly anybody you talk to about music, their taste in music rarely predicts their personality to any significant degree in a specific traits sense, I'll give you that, but I disagree that it is meaningless. The reason is that while I can think of lots of cases of people liking the same type of music but having wildly different personalities, I can generally predict if I will like them, on the whole, to a significant degree of accuracy based on their taste in music. As a general rule, if a person listens to mostly rap or mostly metal, I will not like them. As a general rule, if a person listens to mostly hard rock, mostly industrial, or mostly electronic, I will enjoy hanging out with them. Broad musical taste is a poor predictor overall. Core music favorites, however, while not the best predictor of specific aspects of personality, do seem to be pretty accurate at giving a sum-total 'am I likely to hang out with this person on purpose' score.
Morrowind was FAR more a PC game than Halo, and Oblivion owes it's success exclusively to Morrowind. I can't believe Halo got in instead...it was a PC game as an afterthought at best.
Like I said elsewhere on this thread, each and every user who drops Linux and returns to Windows is essentially saying that the feature(s) that Linux lacked are worth $1000, give or take, to them. How many millions of dollars has the Linux developer community missed out on because they snapped back at every user who said they need feature XYZ, instead of doing the smart thing and either politely started talking business to see if they could contract to develop it, or doing it independently, releasing it, and then selling support contracts? But I understand...it's so much easier to play holier-than-thou and just insult anybody who disagrees. The saddest thing is that I would wager that for every 10 developers who snap at a potential user like that, -maybe- 1 of them is actually competent and driven enough to implement the feature; the rest are too lazy and / or not nearly skilled enough, but they get a nice ego boost from implying that they could / would IF the user did this, that, and the other...
""It can't/won't be done, you need to just use what we/they give you, you're doing it wrong." The response of the user raising the issue is almost always to drop Linux and return to Windows"
Exactly. What developers don't seem to grasp is that when a user drops Linux and goes back to Windows, what they are essentially saying is, "I need this feature so badly, and Linux compatibility and / or alternative options fail to make the grade so severely, that I am willing to shell out close to $1000 for WinXP Pro, MS Office, an Exchange seat, and an Anti-Virus, rather than use your free alternative. It's that big a deal to me." When you put it in terms of a thousand bucks per user, it kinda looks like maybe this really is a significant shortcoming, eh?
Unless the phone poll was conducted exclusively in Silicon Valley, this seems way too high if you ask me. Last I had heard, the U.S. was at about 60% coverage of the population having broadband. I think it's reasonably to say that, bar a few insanely patient people, only broadband users download movies. That breaks down to 30% of the people that reasonably can download movies, have, and I think it's totally absurd to say that a little under 1 in 3 broadband users have pirated a full-length movie.
What I like even more is games that lower the difficulty of a given task after each, say, 3 failed attempts, and then return you to whatever difficulty you were at beforehand afterwards, or else allow you to switch the difficulty up and down without starting a new game. It's annoying as hell when you have to play an entire game on 'Easy' when you know you could do it on 'Hard' except for that one retarded level / boss / series of tricky maneuvers / whatever that you just can't seem to figure out the 'right' way of beating, or know what you have to do but can't seem to do it all in the same attempt, or whatever.
As I understand it, they are basically making 'Hard' be 'As hard as possible and still beatable based on previous user performance'. I would get bored with a game like that and stop playing it after not very long. Back in the day, I was pretty good at Starcraft (not as good as some of those disgusting fast Asian kids these days, but pretty good still.) Know how I got that good? Getting my ass handed to me over and over again, finally winning, and then designing an even more diabolically difficult level for myself. Lather, rinse, repeat. Same basic principle goes for just about any game I've invested time in and gotten good at...you get better by losing and learning from the mistakes that made you lose, not by just barely winning over and over again. That's just boring.
Can you say ambush? As in all the human "bad guys" find a place the "good guy" needs to go that also has lots of "bad" NPC, and all point their strongest weapons at the door...
How much PvP FPS'ing have you done? Because to me, that plan sounds a lot like, "Ok everybody, what we're going to do is all cluster together in one big clump at a bottleneck. That way, the other team won't have to worry about running low on 'nades, because they'll be able to pick us all off in one go, and they won't have to fear getting shot, since they can lob the 'nade into the bottleneck and then duck back into cover. So who's with me?"
Google marks the EU (not counting Ireland) price as about $770 and the UK price as $834. Like, damn. Am I the only one who thinks you'd have to be insane to spend that on a console? And I thought it was bad back when they announced the U.S. prices...
Ok, so you have spreadsheets with admins, windows, servers, priorities, etc., in them, and you're just looking for a way to schedule everything? Can you just export the spreadsheets to CSV and write a script to do it for you?
Does anybody else smell a miserable failure coming this way?
Hell yes. The thing that really pisses me off about that dog on a very deep level is that when you turn it off, it doesn't just disappear, never to be seen again. It does that running away and jumping down a hole animation, further delaying the time until you can search. Just FOAD already, geh!
The copyright is on the recording, not the event. The same thing comes up in the music business all the time...it's possible for an artist to own the copyright to a song, but a label to own copyright to a particular recording of that song. If the artist ever leaves the label, they can keep selling that record without penalty, and the artist can re-record it or continue to play it live without penalty.
For the purposes of this case, for instance, C-SPAN can't tell you to take down a site with a transcript of proceedings they recorded, but the actual recording is, in fact, theirs. They paid for the camera, cameraman, film, etc. The content is public property, but the recording is not.
That was in the eighties?! My, how time flies...
Why don't you just filter anything that has *myspace* in the URL? I've seen this work before and while it can occasionally cause problems, it generally works.
Even for as advanced as the web on the whole has become, I still suspect that most sites are static HTML. Unless they're talking about vulnerabilities in httpd's as well as vulnerabilities in site design, I think they're sunk, because unless you're doing something at least moderately complex with scripts and databases, you're site is probably very secure. The bet needs a qualifying limiter or something to clarify that it only applies to *AMP sites or some such, because the average geocities, angelfire, or similar-quality privately hosted site is just not really hackable, because everything that makes up the website is already publicly viewable...images and text, no personal data that isn't intentionally exposed, and there is nothing on the box / vm / whatever other than the site. At best, if the box is misconfigured or unpatched, they can claim that it is defaceable, but that's not nearly the same thing.
I always like to play as a Redguard in TES III: Morrowind (they're the easiest character to get going with, as their special ability is ridiculously powerful). Looks pretty black to me.
That aside, I think it's almost funny that the article is so focused on black presence in games...I've never thought about it much, but I have always found it kinda weird that whites are so dominant even though most of my favorite games are from Japan. Still, as a Caucasian myself, I'm happy with it. As other people have said, it's far easier to 'get into' a character if they look and talk like you.
For some people (such as myself) reasons 1 - N would be a list of all the wonderful games which are simply not available on Mac. No, Bootcamp is not an acceptable alternative...why pay $GOBS for a Mac just so I can end up playing games on Windows like I always have anyways? If Apple doesn't want to / can't woo game companies to port their games, fine I guess, but you'd think they could at least come up with a few 'hits' from their own developer pool and just make them Mac-only. As it stands, I have yet to hear of a game I'm even vaguely interested in playing that's made for Mac. What that basically says to me is that Apple -and- the Apple user / developer communities have approximately zero interest in games. Kinda sad, but...yeah.
So it will play on your iPod and...on computers which may as well be bolted to the floor / desk for all the difference it makes. I don't care *how* light my laptop is, I will not attempt to attach it to my belt while I go for a jog.
All you people need to maybe STFU for a second. They're offering an inch and you're turning your noses up because you want a mile. I say take the inch, wait for the **AA to get comfortable with it, then ask for another inch. Or a foot. But just like moving a wheel, the hardest part by FAR is getting it from the standstill to being in motion. Let's just get that first, and -then- we can worry about setting the land speed record.
Do you realize how pretentious and, well, annoying you came off as? At any rate...do you refuse to discuss any subject unless both you and the other person are experts on the technical aspects? No talking about how cool that new Mustang is unless you're a mechanical engineer talking to a mechanical engineer? No mentioning how funny (or not) the latest Will Ferrel flick is, unless you both have film degrees? If that's the case, I guess you probably don't talk to many people or about many things, which would explain the pretentious and insular view of the world you show. Or were you just trolling because I took a jab at your choice of musical style? The funny thing is, the first 2 paragraphs of your post are completely unrelated to mine even though you come across like you're arguing, and then in the last two sentences you come back and more or less agree with me anyways in saying that core taste in music can be a fair predictor of how well you will get along with a person.
Easily 4 out of 5 people I ask about music says, "Oh, I like just about everything" or the same thing, but with the "except rap/metal/country (select all that apply)." It's annoying and meaningless, yes. But a slight variation on asking people what sort of music they like that I find to be far more useful in getting a general feel for what the person is like and that is far more similar to this study is, "What are your favorite bands / musicians?" No matter how broad a person claims their tastes in music are, the first 3 - 5 names that they list will probably tell you more than all the rest of that topic of conversation, because people will say they like 'pretty much everything' even if they can count on one hand the artists from any given genre except for the 1 or 2 styles of music that will own those first 3 - 5 names they list.
With nearly anybody you talk to about music, their taste in music rarely predicts their personality to any significant degree in a specific traits sense, I'll give you that, but I disagree that it is meaningless. The reason is that while I can think of lots of cases of people liking the same type of music but having wildly different personalities, I can generally predict if I will like them, on the whole, to a significant degree of accuracy based on their taste in music. As a general rule, if a person listens to mostly rap or mostly metal, I will not like them. As a general rule, if a person listens to mostly hard rock, mostly industrial, or mostly electronic, I will enjoy hanging out with them. Broad musical taste is a poor predictor overall. Core music favorites, however, while not the best predictor of specific aspects of personality, do seem to be pretty accurate at giving a sum-total 'am I likely to hang out with this person on purpose' score.
Morrowind was FAR more a PC game than Halo, and Oblivion owes it's success exclusively to Morrowind. I can't believe Halo got in instead...it was a PC game as an afterthought at best.
Obviously, they should've baked pizzas instead. Given a choice between health food and pizza, pizza wins 90% of the time.
Like I said elsewhere on this thread, each and every user who drops Linux and returns to Windows is essentially saying that the feature(s) that Linux lacked are worth $1000, give or take, to them. How many millions of dollars has the Linux developer community missed out on because they snapped back at every user who said they need feature XYZ, instead of doing the smart thing and either politely started talking business to see if they could contract to develop it, or doing it independently, releasing it, and then selling support contracts? But I understand...it's so much easier to play holier-than-thou and just insult anybody who disagrees. The saddest thing is that I would wager that for every 10 developers who snap at a potential user like that, -maybe- 1 of them is actually competent and driven enough to implement the feature; the rest are too lazy and / or not nearly skilled enough, but they get a nice ego boost from implying that they could / would IF the user did this, that, and the other...
""It can't/won't be done, you need to just use what we/they give you, you're doing it wrong." The response of the user raising the issue is almost always to drop Linux and return to Windows"
Exactly. What developers don't seem to grasp is that when a user drops Linux and goes back to Windows, what they are essentially saying is, "I need this feature so badly, and Linux compatibility and / or alternative options fail to make the grade so severely, that I am willing to shell out close to $1000 for WinXP Pro, MS Office, an Exchange seat, and an Anti-Virus, rather than use your free alternative. It's that big a deal to me." When you put it in terms of a thousand bucks per user, it kinda looks like maybe this really is a significant shortcoming, eh?
You know it's a dead horse of a joke when FP gets modded Redundant.
Unless the phone poll was conducted exclusively in Silicon Valley, this seems way too high if you ask me. Last I had heard, the U.S. was at about 60% coverage of the population having broadband. I think it's reasonably to say that, bar a few insanely patient people, only broadband users download movies. That breaks down to 30% of the people that reasonably can download movies, have, and I think it's totally absurd to say that a little under 1 in 3 broadband users have pirated a full-length movie.
What I like even more is games that lower the difficulty of a given task after each, say, 3 failed attempts, and then return you to whatever difficulty you were at beforehand afterwards, or else allow you to switch the difficulty up and down without starting a new game. It's annoying as hell when you have to play an entire game on 'Easy' when you know you could do it on 'Hard' except for that one retarded level / boss / series of tricky maneuvers / whatever that you just can't seem to figure out the 'right' way of beating, or know what you have to do but can't seem to do it all in the same attempt, or whatever.
As I understand it, they are basically making 'Hard' be 'As hard as possible and still beatable based on previous user performance'. I would get bored with a game like that and stop playing it after not very long. Back in the day, I was pretty good at Starcraft (not as good as some of those disgusting fast Asian kids these days, but pretty good still.) Know how I got that good? Getting my ass handed to me over and over again, finally winning, and then designing an even more diabolically difficult level for myself. Lather, rinse, repeat. Same basic principle goes for just about any game I've invested time in and gotten good at...you get better by losing and learning from the mistakes that made you lose, not by just barely winning over and over again. That's just boring.
How much PvP FPS'ing have you done? Because to me, that plan sounds a lot like, "Ok everybody, what we're going to do is all cluster together in one big clump at a bottleneck. That way, the other team won't have to worry about running low on 'nades, because they'll be able to pick us all off in one go, and they won't have to fear getting shot, since they can lob the 'nade into the bottleneck and then duck back into cover. So who's with me?"
Hey, somebody makes all the pr0n in the world. Why not timothy?
Google marks the EU (not counting Ireland) price as about $770 and the UK price as $834. Like, damn. Am I the only one who thinks you'd have to be insane to spend that on a console? And I thought it was bad back when they announced the U.S. prices...
Ok, so you have spreadsheets with admins, windows, servers, priorities, etc., in them, and you're just looking for a way to schedule everything? Can you just export the spreadsheets to CSV and write a script to do it for you?
"The moral of the story: never try."
If I could mod this up, I would.