Well, "nobody would ever see it" is simply wrong - submit your site to TFE, and people sure will see it. Outside of that, I think how popular your diary/journal/blog/flog gets really depends on how interesting it is, not on where you publish it.
With regard to having to upload it again every day - admittedly, the need to have to do so when publishing DBR freesites is a bit of a nuisance. However, it can easily be dealt with by setting up a cron job to do that for you.
And 5 minute page load times? I don't have those. Granted, freenet is still much slower than it should be, but *not* running a node is not exactly going to help with that.
Why not publish your blog on Freenet instead ? That way, you can not only publish your blog anonymously, but you can also be sure that there is no single, centralized server where it is stored that could be taken out or attacked.
Besides, freenet can always use new nodes!
*nods* Interesting, but maybe that was because of the periods - I don't think nethack does have these (although I could be wrong; it's been a while since I last got sick).;)
As interesting as the issues raised here are once you read past the polemic headlines, what are the alternatives to google? Not that there aren't a couple of companies trying to compete with google in terms of effectiveness, but are there actually any who one should be less afraid of?
Old NES boxen and good games
on
NES PC
·
· Score: 1
Well, first of all, I don't think it's *that* unusual for an NES box to still be fully functional these days. Mine sure is, after having been put into production use (so to speak) for almost 15 years now. Back in the good old days, they knew how to make consoles that would *last*.:)
Apart from that, SMB3 was great indeed, and it was amazing to see what could be gotten out of the NES's rather humble hardware, but I personally think that the best game ever released may have been Metroid. SMB3 and the original Legend of Zelda were close runner-ups, though.
Oh, and don't forget classics like Gradius and Ice Climber, too!:)
Oh, well, there are good comics - it's just that most (not all!) mass-produced ones simply lose their appeal after a while. But of course, the same holds true for most art forms, from movies to music to whatever you can think of.
Interestingly enough, this is more or less the same that Hitler said when pushing for legislation that would allow him to pass future laws himself, effectively completely disabling parliament and the control provided by the separation of the executive and legislative, in spring 1933. And we all know what that has led to, don't we?
"Power corrupts, and absolutely power corrupts absolutely." This is something that we should never forget.
Even at the risk of being modded down for saying this, I think one of the reasons might be that us-american comics simply lack quality. Of course there are exceptions, but most of them seem to be nothing more than reiterations of the same worn-out themes and stories with the same worn-out character stereotypes - at least that is my own personal impression.
Contrary to what is said in the post, NUMA support has been in Linux for quite a while already. The recent patches accepted by Linus merely add NUMA awareness to the scheduler, which, while certainly being a prerequisite for Linux being used on production NUMA boxen, is not at all required for NUMA support in general.
OK, thanks for the information - I gotta admit that while I find this whole field very interesting, I'm just a layman, so occasionally I have to ask.:)
Concerning finite describability, what properties would a suitable formal language for defining it have to have?
Indeed - good point.:) One question, though: does there exist a number which is finitely describable but whose digits cannot, for example, be computed one after one by a Turing machine with infinite running time?
In other words, what's the formal definition of "finitely describable"?
This is definitely true (and the sum you gave indeed gives a transcendental number, as can be seen quite easily). And while even knowing even trillions of pi's digits won't prove that there exists any kind of pattern in pi's decimal representation, they might be quite helpful as evidence for such a pattern, i.e, spark the initial idea about what the pattern may look like.
One question I'm still wondering about myself, for example, is whether there exists a formula that allows one to compute the n-th decimal digit of pi without having to compute the ones before that one. (such a formula exists for pi's hexadecimal representation, for example). Knowing a large number of pi's digits may help in finding such a formula for the decimal case.
Mathematically, pi is the ratio of the length of the circumference of a circle to the length of its diameter. No number of digits will ever beat the abstract definition.
Whether the digits of pi are NORMAL is another matter, something a little more interesting in current math research.
Of course, the definition of pi is something different from it's actual numerical representation. I don't think that what you said above counts as an exact mathematical definition; I personally define pi to be two times the smallest positive zero of cos, where cos is defined as \sum_{n=0}^\infty \frac{(-1)^n x^{2n}}{(2n)!}, but that's just a minor point.:)
Anyway, what I really disagreed with was the article's implication that the calculation of significicantly more digits of pi than 1000 or so was something that couldn't possibly be of use for anything aside testing supercomputers.
Well, at least pi is a computable number - other interesting ones, like Chaitin's Omega, aren't, at least not ahead of time.
In fact, if I recall correctly, it is even (provably) possible to construct Turing machines for which no single digit of Omega can be computed at all, but I'm not really sure about this anymore.
An interesting question, which was already risen in another post, is what will happen with the extra money EA will make from this.
Depending on just how annoying the advertising (I think 'product placement' is too euphemistic a word for this) is, I would expect them to lower the games' prices or even give them away for free, much the same way that we can watch movies on TV for free if we accept that we'll be exposed to advertising at regular intervals.
Just as a minor bit of nit-picking, breaking the speed of light itself is something that is neither new nor difficult to do (and in fact, you don't need to spend 500 USD on equipment for this, either) - it just gets difficult when you actually want to transmit information.
That's just what I don't understand. :) Why does it?
Why would learning german be a prerequisite (or even something helpful) for becoming a supervillain?
Well, "nobody would ever see it" is simply wrong - submit your site to TFE, and people sure will see it. Outside of that, I think how popular your diary/journal/blog/flog gets really depends on how interesting it is, not on where you publish it.
With regard to having to upload it again every day - admittedly, the need to have to do so when publishing DBR freesites is a bit of a nuisance. However, it can easily be dealt with by setting up a cron job to do that for you.
And 5 minute page load times? I don't have those. Granted, freenet is still much slower than it should be, but *not* running a node is not exactly going to help with that.
Why not publish your blog on Freenet instead ? That way, you can not only publish your blog anonymously, but you can also be sure that there is no single, centralized server where it is stored that could be taken out or attacked. Besides, freenet can always use new nodes!
*nods* Interesting, but maybe that was because of the periods - I don't think nethack does have these (although I could be wrong; it's been a while since I last got sick). ;)
Shouldn't that be "deathly sick"? :) (just some minor nitpicking)
The current situation is "unsustainable"? Tony, you're shattering my view of the world! I always thought oil supplies etc. would last forever...
As interesting as the issues raised here are once you read past the polemic headlines, what are the alternatives to google? Not that there aren't a couple of companies trying to compete with google in terms of effectiveness, but are there actually any who one should be less afraid of?
Well, first of all, I don't think it's *that* unusual for an NES box to still be fully functional these days. Mine sure is, after having been put into production use (so to speak) for almost 15 years now. Back in the good old days, they knew how to make consoles that would *last*. :)
Apart from that, SMB3 was great indeed, and it was amazing to see what could be gotten out of the NES's rather humble hardware, but I personally think that the best game ever released may have been Metroid. SMB3 and the original Legend of Zelda were close runner-ups, though.
Oh, and don't forget classics like Gradius and Ice Climber, too! :)
Oh, well, there are good comics - it's just that most (not all!) mass-produced ones simply lose their appeal after a while. But of course, the same holds true for most art forms, from movies to music to whatever you can think of.
Interestingly enough, this is more or less the same that Hitler said when pushing for legislation that would allow him to pass future laws himself, effectively completely disabling parliament and the control provided by the separation of the executive and legislative, in spring 1933. And we all know what that has led to, don't we?
"Power corrupts, and absolutely power corrupts absolutely." This is something that we should never forget.
You know, when I saw that headline, I immediately read "Review of PDP-10 desktop by Sony". Imagine my surprise... ;)
Even at the risk of being modded down for saying this, I think one of the reasons might be that us-american comics simply lack quality. Of course there are exceptions, but most of them seem to be nothing more than reiterations of the same worn-out themes and stories with the same worn-out character stereotypes - at least that is my own personal impression.
Contrary to what is said in the post, NUMA support has been in Linux for quite a while already. The recent patches accepted by Linus merely add NUMA awareness to the scheduler, which, while certainly being a prerequisite for Linux being used on production NUMA boxen, is not at all required for NUMA support in general.
OK, thanks for the information - I gotta admit that while I find this whole field very interesting, I'm just a layman, so occasionally I have to ask. :)
Concerning finite describability, what properties would a suitable formal language for defining it have to have?
In other words, what's the formal definition of "finitely describable"?
This is definitely true (and the sum you gave indeed gives a transcendental number, as can be seen quite easily). And while even knowing even trillions of pi's digits won't prove that there exists any kind of pattern in pi's decimal representation, they might be quite helpful as evidence for such a pattern, i.e, spark the initial idea about what the pattern may look like. One question I'm still wondering about myself, for example, is whether there exists a formula that allows one to compute the n-th decimal digit of pi without having to compute the ones before that one. (such a formula exists for pi's hexadecimal representation, for example). Knowing a large number of pi's digits may help in finding such a formula for the decimal case.
Of course, the definition of pi is something different from it's actual numerical representation. I don't think that what you said above counts as an exact mathematical definition; I personally define pi to be two times the smallest positive zero of cos, where cos is defined as \sum_{n=0}^\infty \frac{(-1)^n x^{2n}}{(2n)!}, but that's just a minor point.
Anyway, what I really disagreed with was the article's implication that the calculation of significicantly more digits of pi than 1000 or so was something that couldn't possibly be of use for anything aside testing supercomputers.
Well, at least pi is a computable number - other interesting ones, like Chaitin's Omega, aren't, at least not ahead of time. In fact, if I recall correctly, it is even (provably) possible to construct Turing machines for which no single digit of Omega can be computed at all, but I'm not really sure about this anymore.
An interesting question, which was already risen in another post, is what will happen with the extra money EA will make from this.
Depending on just how annoying the advertising (I think 'product placement' is too euphemistic a word for this) is, I would expect them to lower the games' prices or even give them away for free, much the same way that we can watch movies on TV for free if we accept that we'll be exposed to advertising at regular intervals.
Thoughts?
Those that are fluent in the german language at least may be interested in checking out the following explanatory file on tunneling:
http://theory.gsi.de/~vanhees/faq-pdf/nimtz.pdf
Just as a minor bit of nit-picking, breaking the speed of light itself is something that is neither new nor difficult to do (and in fact, you don't need to spend 500 USD on equipment for this, either) - it just gets difficult when you actually want to transmit information.