3. DirectX is already available for.NET. Check DirectX 9 SDK [microsoft.com], you can use it with C#, VB.NET, etc. There are sample projects everywhere.
Also available is DirectX for for Visual Basic. Yet for some reason I don't see many Visual Basic games being released.
If you want to do stuff like Diablo/Starcraft in.NET - as long as the user has sufficient memory I don't see why you can't.
On the other hand, if you could code your Diablo/Starcraft clone in C++ and halve the system requirements, why on earth would you dream of coding it in.NET?
So, the typical game developer would have about 8 coders working fulltime, and a typical game development cycle is about 18 months...
Here we have 8 coders, working parttime. A quick conversion into man-hours, and it'll take them, say, 6-10 years to make a game?
And they haven't even got a game idea! And there's a vague mention of hiring some artists at some point, which is more than a little weird considering the artists have at least as much work to do as the coders...
Any designers writing design documents? Nope, didn't think so.
He said an emulator for a PS2, not a PSone. Far from needing a 2GHz processor, the emulator doesn't even exist yet, and probably won't for many years to come, due to the PS2's complicated hardware.
Just a Geforce4 Ti 4200, and a 1.4 Ghz Athlon which I have.
Oh, just that? So with just that, I can play games at _almost_ the same quality as I can on a $50 PSone? And using a nice keyboard, instead of that nasty controller?
Also available is DirectX for for Visual Basic. Yet for some reason I don't see many Visual Basic games being released.
If you want to do stuff like Diablo/Starcraft in .NET - as long as the user has sufficient memory I don't see why you can't.
On the other hand, if you could code your Diablo/Starcraft clone in C++ and halve the system requirements, why on earth would you dream of coding it in .NET?
Wow, a +5 Informative moderation, for simply repeating a link which was already in the original story on the frontpage. Perhaps moderators should RTFA
Yeah, I'm sure the users accustomed to their 100+ button keyboards would've been really confused by 2 buttons on a mouse.
Here we have 8 coders, working parttime. A quick conversion into man-hours, and it'll take them, say, 6-10 years to make a game?
And they haven't even got a game idea! And there's a vague mention of hiring some artists at some point, which is more than a little weird considering the artists have at least as much work to do as the coders...
Any designers writing design documents? Nope, didn't think so.
That certainly isn't what the article said... and I very much doubt that Microsoft would ever make the XBox compatible with PCs.
Not quite. From the article:
Destruction of evidence in an anti-trust case normally yields a forfeiture of trial
I would think this is the harsher penalty. The judge is giving them an extra chance to avoid a guilty verdict.
Maybe this will shed some light on the subject...
I'd love to see the decompression algorithm for this...