It should have gone multiplatform, the gaminc concept screams for a mouse or the wiimote, Playstation only was its death nail, while the playstation has a sheer number of consoles, its gamers are not too open minded and feel happy to be fed with Tony Hawk #19
The PS2 has the most diverse lineup of games and gamers. Take a look at the Gamecube used market if you don't believe me.Think about it. If you want to sell a niche game, the PS2 is a solid choice because of the huge number of users means even a niche game can sell plenty of copies.
You can use a lightweight WM and a series of light applications (i.e. dillo, xterm, rox-filer, etc.), but is the speed improvement worth the loss of features?
Yes, if it allows one to use less powerful hardware effectively. Those applications you mention + a light WM can turn a PS2 into a basic desktop machine. And even on a more powerfulf machine, using smaller apps will mean you can run more of them before performance suffers.
Considering that there are 'nix users in SL and a beta Linux client, and Linden Labs open sourced the client, I wouldn't be surprised to see some goodnatured vi vs emacs type stuff in SL.
I am still ticked off at Sega for one thing, after they went out of the hardware business, they focused too much effort on the Gamecube, when it would have been much smarter to do PS2 games with the bigger market. Porting Skies of Arcadia to the Gamecube, a machine with very few RPG fans compared to the massive RPG fanbase of the PS2? That's just stupid. And never getting around to porting Typing of the Dead to the PS2, which has actual USB ports so you don't have to buy (or bundle) a special keyboard since any USB one will work.
The PS2 has it all over the Dreamcast. hardware wise, but that (or any purported Sony hype) was not the reason the DC failed. The true reason was the Sega/arcade fanboys. You see, the DC releases were heavy with games that appealed to the Sega/arcade fanboy base and not very well to anyone else. I didn't see any DC launch games that appealed to me and so did a lot of other people. If they had released games for markets other than the "I love fighting games, 2D rules, I love SNK and Capcom, Shoryuken!" market, they'd have done better. Focusing too much effort on their hardcore fanbase was the killer.
Of course, having a crappy bulky controller with batterysucking VMU's,and low capacity disks didn't help either. As did the tanking of the Saturn, leaving Sega's fans more hardcore than before in the Genesis days.
What I want to know is why the heck it got ported to the system that isn't known for having rabid RPGG fans, the Gamecube, instead of the system with hordes of RPG fans, the PS2.
The problem with WebTV wasn't the concept, the problems was they didn't release new enhanced boxes fast enough and the original hardware design wasn't imaginative enough.
They couldn't figure out a way to do mouse pointing remotely so they used the hospot system., and turned frames into tables. they didn't want horizontal scrolling so they reformmated pages badly. There was no local storage that was user accesible so users couldn't do certain things. The proprietary software also made it impossible to have reasonable access to certain file formats, like say PDF for government forms. Problem is those design decisions as hur the machine's quality of use.
They never thought of doing some kind of wireless mouse, or of using USB. They never thought about using flash cards for storage, or even of implementing certani requested features, like BCC in e-mail. WebTV was easy to use, yes, but too restricted in functionality. WebTV users were constantly complaining about that. Turns out, what most of them really wanted was a simple $200 computer.
And worse, computers dropped in price, so even if they weren't as simple, they had the functionality
What WebTV should have done was offer their software to Sony, Nintendo, so they could sell a "WebTV" disc for use with their PS2's and Gamecubes. They did that with the Dreamcast, but only in Japan, probably because even at that time, Microsoft was planning the Xbox and some WebTV team members were shifted to the Xbox division
Microsoft does sell the new enhanced MSNTV units that are broadband capable and are based on Windows CE IIRC.
Nowadays a PS3's or Wii's built in browsers are better than the WebTV one and the PS3's (and PS2's) ability to run Linux make them far better "internet on TV" devices than the old WebTV units.
First off putting Linux on a PS3 does not remove it's other functions, it's basically a dual boot environment. It adds functionality, so what's to lose.
I seem to remember one of the major console makers (or was it Microsoft?) refusing to qualify any title that allowed the player to control a character with the keyboard and mouse in PC FPS-style.
I think it was Microsoft because Sony tended to encourage unusual controls. The PSone mouse was a launch item for example. The funny thing about USB keyboards/mice and the PS2 games is this: You never know if it's going to work or not, because some games have support for it but don't mention it on the box or manual. And some games don't support it in actual gameplay but do support it in menus and the like. (try messing with menu's in GT4 with the keyboard:-)). Some games support mice, but not keyboards, and some are the other way. Some games one might expect to support a mouse like the Sims, don't.
I don't recall ever seeing a listing/faq of game support anywhere. I know the whole thing is annoying to PC gamers who are used to using keyboards/mice for everything,
As for RPG maker 2 and 3, they don't have mouse support. Which is weird because the PSone RPG Maker does, at least in the art thing.
There is no difference between discontinuing production of a product (discontinuing the kit) and discontinuing production of a product (deciding not to make more).
Point taken. Complaints were made to SCEfoo about it (and still are to this day)
"MIcrosoft is the greatest, Xbox is the greatest, DirectX is the greatest because I helped make it. Microsoft undersands gaming and the end users better than anyone else. Sony sucks! the PS2 sucks and the PS3 will suck too!.
Alex St. John, now: Boo hoo hoo, Microsoft has made it harder for me to get my software on windows machines, everybody will think I"m malware. Microsoft sucks, except for DirectX which I helped make. Sony still sucks because I run a stupid x86 only crappy lash/java game dev house and don't know how to develop for a console.
Chat in online games, not game control. You could plug in a USB mouse and a USB keyboard, but the first-person shooters wouldn't read movement and aiming commands from them.
You've not played any FPS's on the PS2, have you? Go find yourself a copy of the PS2 versions of the famous FPS's Half-Life and Deus Ex. Plug your keyboard and mouse into the PS2, and play them with full keyboard and mouse support.
Or play FFXI or EQOA: Frontiers. You can play those two entirely with the keyboard if you want.
Got the 2 PS2 RPG Makers? Guess what is used to input text? a keyboard.
A token effort that was discontinued quickly. Specifically, it was not updated for the slimline redesign.
Token effort perhaps, but they didn't discontinue the kit, the just sold out the entire run and decided not to make more. They probably didn't figure on there still being a demand for kits. It wasn't updated for the slimlines because they say that anyone who really wanted a kit probably bought a PS2 when they were still full sized or would pick up a used full size model.
What do you think the USB ports on the PS2 were for?
What do you think the Linux kit for the PS2 was for?
Haven't you been paying attention to all those PS3 Linux stories? You could install Linux, Fedore 5 no less on a PS3 the moment you got it home. (as long as you had the install media prepared)
As for monitors, many consoles support monitors, or other better than standard NTSC displays. The PS2 Linux kit comes with a VGA cable!
Oh really. I don't see console gamers comparing their 3DMark scores or whatever FPS of the moment frame rates for their videocards I also notice that a certain PC gaming magazine said the PC version of a game was better simply because it ran at a higher resolution. And then in an editorial they complained that gameplay was getting the shrift compared to graphics.
having an open platform that anyone can program for without having to pay royalties,>/blockquote>
Anyone can program a PS2 or PS3, no royalties involved, if you mean a commercial game, that's different. Now you may trumpet all those indie games out there, but if those indie game developers are any good, they'll get a big company to bankroll them and actually produce the game so they can make some real money. Besides 90% of garage games suck, we know this.
and not relying on uniformly shitty controllers.
Shitty, in your opinion, for the games you like to play you mean. The work fine. I've even played RTS's with a joypad, works fine.
cpu:MIPS cpu model R5900 V2.0 system type EE PS2 BogoMIPS 392.39 byteorder little endian unaligned accesses 46392 wait instruction no microsecond timers no extra interrupt vector yes hardware watchpoint no VCED exceptions not available VCEI exceptions not available
Although certified instructors like BabyWolfie did in the past receive a subsidy from Linden Labs (which has been discontinued) they were not actual Linden employees.
Yes, if it allows one to use less powerful hardware effectively. Those applications you mention + a light WM can turn a PS2 into a basic desktop machine. And even on a more powerfulf machine, using smaller apps will mean you can run more of them before performance suffers.
Considering that there are 'nix users in SL and a beta Linux client, and Linden Labs open sourced the client, I wouldn't be surprised to see some goodnatured vi vs emacs type stuff in SL.
"You must be new here" to not realize that most slashdotters with a 6 digit or lower number know what a grue is. :-)
I am still ticked off at Sega for one thing, after they went out of the hardware business, they focused too much effort on the Gamecube, when it would have been much smarter to do PS2 games with the bigger market. Porting Skies of Arcadia to the Gamecube, a machine with very few RPG fans compared to the massive RPG fanbase of the PS2? That's just stupid. And never getting around to porting Typing of the Dead to the PS2, which has actual USB ports so you don't have to buy (or bundle) a special keyboard since any USB one will work.
Maybe they were just bitter at Sony.
The PS2 has it all over the Dreamcast. hardware wise, but that (or any purported Sony hype) was not the reason the DC failed. The true reason was the Sega/arcade fanboys. You see, the DC releases were heavy with games that appealed to the Sega/arcade fanboy base and not very well to anyone else. I didn't see any DC launch games that appealed to me and so did a lot of other people. If they had released games for markets other than the "I love fighting games, 2D rules, I love SNK and Capcom, Shoryuken!" market, they'd have done better. Focusing too much effort on their hardcore fanbase was the killer.
Of course, having a crappy bulky controller with batterysucking VMU's,and low capacity disks didn't help either. As did the tanking of the Saturn, leaving Sega's fans more hardcore than before in the Genesis days.
What I want to know is why the heck it got ported to the system that isn't known for having rabid RPGG fans, the Gamecube, instead of the system with hordes of RPG fans, the PS2.
The problem with WebTV wasn't the concept, the problems was they didn't release new enhanced boxes fast enough and the original hardware design wasn't imaginative enough.
They couldn't figure out a way to do mouse pointing remotely so they used the hospot system., and turned frames into tables. they didn't want horizontal scrolling so they reformmated pages badly. There was no local storage that was user accesible so users couldn't do certain things. The proprietary software also made it impossible to have reasonable access to certain file formats, like say PDF for government forms. Problem is those design decisions as hur the machine's quality of use.
They never thought of doing some kind of wireless mouse, or of using USB. They never thought about using flash cards for storage, or even of implementing certani requested features, like BCC in e-mail. WebTV was easy to use, yes, but too restricted in functionality. WebTV users were constantly complaining about that. Turns out, what most of them really wanted was a simple $200 computer.
And worse, computers dropped in price, so even if they weren't as simple, they had the functionality
What WebTV should have done was offer their software to Sony, Nintendo, so they could sell a "WebTV" disc for use with their PS2's and Gamecubes. They did that with the Dreamcast, but only in Japan, probably because even at that time, Microsoft was planning the Xbox and some WebTV team members were shifted to the Xbox division
Microsoft does sell the new enhanced MSNTV units that are broadband capable and are based on Windows CE IIRC.
Nowadays a PS3's or Wii's built in browsers are better than the WebTV one and the PS3's (and PS2's) ability to run Linux make them far better "internet on TV" devices than the old WebTV units.
Yes, yes, I should have said, no Linux PPC version.
No, skype is x86 only. No plans for a PPC version.
First off putting Linux on a PS3 does not remove it's other functions, it's basically a dual boot environment. It adds functionality, so what's to lose.
I think it was Microsoft because Sony tended to encourage unusual controls. The PSone mouse was a launch item for example. The funny thing about USB keyboards/mice and the PS2 games is this: You never know if it's going to work or not, because some games have support for it but don't mention it on the box or manual. And some games don't support it in actual gameplay but do support it in menus and the like. (try messing with menu's in GT4 with the keyboard
I don't recall ever seeing a listing/faq of game support anywhere. I know the whole thing is annoying to PC gamers who are used to using keyboards/mice for everything,
As for RPG maker 2 and 3, they don't have mouse support. Which is weird because the PSone RPG Maker does, at least in the art thing.
Point taken. Complaints were made to SCEfoo about it (and still are to this day)
Alex St. John a couple of years ago:
"MIcrosoft is the greatest, Xbox is the greatest, DirectX is the greatest because I helped make it. Microsoft undersands gaming and the end users better than anyone else. Sony sucks! the PS2 sucks and the PS3 will suck too!.
Alex St. John, now: Boo hoo hoo, Microsoft has made it harder for me to get my software on windows machines, everybody will think I"m malware. Microsoft sucks, except for DirectX which I helped make. Sony still sucks because I run a stupid x86 only crappy lash/java game dev house and don't know how to develop for a console.
You've not played any FPS's on the PS2, have you? Go find yourself a copy of the PS2 versions of the famous FPS's Half-Life and Deus Ex. Plug your keyboard and mouse into the PS2, and play them with full keyboard and mouse support.
Or play FFXI or EQOA: Frontiers. You can play those two entirely with the keyboard if you want.
Got the 2 PS2 RPG Makers? Guess what is used to input text? a keyboard.
Token effort perhaps, but they didn't discontinue the kit, the just sold out the entire run and decided not to make more. They probably didn't figure on there still being a demand for kits. It wasn't updated for the slimlines because they say that anyone who really wanted a kit probably bought a PS2 when they were still full sized or would pick up a used full size model.
If it was such a hassle, why not play the console versions?
What do you think the USB ports on the PS2 were for?
What do you think the Linux kit for the PS2 was for?
Haven't you been paying attention to all those PS3 Linux stories? You could install Linux, Fedore 5 no less on a PS3 the moment you got it home. (as long as you had the install media prepared)
As for monitors, many consoles support monitors, or other better than standard NTSC displays. The PS2 Linux kit comes with a VGA cable!
Oh really. I don't see console gamers comparing their 3DMark scores or whatever FPS of the moment frame rates for their videocards I also notice that a certain PC gaming magazine said the PC version of a game was better simply because it ran at a higher resolution. And then in an editorial they complained that gameplay was getting the shrift compared to graphics.
cat /proc/cpuinfo
:MIPS
/usr/local/bin/sylpheed-claws
cpu
cpu model R5900 V2.0
system type EE PS2
BogoMIPS 392.39
byteorder little endian
unaligned accesses 46392
wait instruction no
microsecond timers no
extra interrupt vector yes
hardware watchpoint no
VCED exceptions not available
VCEI exceptions not available
whereis sylpheed-claws
I could do the same if I had a PS3 with Linux installed, though it has a built in web browser good enough for web mail as does the PSP and Wii.
When I joined in July, the average was around 8000 to 10000
That's one way in which SL is like real life, some try to claim more status/power/influence than what they have. Puff themselves up.
Although certified instructors like BabyWolfie did in the past receive a subsidy from Linden Labs (which has been discontinued) they were not actual Linden employees.
This might be the answer to your YUM problems:
n s/ydl_5.0/yum.shtml
http://www.terrasoftsolutions.com/support/solutio
Check to see if they've installed PyGame/Livewires/SDL. You never know, they might be learning Python to make games.
Literalist.
Look, owning a portable video device means you want good quality but a small file size. That's what I meant.