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Vista Casts A Pall On PC Gaming?

simoniker writes "In an opinion piece, casual game publisher WildTangent's CEO Alex St. John (himself a Microsoft veteran and one of the DirectX creators) has sharply criticized some of Windows Vista's features as they related to video game creation, noting: 'We have found many of the security changes planned for Vista alarming and likely to present sweeping challenges for PC gaming, especially for online distributed games. The central change that impacts all downloadable applications in Vista is the introduction of Limited User Accounts. LUA's can already be found in Windows XP, but nobody uses them because of the onerous restrictions they place on usability. In Vista, LUA's are mandatory and inescapable.'" Meanwhile, the word has also come down that games will be on the Zune by Summer of next year.

425 comments

  1. gaming introduced early compromises by yagu · · Score: 5, Interesting

    Gaming and computing are two different animals. This is even more true for mult-user computing, a la Unix, OS X, XP, and now Vista. And, some of today's security problems in Microsoft's security model are directly related to and introduced by gaming requirements early on (circa 1992, 1993).

    Gaming demands high-end, near-to-the-hardware, unencumbered access. Multi-user computing demands flexibility, equitable distribution of resources, and if properly done, capability of extremely high and granular security.

    This puts the two activities at odds in deciding how to implement a "computer" -- probably one of the main reasons hardcore gaming usually is the domain of dedicated consoles and hardware.

    In NT's early days (which eventually became Windows 2000 and Windows XP) Microsoft caved to requests for compromised access to "rings" of kernel security to give better (and acceptable) performance for game developers -- most notably there were some passthroughs for video hardware access. I don't know if there were other compromises but I suspect there were. These compromises contributed to security problems (but were not the cause of all of Microsoft's security headaches).

    From what I've read, Microsoft has made some tough but I think "correct" choices for security in Vista... it should be very hard for limited users to do much more that use the machine. Unfortunately, gaming typically requires access to the machine that, under the covers, is much more than typical and casual access to the innards. This is probably why Microsoft has gotten into the game console market... they finally have hardware/software dedicated to and around gaming.

    It's probably a tough pill to swallow for gamers and developers used to being able to pull it off in XP (and previous generation Windows), but it's probably a better security world on whole for general computing and Vista users.

    1. Re:gaming introduced early compromises by fotbr · · Score: 4, Insightful

      The problem is consoles do not have high end hardware by the time they make it to the shelves, and sometimes don't even have high end hardware in design, depending on the market the manufacturer is after.

      Put another way: Consoles are finally running close to the resolutions that I was on my PC in 1996, because of hardware limitations that they were not able to free themselves from (using a tv instead of a dedicated display, like a computer monitor).

      The Cell CPU was great while the PS3 was still on paper. Now its being outdone by mid-range PCs.

      Bleeding edge, high end gaming will be the PC for quite a while to come, because PCs are upgradeable without a 5+ year wait for the next "generation" of boxes.

    2. Re:gaming introduced early compromises by Anonymous Coward · · Score: 0

      Somehow I doubt that many Vista machines will be truely used as multi-user machines. Some of them may have multiple profiles, used serially. I think Vista is really a plea to the business community to give MS another chance. They are throwing in every security option they can think of in hopes that the business community will buy it and continue to MS products.

      I believe they are also pandering to the Religion (save the babies!) and DRM communities with their "security" features. I bet alot of what is in there is directly for these two crowds. I think gamers are on their.... they'll buy it anyways / let em buy an xbox for games ... list.

      I bet if they had actually built their system <cough>linux</cough>correctly from the ground up <cough>BSD</cough> in the first place, then they could easily and cleanly provide different faces/whatever that run on top of the core... You want a game machine... more direct/less security, you want to make a child machine... lots of DRM/lock-outs.... A business machine... well... take every security option and turn it on... make the IT guys happy...

    3. Re:gaming introduced early compromises by Anonymous Coward · · Score: 0

      Does Linux and BSD have games for them? The performance seems fine to me, and both OS's are secure. It might have been true of early hardware that was slow that you needed lower level acess, but with todays hardware, you really dont need that insecure acess (unless its a console, in which case security shouldent be much of a problem, as your not going to network them ..... thats just leave out those consoles that try to be computers).

      I would say much of Windows's problems are with DOS, it provided no real API's to get at hardware, to a point where even basic hardware acess required the drivers to be built into a application, including games, and office apps. I wouldent blame games as much as i would blame DOS (which MS used as the OS backbone of Windows up to 9x) for its lack of API's, if it had them, you could rewrite them so the OS would be more secure (if done very well (unlikely i would think, even for smart software enginers at the time) you could be able to have a OS as secure as Linux/BSD is today, while still having working applications (and as i recall, DOS used interupts to expose API's, so it could have even been binary compatible i think).

    4. Re:gaming introduced early compromises by stair69 · · Score: 1

      You're exactly right about the conflict between gaming and multi-user computing, and I think the problem has always been that Windows attempts to do both at once when it doesn't really need to. Few games need to have explorer and all the rest running in the background - what games need is (more or less) exclusive access to hardware.

      The Amiga had an answer to this - AmigaOS was a multitasking os with all the nice eye candy etc, but there was a API call ( Forbid() ) that you could use to ask the kernel to suspend multitasking, and pretty much everything else except core kernel functions. From there on you had access to the hardware and you could do what was necessary to get gaming performance. If you were doing this the proper way you'd still use API calls to get memory, use resources etc... As long as you followed the rules and put things back as you found them at the end of your program when you re-established multitasking all the old processes would spring back to life as if nothing had happened.

      Obviously you wouldn't want to make these kind of calls on your web server today, so there has to be security around what processes are allowed to do this! Still - might work a bit better than Windows current method of trying to be a multi user server and a games console at the same time.

      Stair

    5. Re:gaming introduced early compromises by Anonymous Coward · · Score: 1

      You ran 1920x1080 in 1996!?

    6. Re:gaming introduced early compromises by ADRA · · Score: 4, Interesting

      If Microsoft was really paranoid about Vista security, they'd make install profiles that could be completely sandboxed into their own zone diasabling everything but needed funations. For games, allow network TCP/UDP sockets, specific pre-determined disk folders for saves, specific pre-determined registry locations, and directx*. Thats it. The game shouldn't be allowed access to my user files, system files, IE configuration, modify my startup files, call any non-whitelisted API entry, installation ActiveX controls, or any other embedded-into-system file.

      Once they make this 'Windows Game Profile 1.0' and they say you can do X, Y, and Z, but not A, B and C, we'll be in a lot better place.
      It'll mean that games that meet the "Windows Game Profile 1.0" spec don't need to be tested against the riggors of installation, it'll just mean that during runtime, the application binaries are limited in what the system allows it to perform. All in all, this would mean a more stable OS, and a simpler install. The tradeoff is that developers will be restricted from using API's that they probably shouldn't be using anyways. (Anyone not following the spec/profile could just release games as they do today).

      Of course, that would mean that Microsoft would have an immutable, simple, straight-forward API to implement games on Windows. Could they not implement this because it means that -alternative- Windows implementations (Wine) would have too easy of a time porting?

      --
      Bye!
    7. Re:gaming introduced early compromises by Anonymous Coward · · Score: 0

      Consoles are crap within 1 year. They're subject to fads in the worst way.

      MS probably wants to KILL pc gaming so they dont have to deal with the need for a secure os that does both gaming and secure computing.

      Thanks. Another group of marketing geniuses making my decisions for me.

    8. Re:gaming introduced early compromises by Ucklak · · Score: 3, Informative

      You could run consumer grade graphics at 1600x1200 in 1995 with S3's graphics card.

      Commercial graphic houses and CAD designers had 2048x1600 resolution back then.

      --
      if you steal from one source, that is plagiarism, if you steal from many, well, that's just research.
    9. Re:gaming introduced early compromises by MyOtherUIDis3digits · · Score: 1

      This is exactly why I have a Windows XP system with a virgin ethernet port for playing games, and an Apple PowerBook for email, surfing, downloading, etc.

      --
      Ignore anything I said above, I actually agree with everything you believe - mod accordingly.
    10. Re:gaming introduced early compromises by Anonymous Coward · · Score: 0

      Oh dear lord, the Amiga did not invent CLI (clear interrupts)

    11. Re:gaming introduced early compromises by tzhuge · · Score: 4, Insightful

      Why does it matter how 'high end' the hardware your game is running on is? Are PC games are just glorified benchmark demos? This is exactly the reason why I gave up on PC games. I don't want game developers deciding when I should upgrade my PC. Is that new graphics card going to make my wordprocessor process words faster?

      Two of the real strengths of PC gaming are online play and user created content. We are going to start seeing that on consoles this generation. That's a far bigger threat to PC gaming than Vista.

    12. Re:gaming introduced early compromises by Das+Modell · · Score: 1

      Oh. I thought consoles were for, you know, gaming, and not hardware benchmarking.

    13. Re:gaming introduced early compromises by Goosey · · Score: 4, Informative

      Hate to say RTFA, since your points are valid, but the limitations your talking about are not what the article is referring to. These are download-able casual games, they don't need to-the-metal access for bleeding speed. The obstacles being presented revolve around user installation experiences (requiring admin account user/password and lots of 'scary warnings'). For casual game developers these are very real issues. The target audience does not know about access levels. They do not know about proper security procedures. They just see big scary warnings popping up making them question if they should really install this game. Many of them will not know the admin account information even if this is their own personal computer. These are real fears for the causal game developers, not the ones wanting bleeding edge hardware and ultra fast access to it.

      --
      --- "End Of Line" - MCP
    14. Re:gaming introduced early compromises by shotgunsaint · · Score: 2, Insightful
      Two of the real strengths of PC gaming are online play and user created content. We are going to start seeing that on consoles this generation. That's a far bigger threat to PC gaming than Vista.
      Actually, the XBox had both of those things LAST generation. Granted, they're only getting stronger and more prevalent, but several XBox games supported user-created levels and made them accessible in online play.
      --
      The future isn't here until I can type "car keys" into Google and have it say "You left them in your pants last night."
    15. Re:gaming introduced early compromises by the+Hewster · · Score: 1
      Gaming demands high-end, near-to-the-hardware, unencumbered access. Multi-user computing demands flexibility, equitable distribution of resources, and if properly done, capability of extremely high and granular security.

      Gaming does not require "near-to-the-hardware" access.
      Sure, people did that until the 90's and Sony did that with the Playstation but even they have backed off this somewhat by using openGL for graphics on the PS3. Modern video games are programmed in C++, using true object oriented concepts with relatively high level API's for graphics such as OpenGL or Direct X that work on a wide variety of hardware (at least on PC's) and send a few UDP packets for network play. Hardly low level.
      The article mentions "content delivery" problems with "limited user accounts" but this is just as much of a problem for video/audio downloads (ala iTunes) or software that patches itself (Firefox etc.).
    16. Re:gaming introduced early compromises by Dude+Lebowski · · Score: 1

      Linux or BSD boot disks.... would help solve a few problems.

    17. Re:gaming introduced early compromises by elronxenu · · Score: 1
      Yet, the problems mentioned in the article are related to installation and integration, not game execution. The author does not say that Vista does not provide adequate facilities to execute the games.

      Microsoft's response to the problem of unintentional malware installation is to make it onerous for users to install all software onto Vista - whether malware or not. The author correctly points out that this will be frustrating or tiresome for end users, who probably don't know whether software is malware or not. Perhaps the root cause of the problem is that there's no way to distinguish between malware and legitimate software. Maybe signed code is a solution to this. Or perhaps the solution is to provide a sandbox environment where all 3rd party code is considered untrusted.

      The other problem pointed out by the author is the bizarre-sounding Game Explorer which sounds like a typical Microsoft "innovation" - poorly thought out, poorly executed - limiting rather than enabling.

    18. Re:gaming introduced early compromises by yagu · · Score: 1

      Thanks... point well made, and taken. (I did read the article. I guess I could have grokked it a little better.)

      -Regards

    19. Re:gaming introduced early compromises by SL+Baur · · Score: 1

      I don't know how this got moderated "+5 Informative" because the article was about game installation not about hardware access to the video card.

      I went through game installation both from DVD and from a free 1-week trial for the first time recently and it was a horrifying experience. True, installation is pretty much turnkey after you start it off, but the things it did were absolutely not very nice and the security agent pretty much went bonkers with unsafe code warnings until I turned it off for the duration. The installers were coded like rootkits executing stuff in data buffers and expected to have full access to the whole system file structure. As bad, from my point of view is that the games I loaded (WoW and Stormreach) are both self-modifying and update themselves without stopping to ask for permission first.
      This was on a (I presume security hardened) enterprise version of MS Windows XP.

      The article has a point with regards to games being crippled by security because it pretty much breaks completely how they've been doing things. I like WoW, but I'm glad I didn't install it on a machine of my own or with a real OS on it.

    20. Re:gaming introduced early compromises by DimGeo · · Score: 3, Insightful

      The problem with consoles, as I see it, is the lack of a mouse and a keyboard. And the lack of a decent compiler. And the lack of a good monitor. etc.

    21. Re:gaming introduced early compromises by scot4875 · · Score: 4, Informative

      Come on. I had a gaming computer in 1995 too.

      You weren't running any games at 1600x1200 on that S3. You were mostly at 320x200. Your Windows resolution *might* have been 1600x1200, but then you would have also had a $1,000 monitor.

      --Jeremy

      --
      Jesus was a liberal
    22. Re:gaming introduced early compromises by StikyPad · · Score: 1

      The target audience does not know about access levels. They do not know about proper security procedures.

      Maybe it's time they learned.

    23. Re:gaming introduced early compromises by calbanese · · Score: 1

      So true. After a year Xbox 360 just gets crap like Gears of War, Lost Planet and Forza 2. And the PS2. Geez. After all the MGS and FF games and their sequels were launched within the first year of release, nothing decent was ever produced.

    24. Re:gaming introduced early compromises by shaneh0 · · Score: 2, Informative

      Not to mention the games themselves. I'm not a huge gamer, so correct me if I'm wrong, but I'm trying to imagine playing Doom circa 1995 at 1600x1200 and the way the game was designed, it seems impossible.

      "you would have also had a $1,000 monitor."

      In 1996 I bought a CTX 800x600 monitor for about $700. So you're probably talking considerably north of $1000.

      It was a hyperbole that someone tried to defend as fact.

    25. Re:gaming introduced early compromises by trparky · · Score: 1

      Took the words right out of my mouth!

    26. Re:gaming introduced early compromises by shaneh0 · · Score: 4, Interesting

      Here's an excerpt from a usenet post in 1995. Just FYI..

      OP:
      Can anyone recommend a 21 inch monintor and video card to do 1600x1200 in
      24 bit color. My guess is that I'd need 6 or 8 megs of video ram. The monitor
      should be able to do 1600x1200 at 70hz.

      Answer:
      You will need 8 - 10 Mb of VRAM for that. Salient Systems Corporation has
      a board called the AT3000 which supports up to 10Mb of VRAM. Our home
      page is http:/www.salientsys.com. We have loads of customers, mostly in
      medical imaging and image processing, who run this card at high res/high
      color.

      What application are you running?

      [...]

      I forgot to answer the monitor portion of your question. You will need a
      monitor capable of about 200Mhz. Hitachi makes a really nice 21"
      flat-screen which we use. The Accuvue HM-4521-D. It's really bueno and
      can handle the bandwidth. Colors and images are sharp as well. The AT3000
      will sync just about anything but Hitachi seems to have the edge on
      big-screen monitors.

      Viewsonic makes one also but I don't believe the quality is there. The
      Hitachi costs around $2,200 I believe.

      There you have it. That's about $2700 in 2006 dollars.

    27. Re:gaming introduced early compromises by budgenator · · Score: 1

      Even now FreeDoom only look a bit pixelated when running at 640x480

      --
      Apocalypse Cancelled, Sorry, No Ticket Refunds
    28. Re:gaming introduced early compromises by rossifer · · Score: 1, Interesting
      In 1996 I bought a CTX 800x600 monitor for about $700.
      I had a Viewsonic 17" flatscreen with excellent quality 1280x1024 resolution that I bought for $350 (used) in 1993. Before that, I had a Viewsonic 15" with excellent quality 1024x768 (and crappy 1280x1024) that cost me $300. In 1997, my office had 1600x1200 capable 19" trinitrons that didn't cost $1000 each (around $900, IIRC).

      I think you may have gotten ripped off. Unless it was some sort of flat-panel (LCD), in which case, go you!

      Ross
    29. Re:gaming introduced early compromises by shaneh0 · · Score: 2, Informative

      Sorry, I call BS on your prices. Unless they were hot.

      Check usenet for examples.

      For instance, in this thread somebody asks the price of a monitor very similar to the one I purchased. Post was from May, 1995, and the price quoted at CDW was $640.

      http://groups.google.com/group/misc.forsale.comput ers.monitors/browse_thread/thread/eb455bd15c9ddba6 /4d31b2e584112c96?lnk=st&q=&rnum=6#4d31b2e584112c9 6

      There are a ton of examples like this. Set the date-range criteria in advanced groups search and type in: monitor price.

    30. Re:gaming introduced early compromises by TheNetAvenger · · Score: 1

      The problem is consoles do not have high end hardware by the time they make it to the shelves

      This may be true of the PS3, as the Video in it is more in line with a Geforce 7800 according to the specifications.

      However, the XBox 360's Video is still ahead of any PC Video Card, as it compares more closely to the new ATI R600, which is based on the XBox 360 technology ATI used in collaboration with MS. The R600 takes the XBox 360's design, adds in more pipelines but it doesn't have the 10MB cache for anti-aliasing.

      So for a console being over a year old, this is pretty good in regard to the market. Also generaly speaking a tri-core processor is still not common on the desktop as we are just now hitting the Quad core releases from Intel.

    31. Re:gaming introduced early compromises by Eiron · · Score: 1

      I use my PC monitor with my console too.

      As far as I know there were mouse/keyboard combos for xbox and PS2, I assume there is a similar set of products for this generation's offerings.

      As far as the compiler goes, you're on your own; I don't do much programming, and none for/on consoles. I understand the PS3 runs linux, and as long as you aren't compiling programs that need 3d acceleration it should serve your purpose. If all you want to do is make games, and 3d is important to you , I understand that although a pain in the ass for some, XNA seems to work sufficiently on the 360.

      --
      Apathy; it does a body good.
    32. Re:gaming introduced early compromises by DarkProphet · · Score: 1

      ... but wouldn't such a security model mean that all programs could be forced to comply with a certain API spec? What would stop microsoft from implementing it by forcing the developer to compile their code with "windows-game-profile.1.0.dll", which is conveniently only supported by the .Net framework. They could then force windows program developers to use Visual Studio (or purchase a high-buck license) and have total control over what the program is able to do, ** at the source code level!**.

      Now that would really be something else!

      --
      What could possibly hurt the security of the American people more than giving our own government the ability to hide its
    33. Re:gaming introduced early compromises by Gr8Apes · · Score: 1

      You're thinking back to about 1988 or before. 1995 I was running a minimum of 800x600x256, and running 1024x768x65K for most everything that wasn't limited. Hitachi made a wonderful 17" monitor, the SuperElite that would run 1600x1200 @ 85Hz for about $990, on sale for $780 (my price somewhere in the beginning of 96). I still have this behemoth of a 17" CRT, although it is on its way out.

      S3 did have some decent cards at the time. So did 3dFX, and someone I don't recall. I still have a Stealth64, although I don't have the card I used to run back then, but I'm thinking Matrox.

      Heck, in 1984, Hercules made a color card that ran at least 640x480x256 (I had the monochrome in 83, and no cash to upgrade to the color one later and I don't recall the exact specs, sorry)

      --
      The cesspool just got a check and balance.
    34. Re:gaming introduced early compromises by mrchaotica · · Score: 0
      Are PC games are just glorified benchmark demos?

      No, you're thinking of console games.

      Two of the real strengths of PC gaming are...

      ...having an open platform that anyone can program for without having to pay royalties, and not relying on uniformly shitty controllers.

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    35. Re:gaming introduced early compromises by rossifer · · Score: 3, Insightful

      Went back and checked my old emails and took advantage of usenet as you suggested, and I did make three errors (not deliberately, I'll ask you to believe). The 15" monitor was a MAG DX15F (1) and cost me $325 used in 1993 (2). One year later, they were being sold new for $340.

      The 17" monitor was a Viewsonic 17GS and in 1995 (3), cost me $350 + $50 shipping from an early auction site (that I can't remember the name of, it was similar to overstock.com in that they sold large quantities of items in mostly dutch auctions). In the email I was bragging to my roommate that I got quite a deal. I did find one online seller offering the 17GS for $770 in 1995, so my used (sight-unseen) monitor was about half price.

      In 1997, there were a number of 19" monitors capable of 1600x1200. The only inexpensive Hitachi monitor that could do that was the 751, though I don't find it on the newsgroups for sale under $1000 in 1997 (mostly around $1100). Maybe if you're equipping a whole office you can get a discount...

      An 800x600 monitor for $640? In 1995? I stand by my original statement. Anyone who bought that got ripped off.

      Ross

    36. Re:gaming introduced early compromises by Anonymous Coward · · Score: 0

      I cannot remember what res I was running in in 95, but in early 96 I was running Duke3D at 1600x1200. Most of my mates I played against after much fun with modem init strings were running at least 800x600, with many at 1024x768.

      Pretending that cost is an inhibiting factor is a little unfair. Remember we are talking about early PC gaming, very few machines were cheap.

    37. Re:gaming introduced early compromises by Anonymous Coward · · Score: 0

      > You could run consumer grade graphics at 1600x1200 in 1995 with S3's graphics card.

      Have you actually tried this? S3 Trio 3D/2X overheats and displays garbage at such resolutions (even though they are available in MS-certified Windows98 drivers). In S3 Savage drivers, the problem has been fixed by dropping high resolutions from the list.

    38. Re:gaming introduced early compromises by CronoCloud · · Score: 1
      No, you're thinking of console games.


      Oh really. I don't see console gamers comparing their 3DMark scores or whatever FPS of the moment frame rates for their videocards I also notice that a certain PC gaming magazine said the PC version of a game was better simply because it ran at a higher resolution. And then in an editorial they complained that gameplay was getting the shrift compared to graphics.

      having an open platform that anyone can program for without having to pay royalties,>/blockquote>

      Anyone can program a PS2 or PS3, no royalties involved, if you mean a commercial game, that's different. Now you may trumpet all those indie games out there, but if those indie game developers are any good, they'll get a big company to bankroll them and actually produce the game so they can make some real money. Besides 90% of garage games suck, we know this.

      and not relying on uniformly shitty controllers.


      Shitty, in your opinion, for the games you like to play you mean. The work fine. I've even played RTS's with a joypad, works fine.

    39. Re:gaming introduced early compromises by CronoCloud · · Score: 1

      What do you think the USB ports on the PS2 were for?

      What do you think the Linux kit for the PS2 was for?

      Haven't you been paying attention to all those PS3 Linux stories? You could install Linux, Fedore 5 no less on a PS3 the moment you got it home. (as long as you had the install media prepared)

      As for monitors, many consoles support monitors, or other better than standard NTSC displays. The PS2 Linux kit comes with a VGA cable!

    40. Re:gaming introduced early compromises by autocrawler · · Score: 1

      I don't want game developers deciding when I should upgrade my PC.

      Oh, but *I* do! PCs are spearheading all the hardware innovation nowadays. I don't want to wait for 5-10 years between major advancements in graphics as with consoles, when on PCs the quality of visuals increases with every year if you keep upgrading. I don't want to wait when one of the console makers decides it's time for another change of hardware, neither do I want to let them decide for me which hardware do I want in my platform, when the decisions they make are based on cost effectiveness and nothing else. Personally, I'd like to retain control over my gaming experience.

      Oh really. I don't see console gamers comparing their 3DMark scores or whatever FPS of the moment frame rates for their videocards I also notice that a certain PC gaming magazine said the PC version of a game was better simply because it ran at a higher resolution. And then in an editorial they complained that gameplay was getting the shrift compared to graphics.

      ...The reason why console gamers don't compare their benchmarks is simply because every single console of a certain brand has the same hardware inside, if you didn't know somehow. There is simply nothing to compare console benchmarks to. Benchmarking video cards is done either by hardware enthusiasts-who overclock stuff as their hobby, or by magazines which simply inform the buyer which hardware is really worth its price. Secondly, since gameplay rarely varies between platforms, of course the version with the best graphics should be the preferred one. I honestly don't know why I spent time typing out this, while it should be obvious.
    41. Re:gaming introduced early compromises by autocrawler · · Score: 1

      Right, a question for you then: why do multiplatform games like Prey, Oblivion and FEAR look better on a high end PC than they do on the X360? Just look around the web for screencap comparisons. I'll be as bold as to state that X360's hardware being better than the hardware available for the PC is actually a misconception.

    42. Re:gaming introduced early compromises by shaneh0 · · Score: 1

      Riiiight. Everyone on Usenet got ripped off.... ..... If only they were as smart as you.

      Sure.

    43. Re:gaming introduced early compromises by cnettel · · Score: 1

      Then the developers need to ask themselves exactly why they can't install it user-local, if they really need nothing special.

    44. Re:gaming introduced early compromises by SyncNine · · Score: 1

      From what I've read, Microsoft has made some tough but I think "correct" choices for security in Vista... it should be very hard for limited users to do much more that use the machine.
      I disagree. In my opinion, if you look at Vista and look at all of these new security 'features', it seems more like they've made it easier for malware/spyware attacks with the UAC. Not because it is inherently easier (because it is not!) but because they are training the users to blindly click 'OK' to anything that the OS asks if they want their programs to function.

      If Joe User sees a pop-up when he's trying to install some PopCap game that says 'This program needs authorization to run, please enter your password: ' and is forced to enter his password and click OK any time he wants to do anything important, the odds are he isn't going to check the dialog to find out what .EXE file is requesting that access, nor is he going to be able to understand the correlation between the .EXE and the publisher. As such, he will begin to be trained to hit OK to these prompts, regardless of the information contained therein.

      Flash forward 6 months -- Joe User is now very accomplished at clicking OK to the UAC asking for permission to install, and during normal surfing or normal computer use, the dialog presents itself. As he is not knowledgeable enough to realize the information presented is indicative of a malware install, he enters his password and clicks OK, and the spyware/malware is installed.

      The problem lies in the general user not knowing the difference between a good, functional application and a spyware/malware application. Hell, I've seen experienced technicians who don't know the difference, it's not difficult to imagine. Users want their computers to 'Just Work(TM)'. They are willing to click any OK button or check any checkbox to make sure this is true. The more dialogs they are presented with and click-through, they more they get trained to blindly click through dialogs without knowing their true meaning. More warnings doesn't necessarily equate to more security.

      Take car alarms, for example. When they were introduced, it was not commonplace to hear a car alarm go off. If one went off, people looked around to see what was going on. Flash forward to now. People hear car alarms every day. No one drops what they're doing to see what's going on -- it's all about being desensitized to them as a whole.

      To bring it around 'full-circle', providing a dialog that requests user authentication to do every-day tasks just desensitizes the general user to this type of dialog. While MS thinks that it provides them the information they need to determine whether or not the action should be allowed, in practice, the user is just going to click OK until they get back to what they were doing.
      --
      To the darkened skies once more, and ever onward.
    45. Re:gaming introduced early compromises by Anonymous Coward · · Score: 0

      pshh... Zork, he-lloooo.

    46. Re:gaming introduced early compromises by KDR_11k · · Score: 1

      I was running Abuse at 1600x1200 on a 14" monitor (that would probably have exploded had I tried that more often). It reminded me of Lemmings.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    47. Re:gaming introduced early compromises by npsimons · · Score: 1
      The game shouldn't be allowed access to my user files

      Ah, but to some of us, save games are user files. It's really annoyed me for a long time now that games ported from Windows seem to have no concept of multiple users and keeping their save games in each user's home directory instead of cluttering up what could reasonably be called system software directories (places where game data and executables are kept).


      Still, there is something to be said for locking down what access software has to your files. Of course, if you don't trust the software, then why do you run it? Why not chroot it and say it can't touch your user files except a specific directory where it can store savegames and settings?


    48. Re:gaming introduced early compromises by Vr6dub · · Score: 1

      Great...then maybe now all my supported users will stop downloading and playing this crap. Things change. Get used to it (not you, the developers). All I here is a bunch of wining because WildTangent's user base can't comprehend the new model. Ohh well.

    49. Re:gaming introduced early compromises by mrchaotica · · Score: 1
      And then in an editorial they complained that gameplay was getting the shrift compared to graphics.

      See, that's what I hear all the time about console games.

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    50. Re:gaming introduced early compromises by mypalmike · · Score: 1

      Face it, a monitor that supported 800x600 in 1995 did not cost $600+. In 1994, you could get an overpriced Apple 15" display that supported 1024x768 for a list price of $500.

      --
      There are 0x40000000 types of people: those who understand 32-bit IEEE 754 floating point, and those who don't.
    51. Re:gaming introduced early compromises by shaneh0 · · Score: 1

      Dude, that's 15" not 17. Besides, you don't have to take my word for it. There is nothing to "face." A date restricted usenet search gives you all the info you need to know.

    52. Re:gaming introduced early compromises by oneils · · Score: 1

      Mod parent up. I see similarities all the time to where I work. I train people in the use of a small in-house application. The users must login first to our agency's network using a password. Then they must log into to the application itself through another password. To top it all off, the password is only valid for 3 months and so it must be changed every three months. Most users also require access to several applications - each with a different password that must be changed every three months. Really, how secure is this? They have so many passwords that they keep them printed on a piece of paper sitting under their keyboard. How secure is this? What a joke. People just never seem to think shit through.

    53. Re:gaming introduced early compromises by ADRA · · Score: 1

      That was my exact point, that this 'game profile' would only be able to access certain directories/registery entries in order to keep state/saves/patches, and the rest should be explicitly blocked.

      This is effectively a chroot, but since the Windows API has no concept of CHROOT, they'd need to clean up a whole bunch of their process/user access restrictions at the same time.

      --
      Bye!
    54. Re:gaming introduced early compromises by mypalmike · · Score: 1

      You didn't say it was 17" before. So you're saying you bought a 17" monitor new in 1995 that had a maximum resolution of 800 x 600? Just making sure I understand.

      --
      There are 0x40000000 types of people: those who understand 32-bit IEEE 754 floating point, and those who don't.
    55. Re:gaming introduced early compromises by shaneh0 · · Score: 1

      Dude, go search Groups. I'm really tired of this game.

      Do you fertilize your ignorance or did it grow this large naturally?

    56. Re:gaming introduced early compromises by tepples · · Score: 1

      The problem with consoles, as I see it, is the lack of a mouse and a keyboard.

      The problem with PCs, as I see it, is the lack of games that take advantage of the four gamepads plugged into a USB hub. Where's the killer app for home theater PCs equivalent to Smash Bros.?

    57. Re:gaming introduced early compromises by Lord+Kestrel · · Score: 1

      Decent supported resolutions up to 1600x1200, and I think it came out in 94 or so.

    58. Re:gaming introduced early compromises by rossifer · · Score: 1

      The first link in the post you're replying to is from 1994 and describes a 1024x768 monitor available from Computer Shopper for $340. The second link is from 1995, is a decent list of then-current monitors, and all of the 17" monitors listed are capable 1280x1024. None of us are suprised about spending $640 on a 17" monitor in 1995. It's finding one that can only display 800x600 that's truly and completely astonishing.

      Personally, I suspect the monitor you bought in 1995 could display 1280x1024, but you used it at 800x600 for some reason. The mistaken statement that inspired my reply was to describe the monitor as an 800x600 monitor as part of an assertion that 800x600 was the state of the art, when the comsumer-grade monitors I owned at the same time were capable of much higher resolution. Can you help resolve the mistake now that I've pointed it out?

      Regards,
      Ross

    59. Re:gaming introduced early compromises by mypalmike · · Score: 1

      I simply can't find a single 17" monitor on groups or anywhere else that has ever been produced that has a maximum resolution of 800x600, regardless of price.

      Do you fertilize your ignorance or did it grow this large naturally?

      Clever. Just provide a link or a model number, and you'll prove me ignorant.

      --
      There are 0x40000000 types of people: those who understand 32-bit IEEE 754 floating point, and those who don't.
  2. Ok. by AltGrendel · · Score: 5, Funny
    Meanwhile, the word has also come down that games will be on the Zune by Summer of next year.

    I'm sure that will make both of those Zune owners very happy.

    --
    The simple truth is that interstellar distances will not fit into the human imagination

    - Douglas Adams

    1. Re:Ok. by earnest+murderer · · Score: 1

      Yay, only 548 days left until we catch up to where the iPod was a year ago! I mean where second rate game playing is concerned.

      --
      Platform advocacy is like choosing a favorite severely developmentally disabled child.
    2. Re:Ok. by Anonymous Coward · · Score: 0

      zune? whats that?

  3. mandatory and inescapable. by Threni · · Score: 1

    > In Vista, LUA's are mandatory and inescapable. ..and disablable (which happens to be one of my favourite words).

    1. Re:mandatory and inescapable. by pdbaby · · Score: 2, Interesting
      and disablable

      ...which is the very first change I made in Vista -- it's my computer and I won't have the operating system disallow me from copying a backup of Firefox from the network to my machine when I'm an administrator (you cannot copy from a network share to Program Files. You must copy to your Documents folder and then move from there to Program Files). This and it constantly bringing up another dialog box to confirm that I actually meant "yes" when I clicked "yes" while I tried to delete a few shortcuts in my start menu. I like apple's approach: if necessary, ask for your password again, otherwise just make the damn change

      --
      Global symbol "$deity" requires explicit package name at line 2. - If only $scripture started "use strict;"
    2. Re:mandatory and inescapable. by Threni · · Score: 1

      > confirm that I actually meant "yes" when I clicked "yes"

      Is there a `no to all` option? Having to click `no` all the time pisses me off.

    3. Re:mandatory and inescapable. by Anonymous Coward · · Score: 4, Funny

      "Do you want to install our useful software?"
          - No
      "Please! It does all this neat stuff! Don't you want it installed?"
          - No
      "Okay... so, you're saying you DON'T want it installed?"
          - No

      "Good! Install progress: 22%..."

    4. Re:mandatory and inescapable. by ambrosen · · Score: 4, Informative

      Shift+click on the no. It's very poor UI, but it works.

    5. Re:mandatory and inescapable. by Anonymous Coward · · Score: 0

      Amen brother. Nuked that as soon as I found the option.

  4. Maybe... by Hubbell · · Score: 5, Insightful

    He's just upset that his company's spyware and crap won't be able to be installed on people's computers without them knowing it anymore? Damn, this might just be an MS Vista advertisement in disguise.

    1. Re:Maybe... by Babillon · · Score: 4, Interesting

      How is this flamebait? He has a point (if rudely stated). WildTangent games have probably one of the worst interfaces I've ever had to deal with (far surpassing the annoying hoop of using nProtect on Korean MMORPGs*). I don't like having to install a third party launcher to run a game written by someone with absolutely no other ties.


      *In Vista when you're going to full screen with a good deal of games, the OS switches you from Aero mode to Basic mode, which can take a boatload of time when you're also trying to load the game, and update nProtect all at the same time. nProtect has a penchant for running right as a game decides to go fullscreen.

    2. Re:Maybe... by Anonymous Coward · · Score: 0

      Yeah, no kidding- Wildtangent is one of the skeevier adware purveyors. Too funny that they are whining about how Vista will prevent their crap from getting installed...

  5. The fucking game industry is one of the main... by Hymer · · Score: 2, Insightful

    ...reasons for people running unsecure windows.
    If WV makes it hard for the gaming industry then I'm all for Vista... and I usually are a MS-hater... If he got a problem he should move to Linux or xBSD, then he could distribute his fucking games as Live-CD's.

    1. Re:The fucking game industry is one of the main... by Don_dumb · · Score: 1

      It's not just me that thinks this then. Most (if not all) games I have seen are more bug ridden than ever, probably because downloading patches is so easy now. This means that using the support and troubleshooting pages/section in the manual becomes ever more frequent. The advice given in these support documents is reprehensible, usually they state that not only should the user (who may often not be particularly literate) download the usual patches for graphics and sound, but that if the user still experiences trouble they should disable any firewall and anti-virus software running on the system. I am sorry but no game is important enough for me to turn off my firewall, especially when the game is a MMORG. But that is the advice this industry are giving us and no doubt some unfortunate people are actually taking it before wondering why their computer is working even worse.

      --
      If this were really happening, what would you think?
    2. Re:The fucking game industry is one of the main... by mandelbr0t · · Score: 2, Interesting

      I'm not feeling your pain. I agree that the advice about turning off firewalls and antivirus is insecure, but the users are either Internet savvy and found the instructions about what ports to open up on their router (there's usually only 1 or 2), or have absolutely no clue what a "port" even is. What secure method for retrieving the patch would you suggest to this illiterate user? Usually a link to the file download is provided. Hopefully the illiterate is able to locate and run the file after they've downloaded it.

      Perhaps the key is in your statement "I'm sorry, but no game is important enough...". I'd tend to agree; online gaming should come with a prerequisite of basic networking knowledge. What's an IP address, firewall, router, port, and how does it apply to what I'm playing? Maybe if you can't answer that you should stick to one of the many single-player PC games, or buy a console that comes preconfigured to "just work" online. Let's face it, there's like two current titles left out there that only work on PC that haven't gone to X360 or PS3 yet.

      I don't think Vista loses much by not being a first-rate gaming platform. My reading of the features says that it's a corporate OS anyway. What home user wants to deal with the DRM headaches with no obvious benefit to them?

      mandelbr0t

      --
      "Please describe the scientific nature of the 'whammy'" - Agent Scully
    3. Re:The fucking game industry is one of the main... by dshk · · Score: 1

      The advice to turn off anti-virus and firewall may indicate that those "security" products are frequently flawed and difficult to use for a typical casual gamer. I remember a Symantec product modified our html pages on the fly and rendered them completely useless. In that particular case even switching off of these security product didn't help, because the browser cached the modified files.

    4. Re:The fucking game industry is one of the main... by julesh · · Score: 1

      What secure method for retrieving the patch would you suggest to this illiterate user?

      I'd suggest a method that doesn't require disabling the firewall. There are plenty of them available, like downloading a program over HTTP.

  6. Have already given up on Vista gaming by WillAffleckUW · · Score: 1, Insightful

    Seriously, I've owned at least one primary home machine that ran MS-DOS or Windows since the first version, and have a WinXP laptop at home, but I've just plain given up on Vista. I'm going to migrate to the Wii and maybe buy a Mac OS/X laptop if I can't get a decent Linux laptop.

    My current plan is to buy a WinXP laptop right when they release Vista and the prices drop. Then I'm not going to upgrade - ever.

    Been a long time coming, but I've pretty much had it, and with MySQL and Open Office, don't feel the need to fork over even more money to MSFT. Especially when I can get a laptop for $500 by not doing so.

    --
    -- Tigger warning: This post may contain tiggers! --
    1. Re:Have already given up on Vista gaming by Anonymous Coward · · Score: 0
      My current plan is to buy a WinXP laptop ... don't feel the need to fork over even more money to MSFT


      Sad. This guy's plan is to not fork over money to MSFT but buy WinXP?!? There are better alternatives out there; and if it weren't for thinking of buying buggy Windows crap as a corporate donation to the Bill and Melinda foundation, I'd never do it.

    2. Re:Have already given up on Vista gaming by Anonymous Coward · · Score: 0

      system76.com if you want a decent linux laptop fyi.

      though you could just dualboot or run linux in a vm.

    3. Re:Have already given up on Vista gaming by PitaBred · · Score: 1

      I have an HGL-30 from www.powernotebooks.com that works great with Linux. Not sure if that's what you're looking for, but it'll ship without an OS if you want ;)

    4. Re:Have already given up on Vista gaming by Maltheus · · Score: 1

      Same here. I use to be a serious gamer, but Vista has encouraged me to fully switch over to Linux. I'm hardly a zealot and I can't be considered idealistic. In fact, 2000 and XP had turned me from a Microsoft hater into....well, let's just say I stopped complaining about them. But everything I've read about Vista has so thoroughly disgusted me that I'd be surprised if it's not a Win ME style flop. Most non-tech types I know have recently switched to Mac. I'm finally at the point where I'm willing to give up on PC games, rather than deal with Vista.

      Thank god for Unreal and their Linux support. Now if they could only release a decent RTS for Linux, I'd be golden. Too bad Rise of Nations is owned by Microsoft. It's probably too much to hope for that gaming companies will realize that they are going to start to take a real hit by not supporting non-Windows platforms.

    5. Re:Have already given up on Vista gaming by Anonymous Coward · · Score: 0

      Good thing you guys base your opinions about Vista from the countless FUD articles posted here. I'm not saying this article is one of them, but the point it raises are more relevant to casual gamers who download countless crappy games than those of us who play UT, CS, or Starcraft.

    6. Re:Have already given up on Vista gaming by WillAffleckUW · · Score: 1

      Quite frankly, I'd rather have a prebundle, with the new 3G graphics drivers for the nVidia card.

      It's not that I don't mind rolling it out, it's that I'd rather spend my time working on the software end than trying to make sure I configured it correctly.

      --
      -- Tigger warning: This post may contain tiggers! --
    7. Re:Have already given up on Vista gaming by WillAffleckUW · · Score: 1

      Too bad Rise of Nations is owned by Microsoft.

      That and Fable and Fable II. I'd love to play a Wii version of those.

      --
      -- Tigger warning: This post may contain tiggers! --
    8. Re:Have already given up on Vista gaming by flyingfsck · · Score: 1

      Well, actually, that is called growing up. At some point, you simply aren't interested in computer games anymore. It is also known as 'been there, done that' syndrome...

      --
      Excuse me, but please get off my Pennisetum Clandestinum, eh!
    9. Re:Have already given up on Vista gaming by WillAffleckUW · · Score: 1

      No. That's why the Wii is doing so well - they don't assume people don't want to play games, they assume they're bored with FPS and having to memorize multi-button combos.

      That plus most of the games have not been geared to other ages.

      --
      -- Tigger warning: This post may contain tiggers! --
    10. Re:Have already given up on Vista gaming by PingSpike · · Score: 1

      Or genders. As a white male ages 18-35 I'm not complaining about the demographic gaming usually targets. But women are a huge market the gaming industry still largely ignores. Some of the best selling titles are probably best selling because that have at least a limited appeal to women as well as men.

    11. Re:Have already given up on Vista gaming by jchenx · · Score: 1
      That and Fable and Fable II. I'd love to play a Wii version of those.
      I'm starting to wonder if you're really on the Nintendo payroll, since you almost seem to sneak in a "pro-Nintendo" comment in every one of your postings. At least I make my biases known (I work at MS, specifically their game studios). Even then, I don't drown myself in the "kool-aid", acknowledging all the good things that do come out for Nintendo and Sony. :P

      Anyway, back to gaming on Vista, I haven't tried it yet myself, although I will be once I get the Ultimate version on my home PC. That said, there's an excellent interview of John Carmack, where part of it he talks about gaming on Vista. In short, Vista doesn't appear to give all that much too gaming, aside from the already mentioned Game Explorer. It's certainly not like the advancement from Win98 to WinXP. IMHO, the main benefit is going to be security, and the fact that users aren't running in Administrator mode all the time. Not a big deal for gamers, since we tend to be savvy power users anyway. But I don't think Vista otherwise hurts gaming. *shrugs* (It does, however, mean more work for developers, since it's another configuration that needs QA, support, etc. but that's the case whenever any platform changes occur)

      Of course, until the OS actually ships to consumers, and people get to experience it first hand ... there's going to be a lot of FUD for and against the OS. It's the same way fanboys spouted FUD regarding the Wii and PS3, prior to launch. I think making any proclamation of "I'm never going to do X", with X not even being out, is a silly thing to do, no matter what it is.
      --
      -- jchenx
    12. Re:Have already given up on Vista gaming by tehcyder · · Score: 1
      My current plan is to buy a WinXP laptop right when they release Vista and the prices drop. Then I'm not going to upgrade - ever.
      That's fine if you don't intend to use the internet, wireless networking or anything else that allows someone to access your machine. MS don't keep updating their products with security patches for ever.
      --
      To have a right to do a thing is not at all the same as to be right in doing it
    13. Re:Have already given up on Vista gaming by WillAffleckUW · · Score: 1

      I'm starting to wonder if you're really on the Nintendo payroll, since you almost seem to sneak in a "pro-Nintendo" comment in every one of your postings.

      No, they work for me. I own something like 500 shares of Nintendo. Just like I own shares of Microsoft - and actually my ex may be working for them soon.

      It's a small place, Seattle.

      But I used to own Sony, and Konami. Even though I sold Konami, love some of their new games! Since it's a snow day, my son's playing Trauma Center today .. needs to work on his stitching ...

      Regardless, I've owned a Microsoft OS as my main machine since MS DOS 1.0 or 1.1 (can't remember which), at the dawn of time.

      --
      -- Tigger warning: This post may contain tiggers! --
    14. Re:Have already given up on Vista gaming by WillAffleckUW · · Score: 1

      Haven't you heard of Linux? That's my next laptop after the final WinXP one. That or a Mac OS/X.

      --
      -- Tigger warning: This post may contain tiggers! --
  7. So . . . password required then? by Rowan_u · · Score: 2, Insightful

    The only thing LUA is going to change on Vista is the user will have to type in a password for the equivalent of a sudo apt-get. Not a big deal.

    --
    only one everything
    1. Re:So . . . password required then? by Tom · · Score: 2, Interesting

      Actually, according to several reviews, you don't even have to type a password. You just click "Ok".

      Now that's security, isn't it? It works everywhere else, right? No malicious webpages have installed anything anywhere after those warning dialogs were added to IE...

      --
      Assorted stuff I do sometimes: Lemuria.org
    2. Re:So . . . password required then? by delus10n0 · · Score: 2, Informative

      That's only if you're logged in under an Administrator account. If you're using a "Standard User" account, you must supply an administrator username/password to continue.

      --
      Not All Who Wander Are Lost
    3. Re:So . . . password required then? by GIL_Dude · · Score: 1

      Good point - parent is correct that if you are a standard user like you should be you must enter admin creds. It's not like home users would ever use it, but there is also an option in local policy or GPO that allows you to require creds from admins too, so that even an admin user must do more than click OK. Again, this wouldn't be something the home user /gaming crowd would ever see, but since the grandparent was talking about the lack of security of "just click continue", I thought I would mention that there is another option for the more security conscious folks...

    4. Re:So . . . password required then? by h2_plus_O · · Score: 1

      Actually, according to several reviews, you don't even have to type a password. You just click "Ok".

      This is only the case if you've actually got the necessary privilege. If your logon account is a member of the Administrators group, you have the privilege already- you're being explicitly asked to approve it and it would be stupid for you to have to supply your creds- after all, you're already logged in as you, you're just running with a limited token (which is a good idea) that you're asked to assert from time to time.
      Such is not the case if you're running as a member of the users group- in that case, you must supply creds of an account with said privilege.
      --
      If there's one thing I won't stand for, it's intolerance.
    5. Re:So . . . password required then? by lpq · · Score: 1

      No -- from the article on OSX vs. Vista pointed to on slashdot, the user only has to press "OK", -- no password required.

  8. Re:Ok. but watch the bridges for jumpers by WillAffleckUW · · Score: 1

    I'm sure that will make both of those Zune owners very happy.

    Hope they haven't decided to jump after seeing the iPhone launch videos ...

    --
    -- Tigger warning: This post may contain tiggers! --
  9. You're Kidding me? by zako234 · · Score: 5, Insightful

    I think this guy is full of shit. When I go on the internet, if i know i'm going to download something, I'll be fine pressing "yes" as i'll soon be selecting where it goes so i'm ready for a prompt. If something is going to download without me saying it can, then it can very well get the hell out of my computer. The security dialogs in Vista dont require you to put in a username and password every time you try to acess a flash game on the web, and this article clearly is full of it. Wild Tangent games often appear on my computer when i did not ask for them, and i really hope that the vista security will help me keep their crap off my computer in the future.

    1. Re:You're Kidding me? by Anonymous Coward · · Score: 0

      Yup, this guy is only upset because he is a spyware/malware producer. His opinion on the matter of security and gaming on Vista do not matter whatsoever, they are not in the least valid. No one in their right mind should listen to him on this subject.

    2. Re:You're Kidding me? by Anonymous Coward · · Score: 0

      Well you sir, aren't an idiot are you.

      Maybe a little trollish and grumpy, but definately not a idiot.

      Oh, if only more people on the Internet were like you!!!

      /we can dream, can't we?

    3. Re:You're Kidding me? by Hatta · · Score: 5, Insightful

      I think this guy is full of shit.

      You're right. WildTangent is malware. No big surprise he'd be against proper security.

      --
      Give me Classic Slashdot or give me death!
    4. Re:You're Kidding me? by gad_zuki! · · Score: 1

      Exactly. The spyware people are scared and are coming out with their own FUD. OSX doesnt run admin/root by default also and the few games it has play just fine. These guys are trying to get you to lower your security so they can put their crap adware on your system. If they dont like it they can just use opengl and be done with it.

  10. You have to add access to try a game by Anonymous Coward · · Score: 0
    The principal user experience problem with LUA's is that when a consumer wants to download and install a game demo off the Internet, they must first click past the IE warning dialogs, and then respond to the security elevation dialog Vista pops up requiring an admin account name and password to enable the software installation

    Interesting that you have to increase the security level to try a game. I would imagine it would be better to firewall the game and ask if you want to allow specific actions... This game wants access to the internet... This game wants to read your outlook contact list...

  11. FTA by Swimport · · Score: 4, Insightful

    It's perhaps ironic that I run my own online game publishing company now and have become a dependent customer of the platform and technologies I once worked to create. Some of you might call it "justice" -- if it is, I wish it for my successors working on Vista.

    Yep, he helped Microsoft shove Directx down all our throats now hes complaining, and surprised, they're trying to shove something else down our throats.

    1. Re:FTA by westlake · · Score: 1
      he helped Microsoft shove Directx down all our throats

      I have no desire to relive the joys of getting a working MSDOS configuration in a game like Doom or Tomb Raider.

    2. Re:FTA by CronoCloud · · Score: 1

      If it was such a hassle, why not play the console versions?

    3. Re:FTA by Anonymous Coward · · Score: 0

      Perhaps because there where no console versions of those games at the time ?

    4. Re:FTA by SysKoll · · Score: 1

      It's perhaps ironic that I run my own online game publishing company now and have become a dependent customer of the platform and technologies I once worked to create. Some of you might call it "justice" -- if it is, I wish it for my successors working on Vista.

      All together now: Karma is a bitch!

      Now I just want to see the guys who created Word waste as much time and lose as many data as your average desktop user thanks to pointless "improvements" of this mediocre piece of code.

      --

      --
      Mad science! Robots! Underwear! Cute girls! Full comic online! http://www.girlgeniusonline.com/

  12. They just don't want to work with it. by Eideewt · · Score: 4, Insightful

    The two big problems with LUAs have been that there was no way to perform super-user actions without logging out and logging back in, even if you the person have greater privileges than the account you have logged in with. I do believe Vista has fixed this. The other problem is that lazy application developers chronically write software that assumes unnecessary super-user privileges. Now Microsoft has (finally) chosen to curtail their reckless practices, and they would rather complain than get with the program.

    1. Re:They just don't want to work with it. by xenocide2 · · Score: 2, Insightful

      Moreover, LUAs really hurt WildTangent's business techniques. If it were any other company, I might care, but if WildTangent is having problems with LUAs I can only assume they deserve it.

      --
      I Browse at +4 Flamebait

      Open Source Sysadmin

    2. Re:They just don't want to work with it. by BinaryCodedDecimal · · Score: 3, Informative

      The two big problems with LUAs have been that there was no way to perform super-user actions without logging out and logging back in

      Uh, Run As? Been available since Windows 2000.

      I've never ran with Admin rights permanently on any Windows box since I had the option of using a LUA. Never caused me any hassle. Any programs that needed admin rights (games, usually) would be given a new shortcut on the start menu to run it as a privileged user.

      However, I've come across very few programs that can't be persuaded to run by relaxing filesystem and/or registry permissions. Much better than running with admin rights over everything. In my old job I used to build Windows OS images for a computing department at a university. The OS had to be locked down so that everyone had Guest privileges, but the 200+ pieces of software available still had to run correctly. Great challenge, I loved it. Took up two months of my working year.

      Yes, I know it's not a solution for the average user. Just making a point that it's not entirely impossible.

    3. Re:They just don't want to work with it. by Dan667 · · Score: 1

      If you put a "run as" link on my desktop to give me admin access for a specific app, you might as well give me admin rights. The "run as" command is not secure.

    4. Re:They just don't want to work with it. by Anonymous Coward · · Score: 0

      well i logged into unix and sometimes i sudo -s so i guess i should run as root all the time then.

    5. Re:They just don't want to work with it. by BinaryCodedDecimal · · Score: 2, Informative

      If you put a "run as" link on my desktop to give me admin access for a specific app, you might as well give me admin rights. The "run as" command is not secure.

      So what you're saying is that it's better just to run with admin rights ALL the time?

      I didn't think so.

      Of course 'Run As' is exploitable (especially if you use the /savecred switch, but I've never heard of any malware taking advantage of it). But using it is a damn sight more secure than just running with admin rights.

      Principle of least privilege. It's worked for me for the last 8 years - never had a virus. For a windows system, that's saying something.

    6. Re:They just don't want to work with it. by Oblong_Cheese · · Score: 1

      Plain and simple, this is the case.

      Vista is a small step in the right direction in terms of system security, it's a shame that Microsoft and their media conglomerate buddies have been using this increased level of security to further screw over consumers...

      Anyway, instead of applications developers simply creating ad-hoc files here and there, dumping shit all through the registry and hogging system resources, now they're having to think intelligently about what their programmes are doing and how they're going to do it.

    7. Re:They just don't want to work with it. by Anonymous Coward · · Score: 0
      The two big problems with LUAs have been that there was no way to perform super-user actions without logging out and logging back in, even if you the person have greater privileges than the account you have logged in with.

      For games? Since when do games need to do super-user actions? Besides, "run as" and fast user switching both address this problem in previous versions of Windows. This sounds like a matter of you don't know what you're talking about and WildTangent doesn't know how to write decent code.
    8. Re:They just don't want to work with it. by Shelled · · Score: 1

      "Uh, Run As?"

      No shit. I've run a 50-user, 24/7 newsroom since 2001 on 2K and LUAs without a single virus or malware incident. Sure, keeping crapware (flash, quicktime, etc.) updated is a pain but one that's paid off many times over in an otherwise bug free operating environment.
      Incidentally, games like UT2004 and HL1 ran fine in a user account. It's the newer games - BF2 and anything Steam for examples - that don't seem to run properly other than admin. Punkbuster refuses to in 2K.

    9. Re:They just don't want to work with it. by AshmaDeva · · Score: 2, Informative

      there was no way to perform super-user actions without logging out and logging back in Not so.
      runas /user:administrator "E:\Program Files\Internet Explorer\IEXPLORE.EXE"

      Enter "C:" in the path field and the drop down list gives internal sources (File System, Network, Control Panel, etc.)
    10. Re:They just don't want to work with it. by julesh · · Score: 1

      The two big problems with LUAs have been that there was no way to perform super-user actions without logging out and logging back in

      You mean, other than right click/run as...? Or fast user switching?

    11. Re:They just don't want to work with it. by Eideewt · · Score: 1

      Some of both. "Fast User Switching" isn't so fast compared to opening a root shell, so I still count it as a problem. I'm not too familiar with "run as". As I understand it, it's not really a solution either, although maybe it could be. Unless it is used automatically (with a password prompt, of course), it's not really working the way a good system ought to.

  13. security introduced latter consequences. by Anonymous Coward · · Score: 0

    "It's probably a tough pill to swallow for gamers and developers used to being able to pull it off in XP (and previous generation Windows), but it's probably a better security world on whole for general computing and Vista users."

    So does that mean that PC gaming is dead on Vista?

  14. Used to be True.. by cybrthng · · Score: 4, Informative

    If game developers stick to OpenGL or DirectX 9 or 10 then thats all they need. Infact game developers should be DROOOLING over the tools available for them under vista.

    Direct hardware access is so passe, now its about API's and how fast they can be accelerated between CPU/GPU and Physics accelerations.

    Writing games on DOS/4GW and Win32s is a thing of the past. If you want to see a game, check out the DirectX 10 enabled games and then tell me vista isn't a gamers os.

    blah

    1. Re:Used to be True.. by Ucklak · · Score: 2, Insightful

      So basically the qualty of the game is dependent upon the quality of the API that MS provides under Vista?

      No thanks.
      I like DirectX fine but this enables mediocrity at the OS level.

      If there is a piece of the game that seems glitchy and the programmer spend 2 weeks trying to tweak it and to an avail, he will have to have a work around when in fact the issue is with the DX API.

      Looks like vendor lock in deeper than just a simple Win32.

      --
      if you steal from one source, that is plagiarism, if you steal from many, well, that's just research.
    2. Re:Used to be True.. by abandonment · · Score: 3, Insightful

      Not to mention the fact that the whole 'Games for Windows' platform that microsoft is hyping so badly has a number of mandatory requirements, the FIRST of which is that the game MUST use DirectX as the default renderer for the game.

      This excludes any OpenGL game from being able to get certified with the 'Games for Windows' program.

      This is beyond Vendor Lockin, it's antitrust lawsuits begging to happen.

      Forcing developers to use DirectX is HORRIBLE for games in general. I'm not arguing the 'DirectX versus OpenGL' featureset list - this is a matter of choice.

      Any vendor that limits our choice as developers and your choice as game-consumers is BAD. This is a bad decision and a drastic situation for the gaming industry on PC, period.

    3. Re:Used to be True.. by the_bard17 · · Score: 2, Insightful

      Not mention the trouble developers are going to have trying to make games cross-platform. While programming with that end in mind must be difficult enough when using OpenGL, I can't imagine how much more difficult it'd end up being if MS forces DirectX upon the developers.

    4. Re:Used to be True.. by Anonymous Coward · · Score: 0

      Forcing DirectX on developers?
      Unfortunately, pretty much all developers _already_ use DirectX. And it doesn't seem that they're unhappy with that either.

    5. Re:Used to be True.. by cortana · · Score: 1

      [citation needed]

    6. Re:Used to be True.. by quizzicus · · Score: 2, Interesting
      Not mention the trouble developers are going to have trying to make games cross-platform.

      How convenient for Microsoft...almost as if it's by design.

      Games are pretty much the only thing keeping me from going 100% Linux, and I doubt I'm unique in that regard. Microsoft might fight a little dirty to keep its gaming dominance, and they've proven that antitrust lawsuits aren't going to slow them down.

    7. Re:Used to be True.. by Anonymous Coward · · Score: 0

      DirectX 8 & 9 are both GREAT. I reluctantly learned DX8 a year and a half ago in order to increase my chances of finding a game dev job, after coding DX8 for a couple of months, I virtually abandoned OpenGL (which I'd been coding in for several years).

    8. Re:Used to be True.. by Anonymous Coward · · Score: 0

      DirectX 10 looks good, but it isn't the major change it's being hyped as (to drive Vista sales). It's mostly just new shader support, it's really not very different from DX9. The WINE developers have said they reckon they can support it without too much hassle, and may even port DX10 to 2000/XP.

    9. Re:Used to be True.. by Anonymous Coward · · Score: 0

      Also remember that Microsoft have apparently crippled OpenGLs performance in Vista.

      Not sure about the specifics again, but if it is true then i hate Microsoft even more and i hope they get sued till their eyes bleed.

      I can already see some horrible times for Microsoft in the coming years.

    10. Re:Used to be True.. by ardor · · Score: 1

      This has been disproved a long time ago. NVidia and ATI install their own OpenGL ICDs just fine.

      --
      This sig does not contain any SCO code.
    11. Re:Used to be True.. by ardor · · Score: 1

      Wrong.

      Superbuffers? Texture arrays? Geometry shaders? Constant buffers? FFP gone? Improved instancing? Predicated geometry?

      Mind you, OpenGL 3 will have these, too.

      --
      This sig does not contain any SCO code.
    12. Re:Used to be True.. by ardor · · Score: 1

      OpenGL caught up nowadays, VBOs are great, and FBOs allow rendertarget tricks beyond what D3D rendertargets can offer. Also, I consider GLSL to be superior to D3D HLSL. But I agree, when DX8 came out, OpenGL was is a sorry shape (no shaders, no vertexbuffers, only PBuffers for render-to-texture...)

      --
      This sig does not contain any SCO code.
    13. Re:Used to be True.. by ardor · · Score: 1

      Disclaimer: I am writing cross-platform games with backends for both Direct3D and OpenGL.

      Now, its not hard with the right abstractions. C++ polymorphism suits very well for this. I encapsulated OpenGL and Direct3D in derivates of an abstract Rasterizer class. Works like a charm, and has the benefit of strongly separating the API from the rest of the code (which is a bad idea in 99,9% of all cases).

      --
      This sig does not contain any SCO code.
    14. Re:Used to be True.. by kjart · · Score: 2, Interesting

      Not to mention the fact that the whole 'Games for Windows' platform that microsoft is hyping so badly has a number of mandatory requirements, the FIRST of which is that the game MUST use DirectX as the default renderer for the game.

      Unless you can provide a citation, I'd say you're pulling that out of your ass. The wikipedia article makes absolutely no mention of of Direct X. Nor does the official games for windows page. Thanks for the pointless rant.

    15. Re:Used to be True.. by MatrixCubed · · Score: 2, Insightful

      This is FUD. Developing games cross-platform is a simple matter of choosing development libraries and APIs which respect (evil eye toward DirectX) cross-platform tenets. OpenGL, OpenAL, ENet, SDL, RakNet, CEGUI, Ogre, PhysFS, can all be used to develop a game, in a fraction of the time necessary to produce a DirectX game, because much of the dirty work (drawing sprites, making sounds, sending network packets, etc) is already done for you. DirectX does this for you, but it doesn't also include things like a simple-to-use resource file manager, game GUI system, or object-interaction engine. Boo to game developers who adhere to platform-depended design!

      Take a look at my own game, Odyssey. It runs equally fine in Linux as Windows, and the code compiles without modifying a single line. This project has one programmer (me); if a single programmer with little financial backing can accomplish this, think of what an entire development house with millions of dollars can accomplish.

    16. Re:Used to be True.. by Sinistar2k · · Score: 1

      "This is beyond Vendor Lockin, it's antitrust lawsuits begging to happen."

      Actually, it's neither. There are lots of software packages that do not go through any form of Windows certification, whether it be "Games for Windows" or simply "Made for Windows".

      Developers and publishers are free to sell their product for use on the Windows platform without acquiring a Windows cert logo even if it uses OpenGL, so I see neither lockin nor grounds for an anti-trust lawsuit here.

    17. Re:Used to be True.. by KDR_11k · · Score: 1

      This excludes any OpenGL game from being able to get certified with the 'Games for Windows' program.

      Good, the "Games for Windows" logo is ugly as hell and I'd hate having that plastered on every game box.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    18. Re:Used to be True.. by NitroWolf · · Score: 0

      Writing games on DOS/4GW and Win32s is a thing of the past. If you want to see a game, check out the DirectX 10 enabled games and then tell me vista isn't a gamers os.

      Ok, I'm in! I have an 8800GTX up and running on water... ready to go! What's a good example of a DX10 game that kicks ass?

      Oh wait... you mean it's still all on paper right? There's not really an example of a kick ass DX10 game, is there? Boy, you had me going for a minute.

  15. Linux/OSX anyone? by Anonymous Coward · · Score: 0

    As a die-hard gamer, I am ready to buy games on Linux and OSX, and NOT upgrade to Vista.

    Of course, I believe Vista is supposed to offer features to help prevent piracy, which makes it more attractive to game companies. Regardless, there is nothing it offers than I can't find on my OSX system, and I'm happy to use Linux as well.

    1. Re:Linux/OSX anyone? by Kelson · · Score: 2, Insightful
      As a die-hard gamer, I am ready to buy games on Linux and OSX, and NOT upgrade to Vista.

      OK...but are the restrictions on Vista's LUAs any more difficult to work with than using root privileges to install a game on Linux, or entering an administrative password to allow installation on OSX?

    2. Re:Linux/OSX anyone? by megla · · Score: 1

      Exactly.
      Macs are pretty much the same as Vista's going to be, and Linux is an order of magnitude more confusing for non-technical users.

      People get pissed at the first little change and make these "threats" to change platform without doing any research or having the first clue what they're talking about. It makes you look stupid guys.

    3. Re:Linux/OSX anyone? by Rycross · · Score: 1

      Nope. If anything I think its too easy. You just have to click ok, and don't even have to put in your password. On my Linux machine, I have to sudo and put in a password to install software.

      The article is pretty much a near-spyware maker crying that Microsoft started shipping their software with a slightly more secure default setting.

  16. Hmm... by TheSpoom · · Score: 3, Interesting

    Initially I thought this was just a rant, since the implications of limited user accounts have far greater benefits than limitations and users are going to have to enter an admin password to install nearly any software, so I don't see why games should be an exception.

    That said, he makes a good point about the Game Explorer widget. Disclaimer: I have not, and probably will not for some time if at all, installed Vista on any of my computers yet. According to this article, though, it would seem that Microsoft is actually blocking games from running via any other means than the Game Explorer. This somewhat reminds me of Apple with iTunes in that using something else to sync an iPod takes more effort than most people would want to put forth. It would also seem to mean that installers will have to create special cases for Vista, which seems pointless to me. Admittedly, Microsoft could argue that limiting execution rights to the Game Explorer interface was necessary to enforce parental controls, but there are many other, less intrusive ways they could have gone about this (off the top of my head: deny execution rights to normal users, detect an attempted execution, if equal to or under parental ratings, run under a special Gaming account automagically, otherwise, ask for an escalation).

    The obvious point is that Microsoft would seem to have a conflict of interest here; making PC gaming attractive may draw attention away from the X-box 360, something Microsoft would want to avoid at all costs. Are they making it difficult to run games in order to make the 360 seem much simpler by comparison? Maybe. I suppose I'd have to have both Vista and a 360 to find out, which I don't plan on having together for some time if at all.

    --
    It's better to vote for what you want and not get it than to vote for what you don't want and get it.
    - E. Debs
    1. Re:Hmm... by Cap'nPedro · · Score: 2, Informative

      > It would also seem to mean that installers will have to create special cases for Vista, which seems pointless to me

      Installed Halo, now a fairly old game, onto a Vista machine and BAM, straight into the games menu thingy.

      OK, so it's published by Microsoft Game Studios, but still, it proves that a special installer may not be required.

    2. Re:Hmm... by radish · · Score: 2, Insightful

      According to this article, though, it would seem that Microsoft is actually blocking games from running via any other means than the Game Explorer.
      From what I've read in the past, this isn't the case. You will need to use GE to get the "Games for Windows" certification, but just as now, any app can be installed and run however you like. All your XP games for example, will still install and run, but they likely won't be in GE.

      It would also seem to mean that installers will have to create special cases for Vista, which seems pointless to me.
      Creating installers is a pretty automated process (the installer itself is part of windows, you just give it a set of files and a script). So yes, it will work differently for Vista, but XP vs 95 vs 2000 is already different, vendors are used to this kind of thing, and in most cases it's just setting some flags.

      The obvious point is that Microsoft would seem to have a conflict of interest here; making PC gaming attractive may draw attention away from the X-box 360, something Microsoft would want to avoid at all costs. Are they making it difficult to run games in order to make the 360 seem much simpler by comparison?
      Not at all. They're currently pushing Windows gaming very hard - look at the whole new "Games for Windows" brand (which now even includes an official magazine), the 360/Vista intagration (announced this week @ CES), and so on. Even all this gaming specific stuff in Vista proves they want people to run games - otherwise why bother?

      The guy in this article is complaining that they're going to have to follow some rules now, and that's going to make them need to do a little more work. The end result's going to be better for the user though - better security, easier and neater installation, integration with 360 & Xbox Live, parental controls, etc. So I say to him - suck it up. It's STILL much easier and less "controlled" to develop for Vista than for any console.

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

    3. Re:Hmm... by complete+loony · · Score: 1

      With the next version of Direct X, microsoft are only releasing support for it on the Vista platform. They don't want you to create 2 installers, they want you to only support Vista.

      Or course, if I was tackling the problem of updates, like say the steam platform would require, I'd just install a service when the game is installed by an admin. The user account could download new content into a temporary location, then tell the service to install it.

      --
      09F91102 no, 455FE104 nope, F190A1E8 uh-uh, 7A5F8A09 that's not it, C87294CE no. Ah! 452F6E403CDF10714E41DFAA257D313F.
    4. Re:Hmm... by Daltorak · · Score: 3, Informative

      According to this article, though, it would seem that Microsoft is actually blocking games from running via any other means than the Game Explorer. I assure you, as someone who's played a variety of games on Vista (Civ 4, Heroes of M&M 5, Eve Online, etc. etc.), that there are no such restrictions. I don't even remember the last time I saw Games Explorer... I run games in Vista exactly like I did in XP, and there's no problems other than the typical growing pains you'd expect from beta video drivers.

      Where things have changed in Vista, is if you have an account that has Parental Controls applied to it to limit the kinds of games that can be run. Vista knows the ESRB (& other ratings boards) ratings for quite a large number of games, and can block access to them if the parents don't want their kids to play them... but that's not the default setting. You have to go out of your way to set it up.
    5. Re:Hmm... by PingSpike · · Score: 1

      The article mentions that Microsoft setup a thing that converts/loads legacy games to work with it. Its not surprise Halo is one of the titles on that list. The question is what happens when your old game isn't...or your game is new.

    6. Re:Hmm... by delus10n0 · · Score: 1

      The Games Explorer doesn't block you from running games outside of it; that'd be silly. I can run a game just fine by double-clicking it's EXE directly.

      Also, all games I've installed so far require Administrator privilages to install (duh) but run just fine under the Standard user rights, without elevation.

      --
      Not All Who Wander Are Lost
    7. Re:Hmm... by GIL_Dude · · Score: 1

      On your last point about the end result being better security - that's true if the vendors do the work right. And I sure hope they do. But I'll bet many of these "venduh's" will actually just get "a new guy" on their team to write a system service running as local system that they will talk to using IPC to do all of the "bad things" that they do today. So that it will end up being worse for security as they will be amateurs at services and will leave ports open to not only local host for their IPC, but to other machines as well. (Remember how Symantec had a remote flaw in their service recently and in theory at least they are experts at this by now). Anyway, I hope the venduh's do their work right and don't go the route of adding an insecure service to the system...

    8. Re:Hmm... by omicronish · · Score: 1

      The Games Explorer is basically a dynamic folder that lists installed games and is linked from the Start menu. That's it. Games on there have a 'recommended rating' and 'required rating' that refers to the computer's performance rating, and they have links directly to the developer's web site. A game can exist in Games Explorer and/or the Start menu without problems.

      Regarding compatibility, I've been using Vista for a while now, and one of the first things I did was made sure my games ran. I've tried Quake 2 through 4, Civilization 1, 2, and 4, SimCity 2000, SimCity 4, SimTower, Age of Empires 1, 2, and 3, Warcraft 3, Rise of Nations, Baldur's Gate 1 and 2, Neverwinter Nights, American McGee's Alice, Diablo 1 and 2, Guild Wars, Soldat, some OSS games off of SourceForge, too many Flash games to be healthy, and probably others that I'm forgetting.

      The worst compatibility issue: Alice has massive texture flickers on my ATI Radeon 9800 with drivers from October; I'm hoping this'll be fixed with a driver update. Second worst issue: Civ4 displays a compatibility warning dialog, with a continue button and a checkbox to never show the warning again. And that's it. I haven't had any UAC/LUA issues with games (directory/registry virtualization has helped my games run without admin privileges), no crashes, and performance is fine. Most of the games even show up in Games Explorer complete with box art; I was surprised to see SimTower's 10+ year old box on there. All of the games also show up in the Start menu.

      So what's the issue? Hell if I know. If you've experienced actual problems, then great, post them and inform others. If not, stop freaking out and speculating. (Not directed towards parent poster, but to all those ranting about Vista's game support without any direct evidence.)

    9. Re:Hmm... by SpooForBrains · · Score: 1
      Where things have changed in Vista, is if you have an account that has Parental Controls applied to it to limit the kinds of games that can be run. Vista knows the ESRB (& other ratings boards) ratings for quite a large number of games, and can block access to them if the parents don't want their kids to play them... but that's not the default setting. You have to go out of your way to set it up.


      You know, this is possibly the first feature of Vista I've heard about that I wholeheartedly approve of. Of course, most parents will be badgered incessently by their children to take the controls away or give them the superuser password, but for those of us that actually DO think that perhaps, say, Grand Theft Auto 3 is not suitable gaming material for a 12 year old, this could be very useful.
      --
      "The dew has clearly fallen with a particularly sickening thud this morning"
    10. Re:Hmm... by tepples · · Score: 1

      if you have an account that has Parental Controls applied to it to limit the kinds of games that can be run. Vista knows the ESRB (& other ratings boards) ratings for quite a large number of games You know, this is possibly the first feature of Vista I've heard about that I wholeheartedly approve of. Except does the database from rating systems other than ESRB and foreign counterparts? Smaller studios often don't have the finances to get their games rated by ESRB and thus turn to, say, TIGRS self-certification.
  17. An excellent Opportunity by OldGuySythe · · Score: 1

    I personally believe that most people underestimate the impact of "PC Gamers" on the OS marketplace and I think that any move by Microsoft that makes it difficult to "Game" on their computer will open up the marketplace for other OS's. Right now the companies that write Games for the PC, target MicroSoft OS because of their dominance in the marketplace. If they are "forced" to choose another OS to write games for, then that OS will become instantly more popular. I do play computer games and don't care for the "console" anywhere near as much. If the majority of PC games were avaliable on a Linux platform, I would instantly switch my Home PC to that Platform. If Wine continues to get better and I find that I can play most/all of my games on Linux, I will at least set up a dual boot on my home system.

    1. Re:An excellent Opportunity by bb5ch39t · · Score: 1
      I agree with you. I'm not a gamer, myself. But I have a friend who is. I keep trying to get him on Linux. His response has always been that he can't run his games, easily, on Linux. If he can't run them easily on Vista, then he (1) isn't going to upgrade to it and (2) may be more open to replacing Windows with Linux (if the games get better).

      Gamers drive the "high end" hardware. I don't need accelerated 3D graphics in order to write a document or even make a graph in a spreadsheet.

    2. Re:An excellent Opportunity by AshmaDeva · · Score: 1

      I've been running http://www.worldofwarcraft.com/ on FreeBSD and Linux systems for nearly two years (using wine).

  18. Asta la vista baby! by UED++ · · Score: 0

    We can all be 100% sure which OS "Arnold" is going to stick with.

  19. Wild Tangent? by Cheeko · · Score: 5, Insightful

    I may be wrong, but doesn't Wild Tangent have a rep for being pseudo spyware? It certainly gets fladded on my system constantly. I know it comes bundled with AIM and some other applications, so I don't really consider it nefarious, but I still don't think highly of it.

    It doesn't sound surprising to me that a company that sets of security flags as is, would be concerned about new security features. I'd be more interested in what the developers at ID, SOE, or EA have to say about how the features will affect the ability of them to develop games, in particular online offerings.

    1. Re:Wild Tangent? by kfg · · Score: 1

      I may be wrong, but doesn't Wild Tangent have a rep for being pseudo spyware?

      http://www.pchell.com/support/wildtangent.shtml

      KFG

    2. Re:Wild Tangent? by NorbrookC · · Score: 4, Insightful

      I may be wrong, but doesn't Wild Tangent have a rep for being pseudo spyware?

      Yes, it does. It's also a bitch to get off a computer once it's on! I don't know how many hours I've spent at various times getting it off of people's computers. That's why I find it particularly ironic that their CEO would be complaining about Vista's restrictions. I have no plans to ever put Vista on any computer I have, and am not a particular fan of Microsoft, but anything they did that prevents Wild Tangent from getting on a computer earns a "thumbs up" from me! Who'd have thought, Microsoft did something right, out of the box?

    3. Re:Wild Tangent? by udderly · · Score: 1

      In other news, repeat burglary offenders complain that dead-bolt locks give homeowners an unfair advantage.

    4. Re:Wild Tangent? by rsclient · · Score: 2, Informative

      Hi there everybody! Let me introduce myself as a very old WildTangent employee. But I'm not speaking for them; I just work there.

      No, we aren't spyware. No, we aren't hard to remove (unless you have trouble with the concept of 'add/remove programs'). And no, we aren't on anyone's "spyware" list (we spent a lot of time getting off lists that we were incorectly on, though). (Bizzaro-world annecdote: some anti-spyware makers dinged us for having an auto-update feature. The same people, though, automatically updated their own products.)

      More importantly, we make money by selling games. Sometimes we sell games directly to the end-user; sometimes to an advertiser; sometimes to a manufacturer. We don't make money selling personal information because

      1. there's not much money it in
      2. it would screw up our game sales
      3. it would kill our reputation with all of the major OEMs (we ship on pretty much every major name-brand computer in America)
      4. we don't have any personal information to sell (unless you buy a game from us -- then we obviously got a bit in order to charge your credit card)

      We used to have a (fairly nifty) background auto-updating system similar to just about everybody's. Now we have a different (but still fairly nifter) non-background auto-updating system that is also similar to - just about everybody's. I was always surprised how a small number of people are vehemently against auto-update systems; this is especially true considering that pretty much every big package is updatable now.

      I'm also one of the people at WildTangent that had to deal with Vista. My impression: they should (explitive) document their own (explitive) changes so that we can (explitive) figure out what's (explitive) going on. (explitive). And I'm not normally inclined to swearing.

      --
      Want a sig like mine? Join ACM's SigSig today!
    5. Re:Wild Tangent? by lpq · · Score: 1

      I had it install once with the install of some product or another -- but uninstalling it wasn't a problem. I was surprised that it got installed with whatever product I had installed, so I repeated the install -- the install had no option to not include the game.

      I don't think WildTangent will have any difficulty installing their software in Vista (once they surmount the porting problem) -- since when I've seen it installed, it has come as an indivisible part of some other product. I agree, FWIW, that WT software isn't worth the diskspace it takes up -- unless I had a 4-5 year old. They might find it entertaining...

    6. Re:Wild Tangent? by trianglman · · Score: 1

      No, we aren't hard to remove (unless you have trouble with the concept of 'add/remove programs').
      You know, I tried that, and there is still a ton of WT junk on the system including in active processes. In fact, I have attempted to remove WT from computers disconnected from the net, with nothing other than spyware removers running and have had to delete some of this junk dozens of times.

      No, we aren't spyware. ... And no, we aren't on anyone's "spyware" list (we spent a lot of time getting off lists that we were incorectly on, though).
      Any program that locks itself into memory, then reinstalls itself as soon as it is deleted in my book is malware. This isn't a slight on you personally, but your company is a purveyor of malware. I don't know what this malware is used for, as I avoid it completely, but malware is malware, whether you steal my information and sell it or not. If I can't easily remove all vestiges of your program from my system, or avoid getting it in the first place, it shouldn't be on my system.

      I'm also one of the people at WildTangent that had to deal with Vista. My impression: they should (explitive) document their own (explitive) changes so that we can (explitive) figure out what's (explitive) going on. (explitive).
      Agreed. Although I believe all software should be better documented, so its no real surprise to me that Vista isn't well documented.

      --
      Clones are people two.
    7. Re:Wild Tangent? by Cheeko · · Score: 1

      Agreed. What the GP fails to realize is that its not a matter of what if anything you do with any information, or if you're even taking information.

      Its that 99.99% of the people with your software on their system never ever asked for it. You got it installed through any of a number of dirty underhanded means in my mind. My personal experience is with the fact that it came bundled with AIM clients, and never mentioned once, or gave you the option during the install to remove it. Then following repeated uninstalls it would show up again. Either through another app it was hidden in or by some other means I don't yet know.

      If your games are so great that people want them, why the heck are you sneaking them onto people's systems. If it takes up HD space, memory, CPU cycles, network bandwidth, or any other resource and I didn't once agree or consent to it being installed, then its Malware pure and simple. If a hacker can be tried and convicted for stealing my resources I don't see any reason WT shouldn't be either. I know that won't happen because they are in that legal grey area, so anything MS does to help this problem is a huge plus in my mind.

    8. Re:Wild Tangent? by rsclient · · Score: 1

      Let me try to address both of these at once:

      We were bundled with AIM Games because we were selected as the 'games' provider for AIM. People clicked on 'games', and could play against their friends. We actually spent rather a lot of effort making (hopefully) fun games for people to play against their buddies. Management keeps telling us that our actual revenue info is secret, or I'd let you know how we did :-)

      I can't answer why there's a "ton of wildtangent stuff" -- part of our QA pass is to make sure we don't leave (too much) stuff lying around. Among other things, our OEMs pretty much demand it. Again, any crud we leave behind is purely accidental (and believe me, after dealing with installers for a bunch of products for many years, actually uninstalling things is way harder than most people realize.

      I certainly can't answer why it would ever come back. AFAICT, when we uninstall, that's it. We don't have weirdo processes for reinstalling, or hiding, or anything like that. If you let me know where your Wildtangent stuff is coming from, I'll try to duplicate what you're seeing in the QA lab. Unless, of course, people click on a game installer that includes our stuff.

      --
      Want a sig like mine? Join ACM's SigSig today!
  20. Who's Encumbering my Access? by twitter · · Score: 1, Informative

    Gaming and computing are two different animals. ... Gaming demands high-end, near-to-the-hardware, unencumbered access. ... From what I've read, Microsoft has made some tough but I think "correct" choices for security in Vista.

    A reasonable OS makes resources available, without compromising security. You don't have to be able to overwrite system files to gain access to video card functions. There's also no reason to restrict other programs, such as email or browsers when your OS has been designed to perform for customers rather than confuse competitors. The conundrum has been addressed and solved by X, which has had network transparency without significant security risks for decades.

    --

    Friends don't help friends install M$ junk.

    1. Re:Who's Encumbering my Access? by MC68000 · · Score: 2, Insightful

      Of course the performance allowed by vanilla X is so godawful, that to get any decent performance at all requires "extensions" to X that basically ignore X architecture and are essentially hacks to provide high performance that wasn't even considered in the decade X was invented.

      And don't get me started on security in X, the whole thing has to be run suid root.

      I think that this is a good read (written by a former developer of Xgl) on how X is currently nothing more than hack after hack:
      http://jonsmirl.googlepages.com/graphics.html

      --
      E = m c^3 Don't drink and derive E = m c^3
    2. Re:Who's Encumbering my Access? by Kazoo+the+Clown · · Score: 2, Interesting

      Of course the performance allowed by vanilla X is so godawful, that to get any decent performance at all requires "extensions" to X that basically ignore X architecture and are essentially hacks to provide high performance that wasn't even considered in the decade X was invented.

      Exactly, and IMHO is primarily why Linux is yet to be taken seriously by anyone but fanboys on the desktop...

    3. Re:Who's Encumbering my Access? by JoshJ · · Score: 1

      I'm fairly sure that most of the people that "don't take Linux seriously" are people who don't even know what it is.

    4. Re:Who's Encumbering my Access? by b1ad3runn3r · · Score: 1

      Which is only about 6sigmas of the population...

      --
      "Reality continues to ruin my life" - Calvin and Hobbes
    5. Re:Who's Encumbering my Access? by abigor · · Score: 1

      Security-conscious distributions set up X to launch as -nolisten tcp for a reason. As someone else mentioned, it runs as suid root.

      Anyway, what on earth does X's network transparency and overall shittiness have to do with Vista's tight security? Your post makes no sense.

    6. Re:Who's Encumbering my Access? by Anonymous Coward · · Score: 0

      And don't get me started on security in X, the whole thing has to be run suid root. Here's a small snippet from the article you've linked to:

      There is no technical reason requiring the X server to run as root. In the name of cross platform compatibility, the current X Server runs as root in order to program the video hardware from user space. Linux has a solution for this...

      This makes a lot of sense, since all you need for high performance gaming is direct access to specific hardware components, particularly the graphics and sound cards. If the OS is able to provide such access without compromising security of the other parts of the system, then it does its job well.

      I am also quite sure that Vista allows for direct hardware access for non-admin users. They've moved lots of drivers to the user-space and have a pretty nice up-call and memory mapping mechanism in place to enable the user-space to communicate with the kernel without much overhead (or at least that's what the stuff on channel9 led me to think). I would be really surprised if they hadn't thought of doing the same for the graphics.

    7. Re:Who's Encumbering my Access? by Planesdragon · · Score: 2, Interesting

      I'm fairly sure that most of the people that "don't take Linux seriously" are people who don't even know what it is.

      On the desktop?

      I wager that everyone who says "Linux isn't ready" knows full well what Linux is, and can name at least one reason why they don't recommend it to their clients/boss/relatives.

      If Linux were ready, well, a free OS that's just as good as that new $300 MS thing is going to make a bigger dent than Linux has.

    8. Re:Who's Encumbering my Access? by kernelpanicked · · Score: 1

      And don't get me started on security in X, the whole thing has to be run suid root.

      Really? This sure as hell doesn't look like root to me.

      _x11 27255 0.4 7.5 11308 78724 ?? Ss Wed08PM 24:22.77 /usr/X11R6/bin/X vt05 -auth /usr/X11R6/lib/X11

      Proper security brought to you by OpenBSD.

      --
      Ubuntu: If at first you don't succeed, blindly slap a sudo in front of it
    9. Re:Who's Encumbering my Access? by NickFortune · · Score: 1
      Whoa! I think your tenses just ran away with your argument. Look:

      If Linux were ready, well, a free OS that's just as good as that new $300 MS thing ...

      Present tense: if Linux is just as good as (I assume you're referring to) Vista

      ... is going to make a bigger dent ...

      Future tense: then Linux is going to make a bigger impact on (I presume) the OS market

      ... than Linux has.

      Past tense: than Linux already has

      So in other words if Linux is desktop ready now, then we can expect Linux deployment to skyrocket.

      I find myself agreeing with what you said, but not with what I think you you meant. How odd.

      --
      Don't let THEM immanentize the Eschaton!
    10. Re:Who's Encumbering my Access? by KDR_11k · · Score: 1

      I wager that everyone who says "Linux isn't ready" knows full well what Linux is, and can name at least one reason why they don't recommend it to their clients/boss/relatives.

      Which most likely is related to the user interface rather than the security issues of the graphics system.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    11. Re:Who's Encumbering my Access? by Anonymous Coward · · Score: 0
      twitter, please read this carefully. Following this advice will make Slashdot a better place for everyone, including yourself.

      • As a representative of the Linux community, participate in mailing list and newsgroup discussions in a professional manner. Refrain from name-calling and use of vulgar language. Consider yourself a member of a virtual corporation with Mr. Torvalds as your Chief Executive Officer. Your words will either enhance or degrade the image the reader has of the Linux community.
      • Avoid hyperbole and unsubstantiated claims at all costs. It's unprofessional and will result in unproductive discussions.
      • A thoughtful, well-reasoned response to a posting will not only provide insight for your readers, but will also increase their respect for your knowledge and abilities.
      • Always remember that if you insult or are disrespectful to someone, their negative experience may be shared with many others. If you do offend someone, please try to make amends.
      • Focus on what Linux has to offer. There is no need to bash the competition. Linux is a good, solid product that stands on its own.
      • Respect the use of other operating systems. While Linux is a wonderful platform, it does not meet everyone's needs.
      • Refer to another product by its proper name. There's nothing to be gained by attempting to ridicule a company or its products by using "creative spelling". If we expect respect for Linux, we must respect other products.
      • Give credit where credit is due. Linux is just the kernel. Without the efforts of people involved with the GNU project , MIT, Berkeley and others too numerous to mention, the Linux kernel would not be very useful to most people.
      • Don't insist that Linux is the only answer for a particular application. Just as the Linux community cherishes the freedom that Linux provides them, Linux only solutions would deprive others of their freedom.
      • There will be cases where Linux is not the answer. Be the first to recognize this and offer another solution.

      From http://www.ibiblio.org/pub/linux/docs/HOWTO/Advoca cy

  21. Chilling effect, my ass. by CDarklock · · Score: 5, Informative

    First, disclosure: I work on Vista at Microsoft.

    The "problems" Alex St. John identifies are essentially that his business model doesn't work so great when people have to click a couple extra buttons and type a password, and that he would really prefer it if children could install his products without parental involvement.

    Bitch, bitch, bitch.

    The real problem here is that the world is changing and WildTangent has to change with it. Yes, that's difficult. Yes, it's inconvenient. Yes, it will cost money they didn't need to spend when they were targeting XP. And yes, they may actually need to give serious consideration to getting ESRB ratings. But these are the natural and normal cost of doing business in the modern world; if you can't evolve and grow and change with the rest of the planet, your business dies, and good riddance.

    The whole article is just a bunch of FUD. Alex is basically claiming that Microsoft is trying to kill his business, because he doesn't know how to do business the way he needs to do it on Vista. He's afraid that consumers won't click two more buttons and enter a password to play his game. He's afraid that parents won't let their children play his games. But the answer to this problem isn't to reduce security, it's to make a better and more compelling game! Weren't you already trying to do that ANYWAY?

    Don't get me wrong, I think there are still problems - the ESRB needs to better address the needs of casual game developers who produce fifty $10 games and generate about $200K in annual revenue. The current system is too heavily geared toward console and PC developers who have multi-million dollar budgets. But blaming Microsoft for everything is just a tired old excuse that invariably comes trotting out when someone is too damn lazy to read the direction of the wind and rig his sails accordingly.

    --
    Microsoft cheerleader, blue flag waving, you got a problem with that?
    1. Re:Chilling effect, my ass. by HappySqurriel · · Score: 1

      The "problems" Alex St. John identifies are essentially that his business model doesn't work so great when people have to click a couple extra buttons and type a password, and that he would really prefer it if children could install his products without parental involvement.

      Please promise me that you will never work on a project that has a user interface!

      The fact is that by forcing people to "click a couple extra buttons and type a password" you begin to annoy everyone, and people with little understanding of security (read: 90% of users) will likely just get used to "clicking a couple extra buttons and typing a password" and it defeats the purpose of having the extra security.

    2. Re:Chilling effect, my ass. by DraconPern · · Score: 1

      I have to agree. I just installed StarCraft on Vista and it works perfectly. I'll be installing Quake & Doom next, but I am sure they will work fine too.

    3. Re:Chilling effect, my ass. by syousef · · Score: 1

      I agree: Microsoft isn't trying to kill the business. They're trying to milk the consumer dry.

      Just look at the FUCKING MESS you've (as a company) made with FSX. That game is a pain in the ass. For all the new innovations your Activation policy combined with bugs from hell have made the game less popular with hard core simmers than its four year year old predecessor. Way to go!

      People need to get a grip. Piracy isn't going away. Malware isn't going away. An inexperienced person (or a moron) will always be able to shoot them self with a gun or stab them self with a knife unless they're taught better. So too with the PC. You can only go so far in countering them before your solutions are worse than the original problem. Make games reasonably priced and watched piracy virtually (but not completely) disappear. Be fair and stop trying to charge 10 time for the same freaking content, price it decently and watch media piracy virtually (but not completely) disappear. What's being done by content providers, hardware vendors and Microsoft is just a ploy to make short term profits at the expense of usefulness of the PC as an instrument. I could fill a dozen more paragraphs with swearing and it still wouldn't express how I feel about that.

      In the end the MS Vista PC (or its successor) will be so fucking useless that no one will want to own one. Good luck milking that scenario.

      By the way the irony of someone working at a company who's made its money providing easy to use software for PCs going on about their customer being lazy is priceless.

      Modderators mod however the fuck you want. This isn't flamebait. I'm genuinely angry.

      --
      These posts express my own personal views, not those of my employer
    4. Re:Chilling effect, my ass. by Viceroy+Potatohead · · Score: 1

      It's rich when a MS employee criticizes another company's business model. A company that has an anti-trust conviction, and which tends to use their market dominance to (unethically) damage competitors (by breaking standards, keeping interfaces secret, and spreading unsubstantiated rumour (such as Ballmer's statements on the Novell deal)), does not strike me as having a particularly commendable business model itself.

      I also think this:

      "But these are the natural and normal cost of doing business in the modern world; if you can't evolve and grow and change with the rest of the planet, your business dies, and good riddance."

      would have been a fine realization for MS to have had during the years of the EU case against them.... Or better yet, during their US anti-trust case.

    5. Re:Chilling effect, my ass. by Pofy · · Score: 1

      >And yes, they may actually need to give serious consideration to getting ESRB ratings.

      Considering ESRB is a US and Canad thing, what is Vista doing when used outside of those countries? Is that feature turned off and thus ignored? If not, why should someone in, say another country, making a game not targeted for US or Canada have to bother with ESRB?

    6. Re:Chilling effect, my ass. by Molt · · Score: 1

      As far as I know the ESRB ratings are only used if the Game Explorer's 'Parental Controls' thingie is enabled, which to me is fair enough as it needs to get ratings data from somewhere, and so it's only going to bite developers targeting people using machines with the parental controls enabled, and without the password to over-ride them. I'd hope it'll also allow those with full rights to mark selected unsigned games okay to be played by those without the password in future too which just means that games need the say-so of the computer's owner.

      Not too painful, I'd have thought, and probably should help stop people playing the "Think of the children!" card when talking about computer game violence.

      --
      404 Not Found: No such file or resource as '.sig'
    7. Re:Chilling effect, my ass. by CDarklock · · Score: 1

      > Please promise me that you will
      > never work on a project that has
      > a user interface!

      But I'm not talking about security and usability. We're talking about business models. Alex is essentially complaining that with the new security features, the impulse download is a lot less likely. And that's true - so his business model can't depend so heavily on the impulse download. Basically, he can't play drug dealer anymore, where the first fix is free but next time you have to pay. That's a great business plan, if it works for your product - but it *doesn't* work for his product anymore. So he has to come up with a better plan. And that's not Microsoft's problem.

      --
      Microsoft cheerleader, blue flag waving, you got a problem with that?
    8. Re:Chilling effect, my ass. by CDarklock · · Score: 1

      > It's rich when a MS employee criticizes
      > another company's business model.

      WildTangent has a great business model. I'm sure they can come up with another great business model. They're a great company; I sent them a resume last time I was looking for work, but Microsoft moved first.

      What I'm criticising is that when their business model isn't going to work as well in the near future, they point a public finger instead of concentrating on what their new business model needs to be.

      > would have been a fine realization for MS
      > to have had

      We had it and we did something about it. We did a lot. To quote Grand Moff Tarkin, "the last vestiges of the Old Republic have been swept away".

      Wait. Maybe that's a bad association...

      --
      Microsoft cheerleader, blue flag waving, you got a problem with that?
    9. Re:Chilling effect, my ass. by CDarklock · · Score: 1

      > People need to get a grip. Piracy isn't going away.
      > Malware isn't going away. [...] You can only go so
      > far in countering them before your solutions are
      > worse than the original problem.

      I completely agree with this. The problems of malware and piracy and spam and pr0n and whatever else you want to throw in, these aren't technical problems. These are sociocultural problems. There is no technical solution. At best, we can provide a set of tools that allow you to construct your own solution to suit your own needs, and a set of defaults that will support most people's desired solutions most of the time.

      The biggest problem we face is that you can't educate someone who doesn't want to be educated. This is a problem facing both Linux and Windows, and I'd really like to see the two communities around them join forces to solve it.

      And as long as we're dreaming, I'd like a pony. ;)

      --
      Microsoft cheerleader, blue flag waving, you got a problem with that?
    10. Re:Chilling effect, my ass. by 99BottlesOfBeerInMyF · · Score: 1

      The "problems" Alex St. John identifies are essentially that his business model doesn't work so great when people have to click a couple extra buttons and type a password, and that he would really prefer it if children could install his products without parental involvement.

      This isn't a matter of bypassing parental controls (from what I read) it is a matter of the OS making it harder for the user to do what they want to do in the name of security. his is, in my opinion, completely wrong. If there is truly no easy way to write a game with the same functions that doesn't need to go through these steps (this is an assumption not an assertion) then this is MS's fault. Vista should allow users, including children who have not been restricted by parental controls, to run any bloody thing they want, just prevent it from doing things that malware would do. Give it limited internet access in the form of an official service for game registration and online gaming, rather than unfettered access. Let it read and write it's own files in a sandbox, but don't let it overwrite any others or read my address book, or run a mail server.

      That said, if the developer in question is writing a game that wants to run a mail server, or read my e-mail address book, or send random data to the internet rather than using the official (mythical) service, then they have no case.

      I'm 100% in favor of more restricted user accounts and default restrictions on new executables. At the same time, I feel these restrictions will be worse than useless for the average user unless the channel for distributing and running credible software from both MS and third parties is not made simple and easy. For a reputable commercial game, signed and certified by the vendor, it should probably even have relatively unfettered internet access, by default, without the user having to click through warnings. Vista implements 1/3 of what is needed for such a security policy to work. You need to be able to restrict software, but you also need to inform the user only for credible exceptions, and you need a mechanism to determine trust of a given application so that those exceptions can be the right ones. In order to do this, the technology that must be put in place is tragically easy to abuse from the position of a monopoly, which is why MS needs to bend over backwards to make this a fair and open system that works with major players in the industry from day one. This develop should have their choice of a number of different companies and organizations that have permission to certify proper access controls for their games.

      But the answer to this problem isn't to reduce security, it's to make a better and more compelling game!

      This is very wrongheaded. You shouldn't have to make a game that is significantly better than the ones MS makes so that users will click through scary warnings not given for those MS games. Security and usability are not polar opposites. Often making something more secure also makes it more usable. In this case, making games more usable by not throwing up spurious warnings increases security because people are more likely to pay attention when such warnings are rare. False positives are security problem, not a feature. It's not like developers are deciding not to make games compelling. They do what they can with the resources they have and anything MS does to make that harder, means they have less resources to make the game compelling.

      But blaming Microsoft for everything is just a tired old excuse that invariably comes trotting out when someone is too damn lazy to read the direction of the wind and rig his sails accordingly.

      Umm, Microsoft took action that interfered with simple and legitimate uses of software aimed at less expert users. Claiming he should redesign his business model to work around MS's horribly conceived security features that are broken, is not constructive. MS deserves blame in this case.

  22. Games Will Go On by blueZhift · · Score: 1

    Hmph. As long as there's money to be made, games will be made for Vista. I see the limited user account issue as a coding issue more than anything else. Code will have to be written so that the game runs under LUA or ... else. Personally, I find it annoying that a game would need to run under an Administrator account in the first place, especially if it's a kids game (had this happen once).

  23. Not sure what consoles you are referring to. by cybrthng · · Score: 3, Insightful

    For example the Xbox 360 has unified architecture graphics processing that is just coming into the market through the gefoce 8800's which cost MORE than an entire 360.

    The 360 has 3 cores, 48 unified pipelines, 512 megs of GDDR3 memory and an insane bus speed between them. Hardly "mid range" by any PC standards considering PC's are still fighting to catch up.

    The problem with consoles most of the time isn't console power but demand to get games out the door before having a finished product. On pc's they just patch patch patch and eventually get it right - consoles are heading that way now though.

    1. Re:Not sure what consoles you are referring to. by packeteer · · Score: 3, Insightful

      PC's are not fighting to keep up. They are keeping up just fine if your willing to spend the money.

      --
      unzip; strip; touch; finger; mount; fsck; more; yes; unmount; sleep
    2. Re:Not sure what consoles you are referring to. by Anonymous Coward · · Score: 0

      All that "wonderful power" and it all looks like so much shit compared to current PC games.

      512 megs of ram? jesus, give the devs some working room.

    3. Re:Not sure what consoles you are referring to. by MaineCoon · · Score: 3, Insightful

      The Cell and the 360's chip threw out important modern processor features to get the clock rate up. Both are outperformed by the lowest end Core 2 Duo.

      --
      Hunt your preferred prey at Aliens vs Predator MUD. Join the war at avpmud.com port 4000
    4. Re:Not sure what consoles you are referring to. by ShawnMcCool42 · · Score: 2, Insightful

      What are you talking about? Have you played Gears of War at 1080i? They make great use of the hardware to make a more beautiful game than most PC games. Technically the PC is more powerful and capable of more, but it's what you do with it that really matters.

      Also, 512meg isn't bad when you don't have the overhead from the OS + antivirus + tons of various apps.

    5. Re:Not sure what consoles you are referring to. by Overly+Critical+Guy · · Score: 4, Informative
      Modern PCs are hardly fighting to catch up to the specs of the Xbox 360. I love when someone pulls out the "3 core" processor spec without mentioning that the processor has had key optimizations removed like out-of-order execution. The dual-core PC in my bedroom outdoes the 360.

      On pc's they just patch patch patch and eventually get it right - consoles are heading that way now though.

      The 360 is already at that point. You actually patch your games now. Thanks, Microsoft.
      --
      "Sufferin' succotash."
    6. Re:Not sure what consoles you are referring to. by FLEB · · Score: 4, Interesting

      I would think that the biggest advantage to the console is that you dont* need to scale back to fit lesser machines. A console might only have 512MB, but its guaranteed, and you know (like you mentioned) that you have full reign over it.

      * (Lack of proper punctuation brought to you by Firefox grabbing all my apostrophes as "Fast Find" requests.)

      --
      Information wants to be free.
      Entertainment wants to be paid.
      You just want to be cheap.
    7. Re:Not sure what consoles you are referring to. by Tim+C · · Score: 1

      The 360 is already at that point. You actually patch your games now. Thanks, Microsoft.

      How is it MS's fault if a third-party software developer releases a buggy game and subsequently has to provide patches for it?

    8. Re:Not sure what consoles you are referring to. by sqlrob · · Score: 3, Insightful

      MS has to approve the game before it can run on the 360, so they share some of the responsibility

    9. Re:Not sure what consoles you are referring to. by rsmith-mac · · Score: 1
      For example the Xbox 360 has unified architecture graphics processing that is just coming into the market through the gefoce 8800's which cost MORE than an entire 360.
      Except that a unified architecture means nothing for performance. If we can agree that the PS3 and 360 are roughly equal in graphics performance, then I'd encourage you to compare the RSX GPU with the GeForce 8800 series. The RSX is a cut down 7800, clearly it would be blown away by the 8800, and since we agree the PS3 and 360 are similar, the Xenos GPU on the 360 would be equally surpassed. The fact that the Xenos uses a unified shader architecture does nothing for it here, high-end PCs are already well ahead of it.
    10. Re:Not sure what consoles you are referring to. by linuxpng · · Score: 4, Insightful

      Obviously, they are struggling to keep up at the $400 price point. Plus, my reasonably decent gaming pc can't run games at settings that Gears of War appears to run at.

    11. Re:Not sure what consoles you are referring to. by Spike15 · · Score: 1

      Also, 512meg isn't bad when you don't have the overhead from the OS + antivirus + tons of various apps. My PC gaming rig has 4 gigs of RAM and 768megs of graphics memory. That "overhead" puts what? A 700 meg... 1.2 gig... 2 gig even, dent in my system RAM. However you look at it...the XBox 360 got MURDERED . ...overhead my ass...
    12. Re:Not sure what consoles you are referring to. by cortana · · Score: 1

      Give it 18 months. Besides, aren't Xboxes 2s sold at loss?

    13. Re:Not sure what consoles you are referring to. by jjeffries · · Score: 1

      Try disabling FF's "find as you type" autostart by putting this in your prefs.js:

      user_pref("accessibility.typeaheadfind.autostart", false);

      If that doesn't work, try disabling f.a.y.t. completely:

      user_pref ("accessibility.typeaheadfind", false); :)

    14. Re:Not sure what consoles you are referring to. by ravenshrike · · Score: 2, Informative

      Um, no. The Cell capabilities are much greater than even the quadro, about double all else being equal. Unfortunately, limited memory and a relatively poor graphics proccessor mean that in order to properly access that power on the PS3 you will need very, very efficient code.

    15. Re:Not sure what consoles you are referring to. by mrchaotica · · Score: 1
      MS has to approve the game before it can run

      And right there is the single reason gaming on general-purpose computers will always be superior to gaming on consoles: what kind of dumbass would want proprietary systems? Not me!

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    16. Re:Not sure what consoles you are referring to. by Anonymous Coward · · Score: 0

      Yeah, and your video card alone cost more than the 360. What's your point?

    17. Re:Not sure what consoles you are referring to. by FrozenFOXX · · Score: 2, Insightful

      Technically yes, it does probably outdo the 360. But then isn't it interesting that not long ago people were having to spend thousands to be able to run F.E.A.R. on PC at even halfway acceptable framerates and graphics settings whilst the 360 version looks just as good, runs fast, with all that "inferior" hardware. Sounds to me like your dual-core PC in the bedroom blows. With all that hardware you should be just blowing F.E.A.R. away by a mile using that logic. Shocking a $400 box of ancient hardware outperforms the best and brightest there.

      --
      "Just a fox, a whisper."
    18. Re:Not sure what consoles you are referring to. by kjart · · Score: 1

      PC's are not fighting to keep up. They are keeping up just fine if your willing to spend the money.

      I agree - though the same argument could be made for consoles. The cost everyone seems to leave out when pricing the console is the HDTV that is required to make the games look good at all. Sure you could play your console on a 10 year old 27" CRT TV, but you can hardly draw the comparison to high end PC gaming at that point. Add in the cost of a $1-2K HDTV and you're getting int the range of apples to apples.

    19. Re:Not sure what consoles you are referring to. by Anonymous Coward · · Score: 0

      Well since F.E.A.R runs at what, 720p? 1080i and renders at a refresh rate of 29.97 frames per second (the rate of the NTSC signal) then yes actually even my midrange PC outperforms the XBox version.

    20. Re:Not sure what consoles you are referring to. by packeteer · · Score: 3, Interesting

      First of all $400 is not what it costs. You need to account for the HDTV that is needed to take advantage of the new hardware you have.

      Second a $400 computer wont be able to keep up with your 360 but thats not how you should look at it. A computer is a multi-purpose system. Think of it this way. You spend $1000 for a computer that is no good for games but has a decent CPU and ram. $1000 is not an unreasonable price to get a computer that is up to the specs of a 360 not including the video card. So lets say you have this computer in your house and you want to play video games. Your options are spend $400 on a 360 or $400 on a video card for your computer. A $400 video card will be much faster that the video card in the 360. Also your computer will benefit in other ways from having a good video card.

      I think your original comparison was kind of an apples and oranges arguement but when you consider the full cost of a 360 and the full benefit of a nice PC you can see why 360's are not that great.

      Also i should mention that i used to work for microsoft on the 360. I have played almsot every game to ever be released for it and i can say that most are junk. The "best" games for consoles are the sports and racing games which are not something i enjoy. I much prefer RTS and FPS games which is where the PC blows consoles out of the water.

      I think game selection should be the most important criteria in chosing a PC or console. As i stated above $400 will get you nearly the same PC or console gaming hardware (i think PC wins but not by very much). However if you are someone who is a big racing or sports fan and like to have friends come over and play Madden or Gran Turismo then a PC is something you shouldn't even consider.

      --
      unzip; strip; touch; finger; mount; fsck; more; yes; unmount; sleep
    21. Re:Not sure what consoles you are referring to. by TheThiefMaster · · Score: 1

      I don't have that problem, what version of FF are you using? I'm using 2.0.0.1 for windows.

    22. Re:Not sure what consoles you are referring to. by F34nor · · Score: 1, Insightful

      Why not make the game its own boot disk? Fuck the OS. Most of the time I play games I play them for hours and would not mind a reboot in order to do it. Plus for most computing taks (things that I have computed for me, e.g. tide charts, astronomical charts, etc.) I use my treo. Plus I can have a shitty little old laptop next to me to browse the web etc. This solution also makes it harder for fuckwads to hack multiplayer games and ruin it for the rest of us who have to kill a million boars in the forest just to, ah never mind. "Mom bring the bed pan I have to shit!"

    23. Re:Not sure what consoles you are referring to. by BuR4N · · Score: 1

      "key optimizations" as you mention might be important for your Oracle database to run.

      Game code is written in a totally different way (should be at least) , often are out-of-order exections a road block for game developers rather then a help.

      --
      http://www.intellipool.se/ - Intellipool Network Monitor
    24. Re:Not sure what consoles you are referring to. by autocrawler · · Score: 1

      "The 360 has 3 cores, 48 unified pipelines, 512 megs of GDDR3 memory and an insane bus speed between them. Hardly "mid range" by any PC standards considering PC's are still fighting to catch up." Incorrect, the Radeon X1900 series were able to outperform the X360 from the time of their release-the X360's Xenos can keep up with it due to its peculiar architecture and the aforementioned memory bandwidth, but in terms of raw power, the X1900 are better. Also, don't forget to mention the facts that the "512 megs" of memory are shared between the GPU and CPU, and the CPU that the X360 has is an in-order CPU, which can be trumped by any out-of-order CPU, if special optimization is not done to the game code.

    25. Re:Not sure what consoles you are referring to. by John+Betonschaar · · Score: 1

      The Cell and the 360's chip threw out important modern processor features to get the clock rate up. Both are outperformed by the lowest end Core 2 Duo.

      Outperformed by the lowest end Core 2 Duo for typical tasks unrelated for gaming maybe. The only major features thrown out of the 360 CPU are out-of-order execution and speculative execution. Both are completely necessary for a fixed platform used for gaming, as instruction ordering can be handled by the compiler. The reason x86 CPU's are so frigging complex is not because they need all this to run software fast, but because they needed to run code fast that is compiled to work across the multitude of x86 compatible processors out there. Consoles do not have these issues, so they can offload much more optimizations to the compiler.

    26. Re:Not sure what consoles you are referring to. by D4MO · · Score: 1

      Nope, MS is making $75 a units

      --

      Rocket science is easy. Neurosurgery, now *that's* difficult.
    27. Re:Not sure what consoles you are referring to. by Spike15 · · Score: 1

      Yeah, and your video card alone cost more than the 360. What's your point? That the 360 just can't compete. You don't need to have a video card as good as mine to out-do the 360...my old X1900XT did that handily.
    28. Re:Not sure what consoles you are referring to. by sqlrob · · Score: 1

      The problem with gaming on a computer is that it is a general-purpose machine. The game/copy protection writers assume otherwise. No thanks. That's why I went to consoles years ago.

    29. Re:Not sure what consoles you are referring to. by Ash+Vince · · Score: 1

      Please quote your source as this sounds like bullshit.

      The entire console business model is based around selling the hardware at reduced cost and then making the loss back on the licencing fee charged to games developers in order to publish on your product.

      This is why all console companies have some sort of protection in place to stop third party software running without their consent.
      XBox's require signed code hence the problems loading linux on to them. Sony have some sort of weird dvd laser I believe. Nintendo used to love cartridges because they are much easier to patent as they are hardware.

      I have no information on what methods are used for the more recent consoles, anyone care to post some more recent info?

      --
      I dont read /. to RTFA, I read /. to offend people in ignorance.
    30. Re:Not sure what consoles you are referring to. by nschubach · · Score: 1

      This is something I've contemplated for a while now. You theoretically could do this now, but you'd have to worry about different hardware/drivers/etc. You could go the route of building up a basic Linux build (to handle the low level i/o) and have it boot right up to your game. This would solve alot of issues. The only problem left, where do you store saves, user data, patches, etc? Do you require a "gaming drive" that has an empty drive for caching data used in game (and the above listed data) or does your OS guess where to put it?

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    31. Re:Not sure what consoles you are referring to. by KDR_11k · · Score: 1

      The entire console business model is based around selling the hardware at reduced cost and then making the loss back on the licencing fee charged to games developers in order to publish on your product.

      Which does't mean they aren't making a profit on the hardware itself. They're probably gearing up for a price drop by now.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    32. Re:Not sure what consoles you are referring to. by KDR_11k · · Score: 1

      Previously MS had a "no patches" (or more specifically, no patches that aren't for online multiplayer) policy which forced developers to get it right on the first try. Seems they abolished that which allows publishers to force the release of a game before QA is complete and patch bugs later on.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    33. Re:Not sure what consoles you are referring to. by HAKdragon · · Score: 1

      Why not make the game its own boot disk?

      Because then developers would have to include drivers for different video cards, processors, etc instead of writing to a number of APIs.

      --
      "Our opponent is an alien starship packed with atomic bombs. We have a protractor."
    34. Re:Not sure what consoles you are referring to. by madprogrammer · · Score: 1

      > that you have full reign over it.

      Not from what I've heard from people developing games for it! The OS and other overhead take a good chunk first...

      But yes, I agree, you do know you have full reign over whatever is left. You can only run one thing at a time on it, right? Sounds really powerful , like DOS ;)

    35. Re:Not sure what consoles you are referring to. by despisethesun · · Score: 1

      The XBox 360 was being sold at a loss when it was first released. It's not anymore. More efficient manufacturing processes, the fact that components come down in price as they age, etc. all factor in to bring the price down. There was an article on Slashdot a while back where it was mentioned that MS had passed the break-even point and was now making money on the 360. Also, Nintendo makes money on all of its console hardware, which is why they were the most profitable of all the console makers last generation despite coming in third in market share.

      --
      This poo is cold.
    36. Re:Not sure what consoles you are referring to. by tepples · · Score: 1

      This is something I've contemplated for a while now. You theoretically could do this now, but you'd have to worry about different hardware/drivers/etc. You could go the route of building up a basic Linux build (to handle the low level i/o) and have it boot right up to your game. This would solve alot of issues. Unless the hardware makers don't want to cooperate.

      The only problem left, where do you store saves, user data, patches, etc? USB memory cards. Xbox and Xbox 360 memory cards are USB variants. Wii memory cards are SD, which fit in a USB multi-card writer. PSP and PS3 memory cards are Memory Stick variants, which also fit in a USB multi-card writer.
    37. Re:Not sure what consoles you are referring to. by gripen40k · · Score: 1

      Good point, but I was under the impression that you can easily hook your new 360 or (via some hacking) your Wii into a regular computer monitor. If you can do that, then the price drops considerably. Also, I think gaming on a 31" HDTV would be considerably better than on a rather tiny 19" LCD or even a 21" LCD monitor.

      --
      Har?
    38. Re:Not sure what consoles you are referring to. by Overly+Critical+Guy · · Score: 1
      I only spent $1000 to run F.E.A.R. at an acceptable framerate on a Radeon X800 XL in an $800 PC I bought that had a single-core AMD processor. And the iMac I have now, it totally screams.

      Sounds to me like your dual-core PC in the bedroom blows.


      I don't really care how it sounds to you, because you're wrong. The 360's processors have features removed to jack up the clock cycle.

      With all that hardware you should be just blowing F.E.A.R. away by a mile using that logic.


      And then you extrapolate a strawman and attack it. I didn't say my hardware was the ultimate out there. I just refuted the claim that the 360 was ahead of PCs by pointing out that, as an example, last year's dual-core processors already outperformed the 360. There was nothing revolutionary in the 360's CPU compared to what was available for PCs.

      Just look at Oblivion. The 360 version had to have its textures jacked down compared to the PC version, and it still experienced slowdowns. I enjoyed Oblivion at a playable framerate with full texture quality and special effects, thank you very much. And yes, on my dual-core, it blows the 360 version away.
      --
      "Sufferin' succotash."
    39. Re:Not sure what consoles you are referring to. by Overly+Critical+Guy · · Score: 1

      Do you mind explaining this "totally different way" you speak of, and can you clarify how a feature like out-of-order optimization would be a hindrance for a game developer? I'd be particularly interested in how you reconcile your statement that such an optimization is a "road block" for Xbox 360 game developers since Microsoft's 360 compiler performs that very optimization pass during the compilation process specifically because the processor can't do it in hardware. Are you saying Microsoft's compiler is a road block for developers?

      --
      "Sufferin' succotash."
    40. Re:Not sure what consoles you are referring to. by Ash+Vince · · Score: 1

      There was an article on Slashdot a while back where it was mentioned that MS had passed the break-even point and was now making money on the 360.

      Break even point does not mean they are making money on every console they sell, it means they have made money on the product as a whole and have recouped the cost of research and development. This does not preclude selling the console at a loss but making that money back on the software.

      Nintendo did not used to make money on the consoles circa n64 era, I cant post a link as I actually heard this direct from someone who was rather high up the console business and I have been unable to find a link. I did find some links detailing how nintendo actauly made mode money due to price fixing though (http://en.wikipedia.org/wiki/Nintendo_64).

      If anyone has any decent links as to how the console business model has changed please post them.

      --
      I dont read /. to RTFA, I read /. to offend people in ignorance.
    41. Re:Not sure what consoles you are referring to. by MaineCoon · · Score: 1

      You must not do much game programming. The bulk of code in a game (and where most of the time is spent), is "general purpose computing" code. Out of order execution and speculative execution are pretty useful features. I also suggest you go do some reading about flushing the instruction pipeline on these CPUs...

      As for optimizations, all I can say is "I hope you have the chance to experience the use of these 'compiler optimizations' for yourself."

      --
      Hunt your preferred prey at Aliens vs Predator MUD. Join the war at avpmud.com port 4000
    42. Re:Not sure what consoles you are referring to. by F34nor · · Score: 1

      Ahh but right now there are two sets of drivers now, ATI and Nvidia, two sets of processors, Intel and AMD, and a pretty well know sound card field. Back in the day this would have been crazy but in the ahem... mature maket who cares?

      This also might be a big break for Linux. If we get together and really focus on games for a while we could emasculate M$ while they try to please everyone and end up with mediocrity. Less OS means more RAM more cycles and more FPS.

      In regard to the hard drive space throw in another hard darive or partition your hard drive or just have a file on the NTFS or FAT32 volume that you can use. Why not?

    43. Re:Not sure what consoles you are referring to. by FLEB · · Score: 1

      I've had issues on 2.0.0.1 for both Mac and PC, on an intermittent basis. I wouldn't be surprised if it was just a problem with an Extension, since I have both the work (Mac) and home (2 PCs) machines loaded down with a number of them. I just don't want to go through the arduous process of wiping the profile and reinstalling everything, just to have the chance of the problem cropping up again because I didn't find the offending Extension.

      For now, though, disabling the typeahead find in about:config seemed to do the trick.

      --
      Information wants to be free.
      Entertainment wants to be paid.
      You just want to be cheap.
    44. Re:Not sure what consoles you are referring to. by TheThiefMaster · · Score: 1

      Well I have NoScript (don't really use anymore), Ad-Block Pro, IETab, Google Toolbar, Long Titles and Resurrect Pages extensions, so it's not them (hope that helps).

      Are there any other good ones I should know about?

    45. Re:Not sure what consoles you are referring to. by FLEB · · Score: 1

      Hmm... a few I use in web-dev: HTML Validator, Web Developer Toolbar (this one's a staple). I use Extended History Manager, although that's rather niche. FoxyTunes is quite cool, and getting better all the time. I wish they'd update Download Manager Tweak, as I always used to like that one, but it's flaky-to-unusable in FF2.

      --
      Information wants to be free.
      Entertainment wants to be paid.
      You just want to be cheap.
  24. Comedy gold. by Anonymous Coward · · Score: 0
    because he doesn't know how to do business the way he needs to do it on Vista


    Yet another reason to avoid Microsoft's culture of arrogance. "The customer is always right", remember?
  25. ESRB + small devs == disaster. by cliffski · · Score: 1

    most indie devs I know about consider $200k to be very high end. I know I'm not making that. If a game won't be usable on vista without a costly ESRB rating, then my company is dead in the water and so are most of the small indie developers.
    I'm all for supporting higher security, I don't see why any games need administrator rights on a machine (my last 2 certainly run fine without them), but anything that might require all games to have ESRB ratings is just plain stupid. Kiss goodbye to freeware games for starters.

    --
    DRM-free indie games for the PC and Mac: Positech Games
    1. Re:ESRB + small devs == disaster. by kfg · · Score: 1

      Kiss goodbye to freeware games for starters.

      Ya think that's an accident?

      KFG

    2. Re:ESRB + small devs == disaster. by Anonymous Coward · · Score: 0
      How will this kill freeware games? The only complaints I saw in the article were
      1. You need administrative privileges to install games
      2. If you don't get ESRB registration, the parental controls will complain
      The first is a dumb argument. This is what people have been complaining about windows for years, that everyone runs in administrator mode. They fix things, and this guy complains. The second is more of a problem, but it won't be the death of anything. Many people are going to disable parental controls, and even if they don't the games are still runnable, the kids will just need to get permission. And its a good thing anyway for the parents to have to check up on their kids on the computer anyway or else they'll start to thing Parental Controls are perfect.
    3. Re:ESRB + small devs == disaster. by cliffski · · Score: 1

      it's an extra step that prevents you trying out a new game. You suddenly have to wait till dad gets home and pester him to let you download one. Gone are the days of kids trying out 10 games and buying the best one.
      Yes, not everyone will use parental controls, but a lot of them will, and any additional grief that prevents people trying a game on a whim will hurt smaller devs hardest, because those are the games that rely on a good demo (as opposed to hype and PR) to get a sale.

      --
      DRM-free indie games for the PC and Mac: Positech Games
    4. Re:ESRB + small devs == disaster. by Anonymous Coward · · Score: 0

      And thats a good thing. You have to wait till Dad gets home before you can try to install the latest Spyware infested desktop toy, that's the point. It might hurt freeware games a bit, but it's not going to kill anything.

    5. Re:ESRB + small devs == disaster. by CDarklock · · Score: 1

      > anything that might require all games
      > to have ESRB ratings is just plain stupid

      Yes, but this isn't the case. Unrated games are controlled as unrated games. The parental controls let the administrative user decide what that handling is. If parental controls aren't enabled for a user, this means nothing.

      --
      Microsoft cheerleader, blue flag waving, you got a problem with that?
  26. This is a crock by Sycraft-fu · · Score: 1

    Games, by and large, work just fine in Vista. In general I've had better luck with games than with engineering applications in terms of running with Vista. Games may think they need admin, but they usually don't. You don't need admin to access any of DirectX or OpenGL and that's what games do for the most part.

    He's just pissed because WildTanget is, essentially, spyware. They sell crappy games through their poor interface and it is going to become harder for them, with IE7 more than with Vista. Normal games like the kind you buy in the store should work just fine for the most part, and devs shouldn't see many things they'll have to change.

    Put it this way: If Epic Megagames, iD Software, Electronic Arts and so on start saying Vista is going to screw over PC gaming then be worried (or happy depending on your viewpoint). If it's just WildTangent whining, then ignore it.

  27. What? by Anonymous Coward · · Score: 0, Interesting
    A reasonable OS makes resources available, without compromising security. You don't have to be able to overwrite system files to gain access to video card functions. There's also no reason to restrict other programs, such as email or browsers when your OS has been designed to perform for customers rather than confuse competitors. The conundrum has been addressed and solved by X, which has had network transparency without significant security risks for decades.

    Absolutely nothing in this paragraph addresses what the OP was talking about. Are you just jumbling together words to do a weird "plug" for X? Or is this a veiled "M$ sux" essay? I don't have anything against X, but anyone with an IQ higher than 70 knows it's not the hottest gaming platform in existence.

    Care to try again?

  28. Stupid or misquoted? by Tom · · Score: 1

    Ok, is this guy stupid or is the quote wrong?

    Your game, no matter how much I like it, does not need nor deserve unlimited access to my computer. If you think it does, I will take my business elsewhere because you have no idea about coding, obviously.

    See, the only stuff that your game should ever need to touch is its own damn data. So as long as whatever restricted account I run your game and/or auto-updater as as write permissions to those files, it should work, right? Even in windos it should be possible to install the game in such a way that this works.

    --
    Assorted stuff I do sometimes: Lemuria.org
    1. Re:Stupid or misquoted? by ADRA · · Score: 1

      No, you're just not paying attention. The artical's author was talking about downloading and installing the game requires a lot more hoops to just through in order to function. He never mentions that his applications needed any type of secret sauce thats being held back from him. Why don't you try reading the artical again.

      --
      Bye!
    2. Re:Stupid or misquoted? by jchenx · · Score: 2, Insightful
      No, you're just not paying attention. The artical's author was talking about downloading and installing the game requires a lot more hoops to just through in order to function. He never mentions that his applications needed any type of secret sauce thats being held back from him. Why don't you try reading the artical again.
      Let's play a game. Replace "game" with "a program". Now we have this:

      The artical's author was talking about downloading and installing a program requires a lot more hoops to just through in order to function.

      Gee, that makes sense to me, especially since in the past, a lot of programs (adware/spyware) were somehow able to creep onto people's systems, causing huge amounts of grief.

      His own argument works against him. He says that it's not a problem with boxed products, since users will trust them, know what they are, willing to go through the hoops, etc. So, what's the problem with having the same expectation for any downloaded program?

      If you make your download product really compelling (including doing the "right things" when it comes to Vista security), then users will "go through hoops" to get it installed as well. If you're offering some crappy toolbar (with bundled spyware) and don't do the right things for security (don't sign your controls, etc.), then the user may not be so interested, which is probably a good thing.
      --
      -- jchenx
    3. Re:Stupid or misquoted? by yakovlev · · Score: 1

      No, you're just not paying attention. The artical's author was talking about downloading and installing the game requires a lot more hoops to just through in order to function. He never mentions that his applications needed any type of secret sauce thats being held back from him. Why don't you try reading the artical again.

      In which case, this is a good thing, as NO application should be installing things into system areas without my EXPLICIT say-so, and this is exacty what LUA was designed to prevent.

      This publisher produces a collection of downloadable games that include demos. The problem this publisher is having is that downloading these demos is really installing an application, so LUA makes it a lot less convenient.

      There are a few options here:

      1. Live with it. You install an application, you MUST get permission. This is good security policy for your users.
      2. You redesign your demos to install and run in a per-user space (like the desktop), instead of a system space. If Microsoft doesn't allow this, then there is a reasonable objection.
      3. You restructure your applications to run a scripts within a larger application framework, so the user only has to install the framework once. This is similar to the previous item.

      The second problem discussed is the games explorer, which really is a bigger problem. For small games, they will undoubtedly be "unrated" content, and will thus be blocked by most parents if they appear in games explorer. However, it's not clear if Microsoft will let them just install as normal applications. This is an overall games industry problem, as there is no clearinghouse to let a small game get a "yup, you're clean, E" rating for a low price from ESRB or some other ratings organization. I can't see a good fix, and I think Microsoft is responding to industry pressure on this one.

    4. Re:Stupid or misquoted? by SEAL · · Score: 1

      Live with it. You install an application, you MUST get permission. This is good security policy for your users.

      I think part of the complaint is the WAY Vista deals with this. Dialog for every installation. Nasty dialog for unsigned .exe files.

      Compare that to a package manager in any modern Linux installation. You open the package manager gui, enter your superuser password, and proceed to install as many things as you want. That's what developers of downloadable games for Vista want (Steam would be a prime example).

    5. Re:Stupid or misquoted? by Viceroy+Potatohead · · Score: 1

      The thing is, couldn't this level of functionality have been achieved with a single dialog? Something like: "Warning! Microsoft cannot assure the legitimacy of this software: If you wish to install foo.exe from http://www.bar.com/ please enter your user account and password below, and press "Continue". I don't think it's reasonable to complain about MS attempting to provide security, but if the same functionality can be achieved with fewer dialogs, and a well written explanation, isn't some criticism valid? The more dialogs needed to get things done, the more likely people will either entirely avoid that functionality, or mindlessly click through without assessing the ramifications.

    6. Re:Stupid or misquoted? by jchenx · · Score: 1
      The thing is, couldn't this level of functionality have been achieved with a single dialog? Something like: "Warning! Microsoft cannot assure the legitimacy of this software: If you wish to install foo.exe from http://www.bar.com/ please enter your user account and password below, and press "Continue". I don't think it's reasonable to complain about MS attempting to provide security, but if the same functionality can be achieved with fewer dialogs, and a well written explanation, isn't some criticism valid? The more dialogs needed to get things done, the more likely people will either entirely avoid that functionality, or mindlessly click through without assessing the ramifications.
      I don't know exactly what's going , since I don't work in that group. I have noticed that sometimes there's just one dialog, and sometimes there are multiple.

      My guess is the following. A warning pops up for each "check" of security. For example, if you try to install some new software, it will display a warning. Now, if this new thing that you're attempting to install, tries to do something above-and-beyond what normal software should be able to do (try to contact resources over the Internet, write files to secure areas of the OS, etc.), then that's when it prompts another warning. And so on.

      If that's indeed what it's doing, then arguably, that's probably the right thing to do. Sure, warn me once if I'm installing some software. It'll set itself up in the sandbox environment. But if it tries to do something more than it should (play outside the sandbox) ... then I ought to be warned again. However, if the software is written adequately, then there's no need for it to try to do more than it should, so then I'd only get the one initial warning.
      --
      -- jchenx
    7. Re:Stupid or misquoted? by Viceroy+Potatohead · · Score: 1

      "However, if the software is written adequately, then there's no need for it to try to do more than it should, so then I'd only get the one initial warning."

      Really, that's a tautology, nothing needs to try to do more than it should. As described in the article:

      "when a consumer wants to download and install a game demo off the Internet, they must first click past the IE warning dialogs, and then respond to the security elevation dialog Vista pops up"

      So, assuming TFA is accurate, what St. John is talking about is a download with install. I wonder if Windows Updates using IE will also require that IE trap and then the Vista trap. Either way, it seems like a fairly common action. I would think IE should be able to recognize the nature of the intended transaction (a download with install), and pass on the request to the OS security dialog. This would certainly lessen the propensity of mindless dialog acceptance, and hence, improve security. Perhaps I am completely misunderstanding the model which IE is capable of communicating with the OS, but it seems such a dialog should already be available. If there are directories which have admin privileges, and the user attempts to save a page in one of them, they surely get the OS trap, correct? So, if that browser to OS security mechanism is already in place, it seems fairly trivial for IE to recognize the nature of the transaction request (download with install), and pass that on to the OS dialog, and then have the OS confirm that IE should download.

      Really, it ends up being a useabilty concern, more than a security concern. A single dialog accepting or rejecting the transaction may lessen click-through behaviour, though likely that is fairly minor. The extra dialogs may provide extra security over a single dialog, but I am unable to recognize how. It strikes me as an extra, needless level of user response. I'll be interested to see if Windows Update behaves the same way with a download-with-install transaction.

    8. Re:Stupid or misquoted? by julesh · · Score: 1

      So as long as whatever restricted account I run your game and/or auto-updater as as write permissions to those files, it should work, right?

      Actually, it looks as though MS have gone out of their way to stop auto-updaters working in Vista. As I read the documentation (which somebody linked above), any program that has a filename including the keyword "update" (for example) will need an admin password to run. And they've analysed lots of different updater programs for common byte streams and blacklisted them, and stuff like that.

      So, no, the auto-updater won't work from a restricted account, unless it's written very carefully.

    9. Re:Stupid or misquoted? by AdamWeeden · · Score: 1
      Compare that to a package manager in any modern Linux installation. You open the package manager gui, enter your superuser password, and proceed to install as many things as you want.

      Agreed that is a better system, but would be difficult to impossible to implement for Vista. This would require a central package repository. Who would host the repository, or a list of repositories? How does a developer get his application into the repository? What certification process is done to ensure that no spyware/adware/virii/etc. is included in the repository? What guarantee does the end user have that no conflict of interest exists (i.e., Microsoft labels OpenOffice as spyware for some unspecified reason)?

      All of these questions disappear on Linux because you have a powerful combination of (almost) everything is open source ensuring (relatively) easy auditing of program action, users (almost) always know there way around a computer, and the (relatively) small user base ensures that (for now) spyware/adware/malware are not commercially viable to make for Linux.

      I agree that the package manager route is a powerful Linux tool, but as I said, it just wouldn't work for a normal user in Windows.
      --
      I was quoted out of context in my autobiography...
  29. The customer is always right? by Anonymous Coward · · Score: 0

    Ever work tech support?

  30. Spyware by DimGeo · · Score: 2

    So, a spyware publisher responsible for the crippled state of all new HP machines cries out loud that Vista will be too secure for their crapware to install? Cry me a river, ****heads. On the other hand, I don't think Vista will run games too well and that gamers should stick with XP for now since Vista's likely to break almost all existing games, especially id's OpenGL classics.

  31. Sure... by vga_init · · Score: 1, Funny

    It will be a cold day in hell when Windows isn't the best operating system for gaming. It's the only thing that keeps the ignorant masses from switching to Linux, after all. :)

    1. Re:Sure... by westlake · · Score: 1
      It's the only thing that keeps the ignorant masses from switching to Linux, after all. :)

      That and the fact that the masses have a twenty-five years investment in MSDOS and Windows.

    2. Re:Sure... by vga_init · · Score: 1

      True, but the young people of today are the investors of tomorrow. Literally EVERY teenager/young adult I know whom I've ever discussed linux with has said something along the lines of, "Yeah, I would have switched to linux a long time ago, but my games didn't work." Think about it... the only people at that age I knew who used linux were the ones who had more fun programming than playing games. You can probably imagine how with almost everyone it's the other way around. :)

  32. It works on Linux by Realistic_Dragon · · Score: 3, Insightful

    I can play games on Linux with Cedega perfectly well. Right now I am playing WoW with no issues.

    So, if it works on Linux under a limited user account... why isn't it possible on Windows? Perhaps they need to start up some kind of emulation project... they would call it Beer since Cider and Wine are taken ;)

    --
    Beep beep.
    1. Re:It works on Linux by Cheesey · · Score: 1

      WOW works in Windows 2000 in a limited user account*. In fact, most games do. The only exceptions I've seen recently are games that use Punkbuster - but that's a problem with Punkbuster, not the games themselves.

      * except a month or two ago, when Blizzard's update changed one of the shortcuts used to launch the game. If you'd installed as administrator, this part of the update failed as the file was read-only.

      --
      >north
      You're an immobile computer, remember?
    2. Re:It works on Linux by mandelbr0t · · Score: 1

      Right now I am playing WoW with no issues. Heh. Hear, hear! In fact, I've noticed that the performance in many cases is actually slightly better than under Windows XP. The framerates are identical; the NVIDIA driver is equally performant under XP and Linux. Network latency is better. It's rare that my latency ever goes over 100ms (though I have some help from QoS in the router). Load times are waaaay better. I use software RAID-0 on dual SATA drives as my main disk. I used the Windows VIA SATA-RAID driver to do basically the same thing, but the disks are just so much faster under Linux. I'm usually the first guy to appear when travelling between continents.

      So, if it works on Linux under a limited user account... why isn't it possible on Windows? Well, there's some trickiness at work to make you think that you're not using root privileges. However, X.org needs root, as does the proprietary NVIDIA driver. The LUA is really only providing information via /dev/nvidiactl which then does stuff as root. WoW is the perfect example of how to exploit NVIDIA remotely; a carefully crafted WoW packet could contain 3d information which targets the NVIDIA exploit. If it works, then you just got r00ted. However, the LUA is still a little safer than running as root because file I/O is still restricted to user priviliges, thus ensuring that a patch download gone awry won't overwrite system data (though it can still trash all your documents); and networking is restricted to the user priviliges, thus maintaining the same level of network security.

      mandelbr0t
      --
      "Please describe the scientific nature of the 'whammy'" - Agent Scully
    3. Re:It works on Linux by alan_dershowitz · · Score: 1

      Vista has massively overhauled the Windows security and driver model. The graphics drivers have been separated into a reduced kernel driver and moved more stuff into userspace code. This is to increase stability and reduce kernel exploits.

      IIRC, in Linux you have direct access to the hardware in a driver that resides entirely in kernel mode, and there is an instruction filtering process to prevent malicious operations. You are running the game in a regular user account, but at some level that user is executing arbitrary code in kernel mode.

      If my understanding is accurate, the reason is because Vista is actually more secure than Linux if you are using your PC for games.

    4. Re:It works on Linux by crabpeople · · Score: 1

      Yes but cedega costs money doesnt it? Worse than that its a subscription! Windows on the other hand...

      Besides wow is generally renowned for its "hackability". Try getting battlefield 2 or another EA game working on it. They dont even work right in windows! Id love to game on linux, but I also like things to just work, most of the time. I know its mean to mock the efforts of people that are at least trying to do something about it, but I kinda want 100% compatability, or at least high 90s.

      --
      I'll just use my special getting high powers one more time...
    5. Re:It works on Linux by dbIII · · Score: 1
      I can play games on Linux with Cedega perfectly well. Right now I am playing WoW with no issues.

      It also works with wine. The only issue is that I hardly every use my computer for anything else anymore.

    6. Re:It works on Linux by omicronish · · Score: 1
      So, if it works on Linux under a limited user account... why isn't it possible on Windows? Perhaps they need to start up some kind of emulation project... they would call it Beer since Cider and Wine are taken ;)

      Have you tried games on Vista? If not, then stop making up stuff. I hate to repaste, but from another post I wrote:

      I've tried Quake 2 through 4, Civilization 1, 2, and 4, SimCity 2000, SimCity 4, SimTower, Age of Empires 1, 2, and 3, Warcraft 3, Rise of Nations, Baldur's Gate 1 and 2, Neverwinter Nights, American McGee's Alice, Diablo 1 and 2, Guild Wars, Soldat, some OSS games off of SourceForge, too many Flash games to be healthy, and probably others that I'm forgetting.

      Out of all those games, I had one graphics issue, and zero limited user account issues. Quake 2, 3, and Alice normally save their games in Program Files. Vista's virtualized Program Files feature redirected it to my user folder. Copy protection worked fine (Civ4, Warcraft 3, etc. detected their inserted game CDs). Not once did I have to even click a "Continue" button to run a game.

      So what problems did you have? Or are repeating stuff others wrote, and not bothering to confirm these mysterious limited account issues yourself?

    7. Re:It works on Linux by batkiwi · · Score: 1

      Cedega creates a virtual windows environment, and the games you run have full administrative rights to that environment.

      Run a small windows program that deletes your entire registry as that "limited user" in cedega.

      Will it:
      A. Refuse to allow it to
      or
      B. Hose your cedega environment

      ?

    8. Re:It works on Linux by MasterOfMagic · · Score: 1
      IIRC, in Linux you have direct access to the hardware in a driver that resides entirely in kernel mode, and there is an instruction filtering process to prevent malicious operations.
      You are incorrect in that statement. You do not have direct access to the hardware. Everything you do goes through a userspace interface to the driver. This is the direct analogue to what you have said about Vista - there is a small kernel of functionality in kernel space, but the bulk of access goes through userspace. Direct access would be a user-owned process writing directly to the registers and memory of the video card or other device, which does not happen. (Although, if I recall correctly, this is what SVGAlib did, which was why programs needed to be SUID-root to function.)

      In past versions of Windows (3.1, 95, 98, ME), user processes were allowed to directly access hardware. Starting with Windows NT, user processes were not allowed to do so. Linux (and UNIX since the availibility of hardware access controls) enforces a separation between userspace processes and hardware through the kernel. All access to this hardware goes through the kernel, unlike in previous versions of Windows where you could do whatever you pleased outside the guidance of the kernel.

      You are running the game in a regular user account, but at some level that user is executing arbitrary code in kernel mode.
      Again, incorrect. The game is executing the game code in userspace. When the game needs to get something done that requires the kernel's help (which is a lot, actually), it engages the services of the kernel through system calls. The kernel then services the requests at the behest of the program - it does not allow the program to run roughshot over the OS. The kernel is servicing the program, the program is not enacting its will upon the OS. This allows the operating system to enforce policy upon the program.

      Also, I really dislike the term "arbitrary code". Here's why. An operating system is "arbitrary code", and the method for executing "arbitrary code" takes place regularly - your bootloader loads the OS into memory and jumps to it. At what point is code no longer "arbitrary"? When it's the code that you want to be running or expect to be running? What makes that less arbitrary than any other code? In the field of security, it's generally meant to mean code that is not intended to be run by the user or code that is not intended to be allowed to run in kernel mode. When you look at it from this side, arbitrary code is not executed by userspace programs unless there is a bug in the kernel which can occur under any OS.

      If my understanding is accurate, the reason is because Vista is actually more secure than Linux if you are using your PC for games.
      I think that you are somewhat mistaken. Both are "secure" OSes in a very loose sense of the term. However, both have their share of bugs which make them less secure.
    9. Re:It works on Linux by julesh · · Score: 1

      IIRC, in Linux you have direct access to the hardware in a driver that resides entirely in kernel mode, and there is an instruction filtering process to prevent malicious operations. You are running the game in a regular user account, but at some level that user is executing arbitrary code in kernel mode.

      Err... no. Yes, the driver runs in kernel mode. But it doesn't give you "direct access" to the hardware, or "execute arbitrary code". It passes you memory buffers that you fill with data, and it then processes the data. The only "instructions" that may pass between the two are shader control instructions, which aren't run on the CPU and don't have the option of direct memory access (that's a hardware restriction).

  33. Games work fine without an ESRB rating by Sycraft-fu · · Score: 1

    For that matter Windows doesn't know if something is a game or not unless it's in MS's list. Vista just can find out what a game's ESRB rating is and tell people, and parents can restrict kids accounts to only games of certain ratings.

    Really people, spend some time learning about Vista if you are worried about it, or if you want to effectively criticize it. It amazes me the misinformation floating around about it. It's not helpful if you are trying to talk people out of it either. If you say that Vista is evil and will do all this to screw you over and they find out you aren't right, well they aren't very likely to listen to you even if some of what you say is true.

    Vista does not stop games from running, it does not stop non trusted software from running, it does not mandate DRM or any of that shit. It will run whatever the user wants just like always. It just has more control options. If the administrator (parent) wants to restrict an account to certain ESRB ratings, they can. If a company wants to DRM up media using a more secure path, they can. However none of this is mandatory. On your PC, feel free to play any game with out a rating, feel free to use DRM free MP3s, feel free to run "evil" utilities like Nmap. There isn't an evil Vista gremlin waiting to fuck you over and lock up your data.

    1. Re:Games work fine without an ESRB rating by slaida1 · · Score: 1
      Vista does not stop games from running, it does not stop non trusted software from running, it does not mandate DRM or any of that shit.

      Yeah, it's bloated for no good reason. Eats disk space and memory just because it can.

      It will run whatever the user wants just like always.

      Don't you think people that is exactly the reason why people might be against Vista? Because it's just like Windowses have always been. Bloating. Hiding devils in the details. For every 'now you can do this' there's one more vendor lock in.

      There isn't an evil Vista gremlin waiting to fuck you over and lock up your data.

      Yes there is, it's the latest breed of the race of evil business gremlins. Instead of solving the problem of '640k is enough, oops it isn't' they turn it around and purposefully make such short sighted limits. When they're reached they pretend it's not possible to patch current version and that they need to build new one from scratch. And take money for it because conveniently it's not patch anymore, it's totally absolutely new version (..but still backwards compatible while old version can't be made upwards compatible.). BULLSHIT!

      --
      Preserve old classics: copy your collection onto all hard drives.
  34. Reminds me of Old DirectX by EXTomar · · Score: 1

    Back in the day, when Microsoft wasn't sure what DirectX should be doing let alone how to do it, there was a lot of grief generated each major revision. The nightmares of having a project core change from the DirectX 2 to DirectX 3 was brutual mostly due to the disperate OS support. A similar transition happened from DX5 to DX6 but from there on out it got much smoother with easier to predict changes as well as the backwards compatibility got better. Sometimes we'd wonder what exactly was the difference between various version beyond "no longer supported on Windows XX"...

    DirectX 10 however seems to go back an make the old mistakes made those early days where it was supported on one version but not the other, or support was improper due to hardware/driver issues. I can't blame many who do not look fondly at on those days where the QA cycle was spent trying to figure out why one platform has a different set of problems than the other. DirectX 10 seems to be the most radical change to DX in awhile so prepare for a little rocking. In fact I won't be surprised if your game makes specific calls for the DX8 interface it may simply not work right.

    1. Re:Reminds me of Old DirectX by ChronoReverse · · Score: 1

      DX9 in Vista is handled by DX9L which translates all the DX9 calls to DX10 calls. Basically, DX10 doesn't run the old code directly.

    2. Re:Reminds me of Old DirectX by Nasarius · · Score: 1

      It doesn't really matter how amazingly wonderful Direct3D 10 is. It's going to be years before anyone but the most "hardcore" gamers (ie, people willing to spend $400+ for a two-slot power-sucking monstrosity) have DX10-compatible cards and Vista, so any game developer that doesn't want to lock out 95% of their audience will, at least, supply a DX9 renderer. Some will stay with DX9 because it's good enough, and hopefully some will realize they don't need to be fiddling with Direct3D themselves and move to cross-platform engines like OGRE.

      --
      LOAD "SIG",8,1
    3. Re:Reminds me of Old DirectX by PingSpike · · Score: 1

      Microsoft is looking to push vista by not releasing DX10 on XP. DX10 is about the only thing I see most gamers interested in vista for. As it stands right now, all vista offers as a gaming environment is 10-15% worse performance with the same hardware. Whether you believe the business about DX10 not being able to function with XP because of kernel changes or not is irrelevant, I don't think we'll see it for XP.

      Microsoft is hoping this is going to speed the adoption of Vista for gaming...but developers have used DirectX not just because it was there but because it was compatiable with previous operating systems. Hell, I think DX9 might even have a version for windows 98. When you used directX you weren't making market compromises. We've seen the increasingly risk averse game companies mostly abandone OpenGL altogether in recent years. We've even seen some dump support for directX 8 hardware. I'm not sure how excited they are going to be about having to do directX9 and 10. I'm not sure how much extra work that will involve...but they can't let directX9 go without abandoning most of the market. So they're back to supporting to APIs again.

      So maybe we'll see developers taking a closer look at OpenGL again...it does work with everything which Microsoft no longer does. Of course, Microsoft seems to have foreseen that plan as well and last I read have made OpenGL just through a bunch of hoops just to get working or hobbles their performance with a directx wrapper.

      I for one, am just plain getting off the train if I can help it.

  35. Multiple customers at play here by jchenx · · Score: 4, Insightful
    First of all, disclosure ... I also work for MS, but not on Vista.

    Yet another reason to avoid Microsoft's culture of arrogance. "The customer is always right", remember?
    There are multiple customers at play here. Yes, Wild Tangent (and other developers) are in a sense a customer, since they develop on Windows/Vista/etc. However, don't forget that your end-user consumer is also a customer, and the extra security on Vista is targeted towards them.

    I work with a lot of customers who NEED the extra security, because frankly, they don't really know how to properly secure their computer. They're the ones who install every toolbar/screensaver/gadget because it's cool, yet don't understand why their computer is so slow, and why all these windows keep popping up. On one hand, it's tempting to fault them, because they're making bad decisions. On the other hand, the OS can do a better job of hand-holding these consumers and making the right choices for them. (Does Grandma really need to learn how to secure her computer? She just wants to use the Internet to play Hearts and send e-mail to her grandkids)

    Unfortunately, catering to one customer base (the enormously large novice user-base), tends to piss off a few others, most notably power users (who already know how to secure our systems, and don't need to be prompted every single time), and developers. Some of these developers, are the evil spyware/adware-writing kind, which are customers that we don't really want in the first place. Other developers do have legitimate needs, but will now need to do some extra work to get their applications to work on Vista in the first place.

    I'm fine with that. At MS, our own developers have to conform to the extra security requirements in Vista. Yes, it means more work, but I see that as a good thing. Our hope is that FEWER of our end-user customers will come in with support problems, which are ultimately tied to not our code, but spyware on their machine.

    Remember the days when it was dead-easy to get anyone to install an ActiveX control? That was the worst. Similar complaints were lodged against MS when WinXP SP2 came out, since in small ways, it limited how easy it was to install controls.
    --
    -- jchenx
    1. Re:Multiple customers at play here by CDarklock · · Score: 2, Interesting

      > Other developers do have legitimate needs,
      > but will now need to do some extra work to
      > get their applications to work on Vista in
      > the first place.

      I'm going to tell a story about that.

      Several years ago, the MFC libraries were updated with a minor change: developers were no longer permitted to combine window styles and control bar styles in the same bit vector. Suddenly, upon installation of this update, many applications lost their toolbars; the control bar constructor was failing, so no control bar was created.

      At the time, I worked for a company which produced three products that needed to be fixed as a result. We had all these requests. We tracked down the problem. We found that it was the MFC update causing it. And the response of my development team was that Microsoft had screwed up the MFC update, so we would have to wait for them to patch it.

      Meanwhile, I went and looked at MSDN, where I found this little blurb in the documentation for the control bar styles: don't combine them with window styles. Curious, and something of a pack rat, I started going through my back catalog of MSDN CDs. It turns out that this rule had been in the documentation ever since the introduction of the control bar in the first place. For years, our applications had been breaking the rules and getting away with it.

      And as soon as the rules changed, we blamed Microsoft. But when I dug into the MFC header files, I discovered something: in this release, for the first time, there was a bit flag that had meaning as both a control bar style and a window style. Previously, the styles had been assigned from opposite ends of the spectrum, delaying the intersection as long as possible - but we had, at last, intersected. The rules had changed because they needed to change. There was no choice.

      The fix was easy; literally two lines. Where we used to have "int style = [cbrs flags] | [ws flags]", I simply edited it to "int style = [ws flags]" and added the later line "style = [cbrs flags]" between window and control bar initialisation. Since it was an internal library function, all three of our applications were fixed. We shipped an update.

      But meanwhile, rather than track down the real issue, my developers had been telling customers that Microsoft was the problem and only they could fix it. It's very convenient and easy to blame Microsoft. A lot of people would rather do that than their work. I've watched people blame Microsoft to avoid work for fifteen years. I'm rather used to it.

      But this? This isn't a developer trying to avoid debugging. This is the CEO and founder of a company trying to avoid running his business. I'm simply stunned.

      --
      Microsoft cheerleader, blue flag waving, you got a problem with that?
  36. WildTangent? by DigitalCrackPipe · · Score: 1

    WildTangent isn't really the hallmark of serious pc games. They sell minigames on software that comes pre-installed on new PCs. I uninstalled all of their drivers as soon as I got my new laptop, as they were unwanted gunk in the gears (and at first they looked like spyware).

    What sounds like the real problem is that Microsoft has a crappy framework that you can try to squeeze games into, or you can put your game links somewhere else and have people not find them. I suspect WildTangent has a lot of content that relies on being easy to try out, because the user won't seek it out specifically.

    I would guess that pc games will continue to succeed in spite of, rather than because of, "help" from Microsoft.

  37. Free auto-updater system will be a help to games by Joe+The+Dragon · · Score: 1

    If M$ there to come with %100 free to use update system then we may be able have more games that don't need admin.

  38. Wrong by rudy_wayne · · Score: 2, Informative

    "In Vista, LUA's are mandatory and inescapable."

    Wrong. Many sites already have instructions for turning off User Access Controls and giving you the ability to do anything you want. Vista sucks big time, but not because of Limuted Use Accounts.

  39. Wait a sec by TwistedSpring · · Score: 2

    OK I've clearly not been keeping up-to-date here after playing with the Vista release candidates, but does LUA really prevent you from even running an executable file you downloaded without an admin username and password? Surely LUA is there to stop the executable from doing "bad things" rather than the user from running it, like in pretty much every other multiuser OS.

    If I download a game as an executable file, sure I expect to get a warning maybe. Then I expect the exe to run but with reduced privileges so it cannot harm the rest of the system. It should get access to my home directory, read-only access to other non-critical OS files such as libs, and be protected from making unauthorised Internet connections. Obviously a malicious exe may be able to gain elevated privileges by exploiting security flaws, but these holes should be patched regularly by the vendor to prevent other people from using the same exploits. Right?

    If LUA requires me to enter an admin pass for every exe I download then that really *is* bad. However, I would expect it to be well designed enough not to. Any system that demands that of a user will ultimately result in the user keeping the admin pass on a sticky note on their screen and just giving every exe they run the keys to their entire system.

    Someone educate me here.

    1. Re:Wait a sec by delus10n0 · · Score: 1

      There are rules for what EXEs automatically generate an elevated permissions request. See the documentation:

      http://technet2.microsoft.com/WindowsVista/en/libr ary/00d04415-2b2f-422c-b70e-b18ff918c2811033.mspx? mfr=true

      Look for "installer detection".

      --
      Not All Who Wander Are Lost
    2. Re:Wait a sec by omicronish · · Score: 1
      OK I've clearly not been keeping up-to-date here after playing with the Vista release candidates, but does LUA really prevent you from even running an executable file you downloaded without an admin username and password? Surely LUA is there to stop the executable from doing "bad things" rather than the user from running it, like in pretty much every other multiuser OS.

      Generally no. There are certain types of executables where it'll require an admin username/password if you're not an administrator, or a confirmation dialog if you're an admin, but these are restricted to programs like installers and programs that explicitly request full admin privileges. IE will stamp executables so that they'll pop up a "this was downloaded from the web; are you sure you want to run? yes/no" dialog, but you can always check "no, don't remind me again".

    3. Re:Wait a sec by julesh · · Score: 1
      There are rules for what EXEs automatically generate an elevated permissions request. See the documentation:

      http://technet2.microsoft.com/WindowsVista/en/libr ary/00d04415-2b2f-422c-b70e-b18ff918c2811033.mspx? mfr=true

      Look for "installer detection".


      Oh, jesus.


      Installer Detection Technology

      Installation programs are applications designed to deploy software, and most write to system directories and registry keys. These protected system locations are typically writeable only by an administrator user, which means that standard users do not have sufficient access to install programs. Windows Vista heuristically detects installation programs and requests administrator credentials or approval from the administrator user in order to run with access privileges. Windows Vista also heuristically detects updater and uninstallation programs. Note that a design goal of UAC is to prevent installations from being executed without the user's knowledge and consent since they write to protected areas of the file system and registry.

      Installer Detection only applies to:

      1. 32 bit executables

      2. Applications without a requestedExecutionLevel

      3. Interactive processes running as a Standard User with LUA enabled

      Before a 32 bit process is created, the following attributes are checked to determine whether it is an installer:

      Filename includes keywords like "install," "setup," "update," etc.

      Keywords in the following Versioning Resource fields: Vendor, Company Name, Product Name, File Description, Original Filename, Internal Name, and Export Name.

      Keywords in the side-by-side manifest embedded in the executable.

      Keywords in specific StringTable entries linked in the executable.

      Key attributes in the RC data linked in the executable.

      Targeted sequences of bytes within the executable.


      So Vista is going to randomly refuse to run stuff without an admin password because it thinks just maybe it might be an install program. Yay. One more reason not to upgrade.
    4. Re:Wait a sec by SuiteSisterMary · · Score: 1

      Sounds to me more like 'Vista is going to try to determine when you're installing software that a) isn't Vista aware, and b) assumes that you have full access to the computer, and prompt you with this information, and give you the option to let it install with elevated privilges, rather than just letting it fail with cryptic error messages about not being able to write to %SYSTEMROOT% or registry keys or suchlike.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    5. Re:Wait a sec by julesh · · Score: 1

      While clearly that's the intent, I don't exactly trust MS to get it right. Its a hard problem. Antivirus vendors have significantly more experience with heuristic code analysis than MS do, and they frequently get false positivies.

    6. Re:Wait a sec by SuiteSisterMary · · Score: 1

      Well, sure. But worst comes to worst, it doesn't identify an installer, and the install fails.

      Or, if it's a current installer, it gets patched to identify itself properly to Vista.

      Yeah, it's a messy solution, but it's a messy problem.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    7. Re:Wait a sec by julesh · · Score: 1

      Well, sure. But worst comes to worst, it doesn't identify an installer, and the install fails

      No, worst is that identifies a program that isn't an installer as being an installer, and won't let you run it without an admin password.

  40. Zune games, can't wait! by Maury+Markowitz · · Score: 1

    > Meanwhile, the word has also come down that
    > games will be on the Zune by Summer of next year.

    Just in time for nobody to give a crap.

    1. Re:Zune games, can't wait! by TeknoHog · · Score: 1

      No shit! Actually, Mr. Hankey does give a crap.

      --
      Escher was the first MC and Giger invented the HR department.
  41. They just dont get it do they - by unity100 · · Score: 0, Flamebait

    we will just not buy anything that even slightly interferes with gaming. Shove your 'copy' protection and 'intellectual property' up your arses.

  42. Sigh by Sycraft-fu · · Score: 1

    This is why you shouldn't make assumptions and then start talking about a product based off of them. Vista does not require you to use the games explorer. I've installed World of Warcraft, it installs normal, is in the start menu and on the desktop normally, etc.

    The games explorer is a new feature to help people out and yes, parents can use it for parental control. Vista does NOT mandate your use of it.

    1. Re:Sigh by TheSpoom · · Score: 1

      Yeah, I was somewhat skeptical of that when I read it as well. Having never tried Vista, I couldn't say otherwise though, which is why I tried to prefix everything with "according to the article".

      --
      It's better to vote for what you want and not get it than to vote for what you don't want and get it.
      - E. Debs
  43. We need different OSs for different jobs by Opportunist · · Score: 1

    Let's face it, Vista was not built for games. Games need horsepower, they need every single CPU cycle they can get, every single beat of the clock.

    So a "perfect" system would allow you to tune its performance according to your needs. It would allow you to turn on and off security features, features that ensure absolute stability and other tweaks, depending on which task is at hand. If you run a server, you will want stability and security, but you don't need special graphics abilities. If you run games, you usually don't care too much about stability, if you can gain a few more frames per second by turning it off.

    For that, though, I guess you'd have to be able to customize your kernel.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    1. Re:We need different OSs for different jobs by plusser · · Score: 1

      A Mainly Games Architecture (AMIGA) is required!

    2. Re:We need different OSs for different jobs by Kozar_The_Malignant · · Score: 1

      It used to be pretty routine to have special DOS boot floppies that loaded stripped down version of the OS with finely tweaked memory parameters for your various games. Maybe we're heading back in that direction.

      --
      Some mornings it's hardly worth chewing through the restraints to get out of bed.
    3. Re:We need different OSs for different jobs by Nasarius · · Score: 1

      My major issue with Vista is RAM consumption. It runs horribly with less than 1GB of RAM, even if you turn off search and some other services, and switch to the classic theme. What the hell is it doing that chews up so much memory? This means that any game that does aggressive preloading (pretty please? I can't stand loading screens) suffers. As long as no game requires DirectX 10, there is no reason to move to Vista.

      --
      LOAD "SIG",8,1
  44. Insightful? by Anonymous Coward · · Score: 1, Insightful

    The Clueless pens, "Yep, he helped Microsoft shove Directx down all our throats now hes complaining, and surprised, they're trying to shove something else down our throats."

    Remember Windows before DirectX? DirectX saved PC Gaming - It was hardly shoved down our throats.

    Before that getting a game to run was almost as much work as writing one...

    1. Re:Insightful? by Swimport · · Score: 2, Informative

      Ya I do remember Windows just prior to Directx. PC gaming didnt need saving, you had DOOM, DOOM 2, Duke Nukem, Mech Warrior 2, Grand Theft Auto 1, Tombraider, TIE fighter, and countless others. They ran in DOS, not Windows. They had access to a computers complete resources and ran better as a result. The only thing you needed to do was plug in your soundcard values. Getting games to run on any system can be a pain in the ass if your unlucky and the game doesnt like your hardware or drivers.

      Ya Directx saved PC gaming all right...Who are you Bill Gates?

    2. Re:Insightful? by Tim+Browse · · Score: 1, Informative

      Kidding, right? I well remember the hell of trying to get TIE Fighter to run in 640k. MSCDEX, extended/expanded memory, juggling config.sys files, etc.

      And DirectX allowed a standardised interface to hardware, which allowed for the widespread rise of 3D accelerators. I for one am glad that games don't only word with 3dfx/glide etc any more (hello Tomb Raider, if we're sticking to your examples).

      Even for 2D graphics, it was an improvement - the chipsets of the day had pretty awesome blitters (as demonstrated by the venerable FoxBear demo), but MS's research found that developers rarely used them because the blitters were all different and all had their own API/drivers. Remember, this was in the days when there were more players in the gfx card market than just ATI, nVidia and Intel. But even with just 3, who'd want to program to 3 different APIs/drivers?

    3. Re:Insightful? by Beer_Smurf · · Score: 2, Insightful

      Yes, and there were non-windows versions of almost all those games.
      That is exactly what direct X is supposed to get rid of.

    4. Re:Insightful? by toadlife · · Score: 4, Insightful

      "The only thing you needed to do was plug in your soundcard values." ha!

      I spent countless hours pulling my hair out editing files like this...

      device=c:\dos\himem.sys
      device=c:\dos\emm386.exe ram
      device=c:\mouse\mouse.sys
      files=30
      buffers=40
      dos=high,umb
      ..trying to get stupid DOS games to work.
      --
      I don't always use unix-like operating systems; but when I do, I prefer FreeBSD.
    5. Re:Insightful? by Swimport · · Score: 1

      I forgot about the 640k and memory types and other DOS annoyances, its been awhile. But DOS could have been simplified. I just suspect Microsoft wanted to control the game market via Directx. And I think they have, they dictate its requirements to the hardware companies and the game developers. Programming for 3 different APIs would be a pain in the ass, but might be good for the market. Reinventing the wheel is a good thing every now and then. The excuse of making things easier for the programmer while understandable from the point of view of cost is not from the point of view of quality. Computers are 20x or more faster than they were back then, yet the responsiveness of programs seems no faster for a lot of programs.

      Perhaps worse is that you have to use Directx if you want to write a competitive game. Most chip programming architectures are secret, and the AGP spec is extremely expensive. You couldnt write your own API if you wanted to.

    6. Re:Insightful? by Anonymous Coward · · Score: 1, Insightful

      You seem to be completely overlooking openGL.

  45. River by Thad+Boyd · · Score: 1

    As both a gamer and an IT guy, I'm inclined to say "Cry me a fucking river." User accounts without admin privileges have been a basic requirement for security for decades, and if the same extremely basic functionality that makes it harder for spambots to DoS my mail server also makes it harder for people to play World of Warcraft, I guess that's a sacrifice I'm willing to make. ...Oh, except that World of Warcraft is probably a bad example, given that the game already runs natively on OSX.

  46. Here's an idea by geekoid · · Score: 1

    Don't build games for Vista.
    That ought to just about put an end to it.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  47. He's either lazy or stupid (or possibly both) by LinuxIsRetarded · · Score: 0
    LUA's can already be found in Windows XP, but nobody uses them because of the onerous restrictions they place on usability.
    This is absolutely incorrect. LUAs have been around since the first release of NT and have been widely used in businesses ever since (just ask any competent IT professional). Issues only arise with poorly-written software, and those issues can be easily avoided by changing ACLs. For extremely poorly-written applications, free tools such as RegMon and FileMon (which have both been around for quite a long time) make it unbelievably easy to determine what ACLs must be changed. Do you need to perform a single task with elevated permissions? Just right-click the application and choose Run As. I've been educating home users on the necessity and simplicity of running as a limited user, and subsequently now know many home users that run with limited permissions with 2000 Pro, XP Home, and XP Pro and have no issues performing typical home user tasks such as playing games, browsing the web, sending email, manipulating pictures, etc. To state that nobody uses LUAs due to their complexity or restrictions is pure FUD.
  48. WildTangent != Gaming by delus10n0 · · Score: 1

    Sorry, but who cares what a guy from Wildtangent says. Why would anyone want that crap on their PC anyhow?

    His complaints have little merit and cry of someone who doesn't want to get with the program and be more security-minded. Nevermind the fact that companies like his are what help spread malware, spyware and "attached" installations via games for kids.

    --
    Not All Who Wander Are Lost
  49. Not pointless by Jugalator · · Score: 1
    The intrusive dialogs are also oddly pointless, because Vista's frequent warning dialogs do nothing to differentiate legitimate commercial software from known hazardous products, so consumers will still mistakenly install malware.

    The big reasons behind them is part to not allow malware piggyback on legit software and part to inform a user that machine local (and not just user local) changes to the system is about to be made, for example by copying something out of your user folder. Try copying things inside your home directory and you'll see you won't be bothered, same if a software is writing its settings to your user folder. A problem I see today is that far too few Windows applications and games are user-aware.
    --
    Beware: In C++, your friends can see your privates!
  50. vista privilege elevation by SEAL · · Score: 1

    The security dialogs in Vista dont require you to put in a username and password every time you try to acess a flash game on the web, and this article clearly is full of it.

    I've worked on migrating some projects to be Vista compatible and it has some strange "features". With regard to what you said: Flash games aren't installed. That alone is a world of difference in Vista's rules. Attempting installation of an app pops up the privilege elevation dialog (try renaming some random .exe file to setup.exe and run it...)

    There are various other cases where Vista brings up this dialog. I don't know if I'd go so far as to call it a heuristic but that's a pretty close assessment.

    Furthermore, Vista considers whether or not an executable is digitally signed. If it isn't, you get the "WARNING THIS MAY DO BAD THINGS... do you still wish to elevate?" dialog, whereas a signed exe generates a friendlier message.

    So once again, the small dev shop gets screwed because digital signatures cost money. WildTangent can handle the cost but they repackage 300 some games so they have to resign them and retest them. Not terrible but not exactly a smooth migration either.

    I can see why they'd be upset though, if Microsoft is allowing/causing Vista to give MS games special treatment.

  51. bad karma by Anonymous Coward · · Score: 0

    > In an opinion piece, casual game publisher WildTangent's CEO Alex St. John (himself a Microsoft veteran and one of the DirectX creators)

    Karma is a bitch.

  52. The game explorer by Jugalator · · Score: 1
    One can only speculate as to what Microsoft was thinking when they made the Game Explorer, because the only useful context where parental controls work is when a consumer installs a game from a CD where presumably, in the case of young children, the parents checked the ESRB rating before buying it. The need for a highly specialized search folder for games is strange, since most consumers only own a few games. The greatest need for managing a long list of games and parental controls is for online content search and discovery, which the Game Explorer doesn't support.

    The game explorer is intended to provide ESRB rating support, along with presenting additional metadata in a clean and visible way... Part of this metadata would be things like system requirements. All these things are non-standard for a typical folder so MS made a special "center" for it instead. I don't really see a problem with this, and would rather not have this 3rd party developer change its behavior, like he complains he can't. That would be altering standard OS behavior, and as bad as those antivirus companies wishing to change the Vista Security Center. Just develop your app, use their provided API and get along with it. I sure don't want an ad-laden new and "improved" security center with a load of cruft to promote their products in, because I'm sure that's what they want. :-p
    --
    Beware: In C++, your friends can see your privates!
    1. Re:The game explorer by julesh · · Score: 1

      The game explorer is intended to provide ESRB rating support, along with presenting additional metadata in a clean and visible way... Part of this metadata would be things like system requirements.

      I kind-of get his point here (despite the rest of the article being bollocks). ESRB rating and system requirements are things you should be checking before you install the game, not after. I mean, once you've installed a game, what more do you need to know about it?

      All these things are non-standard for a typical folder so MS made a special "center" for it instead.

      WindowsXP contains support for explorer 'detail view' column plugins. Why couldn't this have simply been built on this existing functionality?

  53. Hardware Makers Encumbering my Access. by twitter · · Score: 1

    Of course the performance allowed by vanilla X is so godawful, that to get any decent performance at all requires "extensions" to X that basically ignore X architecture and are essentially hacks to provide high performance that wasn't even considered in the decade X was invented.

    Next, you will tell me that M$ did it better? Give me a break. I watch movies in X and I've played games in X, it works just fine. Think about it - if X can render high definition movies, like this one, it should also be able to render a game that looks just as good as a movie. I've watched that movie on a 233 MHz PII. It blew up to 1024x768 fullscreen without a problem, just like Intel swore MMC would back in 1998.

    The real but surmountable problem is that none of the major hardware makers but Intel are co-operating with free software developers. It's amazing how the X framework is able to absorb those "hacks" when accelerated graphics drivers are available, free or non free. That's why Linux system requirements are usually much lower than M$. When those accelerated drivers are not there, some games can crawl.

    Let's say you just hate X because your crazy. That's OK, because you don't really need X for gaming. libSVGA does nicely. PS2 and PS3 also show what can be done when you are not encumbered by M$ legacy crap.

    --

    Friends don't help friends install M$ junk.

    1. Re:Hardware Makers Encumbering my Access. by dedazo · · Score: 1
      Let's say you just hate X because your crazy.

      That's classic twitter, insulting people who hold a different opinion than him. Why exactly must everything be black or white in your little world? Why must I "hate" something if I don't "love" it and viceversa? Are you really that incapable of simply accepting that "M$ Windoze" is better than Linux at something?

      --
      Web2.0: I love when people Flickr my cuil and digg my boingboing until my google is reddit and I start to yahoo
    2. Re:Hardware Makers Encumbering my Access. by abigor · · Score: 1

      Actually, the Vista windowing system is so far beyond X that there's no comparison.

      Read this (also posted by someone else) for some depressing info on the state of X and why something new is needed: http://jonsmirl.googlepages.com/graphics.html

    3. Re:Hardware Makers Encumbering my Access. by Anonymous Coward · · Score: 0
      twitter, please read this carefully. Following this advice will make Slashdot a better place for everyone, including yourself.

      • As a representative of the Linux community, participate in mailing list and newsgroup discussions in a professional manner. Refrain from name-calling and use of vulgar language. Consider yourself a member of a virtual corporation with Mr. Torvalds as your Chief Executive Officer. Your words will either enhance or degrade the image the reader has of the Linux community.
      • Avoid hyperbole and unsubstantiated claims at all costs. It's unprofessional and will result in unproductive discussions.
      • A thoughtful, well-reasoned response to a posting will not only provide insight for your readers, but will also increase their respect for your knowledge and abilities.
      • Always remember that if you insult or are disrespectful to someone, their negative experience may be shared with many others. If you do offend someone, please try to make amends.
      • Focus on what Linux has to offer. There is no need to bash the competition. Linux is a good, solid product that stands on its own.
      • Respect the use of other operating systems. While Linux is a wonderful platform, it does not meet everyone's needs.
      • Refer to another product by its proper name. There's nothing to be gained by attempting to ridicule a company or its products by using "creative spelling". If we expect respect for Linux, we must respect other products.
      • Give credit where credit is due. Linux is just the kernel. Without the efforts of people involved with the GNU project , MIT, Berkeley and others too numerous to mention, the Linux kernel would not be very useful to most people.
      • Don't insist that Linux is the only answer for a particular application. Just as the Linux community cherishes the freedom that Linux provides them, Linux only solutions would deprive others of their freedom.
      • There will be cases where Linux is not the answer. Be the first to recognize this and offer another solution.

      From http://www.ibiblio.org/pub/linux/docs/HOWTO/Advoca cy

  54. BS by ubergamer1337 · · Score: 1

    His comment about downloadable online games is BS. I currently use steam ,and the EA downloader. Both work fine under vista. In fact, I didnt need to reinstall steam. I can run it off the program files folder of my WinXP install. If downloadable games made for XP work under Vista without needing any modification, not even needing admin permission, then I really don't see how this might be a problem

  55. Seems like bullshit to me by megla · · Score: 2, Interesting
    Having RTFA, it can be summed up as follows:
    • Mummy, better security makes it an infentisimal amount more challenging to hawk our products!
    • Woah no! We don't like this game explorer concept!
    • Waaaah, parental controls prevent kids who shouldn't be playing our games anyway from playing them!
    • Boo hoo, trying to run a game from outside the game explorer results in strange behaviour (this is the only legitimate complaint)
    It just sounds like a list of whiney bitching... because it is.
    I mean seriously, Microsoft have gone out of their way to improve gaming on Vista and all these guys can do is complain that kids are properly protected and that LUA makes pushing their product harder? I'm sorry, but I'll take an extra security dialog to get a demo if it results in fewer of the general internet-unsavvy users infecting themselves, and Microsoft are NOT your marketing company; it's not their concern that your strategy can't cope with a minor change.

    Jesus christ.
    What about all the work that's gone into DX10? All the consultations with game studios and hardware developers? The tightening of the requirements for cards to be certified as DX10 capable which is designed to make your jobs easier?

    Quit the ungrateful highschool bitching and respond to change.
    It's something that tends to happen in the real world, and it's for the better.
    1. Re:Seems like bullshit to me by BCW2 · · Score: 1

      Don't forget who this is coming from, a company that is identified as a spy/ad/malware site. As a tech I always remove all traces of wild tangent from every computer that comes in for a tune/clean up, and any other that I work on. They might have cleaned up their act but I trust them just as much as I do gator/claria, which is also on the always remove list.

      --
      Professional Politicians are not the solution, they ARE the problem.
    2. Re:Seems like bullshit to me by julesh · · Score: 1

      Waaaah, parental controls prevent kids who shouldn't be playing our games anyway from playing them!

      To be fair, what he said here is substantially less whiny than that: parental controls prevent kids from playing any game whose developer isn't willing to pay a fee somewhere in excess of $5000 to ESRB.

    3. Re:Seems like bullshit to me by lpq · · Score: 1

      What about all the work that's gone into DX10? All the consultations with game studios and hardware developers? The tightening of the requirements for cards to be certified as DX10 capable which is designed to make your jobs easier?


      Bzzzt. Incorrect. The tightening of requirements for Vista and DX10 has been more to satisfy DRM requirements of HD-DVD and Blue-Ray than anything else. Postings from graphics board manufacturers have said that Vista's requirements will make graphics cards manufacturer's jobs much harder. It won't be easy to ship out patch drivers and running Beta drivers -- forget it. They have to be signed (which means MS approved) or they will cause either a disabling or lowering of HD-video.

      This also means that the days of new drivers coming out often to optimize game play may be drawing to a close. Driver development and certification just got notably more expensive with Vista. This will most certainly have some negative effect on gaming.

  56. Hate to break it to you by CaseyG · · Score: 1
    You sound like a real bully here.

    if you can't evolve and grow and change with the rest of the planet, your business dies, and good riddance.

    You seem to define "the rest of the planet" to mean "Microsoft". The rest of the planet would be better served with a variety of operating systems, suited to different markets and purposes, making any single threat less damaging to the majority of users and to the infrastructure these users rely on for daily computing.

    Microsoft has packed its OS so full of "features" that there's no way that anyone on Earth could possibly secure every one of them against every angle of attack. I upgraded to XP very late and grudgingly. I can tell you that there is virtually no chance I will ever upgrade to Vista, and every time I see an announcement, discussion, or article about new "features" in the OS, that "virtually" gets a tiny bit closer to "certainly".

    Why did I buy XP at all? Because I'm a gamer. I enjoy gaming with friends, alone, with pick-up-groups, and with family. For a time, XP offered the largest variety of options. Vista seems to be focused so tightly on the lowest common denominator that options are narrowing fast.

    I already know what my next computing setup will be. A Mandriva One box and a Nintendo Wii.

    -c.

    --
    Casey

    More scratches on the cave wall, thanks be to anonymity.

    1. Re:Hate to break it to you by jt2377 · · Score: 0

      i don't get it. i read nothing but bitch, cry, moan and beg from Slashdot readers regarding how shitty MS Windows's security is and now MS is stepping up and put more restriction on Windows and now you want to bitch, cry, moan and beg about how unfriendly Windows is. how about read this article http://msdn.microsoft.com/msdnmag/issues/07/01/UAC /default.aspx ,see it's not hard to write app that will play nice with Vista, no? typical execuse from OSS fanboys. Do you want Bill Gates to give you bj so you can stop bitch, cry, moan and beg?

    2. Re:Hate to break it to you by CDarklock · · Score: 1

      > You seem to define "the rest of the planet"
      > to mean "Microsoft".

      WildTangent isn't the only company that makes its money offering software for download. Each and every one of those companies will have to stop and think about how the user experience differs in Vista, and what impact that will have on their bottom line. They'll make a decision, and they'll change their business model however they decide it needs to be changed.

      Many of those companies won't care and will do nothing. Those who do something may gain an advantage over the other companies, and make more money. Those who don't may find that they can't make any money at all, and go out of business. That's how competitive business works. Lead, follow, or get out of the way. Whinging that you don't want to lead and you don't like following pretty much narrows your choices.

      --
      Microsoft cheerleader, blue flag waving, you got a problem with that?
  57. Nobody uses them? by Anonymous Coward · · Score: 0

    Only a moron isn't using a limited account to surf the net.

    I set up Limited users for all my machines. This is standard security practice.

    It is a very good thing that Vista forces this on the average user.

  58. Feeding the troll by Taagehornet · · Score: 1

    I for one welcomed your DirectX overloards.

    Let me take a wild guess, you've never had to write code targeting multiple architectures? As if having to include code paths for different versions of DirectX (and subsets hereof) wasn't hard enough, try to imagine the number of paths you'd need without DirectX providing the layer between you and whatever hardware your code runs on right now.

    No, no one pushed DirectX down any throat. DirectX brought the long needed standardization allowing the PC to become a viable gaming platform.

  59. Writing applications and games properly by xQx · · Score: 3, Insightful

    Hang on?!

    Having worked in a secure environment since NT4 and having to comprimise security for applications which thing that c:\program files\... should be a read/write directory... let me get this straight...

    Games creators are complaining that they need to write responsible applications which obay basic security methodology?? SHOCK HORROR!!! THE INDUSTRY IS GOING TO FALL APART!!!

    Sorry, the only sympathy you're going to get here is "About F*CKING TIME!!!"

    The administrator account is for ... ADMINISTRATION .. not normal running of applications and games, once your product is installed, it's got NO REASON to leach for admin rights.

    1. Re:Writing applications and games properly by szembek · · Score: 1

      And what if I wish to have the ability to administer MY pc at any time I wish without changing users? I never get spyware or have any problems logged in as administrator at all times on both my home and work pcs.

      --
      nothing
    2. Re:Writing applications and games properly by virg_mattes · · Score: 1

      > The administrator account is for ... ADMINISTRATION .. not normal running of applications and games, once your product is installed, it's got NO REASON to leach for admin rights.

      I know, I know, this is Slashdot, but you didn't RTFA, did you? The developer in question is complaining that casual, downloadable games are going to be taking it on the chin with Vista. The problem is that a game can be built with security in mind, it can be made never to need admin access rights even to install, and Vista will still pitch a fit and a bunch of warnings about installing it. For the average end user who uses downloadables, they're not going to understand that Vista is going berserk just because it's told to go berserk any time a non-admin tries to install anything, they going to think that Vista is going berserk because there's a legitimate problem. In XP, this problem could be avoided (albeit by the bad methodology of giving the end user the admin account) but in Vista it's not possible to turn off the warnings even if there's no reason to have them.

      Virg

    3. Re:Writing applications and games properly by Anonymous Coward · · Score: 0

      Well "Windows Update" throws a hissy fit on my machine, asking me 8 times "are you sure?" before it will start itself up. People tend to ignore windows messages after they have cried wolf too many times.

  60. FUD by StikyPad · · Score: 2, Interesting

    I might take these claims seriously if they were coming from someone other than WildTangent. They may not technically be classified as malware, but they're right on the edge. My opinion is that they're just complaining because people won't be able to unintentionally install their garbage anymore. Until they find a workaround anyway.

    1. Re:FUD by StikyPad · · Score: 1

      Maybe next time I should use instead of to close my link tag.

  61. wait, what? by dioscaido · · Score: 1

    Why exactly do you need administrative rights to the machine to run a game? The only impact this has on game writers is that it forces them to stop requiring ridiculous privileges to the system.

  62. Have You Heard... by flight_master · · Score: 1

    Of This Uber-cool game called Half-Life 2: Episode 1? You know, I think "stunning" will have a whole new meaning for you after playing it (well, if you have a 1600 x 1200 display), and the hardware for it.
    The way I figure it:

    Option 1
    Buy a $350 - $500 gaming console, then a $1,500 monitor, to play games that I _dont_ like (How can you play BzFlag, Half-Life*, Counter-Strike, and Counter-Strike:Source, Flight Simulator 200*, and Combat Flight Simulator on a console?)
    -or- Option 2
    Spend about $2,500 for a high-end Core2 Duo machine, with latest-gen nVidia Graphics, which can take care of my gaming needs, and serve as a work-station?

    For me, the choice is obvious, but hey, to each his own.

    --
    "Free software" is a matter of liberty, not price.
    1. Re:Have You Heard... by Merusdraconis · · Score: 1

      One can easily turn this argument around - it depends on buying the machine that will get you the games you like, and by the same argument if you don't like shooters, MMOs or RTS games it's a better proposition to buy a console. There's also more variety in your genres, and it's far easier to develop for and set up.

    2. Re:Have You Heard... by chrich · · Score: 2, Insightful

      $1500 monitor? Only if you are getting a 40+ inch HDTV. How about a $500 xbox360 + $300 20-22in widescreen monitor + xbox360 VGA/Optical cable. Let me know when you can build a PC that will play any of the premiere xbox360 titles for $500. Heck, you can build another PC with the money left over to use as a workstation and still not come close to the price you are paying for high end PC gaming. I got tired of paying out the ass to upgrade a PC just to play games when I can get a console. My PC still uses an AMD 1500+ CPU + radeon 8600 and it does everything I need it to do.

  63. What ever happened to specialization? by Anonymous Coward · · Score: 0

    Yes, this is grossly over-simplified, but I'm too lazy to register let alone go into details.

    Once upon a time there were two machines with different purposes. One was called a computer and was used for computing (read: WORK), the other was an arcade machine (read: RECREATION). Each had their own specific set of tasks and neither had to worry about the problems associated with the other. Game machines didn't need to interact with networks or databases or printers, computers didn't need to supply direct hardware access to a select subset of programs. Two machines, two purposes, each optimized for what they did.

    Then along comes our friend the PC. Someone decides they want to do !work on their machine that is made to do work. The PC game is born. As the hardware for PCs got better and better the games made to run on them wanted direct hardware access just as they'd had on arcade/console machnes. Recreation starts dictating some of the structure of the work machine. PC's are no longer specialized for computing. Security nightmares ensue.

    Welcome back to today, the work machine is becoming slightly more of a work machine and less of a recreation machine again. Who starts whining? The game people of course.

    Now MS doesn't have a very good setup since they're trying to make Windows boxen dual-purpose machines. On the other hand neither do Linux and OS X. If gamers want better hardware for dedicated game machines then they should pressure the companies that make consoles and they displays they hook them up to better. Don't turn work machines into the equivalent of a toaster-iron. It might sound like a good idea, but it just doesn't work.

    Disclaimer: I'm a gamer.

  64. Mod this clowns original down.... by Anonymous Coward · · Score: 0

    Since a few of the games you mentioned shipped under DirectX 5.0, you really have zero credibility.

    Thanks for playing!

  65. DirectX10 is Vista only by BillGatesLoveChild · · Score: 1
    This is a huge negative for games developers. DirectX10 gives you (compared to DirectX 9.0c) unlimited resources for writing shaders. Yet, Bill will only release DirectX for Vista. The idea is, I guess, is he thinks this will *make* people buy Vista just so they can play the latest games.

    But it's a flawed strategy for several reasons. One is not many people will use Vista at first. Second, there are hardly any games out there that support Shader 3.0 (9.0c). Most support only Shader 2.0 (9.0). Third, every release of DirectX he reorganizes the API in stupid ways that require line by line editing of your code (for example, he encodes the version number in every object name!!!)

    I'm tired of rewriting code for every new DirectX release, so will jump ship to OpenGL. We don't have to rewrite the code when new features come out, and we don't have to tell our customers they *have* to switch to Vista. Dumb decision Bill.

  66. Only poorly-written games require Admin access by Barbarian · · Score: 1

    On Windows XP, I never required admin. access to run a game until Battlefield 1942. All the games before then that I ran, including other FPS games, required user accounts only.

  67. This is a joke, right? by Helldesk+Hound · · Score: 2, Insightful

    "Limited" accounts are NORMAL accounts.

    Administrators/root-users need extra-ordinary access.

    Userland software - including games - should work without requiring that extra access.

    1. Re:This is a joke, right? by Molt · · Score: 1

      Games will work fine without admin access, which is good and right. The WT bloke's complaining that downloaded non-trusted applications cannot be installed (WT's stuff doesn't just run in-situ, it tries to install stuff all over the place) without admin access, which is also good and right.

      Think of Linux.. a normal user can happily run an installed Nethack binary, but they're going to have to type in an admin password to install their newly-downloaded nethack-with-wildtangent-malware.deb.

      The ESRB argument is seperate, and only applies to machines with parental controls enabled and users without access to the parental control password.

      --
      404 Not Found: No such file or resource as '.sig'
  68. and why do games need admin accounts? by briancnorton · · Score: 1

    I have a number of games that require admin logins. WTF? Seriously, it's sloppy programming to require administrative rights to play Half-Life 2

    --

    People who think they know everything really piss off those of us that actually do.

  69. Ewww, trolls again. by twitter · · Score: 1

    That's classic twitter, insulting people who hold a different opinion than him. ... Why must I "hate" something if I don't "love" it and viceversa?

    I don't know why people like you dedazo are so full of hate. Given your tenacity, I assume you are some kind of astroturfer. It's hard for me to believe that people would spend years of their life harassing people on Slashdot unless they were paid to do it. I just don't see the entertainment value and think most people who act that way get bored of it when they grow up and have better things to do.

    When others use terms like "godawful" and "don't get me started" to describe something, I assume they don't like that something. When I mentioned that the security of X was greater than that of Windoze, I got a response bashing X with terms like that.

    --

    Friends don't help friends install M$ junk.

    1. Re:Ewww, trolls again. by dedazo · · Score: 1
      people like you dedazo are so full of hate

      Hate? No, more like contempt. Maybe pity. Hate I reserve for things that are important. You are not - not even remotely.

      Given your tenacity

      Yes, I spend all my waking hours on Slashdot, replying to you.

      When others use terms like "godawful"

      Maybe there's a reason. It does not give you a license to insult. Why don't you address my point instead of whining like a child about how unfair it is that people reply to you?

      By the way, to repeat myself, you should really find another link to "prove" that I'm "stalking you". It makes you look even more ridiculous, if that is at all possible.

      --
      Web2.0: I love when people Flickr my cuil and digg my boingboing until my google is reddit and I start to yahoo
  70. Re:Free auto-updater system will be a help to game by h2_plus_O · · Score: 1

    Actually, pretty much all apps require admin privilege to install. Doesn't matter if it's a game or a spreadsheet or what- if it's executable content, you should get a prompt for privilege if you try to install it. (note that this is not the case for active browser content- flash games, for example, don't need any privilege).

    --
    If there's one thing I won't stand for, it's intolerance.
  71. This is completely retarded... by FunWithKnives · · Score: 3, Insightful

    I was going to mod this discussion, but some of the comments here have just made me so fucking angry that I'm waiving my privileges for this one.

    You fucking morons that are faulting Microsoft for this: How do you justify the bullshit that you're spouting? For almost ten years now, it's been, "Windows sucks because there's no security by default.", and, "Never hook an unpatched Windows box to the internet, because it's asking for trouble.". Lack of security was one of the main reasons given to switch to Linux (which, by the way, has required a user or root password to accomplish certain things for quite awhile, unlike Vista, which has just implemented it.) So, in actuality, you're just whining for the sake of whining. Microsoft, to you, can never do anything right, even when they do something right. I use Kubuntu and FreeBSD. I have exactly one 20g Windows partition on one computer, solely for the occasional college work that cannot be done in Linux without jumping through hoops with Wine or DosBox; so I have no disclaimer to give. It's simply common sense that the increased focus on security in Vista, while long overdue, is a Good Thing (TM). Those that want to bitch about having to enter a fucking password to install or run some things have no leg to stand on. Pure trolling, is what it is.

    There. I feel better now.

    --
    "We may face a scorched and lifeless earth, but they're accountable to their shareholders first."
    1. Re:This is completely retarded... by spitzak · · Score: 3, Informative

      You want to pretend that Slashdot is closed minded, but it appears you are. Did you actually read the comments, or are you just making assumptions about what they said? I would say you are making assumptions.

      I did read the comments and I would say that virtually 100% accuse this guy of spreading FUD and wanting to be able to install spyware. About the only negative comments on MicroSoft were about them trying to lock games into their platform and Vista, which has nothing to do with what the original article was about, he absolutly does not care about the lock in.

  72. Get your facts straight by Swimport · · Score: 1

    Directx may have been out when some of these games were made, but all were originally released DOS only as far as I remember, with the exception of GTA wich had DOS and Windows versions on the same CD. Some were later released with Windows versions. All except GTA were released prior to Directx 5(GTA was released the same year as Directx 5, I couldnt find a date)

    Directx 1 September 30, 1995 http://en.wikipedia.org/wiki/Directx

    Directx 5 July 16, 1997

    DOOM 2 1994 http://en.wikipedia.org/wiki/Doom_2

    TIE Fighter 1994 http://en.wikipedia.org/wiki/Star_Wars:_TIE_Fighte r

    MechWarrior 2 1995 http://en.wikipedia.org/wiki/Mechwarrior_2

    Duke Nukem 1996 http://en.wikipedia.org/wiki/Duke_Nukem_3D

    Tombraider 1996 http://en.wikipedia.org/wiki/Tomb_Raider

    Grand Theft Auto 1997 http://en.wikipedia.org/wiki/Grand_Theft_Auto_(vid eo_game)

  73. Job opportunity by WK1 · · Score: 0
    It's hard for me to believe that people would spend years of their life harassing people on Slashdot unless they were paid to do it.

    Where can I get an application for that?

  74. anti-cheat by Anonymous Coward · · Score: 0

    I don't know about HL2 specifically, but a sort-of good reason for requiring Admin access is to prevent cheating in multiplayer games - the anti-cheat program needs maximum priveleges to scan RAM for known cheats, ensure the game EXE is running unmodified, etc.

  75. Scares me that a developer is this stupid... by TheNetAvenger · · Score: 2, Informative

    Scares me that a developer is this stupid...

    #1. All MS has done is move the Vista security up to what every other major OS does. Does this developer NOT realize that a game on OSX or Linux would require the same 'privledges' if written as the developer suggests?

    #2. If the person is pushing this argument based on 'demos' or download games, then they can code the freaking game with security in mind, so that it installs in the 'USER' area of the OS, and it WOULD NOT NEED to elevate privledges. This is pretty easy to do, as anyone that develops simples applications and demos for Windows with security in mind, or OSX or *nix with security in mind.

    #3. This is one of the stupidest arguments I have seen in a long time. So what does the author of the article suggest? Have MS make Vista less secure so he doesn't have to learn about security and how to write an appliation that doesn't need administrative level access to run?

    Maybe we should all go together and get this idiot a book on NT security so he can code his 'demos/games' so they don't install into an administrator area of the OS and then any Limited User Account can easily install or use them.

    My mouth literally dropped open when I read this article, all the while I was thinking, nah, this has to be a gag, he can't really be this stupid about writing an application with NT security in mind.

    No wonder MS left XP security open for program compatibility if this is the type of idiots that are STILL programming applications after Windows has moved over to NT for over 5 years now. Oh my gawd the horror, he might have to learn security APIs or learn what areas of the OS are off limits to idiot programmers...

    Geesh....

    1. Re:Scares me that a developer is this stupid... by julesh · · Score: 1

      #1. All MS has done is move the Vista security up to what every other major OS does. Does this developer NOT realize that a game on OSX or Linux would require the same 'privledges' if written as the developer suggests?

      To be fair, on OSX or Linux it's usually possible to write a game that will run from a user's home directory and which therefore doesn't need admin privileges to install. This is also possible under XP. Under Vista, it's tricky, because Vista uses undocumented heuristics to recognise install programs and ask for admin privileges anyway.

    2. Re:Scares me that a developer is this stupid... by Anonymous Coward · · Score: 0

      Agreed. I've been using LUA for 2 years now, and I use a Steam account, I've played UT2K4, WoW, EQ2, and Oblivion. No problems. Elevate privileges to install, then play as a normal user. MS could afford to make the "run-as" a little easier in terms of accessing the control panel, but beyond that I've been pretty happy.

    3. Re:Scares me that a developer is this stupid... by TheNetAvenger · · Score: 1

      Under Vista, it's tricky, because Vista uses undocumented heuristics to recognise install programs and ask for admin privileges anyway

      I'm sorry, but this is simply not true. Don't defend the ignorance of people that never took time to consider security when developing applications.

      I can assure you from my own companies demo products, Vista very easily allows applications to install and run from the User's folder or the User's ProgramApp folder. All without UAC or administrative access, just like our applications run on OSX, and Linux.

      Trust me, there is no difference here, the only story is a Windows Developer that is too stupid to understand standard OS security. PERIOD.

  76. Why is this a problem? by onesadcookie · · Score: 1

    On Mac OS X and Linux, it doesn't take an administrator's password to install software for personal use. On Mac OS X you can drag and drop wherever you want it; on Linux you can build it yourself or convince your package manager to install it into ~ instead of /usr.

    If you want the software to be available to more than one user, *then* you need an administrator's password.

    Is there a reason this doesn't work on Windows Vista?

    1. Re:Why is this a problem? by eklitzke · · Score: 1

      My understanding is that, among other things, a lot of (poorly written) software is written assuming unrestricted access to the registry, which is why you can't just install and run it locally in Windows.

      --
      #include ".signature"
  77. Sounds to me like MS got it right .. finally! by gwait · · Score: 1

    If you read the article (I read a couple pages worth anyway) the main complaint is that users who download games to Vista
    will have to supply an admin password for the game to install (Oh no, that's Terrible!).
    The alternative is what you have now, where pretty much any software can install whenever it wants including trojans, viruses etc,
    and you have a severly infected windows PC population as a direct result.

    How many kids have infected the family PC by connecting up to the smiley face downloads? No kidding(!) you want to forbid your kids from installing whatever they bump into on the net. Next this guy will be complaining that parents don't leave their credit cards out where the kids can find them to support his gaming download business!

    Now the MS gang finally get the "install as root, run as user" security model from the Unix world.

    --
    Bavarian Purity Law of Rice Krispie Squares: Rice Krispies, Marshmallows, Butter, Vanilla.
  78. OT: Prebuilt / prebundled Linux laptop by grammar+fascist · · Score: 1

    Try system76.com. I got a "Pangolin" laptop there about six months ago that I've been very happy with. It's well-built, runs cool and quiet, and comes with Ubuntu installed (which they support). The "Serval" series laptop (IIRC) has an nVidia card.

    The staff is very personable and non-Dell-ish. Our lab bought some desktops from them, and when they had a problem with a supplier that delayed the shipment, they sent our hardware next-day for free and upgraded the monitors.

    --
    I got my Linux laptop at System76.
  79. Hear hear ! by Salsaman · · Score: 1

    I wish I had mod points to mod you up.

    1. Re:Hear hear ! by syousef · · Score: 1

      Some of these guys are very competent but I've never met anyone from MS that wasn't arrogant and self righteous. I guess that's how they sleep at night, or how they're selected, or probably both. The gaul of coming here and complaining about users. I just wish my anger hadn't affected my grammar/typos. I sure as hell wasn't in any mood to proof read.

      --
      These posts express my own personal views, not those of my employer
    2. Re:Hear hear ! by Anonymous Coward · · Score: 0

      Arrogant like linux guru's perhaps? The same ones that constantly say, 'RTFM'? No offense, and I'm not particularly happy with lots of things windows does wrong, but does slashdot breed a sense of 'ignore the facts' when it doesn't fit with who we want to beat today? I'll probably get several, 'First time to slashdot' comments from that. But look at it all, RTFM only makes sense when the manual(which manual there are 8!) is well designed, and written with step by step instructions that work every single time on each machine and tell you if you missed something, or have software pieces in place that prevent you from going down the wrong path. That would not be Linux right now. On the other hand, what microsoft is trying to get to is a point where the user may actually be able to look at a decision being given to them and really make a decision, since half the time with any kind of install(be it windows or linux or anything else) you really don't have the control over the install or the application once you 'let it go'. Security and understanding are both things you want to provide to people. It's like putting rear view mirrors on a vehicle. It gives you the ability to see somewhere you couldn't before, not without knowing how to do it and difficult, often time painful contortions.

      Microsoft Shill, Linux 'shill' regardless, I'm just a user. I want my software to do what I want and I want to know if it's doing something else or if it might not be what I thought it was. However that's provided to me I'm pretty happy with that.

    3. Re:Hear hear ! by syousef · · Score: 1

      Yes, just as arrogant as Linux gurus. RTFM is an awful philosophy. When in my rant did I say Linux was much better? If you look over some of my previous posts you'll see I've been flamed for telling people how stupid an destructive the RTFM attitude is. So you haven't offended me in the least on that front.

      However Microsoft are not trying to get to the point where you have wonderful security. Trusted computing and DRM are about milking people dry, not keeping them safe.

      --
      These posts express my own personal views, not those of my employer
  80. Don't you guys remember DOS extenders? by dreddnott · · Score: 1

    The Golden Age of PC gaming began with the popularity of DOS/4GW protected mode and ended with the popularity of Windows 2000/XP, which were not DOSSHELL hacks.

    Games with different versions for DOS and Windows (3.1/95/98), which were mostly released between 1994 and 1999, invariably ran better in DOS. Remember the original Grand Theft Auto, with 3D acceleration? That was a nice piece of work.

    --
    I may make you feel, but I can't make you think.
  81. Not to mention by Gr8Apes · · Score: 1

    I can read my email with my PC

    --
    The cesspool just got a check and balance.
    1. Re:Not to mention by CronoCloud · · Score: 1

      cat /proc/cpuinfo

      cpu :MIPS
      cpu model R5900 V2.0
      system type EE PS2
      BogoMIPS 392.39
      byteorder little endian
      unaligned accesses 46392
      wait instruction no
      microsecond timers no
      extra interrupt vector yes
      hardware watchpoint no
      VCED exceptions not available
      VCEI exceptions not available

      whereis sylpheed-claws /usr/local/bin/sylpheed-claws

      I could do the same if I had a PS3 with Linux installed, though it has a built in web browser good enough for web mail as does the PSP and Wii.

    2. Re:Not to mention by AcidLacedPenguiN · · Score: 1

      whoosh.

      --
      disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
  82. I would have to agree... by Belial6 · · Score: 1

    I would have to agree... I think that games are the current lock in for home PCs. My wife doesn't game. She runs Linux. My 2 year old is happy with Disney's flash games Nick's flash games, and Gcompris. He runs Linux. Every day, I get a little closer to ditching my Windows for my primary machine, and none of my secondary machines run Windows. MS bought up a bunch of the best PC game makers, and has neglected PC gaming since the release of the XBox. If they don't start targeting PC gaming again, they will be in serious trouble. Office may lock in the corporate desktop, but most people running Office at home are doing it because they pirated it.

  83. Lazy developers by Anonymous Coward · · Score: 0

    If game developers actually believe Vista LUA poses a problem for them in any way, then they're a bunch of lazy bums. I play games just fine from my limited user account in XP, but I often have to go through a few hoops related to the firewall and giving myself write-access to the game directories. If the game developers either developed their games correctly or at least made less brain-damaged installers, this wouldn't have to be a problem.

  84. Re:Ok. but watch the bridges for jumpers by Anonymous Coward · · Score: 0

    Those videos practically made me nerdgasim all over my keyboard. They should put "NSFW" on some of them. So sexy ...

  85. Wild Tangent is nothing but SPYWARE by pilbender · · Score: 1

    Wild Tangent is made up of the biggest bunch of crooks in the spyware industry. I'm not thrilled about Vista coming, in fact I loathe every new Microsoft product as it tends to make life more difficult and awkward. Having said that, I think it would be wonderful if Spyware companies like Wild Tangent were put out of business for good. They provide NOTHING to people and they take away A LOT. They degrade your computer performance, invade your privacy, their software is shit and disrespectful the the rest of the system's resources, eventually they make your system deteriorate and crash all the time, and they are difficult to remove. But that's not what you're told when you install it. I've never installed any of their stuff, but my family members have and I always have to fix it when it breaks everything. As I say, I'm anything but a Microsoft fan, but I consider Wild Tangent an enemy to users everywhere for misleading them (which, by the way, is the only way companies like Wild Tangent survive). The person who posted this should have found a more reputable source to provide criticism. I consider this post a POSITIVE feature of Vista. There is plenty of stand up criticism out there for Vista. I'm of the opinion that Vista will suck almost as bad as previous Windows versions. Each version sucks and each version sucks in some ways more and in some ways less than the last one. Microsoft has moved laterally in their improvement since 1995. Why would that change? I don't play games so I could care less about them working in Vista, but let me just say this... Microsoft needs to address their reputation for being a real computer system and not a toy. Games don't help in defeating that stigma. This is why they have a gaming console now. PC games are never going to go away, but they will likely lose popularity because console games "just work". You don't have to worry about hardware or deal with jumpy response, console games eliminate that. For me... I use Linux only and I don't play games. None of this directly affects me :-D But seriously, we need to engage in research supported criticism, not in CEO rant.

    --
    Fresh horses and more whiskey for my men.
  86. Apple/Linux has the fields right open by guruevi · · Score: 1

    At least for the next few years, until Microsoft gets somebody like Steve Jobs steering the ship. I mean, Vista is implementing extra security, patching stuff making it so heavy while Linux and Mac developers are just redefining the matter, rewriting it, throwing away what doesn't work.

    The comment about the Zune: By next years' summer (I think that is summer 2008), Apple's new WideScreen iPod, the iPhone is planned to have about 0,5% of market share. It just feels like Microsoft is just lagging behind.

    And I'm not trying to feed the troll here, I actually feel kinda bad for Microsoft (Windows) and they'll either go the Novell Netware way (completely forgotten, integrated into Linux) or the SCO way (totally bare and without funding).

    Of course Microsoft has a lot of money, but as Google showed us, it's not all money that counts anymore. If people don't want your product because it's sucks, it's not going to help throwing another $1B at marketing it, I think it's time for them to see what they've got, re-assess it and throw everything out that isn't working and restart (kinda like Apple did with Mac OS 9 -> OS X and PPC -> Intel

    --
    Custom electronics and digital signage for your business: www.evcircuits.com
  87. When has Alex ever not been against MS? by GISGEOLOGYGEEK · · Score: 1

    Alex St. John writes a monthly article in CPU magazine. In fact, this is why i no longer buy CPU Magazine.

    Every single article consists of him reminiscing of how great Microsoft was when he started working for them, and how HE created everything good that ever came out of Microsoft, and how when he left Microsoft, they became the evil we all fear today.

    Half the time he complains about the insecurity of Windows and how it was designed for the pre-internet world, the rest of the time he complains about how the methods used to make Windows more secure and safe for the net are making it harder for him to make money.

    I recall one particular piece of crap he wrote that declared that he is responsible for and deserves all credit for the XBox because the X is derived from DirectX which he would like us to think he personally invented apparently without anyone else's help in anyway.

    Today's complaint from Alex stems soley on the fact that his company WildTangent will (hopefully) suffer under Windows Vista because it will require users to be more secure, making it harder for Alex's spyware to install automatically on the computers of the ignorant masses he preyed upon previously.

    My complaints against this bastard go on and on ... he complains that software makers don't make proper uninstallers, that leave crap all over your machine ... but if you try to uninstall WildTangent products, Alex leaves crap on your machine including files detected by spyware programs!

    Alex is the biggest wanna-be mouthpiece in silicon valley. If he could hide the jealousy he has for Bill Gates, maybe he'd actually get something useful done!

    --
    George Bush + Linux = "I will not let information get in the way of the fight against Windows"
    1. Re:When has Alex ever not been against MS? by CronoCloud · · Score: 1

      Alex St. John a couple of years ago:

      "MIcrosoft is the greatest, Xbox is the greatest, DirectX is the greatest because I helped make it. Microsoft undersands gaming and the end users better than anyone else. Sony sucks! the PS2 sucks and the PS3 will suck too!.

      Alex St. John, now: Boo hoo hoo, Microsoft has made it harder for me to get my software on windows machines, everybody will think I"m malware. Microsoft sucks, except for DirectX which I helped make. Sony still sucks because I run a stupid x86 only crappy lash/java game dev house and don't know how to develop for a console.

  88. Not really by ady1 · · Score: 1

    In Vista, LUA's are mandatory and inescapable.
    I say BS. Just disable the UAC and vista acts just like XP in every aspect.

  89. So... by Anonymous Coward · · Score: 0

    So just don't use Vista. Nobody says we have to. Don't buy it. If new machines come bundled with it, don't buy them. There is no better way to effect change or make a point to a corporation than the market message.

  90. What do you mean limted user accounts are unsable? by simm1701 · · Score: 3, Interesting

    Limited user accounts are very usable!!

    I force myself to use them and my wife who uses the same machine

    A few ACL changes make the games perfectly usuable install all games in c:\games and have that directory full control to all users

    This means the total impact of a foolish action by a user can wipe out their account and all the games on the system. Much better than an admin account being compromised (ok ignoring priviledge ecalation attacks)

    I recently had to remove a trojan from my wifes account - a fairly trival procedure given how limited her access to the system as a whole was. Reading up on the particular trojan I found that had it been able to get admin access it would have been much harder to remove.

    Ok I'll concded on XP home without ACL controls its bloody hard to accomplish this. But if you have XP pro you really have no excuse.

    (and to explain no I'm not a windows fan - I loathe the system especially as I frequently have to admin them in my work. I much prefer linux and am quite familiar with winex which I have work with extensively and created start up scripts for several games that would not work trvially out of the box. however I also know just how much of a pain it is to do this so stick to dual booting. not liking the OS is no excuse not to secure it properly)

    --
    $_="Slashdotter";$syn="OTT";s;..;;;sub _{print shift||$_};s!ash!Perl !;s=$syn=ack=i;tr+LLEd+BLAH+;_"Just Another ";_
  91. MOD PARENT UP by cyclomedia · · Score: 1

    absolutely positively the point, windows already IS at the point where users click OK -> NEXT -> NEXT -> I AGREE -> NEXT -> OK without reading any of the text presented to them.

    Why? because we/they are all so damned used to not being able to get anything whatsoever done without reassuring windows that that's what we really want to do, right down to having to confirm every tiny little operation with "Are you sure you wanted to press that button? Pressing OK will do what the button you pressed says it will do, because you didnt already know that and MS thinks you are dumb" even power users who've been using windows for decades and really actually do know exactly what they are doing are so used to just hitting "Y" or Enter immediatley after initialising a task so that the forthcoming unavoidable dialog just flashes up for an instant.

    Adding Yet More Dialogs, Prompts and Cautions will not solve the inherent security problem of any system: the user. because they will just get used to slapping in their admin password, post-itted to the screen, whenever asked without consideration as to WHY they are being asked for it because it's so damned frequent.

    --
    If you don't risk failure you don't risk success.
    1. Re:MOD PARENT UP by gsslay · · Score: 1
      Adding Yet More Dialogs, Prompts and Cautions will not solve the inherent security problem of any system: the user.


      This is very true. So what's the solution? What all these steps are designed to try and do is to get the user to actually stop and think about what they are doing. Unfortunately people are generally lazy (and I mean everyone) and would prefer not to, so just hit "OK". So we already know that no matter what security steps you put in, users are always eventually going to become blasé about progressing past them. Doesn't matter how many dialogs you have, doesn't matter how you word them, doesn't matter how they function. Such is the human condition that all software developers have to live and work with.


      But more significantly, if the user doesn't know the appropriate password, they cannot progress pass this security. In this Vista is effectively no different from Linux. So yes, if you have admin rights all these prompts are a pain that you're going to get used to just switching your brain off and clicking through. But the only other solutions are to either not have any security steps at all, (and we all know where that leads) or to never give the user the option of over-ruling the operating system's security decisions (at which point you lose ownership of your computer). There is no third way or easy answer.

  92. content delivery systems by Intrinsic · · Score: 1

    The problem is that content delivery systems like steam and games like have life 2 require administrative rights to the computer to preform security checks and decryption of content. Personally I dont think any developer should have that kind of unrestricted access to a machine where they are trying to maintain some kind of copy protection on the end-users system. hopefully stuff like root kits and copy protection schemes like starforce will be a thing of the past for the most part.

  93. Interesting, but irrelevant. by SanityInAnarchy · · Score: 1

    We could have all kinds of discussions about whether you can "securely" run a game under a limited account. I know I do on my Linux, but I also know it's talking pretty much directly to an nVidia driver, which comes in the form of a kernel module. I think it could be done securely, I realize it's kind of half-assed now, but that's not actually what TFA is talking about.

    TFA is really just bitching about a guy whose business involves free demos, and it's no longer easy to download and run untrusted binaries. So he's bitching that people can't just fire up IE, click on an EXE off his website, and be in the game in a matter of seconds.

    So he needs to learn some basic, basic principles of package management. Even if it ends up just being a wrapper around IE or Firefox, like Steam, at least that way the security prompt will only appear once, because there will only be the same risk once -- because if he does it right, he'll be actually verifying some sort of signature. In fact, he doesn't even have to do this himself; he can license it from Steam.

    And yes, it will cost him money, but damnit, if he'd designed a secure system in the first place, Vista wouldn't be biting him in the ass now.

    --
    Don't thank God, thank a doctor!
    1. Re:Interesting, but irrelevant. by arkanes · · Score: 1

      I don't know what they do now, but a few years ago WildTangent was on the forefront of the "here's a cool 3d app, pay no attention to our spyware" business. So this guy may very well have issues beyond "it's too hard to write game installers" now.

  94. Potential Problem with Admin Passwords by Froeschle · · Score: 2, Interesting

    My apologies to be slightly off topic. But I foresee many end users entering their Administrator passwords in just about any legitimate looking dialog box that would appear on their screens that ask for it. How hard would it be for spyware or a popup to request an administrator password every now and then? Once the user gets used to entering his/her password on a regular basis it could become easy for the ill intentioned to steal it by simply asking for it. I can imagine that many people use the same passwords for many things, such as online bank accounts and VPN access. I wonder if it really is possible to effectively save people from themselves?

  95. Let's cut to the chase by popo · · Score: 2, Interesting

    Microsoft has nothing to gain from PC gaming.

    They have lots to gain from the death of PC gaming.

    Why support it?

    --
    ------ The best brain training is now totally free : )
    1. Re:Let's cut to the chase by autocrawler · · Score: 1

      For now, they *don't* have anything to gain from the death of PC gaming. Because in the next couple of years, the only people who will be actually buying Vista are PC gamers. Everyone else seems to be fine with Windows XP.

    2. Re:Let's cut to the chase by Anonymous Coward · · Score: 0

      The same applies to Sony... who make SecuROM which prevents legitimate games from running on some PCs (including mine).

  96. Theft by Anonymous Coward · · Score: 0

    Online games + account theft + identity theft = Run windows in LUA mode.

    If they sandbox a specific area for installing games then it wouldnt matter if users run in LUA mode. I dont understand why windows HAS to be such an everything / nothing security setup and can only hope it isnt so in vista.

  97. Mandatory and inescapable? by RavenofNi · · Score: 2, Informative

    From TFA: "In Vista, LUA's are mandatory and inescapable." As part of my MSDN Sub. I run Vista now on my main pc...the pc I develop on, and nightly, the same PC I play WoW, EQ2, or Vanguard on. All without issue, all under my standard account with M$oft's 'sandbox' disabled.....what a non-starter.

  98. WildTangent? by Anonymous Coward · · Score: 0

    WildTangent? Who're they again?

    Oh, yeah. They're the ones pushing some of the crapware I had to peel out of my new Dell.

    How is inconveniencing someone with a business model like theirs a *bad* thing again? This guy just doesn't get it.

  99. That's sort of fair by vtcodger · · Score: 1
    ***For almost ten years now, it's been, "Windows sucks because there's no security by default.", and, "Never hook an unpatched Windows box to the internet, because it's asking for trouble.".***

    Absolutely true, and a perfectly valid point

    ***Lack of security was one of the main reasons given to switch to Linux (which, by the way, has required a user or root password to accomplish certain things for quite awhile, unlike Vista, which has just implemented it.)***

    But, the point of the article is that the WAY that Microsoft has implemented security purportedly has a bunch of problems. At least in the eye's of the author who actually knows something about the subject.

    There's security and there is security. For example, you could secure your business by issuing an ID card to every employee and having someone check the card before they can enter the building. That works (sort of) and doesn't do a lot of damage. Or you could hire two guys with AK-47s to work over every car that enters the parking lot with someone in it not known to the guards. No doubt about that being effective. But some people might consider it to be excessive.

    I don't really much care as I have no intention of using Vista ... not ever. But it does seem to me that this article and other's I've read indicate Vista's security is going to take some major tweaking to make it usable by normal mortals. Why is asserting that unreasonable?

    --
    You can't see ANYTHING from a car, You've got to get out of the goddamned contraption and walk...Edward Abbey
  100. What the heck...? by WWWWolf · · Score: 1
    LUA's can already be found in Windows XP, but nobody uses them because of the onerous restrictions they place on usability. In Vista, LUA's are mandatory and inescapable.

    Let's seeeeeeee...

    Let's go back in time to 1996, shall we? I was playing games happily on my Pentium 166. On Linux. Many games at that time used this thing called "SVGALIB". (For Windows-heads, here's a short explanation of that thing: "Unfettered access to SVGA registers and video RAM."). A bit later, this "hardware accelerated 3D" thing came. I needed to install this "Glide" thing if I wanted to play this completely elite "GLQuake" thing, which was just about the one and only state-of-the-art commercial game worth playing at the time. Both SVGALIB and Glide had this annoying restriction which is extremely relevant to this above comment: Basically, the binary needed to be made setuid root. (For Windows-heads, here's a short explanation of that thing: "Despite the user's priviledge levels, the binary runs at the superuser priviledges.") Security holes. Effed-up situations garbled the screen and at worst required reboot. You know the drill.

    Now fast forward to 2007. X11 is has long since become the game graphics platform of choice. The majority of games use SDL, which is almost crashproof and I can't remember any crash in recent years that would have needed a reboot (at worst an X restart). The big point is, I get 3D acceleration and high game performance without need to mess with superuser accounts at all. The game binaries run as ordinary users. Yes, even the SDL version of glquake.

    In my opinion, if Microsoft now mandates that games must run as limited user, that's mighty nice and swell. That's how it bloody well should be. Welcome to 2000s, Microsoft, hope you enjoy it as we have long enjoyed it in Linux-land. Welcome to the age of sanity.

    In this day and age, it should not be necessary to wear an admin hat unless you're actually doing admin stuff. Imposing coding standards that make the games work like they should have worked anyway is just marvellous.

  101. I'm splitting hairs here but... by Vr6dub · · Score: 1

    You don't need an HDTV for your 360. Just use your existing computer monitor. You accuse the GP of comparing apples and oranges but you proceed to do the same thing. They are different plain and simple (although the lines are being blurred with the media capabilities of the 360/PS3 and the threat of "trusted computing" in the PC's future) and any cost comparisons leave out a lot of intangible variables that go into deciding which route to take. If I was neutral on the kb/mouse issue and I enjoyed all genres I think the 360 is a no brainer for the simple fact that it just works. For a large majority of the population that fact that "it just works" is enough to sway them.

  102. Depends on the genre by tepples · · Score: 1

    Buy a $350 - $500 gaming console, then a $1,500 monitor, to play games that I _dont_ like (How can you play [a bunch of first-person shooters and Microsoft brand flight sims] on a console?)

    Likewise, how can you play a four-player pick-up-and-go party game similar to Bomberman or Smash Bros. on a home theater PC?

    1. Re:Depends on the genre by flight_master · · Score: 1

      The important key here is The way I figure it

      Just because I like it, doesn't matter you have to. I'm just giving my opinion. I don't really like Microsoft, but they do know their flight-sims. To each his own I say!

      --
      "Free software" is a matter of liberty, not price.
  103. Re:What do you mean limted user accounts are unsab by Anonymous Coward · · Score: 0

    I force myself to use them and my wife ... Send me a picture of your wife. Maybe I can use her so you don't have to.

  104. PS2 Linux (b. 2002; d. 2003) by tepples · · Score: 1

    What do you think the USB ports on the PS2 were for?

    Chat in online games, not game control. You could plug in a USB mouse and a USB keyboard, but the first-person shooters wouldn't read movement and aiming commands from them.

    What do you think the Linux kit for the PS2 was for?

    A token effort that was discontinued quickly. Specifically, it was not updated for the slimline redesign.

    1. Re:PS2 Linux (b. 2002; d. 2003) by CronoCloud · · Score: 1
      Chat in online games, not game control. You could plug in a USB mouse and a USB keyboard, but the first-person shooters wouldn't read movement and aiming commands from them.


      You've not played any FPS's on the PS2, have you? Go find yourself a copy of the PS2 versions of the famous FPS's Half-Life and Deus Ex. Plug your keyboard and mouse into the PS2, and play them with full keyboard and mouse support.

      Or play FFXI or EQOA: Frontiers. You can play those two entirely with the keyboard if you want.

      Got the 2 PS2 RPG Makers? Guess what is used to input text? a keyboard.

      A token effort that was discontinued quickly. Specifically, it was not updated for the slimline redesign.


      Token effort perhaps, but they didn't discontinue the kit, the just sold out the entire run and decided not to make more. They probably didn't figure on there still being a demand for kits. It wasn't updated for the slimlines because they say that anyone who really wanted a kit probably bought a PS2 when they were still full sized or would pick up a used full size model.

    2. Re:PS2 Linux (b. 2002; d. 2003) by tepples · · Score: 1

      Go find yourself a copy of the PS2 versions of the famous FPS's Half-Life and Deus Ex. Plug your keyboard and mouse into the PS2, and play them with full keyboard and mouse support.

      I stand corrected. I seem to remember one of the major console makers (or was it Microsoft?) refusing to qualify any title that allowed the player to control a character with the keyboard and mouse in PC FPS-style.

      Got the 2 PS2 RPG Makers? Guess what is used to input text? a keyboard.

      My cousin has RPG Maker II. My USB keyboard works in design-mode but is ignored in test-mode or play-mode, and why doesn't my USB mouse work at all?

      they didn't discontinue the kit, the just sold out the entire run and decided not to make more.

      There is no difference between discontinuing production of a product (discontinuing the kit) and discontinuing production of a product (deciding not to make more).

    3. Re:PS2 Linux (b. 2002; d. 2003) by CronoCloud · · Score: 1
      I seem to remember one of the major console makers (or was it Microsoft?) refusing to qualify any title that allowed the player to control a character with the keyboard and mouse in PC FPS-style.


      I think it was Microsoft because Sony tended to encourage unusual controls. The PSone mouse was a launch item for example. The funny thing about USB keyboards/mice and the PS2 games is this: You never know if it's going to work or not, because some games have support for it but don't mention it on the box or manual. And some games don't support it in actual gameplay but do support it in menus and the like. (try messing with menu's in GT4 with the keyboard :-)). Some games support mice, but not keyboards, and some are the other way. Some games one might expect to support a mouse like the Sims, don't.

        I don't recall ever seeing a listing/faq of game support anywhere. I know the whole thing is annoying to PC gamers who are used to using keyboards/mice for everything,

      As for RPG maker 2 and 3, they don't have mouse support. Which is weird because the PSone RPG Maker does, at least in the art thing.

      There is no difference between discontinuing production of a product (discontinuing the kit) and discontinuing production of a product (deciding not to make more).


      Point taken. Complaints were made to SCEfoo about it (and still are to this day)

  105. How about multiple versions? by nephridium · · Score: 1

    "Dumbing down" the whole system to help grandma deal with security issues while alienating the power users can't be the correct approach. It should be optional to get rid of all these restrictions and confirmation boxes and any other annoyances that turn simple tasks into an obstacle course. - Preferably as a choice when installing the OS.

    What makes it so hard to develop operating systems tailored to the needs of the users? Why not create a version, let's call it the "Home" edition that ensures security by enforcing the use of admin passwords, cascading confirmation boxes, ESRB ratings for games, and running all sorts of "security tools" in the background. This version would be used by most of the "home" users who just want a system that works and not rtfm all the time.

    Obviously developers, geeks, enthusiasts - let's call them "professional" users get pissed off by this sort of intrusive hand-holding, so why not create a... - oh let's say "Professional" edition of the same OS that by default gives the users freedom about what they want to run and install, lets them decide how to deal with security issues and that only bugs them if really necessary?

    --


    And when you gaze long enough into the code, the code will also gaze into you.
  106. user-local by tepples · · Score: 1

    Then the developers need to ask themselves exactly why they can't install it user-local, if they really need nothing special.

    Windows Vista's warnings "protect" people from installing unknown software even user-locally, on grounds that malware that runs user-locally can still, say, join a spam botnet.

  107. You mean Windows XB? by tepples · · Score: 1

    I think that any move by Microsoft that makes it difficult to "Game" on their computer will open up the marketplace for other OS's.

    You mean Windows XB? Could "Games for Windows" be a ruse to lock up Windows the way consoles have been locked up since the NES?

  108. ESRB only? by tepples · · Score: 1

    Windows doesn't know if something is a game or not unless it's in MS's list.

    How about a heuristic involving values passed to the init functions of DirectSound, Direct3D, DirectInput, etc.? How about use of the SDL or Allegro libraries?

    If the administrator (parent) wants to restrict an account to certain ESRB ratings, they can.

    But can the administrator (parent) add other rating systems such as TIGRS self-certification?

  109. What about systems other than ESRB? by tepples · · Score: 1

    anything that might require all games to have ESRB ratings is just plain stupid Yes, but this isn't the case. Unrated games are controlled as unrated games. Does your definition of "unrated" include games rated on a system other than ESRB, such as the TIGRS self-certification?
    1. Re:What about systems other than ESRB? by CDarklock · · Score: 1

      Holy crap, it's PICS all over again! Maybe it will work this time!

      Oh, wait, we still live on the same planet.

      --
      Microsoft cheerleader, blue flag waving, you got a problem with that?
    2. Re:What about systems other than ESRB? by tepples · · Score: 1

      The tone of your comment appears to express disapproval of self-certification of a work's taboo compliance. What other process is for economical for developer-self-publishers of game software distributed as freeware or shareware?

    3. Re:What about systems other than ESRB? by CDarklock · · Score: 1

      Not rating at all. There's nothing wrong with unrated games, except that most retail outlets won't put them on the shelf. If you don't need to be on a shelf, you don't really need to have a rating, unless it's from someone parents trust. Because then, if they don't know whether they can trust YOU, they have a stamp of approval from someone else.

      Self-certification is pointless. If parents trust you, they'll buy your game without it. If they don't, they can't trust your rating either. If the rating doesn't come from an external and believably impartial standards body, it may as well be dropped entirely.

      --
      Microsoft cheerleader, blue flag waving, you got a problem with that?
    4. Re:What about systems other than ESRB? by tepples · · Score: 1

      If you don't need to be on a shelf, you don't really need to have a rating

      Except as I understand it, Game Explorer with parental controls turned on treats unrated games the same as X-rated games. I don't need my product to be on a shelf yet, but I do need somewhere for age 13-17s to start from when discussing game demos with their parents.

    5. Re:What about systems other than ESRB? by CDarklock · · Score: 1

      > I do need somewhere for age 13-17s to start from
      > when discussing game demos with their parents.

      How about "I'm old enough not to be under parental controls"?

      I'll bet you don't even need to market that one.

      --
      Microsoft cheerleader, blue flag waving, you got a problem with that?
  110. Only ESRB? by tepples · · Score: 1

    The game explorer is intended to provide ESRB rating support

    But why only ESRB and not other rating systems?

  111. There are multiple versions of Vista by jchenx · · Score: 1
    "Dumbing down" the whole system to help grandma deal with security issues while alienating the power users can't be the correct approach. It should be optional to get rid of all these restrictions and confirmation boxes and any other annoyances that turn simple tasks into an obstacle course. - Preferably as a choice when installing the OS.
    I am pretty certain you can do this, although I haven't tinkered with it myself. (I'm also on the Enterprise version of Vista, so I'm pretty certain it would be set not to let me change these security settings ... which makes sense) I think this is the right approach. Default the security of the OS to high, and then power users who know better, will dig and find out where they can reduce the restrictions ("I want to run as Administrator all the time!"). Honestly, although it sounds like "security through obfuscation", I think it makes pragmatic sense.

    What makes it so hard to develop operating systems tailored to the needs of the users? Why not create a version, let's call it the "Home" edition that ensures security by enforcing the use of admin passwords, cascading confirmation boxes, ESRB ratings for games, and running all sorts of "security tools" in the background. This version would be used by most of the "home" users who just want a system that works and not rtfm all the time.

    Obviously developers, geeks, enthusiasts - let's call them "professional" users get pissed off by this sort of intrusive hand-holding, so why not create a... - oh let's say "Professional" edition of the same OS that by default gives the users freedom about what they want to run and install, lets them decide how to deal with security issues and that only bugs them if really necessary?
    There are actually multiple versions of Vista, including a Home version and an Ultimate version. That said, I don't know what security settings that start/default out with. You also have to consider that system builders (Dell, HP, etc.) usually pre-install all the software for users, and the safe bet is to use conservative security settings. (I wonder how many support calls Dell gets from frustrated users who think the computer sucks, but it's because they've riddled it with spyware)
    --
    -- jchenx
    1. Re:There are multiple versions of Vista by nephridium · · Score: 1

      True. Maybe there it is possible to switch off unneeded bells and whistles, but I'm berating the fact that with Vista Windows has moved away further from being a productive environment for people who do know the ins and outs about computing. Compared to its predecessors it will require even more time and work to remove all the annoyances and get the OS into a usable state. All the current approach will do is have even more people use Linux or BSD whenever possible, and in turn the industry (e.g. the game developers) might feel pressured to start supporting those operating systems better.

      --


      And when you gaze long enough into the code, the code will also gaze into you.
    2. Re:There are multiple versions of Vista by jchenx · · Score: 1
      True. Maybe there it is possible to switch off unneeded bells and whistles, but I'm berating the fact that with Vista Windows has moved away further from being a productive environment for people who do know the ins and outs about computing. Compared to its predecessors it will require even more time and work to remove all the annoyances and get the OS into a usable state. All the current approach will do is have even more people use Linux or BSD whenever possible, and in turn the industry (e.g. the game developers) might feel pressured to start supporting those operating systems better.
      To be honest, when I took the dive and moved to Vista as my main work OS, I had a lot of the same reservations. And a lot of my teammates also thought I'd have a lot of "Vista problems". Maybe it's because I came in with lower expectations or something, but my experience has been pretty good. I wouldn't say Vista has increased my productivity, but it hasn't really reduced it either.

      Are there more security warnings when I'm installing some new software? Sure. But you know what? It's not like I install new software every day. Not even close. Also, now that I have a better idea of what's going on, it's slowly turning into a "feature" that I get a warning when the new software is doing something above and beyond what it's supposed to. Here's what I mean ...

      It used to be that once you installed, say, an ActiveX control ... it had pretty much full rein over the system. That's why so many people had problems with malware, because it did all sorts of nasty things like writing itself to replicate, hiding bits of pieces of itself in the registry, constantly communicating with the home server, etc. From my experience, I don't think that can happen in Vista anymore (although I haven't tried to install spyware), and if it did, you'd get a bloody dialog for each naughty thing it tried to do. That's arguably a good thing, actually.

      Now, if you're installing something which is supposed to do all of that, then I think you have to install it as Administrator (which isn't by default). From what I can understand, this is actually similar to what users do under Linux as well (although it's been a long time since I've tinkered with it). Some things you can install as regular users, while others require the super-user account.

      Anyway, you should obviously take my comments with a grain of salt since I work for MS (although no where near the OS division). Yeah, there are pain points, and the comment that it does make things possibly harder for "power users" has some truth. However, considering the scope of the OS and how mainstream it's supposed to be, I can understand some of the decisions that were made. I should also point out that I'm on the Enterprise edition, so naturally there will be lots of bells and whistles that I can't turn off, for good reason. :)
      --
      -- jchenx
  112. You own 500 shares of Nintendo? by jchenx · · Score: 1
    No, they work for me. I own something like 500 shares of Nintendo. Just like I own shares of Microsoft - and actually my ex may be working for them soon.
    Just for kicks, I wanted to see how much a share of Nintendo was. So, I looked up a quote. It's around 30,000 yen, which according to a currency calculator, is about $250 USD. Each. And, finally, 500 shares at $250 is a rather large total of: $125,000.

    That's a nice chunk of change you have there. I hope you bought early though. Their stock price has done incredibly well the past few years.
    --
    -- jchenx
    1. Re:You own 500 shares of Nintendo? by WillAffleckUW · · Score: 1

      I sold out my 400 shares of Sony after the E3 fiasco. About 83 shares of NTDOY.PK are actually my son's - when he gets up to 100 shares (first it was Konami, then Sony, then Nintendo) then I transfer them to his account - he gets 1 share for a B, 2 shares for an A, loses 1 share for a C, and loses 2 shares for a D, and an F means 0 shares.

      My grandparents were like me, they saved and invested obsessively. I own most of my house and own my car outright.

      --
      -- Tigger warning: This post may contain tiggers! --
    2. Re:You own 500 shares of Nintendo? by jchenx · · Score: 1

      Har, when I was a kid, I got video game every time I got good grades. Suffice to say, I was a good student, and an avid gamer growing up. :)

      Well, since you own 500 shares of Nintendo, I can see why you have a pro-Nintendo slant on your comments. Obviously the better the company and the Wii do, the better your investment.

      --
      -- jchenx
    3. Re:You own 500 shares of Nintendo? by WillAffleckUW · · Score: 1

      I also own Microsoft. I used to own Sony. When I saw E3, I realized they were in a death spiral. Nothing has changed there.

      Besides, I make more from my European stocks.

      --
      -- Tigger warning: This post may contain tiggers! --
  113. LUA's are absolutely escapable by AArnott · · Score: 1

    "LUA's can already be found in Windows XP, but nobody uses them because of the onerous restrictions they place on usability. In Vista, LUA's are mandatory and inescapable"
    That's completely untrue. Vista's UAC/LUA feature can be completely disabled with just one click in a control panel applet. But I think most games, if not all, can run (or should be able to) without admin privileges.