Are user-created game skins of their characters good publicity for companies like Marvel, or an unacceptable copyright violation?
Unfortunately, due to the way Trademarks work, if you don't protect your Trademark, it will enter the public domain. It sucks because though the guys writing comics would probably love to see spidey and green goblin skins in player's games, it delutes the brand, and if unprotected would allow others to actually make Spiderman comics without any payment to Marvel. Marvel would lose the Spiderman brand.
1. It is a view from what is essentially a low powered telescope, not an unmagnified view. They both look like dots with the naked eye.
2. 'Closer' in what sense? The orbit of Mars is closer to the orbit of Jupiter than the orbit of Earth is to the orbit of Jupiter. Depending on the time of the orbital years for each planet, Mars or Earth might be closer to Jupiter (consider the when Earth and Jupiter are on the same side of the sun, and Mars is on the opposite)
Do yourself a favor and download the mod Max Payne: Kung Fu Edition. It's a whole new game experience. The story is the same, no changes there, but the gameplay takes on a great new flavor. While I doubt you could really finish the game without firing a shot, I sure did feel like I had cheated when I had to lower myself to using a gun.
I loved them both, I got into them years after their original release. My biggest problem with Thief1 was the zombie levels, it really broke the feel of the game for me. I loved sneaking around guards and alarm systems, but killing/running from zombies just wasn't my favorite. It reminded me of the alien levels of Half-Life, just out of place with the rest of the game.
Thief2 was better in that it focused more on avoiding people, but that last mission wore me out. I knew I was at the end, and I had figured out all that I needed to do, but now there are robots instead of Zombies to deal with. I eventually just watched the last movie in a media player and didn't finish the level. It felt more like work than a game at that point.
Looking forward to Thief3, I love the idea of dynamic lighting. Every preview I read for DX2 made me say to myself, "That would be perfect for Thief!" And now it's confirmed:)
Since I have a large amount of leeway in my own project's implementation, I decide whether a script or C is the right approach to solving a particular problem. It helps that my main project has a TCL interpreter built in and was designed that way from the beginning. Coding is coding no matter what the language is.
I remember what I was like as a kid, and I wouldn't have listened. I would never have been able to convince myself that I was me 20 years in the future. Young me would have listened to old me with interest and say, "Yeah, that's a good idea, I'll do that." Then would have promptly discarded old me's advice as the rantings of a lame adult.
It would be different if I got to go back and 'posess' my 12 year old body because I wouldn't have to deal with my own stupidity and bull headedness.
The computers on board the shuttles are *not* obsolete. 1970's technology, yes. Old, yes. If you have a device which does what it is designed to do and there isn't a suitable replacement or even a reason to replace then it is not obsolete.
Even though there are faster processors available, the entire system must be considered. The software, hardware and system has been through extensive design, development and debug. Resistance to vibration and radiation and accelleration has been tested and was designed in.
Slapping in the latest gajillion Hz processor would not have provented the recent tragedy, it likely would have created more dangers. Certainly if designing a shuttle today, we'd use a processor with more horsepower, but by the time it got off the launch pad, it would look ancient by the standard of what's sitting on your desk.
For mission critical applications, I would take old slow reliable over new fast unproven any day.
It's not the FPS that are the issue, but PPS (Polygons Per Second).
The more polys you can push per second, the more detailed the images you can make, the more objects on screen, the bigger and more complex the game world can be.
Speed is not just about FPS.
The human eye cannot distinguish between photons of a single wavelength that looks yellow and an equal mix of green/red photons. A spectometer could tell the difference. But they eye can't.
The spectrometer would see these separately:
_____|_________
R O Y G B I V
_|_____|_______
R O Y G B I V
When I go to the theater to see a movie, the must watch bit is set. No matter what buttons I press, I see dancing popcorn and ads for cars, and other movies I have no interest in. I stubled across the workaround by spending too much time flirting with the ticket taker and entering the theater a few minutes after the scheduled start time, and all the ads were gone.
I wonder if the industry knows the ads before movies are this easily hackable.
Verified this works on groups.yahoo.com. If you are subscribed to a group, go to the message archives (any message will do), append "?malkovich" (without quotes) to the end of the message number, =1 not necessary. From line reads "malkovich@malkovich.com" Subject is "Malkovich"
Unfortunately, due to the way Trademarks work, if you don't protect your Trademark, it will enter the public domain. It sucks because though the guys writing comics would probably love to see spidey and green goblin skins in player's games, it delutes the brand, and if unprotected would allow others to actually make Spiderman comics without any payment to Marvel. Marvel would lose the Spiderman brand.
1. It is a view from what is essentially a low powered telescope, not an unmagnified view. They both look like dots with the naked eye.
2. 'Closer' in what sense? The orbit of Mars is closer to the orbit of Jupiter than the orbit of Earth is to the orbit of Jupiter. Depending on the time of the orbital years for each planet, Mars or Earth might be closer to Jupiter (consider the when Earth and Jupiter are on the same side of the sun, and Mars is on the opposite)
I read this as a retorical question. I'm not familiar with that incident. Care to share the story?
If only Oni had been this much fun...
I loved them both, I got into them years after their original release. My biggest problem with Thief1 was the zombie levels, it really broke the feel of the game for me. I loved sneaking around guards and alarm systems, but killing/running from zombies just wasn't my favorite. It reminded me of the alien levels of Half-Life, just out of place with the rest of the game.
:)
Thief2 was better in that it focused more on avoiding people, but that last mission wore me out. I knew I was at the end, and I had figured out all that I needed to do, but now there are robots instead of Zombies to deal with. I eventually just watched the last movie in a media player and didn't finish the level. It felt more like work than a game at that point.
Looking forward to Thief3, I love the idea of dynamic lighting. Every preview I read for DX2 made me say to myself, "That would be perfect for Thief!" And now it's confirmed
But the point is that you would put widescreen on one side and fullscreen on the other.
You're not going to watch widescreen, then get up and flip the disc over to watch fullscreen are you? That would just be silly.
Since I have a large amount of leeway in my own project's implementation, I decide whether a script or C is the right approach to solving a particular problem. It helps that my main project has a TCL interpreter built in and was designed that way from the beginning. Coding is coding no matter what the language is.
Don't drive a nail with a screwdriver.
It would be different if I got to go back and 'posess' my 12 year old body because I wouldn't have to deal with my own stupidity and bull headedness.
30 FPS (or lower) would probably be acceptable if the video card rendered motion blur.
Read Neil Stephenson's Cryptonomicon (excerpt) for an interesting (but fictional) account of what needs to happen to make it real.
The computers on board the shuttles are *not* obsolete. 1970's technology, yes. Old, yes. If you have a device which does what it is designed to do and there isn't a suitable replacement or even a reason to replace then it is not obsolete.
Even though there are faster processors available, the entire system must be considered. The software, hardware and system has been through extensive design, development and debug. Resistance to vibration and radiation and accelleration has been tested and was designed in.
Slapping in the latest gajillion Hz processor would not have provented the recent tragedy, it likely would have created more dangers. Certainly if designing a shuttle today, we'd use a processor with more horsepower, but by the time it got off the launch pad, it would look ancient by the standard of what's sitting on your desk.
For mission critical applications, I would take old slow reliable over new fast unproven any day.
It's not the FPS that are the issue, but PPS (Polygons Per Second). The more polys you can push per second, the more detailed the images you can make, the more objects on screen, the bigger and more complex the game world can be. Speed is not just about FPS.
The human eye cannot distinguish between photons of a single wavelength that looks yellow and an equal mix of green/red photons. A spectometer could tell the difference. But they eye can't. The spectrometer would see these separately: _____|_________ R O Y G B I V _|_____|_______ R O Y G B I V
When I go to the theater to see a movie, the must watch bit is set. No matter what buttons I press, I see dancing popcorn and ads for cars, and other movies I have no interest in. I stubled across the workaround by spending too much time flirting with the ticket taker and entering the theater a few minutes after the scheduled start time, and all the ads were gone.
I wonder if the industry knows the ads before movies are this easily hackable.
Verified this works on groups.yahoo.com. If you are subscribed to a group, go to the message archives (any message will do), append "?malkovich" (without quotes) to the end of the message number, =1 not necessary. From line reads "malkovich@malkovich.com" Subject is "Malkovich"