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Phantom Game Console

jasoncart writes "In a bold move newly formed US technology company Infinium Labs Corporation have announced the release of a new gaming console. They promise that it will be faster than any other console on the market, and have a huge games catalog (32k+ games apparently) available over broadband. Can they take on the big boys? Is broadband pentration high enough? Only time will tell - prototypes are promised in March." There's also an interview with their PR spokesdrone. *cough*Indrema.*cough*

513 comments

  1. This is doomed by bludstone · · Score: 5, Insightful

    This is doomed to failure. Without any of the big name gaming companies to back them up, noone will buy the console.

    Ladies and gentlemen, I give you the next 3do

    --

    no .sig
    1. Re:This is doomed by Anonvmous+Coward · · Score: 3, Interesting

      "This is doomed to failure. Without any of the big name gaming companies to back them up, noone will buy the console.

      Ladies and gentlemen, I give you the next 3do"


      Whoah, easy on the 3DO there. It did pretty damn well for a no-name company that sold a $700 machine. You shoulda said Jaguar!

      In any event, everybody and their mother thinks they know how to make a good game console, but until they get big name developers on board they can forget it. Remember when nirvana was getting a game console that could do what an arcade unit does? People want the premium gaming experience, not hacked together games that barely convey the ideas they're after.

      This system ain't going to do well as long as Nintendo, Microsoft, and Sony are getting the 'wow' games.

    2. Re:This is doomed by nightsweat · · Score: 4, Insightful
      Developer support is key, but so is the "Wow" factor.

      Who the hell were Sony and Microsoft in the game industry ten years ago? Remember when Intellivision was going to rule the world?

      I think it's first big problem is that it's homely. It looks like a homebrew case project.

      Shallow as itmight be, they need a much cooler looking console to sell into the market.

      --

      the major advances in civilization are processes which all but wreck the societies in which they occur - A.N. White
    3. Re:This is doomed by mrleemrlee · · Score: 1

      Wasn't Intellivision made by Sony?

    4. Re:This is doomed by MamasGun · · Score: 2, Informative

      No, Intellivision was made by Mattel.

      --
      "But you've already got a DVD. It lasts forever....In the digital world, we don't need back-ups..."
      -- Jack Valenti
    5. Re:This is doomed by ackthpt · · Score: 2, Insightful
      This is doomed to failure. Without any of the big name gaming companies to back them up, noone will buy the console.

      Hmm. Unless those 32k+ games are really 32767 variations on Tetris and a couple FPS I'd agree. What we really need is a open platform. Even ID started out with the humble beginnings, growing out of shareware. IIRC the GP32 was supposed to encourage outside development, relying on profits from sale of hardware, unlike Sony, Nintendo, Xbox.

      --

      A feeling of having made the same mistake before: Deja Foobar
    6. Re:This is doomed by macshune · · Score: 1

      Video game allegory for a video game company. Wonderful. Intern: Captain, someone set us up the market share. Sony, Nintendo, Microsoft: All your gamers are belong to us. You have no chance to survive make your time. Infinium: What you say??? Launch all 32k (probably emulated) games for great justice! -macshune-

    7. Re:This is doomed by Cunk · · Score: 2, Insightful
      "Who the hell were Sony and Microsoft in the game industry ten years ago?"

      They were Sony and Microsoft. It's not like they were lightweights in their respective industries when they spawned their consoles.

      --

      I am the inventor of the hilarious refrigerator alarm.
    8. Re:This is doomed by Guppy06 · · Score: 1

      "Who the hell were Sony and Microsoft in the game industry ten years ago?"

      Sony was the new kid on the block struggling against the poorly-deployed Sega Saturn until they managed to bag EA and Squaresoft.

      Microsoft is currently using exclusive titles from Sega to keep its head above water. And that by itself can't save them in the long-term.

      "Wow" factor only works with the kinds of people that have nothing else better to do with their money (see 'Segway').

    9. Re:This is doomed by Colonel+Blimp · · Score: 0

      Will it play all my 3DO games?

    10. Re:This is doomed by rei_slashdot · · Score: 1

      Look at the loser CEO's webpage: http://www.timr.tv/ from it: "Even before I completed high school, I learned computer programming and networking at the helm of a Commodore 64 and Apple IIE. Long before the Internet existed, I was one of the pioneers of "networking" via computer (BBS) bulletin boards and the Arpanet, precursor to the World Wide Web. In the days "where wizards stayed up late," I was chatting via computer connection with other Internet pioneers and helping to further develop what we now know as the Internet"

    11. Re:This is doomed by First_In_Hell · · Score: 1
      Microsoft is currently using exclusive titles from Sega to keep its head above water. And that by itself can't save them in the long-term.

      Poor attempt at a troll. What was the number 2 selling game kast week? Splinter Cell, an Xbox exclusive. Not made by Sega.

      Xbox is the #2 selling game console, in front of the Cube, and Nintendo seems to be doing OK.

    12. Re:This is doomed by Anonymous Coward · · Score: 0

      Not all of Sega's games are exclusive.

    13. Re:This is doomed by Jewbird · · Score: 1

      Hope their hardware engineers and marketing types are much better than their 3D modelers!

      --
      For God doth know that in the day ye eat thereof, then your eyes shall be opened, and ye shall be as gods
    14. Re:This is doomed by Anonymous Coward · · Score: 0

      Microsoft? Who's Microsoft?

      seriously, they are the current 3D0. Giving away billions of dollars of value doesn't actually make you one of the winners... let's see if it can support itself.

    15. Re:This is doomed by Guppy06 · · Score: 1

      "Xbox is the #2 selling game console, in front of the Cube"

      No, it's not. At last count in November, Xbox sales were tied with GameCube in North America (about 468,000 units each) and still way behind in Japan. Unless European Xbox sales were enough to close the Japan/NA gap and then some (fat chance), this puts Xbox squarely in third. November's numbers also showed that Microsoft was the only one of the three competitors to actually lose ground in the hardware market (giving it up to both Nintendo and Sony). Even after their "two games free" deal and the release of Xbox Live.

      I also seem to recall Metroid Prime outselling Xbox Live by a more-than-comfortable margin (came out on same day, same price, etc.). This by itself is telling when you consider that you need to have hardware sales ahead of software.

      I stand by my original post: Xbox is keeping its head above water.

    16. Re:This is doomed by Zork+the+Almighty · · Score: 2, Insightful

      It's not doomed, its probably an overclocked Xbox running emulators for everything else.

      --

      In Soviet America the banks rob you!
    17. Re:This is doomed by kuiken · · Score: 1

      well sony made one thru a daughter company aswell (cbs i think), still have it samewhere

      --

      42
    18. Re:This is doomed by CerebusUS · · Score: 1

      This by itself is telling when you consider that you need to have hardware sales ahead of software.

      An interesting digression. When the PS/2 was first released and they had trouble getting enough consoles into the channel to meet demand, EA's Madden Football actually outsold the console. There were people buying the game who couldn't get their hands on a console to play it.

    19. Re:This is doomed by Lt+Razak · · Score: 1
      "Wow" factor only works with the kinds of people that have nothing else better to do with their money (see 'Segway').

      Or Mac.

    20. Re:This is doomed by Lt+Razak · · Score: 1
      Wow, what a loser.

      That sounds like me. Although I had a Trash-80 instead of a Commordor 64 (thus losing out on that golden era of hacking on 300 baud modems).

    21. Re:This is doomed by Da3m0n · · Score: 0

      Screw that! Atari was and is still one of the biggest names out there and will always be a part of gaming history.

    22. Re:This is doomed by Madcelt · · Score: 1

      Just a point Splinter Cell is due out on the PS2 in March in the UK. Not an Xbox exclusive!!

      --

      I can only make one person a day happy. Today isn't your day.....tomorrow doesn't look good either!
  2. Sheah, right. by CapnRob · · Score: 3, Insightful

    It's either fraud, stupidity, or MAME-in-a-box.

    1. Re:Sheah, right. by Virtex · · Score: 1

      It's either fraud, stupidity, or MAME-in-a-box

      I was thinking of the MAME-in-a-box idea as well (plus maybe emulators for the old console games, too) as a way of filling out that 32,000+ number. But then that makes the claim of being the fastest game console seem pretty silly.

      Doesn't mean it's not true, though.

      --
      For every post, there is an equal and opposite re-post.
    2. Re:Sheah, right. by minektur · · Score: 1

      Fast? It can be fast -- depends on what kind of wheels and transmission they put in it. Or, what kind of vehicle they put it in. I had a fast 486 the other day -- 75 on the freeway...

  3. But the real question is... by cerebralsugar · · Score: 5, Funny

    can you heat an egg on its heatsink?

    REAL gaming machines cook eggs.

    --
    Easy guys, I put my pants on one leg at a time. The difference is after I put on my pants I make gold records!
    1. Re:But the real question is... by Anonymous Coward · · Score: 0

      your [sic] not funny.

    2. Re:But the real question is... by Dr+Caleb · · Score: 1, Funny
      And real gamers can tell which game is running by the rate at which popcorn pops when placed on the heatsink.

      --
      "History doesn't repeat itself, but it does rhyme." Mark Twain
    3. Re:But the real question is... by Pxtl · · Score: 1

      No, but you can on their server. I found this message hilarious when I clicked the link... /*
      We are being badly slashdotted so here is a low bandwidth version of the site

      Click here for the full version
      */

      Cute, in a pathetic sort of way. Sounds like they're trying to revive sega's various attempts at downloading and playing games online. They mention "adult" and "casino" games, further suggesting simple card and slot machine games. I'll bet they're just planning on having a bazillion Java games... hell, it might even be a java machine. If so, theres the whole hairy issue of whose runtime they based it on.

      By "hardcore gamers" they must mean the losers who play hexxagon on the touchscreen at the bar.

    4. Re:But the real question is... by mclearn · · Score: 1

      No. Real gaming machines affect the thermostat.

      By several degrees.

  4. Sweet, but... by mschoolbus · · Score: 4, Funny

    But can it topple Duke Nukem Forever as the #1 vaporware item for this year?!?!?!

    1. Re:Sweet, but... by Anonymous Coward · · Score: 0

      this year??? you mean for the last what? five years???

    2. Re:Sweet, but... by Soul-Burn666 · · Score: 4, Funny

      You mean, can it topple Duke Nukem Forever as the #1 vaporware item for this year, and the year before, and the year before... and so on...

      --
      ^_^
    3. Re:Sweet, but... by DavidBrown · · Score: 1

      I predict that Duke Nukem Forever will be billed as the Phantom's flagship game, the way that Halo was moved by Bungie over to the XBox.

      --
      144l. ph34r my 133t l3g4l 5k1lz!
    4. Re:Sweet, but... by TheFrood · · Score: 1

      You mean, can it topple Duke Nukem Forever as the #1 vaporware item for this year, and the year before, and the year before... and so on...

      No, you mean can it topple Duke Nukem Forever as the #1 vaporward item for this year, and next year, and the year after... and so on...

      TheFrood

      --
      If you say "I'll probably get modded down for this..." then I will mod you down.
    5. Re:Sweet, but... by fire-eyes · · Score: 1

      But can it topple Duke Nukem Forever as the #1 vaporware item for this year?!?!?!

      s/year/decade/

      --
      -- Note: If you don't agree with me, don't bother replying. I won't read it.
    6. Re:Sweet, but... by Soul-Burn666 · · Score: 1

      It isn't #1 vaporware anymore because we already know it's vapor...

      --
      ^_^
    7. Re:Sweet, but... by Anonymous Coward · · Score: 0

      Didn't you read? Duke Nukem is supposed to be one of the flagship apps of the Phantom...

  5. 32K games? by grub · · Score: 5, Funny


    Pong, Breakout, Space Invaders..

    --
    Trolling is a art,
    1. Re:32K games? by Anonymous Coward · · Score: 0

      No, it's 32K+ , which opens the flood gates for the likes of Gauntlet, Tron, Dig Dug, etc.

    2. Re:32K games? by Dudio · · Score: 5, Insightful

      I wonder if they count variations as separate games like Sears used to do with their versions of Atari 2600 cartridges. I remember the Space Invaders label boasted something like "120 Games!", which meant standard, moving bunkers, no bunkers, invisible invaders, fast missles, zigzagging missles, moving bunkers + fast missles, moving bunkers + zigzagging missles, moving bunkers + fast missles + zigzagging missles, etc.

    3. Re:32K games? by Schnapple · · Score: 4, Funny
      I think MAME is around 6,000 emulated games now, so even if MAME went on for another decade there still wouldn't be 32 thousand games.

      Perhaps its like those Asian pirate carts you can get a million games but they're all randomly generated hacks of Contra.

    4. Re:32K games? by IamTheRealMike · · Score: 1

      .... GnomeMines, KSirtet, XBill.....

    5. Re:32K games? by Anonymous Coward · · Score: 1, Funny

      Super breakout.. that puzzle game with the apple logo! thats a Great Game....photoshop..

    6. Re:32K games? by gornar · · Score: 3, Funny

      I think you're giving them too much credit. My money's on that they simply have 52 playing cards on a play area, and claim that there are 32,000 possible card game variants. Either that, or the console is only capable of 32K colors, and changing a pixels color is considered an entire new game!

    7. Re:32K games? by Didion+Sprague · · Score: 5, Funny

      OMG!!!!

      Childhood flashback.

      Playing the 'Sears' version of Atari on Saturday afternoons at the mall.

      Space Invaders.

      Combat.

      Standing around in the back of the Sears by the lawnmowers and the garden supplies where they had the Atari set-up.

      Get tired of playing, head on down to Aladdin's Castle to play Donkey Kong, Pac Man, and Tron.

      Then off to Radio Shack to fiddle with the TRS-80's and the acoustically-coupled 300 baud modem. Meet some curly haired guy named 'Eberle' in the TRS-80 section who managed to have *every* TRS-80 game in existence -- Asylum I, Zork, Death Maze 5000, you name it.

      Teach myself BASIC on the TRS-80 Model III.

      Then off to Orange Julius.

      Then bike ride home.

      Play D&D in the evening. Talk about the new 'module' you're writing. Talk about getting some more modules. Talk about Grayhawk.

      Childhood was so simple. Malls, computers, orange julius', and Gary Gygax.

    8. Re:32K games? by jDinK · · Score: 1

      Super Breakout... .... photoshop...

    9. Re:32K games? by bogie · · Score: 1

      Putting DIC, ASS, or FUK when you got the high score....

      --
      If you wanna get rich, you know that payback is a bitch
    10. Re:32K games? by Anonymous Coward · · Score: 2, Funny

      ... which gave way to LSD, PCP and THC when you got to high school.

    11. Re:32K games? by Anonymous Coward · · Score: 0

      This has to be a hoax, because 2^15 = 32,678, and the Web Site for this "company" states:

      "There are currently 32,679 retail game titles available and 418 shareware game titles and this does not include; adult, casino, sequels and new releases in past 6 months."

      An encoded joke, I believe. Not sure why 418 was chosen...

    12. Re:32K games? by Ryan+Amos · · Score: 1

      Then you grew up and alas, your virginity is still in mint factory condition :(

    13. Re:32K games? by atomicdragon · · Score: 1

      Think of pong, in its basic form it has three polygons: the two paddles and a ball. They just have one 3D (this is suppose to be a fast system) game with ~10,000 polygons or 10 games with 1000 polygons, so its really the equivalent of 32K games.

    14. Re:32K games? by ThePeices · · Score: 1

      I bet that we will find out that its simply a PC in a small box with the latest graphics...(think xbox 1.1 ) and the so called 32K games are any current PC game released in the last year or so, provided by broadband access.

    15. Re:32K games? by Anonymous Coward · · Score: 0

      Million games? Read more carefully - that label says 9999999, that is, approximately 10 million. =)

  6. 32000+ games available at launch, huh? by djdrew6k · · Score: 1, Funny

    Who wants to bet they'll be the 32000 worst games ever.

    1. Re:32000+ games available at launch, huh? by Cynikal · · Score: 1

      *removes game cartridge from console, reads label*
      32,000 in 1 with some japanese writing

      ah... makes sense

  7. They need more... by Gortbusters.org · · Score: 4, Interesting

    more than just 32k games and a great console. They need the mindshare and advertising power that Sony and Microsoft have, and to a lesser extent, Nintendo.

    Even then, I think consumers already have enough with the PS2, XBox, and GameCube. Will they pick up a fourth?

    The idea of playing games over broadband is interesting, but that's already a common use for computers (where you would have the broadband!).

    --
    --------
    Free your mind.
    1. Re:They need more... by Soul-Burn666 · · Score: 2, Funny

      I think they meant 32k _byte_ games, not 32k games... you know, games like on the old atari :D

      --
      ^_^
    2. Re:They need more... by mal3 · · Score: 1

      They need the mindshare and advertising power that Sony and Microsoft have, and to a lesser extent, Nintendo.

      Why is it everyone wants to slight Nintendo. Some of the best games out right now are on the 'Cube. Metroid Prime, Resident Evil 0, Animal Crossing, and Zelda(coming soon). Everyone I know who owns a Gamecube loves it. Nintendo was at one point synonymous with console gaming. They aren't as popular as they used to be, and Sony is certainly outselling them, but they are holding thier own, they're selling as many units as MS and doing it while making a profit, unlike MS. It is certainly not fair to say they have less clout in the industry than newcomer MS.

      Next time just make your point without bashing Nintendo.

      --Mal3

      --
      Non gratis rodentus anus
    3. Re:They need more... by royoloco · · Score: 1

      The trend for broadband providers right now is capping bandwidth to chargethe customer more. I can picture Mom and Dad's faces when they open the AOL bill to find out little Johnny downloaded a few dozen 800mb games, let alone play them online.

      Plus how exactly do you find a game out of a list of 32 000??? I have a hard enough time picking out a game after reading a few reviews and staring at the Walmart showcase for an hour...and they only have a few hundred!!

      There is no chance this will ever see production IMO. I'd also like to know who is pumping money into this...I have some land for sale!

    4. Re:They need more... by Anonymous Coward · · Score: 0

      Which providers are capping downloads? I have heard of capping the speed but not the amount you can download.

    5. Re:They need more... by Anonvmous+Coward · · Score: 2, Interesting

      "Plus how exactly do you find a game out of a list of 32 000??? I have a hard enough time picking out a game after reading a few reviews and staring at the Walmart showcase for an hour...and they only have a few hundred!!"

      That number's dumb. What makes it dumber is that they claim the system's more powerful than any on the market, thus implying it's a 3D system etc. If you take every game made for any system since the 3DO, you don't arrive at 32,000.

    6. Re:They need more... by mrjive · · Score: 1

      I bought a GC last week soley for Metroid Prime.

      Too bad Metroid Prime (last boss) is really tough, otherwise I would have beat it already.

      Nintendo might not be the killer console (so to speak), but the fans of the various game franchises (Zelda, Metroid, Mario, etc) will stay true to the system.

      --
      If you can't beat them, arrange to have them beaten. -George Carlin
    7. Re:They need more... by spanky1 · · Score: 1

      ... computers (where you would have the broadband!)

      Broadband is available on the three current game consoles as well.

    8. Re:They need more... by Viking+Coder · · Score: 1

      Well, if they have 32,767 bytes in which to implement each game, that means that they would have a possible 2^262,236 different games! That is a huge catalog!

      --
      Education is the silver bullet.
    9. Re:They need more... by pi+radians · · Score: 1

      Too bad Metroid Prime is really tough, otherwise I would have beat it already.

      Thats the funniest thing I've heard today.

      --

      sin(6cos(r)+5A)
    10. Re:They need more... by Anonymous Coward · · Score: 0

      They need the mindshare and advertising power that Sony and Microsoft have, and to a lesser extent, Nintendo.

      You talk about mindshare with Nintendo having less than Sony? Or Microsoft? In the GAMES INDUSTRY?

      Whatever man. You're right about advertising though. But I bought my Gamecube and PS2 because of the games, not because of the ads.

      Hahaha. "There is no mindshare greater than X, because Microsoft says so, and Gortbusters.org believes it."

    11. Re:They need more... by Gortbusters.org · · Score: 1

      Mindshare and advertising power. Nintendo has the greatest mindshare, but MS has a bottomless wallet in comparison.

      Basically I remember going into a store to buy games during the christmas time. The XBox stuff was all in the front, in your face, and toted by the clerks as the best stuff around.

      Gamecube had about 1/3 the display, and it was in a corner.

      --
      --------
      Free your mind.
    12. Re:They need more... by Gortbusters.org · · Score: 1

      Well, I realize that Nintendo has a very large mindshare, but comparing their bank accounts to MS, it's like night and day.

      I own a gamecube, and not an xbox... because everyone loves the cube and the games are great (way to go metroid).

      Didn't mean to bash Nintendo, just to point out that they (a game company) are in the ring with the big boys who do tons more than just games and can operate at a loss.

      --
      --------
      Free your mind.
    13. Re:They need more... by Gortbusters.org · · Score: 1

      Heh, it's like those 'shareware' CDs we saw in the early 90s with "thousands of games" on them -- you know, those horrible VGA games (ok some of them were kinda cool).

      I think I'll fire up the ole 386 and get my thousands of games!

      --
      --------
      Free your mind.
    14. Re:They need more... by Gortbusters.org · · Score: 1

      But who would really choose Quake for the PS2 over your computer?

      --
      --------
      Free your mind.
    15. Re:They need more... by Noodlenose · · Score: 1
      Which providers are capping downloads? I have heard of capping the speed but not the amount you can download.

      Telecom New Zealand

  8. Hmm. by lukew · · Score: 5, Insightful

    Think they're seeking capital?

  9. Go Slashdot go! by Chocolate+Teapot · · Score: 4, Funny

    I hope it's quicker than their web server

    --
    Modest doubt is called the beacon of the wise. - William Shakespeare
  10. And.. by Anonymous Coward · · Score: 1, Insightful

    Itdosn't seem like they've got the bandwidth to survive a slashdotting. how do they expect to push the games down constantly?

    1. Re:And.. by grub · · Score: 1


      Itdosn't seem like they've got the bandwidth to survive a slashdotting. how do they expect to push the games down constantly?

      Here's a thought.. don't push the games from your webserver or machines on your corporate LAN. Contract to a place with big pipes to hold the files on worldwide mirrors. It's done every day.

      --
      Trolling is a art,
    2. Re:And.. by Anonymous Coward · · Score: 0

      hehe

    3. Re:And.. by magic · · Score: 1

      Their website (http://www.infiniumlabs.com) isn't slashdotted, the news site is.

      -m

  11. sounds like a rom box by neomuzic · · Score: 0, Redundant

    sounds like a rom box, every rom ever made for every console and 3 included ok games

    --
    -NM
  12. interesting name by Anonymous Coward · · Score: 3, Funny

    i wonder how long they debated whether or not to keep "phantom" or go with the name "vapor".

    1. Re:interesting name by Anonymous Coward · · Score: 0

      Yes, I agree...interesting name. It alone says we will never see this console. This is nothing more then DIVX for games. We saw how well that did. They have "consoles" like this in hotels...pay for play. I've never used them, and probably will never have any interest in this either.

  13. Too many games? by Blaine+Hilton · · Score: 4, Insightful

    How in the world are they going to have 32,000 games to start with? Are that many in the world now? This must be a case of quantity over quality.

    1. Re:Too many games? by _ph1ux_ · · Score: 4, Funny

      Pick a Number Between 1 and 10....

      What Color am I thinknig of....

      Guess which hand.....

      How much do I weigh....

      Pong....

      Draw!...

      Spell!....

      and so forth and so forth...

    2. Re:Too many games? by outsider007 · · Score: 4, Funny

      My guess is at least 15,000 of them will be mahjongg.

      --
      If you mod me down the terrorists will have won
    3. Re:Too many games? by RealErmine · · Score: 2, Interesting

      The only way I can think that this thing will have so many games that people might actually want to play is if the machine is simply a repackaged PC, similar to an Xbox, only they have some sort of zany online PC game distribution service that downloads PC games directly to the device.

      They may be able to offer slightly lower prices than boxed PC games due to volume and lack of packaging. This would also be a bandwidth nightmare. Maybe you'd order a few games and it would download them automagically over the course of a month.

      What a stupid idea. Of course, I could be wrong.

      --
      Dewey, you fool! Your decimal system has played right into my hands!
    4. Re:Too many games? by brer_rabbit · · Score: 1
      Pick a Number Between 1 and 10....

      More like, "Pick a number between 1 and 32k..."

    5. Re:Too many games? by slackerweb · · Score: 1

      And the rest will be tetris.

    6. Re:Too many games? by BigJimSlade · · Score: 1

      Pick a Number Between 1 and 10....

      What Color am I thinknig of....

      Guess which hand.....


      Sounds like a simulation of that crappy casino that Cousin Eddie takes Clark to in 'Vegas Vacation'

    7. Re:Too many games? by phelddagrif · · Score: 1

      Definately going to be quantity over quality. I remember when I picked up "action 52" for the NES.. It had "52 amazing games" or so that's what the box said. Yeah what a lie that was. Each game sucked more than the previous, many of the games weren't finished or were stupid variations of another weak game on the cart. Man did those 52 games blow, and now we have the chance to play 32,000 crappy games over the internet. Count me in!

    8. Re:Too many games? by jayratch · · Score: 1

      Thinking in the wrong box...
      Go to games.yahoo.com. Then go to games.netscape.com. Rinse, repeat, etc.
      If your box is simply an enhanced WebTV there are now thousands of retail games out there. Take away the overhead of a versatile PC operating system, now your web games will run faster than on a PC.
      Though I suspect I'm thinking too simplistic, there remain two explanations- either it runs games that already exist for existing platforms (PC, Java, MAME, Nesticle) or it's a complete hoax. Come to think of it, if they created a legit licensing scheme for the thousands of classic games that exist as pirated ROM rips, there's a business plan right there.

    9. Re:Too many games? by Astrorunner · · Score: 1

      From the appearance of the case (they have a semi-transparent front-view on their site) it appears that it is a standard pc mother board in the case. I can make out 3 or 4 pci slots on the left side, cpu with heat sink, and apparently the power supply / fan on the right.

      The only way, to my mind, they can truly claim to have 32,000 games to start would be that the system is basically a slimmed down windows machine capable of running today (or yesterday's) games.

      Obviously, I'm simplifying things greatly -- they have to build the whole distribution method and so forth -- I can imagine them shipping games over broadband as ghost images. They'd only need to do a real install on one machine, take an image, etc etc.

      The catch is, it will run today's games and yesterday's games, but it won't run *tomorrow's* games since you're really not going to be able to upgrade it.

    10. Re:Too many games? by Cynikal · · Score: 1

      well if you apply the RIAA algorithm, taking into acount game X is 3 times more fun than game Y, or game Y offers 5 times more play time over game Z, you can easily reach your target of games with minimal effort.

    11. Re:Too many games? by Genyin · · Score: 1

      from the infinium website:

      There are currently 32,679 retail game titles available and 418 shareware game titles and this does not include; adult, casino, sequels and new releases in past 6 months.

      We will be working with developers to develop a licensing model to distribute all of these titles electronically to our customer's.


      Translation:
      We have a wintel box which runs thousands and thousands of games. However, only thirty of them will agree to our method of distribution after negotiations shake out.

    12. Re:Too many games? by Anonymous Coward · · Score: 0

      I don't believe you. I don't believe you actually bought that game. You either read about it online or downloaded the ROM. Quit lying, pheld.

  14. 32k+ games?? by MeanMF · · Score: 5, Funny

    (32k+ games apparently) available over broadband

    That's nothing! My old Apple IIe could play 64k games!

    1. Re:32k+ games?? by yashn · · Score: 1

      Thanks for making me laugh out loud! I had an Oric Atmos myself with 48k games :o) !

    2. Re:32k+ games?? by SmittyTheBold · · Score: 1

      >>(32k+ games apparently) available over broadband

      >That's nothing! My old Apple IIe could play 64k games!

      That's what the '+' is for. The thing's upgradeable ;)

      --
      ± 29 dB
  15. Is this a hoax or what? by stratjakt · · Score: 5, Insightful

    Something tells me this is just a joke. I sat and listened to the little media hype thingy, and I actually laughed out loud.

    It shows a little rendered image of a console, while saying things like "Imagine being able to pay for each play" and "Imagine downloading the latest patches and bugfixes".

    --
    I don't need no instructions to know how to rock!!!!
    1. Re:Is this a hoax or what? by stratjakt · · Score: 2, Insightful

      And if it's not a hoax, why is the only place to report on an American company with lofty goals of dethroning Sony, MS and Nintendo some uk web-zine that I've never heard of?

      And why does a google search on 'infinium' and 'phantom' return zilch - nothing even remotely related to gaming or tech?

      Gawd.. Do some fact checking, or just quit reposting anything remotely to do with gaming at all. You don't know what you're talking about and this is the second time within a couple weeks that a console hoax has made it to the front page.

      --
      I don't need no instructions to know how to rock!!!!
    2. Re:Is this a hoax or what? by invckb · · Score: 1

      I find it hard to believe a gaming console company exists on a tourist road in the Florida keys, next to art galleries and restaurants.

      The interview with the "PR guy" is quite dilbertian as well.

    3. Re:Is this a hoax or what? by stratjakt · · Score: 1

      Actually, the interview with the "PR Guy" is just cut and paste from the "Press Release" on the website.

      Funny that HomeLan and Ferrago.co.uk, two sites I've never heard of, scooped not only the mainstream media, but every gaming media outlet (IGN et al) as well.

      --
      I don't need no instructions to know how to rock!!!!
    4. Re:Is this a hoax or what? by BlameFate · · Score: 1

      Yup, /. gets trolled again, a la the "MADAD" hoax.

      --

      --is not to be confused with user #672982 - Bame Flait

  16. Ahead of its time by Apreche · · Score: 4, Insightful

    If they try to take this device and compete with Nintendo, MS and Sony they have no chance to survive. The product is too ahead of its time to make any money. However, it could be succesful if they market it to hotels, airlines, trains, doctors, dentists, cafes, etc. Put a money slot on it and put it in various public places. I think if they market it this way they can be quite profitable.

    --
    The GeekNights podcast is going strong. Listen!
    1. Re:Ahead of its time by binaryDigit · · Score: 1

      However, it could be succesful if they market it to hotels, airlines, trains, doctors, dentists, cafes, etc

      Many of these places are already placing systems that have internet access and nintendo/genesis games, so that market isn't exactly a "gimme" either. The things gotta be cheap and bullet proof. Their two claims to fame, speed and large game library don't mean squat to the markets you mention.

    2. Re:Ahead of its time by rodgerd · · Score: 1

      Every hotel I've stayed in over the last few years already has has a console, usually an N64. You can use it as an additional charge on the room, just like net access and porn channels.

    3. Re:Ahead of its time by Grab · · Score: 1

      Ahead? Surely you mean "behind"...

      If it's got 32K+ of games, it must either be PC-based, Mac-based or based on some obsolete platform such as the Atari ST, Commodore Amiga, Commodore 64, ZX Spectrum, etc. (Note that it's significant all of these platforms have keyboards, so gamers can write games, instead of being reliant on a company to write them for you. No console ever got as many games as computers with keyboards.) Java/Flash may be an option, but the only Java/Flash games available are little web-based things - they are not anything that anyone would pay for when compared to modern PC/console games.

      It is not physically possible to create 32K+ of games before release - most companies are lucky to get a half-dozen games by the time their console ships. Let's assume they're basing it on a PC or a Mac and getting legacy games, since any other system will suck so badly by current standards that it's not even worth talking about.

      So it's based on a PC/Mac, and it's a console giving you access to the zillions of existing PC/Mac games, plus access to all the games written by hobbyists and uploaded to servers. WTF does that give us which we don't already have?

      I've had a look round at PC pricing. I can now buy a low-end PC for £300 which has enough horsepower to do desktop stuff, and can run older games such as Q3 at a reasonable rate. If that's all these guys are giving us, why the hell should anyone buy a console?

      Re putting a money slot in it, if I'm going to pay for an arcade machine then I want to be playing an arcade game. No-one will pay to play Solitaire on this thing. The only thing you might get money for is "adult content", and even then you'd never make it bcos (a) you wouldn't get ppl browsing for that in public places, and (b) that £300 PC will browse quite happily and pull up more adult content than you can shake a stick (or anything else ;-) at.

      Grab.

  17. They had to call it phantom ... by Virtex · · Score: 4, Funny

    ... because calling it vapor would have been too obvious.

    --
    For every post, there is an equal and opposite re-post.
    1. Re:They had to call it phantom ... by mbourgon · · Score: 1

      March delivery, eh? Maybe it'll slip to, say, April 1?

      --
      "Sometimes a woman is a kind of religion, she can save your soul & set you free from all your sins" - Bad Examples
    2. Re:They had to call it phantom ... by pommiekiwifruit · · Score: 1
      And yet it gets reported on gamespot and more significantly www.mcvuk.com (the UK's videogames trade magazine)...

      The wonders of a pretty web-site with no content on it.

  18. 32k+ games? by Drawshot · · Score: 1

    What variation of solitare do you want to play today?

  19. Taking on the Big Boys by Dugsmyname · · Score: 2, Insightful

    It is interesting that the richest company in the world (Microsoft) released a game console to take on the clear leader in the console market (Sony), and has lost TONS of money attempting to gain market share in this market. Now, an unknown company with who knows how much cash on hand is going to attempt to squeeze out these 2 leaders... Someone get the company e-mail address and send them Chapter 11 paperwork now.

    1. Re:Taking on the Big Boys by Anonymous Coward · · Score: 0
      There is a simple reason the X-box does not sell. It's game line up was very shallow indeed compared with the already 1 year old PS2. PS2 had of course also build up a decent reputation through the original PS but as nintendo/atari and numerous others have learned reputation != sales of youre next console.

      MS should have had a number of killer games that are exclusive to their system. Consoles are priced such that ppl can afford to buy a console if they want a certain game. But obviously the more games they want on youre console the more willing they would be to buy it. You can see the x-box sales are picking up now the live component has become available. (and yes they got a long way to go before they are even close to sony but still)

      So the succes of this company depends on wether people want to play their games. Want to play their games bad enough to put up money for their hardware and subscribe to the service.

      Their problem could be that unlike MS and sony they might not have the money to put the console on the market for less then cost.

      Of course all this is academic if they can't even handle a simple /.ing

  20. Games by athakur999 · · Score: 4, Insightful
    claiming that there are currently 32,679 retail game titles available

    I don't think 684 versions of Tetris, each with slightly different graphics, should count as distinct games.
    --
    "People that quote themselves in their signatures bother me" - athakur999
    1. Re:Games by Anonymous Coward · · Score: 0

      There could be a very simple way to have 32k games. If they succeed in making their systeem cross platform. If you count up all the games released on the different platforms you could easily be very close. Certainly the PC alone has an idiotic long line of games. (is it me or are there more games released then hollywood movies?)

  21. Slashdotted in under 7 posts by zomB1kenoB · · Score: 0

    Instant Vaporware!

    yup. they claimed 32k games served over broadband. how do they expect to sell anything at all now that their server is slag?

    --
    What Would Satan Do?
    1. Re:Slashdotted in under 7 posts by Cynikal · · Score: 1

      if you actually read it, you'll see the site who is being slashdotted is www.ferrago.co.uk, which looks to be a game review site completely unaffiliated to Infinium Labs..

  22. 32k??? by delta407 · · Score: 4, Insightful
    They promise that it will be faster than any other console on the market, and have a huge games catalog (32k+ games apparently) available over broadband.
    Making something faster than other consoles wouldn't be hard, but getting enough people to develop 32,679 games and keeping it quiet would be tough. (Assuming that these are small games and four people -- two coders, one artist, one music/sound guy -- could make a game in four weeks, it would take twenty thousand people six months to come close to this number. But who can come up with 32,000 ideas, or employ 20,000 people, without anyone hearing from them?)

    Anyway, if they actually did make 32,679 separate games, most of them probably suck due to lack of imagination, polish, play testing, or they simply aren't fun. The idea is halfway decent, though I don't think enough people have broadband to make this viable, but the details are rather far-fetched.
    1. Re:32k??? by Lupin3 · · Score: 0

      I'd guess this is the total number of pc games released, or some other weird figure that already exists.

    2. Re:32k??? by bokmann · · Score: 5, Funny

      Remember how the atari 2600 worked? one cartridge could have like, 140 games on it, all variations on a theme...

      Here is the tank game!
      Here is the tank game in a maze!
      Here is the tank game with bullets that bounce!
      Here is the tank game with bullets that bounce in a maze!

      and so on. Hope thats not what they mean...

    3. Re:32k??? by delta407 · · Score: 1
      I'd guess this is the total number of pc games released, or some other weird figure that already exists.
      It's still an obscene number. MAME emulates a "mere" 3300 different carts, which constitute only 1900 distinct games.

      Their claims are bogus.
    4. Re:32k??? by binaryDigit · · Score: 1

      but getting enough people to develop 32,679 games and keeping it quiet would be tough.

      I think the obvious answer is that they are simply coming out with a pc compatable "console", from their website:

      here are currently 32,679 retail game titles available

      Notice how they say currently, it's either a pc or a incredibly souped up SNES.

    5. Re:32k??? by Anonymous Coward · · Score: 0

      I remember that game... that was fun. (My Atari still works, and I think I have this game.)

      What was it called?

    6. Re:32k??? by Forgotten · · Score: 2, Informative

      They probably do. With 32k games, it could only be...
      ...an Atari 2600 with a broadband adaptor! Yes! The return of Gameline!

    7. Re:32k??? by delta407 · · Score: 1
      I think the obvious answer is that they are simply coming out with a pc compatable "console", from their website:
      Even if there were 32,679 PC games in existence, you'd have a heck of a time getting the game publishers to buy into your idea to distribute them by broadband. The security would be untested, and if someone made a "mod" that let you rent a game for an infinite time period and then give your friend a copy, the publisher would be out a lot of money.

      Furthermore, PCs are different than consoles, and while porting DirectX/OpenGL/what have you to a console would allow most things to work without modification, you would still probably have to tweak a few things here and there (changing "Exit to Windows", removing a modem multiplayer interface, etc.) that would make obtaining 32,769 games that would run seamlessly on your console quite difficult. Plus, you'd have to test them...

      Besides which, there aren't 32,769 remotely recent games in the first place, and I don't think anyone would buy a console and run DOS games on it.
    8. Re:32k??? by TheGreenLantern · · Score: 1

      Combat.

      --

      It hurts when I pee.
    9. Re:32k??? by TexTex · · Score: 4, Funny

      Here's where you can go to sign up to be one of these lucky developers! Get them resumes ready!

      Infinium Labs
      5380 Gulf of Mexico
      Suite 409
      Longboat Key, FL 34228

      jobs@infiniumlabs.com

      --
      -Barkeep, a draft of your most hazardous brew, for the world is slowly stepping into focus, and I don't like what I see.
    10. Re:32k??? by binaryDigit · · Score: 1

      Hey man, I didn't say that the number was "accurate", I just said that given their statements that that was the most likely explaination. Remember, this is startup marketing propaganda. Does anyone really think that they have a chance in hell anyway?

    11. Re:32k??? by natew · · Score: 1

      Combat!

    12. Re:32k??? by Anonymous Coward · · Score: 1

      ...an Atari 2600 with a broadband adaptor! Yes! The return of Gameline! [aol.com]

      Jesus, and I thought I was the only person who knew about the Gameline->PcLink->AOL connection. I will have to kill you now. It must be a secret.

    13. Re:32k??? by analog_line · · Score: 1

      I expect that this "console" is just a PC in a small box that downloads already released, prepackaged game software in some proprietary (and encrypted) format.

      This is, of course, if this whole thing isn't just a giant scam.

    14. Re:32k??? by Jace+of+Fuse! · · Score: 1

      Let's see if we can get close to 32,769 --

      ZSNES
      GNES
      PC ENGINE
      MAME
      PROJECT 64
      VIRTUAL GBA

      Yeah, I think they might could have close to 32 thousand games. And if they pay there right people, they might even be able to do it legally.

      --

      "Everything you know is wrong. (And stupid.)"

      Moderation Totals: Wrong=2, Stupid=3, Total=5.
    15. Re:32k??? by sryx · · Score: 1

      No no no, come on people! 32k games, you know like Snake, Tetris(with ASCI blocks) simple versions of Zork. Now why a system that is more powerful than any current system would be nessasary for a 32k game is beyond me but then I'm not in marketing ;P
      -Jason

    16. Re:32k??? by Anonymous Coward · · Score: 0

      On another, unrelated note. Haven't I heard that voice from home-page in an Ebonics Delta Airlines commercial?

      "Ya be playin' playstation? See if you bout to load up that biatch, check it, pick Phantom. We be havin' all tha' games. Let me acks you somethin'. You fixin' to get yo' game on? Just sit yo' posterior in front-a' this big ass console. Sh!t dawd! You layin' the cut straight sittin' on yo' ass an' getting yo' drink on and yo' snack on while we hook ya up ta this bitch. Tetris. Pac-Man. It don-madda'! Nigga', we let you pick these biatches from a big ass list! No sh!t! Yo' be hangin' at yo' crib chillin' with a phat spliff thinkin' we is some crazy ass game pimps. Hell, these phat, round, thick ass consoles reach down in yo' pockets so deep, you be cryin! Yeah, nigga' you be payin' fo' games! So bring yo' plastic, cuz at Infnium, it's laid out like dat! Visit our fly ass web-site, an' make all dem punk-ass playstation niggas jealous. You plain'? At Infinium, we loves us some gamin' an' it be showin' like a motha-fucka'!"

    17. Re:32k??? by zdarnell · · Score: 1

      It was usually either Combat or Tank Battle, I have it for my 2600 as both.

      my 2600 would still work if i had any skill with a soldering iron. The power socket came detached from the board.

      *mutter*

    18. Re:32k??? by zapfie · · Score: 1

      It's far more likely, however, that they will be creating a console capable of playing PC games.

      --
      slashdot!=valid HTML
    19. Re:32k??? by Thanatiel · · Score: 1

      ... But who can come up with 32,000 ideas, ...

      Anyone with a bit of imagination could get 32000 ideas about a game. No one said those games were supposed to be good, funny, entertaining, state-of-the-art, ...

      I'm playing game since ~1981. I've tried a lot of games/systems. I don't think there was a hundred of very good games those 21 last years.
      I'm pretty sure there wasn't 500 good games either.
      Thinking about it, there were probably less than 5000 programs that deserved the high prized title of "game".

      Even if they take stuff from the past, that would be a heap of junk. Need of the most powerful console ever ? yeah sure ...

      --
      Irrelevant news and morons using moderation to mod down what they disagree on. 2018 resolution: so long.
  23. Site badly broken by HelbaSluice · · Score: 1

    ... Let's hope they have better luck with their console than with their web applications!

    1. Re:Site badly broken by twofidyKidd · · Score: 1

      It's not their site thats broken and/or /.ed, It's the Ferrago news site. But I don't see a site for the comsole either...

      --


      Hades, PoD: Official Advocate
  24. Well... by Anonymous Coward · · Score: 0

    I guess broadband penetration is good enough to slaughter their current server... hope they're investing in some infrastructure.

  25. You're reading it wrong. by Sick+Boy · · Score: 2, Funny

    It's not 32,000 games, it's 32K games. Games which fit in 32K.

    But this machine will play them very quickly, as it's the fastest machine on the market.

    And, you've got to admit, "Phantom" is the perfect name for a vaporware console.

    --
    Does narcissism count as a hobby? --Shawn Latimer
  26. awesome by tps12 · · Score: 1, Troll

    It's always great to see some competition in the stagnant console market. Also, I wonder if they've given any thought to releasing a Linux distro for this sucker. If I read the article correctly, it has support for Ethernet, so this might make a cool little X terminal for mom.

    Supporting Linux would be a key advantage over existing console makers, who go out of their way to prevent customers from running a real OS on their devices.

    Maybe this time next year I'll be posting this comment from a GNU/Phantom boxin! Here's hoping they see the light.

    --

    Karma: Good (despite my invention of the Karma: sig)
    1. Re:awesome by twofidyKidd · · Score: 1

      "Supporting Linux would be a key advantage over existing console makers, who go out of their way to prevent customers from running a real OS on their devices..."

      Yes, because Windows is just vaporware...

      --


      Hades, PoD: Official Advocate
    2. Re:awesome by Cutriss · · Score: 4, Insightful

      Supporting Linux would be a key advantage over existing console makers, who go out of their way to prevent customers from running a real OS on their devices.

      I wonder if you've ever heard of this little company called Sony...

      Anyway, yeah, what-ever. An advantage, yes. A key advantage, no. They might sell more consoles. They wouldn't sell any more games, thus they would get no more money from royalties. That's where the money in the console market is.

      --
      "Mod, mod, mod...and another troll bites the dust."
  27. If history is any guide... by dark_panda · · Score: 1

    ... those 32K games will likely be made up of 6000 different versions of Super Mario Bros. 1, 3000 versions of Tetris, 2000 versions of Contra and 3400 versions of Kid Icarus, all with minor sprite changes throughout. The games list will also include a handful of throwaways like Section Z, Lunar Pool and Mappy Land.

    J

    1. Re:If history is any guide... by tps12 · · Score: 0

      Hey, don't dis Mappy Land. The music alone makes it worth playing, and it's not a bad action-puzzler besides. After Alfred Chicken it's probably one of my favorite NES games.

      --

      Karma: Good (despite my invention of the Karma: sig)
  28. It's a PC? by nattt · · Score: 1

    How can they have that many games for it - I didn't know that many had ever been written for any computer or console. It seems like bullshit / april fools to me.

    If it is real, I bet it's just a PC in a box... it's all it can be.

    --
    -- oldthinkers unbellyfeel ingsoc
  29. Indrema by Anonymous Coward · · Score: 0


    Whatever I happened to that?

    To think, I was -this- close to packing my bags and going to work for an Indrema developer.

    *whew*

    The project seemed pretty exciting.

  30. Mike may be that, but you are gutless. by Anonymous Coward · · Score: 0

    We don't need your (what you think are) witty comments making fun of a real business

    And you Maaam are a gutless wonder, who posts crap w/o backing any of it up when called.

    Where are the PR's you submitted where you document the bugs you claim to have found?

  31. Infinium eh? by pommiekiwifruit · · Score: 1

    A pity this "startup" borrowed the name of a 1981-founded company that owns infinium.com NASDAQ: INFM which doesn't mention this announcement.

    It's not like it's a common english word...

    1. Re:Infinium eh? by Anonymous+Cow+herd · · Score: 1

      Hehe... I don't think that'll be an issue, they'll get free hosting from f**kedcompany soon enough :-)

      --
      Ita erat quando hic adveni.
    2. Re:Infinium eh? by pommiekiwifruit · · Score: 1

      I meant as in trademark/copyright/passing off issues. Games companies have to rename products (in different territories) these days because some game released in 1981 for the Atari VCS had a similar name. Giving yourself the same name as a publicly listed company in the same country and similar trade is just asking for trouble, unless they are a subsidiary. And even then, look at Electronics Boutique suing Electronics Boutique (both companies used to be joined up). I hope "Steve Foster" knows what he is doing.

  32. Yep! It's a gonner by Chocolate+Teapot · · Score: 1

    Just tried to read the arcticle again, and it's not slow anymore. It responds with a runtime error in under 2 seconds :) Can anyone else smell burning?

    --
    Modest doubt is called the beacon of the wise. - William Shakespeare
  33. faster than any other console on the market by poindextrose · · Score: 5, Funny

    Interviewer: Hey, why are there wheels on the console? Spokesman: It's faster than any other console on the market. Interviewer: Umm... usually when referring to the spees of the console, you quote the processor speed, or some benchmark. Spokesman: You want a benchmark? This thing gets 112 Miles per gallon. The tank holds a pint. You do the math. Interviewer: What's the purpose of a moving console? Spokesman: It's the ultimate mobile platform.

    --
    Karma: Raspberry Kiwi
    1. Re:faster than any other console on the market by TeknoHog · · Score: 4, Funny

      Plus, it has hardware acceleration of 9.81 m/s^2.

      --
      Escher was the first MC and Giger invented the HR department.
    2. Re:faster than any other console on the market by LoudMusic · · Score: 1

      ....... If it seem that you're the only intelligent one in your midst, shut your mouth. .....

      Nice sig. I assume you are a network administrator as well? (: Probably the most important think I've learned in my 6+ years at this job is if I know how to do something that needs to be done, don't let anyone else know that I know. If you do, they'll make you do it ... permanently.

      --
      No sig for you. YOU GET NO SIG!
    3. Re:faster than any other console on the market by Guppy06 · · Score: 1

      "Plus, it has hardware acceleration of 9.81 m/s^2."

      Even faster at the colder latitudes!

  34. Vaguely on-topic.... by reality-bytes · · Score: 2, Interesting

    A small goup here in the U.K. think we might have a solution to entry into this sort of market: possibly utilising open-source software & tech. (But ultimately in a no idealistic way).

    Don't worry we're not thinking of releasing a console (ala Indrema). And hopefully we wont be needing huge ammounts of start capital. Aside from that we're in early stages so I'm keeping quiet for now.

    Well, anyway, good luck to these guys; they'll need it. Even if they don't make it, we may have a pleasant suprise for you in Winter 2003/04 ;)

    --
    Ripping an new rectum in the fabric of spacetime.
  35. well if they just go and license all the by 512k · · Score: 1

    Flash games freely availible that'd get them a large catalog...why someone would want to use their console to play those games is another question.

    --
    ------ Work is so much easier when you don't
  36. Now Even Junis can play! by TibbonZero · · Score: 1

    Hey Junis won't have to work so hard now to get games to work on his Comodore 64 from under the sand.

    The C64 should handle the 32K games alot better than the Divx movies he normally watches- and he's already got a high speed hookup...


    Anyone else remember typing in games from magazines?

    --
    Tibbon
    tibbon.com
    1. Re:Now Even Junis can play! by KefkaFloyd · · Score: 2, Interesting

      "Anyone else remember typing in games from magazines?"

      Yup. In basic AND machine language. You had to pay extra to get the games on a floppy disk. Ah, memories.

      --

      Conglom-O: We Own You (TM).
    2. Re:Now Even Junis can play! by Chazmyrr · · Score: 1

      Floppy Disk? By the time programs came on floppies, I was so sick of typing the programs that I was happy to pay the extra. Besides, I never did care for the noise the cassette tapes made.

    3. Re:Now Even Junis can play! by jgerman · · Score: 1

      Shit that's how I got started coding. My dad and I would get books out of the library full of programs which we would type in. they would invariably not work, and need to be fixed. It was a lot of fun for a kid. So while my friends would play their C64 games (remember how many pirated games you could get for it?) I would write code in GBASIC and later c on my PC XT with no hard disk ;)

      --
      I'm the big fish in the big pond bitch.
  37. In related news, first slashdotting of .Net server by Dynedain · · Score: 1

    From what I read when downloading and testing Windows 2003 server RC 2 (aka .Net Server), it was not to be used in production environments as it is still in a beta stage??

    Oops. Looks like someone didn't get the memo.

    --
    I'm out of my mind right now, but feel free to leave a message.....
  38. Grade: C+ by Amsterdam+Vallon · · Score: 0, Troll
    It's always great to see some competition in the stagnant console market.

    Yeah, OK, I'll bite.

    Console gaming systems are among the highest selling products of all-time. What's fascinating is that sales figures of console systems like PS2, X-Box, Gamecube, etc. have shown to be recession-proof and nearly always in the black year after year for the past decade or two.

    With so many games to choose from, it's no wonder the video game industry is headed for a record-breaking year," said Richard Ow, senior account manager, NPDFunworld. "Annual 2001 was the year of the console, and now with so many households owning one or more of them, the goal of video game publishers is to be 'the game' on everyone's holiday gift list," said Ow.

    Year-to-date (January through October) 2002 total console hardware dollar volume increased 29 percent, compared to the same time period last year. Another bright spot for the industry was the category of console accessories, showing an impressive 27 percent increase in dollar volume versus last year. (from this GameWorld story)


    So, while yours was an interesting troll attempt, your inclusiong of a blatant and easily-disproved non-fact in the first sentence is what messed you up.

    Re-write for a B-.
    --

    Reply or e-mail; don't vaguely moderate. Ex-O'Reilly/MIT employee, now a full-time Google employee.
  39. site down by adamruck · · Score: 1

    web server is down, did however give an intresting error page. I wonder if the code is right from the config file or if that is just example code

    also there is no google cache either :/

    --
    Selling software wont make you money, selling a service will.
  40. Too many already. by _ph1ux_ · · Score: 5, Interesting

    I grew up with the rise of consoles - from the early ones like the atari and pong - through NES and its siblings to now, the ps2 xbox etc, just as many of us have. But I still do not own one.

    I had a sega, I had NES and super NES and dreamcast. But I choose not to buy any new ones now.

    I have played computer games religously ever since I was in 3rd grade. I play games on my PC and thats how I like it.

    I have a big comfy chair - a huge monitor and a very fast machine - in a room dedicated to computer gaming. I prefer this setup greatly over sitting on the floor in front of my TV. I prefer the level of interaction that a PC can provide.

    I dont have any desire for an xbox, ps2 gamecube or other... my PC is just fine. and it serves a hell of a lot more functions than a console system.

    The current prices of hardware is incredible. I just built another great system for $400. at just twice the price of an xbox/ps2 I get 1000 times the functionality.

    Unless the system they are offering is $25.00 and I dont have to pay any sort of monthly access (like if it were to utilize my *exisiting* lan and broadband connection - without a large price for a lan adapter - i will continue to have no interest in console systems.

    What they should do is focus on making a PCI card that you can insert into your PC and utilize its hardware to make it a "console" system in that it can hold the controllers and play all the games - for a minimal cost.

    then make all the money off the price of the games (which are already overpriced at $50.)

    1. Re:Too many already. by Zigg · · Score: 1

      I dont have any desire for an xbox, ps2 gamecube or other... my PC is just fine. and it serves a hell of a lot more functions than a console system.

      To each his own, of course, but give me a console any day. I buy a game, and I put it in, and it works. I don't have to fuss with this driver or that driver, keep up on components that each cost at least as much as an entirely new console, etc.

      Of course, I've got PCs. But they don't play the games (with the exception of the little toy games that I can pop up, like Frozen Bubble.)

    2. Re:Too many already. by stratjakt · · Score: 2, Insightful

      PC games aren't console games, they're worlds apart with less and less crossover.

      If you prefer PC games, good for you. But show me a good fighter (a la Dead Or Alive or Tekken) or platformer (a la Mario Sunshine) for the PC. Or any good arcade ports for PC. It's just not conducive to it. I recently tried Dragons Lair 3D on my PC, and it's choppy and slow compared to the way it played on Xbox. A trend with most console ports.

      On the other side, playing FPS and RTS games with a gamepad pretty much stinks.

      >> The current prices of hardware is incredible. I just built another great system for $400.

      That so? My PS2/Xbox and NGC combined cost less than the P4 rig I just put together. And I recycled the radeon and sb live from my old machine. All that cost was case/psu, CPU, mobo and RAM.

      Bah. The console vs PC gay-battles are every bit as lame as the Sony vs Nintendo console wars.

      I like good games, and thats that. I don't discriminate based on which platform they were released for. Competition is good.

      --
      I don't need no instructions to know how to rock!!!!
    3. Re:Too many already. by spanky1 · · Score: 1

      Well said! Consoles have some *awesome* games. But so do PCs. People that completely ignore one or the other are missing out.

    4. Re:Too many already. by spanky1 · · Score: 1

      You don't have to sit on the floor in front of a small TV to play consoles. The modern consoles support surround sound. Sit on a comfy couch/chair and use your big screen TV. A lot of games on consoles are incredible... you're missing out by completely ignoring that segment.

    5. Re:Too many already. by _ph1ux_ · · Score: 1

      I like good games as well, but I am not trying to battle - or open a battle - between PC and console.

      For example - here is my thinking:

      I have a dreamcast. I bought it the day it came out. I bought the console, two controllers, memory for the controllers (wtf is that) and some games. I spent about 450 the day I bought the thing.

      I bought Soul caliber (still one of the best fighting games of all time). I bought about 10 other games for the thing over the next year or two. at $50 a piece. The ONLY game I played on the thing was soul caliber. all the other games were absolutely HORRIBLE.

      so 450 + (10*50) = ~1000 that i spent on that console - with which I use to play only one game.

      The other thing you should remember that the console hardware (like the xbox) is sold at a *loss* by the company to the consumer. with the expectation that they will get 1) game profits & 2) market share. So this is not a fair comparison.

      my main point was that from a new product perspective - i really dont see the ture compelling reason to go buy (or develop) a new console. There are lots of great choices already out there for people who like consoles - and for those who arent hooked on consoles there is a totally viable option of the PC (which bang-for-buck is very close in price.)

      The other thing is that, as you mentioned, you were able to harvest your sound and video out of your earlier box when you upgraded. Cant do that with a console. So while youre sitting there waiting for a title that you really might like - your console is getting older - and that title you wait for might not even run on that console when its finally available. which means that a new title that you are really interested in might end up costing $250 for you to really play it.

    6. Re:Too many already. by SubtleNuance · · Score: 1

      hardware (like the xbox) is sold at a *loss* by the company to the consumerthat is not true. it is a lie, floated by the hardware manufacturers so that people dont feel like the console is a 'risk' - they want you to believe your getting some superdeal - its about selling you consoles.

    7. Re:Too many already. by gribbly · · Score: 2, Interesting

      I prefer this setup greatly over sitting on the floor in front of my TV

      Man, talk about comparing apples to oranges. You have a "big comfy chair" for PC gaming, but are somehow forced to sit on the floor to play console games?
      Anyway, entirely missing from your post is the obvious fact that PC games are (in general) totally different to console games in terms of interaction complexity, depth, robustness, even tone and content.
      Some people (like you) like PC games. Others (like me) enjoy console games a lot more.
      grib.

      --
      maybe
    8. Re:Too many already. by drsquare · · Score: 1

      What, your front room doesn't have any chairs? That's odd, most have comfy sofas and armchairs, better than any irritating office chair. And I don't know of anyone who doesn't have a telly much bigger than their computer monitor. I'd rather sit in a comfy front room on my comfy sofa with the log fire on in front of the big telly than sit hunched round a desk in a mingy computer room.

      And a decent game-playing computer for $400? Pull the other one, you'd be lucky to get the processor and the RAM for that, then you have the cost of a decent graphics card and a decent sound card and all the other crap you need just to be able to play a fucking game.

      Personally, I'd rather pay a couple of hundred quid, then not have to bother about reading specs, over-clocking processors, installing games before playing them, entering serial numbers, getting the right drivers etc.

      Face it, PCs are a hassle for gaming. And how many people can you fit around a computer for multiplayer games? No, sorry, connecting over an expensive, laggy link to play a tired FPS or RPG against a load of 12-year old illiterate AOL script-kiddies does not compare to sitting around the big telly with your mates.

    9. Re:Too many already. by Nintendork · · Score: 1
      "I have a big comfy chair - a huge monitor and a very fast machine - in a room dedicated to computer gaming. I prefer this setup greatly over sitting on the floor in front of my TV."
      Games are made for your console, so speed isn't an issue. I assume your TV is bigger than your monitor. Just move that big comfy chair into the living room in front of the TV. Problem Solved!

      "my PC is just fine. and it serves a hell of a lot more functions than a console system."
      That's great, but a PC does not replace a console. A console is meant to serve one main function: Gaming. There's no OS to deal with, no hardware upgrades to play the latest releases, no conflicts with Norton Utilities, etc. You just buy whatever game you want, stick it in the console, and play.

      "Unless the system they are offering is $25.00 and I dont have to pay any sort of monthly access (like if it were to utilize my *exisiting* lan and broadband connection - without a large price for a lan adapter - i will continue to have no interest in console systems."
      My Xbox came with an ethernet adapter and I play online on a regular basis (Halo mostly) for free using Xbox Connect. It basically creates a network tunnel between the computers, fooling Xboxes into seeing each other under system link. For $50, you can play all those Live games with voice support which you have to experience to understand how much fun it is. Definitely worth the $50.

      "What they should do is focus on making a PCI card that you can insert into your PC and utilize its hardware to make it a 'console' system in that it can hold the controllers and play all the games - for a minimal cost.
      They were thinking about doing this with another console. I forget which one, but I believe it was the Dreamcast. I think it's an idea worth exploring, but it definitely shouldn't be their primary focus. Most people are afraid of the buttons on their DVD/VCR remote control. They're not going to buy a product that requires opening their computers.

      "then make all the money off the price of the games (which are already overpriced at $50.)"
      Pass the crack pipe, please. Take a look at the cost of games on the PC. The cost of games are equal in the mainstream retail market and you can find bargains for both kinds of games through pricewatch, ebay, etc. Personally, I just rent my games and "back them up" to my 120GB drive that sits in my modded Xbox.

    10. Re:Too many already. by _ph1ux_ · · Score: 1

      "entirely missing from your post is the obvious fact that PC games are (in general) totally different to console games in terms of interaction complexity, depth, robustness, even tone and content"

      Uh, no it isnt - I said that "I prefer the level of interaction that a PC can provide" - which I was too lazy to elaborate on.

      I prefer the level of complexity that interface of a PC can provide with a game - rather than controlling the game with my thumbs.

      as far as the chair and the floor are concerned - I was referring to the fact that I have a whole setup that provides far more comfort than my living room - which is designed around interacting with guests and passively watching the TV - if I want to interect with the TV ala a console system I have to walk across the room and sit on the floor in front of it.

    11. Re:Too many already. by Nintendork · · Score: 1
      For $50, you can play all those Live games with voice support which you have to experience to understand how much fun it is. Definitely worth the $50.

      That's $50 for a year including the headset.

    12. Re:Too many already. by Anonymous Coward · · Score: 0

      Oooh you're gonna get flamed by all the console fanboys--you know, the ones who, 5 years ago, were all "hardcore" PC game fanboys.

      They all have the same party line "But I want to play in my living room!"

    13. Re:Too many already. by Danse · · Score: 1

      PCs may cost more and require more knowledge to use properly, but they offer MUCH more than a console does. Consoles are for casual gamers that don't have much use for a PC. PCs are for serious gamers who want the full experience. You get all manner of custom controllers (no more one-size-fits-all controller schemes where every game attempts to use the same type of controller, no matter how badly suited it is to that kind of game). You get massive customizability from the game makers and mod makers, something you aren't ever likely to see from console makers. You get cool games that consoles aren't likely to ever have, like Neverwinter Nights. By the time a console can run a game like that, it will have grown up and become a full-fledged PC.

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    14. Re:Too many already. by Danse · · Score: 1

      True, you don't see many fighters or platformers on the PC. I don't see any reason they couldn't exist, but they just don't. So yeah, if you like those kinds of games, then you'll probably want to have a console. I mostly play simulations, strategy, FPS and RPGs, so the PC is perfect for me.

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    15. Re:Too many already. by poot_rootbeer · · Score: 1

      What they should do is focus on making a PCI card that you can insert into your PC and utilize its hardware to make it a "console" system in that it can hold the controllers and play all the games - for a minimal cost.

      That's a great idea -- take a PCI card with a couple of USB ports, bundle it with a couple of cheap USB joysticks and a CD-R with MAME on it, and market it as an "arcade in your computer"!

      Oh, wait, MAME only runs ~3600 different ROMs, nowhere near 32,000. I guess you'd have to bundle NESticle on the CD-R too.

    16. Re:Too many already. by Anonymous Coward · · Score: 0

      I think the guy you responded to is probably running WindowsXP (a decent gaming OS), while you're stuck in Linux Loser Land (where stinky social retards convince themselves that Frozen Bubble is actually *cool*).

    17. Re:Too many already. by svallarian · · Score: 1

      >What they should do is focus on making a PCI >card that you can insert into your PC and >utilize its hardware to make it a "console" >system in that it can hold the controllers and >play all the games - for a minimal cost.

      Been tried before. 3do made an add on card that would allow you to play 3do games on your pc. Of course this flopped, as the 3do was a big overpriced piece of crap.

      (however if dvd had been available at the time a 3do/dvd player might have had a chance).

      --
      I patented screwing your mom. But it got revoked for "prior art."
    18. Re:Too many already. by Anonymous Coward · · Score: 0

      I run Windows XP, and let me assure you, my consoles absolutely NEVER abort my game and dump me back at the desktop.

      I've had two console crashes, due to dirty rental CDs, and experienced some minor gameplay bugs from time to time. I've never had to download a 20Mb patch for my console games, nor have I had to spend ten to fifteen minutes installing it. I have never had trouble with an unsupported controller, an unsupported television, or an unsupported CD-ROM device.

      And Windows 98 runs rings around XP's supposed 'decent gaming'. The only thing XP has over and above 98 is stability, and whether you believe it or not, stability requires CPU time.

    19. Re:Too many already. by Scrameustache · · Score: 1

      I have a big comfy chair - a huge monitor and a very fast machine - in a room dedicated to computer gaming. I prefer this setup greatly over sitting on the floor in front of my TV.

      Geez dude, buy a couch already!

      --

      You can't take the sky from me...

    20. Re:Too many already. by Anonymous Coward · · Score: 0

      I have never had trouble with an unsupported controller, an unsupported television, or an unsupported CD-ROM device.

      I noticed that you didn't include "body odor" in that list.

    21. Re:Too many already. by Anonymous Coward · · Score: 0

      Oh, this is a great idea, most people's monitors are superior to their tv, and most (sane) people perfer playing with a keyboard/mouse....I was wondering why somebody didn't make a console that just plugs into your USB port the other day (no idea if it's possible or not) But a PCI card would be great.

    22. Re:Too many already. by Gojira+Shipi-Taro · · Score: 1

      They were actually did this with the Sega Saturn, I believe. Around the time of Windows 95's launch. Nvidia's original card (I can't remember the name, it was pretty bad, driver wise) was an integrated video and sound card, with connectors for Saturn controllers on it. Back then, Gates was pushing windows games that would boot and play off the CD, and they also demo'd some Sega games running on a board.

      Now that I think about it, I don't know that any of the Saturn boards shipped, but I had one of the Nvidia boards...

      --
      "Oh my God. This is terrible. This is the end of my Presidency. I'm fucked."; ~ Donald J. Trump
  41. A couple interesting concepts... by TexTex · · Score: 1

    They claim to ship bundled a 2.4G wireless controller, which would be a great addition to the standard box of any console. Wireless controllers have gotten much better than the ol' Atari with an antenna.

    The distribution of games seens overly ambition, but it's an interesting concept. It'd be like getting the Playstation Underground demo disc automatically as soon as a game is released...instant demo for all games. And purchases would be relatively immediate as well, no need to go to the store and actually shop. Add the possibility of rental and consolidation of MMORPG payments into that, and there is some potential for continuous sales and income.

    Maybe it is a really big MAME box...or more like Citrix hooked up to a really big MAME box. Technology rarely pushes the success of a console faster than quality titles and developers, so it's likely this will become vaporware due to lack of developers rather than the failure of a broadband box. But if this has the potential to pull more game sales into the homes of gamers (like Xbox's project that every xbox sold will purchase 9 games) than other consoles, it might just be crazy enough to work.

    --
    -Barkeep, a draft of your most hazardous brew, for the world is slowly stepping into focus, and I don't like what I see.
  42. What Garbage. by TheGeneration · · Score: 4, Insightful

    Boy that flash intro with 4 static images was really worth the download/loading time.

    Their blurb reads like toxic corporate MBA talk. "It'll change the world forever, parents will be able to monitor what their children play." blah blah blah.

    This is a company which -obviously- doesn't know who it's target audience is. You don't win people over with a cheesy looking computer model of your console. You win them over by showing flashy graphics in your commercials matched with good games.

    This company is doomed to go down in flames unless they figure out how to play with the big boys and their big PR companies.

    --


    The Generation
    I'd say something witty here, but I'm not that bright.
  43. Hey! I've got an idea! by Tofino · · Score: 0, Offtopic

    Gosh, gang! My uncle's got a barn! We could put on a play!

  44. explanation by Anonymous Coward · · Score: 0

    I meant "stagnant" in that the companies, consoles, and games tend to stay relatively the same. That is, there's a dearth of competition in the industry. I'd say the same of the bread industry, even though they also make lots of money. Not many players and little innovation.

    -tp

    1. Re:explanation by KefkaFloyd · · Score: 1

      But how could you improve bread?

      We had that whole "sliced" thing years ago, they have yet to implement something better.

      --

      Conglom-O: We Own You (TM).
    2. Re:explanation by IIRCAFAIKIANAL · · Score: 1

      But how could you improve bread?

      We had that whole "sliced" thing years ago, they have yet to implement something better.


      Well duh! Cinnamon and raisins!
      --
      Robots are everywhere, and they eat old people's medicine for fuel.
    3. Re:explanation by Anonymous Coward · · Score: 0

      But how could you improve bread?

      put your dick in it.

  45. Go read their press release by guido1 · · Score: 5, Funny

    No really, go read it. It'll take a little extra time, but it could be the most hilarious thing you'll see in months.

    http://www.infiniumlabs.com/PR/Infinium%20Labs%2 0P ress%20Annoucment%204.0.htm

    I've seen companies promise a subset of the features that I want in product XYZ, but this is the first time I've ever seen a company promote that it has every single feature ever .

    A good quote: "Combining skills from Telco, Data Communications, Digital Rights Management, Software Development and Security, the management team brings together a unique array of skills to develop the most robust next generation gaming console and delivery network on the market."

    Wha?

    It's just too funny on its own... I can't add to anything they've said...

    1. Re:Go read their press release by Anonymous Coward · · Score: 0

      They should have named it Bill Clinton.

    2. Re:Go read their press release by Chris+Canfield · · Score: 1
      OMG! And that Interview!

      We are focused on creating the best gaming experience for the consumer and most robust and high performance delivery system for game developers and publishers.

      We do not plan on becoming a development company but will partner and support current developers and publishers with their current and upcoming titles.

      We are actively partnering with Game Developer's and Publishers and look forward to the opportunity of partnering with and distributing their current and future titles on the Phantom Network.

      I, for one, am pleased and glad with this visionary and entrepreneur's vision and forsight into the direction and tribulations of the console and software delivery mechanisms of the current and upcoming future. This shareware and freeware delivery and sales mechanism from Telco and DRM professionals will provide a valuable service and fill a need for the millions of broadband users without ISPs. I can see how such a modern and robust system would easily surmount the copyright hurdles of renting access to the 32 thousand games they couldn't possibly have acquired the rights to yet, as their company was founded in October. Being based on something as simple as Windows, I can easily see how their winning business plan and extensive industry experience would convince Microsoft to allow them to sell a competing platform based around Windows without paying a full OEM licence of $75 per copy. What are the chances of that happening when you have capabilities that are not available in today's marketplace, thereby appealing to the hard-core gamer and the high end consumer electronic purchaser while still being simple and safe enough for a mother and father to rest comfortably while their child enjoys the revolutionary entertainment experience?

      --
      This Sig is a mnemonic device designed to allow you to recognize this author in the future.
  46. At least they got the name right... by Steveftoth · · Score: 1

    DNF was named correctly, it will take them forever to write it.

    1. Re:At least they got the name right... by miTTio · · Score: 4, Funny

      DNF was named correctly, it will take them forever to write it.

      Only time will tell if "Phantom" was also named appropriately.

  47. MAME doesn't even have that many.. by Faeton · · Score: 1

    By my count, MAME 0.63b has about 3700 ROM's (give or take a couple, some are just varients of each other), 32k is almost 10x more games than that. Seeing how it took about 25 years alone to make those ROM's, I can't see how it is humanly possible to create 32k games. Even a rehash of games of yore (PC, NES, SNES, SEGA, etc) would hardly break the 25k mark. That's a LOT of games.

  48. Re:Michael: You're rude & ignorant by Anonymous Coward · · Score: 0

    Is that socialist halfwit Michael Sims even awake? Ordinarily he would have bitch-slapped this post into oblivion long ago.

    The man tends to be keen on dissent only when it agrees with his distorted view of the world( in which he, of course, is always right ), so I am quite surprised to see this still at +2.

    Whether he's asleep or getting slow in his old age remains to be seen.

  49. NonProprietary Windows?! by jasonditz · · Score: 3, Funny
    From http://www.infiniumlabs.com/developer_benefits.asp

    Moreover, foresee the ability to develop games on a nonproprietary system, which is Windows based, something relatively unheard of today.

    How nonproprietary can it possibly be if it's "Windows based"? Do they mean Xwindows?

    1. Re:NonProprietary Windows?! by moosesocks · · Score: 1

      It's certainly not as proprietary as the consoles from nintendo and sega.

      Think of it this way. There are tons of tools availible for developing on windows-based systems, and many (most) developers are quite experienced with it. Developing for a system such as the N64 or PS2 requires you to learn to program with a new cpu, OS, graphics API, etc.

      Don't get me wrong, I normally bash microsoft, but it's certainly a step in the right direction. Hopefully *nix consoles will follow.

      --
      -- If you try to fail and succeed, which have you done? - Uli's moose
    2. Re:NonProprietary Windows?! by jgerman · · Score: 3, Funny

      That's probably why it's unheard of ;)

      --
      I'm the big fish in the big pond bitch.
    3. Re:NonProprietary Windows?! by jasonditz · · Score: 1

      Actually you could develop software for Sega's last console using GCC. Its also the only modern console that didn't have a proprietary bootloader (well, one that didn't have a way around it).

      When you get right down to it though consoles are basically either built on industry standard parts or in house parts. You don't really NEED an OS on a console, and in my experience it slows things down mightily (Sega Dreamcast WinCE anyone?).

      But it does seem to me that there's a big difference between "not as proprietary" and "nonproprietary". You've still got an OS whose inner workings are a secret, and that makes it proprietary.

      Unless you can bootstrap the machine yourself with your own code its not nonproprietary.

  50. Re:Some technical notes by ryants · · Score: 0, Offtopic
    I was talking with my Uncle Isaac a few weeks ago about the game industry, and he brought this up.
    For a second there, I thought this was another gay pr0n troll.
    --

    Ryan T. Sammartino
    "Ancora imparo"

  51. Troll? by Anonymous Coward · · Score: 0

    Redundant maybe but hardly a troll. Fricken dumbass moderator

  52. Re:Some technical notes by bashibazouk · · Score: 1

    According to the interview link, the console will use PC hardware and be able to run PC games. Somehow I'm envisioning lots of crappy bargin bin games. And if the system doesn't come with a mouse and keyboard I really don't see the point.

  53. I have the answer to all your questions.... by Mantrid · · Score: 1

    I think I have the answer to everyone's questions about this machine: the whole thing is B.S. - B.S. hoping for some V.C.

  54. Gak by MisterFancypants · · Score: 1
    Somebody must really want to get rid of some spare money they had lying around.

    This is more or less a PC with Windows and TV out. Which makes it nothing more than the Indrema rehashed, except it uses Windows as the OS instead of Linux.

    Using Windows allows them to claim 32k games (they are listing pretty much all retail games that have ever been released for Windows as their 'launch titles')...But it also means this box is going to be EXPENSIVE compared to other consoles because each one will need a licensed copy of Windows and something tells me Microsoft isn't going to bend over backwards to give these guys a sweet bulk licensing deal.

    I think the fact that Microsoft spend billions on the XBOX launch and is still trailing pretty far behind the big boys in the console market shows how difficult it is to get a foot in the door here.

    These guys are fucked..Just plain fucked.

    1. Re:Gak by funkmastermike · · Score: 1

      well according to this article here the xbox is at number 2 spot in europe... its not failing as miserably as some people would have predicted

  55. 32,000 games, eh? by voice+of+unreason · · Score: 1

    My guess is that because their system can take PC games, they're claiming that every game made for the PC counts as a game for their platform. Hence the 32,000 games. Thing is, though, if all their platform is is just a PC, why not just buy a PC? I mean, with the X-Box you had a PC, but a PC that can play many propriatary games. That attracts customers. This system, i'd guess, doesn't offer any games you can't play elsewhere. Also, I know most slashdotters have broadband, but a lot of folks don't. Making broadband as the way you buy your games insures that the people who don't want to or can't pay for broadband won't use your system. Never make it difficult for your customers to buy things and give you money....

    If these people want to succeed, they really need to have an easy, non broadband way to order games, and they need to have content for their platform that you can't get anywhere else. I'm not saying these people will fail, but as things stand their business model doesn't look promising.

    1. Re:32,000 games, eh? by Anonymous Coward · · Score: 0

      Yep. It's bloody obvious it's just yet another PC-in-box "games console" ... also equally obvious that it'll drop like a stone on release (if it even gets that far).

      Yet another useless, over-hyped, utter rubbish product to ignore. :o\

  56. Publi� performan�e by yerricde · · Score: 1

    Put a money slot on it and put it in various public places

    Licenses for public performance of a copyrighted work tend to be more expensive than licenses for distribution intended for private home viewing.

    --
    Will I retire or break 10K?
    1. Re:Publi� performan�e by Paul+Komarek · · Score: 2, Interesting

      Are you sure that putting (copyrighted) video games in public places constitutes public performance of a copyrighted work? For instance, I've never heard anyone suggest that cybercafes need a public performance license for Quake, or that using Matlab in an interactive demo during public talk (e.g. at a conference) needs a special Matlab license.

      I'm guessing that using software does not constitute performance, public or otherwise.

      -Paul Komarek

    2. Re:Publi� performan�e by yerricde · · Score: 1

      I've never heard anyone suggest that cybercafes need a public performance license for Quake

      The situation with the original Quake may be different, because its executables have been GPL'd. But Quake III's clickwrap license seems to prohibit commercial exploitation. Have you actually contacted the owner of such a cybercafe about this issue?

      I'm guessing that using software does not constitute performance, public or otherwise.

      Then why did Congress see fit to grant an exception in 17 USC 109(e) for the use of games published as coin-op games in coin-op situations? However, this exception does not extend to "licensed content" such as characters and music not created by the owner of copyright in the game as a whole.

      --
      Will I retire or break 10K?
    3. Re:Publi� performan�e by EpsCylonB · · Score: 1

      Interesting, there must be some kind of precedent as SNK produced versions of the Neo Geo specifically for Hotels. I'm guessing your right, public performance laws don't apply.

  57. Conyo by Anonymous Coward · · Score: 0

    Server Error in '/' Application. Runtime Error Description: An application error occurred on the server. The current custom error settings for this application prevent the details of the application error from being viewed remotely (for security reasons). It could, however, be viewed by browsers running on the local server machine. Details: To enable the details of this specific error message to be viewable on remote machines, please create a tag within a "web.config" configuration file located in the root directory of the current web application. This tag should then have its "mode" attribute set to "Off". Notes: The current error page you are seeing can be replaced by a custom error page by modifying the "defaultRedirect" attribute of the application's configuration tag to point to a custom error page URL.

  58. 32,000 games, just like Combat for the Atari 2600! by raygundan · · Score: 2, Funny

    Remember the old "Combat" game for the atari 2600? I believe it was marketed as something like "40 games in one!" even though the games were all on the order of:

    1. Tanks shoot eachother
    2. Tanks shoot eachother with bouncing bullets
    3. Tanks shoot eachother around obstacles
    4. Tanks shoot eachother around obstacles with bouncing bullets

    etc...

    All they would need is one game and 15 things to toggle on and off, and that should get you to about 32,000 different "games".

  59. I'll wait... by Guppy06 · · Score: 1

    ... until I get my own 64DD. In fact, I here there'll be a Robotech game for the N64 any day now...

    1. Re:I'll wait... by zephc · · Score: 1

      64DD? Those'll be some pretty big knockers, gonna need a counter-balance to keep from throwing your back out too...

      [/joke]

      --
      "I would say that 99 per cent of what my father has written about his own life is false." - L. Ron Hubbard Jr.
    2. Re:I'll wait... by SaraSmith · · Score: 1

      64DD is real, actually came out in Japan. I think there was maybe 1-2 games for it.. nobody really cared. But it did come out.

  60. Reconfigurable Game ? by BESTouff · · Score: 1

    Maybe that's just a marketing stunt: they made a game reconfigurable one way or another (you can change landscapes, heroes, sceneries, whatever) and by combining every possibility your reach 32K games. That would explain the power-of-two number and the otherwise unbelievable announcement.

  61. mistype by buswolley · · Score: 3, Funny
    maybe it was 32Kbytes of games.

    oops

    --

    A Good Troll is better than a Bad Human.

  62. Tetris clones by yerricde · · Score: 1

    I don't think 684 versions of Tetris, each with slightly different graphics, should count as distinct games.

    As far as I know, the puzzle gaming community accepts that Tetris, Columns, Klax, Dr. Mario, Puyo Puyo, Zoop, Tetris Attack, and Puzzle Fighter II are distinct games. But should six versions of Tetris with different rules count as distinct games? What about a falling tetramino game where the screen rotates, zooms, and eventually shears like a TV tuned to a scrambled channel?

    --
    Will I retire or break 10K?
    1. Re:Tetris clones by cybermace5 · · Score: 1

      Yeah, I played your game (too much) a year or two ago. I eventually got sick and my fingers curled up and I nearly blacked out.

      I still remember the time you put that game up on the projector after statistics class, to show the new math teacher. She was impressed with the sea-sickness of it all. And confused by the Precious Moments boy.

      Tetanus on Drugs should definitely count as a *different* game.

      --
      ...
  63. Re:awesome troll by ilsie · · Score: 1

    Nice try, but Sony sells an add-on hd/keyboard/mouse combo for the PS2 and even packs in their own little distro.

    Also, what makes you say the console market is stagnant? Sony sells exactly 18 bazillion gillion consoles a year, and Nintendo/MS are neck and neck for that second place spot. If anything, more consoles will fracture the gaming market in a bad way (see: atari 2600 vs colecovision vs intellivision vs some crappy fairchild box vs etc etc)

  64. Troll debunking. by guido1 · · Score: 2, Insightful

    I don't buy any of it. But where to start?

    "talking with my Uncle Isaac a few weeks ago... As a Sony employee, he has access to internal releases..."

    But somehow none of the insider news sites got even a glimmer of this? No one but your "Uncle Isaac" mentioned it to anyone outside the company?

    They're going to "use a Transmeta chip, so that the CPU's instruction set can be "field-programmed..."

    Hmm, will the transmeta chip also emulate the memory architectures, audio co-processors, etc?

    Other things said don't even make sense... "Infinium is going to be paying them to produce each unit (instead of the converse which they often see with their own products).

    Just enough smoke and mirrors to sound almost correct. Nice job.

  65. Re:Ah, shit ! by Anonymous Coward · · Score: 0
    Well, you can always hang around for the free karma giveaway when CmdrTaco inevitably posts another duplicate story!

    (crap, he's posted like SIX stories today, and none of them are DOOPS! Look's like he's trying to show that he does pay attention!)

  66. Radeon + PS1 controller adapter by yerricde · · Score: 1

    What they should do is focus on making a PCI card that you can insert into your PC and utilize its hardware to make it a "console" system in that it can hold the controllers and play all the games - for a minimal cost.

    That's called an ATI Radeon card plus an EMS USB2 adapter. The Radeon card displays advanced ATI graphics in OpenGL and Direct3D formats. (ATI's ArtX division worked on the GameCube graphics hardware.) The EMS USB2 adapter lets you use a pair of PS1 controllers, Dual Shock controllers, Dual Shock 2 controllers, or RedOctane dance pads on any game that supports USB joysticks.

    --
    Will I retire or break 10K?
  67. Re:Some technical notes by gambit3 · · Score: 1

    I don't know which one I have a harder time believing:

    1. A person quoting their "Uncle Isaac."

    2. Or a vapor-as-of-now console named "Phantom." ;-)

  68. Re:Some technical notes by Anonymous Coward · · Score: 0

    Well, fuck that NDA.

  69. Business plan. by Lemmy+Caution · · Score: 4, Funny
    I just re-watched the Mel Brooks classic, "The Producers." To quote Blum, Gene Wilder's character: "You know, in the right circumstances, you could make more money with a flop than with a hit!"

    I present to you: Springtime for Hitler, the console.

    1. Re:Business plan. by YU+Nicks+NE+Way · · Score: 1

      "It's a comedy!"

  70. The other phantom by thelinuxking · · Score: 1

    It looks like they decided to place their press release on the Phantom web server...

  71. Phantom Game Console by Anonymous Coward · · Score: 0

    Phantom game console?!?!? more like celda

  72. Here's one! (aka shameless plug) by John+Harrison · · Score: 1

    If they want to they can count Ultimate Blaster. I bet this is what they are doing. Counting all the freeware/shareware games out there in addition to the commercial releases. I wonder how much it is going to cost them to ship this box with Windows installed.

  73. Can't fail by frovingslosh · · Score: 1

    This console can't fail - it will never come out at all. Talk about smoke and mirrors, even the hype is obviously bogus.

    --
    I'm an American. I love this country and the freedoms that we used to have.
  74. Another Console Flop Waiting to Happen by ShwAsasin · · Score: 2, Insightful

    Competition is always a great thing in the business world, because *generally* the consumer wins. At present there is no way this startup can compete. Sony, Nintendo, and even Microsoft to a lesser part have put millions-billions in research. Slapping together this weeks fastest graphics chip with an x86 processor does not mean it's the fastest system, actually thats far from the truth. If it were that simple everyone would make their own consoles. To have the gaming industry take them seriously, perhaps they should come down to planet earth talk about realistic game numbers, because it's quality that counts not quantity. The indrema touted good things too, yet look where that turned out. I suggest they put their money where their mouth is and prove that it is much faster then other consoles, because at the moment they are nothing more then a Realian game console manufacturer.

  75. Very vague by ViceClown · · Score: 1

    This just smells bad. First of all the HomeLan Fed article is very VERY vague on details.

    "Fastest console"
    "32k games"

    C'mon. This is cliche grande marketing hype. Not to poo poo on HomeLan either but why grant them the interview? Wouldn't you announce this on some big time game publication or at least Gamespy if you wanted to make a big splash? This, or course, is to say nothing about the above relevant comments regarding 3rd party support, big names, etc... etc... I smell a stinker.

    --
    Have a Happy.
  76. 32,000+ games and counting by prototype · · Score: 1

    So they take a copy of MAME and provide a port. That's 3000 games. 10 variations on each. Yup, I can see the math.

    Sheesh!

  77. its 32 "K" games by briancnorton · · Score: 1

    Cmon guys, "K" is the ESRB rating for "kids" like PG for movies.

    --

    People who think they know everything really piss off those of us that actually do.

    1. Re:its 32 "K" games by briancnorton · · Score: 1

      THis was supposed to be funny

      --

      People who think they know everything really piss off those of us that actually do.

  78. Interesting by Chris+Canfield · · Score: 4, Interesting

    On the one hand, they appear to be charging for downloads of traditional PC games, so it appears that they have finally found another way to take commodity hardware and make money licensing game sales (the other, XBox).

    Outperforming a generation of consoles that was released over two years ago isn't particularly difficult... The Dreamcast did it quite well, but failed miserably in the market. The key is not to be better than everyone else, (the PS2 is currently the slowest console available), but to be so much better that all of the developers flock to your system and produce must-have games. With a system of renting otherwise available PC games, I don't see how they will have any of the exclusives they need to thrive, unless they develop them themselves.

    Limiting themselves to broadband-only customers and broadband-only distribution is an interesting choice. Traditionally, if you wanted to sell a console you had to convince hundreds of thousands of stores across the world to devote 5 - 20 feet of shelf space to your product... a difficult task to say the least. However, by going with broadband, they have cut out that huge fixed cost. If they didn't go overboard with their DRM and can find a somewhat linearly scaling manufacturing facility (difficult, I admit), they *could* survive on a very small installed userbase. They will have to work with the Nintendo model (all partners absorb fixed cost risks in exchange for a cut of razor blade sales), but I could really see them living comfortably on a base of 1 to 2 million people or less.

    On the other hand, by going with broadband, they have limited themselves to selling a crippled, specialized PC to people who are guaranteed to already have a full-fledged PC. Microsoft tried it with the XBox, and while sales aren't horrible, they are still losing the race with a lunchbox. Infinium will have to develop / buy exclusives, and it doesn't seem like they have the funding to do that.

    Furthermore, DRM and temporary rentals are *designed* to frustrate consumers, and the home entertainment device crowd is notoriously unforgiving when they feel they have been wronged. They will have to dance a fine line between demos / rentals / subscriptions / and sales. Just reading their mission statement makes me wonder if they will have anytime, night-and-weekend, and overtime minutes. Can I get extra minutes if I sign to a one-year contract? What do you mean I owe $170 dollars for going over? But it was Final Fantasy, what do you expect me to do?

    I'd like to say I have high-hopes in this situation, but high hopes in this situation would be survival.

    -c

    --
    This Sig is a mnemonic device designed to allow you to recognize this author in the future.
    1. Re:Interesting by lazarus · · Score: 1

      This is interesting, but I doubt in the way that you are thinking. The clue can be found in the press release where they mention "Cross Platform capabilities".

      This is ASP (not Active Server Pages), Application Service Providing. How do you make a cheap box that can run zillions of programs cheaper than everyone else (but requires broadband to work?). Easy. You run the program somewhere else, and build a kick-ass terminal services client.

      Build a server farm with all manner of tweaked, specialized game-running servers, attach them all to a SAN (Storage Area Network), and then just point this console at them.

      I'll bet you a Guinness that's what they are about. You wouldn't even have to sell the client hardware at a profit because you'd make up your money from the subscription end. You could probably turn out clients for $100 or less.

      --
      I am not interested in articles about life extension advancements.
    2. Re:Interesting by Chris+Canfield · · Score: 1

      You're on for that Guinness. I'm in Boston, BTW.

      I've interviewed at several MMPORPG places, and worked at a place releasing a X-Box live title, and the kind of infrastructure you would need to have thin clients in the living room just doesn't exist. I'm not trying to pull expert power here (I was just a tester), but most server-side online games are designed very specifically to avoid packet loss related deaths. For example, no MMPORPG features death pits, because the control over characters cannot be that fine with ASP. You have to figure a decent connection to the server is going to take 5ms to be parsed and pushed through a TCP/IP stack, and 30 ms to travel to the server. If the server updates the clients on the state of the game world every 60 ms, chances are it will be 30 ms before the server can get to the incoming message. The server then processes for 60ms, and sends out an update that takes 30 ms to reach your client. Your client, which has been "drifting" the state of the world, now knows what is going on, and changes itself and renders to the screen in 10 ms. Some of these numbers are guesses, but you see that in a good case (and this would be a good case). The controller response time is, therefore, about .17 seconds, and to mask this lag your character has to turn slowly. An acceptable responce time for a console is 1/16th of a second, or .06 seconds, and you really should be shooting for better, as many experienced players will notice .06. Everyone notices .1. This is one of the reasons why you click to attack, instead of pressing a button to swing your sword.

      As for the system requirements, it is impossible to stream good 640 x 480 video over a broadband pipe. In an ideal situation you get a megabit per second, which comes out to .12 megabytes. Actual throughput is much, much lower, as communication protocols have to be established, and these things don't exist in a vaccuum: DSL is constantly stretched further from the switches than they should be, old cable equipment always degrades the line, someone always has Kazaa open... There are good DIVX movies floating around with 150 minutes of video encoded to 700 megabytes of space. That comes out to .19 MB per second, which is a good deal more than a real broadband line can handle. Plus, it would be incredibly bandwidth intensive for the server farm, which is a non-negligable cost spread over 1 million users. And you still have to have a graphics card per person churning out those vistas.

      Which means, you need to do the graphics processing on the client, not the server. For the GPU to do its job, the CPU has to be strong enough to manipulate the game world in response to the update packets recieved from the server. You would also probably want to load all of the textures and structures to a permanent medium as filling the 128 MB of graphics card memory without significant wait periods is impracticle over a .12 MB line. Remember how slow single-speed CDRoms were? Those are .15 MB. Would you want to play Worlds of Warcraft on a single-speed CDROM without loading anything to a hard disk?

      OK, so you need a great graphics card, a decent CPU, an EIDE interface and a hard disk, a sound card, and 2 USB controller ports. What you have, so far, is a cheap microtel PC with onboard audio and a blazing graphics card, but no CD or floppy, and lobotomized ports. And that's just to be a thin client. At that point, it is far more economical to download the game to the player and let them update the world state (as they can't run cheat programs on it). That takes a slightly better CPU, but not significantly.

      What you have sold them, then, is an X-Box.

      Where is that Guinness?

      --
      This Sig is a mnemonic device designed to allow you to recognize this author in the future.
  79. Enough about the 32,000 games already! by friendofafriend · · Score: 2, Insightful

    32,000 games is about what there is available for PC. I think this will be a PC without a keyboard using a per-per-play system to download and play from broadband. Just about any game could be downloaded and played this way, if the license could be worked out.

  80. With this many games... by mtc162 · · Score: 1

    Now i even have another reason to not leave my house.

  81. I can make 16 million games in an hour! by happyhippy · · Score: 1

    If your definition of a 'game' is a 1980's platformer with a rotating color palette.

  82. Emulation by photon317 · · Score: 2, Interesting


    The answer to the 32k games statement seems pretty obvious to me. I think that in addition to having a small set of games written for and optimized for their supposedly powerful platform, they will put emulators in the box by default. Boot code will detect a disc/cartridge of Type X and load the appropriate emulator from rom. They could easily emulate NES, SNES, N64, PS1, Sega up through Dreamcast, and maybe PS2 althought I'm not entirely sure on that. The 32k games will be other consoles' games that you can replay on this one. It's the only way that number can make sense.

    --
    11*43+456^2
    1. Re:Emulation by freeweed · · Score: 1

      If this is the case, I'd like to know just how they accquired the rights to any of Nintendo's roms. Seeing as how Nintendo charges upwards of $5(usd) a piece for old NES games being distributed on pieces of cardboard, I'd hate to see what you pay for any newer system.

      Unsure with other companies, the only legal rom/emulator usage of late has been Sega's Sonic colleciton on Gamecube, and that was only 7 games.

      --
      Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
    2. Re:Emulation by scot4875 · · Score: 1

      Sure, they could easily emulate the NES, SNES, and all those but that fails to take into account that there are *still* only about 800 US NES games, and (generally) less for each successive generation of console. Even if you assume that every console ever made had 1000 games for it, that'll only bring you up to around 20,000 games, and that's a pretty large overestimate.

      As for detecting the disc, that'd possibly work for the PS1, maybe even the PS2/Saturn (dunno about copy protection on them). That's maybe 3 systems. The Dreamcast had specially formatted GD-ROMs that wouldn't read in a standard CD/DVD player. And how would the cartridge reading work? A different slot for every type of cart, or an adapter for each? Sorry, but I don't think so.

      Not to mention the rights issue. There's no way in hell that Nintendo or Sony or most of the other companies would give up rights to distribution to a competing product. They'd have to be stupid.

      --Jeremy

      --
      Jesus was a liberal
    3. Re:Emulation by photon317 · · Score: 1


      First off, it's entirely possible to build a drive that reads CDs, DVDs, and GDROM. Also, for cartridges they'd probably have adapter modules to put them all into a generic slot. Maybe even at extra cost. Don't forget that the further you go back, the easier it becomes to emulate. They could also bump their total by including games virtually nobody even owns the cartridgse to anymore, like Ataris and Odysseys and stuff. I'm sure you can come up with 32k emulated console games out there one way or another.

      And we're not talking about them distributing these games, we're talking about them letting you buy them yourself from the manufacturer and run them, or re-use them if you already owned them from your old console. There's no legal issue there because you aren't actually selling Nintendo or Sony's code. The emulator thing is a whole other legal issue of course. I'm sure if this were the case Sony and/or Nintendo would try to sue and say it was illegal, but I think the prevailing court (and certainly public) opinion is that once you buy the cartridge legally, nobody can stop you from using it in an emulator. There haven't been many test cases for prosecuting the manufacturer of a commercial emulator as opposed to the users though.

      --
      11*43+456^2
    4. Re:Emulation by Anonymous Coward · · Score: 0

      Hey, are you still dating that freaky little leather 'n chains chick? (And by 'freaky' I mean HOT.)

  83. Anyone Read? by Anonymous Coward · · Score: 0

    THIS COMPANY "MADE THE FIRST BROADBAND CONSOLE!"

    So let me get this straight, they made the Xbox?

    Or, PS2?

    Or, Dreamcast?

    Those were all Broadband.

    Dont companies look to see who they are competing against?

  84. marketing.... by YAN3D · · Score: 2, Funny

    Nothing better than to kick off an online marketing campaign with a good slashdotting.

  85. 32K games by ashultz · · Score: 1

    Clearly 32K games means "our game name space is large enough that we could have 32K different games eventually". Which through the magic of marketing gets turned into "our game name space is large enough that We could have 32K different games! eventually".

  86. call me back... by micaelus · · Score: 1

    ...when the big developers sign up (e.g., sega, square, rockstar, etc.). i'm really not interested in playing some shareware version of dope wars or casinorama, thanks. it's the games, stupid.

  87. 32,000 games isn't enough by Anonymous Coward · · Score: 0

    32,000 games sure sounds cool. But do I really care? Am I ever going to play 32,000 games?

    No. I'm never going to play more than 10 or 20 games on a given system. As my old econ prof would say, "How many games is enough if you don't have the one I want? (How many is too many if you've already got the one I want?)"

    There's exactly one game I want to play on a console: Gran Turismo (in its various forms). So I have a PlayStation. I don't care how fast Sega's graphics are, or if the X-Box can do HDTV. I don't care if some new platform has more developers working for it, or if it has eye-tracking and brain-control. If it doesn't run Gran Turismo, I'm not going to buy it.

    (Now, if you put a bunch of guys together and made a racing simulator that's better than GT, I might buy your console. But then your racing sim would be your top story, not your console.)

  88. so far, so good by Anonymous Coward · · Score: 0

    passed test #1 for broadband distro for games.
    been on /.s page for more then 15 minutes, and the site is still up.

  89. Speaking of too much... by thatguywhoiam · · Score: 5, Interesting
    I, too, grew up with the various historical consoles. Since this comment was deemed 'interesting', let me ask you a few things. Consoles... But I still do not own one.

    That's cool. What I want to know is, how do you find maintaining this bleeding-edge level of gamer gear?

    I ask because, honestly, the PC gaming rig puzzles me. Even with the basement-level prices you speak of ($400/box), it still strikes me as prohibitively expensive. I suppose it depends on your dedication ot the hobby.

    Let me illustrate - I do most of my gaming on a PS2. My personal computer is a Mac, which isn't good for anything but the biggest mainstrain PC games (ala WarCraft).

    PS2 = $US 200 (new when it came out)
    PS2 game = $US 50

    Now, this thing, if its anything like my PS1, will last me for about 3-4 years. I get to sit on a comfy couch, with friends who can also see clearly my large television, with my surround-sound stereo (that I already forked out for), and play 1st-rate video games. It boots very quickly, the graphics are great, most importantly the games are great. The controller is custom-designed just for gaming. It never crashes. I don't apply patches or download things, 99% of the unit's uptime is actively gaming.

    Now, before you go off and shut me down, tell me.. you've got:

    Gaming PC = $US 400
    PC Game = $US 50

    now add to that PC Game Controller = $US 35
    Large Gaming PC monitor = $250
    Good PC Speakers = $100 Windows license to run said Games = $50

    How is that better? You're paying a premium for graphics and sound that are only ever going to be marginally better.

    I know its not all about economics, but the games, man! You must have as much money as possible to buy games. That is the whole point.

    How often do you update your rig? If it's 'fast', as in fast enough to run a cutting-edge PC game all the time, the turnover must be at least one a year, no? (Of course, the PC is more functional than a PS2, but we are talking about games, no?)

    I wish you luck, PC Gamer, but I fear your days are numbered. The consoles are custom-designed to eat your lunch.

    --
    If Jesus wants me it knows where to find me.
    1. Re:Speaking of too much... by _ph1ux_ · · Score: 1

      I dont upgrade that often. (anymore)

      Here is what I have:

      21" viewsonic (paid 300 for it used in 98)
      yamaha speakers (great speakers - cost 75 in 98)
      athlon xp 2100
      dragon kt333 platinum ultra (cpu mobo combo - 179 3 weeks ago)
      512 pc2700 ddr - 100 3 weeks ago.
      64 mb geforce 2 ddr ultra - got it in 98.
      80Gb HDD - 120 3 weeks ago.
      case - had it since 97.

      boots in literally 25 seconds. to an actually usable desktop.

      this was the first time I upgraded my machine in 3 years. (old machine took 2.5 minutes to get to a useable desktop)

      the last machine I had was a p3 800 with 512mb RDram - and the only reason why I even upgraded was because my mobo died - and it was just cheaper to buy new stuff.

      I dont spend that much on machines (anymore - I used to have a machine that I sunk 10K into for 3d animation....)

      but so far this machine has cost me less than I spent on my dreamcast and I get a hell of a lot more use out of it.

    2. Re:Speaking of too much... by Beatbyte · · Score: 1

      "I wish you luck, PC Gamer, but I fear your days are numbered. The consoles are custom-designed to eat your lunch."

      If only the games/graphics/sound was developed on the console, then maybe yes.

      Besides, the computer does a million different things as opposed to playing games over and over and over and over.

      Downloaded any mod's for your FPS lately?

    3. Re:Speaking of too much... by Anonymous Coward · · Score: 0

      Yeah, I guess that would be true if people only used their PC's to game, but they don't. Let's list a few things that the PC does that the PS2 doesn't shall we:

      1) E-mail
      2) Web Surf
      3) Taxes
      4) Word-Proccessing
      5) Personal Finances
      6) Burn Music CD's
      7) Software Development

      ... Tons more. I mean really, when was the last time you did your taxes on your PS2?

    4. Re:Speaking of too much... by Danse · · Score: 4, Insightful

      Since I'm of much the same mind as the original poster, I'll respond to this. First of all, I can do damn near anything with my computer that I want to. It can do thousands of things that the consoles can't even dream of. I even do real work on it. But, even if we're just considering games, the PC still wins. Much better selection of controllers (including keyboard/mouse), giving you just the right type of control for any given game. Compare playing a FPS game using keyboard/mouse to attempting to aim using those crappy thumb-nobs on most console controllers. Much more flexibility and immersiveness in games. No console can match the PC for depth of gameplay, and especially not for customization. Try creating a mod for a console game. Hell, that's where Counter-Strike came from. A mod. And now it's the most popular FPS game in the world. Try creating a game like Neverwinter Nights for a console. Not gonna work. Consoles still have a looong way to go before they can compete with the PC. They're fine if you're just a casual gamer and you don't have much use for a decent PC other than games, but if you're a more serious gamer, then there's nothing out there that can beat a good PC. Sure, it's a lot of money, but you get a LOT more out of it than you get from a console.

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    5. Re:Speaking of too much... by vandenberg5 · · Score: 1
      How is that better? You're paying a premium for graphics and sound that are only ever going to be marginally better.
      Well in my world I tend to find 1200x1600 a bit better than 480i.
    6. Re:Speaking of too much... by thatguywhoiam · · Score: 1
      Since I'm of much the same mind as the original poster, I'll respond to this. First of all, I can do damn near anything with my computer that I want to.

      Some people replying seem to have received the impression that I said a console somehow replaces a computer, which is absurd. Keeping on-topic, I am keeping the scope to games, and a computer's role in them. (Of course it can do email and all the rest, your taxes and whatnot.) The fact that the computer serves these multiple roles is germaine, but not to this thread. The fact is, many people use their PCs just for games (and probably email/surfing, although the consoles will do that as well, before long).

      Danse, some points you made:

      But, even if we're just considering games, the PC still wins. Much better selection of controllers (including keyboard/mouse), giving you just the right type of control for any given game. Compare playing a FPS game using keyboard/mouse to attempting to aim using those crappy thumb-nobs on most console controllers.

      I don't compare them, I just use my keyboard from my Mac. The PS2 has two standard USB ports on the front. That fact sorta blows holes in your argument, since now I have nearly every PC keyboard or mouse at my disposal, as well as the myriad PS2 controllers, as well as most PS1 controllers from years ago.

      Much more flexibility and immersiveness in games. No console can match the PC for depth of gameplay...

      Er, sorry, not buying it. This used to be true, because its only in the last few years that consoles started to compete on a technical level with good PCs. I've played plenty of console games with major depth to them, compelling storylines, etc.

      Try creating a mod for a console game.

      An excellent point. You can't, of course. The power of the PC comes to the fore when used as a content-creation tool. Although one wonders if mods will ever surface on the console, given the rise of consoles with hard drives and ethernet ports.

      There's another point - online gaming. Was a bastion of the PC gaming community, now is no longer.

      See, I'm not really trying to do a one-over-the-other, but there is a trend. The consoles gain power, connectivity, and massive, massive game libraries every year. While a PC is great for a few specific genres of game that require a hi-res display and a keyboard/mouse (real time strategy, simulators) that's a few small genres compared to the whole. Arguably a console could perform every other genre of game better than a PC, for reasons stated before.

      Racing? you want a big screen.
      Fighting? big screen, 2+ players on the couch is best.
      FPS? Jury's out. I use my keyboard with Medal of Honor on the PS2, and Unreal Tournament. Expect custom FPS controllers soon.
      Adventure? big screen and sound.

      I don't want the PC game to go away, I doubt it ever will, but just as the arcades of yeateryear fell before the home console, I think the PC game has seen its golden era already.

      --
      If Jesus wants me it knows where to find me.
    7. Re:Speaking of too much... by Steveftoth · · Score: 1

      PC games are very good because you can mod them, but I notice that anyone who says 'have you downloaded a mod recently' also points to like the 5 mods that are any good.

      Yes, it's wicked cool that you can actually make a mod for a game in the PC. Hell, you can actually mod any game with the PC, they've been doing it for 25 years now. Since the days of the first home PC's. Consoles lock you out of your game, so that you can only play what you bought, no more.

      However, how many mods are actually any good? I downloaded every Doom, Half-Life, and Quake mod that I could get my hands on and you know what. Most suck! 99% of them are really really bad. Almost every Map on the UT sites are unplayable. If you count by volume. That's cause it's really really hard to make a good map.

      To me, this almost takes away one of the coolest advantages that computers have over consoles. The fact that you have to download and search through all the CRAP maps in order to find the few that are true gems sucks. It takes a lot of time, which is something that many people don't have.

      Back in HS/College I could spend the hours upon hours required to find the cool maps, hacks and whatnot. But now that I have a 9-5 job and other stuff, I don't have the ambition to go on the internet and find all those things anymore. It's just not fun anymore.

      That's why I like consoles, because they are easy. I can also switch back and forth between the simpsons and my game (both at once if I had PIP) without haveing my console either crash or be degraded in performance.

      BTW, there are games similar to NWN on the console. There is a game called RPG maker for PSOne (also Fighter Maker too!). That lets you make simple RPG games that fit on your memory card. Of course sharing these games it a PITA, but the software exists.

    8. Re:Speaking of too much... by Anonymous Coward · · Score: 0
      I've always wondered about people running games at insane resolutions. Why? First of all, just to be able to do it you need all sorts of high end equipment. Gotta have a high end monitor to get that resolution without flicker. On my crappy monitor, that resolution looks blurry and hurts my eyes. Then you need a top of the line video card to make it run at an acceptable framerate with today's modern games. I bought a Radeon 7500 for $200 when they came out and it could NOT run any game of it's day at a resolution above 1024x768 without the framerate dropping down to 20fps.

      And after all that, what's the point of such a high resolution? I can't even notice the difference after 1024x768 (then again I do have a crappy monitor). Just because you can?

    9. Re:Speaking of too much... by aborchers · · Score: 1

      Though I've drifted to both sides of this debate over the years (date me back to pong), and though I share your preference for consoles, there's little point in advocating it 'round these here parts. Let's see if I can say this without sounding like I'm working the old "get a life /.er" saw...

      I like my consoles (PS2 in the living room, GC in the bedroom) precisely because I don't have to worry about patches, mods, and all the things that make PCs attractive as a platform to those who invest a lot more time and emotion in their gaming. For them, the tweaking is part of the game. My PC is perfectly capable of playing advanced games, but doesn't have a single one loaded on it because I don't have the inclination to work so hard when what I want to do is play.

      In sum, platform superiority in this debate is purely a matter of what the individual wants out of his or her system; i.e. the best tool for the job, and there is plenty of room in the market for consoles and PCs because they serve different audiences/needs. I think we can all eat our lunch in peace...

      --
      Trouble making decisions? Just flip for it.
    10. Re:Speaking of too much... by Anonymous Coward · · Score: 0
      You see the thing is, in order to play modern games on a PC at an acceptable framerate, you have to shell out for a $300 video card every now and then. And even then the game might still run like crap. You also need all sorts of other gaming crap like controllers etc. A PS2 costs $200, comes with everything you need (except a TV), will run all games developed for it at an acceptable rate, and doesn't have to be upgraded for about 5 years. Sure the graphics aren't as good, but who cares?

      Console gaming is cheap and easy, kind of like your mom. That's why it's destined to reign supreme.

    11. Re:Speaking of too much... by Anonymous Coward · · Score: 0

      What you'd be saying would be true except I think you're missing one important point.

      I'm a geek. Chances are you're a geek and the guy you're replying to is probably a geek too. And guess what? Chances are that each one of us, as long as we're alive and somewhat financially solvent, will always do our darndest to own a servicable computer.

      Why? Well, because we're geeks. Because we're addicted to the internet, because we use it for work/programming/whatever. The point is, I own a computer *anyway* and probably always will. A console costs *extra*.

      If a computer just played games then your statement would be accurate. As it is, I use my computer every day for any number of things. The games are just a bonus, and they mean I don't have to blow another $200 on a console (not to mention a TV... I get all my mainstream media needs from ye olde internet).

      Ironically enough though I might be eating my words in the near future. The last time I played a console seriously was the old Genesis (Shining Force, hell yeah), and I also played a lot of Soul Calibur on the Dreamcast and in my mind that game alone made the console worth it. Well, apparently Soul Calibur 2 is being released momentarily on all three big consoles. If I have the cash, I'll probably end up buying a Gamecube (cheapest, supports the least evil empire), a TV or a TV card for my computer, and SC2. Such a good game...

    12. Re:Speaking of too much... by jez9999 · · Score: 1

      I have to respectfully disagree. By defenition, there are some games which a PC will ALWAYS be better for, and if a console becomes equally good, frankly it's turned into a PC. USB ports, with the ability to plug in keyboards and mice? That seems very PC-like to me. Hard drives? PC-like. Whatsmore, you try using a mouse sitting on your couch. You need a desk, or a very flat surface. You will *never* be able to get mouse-like functionality sitting at your couch because it's physically not possible. Unless you pull up a coffee table or something but then you have to crouch over to play and it's rather uncomfortable.

      Whatsmore, I find consoles to be pretty terrible for long-term games. You know, strategy games that eat up hours, like Civilization or The Sims. That's because it's rather anti-social to hog the TV in your house for hours on end, whereas it's not usually as bad to do it with your computer. Also, a computer is much better for saving your progress in such a game. Console with a hard-drive? That's pretty PC-like. If consoles are getting to be as good as PCs at these type of 'non-console' games, it's only because they're slowly but surely turning into PCs.

    13. Re:Speaking of too much... by Chux · · Score: 0

      I find staying one step behind helps a lot from an economical standpoint. I am currently playing N64, PSX, and Dreamcast games and I can get em dirt cheap. $10-$20 a piece. Same thing with PC games. I play all the older ones I can find in the $10-$20 range. Great games like HomeWorld, FIFA 2002, Grim Fandango, Serious Sam 1, Max Payne, Unreal Tournament (not 2003), etc. These games run fine on moderate hardware. I concentrate on gameplay and I don't care if the graphics are the latest and greatest. The increase in eye candy I would get by "staying current" is not worth the extra $30-$40 per game and the extra $$$ for hardware/consoles I'd have to spend. By waiting, I can also Google for any game and get loads of professional and personal reviews. My time is also valuable. I only want to be playing the absolute best games.

    14. Re:Speaking of too much... by Anonymous Coward · · Score: 0

      I can get a Geforce4 MX/64MB for less then $50 USD. It can run "modern" games just fine thank you. And the game controllers you are talking about aren't used by anyone to play the top-end FPS games that you would "need" the so-called $300 video card for because everyone uses the standard kb/mouse combo. Also, the second largest profit center for consoles is the "accessories" market. You know all of the additional wireless controllers, driving wheels, rainbow colored controllers with the rubber dildo mounted in the center that console lame-asses think are so c001, so the console market is far from immune from this.

      And finally, I guess cheap is better than free. What, you still haven't figured out why your house had a drive-up window and the sign out front that said "Free Pussy 24/7" and you couldn't find any cats?

    15. Re:Speaking of too much... by Anonymous Coward · · Score: 0

      PS2 = $US 200 (new when it came out)
      PS2 game = $US 50 .....

      Gaming PC = $US 400
      PC Game = $US 50

      now add to that PC Game Controller = $US 35
      Large Gaming PC monitor = $250
      Good PC Speakers = $100 Windows license to run said Games = $50


      What? Where is the cost of your television set and your speakers? What if I'm using my stereo for both my computer and console? And what if I'm using my computer monitor as a TV display (LCD monitor)?

      I love how you conveniently forgot all of the little extras you seem to need with consoles: SVideo cable, component video cable, memory card, second controller, broadband adapter, hard drive (eventually).

    16. Re:Speaking of too much... by damiam · · Score: 1
      My PC is faster than an Xbox. Even if I don't upgrade it, it will always be faster than an Xbox. Sure, games may come out which take advantage of newer computers, but my computer, as is, will continue to beat all of the consoles at least until the PS3, etc. come out.

      Also, your price comparison is a little unfair - you're adding the price of the monitor and sound system to the PC, but not the console. TV's and surround systems don't come cheap. And, if you alreayd have one, you can hook up your PC just as easily as a console.

      Finally, assuming I already have a halfway decent computer (which almost everyone does), I can buy a Radeon 9500 and a nice sound card for less than the price of a new console. PC gaming isn't really expensivce, especially for what you get.

      --
      It's hard to be religious when certain people are never incinerated by bolts of lightning.
    17. Re:Speaking of too much... by Unregistered · · Score: 1

      You forgot to add the price of your computer. His gaming com is also his work com. You have 2 devices.

    18. Re:Speaking of too much... by Danse · · Score: 1

      That fact sorta blows holes in your argument, since now I have nearly every PC keyboard or mouse at my disposal, as well as the myriad PS2 controllers, as well as most PS1 controllers from years ago.

      Does the keyboard/mouse combo function properly for all PS2 games? Can you play a PS2 FPS game with the same control as you would with a PC game? If so, then I'll grant that the PS2 is a large improvement over other consoles. It's still missing all the joysticks, wheels, and various other neat controllers that the PC has available though. I know I would hate to be without my Cyborg 3D Gold joystick.

      As the consoles gain power, they are becoming more like a PC. Look at the XBox. It's made up of mostly commodity PC parts. So, what I see happening is that consoles will eventually be nothing but highly standardized PCs that aren't easily tampered with. That gives them the stable hardware/software base to program for, but also gives them more flexibility to create games in some of the genres that consoles are traditionally not very good at. It still isn't quite up to the ability of regular PCs, and it still will still offer gamers and map/mod-makers less flexibility than the PC currently does, but for a lot of people it will be good enough.

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    19. Re:Speaking of too much... by Soaps · · Score: 1

      I have my computer, p3 1ghz 256 meg ddr 80 gig hd gforce2 mx400 I think i paid 400 total on the machine w/ monitor fast enough to play any game im curently interested in, i mean how fast do you need for CS or WC3? i do have my Game Cube. mostly for the nintendo brand games and fighting games. if they had mario, samus, smash bros melee on anything but a nintendo system, its just wouldent be the same IMHO. Peter When in trouble or in doubt, run in circles scream and shout.

    20. Re:Speaking of too much... by Danse · · Score: 1

      There are quite a few good mods out there. Navy Seals an Urban Terror for Q3 and the DeathBall mod for UT2003 are quite good, and being a Counter-Strike fan, I find it rather depressing to think of the console world where such things are not possible. As for maps, yes it's tough to make a good map. That doesn't stop people from trying, as the many many bad maps prove, but there are also a lot of good maps out there. A lot of the people that work for developers making the really good maps got their start doing amateur maps for their favorite games. As for games like NWN, no, consoles do not have such games. Cookie-cutter games like RPG-maker do not count, they don't even come close.

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    21. Re:Speaking of too much... by Anonymous Coward · · Score: 0

      "PC Game = $US 50"

      That's the difference.

      ANY PC Game = $US 0 ;)

    22. Re:Speaking of too much... by long_john_stewart_mi · · Score: 1

      I think development of games is an important issue to look at with consoles. Rather than having to support a gazillion different configurations, programmers have one. That means they don't have to worry as much about debugging these combinations, and can therefore spend more time on other aspects of the game, hopefully improving the quality. I'm sure that's a major source of appeal for a lot of programmers, simply because they don't have to worry about all the extra problems (and support for users after release! It costs money for all that tech support). If you have a user base, and programmers start preferring the console, I think it would be possible to severely cripple gaming on the PC. Without developers, how can you play?

      --
      ...oOOo..'(_)'..oOOo...
    23. Re:Speaking of too much... by t3kad0n · · Score: 1

      What about the TV? If its so big, with your surround sound and everything, you know, that could rack up. Some people already have computers, whereas most people did not already have a ps2/ps/xbox/console system when it came out. You unfairly counted your costs. Bad.

    24. Re:Speaking of too much... by einer · · Score: 1

      "I wish you luck, PC Gamer, but I fear your days are numbered. The consoles are custom-designed to eat your lunch."

      Well, I'll say this. As long as lots and lots of people have pc's, games will be developed for the pc. If a super whammy dine chip comes out for a new playstation, I'll have a chip twice as fast inside a year in my desktop. Game makers aren't going to stop making games for the pc because it's harder.

      And what about RPG's. They sell fairly well. Baldur's Gate didn't do badly if I recall. Neither did the Sims. In fact, I think the Sims franchise is one of the most profitable in history. There will always be money to be made by developing for the pc.

    25. Re:Speaking of too much... by Danse · · Score: 1

      True, but that also seems to be a downside for console developers. They want to write their dream game, but they're limited by the crappy controllers, crappy TV resolution, limited hardware, and they can't even offer gamers all the neat extras like scenario-builders, bonus packs, map additions, etc. Gotta weigh boths sides. They also get the much better online gaming support that PCs offer. Consoles are trying to get there, but they aren't there yet. Like I said though, consoles are going to keep becoming more like a PC until they eventually are PCs, albeit with specialized OS software and standardized hardware.

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    26. Re:Speaking of too much... by CronoCloud · · Score: 1

      I have a Playstation 2 Linux kit which means I can:

      Email
      Web Surf
      Do my taxes with xcalc (1040EZ)
      Word Process
      Personal Finances
      I suppose I could rip/burn CD's with an external CD/R
      And most certainly software development.

    27. Re:Speaking of too much... by Anonymous Coward · · Score: 0

      pc graphics "only marginally better" than a ps2?

      you're a complete moron.

    28. Re:Speaking of too much... by CronoCloud · · Score: 1

      From hearing you PC gamers talk you'd think FPS"s and RTS's were the only games that exist.

      Okay I've got a PS2, with a Linux kit so I could actually do serious work on it. (Not to mention that if you're playing all those PC games you've got a Windows box.)

      I have mentioned before on /. that I find it hard to understand the appeal of the keyboard for game control isn't it very non-intuitive? Keyboards are for data input, not for games.

      Just to let you know, FPS's designed for consoles are designed to use the control pads well. Control has never been an issue with any console FPS I've played.

      Mice, I like. and the two best PSone FPS's both support mouse look. (you move with the digital pad and look with the mouse, best of both worlds that way.)

      And most PS2 FPS's also support the mouse, USB, just plug it in.

      As for mods' console gamers think that developers should be doing the coding. Why do their work for them, you're letting them off easy that way. A company like Squaresoft would be ashamed to put out so few games as some of these PC developers do. The garage development mentality doesn't cut it anymore.

      As for depth of gameplay that's an old argument from the old 8/16 bit days. Console games are every bit as immersive and full of depth as PC games, in fact some console games ARE PC games, so they have the EXACT same qualities that made those PC games great.

      Console gamers are every bit as hardcore as you are, in fact some console gamers might consider YOU a casual gamer because you don't play fighting games or RPG's like Final Fantasy.

      I suspect that your experience with consoles was limited to those of the past, whence comes your ideas about things. You might want to try one out, really.

    29. Re:Speaking of too much... by CronoCloud · · Score: 1

      Do you own a copy of RPG maker? I do, and while it has it's limits it IS a good tool.

    30. Re:Speaking of too much... by CronoCloud · · Score: 1

      You see, console gamers don't obsess over frame rates and resolutions like PC gamers do. When you say I've got a new Gee Whiz Super FX 1000 3d card that can do x and x, they don't care, because what matters is the GAMES.

      RPG's sell very well on the consoles too, well enough that console developers put them out at a very steady clip. Baldur's Gate Dark Alliance did well on the consoles too, if I recall. And I expect the console versions of The Sims to sell well too. There will always be money to be made by developing PC games, but the REAL money is to be made developing for the consoles. :-)

    31. Re:Speaking of too much... by AvantLegion · · Score: 1

      The single biggest advantage that a PC has over a console is the fact that a PC monitor is much sharper/crisper than a standard TV. Throw an HDTV into the mix, and things change. (and I'm a staunch PC supporter that has begrugingly started playing more games on my Xbox and PS2 than on my PC)

    32. Re:Speaking of too much... by Chris+Canfield · · Score: 1
      I can do damn near anything with my computer that I want to. It can do thousands of things that the consoles can't even dream of. I even do real work on it.

      Ah, but you can do all of that on a PC from 8 years ago. I have an old Mac Laptop here that chuggs away just fine at photoshop 7, thank you very much, and has just been converted to a dedicated piece of stereo equipment.

      Let's not delude ourselves, you can get a computer to do all of the work that you need to (unless you are a game developer) for the cost of the video card that you have to throw away every two years.

      But, even if we're just considering games, the PC still wins. Much better selection of controllers (including keyboard/mouse), giving you just the right type of control for any given game.

      The keyboard / mouse controller combination is interesting, but by no means optimal for everything. And, unfortunately, that seems to be where the PC controller hegemony ends. You can't get a good-feeling gamepad for a PC no matter how hard you try. Even the nicer controllers that would have a chance of being good pads are opting for andlog D-pads, which ruins the precision of the interface.

      Compare playing a FPS game using keyboard/mouse to attempting to aim using those crappy thumb-nobs on most console controllers.

      Very true. However, halo is a lot of fun, and is a console FPS. Quake, et al, were developed and optimized for a computer's strengths and weaknesses. It isn't surprising that they work best on a computer. On the other hand, have you tried playing Street Fighter Alpha 3 with a keyboard and mouse? Go on, download MAME and let me know what you think. It's horrible, isn't it? The keyboard / finger combination is very slow compared to the button / thumb. Besides that, the computer doesn't respond as quickly to imput.

      Much more flexibility and immersiveness in games.

      Flexibility, yes. Immersiveness? Another poster mentioned Vice City, but there is also Final Fantasy, Metroid Prime, Zelda, Robotech, Onimusha... How is it immersive again when I finally make it through the outer lines of the general's encampment and WW2 online crashes *again* because Cornered Rat hasn't finished patching it?

      No console can match the PC for depth of gameplay, and especially not for customization.

      Interesting this poster puts those two things together. Millions of options and sub-menus do not depth make. Diablo, for instance, had no artistic gameplay depth. Or Evercrack. They were both founded on the principle of exploiting the leveling treadmill, and they both did terifficly well in the marketplace. So yes, if you are going to just look at Warcraft 3, then we're going to look at Virtua Fighter. They both have a tremendous depth, but Virtua Fighter 3's depth is a subtlety in the interplay between attack priorities, ranges, speeds, and knowledge of your opponent. Warcraft 3's depth also relies upon all of those same things, but with a bit more explicitness. When you are talking best-of-breed, you have to forgive a few Daikatanas, Trailer Park Tycoons, and BMX XXXs'. Without comparing the bland middles to the bubbly top, PC's and Consoles both have a lot of depth.

      Try creating a game like Neverwinter Nights for a console. Not gonna work.

      Try creating a game like Xenosaga, Panzeer Dragoon, Devil May Cry, Guilty Gear XX, Tekken 4, or NFL 2K3 on a computer. Not gonna work. They were designed to take advantage of the strengths of the platforms they find themselves on. Apparently you have been with PC games for so long that the strengths of PC games, which they compete with eachother upon, have become your immediate criteria of judgement. It could be just as true to say that no system will ever come as close to the Virtua Boy at recreating fun 3D -tennis, so they are all inferior.

      Consoles still have a looong way to go before they can compete with the PC.

      Ah, and Saddam won the gulf war, didn't he? What was that magic number, 10 billion dollars this year?

      They're fine if you're just a casual gamer and you don't have much use for a decent PC other than games, but if you're a more serious gamer, then there's nothing out there that can beat a good PC.

      Unless you want a good Japanese RPG, then you need a console. And say what you will about FPS nuts, I've never seen one show up to a CosPlay convention. People whose hobby is making costumes from the characters in Dance Dance Revolution... are not casual gamers.

      Sure, it's a lot of money, but you get a LOT more out of it than you get from a console.

      Perhaps you do, but I know many people who both go to frag parties and who enjoy a game of Vice City or Twisted Metal Black. They're not that dissimilar. Do you get Metroid Prime out of computers? Do you get Starcraft out of consoles?

      From a developers standpoint, consoles are wonderful. You can create an established toolset, you have only one piece of hardware to shoot for which doesn't change, and once you go gold your obligation to that game is over. You only have to re-learn every 5 years, and in the meantime you have the satisfying process of refining your tricks and knowledge. You're also much more difficult to pirate, which leads to significantly increased revenue.

      There was a nice backlash a few years back to the "X-Box sucks!" "No, Game Cube Sucks!" discussions that were happening on the boards. Platform loyalty is every bit as trivial as console loyalty or soda-brand loyalty. There are nearly as many of *them* as there are of *you,* so if you honestly believe that there is no worthwile reason to play *their* platform, then you must be missing something.

      --
      This Sig is a mnemonic device designed to allow you to recognize this author in the future.
    33. Re:Speaking of too much... by aonaran · · Score: 1

      I think it comes down to these numbers:

      Game demo for PC: Free download
      Game rental for PS2: $2-$5 (unless you work for blockbuster) ... or do you actually expect to buy every game?

      I have a PS2, I'm 26, this is my first console, not counting gameboy and gamegear. ...The PC just made more sense, but as I am a fan of Final Fantasy and finally had some cash to spend on a console due to a new job I decided to treat myself.

      The PC I have anyway, the few modifications it needed for gaming ($99 for a geforce 2, $30 for a nice controller, $50 for a nice joystick for flight sims) were less than I'd pay for a console and memory card, and extra controller (you couldn't play online really till this x-mas season, so a second controller is a must)

      I don't think there is a best system, it all deends on what you play. RTS games are far better on the PC (although they could be as good if they supported USB keyboard & mouse on the PS2) many other games are best on a console.

    34. Re:Speaking of too much... by Anonymous Coward · · Score: 0

      You're still limited by what the creators give you to work with. You can't use your own art and you can't create anything nearly as elaborate as you can with NWN.

    35. Re:Speaking of too much... by CronoCloud · · Score: 1

      Actually you CAN create your own art, there's a little program called anime maker included. But no, it's not as elaborate as NWN, but I expect RPG Maker 2 to have more options.

    36. Re:Speaking of too much... by Steveftoth · · Score: 1

      Also don't forget that RPG maker came out years before NWN and took much less time to develop. In short, it's not as grand of a design as NWN. So of course it's not as good.

    37. Re:Speaking of too much... by Danse · · Score: 1

      Ah, but you can do all of that on a PC from 8 years ago.

      Heh, only if you are programming with vi. If you want to get something done anytime soon, you're gonna want something a bit faster. I have no patience for slow machines.

      As for gamepads, the Gravis XTerminator works great for me. It's comfortable and about as accurate as any console gamepad. Halo was a pretty decent game, but it would have been a LOT more enjoyable if aiming wasn't so damn hard to do with the damn knobs. If it had come out for PC like it was supposed to, it would have been 100% better. I wouldn't play SFA3 with a keyboard/mouse. I'd use my gamepad. I wouldn't play Mechwarrior 4 with the mouse either, I'd use my Cyborg 3D Gold joystick and the keyboard. These are the options that I have on the PC that I don't get with a console. Oh, and the computer responds instantly to input. I've been playing a lot of twitch games lately (Quake 3, UT 2003, Hitman 2) and there is NO lag between me moving the mouse or hitting a key and the computer responding. Maybe you've just had the experience of playing a game on a crappy computer setup. I can't think of any other reason you would experience such problems.

      How is it immersive again when I finally make it through the outer lines of the general's encampment and WW2 online crashes *again* because Cornered Rat hasn't finished patching it?

      OK, you can take shots at games that crash, and that's fine. They shouldn't do that. Most don't though. I play Baldur's Gate II for hours on end without any problem, same with most other games that I own. Just ran through Max Payne again without a problem. I've played FFX, Onimusha, Robotech, Zelda and Metroid Prime. FFX was pretty good, but very linear. Onimusha was both very linear and pretty repetitive. I had high hopes for Robotech, but it turned out to be a mindless shooter that got boring fast. Zelda and Metroid Prime are decent games, and I like them, but I don't like trying to aim in first-person mode with MP.

      When I talk about depth and customization, I mean a game that gives you some freedom and let's you do things your way. Deus Ex, Baldur's Gate II, Hitman 2, MOO2, Star Control 2, Syndicate, UT and UT2003, Quake 1-3, any number of PC RPGs could also be included, I could go on and on. You seem to think that I don't play console games. I do. I own a PS2, a Dreamcast, N64, Super NES, NES, and an Atari 2600. I've played plenty of console games. I find the console to be a good option when I have friends over and want to play something. It's a bit more social. But as far as games go, console games don't hold my attention very long. I do prefer to play sports games, fighters, and platform games on a console. Soul Calibur is probably the only reason I still keep the Dreamcast hooked up. I'm not saying that consoles don't have their place. They do, but they aren't going to replace the PC as the gaming machine of choice for hardcore gamers. They are just lacking in too many critical areas. Some developers like having the single hardware platform to create games for. Others like having the freedom to create whatever they want that the PC offers. Two different worlds. I don't see John Carmack or Warren Specter ditching PC development any time soon, nor do I see Shigeru Miyamoto coming over to the PC side. I still think that the PC offers the better gaming experience, albeit at an increased price. Consoles will still be a huge business because they are relatively cheap and every kid has to have at least one. I grew up with consoles, but nothing can keep me glued to the screen like a good PC game.

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    38. Re:Speaking of too much... by Danse · · Score: 1

      Just to let you know, FPS's designed for consoles are designed to use the control pads well. Control has never been an issue with any console FPS I've played.

      Yes, they are designed to use the control pads as well as they can, but that's because the control pads are the only option they have. A mouse gives MUCH more precision. Too bad we can't play UT or Counter-Strike sometime. You can use a control pad and I'll use the mouse/keyboard. See who can aim better :)

      And most PS2 FPS's also support the mouse, USB, just plug it in.

      A mouse needs a good surface too, I don't sit at my desk when I play my PS2.

      As for mods' console gamers think that developers should be doing the coding.

      And I find that sad. Gamers themselves can create some amazing things. Some of my favorite UT and CS maps are done by amateurs. There are some really cool mods out there too. It's not about making developers do more. It's about gamers getting to pitch in and make good games even better.

      Console games are every bit as immersive and full of depth as PC games, in fact some console games ARE PC games, so they have the EXACT same qualities that made those PC games great.

      There are very few decent console ports of PC games. Most get butchered. Any PC game with depth to it gets turned into some sad parody of the PC version (case in point: Baldur's Gate: Dark Alliance.. take a great PC RPG and turn it into Gauntlet).

      Console gamers are every bit as hardcore as you are, in fact some console gamers might consider YOU a casual gamer because you don't play fighting games or RPG's like Final Fantasy.

      While FF is a nice RPG series, I don't see what's so hardcore about an RPG that is completely linear (I did think the magic system in FFX was kind of neat though). I do play fighting games on consoles, simply because they don't exist for the PC (with one or 2 possible exceptions). I think I have a lot more console experience than you think I do. Even with the newest consoles. I'm even considering getting a Gamecube, mostly for Mario, Zelda, and Metroid Prime.

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    39. Re:Speaking of too much... by CronoCloud · · Score: 1

      A little card table or TV tray works well for using a mouse/keyboard with a Playstation 2, but I probably tend to use a keyboard and mouse more than most PS2 owners.

      I have noticed in your posts that you REALLY dislike gamepads, especially analog sticks. It does take time to get used to them, some people never do. I personally dislike the N64 controller, I bought a copy of Goldeneye last year just to see what all that fuss was about and I couldn't stand to play the game because of the controller.

      Baldur's Gate Dark Alliance did not remind me of Gauntlet, but of Diablo. One of the first things I did after starting to play it was to change the control settings so they matched those of the PSone port of Diablo. I liked Diablo so I liked Baldur's Gate DA. I'm hoping for a sequel. (I'm also hoping for a PS2 port of Diablo 2.)

      The linearity of Japanese style RPG's lends themselves to a coherent, or semi-coherent plot. One does tend to have more freedom to go anywhere towards the end of the games. Though Square's "Saga" series tends to be rather unlinear.

      I'm thinking about a Gamecube too, for Metroid Prime and Animal Crossing in particular.

    40. Re:Speaking of too much... by Chris+Canfield · · Score: 1
      Ah, but you can do all of that on a PC from 8 years ago.

      Heh, only if you are programming with vi. If you want to get something done anytime soon, you're gonna want something a bit faster. I have no patience for slow machines.

      You can do a lot with fast software. Right now I'm writing this in the freeware Easy Office because it launches to a pretty fully-fledged text editor in two seconds on my P3 800. There is also the excellent freeware office suite602 PC Suite, but it takes about 4 seconds. Either of these would be good alternatives to MS Office on a slower machine. There are great e-mail programs, browsers, etc, all readily available. I went to a friends house today who has a K2, running Windows 95, with lots of speed and response. He records television programs onto it. Don't underestimate the power of old hardware in the right hands.

      I also know several network admins, so a console (and vi) is their work environment.

      Not that I'd turn down a P4 3Ghz per say...

      As for the rest of your comment, I apologize for jumping on you as if you were a drone: though you do have obvious, unwarranted biases, I see now that you were just being vocal about your preference, and holding your preferences up as a model hardcore gamer. I don't agree that the consoles will or will not unseat the PC as the hardcore gamer's platform of choice, as I do not agree that there is currently a seat or that the PC is in it. Personally, I use obscure consoles as one litmus test of a person's hardcoreness: if someone has a Neo Geo, they're hardcore. If they have a Neo Geo and a Supergraphix, they're very hardcore. I define hardcore gamer as one who is obviously and successfully obsessed with any portion of gamedom: Frag Parties, Cos Play, abnormally active emulation development, soundtrack obsession, anything involving a training regimen that lasts for more than 3 months (and preferably more than a year), and the collection of video-game themed breakfast cereals all qualify, in my opinion, for the hardcore gamer. Being hardcore is, by and large, platform agnostic.

      One more thing. Despite your assertion, the PC does not offer "the freedom to create whatever [the developer] wants." Besides technical concerns, the developer is always limited by financial constraints. Many developers find it easier to achieve their budget-limited vision with a target, non-squirrely platform. The PC offers the developer a Hard Disk, a network connection, an interface device with 104 buttons, and freedom from a quality assurance department. These benefits are not true freedom, but an extension of the limitations already imposed upon software development, many of which have appeared on consoles. What hasn't appeared on consoles is the battle of OpenGL vs Direct X, the great vertex shader debate, switching target cards mid development between Nvida and ATI, XP SP1 compatibility patches, etc, etc, etc. Carmak will always be a computer game developer, but it isn't because the PC gives him the "freedom to create whatever he wants." That assertion is just bias.

      And yes, to this day, the PC response time is less than that of the major consoles. It is only by several hundredths of a second, but many hardcore gamers notice, and can feel the difference. In many fighting games, that kind of lag can harm a finely honed play style. It's difficult to notice on most PC games because, as I mentioned, they develop PC games to PC's strengths and weaknesses. There is a bit of darwinian evolution to this too.

      I too grew up with console games. I also grew up with Shareware and retail PC games. The console will never crash. It will never decide it doesn't like my graphics card. I will never have to check for compatibility. The OS will never steal focus. I will never have to even think about framerate. It will never be incompatible with my copy of Norton utilities. I will never have to download the latest Direct X. I will never have to revert to a previous version of Direct X. It will never freeze inexplicably for 5 seconds, then move on as if nothing had happened. I will never have to wait for it to boot or shut down. My console will never reject my registration code. In short, my console is a well behaved gaming environment where I can forget the technical background and focus on the enjoyment of the experience. I also love my computer, and am very protective of it. If a playmate gets loaded to the hard disk, and the playmate crashes my baby, that playmate is getting tossed out until it learns to behave. Pointing out crashing is not a pot-shot. Go play Black or White. It's an absolutely fun little playmate, that seems to punch you in the face every two hours.

      Maybe I'm just very demanding, but if a game can't stay stable I'm getting my money back, period. We wouldn't put up with this at the movies, and being a young medium doesn't excuse it now.

      BTW, I'm not arguing that your choice doesn't have merit. I'm arguing that the extrusion of your personal choice to proport to reflect all of gamedom is fundamentally flawed.

      I'll have to get a Gravis Xterminator. Thanks for pointing it out. The last pad I bought was the original Eliminator, which stayed on my desk for about 2 hours until I realized that the reason characters would always go diagonally down when pressing left or right was because the D-pad had a gross design defect that had somehow made it through testing, if there was any testing.

      - C

      --
      This Sig is a mnemonic device designed to allow you to recognize this author in the future.
    41. Re:Speaking of too much... by Danse · · Score: 1

      heh... I own B&W, but aside from a save bug that was causing problems early on, I didn't have any trouble with it... of course I didn't have much fun with it after the novelty wore off either. While the PC may not give developers complete freedom, it does give them more than a console does, if only because they aren't tied to a gamepad. They can design it for joystick support (like Mechwarrior 4), or for racing wheel support (can't think of one, i don't play those), flight yoke support, gamepad support (Oni played better with a gamepad than with the mouse), or just plain old keyboard/mouse support. That alone gives them more freedom. PC gamers are familiar with their keyboards. Look at games like Tie Fighter. Almost every key had a function. It was almost like having a real cockpit. Everything from transfering power between shields, engine and guns to communicating with other ships. Sure there's a bit of a learning curve, but the game feels all the more rewarding because it doesn't feel like it's been dumbed down. Bah, I could argue like this forever and it won't matter. I do agree that consoles and PCs both have their place. I just get disturbed when people suggest that the console is such a better gaming platform because it's cheap and doesn't crash. Until I can play games that are as deep and versatile as PC games on a console, consoles will not be king.

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    42. Re:Speaking of too much... by Danse · · Score: 1

      I'll never be able to aim as well using just my thumbs as I can using a mouse. There's just no way that it will happen. What's funny though is that Goldeneye is the only FPS that I've ever really enjoyed on a console... go figure :) I tried Perfect Dark hoping it would be more of the same, but it just didn't feel right. Yeah, DA may have been more similar to Diablo, but I'm not much of a Diablo fan anyway. I played through the first one, and it got old quick. I tried the demo for the second one and saw that it was more of the same, except that you get to modify your character a bit more as you level up. Wasn't worth buying. While linear RPGs aren't necessarily bad, sometimes I think that they'd make better movies than games. I prefer RPGs that let me explore and go where I want to go. If I can't get somewhere, there should be a good and obvious reason why not. A lot of the Ultima games were like that, and I enjoyed those.

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
  90. whatta crock by Neetrix · · Score: 1

    i mean the website spells failure, it repeats the, "ull be able to play thousands of games" sooooooo..will they play like my gameboy or my gamecube?
    i say nonono! doomed to failure!

  91. A Gamut of Games by Dolphy · · Score: 1, Insightful

    Unfortunately for Infinium, the realization of quality over quantity has not yet penetrated the production side of the market.

    It's a simple fact: gamers do not want 32k games, we want 4 good ones. We want our Smash Bros., our GTA, our Splinter Cell. We are happy with Halo, and don't you dare steal our Suikoden.

    In other words, flaunting information such as 32k games will only placate those who don't want to be sucked in the way of the Gamecube or the early N64. These are the people who (perhaps rightfully) will not jump on the newest console caravan unless they are assured that games will actually be released for the platform.

    For the vast majority of the remaining gamers, we care more about the big names, broad scope, and refined entertainment that the occasional great game has to offer. We would rather see a stack of 10 groundbreaking games for the platform than a storage bin of crap.

  92. Read the Press Release. by Kirijini · · Score: 2, Insightful

    This isn't really a videogame system: "The game console is an 'ALWAYS ON BROADBAND DEVICE.'"

    Their business model is, apparently, to let publishers put their games online for download by "phantom" users. I bet the number 32,000 comes from the total number of games ever released, which could all, in theory, be played on a "windows based" system.

    I bet this console is really just a PC with a broadband connection, a nice case, and a wireless controller.

  93. Weird visuals by mao+che+minh · · Score: 1
    This might sound stupid, but I get this picture of McNeely from Sun Microsystems hyping this up in an interview. You know the kind, where he basically puts the interviewer in a head lock and keeps saying "Sun ONE Platform" over and over. Only in this case, he is drilling the guy about how awesome and legendary the Phantom Game Console will be, and how it will help developers realize the pure beatiful power of the ONE Platform. THE ONE PLATFORM!!

    Maybe I just drink too much.

  94. Here's the skinny: by Niles_Stonne · · Score: 1

    It can play "normal PC games".

    In other words, the 32K games "available" are all of the current PC games.

    How's that for propoganda!?

    --
    Sticks and Stones may break my bones, but copyright will always protect me.
  95. They should have kept quiet! by Wonderkid · · Score: 1
    Palm kept quiet, and took the world by surprise. WebTV (greatest secret ever) kept quiet, and were purchased by MS for (approx) $400m after stunning MS who were planning their own iTV product. And there are others who surprised the world - and their competitors after completing their product.

    To announce something with a rendered drawing that even uses the same typeface as the XBOX identity seems very unwise. They are opening themselves up for attack from: a) The sceptical public and media b) Their competitors who will simply copy any viable concepts in their business model. The best option would have been to simply show quotes from industry commentators and developers who could give the console credibility. For example:

    "Phantom is mind blowing"
    - John Doe, Fiktishus Labs, Inc

    etc.

    Anyway, one day after the end of March 2003 will tell all!

    --

    O'WONDERWe're working on it.

  96. Not 32k games - only atari 32000 games by Anonymous Coward · · Score: 0

    atari

  97. A SIMPLE ANSWER: by PortHaven · · Score: 2, Insightful

    Vaporware = yes

    Impossible = no

    How can you have a game console that is faster than anything currently out there, broadband capable, and has 32,000 games to choose for not including casino and adult related?

    Simple...

    It is a PC, in a small profile system, running a 2ghz chip and either ATI or NVIDIA card. The unit, essentially, just plays all 32,000 PC games out there.

    Look at it this way, these guys actually COUNTED how many PC Compatible games have been made.

    AMEN!

  98. I wonder... by GearheadX · · Score: 1

    I wonder how much money a company (or the individual with primary access to the bank accounts for said company) can get in endoresements and investments, just by generating some sort of vaporware, looking like they're doing something and then making it vanish in a puff of logic?

  99. Add *this* to your system by gosand · · Score: 1
    I grew up with the rise of consoles - from the early ones like the atari and pong - through NES and its siblings to now, the ps2 xbox etc, just as many of us have. But I still do not own one. I had a sega, I had NES and super NES and dreamcast. But I choose not to buy any new ones now. I have played computer games religously ever since I was in 3rd grade. I play games on my PC and thats how I like it.

    Yep. I had the Intellivision, Atari 2600, NES, and SNES (which I still have). No plans to buy another console. I am not a big gamer, but I do still play Quake online occasionally. (created a bootable Quake server too, based on Knoppix. - knoppixquake .)

    But I also got into collecting arcade cabinets, and although my collection has dwindled over the years, my collection of ROMs has grown. I just purchased an X-Arcade joystick. Add MAME to your gaming PC, and one of these, and you should have a few thousand more games to keep you interested.

    LEGAL NOTE: you should only acquire ROMs for games that you actually own. ;-)

    --

    My beliefs do not require that you agree with them.

    1. Re:Add *this* to your system by SubtleNuance · · Score: 1

      about your quake based on knoppix -- do you have a CLIENT based on knoppix? so i can avoid installing software on the office PCs and fire up a little hot-fragging action without too much fuss in the office?

    2. Re:Add *this* to your system by gosand · · Score: 1
      about your quake based on knoppix -- do you have a CLIENT based on knoppix? so i can avoid installing software on the office PCs and fire up a little hot-fragging action without too much fuss in the office?

      No, I don't. My office has those ports firewalled off. Not that I have tried... :)
      I have to say that I do prefer the Windows Quake client over the Linux one. I use the wheel on the mouse, and haven't been able to get it to work with Quake on Linux.

      However, I don't think the client would need to write anything to disk, so you could probably burn it to a CD and just run it from CD. Provided of course you had all the maps, mdls, and sounds already on there. Before Knoppix came along, I did have a Windows Quake Server that ran (not booted) from a CD.

      But if you really wanted one, you could download Knoppix and remaster it to have a Quake client on there. The remastering isn't too hard. There is a remastering HOWTO on www.knoppix.net .

      --

      My beliefs do not require that you agree with them.

  100. First Game: "Return to Orwell's 1984" by goingincirclez · · Score: 1

    From the Q&A interview, regarding the company founders: Combining skills from Telco, Data Communications, Digital Rights Management, Software Development and Security...

    "Assume the role of Billary Rosen, crusader for the Ministry of Ancient-Business-Model Retention. Crusade against hordes of MaDd HaXXorS using your Congressional Bribery and E-lingo Headspin skills. Litigate your way toward financial stability and monolpolize your enemies into oblivion..."

    Seriously... other than "software development", do any of the backers' credientials strike anyone as having ANYHTING to do with making GOOD games?

    --
    ~~~
    "The slave thinks he is released from bondage, only to find a stronger set of chains" - NIN
  101. Cast away? by Anonymous Coward · · Score: 0

    From their site:
    "The mission of Infinium Labs is to become a global entertainment company. To accomplish this, the company will create a high quality gaming console and delivery system that will give consumers options and capabilities that have yet to be seen in today's marketplace."

    Do these people have any clue whatsoever? Maybe they were all living on an island and missed the .com bust...

    These people have delusions of grandeur, for sure. Looks like this site is a total rip off to lure investors. Or they simply use it to get laid...

  102. Lemme Guess by Kwil · · Score: 1

    It's a PC with a graphics card that does TV-out.

    --

    That Jesus Christ guy is getting some terrible lag... it took him 3 days to respawn! -NJ CoolBreeze

  103. Sure thing... by chomp($hroom) · · Score: 1

    I must admit, theoretically, this sounds pretty cool. But this is derived only from their vague claims of bigger-faster-more, and real judgement will have to wait until we can get a look at the real specs of this beast. It would seem (judging from past product failures) that an attempt to "revolutionize" the distribution of software, by a company that has never set foot in the arena of electronic gaming, is doomed from the start. This sort of thing could possibly be pulled off by a Sony or a Microsoft, but what developer in their right mind is going to go out on a limb and develop for a company who has not yet shown any real merit? PC compatability is an enticing feature, but I find it hard to believe. There has always been a divide between console gamers, who pop the disc in the system and play away, and the PC gamers who spend more time fidgeting with their graphics settings and other options. If they believe they have a way to bridge this gap, then alright, let's see it, but again I remain skeptical until then. Perhaps the biggest issue, as always, is going to be third-party software support. Nintendo learned the hard way with their N64 system, and Sony provides the best example of how quality third-party titles will make or break any system. And as it stands, the big boys already have their plates (and wallets) full with PS2, Gamecube and XBox projects. The interview claims they will support a larger library than any system, but unless they have something incredible up their sleeve (a contract with Squaresoft, Konami, Capcom, or any of the "recognized" leaders in development), they will indeed fall into the same trash can as my 3DO, Virtual Boy and Neo Geo. This is of course all speculation, because there is no substance to really analyze yet, but it should be good to give skeptics something to bitch about, and sensationalists to herald as the "next step in gaming." Again, this sounds good, but lemme see it.

    --
    ...emit hcum oot
  104. This system is doomed to failure.. by Mean_Nishka · · Score: 1
    How does this company expect to suceed when the savior of the market, Nintendo, is running third place in the console wars? The broadband idea is great on the surface - they can bypass the channel completely.. But let's look at the facts:

    1. They still need to sell their hardware through the channel. If they limit themselves to Internet only sales they'll never win..

    2. Their system may be more powerful than the others on the market, but it won't be long before Xbox 2, "Gamesphere," and Playstation 3 are out on the market, which I'm sure will trump these guys and everyone else looking to compete.

    3. Any of the 'good games' available on the major consoles are at least a gig or two each. Even with a decent broadband connection, I can still run out to my local ebgames and come back with a shiny new game faster than I can download one off the net.. What will the quality of these 32k+ games be like if they are so small in size?

    4. I already have an Xbox and a Gamecube in front of my TV.. I don't have room for another one (my girlfriend will kill me!)

  105. Thats interesting... by Kirijini · · Score: 2, Interesting

    On their "events" page, they list E3 and the Game Developer's Conference... yet they are not registered for either

  106. What if it plays Flash and Java games? by default+luser · · Score: 1

    Don't know about big games that take weeks to finish and give you sore thumbs for a month, but one of the biggest attractions cashing in on braodband are online gaming sites that offer LOTs of simple games that you can download. The killer apps are usually the multiplayer versions.

    If these people made some sweeping deals with major online gaming portals to provide service, it's not unbelievable that they could claim thousands of games at launch. They could setup an all-purpose portal specially designed for console owners, so you don't have to go through the pain of registering with all the individual gaming portals.

    It already require broadband, so ass a fully-featured web browser with Flash and Java support and you're set. There are literally thousands of online games scattered around hundreds of major gaming portals, many of which are unique games.

    Add good 3D graphics and some major titles, and you've got an entertainment center. Sometimes people want complex, sometimes they want it simple, with some good human players. How about both?

    Of course, it's probably just a hoax, but who knows these days...

    --

    Man is the animal that laughs.
    And occasionally whores for Karma.

  107. Here's why this is a hoax by mgibbs · · Score: 1

    According to WHOIS results, infiniumlabs.com was registered on November 19, 2002. I'll let you connect the dots...

  108. sounds familiar by YAN3D · · Score: 2, Insightful
    Infinium Labs was formed by veteran entrepreneurs who have a successful track record in building large scale companies and advanced architectures for supporting massive eCommerce and enterprise applications. Combining skills from Telco, Data Communications, Digital Rights Management, Software Development and Security, the management team brings together a unique array of skills to develop the most robust next generation gaming console and delivery network on the market.

    I dont know, but is seems to me that verteran entrepeneurs who have a track record in building eCommerce and enterprise applications probably know squat about writing video games that are fun to play. I would think their only hope would be to get some of the big game devs (capcom, blizzard, etc) to write games for the system.

    Take for instance the turbo graphics 16 system. One of the reasons why the system failed miserably was the fact that most of their games sucked because the writers of many of the games (at least the launch games) were not video game programmers.

    Well just have to wait and see what this is all about. From what they say, it seem like a pretty good deal.

    seamless upgrades and patch management
    game rentals
    cross platform capabilities
    etc etc

  109. Faster than any other console? by moosesocks · · Score: 2, Interesting

    I'm a bit stumped as to how they can claim that they make a 'fast' console. Quite frankly, I've never used a 'slow' console.

    NTSC TVs have a maximum frame rate of 30 FPS (29.7 if you want to get technical). I don't find load times particularly offensive for most consoles now ( the N64 could load anything instantly). Almost every game I've ever played on a console could be played that 30FPS rate ALL THE TIME.

    Do they want to turn up the quality of the graphics? It won't be FASTER, but it'll look nicer (although there's only so much you can do at 640x480 interlaced). Sure, you can play pong at 8,000 FPS (even though your TV can only display 30), but do you really WANT to?

    --
    -- If you try to fail and succeed, which have you done? - Uli's moose
    1. Re:Faster than any other console? by Darthnice · · Score: 1

      It's not the FPS that are the issue, but PPS (Polygons Per Second). The more polys you can push per second, the more detailed the images you can make, the more objects on screen, the bigger and more complex the game world can be. Speed is not just about FPS.

    2. Re:Faster than any other console? by Sycraft-fu · · Score: 1

      "29.7 if you want to get technical"

      Actually 29.97 if you want to get technical. However as to the faster claim they could simply be talking processing power. For example the PS2 would be the most "powerful" if you mean just CPU. The X-box would be the most "powerful" (in terms of calculation per second) if you combine the CPU and GPU. They could just mean that one or both components are more powerful than any current consoles. This is not impossable, just somewhat unlikely.

      This does make a difference in terms of detail. Yes, the SNES basically always ran at 30 FPS, just like th X-box. Yet I find that Splinter Cell is slightly more realisitc than, say, Doom for the SNES (which was pathetic). The more power the X-box has can be used to do more detailed graphics.

    3. Re:Faster than any other console? by freeweed · · Score: 1

      You've apparently never used any of Nintendo's consoles.

      The NES is legendary for slowdown within games, the cpu just couldn't keep up with what was thrown at it. The SNES also suffered from some pretty wicked slowdown, and the N64 continued this fine tradition.

      (In all fairness, Sega and NEC had problems with their 16-bit entries as well.)

      As for load times, both the original Playstation and the Dreamcast had some pretty insane waits (more noticable on the former), and even now I find myself waiting for 10-20 seconds for Animal Crossing to access my memory card on the Gamecube.

      Refresh rate has little to do with how fast a game actually runs, if the underlying program just can't run fast enough to begin with.

      --
      Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
  110. Looks like a PC by SaltLord · · Score: 1

    From these pictures that thing looks like a normal PC. It even has unused PCI(or something) slots inside!!

  111. Does anyone think... by sedawkgrep · · Score: 1

    That this could be a Microsoft (or other console manufacturer) attempt to see if this is something that would gain any public acceptance at all, without devoting significant resources to promoting it?

    I mean, none of the big three are willing to step too far away from the current paradigm. The Xbox was a failed attempt at a Palladium-based system, but otherwise it's not significantly different from any other console. (from a paradigm standpoint, not talking specs or quality) If this is simply a front for them to see, through feedback on web-sites and such, it would prove valuable insight into consumer desires and give them potentially a huge leg-up on the next generation system.

    Like it has been posted about a thousand times for this article - this company cannot possibly succeed in the home market. They might find business in fringe areas like Hotels, but doubtful elsewhere.

    Or I might just be a complete and utter moron.

    sedawkgrep

    --
    Is that a salami in my pants or am I just happy to be me?
  112. 43% of PS2 online gamers are on DIALUP. by Viewsonic · · Score: 1

    If they rely on broadband itself, it will not generate enough money to keep it afloat. Microsoft is already starting to feel the pinch of this particular issue. Just not enough user base to make a profit.

  113. AMIGA BASED??? by Artistboy · · Score: 2

    Could this be amiga based?

  114. there isn't any room by devleopard · · Score: 1

    Microsoft has struggled to make the XBox a success, and well, we're talking Microsoft here - a mammoth. Heck, the major consoles are all sold at $100+ LOSS.

    Perhaps this new guy isn't looking for a large market. But let's say that Sony, Microsoft, and Nintendo all focused 1% of their marketing budget on crushing the newcomer - could they keep up? I doubt it.

    Remember that Sega, a long-time powerhouse, bowed out.

    Also, you can't ignore the name recognition issue. You can have the best wizzy-chip-it, but if you aren't the name that 15 year-olds discuss in the cafeteria, it's all for not.

    --
    The best thing about a boolean is even if you are wrong, you are only off by a bit.
  115. This is a PC by RadioactivePorpoise · · Score: 1

    This is a PC, nothing more - hooked to the TV, sporting an ethernet connection, and the kid who designed the site had Flash and Solidworks with the photoworks addon.

  116. Using games from other systems/consoles by kidlinux · · Score: 1

    Everyone on slashdot seems to think that 32K games is far too many - where are they getting them, quantity over quality, etc. From the interview:

    "HomeLAN - From statements on your web site, it appears as if the Phantom will be based on PC tech and that regular PC games will be able to be played on the console..."
    "Steve Chilton - Infinium Labs will be announcing hardware configurations within the coming weeks."

    So it seems there may be a possibility that this system is running on PC hardware. If so, maybe it will be emulating other systems and consoles. If such is the case, they've got a huge pool of games to draw from, all the way back to the Atari or whatever came before that.

    If you look here you'll see this:

    "We will be working with developers to develop a licensing model to distribute all of these titles electronically to our customer's.[sic]"

    If they are emulating other systems, they obviously have to work out a licensing model with developers to ensure what they're doing is legitimate.

    Also on the same page, they mention this:

    "There are currently 32,679 retail game titles available and 418 shareware game titles..."

    That would imply that they've got 32K commercial games, most likely ones released for computers (not just PC) and consoles. It would also imply that they're not just talking about all the crappy shareware games you can find on tucows.

    As far as multiplayer is concerned, most games are already that - just not "online" multiplayer. Mario Brothers is multiplayer for example. If the Phantom is actually going to be emulating games, maybe what they're planning to do is make these types of games (i.e. multiplayer games where all players/controllers are physically at the same console) work over the internet. Back to Mario Bros. - I could be playing Mario on my Phantom, while somone else across the planet is playing Luigi on theirs, and the systems are linked online.

    --
    -kidlinux.
  117. Windows? Why bother? by mmol_6453 · · Score: 1

    They can run Wine. Or WineX. Or DOSEMU.

    Otherwise, like you implied, Microsoft is going to charge them up the rear for legal licenses to DOS, Windows, and whatnot. (Considering that they would be Microsoft's competitors, I can see Microsoft making life very difficult. Oh well...more material for the next antitrust case.)

    --
    What's this Submit thingy do?
  118. 30000+ games by iamsoscrewed · · Score: 1

    Great....I can't wait to play Deer Avenger 6 or Leisure Suit Larry 7 on a game console that costs more than my first 2 cars.

  119. This is soooo obvious.. by Anonymous Coward · · Score: 0

    ..that I'm surprised no one else has said it (assuming i didn't miss something). 32000 games, faster than current consoles, broadband access, add them together and you get...
    the ultimate emulation box! Broadband to get roms, faster than other consoles because it has to emulate them, and all console games ever made could possibly add up to 32k.
    The problem with this, besides the fact it would have to be pretty darn fast to be able to emulate all recent consoles at a reasonable speed, is that their would be some licensing problems. I can't imagine that it could actually get away with this in the US, home of the lawsuit.
    OTOH, the only way it could possibly make that claim is if, as others have said, the games are all shitty old games with 5000 variations each (each version of hangman has its own word!), but then I don't know why they'd make it fast.

  120. Emulator. by pla · · Score: 4, Interesting

    This platform *MUST* act as an emulator, thus the *need* for it to have the most power of any console on the market.

    Why do I say "must"?

    32k games equals, roughly, the number of games ever created for all major consoles (and that includes both regional variants, and what MAME calls "clones", which usually make up half to two thirds of the known games for a given platform). Without including such almost-identical versions of the same game, 32k very well might equal the number of games written *ever*, for *any* platform.

    No, I did not just pull this number out of the air. As of December 30th, the Cowering ROM ID tools included 33,586 games for "major" console systems (Atari, Nintendo, Sega, Intellivision, Coleco, TG16, NeoGeo). That does not include the Playstation or Xbox line, of course, as the games take up too much room on current hardware, even if a decent emulator existed. But I figure that would add another two to three thousand.

    For comparison, the C64/Amiga line, arguably the longest running, most popular gaming platform of all time (though not really a console) only had 26k games. But this never-before-heard-of company has already beat that for their initial launch? Not very likely.

    So, as my guess, they plan to push this on the retrogaming community, and possibly open it to "modern" ports (though I don't think they'll focus on that area, at least not unless/until they get a good market share). They can claim such a high number of games without already having licensed them for the same reason Nintendo now carries games written by Sega: They don't need to "steal" the original works, or make obscenely complicated licensing deals (as many people have suggested would hold true of and retrogaming platform). They'll just let the authors republish their original games (without even needing a rewrite, since very likely most of the source code for older consoles no longer exists), for a cut of the action.

    On the bright side, I could see this as actually succeeding. Personally, I enjoy retrogaming, and would gladly pay a few bucks (perhaps even the price of a single "modern" game) for a *legal* CD with 50-100 classic games on it ($0.25 per game, with at least a quarter of them "good" games, sounds quite reasonable). I suppose this would have the number of people into classic video games as the biggest limiting factor, though.

    1. Re:Emulator. by Dusabre · · Score: 1
      "But this never-before-heard-of company has already beat that for their initial launch? Not very likely."


      Not very likely? Totally utterly impossible. Even Microsoft couldn't produce 32k games for a console. There is no way in hell that you can produce 32k different games for a new console. The PS2 will not have 10k by the time universe.slashdot geekgods are reminiscing over hyperspace mind melding broadband about the good old days when classic games like Tekken 4 were original and neat and cool and really addictive.

      This thing is probably emulating every console and computer from the Atari 800 through the Amiga to the XBox and Playstation 2.
    2. Re:Emulator. by Ric0chet · · Score: 2, Insightful

      This is the line that's the kicker:

      "There are currently 32,679 retail game titles available and 418 shareware game titles and this does not include; adult, casino, sequels and new releases in past 6 months. We will be working with developers to develop a licensing model to distribute all of these titles electronically to our customer's."

      Or paraphrased si vous preferer: There are 32,679 games out there...hopefully the people that made them will let us let you download them! Plus we have bad grammar!

      --


      How you see the world is how the world sees you.
    3. Re:Emulator. by rirugrat · · Score: 1
      On the bright side, I could see this as actually succeeding. Personally, I enjoy retrogaming, and would gladly pay a few bucks (perhaps even the price of a single "modern" game) for a *legal* CD with 50-100 classic games on it ($0.25 per game, with at least a quarter of them "good" games, sounds quite reasonable). I suppose this would have the number of people into classic video games as the biggest limiting factor, though

      Me too. So what's the problem? How is Infinium Labs Corp (or any other company for that matter) getting the rights to the actual ROMs?

      Didn't think so. Stop dreaming.

      Chris

    4. Re:Emulator. by Anonymous Coward · · Score: 0

      It's probably not an emulator. Most likely it's just a gaming pc made up to look like a console. Have you ever checked out Yahoo! Games on Demand? You can rent games by the day or on a subscription basis. The games are then streamed to your computer. That's why broadband is required. They are probably doing the same thing here. So, 32k+ games for the PC platform? Sure thing. One more hint from their website: The console will allow you to play multiplayer games against fellow Phantom owners or PC players. This sure smells like a PC!

    5. Re:Emulator. by msouth · · Score: 1

      maybe 32k is the size of the games... :)

      --
      Liberty uber alles.
  121. Ya right by Anonymous Coward · · Score: 0

    Who in there right mind is going to download huge games over the net. Buying games has advantages. If it's going to blow the others away which it would have to do to get market share the games are going to be eye candy and huge. A simple mod of Quake III can be over 60 megs in size. Dream on. I don't think it's going to happen. That's what computers are for.

  122. The only way I can think of... by Hythlodaeus · · Score: 1

    There's no way they coded 32,000 games, even if they are all on the level of pong, meaning that this is a repackaging of an existing platform. Probably wintel. A micro-ATX board with an AthlonXP and Geforce4 could easily outperform current consoles (XBox uses PIII and Geforce3.) Just make a nice pizza-box case with front-mounted USB ports, voila, a console with thousands of games.

    --
    For great justice.
  123. Commercial support? by mmol_6453 · · Score: 1

    It just occured to me: Could that lead to commercial support and development for those products?

    It may seem like a vaporware, but they could potentially build the systems out of mini-ITX boards and fancy cases, as a pre-built Linux box. Marketing such a device as a console system could be a great way to introduce Linux to the youthful masses.

    --
    What's this Submit thingy do?
  124. Does anyone else not like.. by Anonymous Coward · · Score: 0

    The fact that more devices like this are moving away from physical media to digial media that you download?

    With current games you get the dvd, cd, cart, etc, I feel like I do have ownership and control over something while with digital it is locked up on their drive, device, etc, and they have the control over it. They can make it payfor play, force you to redownload it each time, limit its life span, limit what you can do with it, etc, and you don't have that much control over it.

  125. The case of the Phantom console by Christianfreak · · Score: 2, Funny

    ... and we would have beaten Microsoft and Sony too if it hadn't been for those darn kids!!

    Sorry just had to say it :)

    1. Re:The case of the Phantom console by Anonymous Coward · · Score: 0

      "Those darn kids"?

      What? The ones playing the Gamecube and the ever-popular Gameboy?

      ZELDA IS GOING TO OWN THE MARKET! HAHAHAHAAH

  126. Re:Windows? Why bother? by John+Harrison · · Score: 1

    The website says that the platform will be "Windows". I can't say for sure what that means, but it seems to me that unless they want a support nightmare for their 32,000 games they will ship with MS Windows.

  127. Ya know.... by Asprin · · Score: 1



    Ya know, that's an **AWFUL** **LOT** of pictures of the logo and system case without a single screenshot, and the marketing pitch sounds like it was done by the company that makes my cable TV converter box.

    This is stupid, and I'm ignoring it until they come clean about this fictional 32K games number - whaddayawannabet the overwhelming majority of those games are crappy CGA graphics shareware games they downloaded from SIMTEL?

    There's nothing to see here.... move along.... move along.....

    --
    "Lawyers are for sucks."
    - Doug McKenzie
  128. Just a PC???? by zipC · · Score: 1

    Anybody else notice that the Phantom shown on the Developer's Benefits pages looked very very familiar?

    Plain old Motherboard
    Video Card
    Sound Card
    Ethernet Card
    Hard Drive (Top Right)
    and... Power Supply

    Wow, and I thought the XBox was just a PC...

    --
    Madness is only a state of mind
  129. 32K+ games and all of them versions of Tetris.... by greymond · · Score: 1

    "There are currently 32,679 retail game titles available and 418 shareware game titles and this does not include; adult, casino, sequels and new releases in past 6 months."

    With such eye-shattering games as Pacman, Tetris, Tetris 3-D, Pacman 3-D, Poker, 3-D Poker, Solitare, 3-D Solitare, etc... etc....

  130. early adopters get screwed by mekkab · · Score: 1

    Not to nitpick- but you can easily buy 10 games that suck for the PC, too!

    Also given the way things are working for the PS2, if you wait about a year and a half, that $50 game is $20. No, not used from ebay, NEW, when rebadged as a "classic" game with the red stripe on top. So for $100 bucks I can buy 5 games. But not just any 5 games, 5 games that I've rented first from blockbuster (various deals going on, so you can rent 3 for $10 or so) and played for a week. I never needed to buy Okage.
    I'm sorry that you have so many bad games for your Dreamcast, but did you play test them first?

    To top that off, given Sony's current "backwards compatibility" feature (PS2 can play PS1 stuff) you don't lose your investment in your current system. You may be able to harvest your sound and video card*, but I can harvest my entire library (tekken 3 looks even better on the PS2).

    *On that note:you can only harvest your audio and video card for so long, the newer games demand better performing hardware- otherwise they look like dreck.

    Again, this is getting away from your "New product perspective", however conspicous consumption has ALWAYS been counter to the "early adopters" (who get screwed.)

    The idea is that you should be spending money that you don't plan on seeing again- you are indeed throwing it out. Given the uniform nature of consoles and the decent life of the Playstation series, I can amortize the cost of the $250 base unit over 4-5 years...

    --
    In the future, I would want to not be isolated from my friends in the Space Station.
  131. Re:Ah, shit ! by lilricky · · Score: 1

    We'll maybe not dupes on Slashdot, but yesterday's bluesnews, VE3d.com, linuxtoday.com...hehe

  132. Re:More than 1.1 billion pigs killed each year by Anonymous Coward · · Score: 0

    More than 1.1 billion pigs are killed worldwide each year.

    I always wondered what happened to Louie Anderson...

  133. Oh, sweet irony by TheConfusedOne · · Score: 1

    The AC is accusing a named poster of being gutless. :-}

    --
    --- I wish I could hear the soundtrack to my life. That way I'd know when to duck.
    1. Re:Oh, sweet irony by Anonymous Coward · · Score: 0

      Damn straight. Said poster claimed he 'worked for Yahoo' and 'found bugs' yet never backed the claim up with problem report numbers.

      Just because there is a 'name' doesn't warrant any trust.

  134. I figured it out! by Anonymous Coward · · Score: 0

    Looking at their transparent view it all become clear. What they really are doing is shoving a Playstation2, a gamecube, a few gameboy advances, and a square in the box!

    I guess they left the xbox out of there because it would make it 2X it's current size. Now they will be the leading console in terms of size. Xbox owners will now have something to point to and ridicule when ever someone jokes about the size of the xbox.

  135. 15! by LudditeMind · · Score: 1

    All they would need is one game and 15 things to toggle on and off, and that should get you to about 32,000 different "games".

    Actually, that would be about 1307674368000 games, since 15! = 1307674368000. Eight switches would do the trick. 8! = 40320

    1. Re:15! by NecroPuppy · · Score: 1

      Try again.

      2 to the 15th is 32768.

      Which is the number of combinations from
      15 two position switches.

      --
      I like you, Stuart. You're not like everyone else, here, at Slashdot.
    2. Re:15! by LudditeMind · · Score: 1

      Good point, thanks. I guess I was thinking of fifteen 15 position switches. Not very practical. Oops.

    3. Re:15! by pdxmac · · Score: 1
      I guess I was thinking of fifteen 15 position switches.

      Wouldn't that be 15^15 = 4.38E17?

    4. Re:15! by LudditeMind · · Score: 1

      Sigh, my algebra teacher would be so ashamed. Hope she doesn't read /.

  136. Your nick... by Anonymous Coward · · Score: 0

    ...Wouldn't happen to be related to a BBS in the Grand Rapids, MI area, would it?

    1. Re:Your nick... by reality-bytes · · Score: 1

      No, sorry, no connection there :)

      --
      Ripping an new rectum in the fabric of spacetime.
  137. -1 Offtopic! by Anonymous Coward · · Score: 0


    1. Re:-1 Offtopic! by Anonymous Coward · · Score: 0
  138. Finaly by Anonymous Coward · · Score: 0

    A competitor with the xbox (in terms of size anyways).

  139. 32K? by sulli · · Score: 3, Funny
    claiming that there are currently 32,679 retail game titles available

    So that must mean they're only 89 games short!

    --

    sulli
    RTFJ.
  140. Understatement by M.C.+Hampster · · Score: 4, Insightful

    I think calling him a Spokesdrone is an understatement. Check this answer out:

    Infinium Labs was formed by veteran entrepreneurs who have a successful track record in building large scale companies and advanced architectures for supporting massive eCommerce and enterprise applications. Combining skills from Telco, Data Communications, Digital Rights Management, Software Development and Security, the management team brings together a unique array of skills to develop the most robust next generation gaming console and delivery network on the market.

    Except for the term Wi-Fi (and maybe synergy, although that's so 20th century), I think we've hit just about every buzz word in the English language.

    --
    Forget the whales - save the babies.
  141. C64/Amiga line? by Anonymous Coward · · Score: 1, Insightful

    C64 and Amiga are two completely different computers, you can't say that "line" had 26k games in any meaningful sense. That's very much like lumping the Apple 2 and Mac together.

  142. These guys are nuts... by CokoBWare · · Score: 1

    Everyone got the 32k+ games, but what about the company itself?

    What is interesting everyone, is that if you look at the company info, they were only formed in October 2002. They plan on launching their platform in November 2003. They haven't even been in business for 4 months! I would NEVER buy a console from a company that puts out such a suspicious press release without actually backing any of their claims with hard evidence, screenshots, etc.

    Something fishy is going on here...

    1. Re:These guys are nuts... by Anonymous Coward · · Score: 0

      Good point, but it you sift through all these notes, you aren't the first one to decide that there's something rather off about this announcement.

  143. Vaporware all the way by pinguinocronos · · Score: 1

    Ladies and gentleman, I now give you Wired magazine winner of the 2003 Vaporware award.......

    --


    Dammit Jim! we've been here before! -- Bones.
  144. Genetic programming by A+nonymous+Coward · · Score: 1

    They have 32K sets of randomly generated games, and the ones that survive (let alone actually run) are the ones they will charge for next time around.

    1. Generate 32K F'd games
    2. Let fools pay to try 'em out
    3. Profit!!!

  145. The rumors are true and I even know the RTM date by Anonymous Coward · · Score: 0

    RTM = relaase to market (in case you didn't know.)

    Anyway, the RTM will be late March or April 1st...

  146. My Guess is a PC Platform by brandido · · Score: 1

    Based on the fact that there is a claim for a huge existing game base, I am guessing that they are actually a PC platform that will be able to play pre-existing PC games. In addition, if you look at the images on their announcement site, in the transparent front view, you can see what looks to be PCI cards sticking up, as well as a harddrive and processor heatsink profile. The form factor even looks like an ATX. My money is that they are trying remarket a low end PC as a gaming platform.

    --
    First Falcon-1 to orbit, then Falcon-9. Then I can die a happy man.
  147. Insightful? by Anonymous Coward · · Score: 0

    My dog could write this!

    This is right out of the marketing dept. The guy didn't even edit it!

    Please!

  148. The dictionary tells all by retro128 · · Score: 1

    phantom also fantom ( P ) (fntm)n.

    1. Something apparently seen, heard, or sensed, but having no physical reality
    2. An image that appears only in the mind; an illusion.

    --
    -R
  149. Less than Vaporware by Mulletproof · · Score: 1

    As my friend Soong put it...

    "Am i the only one that thinks the prototype will be announced on April 1? First of all, that site hasnt been done by a big company, it looks too, well... shit. Secondly, the site hasnt been registered by the company, just some guy called Steve Foster who lives in Longboat Key, Florida. Thirdly, he's used a webtrendslive.com account so he can view traffic, something companies wouldnt bother with, or if they did it would be with inhouse software. And lastly, that concept drawing looks rubbish."

    Indeed. With three consoles already out on the market, their initial gaming line-up is going to have to be pretty dang stout in order to compete. That means third parties, from which I have heard nothing about concerning this thing. This thing isn't even vaporware. Try not to get too excited over a crappy CG model.

    --
    You need a FREE iPod Nano
  150. Not 15!, 2^15 by raygundan · · Score: 1

    "15 things to toggle on and off" is not the same as "15 things that can be set to an integer value from 0 to 9."

    15 factorial is a tad large, yes. But that's not what I meant. Since they are on/off, it would be 2^15.

  151. Looks like a PC to me by Kevinb · · Score: 2, Interesting
    Infinium's site is very light on details, but the images in the showcase are somewhat telling. Look at "Front View (Transparent)." Hmmmm, are those PCI slots I see on the left? And you know, the case looks just about the size of an ATX form factor box to me.

    They claim:

    There are currently 32,679 retail game titles available and 418 shareware game titles and this does not include; adult, casino, sequels and new releases in past 6 months.

    I'll buy that that's the total number of games ever released for the PC, plus the number of games emulatable on the PC (MAME etc). Looks like a duck, quacks like a duck.

  152. Fastest yet... it's just not out yet by DigitalCrackPipe · · Score: 1

    They claim to be the fastest console out there, but they won't be out for another 11 months... we could have a PS3 or a XBox2 by then that kicks its ass, so we can tell right there that marketing made up a lot of the information on that page...

    And yes, if they promise 32k games my first thought is 32Kb games... most of those games would have to be freeware and shareware computer (or other emulated) games that would be delivered by their online service because they're not worth a CD (unless you get them all on one CD when you buy the console).

  153. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  154. Oh yeah! This one has 1 million! by RabidSquirrel · · Score: 1

    32k games is nothing...

    In all seriousness though... I wouldn't be suprised if it was just some mini-pc that can play normal PC games on the market (including all of the old ones... X-COM baby). How else could they have that many games without it being a hack of the same game over and over.

    Instead of a mouse and keyboard they could just mod it to us a controller as the primary input. Then they could just set up a service where you could demo or buy the games online. Then all they'd have to do is set up button mapping for each game.

    Of course my theory is just as possible as this game actually having 32k+ real games...

  155. Sheeshh speed - always speed by CharlieO · · Score: 3, Interesting

    I'm serious - why is the be all and all of what a console can do always measured by speed?

    And anyway what speed?

    In a modern machine be it PS2/XBox/PC the graphics CPU is as important as the main CPU.

    So do we measure in clock speed - polygons per second - frame rate - operations per second - memory bandwidth....


    At the end of the day the big secret is IT DOESNT MATTER

    What MATTERS
    a) Do the games play fast enough to be responsive?
    b) Are the graphics convincing enough without being obviously limited

    All of these are down to how well the game is programmed - who cares how cool the graphics are if it runs at 10 frames per second and takes half a second to respond to a button press - who cares if the graphics don't have quite the same number of polygons in if the game is moving so fast you don't notice.

    Before I get flamed by the console-kin I am aware this only holds within certain bounds - if the hardware is lacking badly then even good code-craft will not help - but the PS2/XBox/Dreamcast/PC game experience can all be equally as good with a good game, and equally bad with a sucky game.


    What matters more to me would be the range of games - the XBox is great when you play Halo, but what then? - and the convenience of the hardware - PS2s don't have hard drives so are suprisingly shock resistant, PC controllers always feel clumsy when compared to console ones but boy can you get a range (the problem here of course is its easy for a PS2 developer to figure out a really good button arrangement because all the controllers are roughly the same - god help PC developers who generally resort to letting the user map the keyboard)

    The 'best' console is relatively easy to spot - its the one doing well in the market - the problem is PC 'consoles' don't show up because they are so flexible. At the end of the day the 'best' console is like a car - whatever is the best package for the person that buys it - otherwise we'd all be driving Ferrais (and I am not having a flame war on cars BTW)


    For the record my choice would still be the PS2, its got great games, is well engineered and is just a good package.

    As it happens I don't own any consoles, nor a bleeding edge PC (well it is, but for DV editing not polygon count) because most of the time I'm watching DVDs....

    1. Re:Sheeshh speed - always speed by Plebis · · Score: 0

      Sure, the PS2 is a great console, but they break all the time. Just ask your local Best Buy representative. In fact, they increase their stock tremendously before christmas to make up for all the returns they'll get. I had to exchange one myself recently, from what I understand it's mostly the same problem, too.

      --
      "Dude, pounds are so metric, fuck that." - Noah
    2. Re:Sheeshh speed - always speed by CronoCloud · · Score: 1

      My PS2 has a 40GB hard drive in it and a little stuffed penguin sitting on top of it. :-)

  156. PC Games into Consoles by BrookHarty · · Score: 1

    PC game company Sierra is planning on having people download games, with the STEAM content delivery system. They released the CounterStrike 1.6 on it. It allows the user to subscribe and PAY for online games. They even state you need a 256K connection to use the service. (Works ok on modem, but the initial download of 100 megs sucks)

    Companies want subscription based services, everyone has been stating that for years. Look at MMPGs, SIMS online, etc. You buy the game AND pay a monthly fee.

    I personally dont see myself moving to a console for most of my games, using a kb/mouse sucks for FPS shooters. And with MOD Support for games, you basically getting free games. Look at Half-Life, you buy the main game, and you can play CounterStrike for free.

    -
    http://www.weapon-hacks.com

  157. 3rd Party Quality by limekiller4 · · Score: 1

    There have been previous gaming consoles that have superior technical merit and found themselves bested by technically inferior competition (think; Jaguar). There have also been gaming consoles that had a plethora of games to choose from (more than I can enumerate here). The key failing point for all of them is a small core of good games. Regardless of what you think of Sonic, it made Sega. Regardless of what you think of Mario, it made Nintendo.

    These guys can have 250,000 carts and it won't be worth anything if they don't have a Sonic or a Mario.

    Regardless, any competition in the market is good for gamers.

    --
    My .02,
    Limekiller
  158. Looks like a Bogus money making scheme by nexusone · · Score: 1

    Look's to me like a slick way to get a few investors to shell out some money
    While the owner to stick most of the money in his pocket for salery. And a few dollars for a net looking website without any content.
    Then when I falls apart, say it was Sony or MS that keep them out of the market.

    And with a name like Phatom....
    Does not have a Ghost of a chance.

    --
    Wise men speak because they have something to say, Fools because they have to say something!!!!
  159. Powered by... by Newskyarena · · Score: 2, Funny

    the uber-awesome Bitboys GPU!

  160. Just some more snake oil... by sm.arson · · Score: 2, Interesting

    As a (soon to be) CS grad, after reading through all of the promotional material for the "Phantom" I was amazed to find not one scrap of real technical information.

    I'm not even sure that the PR guy they interviewed is even human. I don't think he'd pass a Turing test.

    No kinds of hints as to what the underlying architecture might be. Nothing about the graphics / sound hardware. Nothing about the media format. I mean, these are the kinds of things that the hard-core really go for, and all they can say is that "it will please hard-core games." How?

    Sorry to say, but my shifty cousin is one of these "entreprenuer" types. "Entrepreneur" usually means "scam artist" in my experience.

    A bunch of veteran "entreprenuers" from Florida (that technological mecca)? This whole thing is obviously a scam for VC...

    --
    for great justice, this sig has been moved
    1. Re:Just some more snake oil... by wal9000 · · Score: 1

      I completely agree.

      No actual images-- just artist's concept sketches.

      NO NAMES on the web site-- the PR drone's name is the first actual name I've seen yet associated with this enterprise. You'd think they'd mention at least one name if their management team really is composed of all those purported industry vets.

      Also notice how when they brag about their experience, they don't mention the game industry as being part of that experience?

      This is has got to be one of those VC/stock market fraud companies... like that 3d tv one in that Wired article (sorry I'm too lazy to look up the story :-P)

      It should make for an interesting Game Developers Conference this year, if they actually show up.

    2. Re:Just some more snake oil... by EweNoMe · · Score: 1

      www.timr.tv There you go.

  161. "Phantom" says it all. by Anonymous Coward · · Score: 0

    We'll never see it in stores:

    phantom also fantom noun

    Something apparently seen, heard, or sensed, but having no physical reality; a ghost or an apparition.

  162. Re:In related news, first slashdotting of .Net ser by Anonymous Coward · · Score: 0

    Typical Slashdot stupidity. Let's see, you mean this server running Windows 2000, IIS 5.0, with the .NET extensions which are RELEASED is confusing you??? (check netcraft next time) you know .NET has been out for what, a year now? .NET Windows Server of course isn't out yet, but that really doesn't have much to do with all those production sites running .NET --now smile, eat your cud, and go back to spouting commie socialist linux trash

  163. People are falling for this? PHANTOM=MAVAV=HOAX by DoenerMord · · Score: 2, Insightful

    http://www.mavav.org/

    Remember this site? Kids in college had an assignment to come up with a fake gaming site. This Phantom (akin to Vapor-war) is obviously exactly the same thing.

    1. Re:People are falling for this? PHANTOM=MAVAV=HOAX by Frozen-Solid · · Score: 1

      Finally, someone with some intelligence - i just said the same thing in another reply to someone else... If this isnt a hoax, it's simply a set-top PC and even that is unlikely.

      --
      Frozen Insanity
      http://frozen-solid.net
  164. Crossplatform console!? by Anonymous Coward · · Score: 0

    I mean, hopefully I'm not the only one feeling stupid when I read about a crossplatform console. Do they mean I could buy it in US and have it actually working in Europe with different sockets/voltage?

  165. This is what happens when you have too much money by inteller · · Score: 1

    Instead of throwing away money to a doomed console, why not throw money behind a good game development company that writes games for existing (and successful consoles). I'd rather see someone take on Electronic Arts than try to take on 3 console companies.

  166. Just a PC... by Anonymous Coward · · Score: 0

    Its just a PC, as the interviewer alluded to. You can already "rent" PC games over the internet, this just puts it in a nice DRM wrapper.

  167. PC gaming is not the holy grail by x+mani+x · · Score: 3, Insightful

    To each his own, but as a serious gamer I feel obliged to respond to your post. But I'm tired of saying all this like a broken record so I'll try to keep it short.

    The whole PC vs console debate is so fucking dated and pedestrian that to make your assertion in any gaming circle will get you laughed out of the room. I don't think you mean badly, but I'll venture to guess that you're just mainly into a certain type of game. Nothing wrong with that, but I do take issue that you're spinning your personal preference in games as objective reason that [god-like-voice]PC's Are Better Gaming Systems Than Consoles[/god-like-voice].

    I have the high end PC setup, and I agree that Battlefield 1942 cannot be enjoyed the way it should be on an XBox. Neither can Icewind Dale, Warcraft 3, or Space Quest 4. Now that we have that out of the way. I feel bad for you, the exclusive PC gamer, because you'll never enjoy the likes of Panzer Dragoon Orta, Garou: Mark of the Wolves, Metal Gear Solid 2, Soul Calibur, Ikaruga, Megaman 2, or Punch Out. Even if the above were ported/emulated to a PC (I think MGS2 might already be ported), they would be as bad as playing Starcraft on an N64 (*cough*).

    So I'll keep my MAME cabinet, all my consoles, and my PC. I count myself lucky because I can afford to do so. If you want to get into console gaming, feel free to ask me (or someone like me) for recommendations. Don't worry, no one will tell your UT clanmates. ;)

  168. It's just a updated C64! by SnarfQuest · · Score: 1

    With 32K games is must be based on something existing. They didn't say good games, so they must have just uploaded a bunch from somewhere, probably freeware sites. They would want games they don't have to pay for, so old ones whose author is unknown. The Commodore 64 matches this quite nicely.

    --
    Who would win this election: Andrew Weiner vs Andrew Weiner's weiner.
  169. Hrm. by zapfie · · Score: 1

    If this is indeed a console with the ability to run PC games, how much do you want to bet Microsoft will deny them OEM pricing on Windows or its technology?

    --
    slashdot!=valid HTML
  170. A losing fight with retailers by bpm140 · · Score: 1

    The top-tier retailers such as Wal-Mart, Best Buy, CompUSA and Circuit City represent a huge percentage of gaming sales. Wal-Mart alone counts for something like 30% of all games sold in the US.

    There have already been many cases of major retailers using this power to block publishers from selling games on the web, unless it is sold strictly through the publisher's own web site.

    This reminds me a lot of Valve's streaming distribution plan -- it's a great idea, but the retailers will threaten to not sell the publishers' games if they start selling on the Infinium platform.

    Too bad.

  171. Will this console play other console's games? by Aqua+OS+X · · Score: 1

    I know that Nintendo currently allows third parties to build their own machines on the GameCube platform if they wish (ie, Japan's Panasonic Q). As I recall Sony might also be open to third parties as well. They were in a lot of talks with folks about emulators no to long ago.

    These guys could simply be selling a single expensive console that will play stuff that's already on the market. That'd be kind'a cool

    --
    "Things are more moderner than before- bigger, and yet smaller- it's computers-- San Dimas High School football RULES!"
    1. Re:Will this console play other console's games? by Frozen-Solid · · Score: 1

      No, No, and NO! If it is able to play gcn, ps2, and xbox games, sony, ms, and nintendo would sue so damn fast they wouldnt know what hit them. Trust me, this is either a hoax, or a set-top PC. (most likely a hoax considering the lack of info on their site)

      --
      Frozen Insanity
      http://frozen-solid.net
  172. Bit-Boys? by 13Echo · · Score: 1
    Can they take on the big boys?


    Why did Bit-Boys come to mind when I read this?
  173. Re-live the day of Orange Julius!!! by Anonymous Coward · · Score: 0

    Prep. Time : 0:15
    Serves: 2

    6 oz. can frozen concentrated orange juice
    1 cup milk - low fat okay
    1 cup water
    1/4 cup granulated sugar
    1 tsp. vanilla extract
    8 ice cubes

    -Combine all ingredients, except ice cubes, in blender.
    -Blend 1-2 minutes, adding ice cubes one at a time, until smooth.

  174. Actually... by Jonathan · · Score: 2, Interesting

    I kind of miss that amount of customability in games today. They increase the play value. Today, even though the games are much more complex, you can only play it one way, and when you win, there is no point in playing any more.

  175. I like your analysis... by VoidEngineer · · Score: 1

    I like what you have to say. Good points all. Some comments and food for thought:

    The key is not to be better than everyone else, (the PS2 is currently the slowest console available), but to be so much better that all of the developers flock to your system and produce must-have games.

    Agreed. There is a contrapositive however (I think the syllogism is contrapositive... it's been awhile since I had a formal logic class). Anyhow, design the best system for the must-have games which the developers already flock too. Case in point, Quake, Unreal, et al. As far as I can tell, the market is just waiting for an optimized console box designed to take advantage of the glut of 3D first-person shooters. The developers are already there. The games are already developed. But the console has got to nail that one particular market. If they can actually get the 3D first-person shooter market, they win. Everything else is freebees. (i.e. the 32k+ other titles in existence which run on PCs, and only have a couple points of market share next to the big 3D titles.)

    On the other hand, by going with broadband, they have limited themselves to selling a crippled, specialized PC to people who are guaranteed to already have a full-fledged PC.

    Agreed. On the other hand, there are a lot of electronic devices which have embedded operating systems and are just crippled, specialized PCs. It's how one makes just about any video game console or 'smart appliance'. Anyhow, how many of those full-fledged PCs are dedicated to gaming? How many are shared by the family? How many have a 17" monitor, when there is a 40" big screen TV in the living room? Would you rather play Quake or Unreal on the 17" monitor and computer speakers, or the family's home theater system? I suspect that this console is being marketed to families which have Mom and Dad cruising the internet (checking the stock market, buying groceries, et al), and the kids want to make the home theater system into the video gaming room.

    Now then, back to broadband. Have you considered the LAN market? Especially in context of Quake, Unreal, et al?

    It seems to me that all they need to do is make a crippled, specialized PC, that was optimized for Quake and Unreal, and had device drivers for televisions (read: home theater systems) and it would sell like hot cakes. You don't have to worry about building the dedicated gaming machine... someone else has already done it for you. Which is the entire point of this business venture, I suspect.

  176. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  177. You bet! by PyroX_Pro · · Score: 1



    32,000+ Games my arse.

    Even if you combine every XBOX, PS2, PS1, SNES, NES, and MAME game, you don't get a number that high. This is pure horse shit.

    Even if the number was true, you will end up with great games like:

    - PacMan
    - Mr PacMan
    - Ms PacMan
    - Mrs PacMan
    - PacMan 2
    - PacMan 3d
    - Tetris
    - Tertis Upsidedown
    - Neon Tetris
    - Asteroids

    The list is endless in these cases.

    Sega died, what makes this loser company think it can keep on in the console market? There really is not room for more than 2 consoles, but Microsoft will 'make' it work for 3. No way in hell a 4th will survive. Long story short, look for these in the clearance bin with access to a network of service that was shut down several months prior. I guess when that happens, I will be buying one to install linux and then gloat about how much of an uber geek I am. ( just kidding ).

  178. Sounds peculiar by Anonymous Coward · · Score: 0

    Non nonproprietary hardware which is Windows based? Is this company somehow tied to Microsoft? Could it be one of its new subsidiaries making its next-gen console? Maybe they thought the Xbox had an image problem.

  179. A brief history of ugly consoles. by Chris+Canfield · · Score: 3, Interesting

    I don't know. If you are talking success the 2600, NES, SNES, GameBoy, PS1, and PS2 are the most successful systems of all time, and most of them are really, really ugly. The 3DO, TG-16, and Sega CD (1st edition) were all very, very pretty, and failed miserably in the market. The PS2 looks like an average a VCR, the financially successful N64 looked like someone threw a cartridge into a blob of clay, and the GameBoy looked like a boring beige box with a green screen when it first came out, especially compared to the vastly cooler Turbo Express, Lynx, Game Gear, and eventually Nomad and Neo Geo Express.

    The SNES? Lavender and Beige? I mean, Lavender and Beige? How did this get past test marketing?

    For that matter, no system in history has looked as cool relitive to their companions as the Neo Geo did back in the 16 bit era. That company no longer exists, of course.

    I'm starting to wonder if very, very ugly systems stick out in consumers minds, thereby increasing sales. It couldn't be just that the name eminates the coolness factor: who didn't laugh the first time they heard the word "Playstation," "Dreamcast," "Ultra 64," "SuperNES," etc.

    Perhaps those industry critics are right when they say that people decide on games to buy, then get the console to support them, rather than buying cool consoles to facilitate gaming. In that situation, the "WOW" factor is firmly where it belongs: with the developers. In the mean time, big players will probably continue to hire design professionals who have never touched a console in their lives. Look at the Playstation. Look at the Vaio line of computers. Which looks very, very cool, and which pads Sony's bottom line to the tune of several hundred million dollars per year?

    --
    This Sig is a mnemonic device designed to allow you to recognize this author in the future.
    1. Re:A brief history of ugly consoles. by IIRCAFAIKIANAL · · Score: 1

      Yeah, but the GameCube looks kewl, and the controller rocks nads (I only broke down and bought a PS2 for some Final Fantasy goodness :)

      --
      Robots are everywhere, and they eat old people's medicine for fuel.
    2. Re:A brief history of ugly consoles. by amentia · · Score: 1

      >The SNES? Lavender and Beige? I mean, Lavender and
      >Beige? How did this get past test marketing?

      Well, the colors are are way better looking than the gray and gray on super famicom/european snes, but these have a nicer shape.

      The american controller looks better than the others , thou.

    3. Re:A brief history of ugly consoles. by WWWWolf · · Score: 1
      The SNES? Lavender and Beige? I mean, Lavender and Beige? How did this get past test marketing?

      Back in the day, the local Nintendo magazine showed pictures of this upcoming "Super Famicom" thing. Looked pretty nice to me.

      Then, shortly before the release, they showed the American model of SNES. I screamed. I panicked. No, please don't give us this.

      And then the Euroversion of SNES came out, looking more or less same as Super Famicom. Americans had to suffer from an ugly box, Europeans got the nicely designed and far better looking box =)

  180. This form of content delivehas been done before... by Anonymous Coward · · Score: 0

    Back in 1984, believe it or not... It was called the NABU:

    http://www.ewh.ieee.org/reg/7/millennium/telidon /t elidon_nabu.html

  181. "The Phantom In Depth" by Physics+Dude · · Score: 1
    In Depth... ???

    Ouch! They really should have chosen a different title for that page! There is virtually no information on that page at all.

    Or is this all just a big joke?

    1. Re:"The Phantom In Depth" by Frozen-Solid · · Score: 1

      Of course it's a joke - remember that mavav.org bullshit a while back? Mothers against violent something something. dur.

      --
      Frozen Insanity
      http://frozen-solid.net
  182. Oange Juliuii in Canada.. Smoothie Compound? by xtal · · Score: 1

    Mmmm.. smoothies.. we still have them here.

    Anyone know what the mysterious smoothie powder or julius compound actually is?

    --
    ..don't panic
  183. The REAL important question is.. by leerpm · · Score: 1

    Can you mod it so that it can run Linux? :)

  184. Hummmm by Anonymous Coward · · Score: 0

    Could it be another hoax project that just now is being noticed?

  185. I thought... by tkrotchko · · Score: 1

    I thought Neo Geo only pulled out of the US market. Did they eventually fold?

    --
    You were mistaken. Which is odd, since memory shouldn't be a problem for you
    1. Re:I thought... by Chris+Canfield · · Score: 1

      Sadly, yes. Ironically, just before the release of Capcom vs. SNK, SNK filed for the Japanese equivalent of chapter 7.

      --
      This Sig is a mnemonic device designed to allow you to recognize this author in the future.
  186. BLAZEMONGER by Shadow+Wrought · · Score: 1

    All 32k+ games are actually various levels of BLAZEMONGER!!!!!

    --
    If brevity is the soul of wit, then how does one explain Twitter?
  187. Saturated... by James+Littiebrant · · Score: 1

    The gameing industry is already saturated and has no place for a fourth consloe. The mighty Nintendo is even struggling to gain more market share, so how does Infinium Labs propose to pull this thing off. For Great Justice!

  188. Phantom Game Console by minus_273 · · Score: 1

    quite a name for vaporware

    --
    The war with islam is a war on the beast
    The war on terror is a war for peace
  189. Re:HEY, HENNY YOUNGMAN. GET SOME NEW MATERIAL, FUC by Quinn · · Score: 1

    That made me "LOL." Kudos, Subject Line Troll.

    --
    #19845
  190. My Dreamcast has over 32,000 games by freeweed · · Score: 1

    Unfortunately, they're 99% emulated from other platforms.

    --
    Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
  191. Is it just me... by NeuroManson · · Score: 1

    Or does the controller configuration look an awful lot like a Dreamcast controller? Maybe, just MAYBE, this is the set top console that was planned about 2 years back, that utilizes the Dreamcast technology?

    From what I recall, the planned set top DC was going to be broadband based, downloading games, more or less a supercharged WebTV.

    --
    Just because you can mod me down, doesn't mean you're right. Shoes for industry!
  192. Did they make the XBox for Microsoft? by SuperDuperMan · · Score: 1

    From their website. "Infinium Labs is the inventor and manufacturer of the first broadband game console."

    The XBox has a broadband adapter built in. I'd say it's the first "broadband" console.

  193. Speaking of hoaxes by Anonymous Coward · · Score: 0

    Last year at the Ohio State Fair I happened upon a booth with a man selling a new "game console". He claimed that it played 32,000 some games and that it was all built into a nintendo 64 controller. He was charging 65$ for it. They had it set up so you could try it out. It was of course a scam. What they did was build the games all into a television which they had at the display. Their controllers were empty plastic which were hooked up to complete a circuit so when you pull the cable out it looks like it really was controlling it. I called the guy out seeing as he was simply out to scam young children. Interestingly, even if his "product" had worked it still would have been illegal since the games were mainly altered nintendo roms. I told a policeman on the way out but he didn't really care, so much for my good deed.

  194. Intel Inside (likely) by CodeFragment · · Score: 1

    Found this link on the Intel web site: http://appzone.intel.com/pcadn/product.asp?product id=01000913002720021209103952 Shows a (or perhaps "the," since we I don't know how many it has) processor being used as the Intel® PXA262 Processor.

  195. Wait, I think I goofed here, too. by raygundan · · Score: 1

    15 factorial would be 15 different symbols we could arrange in any order. Or 15 15-position switches, with each value used only once.

    Or something.

    But I'm sure about the 2^15 part!!

    Apparently I've been working with binary for too long. I can't do real math anymore!!

  196. It's just a PC in a Console Case by BenJeremy · · Score: 1

    Geez... not even an effort to make real console sofware for it, either.

    Probably running Linux and offering up crappy Java applets as games.

    If their hapless victims, erm, customers, are lucky, it'll have WindowsXP and be able to run real PC games.

    Otherwise,t his thing isn't bringing ANYTHING to the table.

  197. Watch HardOCP for news tomorrow. by handsomepete · · Score: 2, Informative

    They've got a man who may or may not have the goods. If he hops next door and finds out anything interesting, they'll be the first to give us the lowdown (that it's a PC running emulators for old consoles).

    1. Re:Watch HardOCP for news tomorrow. by phebz23 · · Score: 1

      That's all I could imagine they would be offering. Their website states "up to 50,000 games" which, unless they're talking about tetris clones and side-scrolling platformers coded in the space of 10 minutes a piece, would have to be currently existing games.

      Many emulators for a long time have featured some sort of multiplayer support via a LAN connection.

      The real question is, if it is an emulator machine, what is a reasonable price tag, and what kind of interest is there in the marketplace? I mean, I love playing old NES games, but it's not the same playing them on my PC with a third-party controller -- I like playing them on my old NES with an NES controller.

    2. Re:Watch HardOCP for news tomorrow. by Frozen-Solid · · Score: 1

      It wont be able to emulate games, becuase if it does and they advertise this, nintendo, sony, and microsoft would all sue their asses. Quit dreaming.

      --
      Frozen Insanity
      http://frozen-solid.net
  198. Console or PC? by lurwas · · Score: 0

    They may call it a console, but we will probably call it a PC probably. :)
    What other platform has more than 320k titles?

    Think about it :)

  199. ...oh, days of old... by Anonymous Coward · · Score: 0

    ...and I remember playing Section Z until my eyes where sore and my fingers bleeding! When I didn't notice the sun had gone down and come up again and my mother would ask me if I had been up all night! ...Bloody hard game!!
    And I remembered it as a clasic......until I tried it on an emulator 2 years ago!

    But, memory can be a funny thing. I still have a warm and fuzzy feeling in my heart when I thnik of Section Z. I did beat it too! Wish Capcom could do a new version of that game!
    (But I'm probably the only one here wishing for this!?)

  200. Dude, I think we grew up in the same mall. by Anonymous Coward · · Score: 0

    I swear to god my mall in Grand Rapids had an Orange Julius, an Alladin's Castle, and a Radio Shack. It was a great time to be a kid.

    1. Re:Dude, I think we grew up in the same mall. by pyrrho · · Score: 1

      every mall had an Orange Julius and Alladin's Castle and a Radio Shack... e.g. The mall in Boulder Colorado.

      --

      -pyrrho

  201. Re:This is doomed - Deja-vue by Cynikal · · Score: 1

    wow i remember everyone saying the same thing about the playstation so many years ago, how no one could compete with nintendo and sega....

  202. You just don't know console games... by gribbly · · Score: 2, Insightful

    Much more flexibility and immersiveness in games.

    1) What do you mean by "flexibility"? A larger variety of games? Not true - I propose that the variety of game genres is roughly equivalent console/PC. I can't play Civ 2 on my PS2, but you can't play DDR on your PC.

    2) More immersive? Vague nonsense. Immersiveness is all about personal experience with a game, and is generally totally independant of hardware. Tell me GTA3 isn't "immersive". Tell me Virtua Fighter 4 isn't "immersive".

    No console can match the PC for depth of gameplay

    Vague nonsense. What do you mean by "depth"? Virtua Fighter has astonishing tactical depth as well as unrivalled twitch gameplay.

    and especially not for customization

    OK, granted =]

    A mod. And now it's the most popular FPS game in the world.

    So? How is this relevant?

    Consoles still have a looong way to go before they can compete with the PC

    In terms of what? Sales? Hoo boy are you in for a shock =]

    if you're a more serious gamer, then there's nothing out there that can beat a good PC

    How about a custom built machine that never crashes, never needs patches, and has the most polished games with interfaces specifically designed for standardized controllers? You know, like a PS2? =]

    grib.

    --
    maybe
    1. Re:You just don't know console games... by Danse · · Score: 1

      Flexibility in the sense that you can create pretty much any kind of game for a PC. You don't have so many limitations. Sure, there is no DDR for PC right now, but there's no reason that there couldn't be. It's just not the type of game that PC users normally are interested in.

      Tell me GTA3 isn't "immersive". Tell me Virtua Fighter 4 isn't "immersive".

      Ok, I'll grant that there are some immersive games on consoles, but they suffer from lame controls for the most part, which makes it tough to really get into a game. Yes, controlpads are good for fighting games and most platformers, but they suck for FPS games, RPGs, RTSs, Simulations, etc. Since those types are the kind that tend to be the most immersive, I tend to feel that the PC gives that experience better.

      So? How is this relevant?

      It's relevant because it shows that some of the best gaming experiences don't come from a regular developer. Sometimes things created by the gamers themselves can make all the difference. That's something you don't find in the console area.

      In terms of what? Sales? Hoo boy are you in for a shock =]

      No, I mean in terms of gameplay and overall ability.

      How about a custom built machine that never crashes, never needs patches, and has the most polished games with interfaces specifically designed for standardized controllers? You know, like a PS2? =]

      That's the problem with console games. You can tell they were designed around the controller and hardware. It's the difference between Mech Assault and Mechwarrior 4: Mercenaries. With a PC game, the developer can create his dream game. There aren't many limitations. With a console, he has to design around a one-size fits all controller and that often causes the games to be either simplistic or difficult to control. The smart console developers stick to games that they know will work well with the controllers. That's why you don't see many RTS games for consoles. That's why there aren't really any simulations for consoles. That's why FPS games suck on consoles. That's why there aren't many strategy games for consoles. Console developers should stick to platform games, fighters, third-person action, scrollers, and the various other unclassified games that consoles do well. Leave the bigger badder games with all the options, expandability, and customizability to the PC. One day consoles will grow up and be just like little PCs, except they'll have standardized hardware and an OS that won't let you mess anything up. Then they'll probably be a pretty good gaming platform.

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    2. Re:You just don't know console games... by CronoCloud · · Score: 1

      I've played RTS's on a console and they play just fine with the control pad. Also RPG's on consoles are designed to use the pads so there's no problem.
      Also I would not say PC games are bigger and badder, some of these console games are HUGE. That's why they use DVD's.

      I guess console players are also not ccntent playing the same game with mods forever and actually want to play NEW games. But as we know, consoles have MORE games available. Look how thin all those PC gaming magazines have gotten these days and how fat the console magazines have become.

    3. Re:You just don't know console games... by WWWWolf · · Score: 1
      A mod. And now it's the most popular FPS game in the world.
      So? How is this relevant?

      Console games are just playable. PC games can usually be played and modded.

      Okay, so I've gone a far way since I got Breath of Fire for GBA. Nice story, nice characters, and, um, actual roleplaying value of near zero and very linear plot. But on PC, I have Neverwinter Nights, finished the official campaign and several fan-created ones and discovered the Toolkit Is Indeed A Fun Addition. Yes, I'm still enthusiastic.

      And the only "mod" thing I've recently seen on console was the map editor of Advance Wars. Boohoo. No scenario editor, just "kill everything that moves" maps. That's so 1995. =) (Okay, I never expected to see an enjoyable strategy game on a console, much less GBA. But still.)

    4. Re:You just don't know console games... by Danse · · Score: 1

      Yes, the console mags are fat. There are a bazillion console games out there. Mostly they are cranked out as a merchandising ploy to go along with the latest movie or XTREME! whatever garbage. At least 90% of them are absolute crap. I do own a PS2 and I do play with my friend's XBox. I've rented a lot of games, but none of them can hold my attention very long. They get boring quick. Then I go back to the PC. While RPGs like FFX are pretty decent, they still can't stand up to Baldur's Gate II. Controlling an RTS with a gamepad is an exercise in frustration. Things that should be easy are a pain to do. Keyboards are necessary for such games to make them easy to control.

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    5. Re:You just don't know console games... by CronoCloud · · Score: 1

      90% of everything is crap. :-) You've probably seen some of the scores in PC Gamer. Maybe you just need to try different games. You might like the PS2 Wizardry, ICO or Drakan. You might try Baldur's Gate Dark Alliance for the PS2, though it's basically a Diablo clone. Have you tried the online games SOCOM or Tribes Aerial Assault? The only RTS for the PS2 is an Army Men game believe it or not and it actually got better than average scores. You might like Timesplitters for it's map making features.

      It seems to me that at some stores certain genre's of games tend to show up more. If you want to find the hidden treasures you just can't go to Wal-Mart.

      And it's pretty much a given that one should ignore movie licensed games or games that scream XTREME on both PC and console. There are, of course, exceptions. Spider-man for PSone...Good!

      There's more good games out there for my PS2 than I have time to play or buy for that matter.

    6. Re:You just don't know console games... by Danse · · Score: 1

      Haven't tried Timesplitters or Wizardry on PS2. Timesplitters just didn't look like much fun. Played Drakan on PC and it was pretty decent. Dark Alliance and Aerial Assault are poor attempts to cash in on the success of their PC counterparts. Neither gets anywhere near being as good as the game it was based on. I played with Army Men on the PC, but I can't stand trying to use the stupid control pads for that kind of game. It's horrible!! Same problem for SOCOM, aiming with thumb-knobs sucks. The mouse/keyboard offers infinitely better control. I'll stick to Rogue Spear :)

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
  203. It does seem fishy... by bombkit · · Score: 1

    anyone else notice that the "# of registered users" counter on the Infinium home page is bogus? try hitting reload a couple times.. then wait a minute or two, and reload again. Strange how it jumps around like that? :)

    Also there "Corporate address" seems unlikely.. just for fun, I got a map of the address and overlayed it with a satelite photo.. kindof looks like a beach house to me..

    overlay in photoshop format jpg version

    interesting.. huh?

    1. Re:It does seem fishy... by Anonymous Coward · · Score: 0

      Perhaps the person who put up "Mothers agains Video Games" (or whatever the hell that site was called) has a few classmates also looking for an "A" hmm? Also, the render of the system itself looks fake and, at the same time, quite horrible.

  204. False info? by muzzynat · · Score: 1

    Phantom? 3k games? Emerging in 2003 as one of the leaders of converging internet and broadband? Working with *some* of the biggest names in the industry? Either this is a joke, or I've been living in Djibouti. Am I the only one that thinks this is a joke?

    --
    "I am the Flail of God!" -Genghis Kahn
  205. 31.9k games will be: by Cyclone66 · · Score: 2, Funny

    Tetris level A
    Tetris level B
    .
    .
    .
    Tetris level ZZZZZZ

  206. Wild guesses - based on if this wasn't BS ... by gtshafted · · Score: 1

    I'm sure they know of Indrema's demise... taking this into account... In the interview, the PR guy mentioned "cross compatible" and "thousands of software"... I'm wondering if in addition to the fact that it's just a broadband connected PC, that this console will be able to play NGC, PS2, PS1, and Xbox games... just a wild guess

    1. Re:Wild guesses - based on if this wasn't BS ... by Frozen-Solid · · Score: 1

      yeah, that'd work - CONSIDERING IT'S ILLEGAL! There are copyright laws for a reason, and it's very unlikely they'd be able to emulate next gen systems without using any code from the perspective manufacturers. Bleem was lucky with the PSX, it wont happen again.

      Then there's the gamecube, which isnt even a normal disc - they'd need a special drive to read the gamecube games, which is proprietary for nintendo. Dream on.

      --
      Frozen Insanity
      http://frozen-solid.net
  207. They already have those... by Anonymous Coward · · Score: 0

    They are called video arcades. And they are dead. Or at least dying

  208. by my calculations.... by Cynikal · · Score: 1

    if i were to dedicate 16 hours a day to trying each game, one hour per game.. divide by 365 days a year, it would take me nearly 5 and a half years just to *sample* all those games, not to mention time-outs to eat, pee (work maybe) or if i find a game i like and spend more than an hour with....

    where would i find the time to *buy* any games from them?

  209. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  210. I was thinking..... by Ride-My-Rocket · · Score: 1

    ... more along the lines of 32k variants of Solitaire. Or other assorted card games -- Poker, Hearts, Spades, 52-Card Pick-up, etc.

  211. the next generation... by MoonshineKid · · Score: 1

    hilarious. the next geneartion of video game consoles will achieve a household 'penetration' rate of 70 percent within... and so on. I can really believe this. It sounds more like one of those new controller things that let you play Atari games on your TV.

  212. YOU FOOLS!!! by Anonymous Coward · · Score: 0

    This is the creation of an intelligent cyber brain that is monitoring the internet and assembling mere fragments of thoughts. It is reaching out to us, trying to speak the language it sees in the Internet.

    SKYNET is upon us! Judgement day cometh!

  213. Steve Chilton PR drone by metalpet · · Score: 1

    Am I the only one who had the disturbing feeling their PR person would fail a Turing Test in 45 seconds flat?

    Why do they even *hire* people to act this way when they could advantageously *code* them?

    Just a thought.

  214. Intel Proc Info for the Phantom by mmortal03 · · Score: 1

    http://appzone.intel.com/pcadn/company.asp?vendorI D=853 That is the company's info page at Intel, and if you click on "Phantom" you'll notice it'll be using a Intel® PXA262 Processor which is in a line of ARM based processors at 200 and 300 MHz...

  215. A new scam from an old scammer by EweNoMe · · Score: 1

    Check out www.timr.tv. Yep, same server as infinium. Now check out all his 'successful' companies, and see how many didn't go down the shitter after he bilked investors. He and his brother have done the pump and dump a few times now. This is just another way for him to part a few idiots of their investment dollars. Guess that house didn't sell on ebay for the Mils eh Timmy? "we're all gonna be fuckin millionaires!" - Tim R, @ DBN

  216. It looks great by imperator_mundi · · Score: 1

    I'm very confident that it will be ne next greatly insane console.

    Beside my feelings do someone has sone games to sell for my pippin?

  217. Re:More than 1.1 billion pigs killed each year by microsost · · Score: 1
    More than 1.1 billion pigs are killed worldwide each year. For no reason.

    Whatever. There's a damn good reason. Ham is tasty. Pork is yummy. Bacon is real nice.

    ___________________
    Dead pig is good

  218. Cheetah Men III by Anonymous Coward · · Score: 0

    yep

  219. /me thinks of speccy by Anonymous Coward · · Score: 0

    It'll be just like the speccy:
    1.Choose which game you want to play.
    2.Wait for it to load(download).
    3.Wait some more.
    4.Have a cup of tea.
    5.Wait some more.
    6.Play for 5 minutes; get bored/joypack wobble; goto 1.

  220. If it weren't a hoax... by davidmb · · Score: 1

    It would stand an even better chance of succeeding. Unfortunately it is a hoax.

  221. tucows by leuk_he · · Score: 1

    Tucows already has 30k programs hosted, of which 1/6 is in the games category. most of this is demo/shareware. 30K pc games available is realistic.

    If this gamestation is pc-based....

  222. Or... by SurrealKnife · · Score: 1

    A faster Xbox (ie a PC in a pretty box) with emulator software so it can 'be' every game console or gaming machine out there...

  223. Active Enterprises Part 2 by Schnapple · · Score: 1
    Does anyone remember Active Enterprises? This was one of those companies in the heyday of the NES that came out with unlicensed games (but for the most part they consisted of a guy in his basement). They're most notorious for Action 52 , which was a cartridge with 52 games on it. Of course, pretty much every game on there was total crap - like quick coding examples. This wouldn't have been so bad had they not been asking $199 for it. Whether they were gunning for the rental market or betting on the notion that $199/52 was a good deal no one knows.

    What a lot of people don't remember however was that they came out with a bizarre press release wherein they announced all the stuff they'd done, how successful it had been (*snicker*) and, most amazingly, their plans for the Action Game Master, which would be a portable handheld system (and a gigantic one at that) that would play - get this - NES, SNES, Genesis and "CDROM" games, plus have a TV Tuner adapter card. Of course it never existed in any form other than a 3D Studio render (and a poor one at that). Does any of this sound familiar?

    So what we really need to know is this - who is this Infitium (sp?) company? Are they really a legit company or two guys in a basement? Really they sound like Indrema but with less credibility (and remember, Indrema didn't have too much credibility).

  224. Already available Games? Maybe they mean PC games? by Kones · · Score: 0

    Maybe the games they're referring to are PC games already available. Perhaps they intend to be able to play PC games directly through some special operating system tasks (i.e., allocate the memory for this game to install in RAM, play it, and then erase it for the next title) Hence the 32K number would mean all the games currently out on the market would be for this console. Just a thought.

    --
    Wouldn't you like to be a pepper, too?
  225. Hmm... not funny? by TibbonZero · · Score: 1

    Suprized that no one thought that it was either a troll or funny at least :)...

    Wonder if Jon Katz and Junis will play online with their C64s now...

    --
    Tibbon
    tibbon.com
  226. How well the game is coded? by pommiekiwifruit · · Score: 1

    Not quite right. If you run the exact same game code (using a cross-platform library) on Xbox, Gamecube and PS2, you will see the PS2 version crawling, while the other versions (and a decent PC) run nicely. If you want the PS2 version to run as nice, you will have to do extra work. On the other hand, Sony owns an awful lot of music, as Vice City showed. They probably own one or two decent film franchises too.

    I just bought a PS2 for home use and the long load times (which developers should be able to improve on) and slow frame-rate do detract very slightly from some great games. But I bought it because those games are not going to be converted to other platforms. If xbox ever gets a decent game (other than halo) I might be forced to buy one too. GameCube has a few, but they are trickling out these days.

  227. Not the same test. by CharlieO · · Score: 1

    But if you run the same code with a cross platform library its not the same thing at all.

    Then you add in the factors such as
    - how well has the cross platform library been coded?
    - are all the features of the cross platform library done in code, or are they sometimes done by hardware support?

    Only if none of the libraries implement any hardware acceleration is it a fair test - otherwise all you have done is written a benchmarking program for how well the cross platform library runs. Not surprisingly the machine with the best number crunching CPU wins.

    To my mind one measure of how well code is written is how effecient it is - under your test the platforms with more power are more forgiving of ineffecient code.

    You will always get better performance on any one platform by coding specifically for it.

    With cross platform libraries even if you code as efficiently as you can to the libraries API, and the library writer does thier best to translate that as efficiently as possible into native code, you will still not be able to exploit every feature of the base hardware, and you have the overhead of the library to account for.

    I'd be interested if anyone has actually done a cross platform test, I've not heard of any but then I've not actually looked because personally I'll make the choice by going and play testing the games I like.

    In effect your comments prove my point - you bought the PS2 because it was the best deal for the games you want to play for the budget your willing to spend - not because it was the fastest.

    1. Re:Not the same test. by pommiekiwifruit · · Score: 1
      you bought the PS2 because it was the best deal for the games you want to play for the budget your willing to spend

      No, I found it slightly offensive that I had to pay the most money for the worst hardware. But the power of Sony meant that some good games were exclusives (Kingdom Hearts, Ico, Vice City, The Getaway). If they were available on GameCube (which I had bought previously) I wouldn't have bought a PS2.

  228. Chapter 11 by Knacklappen · · Score: 1

    Someone get the company e-mail address and send them Chapter 11 paperwork now.

    Never heard about the Paperless Office? Here you go: http://www.uscourts.gov/bankform/ ;-)

    --


    Excellence: Moderate (mostly affected by comments on your karma)
  229. Those machines are too expensive. by jotaeleemeese · · Score: 1

    Give me something costing substantially less and I will look at it.

    --
    IANAL but write like a drunk one.
  230. a hoax, dude by Anonymous Coward · · Score: 0

    This console is bs. There are no pictures of it, there is no such thing as cross-platform gaming less they wish to deal with potentially billions of dollars in terms of copyright lawsuits and development fees, the company has released no specifics, and just because they have a website doesn't mean they have a console.

    Someone dreamed it up so he could laugh himself to sleep at night.

    It wouldn't work in the long run, anyway. It would fare no better than the Indrema--which at least had the Linux buzz around it--which was canned before it reached launch.

    Don't fall for it, dude.

  231. Last Post! by alpg · · Score: 0

    [Maturity consists in the discovery that] there comes a critical moment
    where everything is reversed, after which the point becomes to understand
    more and more that there is something which cannot be understood.
    -- S. Kierkegaard

    - this post brought to you by the Automated Last Post Generator...