> how come EA decided on PS/2 version while there is X86/DirectX version in their hands
Because EA doesn't care about the marginal cost of porting to the PS2 (they have some in-house expertise in that department). What EA does care about is a potential additional 30 million sales. That and the ability to do Sims Online without having to pay a certain other company it's vig (in exchange for the promise of vapour).
Sims Online is EA IP. Why would Sony have anything to say about it at all?
Sony's online strategy for PS2 is very much a hands off affair. We make the hardware, and provede some drivers. You implement and maintain the server. As opposed to you know who, who want a virtual Disneyland, complete with the army of creativity inspiring rentacops.
Trust me, no ARM, no SH anything. Two MIPS cores, and two vector units, are it as far as processing goes. Although you could almost class the DMA controller as a processor.
Re:Reviewer was right on, if late
on
Review: U-571
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· Score: 2
How on earth could you even consider comparing the relatively historically accurate Apollo 13 and The Right Stuff, with the completely fictitious Armageddon? Especially when Armageddon doesn't even pretend to be 'based on a true story' (which is possibly the biggest lie in U-571).
You have a good point, but you could pick better examples.
Err, although both the EE and the IOP are MIPS derivatives, neither could be accurately described as a standard MIPS core. Also, there's no ARM in there.
Pretty much every chip inside the PS2 is a custom job, except for the RAM.
...and in some cases that's the only way you're going to get a copy. I had a real problem sourcing a copy of Bangai-O! Glad I did though. Insane little 2d shooter.
Of course, now I'm considering buying my first mac in a decade, but maybe because I'm actually making money for once, and it's not by being an Apple developer!
Goddamn OpenDoc. I still have the t-shirt I got for writing one of the first demo parts.
The main problem with the STL is that it relies heavily on inline functions, and many compilers (GCC included) still have very poor inline optimisation. The GCC variant we use for the PS2 (ee-gcc) has a terrible habit of inserting spurious writes back to memory, causing all sorts of unnecessary stalls.
Perversely enough, despite the unreadable and buggy implementation shipped with it, Visual C actually produced remarkably good object code from it. The vector class in particular was more efficient than many of the hand-rolled examples I've witnessed during my career.
...
Virtual functions, as others have noticed, are a complete red herring, as the STL doesn't use them, and any moderator with an ounce of sense would mod parent down for being uniformed karma whoring bollocks.
Except that Sony's a huge consumer electronics company with a long histry of selling hardware to the masses. Whereas Microsoft are a huge OS monopoly, with a long history of leveraging it to get what they want. Look how much leverage an OS monopoly buys you in the console market. Oh, whoops.
"Last week, Best Buy executives blamed Internet music-swapping and a dearth of new blockbuster albums for a slowdown in sales at Musicland, which operates stores under that name as well as Sam Goody, Suncoast, Media Play and On Cue."
You should stop listening to Clear Channel stations. KCRW, our local NPR, plays all those artists, and they're only scratching the surface of the underground music scene.
In america maybe, but in the other two thirds of the video game market, the X-Box is more expensive than the competition.
It's not going to get much better either. That hard-drive is going to make it tricky to match the upcoming price cuts without MS taking a serious financial hit.
> how come EA decided on PS/2 version while there is X86/DirectX version in their hands
Because EA doesn't care about the marginal cost of porting to the PS2 (they have some in-house expertise in that department). What EA does care about is a potential additional 30 million sales. That and the ability to do Sims Online without having to pay a certain other company it's vig (in exchange for the promise of vapour).
Sims Online is EA IP. Why would Sony have anything to say about it at all?
Sony's online strategy for PS2 is very much a hands off affair. We make the hardware, and provede some drivers. You implement and maintain the server. As opposed to you know who, who want a virtual Disneyland, complete with the army of creativity inspiring rentacops.
Numerous EA games support dts.
> HDTV
Tekken 4 does progressive scan.
> Let you import your own music to your driving game
Odd, if I turn the music down on the game, and the volume up on my hifi, I can get any music I want in game...
Trust me, no ARM, no SH anything. Two MIPS cores, and two vector units, are it as far as processing goes. Although you could almost class the DMA controller as a processor.
How on earth could you even consider comparing the relatively historically accurate Apollo 13 and The Right Stuff, with the completely fictitious Armageddon? Especially when Armageddon doesn't even pretend to be 'based on a true story' (which is possibly the biggest lie in U-571).
You have a good point, but you could pick better examples.
Err, although both the EE and the IOP are MIPS derivatives, neither could be accurately described as a standard MIPS core. Also, there's no ARM in there.
Pretty much every chip inside the PS2 is a custom job, except for the RAM.
I think Sony just have a better poker face than Microsoft.
...and in some cases that's the only way you're going to get a copy. I had a real problem sourcing a copy of Bangai-O! Glad I did though. Insane little 2d shooter.
Whatever gave you the impression that english is logical?
PS2 progressive scan title
PS2 dts titles
HAND
Actually, with the recent release of v2.5.0 of the system libraries, PS2 does 480p quite happily.
Speaking as an ex mac developer, A-fucking-men!
Of course, now I'm considering buying my first mac in a decade, but maybe because I'm actually making money for once, and it's not by being an Apple developer!
Goddamn OpenDoc. I still have the t-shirt I got for writing one of the first demo parts.
Amen brother! About the only good thing you can say about GCC is that if you don't like it, you can at least attempt to fix it.
The main problem with the STL is that it relies heavily on inline functions, and many compilers (GCC included) still have very poor inline optimisation. The GCC variant we use for the PS2 (ee-gcc) has a terrible habit of inserting spurious writes back to memory, causing all sorts of unnecessary stalls.
Perversely enough, despite the unreadable and buggy implementation shipped with it, Visual C actually produced remarkably good object code from it. The vector class in particular was more efficient than many of the hand-rolled examples I've witnessed during my career.
...
Virtual functions, as others have noticed, are a complete red herring, as the STL doesn't use them, and any moderator with an ounce of sense would mod parent down for being uniformed karma whoring bollocks.
Oh come on, we don't *hate* John. We *laugh* at him, but we don't *hate* him.
Except that Sony's a huge consumer electronics company with a long histry of selling hardware to the masses. Whereas Microsoft are a huge OS monopoly, with a long history of leveraging it to get what they want. Look how much leverage an OS monopoly buys you in the console market. Oh, whoops.
They're on my presets too, but I figured since KCRW webcast, people outside LA could check out what they're missing on their dials.
More good LA stations here, and worldwide here.
Best Buy own Media Play.
From the article:
"Last week, Best Buy executives blamed Internet music-swapping and a dearth of new blockbuster albums for a slowdown in sales at Musicland, which operates stores under that name as well as Sam Goody, Suncoast, Media Play and On Cue."
You should stop listening to Clear Channel stations. KCRW, our local NPR, plays all those artists, and they're only scratching the surface of the underground music scene.
> So, are there any suggestions as to how to going about reorganising the music industry?
I say we take off and nuke the entire site from orbit. That's the only way to be sure.
The PS2 does have USB ports. Two of them, on the front panel, right next to the firewire port.
...and the xbox isn't the mac of consoles, it's the muscle car in a rice-rocket race.
...and how much extra is that AV pack?
Actually the PS2 hard drive slides into a bay, and the ethernet / modem adapter only adds half an inch of depth at the back.
...and why do you need a hard drive anyway? Is there an x-box killer app that makes the hard drive essential?
In america maybe, but in the other two thirds of the video game market, the X-Box is more expensive than the competition.
It's not going to get much better either. That hard-drive is going to make it tricky to match the upcoming price cuts without MS taking a serious financial hit.
The pyramid scheme, err, company responsible, has just been sold for $685 million, after the head shyster OD'd on alcohol and anti-depressants.
w jones/20020411/bs_dowjones/venture_group_to_buy_he rbalife_for__685_million
http://story.news.yahoo.com/news?tmpl=story&u=/do