"The Sims" Online, and on the PS2
bahamlabs writes "Sony is is attempting to venture into the online gaming market with what is now the most popular computer game of all time, "The Sims"." It'll be interesting
to see how both the console version of the game, and the online version deal with
expansion and customization- the two things that allowed The Sims to become
among the most entertaining games ever.
With Eq they squashed numerous fan-story sites, as well as many, many in-game control-hungry stompings of players creativity. They turned the game from what could have been a great RPing platform into a service provided that catered to the "l33+ dewd" player, giving power to those who had the most time/money, not those who tried to be creative.
Think they'll change that much to help those of us who love to customize and be creative with the Sims? I somehow doubt it.
Interesting idea, but nothing ever happens to the sims. Why don't we just live our lives, instead of paying someone a lot of money to do a piss-poor recreation of what happens in real life. Escapism is a major issue here, but if why not use your imagination to handle this, or read a book, or in the worst case, go see a movie. Cheaper, takes less time, and is more rewarding.
hrrm.
I'd also love to see Diablo ported to the Playstation. This is another one that would work remarkably well on the TV screen, and that has a straightforward interface for most of the game.
What are some of the other online games with simple interfaces? With enough choices like this, online console gaming could finally take off!
Says the RIAA: When you EQ, you're stealing bass!
how the heck does sony plan to skirt this short fall of the PS2?
I am the Alpha and the Omega-3
Will someone please explain to me the attraction of the Sims? When it first came out, I gave it a couple of hours, and decided it was a waste of time. When everyone tried to convince me it was great, I gave it another go. Still nothing. I'll grant that all video games are pretty much a waste of time, but this brings inanity to new levels.
Note: this is not a troll. I just don't understand why people would want to play the damn thing.
How in the world could you play that with a console control?
------------------------------------ Step into my Office... WhY? Cuz your %$#$ing Fired...
Maxis has had failures in the past porting their simulations to consoles. Without a real mouse or keyboard, most SIM games just end up being unplayable. I doubt the PS2 version will get very far.
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Has anyone here actually played The Sims?
It's boring. Your sims are like dolls living in a doll-house. You send them to work, feed them, clean up after them, put them in bed. Rinse. Repeat. Forever.
It's really not all that fun. I gave it away to a friend's girlfriend after playing it twice.
However, she loved it. [shrugs]
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The Sims Online has nothing to do with Sony. They are not providing any service for the game. The Sims PS2 is a separate product and is NOT an online game. It is being produced by Maxis and developed by Edge of Reality (who ported THPS, THPS2 etc... to the N64). It will have a classic mode as well as a new level/goal based game mode.
Sony isn't doing The Sims online. It wouldn't be their first venture into online gaming anyway, as hundreds of thousands of EQ players could tell you. :)
This is EA's first online game. The article also mentions that EA is teaming with Sony to bring titles (possibly including The Sims and/or The Sims Online, though it was not specified in the article) to the PlayStation 2.
-c.
Casey
More scratches on the cave wall, thanks be to anonymity.
No, that's ridiculous. Do you think an unexpanded version of the Sims wouldn't have been the mega hit that The Sims is currently? The Sims sold just fine before any expansion packs. Because lots of people want to manage a virtual family. Lots of people can and do love The Sims with no additions whatsoever.
Isn't this the SAME Sony that is pushing "copy protected" CD look-a-likes in an effort to eliminate your fair use rights? And you purchase their products? Doesn't that just tell them that what they're doing is OK?
Or is that Sony an evil twin from the mirror universe?
null sig
At least that's what Microsoft want us to believe.
With the bestselling PC-games being ported to PS2, XBox will die a quick death like Hailstorm, Windows/Alpha and PenWindows (read: Microsoft will pretend to push it and then tell all customers to f**ck off without warning)
I think MS will lose a lot of their fanboys with XBox...
Sony profits as
Geeks pretend that they have lives
Playing online Sims
They may be a bit more strict with naming conventions, but it'll never "force" people to roleplay. Seeing someone actually roleplay on the RP DaoC servers is shockingly rare. I see people refer to power buffs as "crack" more than as a spell.
Trolls lurk everywhere. Mod them down.
Ironically, it was a huge struggle which I never got very good at, perhaps there's a lesson there. About the time I decided to dump it I hit all the disaster buttons on the city and, lo, like real-life, it suddenly started to go well. Nothing like building after a disaster to revive a slumping economy (assuming you started with a pretty good one, rather than say, Goshzilla stomping through half of Africa and things going from bad to worse.) I haven't had much urge to play it since.
A feeling of having made the same mistake before: Deja Foobar
i wonder how they will deal with crazy 3rd party objects? will that be eliminated. so far The Sims has encouraged people to make their own skins for people and objects for the house. they even give info and link some of the bigger sites. i guess if/when PS2 gets online it will also allow for a keyboard and a hard drive? wasnt that the plan? i guess that will allow people to download 3rd party objects, or make their own with photoshop. i think the customization has been a lot of the success. where else can you make a house occupied by stormshadow (gi joe), darth vader, darth maul, the grim reaper and bill gates? yes, there are bill gates and steve jobs skins so you can make them neighbors and have them duke it out. there are 3rd party downloads to change the computers to Apple models. tons of retarted stuff. i don't play the game all that much (i dont play any games much), but i think the endless possibilities are the key to this game. some days you just want to remove the ladders from all the swimming pools (so people drown and death comes to take them away.... leaving a ghost producing tombstone). it's better than going... outside!
Well, will there? The Sims seem to be awfully popular with this Linux-savvy crowd, so it would logically follow that they'll release a Linux version for everyone, right?
Easy does it!
This comment has been submitted already, 276865 hours , 59 minutes ago. No need to try again.
Sure. And a very nice cock too.
Could somebody please explain *why* The Sims is such a popular game? I've played the game, and found it to be completely boring and even slightly confusing. Whats the appeal?
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It always amazed her, the detail the computer put into the holodeck images. If she didn't know better, she would swear she was actually in sickbay. Her program provided the location and participants in her fantasy, but unlike a scripted play, the computer controlled the sequence of events. It was more fun that way, more real. The idea of not knowing what would come next made it all the more exciting.
From behind her, Beverly heard the sickbay door open and felt a new presence in the room. Turning she faced the holodeck created image of her son.
"Wes, you're back early?" She said, remembering the background information she had programmed into the module. "What happened to your date with Ensign Carson?"
"I canceled it." Wes replied as he walked across the room. "I thought it would e more fun to spend the evening with you."
"Then I'd better get you onto one of the diagnostic tables," Beverly answered as she motioned to the bed next to her. "You must have a fever if you'd pass up a date with a pretty ensign in favor of spending a night with your old Mom.."
"You're fall from old, Mom." Wesley laughed as he moved over and lifted himself atop the bed beside Beverly. "In fact I know a lot of women who wished they looked as good as you." Beverly laughed, starting to loose herself in the fantasy.
"I though Deanna Troi was your idea, Wes." I know you've spent enough time dreaming about her."
"Deanna's fine, Mom, but she can't compare with you."
"You can't tell me that if you had the chance, you'd pick me over Deanna?" Beverly asked , feeling a warm tingle throughout her body as she felt Wesley's eyes covering her body.
"I can do more than tell you...." Wesley said as he leaned forward and kissed Beverly.
She was taken aback for a moment as she felt his lips press against her. Her dreams now had the reality of the holodeck - a reality that was all too solid.
"Wes....." She exclaimed, a hesitation in her voice." "I'm your Mother."
"You're also a woman...." Wesley replied as he dropped off the edge of the bed and stroked her arms. "Can you tell me you don't want it as much as I do?"
"........No.......I can't....." Beverly admitted, giving in totally to the fantasy.
With that, Wesley kissed her again, this time harder. She felt his tongue against her lips and opened to admit it. Strong young hands cupped her breasts, rubbing the now erect nipples through the blue material. Beverly could feel his warm breath on her neck as he kissed his way down to it. Then he reached behind her and undid the seam the held her uniform together.
As Wesley gripped a handful of material in each hand, he suddenly ripped it forward, tearing apart the top of Beverly's uniform. Suddenly released from the confines of the jumpsuit, her breasts popped free. Wes smiled in appreciation at his Mother's breasts, for a woman her age they were still in fine form. Chalk up another one for Starfleet physical training.
The young Cadet quickly moved his mouth to the closest breast, kissing the nipple. His hand closed around it and helped guide it into his mouth. Beverly sighed as she felt Wesley's mouth closed around her aureole and his teeth gently teased her nipple. She could feel the strength in his arms and wanted to surrender to him totally.
Still playing with the first breast, Wesley moved his mouth to the second, repeating his attentions to it's twin. He alternated between little kisses and bites, just enough pain and pleasure to send electric surges through Beverly's body.
As her son suckled at her breasts, Beverly reached down and paced her hand on the hard mound between his legs. Even covered by the uniform material she could feel the outline of his hardness. She hadn't seen her son naked since he was a boy, having always let one of the other doctors give him his physical. But from the length of the outline she traced with her fingers, there was one more thing he had inherited from his father.
Smiling as his Mother cupped his balls, Wesley stepped back and began to strip, giving the Doctor time to rid herself of the rest of her uniform. She left only the thin blue panties, wanting to give Wes the pleasure of taking them off.
Wesley on the other hand wasted no time in ridding himself of all his clothing. Standing naked before her, he gently stroked his hard seven inches as it pointed to the ceiling. Beverly was pleased that her initial assessment had been correct.
In a moment, Beverly was on her knees and quickly took Wesley into her mouth. As she felt his hardness slide along her tongue, she savored the maleness which assaulted her nostrils. With quick motions, she covered her son's cock with a slippery coating of saliva, licking the sides as she ran her tongue up and down its length. After a few minutes she was rewarded with a drop of precious precum which appeared on the tip. Reaching out with the edge of her tongue, she slowly licked it clean.
Still stroking his erect member with her fingers, she turned her tongue to his balls. As with the rest of his body, they were almost hairless.
Taking each globe in her mouth in turn, she sucked them as if they were candy.
Then the Doctor continued between his legs and moved her head up between the cheeks of his ass. Spreading the fleshy mounds with her hands, she reached inward with her tongue and caressed his anal entry. She felt him jump with excitement as she penetrated him with her tongue. One hand reached back in front as she continued to stroke his cock. Timing both her tongue's thrusts with the motions of her hand, she sent a double spark across the boys body.
Moving her free hand down to between her own legs, Beverly found herself incredibly wet. With no effort she slid two fingers within herself and proceeded to masturbate. Even so she never skipped a beat as she continued to play with both his cock and ass.
Wesley then reached down and picked Beverly up off the floor, placing her on top of the examination table. Spreading her legs, he quickly replaced her fingers with his tongue. A small layer of girlcum already coated the red haired mound and Wes quickly licked it clean. Beverly fingered her clit as Wes continued to lick away at the center of her sexuality, replacing the girljuice he had licked away with a fresh coat. Beverly was lost in ecstacy as she watched her son, or at least a computer created double go down on her. Never in all those forbidden dreams had she ever imagined it would feel this good.
"Oh God, Wesley!" She cried out as his tongue found a particularly sensitive spot. "Lick it.....Lick your Mother's pussy!"
Ten minutes passed as he did just that. Wave upon wave of girlcum erupted from Beverly, covering Wesley's face. Each new surge only drove him harder, determined to induce another eruption.
"I can't wait any more...." Beverly yelled as she held his head tight between her legs. "I need you inside me.......Now!"
With that, Wesley stood up and flipped Beverly onto her stomach across the diagnostic bed. Spreading her legs as wide as he could, his guided his rock hard cock to the tunnel entrance he had emerged from seventeen years before. In one quick motion he slid it inside, until his balls slapped against Beverly's ass. Heavily lubricated by the earlier streams of girljuice, Beverly's tunnel offered no resistance as he withdrew and then returned with twice the force.
Wes took a firm grip on Beverly's pelvis and repeated his withdrawal/reentry again and again. Each time his thrust carried a little more strength, each time it send another flush of heat throughout his Mother's body. As Beverly braced herself against the bed, Wes reached around and played with Beverly's clit, now that she was no longer able to do so. Beverly wished she had instructed the computer to give Wesley an inexhaustible stamina, so that the pounding could go on for hours. But since she hadn't, she knew her neo-son had to be near climax.
She felt his body start to stiffen and she quickly pulled her self from him and spun around. Before the first spurts of boy cum could shoot forward, she was again on her knees and licking the head of his cock. As what seemed like pints of white boyjuice erupted from Wesley, Beverly caught it all with her face and hungry tongue. Finally the torrid abated and only a drop remained at the tip of his cock. Reaching out with her tongue, Beverly licked that away also.
Sitting naked on the floor, her face still covered with cum, Beverly was greatly satisfied. It had only been a computer simulation, but it was as close to the real thing as she would ever have the courage to try. She gazed up at the now motionless nude Wesley. If she ever wanted to use this program again, and she was sure she would. She was going to have to see about giving the Wesley hologram more personality. But for now, a hot shower seemed to be the first priority.
"Computer......end program." She called out as she stood and wiped her face with the remnants of her uniform. Her fantasy sickbay faded to the nothingness it had emerged from, to be replaced by the familiar yellow and black grid pattern. It was a few seconds before Beverly realized she wasn't alone. The Wesley hologram was still there.
"Wesley?" She asked in a quiet confused voice.
"Er......Hi Mom." replied the naked cadet.
"Oh God, Wesley....." Beverly gasped as she realized that it had been Wesley all along. "How could you.....how did you....?"
"It wasn't too hard," He began. "Back when Captain Picard had Geordie put those safety locks on the holosystem so that only a senior officer could authorize the use of a crewman's image, I helped Geordie with the project. I put a sub-routine into the system that would notify me if anyone tried to use my image. I never imagined it would be you or for this."
"But all the security locks, my personal code. How did you get past them?"
"Crusher Delta One Five......remember. The emergency override code you gave me in case of disaster. You never changed it after I left for the Academy."
"But why?" She finally asked. "Why did you do it?" Wesley smiled and reached out and took his Mother's hand.
"Because you're not the only Crusher with this fantasy." He said softly. "Because I wanted you as much as you wanted me."
"Oh Wes...." She said as she embraced him. "I love you so."
"If you want, I'll punch up that program before I go back to the Academy." He said as he returned the embrace. "It needs a lot of work." Beverly didn't answer, she just held his naked body tightly against her own. "But first, how bout we head back to our quarters and do a little more research, just so I know exactly what to add onto the program." Beverly looked up at him and smiled. Then she pulled him close and kissed him. "Well, when could I ever stand in the way of your research?" She asked, a gleam in her eye.
and I get some twisted schmuck who likes killing of his Sims in some silly manner or another...
:)
No, I don't kill my Sims. Probably because I'm still waiting for the prices to come down in my local store.
Sony is is attempting to venture into the online gaming market ...
Trying to VENTURE into the online gaming market? Ever heard of Sony Online Entertainment, AKA the people who own Verant, who just happens to own EVERQUEST, the most popular MMORPG?
I think inkfox is in the dark about how Diablo has already been ported for the original playstation. And apparently it got fairly good reviews, so you could argue that it's a good landmark for how a PC-based RPG made a graceful transition to a console title. However many of the people I know got addicted to playing Diablo as a (m)morpg, and the console version supports only a basic two-player version.y system, I find it difficult to imagine that they will find the online version will get the same rabid response from the gaming community that drove the original single-player 'The Sims' to blockbuster status on the PC.
I personally can't see myself playing a(m)morpg sim game like 'The Sims'. Everquest and it's ilk seem to be the 'killer-app' for mmorpg's and they do it very well, because they reward players for working together for short-term rewards and long-term gain. The system also has an inherent, "my Palidian is bigger than yours!" ego-stroke factor with the upgradable array of quasi-unique items and the structured leveling system. You play to improve your character (both XP and GP) and then take on new, more challenging enemies.
On the other hand, games like The Sims reward intellectual gameplay based on long-term development and more qualitative goals; build a pretty house (what do you consider 'pretty'?), develop lots of positive relationships with NPCs, build some skills, budget time for work/play, etc.
I always found that I could pop open the sims for 'just 10 minutes' (which invariably becomes 30...) but I will sit down for a good chunk with an RPG (to date I think most of my playstation RPG sessions were at least 30 minutes, if not more like 1hr +...) Without adding a new 'competitive' aspect to The Sims, or building a structured points/leveling/neighboorhood/my_sims_need_therap
This isn't to say that I don't love The Sims, but I think that it is going to take some serious re-tooling of the game's underlying goals and concepts to produce a (m)morpg that will sell to the online-console-gamer market.
"If I wanted your input on my pet project, I'd stick my hand up your ass and use you like a sock-puppet." - Muse
Of the Big MMORPG's, Ultima Online would be EA's first Online game.
oops.... i mean i heard that people do that... i read it online somewhere.
i do have to say that i never thought of that trick on my own. someone came and did it to my Sims neighborhood while i was away..... poor sims. for the creative people with issues there are many ways for sims to die (like walling them in while they sleep, which i have never tried). i think my housemate explored the possibilities after his favorite Sim died from spontanious combustion. another lesson in why you should back up your data.
It's like the Real World on MTV, and the accursed 'reality' shows. The Sims allows people to look in on other people's lives, even if they aren't real. The game is made in such a way to create drama to entertain, and give just enough control to keep people "playing".
I hate reality TV. I hated the sims.
The sims is just reality TV you can interact with.
Or can appreciate people who don't like video games.
Take my girlfriend for example: She's really not into the objective nature of most video games which either keep the game interesting by appealing the need for visual stimulation (Quake)or mental simulation (Command and Conquer).
There are a slew of people who get dizzy from all the visual stimulation and don't want to joggle the brain with strategy games.
The Sims doesn't make people dizzy and they can't lose, because they're not in competition with another player or AI.
Really it's the first really successful girl friendly game, and one of the reasons people like it because they can explore scenerios with the Sims that they wouldn't otherwise risk in thier own lives.
It's not that hard to figure out if you can make an effort to understand why people don't like every other game.
"Communism is like having one [local] phone company " - Lenny Bruce
I find the Sims fascinating. Over time they've concocted this hilarious idea that they evolved from pixels. This seems to have gained popular support largely because they can't experimentally confirm my existence. I could meddle, I suppose, but it's more fun watching them try to figure it out for themselves.
Oh yeah. Sorry about that. This is the real link. Dumbass.
-- You are such a fucking fag
I think some people are missing the point. While the sims is a mediocre at best simulation of life, the fun part about it is that you have the ability to control whatever you want. You don't get that chance with life. You build up their little lives and completely wreck it to where it's worse than your own. I'm not sure how popular this will become on console though, but most everything can be done with pointing and clicking on the game.
Sony owns and operates EQ. It is irrelevant who actually made it and when.
The original poster refered to how the game was run. He didn't say Sony made the game, he said Sony made it bad. Whether it is Sony directly that made it bad, I can't speak to.
It has descended into a very unplayable first person shooter (slasher, caster, whatver), for exactly the reasons stated.
i installed it on a friend's computer and played it for maybe an hour after installing ... what the hell is the point? then again i generally abhor games that dont't require actual thinking. give me a good game of chess, backgammon, checkers, go, reversi, anything that is basically a board game for computers, especially if the man v. computer mode is at least modestly challenging, i am happy. i don't need simulation, my real life is stimulating enough, and if not, i have coffee
[what?]
I remember being a fan of the original SimCity, and when it came out for the NES I bought it so I could play on a larger screen. However, two buttons (A & B) and no shortcuts could hardly compete with a keyboard/mouse combination.
The PS2 has 10 buttons (if you count the analog sticks) - so hopefully the can overcome the control problem suffered by many games that are ported from PC to a console.
It would be really cool if they built in a control mode that would allow a gamer to use the USB keyboard and mouse that come with the PS2 Linux Kit and retain all of the control functionality of the PC game.
check again, www.news.com.com, news.com.com, www.cnet.com and www.news.com are all CNet, and all resolve to the same block of IP Addresses...
"Facts are meaningless. You could use facts to prove anything that's even remotely true." - Homer Simpson
1. The Sims (Win/Linux) is going online.
2. The Sims is being done for PS2.
3. The Sims will be ported to the GameCube - which has an audience with a high female content who like the game, plus parents who will buy it for kids instead of ultraviolent games.
4. The Sims probably won't be ported to xBox.
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--- Will in Seattle - What are you doing to fight the War?
I recall an interview with Will Wright some time ago where he stated that a Linux port of Sims Online was technically impossible because, IIRC, the level of synchronization required between the client and the server could not be achieved if they were running on different OSes.
It doesn't appear to be the case that the Sims Online is actually going to be ported to the PS2 (see previous comments), but if news like this ever becomes official, I would like to see an accompanying comment of how they overcame the synchronization difficulties.
I can't find the original interview anywhere, so I could be mistaken. If you can find it, let me know.
Ah, online GTA3 would just be ruined by the one guy who manages to steal a tank and then just roars around the neighborhood plowing over everyone else.
Sorry about all this USB mouse stuff...I don't own a PS2, and did not know that you can just hook up a normal USB mouse. Anyway, USB mice run around $40 nowadays, so I'm still not sure if it's practical...plus, you are going to get a USB extention cable to use it on a big screen TV.
Karma: Excellent (fuck, even in the future moderation doesn't work!)
This may be a little off topic, but.. :) :)
:)
I've never actually played sims but my younger sister has every expansion pack and plays the crap out of that game. One day I was asking her about it the game, I wondered if you were able to kill/fight anyone in the game. Her answer was a hesitant no, she said, "Well, I did kill my maid, she wasn't very good at her job." "How'd you do it, if you're not allowed to kill anyone?", I asked. Here's how she did it.
1. Build a small empty room next to your house.
2. Put a fishtank or something that a maid would want to fiddle with in there.
3. Ask maid to clean fishtank.
4. Close the door by building a wall.
5. She'll starve in there.
6. Optionally, turn the room she's in into a pool, that'll cut her lifespan down to about 2 days.
My little sister freaks me out sometimes.
Ansi's and stupid tricks!
wait until they get a pr0n add-on. Long gone will be the days of 40 year old men pretending to be teenage girls in chat rooms ... now you can be a *real* girl in the SIM oline world!
Did you ever play with Action Figures or GI-JOE? Those were all dolls. Just given different names because boys didn't want to play with dolls. The original GI-JOEs were about the size of what you might consider a doll. I am going to go play with my (fake) stuffed animals now, thank you.
What?
The last "Official Playstation" mag. had a Half life expansion on it, you just entered the P/W while in Half life, then it spit the disk out, you inserted the OPM disk and off you go on a new adventure....... NO H/D needed, it worked really sweet..
There are a wide number of games which are high selling and I think most gamers can agree _aren't_ fun (cough, Who Wants To be a Millionare cough). This is probably another one of thoses cases where your average RTS/FPS/et cetera fan won't be interested. I know I'm not interested, but then, you'd need a *real* Linux port to get me to play.
As in, something that's not a very slightly modified windows binary with a wine wrapper (and to play even the 'transgamers' have to purchase the distro).
This is _really_ silly when the codebase has been ported, twice. The first time without the polygonal parts, and the second without graphics whatsoever (if I recall correctly).
Check out ioquake3.org for a great, free, First-Person Shooter engine!
My God, I posted a negative review for The Sims on PCGR.com (PC Game Review) basically saying what most of the negative comments in this thread have said, so I feel the same way.
But, I can't say all computer games or video games are a "waste". I have been a Sim-freak for more than 10 years going back to the first SimCity. I love ALL of the Sim games except this Piece Of Shit. Because:
THE POINT OF A SIMULATION GAME IS TO BE OR CONTROL THINGS YOU CAN'T DO IN REAL LIFE!!!
SimAnt -- Cool to control and half-way understand an ant colony
SimCity Classic & 2000 -- way cool to create and destroy
SimTower -- pretty cool to simulate the economics of a big tower, but limited.
SimIsle -- cool, but limited like SimTower
SimFarm -- same as SimIsle or SimTower
SimGolf -- hmm, cool only because there's no chance I'll ever own a golf course.
SimLife -- waay cool simulating genetics and evolution
SimEarth -- cool like SimLife, but on a larger planetary scale.
The point is that the sim/game allows you to be or do something that you probably could never do. So that's why I've come to the conclusion that only losers would enjoy The Sims because if I don't waste my time on the game I have a good chance of doing everything the Sims do in the game. Only losers would not have the prospect of ever buying stereos, big screen TV's, using certain paints on their house, or planting certain plants in their garden. Or, my God, having real inter-personal relationships with real human beings.
But then I come to the question of, "How is it that these losers have computers to play the game and post these pro-Sims messages on Slashdot.org???"
Oh well, at this point, I don't give a shit because they're losers so I'll stop trying to figure it out and get back to my real life...
It'll be interesting to see how both the console version of the game, and the online version deal with expansion and customization...
Oh great, now I have to figure out how to build and live in a virtual house using nothing but csh.
If Will Wright did say that in an interview, he must have been smoking crack. Any half-decent programmer could write clients and servers that would work perfectly well across various platforms.
When I worked for Sony, I wrote most of the server code for an MMO action game, and it ran under Linux. Management then decided they were going to use Win2000 machines as servers, so I ported the code over, and it still worked.
As for clients, at one point we had three versions: Windows, Linux, and PS2. They all worked equally well. Eventually the latter two were scrapped, but not for technical reasons.
(The PS2 version was chucked because of the low resolution of a TV set. The Linux version got tossed because of the head programmer's opinions; he thought that anyone who didn't pay money for his OS must be a cheapskate, and would therefore use warez instead of paying $50 for a game. Neither of those issues has anything to do with transmitting data between operating systems.)
To get a life, I don't think going to play "The Sims" counts...
". . .both the console version of the game, and the online version . . ."
You don't put a comma there, fuckwit.
...and you call yourself an editor... Remind me why we're supposed to pay you?
I just cant wait to be able to camp the rare spawn Neighbour's Dog. I need to collect and hand into the vet 14 rare spawn fleas, and the rare drop turd, to get my new 'baseball cap of uber d3wdness'!
I can't find the interview you're refering to, and I don't believe he said that. What's the URL?
I mean what is the challange in normal situations? Add Dragons, drive-bys, alien abductions, superheros, Villans, Elvis sightings, you know the things you see in National Enquirer
Everyone knows that without dark there is no light.
make Linux, not Microsoft. sin(beast) = -0.809016994374947424102293417182819
I know I would buy one.
Why? cause it's cheaper than upgrading any PC i have to becoming a decent game box.
And, hopefully someone will start hacking at it, and get it running some more fun things. On board networking, great video out, great audio capabilities, could turn into a decent home entertainment system (actually, it is a decent one right now, if you don't mind keeping everything in WMA on it, and not be able to retrieve information from it). I would hope someone could break open the box and start hacking with it, get linux on it. (I don't know if the CD ROM drive un able to read burned CDs is true or not).
It would be a fun project box. And because I spent 3 hours playing halo on it, and I want one.
I've dated two cute women who were Sims nuts (that's right--cute gaming chicks--two of 'em. No, don't ask me where I found them--go find your own). In both cases there were times I came over when they had a Sims session going on. So they just let it run by itself while we cooked dinner or whatever and eventually the Sims would start a fire in the Sim kitchen and burn everything down. This always happened. Cracked me up every time.
Magius_AR
And just what do you think your sims are doing when you tell two of them to "play in bed" on your vibrating heart bed. (in the Livin' Large set.) Sure doesn't look platonic to me ;)
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Peter Cordes ; e-mail: X(peter@cordes ,