Salon Goes Inside the X-Box
Romancer writes "According to this
article, Recent X-box "Sales have been disappointing, and the co-creator of Microsoft's game console just quit his job -- a day before a book portraying him as a hero hit the bookstores." "
The article itself is allright, but it has a lot of good links.
The xbox is like an American car, its big, its fast, it just doesn't turn corners! :)
So from the way the development team has lost its head the version 2 of the xbox will be a completely different creature.
But, since this is hardware (as opposed to software where it is easier to fix mistakes) can MSFT really succeed/afford in making a new versions untile they become successful.
xbox looks doomed as matters stand now.
Microsoft needs to help the developers. Give them free dev kits. Give them free support. If you built it, they will come.
Without massive developer interest like there was with the Sony PS1, you end up with a flop like the Dreamcast. Good games are the only thing that will keep the customers interested.
No amount of advertising can compensate for mediocrity...
Wait a minute. Did I just say that about MS?
You can't legislate goodness. Let each to his own destiny, by will of his freely made choices.
Windows YP will include X-BOX as a mandatory part of the operating system. Bill Gates says:
"Not inclusion of X-BOX in Windows put the development of Windows 10 years back. Now, we can move in the bright future with Windows YP! Toaster included, too!"
All of the articles talking about Blackley's departure as being a sign of XBox's fall are mostly just hype. Blackley did this interview with Gamespot and said that his departure had to do with the coming of E3 and the formation of his own game company.
I don't know if this guy is just a Mickeysoft basher or what but I like the surprise he stated about the fact that Micro$oft has so many internal troubles in its decision making process.
_ __
He says that they are not the unstoppable Juggernaut most people make them out to be.
That is pretty cool stuff. It gives me the hope that maybe a company software based or not will come along and make some business decisions that are not bone-headed and knock the Borg off their perch.
In any case, the article in terms of getting a feel for Redmond is very interesting.
_______________________________________________
ACK
In the article, Blackley is quoted as saying
"It's the kind of stuff," Blackley adds, "that we talked about at GDC [Game Developers Conference], when I'd hang out with Phil Harrison [of Sony] or those Nintendo guys. We all have the same problem. We'd launch a new console but we can't get people to make new content for it. It's a big investment for the publishers and it's a risk for developers. Based on our experience we realized there's an opportunity to make a company that could really encourage a lot of products to be made and to be made really well."
So what will this company be doing? A development company for developers by developers instead of by MBA monkeys?
I know this has been discussed before,
but has anyone managed to get linux running
on the thing yet ? only price drop to this
Its a steal for a nice little x-term or even a
apache server.
http://www.polyprecords.com
Electronic Music Made Using Linux http://soundcloud.com/polyp
I, personally, dontt like Xbox. Its just a computer inside a pretty box that connects to your TV so you can play games. And why is it dying? Well, Microsoft has a pretty weak business planing for Xbox. It has no support from many of world largest game houses, it was born too damn expensive, it has two or three good games (out of 10 games ever launched)... what, in my opinion, made Playstation One so famous was one possibility to choose beetwen hundreds of diferent games.
Hope Micros~1 does a better job next time!
Fabio - Sumare/Sao Paulo/Brazil/South America/Earth/Solar System/Milky Way/Universe
http://www.morroida.com.br
Microsoft will face defeat at the hands of Sony and Nintendo, just like the American Automobile industry, you cannot fight Japanese production engineering and quality.
By the way, you should all check out the new sony VAIO over at Dynamism Kick ASS!
Sorry...can't...help...myself...
it's alright or all-right - not allright.
[dictionary.com] "all-right adj : (informal) being satisfactory or in satisfactory condition; "an all-right movie"; "the passengers were shaken up but are all right"; "is everything all right?"; "everything's fine"; "things are okay" "
syn: all right(p), all-right(a), fine, ok, o.k., okay
alright Pronunciation Key (ôl-rt)
adv. Nonstandard
All right. See Usage Note at all right.
"I do not fear computers. I fear lack of them." -Isaac Asimov
I think the Dreamcast experience shows us that you just cannot recover from the position the Xbox is in - unless....
Well, MS could obviously use its market power to cut prices to silly levels. If it did it all over the world then it could be accused of dumping, but it would be high risk - MS would look to make money on the games, but would face more law suits.
Yet, given the pathetic nature of penalties suggested by the DoJ they might want to take that risk.
And what government wants to go up against a company selling its console for $99?
Anyway, get a Dreamcast. They're cheap and you can run Linux on them!
More DC Linux Stuff here.
Granted, we have a lot of gloom and doom here, with sales dropping, MS dropping their expected shipments by 40%, Blackley leaving, etc... but this is MS remember. Against the juggernaut of PS2, the Xbox does seem dead, but then MS doesn't usually just drop something that has this much market/profit share. Will MS make a bid to buy out Sony's PS development team to 86 any competition? We will have to wait and see....
...we are from the government - we are here to help...
I wonder if this has anything to do with the
visible decline in US software quality ?
"Opening the Xbox" is published by Prima Publishing. Among gamers, the Prima name is best known for publishing strategy guidebooks for a wide variety of console and computer titles. Prima guides are currently available for more than a dozen Xbox games, including Microsoft's popular shooter Halo and gridiron simulation NFL Fever 2002. Strategy guide publishers like Prima often depend heavily on the cooperation of game companies -- like Microsoft -- to release hint books that are information packed, timely and useful to gamers.
They also depend on mushbrained "journalists" giving them free advertising. That paragraph is worded like a prima press release, no one uses "information packed" in any other context.
Question - is Mr McCauley (who wrote the Salon article) a complete tool, or did he agree to include that exact phrasing in exchange for getting some sort of access? Have things gotten to the point where companies like Prima can dictate terms to the press? (He actually works for the Philadelphia Inquirer, not Salon.)
The good and new comes from no quarter where it is looked for, and is always something different from what is expected.
The XBox is far more expensive than a GameCube...
I'm waiting for the posts asking when the emulator will be availible and how the Linux port is coming along. They are always posted to every article involving the XBox.
Business News and Resources: www.usasource.net
X-box has been selling almost nothing over here in Europe but today is the first day with the new price, 299 which brought the Xbox to below $300 here in Sweden where it was previously around $500. Reportedly several stores have sold out of Xbox today so maybe now things will get going for Microsoft in the gaming arena.
i was just trying to put some names to faces from the super pow-wow discussed on the salon article.
anyway, came across Dave Riola (WebTV)'s home page and found it quite funny that he uses these little icons that look like the Debian logo! checkit
Reading one of the side articles that the topic article linked to, it seemed that Gates was more interested in attacking Sony than he was in putting out a product that people would actually enjoy.
My brother has one of these things, and I hate the controller (even the smaller Japanese version that he picked up on a visit overseas). The games are nothing new (older PS2 re-releases for the most part, and don't even talk to me about Halo - if I want a FPS I've got my PC).
So am I surprised that it's not doing all that well? No. I think this one should have spent a little more time on the drawing board, and not come out just to take sales away from Sony.
I have all the current consoles, in fact, I have almost every console that has been made.
Of the current three the best hardware is the XBox. You get the HD for saving games and adding levels/characters/etc. You get true high definition support. True wide screen support. And very good Dolby Digital 5.1 sound. The GC game selection isn't very good, but it's cheaper. It has no DD and not all games support 480p resolution. The PS2 can only do DD in cut scenes. Not many games at all do wide screen. Both the GC and the PS2 still use memory cards. The XBox also has the shortest load times for games by far. The XBox also has built-in Ethernet.
As for game selection the PS2 wins, mainly because it's been out so long that the good games have appeared. Nintendo needs to get their Mario/Zelda/Metroid games out NOW. Microsoft is steadily releasing good games. Also, go hit IGN sometime when a game comes out on all three consoles. They have started doing very good side-by-side-by-side comparisons, and the XBox always wins. Better graphics, better sound, and sometimes extra levels/characters/etc.
Microsoft won't lose this. They have far more plans for this system than a simple game console. Give them another year to get even more good games out and we'll see what happens.
If you ever played Trespasser, or read any of his interviews, you would know Blackley made one of the biggest bombs right next to Diakatana called TRESPASSER. He constantly says that was his biggest failure so far in his life, and one of the reasons he signed on to do HARDWARE design for game systems. Now he's failed at doing that, you're trying to tell me he's going back to making sucky games? I think not. The hype is there for a reason, Blackley just wasn't cut out to be in the gaming industry and he knew it. He got out before the world came down around his ankles.
and we just ended up with a lot of pretty boxes stacked unopened in the corner of the office :-)
XBox's problems could be seen before launch. They claimed they made their hardware by asking gamers what they wanted. Who/what/which gamers did they ask? As all console makers make their hardware in hopes of sales, the ones that remain standing are the ones that people can identify a certain game with it's designated system (ie. Mario/Nintendo, GT or GTA/PS2). XBox launched with a good game, Halo, but they could have done so much better by striking up a deal with Blizzard. I still think that if any online console is to make it big, it will have to strike a deal with a company such as Blizzard. Everquest is good, but not all gamers will want to shell out more money to pay for a monthly fee. They will need a game such as Diablo 2 or Starcraft to make that console a must-have and it will have to be free to play online. Every console has it's strengths and weaknesses, but XBox has too many weaknesses vs. strengths. Sure the graphical strength and processing power is there, but to reiterate what has been said many a time in previous posts, "games are what make the console".
What might make XBox a must-have console to buy would be for Microsoft to "unknowingly" leak the development kits or whatever it is to give gamers more options. For example, if I could transfer Mp3's, DivX files, or emulators and ROMs over to my XBox via its Ethernet port onto HD, I would most certainly be using it much more. Of course that is if I could play Mp3's (not WMA only), watch DivX, and use MAME on it. Of course this would be officially forbidden, but we all know how MS plays. MS, leak us the tools, you'll get more console sales at least.
This is the famous Microsoft sensitivity and respect to the rights and cultures of others coming to the fore.
Seriously, this sort of thing is a part of the corporate culture. _Somebody_ had to approve the code name.
It comes down to how much respect does MS have for others, inside the company?
"It is a greater offense to steal men's labor, than their clothes"
The Inquirer had this nice suggestion about the XBox-2. Wouldn't that be funny if it happened?
"Information wants to be paid"
You can just play the games on your PC as it is. All the games so far are basically DirectX ports to the XBox from the PC.
that must put him firmly on the publisher side of the publisher/developer fence. :-)
Phil is very high up in Sony ;-)
last time I saw Msft stock hit the upper 40's it shortly climed back up into the 60's. Might be getting to a prime purchase price soon. If they hit lower 40's, the legal stuff gets put behind them and something interesting starts to emerge from .NET it would all be good signs.
try { do() || do_not(); } catch (JediException err) { yoda(err); }
Is Dave Cuttler still working for Microsoft? I remember he was once in charge of the NT project, but rumours say he had to give up the control because of internal disagreements.
What I see is a p3 733 CPU with custom Nvidia chip (anyone dares to benchmark?) running some extra-cool directX which MS is hiding from us (PC users) oh and a HD which runs some form of FAT (omg,make it at least ntfs for journaling,household electricity problems)
:-)
Did you see Sony PS/2's specs? Don't you laugh to those people (they finally got a clue) saying Xbox would kill PS/2 because it has 733 Mhz CPU???
MS couldn't win this game. Maybe next time... Oh and those "cool" plans... No, I don't want BillG in my god damn TV...
if you go inside the XBOX then use a condom :-)
I just hope they have enough air in there.
hee hee hee hee SNORT SNORT.
Moderation Guideline: Urkel Reference: -2
Where does the school board find them and why do they keep sending them to ME?
They have no Mario, they have no Metroid. They have no Zelda! They dont have Gran Turismo! They dont have ANYTHING that can directly compete with these killer first party games. They have already lost. Good hardware? Not really, it's just a PC, and looks and plays like one. It certainly doesn't play like a console in the slightest. I can give them props for trying to be innovative, but they just released a PC in a small form factor. That was a terrible move, and because of it all their "good" games are your typical PC ports of games we already own. They just dont have a "Mario" to get their foot in the door. They've already lost Japan by a longshot. Even some pocket neo-geo system is outselling it. If you lost Japan you lost the race.
Microsoft seems to think that they can treat the Xbox like a piece of software. "This version didn't work out so great. Luckily, we have mandatory upgrades in the EULA, so people will have to buy the next version." No. They fail to realize that companies like Sony and Nintendo have successful consoles because they are *extremely* well refined for doing one thing only and that one thing well: playing games. (Duh.) Case in point: the SNES. Weak ass machine, 128/16kb sys/vid RAM, 3.5/2.6/1.7MHz CPU. Effectively less powerful than any given PC 5 years before its time. Yet, it's tight, well designed hardware was able to deliver astonishing audio and video effects for the time.
So, Microsoft decides to jump on the boat and they offer a console that is really nothing more than a repackaged desktop PC. Stock *everything* except for their pretty case. Microsoft sees Windows as "successful", and surely thought that if they do to the Xbox as with Windows, it too will be successful. That is to make it has huge and feature rich as they possibly can. Totally the wrong idea. It needs to fail so that game companies see quite clearly that this is no way to offer a console. I would venture that if the Xbox were a success, we'd see more slapped together consoles like this cropping up from Nintendo, Sony, or whoever else. Now they know they really have to engineer hardware instead of use the current market hardware like a Lego-kit to build a game platform.
Why bother.
Yahoo offers free customer reviews "under" the products page,in their shopping network.
What I see is, the customers (or potential customers) of those systems are REALLY different from us, geeks or PC users.
There are like 20 messages saying its controller sux by 12-15 year old kids. Not things like PC people would say or care about.
"console peoples" (lol,I know it sounds like aliens) games are really different. Like, Final Fanstasy, GT3 , some sort of racing games really different from "our" Need For Speed series etc.
So, before all... Think of it. MS tried to "invade" an area which it never belonged and has no experience.
Oh, the MS cult members. In fact, even if it crashes totally like discontinues (I wouldn't believe it,disaster company image) MS would have right to say: "See? We aren't such an evil company, sometimes we fail too"
I received a publicity clip one day from one of my friend, it was an XBox pub. It was a mother giving birth and then, the baby pop out of her, pass throu the window and was going high in the sky. And while he was "flying", we could see him aging and aging really fast and at the end, he falls into a coffin. All in about 1 minute. It's funny how fantasy can be so real sometimes :-)
I'd rather be sailing...
The graphics as sound are better than anything else, aside from a full on PC. The HD is convienent.
As as for games: Project Gotham is better than GT, even some PS2 owners agree. Halo is a decent FPS. Jet Set Radio is sweet, vastly superior to the DC version. Spider-man is pretty decent too, even if you have to fight the camera a little bit.
--Jimmy has fancy plans; and pants to match.
I agree, MS could cut prices to such a level that they could flood the market with cheap units. However, unlike the old Vetrex system which had an asteroids-like game burned into the console ROM itself, the X-Box requires software - and there lies the deficiency.
Microsoft made all the same mistakes that Neo Geo did in releasing a console - all the same mistakes that 3DO did. (Please tell me I'm not the only gamer old enough to remember.) Impressive hardware, nice design specs, even a cool niche idea - but not enough support. The Neo Geo was only for NG games and didn't have third party support that I'm aware of. The 3DO had so few games that I hesitate to think of more than one offhand.
The X-Box has fallen into the same perilous pitfall. MS built a system that's a bear to develop for and they didn't secure enough games on release day. Hell - in their release year.
The Gamecube sells because Nintendo has the almighty power of branding in the console market, and because they've got games by legendary designer Shigeru Miyamoto; that makes a lot of difference. Nintendo isn't about games, it's practically about franchises, esp when Miyamoto gets involved.
The Playstation 2 sells because, even though it's beastly hard to develop for, it was backward compatible with the libraries of PS1 games already out there. ("Look, Mom! You don't *need* to buy me all new games!") On top of that, they've got heavy duty third-party support: Konami's Metal Gear Solid series, and Squaresoft's Final Fantasy, to name two offhand.
MS didn't pay attention and has wound up in a bad way. On top of not paying attention to the console market, which they really didn't know, MS didn't even pay attention to the *PC* market, which is their bread and butter. They should know how tight the hardware markets are and how difficult it is to sell a third-party system; they've spent years ensuring this is how it would be. Yet, even so, they distribute the X-Box -- a scaled down PC, with the ability to port your PC games to it -- which places it directly in contention for a part of the PC Gamer market.
Alas, PC gamers have already bought their hardware and aren't bloody well likely to jump ship for Halo's sake.
-
I just don't know. MS has made every mistake they possibly can make with the X-Box. I don't see that unit climbing out of obscurity. They should lick their wounds and prepare for round two, because this one is lost; maybe they should go read about Sega's console history, and see how Sega made the leap from the Master System to the Genesis. (and then *not* follow them down the same paths as the Saturn or the Dreamcast..)
Easily the ugliest console since the Amiga-Cd32!
knock yourself out
No '$1000' needed. Oh, and grab a copy of the free, open source C# developmenttool SharpDevelop.
Never underestimate the relief of true separation of Religion and State.
I think he was emphasising the fact that they need to keep on the game companies' good sides, otherwise their hint books are 'thin on information, late to market and useless to gamers'.
However, it does read as if he cut & pasted that straight from a company press release. A friend of mine works in PR, and says it's amazing the amount of stuff he writes that he sees verbatim in newspapers and magazines in the weeks and months after a particular release goes out...
deus does not exist but if he does
Most of its games were very high quality, but there really weren't very many games.PlayStation on the other hand had some very high quality games and hundreds (if not thousands) of middling to poor games. Just walking into a games store and seeing rows upon rows of PSOne games versus a couple of shelves worth of N64 games was enough for most people to decide which console they wanted.
I live in Europe and now it's £199 it becomes quite attractive but what I have noticed is that in the States there's an add on disc for DOA3 coming out in June. I know that it's only enhancements but how long will it be before a developer decides to release a game to make their deadline with the intention of releasing an patch for it poorly diguised as an add on?
Summation 2
www.gamespydaily.com/news/fullstory.asp?id=3319
I t appears that Seamus just wants to make games.
Jet Set Radio Future is rubbish compared to the Dreamcast original. Okay the graphics have been seriously uprated, but its totally spoiled by the way that if you are within three feet of anything resembling a rail, you sort of warp to it and automatically grind. There is just no skill involved whatsoever. And the music of the original was better. Long live Jet Set Radio on Dreamcast!
And what happened to the team?
And what happened to Data General eventually?
The sad fact is that most "hardware" ventures, regardless of the industry, are short-lived.
The X-Box will have had a "shelf-life"/"existence in the retail space," about the same as any other consumer product.
In our own industry: Remember the Altair 8080? The Osborne-1? The Bernouli Drive? Data General- Keronics/EDS? DEC PDPs & Vaxes? Packard-Bell?
In other industries: The Packard automobile? Erie-Bucyrus & cable bucket excavators? Pet Rocks? The original Sony Walk-man before it became a profitless knock-off sold in a blister-pack for ten bucks by brothers on the street.
The list grows daily of products relegated to the ash-can of consumer oblivion. The disappearace is hastened by corporate pressures to perform.
The bigger the corporation, the higher the pressure. A lot of smaller companies would be quite happy with the X-Box's sales volume but it won't do for a Microsoft. The X-Box team need a lot more money coming in to stay alive as a budget line item.
MSBPodcast.com The opinions expressed here are my own. If you don't like 'em... Think up your own stuff.
Gfx and sounds are better looking than because you play them on your TV.
:-) while displaying since they are designed for PAL (625 lines therotically but no midrange TV can display full detail).
TVs does some "extra hitech analogue smoothing"
...and that's after Saturn sold at a loss. It cost them nearly a billion dollars and put them out of the hardware business. That kind of thinking is what killed the Dreamcast.
It was a seriously over-ambitious system. The electronics were too expensive (hence the loss), and (likely in an attempt to compensate) the other parts were cheap and poorly designed. When you pick up a Dreamcast controller in your hands, it screams "Piece of junk!" through your fingers.
Sega needed it to sell big, and sell lots of games to make up the loss, basically to push Playstation aside right out the gate. It didn't, and by the time word started getting around about the great games, talk of the Playstation 2 killed it.
It didn't look or feel like a better system than the Playstation, and it was launched with the unrealistic expectation of (and desperate need for) a quick win. People perceived it as a loser box, a machine that would be abandoned, and lo and behold it was. This drove away users and developers alike.
It's true, good games aren't enough to carry a system. You also need a solid strategy for more new games, and a system that looks like you should buy it and feels like something worth hundreds of dollars.
I totally disagree with you. Jet Grind Radio on the Dreamcast is a much better game than Jet Set Radio Future is on the X-Box. JSRF is just so much easier that the only fun is exploring all the outlandish new locales, but the locales aren't as interesting because they are barely recognizable as real places at all. In addition, Project Gotham is Just a souped up Metropolis Street Racer from the Dreamcast. So if I can get a Dreamcast for $50 and these two games for $10 apiece, why do I need an X-Box again?
"There's one born every minute." - Steve Case
What planet are you posting from?
the xbox is the most powerful of the 3 and it is doing the worst. I have the ps2, gamecube, and xbox and I think that if done properly the games could be the best out of all of them...
But Star Wars Galaxies is also trying to 'give gamers what they want'. If you read the FAQ on their page, they seem to just want to please everyone.
In the end, they aren't putting much effort into making a game that will be fun.
One of the many reasons why I fully support Nintendo, a company that is constantly innovating in their games.
More games, more games, more games. Then lower the price of the games. People are not buying a console because it looks cool, was made by a certain company or simply just to have another one. You buy it to play games.
I bought a Dreamcast in December and have bought at least 20 games for it since then. Why? Its a decent console, connects to the internet, and most of the games still left are under $10. I have spent less for my DC and all 20 games combined then the Xbox and one controller costs. $50-60 for one freaking Xbox game is over 2X above what I will ever pay for a console game, therefore my kids and I will stick to our PC's, Dreamcast and PS1.
The gamers and must-haves will always buy new, they already have the Xbox and now its up to the general public to keep it floating.
Bad boys rape our young girls but Violet gives willingly.
As an owner of an Xbox and a PS2 i have to say this: The XBox has a much more solid base at the Hardware level. I would love to see more games with deep and rich game play. That's the current problem, the games that are out (30 something games total) most are prety linear, that includes the PS2 ports. If they can levarage the hardware side to convince developers to make games that are more then eye candy, it'll work for them.
Though, one thing I think they failed on was removing the ability to use CDR's in the box. I know they did it for copyright protection, but if they had they could let developers and individuals make mods for Halo and its kind. Only having a few levels can get pretty dull. Slashdot recently mentioned this in an article about Half-Life/Counterstrike, and I agree with the article claiming mods push business (no time to find article for link, late for work)
The Xbox has potential, I'd love to see it make waves, but they need to get some CREATIVE developers on the boat first.
First off, they don't have many good games in their lineup for the forseeable future.
They have completely failed in Japan, which is a real problem because many of the best games come from Japan.
How are they going to make money? They have put a PC in a box and are selling it at a loss, whereas Sony and Nintendo either make money or at least break even on their console sales. Microsoft took a shortcut and simply put a PC in a box, because their expertise is not in making hardware, that's simply not going to work from a business standpoint.
Sticking feathers up your butt does not make you a chicken - Tyler Durden
They're in for the long haul. They know people will buy the GameCube for the Mario/Zelda/Metroid games when they come out. They're not going to abandon their system, or development of their flagship products, just because people haven't bought it on the merits of the first wave software.
I also believe that their next portable platform will play GC discs. Long haul.
If I ran a game company, I'd be working on GC games. Ones with big, readable text for small screens.
I could be wrong, but I seem to remember Sony having real problems selling the PS1 at any sort of profit. I also seem to remember that the PS1 had a very complicated/expensive IDE at the time. There was even some doubt as to the future of the PS1. Then people started making games for it. It all comes down to the games. How many average console consumers plan to use HDTV or 5 channel dolby surround sound? Maybe 10%. If the games are crap, the console is crap. I have a gamecube myself, and I bemoan the lack of real games but plan to wait. Don't discount the fact that the whole situation could turn around if MS holds on for a year or two. Then we'll all have toasters and refrigerators giving us blue screens of death and reporting our eating habits back to the continuum.
I remember it was the Xbox's first E3 showing that changed things for us. Before, we were fairly hopeful about the thing. Afterwards, the prevailing attitude was "let someone else take the risk." After a while, our dev kits got shelved.
The fact that Halo was nothing but hype and hadn't yet even shown a scrap of gameplay didn't help things either. But I guess we were ultimately wrong about at least that.
the co-creator of Microsoft's game console just quit his job -- a day before a book portraying him as a hero hit the bookstores." "
Of course. If he still remained with Microsoft, he would have been the archenemy's trusted aide.They have Elder Scrolls III, Project Ego, Hunter: The Reckoning, MechAssault, Brute Force, and the various Tom Clancy tactical shooters coming out for online play. There are PLENTY of good games in the hopper for the XBox.
Actually, the 3D0 had quite a few titles. Its biggest problems were the price (pre Saturn and Playstation), and then being swamped by the much more hyped Saturn and Playstation.
Well the "missions" such as they are might be easier, but the originals in Jet Grind weren't exactly hard. I don't think I ever had to try more than 3 times to beat them. And I do kinda miss the combo-style of spray painting, but I do think getting rid of that makes the game a litte faster pace and give it better flow.
But the new areas are huge, you can grind on more things, to more places, and do WAY more tricks, but best of all, no time limit, so you can really wander around and have a litte fun seeing what there is to see. I like that multiplayer game with the ball, hog ball I think. A nice touch.
Oh and I thought MSR sucked. It certainly didn't seem to have anywhere near the replay value, let alone multiplayer fun, that gotham has. Not to mention Gothams sound track kicks ass. I might even like it better than the original Jet Grind for the DC, which was pretty freakin sweet. Oh, I've never been to Tokyo, and don't really plan on going. So the homage, though it might be nice to some, it doesn't really make it a better game to me. No more than Resident Evil The Movie taking place in Raccoon City made it a better movie.
In the end, the games for the Xbox have a replay value that the DC versions lacked. And for me, replay value is more important.
--Jimmy has fancy plans; and pants to match.
putting a PC in the box was not a shortcut. think about it. the specs LOOK better than any other consoles out there. consumers get impressed. even if they don't know what the specs mean, they look impressive. then on top of that, they sue directx technology. DirectX has been proven to be an efficient game development system, so developers who already know directx can apply thier knowledge easily. looks like marketing to me, not a shortcut.
"And now, the 5 best games for X-Box this year!"
"In first place........Halo!"
"In second place........Halo!"
"In third place........Halo!"
...
...
---- I'll take you in a Hunt deathmatch any day.
"consumers" dont look at specs, they look at games.
dumbass.
and has a full-size back-seat...
And as an aside, Gotham is 95% new code it just looks the same as MSR).
Just like Win98 and Win2K really;)
Just a few weeks after its launch it's now retailing at a penny under two hundered pounds (approx US$300) after starting at a whopping three hundred quid (approx US$450). If that isn't an indicator of poor sales, I don't know what is.
Here is how they could, release Mame, divix and mp3 player software 4 it then I would buy one at some stage =) maybe a SNES emulator I know the x-box has enuff power 2 perform all the tasks.
plenty of my friends, consumers, looked at the specs and said, wow, xbox must be good. look at all that R-A-M (yes, they said each letter). they don't even know what the specs mean, but the higher numbers do impress them. Incidentally I was fixing this same friend's computer and I took out his hard drive. I said, this is the hard drive (he had never seen one before) and he asked "So, is that where they keep the gigabytes?"
I'm curious to find out how impressive it is.
But out of the 3 times I've seen it, 2 times it was switched of, 3th time there was a menu up on the screen, but nothing worked (frozen OS, controllers broken, not plugged in ?).
Happened in to shops of Carrefour belgium (Dutch/french only)
Zillions of $ worth of marketing, but there is still hope...
Ceci n'est pas un sig
Incomplete
Confusing
Badly designed
Overly difficult
I have said before that well designed games don't need manuals, and yet here's a whole subindustry devoted to selling you an additional manual! I suggest to all of you that if you play a game and have so much trouble figuring it out to the point where you think a "strategy guide" would be useful, you write to the company that made the game and tell them what's wrong with it. Because if you need a strategy guide, there is something wrong with the game. Most game developers love to hear suggestions on what they could have done better, and if enough people tell them, their next game will be better.
Furthermore, if you get stuck anywhere in any game, it's almost certain that someone will have posted a walkthrough, or even just a usenet post (which Deja/Google will do a wonderful job of finding for you) with the solution. Meaning you spent $10 up front for a guide you might or might not need (if you're buying it in case you get stuck) when you could have found the information for free from your fellow gamers.
Oftentimes strategy guides aren't even that good. I've worked on and seen enough games in development to know that some of the authors don't even spend much time at all with the game, and essentially just push rewritten versions of the manual or design document out the door as quickly as possible. To be fair, that isn't true for all of them, some guide book authors really do try to provide a valuable service. The main point of this rant is that it's only even a potentially valuable service as long as game companies are writing bad games. And if the games are bad, you shouldn't buy them.
I would love to hear a counter example from someone who buys strategy guides and finds they improve the experience (of an otherwise good game) somehow. Anyone out there?
And N64 is like an American mountian bike. It's fast, easy to handle, goes places noboby thought it's class of device could go and was engineered by a bunch of SGI nerds. XBox is just M$'s set top box. Billy G' dosen't care about games he just wants a home PC attached to the TV
So, eventually, Microsoft will have to ship a machine that is extremely unimpressive, face it, Microsoft just isn't up to the task of actually designing their own hardware, or it will cost twice as much. Or, they will simply never make a profit from the Xbox.
Sony and Nintendo on the other hand, develop hardware customized for gaming(instead of PC in a box) that can be sold at reasonable prices and they don't have to take a loss.
Sticking feathers up your butt does not make you a chicken - Tyler Durden
The article is biased, and full of contradictions.
It tries to make the point that since the head of the development effort is quitting his position, he must know something we don't, and that the XBox must be doomed. It then follows with this:
--quote
"Absolutely! Xbox kicks ass."
But, hey, what else would you expect an ex-Xbox evangelist to say?
--endquote
So... he's not quitting because the Xbox is doomed? What's this article about again?
Successfull consoles have a 5+ year life. You can still find new SNS systems being solld in the 3rd world. And GameBoy has been around for 12 years and sold 120 million. Nintendo History
Kind of like watching a train wreck. Grab your popcorn and pull up a chair. Has anybody registered fuc*edconsole.com?
Hey things are fun on this side of the fence. I was sad during the demise of the Dreamcast....Now I am neutral (cause I don't have the funds to participate in the console wars of 2002.)
(+1 Funny) only if I laugh out loud.
Nintendo in second place? Very funny.. GC is already suffering from the "no games" syndrome that plagued the N64. PS2 is seen by many people as very inferior hardware. Thanx to XBox the GC (and soon PS2) has gone down in price. The console battle is only beginning guys... IMHO XBox looks to be a strong contender. We will see in 2 years....
You can still find new SNS systems being solld in the 3rd world.
And in a few years they will have the TV's and electricity to go with their shiny new SNES!
(+1 Funny) only if I laugh out loud.
Besides being arrogant and egotistical, he also worked on TRESPASSER (remember? Dreamworks' mega-flop!). According to others on the team, his obnoxious "I'm always right!" attitude was largely responsible for the game's sucking so badly.
Nonetheless, I fully expect to see publishers sucking up to him at this year's E3, while he wears his stupid, stupid little bandana.
Within the industry, I suspect he's next in line to be the most hated figure after John Romero.
Come on...Project Gotham better than GT3? Get real.....GT is THE acknowledged king of driving simulations.
Xbox just doesn't have enough to distinguish it from a PC for buyers to be convinced. Like a previous poster said, without a "Mario" the Xflop is doomed.
Walk into any game store and you will have no problem getting an Xbox, while the stock of PS2 and Gamecube are noticeably lower.
Xbox will be MS's 21st century version of MS Bob.
I don't quite see your point, to be honest with you. You mention SONM (great book, btw; I think I own a first edition but I'm not sure), but I don't really see how it connects to your final point.
That said... your list is a lot less coherent than makes any sense. The Altair didn't last long, but it started an entire industry; one could make the same case about the Osborne-1 and portable systems. The Bernoulli still exists; the cartridges are smaller and we call it the Zip drive now, but the technology is the same. Data General was probably a history of missed opportunities more than anything else, though I don't know the whole story. Packard-Bell was a joke from the beginning. As for DEC... you mean to hold up a lineage (lineages really, but you're slamming them together) that got close to thirty years of lifespan overall as a failure (assuming that's your point)?
I don't really understand where you're coming from at all. The Xbox is in the situation it's in because of a failure to gain credibility in a vicious market. Indrema tried the same thing with very similar hardware and never even made it to the plate. The fact is that some consumer products will last a very long time. Some won't. (As for the Sony Walkman, what exactly you're getting at there escapes me completely -- imitation is the sincerest form of flattery and all that, and I'd say knockoffs or no the Walkman and its successors have been a success beyond anyone's wildest dreams...)
/Brian
It takes MS three tries to get something right (IF they get it right)....
The X-Box is strike #1.
3D0 was seen as "the next big thing" and had huge industry backing and hundreds of games in it's brief lifetime.
The main issue was the price ($600!) of the Do-It-All units, which I suppose is also the fundemental problem with the XBox.
The capacity used on the XBOX even by Halo is at a very low percentage.
That is waste of resources and no company has been able to write code that would use it at its full potential.
Seamus might be leaving his job but he is not out of the industry. His next objective is to develop games. New games are what is needed for all that waste capacity you have in your living room. The best thing he could have done for the XBOX was growing it from a different perspective. He is the person who knows its architecture the best.
I can't wait to play one of his games on his console.
As a PS2 owner, there's no incentive for me to buy an XBox to play a game that I can also get on the PS2. Even if the PS2's hardware isn't up to snuff with the XBox or the GC, I'm not about to shell out several hundred dollars for a new platform when I don't need to.
"I'm a leaf on the wind. Watch how I soar."
-Hoban Washburn
the dreamcast had 0 games that interested me, and just about every gamer i know felt the same way.
you need to keep in mind your opinion of 'great game' will vary wildly from other people's.
it's *always* about the games. PlayStation has consistently had them, other consoles haven't. end of story.
Think different? I'd be happy if most people would just think...
so your saying MS entered the console market the same way it has entered every other market its in?
The Kruger Dunning explains most post on
Thing.
I'm just betting that Seamus is leaving to form his own game company, probably writing Xbox games for his beloved platform.
I have no information, but if you look at what sort of person he is, the fact that the fun part of creation is done, and his gripes about games companies not pushing the envelope....
I imagine the temptation to just that would be overpowering..
just a thought.
You know, I'm typing this on an iMac, and I've just realized that my model didn't come with a cup holder. Should I sue ;-)
Now that you mention it, though, it does seem a bit odd that the bitness thing has gone by the wayside; it might have made a fun marketing strategy, say, five years ago. It really comes down to the realization that if it's really a numbers game, it's not the big ones on the spec sheet that count. Yes, geeks have known this for years. But it would seem that people outside the geek world are starting to figure this out.
That said... well, yes, mister, that is where they keep all the gigabytes. See, they come out of here by this long ribbon when they're needed, feed around here into this circuit board, and see this big grey metal box where the power cord goes into? Once you have 1.21 gigabytes and the DVD is spinning at 88 mph...
/Brian
A lot of people have said similar things about Microsoft's initial failures, only to be proven very wrong after a year or two once Microsoft has won the war.
I think that more competition in the console market is better for everyone. Yes, Microsoft rarely gets a product right on the first try, but look at the difference between win 98 and win 2000. Two years can make a big difference.
All companies make mistakes. Not all companies learn from them.
Amazing magic tricks
Customers impressed about XBox?
Actually, the specs are making XBox look very bad compared to the PC already standing at home in the consumer's home.
If you think that specs and buzzwords impress consumers (actually they don't, a big game library will) 128-bit, emotion-engine and DVD-playing are much more impressing than an outdated Celeron.
i think you'll be proven wrong... just like everyone else who bets against microsoft becuase of an initial launch that leaves a bit to be desired. You don't get to be the most successful company in the history of the world without having a clue about business.
Midway used to be a big name in the used to be big pinball industry.
Seems like the codename could be construed as an homage to that rather than a WWII reference.
--- I wish I could hear the soundtrack to my life. That way I'd know when to duck.
Microsoft's going to make plenty of bank on the XBox overall. This whole thing is pretty much a non-issue, and is a bunch of media hype about Microsoft being a failure for not being the #1 console. Nobody in Microsoft expected to be anywhere near the #1 console, Sony built way too good of a brand name with the Playstation. Microsoft is in this for the long haul, at least two more hardware releases.
Also, the PS2 sold mostly on the brand name, it would have sold well even if not PS1 compatible. Further, the PS3 looks like its going to be even harder to program for, using tons of processors (IBM style grid computing), and Sony has shown no interest in providing better libraries and documentation for even the PS2..They are getting away with this now because the sold a mass of consoles based on their brand name, but treating 3rd party developers the way Sony does is a dangeorous business, ONE slip-up on the business side, and developers are going to flock away from Sony in a mass exodus.. That's not a good position to be in for the long term, and Microsoft realizes that (Nintendo also realizes this after the N64 debacle).
Why is the Console "Network effect" never mentioned. Has anyone ever seen something on the local geographical distribution of console sales. Local, like by city or smaller geographical units.
Most gamers buy the same console as their friends so they can share games. This would make the incumbent almost impossible to dislodge and might be the "real" reason the market can't sustain 3 consoles. Dreamcast had lots of good games but I think the "Network effect" killed it, little else.
This would mean that Japan for sure is dead for Xbox (see sales data below), Europe will depend on the GC early succes. The GC addresses a slightly younger audience so they are to a lesser degree taking on PS2 head-on. Sales of Consoles in Japan early April. Third week sales is out but I couldn't find it)
Quote
Sales tracking firm Media Create reports that in the first week of April (4/1 - 4/7), Microsoft sold an abysmal 2,179 units, a number that in and of itself is astonishingly low for a newly-released console system. But when you examine sales of some of the other hardware on the market, the news gets even worse. In the same week in April, Sony's seven-year old PS one platform sold 3,959 units. And get this--Sega's discontinued Dreamcast console even managed to outsell the Xbox with 3,427 units purchased by Japanese gamers. As for the other next-generation platforms, the PS2 and the GameCube sold 80,734 units and 15,06
8 units respectively.
Help fight continental drift.
The Saturn was the first system sold at a loss. It was NOT normal or usual prior to that. Sure consoles didn't make the money, games did, but the marginal loss was a Sega invention.
They build the Saturn, it was too expensive. They needed a hit to follow on the Genny and the 32X was a disaster. They sold at what the market could bear, losing money.
In fact, Sega tried to get the stores to lose money on the sales as well. The Saturn killed Sega. They then created a business model around moving LOTS of Dreamcasts and lots of games. They didn't have enough capital.
Sega died from poor business decisions.
The Gamecube is the first Nintendo system sold at a loss, and it is apparently in the $10-$20/console range, not the $100+ range of Xbox.
If you make money/break even on hardware, and make money on software, you make money in the console business. Sony copied Sega's practice of selling at a loss, but they successfully moved units.
Nintendo made more money than Sony's video game division did during the years that the PSX was destroying the N64.
If you make money on everything, you make money. All you risk is your initial fixed costs. If you lose money on each item and plan to make more elsewhere, you're running in dangerous territory.
Microsoft can afford to lose money for 4+ years to make it up in years 5 and 6. Sega couldn't.
Alex
So are you.
First off, they don't have many good games in their lineup for the forseeable future.
That is *YOUR* Opinion. Personally, My opinion is that Halo, Project Gotham, Max Payne, Munch's Odysee, Simpsons Road Rage, Rallisport Challenge and DOA3 have all been EXCELLENT games.
They have completely failed in Japan, which is a real problem because many of the best games come from Japan.
How are they going to make money? They have put a PC in a box and are selling it at a loss, whereas Sony and Nintendo either make money or at least break even on their console sales. Microsoft took a shortcut and simply put a PC in a box, because their expertise is not in making hardware, that's simply not going to work from a business standpoint.
Where do you get this nonsense? Everything is a PC in a box. Why such a fuss over putting a hard drive and Linux on a PS2? Isnt that " Just a pc in a box".
I don't know what you guys are smoking, but the Xbox has only JUST began. The online lineup is amazing, the future titles coming through are amazing and the potential is amazing.
Just like others have said, we haven't even scratched the surface of the potential of the xbox. It is nice being able to play my own music, have basically infinate game saves and have an EXCELLENT LAUNCH Library.
You want a sh**y launch library look at the ps2. Took a year before things really got going!
And i'm sorry, a 300.00 xbox doesn't cost anymore then a 299.00 PS2. You DO get DD 5.1, HDTV 1080 support, DVD Playback, (yeah yeah, a remote is needed, spend the 20 freaking bucks!), Great game linup and a hard drive with infinate potential and savegames.
I'm sorry, but i'm looking foward to Unreal Championship with the voice commander. It will be nice to not need a keyboard and be able to yell at people.
First off, they don't have many good games in their lineup for the forseeable future
I can only assume you dont follow Xbox coverage or havent picked up the latest copy of OXM magazine to find out that theres quite a few great titles coming out for the XBOX. Off the top of my head I can think of B.C., Project EGO, Brute Force, Morrowind, Buffy, Doom/Quake 4, Star Wars KOTOR, Matrix, SOE and GTA3. If you look at there release schedule there pretty busy all year.
They have completely failed in Japan, which is a real problem because many of the best games come from Japan.
Just because they haven't sold a lot of consoles in Japan doesn't mean there not getting third party Japanese developers. Capcom/Sega/Namco/Konami all have signed up up to do Xbox games. Also I wouldnt say its a complete dud in japan with ~200,000 consoles sold. They also just released Halo in Japan which Im sure will boost the sales up some more. Just give it some time. Japan doesnt make or break a console. Look at the n64 and Sega Genesis launchs in japan. They did horrible in japan but good everywhere else in the world.
How are they going to make money? They have put a PC in a box and are selling it at a loss, whereas Sony and Nintendo either make money or at least break even on their console sales. Microsoft took a shortcut and simply put a PC in a box, because their expertise is not in making hardware, that's simply not going to work from a business standpoint.
Its not just a PC in a box. They have many console developers on board and they produce mostly console games. Yes the hardware does resemble a pc but that just enhances the console. For example you never need to buy a memory card because of the built in hard-drive. YOu have a dvd drive that comes in handy. You have ethernet support out of the box. Defenitely nice not having to buy an add-on. You have arguably one of the fastest video cards ever put on a console system. Atleast faster then its competition. Also when did you become a marketing director? How do you know whats a good business standpoint for Microsoft.
This Salon article is spreading more FUD. Xbox is getting a lot of bad press lately however its only been out 6 months. Wait until after E3 and see whats revealed there. Also wait for next Christmas. Sales during this time of the year is normally slow. Wait until Christmas and see how the sales are then. Christmas will be a much stronger indicator of how the xbox is doing.
Bravo
MS Money never knocked off Intuit...
Had an interesting conversation with friend who works at Microsoft... He agrees that there isn't enough exposure to non-MS products among the employees.
MS wins by bundling, product dumping, etc...
Alex
Jet Set Radio Future is the SEQUEL to JSR for the Dreamcast. I should certainly hope that it's much better for the Xbox.
As for Halo, FPSes shouldn't be played on consoles. The interface is just plain clumsy in comparison to the keyboard/mouse interface, and there's no ability to mod or import skins and the like. Those who like consoles to play FPSes, more power to you, but you're not getting the real deal. I don't care what kind of graphics the Xbox can pump out. They still have to be displayed on a regular television. I personally can't tell the difference between the Xbox's graphics and the PSX graphics on a regular TV. While I expect that the Xbox does look significantly better on an HDTV compatible television, exactly how many people do you think own HDTVs? If your answer is "more and more," let me be the first to laugh my ass off at you.
Maybe one or two people out of 500 can afford to drop $2000+ on a HDTV system, if that. If it would even fit in their living rooms wherever. Hell, I just bought a regular 27" TV, only to find out that it's too big for my large entertainment center. Technical specs will blind all the gadget hounds out there, but most people want price and games, both things the Xbox loses big on.
Nintendo, I will freely admit, is being very VERY slow out of the gate with their games. However, they did the same thing with the N64 and it didn't hurt them much. Nintendo relies on their licensing juggernaut to get consoles out the door. Mario, Zelda, Pokemon, et al, all give Nintendo a "get out of jail free card" when it comes to slow release cycles. Hell, you can't buy Mario World 64 (one of the N64's launch titles) for less than $30 used. Nintendo also has the GameBoy Advance, which for all intents and purposes owns the portable console market. That as well allows them alot of slack in getting their GameCube lineup set.
The Xbox's game lineup is a cast-iron joke. Not to say that there aren't quality games released for the platform by any means (Jet Set Radio Future for one, Dead or Alive 3, Project Gotham Racing) but the rest of the lineup is either Windows ports, Dreamcast sequels, or 100% quality free productions.
There's nothing worth playing, aside from hijacked Dreamcast franchises (which both JSRF, Project Gotham are, and DOA2 was orignally DC only) that they can point to and proudly proclaim as Xbox only.
Microsoft hyped the Nvidia chipset and the P3 processor when they announced the project. They talked about the state-of-the-art components to get computer gamers to get excited.
Now they go down in flames.
Using an Intel x86 (with 20 years of backwards compatibility cruft) saves on R&D costs but increases chip chosts. Nintendo and Sony's decision to bite the R&D bullet but lower the component costs was the correct one.
Microsoft went in with the attitude of release Xbox, release Homestation in 2 years. The strategy was to launch a WebTV/UltimateTV/Xbox combo in two years. Two years to bring costs down (though you'd toss a big-ass hard drive in Homestation) so Homestation would be affordable (has to be less than $500, possible the $300 price point of Xbox).
By launching Xbox two years before the real product launch, they get some revenue from game sales and establish a beach head.
Xbox's failures in Japan and Europe will hurt badly. The real question will be if Homestation ever launches, and if so will it be an Xbox2 or Xbox+. Backwards compatibility is important in this strategy. Do they just add features (Xbox+) or rev the processor and just play the old games.
I don't know that MS can do this 2-3 year upgrade cycle, we'll see.
I agree with another poster in this article, MS damaged the PC Gaming market with this entry. They may really suffer for this or benefit. For Xbox to really take off, they want to kill PC gaming to be replaced with their console... we shall see.
Alex
Hi. I hate Microsoft like you guys. I also have a playstation 2. It's the best. It's not Microsoft, so I know it must be the best.
You guys think I'm cool now, and we can all be good slashdot friends.
Of course it's a capable gaming machine, it's a PC!
That's its strength, but it is also its weakness.
I'm not criticizing the hardware, I'm criticizing the company. They are trying to gain marketshare in the industry by selling a piece of equipment way below cost, and they are doing that because they aren't capable of developing a dedicated gaming system that can be sold cheaply, above cost.
Folks, they cannot take a loss forever. Something eventually has to give, either the hardware or the price.
Also, my criticism of their game lineup is an opinion, you may disagree. But many people are of the same opinion as myself, their lineup is not diverse enough to get the attention of a wide enough audience.
Sticking feathers up your butt does not make you a chicken - Tyler Durden
Here is how they could, release Mame, divix and mp3 player software 4 it then I would buy one at some stage =)
umm I'm pretty sure you can already rip MP3 files onto the hard drive of the XBox and use them for the games' background music instead of the music that came with the game. It's built into the system...
but look at the difference between win 98 and win 2000. Two years can make a big difference.
Those are two different operating systems. Either look at NT4 and 2000 (same core OS) or win98 and winMe (which sucked, but was the same core OS).
Neo-Geo by SNK (RIP) did have third party support. Some small companies like Alpha Denshi and Yumekobo and some larger ones like Sammy and Technos. Like Dreamcast, it had great games. Metal Slug almost became a huge franchise in its own right. Honestly, did it really cost $500 to slap a 68K and Z80 and a few ASICs together? They misinterpreted arcade as bread and butter and didn't want the home system to compete.
Bad business killed one of best systems.
[Note: I am not a writer/editor of any kind, but...]
Slashdot editors should know how important banner adds are to online content providers. They should also realize how important user data, however small, is as well.
Yet they link the 'print' version of the articles, thus bypassing the articles writer's means of making money. What if every slashdot user used junkbusters? What if everyone circumvented the slashdot subscribtion? How would slashdot make money?
We continue to rail on NYtimes for their subscription requierement. But think, you get (i) well written (ii) timely (iii) well researched, articles for free daily. Although there are tons of expenses associated in getting that content to you. And all they ask is a stupid alias ( doesn't even have to be your real name ) to build numbers on users reading habits. Yet you post accounts and account generators.
Is that reasonable? Is that fair?
There is an old saying in my religion, "do onto others as you would like done unto you". Religion aside, it is a very wise saying.
Based on upvotes, Ageism is the only "-ism" Slashdotters care about and think isn't SJW
They make money off licensing and publishing. If I could download the Devkit, what would I pay MS for, a pretty little "seal of quality" logo? By controlling the Devkits, you only get one with a contract. The contract results in licensing fees.
MS needs to make money, not just lose money.
Alex
What are you talking about! The price is the same as the PS2, at least in the US.
You are right on the money.
The XBOX is definitely here to stay. As long as they have a strong foothold in the North American market, the product can stand. When the sales are termed disappointing, they can only refer to Europe and Japan, because the xbox has been popular in NA.
Sony is dominating the market, but it is primarily by the brand name. Their technology is weakest - and that goes for both the hardware and the software development tools. The marketing is what drives these products, but the technology is the base. It is as you describe, a slippery slope for them to walk in the long run.
I think the console with the biggest risk to 'DIE' would be the Gamecube by Nintendo. While not lacking, they have the fewest resources of the big three. Nintendo also does not have a very strong position in the home (Japanese) market, and the in the US market they are in a solid 3rd place. The danger of them lacking alot of support from 3rd party developers, much less then even the xbox, can only be alleviated because they do a lot of big name game titles themselves. The problem is that 6 months after the consoles release, there are no 'killer' apps for the Gamecube. No Super Marios.
I guess what it comes down to is that.....while E3 should be a great precursor - we won't know anything till we know what the sales numbers are for this christmas season. Right now it is all hype and propaganda.
please tell.
Come on, the eclipse did sound cool.
And before 1999, looked cool.
But yes it did have a rolling problem on corners.
Hey dummy, go take a look at the US sales figures for this past month.
don't forget Soul Calibur 2, although the DC showed that Tekken is the better selling of Namco's fighting series, SC was great on the DC and is looking like the sequel will be equally great on the XBox.
Actually, they stopped playing the bit game between consoles putting 2 processors in the system and adding the 'bitness' of the processors to come up with the 'bitness' of the console, and the 32-bit PSX stomping the hell out of the N64 in the market. Besides, with a 32-bit CPU and a 256-bit GPU, what is the 'bitness' of the XBox? ;)
Who will do well or not is still way too early to call. There are still 3 major benchmarks left. 1:E3 for US. 2:Tokyo Game Show for Japan. 3:Then of course, the end of year Holiday Sales figure. Till then, it's just all guesses. Not that it'd stop any of us.
Hmmm...and all this time I thought that going inside of the X-Box would void your warranty...
Microsoft needs to make sure the Xbox is a success in the US before planting it over seas first. No American console has been successful in Japan. Microsoft/Seamus Blackely should have known better. The Japanese like American trends/fads. If the Xbox was popular in the US for a while, Japan surely would have wanted it. Microsoft should have just waited and focused on one thing at a time.
Designtechnica r0x0rs
3D0 failed to do the things that would be required to create this perception: ubiquity is the most important (if you see 3D0's everywhere, you know that they're getting market penetration, and thus games will be produced); a sense of stability is important (3D0 and indeed everyone else loses to Sony in this regard - Sony's, and to a lesser extent Nintendo's - reputation as a hardware manufacturer is such that no one fears getting "orphaned.") Sega's earliest successes leveraged the relative lack of heavy players in the field, and attested also the their ability to work well with their channel. Unfortunately for them, the other players moved into the field, learned from Sega, and then won with their pre-existing advantages.
Technical details are generally not as important unless there are generational differences in technology.
Come on...Project Gotham better than GT3? Get real.....GT is THE acknowledged king of driving simulations.
Acknowledged by whom? Having played both, GT3 sucks in comparison to Project Gotham Racing.
Heck, it REALLY REALLY TRULY sucks in comparison to RallySport.
Si
Coming soon - pyrogyra
What? Sorry...but Win2k is an incremental improvement on NT4, not on Win98. I don't think your "two years" comment makes any sense in the context of Win9x vs WinNT.
If anything, in two years, Microsoft learned that it would be more of a bang to name it Windows 2000 than Windows NT 5.0...
This whole thing is pretty much a non-issue, and is a bunch of media hype about Microsoft being a failure for not being the #1 console.
Well, the release of the XBox was pretty much nothing but media hype, so I guess it evens out.
Halo isn't worth $350.
--Jeremy
Jesus was a liberal
they [Nintendo] have the fewest resources of the big three.
Nintendo has enough liquid cash assets to operate quite happily for years to come, even on zero income.
Having Pokemon on your side is quite helpful.
--Jeremy
Jesus was a liberal
point taken. A better, though longer, transition is the one from win 3.11 to XP.
Amazing magic tricks
To be fair, while I would tend to agree with you about FPSs on game consoles, there's very little denying that GoldenEye and Perfect Dark are two of the finest shooters ever made. Clumsy control or no, those were simply some brilliantly made games.
Long live Jet Set Radio on Dreamcast!
One thing I never understood was why it was called `Jet Set Radio'? The name doesn't make any sense, since the `jet set' are the wealthy, which the game's protagonists obviously aren't.
I always felt the US name of `Jet Grind Radio' was much better.
When I glanced at the article headline, I thought it said, "Satan goes inside the XBOX". Come to think of it, they could put a sticker on the box, "Satan inside". Ha ha.
Well, as any indication to the quality of the racing games. I recently sold my Xbox to pick up a PS2. I have GT3 for my PS2 and HAD Project Gotham on my Xbox before I sold it. I think GT3 is far superior. Project Gotham was fun for a while but it gets too damned impossibly hard after a certain point....which drives you into the frustration of never playing the game again. Also, Project Gotham is incredibly shoddy in the fact that you cannot do a heads up race and win....you are forced to do "tricks" and slides (which loses time) and therefore get passed up by the other cars you are racing against in which at the later levely you are severely outclassed. As for AI...both games are severely lacking in that department. If you REALLY must play Project Gotham, get a Dreamcast. Metropolis street racer on the DC is the SAME game, same race courses, same experience to the tee. Overall I think (opinion) that GT3 is a far superior driving game. More realistic racing, no goofy "triks" needed to win, and a nice large variety of cars.
:-) I have relatively large hands...and I must say that I prefered the Xbox controllers to the PS2 hands down. My main problem is in the fact that I spent over $500.00 for an Xbox "bundle" (which I had to to get it)and that $500.00+ went to be able to play what....one game??? Halo.
Halo...ahh yes....incredible game. Controls are very easy to use after a slight learning curve. But again, one game does not a console make
I also loved MS's claims that Xbox buyers were buying more games with their new console than were Gameecube buyers. Well....yes...of course they were....they were FORCED to buy Xbox bundles with several games if they wanted on on initial release!!!
Back before Xmas, when all the hype was learning towards X-Box, I said "Wait a minute! There's almost no way this thing will beat PS2 in the marketplace. Too many people already own some type of personal computer, and they don't want to own another stripped-down one with the same processor, hard drive, video adapter and RAM in it!" When I bought my game console, I went the Sony route. It had very little to do with backwards compatibility. (I never owned the PS1 and had no games for it lying around. Furthermore, I didn't want to play older technology stuff with my brand new console.) I was sold because it was different enough from my PC that I felt reasonably certain I wouldn't just end up with a bunch of games that felt just like I was playing them on the computer.
As long as MS bases their game consoles on PC technology (Intel architecture), they're limiting their audience to some extent.
Compared to what? From day 1 Xbox was built with development ease in mind, and everything I've read since says that it and Gamecube are very friendly. How about you point to one quote from one developer that says the opposite?
•and they didn't secure enough games on release day. Hell - in their release year.
Again, compared to what? They had arguably the best launch selection of the three current consoles (Gamecube was a joke, and PS2 had football), and the highest software units:hardware units ratio in their opening months.
•Nintendo isn't about games, it's practically about franchises
...which consist of games. What Nintendo has are franchises in which the games are consistently good. "Spyro the Dragon" is a franchise, but who gives a shit? It's all recycled crap.
•The Playstation 2 sells because, even though it's beastly hard to develop for, it was backward compatible with the libraries of PS1 games already out there. ("Look, Mom! You don't *need* to buy me all new games!")
Do you have any evidence regarding how important this feature was to PS2 sales? Granted, it's a positive selling point, but I suspect consistently overrated. Getting SOFTWARE was not the problem for new PS2 owners in the first year - it was getting ahold of the system itself. When you spend $300, 400, 500 dollars on your brand new state-of-the-art machine, you're not going to pop in some pixellated game you've already played.
•On top of that, they've got heavy duty third-party support: Konami's Metal Gear Solid series, and Squaresoft's Final Fantasy, to name two offhand.
Yes.
•They should know how tight the hardware markets are and how difficult it is to sell a third-party system
What the hell is a third-party system?
•Yet, even so, they distribute the X-Box -- a scaled down PC, with the ability to port your PC games to it -- which places it directly in contention for a part of the PC Gamer market.
The Xbox is not a PC, scaled down or otherwise. A PC is defined by its functions (it's a personal computer), and the Xbox doesn't fill those functions. All consoles consist of components not too dissimilar to those found in PCs, the Xbox only somewhat moreso.
You can port PC games to ANY console. The fact that this will be somewhat easier for the Xbox doesn't "place it in contention for a part of the PC gamer market", whatever that means. Xbox was explicitly designed to NOT be a PC. They still refuse to release a keyboard for it.
MS aimed, for better or worse, at the console market. They surely never counted on getting PC gamers to "jump ship" - it's not like you can do your homework, office work, web design, graphic design, whatever on an Xbox. It's meant to sit in front of your couch with a pizza box on top of it.
Most of us hate Microsoft for their unfair domination of the OS market, so I say, they at least deserved to fail in one area.
>As as for games: Project Gotham is better than GT, even some PS2
>owners agree.
>
Bullshit. GT is *lightyears* ahead of Project Gotham. Project Gotham is just an arcade racing game. GT is so much more than that. No wonder you and the crowd you hang out with can't figure out GT. GT requires thought and planning in order to win
GT3 and Project Gotham are different games. Gotham does have better graphics, and the Kudos thing is pretty cool but it isn't as SIM-ey as GT3 is. GT3 is kind of pathetic in that it doesn't show damage. It was great when it was released, but it is kind of dated already.
Rallisport Challenge is the REAL xbox driving game. It blows GT3 away. I'm not knocking GT3 - but Rallisport is 10 times better. It is the best driving game right now.
Hey dumbass, I have and I stick by everything I said.
Any large company can operate on Zero income (profit), indefinitely even, or at least until the investors revolt.
The point was that Nintendo has no where near the resources of Sony, and neither have anywhere near the resources of Microsoft.
One other thing Microsoft has a long term vision to control the set top box market. This means the resources they will devote to this are far more then Sony or Nintendo ever will, because they expect far greater rewards then just to sell games.
Why do people constantly compare Xbox launch vs. PS2 launch? You always see comparisons on the lines, "PS2 came out 1 year ago, Xbox has only been out 3 months, so give Xbox time!" This is pure utter horse shit. It is not my fault if Sony was able to come to the market first with their next gen Playstation 2 system.
And it is not my fault if the execs of Microsoft failed to realize that bringing out the Xbox around PS2's launch would have been a "Good Thing"(tm).
Microsoft spent 5 fucking years on this contraption(verified in many articles), where it went from a Home/WebTV system to Game system. If they decided firmly what they were going to be creating from day one, hell, we may just have "Yet Another Market Owned by Microsoft"(tm).
Fact remains, PS2 has a massively installed base and it is selling double(~60K vs ~30K) the amount of systems compared to the Xbox(or GC). PS2 gets blockbuster titles every couple of months, not just resting on gold gems like "Halo".
Yes, this is "Round1" for Microsoft. But a very costly one in the ass that M$ investors don't like very much.
respect to the rights and cultures of others
coming to the fore.
Oh wait... they have no respect for other
cultures... or maybe just no respect for spelling.
A lot of people have said similar things about Microsoft's initial failures, only to be proven very wrong after a year or two once Microsoft has won the war.
Partly agree, but unlike software, which has nearly zero-cost of replication per unit (after development), with X-Box this is the first endeavor in which they are actually losing lots of money with each unit. I wonder how well that will sit with management, who are used to "taking losses" at only a few bucks per unit with software CDs.
And third party developers have said time and time again that they are not going to develop for a set top box. Without third party developers, the XBox is screwed (which is also why the Japanese market is much more important then most people want to admin, most of the best selling games come from a handful of Japanese companies and if you don't have them on your side ... hint, ms doesn't ... your console is in trouble).
Maybe not. Win3.11 never evolved into XP. NT 3.1 was born from ex-VMS engineers, which begat 3.5, which begat 4.0, which begat 2000 (5.0), which begat XP (5.1). At 5.0, some of the Win9x features were rolled in for better gaming and hardware support.
OTH, NT 3.x to NT 5.0 was a GIANT leap.
:-D
Black holes are where the Matrix raised SIGFPE
Ok, so Metropolis Street Rally and Project Gotham Racing are both by Sega? Their names come from the DC Comics universe, and that was used because of the DreamCast's name (DreamCast => DC)?
Yes. This is 100% offtopic. I just don't know - I currently own a PlayStation 2, and it's the first console I've owned, so I really don't know much about such things.
Sam: "That was needlessly cryptic."
Max: "I'd be peeing my pants if I wore any!"
Good idea - reparations. But I think Japan should start off first paying reparations to china, korea, malaysa, taiwan for their past colonial exploitation.
It was released on one of the consoles and it was simply horrible.
.... but without a keyboard much of the fun of network play (trading equipment - begging others for equipment, showing equipment off) will be lost. So i dont think diablo will work either.
Diablo might be good though. It seems simple enough for a console
I agree FPS are best on a PC. Still. But most FPS on consoles add a new dimention to the word "suck". Halo rises above that, and not to merely adequate, which would still make it a standout in it class, but to actually good. With replay value no less.
But if you want to see a difference in graphics, play the san fransico tracks of Gotham that take place at sunset, and put that up against anything. The level of detail is truly impressive.
And I would also say that DOA3 for the xbox, pardon my french, licks ass. Not that DOA2 for the dreamcast was offensivly bad, but neither of them are soul calibur. But DOA2 does get points for letting you play Denis Rodman in a teletubby costume.
--Jimmy has fancy plans; and pants to match.
microsofts xbox is definitely not dead. In fact it will live forever,
but as an mark of an new era which will be called as...1st ice age of PC?
from this day on there will be more and more games and fun con software
(vj-shit etc..) for windows thats been optimized to the level of 733mhz p3 and
64M mram etc..you know the specs of xbox.And as time goes on this phenomena
matters more and more to the average consumer.
the trend of bloating the software as the versionnumbers go higher
is changing into trend of optimizing the software to still be playable
on xbox level pc. This might be bad for the hardware developers.
Just speculation, I have no idea how much it matters
that every pc is different from each other aswell as tons of other
technical facts that makes xbox different from other pc:s.
But yeah, Xbox clearly sets somekind of a standard for the pc from now on.
peltola
Since M$ has a history of just dropping things that don't work out right. Is the Xbox worth it to them to stick it out for the long haul? We all know that given enough time M$ can make any product acceptible to consumers.
http://Lenny.com
A lot of people have said similar things about Microsoft's initial failures, only to be proven very wrong after a year or two once Microsoft has won the war.
I think that more competition in the console market is better for everyone. Yes, Microsoft rarely gets a product right on the first try, but look at the difference between win 98 and win 2000. Two years can make a big difference.
All companies make mistakes. Not all companies learn from them.
I gotta agree with this. MS's mantra is Darwinism - get something out there, even if it's absolute shite to begin with, and then build on it. DirectX is a great example... from Carmack bagging through its first few releases, to saying that with the recent version it's as good as OpenGL etc. Or the PocketPCs - I remember when they first came out they had the crap bagged out of them. Now, you've got those iPaqs popping up everywhere, with functionality that Palm could only dream of.
I don't know if the console market can be directly compared with those two examples above, but I do know this: MS has deep enough pockets to find out.
-- james
FPS's shouldn't be played on consoles...Man, what drugs are you on? The Xbox controller is FAR *FAR* more enjoyable to use than a keyboard/mouse setup...and I get to relax in my lounge room blasting bad guys on the big screen in kick ass sound, instead of being in front of my computer on a 17" monitor.
Oh, and there is a GT3 beater on the Xbox, it's called Rallisport Challenge, 'tis an awesome game.
and it is proudly proclaimed as Xbox only.
Yes, more good games are needed, but MS are being very pro-active, sales have sucked, so they made'em cheaper, and people will start buying.
Personally, I think this is best thing to happen to the console industry in 10 years! Sony have had it too good for too long.
Micro$oft HAVE to get more good games, but give them and the code monkeys time...you guys are writing them off far too quickly.
I think the set-top box and the X-Box fight are (for now) seperate issues - Microsoft has directly said they wanted to make a game console, which was one of the reasons they made the USB ports non-standard. Microsoft's web-tv and UltimateTV are more the set top contenders... though it seems to me likely the strategy is to build up a good library of XBox games and then release a set-top that also plays all the old XBox games (now as to that being a wise strategy - of that I am unsure...)
On the other hand, Sony has said publicially they would very much like to move in a set-top direction even with the current PS2 and provided standard computer ports like USB and firewire to help that along. I expect when the HD/networking combo comes out we'll see some browsing capability built in, possibly that was a reason the ported Linux to the thing to use as a lightweight OS for the browser.
So, Sony might be in the running earlier as a general use set-top, and possibly get a huge lead that even Microsoft pouring resources into can't break. I personally think that Sony's expertise with home electronics counts a lot for producing better set-top boxes than MS can come up with.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
I agree with you on the point of the backwards compatibility being over-rated in terms of selling a lot of consoles (though I'll have to admit I never owned a PS1 and have bought a few PS1 games here and there).
However, the PS2 I feel did have a better set of launch titles for selling consoles (note here I'm not nessicarily implying better games!!). It had SSX tricky, DOA2, and Tekken - the Xbox had DOA to be sure so that cancels out that advantage, but I think the combination of SSX and Tekken were more approachable to the mass market than Halo which is a great game but only known to game fanatics. And the PS2 did get some amazing titles before too long (six months or so) that really outshone a lot of what the XBox offers, at least it seems to me... I still don't have a desire to buy an XBox, I'm just waiting for Halo to be released for other systems.
On the PC point - they might never have counted on PC gamers "jumping ship" as such, but I think a real problem they have is convincing gamers to "get on the ship". I thought from day one - Well, this game or that game looks good but it's either going to be on the PS2 someday or I can play a better version on the PC in a while (Halo as I was saying). Thus by being similar to a PC they have a problem no other console has, of having a market segment (one that is primarily interested in games!) that has a built-in RELUCTANCE to purchase your platform because they might get a better or equal version otehrwise. If you've spent money keeping up you PC with the latest processors, video cards, and memory - why would you dump money into a console title you know will look 10x better when they release it for the PC?
I've also been keeping a close watch on game reviews for games that span the three systems, to see how things will work out - to be sure in pretty much every review the XBox version looks better. But a number of times it hasn't been amazingly better, and at least in one case (transworld surf) the PS2 version has more refined gameplay and better controls. I think that MS might be forcing some titles out sooned than is heathly to build a library quickly, and that is nt helping to convince people to jump on the platform either.
"There is more worth loving than we have strength to love." - Brian Jay Stanley