EULAs usually restrict the user in their freedom. Licenses like those from CC usually grant users more freedom than they would get from the law (copyright, etc.).
I think abbreviating the legalisch restriction descriptions give users false hope.
Assuming development won't stop for the next 10 years, a lot will be different. Other mobile phones using new technology that mostlikely will have different effects. And mostlikely better ways to treat cancer (or even "cure" it).
But just to be safe I'll wrap my phone in tinfoil, that should stop it right?
Well, except for real life meatings, that covers pretty much all the important ones. Wiki for the documentation IRC for the quick anser or random chat forum\mailinglists\newsgroups for the slow QA Stuff from the forum\mailinglists\newsgroups and IRC should be refactored to the Wiki for reference.
Ok, so now you've got your platform. Now you only need an audience, well that's the tough part. You need people that are willing to help and you need to help new people seeking help to contribute in their turn. Nobody likes a leech.
Oh, and ofcourse keep these things as free and open as possible.
As nicely shown in the movie "Renaissance Man". People have to be taught in order to enjoy shakespear. How is that for backwards compatibility. Shakespear's work is put on a high pedestral by the people that "like" it an shoved down the throat of children at school. Sure you can claim that a lot of stuff is based on the works of Shakespear, but if it wasn't for shakespear someone else would have thought of it. It could even be possible that Shakespear based his works on lesser known people who were lost in history (including their work, yes that happens). It's just a habbit of these "old" people to put down a new art form, they have done that often enough in the past. So why would this one be different.
Anachronox: 4 years Deus Ex: about 3 years Oblivion: over 3 years (started in 2002) Doom 3: over 3 years? (~2000-2004)
Ok, a couple of long ones, it's hard to come up with real figures. 2 to 2+ years sounds more reasonable for the development of a game from the design document to the release. Or at least, in most cases.
I hope Psychonauts is at least going to win one of the awards, hopefully game design. I really enjoyed that game, it's one of the more interesting games I played the last couple of years.
Nothing wrong with the samegame feature of LBA. I liked it. I prefer to just continue games instead of saving the game every other minute. But I guess it confuses people because they can't save when they like to.
As for the guy with a crush. Nope, you can't do anything with him. Just one of the loose ends you can't attach.
But would it make the game better, worse or no change at all.
EULAs usually restrict the user in their freedom.
Licenses like those from CC usually grant users more freedom than they would get from the law (copyright, etc.).
I think abbreviating the legalisch restriction descriptions give users false hope.
But can I sync my Windows Mobile Phone with it?
Ticket status:
[ ] Open
[ ] Assigned
[ ] Not a bug
[ ] Feature request
[x] Won't fix
[ ] Closed
Well... that's useful.
We don't know
How is this different from securing a "normal" dynamic website?
$2.50 for two horse wallpapers.
Didn't know it was illegal to share fire.
Must be some new anti-smoking law.
Assuming development won't stop for the next 10 years, a lot will be different. Other mobile phones using new technology that mostlikely will have different effects. And mostlikely better ways to treat cancer (or even "cure" it).
But just to be safe I'll wrap my phone in tinfoil, that should stop it right?
Nothing to see there, move along. Just another site where you can create interest groups. And spam everybody else.
Everytime I read an article like this the following quote from Ben Franklin pops up in my head:
Those who would give up Essential Liberty to purchase a little Temporary Safety, deserve neither Liberty nor Safety.
Well, except for real life meatings, that covers pretty much all the important ones.
Wiki for the documentation
IRC for the quick anser or random chat
forum\mailinglists\newsgroups for the slow QA
Stuff from the forum\mailinglists\newsgroups and IRC should be refactored to the Wiki for reference.
Ok, so now you've got your platform. Now you only need an audience, well that's the tough part. You need people that are willing to help and you need to help new people seeking help to contribute in their turn. Nobody likes a leech.
Oh, and ofcourse keep these things as free and open as possible.
Ok, so what is '=' !?
As nicely shown in the movie "Renaissance Man". People have to be taught in order to enjoy shakespear. How is that for backwards compatibility. Shakespear's work is put on a high pedestral by the people that "like" it an shoved down the throat of children at school.
Sure you can claim that a lot of stuff is based on the works of Shakespear, but if it wasn't for shakespear someone else would have thought of it. It could even be possible that Shakespear based his works on lesser known people who were lost in history (including their work, yes that happens).
It's just a habbit of these "old" people to put down a new art form, they have done that often enough in the past. So why would this one be different.
Byte-code hacking!?
Why not simply use AspectJ?
Stop that. Now everytime I open this page my connection gets reset.
Some people do want to read the comments that come after yours.
Is this going to delay the release of the PS3?
Anachronox: 4 years
Deus Ex: about 3 years
Oblivion: over 3 years (started in 2002)
Doom 3: over 3 years? (~2000-2004)
Ok, a couple of long ones, it's hard to come up with real figures.
2 to 2+ years sounds more reasonable for the development of a game from the design document to the release.
Or at least, in most cases.
Daikatana didn't have a long development time, longer than initially planned, but not long with respect to other games.
I hope Psychonauts is at least going to win one of the awards, hopefully game design.
I really enjoyed that game, it's one of the more interesting games I played the last couple of years.
... bomb-making instructions and terrorist training videos.
Guess I'll have to go to the store and buy the MacGyver DVDs.
> 2001: Halo is released (XBOX)
...
> Innovation: Console friendly controls for FPS games.
As many said before, Goldeneye for N64
> 1998: Half Life (PC)
> Innovations: Seamless integration of Story and Gameplay in a FPS, Enemy A.I.
Maybe one of these:
- 1996: Marathon 2: Durandal
- 1995: Dark Forces
> 1996: Resident Evil (PSOne)
> Innovation: Established the Survival-Horror genre.
1992: Alone in the Dark (PC)
It may not have established the genre, but establishment for something that already exists doesn't mean innovation.
> 1996: Mario 64 (Nintendo 64)
> Innovation: Helped establish the 3-D platformer genre.
Helped? So what game was the real inovator?
> 1993: Doom (PC)
> Innovations: First Person Shooter; LAN based Multiplayer gaming; user created mods.
Afaik Doom wasn't created to be mod friendly. So it didn't inovate on that point. And what about Wolfenstein 3D released in 1992, wasn't that an FPS?
Nothing wrong with the samegame feature of LBA. I liked it. I prefer to just continue games instead of saving the game every other minute. But I guess it confuses people because they can't save when they like to.
As for the guy with a crush. Nope, you can't do anything with him. Just one of the loose ends you can't attach.
Eek... it's about science fiction and still people come after you with torches and pitchforks.
Anywho... I have to be somewhere else... quick...
I'm still running a very active fan community.
A with a little luck we can expect the start of a sequel soon (3rd in the series; after 10 years).