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Game Devs on Ebert's Put-Downs

Gamsutra has a writeup of a recent Austin Game Developers meeting. Damion Schubert, Allen Varney, and Scott Jennings took the stage to discuss games as art and Roger Ebert's opinions. From the article: "McShaffry then asked the panel to consider whether Ebert was picking on youth culture in general, and assuming technology wasn't an issue, whether popular games like Grand Theft Auto would be played 500 years from now, like the works of Shakespeare are enjoyed today? Jennings didn't want to speculate that far into the future, but he admitted to still playing and liking the Final Fantasy games released for the Super Nintendo."

183 comments

  1. Gonna say "No" by RyoShin · · Score: 4, Interesting

    There's a fundamental difference between Shakespear and GTA: one was on paper, one is digital.

    Five hundered years from now, we don't know what the technology will be like. Maybe they'll be calling "Quantum Computing" old and busted. Maybe they'll revert to Zip drives. Will the Playstation 128 be able to play Playstation 2 games? Will Sony even exist?

    But there will always be paper.

    Well, until we deforest the entire planet, but at that point I doubt playing video games from a half dozen generations back will be on our minds. So, while the concept may remain (assuming we don't have a Demolition Man-like future), the game will likely not be played except by the handful of "hardcore" hobbiests who procure working-condition units of the PS4. Don't rule out it being taught in game design classes, though.

    Mario is an entire other matter.

    1. Re:Gonna say "No" by tukkayoot · · Score: 3, Insightful

      Plus there's the fact that Shakespeare wrote at a time when work would still enter the public domain, instead of being locked up in perpetual copyright.

    2. Re:Gonna say "No" by Perseid · · Score: 1

      True, video game consoles don't last very long. Neither does film. Neither does paper. The only reason we can see Gone With the Wind today is because someone thought it worth the time to preserve and remaster. The only reason we still read Hamlet is because someone thought it worth the time to re-copy when his copy yellowed. If video games are indeed as enduring, we'll think of something. After all, I'm sure the atomic-vortex PS53 will be able to emulate Metal Gear Solid.

    3. Re:Gonna say "No" by DreadSpoon · · Score: 2

      Hmm, something though to keep in mind is the existence of emulators and ports.

      I never played the Final Fantasy games on the NES (despite being more than old enough to have done so, if I had wanted to), but I've played their ports on my GBA.

      Likewise, I haven't owned a Super Nintendo in years, but I've been having a blast playing some of my childhood favorites on an SNES emulator on my brand-spanking-new state-of-the-art workstation with a USB gamepad.

      The oldest of computer games are still playable in some form today. So long as we have computers in the future, and games aren't outlawed, I'm entirely confident that even the games we now consider archaic will still be playable long into the future.

    4. Re:Gonna say "No" by DreadPiratePizz · · Score: 1

      I don't think that's quite the point. If a work of art is good enough, people will make it endure. With ROMs and emulation, anybody can play an NES game on their computer. With all the copies on the internet and on people's hard disks, there's no way anythign will be "lost".

      Now the real question is, will the work still be relevant, and interesting many many years from now? Great art is timeless. Shakespear will always be read and taught, because it's some of history's best literature, and there's a lot that you can study. Would a video game? Are video games even studied NOW?

      The fact that one game developer still plays NES games, or the fact that I still play Megaman 2 says nothing. We like those particular games, and we play them because we do. Some people enjoy re-reading trashy novels. does this make it good art? Nope.

      For the record, I enjoy videogames, but I am on the side that they contain art, such as graphics, but in and of themselves are not art.

    5. Re:Gonna say "No" by Petrushka · · Score: 3, Insightful

      But there will always be paper.

      Random dude 1000 years ago: "But there will always be parchment."

      Random dude 2000 years ago: "But there will always be papyrus."

      Random dude 3000 years ago: "But there will always be clay tablets."

      Hmmm.

    6. Re:Gonna say "No" by Anonymous Coward · · Score: 0

      at least, the clay tablet dude got it right

    7. Re:Gonna say "No" by Embedded2004 · · Score: 1

      Exactly.

      Paper is ancient. I'd said it has at most another 100 years...

    8. Re:Gonna say "No" by Ben+Newman · · Score: 5, Insightful

      Actually you had to worry about that a lot. The First Folio was published after Shakespear's death by a group of his friends to help combat just that, and to cut down on the business of bad copies of his manuscripts being made. These things were great, imagine Hamlet re-written by the folks that make those howlingly bad subtitle for pirated chinese DVDs and you'll get the idea. Of course Will himself freely listed plots, characters and whole lines from his contemporaries, so who to say who would have benifited more from elizabethian copyright protection.

    9. Re:Gonna say "No" by Anonymous Coward · · Score: 0
      ...the game will likely not be played except by the handful of "hardcore" hobbiests who procure working-condition units of the PS4.

      There's one thing you forget about, emulation. I can currently store every NES, SNES, and Genesis game ever made in a smaller container than one of those games took originally.

    10. Re:Gonna say "No" by sqlrob · · Score: 2, Insightful

      It was also a time where you didn't have to worry about someone copying 'Hamlet' and passing it off as his own work.

      Considering there's controversy over whether or not Shakespeare wrote those plays or if it was someone else that was the real author(Bacon, IIRC), things haven't changed.

      Perpetual copyright is bad, agreed. But it has absolutely NOTHING to do with the topic at hand

      If Rockstar exists, and doesn't want people to port GTA III to the new platforms since it will interfere with the sales of GTA XXII and the PS VII won't run GTA III, yes, it does have to do with the topic at hand.

    11. Re:Gonna say "No" by Rob+T+Firefly · · Score: 4, Insightful

      There are many more fundamental differences between Shakespeare and GTA. GTA is a finished product, and apart from minor upgrades in performance like when you play a PS1 game on the PS2, it will look the same 100 years from now as it does when we play it today.

      Shakespeare's works are only scripts and stage directions, requiring countless other artists and performers to flesh out the material into a finished product. Something like that evolves rapidly over time and in countless directions thanks to the talents of the people currently involved.

      What Shakespeare on saw Hamlet's opening night may have been nothing like a recent performance by the Royal Shakespeare Company, the film version with Mel Gibson, the bunch of guys in jeans and t-shirts with Brooklyn accents who performed it in Central Park, or the mental imagery of the story experienced by someone reading the play out of a book. Those wildly different concepts were all Hamlet, but anyone playing "Vice City" now or in a ROM downloaded from future version of theunderdogs.org will hear the exact same music and voices, and see the same graphics.

    12. Re:Gonna say "No" by C0rinthian · · Score: 4, Insightful

      This is true, but the means to copy something then were not as widespread as it is now. You want to copy a Shakespeare play back then? Hopefully you're literate, which wasn't exactly the norm... How about ripping off Mozart? Well, you better be able to play as well as he can, considering there is no such thing as 'recording'.

      In this day and age, exact duplicates of a work are insanely easy to mass produce. That is the biggest difference between the past and the present.

    13. Re:Gonna say "No" by C0rinthian · · Score: 1
      If Rockstar exists, and doesn't want people to port GTA III to the new platforms since it will interfere with the sales of GTA XXII and the PS VII won't run GTA III, yes, it does have to do with the topic at hand.
      And this has to do with the artistic merit of games in what way?
    14. Re:Gonna say "No" by sqlrob · · Score: 1

      The "will it be played in 500 years" bit.

    15. Re:Gonna say "No" by vertinox · · Score: 0, Redundant

      But there will always be paper.

      "But there will always be clay tablets."-Babalyonian Historian 5000B

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    16. Re:Gonna say "No" by C0rinthian · · Score: 1

      The question is, 'will any games produced today be worth playing to people in 500 years' not 'will games produced today be available legally to people 500 years in the future'

      Again, copyright limitations on the work have no affect on it's artistic merit. If it's good enough, people will find a way to play it. It's not like laws stop anyone now...

    17. Re:Gonna say "No" by maxume · · Score: 1

      Please see MAME. Stuff from 1980 works just fine today, and there is no reason to expect that to change, at least until people stop using computers with screens.

      I still don't really think that people will play much GTA 500 years from now, except maybe out of nostalgia, or perhaps as a mini game in GTSSV. Huge bonus if you guess what that means. Video games are a very new form. They will evolve. Shakespear isn't Shakespear because of the tales he told, he's Shakespear because of what he wrote. The stories are widely regarded as derivitive, he just told them better than anybody else, before or after. The same thing will happen with immersive, exploration enabled 1st/3rd person video games, and I don't think GTA is the be-all end-all of those.

      As far as deforestation goes, don't worry about paper. Paper fiber is all pretty much recycled or plantation grown. Forest product companies are surprisingly interested in maximizing the output of an acre over time, not pillaging it. Deforestation is happening because people want/need land to farm or use for grazing.

      --
      Nerd rage is the funniest rage.
    18. Re:Gonna say "No" by Doomstalk · · Score: 1

      Your view is absurdly simplistic. By extension of your logic, the Mona Lisa is only art because it's on canvas. Would it be any less beautiful if it was created on a tablet PC? Would Michelangelo's eye for the human anatomy be any less impressive if David was a model of polygons? For that matter, would Hamlet be any less art if it were an ebook? No. Art is about capturing the essence of humanity, not about wether or not it's in a gallery to gawk at or taught in English class in a few centuries.

    19. Re:Gonna say "No" by cpt+kangarooski · · Score: 1
      I agree that copyright isn't much of an issue here (other than that it may interfere with game preservation and dissemination efforts) but bear in mind that copyright as we think of it didn't exist in Shakespeare's day, and that he was the least original guy that ever lived. Shakespeare's Hamlet is his version of an older story, and he was quite fond of copying from earlier plays and stories. Only had one original idea in his life, really.

      In fact, re: Hamlet, the way things usually worked was that printers would pay people with good memories (often actors) to go to the new plays, memorize them, and dictate them back so that the printer could run up some copies for sale. There is a hilarious version of Hamlet which came about this way. In it, we get this gem:

      To be, or not to be, I, there's the point.
      To Die, to sleepe, is that all? I, all:
      No, to sleepe, to dreame, mary there it goes.


      As you can see, he's having trouble remembering it, and his comments to himself were faithfully written down and printed.
      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    20. Re:Gonna say "No" by tukkayoot · · Score: 1
      Perpetual copyright is bad, agreed. But it has absolutely NOTHING to do with the topic at hand. Put your straw-man away.

      If "paper vs. digital media" is relavent to the question of whether today's video games will be enjoyed as "classic art" hundreds of years in the future, then I have to think that copyright law in the coming years is also pertinent. Copyrighted work would seem less likely to be preserved via redundancy in media than content that can be shared freely without any fear of litigation.

      Think about the next generation of games in particular, or games that are currently protected by systems such as Starforce which can sometimes make it difficult for even legitimate users using contemporary PCs to play the games sometimes. As the original media that these games are stored on deteroirates, and the inconvenience of playing these locked down games increases as a result of changes in hardware architecture and operating systems, I expect that within a century, many games will be scarely exist in anything resembling playable form any longer, especially if companies actively discourage their only means of distribution from person to person, because they can, because of perpetual copyright.

      The advantage of paper, as the parent points out, is that it will always exist and that it doesn't require any special tools to be properly interpretered and understood by humans. This is an advantage that video games will never enjoy. However, computer games, as purely digital content, would at least be able to take advantage one of the advantages of digital media, and that is the ease and efficiency with which it can be copied. Work in the public domain can be legally modified to strip out or alter anything that might interfere with it running properly on a computer. Perpetual copyright, DRM, etc. all get in the way of this.

      So, yeah, I think it's relavent. Maybe not to the issue of whether or not video games qualify as art in the same sense of Shakespeare, but it is relavent to the question of whether or not today's classic games will be a part of our culture and history in the distant future, assuming it is art (and I think it is).

      You agree that perpetual copyright is a bad idea, but then you accuse me of using this is a straw-man argument. Sorry, but I thought the idea behind copyright was to grant limited protection from copying, with the understanding that it would eventually enter the public domain to the benefit of society and culture. If you agree that perpetual copyright is a bad idea, can you explain why, if you don't think it is relavent to the question of whether video games qualify as art, the impact it may have on culture and its likelihood of current works emerging as classics to be studied and enjoyed by future generations?

      True, perpetual copyright is probably a threat to preservations of other art forms as well (such as music and movies, which are also increasingly created and distributed as digital media) but that doesn't invalidate my initial observation in any way that I can tell.

    21. Re:Gonna say "No" by C0rinthian · · Score: 1

      All good points.

      Plus, there was a lot more emphasis on performance as the means to make a living from your work.

    22. Re:Gonna say "No" by cpt+kangarooski · · Score: 0

      GTSSV. Huge bonus if you guess what that means.

      Grand Theft Starship V. The fifth game in the popular series that combines GTA and Jefferson Starship for some reason.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    23. Re:Gonna say "No" by AvitarX · · Score: 1

      The Domes Day Book written in the early part of the last millenium is still readable.

      I doubt a CD or DVD left untouched would be 1000 years from now. Perhaps the gold master would be if it was kept.

      Also with film old they often go to the original and clean up the output (there was an article about how they did it on /. within the last year). I do suppose that a well kept gold master would outlast most types of film.

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    24. Re:Gonna say "No" by cpt+kangarooski · · Score: 1

      Yes. Shakespeare eventually owned a share in the acting company (so he got a portion of the box office take), and invested in real estate.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    25. Re:Gonna say "No" by maxume · · Score: 1

      In the future, I shall make my puzzles more difficult.

      --
      Nerd rage is the funniest rage.
    26. Re:Gonna say "No" by C0rinthian · · Score: 1

      I just don't think that copyright has any bearing on the value of the original work. However, I agree that current copyright laws will make it harder for works to be available for study and appreciation.

      I'm just tired of people here blaming copyright laws for everything. My apologies that I jumped to conclusions.

      Personally, I would be very suprised to see copyright laws in their current form survive in our lifetime, let alone 500 years. The way we handle creative works has dramatically and fundamentally changed in a relatively short time. (50 years or so) The way we treat them legally will have to change as well to keep up. It won't be too long before the people running the country are the same people who grew up with digital distribution and file-sharing.

    27. Re:Gonna say "No" by Castar · · Score: 1

      Yeah. It's like how we can't watch Casablanca at home any more, because we don't have 1940s projectors at home. Or how I can't play Pacman because the technology has advanced so far that video game cabinets are obsolete.

      Pretty much the first thing ported to any hardware platform is game emulators. You can get them for your iPod! I think that as we go forward, content will continually be adapted for new media. In fact, the cynic in me says that's one of the driving forces behind new media - the ability to resell the same old content in a new form.

      In 400 years, assuming civilization is still around, we'll still have NES emulators and ROMs.

      --
      I yearn for you tragically. A. T. Tappman, Chaplain, U.S. Army.
    28. Re:Gonna say "No" by cpt+kangarooski · · Score: 1

      Like GTGFRR:Flint?

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    29. Re:Gonna say "No" by Anonymous Coward · · Score: 1, Funny

      But there will always be paper.

      Definitely.

      Ever tried wiping your butt with a floppy disk?

    30. Re:Gonna say "No" by tukkayoot · · Score: 1
      I just don't think that copyright has any bearing on the value of the original work.

      Agreed.

      I'm just tired of people here blaming copyright laws for everything. My apologies that I jumped to conclusions.

      No problem, as long as you don't mind the fact that your response is what elicited the typical anti-copyright slashdot rant. ;) I didn't initially intend on going off into a whole spiel, I was just adding to the parent's observation/opinion with what I thought was a related one of my own.

      Personally, I would be very suprised to see copyright laws in their current form survive in our lifetime, let alone 500 years. The way we handle creative works has dramatically and fundamentally changed in a relatively short time. (50 years or so) The way we treat them legally will have to change as well to keep up. It won't be too long before the people running the country are the same people who grew up with digital distribution and file-sharing.

      I hope you're right. :) Games and art that are lost to obscurity today and in the near future will be lost to generations in the distant future regardless of what their copyright laws look like.

    31. Re:Gonna say "No" by RedWizzard · · Score: 2, Insightful
      There's a fundamental difference between Shakespear and GTA: one was on paper, one is digital.
      That's a difference, but it's not the fundamental one. The fundamental one is that one is passive and the other is interactive. According to Ebert, interactive media cannot be considered art in terms of narrative. You can read his entire comment (about half way down), but the critical bit (and not quoted in TFA) is:
      I [do] indeed consider video games inherently inferior to film and literature. There is a structural reason for that: Video games by their nature require player choices, which is the opposite of the strategy of serious film and literature, which requires authorial control.
      So Ebert's position is that a game can only be considered art in terms of it's visual (or aural) components. I.e. games are artistically comparable to paintings or music but that are not comparable to literature or movies.

      I don't agree with Ebert. I believe that by giving a player choices you can make a point even more strongly than you can in a passive or narrative medium. This seems obvious to me: choices mean a player can explore consequences of different actions in a way that is much more natural than attempting to do so in a narrative. But then I play games and I suspect Ebert doesn't. So why do we care about his opinion?

    32. Re:Gonna say "No" by Skynyrd · · Score: 4, Funny

      Cervantes wrote Don Quixote, then an imposter wrote a sequel (really).
      To keep it from happening again, Cervantes wrote part III and killed him.

      Oh yeah, baby. A pointless degree in Spanish Lit finally pays dividends on Slashdot!!!!

    33. Re:Gonna say "No" by westlake · · Score: 4, Insightful
      Plus there's the fact that Shakespeare wrote at a time when work would still enter the public domain, instead of being locked up in perpetual copyright.

      Shakespeare's plays were the prime assets of his theatrical company.

      He was part owner of the Globe theater, remember, and he functioned under a patronage system that settled teritorial disputes privately.

      Shakespeare's plays were never published in his lifetime.

      The idea that plays could be read for pleasure, that English drama was something more than disposable popular entertainment scarcely exists before the death of Shakespeare.

    34. Re:Gonna say "No" by Anonymous Coward · · Score: 0

      You wipe your butt with paper?
      Ha! He doesn't know how to use the three sea shells!

    35. Re:Gonna say "No" by westlake · · Score: 1
      Copyrighted work would seem less likely to be preserved via redundancy in media than content that can be shared freely without any fear of litigation.

      If this is true, why is it that the Disney archieves are complete, and Disney films in pristine digital restoration, can be purchased anywhere in the world, at nominal cost. Something that can be said aboult almost no other studio or production house.

      I thought the idea behind copyright was to grant limited protection from copying, with the understanding that it would eventually enter the public domain to the benefit of society and culture.

      I would argue that society benefits most from works that claim new ground and cannot be dismissed as a mere copy or derivative.

    36. Re:Gonna say "No" by Anonymous Coward · · Score: 0

      I have to disagree with you, paper and digital? that's the media, the paper something is printed on is worthless compared to the content, especially in this case. Same thing goes for the media a game is recorder on. So in both cases the content is intangible, like software; the main difference is the type of content, you can't compare a game to Shakespeare.

    37. Re:Gonna say "No" by Chandon+Seldon · · Score: 1

      Find me a DVD copy of the old black & white Zorro TV series. It's owned by Disney, but they've apparently buried it.

      --
      -- The act of censorship is always worse than whatever is being censored. Always.
    38. Re:Gonna say "No" by Anonymous Coward · · Score: 0

      Do not want!

    39. Re:Gonna say "No" by Kuukai · · Score: 1

      You want to copy a Shakespeare play back then? Hopefully you're literate, which wasn't exactly the norm

      Wouldn't bootlegging a Shakespeare manuscript just involve looking at the twirly lines and copying them? If you don't need to speak English to translate a movie, you certainly don't need to be able to read to duplicate writing. Hence the poor quality of Shakespeare bootlegs. I might be wrong, but I believe this was after paper overtook parchment as the material you write on, so call it "post cd-r".

      --
      Sendou Wave Kick!!
    40. Re:Gonna say "No" by 1u3hr · · Score: 1
      Plus, there was a lot more emphasis on performance as the means to make a living from your work.

      There was probably almost zero market for the scripts; the money was from theatrical performances. He also wrote sonnets, the income there mostly up front from patrons, rather than sales of the printed pamphlets I think.

    41. Re:Gonna say "No" by 1u3hr · · Score: 0
      It's not like laws stop anyone now...

      Now, no. But with DRM being mandated into hardware that may change very soon.

    42. Re:Gonna say "No" by 1u3hr · · Score: 1
      >>Copyrighted work would seem less likely to be preserved via redundancy in media than content that can be shared freely without any fear of litigation.
      >If this is true, why is it that the Disney archieves are complete, and Disney films in pristine digital restoration, can be purchased anywhere in the world, at nominal cost. Something that can be said aboult almost no other studio or production house.

      That would make sense if Disney were unique in being copyright protected. The problem is almost EVERYTHING produced since the 1920s is. And that includes many movies and books produced by long-gone companies, long-dead authors, but no one dares reproduce their work for fear of litigation should an heir pop up. There is no danger of losing access to Disney's Snow White. Many obscure works are gone even from memory; a fairly well-known example of works lost forever are many early Doctor Who episodes. Those we have were preserved by accidental, or deliberate, flouting of rules that the prints were to be destroyed after airing.

    43. Re:Gonna say "No" by 1u3hr · · Score: 3, Insightful
      "But there will always be clay tablets."-Babalyonian Historian 5000B,

      Almost literally true (3000 BC, but who's counting).

      Tablets ... Vast quantities of these have been excavated in the Near East, of which about a half million are yet to be read. It is estimated that 99 percent of the Babylonian tablets have yet to be dug. The oldest ones go back to 3000 B.C. They are practically imperishable; fire only hardens them more.
      Get back to me on how good your CDR backup is after 5000 years.
    44. Re:Gonna say "No" by Aceticon · · Score: 2, Interesting

      A couple of years ago (more like 15-20) there was at line of books where you could at certain points make choices of what the character would do. Depending on those choices you would carry one reading from a specific page and you would thus follow a different path in the story than if you had made a different choice.
      In other words, book based interactive adventures.

      According to that quote from Ebert, this kind of books are "inferior to film and literature" since "by their nature [they] require player choices, which is the opposite of the strategy of serious film and literature, which requires authorial control."

      WTF?

      Something that encodes a (finite or infinite) number of stories which enfold based on the decisions of the viewer (aka user) is no less art than something that has a single fixed story.

      The best books tipically do not describe the scenarios in excruciating detail, but instead tell the reader enough to sugest the sphere and appearence of the scenario and let the reader's mind fill in the details.

      Viewers/readers have co-creators in "serious art" for centuries now.

      In a world where some will consider a totally black canvas with a single white stripe "serious art", that someone openlly considers something as Myth or Neverwinter Nights as NOT art because viewers are also participants and have a choice on how the story unfolds is simply insulting.

    45. Re:Gonna say "No" by Anonymous Coward · · Score: 0
      Wow, 2000 years to work with and the greatest thing that has replaced "papyrus" and "parchment" is..... "paper".

      Seriously, is your point that 2000 years from now, some other term for paper will still rule?

    46. Re:Gonna say "No" by gowen · · Score: 1
      Cervantes wrote Don Quixote, then an imposter wrote a sequel (really).
      To keep it from happening again, Cervantes wrote part III and killed him.
      Did he kill Quixote, or his imposter?
      --
      Athletic Scholarships to universities make as much sense as academic scholarships to sports teams.
    47. Re:Gonna say "No" by I(rispee_I(reme · · Score: 1

      In addition to the points you made, I have yet to play a game that allows you to make any meaningful choices.

      For example:

      There are numerous routes through a given level of Super Mario Brothers, but they all end at the flagpole (or the mushroom retainer, or the Princess, you nitpickers. And let's ignore the minus world for the sake of argument...)

      There are many ways to arrange the blocks in Tetris, but the screen always eventually fills.

      There are lots of optional "plot cul-de-sacs" in Final Fantasy 7, but Aerith still dies and you still get one of a few, very similar endings.

      The only possible exception I can think of is Dragon Warrior for NES: The last boss, intended to represent Evil incarnate, offers you a chance to renounce your quest and rule the world alongside him. If you (rightly) refuse, the final battle ensues.

      If you agree to his terms, the words, ""Then half of this world is thine, half of the
      darkness... Thy journey is over. Take now a long, long rest. Hahahaha..." The game then freezes. Upon resetting you find your save file is gone.

      It is my contention that videogames, rather than offering the player choices, offer only the semblance of choice, and that is in fact what games that aim for "art status" utilize. Judging them by the standards of movies, as Ebert does, is a straw man argument. ("The camera angles in that boss fight did not evoke any empathy in my heart! This is definitely not art!")

      My candidate for "game as art": Earthbound. Play it and see if I'm not right.

    48. Re:Gonna say "No" by Anonymous Coward · · Score: 0

      I want to see you translate this back to English:

      http://home.earthlink.net/~rmwt/a.htm

    49. Re:Gonna say "No" by Deadguy2322 · · Score: 0

      It is undergoing restoration and is expected to be one of this year's Disney Treaures releases.

      --
      Check out my foes list to see who is so retarded that they can't use the signature line!!!
    50. Re:Gonna say "No" by Echnin · · Score: 1
      I agree with your conclusion, but I'd also say that a stage play is interactive. It is very much suspectible to the interpretations of the actors; a stage play is never the same twice. Ebert is a critic of the most static medium the world has ever considered art - the movies - and therefore fails to acknowledge dynamic art. I call it the most static because generally movies leave little to the imagination. Paintings are much freer to interpretation, not to mention books. His equating film with literature simply on the basis of their strict narrative value is ridiculous. His paradigm of art is one where only the creator of the work and the work itself are important, dismissing the role that the viewer/reader/player holds. Is this the 19th century again? Just to strengthen my argument, there are vast groups of gallery-exhibited artists who make art that you're supposed to touch and interact with. Ebert ignores all of this, jumping straight to his simple conclusion.

      Whether games are art? "Art" doesn't have a single, consistent meaning anyway. When Shakespeare lived, the guy who built his house or made his cocktail glasses was as much of an "artist" as Shakeaspeare himself. Meh.

      --
      Lalala
    51. Re:Gonna say "No" by inkdesign · · Score: 1

      Turns out, it was just a windmill.. ;0]

    52. Re:Gonna say "No" by colmore · · Score: 1

      Don't worry about it. For all the superior crap you hear from people with "employable" degrees, they only get one a job with a boss, and really, who wants one of those? Start a business and never fill out another resume, you won't look back.

      You might wonder why you stuck around and finished college in the first place though. Looking back I have to wonder if the whole point wasn't just to train me to say "yes, sir" for four years.

      --
      In Capitalist America, bank robs you!
    53. Re:Gonna say "No" by Anonymous Coward · · Score: 0

      I agree. I'm sure people consider films art. How many of those will still be viewed 500 years from now? Not many. How many films from the 20s and 30s, that were considered art, still get watched? Not many. Now fast forward (hahahaha) 500 years. They will be forgotten with maybe the exception of The Wizard of Oz.

    54. Re:Gonna say "No" by Haeleth · · Score: 1

      Considering there's controversy over whether or not Shakespeare wrote those plays or if it was someone else that was the real author(Bacon, IIRC), things haven't changed.

      Only in the same sense that there's controversy over whether or not the US government is covering up the presence of aliens among us. You'll always get a handful of crazies who pick a silly theory and devote their lives to trying to prove it. That doesn't alter the fact that the vast majority of scholars have considered the many, many theories of alternative authorship, and soundly rejected them all.

      If you want real controversies, there are some very interesting ones related to which of the plays that have been attributed to Shakespeare were really written by him, and which of the plays attributed to him alone were really collaborative works with other playwrights. There's some good nerdy meat in that, with computerised statistical text analysis playing a major role.

      But this is getting rather off topic.

    55. Re:Gonna say "No" by MrCopilot · · Score: 1

      Random Dude Next Year But there will always be E-paper Random Dude Now But there will always be paper. Random dude 1000 years ago: "But there will always be parchment." Random dude 2000 years ago: "But there will always be papyrus." Random dude 3000 years ago: "But there will always be clay tablets." Hmmm.

      --
      OSGGFG - Open Source Gamers Guide to Free Games
    56. Re:Gonna say "No" by DeepHurtn! · · Score: 1
      The "real" Don Quixote meets the imposter Don Quixote. It's awesome stuff: hundreds of years before "postmodernism" was a gleam in Derrida's eyes, Cervantes did the whole let's-play-with-multiple-levels-of-authorship-and- reality thing better than anyone else since. And managed to be laugh out loud funny while doing it.

      I don't want to spoil the books for you (and if you're really interested I'm sure you can find a plot summary on the Wikipedia or somesuch), but both are very good novels.

    57. Re:Gonna say "No" by fallen1 · · Score: 1
      Technically, we still have ALL those items. All we have done is IMPROVE on them, not (necessarily) obsoleted them.

      Can I make a clay tablet to jot down information on? Yes.

      Can I still get sheets of papyrus to jot down information on? Yes.

      Can I still get sheets of parchment to jot down information on? Yes.

      So, will I still be able to get paper 500 or even 3000 years from now? I'm betting the answer is yes - even if we have monochromatic polysilicate sheets that can be reused by running the erase wand over them.

      --

      Dream as if you'll live forever.
      Live as if you'll die tomorrow.
      ~Anonymous~

    58. Re:Gonna say "No" by Anonymous Coward · · Score: 0

      Dude, as a near-fluent speaker of Japanese, I know translation is hard, but hk-dvd translations are god-awful. Aside from understanding the original meaning, the most important ingredient for decent translation is faculty with the target language, which the people doing those translations just don't have. They just make up their own expressions not contained in the English language, which makes their translations objectively godawful.

    59. Re:Gonna say "No" by aminorex · · Score: 1

      I still enjoy tetris on occasion. I suspect afficionados will be playing Super Mario AllStars and Soul Calibur III 500 years from now, if there is still a human race with the technology for running emulators.
      Most people will be able to enjoy these things well. Shakespeare, on the other hand, will be enjoyable by far fewer persons. Of course that's much of the point: Snooty self-superiority.

      I enjoy Shakespeare, but I don't think that makes me better than someone else who would rather play *gasp* Halo 2, which I disdain. Other people have a different take on both of these issues, viz. the superiority of Timon of Athens viewers over lesser mortals and the l33tness of the green X.

      --
      -I like my women like I like my tea: green-
    60. Re:Gonna say "No" by bint · · Score: 1

      The problem is George Lucas can still make a prequel...

    61. Re:Gonna say "No" by C0rinthian · · Score: 1

      Disney is an ironic example when talking about copyright. Keep in mind that a vas majority of Disney's successful works are adaptations of Public Domain works. Fairy tales. Of course, because of copyright extenstions, a practice which Disney pioneered mind you, no new material is entering the public domain. Disney's pot of free source material is running dry. I wonder if this has to do with the excessive amounts of sequels they are putting out lately?

    62. Re:Gonna say "No" by SenatorOrrinHatch · · Score: 1

      I heard Roger Bacon wrote all of Shakespeares stuff. Sure, some say its nuts, but I will defer to Georg Cantor over a bunch of clowns with English degrees any day.

      --
      The Christian in me says it's wrong, but the corrections officer in me says, 'I love to make a grown man piss himself.'
    63. Re:Gonna say "No" by SirSlud · · Score: 1

      Anybody with a rudimentary comprehention of art understands the idea that the medium of the work plays a huge role in its value. Museums would be out of business if seeing a painting in full relief (ie, with depth, texture) didn't impart a much greater appreciation and understanding of the accomplishment of the work than simply seeing a 2d representation.

      > Would it be any less beautiful if it was created on a tablet PC?

      Absolutely. Limited (or quantized) resolution, no texture, etc. Even more important however is the idea that everybody has eyes, and anybody can see it. If was created in a medium where you needed a 'reader' to decode it, that prevents a certain amount of the worlds population from being able to experience it.

      I understand the spirit of your post, but medium is an extremely important subject when discussing art. All you're saying is "if somebody created something beautiful on Tablet PC, could it not be valued?" to which the answer is, of course it could be. But it is extremely dangerous to take an existing piece of art and suggest that the medium used to create it has no bearing on its worth. If your point is simply to say beautiful things can be created on medium X, then your post is pretty much moot because his point was more along the lines of you need nothing more than your eyes to see what is written on paper, where as when it comes to mediums encoded on formats that require technology to present in a visual form, there is a danger that the knowledge used to decode those forms may have been lost.

      That to me is a very interesting subject, because if somebody 1000 years from now has a burning desire to figure out how to take a JPEG file and turn it into a visual representation, he has no way of confirming that he's done that correctly. The same thing could be said of colour restoration of faded paintings, etc, but when it comes to language, Shakespeares still adhere to the codified rules of writing today. What is far more pertinant to this discussion is that the appreciation of a game depends heavily on the hardware to play it, to control it, to interact with it. Where as the appreciation of a play depends heavily on very very different factors; the ability of the actors, director, set director, etc to re-create a passive experience based on a script that causes a sense of time well spent in those who attend the play. Its very difficult to compare the two because games depend on super-accurate interpretation of the original work by way of the console, and plays require adaptive interpretations of the original meaning and poinancy of the material. Paintings and visual art is pretty simple; in a perfect world, you'd see exactly what the arist stopped touching the minute it was placed on display.

      --
      "Old man yells at systemd"
    64. Re:Gonna say "No" by Doomstalk · · Score: 1

      Don't be disingenuous. My point that the value of the art is not inherent to the medium itself. Said media can add or subtract from the overall effect, but the value is in the piece itself. If you can create a game that's truly beautiful, the fact that it's not on something as "eternal" as paper or marble or canvas doesn't matter. It's still beautiful.

    65. Re:Gonna say "No" by drsquare · · Score: 1

      I've read Don Quixote, and that incident never actually happened.

    66. Re:Gonna say "No" by fm6 · · Score: 1

      Jeez, learn to read. In happened in another book!

    67. Re:Gonna say "No" by DeepHurtn! · · Score: 1

      ...you do know Cervantes wrote his own sequel, dontcha? It's kinda what this whole thread has been about.

    68. Re:Gonna say "No" by drsquare · · Score: 1

      That's a bit odd, considering the main character DIED at the end of the book. What exactly was the sequel about?

  2. Have to agree the answer is No by WillAffleckUW · · Score: 2, Insightful

    Heck, sometimes I can't even play games that are from this decade, or they want me to have a specific set of video drivers.

    So, given that I've got some Apple II+ computers sitting in my garage with floppy disks that are probably melted to goo now, I'd guess that the chance that any game from today will exist 500 years from now is close to nil.

    of course, most movies won't be around then either.

    --
    -- Tigger warning: This post may contain tiggers! --
    1. Re:Have to agree the answer is No by Perseid · · Score: 2, Insightful
    2. Re:Have to agree the answer is No by XenoRyet · · Score: 5, Insightful
      You can watch a movie based on Shakespear's works today. Same work in a different form. I suspect that will be the case with games, new forms, same ideas.

      However, as to which game? Not GTA, not Final Fantasy. It'll be Tetris. That game will never go away, it's made the transition to every new platform that has come out since it's conception, and it will contiue to do so indefinitaly. Tetris' combination of simplicity and addictivness will give it staying power well into the time where GTA's game mechanic looks antiquated and silly.

      --
      If forums teach us anything, it is that logic and critical thinking should be required courses in the public schools.
    3. Re:Have to agree the answer is No by russellh · · Score: 1

      So, given that I've got some Apple II+ computers sitting in my garage with floppy disks that are probably melted to goo now, I'd guess that the chance that any game from today will exist 500 years from now is close to nil.


      If they're not actually goo, I wouldn't be surprised if they worked. Low density magnetic media can last a really, really long time. I haven't had a 5.25 drive hooked up in quite a while (got a //e card for my mac LC in the closet waiting for some day), but the last time I checked, my 3.5 disks from 1987 still worked fine. And those were disks I used for hours every day and carried with me just about everywhere I went.

      As opposed to, say, the stack of DVDs I burned in 2002 that have been sitting carefully in their cases untouched on the shelf --- nearly all of them unreadable now.

      --
      must... stay... awake...
  3. Art != Entertainment ? by Austerity+Empowers · · Score: 2, Insightful

    First, movies and television were often scoffed at by snobs for lowering the IQ of {America, The World, The Universe, etc.} A Movie critic arguing that games are dumb or "not art" (intending the same meaning) is not a shocking departure from the norm.

    Second, how many movies are art? Very few, fewer in reality than in the minds of those who made them for certain.

    Third, who cares? Unless you are trying to get in some university liberal arts curriculum, whether games fall under "art" or "entertainment" is purely academic. As long as any of the above entertains me, I'm interested. Art for art's sake has never appealed to my sense of functional technology. If it doesn't entertain me, I won't pay for it, and I won't go out of my way to see it. Worthless is a word that comes to mind.

    In terms of what time will view of any of these things, we just don't know. Movies aren't even old enough to achieve immortal status. How many people have seen "the classics" of movies? Probably only the older crowd (when they were first run), film students or movie buffs. Video games are in a more difficult position of sometimes being positively inaccessible due to technological means, in addition to only being 30 years old.

    Finally, do games matter? Do sports matter? Does gambling matter? Does drinking till you puke followed by casual sex matter? Yes, obviously. A sufficient number of people feel games are so powerful that people kill over them (not just video games, remember the Dungeons & Dragons nonsense?) They're in the media, a lot of money is spent on them. They matter. Will they matter in 100 years? It's hard to imagine there won't be video games then. Will they be the same games? Probably not in their original 8-bit NES implementation. However, is Romeo and Juliet a brand new work, or a from-scratch-rewrite of older books, the oldest of which I have read dates back to ancient greece?

    1. Re:Art != Entertainment ? by Fulcrum+of+Evil · · Score: 1

      Third, who cares? Unless you are trying to get in some university liberal arts curriculum, whether games fall under "art" or "entertainment" is purely academic.

      Until some legislator decides that, since games aren't art, they can be banned.

      --
      "We returned the General to El Salvador, or maybe Guatemala, it's difficult to tell from 10,000 feet"
    2. Re:Art != Entertainment ? by Spinalcold · · Score: 1

      Just because something stops being appreciated, or stops being viewed does not mean it stops becoming art. For example, if I write a poem/song/story/etc. and it's about something private that I don't wish to share, it is still art. Art has nothing to do with how many viewers there are, but it has to do with the creator and a single viewer, even if that is yourself, if you die, it still is art, maybe lost forever, but art. Ebert seems to be arguing that any of the lost works of Leonardo or Rapheal cease being art because no one sees them anymore, but what about the people that DID see them? His argument that games won't be enjoyed in 500 years is completely idiodic, as many have pointed out, most movie media will be lost. However, many games ARE being presurved on the net, there is www.everyvideogame.com and tons of other sites that let you play all your old classics. Movies are being ripped and backed up as Divx or whatever encoding people are using. Technology is a way of perserving art, not losing it, especially when it comes to the net. As far are movies being art, I agree, there are few that are art. Most art can be broken down into formula's and..imitated (best word I can find). Take music, there's so much uninspired music, or movies, how many action movies or chick flicks take a new concept? This is something that has always been happening, just call them 'wanna be artists'.

  4. Honest-to-God question by LeonGeeste · · Score: 3, Interesting

    would be played 500 years from now, like the works of Shakespeare are enjoyed today?

    Are Shakespeare's works seriously "enjoyed" today? How many people who have to study his works today in school enjoy doing it vs. playing GTA? And what's the deal with the "500 year standard", it's circular and self-fulfilling. We read/view performances of Shakespeare 500 years later, because they're so great, as evidenced by how people still read/view it 500 years later! Go us!

    How many people, as a fraction of the population, go to Shakespeare plays *purely* for the joy of seeing it, irrespective of the buzz behind them? How will that compare to the fraction who plays Rockstar games 500 years from now?

    (And it's more like 400, but whatever.)

    --
    Rank my idea: http://www.sinceslicedbread.com/node/531
    1. Re:Honest-to-God question by C0rinthian · · Score: 2, Insightful

      There is something to be said for the mindshare that classic works still carry to this day. (I'm a musician, so the first things that come to mind are music related) I dare you to find someone who doesn't recognize the opening to Beethoven's 5th symphony, or the 4th movement of his 9th symphony. How about the Habanera from Carmen? Bach's Tocatta and Fugue in D Minor? People may not know them by name, but they will recognize thim if they hear them.

      What have we created recently that will be remembered in 400 years? Who knows, but it will probably be what we least expect. Bach's compositions were unknown until long after his death...

    2. Re:Honest-to-God question by Anonymous Coward · · Score: 0

      There are a huge number of theatres or performing groups that put on Shakespeare plays - all around the world. I have never heard of anyone attending due to the "buzz behind them".

      People have and will continue to see Shakespeare because it is art and it is something unique and remarkable. No one will give a shit about GTA in 10 years let alone 400. This is due to the fact that GTA really isn't anything special at all - although it is still art.

    3. Re:Honest-to-God question by NorbrookC · · Score: 3, Insightful

      Are Shakespeare's works seriously "enjoyed" today?

      Yes. Next question?

      How many people who have to study his works today in school enjoy doing it vs. playing GTA?

      I recall having to study many things in school that I didn't enjoy versus playing any game. Including Shakespeare. Interestingly, after I'd gotten several years out of school, I came to appreciate his works much better, and yes, enjoy them.

      And what's the deal with the "500 year standard", it's circular and self-fulfilling. We read/view performances of Shakespeare 500 years later, because they're so great, as evidenced by how people still read/view it 500 years later! Go us!

      No, it's not that they're 500 years old, it's that they're great works that speak to common themes in the human condition. Just as Don Quixote is still read and enjoyed, even though it's almost as old. Even as Beowulf is read and enjoyed, even though it's far older. The Odyssey, the Iliad. They're great stories, which deal with human conflicts and actions that are still going on. The themes carry on throughout the generations. That's what makes them great. We read them because they're great, they aren't great because we still read them.

    4. Re:Honest-to-God question by LeonGeeste · · Score: 1

      Let's not kid ourselves here. The people who genuinely enjoy a by-the-book Shakespearean play (not a new "interpretation" or "variation", the real McCoy), irrespective of any historical or cultural reverence don't crack 1% of the population. Not even a half percent, probably. How many people at your workplace would voluntarily spend their own time reading Shakespeare? How many people even understand more than half the lines?

      Genuine devotion to Shakespeare is confined to small circles who perpetuate him for its own sake, rather than because of a genuine passion for it. That's why theatres that perform his works always require large donations from wealthy people or governments to stay remotely afloat.

      I doubt their persistence has anything whatsoever to do with speaking to the "human condition". In the broad sense of the term, anyone can, and many have spoken to the human condition without having their works perpetuated by fanatical followers.

      Don't take my word for it -- how much of *your* own time did you voluntarily devote to the work of Shakespeare in the past, say, 12 months? And remember, you're at the very, very, very, very high end.

      I think it's kind of like wine tasting. No one really can tell a good one from a bad, not in a blind taste test. You become a wine aficionado for the social benefits, not because of a refined palate.

      --
      Rank my idea: http://www.sinceslicedbread.com/node/531
    5. Re:Honest-to-God question by Anonymous Coward · · Score: 0



      How many people even understand more than half the lines?

      Shakespeare wrote in modern English. About 90% of his English is identical to what we speak today. Most people would understand it just fine if they weren't either afraid of Shakespeare or lazy. Hell, jive-talking nigga speak used in GTA probably has less of a relationship with the English 99% of America (or any other English-speaking populace) knows and understands. So word up, fo shizzle ma nizzle.

      90% source. I'd always heard 75%, but at least it's a source: http://www.abc.net.au/rn/arts/ling/stories/s691493 .htm


    6. Re:Honest-to-God question by LeonGeeste · · Score: 2, Insightful

      Shakespeare wrote in modern English. About 90% of his English is identical to what we speak today.

      Uh........... no. You're just reciting the ivory tower story that gets repeated over and over until it's finally accepted as common knowledge. Think about this claim for once. "identical" to what we speak today? REALLY? Could we lay off the hyperbole? "identical" would imply mutual comprehensibility. Now, can you imagine the average person following a few lines from Shakespeare without guidance, let alone talking like that today? The article you linked is correct that many of the *words* are used, but all that glitters is not reductionism. Every Shakespeare text I remember using is dotted with little footnotes "oh, that term meant something else back then". If you have to study even the most basic line to figure out what it means, it's not "identical to what we speak today".

      I've known a lot of people who, despite not knowing German, correctly guessed that "Der Feind meines Feindes ist mein Freund" means "the foe of my foe is my friend". Does that mean German is "identical to what we speak today"? I've also seen a questionaire given to schoolchildren that read exactly as follows: "Agree or disagree: 'The evil that men do lives after them. The good is [often buried] with their bones.'" Yet, people still say "oft interred", don't they? They don't? Fuck.

      Shakespeare wrote in English. But please, for the love of God, stop parroting that his English was "identical to what we speak today".

      --
      Rank my idea: http://www.sinceslicedbread.com/node/531
    7. Re:Honest-to-God question by Anonymous Coward · · Score: 0

      Shakespeare was a genius. (Most of) His plays are brilliant, incisive, funny and beautiful. GTA is lots of fun, and utterly vapid. Shakespeare loved and understood humans and was fiercely original in his own way, even when adapting from a source; GTA loves and understands violence and lives by imitation. I'm not one of those who thinks that's such an awful thing that should be regulated, but it's true. If you don't appreciate Shakespeare, that's your problem (and I'm sorry for you!). But they're fundamentally different entities. Both have their merits, but to compare them is pretty absurd.

    8. Re:Honest-to-God question by LeonGeeste · · Score: 1

      If you don't appreciate Shakespeare, that's your problem (and I'm sorry for you!). But they're fundamentally different entities. Both have their merits, but to compare them is pretty absurd.

      So in other words, you agree with me that Ebert's comments (comparing them) are off base.

      But as long as we're feeling sorry for each other, I'm sorry you wasted all that time getting acquainted with what is fundamentally a clique phenomenon that the overwhelming majority of normal people don't care much for (if you got them to comment on the matter off the record, of course).

      --
      Rank my idea: http://www.sinceslicedbread.com/node/531
    9. Re:Honest-to-God question by NorbrookC · · Score: 1

      How many people even understand more than half the lines?

      How many people can understand more than half the lines of 133t speak without recourse to a dictionary? Suprisingly, while English has changed more than many other languages in the same time frame, a considerable percentage of Shakespeare's words are comprehensible - and particularly if spoken.

      Genuine devotion to Shakespeare is confined to small circles who perpetuate him for its own sake, rather than because of a genuine passion for it.

      Yet, somehow his works are continously readapted by modern media, worldwide. People continue to perform his plays, use his words, and yet... according to you there's no "genuine passion". Interesting definition of genuine you have.

      Don't take my word for it -- how much of *your* own time did you voluntarily devote to the work of Shakespeare in the past, say, 12 months? And remember, you're at the very, very, very, very high end.

      Well, let's see - I recently re-read The Taming of the Shrew - you know, this obscure little work that spawned several movies and a Broadway musical, Hamlet, another work which has spawned quite a number of adaptations, and As You Like It, which, you guessed it, has also spawed a few movies, including a direcct version starring such little-known actors as Denzel Washington, Keanu Reeves, Kenneth Branaugh, Emma Thompson among others. I know, the "fanatical followers" who seem to be almost every actor, director, and screenwriter in existence. I've spent several hours, at least.

      I don't like all of Shakespeare - for example, I loathe A Midsummer's Night Dream, but that doesn't equate to a general disdain for him. As I said, no, I didn't appreciate him in high school, but that was more due to teachers who made the subject matter dull, which is apparently what happened with you. Unlike you, I later was able to overcome that. I also see in another repsonse you point to the lack of revenue from small theater companies performing Shakespeare. OK, here's a question: How many theater groups of any kind are independent of government funding or private donations? Answer: Almost none. It has nothing to do with whether they perform Shakespeare or not.

    10. Re:Honest-to-God question by Greyfox · · Score: 1
      Oh sure! Live theater gives you a show that's different every night, even if it's the same play. You don't have to sit through half an hour of commercials or get lectured by some brain dead stuntman about how people downloading movies are making it harder for him to get work. You're in an environment where the players are as likely to start a fistfight with disruptive audiences members as... well... I am. The acting is inevitably better than anything you'll find on the silver screen, and quite often the story is so engrossing that even without the shiny special effects of the silver screen you still get pulled in to the story. And it's usually not that much more than a movie would cost.

      You don't have to limit yourself to the mouldy oldies either. There are a lot of really great titles out there by more modern playwrights and they're well worth seeing.

      It doesn't have to be expensive either. If you've got a theater in town you can often get in on the dress rehearsals at a steep discount. University theaters also offer a smaller crowd and a lower price than the Cultural Centers that have so many seats that the top rows need to bring their own oxygen.

      The next time you're pondering going to a movie, I'd suggest that you consider a live play instead. You might be surprised to find that you enjoy the experience.

      --

      I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

    11. Re:Honest-to-God question by NeutronCowboy · · Score: 1

      I think I know where this is going - "I have no idea about culture, so I'll make myself feel better by putting down culture in general and talks about it." Eh.....

      Let's start with your straw man that truly appreciating Shakespeare means only reading him in his original english dialect. Please. Shakespeare isn't still performed today because of the awesomeness of the language he uses. It's because, as someone else already pointed out, his themes still resonate today with people today. His language might have been different, but his ideas are very well presented. Again - it's not the language, it's the ideas.

      As for the fact that a lot of people have spoken about the human condition and few are remembered, you're right. Shouldn't that tell you something? Namely that the fella might have said something that was and is still more interesting than what a lot of other people have said? But noooo..... according to you, it means that some people decided to elevate him because they needed to elevate somebody. I'm strangely reminded of various reality-distortion field theories, head-in-the-sand syndromes and other images of people trying to rework reality to match their preconceived ideas.

      Seriously, did some English Major bully you in middle school? Chase you with a copy of Hamlet? Leave the conspiracies alone and broaden your mind. You might learn something.

      --
      Those who can, do. Those who can't, sue.
    12. Re:Honest-to-God question by hal2814 · · Score: 1

      Go read a real untranslated copy of Beowulf (we had to in my Old English class I took in college) and tell me that Shakespeare doesn't write in modern English. The dialect maybe different, but it's still very recognizable. Besides, most of the footnotes refer to words and phrases that have fallen out of use. Just like Shakespeare won't go around talking about flipping someone off, we don't go around saying we bite our thumb at people. If performed properly, those footnotes become unneccessary due to the context of the lines' delivery, which is probably one reason why there is so much respect for Shakespearean actors.

    13. Re:Honest-to-God question by LeonGeeste · · Score: 1

      This is great, just great. Any attempt to debunk the cult-like aura around Shakespeare's work means I must have been molested by an English prof. Wow, I must have really struck a nerve.

      Doesn't it amaze you at all that, basically, no one gives a fuck about this "culture" you revere? Who really enjoy's Shakespeare's work today? More or less than the number of people who have played GTA? But aha! You found your escape hatch -- anything remotely based on Shakespeare counts as cultural endurance. Plot about lovers whose parents hate each other? SHAKESPEARE! Plot about revenge of a father's murder? SHAKESPEARE! Plot about killing more people to hide an earlier murder? SHAKESPEARE! Dumbed down plot in a movie featuring DiCaprio and Danes? SHAKESPEARE! Okay, I grant when you claim credit for everything remotely similar to your work, you won't be suprised at your level of influence. (That's how the patent mess got to where it is today.) But please, don't claim that Shakespeare's works are read today by the masses for any "literary merit". To get them involved, you need a dumbed down plot.

      If a fringe group of people have a fanatical devotion to World of Warcraft, they're just weirdos. But if it's Shakespeare, hey, that's evidence of greatness. It just blows my mind. Oh, and I love that bit about "presenting his ideas" well. I mean, what is that? 90% of the population doesn't even understand it the first time through. That comment sounds eerily similar to the "oh, he speaks so well" compliment people always reserve for the mentally challenged.

      Shakespeare is great because he's endured so long. He's endured so long because he's great.

      --
      Rank my idea: http://www.sinceslicedbread.com/node/531
    14. Re:Honest-to-God question by Anonymous Coward · · Score: 0

      > Who really enjoy's Shakespeare's work today? More or less than the number of people who have played GTA?

      More people are playing GTA. Today. But it just came out. I can more or less promise you that in even 100 years, nobody will be playing GTA, but people will still be enjoying Shakespeare. Heck, I'll even bet on 15 years.

      PC games are very "fad" things. They hit hard, and die fast. Yes, some persist for years - a few people still play Pong, or Zork. But talking about 500 years - do you *really* think anyone will even have heard of GTA in 500 years? I think not. But they'll still know Shakespeare.

      I suspect there might be a few things from today's era that persist for that long. If I had to bet, I'd guess maybe the Beatles might last. But GTA? No way.

    15. Re:Honest-to-God question by drsquare · · Score: 1

      I dare you to find someone who doesn't recognize the opening to Beethoven's 5th symphony, or the 4th movement of his 9th symphony. How about the Habanera from Carmen? Bach's Tocatta and Fugue in D Minor? People may not know them by name, but they will recognize thim if they hear them.

      Only because they're played often on TV and in films. Most people even if they recognise the tune won't be able to tell you who wrote it or what movement/symphony is. I for one don't know what the 4th movement of Beethoven's 9th symphony is, even if I'd recognise it if I heard it.

      What have we created recently that will be remembered in 400 years? Who knows, but it will probably be what we least expect. Bach's compositions were unknown until long after his death...

      That was before the era of films, TV and Internet.

    16. Re:Honest-to-God question by drsquare · · Score: 1

      The acting is inevitably better than anything you'll find on the silver screen, and quite often the story is so engrossing that even without the shiny special effects of the silver screen you still get pulled in to the story.

      I don't agree with that. By and large, acting in theatres is just ham. It's awful. The stories aren't that good either as they're restricted by the limitations of the medium.

      There are very few good theatre actors. The ones that are any good soon realise they could make a thousand times as much money doing films instead.

    17. Re:Honest-to-God question by C0rinthian · · Score: 1
      Only because they're played often on TV and in films. Most people even if they recognise the tune won't be able to tell you who wrote it or what movement/symphony is. I for one don't know what the 4th movement of Beethoven's 9th symphony is, even if I'd recognise it if I heard it.
      It's commonly referred to as "Ode to Joy". However, they are used in TV and films for a reason. They are a part of our culture, and they endure.
      That was before the era of films, TV and Internet.
      Bach was considered by his peers to be the best organist in the known world. He was quite famous. He also wrote a massive body of works (usually for whatever church he was working at at the time)that was generally not regarded as very good. Basically noone paid attention to the music he was writing. It wasn't until after his death that people started taking notice of the stuff he wrote. This was mebbe 50-100 years after IIRC, but I'm not sure. Still nowhere close to the timeframe of TV, film, and internet.

      The point is that current popular opinion of what is good has very little bearing on what will be remembered in the grand scheme of things.
  5. Head-scratcher by White+Gold+Wielder · · Score: 2, Funny

    Is Roger Ebert art?

    1. Re:Head-scratcher by Anonymous Coward · · Score: 0

      Is Art Ebert Roger?

  6. Worthless, my ass. by Ivan+Matveitch · · Score: 2, Insightful

    Normal people have feelings besides boredom and amusement. Americanism has certainly stunted your emotional development.

    1. Re:Worthless, my ass. by heinousjay · · Score: 0, Troll

      Your inferiority complex has stunted your ability to not be a dick on the internet.

      --
      Slashdot - where whining about luck is the new way to make the world you want.
  7. Is chess art? by RobinH · · Score: 1

    I have a hard time calling storytelling (such as movies) art. I guess most people would define art as the expression of an idea. Some video games do this, some do not. Perhaps second life is closer to art, but that's not really a game, is it?

    Many or most video games are simulations (art immitating life?). The lifespan of a simulation ends when we can do a better simulation.

    Excluding simulations, I would compare video games to other games like chess, which people have been playing in one form or another for thousands of years. I have to believe that people will probably still be playing some form of tetris a hundred or more years from now.

    Meanwhile, grand theft auto will be as popular 500 years from now as the hallowe'en movies.

    --
    "I have never let my schooling interfere with my education." - Mark Twain
    1. Re:Is chess art? by russellh · · Score: 1

      art is the work of an artist. I don't know the history of chess, but it is obviously of enduring value. A master chess player is an artist and specific famous gameplays are works of art, and classic in their enduring power to amaze and teach.

      Excluding simulations, I would compare video games to other games like chess, which people have been playing in one form or another for thousands of years. I have to believe that people will probably still be playing some form of tetris a hundred or more years from now.

      Absolutely true. I might have said the same thing.

      It may not look like it, but we are living in a golden age, a renaissance, where entirely new forms of creative art are being invented. computer games are one of them. what will endure from this age? tetris is probably right, but we will never know.

      --
      must... stay... awake...
  8. Ebert is wrong by Kohath · · Score: 3, Insightful

    Ultima 4

    Also, there are lots of good games. Even if you don't agree that Ultima 4 was a classic, there WILL be classics.

    Video games have been around for 40 years or so. Saying there won't be any profoundly classic games at this point is like saying there would never be classic literature 40 years after writing was first invented.

    Also "making ourselves more cultured, civilized, and empathetic" is self-righteous and pretentious. Way to congradulate yourself, Ebert. Your entertainment doesn't just entertain, it makes you better than the rest of us. Bravo.

    1. Re:Ebert is wrong by Rob+T+Firefly · · Score: 1

      Exactly! Video games are a very young art form. Picture the same timespan in film's history.. if you had to judge the entire output of the medium of film by its first 40 years were all, you'd be watching nothing but jerky 15-minute-long silent films, some of which are of course still classics, but much of which would bore modern audiences senseless.

  9. Older than America by tepples · · Score: 2, Funny

    And what's the deal with the "500 year standard"

    Double the age of the United States of America, rounded up to the nearest century, is one conception of an upper limit on what constitutes "limited Times" under the Copyright Clause of the U.S. Constitution.

  10. Ebert? What does he know about video games? by Red+Flayer · · Score: 5, Insightful

    Not to be crass, but Ebert can suck it.

    He mentions that video games are typically just a waste of time; I would posit that movies are just as much a waste of time. It's like asking a classical music critic to judge whether or not a certain modern sculpture is art -- don't ask a movie critic about video games.

    I've had plenty of "oh wow" moments in video games. I've also been affected emotionally in video games (which, I'm sure, was intended by the designers). I've also been stimulated to think critically about a topic by video games. All these things indicate that video games *can* be art.

    Yes, there are artless videogames, just as there are artless movies and artless novels. There is also "bad" art out there, in every media. I believe that as video games continue to be developed, very many more of them will be intended as art pieces, and will succeed in being considered art.

    /My 2 cents, at least as valid as Ebert's when discussing video games.

    Also, keep in mind that the movie industry is losing $$ to the videogame industry -- video games are eating away at film's cultural mindshare. Ebert, as a part of that industry, has a professional interest in promoting movies over video games.

    --
    "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
  11. DRM killed the digital star by HaeMaker · · Score: 1

    All digital media will disappear eventually due to technological changes and the emergence of DRM. Since we can not copy or migrate DRM protected content without assistance of the copyright holder, and they may or may not exist in the future or wish this migration, the content dies. How many movies have been lost forever because they were kept in a vault and not copied in time? DRM is a digital vault where artistry is left to die.

    So, all movies, music, and video games created today will eventually cease to exist and thier creaters forgotten, while older artists will be remembered because thier creations can be freely copied. Only print media will be left for our legacy.

    1. Re:DRM killed the digital star by ZombieRoboNinja · · Score: 1

      Because our DRM is SO EFFECTIVE that NOBODY could ever crack it, even with the supercomputers of a thousand years hence!

  12. Mostly no by jisom · · Score: 2, Interesting

    some companies have open sourced there games such as Id. also infocom interpreters are avialable. So Unless a company make a effort a either keeping it up to date with technology , releases code or has a cult following of fans that reverse engineers it, it will die

    1. Re:Mostly no by 9mm+Censor · · Score: 1

      Open sourcing games, and game engines and tools is different.

    2. Re:Mostly no by CreateWindowEx · · Score: 1
      Furthermore, most games have so many different strings attached to their IP that it could be pretty hard to put them in the public domain; rights could be split across the publisher and developer, plus any licensed properties used in the game, licensed middleware, etc, etc, plus when one of the rights holders becomes defunct it can be very challenging to acquire rights, even for someone with money and a profit motive, let alone a disinterested public service gesture. Each generation of games (both console and PC) will likely be more and more difficult to emulate, even disregarding legal issues, as the underlying hardware becomes more complicated.

      On the other hand, film is to some degree subject to some of the same constraints--in the same way that you can buy a vintage Atari 2600 and a copy of Kaboom! at a garage sale, you could track down a film projector and an old print of some 1940's movie, however, to actually have something useable for normal people it is up to the content owners to convert it to VHS, and now more recently DVD. There is probably the same winnowing process, in that the hit movies will get converted to the latest formats first much as only the "classic" games will make it onto the newest retro gaming pack. I think the biggest difference is that games currently age much more quickly and poorly than movies, so there is less demand to make older games playable on modern hardware beyond a few classics. It remains to be seen whether the technological curve of games starts to taper off. I think right now we've gone from crappy 2D to great 2D to crappy 3D to adequate 3D.

      It is worth noting that the PS3 and Revolution, which are likely to stay current until at least 2011, will be able to play games from as far back as 1995 and 1985 respectively; not something that can be said for a DVD player.

  13. Well the answer is No, but Tetris will survive by WillAffleckUW · · Score: 2, Funny

    I expect the version of Tetris to survive will be the one in the Monty Python and the Holy Grail game, where one piled dead and dying corpses on top of each other, some ... well ... not quite dying as in "I'm not dead yet.", "I'm feeling better."

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    1. Re:Well the answer is No, but Tetris will survive by C0rinthian · · Score: 1

      I actually finished that god-forsaken game. It is just EVIL. (Loved it)

    2. Re:Well the answer is No, but Tetris will survive by WillAffleckUW · · Score: 1

      I actually finished that god-forsaken game. It is just EVIL. (Loved it)

      Yes, it is. I never finished it, but I came quite close. Probably half of the time I was playing that game was The Pit version of Tetris, watching the bodies dissolving into goo, as they cried out in agony during the Black Death.

      Very Evil. And Very Fun.

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    3. Re:Well the answer is No, but Tetris will survive by C0rinthian · · Score: 1

      I remember the first time through that game. Remember the 150 question survey at the beginning? Yeah, I just blew past that. Well when you get to the bridge of death, the old guy asks you three random questions from that survey. If your answers don't match, you're screwed.

      I had to start the game over. :(

    4. Re:Well the answer is No, but Tetris will survive by WillAffleckUW · · Score: 1

      oh, so that's why i had no problem at the bridge of death ...

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      -- Tigger warning: This post may contain tiggers! --
    5. Re:Well the answer is No, but Tetris will survive by C0rinthian · · Score: 1

      Yeah, you don't get many opportunities in modern games to really screw yourself over without any chance of recovery. It was truly a :facepalm: moment.

  14. 500 years from now, I'd say "maybe" by grumbel · · Score: 2, Insightful

    Will people play GTA in 500 years? I would say no. That game, while not bad, doesn't really have much stuff in it that would survive a longer periods of time. The story isn't ground breaking, the gameplay could be done better (aiming, vehicle physics, etc) and in almost all aspects of the games you will have a easy time picking something that could be improved. And if I have the choice between something that is good and something that is better, I'd pick the better one and in a few hundred years we will have seen very many games that have cars and guns in them, so no reason to play GTA, except for historical interest.

    However that doesn't mean that games from today will be completly forgotten. Such games as Tetris or Pong will survive in mobile phones or other portable devices for a long long time. There simply isn't a reason why they would disappear, they are cheap to produce, simple and basically perfect at what they do. Graphic improvments won't help and the gameplay is also so simple that there is little room for improvment. Games such as SuperMarioBros are similar, even so a lot more complex, they do what they do almost perfectly. A totally different kind of game that will probally survive for quite a while are some adventure games, those LucasArts games, while quite old, are still among the best, if not the best, of the genre. And again, they do what they do close to perfection and new technologie can't do much to improve the game experience those games provide.

    So in the end many of the games released these days will probally completly forgotten in a few years, since there will be newer games that do, what they did, but simply a lot better. But all those games that focus on something that isn't limited by todays CPU power, be it pure gameplay or story, are here to stay Will they survive 500 years? Some might, especially those that broke new ground. But 500 years are a long long time and I doubt that many/any movies of today will survive for that amount of time.

  15. Re: Tetris by maxume · · Score: 2, Interesting

    Why does there always have to be some stupid variation though?

    The tetris released with the original gameboy is probably still the best version out there. Great music. Great gameplay. No silliness. The MS Entertainment pack version is also pretty good. Tetrisphere for the N64 is probably the furthest thing from the original that is still really good.

    Tetris Worlds for the GBA is better than the gameboy version only because it is in color, which is nice, and because the cartridge doesn't stick out the bottom. The overhang just ruins the pocketability. It would have been better if they had just released a shrunken-cartridge, colorized version of the original. I really don't need multiple 'world' backgrounds.

    --
    Nerd rage is the funniest rage.
  16. Ebert is definitely wrong by AgentDib · · Score: 2, Insightful

    When you come down to the differences between movies and games, there is really only one. Games require interactive participation while movies are entirely passive experiences. Adding interactivity to a movie turns it into a game - in fact quite a few developers tried to incorporate this into PC gaming in the mid 90's.

    The real question becomes whether true art is possible when there is a level of interaction with the viewer. The answer to this is clearly yes, in fact it is one of the key characteristics of the postmodern art movement. A simple example of this would be the Hypertext, a postmodern novella form that depends entirely on the user to navigate their own path through the story.

    What Ebert is really addressing is that the presence of interaction encourages game developers to focus on gameplay elements to the detriment of the traditional artistic potential of the game. This brings up a valid point, namely the existence of "good art" vs. "bad art". Any veteran gamer can probably give several dozen examples of each, as any movie fan can no doubt give several dozen examples of each as pertains to movies. There's no way that a movie like Gigli is more artistic than an excellent game like Fahrenheit simply because it is non-interactive.

    In the end, however, I can't really blame Ebert for being wrong about games. He would change his mind if he was exposed to any of the hundreds of games that feature "good art", such as Fahrenheit, Fable, KOTOR, Max Payne, etc, but even when those are given media coverage it is the other features that are hyped instead of their artistic prowess.

  17. Well maybe not yet but.. by CheechWizz · · Score: 1
    It took quite some time for movies to be considered art, why should it be any difference for videogames?

    Besides that, the medium presents some problems for the artists, since development costs are so high, one of the cornerstones of art, the chance to experimen is rather limited.
    That situation is slowly starting to change with modding and such giving young artist a chance to try out different ideas. Also the fact that more and more game creators are raised with the medium should help alot.

    But most importantly, as soon as people start talking about whether something is art or not, run, there's bound to be an avalaunch of bs coming your way. It's one of the only arguments more pointless, bitter and polarizing than mac vs pc.

  18. You lack reading comprehension skills. by JimTheta · · Score: 1

    What part of "assuming technology wasn't an issue" didn't you understand?

  19. You also lack reading comprehension skills. by JimTheta · · Score: 1

    What part of "assuming technology wasn't an issue" didn't you understand?

    Man, the first two posts I see make the same basic only-skimmed-the-article error. You guys are so anxious to throw your voice in... Well, I have no problem posting basically the same comment twice.

    1. Re:You also lack reading comprehension skills. by WillAffleckUW · · Score: 1

      what part of entertainment don't you get?

      it is an issue. but, regardless, it's not going to be saved.

      do you own a 500 year old game? really? considering there were thousands from back then, why have only a few (handful) survived?

      perhaps tetris will survive, but few others will. ok, maybe mario go kart.

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      -- Tigger warning: This post may contain tiggers! --
    2. Re:You also lack reading comprehension skills. by JimTheta · · Score: 1

      I don't quite know how to respond. I'm not sure what point you were making, or how your response follows mine.

      My point was that your initial comment didn't follow from the story. The story is about games being artful enough to survive the test of time. It posts a question that explicitly excludes technological concerns, and your answer consists of nothing but technological concerns.

      Are you arguing that you are intentionally off-topic?

    3. Re:You also lack reading comprehension skills. by WillAffleckUW · · Score: 1

      are you arguing that you're on-topic? it was called irony. something used since the time of the Greeks - and we still don't have copies of most of their comedies, only their dramas, due to media not surviving.

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  20. GTA will be remembered, like SMB and Shakespeare. by JimTheta · · Score: 1

    No one will give a shit about GTA in 10 years let alone 400. This is due to the fact that GTA really isn't anything special at all - although it is still art.

    I disagree. In retrospect, I don't think Super Mario Bros is that great either. It's definitely been surpassed. But it will be played. Why? Because it was the ground-breaking. The colorful worlds, the side-scrolling non-repetitive play... It will be remembered and played.

    Same with GTA. Super Mario 64 was arguably the first big step in the 3D game age, and GTA was the second. Future games will do it better and have better stories, but they won't break ground better.

    I personally think Shakespeare is overrated. But he's influenced a lot of stuff that I like better, and for that, I give him credit and try to familiarize myself with his works.

  21. comparing GTA to movies... by Chimera512 · · Score: 1

    That is an interesting comparison as the GTA games borrow very heavily from films. If you've played GTA II and Vice City there are large sections of plot, story, characters, episodes, and locations that are taken straight out of The Godfather films and Scarface. To an extent you could call GTA "Al Pachino: The video game." GTA would not be as successful were it not for these blatant nods to popular films.

    1. Re:comparing GTA to movies... by Chimera512 · · Score: 1

      whoops, i mean GTA III.

  22. Re:Ebert? What does he know about video games? by cgenman · · Score: 1

    Also, keep in mind that the movie industry is losing $$ to the videogame industry.

    This oft quoted statistic actually only refers to domestic box office, not including DVD sales, TV sales, rental releases, etc, all of which add up to significantly more than the box office. Generally speaking, movies are still much bigger than games.

    But other than that, I agree with what you're saying. One can waste a lot of time with a bad novel. One generally wastes a heck of a lot of time with Bad TV. But there are good examples of both, just as there are good examples of games.

    If one were so inclined, one could make a list of games that could be considered culture-worthy. Mine would include:

    Silent Hill
    Zelda
    Tetris
    Pac-Man
    Final Fantasy 3/6
    Dada: Stagnation in Blue
    Katamari Damacy
    Maniac Mansion
    Little Nemo the Dream Master
    Eyetoy: Antigrav (*Cough*Cough*)
    Street Fighter 2
    My Food
    Sim City 4
    Xenogears
    Metal Gear Solid
    The Sims
    Super Mario Brothers 3
    Puzzle Pirates
    Lode Runner

    Anyone want to add to this list?

  23. One exception to His Pronouncement by WillAffleckUW · · Score: 1

    Games that are in movies will survive.

    Think of:

    War Games (would you like to play Global Thermonuclear War)

    3D Chess (Star Trek, many others)

    and let's not forget the one in the movie Big.

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  24. Some speculation by Feanturi · · Score: 1

    Just making stuff up, but how about this: 500 years from now, movies will have long-since left the theatres, and will be games, played at home in your living room which you can't see because you're encased in a full-body VR suit. Others present with you have their suits on as well, and you're all networked into the story together. Safety issues are somebody else's engineering problem, I'm assuming you can somehow move about without worrying about running into your couch. You participate in the story, with a level of influence on the plot that is determined by the directors and/or writers. You can engage in a movie that only gives you a passive role, a bystander of some sort. Since you're basically an 'extra' there's still lots you'd be able to find interactive and interesting, it would just be with stuff that's not essential to the plot, in the background somewhere. In other productions, you could be the hero, or the bad guy, or one of their friends/henchmen, or whatever. We'd start rating movies on additional statements like, "Was there enough to do in it?" and "You'll lose weight playing this movie".

    More and more games are tending toward being interactive movies these days. And movies have subtly drifted in that direction of games, with DVDs where you can see alternate endings and discover hidden things and stuff like that. As both media forms advance in technology, they may grow into each other and become some morph that's sort of like the holodeck, where all the programs are bought/rented from the VRIAA or something like that.

    1. Re:Some speculation by Anonymous Coward · · Score: 0

      I think you're absolutely right - but I'd make it more like 100 years. To me it's probable that 500 years is so far off we'll have effectively reached the technological Singularity in the interim, and there is no way anyone can predict anything as to entertainment, let alone art or even the human species!

  25. Art doesn't necessarily mean good. by Cy+Sperling · · Score: 2, Interesting

    Ebert misses a major point- Art can be bad. Art can be really, really bad. As long as we think that for Art to be "ART", it must be good, we aren't understanding wat Art actually is. All Art is interactive. Movies, paintings, plays, symphonies all require your attention and grant the depth of meaning and expression based on your experience of them- which happens in time, causes thought after the fact, asks questions, gives sensations- ALL art is interactive. With out you actively watching the movie and thinking about it (interacting with it) it is simply light flickering on a wall. Games, like any form of art, are capable of poorly executed attempts at expression, just as bad films and songs and paintings. When Ebert says that no game can compare to the "great" dramatists, he is by definition excluding any and all art that doesn't reach the pinnacle of it's respective form as 'not art.' On that I call bullshit. Art can be inept, poorly executed, clumsy, barely inspiring, derivitive etc. etc. But it does remain art nonetheless. Games are conjured out of the minds of their creators to be experienced by an audience- who hopefully will come away from the experience having been engaged, entertained, and challenged. That is enough for Art. Ebert is too quick to cling to an elitist idea of Art that considers the actual material to be the art, rather than the interaction bewtween the materila and an audience. I submit that Art is in fact a VERB and not a noun. Art is something that only occurs between a work and an audience. Otherwise it is just a bunch of atoms, photons or sound waves. Art is the tree falling in the woods with people there to hear it.

    1. Re:Art doesn't necessarily mean good. by Cy+Sperling · · Score: 1

      sorry for the reply to myself, but why on earth can I not figure out how to insert blank lines into my posts? And due to my inept typing skills, I deperately need an edit post option. Sorry for the dense paragraph and swapped letters.

    2. Re:Art doesn't necessarily mean good. by Eideewt · · Score: 1

      Take a look at the box next to the "Preview" and "Submit" buttons. Either use the "Plain Old Text" option, or "HTML Formatted" with paragraph tags.

  26. Games are an art form of their own. by Anonymous Coward · · Score: 0

    The argument itself is flawed. We already have a rich history of games from the beginning of culture that are just as "classic" as any painting or piece of music. Instead of asking if a game will stand up against Shakespeare or Citizen Kane, how about asking if it will stand up against Chess? Or even Tennis?

    A game achieves greatness through its gameplay, not setting. Yes, some games have stories, but that will always come second to the mechanics-- is it fun, is it stimualting, is it a challenge. (Yes there have been games with decent stories, like Fallout 2 or Final Fantasy 6-- but what made those games great was the way the story elements complimented the game engine itself. Those games would have been long forgotten if they were not challenging and fun to play.)

  27. Roger Who? by fm6 · · Score: 0
    I've considered Roger Ebert to be a total idiot ever since I heard his rave review of Never Cry Wolf, in which he goes on and on about "the beauty of the Alaskan wilderness". Hello? Did he pay any attention to the dialogue? Which was full of Canadian references, politics, and accents.

    But what's really relevent to this discussion is his attitude towards violence in movies. OK, he's entitled to hate slasher movies because they're pretty much all exploitative, unimaginative crap. But that's not why he comes down on them. He consider them evil, "cynical", "misogynistic", and otherwise morally uncool. This from a guy who worships Alfred Hitchcock, a filmmaker who thoroughly exploited the pornography of death.

    Perhaps if the graphics in GTA-III had been better, it wouldn't bother him so much that the game is mainly about killing people....

    1. Re:Roger Who? by Anonymous Coward · · Score: 0

      It says here that Never Cry Wolf was filmed in Alaska as well as British Columbia. Maybe Ebert could tell which scenes were filmed where and thought the Alaskan wilderness was more beautiful.

    2. Re:Roger Who? by fm6 · · Score: 1

      Uh, you do know that IMDB data is all contributed by its users? Perhaps the original source for that "fact" was the same misinformed Ebert review I saw!

  28. Different Beasts by dcollins · · Score: 1
    Again I'll point out that games and stories are opposite ends of a continuum. Either you're telling a linear, narrative story, or you're setting up a set of rules where arbitrary, unplanned activities can take place; they are not the same.

    So there's no point in contending that games can be like Shakespeare; they can't, and you don't want them to be. To make a game like what Shakespeare does, narratively, is to cripple what makes a game worthwhile.

    Ebert says "video games represent a loss of those precious hours we have available to make ourselves more cultured, civilized and empathetic." Would he say the same about sports or athletics? He might be right -- but the counter is not to say that games do the same, it's to say that "watching TV or a movie represents a loss of time that could be spent becoming better problem-solvers, to practice reacting to different challenges, to become more proactive in our approach to the world". And we'd be right.

    --
    We know where leadership by an anti-intellectual "strongman" who scapegoats minorities and likes boisterous rallies goes
    1. Re:Different Beasts by Haroshia · · Score: 1

      When I first read the headline I thought it said "Different Breasts" and I started thinking..."Yeah...DOA is art"

  29. Ah, but this raises the question: by I(rispee_I(reme · · Score: 2, Funny

    What about a mod for GTA that has the characters enacting Hamlet?

    1. Re:Ah, but this raises the question: by normal_guy · · Score: 1

      Purists would be up in arms about this new "Hot Soliloquy" mod that's corrupting Shakespeare.

      --

      Linux: Free if your time is worthless.
  30. Re:Ebert? What does he know about video games? by ClosedSource · · Score: 1

    Of course classic video games also made more money than movies did in the early eighties. Until they stopped .. making any money at all.

  31. Beyond the Valley of the Dolls by Vermifax · · Score: 1

    Frankly as Ebert has a writing credit on this pseudo porn film I really don't think he's that qualified to decide what is art and what isn't.

    --

    Vermifax

    Logout
  32. "Film and games are so OBVIOUSLY different!" by Jacius · · Score: 4, Insightful
    Five hundered years from now, we don't know what the technology will be like.

    I wonder if Mr. Ebert expects expects films to be viewable in their original media in 500 years. What with periodically-changing film sizes and speeds, and now digital video codecs, Ebert's own favorite art form doesn't seem particularly "eternal" either. In fact, just like video games, the only ways to appreciate old films are to 1) preserve the associated film player, or 2) convert the film to the new format. Sure, you could bust open the film reel, hold it up to a light, and look at it frame by frame, but that goes against the artist's intended viewing scenario, something Ebert considers extremely important.

    Perhaps Ebert realizes all this, but thinks that the contents of the film (if not the physical medium) is safe from the ravages of time. After all, there are works 100 years old which can be enjoyed by film buffs even to this day! ... And yet, the vast majority of people are not interested in these classic films, preferring instead the lastest and greatest blockbuster hits. Just like classic video games, only a relatively small group of people regularly enjoy classic films, this small group having a "deeper appreciation" for the art form. The general public just wants to see more explosions and/or more melodramatic love stories, and are not impressed by the efforts of the early film masters, whose works are quite dull by contemporary standards.

    Mr. Ebert might notice other points where video games are plainly different and not-at-all-identical to film:
    • Most of the best-selling titles are devoid of artistic statement, and simply exist to entertain audiences and make profit.
    • The market is currently (and has been for most of its history) controlled by a handful of big studios, who often re-hash ideas, bring back "stars" from previous titles, and inflate prices in order to make an extra buck.
    • Studios think that new titles must provide ever-increasing levels of special effects, features, and gimmicks in order to continue to attract new audiences.
    • Only a small number of independent producers exist, and most indie titles fly under the radar of the general audience, with only the very occasional title getting noticed and becoming a "cult classic" or even a public sensation.

    Which brings me to my point: does Ebert intentionally ignore the obvious similarities between film and video games, or is he simply too ignorant of the history of video games to see them in the first place?
    1. Re:"Film and games are so OBVIOUSLY different!" by Aceticon · · Score: 1

      Things like Akira Kurosawa's "Seven Samurai" are hardly dull by contemporary standaards.
      Some of the early animation movies remain funny.
      Charlot films are still comic.

      If for the so-called classics you pick-up films that where successful at a time when that style of movie was were fashionable (for example picking up dance movies from the early 80s or love movies from the early 50s) you will probably find most of them boring for the current standaards - after all they were their age's film equivalent of boys/girls bands in the 90s: mass produced slob for the quick buck.

      [As a side note it's interesting to note that some movies have weathered time in a less than elegant way. Have a look at Buck Rogers from 1939 - This one went from being a Sci-Fi movie to being a comic one :) ]

    2. Re:"Film and games are so OBVIOUSLY different!" by Anonymous Coward · · Score: 0

      Mr. Ebert might notice other points where video games are plainly different and not-at-all-identical to film:

      Um.. I thought you were going to list "differences" between movies and games, I see only similarities.

      * Most of the best-selling titles are devoid of artistic statement, and simply exist to entertain audiences and make profit.

      It's rare to see a game with an "artistic statement". Good looking and artistically designed games? Sure. But you rarely see something that attempts to discuss the human condition beyond "Love will save us all and one day the animals and birds and stars will be friends.".

      * The market is currently (and has been for most of its history) controlled by a handful of big studios, who often re-hash ideas, bring back "stars" from previous titles, and inflate prices in order to make an extra buck.

      *cough*EA*cough*

      * Studios think that new titles must provide ever-increasing levels of special effects, features, and gimmicks in order to continue to attract new audiences.

      Because we never see games solely based on gimmicks like rag-doll physics, bump mapping, destructible enviroments, etc. Plus the standard "*cough*EA*cough*".

      * Only a small number of independent producers exist, and most indie titles fly under the radar of the general audience, with only the very occasional title getting noticed and becoming a "cult classic" or even a public sensation.

      Okay.. I'm an AC, and even I visit Slashdot enough to catch the running theme of "buy more indie games". Maybe the ratio of indies:majors is a bit higher in gaming, but it's still there.

      I think games will survive the way films have survived. Some will get remakes (King Kong), some will get ports (I can buy Seven Samurai on DVD, and probably will be able to buy it in BR-DVD, Diamond Disc, Optical Chip, Datacube...).

      And just like films we'll be able to look back and say it was a "Golden Age" because while all the decent games survive through these means, crap like "Britney's Dance Beat" will (with any luck) be forgotten by then.

    3. Re:"Film and games are so OBVIOUSLY different!" by danpsmith · · Score: 1
      And yet, the vast majority of people are not interested in these classic films, preferring instead the lastest and greatest blockbuster hits. Just like classic video games, only a relatively small group of people regularly enjoy classic films, this small group having a "deeper appreciation" for the art form.

      I think part of the problem with 100 year old films is the quality =P. I'd honestly probably watch more old films if they weren't so grainy and washed out or all black and white, etc. I think as far as film goes, we've reached the point of "good enough" in that the movies created today (or perhaps 10-20 years ago) will continue to look fine in the future. They are no longer the product of limited technology, but rather an expression of work in media that is without limitation. This is why I think that a lot of people still like older 70-90s movies and watch them. We are more in touch with movies from previous generations now I think than we would be in the past. Games have not yet met the "good enough" point, people are still expanding the technology base. give it 5 or 10 years.

      --
      Judges and senates have been bought for gold; Esteem and love were never to be sold.
  33. Let's face it... by Wraithfighter · · Score: 1

    Ebert might be right!

    Every year, dozens, maybe even hundreds, of films discussing the human condition, controversial topics, and important figures of the past, are released that, rather than providing simple entertainment, actually broaden the minds of the viewers and takes the taboo and makes it discussable.

    And what do we have?

    Halo 2's commentary on religous extremism, Final Fantasy's many, many, many discussions on what makes a person "human", Starcraft's look at the depths of evil and how it takes advantage of the hopes of good men, Warcraft's look at how old hatreds only die slowly.

    Good? Yes, albeit not the central aspect of the pieces.

    As good as any of this year's Best Picture nominees?

    No.

    Well, if you ask my sister, maybe Crash. But that's about it.

    --
    Beyond the Polygons : Because 50,000 polygo
    1. Re:Let's face it... by ZombieRoboNinja · · Score: 1

      If you're looking for thematically deep and nuanced games, look more to RPGs. Planescape: Torment is a good nominee, as mention in TFA. Most recent Bioware games, like KotOR and Jade Empire, aren't bad either. And Chrono Trigger is still the best thing ever.

      But is this even the type of criterion we should be looking at? A still-life painting is art, and it doesn't have a whole lot to tell us (explicitly) about the human condition. Expecting the EXACT same type of aesthetic experience from a game as you would from a movie probably isn't the right way of looking at things.

  34. Absolutely! by TheoB · · Score: 2, Informative
    Five hundred years, people! Years! I mean, it's incomprehensible that something s frivolous as a game would remain a cultural staple that long! Name one game that people were playing 500 years ago that they still play today.

    I mean, except chess, which was also a product of the rennaisance.

    And checkers which by some accounts predates the Epic of Gilgamesh by about a thousand years.

    And go, mancala, tic-tac-toe, golf, of course...

  35. Longevity by Clomer · · Score: 1

    I think much of the confusion comes from the question of what is Art/Literature vs what is simply popular. Many of today's greatist hits will be all but gone in 25 years. Look at Star Wars, for example: who remembers what movie won Best Picture in 1977? It wasn't Star Wars. I have no idea what it was. While I could look it up if I wanted, I doubt it is a movie that many people are interested in now. But a valid claim could be made that Star Wars is a work of art. I certainly could see it being watched a hundred years from now.

    The same is true of video games. I doubt GTA has any real staying power, and will probably be virtually nonexistant in a mere 10 years. But I can think of a few games that have a good chance of making it. A few people before me mentioned Tetris. I don't see that game ever going anywhere, and there will be implementations of it for as long as there are humans around to play it. Pacman is another game that is likely to survive -- it's just too addictively simple.

    But I'm not sure even those two games really qualify as art. They are just a mindless pasttime. The first game that came to my mind when I was thinking of games as art is The Legend of Zelda: The Ocarina of Time. Even today, that game is remarkably immersive, especially given the limitations of the technology it was implemented on. It is, to me, true art. Not because of the storyline (which, while not bad, isn't very deep), certainly not because of the graphics (anything coming out now is better in that regard), but because of the whole experience. You can disagree with me on this specific game if you want, but my point is that there are games that really do reach the realm of art, at least to those who are open to see them as such.

    There aren't very many true artists in the video game world, but I would say Miyamoto is one of them. Give it 500 years, and he may very well be viewed as gaming's Shakespeare. Time will tell.

    The fact is that theatre (as in actors in front of an audience) has been around a lot longer than movies (heck, it had been around a long time before Shakespeare was born), and movies have been around a lot longer than video games. They are all very similiar, in a way. They are just different ways to engage someone in an entralling way. Games as a medium of entertainment are really still developing (and I'm not referring to developing technology here), and from a historical perspective are really very new. So for someone to say that they aren't art, and can't be art, is to do the true masterminds of gaming an injustice.

    --
    Intelligent responses welcome, flames will be met with marshmallows.
    1. Re:Longevity by VikingBrad · · Score: 1
      1978 Best Picture Oscar went to Woody Allen's Annie Hall. (1978 awards were for 1997 movies including Star Wars

      Cheers
      VikingBrad

    2. Re:Longevity by Miraba · · Score: 1
      The first game that came to my mind when I was thinking of games as art is The Legend of Zelda: The Ocarina of Time.

      The first example that came into my head was the sequence in Windwaker where Link is sent to the Hyrule that's frozen in time. It filled me with a sense of loss, seeing it static and muted. When it was unfrozen, it took my breath away and I longed to explore it.

  36. Shakespear isn't backwards compatible by El_Muerte_TDS · · Score: 1

    As nicely shown in the movie "Renaissance Man". People have to be taught in order to enjoy shakespear. How is that for backwards compatibility. Shakespear's work is put on a high pedestral by the people that "like" it an shoved down the throat of children at school.
    Sure you can claim that a lot of stuff is based on the works of Shakespear, but if it wasn't for shakespear someone else would have thought of it. It could even be possible that Shakespear based his works on lesser known people who were lost in history (including their work, yes that happens).
    It's just a habbit of these "old" people to put down a new art form, they have done that often enough in the past. So why would this one be different.

  37. Hanlon's Razor by Moraelin · · Score: 1

    Hanlon's Razor: "Never attribute to malice, that which is adequately explained by stupidity."

    Basically don't assume that Ebert necessarily is part of a conspiracy, when the same happens every day even with people without a vested interest. The fact is, in every generation there will be a resistance to what's new, and snobs arguing that the old ways were better. Even when there's really very little conceptual difference, there will be some snob going nostalgic about how in his day people were going to the theatre instead of these newfangled movies. E.g.,

    - The Theatre. Nowadays it's such a posh thing and "culture" to go to the theatre, and we throw Shakespeare's name around like a sign of being soo educated. In the early days of the movies, the theatre was thrown around as the place properly educated citizens go to, and movie snobs argued that movies are crap for idiots, and rots the mind to boot. But back in the early days of Rome the theatre was considered a decadent thing and forbidden by the law, to prevent it from rotting the mind of the youth. The first theatre that was a permanent building was officially mis-named a "temple", and had a small shrine, so it could be slipped around the law.

    - Chess vs RTS or vs modern tabletop wargames, like, Battletech or Warhammer 40k. Nowadays playing chess at some posh club counts as socially acceptable and an intellectual exercise, playing Warhammer 40k at the games shop is seen as something for nerds without a life. We have international chess tournaments, and it's seen as a reason for national pride to win one, but a Battletech tournament is something noone respectable would admit even watching a recorded clip of, unless it's as something to deride and lament.

    However, Chess was invented as basically just a strategy game, nothing more, nothing less. The original names of the pieces closely reflected actual units used in the field at the time. E.g., infantry, war elephants, etc. In fact, originally a 4 player strategy game, with each player starting on one of the 4 edges of the table with half the pieces one side has nowadays. Except they had a major problem finding 4 players all the time, so it got reduced to two, and each player took two of the former armies. One of the Kings got renamed to Grand Vizier in the process and given the nastiest abilities in the game. (The Queen was little more than the King's personal slave back then in that part of the world, so she didn't get to star in a war game. That's also how come a foot soldier, presumably male, can be promoted to Queen: the original promotion was to Vizier, not marrying the King. The European piece names, like Queen or Bishop, came much later.) So basically what we have is a game that at the origin was no better or worse than nowadays the WW2 strategy or wargame of your choice.

    The list goes on and on, and doesn't only include cultural things. E.g., coffee, which nowadays most of us nerds pretty much live on, stirred some great protests when it got introduced, e.g., in London. AFAIK some ladies' organization even went as far as to argue that it makes the men impotent.

    That's all there is to it. Some things are seen as socially acceptable or "culture" just because they've been around longer. There'll always be a bunch of people who make it their life's mission to preach that everything old is good, just because it's old, and anything new is crap, just because it's new. And not only old people. There'll always be a bunch of SFVs (Stupid Fashion Victims) who'll side with what looks fashionable just because they want to look fashionable and cultivated too.

    And this is really all you see here too. There's no need to assume some conspiracy when an old-fart movie-buff argues that games are crap and movies are culture.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Hanlon's Razor by Red+Flayer · · Score: 1

      I'm not sure where you see a conspiracy in my OP. I was speaking of Ebert's personal motivation, not any group. But it is true that he has a vested interest in the movie industry, and it is also true that the popularity of video games is, to an extent, a detriment to the popularity of film.

      I'm just saying that someone who depends on a certain media for their career, and possibly their major interest in life, is much less likely to be accepting of competing media.

      Thinking about financial implications != looking for conspiracy. But a non-vested opinion would carry much more weight, IMO.

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
  38. invalid comparison by jack79 · · Score: 2, Interesting
    Shakespeare is still read and enjoyed today because he was a genius. Few other writers from his era are still read today because the vast majority of them lacked his talent. He was an anomaly, the kind of person a culture throws up only once every few hundred years.

    What percentage of literature produced today will still be read in 500 years? Not much, I'm guessing. And publishing sensation Dan Brown sure as hell isn't going to be - unless post-humans want to marvel at our primitiveness.

    And, oh yeah, Shakespeare also had the little advantage of thousands of years of written tradition behind him - stories being told on paper, and oral epics before that. Generations of humans perfecting the art. No way could Shakespeare have innovated so much without that history: every writer learns by reading, copying, branching out on his own.

    How long has videogaming been perfecting its art? Thirty years.

    Finally, one huge but....TETRIS! Anyone who thinks that Tetris, the most perfect game of all time, is immortal. It isn't going anywhere. Gameboy Advanceolution 2500 is going to let us spin blocks with the power of thought, no question.

  39. Re:Ebert? What does he know about video games? by Anonymous Coward · · Score: 0

    Ico and Shadow of the Colossus. Also, I disagree with everything on your list except Silent Hill.

  40. Re:GTA will be remembered, like SMB and Shakespear by pwroberts · · Score: 1
    Super Mario 64 was arguably the first big step in the 3D game age, and GTA was the second.

    Enlighten me (seriously - I've never played it) - what was so groundbreaking about Super Mario 64?

  41. Re:Ebert? What does he know about video games? by Dr.+GeneMachine · · Score: 1

    A Mind Forever Voyaging has to be on that list.

    --
    This comment does not exist.
  42. Ok, bad choice of words by Moraelin · · Score: 1

    Ok, the word "conspiracy" was the wrong one to use there, but still, you get the idea. I won't deny that he _might_ have financial interests there, but I'm just saying that he _might_ just be genuinely that retarded. He _might_ just be an arrogant snob genuinely resisting all that's new and threatening to his elitist view of the world.

    People can act just as retarded -- if not even more retarded -- for ego masturbation reasons (think "I'm elite because I watch artsy pretentious movies, you're all a bunch of uneducated barbarians because you play Planescape Torment") as others do for financial reasons. When someone's self-esteem is based on being holier (or more cultivated) than thou, they can defend that premise to death, because accepting the alternative can be more devastating than death.

    Which of them it really is, we'll probably never know. Maybe a little of both.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Ok, bad choice of words by Red+Flayer · · Score: 1

      I think you're right, that it's partially an ego trip, but I also think Ebert is fully aware of how influential he is, and I can't help but think that his public comments are fully intended to have an effect.

      In this case, though, I give him a solid two thumbs down, or one thumb up his...

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    2. Re:Ok, bad choice of words by wanorris · · Score: 1

      This is pretty far afield from your post, but PT is definitely what I first thought of in relation to this topic.

      How many movies were released the year Planescape Torment came out that were deeper or more thought provoking? Were there any at all? I love all sorts of "artsy pretentious movies," and I'll put Torment up against nearly any of them.

      I apologize for getting pretentious here for a minute, but in some ways, Torment sets out to really take on the possibilities of the medium in the same way that experimental films like Vertov's Man with a Movie Camera did. The fundamental nature of gaming that sets it apart from other media is that your experience is defined by the choices you make -- which is the whole point of Torment. To the point that adapting Torment as a novel or movie would make about as much sense as adapting the Empire State Building in interpretive dance.

      I'm pretty sure that 50 years from now, PT will have all the appeal to younger generations of the silent version of Nosferatu. Low resolution isometric graphics that don't have any of the flash of even today's slick-looking games are going to be appealing as eating your vegetables. But surely something like that doesn't change anything.

  43. He Was Right About The Not-Art Bit by GaryPatterson · · Score: 1

    Games are fun. They're diverting and enjoyable pastimes. Sometimes they can provoke thought, other times they can be pure adrenaline-fests.

    What they're generally not, though, is art.

    At least, not at the level of Shakespeare. One person's art is another person's garbage, but you'll find the proportion of people prepared to state that Shakespeare and other works of literature are Art with a capital 'A' than you'll find people who actually play pretty much any single game on Earth. You think ten million people is a lot of gamers? Try a few hundred million readers.

    When books have gone the way of clay tablets, works of literature will still exist. Shakespeare builds upon earlier works, which themselves build upon earlier works. New authors take existing themes and expand them in some area, or re-tell them for a new generation. The result is that books we now consider great works of literature are books that mean something, that capture some piece of Humanity or show us who we are.

    Games don't do that. That's not a criticism - they generally don't set out to do that. A good game entertains first and foremost (like a good book) but the appeal wanes over time. The games I loved twenty years ago on the ZX Spectrum don't seem quite so thrilling now, but the same books my great grandfather read are every bit as relevant today.

    Well, the literature at any rate.

    I love video games as much as anyone. My hobby is writing RPGs, so a lot of my spare time is spent on that side of them. I'll play Halo-x and enjoy the plot (although not as much as Marathon, but sometimes you have to let things go), or Unreal 200x and enjoy the visuals. I'll look at boxes for Doom-n and wonder when they'll release the game instead of the tech demo. I'll get Oblivion soon-ish, and probably a few others before the year ends. I look for enjoyment in these games, and I generally get it.

    I don't look for meaning, and they don't offer any.

  44. I think he meant... by Elemenope · · Score: 1

    ...essentially, that a medium substantially the same as paper would be around forever. Text is a remarkably efficient way of storing information, give or take, and can be reproduced on many two-dimensional mediums with ease (that ease factor going up steadily for the past 3000 years), and seeing that it is so efficient, and seeing that nearly all of humanity's information-product is in written form (hence a huge investment), it is not likely to go away anytime soon. Now, of course it is likely there will be another major hard-copy-material improvement soon analogous to the papyrus-parchment-paper evolution. But writing (on 'paper') is, I think, pretty much here to stay.

    --
    All the techniques ever used to make men moral have been themselves thoroughly immoral... (Nietzsche)
    1. Re:I think he meant... by Petrushka · · Score: 1

      Actually, no, that isn't what I meant. I meant the favoured medium changes from age to age. I doubt anyone seriously thinks that we'll still be using CD ROMs in 100 years' time, which is the point the ggp was making. But I disagreed with the ggp about the idea that there is something more permanent about paper: there's always going to be another medium coming along.

      The thing about the longevity of the actual substance is a separate point. Sure, sometimes people make jokes about clay tablets being the most permanent medium, but the fact is that clay tablets that have survived from 3000 years ago have only survived by astonishing flukes. Same thing with 2000-year-old papyrus and 1000-year-old parchment documents: it's almost miraculous when something that old is discovered. Clay tablets lasting millennia are very much the exception, not the norm; and when they have survived it's normally because the city they were in got burnt to the ground, thus baking the clay -- not a very good advertisement for how to make your medium-of-choice last a long time. Paper's the same: even acid-free paper isn't going to last forever. Sure it lasts longer than non-acid-free paper, but you still have to take care of it and store it properly (e.g. not in a damp basement). History shows that that tends not to happen: a given percentage is all that will survive, though it's true that that percentage is affected by things like the longevity of the material used.

  45. Gonna disagree... by Elemenope · · Score: 1

    By extension of your logic, the Mona Lisa is only art because it's on canvas. Would it be any less beautiful if it was created on a tablet PC? Would Michelangelo's eye for the human anatomy be any less impressive if David was a model of polygons? For that matter, would Hamlet be any less art if it were an ebook?

    Shortly: yes, yes, and no. The medium can often have an impact on the message. Anyone who has been to an art museum knows that it is quite a different experience seeing a painting in person than it is to see a reproduction, either electronic or physical. Michelangelo's eye, and not incidentally his craft, are particularly impressive because he used the tools at his disposal (which do not give themselves as readily to accuracy as manifold polygons) and crafted an enduring physical representation, not a mere picture. I'll give you the Shakespeare only because it is art primarily when it is performed (and so its written medium doesn't much matter), but I would add that a Shakespearean play is much different acted on a stage than on the siver screen or on television.

    The value of some work of art is not merely in the data trapped in the piece but also the entire context of the piece, which includes its medium and its creator (and his/her craft).

    --
    All the techniques ever used to make men moral have been themselves thoroughly immoral... (Nietzsche)
  46. Re:GTA will be remembered, like SMB and Shakespear by leland242 · · Score: 1

    SMB64 was the first 3D platformer (or at least the first one recognized as worth playing). The analog control of the N64's controller was the perfect way of interfacing with a character in a virtual 3D world.

    It's an excellent representation of hardware designed around a software engineers desires.

    Personally, I see the potential to make the same analogy for the Revolution. Especially since MS and Sony seem to prefer putting the cart in front of the horse...

  47. "Rare example" of making you play good guy. WTF?!? by elrous0 · · Score: 1
    McShaffry presented a slide on one of his own favorite games, Ultima IV: Quest of the Avatar. Calling it a rare example of a role-playing game that "forces the player to be the good guy,"

    Are you fucking kidding me?!?! It's more rare to see a RPG that *DOESN'T* make you play the good guy.

    -Eric

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
  48. Dick, sure. But inferior? by Ivan+Matveitch · · Score: 2, Insightful

    To someone who dismisses artistic works because they do not entertain him as much as his television does?

    1. Re:Dick, sure. But inferior? by heinousjay · · Score: 1

      I didn't say you were inferior to anyone. You're exhibiting an inferiority complex. The two are completely unrelated.

      --
      Slashdot - where whining about luck is the new way to make the world you want.
  49. -1, It Just Ain't So by Haeleth · · Score: 2, Informative

    Shakespeare's plays were never published in his lifetime.

    On the contrary, the majority of his plays were published in his lifetime, and often very soon after they were first written. Hamlet, for example, was probably written some time between 1599 and 1601: the first authorised printed edition was published in 1604, at most 5 years after the work was written, and some 12 years before Shakespeare's death.

    (Hamlet is an interesting example, actually, because it's thought to be a remake of a previous play by someone else, which was probably less than 10 years old when Shakespeare wrote his version. Try doing something like that today, and see how long it takes for the lawsuit to arrive...)

    The idea that plays could be read for pleasure, that English drama was something more than disposable popular entertainment scarcely exists before the death of Shakespeare.

    This is also incorrect. Printed playscripts were extremely popular within Shakespeare's own lifetime, as witness the vast number of unauthorised editions of his plays (the first pirated Hamlet appeared in 1603, a year before the first authorised edition). Nobody would have gone to the considerable expense of printing a text that they did not expect to sell, and they did not sell these playscripts to other acting companies.

    In future, please consider doing a little basic fact-checking before you stand up and start pretending to be an expert.

  50. It is the wrong question anyway by SmallFurryCreature · · Score: 1
    A better question would be, will Tetris still be played in 500 years. Only teenage boys would call GTA the "scottisch play" of computer games.

    A lot of the early movies are almost unwatchable nowadays. While Laurel and Hardy have aged well a lot of earlier movies just don't work anymore with todays audiences and are rotting away in archives.

    As for shakespeare himself, I doubt he was the only playwright of his age. So where are the works of all those others? Justly or unjustly forgotten?

    As with any art form games will have a lot of crud that may excite people at the time but is ultimatly forgotten in the long run. This is nothing new. People have produced art for thousands of years yet only a tiny part of it is known let alone still enjoyed. Why should games be any different?

    If you want to judge games by their longivety then take games that have been with us for a couple of decades. Games like pong. Oh, but modern versions of pong are not exact copies of the original? Well neither are most productions of shakespear exact copies of the original. Most wouldn't be able to understand it.

    Frankly I don't know if pong or tetris like games will still be played in 500 years time. Games are an active form of art, not passive. They have the element of technology that forces them to change. We don't still play the same game of tennis or soccor or golf as it was played 100 years ago.

    Then again, how many of you seen shakespeare in the theater by candlelight vs in the movie theather? Just because the GTA in 500 years will be on a holodeck does that not make it the same piece of art? Same as shakespeare on the silverscreen is the same art as on stage?

    Then again who cares it is art, art sits unloved in museums. Does the game industry really want that to happen?

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  51. Shakespeare? by kidcharles · · Score: 1

    Why do you have to compare games to the greatest playwright in history? Plenty of plays and poems and paintings produced over millenia have been long forgotten, only the finest last. Video games have been around for a few decades, why expect the Hamlet of video games to have been made by now? Were the finest works of literature written 20 years after the invention of the written language? (The answer is no by the way.)

    --
    Ceci n'est pas une sig.
  52. Some more additions: by Anonymous Coward · · Score: 0

    Ico, Rez and Shadow of the Colossus... surprised you forgot them, they are pretty much the definitive arguments for the "games as art" crew.

  53. Reading people's posts is fun by LeonGeeste · · Score: 1

    You can learn a lot when you read someone's posts. They may have perspective or knowledge you haven't yet become privy to. That's one of the things I like about this site, you can really learn from a wide variety of people things you would otherwise never come across! It's great, it really is. Long story short, you should read people's posts -- especially before responding!

    Why do I bring this up? Because you quite obviously didn't read my post. I didn't dispute that there are useful categorizations that put Shakespeare's English in the same category as what people speak today, i.e., that we and he spoke "modern English". The whole point of my posts was to criticize the hyperbole going on when people try to express this or similar ideas. The GGP said that 90% is "identical" to what we speak today. Yet it's not. And it's important that we critically evaluate such statements before they become "true" by force of repitition.

    --
    Rank my idea: http://www.sinceslicedbread.com/node/531
    1. Re:Reading people's posts is fun by hal2814 · · Score: 1

      I did read your post. That's a nice way to divert attention from your losing argument though. One of the pillars of your argument is that Shakespeare requires footnotes to explain some of the sayings and meanings that are written. I'm merely arguing that just because something has footnotes, doesn't mean it's not 90% of our current language. I gave Beowulf as an example of something that is certainly NOT 90% of our current language even though it is also written in English (albeit Old English). We know the annotated meanings of well over 90% of what Shakespeare wrote and use those words in their annotated menaings today. Their connotations can be quite different but are generally easy to pick up in context. I'd consider the GGGP's statement to be correct given this.

      Also, if your argument is correct, then scientific and even education journals are not written using 90% of our current language because they typically have more footnotes describing words and phrases than I've ever seen in a Shakespearean text.

  54. Re:GTA will be remembered, like SMB and Shakespear by JimTheta · · Score: 1

    SMB64 was the first 3D platformer (or at least the first one recognized as worth playing). The analog control of the N64's controller was the perfect way of interfacing with a character in a virtual 3D world.

    He pretty much said it. It wasn't perfect; there were some camera isues, and after playing Ocarina of Time it's definitely hard to go back to Mario 64. But at the time there was no 3D platformer that even came close to Mario 64, and it took awhile for it to be significantly surpassed. I'm not sure if it's inaccurate to say that Mario 64 created the genre by showing us what kind of things we could do!

  55. won't be watching movies in 500 years, either by Allison+Geode · · Score: 1

    seriously, ebert gives his "thumbs up" aproval to any old garbage film these days. we may not be playing metal gear, or tekken tag 500 years from now, but we'll also probably not be watching any modern day films, either.
    I predict, however, that 500 years from now, there will still be a "madden football" every year. however, they'll just call it "madden" and "football" out of habit, as in 500 years, nobody will have any clue who "madden" is, or why the game of "football" doesn't involve people kicking a round white ball with black pentagons painted on it.

  56. Not you, the parent comment of you. by Elemenope · · Score: 1

    The one that spawned your devil soul! I was responding to both you and one of the replies to you and mistakenly labeled it 'parent' when I meant 'grandparent'. His (her?) point was indeed the one I pointed out. Sorry for the confusion.

    --
    All the techniques ever used to make men moral have been themselves thoroughly immoral... (Nietzsche)
  57. Which medium was art in its first 25 years? by nick_davison · · Score: 1

    Even if technology wasn't an issue...

    Shakespeare wasn't even close to the first twenty five years of plays as a medium. Given the obvious Illiad, he wasn't even in the first twenty five hundred years of plays.

    To liken the incredibly young concept of computer games to the already tens of centuries old concept of plays in Shakespeare's time is a little unfair.

    Imagine if we could go back to thirty years after the first guy came up with "drama". We'd likely find nothing more advanced than, "Ug kills a sabertooth." Not exactly a classic that's been enjoyed through the ages.

    Look at the first thirty years of motion pictures. We had classics like: "Oooh look, a steamtrain", "Horse running", etc. Even attempts at taking the existing notions of drama and applying them to the new medium don't really exist except for film historians today - just as even the best attempts to apply plot and character to modern games likely won't exist for anyone except game historians in another hundred years.

    On one level, this seems to support Ebert - Modern games are primative compared to established media and perhaps not a fully evolved art form.

    Then again, Ebert wrote, "But for most games, video games represent a loss of those precious hours we have available to make ourselves more cultured, civilized and empathetic."...

    True. And the same can be said of the first thirty years of his beloved medium of film. Fortunately for him, people didn't give up on film because the first thirty years wasn't yet a fully evolved art form - they kept with it and great pieces of art like Citizen Kane or The Godfather got to be made in time.

    Should we have abandonned drama because "Ug kills a sabertooth" wasn't deeply evolved art? Should we have abandonned literature because the first scratches on clay weren't deeply literary? Should we have abandonned painting because the animals on cave walls weren't evocative enough? Should we have abandonned photography because stiff looking over posed people weren't art? Should we have abandonned film because it didn't achieve art in its first 30 years?

    If the answer to all of those is an emphatic "no" - it strikes me as remarkably short sighted for Ebert to be glad people invested the time to evolve those mediums but regards computer games as nothing but a loss of precious hours that should be better spent elsewhere.