Frederick Raynal - Alone in the Dark, Little Big Adventure\Relentless, Time Commando, LBA2\Twinsen's Oydssey Michel Ancel - Rayman, Prince of Persia: The Sands of Time, Beyond Good & Evil
Other game designers I think are worth mentioning:
Tom Hall - Commander Keen, Wolfenstein 3D, Rise of the Triad, Anachronox American McGee - American McGee's Alice (well, he's relatively new as game designer)
The real problem is that these days people dont' really focus on who created the games. Well, except for a select few like mr Wright.
How do 'normal' music artist make sure that when they 'write' music, they aren't inadvertently reusing some melody from some song that they heard on the radio 5 minutes ago?
Wait? There's a choice? There is a store where we "legally" can buy non-DRM'ed music?
If not, then I don't see how the market will regulate this because of lack of compition concerning DRM. Unless market regulation is suddenly no longer influenced by consumer demand.
This article is more about standards in Open Source development, specifically Linux To me Open Standards are much more important than Open Source. Open Standards allow Open Source solutions to be created that are compatible with the other solutions.
I don't know how it is over there. But here DVDs are available for rent weeks before they are in the store (for an overpriced 20 euro). I rent my movies at 5 euro per 2, usual price is 4 euro. A lot of movies I watch (because of the 5 euro deal) are not worth buying even if they were 10 euro.
ACID2 abuses the CSS2 standard to it's extend, this means the CSS2 contains errors. How these errors should be "fixed" by the browser is defined in the CSS2 standard. And that is what the ACID2 test is about. The ACID2 test doesn't pass CSS2 validation because of the errors.
But still that doesn't mean you shouldn't write proper CSS2 and (X)HTML
Any chance they were doing research on something that might cause brain tumours? Or maybe they were doing research on the effect of mobile phone transmitters, that would be quite ironic.
Ofcourse it's also a matter of signing up for contests. I don't really like contests\races\etc. I hate being competitive, it doesn't bring up the best in me. Besidies, I believe we can get a better solution if we work together instead of competing. So I wouldn't sign up for a contest like that. How many others have similar reasons for not competing in contests like these? So, from the X that signed up for that contest only 4 to place within the 48 were American. Being 3rd with only 3 competitors still makes you last.
I'm pretty sure it's a shit load of work to port the linux kernel to become a micro kernel. Anyway got the spare time to do that? PS, besides porting all parts of the kernel you first need to redesign the kernel so it can cope with the micro kernel idea (and structural limitations).
As soon as GNU Hurd is mature we'll have a drop-in replacement (right?).
Would you know where to do it in Adobe Photoshop? If you answered: "Yeah, you simply write a file importer plugin" then you'd also know where to do it in the GIMP code.
I always like the whole Photoshop vs GIMP discussion. People take a lot of courses learning Photoshop. Then when you start a discussion that GIMP is a great tool they always complain that it's design isn't intuitive and that Photoshop is "better". Yet they spend hours learning how to use Photoshop. If they spend the same time learning GIMP there wouldn't be a problem.
Why not just shut up about it? Why not just let people choose what they want to do and leave them to it?
Because they can make a living by saying that.
Online redistribution
on
Abandoned Games
·
· Score: 4, Interesting
There is no major money is the ancient games. There is however small money in them. Selling these games online for a couple of bucks doesn't hurt anyone. It's pretty much 99% profit. They don't need to produce "expensive" cdroms. Support? well.. none, make that very clear when people buy it. Afterall, it's ancient software that often doesn't run well on current systems. In turn the distributers could donate money to projects that offer support for their ancient games. Projects like DOSbox, which is pretty much required for a lot of those older games.
So in short: - online distribution of the game AS IS - including optional scanned manuals - low price - percentage of the profit to projects that make it possible to run the old game
From the looks of it "we" didn't even compete. Don't see how "we" could win.
Well.. whatever his age should be.. he's a real "a hole"
I just need funding and creative freedom from the people that supply the funding.
He's working on Bad Day L.A. http://www.baddayla.com/
And not all Japanase
Frederick Raynal - Alone in the Dark, Little Big Adventure\Relentless, Time Commando, LBA2\Twinsen's Oydssey
Michel Ancel - Rayman, Prince of Persia: The Sands of Time, Beyond Good & Evil
Other game designers I think are worth mentioning:
Tom Hall - Commander Keen, Wolfenstein 3D, Rise of the Triad, Anachronox
American McGee - American McGee's Alice (well, he's relatively new as game designer)
The real problem is that these days people dont' really focus on who created the games. Well, except for a select few like mr Wright.
You forgot Jazz Jackrabbit (1994). That's also something made by Cliff.
Should Take Two even bother submitting this game for a rating or simply slap on a AO right away?
What's next? Threatment for dihydromonoxide addiction?
That would be an interesting poll if you ask me.
Print is dead.
Did that with my cube. Now that's a challenge, trying to solve it without any visual indication.
How do 'normal' music artist make sure that when they 'write' music, they aren't inadvertently reusing some melody from some song that they heard on the radio 5 minutes ago?
Wait? There's a choice? There is a store where we "legally" can buy non-DRM'ed music?
If not, then I don't see how the market will regulate this because of lack of compition concerning DRM.
Unless market regulation is suddenly no longer influenced by consumer demand.
This article is more about standards in Open Source development, specifically Linux
To me Open Standards are much more important than Open Source. Open Standards allow Open Source solutions to be created that are compatible with the other solutions.
Oh Gawd No!
I forsee a couple of issues:
"Spend the whole day playing with GAWD"
"That site is mostly created by GAWD"
I don't know how it is over there. But here DVDs are available for rent weeks before they are in the store (for an overpriced 20 euro). I rent my movies at 5 euro per 2, usual price is 4 euro. A lot of movies I watch (because of the 5 euro deal) are not worth buying even if they were 10 euro.
ACID2 abuses the CSS2 standard to it's extend, this means the CSS2 contains errors. How these errors should be "fixed" by the browser is defined in the CSS2 standard. And that is what the ACID2 test is about. The ACID2 test doesn't pass CSS2 validation because of the errors.
But still that doesn't mean you shouldn't write proper CSS2 and (X)HTML
Any chance they were doing research on something that might cause brain tumours? Or maybe they were doing research on the effect of mobile phone transmitters, that would be quite ironic.
On the other hand this way you can easily get rid of your warez\movies\music\etc in case of a *AA\FBI raid.
does it matter?
Ofcourse it's also a matter of signing up for contests. I don't really like contests\races\etc. I hate being competitive, it doesn't bring up the best in me. Besidies, I believe we can get a better solution if we work together instead of competing. So I wouldn't sign up for a contest like that. How many others have similar reasons for not competing in contests like these?
So, from the X that signed up for that contest only 4 to place within the 48 were American. Being 3rd with only 3 competitors still makes you last.
You forgot your dedicated sound processor and your dedicated network processor
I'm pretty sure it's a shit load of work to port the linux kernel to become a micro kernel. Anyway got the spare time to do that?
PS, besides porting all parts of the kernel you first need to redesign the kernel so it can cope with the micro kernel idea (and structural limitations).
As soon as GNU Hurd is mature we'll have a drop-in replacement (right?).
Would you know where to do it in Adobe Photoshop? If you answered: "Yeah, you simply write a file importer plugin" then you'd also know where to do it in the GIMP code.
I always like the whole Photoshop vs GIMP discussion. People take a lot of courses learning Photoshop. Then when you start a discussion that GIMP is a great tool they always complain that it's design isn't intuitive and that Photoshop is "better". Yet they spend hours learning how to use Photoshop. If they spend the same time learning GIMP there wouldn't be a problem.
Why not just shut up about it? Why not just let people choose what they want to do and leave them to it?
Because they can make a living by saying that.
There is no major money is the ancient games. There is however small money in them.
Selling these games online for a couple of bucks doesn't hurt anyone. It's pretty much 99% profit. They don't need to produce "expensive" cdroms. Support? well.. none, make that very clear when people buy it. Afterall, it's ancient software that often doesn't run well on current systems. In turn the distributers could donate money to projects that offer support for their ancient games. Projects like DOSbox, which is pretty much required for a lot of those older games.
So in short:
- online distribution of the game AS IS
- including optional scanned manuals
- low price
- percentage of the profit to projects that make it possible to run the old game
it's a win-win situation for everybody