My main reason for wanting a OLPC XO is that it can be used as eBook Reader, i.e. the screen can be rotated and the thing converted into a tablet, none of the other cheap laptops I have seen so far allow that, heck, even the non-cheap laptops don't allow that, only the really expensive ones. And all the special eBook reader are far more expensive then the OLPC XO. The only other device that seems to come close is the Nokia N770/N800/N810, but they are all rather small.
When it comes to selling, we have to wait and see. Currently the OLPC isn't even sold by normal means, you can buy two for the price of one, but only when you are in the USA and only when you order it in the next two weeks or so, which kind of limits it to how many people can buy one.
I'd love to buy one, but I guess I have to wait a little longer till its even available here in germany.
The only way you can revert MD5 or for that matter any hash is by constructing a huge database of all known files, hash them all then just find the one that has the same hash as the one that is given. Of course that won't be all that useful, you might find a Linux source tarball that way, because its publicly available, but thats it. Unless you already know the file you don't have any chance of ever reversing a hash. Its just a matter of information loss, if you have 128bit of 'storage', you can't store a 1MB file in that and get it back, its not a matter of time, its simply impossible for any file much larger then the size of the hash.
Isn't there that little problem that the X-15 doesn't give you space access? It scratches space a little bit and then it goes back to the ground, just like SpaceShip One. Its a nifty thing, but you can't get into orbit that way, since neither altitude nor velocity are even close to what they should be.
Have you ever actually tried to play LinCity? Its ruleset is a complete mess, so is the interface and basically everything else. Simcity is much easier to understand, better designed and simply a much better game overall. It also happens to have some educational value, while I doubt that Lincity has any due to its weird ruleset. Beside, its not EA that thought about donating Simcity, it was the author of the already existing SimCity port for Unix that asked for permission to port it to OLPC and EA seems to have agreed to allow it.
I agree that when seen as a pure game Façade has it is problems. The text input often doesn't properly register and so most of the game runs on auto-pilot, the level of real interaction is pretty slim. However while Façade itself might not be the perfect game, it is a great demonstration of what games could be. You don't fire a single shot, no aliens involved, no puzzle, no real goal and basically almost nothing else that you would expect from a normal game. Instead you have an interactive story line that just moves along while you are participating in it and that is something you won't find in many other games and something that can be expanded up on.
It is simply nice to see a game that isn't so focused on being gamey and instead purely focused on presenting an interactive story/environment. Don't think of it as a text adventure with 3d graphics or FPS without shooting, think of it as a first step to the HoloDeck. Other examples which get somewhat close are Fahrenheit, The Last Express and the first few minutes of HalfLife2 before you get a gun.
### Who's to say the aliens we communicate with won't be a highly evolved form of parasite that leeches on blood...
Evolution doesn't give you the really crazy horror-movie like creatures, since they just wouldn't survive long enough in their environment, especially not long enough to do space travel. So space traveling blood leeches ain't gonna happen. When you want a civilization that does space travel it really can't be all that different from ours, it after all has to have enough intelligence to build a space ship and a blood sucking zombie just doesn't do that.
I really wouldn't worry much about aliens being completly different to us, but worry more about them being *like* us. You don't travel dozens of light years for a snack that you could get far easier at home. You might however travel all that far to establish a new colony on a new planet. And well, if that planet happens to be inhabited by lesser creatures that pose a problem, you wipe them out.
Since the Internet is readily available savegames have gotten a lot less important. After losing them, its not to hard to find a savegame online that is close to yours. There might be a few open ended games where that doesn't work, but for most games you shouldn't have much problems. And even when that route doesn't work, you still have youtube and friends where you can watch the endings or special things of a game that would otherwise require plenty of work to get back to, its not as good as the savegame, but in case your savegame went missing minutes before the end of the game a lot less painful.
Re:Natural animals just aren't good enough
on
Is SETI Worth It?
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· Score: 1
Its not a matter of quality, but quantity. You don't feed 6 billion people by hunting for wild boar, since you very soon would run out of wild animals.
### Nothing. All the folks who say "a super advanced civilisation will have evolved beyond a need to eat us" are basing that view on absolutely nothing.
How about basing it on humanity? We don't catch free animals in the nature, by far most of our food comes from farms and not even from normally evolved animals, but animals breed over centuries to fit human needs. Natural animals just aren't good enough and any reasonably advanced civilization will be able to produce better food then they can catch in the solar system. Unless the alien civilization is really weird, they really shouldn't have a need to feed on us, since food is a pretty easy problem to solved compared to inter planetary space travel.
If they wipe us out it will be much more likely by accident, illnesses our immune system can't or stuff like that.
However, since distances in space will make it a long trip for aliens there is a good chance that we won't see them anytime soon anyway.
Lincity is rather useless as an educational tool and has a pretty weird ruleset to begin with (i.e. certain types of houses 'kill' people, instead of provide housing). It doesn't really hold a candle against Simcity which is much easier to understand (i.e. it follows logic), provides much more depth and is just the better game.
### If you take a new computer(dual core processor, 2 gigs of system memory), and the rest of the components in your average $600 PC
My point is that I don't need a new computer. A five year old one will work fine today and be good enough for non-gaming uses. But you can't just install a new graphics card in that one or a new CPU, since mainboard and powersupply just won't handle it. So if I want gaming I have to buy a completly new computer, there is no 'non-gaming use', since that is already covered by the old one.
The problem these days is simply that there is no longer a need to upgrade your office computer and when you upgrade it only every 5 or 10 years, gaming becomes a problem, since no low-cost upgrade can make that machine game ready, it requires a new PC. Also the PC market is pretty much saturated.
Not really, all the puzzles you mentioned were already present in Another Code/Trace Memory around two years ago. While I enjoyed them back then when the DS was new, they got old very quickly, which really wasn't surprising since they are very gimmicky in nature and far to focused on the DS instead of the games story/world.
### taking notes on your maps? brilliant!
More like 'bloody obvious'. Now its nice to finally see it in a game, but it was one of the first thing that sprang to many peoples minds the second they saw the DS, in fact I considered it one of the prime reason to go dual screen in the first place, its kind of sad of few DS games actually allow stuff like that in the end.
### Did anyone else out there besides me find that part of the game actually fun and that it contributed greatly to the feeling of immersion and non-linearity?
I would say it could/should have contributed to the immersion, but sadly didn't much at all. The problem with sailing in Wind Waker was that it was pointless, there was nothing to see on the water, nothing to do. Go into your boat, bring the wind into the correct direction, wait five minutes doing nothing and you reach your next island. Sailing sucked, because the underlaying gameplay sucked. WaveRace on the N64 showed how awesome water mechanics can be, WindWaker however had nothing of that, it didn't have proper waves, not even a proper water texture, half the time the water is flat blue with not even the slightest shading. WindWakers sailing sucked because it took way to long with *nothing* for the player to do. It added some non-linearity to the game, but given how boring sailing was, it wasn't exactly encouraging to explore the oceans.
### However, it doesnt satisfy the "clean" or "stable" requirements...
Stamp ECMA or ISO on it and you have it 'stable' (might maybe one day happen due to all those anti-trust lawsuits), but I seriously doubt that we will ever get 'clean', since it simply wouldn't have much benefit. What is needed is a way to run Windows apps on other operating systems, you don't get that by a clean API, but by the one that was used by all those applications and that is Win32 in all its messiness.
Now from a practical standpoint the difference between a official ISO/ECMA/whatever Win32 standard and just try&error reimplementation in the form of Wine won't be much of course.
Another nice thing about ReiserFS is that it works nicely together with LVM, i.e. you can do an online resize in a matter of seconds, last time I looked ext3 simply wasn't any competition in that area (offline only, forces you to fsck first, etc.).
### IT be nice if they were native, but the chances of game companies writing/porting against a more agnostic target (like SDL) are practically zero.
Game companies have their own portable toolkits, they don't need SDL. Just look at the consoles, completly different platforms and APIs, yet the companies don't have much trouble porting their games all around. The hard part about Linux isn't porting a game, but supporting it in the long run and for that the Linux gaming market is just to small to make it profitable and this likely won't change anytime soon, since gamers just continue to dual boot, use Wine or switch to consoles. The number of Linux gamers that doesn't have the ability to get its gaming-fix elsewhere is extremely tiny.
It is *my* choice to use or not use drugs, so the dealer does exactly zero damage unless his drugs are not what the user expects in terms of dose and cleanness. On the other side nobody ever asked me if I want to have my inbox full of spam. Mail as a medium these days is borderline unusable, spam filters lower the damage, but more then a few people have already lost important mail. If I want to make sure that somebody really gets a piece of information, I wouldn't send it per email. Spammers are basically DDoS'ing millions of peoples inboxes and the punishment for that can't be harsh enough.
I think you missed his point. He is not saying that old games lasted 150h, but that even the *longest* of the old games had eventuell an end around the 150h mark. MMORPGs on the other side don't have an end ever and thus the user no need to buy a new game.
### Then you have the extra cost to make it into a gaming computer
Which in a lot of cases means throwing the old computer away and buying a new one from scratch. You can't upgrade a PC ad infinitum, since your power supply will ran out of power, your mainboard won't handle the CPU, your new mainboard won't like the old RAM and all that stuff.
### As for why people think that PC gaming is almost dead, it is because the only games many people look at are the action game market,
What other market should they look at? Flightsims are mostly dead, adventures are mostly dead, western RPGs are either dead or now console centric. All of what once was PC exclusive is now either on consoles or just disappeared completly. The only thing that is still going strong are he MMORPGs, but considering how much time they require to play, that might not be exactly a good thing for the PC market, since people end up lacking the time for the other genres.
In the past it was normal to upgrade a PC every few years, since office, internet and stuff required a new computer every now an then. The thing is, this has changed quite a few years ago. PCs today are fast enough for basically all normal uses, there no longer is any need or benefit from upgrading except when the hardware itself breaks down. Which is the reason why my current PC is 5+ years old and I have another one which now is a good 7 years old which I still use on a regular base. There simply is no need for upgrade, that thing is still good enough for almost everything, and that includes a whole lot of compiling, 3D modeling and other stuff.
So this whole "but PC can be used for other stuff beside games" argument just falls apart today. If you buy a PC for gaming, you buy it for the games, not for anything else and a normal $550 Office PC won't give you much gaming fun for long, since soon the framerates will crumble and new investments will be needed. How is that not much more expensive then a $300 XBox360, which will last for five years or more and require no upgrades at all, ever?
That said, cost is not the only issue, the other big issue is ease of use. Which starts with nasty things like constant driver updates and such, but goes on to a whole bunch of simply unsolvable issues. Sure, in theory I can attach a PC to a TV and play with a gamepad, but did you ever try that in practice? My gamepad can't navigate Windows, I can't make my PC boot as fast as a XBox and most games simply are not build to be played from a couch, i.e. they offer no in-game way to configure a gamepad and tweaking something in joy2key or other apps together can take hours and will still not give anything half as smooth as a console. The whole overall gaming experince quite frankly sucks on a PC. And since more and more once PC exclusive titles are now ported to consoles or even developed for them in the first place there simply isn't enough reason to buy a gaming PC, especially when I can buy *all* of the next-gen consoles for the price of a single $1000 gaming PC.
So what? When you have the money universal health care shouldn't stop you from finding the best help you can get, wherever that is in the world. Universal health care however is for those who can't afford a trip around the world to get their problems fixed. Its not there to provide the best possible solution, its for providing an good enough solution.
I mean come on, this really isn't all that different then police or fire department, with a bunch of money you can buy yourself additional protection, but that doesn't mean that we just stop with policemen and fire fighters.
I don't think it is just a taste issue, but more an issue of games not being 'whole'. Stories are best told when gameplay, dialog and cutscenes work hand in hand, but in many games cutscenes and gameplay are very disconnected, sometimes so much that you could skip one or the other completly without even noticing it. Often your characters follow completly different rules in cutscenes then they follow in game (in cutscene one shot kills, in gameplay you need 20 and even then a health pack will revive everybody).
My biggest issue with gaming these days is that there are only few games that are 'whole'. In most cases it feels like patchwork, you know that the gameplay isn't the way it is because its the best to tell the story, but because last years blockbuster did it the same. Far to often you know just to well what to expect, since you already played it last year, this years release just differs in details.
The PS3 seems to be pretty solid when it comes to heat and ventilation (i.e. no RoD on every third console like on XBox360). I think the problem with folding@home is much more a matter of price. Electricity cost money and unlike a decade ago todays CPUs actually use less power when idle, so this isn't a free ride. According to a quick google search folding@home costs around ~$200 a year if you run it full time, thats quite a good chunk of money in relation to the price of the console itself.
My main reason for wanting a OLPC XO is that it can be used as eBook Reader, i.e. the screen can be rotated and the thing converted into a tablet, none of the other cheap laptops I have seen so far allow that, heck, even the non-cheap laptops don't allow that, only the really expensive ones. And all the special eBook reader are far more expensive then the OLPC XO. The only other device that seems to come close is the Nokia N770/N800/N810, but they are all rather small.
When it comes to selling, we have to wait and see. Currently the OLPC isn't even sold by normal means, you can buy two for the price of one, but only when you are in the USA and only when you order it in the next two weeks or so, which kind of limits it to how many people can buy one.
I'd love to buy one, but I guess I have to wait a little longer till its even available here in germany.
The only way you can revert MD5 or for that matter any hash is by constructing a huge database of all known files, hash them all then just find the one that has the same hash as the one that is given. Of course that won't be all that useful, you might find a Linux source tarball that way, because its publicly available, but thats it. Unless you already know the file you don't have any chance of ever reversing a hash. Its just a matter of information loss, if you have 128bit of 'storage', you can't store a 1MB file in that and get it back, its not a matter of time, its simply impossible for any file much larger then the size of the hash.
Isn't there that little problem that the X-15 doesn't give you space access? It scratches space a little bit and then it goes back to the ground, just like SpaceShip One. Its a nifty thing, but you can't get into orbit that way, since neither altitude nor velocity are even close to what they should be.
Have you ever actually tried to play LinCity? Its ruleset is a complete mess, so is the interface and basically everything else. Simcity is much easier to understand, better designed and simply a much better game overall. It also happens to have some educational value, while I doubt that Lincity has any due to its weird ruleset. Beside, its not EA that thought about donating Simcity, it was the author of the already existing SimCity port for Unix that asked for permission to port it to OLPC and EA seems to have agreed to allow it.
I agree that when seen as a pure game Façade has it is problems. The text input often doesn't properly register and so most of the game runs on auto-pilot, the level of real interaction is pretty slim. However while Façade itself might not be the perfect game, it is a great demonstration of what games could be. You don't fire a single shot, no aliens involved, no puzzle, no real goal and basically almost nothing else that you would expect from a normal game. Instead you have an interactive story line that just moves along while you are participating in it and that is something you won't find in many other games and something that can be expanded up on.
It is simply nice to see a game that isn't so focused on being gamey and instead purely focused on presenting an interactive story/environment. Don't think of it as a text adventure with 3d graphics or FPS without shooting, think of it as a first step to the HoloDeck. Other examples which get somewhat close are Fahrenheit, The Last Express and the first few minutes of HalfLife2 before you get a gun.
### Who's to say the aliens we communicate with won't be a highly evolved form of parasite that leeches on blood...
Evolution doesn't give you the really crazy horror-movie like creatures, since they just wouldn't survive long enough in their environment, especially not long enough to do space travel. So space traveling blood leeches ain't gonna happen. When you want a civilization that does space travel it really can't be all that different from ours, it after all has to have enough intelligence to build a space ship and a blood sucking zombie just doesn't do that.
I really wouldn't worry much about aliens being completly different to us, but worry more about them being *like* us. You don't travel dozens of light years for a snack that you could get far easier at home. You might however travel all that far to establish a new colony on a new planet. And well, if that planet happens to be inhabited by lesser creatures that pose a problem, you wipe them out.
Since the Internet is readily available savegames have gotten a lot less important. After losing them, its not to hard to find a savegame online that is close to yours. There might be a few open ended games where that doesn't work, but for most games you shouldn't have much problems. And even when that route doesn't work, you still have youtube and friends where you can watch the endings or special things of a game that would otherwise require plenty of work to get back to, its not as good as the savegame, but in case your savegame went missing minutes before the end of the game a lot less painful.
Its not a matter of quality, but quantity. You don't feed 6 billion people by hunting for wild boar, since you very soon would run out of wild animals.
### Nothing. All the folks who say "a super advanced civilisation will have evolved beyond a need to eat us" are basing that view on absolutely nothing.
How about basing it on humanity? We don't catch free animals in the nature, by far most of our food comes from farms and not even from normally evolved animals, but animals breed over centuries to fit human needs. Natural animals just aren't good enough and any reasonably advanced civilization will be able to produce better food then they can catch in the solar system. Unless the alien civilization is really weird, they really shouldn't have a need to feed on us, since food is a pretty easy problem to solved compared to inter planetary space travel.
If they wipe us out it will be much more likely by accident, illnesses our immune system can't or stuff like that.
However, since distances in space will make it a long trip for aliens there is a good chance that we won't see them anytime soon anyway.
### What about the open source lincity?
Lincity is rather useless as an educational tool and has a pretty weird ruleset to begin with (i.e. certain types of houses 'kill' people, instead of provide housing). It doesn't really hold a candle against Simcity which is much easier to understand (i.e. it follows logic), provides much more depth and is just the better game.
So what? The important part is that it works and is supported by the developers. Everything else is an unimportant implementation detail.
### If you take a new computer(dual core processor, 2 gigs of system memory), and the rest of the components in your average $600 PC
My point is that I don't need a new computer. A five year old one will work fine today and be good enough for non-gaming uses. But you can't just install a new graphics card in that one or a new CPU, since mainboard and powersupply just won't handle it. So if I want gaming I have to buy a completly new computer, there is no 'non-gaming use', since that is already covered by the old one.
The problem these days is simply that there is no longer a need to upgrade your office computer and when you upgrade it only every 5 or 10 years, gaming becomes a problem, since no low-cost upgrade can make that machine game ready, it requires a new PC. Also the PC market is pretty much saturated.
### but i thought it was a really unique idea,
Not really, all the puzzles you mentioned were already present in Another Code/Trace Memory around two years ago. While I enjoyed them back then when the DS was new, they got old very quickly, which really wasn't surprising since they are very gimmicky in nature and far to focused on the DS instead of the games story/world.
### taking notes on your maps? brilliant!
More like 'bloody obvious'. Now its nice to finally see it in a game, but it was one of the first thing that sprang to many peoples minds the second they saw the DS, in fact I considered it one of the prime reason to go dual screen in the first place, its kind of sad of few DS games actually allow stuff like that in the end.
### Did anyone else out there besides me find that part of the game actually fun and that it contributed greatly to the feeling of immersion and non-linearity?
I would say it could/should have contributed to the immersion, but sadly didn't much at all. The problem with sailing in Wind Waker was that it was pointless, there was nothing to see on the water, nothing to do. Go into your boat, bring the wind into the correct direction, wait five minutes doing nothing and you reach your next island. Sailing sucked, because the underlaying gameplay sucked. WaveRace on the N64 showed how awesome water mechanics can be, WindWaker however had nothing of that, it didn't have proper waves, not even a proper water texture, half the time the water is flat blue with not even the slightest shading. WindWakers sailing sucked because it took way to long with *nothing* for the player to do. It added some non-linearity to the game, but given how boring sailing was, it wasn't exactly encouraging to explore the oceans.
### However, it doesnt satisfy the "clean" or "stable" requirements...
Stamp ECMA or ISO on it and you have it 'stable' (might maybe one day happen due to all those anti-trust lawsuits), but I seriously doubt that we will ever get 'clean', since it simply wouldn't have much benefit. What is needed is a way to run Windows apps on other operating systems, you don't get that by a clean API, but by the one that was used by all those applications and that is Win32 in all its messiness.
Now from a practical standpoint the difference between a official ISO/ECMA/whatever Win32 standard and just try&error reimplementation in the form of Wine won't be much of course.
Another nice thing about ReiserFS is that it works nicely together with LVM, i.e. you can do an online resize in a matter of seconds, last time I looked ext3 simply wasn't any competition in that area (offline only, forces you to fsck first, etc.).
### What we need, is a clean stable cross platform binary specification and api set
Well, in case we ever get that, you can bet that it will be based on Win32.
### IT be nice if they were native, but the chances of game companies writing/porting against a more agnostic target (like SDL) are practically zero.
Game companies have their own portable toolkits, they don't need SDL. Just look at the consoles, completly different platforms and APIs, yet the companies don't have much trouble porting their games all around. The hard part about Linux isn't porting a game, but supporting it in the long run and for that the Linux gaming market is just to small to make it profitable and this likely won't change anytime soon, since gamers just continue to dual boot, use Wine or switch to consoles. The number of Linux gamers that doesn't have the ability to get its gaming-fix elsewhere is extremely tiny.
It is *my* choice to use or not use drugs, so the dealer does exactly zero damage unless his drugs are not what the user expects in terms of dose and cleanness. On the other side nobody ever asked me if I want to have my inbox full of spam. Mail as a medium these days is borderline unusable, spam filters lower the damage, but more then a few people have already lost important mail. If I want to make sure that somebody really gets a piece of information, I wouldn't send it per email. Spammers are basically DDoS'ing millions of peoples inboxes and the punishment for that can't be harsh enough.
I think you missed his point. He is not saying that old games lasted 150h, but that even the *longest* of the old games had eventuell an end around the 150h mark. MMORPGs on the other side don't have an end ever and thus the user no need to buy a new game.
### Then you have the extra cost to make it into a gaming computer
Which in a lot of cases means throwing the old computer away and buying a new one from scratch. You can't upgrade a PC ad infinitum, since your power supply will ran out of power, your mainboard won't handle the CPU, your new mainboard won't like the old RAM and all that stuff.
### As for why people think that PC gaming is almost dead, it is because the only games many people look at are the action game market,
What other market should they look at? Flightsims are mostly dead, adventures are mostly dead, western RPGs are either dead or now console centric. All of what once was PC exclusive is now either on consoles or just disappeared completly. The only thing that is still going strong are he MMORPGs, but considering how much time they require to play, that might not be exactly a good thing for the PC market, since people end up lacking the time for the other genres.
### But cost has nothing to do with it.
In the past it was normal to upgrade a PC every few years, since office, internet and stuff required a new computer every now an then. The thing is, this has changed quite a few years ago. PCs today are fast enough for basically all normal uses, there no longer is any need or benefit from upgrading except when the hardware itself breaks down. Which is the reason why my current PC is 5+ years old and I have another one which now is a good 7 years old which I still use on a regular base. There simply is no need for upgrade, that thing is still good enough for almost everything, and that includes a whole lot of compiling, 3D modeling and other stuff.
So this whole "but PC can be used for other stuff beside games" argument just falls apart today. If you buy a PC for gaming, you buy it for the games, not for anything else and a normal $550 Office PC won't give you much gaming fun for long, since soon the framerates will crumble and new investments will be needed. How is that not much more expensive then a $300 XBox360, which will last for five years or more and require no upgrades at all, ever?
That said, cost is not the only issue, the other big issue is ease of use. Which starts with nasty things like constant driver updates and such, but goes on to a whole bunch of simply unsolvable issues. Sure, in theory I can attach a PC to a TV and play with a gamepad, but did you ever try that in practice? My gamepad can't navigate Windows, I can't make my PC boot as fast as a XBox and most games simply are not build to be played from a couch, i.e. they offer no in-game way to configure a gamepad and tweaking something in joy2key or other apps together can take hours and will still not give anything half as smooth as a console. The whole overall gaming experince quite frankly sucks on a PC. And since more and more once PC exclusive titles are now ported to consoles or even developed for them in the first place there simply isn't enough reason to buy a gaming PC, especially when I can buy *all* of the next-gen consoles for the price of a single $1000 gaming PC.
So what? When you have the money universal health care shouldn't stop you from finding the best help you can get, wherever that is in the world. Universal health care however is for those who can't afford a trip around the world to get their problems fixed. Its not there to provide the best possible solution, its for providing an good enough solution.
I mean come on, this really isn't all that different then police or fire department, with a bunch of money you can buy yourself additional protection, but that doesn't mean that we just stop with policemen and fire fighters.
I don't think it is just a taste issue, but more an issue of games not being 'whole'. Stories are best told when gameplay, dialog and cutscenes work hand in hand, but in many games cutscenes and gameplay are very disconnected, sometimes so much that you could skip one or the other completly without even noticing it. Often your characters follow completly different rules in cutscenes then they follow in game (in cutscene one shot kills, in gameplay you need 20 and even then a health pack will revive everybody).
My biggest issue with gaming these days is that there are only few games that are 'whole'. In most cases it feels like patchwork, you know that the gameplay isn't the way it is because its the best to tell the story, but because last years blockbuster did it the same. Far to often you know just to well what to expect, since you already played it last year, this years release just differs in details.
The PS3 seems to be pretty solid when it comes to heat and ventilation (i.e. no RoD on every third console like on XBox360). I think the problem with folding@home is much more a matter of price. Electricity cost money and unlike a decade ago todays CPUs actually use less power when idle, so this isn't a free ride. According to a quick google search folding@home costs around ~$200 a year if you run it full time, thats quite a good chunk of money in relation to the price of the console itself.