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User: grumbel

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  1. Re:Or maybe he just starved. on Man Dies After 50-hour Gaming Marathon · · Score: 1

    The important point isn't that "Horrible game kills man" but that games can be extremly addicting to some people, not all will die, but that doesn't mean that the addiction isn't causes a lot of problems for them.

  2. Linux does the same with Direct3D... on Windows Vista May Degrade OpenGL · · Score: 3, Insightful

    Linux does exactly the same with Direct3D when you use Wine or Cedega, nothing evil in that, it just makes driver writing easier, since you only have to write one driver and not one for OpenGL and another one for Direct3d. Beside from that I doubt the 50% performance drop, while there might be a drop, most of the work is done on the GPU, so a bit translation from one API into the other should be that bad.

  3. Re:Hey Nintendo, how about games for the Gamecube? on Metroid Prime 3 Explored · · Score: 1

    ### ...and different visors, and different weapons, and the different plot on a different planet with the little light world/dark world thing...

    In the PC world thats called Add-On or Mission Disk, the gameplay of Prime2 is still 100% the same as in Prime. Its pretty much the same as as with ZeldaOoT and ZeldaMM, same engine, same gameplay, just a bit of new gamedata.

    ### Seriously, how much can you change and still have a Metroid game?

    Well, a lot I would say. Prime didn't have much todo with the previous incarnations either, so a successor could as well take a different route. One of the things I like about Nintendo is that they basically reinvent the game from scratch each time (see SMW1 vs SMW2, etc.), so Metroid should survive that without too much throuble. How about for example having some real story or some humanoid characters in the game? How about letting you flying Samus spaceship? How about being able to move between different planets, those elevators surly get a bit boring over time. How about going back to a 2D gameplay? There are for sure million things that one could make different while still staying true to the basic spirit of Metroid.

  4. Re:Best or Most Important? on IGN's Top 100 Games · · Score: 1

    ### Um....fun? I think fun is the answer to that.

    I doubt it, I can understand when a game like Unreal or Serious Sam doesn't try to be real, but Doom3 or one of the dozens of 'realistic' military shooters? Sure you might not want to have any game like OperationFlashpoint, since not everybody might like that level of realism, but having movement that looks more like a real human and less like SuperMario couldn't really hurt in a game that tries at least somewhat close to realism.

  5. Re:Best or Most Important? on IGN's Top 100 Games · · Score: 1

    ### There's little room for real innovation. There is plenty of room for innovation in fps, its just that developers care little to use it and simply continue with the same old game. One thing that I find extremly annoying is that in most first person shooters you are still just a pair of flying arms with a gun, what about legs or the rest of the body? How about actually using the arms when climbing a ledder, instead of continuing with carring a gun and climbing 'free-hand'? How about making jumps actually feel somewhat realistic so you don't get all those bunny-hopping issues? Those things aren't even innovative, just plain obvious stuff that even today a lot of shooters can't get right. However stuff like DeusEx or OperationFlashpoint shows that you can do much more in a game then just running around and shooting dozens of monsters, I just wish more games would try to actually do something interesting and not just trying to be Doom with better graphics.

  6. Re:What U porting on Where Can I Find Linux Porters? · · Score: 1

    ### If only there was such a thing as universal graphics library that ATI, Nvidia and every other game vendor agrees on for all macs, linux and windows...

    Already invented, its called OpenGL. In combination with SDL and maybe something like Physicfs for the file access it brings you to all platform with little or no code changes, just a matter of recompiling.

  7. Re:The problem with a "best of" list on IGN's Top 100 Games · · Score: 1

    ### My very point is that if updated graphics improve a game, it must be better than the original.

    Sometimes it might be better, but it still makes little sense to refer to some remake instead of the original game, especially when the gameplay is 100% the same. If gameplay is noticable different, say RE1 (PSone) vs RE1 (Gamecube) it might of course good to refer to them seperatly, but SMB1 vs SMB1 (AllStars) is really just a new tileset.

    ### And it doesn't make sense to mix a "classics" list with a "best of" list. Those are two completely separate traits,

    They are only seperate traits if you value graphics a lot, if you can see past some graphical improvments, sometimes some usability issues and actually get into the game almost all classics are still as much fun as on day one and many of them are still unmatched.

    While SMB1 on place one might be questionable, there is really very little in the list that wouldn't be worth to play these days.

    ### But come on.. the only time I ever pop in Super Mario Brothers is when I'm feeling nostalgic,

    Thats because you have already played it hundreds of times, of course it gets boring after a while, like basically every game. Sure SMB1 might not caputure your interest for 20h straight like a Halflife2, but thats the whole point, its a different kind of genre that is played quite different then todays heavily story based single player games. That doesn't make it bad, thats exactly what makes these games still so much fun, even today.

  8. Re:Alternatives to tile? on Discovery's Dangling Gapfiller Removed by Hand · · Score: 1

    You can also punch a hole into the tile itself with your bare hand, the tiles are from what I know no more stable then a piece of chalk, so having one huge area instead of tiles wouldn't help all that much if something, like a piece of foam, crashes into them.

  9. Re:*LOTS* of classics missing... on IGN's Top 100 Games · · Score: 1

    Is there actually a single home-computer game in the list? They seem to have left out that area completly. Leaving out Elite should be considered a crime, especially since there was a very well done NES port of it. But overall I am quite happy with that list, while it misses quite a bit, includes a lot of good stuff.

  10. Re:I don't think so... on IGN's Top 100 Games · · Score: 1

    ### Super Mario World 2 over Super Mario World

    Maybe because YoshisIsland(SMW2) is lightyears ahead of SuperMarioWorld, way better graphics, more interesting gameplay, cool SFX2 special effects, a Yoshi that actually looks cool and stuff. SMW isn't a bad game, but even when it was originally released I found it rather disapointing, SMB3 was already better than it.

  11. Re:The problem with a "best of" list on IGN's Top 100 Games · · Score: 1

    ### Maybe for nostalgia value, but most of the rest of the world would probably prefer the updated graphics.

    I think it simply makes this list a heck of a lot clearer when they list only the original game instead of some obscure remake, especially since some games have been remade more then once. If they would list all SMB1 ever created, they would have like 4 places for SMB1 alone, add to that the SMB3 and YoshiIsland remake and you have already a good part of the list stuff with Mario alone. That would for sure be pretty pointless.

    ### But to consider innovative games as "the best" simply because they innovated is stretching the generally accepted definition of the word.

    If you can look past the graphics most of those games are still great, even today. The only game that I have spotted so far that I might not wanna play today is MsPacman, but the rest is still a lot better then most of the stuff that is released these days. The IGN list really got the balance between old classics and new stuff quite right, no need to diss it for the theoritical impossibility of creating a list that is right for everyone.

  12. Re:As always, mostly useless on IGN's Top 100 Games · · Score: 1

    ### Without even reading it, I'm going to assume its totally subjective.

    You of course never can get a 100% objective list, but that one here gets pretty damn close. It still might have missed out a few classics, but in a top 100 list there is only place for a 100 games, so thats inevitable. From all the 'Best games ever' lists its among the best I have seen so far, since it gets the mix between classics and current stuff quite right.

  13. Re:Best or Most Important? on IGN's Top 100 Games · · Score: 2, Insightful

    I think they did a pretty damn good job with this lists, its a good mix of classics and new stuff, way better then most of these lists I have seen so far. Sure, you might argue if SMB1 should made the first place or maybe 86th place, but you can't get a objective list anyway, even if you clearly state your criteria, I mean how can you compare RE4 against Tetris? Beside sales there is no way and even that would be heavily biassed since Tetris shipped with the Gameboy. So simply ignore the numbers and look at the list as a collection of greatest games of all times, they might have forgot a classic here and there, but from a quick look over it they have caputured most of the good stuff. It gives a good overview about what games you might have missed in the past and which might be worth a second look.

    ### If SMB1 were released today as a never-before-seen title, it's fairly obvious what reviewers would have to say about it.

    If the price would lower then the standard 50EUR for a game I think it would still get away pretty well.

    ### Something I expect to the effect that, as free Flash games go, it's pretty dull.

    Even SMB1 is *not* dull, its still lightyears away from basically all flash stuff out there. It might have less features then Yoshis Island and not as pretty graphics, but the gameplay is still fluent, well balanced, challanging and most importantly straight forward. It always amazes me how good SMB1 still is, even so it was the first of its kind.

  14. Re:Gaming routers look pretty small, quiet and che on FreeBSD Based Gaming Router · · Score: 1

    The main advantage of a old PC over special router hardware is the harddrive. Once you get used to it it can be extremly convenient to start all huge downloads on the router-PC instead of your PC and then just letting them run overnight. In addition to that it can also function as a simple fileserver in your LAN and do basically whatever you want 24/7. With special router hardware on the other side you still have to do all the downloading part on your PC, which can be a bit annoying when it comes to game demos, patches and other stuff that can get quite large, neither can it serve files or do anything other 'intelligent'.

    If there would be a small silent router with a harddisk I would switch pretty much instantly, but until those are available I prefer to stay with an old PC in the basement, since its simply more flexible for me.

  15. Re:Gnome vs. KDE on GNOME 2.12 Previewed · · Score: 1

    In the beginning it was a license issue, KDE was based on the non-free QT while Gnome was purly based on LGPL stuff. However in the meantime stuff has changed, QT is now free and the goals have shifted. From what I can tell KDE tries to go the feature-bloat and customization aproach, implement whatever seems usable care about sorting stuff later and give the user the freedom to configure pretty much anything. Gnome on the other side tries to develeop the desktop environment for your grandma, if a configuration option might be not totally necesarily it gets moved into gconf (aka Gnomes Registry clone) or even removed completly. Gnome people also try to get it right, instead of basing to much of their stuff on existing UI principles, so you get for example the different button order in dialogs in Gnome.

    Both of the aproaches are pretty much incompatible, you have a hard time getting stuff extremly simple and at the same time full of features and configurablity. So in the end I am very happy that we have both. Beside from that they don't work against each other, they just try different routes. When it comes to important core concepts they actually follow the same standards, see freedesktop.org.

  16. Re:Well that explains Startropics... on Nintendo's Crackrock Revealed · · Score: 1

    ### It's always optional in the 2D games.

    I wouldn't call it optional, it might have been less then in the 3d ones, but you still had to revisit whole parts over and over again. The only Metroid that I found rather straight forward so far was Metroid2 for the Gameboy, since that had a rather linear 'kill 50' Metroids thing. However I havn't yet played it through completly, so I am not sure if that isn't changing at the end.

  17. Re:N64 on Nintendo's Crackrock Revealed · · Score: 1

    I second that, those 2d games are ofter much more straight-forward and easier then any of the 3d kind. I finished both Metroid Zero and Metroid Fusion, collected all 100%, did a below 2 hour run and had great fun with these games. Sure, if you want to get every secret in the game it gets a bit complicated and a look in a walkthrough might help, but getting to the credit screen itself is pretty easy, especially because you get tons of tips on where to go next. In MetroidPrime on the other side I often wandered pointlessly around, browsed the map for half an hour, all just because I had no clue where to go next. The game also gives you tips where to go, but since everything is 3d its just way harder to find your way, there is not just up,down,left,right but also forward and backward which make the whole game a lot more complicated. Beside from that the GBA Metroids are like 5-7h hours of gameplay, while Prime is more close to 20h of gameplay.

    Some last word about nightmare, yes, that one is truely pretty hard, but given enough rockets and the right tactict its doable.

  18. Re:N64 on Nintendo's Crackrock Revealed · · Score: 2, Interesting

    ### Mario/Zelda/Metroid on the the SNES were the pinnacle of Nintendo gaming. It all went downhill with the N64

    Thats a bit of a stretch, ZeldaOoT is hailed as one of the best games ever, Mario64 basically invented a whole new genre and simply is still one of the best 3D jump'n runs around. Ok, Metroid went nowhere since there wasn't a N64 version of it, but thats not really downhill either. With Gamecube on the other side you have Sunshine which is frustrating and boring where Mario64 was just pure fun. WindWaker also has its pledora of problems and neither of them really brought anything really new to the table, just more of the same. Metroid Prime also seems to be liked by many, even so I like the 2d ones much more.

    Overall it didn't went downhill, it more went sideways, a different direction, different gameplay, but the basic quality is still there.

    That said, yes, I don't like the trent to 'everything has to be 3d' either. I would love to see a 2d Mario or Metroid which uses all the power a Gamecube has to offer, there are just lots and lots of cool things you could do on the Gamecube in 2D. Sadly the only 2d games you seem to get these days are remakes of older series (Gradius, Contra) and none of the pick titles gets anywhere close to 2D gameplay. So for the moment the handheld sector is the only domain left where you will continue to see 2d games, but even that trend is going to fade away sooner or later, the DS doesn't have that much 3d power so 2d is still a good option, with the PSP on the other side everything seems to follow the 3d trend.

  19. Re:Still funny? on Inkscape 0.42: The Ultimate Answer · · Score: 1

    Would I set on-top for all Toolboxes, Palett windows and such my screen wouldn't have any more room to have place for a window, because Gimp toolbox are *huge*. Other programms don't run into those problems at all because they have things like context sensitive buttons, fixed location for often needed stuff (ie. palette at the side of the window) and special small window-decoration for the tool windows.

  20. Re:Still funny? on Inkscape 0.42: The Ultimate Answer · · Score: 1

    ### I believe this kind of joke may be historically funny, ...

    Its as funny today as it was half a decade ago. The fundamental flaws of Gimps interface are today still the same as they where on day one (namly the multiple window aproach, or as I prefer to call hit 'play hide and seek with your toolbox'). What the Gimp developers did was polishing this fundamentally flawed interface a lot, that however still doesn't make it a good interface. Even after six years exclusive Gimp useage, I still are far from comfortable with its interface and most likly never will get, simply because I already have used better ones a decade ago.

  21. PAL Version? on You Must Love Katamari Damacy · · Score: 2, Interesting

    All this almost daily news on Katamari Damacy is all nice and fluffy, but we over here in PAL-land still don't have access to that game.

    Are there any news available when/if Katamari Damacy will get released over here? From the rumor that I have heard there might be a chance that the second version of the game might make it over here, but does anybody know a date?

  22. Re:Sigh. on Resident Evil 5 Details · · Score: 1

    But why does it have to play in the RE franchise at all? Beside having a character that looked like Leon and a women that looked a bit like Ada, RE4 had pretty much nothing todo with the other games in the series, neither from the gameplay nor from the story. Replace Leon and Ada with some other characters and you have a game completly seperate from RE. This is especially important since the previous RE games (0,1,2,3,CV) all had a pretty closely connected story line, where one game directly connected to the previous one, RE4 on the other side simply doesn't connect to the previous at all.

    I for one would have much prefered if Capcom simply would have started a new series instead of patchworking this into the RE franchise. RE4 is good enough of a game to stand on its on feet, as a RE title on the other side I found it pretty disapointing.

  23. Re:XInput broke? on Debian Sid Moves to X.Org · · Score: 1

    Figured it out, problem actually didn't have much todo with xorg itself, but with a bunch of other Debian upgrades happening at the same time.

    First of the wacom module build per default with gcc-4.0, but needed gcc-3.3, else it gets rejected by the kernel, manually tweaking the symlink /usr/bin/gcc helped to force a build with the right gcc version.

    Secondly udev in sid requires kernel-2.6.12, but Debian only ships 2.6.11, so it won't start and some device files will be missing, workaround was to 'mknod' the missing /dev/input/event* files (MAKEDEV input only creates 4, while ).

    After both of these problems were fixed the tablet works again flawlessly in xorg.

  24. XInput broke? on Debian Sid Moves to X.Org · · Score: 1

    I did the X.org upgrade in Debian today and everything went smooth, except xinput, which is no longer working for me, Gimp doesn't show the devices (graphic tablet) at all and xinput shows them, but fails to read from them:

    $ xinput test gstylus
    X Error of failed request: BadDevice, invalid or uninitialized input device
    Major opcode of failed request: 150 (XInputExtension)
    Minor opcode of failed request: 3 (X_OpenDevice)
    Serial number of failed request: 11
    Current serial number in output stream: 11

    Does anybody know what is wrong?

  25. Re:Very Impressive on A Few Good G-Men - HL2 Machinima · · Score: 2, Interesting

    No, it doesn't have to be handmade animation, motion-caputured animation in-game looks often equally bad. The throuble is that motion-caputre animation only looks really good when it coveres anything from start to finish, in-game however you have seperate animations for everything 'run-animation', a 'walk-animation' and a 'turn-animation' and the engine then more or less brutally blends between all of them when the player runs around and this 'blending' is pretty awefull and noticable. Thats why I called it generated/blended, its not 100% handmade or motion caputured, but generated or blended out of multiple premade segments.

    Cutscenes of big games (RE4, MGS3) these days always look pretty good, gameplay however seldomly comes anywhere near that in terms of animation. Its still a virtual puppet that plays a given set of animation, instead of a life-like thing that acts in its environment. Feed drifting on the ground are just one of the many things that make this pretty obvious.