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Nintendo's Crackrock Revealed

Press the Buttons has linkage to and commentary on an N-Sider story explaining some of the wacky decisions that Nintendo has made over the years. From the post: "There are a lot of unanswered questions out there in Nintendoland: Why was there never a Metroid 64? Why did cliche villain Wario become a major character, and then only for the Game Boy? What was the Virtual Boy supposed to accomplish? Why was there only a Game Boy follow-up to Kid Icarus? The short answer is 'politics'."

63 comments

  1. Actually he's dead by Winckle · · Score: 2, Informative

    It's a rather sad story, Gunpei Yoko died in a car crasha ayear after being disgraced into leaving nintendo.

  2. N64 by Digital+Vomit · · Score: 2, Interesting
    "When the Nintendo 64 came into fruition, the only thing Nintendo fans seemed to want were 3D sequels to the great games Nintendo created on the Super Nintendo."

    I beg to differ. Mario/Zelda/Metroid on the the SNES were the pinnacle of Nintendo gaming. It all went downhill with the N64, and has only made a slight comback with the Gamecube, IMHO. I was a huge fan of these games, but the 3D versions just ruined it for me. I still think there's room for 2D games, but almost no one seems to want to try it.

    I'll probably buy a DS just for New Super Mario Bros., though. It looks like a step in the right direction.

    --
    Modern copyright is theft of culture from everyone and it retards the progress of the useful arts and sciences.
    1. Re:N64 by Txiasaeia · · Score: 4, Insightful
      " I still think there's room for 2D games, but almost no one seems to want to try it."

      Have you tried Metroid Fusion & Zero for the GBA? How about Ninja Five-O for the same platform, or any of the Castlevania GBA games? Alien Hominid for the big three? All fantastic games, all 2d sidescrollers.

      I do disagree with your comments on 3d gaming, though. Metroid Prime 1 & 2 are *excellent* games that perfectly capture the feel of their 2d bretheren. It's a pity you can't get past the interface; as a PC gamer, I'm amazed that MP1 & 2 are just as playable as any PC FPS with keyboard/mouse.

      --
      Condemnant quod non intellegunt.
    2. Re:N64 by grumbel · · Score: 2, Interesting

      ### Mario/Zelda/Metroid on the the SNES were the pinnacle of Nintendo gaming. It all went downhill with the N64

      Thats a bit of a stretch, ZeldaOoT is hailed as one of the best games ever, Mario64 basically invented a whole new genre and simply is still one of the best 3D jump'n runs around. Ok, Metroid went nowhere since there wasn't a N64 version of it, but thats not really downhill either. With Gamecube on the other side you have Sunshine which is frustrating and boring where Mario64 was just pure fun. WindWaker also has its pledora of problems and neither of them really brought anything really new to the table, just more of the same. Metroid Prime also seems to be liked by many, even so I like the 2d ones much more.

      Overall it didn't went downhill, it more went sideways, a different direction, different gameplay, but the basic quality is still there.

      That said, yes, I don't like the trent to 'everything has to be 3d' either. I would love to see a 2d Mario or Metroid which uses all the power a Gamecube has to offer, there are just lots and lots of cool things you could do on the Gamecube in 2D. Sadly the only 2d games you seem to get these days are remakes of older series (Gradius, Contra) and none of the pick titles gets anywhere close to 2D gameplay. So for the moment the handheld sector is the only domain left where you will continue to see 2d games, but even that trend is going to fade away sooner or later, the DS doesn't have that much 3d power so 2d is still a good option, with the PSP on the other side everything seems to follow the 3d trend.

    3. Re:N64 by supabeast! · · Score: 1

      IMHO the problem with the sidescrollers you mentioned is that they're designed for hard-core 2D gamers, that is, they're extremely long, and generally involve some sort of annoying, counterintuitive puzzle which for players who don't want to look it up online or in a hint book becomes a brick wall. When I play these games (And the same goes for many of the side/overhead-scrolling 3d console games that pop up now and them) I often get the feeling that the developers are still trapped in the 1980s mindset of "the player is my adversary," and that mindset leads to games that become tedious and boring after a while.

      What I really want to see is an infusion of shorter, more casual side scrollers, or the longer ones made a lot easier. Something similar to Nintendo's reissues of the old Mario games - by adding the save points they really brought back something fun without the 2d hardcore grinding that often pushes me away.

    4. Re:N64 by macshit · · Score: 1

      IMHO the problem with the sidescrollers you mentioned is that they're designed for hard-core 2D gamers, that is, they're extremely long, and generally involve some sort of annoying, counterintuitive puzzle which for players who don't want to look it up online or in a hint book becomes a brick wall.

      Um, have you actually played them?

      I'm a totally crap game player, but all the GBA castlevania and metroid games were fairly straight-forward -- no mad skillz required -- had very well tuned difficulty curves, and certainly had no obscure puzzles. They were massively, incredibly, fun as well.

      Well, OK, I'm a bit less sure about metroid fusion -- there's one boss there I never could get past there (aptly titled "nightmare").

      What I really want to see is an infusion of shorter, more casual side scrollers, or the longer ones made a lot easier.

      I quite agree, but I'd suggest checking the above games out again -- they simply aren't very hard really; sometimes a new enemy can leave you gasping a bit, but in my experience you quickly learn to deal with them (and remember, I'm horribly clumsy at video games -- I always play on "kids mode" if a game has one... :-).

      --
      We live, as we dream -- alone....
    5. Re:N64 by CoffeeJedi · · Score: 1

      i think you're misinterpreting the quote, 3d sequels were what the fans WANTED when the system came out. whether or not those sequels were as good as the SNES versions is irrelevent, the N64 came out and everyone said "oooh shiny! we want mario in 3d!!!" before they actually played it

      --
      May you be touched by His Noodly Appendage. RAmen.
    6. Re:N64 by Linus+Torvaalds · · Score: 2, Interesting

      Mario/Zelda/Metroid on the the SNES were the pinnacle of Nintendo gaming. It all went downhill with the N64

      I agree. The SNES was the last Nintendo hardware I owned. When the N64 came out, I remember being distinctly unimpressed with Mario 3D or whatever it was called. The graphics might have been better (and in fact, I think they were worse; big, blocky 3D is worse than small, pixellated 2D), but platformers as a genre are far more playable in 2D.

      From my perspective, it wasn't so much "the only thing Nintendo fans seemed to want were 3D sequels", but "the only thing Nintendo fans were given were 3D sequels". If the N64 had come out with Marioworld 2 that was 2D, then I would have gladly bought it. But that wouldn't have shown off the 3D hardware, would it?

    7. Re:N64 by Anonymous Coward · · Score: 0

      Sounds like you never tried "Tomba!" for the PS1. Or any of the PS1 sidescrollers, for that matter.

    8. Re:N64 by Soul-Burn666 · · Score: 1

      One example of a 2D game using 3D rendering is Ikaruga.
      It's basicly a standard 2D shmup (well not so standard ;) but the graphics are in 3D. The ships and enviroment are rendered and well here's a vid from the game (map4, hard). The gameplay is amazing too ;)

      --
      ^_^
    9. Re:N64 by blincoln · · Score: 1

      I'm a totally crap game player, but all the GBA castlevania and metroid games were fairly straight-forward -- no mad skillz required -- had very well tuned difficulty curves, and certainly had no obscure puzzles. They were massively, incredibly, fun as well.

      Seconded re: the 2D Metroid games (I've never been a huge Castlevania fan).

      One of the best design features of the 2D Metroid games is that generally anyone can finish them, but they include a lot of optional content for the super-hardcore. With practice, I even made it through some of the ludicrous "shinespark" sections of the more recent ones.

      IIRC, Nightmare, like the other bosses in the 2D games, can be defeated by figuring out the correct pattern to use.

      This is in stark contrast to the Metroid Prime games (particularly the second one), where certain parts were designed for hardcore gamers and so are frustrating for people like me that just want to have fun.

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
    10. Re:N64 by kaens · · Score: 1

      That game is easily the best shooter that's come out recently. And it is so fucking hard. But addictive. So fun, so challenging! A truly innovative shooter. Hell, the game is practically a maze and not a shooter at all depending on the difficulty.

    11. Re:N64 by QuantaStarFire · · Score: 1

      I felt there was way too much hand-holding in Metroid Fusion. The bloody computer pretty well told you EVERYTHING you needed to know. It was completely linear. Zero Mission at least let go after a few Chozo statues pointed you towards some of the items.

      Oh, and SA-X was a bloody bitch. Really easy though near the end. :D

    12. Re:N64 by qurk · · Score: 2, Insightful
      I agree with you. While I was completely into Quake for a period of like 5 years (after giving up console gaming for the most part in 1994), the N64 almost completely turned me off. For one thing, the 3d was ok, but Quake blew it away. A friend loaned me a N64 and some games about a month ago, so I'm starting to discover some of the fun of Mario Kart, and Mario 64, but at the time the selling point of 3d games was a complete downer for me, as Quake had completely taken over my gaming life. Also, where the heck were the RPG's? The SNES had literally dozens of rpg's. Other than Zelda, you could probably count the rpg's for N64 with 1 hand's fingers. If Nintendo had encouraged developers to make more 2d games and push the 2d gaming experience to new levels, as well as encourage more RPG's, then I _may_ have had some interest.

      Having previously been a NES and SNES fanboy (I'll admit it), my friends who were N64 Fanboys didn't help me much with my perception of N64 much either :) "Quake sucks! James Bond on N64 kicks it's ass! RPG's suck! Blah" :) Everyone is entitled to their opinion :)

    13. Re:N64 by grumbel · · Score: 1

      I second that, those 2d games are ofter much more straight-forward and easier then any of the 3d kind. I finished both Metroid Zero and Metroid Fusion, collected all 100%, did a below 2 hour run and had great fun with these games. Sure, if you want to get every secret in the game it gets a bit complicated and a look in a walkthrough might help, but getting to the credit screen itself is pretty easy, especially because you get tons of tips on where to go next. In MetroidPrime on the other side I often wandered pointlessly around, browsed the map for half an hour, all just because I had no clue where to go next. The game also gives you tips where to go, but since everything is 3d its just way harder to find your way, there is not just up,down,left,right but also forward and backward which make the whole game a lot more complicated. Beside from that the GBA Metroids are like 5-7h hours of gameplay, while Prime is more close to 20h of gameplay.

      Some last word about nightmare, yes, that one is truely pretty hard, but given enough rockets and the right tactict its doable.

    14. Re:N64 by DrWho520 · · Score: 1

      If you have never played Mario64, Ocarina of Time or Majora's Mask, you are missing out on some great games.

      --
      The cancel button is your friend. Do not hesitate to use it.
    15. Re:N64 by Linus+Torvaalds · · Score: 1

      I played Mario64 (that's the name I was trying to remember) for a while, it just wasn't a tenth as fun as Marioworld or SMB 1-3. I've played a few other 3D platformers since then, and had exactly the same experience. There's something very different about 2D and 3D platformers that makes one fun and one not fun to me.

    16. Re:N64 by jclast · · Score: 1

      It's not huge, but Ogre Battle 64 and Paper Mario are both worth playing.

      And although not RPGs per se, I think an PRGer would probably like DK64, Bajo-Kazooie (and its sequel), and Conker's Bad Fur Day.

      --
      e2 | LJ
    17. Re:N64 by qurk · · Score: 1

      Thank you for the recommendations! Been trying to find info on Mother 64, guess it never came out.

  3. Well that explains Startropics... by Erioll · · Score: 2

    Too bad this game never had a sequel. It may not have been 100% innovative, or 100% polished, or anything else, but it WAS a lot of fun.

    One thing the article missed though is about Metroid, specifically how Retro got into it and produced Metroid Prime (possibly one of the best games ever made)? R&D1 made Fusion, which came out around the same time, but the Retro question remains unanswered.

    1. Re:Well that explains Startropics... by Digital+Vomit · · Score: 1, Insightful
      One thing the article missed though is about Metroid, specifically how Retro got into it and produced Metroid Prime (possibly one of the best games ever made)

      Ah. A great game ruined by excessive backtracking and poorly placed save points. You'd think people from R-and-frickin'-D would have learned by now that these are design flaws.

      (Yes, I'm still bitter!)

      --
      Modern copyright is theft of culture from everyone and it retards the progress of the useful arts and sciences.
    2. Re:Well that explains Startropics... by badasscat · · Score: 4, Informative

      One thing the article missed though is about Metroid, specifically how Retro got into it and produced Metroid Prime (possibly one of the best games ever made)?

      There are probably articles you can Google about this if you want to read up. The long and the short of the whole Metroid thing is that this game does not sell in Japan. At all. That's why there was no Metroid 64, that's why Nintendo outsourced Metroid Prime. It is just not a franchise they really believe in personally, and besides, being that it's always appealed more to western tastes than Japanese, who better to develop the GameCube update than a western developer?

      They got Retro because they were cheap, and had done some decent work that Nintendo liked in the past (not enough to get them noticed by many people, though, so they stayed cheap). But still, there were apparently major problems with the development of Metroid Prime that forced Shigeru Miyamoto to get personally involved in the project - while most of the grunt work was done by Retro, it was Miyamoto that whipped the game into shape. It was supposedly in such a sad state about a year before release that Nintendo considered killing it altogether. Miyamoto just thought Retro was too inexperienced - talented, but inexperienced - and that all they needed was some guidance. He was right.

      The game still didn't sell in Japan, though. It is completely a western phenomenon, which makes it completely different from everything else Nintendo does. They are still firmly rooted in Japan, and the rest of the world is secondary.

      I wish I could give you some sources for all this, but it's nothing I didn't read online as the whole thing was going on so you should still be able to find articles at places like GameSpot and IGN.

    3. Re:Well that explains Startropics... by wmelon · · Score: 1

      There was in fact a sequel to Startropics. Startropics 2: Zoda's Revenge was released in 1994 on the NES. It was nearly as good as the original game.

    4. Re:Well that explains Startropics... by scolby · · Score: 1

      Actually, it did have a sequel. Star Tropics 2: Zoda's Revenge. http://www.gamefaqs.com/console/nes/data/587654.ht ml (gamefaqs)

    5. Re:Well that explains Startropics... by cbrichar · · Score: 0

      Yup. Best fun had with a yo-yo since 'Goonies 2'.

    6. Re:Well that explains Startropics... by Erioll · · Score: 1

      Thanks for the explanation. Makes some sense as to why it got such a cold shoulder then.

      And thanks to the other guys below about reminding me that there WAS a sequel to Startropics. As soon as you said the name I remembered, but I must have just had a bad connection in my brain in that I forgot it. =P

    7. Re:Well that explains Startropics... by HAKdragon · · Score: 2, Informative

      Metroid IS backtracking. It's always been in the series.

      --
      "Our opponent is an alien starship packed with atomic bombs. We have a protractor."
    8. Re:Well that explains Startropics... by blincoln · · Score: 1

      Metroid IS backtracking. It's always been in the series.

      It's always optional in the 2D games. I was mildly annoyed with the first Prime. The second, with its "explore the ENTIRE DARK WORLD with your new visor" thing, was just stupid.

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
    9. Re:Well that explains Startropics... by ihsuf · · Score: 1

      This might be the article in question, it's a rather long and very in-depth look at the history of Retro.

    10. Re:Well that explains Startropics... by grumbel · · Score: 1

      ### It's always optional in the 2D games.

      I wouldn't call it optional, it might have been less then in the 3d ones, but you still had to revisit whole parts over and over again. The only Metroid that I found rather straight forward so far was Metroid2 for the Gameboy, since that had a rather linear 'kill 50' Metroids thing. However I havn't yet played it through completly, so I am not sure if that isn't changing at the end.

    11. Re:Well that explains Startropics... by KrisW · · Score: 1

      Kudos to someone giving props to Star Tropics. That was the first game I ever loved.

      --


      "Think you can take me? Go ahead on. It's your move." --Joe Don Baker in Final Justice
  4. Re:What? by Digital+Vomit · · Score: 2
    My brother bought a Virtual Boy when it came out. He got some Wario game, a Mario Tennis game, and Red Alarm (think 3D, polygon Zaxxon). All three games were great! We both thought it was a lot of fun, and the depth made for some interesting effects in the games.

    What kind of killed it, in my opinion, was that you had to sit at the kitchen table and stick your head in a pair of goggles to play. That kind of sucked after a while.

    Maybe it would have been more of a success had come out a few years later? Imagine a pair of lightweight goggles that you wear on your head and full color games!

    --
    Modern copyright is theft of culture from everyone and it retards the progress of the useful arts and sciences.
  5. woah by Anonymous Coward · · Score: 0

    Best. Title. Ever.

    1. Re:woah by Guppy06 · · Score: 2, Funny

      No, in my opinion that title is still held by "Lance Bass Continues to Plague Surface of Earth" (which Google isn't giving me, for some reason).

  6. Wario only on GB? by jclast · · Score: 3, Informative

    Why did cliche villain Wario become a major character, and then only for the Game Boy?

    It may not have been the greatest game made, but Wario was the star of Wario World for the GCN.

    --
    e2 | LJ
  7. Very interesting by Anonymous Coward · · Score: 1, Interesting

    What was the point to linking to Press the Buttons at all? It seems superfluous. Anyway, that was a very interesting read. I'm a long-time Nintendo fan, and I was already pretty familiar with the structure of the company's development teams, but I never knew the rivalry and politics between them was such a big deal. It was very interesting to learn about the shake-up by the new president. Perhaps it will prevent future game development from being hindered by favoritism, but since there are now multiple teams within EAD there's a possibility that the same old rivalries will reappear in a new form.

    I also fear that Miyamoto may be getting stretched too thin now that he's in charge of all software development. Certainly, any game that gets his input is better for it, but he was already being pulled in too many directions at once.

  8. No where... by focitrixilous+P · · Score: 5, Interesting

    Neither of the articles mentioned the term "crackrock" anyhwere, or any other drugs that I noticed. It mentions the oddball devlopment teams behind Nintendogs and Wario Ware, such awesomely odd titles, and I'm wondering why you would call them a crackrock. It's possible that hiphop slang has already left me behind, just two months out of high school, but 'crackrock' is probably not a compliment. The question is, then, why does Zonk hate Nintendo? First the "OMGZ Nintendo loses 80% profit NINTENDO IS TEH D00med" and then calling their best dev team a crackrock? What's your beef with Nintendo, Zonk?

    --
    SAILING MISHAP
    1. Re:No where... by Asmor · · Score: 1

      When someone has really wacky, off-the-wall ideas, one might ask "what are they smoking?" or something along those lines. Well generally derogatory, it is certainly possible to apply this euphemism to something that is offbeat yet all the better for its oddness.

    2. Re:No where... by Daetrin · · Score: 3, Insightful

      I believe in this case the "crackrock" aspect was meant to apply to the oddly stupid buisness decisions, not the oddly fun games. Why were there so few Kid Icarus and Metroid games, and what prompted the development of the Virtual Boy? R&D1 getting the shaft due to politics.

      --
      This Space Intentionally Left Blank
  9. And the Mysterious Wario Ware Team is... by Anonymous Coward · · Score: 0

    ...Treasure. No wonder you can't find the dept at Nintendo that develops it.

    1. Re:And the Mysterious Wario Ware Team is... by LKM · · Score: 2, Interesting
      And the Mysterious Wario Ware Team is... Treasure.

      You're wrong. Wario Ware wasn't developed by Treasure, it was developed by Nintendo, as the article states. The mediocre Wario World Jump-N-Run for the Gamecube was developed by Treasure, though.

    2. Re:And the Mysterious Wario Ware Team is... by Anonymous Coward · · Score: 0

      Shit. You are right sir; hoisted by my own petard!

  10. Re:What? by Rayonic · · Score: 1

    I devised a way to play the Virtual Boy lying down. I'd simply rest the contraption so that the foot prongs at poking me in the chest, and the goggles are mostly resting on my forhead.

    Not as uncomfortable as it sounds.

  11. Re:What? by cornface · · Score: 1

    Imagine a pair of lightweight goggles that you wear on your head and full color games!

    Yes, if only SomEone had thouGht of thAt.

  12. Kids games my butt. by theapodan · · Score: 3, Insightful

    I'm tired of people passing off the gamecube as a kids toy, without having played some of the titles on it. Ikaruga comes to mind, if you think that a 7 year old could rock that game, you're wrong. Is Hitman 2: Silent Assassin a childs game? Nope. The number of excellent adult titles on Gamecube are substantial, more games than I can afford anyway. And even without these less well known games, the Metroid Prime series are excellent games.

    If you think that Gamecube is a platform for kiddie titles, go blow someones head off and shred their body with an SMG in Hitman 2, and come back and apologize.

    Also, someone in this thread said that Nintendo should stick with what their good at, handhelds. This is ridiculous. Might I remind you that the NES and Super NES are still excellent consoles, especially the Super NES.

    That having been said, I also own a PSX and a Dreamcast, and will definitely be buying a Revolution.

    That having been said, I really with a metal slug collection would come out for gamecube or revolution with all the games included.

    1. Re:Kids games my butt. by Anonymous Coward · · Score: 0

      pokemon is best

    2. Re:Kids games my butt. by Anonymous Coward · · Score: 0

      There is a unique problem among teenage boys (and men predominatly in their early 20s) that makes them far more conserned as to what some theoritical 'other people' will think about them than whether they're enjoying what they're doing. Not to be blunt but the only people I have met who go 'Mario Kart is too kiddy to play' are the least cool (most immature) people I have ever met; yet they are too conserned with how people will see the that they would rather dismiss it than try it.

      Millions of copies of shitty games gat sold in North America because they're 'Mature' and 'Cool.' For the most part you can fit most FPS into this category; they're unoriginal, cookie-cutter games that sell well because of this so called 'Mature' content.

      Honestly, I think that some of these game reviewers and game media really need to rethink their stance against Nintendo. Even if you truly don't like Nintendo you HAVE to admit that the industry is far more interesting having Nintendo as a Hardware producer. Having recently purchaced a Nintendo DS I can honestly say that (although somewhat gimmiky) the dual screen - Touch Screen set-up has already produced a far more unique gaming experiance than the PS2 ever did; if the Revolution has 1/2 this uniqueness I will buy one on its first day.

    3. Re:Kids games my butt. by Anonymous Coward · · Score: 0

      Duplicate post (see the -80% profits article)

    4. Re:Kids games my butt. by Anonymous Coward · · Score: 0

      I'm tired of people passing off the gamecube as a kids toy

      Then they shouldn't have made it purple, put a cute little handle on it and given the controller day-glow buttons. Oh, and finding launch titles other than Super Monkey Ball and Pikmin would have been a good idea. If Nintendo is thought to cater to kids, they only did it to themselves by positioning the Gamecube at the lower end of the market.

      Really - to put it in terms of cars - it's like wondering why Nintendo's Scion (for kids!) can't compete against Microsoft's BMW or Sony's Audi (ruthless luxury machines for enthusiasts).

    5. Re:Kids games my butt. by Anonymous Coward · · Score: 0

      To be honest the more apropriate comparison would be

      Chevy Cavalier - Sony Playstation 2
      Hyundai Tiberon - Microsoft XBox
      Mini - Nintendo Gamecube

      They all suit certain people for different reasons. None of them could be called 'ruthless luxury machines for enthusiasts' because they're all designed to be afordable at all levels of income and the XBox, PS2 and the Gamecube are all that focused on ensuring quality of product (ie. that most of the games are really high-quality). The PC is the most like the BMW, it's really expensive, you don't get much more (gaming) value for the price, they break a lot (just check BMW's repair rate) and are expensive (in the case of computers the expense is time) to fix.

      Oh, by the way Super Smash Bros., Starwars Rogue Squadren, and Super Monkey Ball were all excellent launch games (far better than anything the PS2 launched with) but Pikmin was not released at launch. Having a purple system was a mistake but only the most self conscience 13 year old really cared about that; and believe it or not the handle is nice because most consoles get moved in and out of cabinets and both the XBox and PS2 are awkward to handle with one hand.

    6. Re:Kids games my butt. by buffer-overflowed · · Score: 1

      Because he's new. Zonk comes from a slashdot-clone fan-site of MMOs. Slashdot needed or wanted a game section, and here be Zonk with his slash site. What a perfect fit... Most MMO gamers are fairly new to the scene, so he fits right in with the magazine crowd. He is, in effect, precisely what /. wanted. A modern game-reviewer type. The problem being that /. is where you can find most of the people who grew up on and/or still carry a fondness for nintendo. He'll figure that out eventually and skew himself more towards an n-sider/nintendojo bent rather than 1up... or he'll end up like all those who came before, Michael... Katz...

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
    7. Re:Kids games my butt. by brkello · · Score: 1

      Geez, the article has nothing to do with that. Why do you feel the need to defend Nintendo when that isn't even brought up...nor are you directly replying to any comment. Seriously, this should be modded offtopic. Really, just enjoy Nintendo games. You aren't going to change anyone's mind if they think it is for kids and I don't even really understand why you would try. You really come off as insecure being so defensive for no reason.

      --
      Support a great indie game: http://www.abaddon360.com
    8. Re:Kids games my butt. by StudlyDego73 · · Score: 1

      While I'm not quite sure the article mentions it being solely a kiddie system unless I missed it, I agree with you. I think a big part of the problem is that you get the people working in video game stores telling everyone it's a kiddie system. The other night I was in EB and a mother(obviously new to the video game scene) was trying to figure out what to buy her 8 year old son for his birthday. The sales person was telling her that if she and her husband had no intent of playing it, a Gamecube; however, if they ever planned to use it to get a PS2 or Xbox. Needless to say I had to interject. All 3 systems have games for all ages(although admittedly the 'cube's "adult" section is smaller due to lack of some 3rd party support.

    9. Re:Kids games my butt. by theapodan · · Score: 1
      Then they shouldn't have made it purple

      Lord, everyone knows that purple is the color of kids. Everyday I see kids wearing purple.

      Go back to the 1850 rural areas, doode.

  13. Re:What? by LKM · · Score: 1

    I own to VirtualBoys. They're great machines, and I love to play them, but I can see why most people didn't want them.

    I think there are several reasons why they never became more successfull:

    • You can't play them for very long. At least I can't. They give me a headache, and my eyes start to hurt from the bright red graphics.
    • You can't play them with others. It's impossible to play against others, and you can't even have others watch what you do. While you play it, you can't communicate with other people as you can't see anything. Most of the time when I'm gaming, it's against somebody else or at least in the same room as others.
    • The games were really good, but there were no big name games. No Mario Jump-N-Run, no Zelda.
    • You can't really carry the thing around with you, it's too big. You can't play it sitting on a sofa. You can't take it to school to show your friends.
    • And lastly, you look like a morron wearing these things.

    Still, it's an awesome system, and it's a pity it didn't turn out just a little bit better, just good enough to become more successfull.

  14. Backtracking by PromANJ · · Score: 1

    The original Metroid didn't have much backtracking, because it is fundamentally different from the new games in terms of freedom and branching (mainly because it had less 'keys' you needed to find). MZM (GBA) was a huge disappointment for me. It basically ignored the whole exploration deal and replaced it with big arrows pointing you around. Conveniently locked doors were abundant. I felt herded like a sheep.

    In the original Metroid is just linear in the beginning and end. In the begining you have to get the morph ball, then the missiles in the golden corridor close to the Norfair elevator. After that you got some choices, but I either go for the Longshot or Bombs. Then I run through the blue waver corridor to the Bombs, then bomb down to get the Ice, then ice my way up to the green corridor, bomb up to the Varia, then I get the Longshot. That way I won't have to run through the same corridors much.

    After that the game really opens up since you have most of the 'keys' already (20 mins into the game). Occasionally you do use the same corridors, but you never feel you're backtracking because there's so many branches. If you do backtrack, it's because you decided to go back the same way, not cuz the game decided to. What limits your progress is your skill and your character's skill (missiles and energy), not keys or linear map design.

    Tourian (5 corridors in the end) is completely linear though, and you do need to defeat the two minibosses to get there (unless you manage to bomb up from the lava, but I never managed to do that).


    The Zelda series were similarly ruined. The reason I liked Zelda was because of the freedom, and it's just not there anymore. I'd say if Zelda and Metroid are 6/8 on the 'freedom scale', then most new games in the series are 2/8... or less. It's like day and night.

  15. Your sig by Anonymous Coward · · Score: 0

    Then what was Activision?

  16. Re:What? by Anonymous Coward · · Score: 0
    Maybe it would have been more of a success had come out a few years later?

    Technology is still not at the point where you can have good, cheap 3D headsets. Even today's $1000+ glasses cause eyestrain and weight quite a bit.

  17. .......ok by Xud · · Score: 1

    This artical is nothing but a long drawn-out explination as to why nintendo is going downhill, I can sum it up in a sentence:

    "Nintendo had to be different and in being so dug it's own grave."

  18. Re:What? by DanielNS84 · · Score: 1

    How is this a Troll? This is a completely legitimate point, my VB gave me a splitting headache after 10-15 minutes consistently. It was a bad idea and no sob story is going to change that...Doom 3 looks way more "3D" than Mario Tennis ever did.