You Must Love Katamari Damacy
1up.com has a feature up discussing their deep and abiding love for Katamari Damacy and its sequel. From the article: "The original Katamari Damacy is to many the best example of innovation the game industry has seen in years. It's not easy to define, it doesn't use traditional game mechanics, and it's a game where the music and the feeling of playing are as important as the objective. You roll a ball around, it picks stuff up as you go, and it's a swell time. But to hear game director Keita Takahashi describe it, the concept of "fun" comes before 'innovation.'"
I've heard enough stories about this game. I'LL BUY IT. Just PLEASE stop posting about it for heaven's sake.
On a somewhat similar note, does anyone know how to pronounce this game? Katamari isn't too bad, but is Damacy pronounced "Dama-chee" or "Dama-see"? I don't want to look stupid when I go into the store to buy it.
The last story Slashdot ran about We Love Katamari was this one.
From the article:
It's that way because unlike music CDs (and discs designed to look like CDs but which do not meet the Red Book standard), video games are often kept behind a locked glass door, and the buyer can't turn each package around to read the back of the package.Fun should always be the number one priority in a video game, but most people seem to forget that these days... Everyone's too obsessed with graphics and celebrity voice overs to remember that gameplay and fun come first. I'm happy Katamari ever got any press at all in the first place :) This new one looks very intersting (again)...
"A truly wise man realizes he knows nothing."
Some nice moral drug induced entertainment, which we haven't had since the Clinton years. I think it's healthy when the populace can say 'wtf??' to certain things now and then.
"I only speak the truth"
Karma: null(Mostly affected by an unassigned variable)
Is this released yet? If not when is the release date for North America?
I couldn't agree more. It's almost as if a bunch of breathless PS2 fanboys who finally found an innovative game were beating it to death by posting daily stories about it to Slashdot.
The quote from the article is telling:
What, did they miss Pikmin, Animal Crossing, Wario Ware, Electroplankton, Nintendogs, Killer 7 and countless other examples of innovative games that just happened to not (or not yet) run on the PS2?
Why didn't we see daily updates when Pikmin 2 came out? Why don't we see daily updates about Animal Crossing DS, which is certainly at least as interesting as Katamari Damacy 2?
Or maybe I should stop complaining and write some news stories :-)
It's innovative as well!
Actually, Katamari uses very traditional game mechanics:
1. Before you can go there, you must get something here.
In Zelda and Metroid, these are usually special items that give you abilities. In Katamari, it's raw mass.
2. To increase tension, the player must have a risk of failure. Not all levels have this, but in the most important ones (the "just size" levels) the player must make a minimum diameter before a time limit expires or acquire the wrath of the King of All Cosmos (who shows his bad parenting skills to the utmost, especially in the new game coming out). A time limit is a fairly arbitrary limiting factor that, neverthless, can be put to good use.
3. High scores; the game begs to be played again and again, in order to better your past efforts. That's about as traditional as you can get.
In my mind, Katamari Damacy is acres more traditional than all these games with boss enemies, pickup powerups and such. It's just a really pure action game that's not afraid (unlike many games) to discard those elements that are not essential to it.
In any real work of art, music, literature, visual arts), all that is unnecessary is discarded. The same applies to game design.
video games are expected to engage the player intellectually more than a song ... Music CDs also have more of an intellectual "air" about them than games.
Contradiction?
And don't underestimate this: games are more expensive than music CDs.
But not by much. Compare $17.99 (MSRP for major label albums) to $19.99 (MSRP for Katamari Damacy).
All this almost daily news on Katamari Damacy is all nice and fluffy, but we over here in PAL-land still don't have access to that game.
Are there any news available when/if Katamari Damacy will get released over here? From the rumor that I have heard there might be a chance that the second version of the game might make it over here, but does anybody know a date?
A character-for-character English transcription of the Japanese title is "Katamari Damashii". Simple, only one way to pronounce it. For some bizarre reason, they changed it to "Katamari Damacy" when it came here.
A 13-year-old is less likely to change "Damacy" into "Damashit" than "Damashii" into "Damashit" on some message board.
I'd be surprised to learn that KD was sold for 20 bucks during release week.
Like the ESPN 2k5 games, KD 1 was sold as a budget title ($19.95 MSRP new).
It uses very traditional game mechanics. Don't confuse mechanics with the audio/visual experience.
Games are locked behind glass at Wal-Mart stores in Fort Wayne, Indiana, USA.
Surely you can explain to me what an RPG is, then.
Wikipedia gives the following definition:
Animal Crossing, on the other hand, uses pretty much none of the gameplay elements found in paper-and-pencil role-playing games, except that you play a character who can interact with his environment - which is the case in almost all games. Pray tell me why you think Animal Crossing is an RPG.
Is there anyone out there that didn't find the game all that interesting? I got the game because an ex-girl friend of mine recommended it to me. I thought it was quirky and fun at first. But I got bored with it fairly quickly and never finished. Maybe someday I will. There is just only so much "make a ball bigger" that I can take before it gets boring. I know most people view this as the holy grail of gaming (and if those people have mod points, be gentle, this is just my opinion). The game just lacked any depth, story, or drive to keep me interested. I know the "fun" was in the gameplay...but quite frankly...after the novelty of rolling up cats and people wore off, it really didn't appeal to me. I enjoyed Phantom Brave much more even though it wasn't as "innovative". In any case, just wondering if I was the only one that felt that way.
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