the next evolutionary step _will_ be anonymized P2P
The trouble with anonymous P2P is that its either a darknet where you only share with friends, which is safe in theory but impractical to build on a large scale or an opennet, which means you share with everybody. And when you have an opennet there is no guarantee that the cops won't come knocking on your door for sharing child porn, even if it happened in the background without your knowledge.
And while no such lawsuits have been brought forward for anonymous P2P so far, there is precedence, open WiFi spots give a similar amount of anonymity and there the person who provided the open WiFi is held at least partly responsible for what an anonymous user does with the open WiFi spot. Don't know how the situation looks in other countries, but thats at least what you have in Germany.
Yep, the object masking seems a little to good to be true, the composition part itself on the other side seems doable once you have the objects masked out.
One thing however to keep in mind is that they have all the Internet to look for images, so they might only pick those images that make masking out objects easy and ignore the tricky ones.
The trouble is, so is anybody else. Its not like going with a Xbox360 would somehow made things better, it would simply have given you a heap of different problems.
The problem is that the PSPgo is not new hardware, its just the same old PSP without UMD and internal flash. So adding another analog stick would have been rather weird for developers as they would now have to design two very different control schemes for the same game. That said, given how big an issue the lack of a second stick is they should just have done it anyway, that would have at least given people a reason to buy a PSPgo.
What about the large amount of power you will need to keep a continuous supply of fresh batteries.
You deal with it the same way you deal with electricity anywhere else. Getting electricity to some place with a cable is pretty much a solved problem.
Oh, and how do you get those imaginary standardized battery packs in and out of the cars interior?
A little "robot" in the switch station will go under the car, unscrew the battery and replace it. A demo stations of that exists and thats not imaginary.
There are hardly any logistics involved, as you don't ship batteries around, you just recharge them for the next user.
what if someone figures out how to doctor the meter,
Then they get sued by the company that owns the batteries. The car owner doesn't own the battery, he just leases it and pays for the power he uses. Has the benefits of the electric cars getting much cheaper.
"Survival of the fittest" means that those survive that are best adopted to their environment, it has nothing to do with fitness, strength or any other property, as properties that might be beneficial in one environment might be useless or even deadly in another.
The target demographic that's mainly interested in "mash[ing] some buttons to kill the baddies" is the group that's currently buying XBox 360s and Playstation 3s - and, based on sales, it's pretty obvious it's a significantly smaller group
Well, except that is just plain wrong. There are currently 56mil "button mashers" (aka PS3 or Xbox360 owners) and 53.5mil Wii owners. Just because the button mashers are split between two consoles instead of focused on a single one doesn't mean that they are somehow the smaller group.
It's easy to get games that tanked for really cheap after at least a couple months.
It doesn't have all that much to do with a game tanking, the prices of all games fall drastically over time. The highly successful ones for example turn into platinum/classic editions or are easily available used. If you can wait half a year you can get most stuff for half the price or less, sometimes even quicker. I haven't bought a single game for full price in a long long while, as there just isn't much need to get a game on launch day with prices falling so quickly.
Microsoft had to invested 1 billion dollar for the red-ring warranty expansion, divide that by the estimated cost of a repair and you get the number of failed boxes, divide that by boxes in total and you get the failure rate. So:
So its at the very minimum a 22% failure. Things to take into account however: A repair might cost Microsoft quite a bit less then the $150 they charge you for out of warranty repairs (especially considering a new Xbox360 cost $199 on Amazon) and newer boxes fail less then older boxes. So the failure rate for old boxes is likely to be much higher then 22%, while the failure rate for newer boxes might be lower.
The gameplay is the thing that matters, not the size of her... I mean its pixels.
Considering that both Xbox1 and PS2 already had HD support in some games, its a little weak that the Wii has none of that quite a few years later. What is especially annoying with the Wii is that it doesn't seem to be able to do anti-aliasing either, so all those simple round Mii faces look quite ugly and pixelated on a bigger screen.
Also I don't really see the need for Super Mario to have online.
You seem to have missed that the new Mario is a 4 player game, not a classic single player title.
The Wii-mote itself fails for more traditional games, and I think it's gimmicky myself, but that doesn't mean it's not meant for gaming.
The way I see it, it was meant for Wii Sports and nobody seems to have have done much research prior to release on how to apply it to other genres. Which is why it works great in Wii Sports and not so good anywhere else.
Personally, I had a hell of a lot of fun with games published 10 years ago.
Well, yeah. I liked those too, the thing is that nobody is making those for the Wii. Even a launch-day Gamecube game such as Rogue Leader looks better then 99% of the stuff on the Wii.
That's one facet of gaming - it's absence certainly doesn't indicate that the Wii has nothing to do with gaming.
It is an indication that Nintendo simply doesn't care about the 'hardcore' market any more. I mean its 2009, not 1999, and yet Nintendo still releases Wii Sports Resort with no online multiplayer, that just doesn't feel right.
They've far outsold the other competitors, and it's all been for their games.
To bad that it hasn't helped in providing good games.
And yet Mario, Zelda and Metroid all exist for Wii.
Yes, and thats part of the problem. I don't want sequels to those games, I want games that are as innovative and interesting as those where back when they first game out. Even the best gaming idea gets tiresome when you have been playing with it for 10 or 20 years.
De Blob, are all about innovation in the field of gaming
I call those gimmicky one trick ponies. Innovation that doesn't have a good game underneath is rather worthless.
When you try new things, you sometimes fail;
The problem isn't that they fail, but that they don't even try. Pretty much every 'hardcore' game on the Wii is either a Gamecube port, a flat lightgun shooter or a Mario/Metroid/Zelda sequel. On a console that is powerful enough for a Resident Evil 4 I would like to at least see somebody try to get into similar realms of greatness, but most games fall flat far before ever getting anywhere near that.
but it's hard to argue that Nintendo doesn't care about gaming - everything about the Wii is targetted towards gaming.
What? A control system that flat out fails for most games, hardware that would have been top of the line 10 years ago, online gaming that pretty much doesn't exist,... nothing on the Wii say "gaming" to me. The only good game the system has are games that either where originally Gamecube games or could have functioned on the Gamecube just fine (Mario, Zelda, SmashBros,...). Nintendos focus these days lies elsewhere.
I wouldn't mind a crazy useless horoscope channel if there would be lots of gaming stuff around on the Wii, but there simply isn't. The games suck, they don't have proper online gaming, they don't have demos, they don't even have a usable channel to watch game trailers and their virtual console doesn't exactly impress either, but hey they have a balance board and soon a pulse meter and all that other stuff that has hardly anything to do with gaming.
The Wii is all kinds of things, but nothing close to a decent gaming console.
I read just yesterday that the rumor is the Wii's replacement will bring it up to par with the Xbox 360 and the PS3.
That must have been fanboys that still have some hope left that Nintendo actually still cares about gaming. I for one have given up that hope long ago and the last tiny bit that might have been left was smashed a few days ago when I downloaded the horoscope channel. The company that once up on a time gave us Mario, Zelda, Metroid and all the other stuff just isn't there anymore and has been replaced by some trendy lifestyle product producer or whatever you want to call what they are now.
Re:Some would call X3 the successor...
on
Elite Turns 25
·
· Score: 1
it'd be way too boring to actually play.
Then the game design was crap. Games do not get boring when you use realistic physics, they get boring when you cram realistic physics into gameplay that was designed for StarWars-type physics. The reason why space flight with lasers can't work with real physics in a game is simply that it can't work in reality either. Physics in space just aren't any good to emulate normal airplane behavior. The solution of course is to simply go away from completly unrealistic gameplay situations and back to something more realistic. Make a space game about exploration and non-violent missions in orbit instead of fighting and you could have something quite a bit more interesting. Don't place it into the far future and you won't have trouble with to much automation either, the shuttle after all is still landed manually.
A setting similar to the Planetes for example could make a great hard sci-fi game, instead of just being yet another Wing Commander clone.
It is nice to see that they have optimized the algorithm, but what about the presentation? It looks like it is still just a point cloud, just as it was two years ago. Why isn't it a fully textured 3d model? It shouldn't be that hard to do that when you already have the points in 3d.
How would this work? Does Microsoft sell licenses for such purposes? Would they need to buy special development boxes instead of cheap of the self hardware? Has the Xbox360 been hacked enough to make this practical?
And most important of all: Why use a Xbox360 GPU in the first place? Aren't there PC GPUs that could run circles around what is in the Xbox360? Wouldn't a PS3 be better suited duo to being an open platform (well, at least as long as the old models are still available)?
I am going to attempt to find the format for conditional execution in gmake.
$ info make conditional
File: make.info, Node: Conditionals, Next: Functions, Prev: Using Variables, Up: Top
7 Conditional Parts of Makefiles
A "conditional" causes part of a makefile to be obeyed or ignored depending on the values of variables. Conditionals can compare the value of one variable to another, or the value of a variable to a constant string. Conditionals control what `make' actually "sees" in the makefile, so they _cannot_ be used to control shell commands at the time of execution.
* Menu:
* Conditional Example:: Example of a conditional * Conditional Syntax:: The syntax of conditionals. * Testing Flags:: Conditionals that test flags.
Damn, that took all of two second to find. And even if it wouldn't be already installed, typing apt-get install make-doc is not hard or time consuming. That you are unfamiliar with the system isn't a fault of the system, its your problem and can be fixed with a little bit of reading. Heck you could have even found the thing on Google, the GNU make manual is the first hit.
Now that isn't to say that free software doesn't have problems, info certainly shows its age and there really isn't anything to good replace it and there is plenty of other issues. But as long as newbies rant over trivial stuff because it doesn't work exactly like in Windows, you don't have to be surprised when developers are dismissive.
The whole reason for society to prevent or discourage such relationships is the very high percentage of creating children with such defects that require expensive care by the state.
How many children are out there that have defects duo to incest vs those that have defects due to other preventable reasons? I bet the later number is a lot higher, simply because there are much more normal relationships then incest. If the goal is to stop the production of children with defects starting with incest doesn't seem a very effective way of doing it, especially since you only really catch them after the act when the child is already produced. Preventive measurements would be a much better money safer.
If the brother or sister were infertile, or sterilized themselves, then I would have to agree to allow a relationship.
The problem with that is that it puts you right into eugenic territory.
Yes, that was once a common philosophical view of reality, but it's one that's flat out contradicted by observation.
A cat isn't a single particle or molecule, so keeping it in superposition will be quite a bit of a challenge, especially since being alive kind of implies some form of interaction with the environment and superposition breaks the moment you have any interaction at all.
It's not that we just don't know yet, it's that/literally/ there exists, at the same time, both states.
The way I image quantum mechanic (laymen wise) is that you don't have a particle to begin with. Superposition is often explained as having the particle magically go through both slits at once, but I find that explanation overly confusing and unnecessarily magical. Why assume we start with a particle or that there are particles to begin with? When you start with a wave it gets much more clear. Wave comes, goes through both slits, interferes and gives you a nice pattern, nothing magical so far. The only trick is that energy is quantized and thus the wave can only react with the wall in a single point, thus giving the 'look' of a particle. Think of a lighting strike, there might be electric fields and stuff that cause it, but in the end you get just a single burst of electricity hitting the ground aka the "particle".
The problem I have with calling viruses alive in this context is that "alive" kind of implies interaction with the environment, as thats needed for reproduction, but with quantum stuff that interaction is exactly what would ruin the superposition. So while a virus might be alive in the broader sense, this kind of deep freezing doesn't sound like putting an alive thing into superposition.
Having permissions to prevent user access on a portable USB drive is completly useless, however what you do want is preservation of permissions so that you can use the drive for backup without having the permissions getting lost. So the best solution would be to have permissions information on the filesystem, but not use that information to maintain file access, instead override the permissions when you mount the drive so that only the user who is sitting in front of the PC can access it. FAT32 basically allows the overriding of permission on mount, but doesn't provide any way to maintain proper file permissions information.
But is it? Isn't it a sleeping law in most jurisdictions?
The Englisch law got renewed in 2003 as far as I understand, in Germany we actually put somebody in jail with it and the validity of the law was confirmed by the highest court with a 7 to 1 vote. He is currently trying an appeal in front of the European Court of Human Rights as far as I know, not quite sure whats the state of that.
the next evolutionary step _will_ be anonymized P2P
The trouble with anonymous P2P is that its either a darknet where you only share with friends, which is safe in theory but impractical to build on a large scale or an opennet, which means you share with everybody. And when you have an opennet there is no guarantee that the cops won't come knocking on your door for sharing child porn, even if it happened in the background without your knowledge.
And while no such lawsuits have been brought forward for anonymous P2P so far, there is precedence, open WiFi spots give a similar amount of anonymity and there the person who provided the open WiFi is held at least partly responsible for what an anonymous user does with the open WiFi spot. Don't know how the situation looks in other countries, but thats at least what you have in Germany.
Yep, the object masking seems a little to good to be true, the composition part itself on the other side seems doable once you have the objects masked out.
One thing however to keep in mind is that they have all the Internet to look for images, so they might only pick those images that make masking out objects easy and ignore the tricky ones.
Sony is REPEATEDLY caught doing nefarious things.
The trouble is, so is anybody else. Its not like going with a Xbox360 would somehow made things better, it would simply have given you a heap of different problems.
The problem is that the PSPgo is not new hardware, its just the same old PSP without UMD and internal flash. So adding another analog stick would have been rather weird for developers as they would now have to design two very different control schemes for the same game. That said, given how big an issue the lack of a second stick is they should just have done it anyway, that would have at least given people a reason to buy a PSPgo.
What about the large amount of power you will need to keep a continuous supply of fresh batteries.
You deal with it the same way you deal with electricity anywhere else. Getting electricity to some place with a cable is pretty much a solved problem.
Oh, and how do you get those imaginary standardized battery packs in and out of the cars interior?
A little "robot" in the switch station will go under the car, unscrew the battery and replace it. A demo stations of that exists and thats not imaginary.
Then you have issues of logistics
There are hardly any logistics involved, as you don't ship batteries around, you just recharge them for the next user.
what if someone figures out how to doctor the meter,
Then they get sued by the company that owns the batteries. The car owner doesn't own the battery, he just leases it and pays for the power he uses. Has the benefits of the electric cars getting much cheaper.
"Survival of the fittest" means that those survive that are best adopted to their environment, it has nothing to do with fitness, strength or any other property, as properties that might be beneficial in one environment might be useless or even deadly in another.
The target demographic that's mainly interested in "mash[ing] some buttons to kill the baddies" is the group that's currently buying XBox 360s and Playstation 3s - and, based on sales, it's pretty obvious it's a significantly smaller group
Well, except that is just plain wrong. There are currently 56mil "button mashers" (aka PS3 or Xbox360 owners) and 53.5mil Wii owners. Just because the button mashers are split between two consoles instead of focused on a single one doesn't mean that they are somehow the smaller group.
It's easy to get games that tanked for really cheap after at least a couple months.
It doesn't have all that much to do with a game tanking, the prices of all games fall drastically over time. The highly successful ones for example turn into platinum/classic editions or are easily available used. If you can wait half a year you can get most stuff for half the price or less, sometimes even quicker. I haven't bought a single game for full price in a long long while, as there just isn't much need to get a game on launch day with prices falling so quickly.
Microsoft had to invested 1 billion dollar for the red-ring warranty expansion, divide that by the estimated cost of a repair and you get the number of failed boxes, divide that by boxes in total and you get the failure rate. So:
$1.000.000.000 / $150 = 6.666.666
6.666.666 / 30.000.000 = 22%
So its at the very minimum a 22% failure. Things to take into account however: A repair might cost Microsoft quite a bit less then the $150 they charge you for out of warranty repairs (especially considering a new Xbox360 cost $199 on Amazon) and newer boxes fail less then older boxes. So the failure rate for old boxes is likely to be much higher then 22%, while the failure rate for newer boxes might be lower.
The gameplay is the thing that matters, not the size of her... I mean its pixels.
Considering that both Xbox1 and PS2 already had HD support in some games, its a little weak that the Wii has none of that quite a few years later. What is especially annoying with the Wii is that it doesn't seem to be able to do anti-aliasing either, so all those simple round Mii faces look quite ugly and pixelated on a bigger screen.
Also I don't really see the need for Super Mario to have online.
You seem to have missed that the new Mario is a 4 player game, not a classic single player title.
The Wii-mote itself fails for more traditional games, and I think it's gimmicky myself, but that doesn't mean it's not meant for gaming.
The way I see it, it was meant for Wii Sports and nobody seems to have have done much research prior to release on how to apply it to other genres. Which is why it works great in Wii Sports and not so good anywhere else.
Personally, I had a hell of a lot of fun with games published 10 years ago.
Well, yeah. I liked those too, the thing is that nobody is making those for the Wii. Even a launch-day Gamecube game such as Rogue Leader looks better then 99% of the stuff on the Wii.
That's one facet of gaming - it's absence certainly doesn't indicate that the Wii has nothing to do with gaming.
It is an indication that Nintendo simply doesn't care about the 'hardcore' market any more. I mean its 2009, not 1999, and yet Nintendo still releases Wii Sports Resort with no online multiplayer, that just doesn't feel right.
They've far outsold the other competitors, and it's all been for their games.
To bad that it hasn't helped in providing good games.
And yet Mario, Zelda and Metroid all exist for Wii.
Yes, and thats part of the problem. I don't want sequels to those games, I want games that are as innovative and interesting as those where back when they first game out. Even the best gaming idea gets tiresome when you have been playing with it for 10 or 20 years.
De Blob, are all about innovation in the field of gaming
I call those gimmicky one trick ponies. Innovation that doesn't have a good game underneath is rather worthless.
When you try new things, you sometimes fail;
The problem isn't that they fail, but that they don't even try. Pretty much every 'hardcore' game on the Wii is either a Gamecube port, a flat lightgun shooter or a Mario/Metroid/Zelda sequel. On a console that is powerful enough for a Resident Evil 4 I would like to at least see somebody try to get into similar realms of greatness, but most games fall flat far before ever getting anywhere near that.
but it's hard to argue that Nintendo doesn't care about gaming - everything about the Wii is targetted towards gaming.
What? A control system that flat out fails for most games, hardware that would have been top of the line 10 years ago, online gaming that pretty much doesn't exist, ... nothing on the Wii say "gaming" to me. The only good game the system has are games that either where originally Gamecube games or could have functioned on the Gamecube just fine (Mario, Zelda, SmashBros, ...). Nintendos focus these days lies elsewhere.
I wouldn't mind a crazy useless horoscope channel if there would be lots of gaming stuff around on the Wii, but there simply isn't. The games suck, they don't have proper online gaming, they don't have demos, they don't even have a usable channel to watch game trailers and their virtual console doesn't exactly impress either, but hey they have a balance board and soon a pulse meter and all that other stuff that has hardly anything to do with gaming.
The Wii is all kinds of things, but nothing close to a decent gaming console.
I read just yesterday that the rumor is the Wii's replacement will bring it up to par with the Xbox 360 and the PS3.
That must have been fanboys that still have some hope left that Nintendo actually still cares about gaming. I for one have given up that hope long ago and the last tiny bit that might have been left was smashed a few days ago when I downloaded the horoscope channel. The company that once up on a time gave us Mario, Zelda, Metroid and all the other stuff just isn't there anymore and has been replaced by some trendy lifestyle product producer or whatever you want to call what they are now.
it'd be way too boring to actually play.
Then the game design was crap. Games do not get boring when you use realistic physics, they get boring when you cram realistic physics into gameplay that was designed for StarWars-type physics. The reason why space flight with lasers can't work with real physics in a game is simply that it can't work in reality either. Physics in space just aren't any good to emulate normal airplane behavior. The solution of course is to simply go away from completly unrealistic gameplay situations and back to something more realistic. Make a space game about exploration and non-violent missions in orbit instead of fighting and you could have something quite a bit more interesting. Don't place it into the far future and you won't have trouble with to much automation either, the shuttle after all is still landed manually.
A setting similar to the Planetes for example could make a great hard sci-fi game, instead of just being yet another Wing Commander clone.
It is nice to see that they have optimized the algorithm, but what about the presentation? It looks like it is still just a point cloud, just as it was two years ago. Why isn't it a fully textured 3d model? It shouldn't be that hard to do that when you already have the points in 3d.
How would this work? Does Microsoft sell licenses for such purposes? Would they need to buy special development boxes instead of cheap of the self hardware? Has the Xbox360 been hacked enough to make this practical?
And most important of all: Why use a Xbox360 GPU in the first place? Aren't there PC GPUs that could run circles around what is in the Xbox360? Wouldn't a PS3 be better suited duo to being an open platform (well, at least as long as the old models are still available)?
I am going to attempt to find the format for conditional execution in gmake.
$ info make conditional
File: make.info, Node: Conditionals, Next: Functions, Prev: Using Variables, Up: Top
7 Conditional Parts of Makefiles
A "conditional" causes part of a makefile to be obeyed or ignored
depending on the values of variables. Conditionals can compare the
value of one variable to another, or the value of a variable to a
constant string. Conditionals control what `make' actually "sees" in
the makefile, so they _cannot_ be used to control shell commands at the
time of execution.
* Menu:
* Conditional Example:: Example of a conditional
* Conditional Syntax:: The syntax of conditionals.
* Testing Flags:: Conditionals that test flags.
Damn, that took all of two second to find. And even if it wouldn't be already installed, typing apt-get install make-doc is not hard or time consuming. That you are unfamiliar with the system isn't a fault of the system, its your problem and can be fixed with a little bit of reading. Heck you could have even found the thing on Google, the GNU make manual is the first hit.
Now that isn't to say that free software doesn't have problems, info certainly shows its age and there really isn't anything to good replace it and there is plenty of other issues. But as long as newbies rant over trivial stuff because it doesn't work exactly like in Windows, you don't have to be surprised when developers are dismissive.
The whole reason for society to prevent or discourage such relationships is the very high percentage of creating children with such defects that require expensive care by the state.
How many children are out there that have defects duo to incest vs those that have defects due to other preventable reasons? I bet the later number is a lot higher, simply because there are much more normal relationships then incest. If the goal is to stop the production of children with defects starting with incest doesn't seem a very effective way of doing it, especially since you only really catch them after the act when the child is already produced. Preventive measurements would be a much better money safer.
If the brother or sister were infertile, or sterilized themselves, then I would have to agree to allow a relationship.
The problem with that is that it puts you right into eugenic territory.
Yes, that was once a common philosophical view of reality, but it's one that's flat out contradicted by observation.
A cat isn't a single particle or molecule, so keeping it in superposition will be quite a bit of a challenge, especially since being alive kind of implies some form of interaction with the environment and superposition breaks the moment you have any interaction at all.
It's not that we just don't know yet, it's that /literally/ there exists, at the same time, both states.
The way I image quantum mechanic (laymen wise) is that you don't have a particle to begin with. Superposition is often explained as having the particle magically go through both slits at once, but I find that explanation overly confusing and unnecessarily magical. Why assume we start with a particle or that there are particles to begin with? When you start with a wave it gets much more clear. Wave comes, goes through both slits, interferes and gives you a nice pattern, nothing magical so far. The only trick is that energy is quantized and thus the wave can only react with the wall in a single point, thus giving the 'look' of a particle. Think of a lighting strike, there might be electric fields and stuff that cause it, but in the end you get just a single burst of electricity hitting the ground aka the "particle".
The problem I have with calling viruses alive in this context is that "alive" kind of implies interaction with the environment, as thats needed for reproduction, but with quantum stuff that interaction is exactly what would ruin the superposition. So while a virus might be alive in the broader sense, this kind of deep freezing doesn't sound like putting an alive thing into superposition.
Having permissions to prevent user access on a portable USB drive is completly useless, however what you do want is preservation of permissions so that you can use the drive for backup without having the permissions getting lost. So the best solution would be to have permissions information on the filesystem, but not use that information to maintain file access, instead override the permissions when you mount the drive so that only the user who is sitting in front of the PC can access it. FAT32 basically allows the overriding of permission on mount, but doesn't provide any way to maintain proper file permissions information.
But is it? Isn't it a sleeping law in most jurisdictions?
The Englisch law got renewed in 2003 as far as I understand, in Germany we actually put somebody in jail with it and the validity of the law was confirmed by the highest court with a 7 to 1 vote. He is currently trying an appeal in front of the European Court of Human Rights as far as I know, not quite sure whats the state of that.