As part of the leadership role, Baker has the ability to command elements, which are your fellow squad members, ordering them to attack a target, move to a position or follow him.
Sure, except not very many people have free unlimited access to a Usenet server that carries alt.binaries.*. With GMail, everyone who talks HTTP can connect, and old files aren't flushed like they are on newsgroups.
No need for a C64 emulator for Maniac Mansion or Zac McKraken at least. MM was available for a lot of different platforms, including DOS and the original NES.
dcgui-qt is GPL'd, but I guess it's not as usable as DC++. Shame. It would be nice if someone ported DC++ to Linux. So many interesting projects, so little time...
There are potential legal issues with releasing the source. For example, all the code has to be audited, just in case one idiot programmer copied some code he shouldn't have and Bethesda gets sued.
And as long as DosBox remains active, there's no worries about losing ability to play the game.
I never played Arena (except for the demo, once upon a time), but Daggerfall is one of my favorite games of all time, despite the bugs. Morrowind is okay, I guess.
Actually, avoiding if statements in favor of polymorphism can be quite desirable from a design perspective (when working with OO languages, of course).
IMO, an "indie" game would have to be self-published. In other words, you couldn't buy it in box form at your local game store; you'd need to get it directly from the developer. A small (or one-person) team is also typical of such games.
I have to plug my favorite shareware developer, Spiderweb Software. Jeff Vogel writes some awesome old-style RPGs. Try out Avernum 3 and Geneforge 2 if you like open ended RPGs and don't mind simple (but by no means ugly) graphics. I have no affiliation with Spiderweb other than spending about $100 on their games over the years.
I love the HOMM series, but again, the Warlords series did it first:-) Warlords II in 1993 had heroes. It's worth noting that in both these games, multiple heroes are allowed, while in the RTS's mentioned, it's only one.
The game introduced the concept of Heros - special units that gained levels with battle experience. The various abilities they gained, the items they could purchase and use, the fact that they could be "rebuilt" once they died... these are very innovative concepts for an RTS
No no, they're really not. Warlords Battlecry did this about three years earlier, with much more depth.
This newer technique seems better, although it seems that you have to know the coefficient of friction between ball and wheel which I suppose could vary enough between each wheel to throw of your calculations.
Not terribly difficult to figure out. Just let your computer do a few "test runs" to calibrate it before you actually start betting...
Thank you. That made me laugh out loud :-P
As part of the leadership role, Baker has the ability to command elements, which are your fellow squad members, ordering them to attack a target, move to a position or follow him.
How exactly is this a security problem, unless someone happens to be watching over your shoulder?
Sure, except not very many people have free unlimited access to a Usenet server that carries alt.binaries.*. With GMail, everyone who talks HTTP can connect, and old files aren't flushed like they are on newsgroups.
Um, neither does encrypted e-mail.
No need for a C64 emulator for Maniac Mansion or Zac McKraken at least. MM was available for a lot of different platforms, including DOS and the original NES.
Also, the Beatles wrote awesome music that's still feels "fresh" after 40 years.
Anyone who would buy individual tracks on Dark Side instead of the entire album is insane.
Amen. Take a look at the track listing of some Led Zeppelin albums, too. It's amazing how ~50% of their songs get regular radio play, even now.
You go on my friends list for having some freaking taste, unlike most people on Slashdot, who apparently buy mass-produced pop crap.
But since Windows only runs on x86 architecture, MacOS would have to be ported to x86. The neat thing about Linux is that it runs on everything.
dcgui-qt is GPL'd, but I guess it's not as usable as DC++. Shame. It would be nice if someone ported DC++ to Linux. So many interesting projects, so little time...
And this helps him see the Windows desktop how? Kinda worthless for running GUI apps.
For godsake, if you're that concerned about your privacy, you had better already be using public key encryption for any remotely sensitive email.
There are potential legal issues with releasing the source. For example, all the code has to be audited, just in case one idiot programmer copied some code he shouldn't have and Bethesda gets sued. And as long as DosBox remains active, there's no worries about losing ability to play the game.
Not quite. It is zero.
I never played Arena (except for the demo, once upon a time), but Daggerfall is one of my favorite games of all time, despite the bugs. Morrowind is okay, I guess.
Actually, avoiding if statements in favor of polymorphism can be quite desirable from a design perspective (when working with OO languages, of course).
Arrgh. I can never do these things :)
IMO, an "indie" game would have to be self-published. In other words, you couldn't buy it in box form at your local game store; you'd need to get it directly from the developer. A small (or one-person) team is also typical of such games. I have to plug my favorite shareware developer, Spiderweb Software. Jeff Vogel writes some awesome old-style RPGs. Try out Avernum 3 and Geneforge 2 if you like open ended RPGs and don't mind simple (but by no means ugly) graphics. I have no affiliation with Spiderweb other than spending about $100 on their games over the years.
Or the fusion bombs, or the unsustainable fusion reactions in labs...none of them really matter here.
No, he'd want to make everyone else his bitch.
I love the HOMM series, but again, the Warlords series did it first :-)
Warlords II in 1993 had heroes. It's worth noting that in both these games, multiple heroes are allowed, while in the RTS's mentioned, it's only one.
No no, they're really not. Warlords Battlecry did this about three years earlier, with much more depth.
Not terribly difficult to figure out. Just let your computer do a few "test runs" to calibrate it before you actually start betting...