Quake II In Full Motion Stereogram 3D Engine
crhylove writes "A guy called Lewey Geselowitz has hacked the GPL Quake II code to display a real time full motion stereogram SIRD 3D environment. Warning, though, it's very hard to play if you aren't excellent at focusing on SIRDS already. He has a download page on his personal site with more information." The page notes: "You finally saw the yacht in the seemingly random bunch of dots! Now use your skills to free yourself from your evil extra-dimensional zombie oppressors! Welcome to Quake II as it was never meant to be."
I tried the first screenshot, and it actually worked! I could see some detail in the background, I could see jagged pieces and textures in between textures... and then I look to the side and Ker-FUBAR!
"Okay, who took my focus? I knew I had it here a minute ago..."
Either people playing Magic-Eye QUAKE 2 use mouselook like their heads have been spot-welded to their shoulders, or whenever they look to the sides of the screen their focus will break like the wind.
You cannot truly appreciate Dilbert until you read it in the original Klingon.
This software could cause brain damage, kill an epileptic, create pandomonium globally, or cause irreversable damage to your colon.
cool... a sailboat.
000111010100111010101010100101101010 010110101001001000011101010110101010 101010110101011001010101011010101011 000111110101110101101101110100011101 101010010101101011110101010111010101 111010100001111101010110101011010101 101011010110101010110101010101011010 (If you cross your eyes and stare at that, it says "Fr15T p05T!" I'm currently rendering the "YUO ARE TEH FAILURE!"
iirc you would lost the (un)focus if the scene moved(watched a magic eye book just few months ago whilst on skiing vacation).
so is it just yet another april fools gag day too late?
world was created 5 seconds before this post as it is.
This isn't exactly new in a game... I remember that Bullfrog's Magic Carpet had this feature way back in 1994. It was virtually impossible to actually play while in this mode, of course, but it was kind of neat for a few seconds. But it was nothing more than a gimmick: certainly not a major feature.
While Quake II would be even neater, I don't think anything's changed now... Hell, text-mode Quake II would be more playable.
Go 3 paces north turn right , 15 paces, turn left 4 paces and stare at the wall. My eyes hurt enough but I swear I see a spray of goatse.cx!!
This article gives a nice overview of how Single Image Random Dot Stereograms (SIRDS) work and their history.
Also, check out this Java applet here which can generate stereograms, with source code.
More screenshots on the developer's homepage.
One problem remains: how the hell are you supposed to read your status (ammo, hp, etc) while you're all crosseyed?!?
As I have yet to find a stereogram I could not view easily, I decided to take this for a spin. After playing for a few minutes I've noticed some interesting things.
1) Playability is greatly reduced by the fact that the HUD and crosshair is not put in stereo as well.
2) If someone is not familiar with the levels already, the lack of textures makes it almost impossible to navigate properly.
3) After quitting the game, I realize how much I enjoy viewing things in real world color/lighting
4) This is still pretty wicked awesome, and I have to give props to the creator.
Even people that believe in pre-destiny look both ways before crossing the street.
Grab the Quake 2 demo from GamersHell, install it and replace ref_soft.dll with the AbSIRD one.
I am experiencing a strange phenomenon when I view stereograms on my computer. When my eyes cross, I see an intense stroboscopic effect on any white sections of the screen. Obviously, this is the monitor refreshing itself. At my relatively low 60Hz refresh rate, it becomes exceedingly irritating and could, I presume, induce a siezure in a photosensitive person. Be careful with this people . . .it's neat, but it can really be dangerous. Not to mention, it expedites the speed at which your vision is degraded. But it's so much fun... hmm, Quake Stereo for a year or vision for life . . .hmmm :)
Arrgh. I can never do these things :)
LOAD "SIG",8,1
You know, if you ever wanted to 'encrypt' your screen so that you're the only one who can really see it, stereogram's the way to do it. It looks like a bunch of noise, but to the guy with his eyes crossed (and right in front of it), the info will appear.
Can't say it's the biggest whoop-de-doo ever since lots of information melts away, but it would be kinda neat on an airplane. "Oh I'm looking at something super secret here.."
"Derp de derp."
I can't play it because I only have one eye!
Actually tried to use this excuse (along with proving it by tapping my proshtetic eye really hard with a fingernail) to get into a 3d ride (the kind with the glasses) for half price. Never worked though.
"You all laugh because I'm different, I laugh because you're all the same."
OW! my eyes!
-John Fenley
I still don't believe magic eye pictures actually work. I've never seen one and believe that everyone who does is either lying or experiencing a mass haluicination.
April Fool's was yesterday.
Do stereograms have to have discrete depths? Is there something preventing the depth from varying by the pixel? The chunkiness of this is distracting. It looks like you are walking on a cattle guard.
Lasers Controlled Games!
A guy in my cube is playing it in windowed mode. He has some other things open, and it kinda blends in. Someone walking by wouldnt know he was playing video games.
The goggle!!!!!! they do nothing!!!
"Science will win because it works." - Stephen Hawking
I never managed to see them (oh the hours of frustration while staring at static). But Red/Blue anaglyphs are really cool and would make a much more playable game.
True warriors use the Klingon Google
SIRDs are a hoax.
I'm curious as to why they didn't simply use two images (differing slightly of course) side by side, you then go crosseyed (or let your eyes defocus, whichever method is set up), and you would be able to see the 3d image complete with textures etc.
I wrote some code to make SIRDS a while back and you can put these in motion with no more difficulty than puting normal images in motion, but the textured stereograms -the smoother magic-eye like stuff- don't do well in motion, this has to do with the way our brains track motion. Effectively adding meaningfull colors is also something I couldn't get to work.
I really think someday the graphical component of a computer's output will appear true 3D, without the need for special goggles. I seem to recall seeing something about making computer screens use technology where each pixel had elements oriented towards each eye thus allowing for very effective, and non-headache inducing, 3D depth. Goggles like you've seen at arcades work well enough but they arent very popular. Holograms like Starwars would be cool but the engineering problems are huge in the biggest sense of the word. Polorized glasses might work well but you still need to wear something. Though unlike goggles these glasses merely sort out the images instead of displaying them. Disneyland has or had some movie that they used two cameras to film, one camera offset slightly from the other, then when the movie is played back one projector polarizes light one way and the other does the opposite, thus when you view the screen with your polarized glasses on, each eye picks up the image from each camera's point of view. This was highly effective as I recall. The trick would be to get a computer to processes information quickly enough and then polarize light for display, to address a person moving their head umm, I know a few solutions but I notice I'm already going too far off topic so I'll stop now.
I haven't downloaded the code or the program yet but it looks good, I just hope you don't move your head too much when you play games like these, My parents wouldn't be able to play this as they would lose the depth too quickly if they turned. Addressing the health of SIRDS I've stared at a lot an the worst it ever does to me (that I notice) is give me a slight headache. Sig to come in new reply when I finish it
My friend and I found that running Quake2 at 640x480 in a window, then moving our heads close to the screen made it much easier to see. He claims to have beaten the first level. I can't even get past the first monster. :(
However it would be nice if some sort of method were used to provide rudimentry texturing or shading. I don't even know if it's possible, but I'd figure, if you know which dots are going where, then at least shading couldn't be that insane. Besides, it'd REALLY help navigate, going by depth information alone is really tough.
Am I the only person who has been exposed to numerous stereograms in print and on the web and doesn't see anything?
I've tried, and tried and tried, but nothing. All I see is dots and noise.
Is there just a group of people out there that can't see a stereogram if their life depended on it?
If I see a black grid with white lines I see the grays in the intersections, but...
Unfortunately I can never see these fancy steregograms because I have a lazy left eye. I remember when I was around 10 or so I could see them but that was before I developed lazy eye. Now I find it is pretty much impossible. Has anyone with lazy eye have had success with seeing these images? If so, what's your technique?
I already have headaches... although I can think of some great applications for this... esp with some tweaks... get your brainstorm out now!
---In a time of Chimpanzees I was a Monkey.
Try this link http://www.vision3d.com/3views.html
It is not easy to acquire the skill though. It takes quite some time of practising to get it. Me, for example, had to keep trying for a few weeks until I've managed to change my eyes' focus freely to see those stereograms. But once you've "got it", you'll be looking at those two-image stereograms or SIRDs just like every other 3D object in your surroundings.
Just keep trying and be patient.
Even if you are good at static stereograms, you need to give this one a while before your brain & eyes will work well with this. After a while it's pretty playable, but the (neccessary) lack of texture and colored objects makes navigation very difficult. A wall and a door look exactly the same. Enimies are not so bad, since they are more geometircally complex than almost anything else, and they move, even when you don't. Thus the key seems to be whenever you hear an enimy wake up, stop moving and look for the part of the screen where the depth is changing.
It's quite amazing. It really, really makes you appricate the fact that your visual system extracts much more than just shape from the world. On the other hand, quake worlds were never that geometrically complex, and that makes it very easy to get lost. Perhaps if you could only see shape in the real world it wouldn't be so bad, since there is so much more varation.
That happened to me too, initially. I thought I just wasn't focussing on it. Then, when I started moving the mouse around (with +mlook, of course....) I realized that it was just difficult to see anything in it. Also, try just seeing your gun in the bottom right corner.... then try to focus on the whole scene. -ReK
md5sum -c reality.md5
reality: FAILED
md5sum: WARNING: 1 of 1 computed checksum did NOT match