The problem is that overthinking your design to this extent will always result in failure. At some point, somebody is going to see your content with the font appearing a big larger, or smaller, due to something like DPI setting, or even because their vision is bad, and they jack up the font size by default. So just get over it, and stop trying to create print layouts that are accurate to the pixel on the web. It's never going to be perfect.
Anybody who designs for the web should be well aware that you can't rely on how things will look on someone else's computer. Things such as DPI setting, font overrides, missing fonts, screen height and width, monitor quality (might LCD at work shows most light grey and yellow colors as the same as white), and probably a bunch of other factors I'm forgetting about. It's ok to design with a specific set of fonts and other things in mind, but remember to check your designs under the various conditions I've mentioned above, so that your site doesn't fall apart if the user has a different setup than you do.
I don't think that's really how it worked. In M64, on the first level, the race the turtle star is only available if you had selected that stage. Same with the beat-the-boss stars all over the game. I think the only stars you could get at any time were the 100 coins, the red coins, and a couple other stars. There was only a few others that were always there, but many were impossible without some cannon being activated, which was only activated when your goal was to reach that star.
People write down passwords because they can't remember them. This is often due to setting too many rules for which characters the password can contain, and making the user change their password too often. The other problem is, is that people have to remember too many passwords. Different passwords for their home computer, banking website, gmail, office computer, debit PIN, and probably about 5 other things.
I bet what most people are forgetting is that you can say the same about any album, either released as radio head did, or via the traditional CD release. More people are going to download than are going to pay. The question is, did they make more paid for downloads than the number of CDs they would have sold, and did they make more per unit sold. The file sharers aren't paying either way, so there's no point counting them. Just compare which gives the artist more money, CD or pay-what-you-want. Also, some of us just didn't get around to buying the Radiohead album yet. This article just reminded me about the album, so I'm downloading (£2) it now.
Great. Now if they could just provide an option for resizing the desktop wallpaper without adjusting the aspect ratio, I'd actually have a reason to like Vista.
They're suns, not stars (yes, I'm aware the sun is a star), get the story right.
While I thoroughly enjoyed Super Mario Sunshine, and thought it was a great game, I also found the story line a little bit uncreative. It was almost a complete rip-off of Super Mario 64. No new goals (beat boss, collect red coins, go to top of level through nifty jumping exercise, etc...).
I'll agree on this one. There's very few games I've ever payed full price for. Actually I could probably count them on one hand if I don't count the ones I've gotten as gifts. Price games at $20 or under and I'll buy them up. Or I would have, when I was younger and had more free time to play games. I probably have at least 6 or 7 games just sitting on the shelf that I haven't gotten around to finishing yet. The truth about Wii sports and Wii Play is that they were really cheap to produce games. Basically tech demos from Nintendo. And they turned them into something they could make a profit from.
Same way Sony can tell people that even copying a CD for use on a personal MP3 player is pirating, while at the same time selling VAIO computers that rip CDs, and portable music players that come with software that helps you rip CDs, as well as selling CD burners, and blank disks to copy CDs onto. They are such a big company, that the left hand doesn't know what the right hand is doing. What's good for one department isn't always good for another department, and sometimes the needs of different departments within the same organization clash.
While we're on the subject of copying files, did they fix the situation as to what happens when you try to delete,move,copy multiple files, and encounter an error? It seems like the best thing to do would ask the user if they want top stop, or ignore the error and continue copying the rest of the files. As a bonus it would be nice if they displayed a list of which files they couldn't copy, and the reason for each, once the operation is completed. Instead, it just reports that it had an error with a certian file. Doesn't tell you which files it copied, and which it didn't, and doesn't give you any option to continue with the rest of the files. Basically, if you want to clear out your temp files, then it's almost impossible. You keep on encountering files that are in use, and you have to pretty much delete them one-by-one.
I'm not sure if it made any difference, but I swear, that when you're fighting the Albatross(??) that it was easier to swing up and get to the spot where you could shoot the glowing orb if you had the machine gun. Using the machine gun, I would get up there most of the time, but using the bazooka, it seems like the arm was just a little bit shorter, causing me to not be able to reach up there on most occasions. With machine gun, I could get up there 9/10 times, with the bazooka it was about 3/10.
I found it impossible until I figured out the ultimate trick. In the "cave" on the first level, there's a spot where bad guys keep on falling in paracutes (yes, parachutes underground...) anyway, it's right before the first electric fence. blow up the electric fence, then the bad guys come down 2 by 2. Keep on shooting and collecting bullets Until you are about at 280. Then go to the end of the level, right before the boss character, and you can do the same. This ensure that you have full life when fighting the boss character. After you have 8 dots on your screen, the rest of the game is a lot easier.
It's not obscure, but it is more rare than MP3. Just about every device made in the last 3 years plays MP3s. Once you start counting CD players and other such devices, you'll find a lot of players that don't support AAC. Sure many portable music players support it, but not all, and very few devices that aren't portable music players support it.
Maybe they don't have all the data they need. Their ordering system supports it, but they don't have the data to feed to the system. I've done a lot of work in this area, and it's often the case that companies often don't have the data they need, even on their own products, to be able to pull something like this together.
As far as laptops go, basically just get one that has an Intel GMA chip, and a supported Wireless Chip (native or NDIS), and you're probably good to go. Also try reading forums to find out if a specific model you are interested in is supported. I realize it would be nicer if it shipped with Linux, but it isn't too difficult to find a laptop where all the hardware works perfectly under Linux.
That's probably because of the driver situation with Linux. They can't garauntee that Linux works with every hardware configuration, so they create some configurations that do work under Linux, and let you buy from those. Although I think it would be nice if their ordering system figured out that yes, you system was compatible with Linux, and let you choose it, or point out which items aren't compatible with Linux, and offer alternatives.
As a fellow Mandriva user, I have to point you to Easy URPMI set up the PLF as well as the standard main and contrib update sources, and most packages can get installed automatically.
Here's my question though. What can't you find in the repositories? I'm on Mandriva, and with the URPMI and PLF repositories, I don't think I've ever come across a program I couldn't find in the repository. There are exceptions. VMWare isn't there (I think) but then again it actually has a really nice installer, so I don't think it needs to be in the repository. I'm not sure of the state of the repositories on Ubuntu and others, but do people really have a problem finding packages for programs?
So why not have 2 chips in the phone. Use one network when you want to stream huge video files to the phone, and the other for all the smaller downloads, which require less latency. Granted I think that on a mobile device, the need for low latency outweighs the need for higher throughput. If you want video on your phone, just have a SD card, and download the video from your home internet conneciton. I got a new iPod Nano Video, and I have no problem loading the videos and music on in the morning before I leave for work. I think that the networks need to make huge leaps before we can expect a large amount of people to be streaming video to their cell phones.
I hear you on this one. It seems to me that this game just requires too much space. Unless you have an entire room dedicated to video games, it seems like something that will just end up getting shoved in a closet to get it out of the way. At which point you'll get too lazy to take it out again, and you'll stop playing.
I know that's true for me. If I go over to someone's desk, and try to show them something, and use their mouse while standing, then I know i'm in for trouble. Just 20 minutes of that will make my wrist ache. And the pain will stick around for quite a while. I've found I've been able to stay pretty much pain free just from using a trackball, which remains stationary, so I never have to reach for the mouse.
Which is why we end up with things like CentOS. Which is essentially Redhat, but rebranded, and offered with no support. Support is what you really get when you pay for Redhat. Otherwise, you could just use any other free-as-in-beer Linux distro.
The problem is that overthinking your design to this extent will always result in failure. At some point, somebody is going to see your content with the font appearing a big larger, or smaller, due to something like DPI setting, or even because their vision is bad, and they jack up the font size by default. So just get over it, and stop trying to create print layouts that are accurate to the pixel on the web. It's never going to be perfect.
Anybody who designs for the web should be well aware that you can't rely on how things will look on someone else's computer. Things such as DPI setting, font overrides, missing fonts, screen height and width, monitor quality (might LCD at work shows most light grey and yellow colors as the same as white), and probably a bunch of other factors I'm forgetting about. It's ok to design with a specific set of fonts and other things in mind, but remember to check your designs under the various conditions I've mentioned above, so that your site doesn't fall apart if the user has a different setup than you do.
Could that have possibly been windows 3.11 for workgroups?
I don't think that's really how it worked. In M64, on the first level, the race the turtle star is only available if you had selected that stage. Same with the beat-the-boss stars all over the game. I think the only stars you could get at any time were the 100 coins, the red coins, and a couple other stars. There was only a few others that were always there, but many were impossible without some cannon being activated, which was only activated when your goal was to reach that star.
People write down passwords because they can't remember them. This is often due to setting too many rules for which characters the password can contain, and making the user change their password too often. The other problem is, is that people have to remember too many passwords. Different passwords for their home computer, banking website, gmail, office computer, debit PIN, and probably about 5 other things.
I bet what most people are forgetting is that you can say the same about any album, either released as radio head did, or via the traditional CD release. More people are going to download than are going to pay. The question is, did they make more paid for downloads than the number of CDs they would have sold, and did they make more per unit sold. The file sharers aren't paying either way, so there's no point counting them. Just compare which gives the artist more money, CD or pay-what-you-want. Also, some of us just didn't get around to buying the Radiohead album yet. This article just reminded me about the album, so I'm downloading (£2) it now.
Send an anonymous letter, possibly with a fake return address.
Great. Now if they could just provide an option for resizing the desktop wallpaper without adjusting the aspect ratio, I'd actually have a reason to like Vista.
They're suns, not stars (yes, I'm aware the sun is a star), get the story right.
While I thoroughly enjoyed Super Mario Sunshine, and thought it was a great game, I also found the story line a little bit uncreative. It was almost a complete rip-off of Super Mario 64. No new goals (beat boss, collect red coins, go to top of level through nifty jumping exercise, etc...).
I'll agree on this one. There's very few games I've ever payed full price for. Actually I could probably count them on one hand if I don't count the ones I've gotten as gifts. Price games at $20 or under and I'll buy them up. Or I would have, when I was younger and had more free time to play games. I probably have at least 6 or 7 games just sitting on the shelf that I haven't gotten around to finishing yet. The truth about Wii sports and Wii Play is that they were really cheap to produce games. Basically tech demos from Nintendo. And they turned them into something they could make a profit from.
Same way Sony can tell people that even copying a CD for use on a personal MP3 player is pirating, while at the same time selling VAIO computers that rip CDs, and portable music players that come with software that helps you rip CDs, as well as selling CD burners, and blank disks to copy CDs onto. They are such a big company, that the left hand doesn't know what the right hand is doing. What's good for one department isn't always good for another department, and sometimes the needs of different departments within the same organization clash.
While we're on the subject of copying files, did they fix the situation as to what happens when you try to delete,move,copy multiple files, and encounter an error? It seems like the best thing to do would ask the user if they want top stop, or ignore the error and continue copying the rest of the files. As a bonus it would be nice if they displayed a list of which files they couldn't copy, and the reason for each, once the operation is completed. Instead, it just reports that it had an error with a certian file. Doesn't tell you which files it copied, and which it didn't, and doesn't give you any option to continue with the rest of the files. Basically, if you want to clear out your temp files, then it's almost impossible. You keep on encountering files that are in use, and you have to pretty much delete them one-by-one.
I'm not sure if it made any difference, but I swear, that when you're fighting the Albatross(??) that it was easier to swing up and get to the spot where you could shoot the glowing orb if you had the machine gun. Using the machine gun, I would get up there most of the time, but using the bazooka, it seems like the arm was just a little bit shorter, causing me to not be able to reach up there on most occasions. With machine gun, I could get up there 9/10 times, with the bazooka it was about 3/10.
I found it impossible until I figured out the ultimate trick. In the "cave" on the first level, there's a spot where bad guys keep on falling in paracutes (yes, parachutes underground...) anyway, it's right before the first electric fence. blow up the electric fence, then the bad guys come down 2 by 2. Keep on shooting and collecting bullets Until you are about at 280. Then go to the end of the level, right before the boss character, and you can do the same. This ensure that you have full life when fighting the boss character. After you have 8 dots on your screen, the rest of the game is a lot easier.
It's not obscure, but it is more rare than MP3. Just about every device made in the last 3 years plays MP3s. Once you start counting CD players and other such devices, you'll find a lot of players that don't support AAC. Sure many portable music players support it, but not all, and very few devices that aren't portable music players support it.
Maybe they don't have all the data they need. Their ordering system supports it, but they don't have the data to feed to the system. I've done a lot of work in this area, and it's often the case that companies often don't have the data they need, even on their own products, to be able to pull something like this together.
As far as laptops go, basically just get one that has an Intel GMA chip, and a supported Wireless Chip (native or NDIS), and you're probably good to go. Also try reading forums to find out if a specific model you are interested in is supported. I realize it would be nicer if it shipped with Linux, but it isn't too difficult to find a laptop where all the hardware works perfectly under Linux.
That's probably because of the driver situation with Linux. They can't garauntee that Linux works with every hardware configuration, so they create some configurations that do work under Linux, and let you buy from those. Although I think it would be nice if their ordering system figured out that yes, you system was compatible with Linux, and let you choose it, or point out which items aren't compatible with Linux, and offer alternatives.
As a fellow Mandriva user, I have to point you to Easy URPMI set up the PLF as well as the standard main and contrib update sources, and most packages can get installed automatically.
Here's my question though. What can't you find in the repositories? I'm on Mandriva, and with the URPMI and PLF repositories, I don't think I've ever come across a program I couldn't find in the repository. There are exceptions. VMWare isn't there (I think) but then again it actually has a really nice installer, so I don't think it needs to be in the repository. I'm not sure of the state of the repositories on Ubuntu and others, but do people really have a problem finding packages for programs?
So why not have 2 chips in the phone. Use one network when you want to stream huge video files to the phone, and the other for all the smaller downloads, which require less latency. Granted I think that on a mobile device, the need for low latency outweighs the need for higher throughput. If you want video on your phone, just have a SD card, and download the video from your home internet conneciton. I got a new iPod Nano Video, and I have no problem loading the videos and music on in the morning before I leave for work. I think that the networks need to make huge leaps before we can expect a large amount of people to be streaming video to their cell phones.
Which is funny, because I read this as "Why IIS Computers Failed".
I hear you on this one. It seems to me that this game just requires too much space. Unless you have an entire room dedicated to video games, it seems like something that will just end up getting shoved in a closet to get it out of the way. At which point you'll get too lazy to take it out again, and you'll stop playing.
I know that's true for me. If I go over to someone's desk, and try to show them something, and use their mouse while standing, then I know i'm in for trouble. Just 20 minutes of that will make my wrist ache. And the pain will stick around for quite a while. I've found I've been able to stay pretty much pain free just from using a trackball, which remains stationary, so I never have to reach for the mouse.
Which is why we end up with things like CentOS. Which is essentially Redhat, but rebranded, and offered with no support. Support is what you really get when you pay for Redhat. Otherwise, you could just use any other free-as-in-beer Linux distro.