If you execute a specific elisp file at a key time, emacs displays a very graphic mini-game involving Richard Stallman. As a responsible parent, I want to make sure that this sort of thing isn't seen by my children when I'm not watching them.
If your kid's gotten into emacs, you've already lost the parenting battle.
I've been wondering if something like this is possible with Linux and iptables. I've asked questions about it in a couple places, but never got anything approaching a real answer.
Neat features. Yes the font in every screenshot is still ugly and would be laughed out of the room if it were the default look for a GUI on an OS from Microsoft or Apple. They're thin, brittle, and chintzy. Though it's not necessarily the fonts themselves. Even when I copy over the fonts from Windows, they make those fonts look thin, brittle, and chintzy. Why can't, say, Times New Roman be rendered in Linux and match Times New Roman in Windows, without the crappy errors with italicized letters and such? All the tinkering with AA and subpixel rendering settings in the world still can't match what a few clicks to turn on and tune Cleartype does. It saddens me to leave my Linux desktop at home, go to work on a Windows PC, and marvel at how much better websites and such look.
That's exactly one of the biggest features of Xbox Live on the Xbox 360.
Currently there's a feedback system for XBLive, but it's invisible to the users. They can submit feedback, but only Microsoft can see the feedback, and it's generally looked at just for super extreme cases.
On the 360, feedback will affect a player's visible Reputation rating, and people will be able to choose game settings that only allow them to play with people of a certain Reputation rating.
Time is the #1 enemy of an id Software too. Even though they don't have the publisher controlling them, they still have to deal with the reality that, if you take 4 years to develop a game, then the stuff you first worked on is 4 years old when the game's finished. The longer you take, the further back on the curve the stuff you've already done is.
It's interesting and depressing how many Slashdotters posting here think "game design" is the same as "game programming."
"Same", no, but intimitely linked. The former must constrain to and work within the limitations and strengths of the latter. A game design that cannot be viably implemented in programming is a worthless piece of paper/chunk of HTML/waste of bits in a proprietary document format.
The two arguments don't contradict in any way at all.
Let's say you're spending millions or even billions in taxes. AND, little or none of that money gets turned around and spent on your industry. Then you have those two complaints. If you WEREN'T spending a lot in taxes, then you might not mind so much that the money doesn't get spent on your industry.
The Dreamcast had the best/most successful console launch ever at that point in time. It was a smashing early hit. What killed it later was the lack of support from certain major publishers. This is not a problem with Microsoft, they already have those publishers on board.
2 results found:
The Beatles - "I'm So Tired"
The Beatles - "She's Leaving Home"
There you go! Proof!
Search results:
750,234 results found.
Hey look, most top 40 songs from the last 10 years. This is pretty handy!
Ridiculous!
If your kid's gotten into emacs, you've already lost the parenting battle.
Give me font rendering that doesn't suck.
But... but... I'm a Slashdot troll!
Currently there's a feedback system for XBLive, but it's invisible to the users. They can submit feedback, but only Microsoft can see the feedback, and it's generally looked at just for super extreme cases.
On the 360, feedback will affect a player's visible Reputation rating, and people will be able to choose game settings that only allow them to play with people of a certain Reputation rating.
Looking very much forward to it.
HAHAHAHA! Evidence, oh, that's funny. I take Cringely articles as "evidence" of the exact contrary of what they claim.
Now that we've found Kobol, we can finally find Earth.
Err, wait..
"Same", no, but intimitely linked. The former must constrain to and work within the limitations and strengths of the latter. A game design that cannot be viably implemented in programming is a worthless piece of paper/chunk of HTML/waste of bits in a proprietary document format.
The two arguments don't contradict in any way at all.
Let's say you're spending millions or even billions in taxes. AND, little or none of that money gets turned around and spent on your industry. Then you have those two complaints. If you WEREN'T spending a lot in taxes, then you might not mind so much that the money doesn't get spent on your industry.
Because they're the people that buy far more games per person than the people in the 90%. Game companies make livings off selling games to that 10%.
Or, perhaps, it should say that the key to a winning console is to have Sega release a system right before you.
Genesis, Saturn, and Dreamcast are the wind beneath SNES, PSX, and PS2's wings.
The Dreamcast had the best/most successful console launch ever at that point in time. It was a smashing early hit. What killed it later was the lack of support from certain major publishers. This is not a problem with Microsoft, they already have those publishers on board.
What's this "in 10-15 years" stuff?
Hooray, creepy young girl lust!
Perhaps, but now Slashdot looks incredibly dangerous.