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Miyamoto Says Wind Waker Was Boring

Eurogamer has a talk with Shigeru Miyamoto, maker of the Legend of Zelda series, where he reveals frustrations with The Wind Waker. From the article: "At the end of the production we fought against the clock and there were parts that I was forced to approve even though it didn't feel complete...I apologise that we didn't fix the triforce hunt at the end of the game. It was slow and dull." Seems like designers slagging their old games is a growing trend.

143 comments

  1. Ironic that he forced it through production by hunterx11 · · Score: 5, Informative

    In his own words, "A delayed game is eventually good, a bad game is bad forever."

    --
    English is easier said than done.
    1. Re:Ironic that he forced it through production by Anonymous Coward · · Score: 1, Insightful

      Yeah, I'm SO glad they waited onm Daikatana until it was perfect! And Duke Nukem Forever is going to be awesome!

    2. Re:Ironic that he forced it through production by @madeus · · Score: 2, Insightful

      What I find even more annoying is that he said the same thing about Super Mario Sunshine, which started out as easily the best Mario title, and was on it's way to being one of the best video games of all time, when you suddenly realise it's not actually complete and less half the way through they ran out of time to complete it and instead stuffed it with stupidly difficult jumping puzzle levels (which should have been left in, but purely as bonus levels) just to drag it out.

      I was very disappointed, particularly after having so much fun with Mario initially (exploring, playing with water, discovering areas and new ways to play in the environment). Comparions with "Sonic Adventure" on the Dreamcast are hard to ignore - it managed to be bursting to the gills with features beyond any reasonable expectations and also felt complete and balanced from start to finish (a real masterpiece). I would have considered it a complete game even if it only had one playable character and a single story line, never mind six!

      I wouldn't want to discourage developers from being critical of their past titles, but I would not purchase another Molyneux or Miyamoto game in future without seeing favourable reviews from sources I have faith in, as they have both, on multiple occasions, abused the cachet their names carry by not ensuring the sort of quality expected from finished products that have their names attached.

    3. Re:Ironic that he forced it through production by edwdig · · Score: 2, Insightful

      By jumping puzzle levels, I'm assuming you mean the ones with the remix of the original SMB theme playing in the background. Those levels were the best part of the game. They felt like the old 2D Mario games.

      The problems with Mario Sunshine came down to two things:

      1) The various coin hunts made up something like 1/3 of the shines in the game.

      2) By placing the game on a vacation island, they really limited what options they had for level design. The levels weren't nearly as varied as in Mario 64.

    4. Re:Ironic that he forced it through production by @madeus · · Score: 0

      By jumping puzzle levels, I'm assuming you mean the ones with the remix of the original SMB theme playing in the background. Those levels were the best part of the game. They felt like the old 2D Mario games.

      I'm thinking of the supposedly 'bonus' levels, where the camera constantly moves around you in a largely uncontrollable way (usually in such a way you couldn't see what Mario was doing) and you are on a precarious moving platform trying to collect Shine's and avoid falling to your death in order to proceed (and trigger a new event, meaning they were not really 'bonus' levels as they seemed to start out being). I think we are talking about the same thing though (but I can't remember the music in those sections).

      Personally I loved the exploration elements (though I do enjoy just exploring maps), and I think they could have got more milage out of the environments they had but I agree, it would have been nice to have a big snowy mountain for ice levels, or perhaps completely underwater sections, and of course a nice big Bowser castle section! :)

      I thought the fairground section was reasonably interesting, but I found the beach battle really annoying till I worked it out (I didn't think it was all that intuitive - could just be me being slow though ;-).

    5. Re:Ironic that he forced it through production by Meagermanx · · Score: 1

      Actually, I think DNF is going to be a major hit. We've been waiting for it for a long time, it's reached cult status, even though it's not even close to being out, and it's a fairly major name.

      When it comes out, and it will, see if it doesn't achieve great game status.

      Better delayed a couple decades and have a great game than rush it and have a chunk of mediocriy, right?

    6. Re:Ironic that he forced it through production by tommertron · · Score: 1

      True that. The jumping levels were AWESOME in my opinion. At least I found them the most fun to play. Everything else just felt like I was constantly fighting against annoying camera angles.

      --
      Random rants about technology: http://technorants.blogspot.com
    7. Re:Ironic that he forced it through production by Frizzle+Fry · · Score: 1
      stuffed it with stupidly difficult jumping puzzle levels (which should have been left in, but purely as bonus levels) just to drag it out.

      Difficult jumping puzzles are a big part of the reason I play Mario games. It is good they were there. They should not merely be a "bonus". I bet you hate Mega Man too.
      --
      I'd rather be lucky than good.
  2. Deadlines? by -kertrats- · · Score: 1

    Who exactly is controlling the schedule of Miyamoto? I can't imagine he's being bossed around on a timetable, he's kind of important...what forced him to end dev at a certain time? It's not like Nintendo is big on fast release schedules *cough*metroid skipping an entire console generation*cough*

    --
    The Braying and Neighing of Barnyard Animals Follows.
    1. Re:Deadlines? by YodaToad · · Score: 4, Insightful

      You just answered your own question. The people that were waiting for the game controlled his timetable.

      It's funny how when developers wait to get something right and people complain about it taking forever and then when they release it early people complain about patches and things not being finished.

    2. Re:Deadlines? by MyLongNickName · · Score: 1

      You are quite right, and should be modded insightful. However, this phenomenon is not unique to software.

      --
      See my journal for slashdot ID's by year. Mine created in 2005. http://slashdot.org/journal/289875/slashdot-ids-by-year
    3. Re:Deadlines? by edwdig · · Score: 2, Interesting

      Metroid skipping a generation had nothing to do with slow schedules. Metroid's sales are far better in the US than in Japan. Being as Japan-centric as Nintendo is, they simply looked at the Japanese market and decided there wasn't much demand for a new Metroid game. They only decided to release it after being pestered repeatedly for it by people in the US for several years.

    4. Re:Deadlines? by Spleener12 · · Score: 2, Interesting

      Actually, it was Aonuma who was primarily in charge of the game (he's also the guy behind Majora's Mask), and as Mr. Rossel-Waugh says, if it was one of Miyamoto's pet projects, perhaps it would have been pushed back as long as necessary.

    5. Re:Deadlines? by nunchux · · Score: 1

      It's funny how when developers wait to get something right and people complain about it taking forever and then when they release it early people complain about patches and things not being finished.

      People like to complain, and their complaints about how long a game is taking to develop only means that they really, really want to play it. All of these complaints are also fleeting, and will be conveniently forgotten if the game is good when it finally ends up in their hands. Is there still a public outcry about Half Life 2 taking forever to hit the market?

      On the other hand, it takes a lot to get over the bad will generated when fans feel cheated by getting a substandard and/or unfinished product. Some fans will walk away and never come back.

    6. Re:Deadlines? by Anonymous Coward · · Score: 0

      Missing your release date can seriously affect sales. You can wait a month, release a better game, but you'll sell way less units. It's not just about making a good game. It's about marketing and making sure people can buy the game when you told them they could. If you miss that, people go elsewhere.

      It's unfortunate, but it's the way it works most of the time.

    7. Re:Deadlines? by Rayonic · · Score: 1
      They only decided to release it after being pestered repeatedly for it by people in the US for several years.
      And even then they had an American studio do it. Fortunately Retro Studios did an awesome job on it, and the rest is history.

      I wonder why the Metroid games never "took off" in Japan. They really are quite awesome.
  3. Sucking is the newest cool. by BlackCobra43 · · Score: 1

    I think my brain just exploded.

    --
    I never spellcheck and I freely admit it. Save your karma for more worthwhile "lol erorrs" replies
    1. Re:Sucking is the newest cool. by torpor · · Score: 1

      Blowing hard about sucking bad is the newest cool.

        * * brain assplodes * *

      ah well, i'll just grow another one.

      --
      ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
    2. Re:Sucking is the newest cool. by sidepocket · · Score: 0

      Slashdot sucks.

    3. Re:Sucking is the newest cool. by Kingrames · · Score: 1

      That's because you're the opposite of cool, right?

      --
      If you can read this, I forgot to post anonymously.
  4. Actually by aztektum · · Score: 5, Informative

    Eiji Aonuma said it was "dull", and that was in reference to the Triforce hunt late in the game. Miyamoto only said that he's heard the complaints and they're working to make Twilight Princess the Zelda game everyone wants it to be.

    --
    :: aztek ::
    No sig for you!!
    1. Re:Actually by snuf23 · · Score: 1

      I kind of lost interest during the triforce hunt and never ended up finishing the game. I really did enjoy the rest of the game though. I guess I'm not the only one that got bored.

      --
      Sometimes my arms bend back.
    2. Re:Actually by dogbowl · · Score: 1, Informative

      And as I understand it, Nintendo reworked and slimmed down the triforce hunt for the North American release. A friend who played the Japanese version mentioned that the hunt at the end was even longer!

      --

      These pretzels are making me thirsty.
    3. Re:Actually by Elranzer · · Score: 2, Informative

      Nope. I own both versions and the game is exactly the same in both languages, except the fact that they're in two different languages.

    4. Re:Actually by macshome · · Score: 1

      Yeah, I noticed that the story headline doesn't match TFA content at all...

    5. Re:Actually by EggyToast · · Score: 1
      Me too. Exact same thing, actually. Lots of fun, got to hunting triforces, and figured "this is boring. I'm going to play another game for a while." Never got back to it.

      Everyone says the last fight and ending are meh, anyway ;D

    6. Re:Actually by mink · · Score: 1

      The last fight and Endine were jaw dropping and kick ass. To me it was worth it. It really didnt take all that long to do IMO.

      YMMV.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  5. Main Zelda story lines aren't a concern... by defkkon · · Score: 3, Insightful
    The Zelda games have always had great storylines. Even Windwaker's was good (although I agree it wasn't quite up to Ocarina standards).

    I have to admit, I don't play the Zelda games for the storyline! What I love about the Zelda series is that there are so many side-quests to play with.

    What I loved was all the little islands that each had something to do. I also loved the towns, where there were little side stories to get involved in. There were people in love, the shop keeper, the auction house, the schoolhouse, etc, etc. Despite the "boring" storyline near the end of the game, there was plenty to do - and almost all of it was carried out brilliantly.

    This is why Majora's Mask is one of my favourite games ever. Despite the "weak" storyline, the sheer number of side quests made it an absolute blast to play. I worked 80% of my time to fill out my journal, especially figuring out the marriage side quest (which in itself could be a huge chunk of the game).

    1. Re:Main Zelda story lines aren't a concern... by AuMatar · · Score: 2, Interesting

      Personally, I play Zelda for the dungeons. I love going in, trying to find my way to the boss/items, the challenges and puzzles of the different rooms, and finally killing the boss. I don't really like or do many of the side quests, only those requied to get to the next dungeon, or which I blunder into. Oh, and the originality of some of the items and swapping weapons is cool too.

      My problems with Windwalker:

      1)Too few dungeons. There were what, 3 or 4? 5?
      2)The sea was too large, and the actual land too small. Too much travel to get to important places.
      3)The triforce part sucked. It was unintuitive, and boring. I almost quit when I found out what I had to do. This was a perfect spot to add more dungeons too. Especially if the dungeons harkened back to the original zelda with the 8 triforce thing- it would have been so cool to need to use the wind baton thingy to get rid of a lake and find the dungeon.

      Probably why the SNES Zelda is still my favorite- a huge number of dungeons (10 or so?), a lot of fun puzzles, and the introduction of a lot of neat new items.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    2. Re:Main Zelda story lines aren't a concern... by jclast · · Score: 1

      There were 8 dungeons and 2 mini-dungeons, and Tower of the Gods was pretty long (if I remember correctly).

      Forsaken Fortress I*
      Dragon Roost Cavern
      Forbidden Woods
      Tower of the the Gods
      Forsaken Fortress II
      Fire Mountain**
      Ice Ring Isle**
      Earth Temple
      Wind Temple
      Ganon's Tower

      *no boss - but you were reclaiming your sword
      **mini-dungeon - you need the items here

      --
      e2 | LJ
    3. Re:Main Zelda story lines aren't a concern... by defkkon · · Score: 3, Insightful
      Its funny you mention that the sea was so large, with not enough land.

      From my viewpoint, as a person who does every and all side-quests, the sea was the best part. There were treasure chests the pull up from the bottom of the ocean. There were the phases of the moon to worry about, which spawned a ghost ship. There were TONS of treasure maps, enemy maps, island maps, etc. There were hints all over the land as to what you would find in the water - such as massive octorochs and ship battles.

      If you're someone who only looks on land for the dungeons, then I can see your point. For someone like me, who explores every nook and cranny, this game was great for me.

    4. Re:Main Zelda story lines aren't a concern... by AuMatar · · Score: 1

      Fire and ice were too small to count even as mini dungeons. FFI and II count as one dungron. So 7. ToG wasn't long, it just had a lot of mini-bosses- earth temple was long. Still 7, when even Zelda 1 shipped with 9 (18 with 2nd quest).

      --
      I still have more fans than freaks. WTF is wrong with you people?
    5. Re:Main Zelda story lines aren't a concern... by MilenCent · · Score: 1

      I agree about Zelda storylines, but disagree about Wind Waker -- it had an absolutely killer "reveal," where the Big Secret of the game is shown to the player. I don't think I can name a game that did that better. And the final sequences in the game were awesome.

    6. Re:Main Zelda story lines aren't a concern... by scabb · · Score: 1

      I agree with most if not all of that, and this is basically what the article is - Aonuma admitting these shortcomings. However, I'll say this - the design of the dungeons in Wind Waker was absolutely fantastic. Ocarina was a better game, but Jabu Jabu's Belly & The Water Temple were incredibly frustrating experiences.

    7. Re:Main Zelda story lines aren't a concern... by jclast · · Score: 1

      Forsaken Fortress I and II may be the same place, but with different objective sets and play styles, I tend to think of them as two separate levels. 7 seemed plenty long to me, but a Zelda I-esque second quest would have been most welcome.

      --
      e2 | LJ
    8. Re:Main Zelda story lines aren't a concern... by Elranzer · · Score: 1

      You can play a "Zelda1-esque second quest" if you got that Ocarina of Time disc that was the pre-order bonus for Wind Waker. The Master Quest was just that, the second quest.

    9. Re:Main Zelda story lines aren't a concern... by rohlfinator · · Score: 1

      Heh, my opinion is almost opposite. I loved Jabu-Jabu and the water temple, despite their difficulty. They were complicated, but they were intricately designed and felt far more coherent than any of WW's dungeons. The varying water level in the water temple was one of the most interesting mechanics in any Zelda dungeon (at least until MM's awesome water dungeon).

      Wind Waker's dungeons, by contrast, felt very linear and contrived to me. Take the last dungeon, for example. First you predictably fight every previous boss, which are now much simpler. Then you solve some simplistic torch/boomerang puzzle, and run up three or four flights of nearly identical stairs until you reach the final room. It felt much more forced, nothing like the natural-feeling dungeons like OoT's Forest Temple, Spirit Temple, and Dodongo's Cavern. Heck, almost every dungeon in OoT felt very natural and realistic, almost like they were real architecture that had been overrun by monsters. And despite their attention to detail, they still played very smoothly as "dungeons".

    10. Re:Main Zelda story lines aren't a concern... by Anonymous Coward · · Score: 0

      I'm not sure OoT's Ganon's Tower was any better--or even any different--than Wind Waker's. Both were a puzzle room based on the level, then the boss again, and then a series of small battles until you get to Ganon.

    11. Re:Main Zelda story lines aren't a concern... by QuantaStarFire · · Score: 1

      I think he meant a 2nd quest in Wind Waker. I personally think you get gypped the 2nd time thru, because all you really get is a camera and you can now understand the ancient Hylian language that some of the characters use, which isn't really that great.

      It would've been better if you started out with a full Triforce ('cuz that part DID suck, even though I have the most fun in the Savage Labyrinth) already and you had to go thru harder dungeons, maybe fighting some of the tougher enemies early on (imagine fighting a Stalfos with no Skull Hammer to smash their skulls in after blowing them apart).

    12. Re:Main Zelda story lines aren't a concern... by rohlfinator · · Score: 1

      True. Although because OoT had a larger number of dungeons, it had a greater number of areas based on previous dungeons. And OoT didn't reuse the same boss fights, which felt kind of lazy to me in WW. When you add OoT's awesome escape sequence, Ganon's Tower felt a lot more complete to me than WW's ending did.

  6. Blah by Momoru · · Score: 1

    I thought Windwaker was one of the best zelda games yet, its extremely fun to play, and even just sailing around in the Windwaker world was fun. A lot of people saw cartoony graphics and got turned off, but really once I started playing, the cartoony graphics made it seem more like the original zelda's I loved so much. I'm actually kind of sad they are going back to the Ocarina of Time format.

    1. Re:Blah by jclast · · Score: 1

      I liked Wind Waker a lot, too. Link controlled smoothly; I thought the story was good. I even liked sailing. The world felt large and alive.

      I've never even finished Ocarina of Time. I've never been beyond the Fire Temple. I just can't control Link quite right. Well-received as it was, I don't think the N64 was quite the right time to move Zelda into three dimensions.

      --
      e2 | LJ
    2. Re:Blah by Elranzer · · Score: 1

      I do welcome the Twilight Princess game, but I'd like to see them make another game with the Wind Waker style graphics. They need to take it as a land-based game, not water. The part where you visit Hyrule castle and you can look around and see Hyrule in WW style graphics... they need to make a whole game based on that. Perhaps a remake of Zelda 2 ?

    3. Re:Blah by Frodo+Crockett · · Score: 1

      I do welcome the Twilight Princess game, but I'd like to see them make another game with the Wind Waker style graphics.

      What if they went further and made it with a grittier, more detailed style? Picture a bad-ass adult Link drawn with as much detail as a character from Akira or Ghost in the Shell. That would make my day.

      --
      "The newly born animals are then whisked off for a quick run through a giant baking oven." --heard on Food Network
  7. It wasn't that bad by alvinrod · · Score: 1
    There were a few gripes that I had with the game, but overall it was a pretty good game. Sailing around in the boat got old after awhile, and the stealth element of the game was rather lame and pointless IMHO.

    The important thing is that he's apparently learned from this so that it doesn't happen again. Considering that the Revolution (I think they decided to produce this for their next gen console instead of the GameCube, or at least it seems possible) probably won't be released until around this time next year or even later, there should be plenty of time to polish the game.

    Personally I wish the the big companies would realize developers need time to create a game worth selling. A game like Wind Waker could have easily been pushed on hype alone even if Nintendo crapped in a box and shipped it out as quickly as possible. As a gamer I'd much rather wait for a quality product than a rushed one that gets here three months earlier.

    1. Re:It wasn't that bad by -kertrats- · · Score: 1

      Twilight Princess is coming out in November...on Gamecube. That's long been confirmed.

      --
      The Braying and Neighing of Barnyard Animals Follows.
    2. Re:It wasn't that bad by alvinrod · · Score: 1

      Hmm... maybe I was thinking of the next Metroid game.

  8. This Always Happens by th1ckasabr1ck · · Score: 2, Interesting
    Working in game development can be frusterating this way. The limiting factor for EVERY game is ALWAYS time. Unless you're id Software and can say "It's done when it's done", time is your #1 enemy. It's possible that Zelda is/was in a situation comparable to Id, but I think they really needed to get that game done when they did in order to try to move some Gamecubes.

    In the past there have been countless things that I would have loved to have coded into game X but just didn't have time. From the publisher's point of view: Adding this neat little feature isn't going to sell any more copies, so just fix these crash bugs and let's ship it. The bigger the publisher the worse you see this. Sad but true.

    Also I agree that Windwaker was boring. It got cut a lot of slack just because it was a Zelda game. Anytime I actually put down the controller to wait for my guy to get where he's going in a game is a bad sign. The dungeons were cool in Windwaker, but the rest of the game was dull.

    All the little sidequests I found resulted in more and more rupees. My bag was always maxed out and I had no idea what to spend them on anyways. Wow a 500 rupee reward! Sounds great right? Well I get 0 of those because my bag is already full.

    The actual dungeons were fun enough, I really wish there were more of them. The sailing was incredibly tedious and the triforce quest was the most tedious task I've had in a game for quite some while.

    Hopefully Twilight Princess is more focused than Windwaker was.

    1. Re:This Always Happens by mouse_clicker · · Score: 2, Interesting
      Also I agree that Windwaker was boring. It got cut a lot of slack just because it was a Zelda game.
      It was cut some slack because it was a Zelda game? I think it's just the opposite, it was scrutinized more because it was a Zelda game, it had a standard to live up that was set by what many consider the best games there are. If Wind Waker had been released by a different developer and without the Zelda property, it would've been hailed as a masterpiece. But because it was a Nintendo game, and especially because it was a Zelda game, people picked it apart and talked about every little problem the game had.
    2. Re:This Always Happens by AvantLegion · · Score: 1
      Time is the #1 enemy of an id Software too. Even though they don't have the publisher controlling them, they still have to deal with the reality that, if you take 4 years to develop a game, then the stuff you first worked on is 4 years old when the game's finished. The longer you take, the further back on the curve the stuff you've already done is.

  9. more like cellda by Anonymous Coward · · Score: 0

    The graphics were the best thing about that game; they were a great gimmick, but the game sucked.
    The triforce quest was terrible, the side quests were awful, and the ocean was bullshit.

  10. Not my biggest complaint. by antizeus · · Score: 1

    I didn't mind the triforce hunt. I suppose I was already used to sailing around and dredging things up out of the ocean. My biggest concern was that there weren't enough dungeons. I hear that there were going to be two more, but they had to push the game out the door. I would have preferred a later release with more stuff, but then again I'm the kind of person who waits a year after release to get the game at a cheaper price anyway.

    --
    -- $SIGNATURE
    1. Re:Not my biggest complaint. by Guppy06 · · Score: 1

      "I didn't mind the triforce hunt."

      Neither did I, but the Triforce hunt that most of us outside Japan saw isn't the way it was in the Japanese version. I've heard that there were twenty-some-odd pieces to find before it was changed for the North American and subsequent versions.

  11. Slagging??? by Anonymous Coward · · Score: 1, Informative

    Seems like designers slagging their old games is a growing trend.

    1 entry found for slagging.
    slag n.
    1. The vitreous mass left as a residue by the smelting of metallic ore.
    2. See scoria.
    tr. & intr.v. slagged, slagging, slags
    To change into or form slag.

    1. Re:Slagging??? by LarryRiedel · · Score: 1

      slagging ~ disparaging

    2. Re:Slagging??? by Anonymous Coward · · Score: 0

      As sibling said, slagging means "disparaging", "insulting", "putting down", or something like that. It's Irish slang.

  12. Re:Marketing... by jclast · · Score: 3, Insightful

    I guess it all depends on your opinion of the games. I liked Wind Waker a lot more than Ocarina. Link to the Past was great and worth buying on GBA for Four Swords, and Four Swords Adventures is an excellent game to play with friends (who doesn't have a GBA by now)? I also enjoyed Minish Cap a lot.

    Their track record re: LoZ looks good from where I'm standing.

    --
    e2 | LJ
  13. Yeah by Apreche · · Score: 1

    Everyone knows it. Windwaker was great. It's hard for a Zelda game not to be. However, there were not enough dungeons at all. And the triforce hunt was indeed boring.

    I hope Twilight Princess has lots of big dungeons. The dungeons are the best part of Zelda games.

    --
    The GeekNights podcast is going strong. Listen!
    1. Re:Yeah by Anonymous Coward · · Score: 0

      Am I the only one who read (somewhere) that Twilight is supposed to be 2-3 times larger than Ocarina? God I hope that's true.

  14. Sooo boring... by clu76 · · Score: 3, Insightful

    ...that the day after I beat it, I played it again all the way through.

    --
    the cosmos in 20 words or less: thumbuki.com
  15. He's right, but it goes beyond Wind Waker by agent+oranje · · Score: 5, Insightful

    The end of The Wind Waker was boring as all hell - I stopped playing halfway through the triforce hunt, and haven't picked it up since. That's unfortunate, because the game was quite excellent. I prefer cartoon-Link to "realistic" Link, and The Wind Waker is the first, and likely only, 3D Zelda I will ever appreciate. Just to rephrase that slightly, my favorite 3D Zelda is the one Miyamoto is poo-pooing on for being boring - yet it's the least boring of the bunch thus far.

    As for the trend of developers trashing on their old games, I'm just glad that developers are finally realizing that many of the games in the recent past have been complete shit. The Wind Waker is probably my favorite 3rd person 3D game to ever be created - yet, I agree that it gets insanely dull. I've been itching for a new game or two, as I haven't bought any in quite some time, but I can't find a single game for any of the three consoles that I really want to play. Virtually all 3D games are the same - you run, you jump, you fight, and you collect cleverly hidden things that let you advance. About 90% of the games that have come out on consoles in the past several years are damned Tomb Raider clones, and I didn't like that game to begin with.

    What am I playing to get my gaming fix? Currently, I'm playing Super Mario All-Stars, Super Metriod, and Zelda III: A Link to the Past. All are about 10-years old, all are completely dated in terms of graphics and gameplay, and I've beaten all of them several times. Yet, these games are far more fun, and far more interesting, than any of the garbage gaming companies are spewing out today.

    Nintendo's money-makers have been Mario, Zelda, and Metroid - their 3D counterparts have not impressed me in the slightest. Mario and Zelda fit the run, jump, and fight cookie-cutter 3rd person game, and Metriod is now Yet Another First Person Shooter(tm). The rise of 3D graphics has basically taken all creativity out of gameplay - you have a 3D world, you do stuff in it. Without any limitations, all of the games kind of blend together... and, well, they pretty much all suck.

    If Nintendo made modern games based on their old 2D counterparts, they'd probably be the #1 console within a year. Just imagine a side-scrolling Metriod with modern graphics, and absolutely huge worlds to explore. Or, a Mario game or Zelda game along the same lines. Sounds good, doesn't it? Right now, Nintando is struggling to produce more 3D crap to compete with the rest of the 3D crap... I wish they would wake up, and make the games that made Nintendo the best.

    --
    -agent oranje.
    1. Re:He's right, but it goes beyond Wind Waker by jclast · · Score: 1

      If you want to see 3-D done right, and you like a platformer ever now and then, try one of the Sly Cooper games. They both control extremely well, and they're both very fun. Sly 1 can be had for $20 (greatest hits). The only con I can really think of is that the first game is a bit on the short side.

      --
      e2 | LJ
    2. Re:He's right, but it goes beyond Wind Waker by wodeh · · Score: 1

      Sly 2 was a fantastic example of a 3D platformer done properly, but I can't help but agree that the majority of games development these days is a mad race to create the best graphics. By going down the cell-shaded route I think Windwaker stepped aside from the graphics race and gave them the time to make a better title instead of ultra-detailed models and scenery.

      The best RPGs I have played recently were Golden Sun 1 and Golden Sun 2, the restrictions of the GBA are a blessing and gave us those gorgeous classically styled 2d graphics that anyone who has experienced Chonro Trigger, the old Final Fantasy games, Links Awakening and Seiken Densetsu (Sword of Mana) loves. I sincerely hope that any Golden Sun sequel on the DS stays far, FAR away from 3d graphics.

      The trouble with 2d, however, is that it knocks an extra dimension of puzzles out of the mix- 3d has its benefits, but the graphics race is rediculous.

      --
      Gadgetoid.com - Gadgets & Games Journalism
    3. Re:He's right, but it goes beyond Wind Waker by Blakey+Rat · · Score: 1

      Also, the new Spyro: A Dragon's Tale is excellent.

    4. Re:He's right, but it goes beyond Wind Waker by Anonymous Coward · · Score: 0

      For what it's worth, I recommend Zelda Four Swords Adventures for GC. You can play it one-player with the controller, and it has alot of the feel of the old SNES Zelda game while still having some neat new aspects and graphics to it.

    5. Re:He's right, but it goes beyond Wind Waker by Sylver+Dragon · · Score: 1
      ...run, jump, and fight cookie-cutter 3rd person game...

      And exactly, how is this different from the standard 2d "run, jump, and fight cookie-cutter" games? Technically, both generes change it up a bit occasioanlly, the fighting changes the way it's done, or the character uses a bionic arm insted of jumping, but it's really stil the same thing. When you get right down to it, there aren't that many different things you can actually do in a game. It's all once form, or another, of:
      • Interact with environment
      • Accomplish immediate goals
      • Accomplish larger goals
      Every game falls into that list. In the case of action games, it's usually, running and jumping to interact with the environment and fighting to accomplish both immediate and larger goals, with some environment puzzles thrown in for flavor. Even the games you mentioned, which you are currently playing, fall into this description.
      Super Metroid - Run around, Jump from ledge to ledge, and kill assorted baddies. With the option to run even faster or do some power jumps. And, as is common in most games, you collect stuff hidden around the world to allow you to advance.
      Zelda: Link to the Past - Run around; jump, but only off ledges; and kill assorted baddies. All while trying to find cleverly hidden things that let you advance.
      I've not played Super Mario:Allstars, so I'll leave that one alone, but honsetly take a good look at it, you'll probably find that it fits the same mold you are complaning about, just in 2d.
      Really, the games haven't changed much, just gone 3d, and some have really horrid camera angles (Castlevania 64, I'm looking at you). What has really changed is that as we have gotten older many of us gamers have gotten jaded. Personally, I have trouble finding games I like anymore, but I don't blame this on the game makers, I realize that it's just that I'm at a point where I've played enough iterations of the same puzzles that I'm tired of them. Though, the same puzzles, packaged well do still get my attention. Right now I'm playing through Prince of Perisa: Warrior Within. It's not really that different from Sands of Time, but it's well done, and fun, so I enjoy it.
      Quit blaming 3d, and the game companies for your own jaded view of games, just accept that you're not as easy to please as you were 10 years ago, and look for the games that do please you.

      --
      Necessity is the mother of invention.
      Laziness is the father.
    6. Re:He's right, but it goes beyond Wind Waker by rmccann · · Score: 1

      I'm afraid I must disagree with you over Metroid Prime. Yes it's shown from the first person perspective, and yes you have a gun to shoot with, but it is not a first person shooter. In my humble opinion it's much more an adventure game than a shooter, and one of th best gamecube games.

    7. Re:He's right, but it goes beyond Wind Waker by Glytch · · Score: 1

      The end of The Wind Waker was boring as all hell - I stopped playing halfway through the triforce hunt, and haven't picked it up since. That's unfortunate, because the game was quite excellent.

      You didn't miss much. All you do after the triforce hunt is fight a dozen weak enemies, the same 4 dungeon bosses, and then the easiest, weakest, most pathetic Ganon yet. I got so tired of collection those miserable pieces of heart that after 12 heart containers I said, "Screw this crap, I'm just going to beat the damn game." And I did. The first try. Without reading a strategy guide. With barely more than half the life possible to get in the entire game. Using no restore potions. It was just sad.

      I was all psyched for an epic, dark, heroic Ocarina-style final boss fight between good and evil, and I got some giant puppets and some slow old fart in a beard waving a pair of swords at me.

    8. Re:He's right, but it goes beyond Wind Waker by jensen404 · · Score: 1

      The gameplay in Zelda III: A Link to the Past is just as 3D as any of the 64 and Gamecube Zeldas... The viewpoint is just fixed. The overworld, and especially the dungeons have multiple levels. In the fully 3D Zelda games, you don't even control the third dimention directly (jumping). The only real big difference between the "2d" and "3d" Zeldas is that some items that use a first person point of view.

    9. Re:He's right, but it goes beyond Wind Waker by rohlfinator · · Score: 1

      "I've not played Super Mario:Allstars, so I'll leave that one alone, but honsetly take a good look at it, you'll probably find that it fits the same mold you are complaning about, just in 2d."

      You're right; it is. Probably even moreso, since there's no real "fighting", just running and jumping. (Super Mario All-Stars is a compilation of the first three NES Mario games, by the way.)

      I agree with you completely; sticking to that mold doesn't make it a bad game, as the GP implied. Like you said, nearly every game fits that cookie-cutter, if you want to boil it down that far. It's not the mechanics that make games great, it's the execution of said mechanics. Superman 64 featured the same "running, jumping, and fighting" as Ocarina of Time, yet one of those games is lauded as videogame perfection, and the other is considered one of the poorest examples of game design ever created.

      And for what it's worth, I think the jump to 3D has actually allowed for more gameplay variation than the Super Nintendo could have provided. We never could have seen games like Katamari Damacy, Super Monkey Ball, Pikmin, Metal Gear Solid, or Resident Evil 4 on the SNES. By its very nature it restricted games to running, jumping, and shooting. The only real variation was whether the camera was above your character or to the side.

    10. Re:He's right, but it goes beyond Wind Waker by Trepalium · · Score: 1
      I think there's two reasons why people don't like 3D platform games. One is virtually all of them involve fighting with the camera to see what you want to see. The other is the fact they add another dimension to jumping puzzles -- not only do you need to time the jump correctly, you also need to aim correctly (sometimes the camera angle interferes with both of these tasks).

      The problem isn't really that 3D is bad, and 2D is good, but rather that it's a lot more difficult to make a good 3D game than a good 2D game. A 2D game camera only needs to make sure the player is more-or-less centred on the screen, and can see enough of what's in front of them. A 3D camera has to worry about foreground objects that might obscure the camera, as well as get the proper angle so the player can see what they're supposed to do, and line up their attacks/jumps/whatever. The result is that there are a lot of 3D games that would've worked just fine in two dimensions is suddenly seriously flawed when transitioned to three.

      You also mentioned the PoP games, which are probably one of the best examples of a well designed platformer in recent times. There are relatively few times where the camera gets in the way during critical moments. The controls are straight forward, and are easy enough to get the hang of. However, Warrior Within has one critical flaw -- they listened to the people who complained about SoT. Combat itself became less monotonous, but also much more common, which made it monotonous. In this case, I'm not sure if the cure is better or worse than the disease. I'm not sure I like the "asshole prince" in WW, either and I'm not sure how "more mature" equals swearing, and bigger breasts (and metal thong bikinis). Doing the platform puzzles while running from the Dahaka was fun, though.

      Some games saw little or no change in the 3D transition. RTS, RPG and several sports games, for example, work equally well in 2D or 3D. The only real change is appearance (and perhaps a loss of eye candy features like zoom and rotation). Aside from developers who use 3D models but don't have the budget to create good 3D models, the introduction of 3D has changed these games very little. Other games are pretty much defined by being 3D. Racing games and FPS games are both examples (I know 2D racing games existed, but they're quite different from today's 3D games).

      --
      I used up all my sick days, so I'm calling in dead.
    11. Re:He's right, but it goes beyond Wind Waker by jclast · · Score: 1

      It may be more than your average first person shooter, but your post proved that it's an FPS. It's played in the first person (primarily), and you shoot things. It _is_ an FPS.

      This is similar to the way that a square is also a rectangle. You can separate the two all you want, but one is a subset of the other.

      --
      e2 | LJ
    12. Re:He's right, but it goes beyond Wind Waker by QuantaStarFire · · Score: 1

      Man, I HATED Puppet Ganon! He was such a pain in the ass! Ganondorf was a joke though.

      They should've just made you fight 15 Mighty Darknuts and 10 Stalfos all at once for the last battle. That would have been tons of fun.

    13. Re:He's right, but it goes beyond Wind Waker by Anonymous Coward · · Score: 0

      If you like 2D games and Zelda then you'll love The Legend of Zelda: Four Swords. Or just get a GBA they stick to the old SNES format.

    14. Re:He's right, but it goes beyond Wind Waker by sidb · · Score: 1

      The Wind Waker is the first, and likely only, 3D Zelda I will ever appreciate... yet it's the least boring of the bunch thus far

      Let me get this straight: you're calling Ocarina of Time boring, even though you've never played it? You're entitled to your opinion, of course, but that comes across as a pretty shallow statment, especially for a game a lot of people would agree was the best game ever made.

      2D or 3D is presentation. The kinds of exploration, rewards, and psychology that guide and encourage your actions are the game. But if you really are hung up on the 2D Zelda on a modern console thing, you're in luck. Nintendo actually did that: it's called Zelda 4 Swords Adventure. (Or get a GameBoy.)

    15. Re:He's right, but it goes beyond Wind Waker by Anonymous Coward · · Score: 0

      I don't buy that. Ultima Underworld (or Daggerfall/Morrowind) is first person, and you do indeed shoot things at times, but is it a shooter or an RPG?

    16. Re:He's right, but it goes beyond Wind Waker by jclast · · Score: 1

      It can very easily be both. Is Hitchhiker's Guide science fiction or comedy? Entertainment doesn't need to be pigeonholed into only one genre, nor should it be. Let it be what it is and apply any and all labels that apply if you're intent on labelling things.

      --
      e2 | LJ
    17. Re:He's right, but it goes beyond Wind Waker by IpalindromeI · · Score: 1

      Let me get this straight: you're calling Ocarina of Time boring, even though you've never played it?

      If you're going to try and insult someone based on their words, you should make an effort to understand those words first. The word appreciate is not synonymous with the word experience. I can experience something without apppreciating it, just as the person you quoted can play a game without liking it.

      Try replacing appreciate with enjoy or like (which are closer to it in meaning) in the sentence you quoted and then see if it makes more sense. You'll notice that this can be done with many other words in sentences that you may find confusing: substitute the word you aren't sure about with a word similar in meaning that you do know well. Over time, you'll find that words become easier to grasp, and you'll make less of a fool of yourself in conversation.

      --

      --
      Promoting critical thinking since 1994.
  16. Let me skip cut scenes by Kraagenskul · · Score: 5, Insightful

    My biggest complaint about Wind Waker was the wind changing cut scene. It was cool maybe twice and then just annoying, and then I had to watch it roughly a thousand times before I beat the game. Majora's Mask let me skip through the mask changes if I so desired, why couldn't I skip the wind changes. Why do any games do this? If I don't want to watch the cutscene, I should be able to press a button to bypass it. In Lego Star Wars(a great game), the pod race level had a cut scene where Sebulba knocks another racer into a column... that I had to watch everytime I failed to complete that section of the race. And when you are trying to complete the race with a 4 year old racing along with you, that guy died at least 50 times before I finally told my son to drop out for a minute. Why not let me press a button to bypass? One of the Medal of Honor games had an insane cut scene that I had to watch everytime I died. I realize graphic artists put a lot of time into some of these cutscenes and like to show off their skills and the "Wow!" factor of what they can do. But sometimes I want to just play the damn game.

    1. Re:Let me skip cut scenes by Digital+Vomit · · Score: 1

      EA GAMES!!!

      CHALLENGE EVERYTHING!!!


      ...

      Slashdot.org

      ...

      Digital Vomit Studios
      ...

      Yeah, I know exactly what you mean. I'm sick of the unskippable video clips at the beginning of games, too.

      --
      Modern copyright is theft of culture from everyone and it retards the progress of the useful arts and sciences.
    2. Re:Let me skip cut scenes by Torgo's+Pizza · · Score: 1

      You're not the only one to get frustrated by the Lego Star Wars pod race level. Two player racing is akin to synchronized swimming. It's not easy for an adult and a small child to pull off, let alone two kids.

    3. Re:Let me skip cut scenes by Sylver+Dragon · · Score: 1

      Amen to that. I would add to the complaint list the overly long battle animations in some games. The first time I do something, the animation is usually cool, the second and third time, ok it's nice. After that it starts getting old. It would be nice if those things would compress automatically with use. E.g. you get the full effect a few times, afterwhich it gets cut short, after a few more times, it becomes little more than a blip.

      --
      Necessity is the mother of invention.
      Laziness is the father.
    4. Re:Let me skip cut scenes by dancingmad · · Score: 1

      A lot of games use cutscenes to load content, especially on the Gamecube. Metroid Prime (1 & 2) and Resident Evil 4 come to mind immediately.

      --
      "There is no time, sir, at which ties do not matter," Jeeves, (Jeeves and the Impending Doom)
    5. Re:Let me skip cut scenes by Glytch · · Score: 1

      Yes, the cutscenes in the Metroids were necessary and reasonably short, but Wind Waker has no content that needs to be loaded between wind direction changes. The wind just starts blowing in a new direction. That's all.

    6. Re:Let me skip cut scenes by Radix37 · · Score: 1

      You can skip nearly every cutscene in prime 2 and re4. The only ones you can't in prime 2 are elevators & portals which are loading. I can't think of anything in re4.

      Prime 1 on the other hand, just had a bunch of needlessly unskippable cutscenes. In Wind Waker you can't skip anything... which is my biggest complaint about the game, or just about any game that pulls that crap.

      --
      Speed Demos Archive - Lots of speed runs!
    7. Re:Let me skip cut scenes by Dwedit · · Score: 1

      The ORIGINAL Metroid for the Famicom Disk System also used the elevators to load content.

    8. Re:Let me skip cut scenes by QuantaStarFire · · Score: 1

      Actually, in the Primes, you could skip every cutscene after watching it the first time, probably 'cuz Retro understood that if you just got killed after a particular scene, you probably didn't wanna watch it again. The game only loaded content on elevators and I think between rooms (which is why some of the doors take forever to open after shooting them).

      Every scene in RE4 was skippable save for those where you had to actually do something. Makes me think that the game loaded the next room while you were still busy in the current one (and in most cases, you always had plenty to do between rooms). Loading times were almost non-existant in that game.

    9. Re:Let me skip cut scenes by Metroid72 · · Score: 1

      Some of those unskippable cut scenes are used to disguise loading.

    10. Re:Let me skip cut scenes by Anonymous Coward · · Score: 0

      Yes, i hated the wind-changing cutscene for the same reason. I also hated the amount of time it took to sail the sea. These two boring and repetitive game elements totally killed the game for me. I liked everything about the game except the TWO aforementioned elements. As a result, I stopped playing the game mid way and sold it on ebay.

  17. The higher the pedistal, the harder the fall. by Tyrsenus · · Score: 1

    "At the end of the production we fought against the clock and there were parts that I was forced to approve even though it didn't feel complete..."

    I hope Blizz will confess to the same thing about WoW once its expansion is released.

    I think this happens to most large video game companies with popular products. They have a reputation to live up to. The small ones, on the other hand, have a smaller mouth to feed and won't hear much gripe if their games are delayed. One exception is ValvE, they delayed HL2 for numerous reasons, but it was ultimately worth it.

    1. Re:The higher the pedistal, the harder the fall. by agraupe · · Score: 1

      That's so true. HL2 was a really complete-feeling game; you weren't left with the idea that they cut corners. It was about as beautiful as any game I've played (well, Far Cry might have had better graphics, but...) and the gameplay was fun and bugfree. If only more games could be more like HL2. Also, although it came out a while ago, Final Fantasy VII was another example of a game that did it right.

  18. Still one of the top games of the year... by techstar25 · · Score: 2, Informative

    Even though a self-described "boring" game, it still ended up on most websites' top 10 lists, and was chosen game of the year by others. That guy has the highest of standards.
    Don't believe me? Read the reviews from Metacritic.

    1. Re:Still one of the top games of the year... by rohlfinator · · Score: 1

      It also received the fourth perfect score ever from respected Japanese mag Famitsu. For all it's faults, it was still a darn good game. When a game's predecessor was the the top-rated game of all time, it will be placed under far greater scrutiny than most games.

      I think it speaks for the game's quality when most critics can only name two or three noticeable flaws. In retrospect, I could easily list a few problems with Halo 2, Counter-Strike, GTA: San Andreas, World of Warcraft, Metroid Prime 2, or any other big game, but that doesn't detract from their quality. The fact remains that Wind Waker was overall the top-rated game of 2003, and that's pretty impressive in its own right.

      Personally, the fact that Aonuma and Miyamoto have noticed the few flaws of the game and are taking steps to correct them gives me a lot more confidence in the sequel.

  19. Zelda Games by SquisherX · · Score: 1

    I find that alot of the button pressing challenge has been lost in zelda games. Zelda 1 and 2 were very difficult games to pass. Link to the past was more puzzle oriented, but still had many difficult areas to pass. Full 3D immersion in Ocarina made the game sooooo easy to play; it was more or less just a puzzle game. There was never an occurance where I lost all my life. The water level was utterly boring. Although I havent played windwaker, the claims of boredom lead me to believe that Nintendo has forgotten what made this game series great. I want a game where I die often and am genuinely challenged. I know many people who can't pass zelda 2 because it is really that difficult of a game.

    1. Re:Zelda Games by Guppy06 · · Score: 1

      In other words, you were buying Zelda hoping that it'd be Gauntlet.

  20. Are you sure? by BlackCobra43 · · Score: 1

    I was never able to beat Zelda II as a child, but with my honed fps/platformer/rpg skills I decided to revisit it and found it laughably easy. It's not "that difficult of a game", certainly not by today's standards at any rate. However,I realize it's unfair to compare Zelda II to the X-Box Ninja Gaiden so let's compare apples with apples and look at the nes Ninja Gaiden. Which is harder? NG, and by far. You want to be genuinely challenged and die a lot? Play fighter plane shoot-em-ups like Graedius, R-Type or U.N. Squadron. Those are challenging (the later less so, but it's also an RPG of sorts!)

    --
    I never spellcheck and I freely admit it. Save your karma for more worthwhile "lol erorrs" replies
  21. But by jolande · · Score: 1

    Shouldn't this be the type of thing he tells me before I buy the game?

  22. Re:From TFA by wodeh · · Score: 1

    All the 6 year olds are too busy playing San Andreas and trying to hide the Hot Coffee from their parents!

    --
    Gadgetoid.com - Gadgets & Games Journalism
  23. Bad Games can sink you by DigitalDwarf · · Score: 1

    If you are known for producing a great game then produce a sub par game THAT hurts you. Look at the Final Fantasy Series. It use to be the big name for RPG games. but the resent release of Final Fantasy X-2 really tanked them. Bizzard is known for taking there time with games and 90% of the time its worth the wait. If you make it GOOD they will Wait and will BUY!!!

    --
    Only two things are infinite, the universe and human stupidity, and I'm not sure about the former. -Albert Einstein
  24. Why aren't you playing Game Boy Advance? by DoctaWatson · · Score: 4, Insightful

    Legend of Zelda: Minish Cap for the GBA is an absolutely wonderful example of classic gameplay systems with modern production values. If you like A Link to the Past, I highly reccomend it. There are also an abundance of side scrolling games from the Mario, Mega Man, and Castlevania series.

    I completely disagree with your trashing of all 3d games. Mario 64 and the two Zelda games on the N64 stand as three of the best games of all time, an opinion I share with a great majority of the gaming community. To claim that these games are all just clones of Tomb Raider is... just inconcievable.

    You're about seven years too late to start complaining about the ubiquity of 3d games.

    1. Re:Why aren't you playing Game Boy Advance? by macshit · · Score: 3, Interesting

      I completely disagree with your trashing of all 3d games. Mario 64 and the two Zelda games on the N64 stand as three of the best games of all time, an opinion I share with a great majority of the gaming community. To claim that these games are all just clones of Tomb Raider is... just inconcievable.

      Same thing for Metroid Prime. I'm a huge fan of the original 2d metroid games, and MP completely and utterly nails the feel of those games. It's an incredible game (MP2 is great as well), and more than worthy as the current bearer of the metroid standard.

      To claim that it's "just another FPS" is simply bizarre.

      --
      We live, as we dream -- alone....
    2. Re:Why aren't you playing Game Boy Advance? by Anonymous Coward · · Score: 0

      "A great majority" of gamers think that Mario 64 and the two N64 Zelda games are "the greatest games of all time"?

      If this were really the case and not another deluded fanboy rant, I suspect that the PS1 wouldn't have out-sold the N64 by the vast margin that it did.

      Nintendo is like God. I don't personally believe in it, but it's not the concept itself I really have a problem with, it's the fanclub.

    3. Re:Why aren't you playing Game Boy Advance? by Anonymous Coward · · Score: 0

      Check out gamerankings. Zelda Ocarina of Time is the highest reviewed game ever. They may not be unbeatable, but they were very, very good games.

    4. Re:Why aren't you playing Game Boy Advance? by Anonymous Coward · · Score: 0

      "Nintendo is like God. I don't personally believe in it, but it's not the concept itself I really have a problem with, it's the fanclub."

      You mean like people who throw in non-sequitor flamebait?

    5. Re:Why aren't you playing Game Boy Advance? by miyako · · Score: 1

      I, for one, do not care how well it captures anything. I HATE first person shooters, and I DOUBLE HATEfirst person platformers.
      Metroid Prime was, to me, nothing more than Turok with space pirates instead of Dinosaurs.

      --
      Famous Last Words: "hmm...wikipedia says it's edible"
  25. Wind Waker! by Anonymous Coward · · Score: 0

    "Wind waker" that's when you wake up your girlfriend by farting really loud and then fluffing the covers in her direction, right?

  26. Hmmmm by Xud · · Score: 1

    There seems to be a growing trend with dev's apologizing that thier games suck (I.E: Peter Monolioux)

    It's hard to tell who to balme nowadays, the Dev or the publisher.

    1. Re:Hmmmm by Tanmi-Daiow · · Score: 1

      Perhaps you mean Peter Molyneux

      --
      "Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive." - C.S. Lewis
  27. Too hard on himself by Headcase88 · · Score: 1

    If you ask me, Wind Waker was a damn good game, and if anything, less dull than, say, Ocarina of Time. I just seemed a lot more. . . spacious, not just the ocean mind you, but the dungeons and towns also seemed bigger, even if there weren't so many of either. Riding that Deku Leaf, hiding from guards, lots of good mini-games. Beautiful game.

    I'll accept the apology for the triforce treasure hunt though. *yawn*. And to tell the truth some of those side-islands could have been a little more involving. And don't get me started on how long it takes to change the wind. Not to mention the tedium of only being able to give one picture a "day" to the sculptor of the Nintendo Gallery. Well I better wrap this up before I start to ramble.

    But if you trust what those guys are saying, it sounds like Twilight Princess is going to be super-good.

    --
    "When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
  28. Agreed by Headcase88 · · Score: 1

    Not to mention the Metroid Prime games were made by an American company, and were released in the US first.

    --
    "When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
  29. Um, damn right! by TheSkepticalOptimist · · Score: 1

    Wind Walker should have been called Zelda: FedEx! I mean all you did was sail back and forth getting this piece of something for someone in order to deliver something to someone else all in the effort to collect 8 of something else so that you can get something for yourself to fight the final boss!

    Don't get me wrong, Wind Walker had a lot of novel and innovative ideas, but after about the 3rd cross world FedEx mission, it got a little dull quite quickly.

    --
    I haven't thought of anything clever to put here, but then again most of you haven't either.
    1. Re:Um, damn right! by superpulpsicle · · Score: 1

      LOL at the name. Ouch!

      Last good modern Zelda game was Ocarina of Time. Though I'll play Adventures of Link on NES 8-bit anyday over all of today's Zelda game.

    2. Re:Um, damn right! by oldwolf13 · · Score: 1

      So what is it... Wind Walker or Wind Waker?

      I'm tired of you Nintendo fanbois flip flopping this issue! :)

      --
      If I can't smoke and swear I'm fucked.
    3. Re:Um, damn right! by jclast · · Score: 1

      It's Wind Waker. Link (nor anybody else) does no walking on any winds. The Wind Waker is the baton used to control (wake) the winds. I can only assume that there would have been Pegasus Boots if Link was a Wind Walker.

      --
      e2 | LJ
    4. Re:Um, damn right! by IpalindromeI · · Score: 1

      You can kind of "walk on wind" if you use Tingle. One of the items/abilities you can buy from him is walking on air for ten seconds, similar to the hover boots in Ocarina.

      --

      --
      Promoting critical thinking since 1994.
    5. Re:Um, damn right! by jclast · · Score: 1

      That would explain why I didn't know about it. I avoided Tingle like the plague.

      --
      e2 | LJ
  30. The dull end as they call it by Spez · · Score: 1

    I've played Wind waker, and let me say that the "dull" part is only a small part of the game. It doesn't take more than 1 or 2 hour to do (of sailing), and during those 2 hours, there are a lot of small dungeons, the way Zelda uses to be. But just after that, when you get to the last castle, it was really great, and the last fight (Gannondorf), is, IMHO, the best "last boss fight" in all the zeldas!

    --
    I wouldn't mind you in my head, if you weren't so clearly mad -Lews Therin Telamon
  31. Am I the only one not pissed off? by MagicDude · · Score: 1

    Am I the only one who's not particularly pissed off at the triforce hunt? I spent more time on random miniquests that got me a peice of heart than I did collecting the triforce (Espically the photograph miniquests).

  32. I never understood the hype behind this game by Jackmn · · Score: 2, Interesting

    I played the WW all the way through, and came out thorougly dissatisfied.

    * Relatively few puzzles and easy boss fights marred the game. This is the biggest problem I had with WW. A game cannot be fun without being challenging.

    * Sailing the ocean was enjoyable at first, but became tedious very quickly.

    * The stealth bits in the game were just plain obnoxious.

    * The swordsmaster minigame where you had to land one thousand hits was equally terrible.

    Personally I liked the Ocarian of Time far more than this. Which is great, because a Gamecube version of the game (along with a more challenging adaptation of it) came with my copy of WW.

    1. Re:I never understood the hype behind this game by rohlfinator · · Score: 1

      "* The swordsmaster minigame where you had to land one thousand hits was equally terrible."
      ...And also 100% optional.

      I agree with most of your other points, although the warp song could be discovered fairly early and it lessened sea travel tremendously.

      The stealth parts could have been reworked a bit to make them less frustrating and more entertaining. It should have been more like Metal Gear Solid, where stealth is very useful, but you have a chance to fight if you're spotted. The enemies could have been made extra powerful to encourage stealth over fighting.

      And the entire game could definitely have benefitted from a "hard mode" where enemies do twice or four times as much damage. Even the three original heart containers gave Link twelve hits from the average enemy with the current system. Enemies in OoT usually removed 1/2 or a full heart with each attack, and some removed up to four.

  33. The new trend by Zugok · · Score: 1

    If slagging off old games is a new trend, then I am waiting for Hideo Kojima to apologise for Metal Gear Solid 2 Sons of Liberty. Okay, the tanker part was foine (but too short), but the oil platform? WTF?

    --
    "I just can't sit while people are saying nonsense in a meeting without saying it's nonsense" J Watson, Sci Am 288:(4)51
  34. Note to Headcase88 by Anonymous Coward · · Score: 0


    ...is going to be super-good.

    You must be new here. We don't use the word "super". Your last line should read:

    But if you trust what those guys are saying, it sounds like Twilight Princess is going to be ubergood.

  35. Not dull. by The+NPS · · Score: 1

    I really liked the ocean in Wind Waker. I loved the idea of just sailing off into the middle of nowhere, and searching. I love Zelda, and this may sound weird, but I've never really like the Zelda dungeons, whith a few minor exceptions.

  36. Shorter worked for my daughter by wandazulu · · Score: 1

    WW was the first Zelda I played with my daughter, who was not even born when Majorie's Mask was released. It wasn't as long or "indepth" as I remember OfT was, but was perfect for the understanding of my now 3 year old. For all the complaints of the cell shaded look, she loved it. One benefit was that the nastiest of bosses (mostly the first one) still looked comic-y enough that she could go to bed without nightmares about a giant whatever-that-thing-was hurting her.

    I think the story was beyond her (especially not having played OfT), but she stayed interested until the end of the game, which I thought pretty good for an age where attention span is not the highest.

    So while WW may not have lived up to the expectations of a lot of people (including Miyamoto it seems), there's one 3 year old who absolutely adored it and hopefully will have the same pleasant memories of it as I have of some of the games I played when I was her age (Adventure on the 2600...viva la difference!)

  37. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  38. Misleading Slashdot Writeup (Again) by Anonymous Coward · · Score: 0

    Who wrote the article submission? The quotes in the article are attributed to EIJI AONUMA, who was the director, not the producer of the game. The only quotes from Shigeru Miyamoto:

    "[We want Twilight Princess] to contain all sides of what people think of the Legend of Zelda series."
    "I have absorbed the criticism we got from The Wind Waker, that the sea was too big and the number of dungeons and caves were too few. The new game will have more dungeons. Many more."

    Miyamoto only "echoed Aonuma's comments;" it does not say if he actually repeated them or acknowledged the criticisms (Aonuma said the "Triforce hunt ... was slow and dull").

    While the submitted article title is also misleading, at least it's not as bad as the /. writeup.

  39. Oh really. by aderack · · Score: 1

    All of this was pointed out years ago by some places. Funny how time makes the obvious... obvious?

    --
    -- Aderack. Usually.
  40. I think its good by BlackMesaLabs · · Score: 1

    Its a good thing that developers admit where they went wrong in the past. It shows that they've identified mistakes and won't make them again, it reassures the community that the company is full of real people and that they actually care about the gameplay and not just profits.

    Next up: Derek Smart! Admit it you bastard!!!

    1. Re:I think its good by MaverickUW · · Score: 1

      He did. Why do you think after they got the bugs worked out they just decided to stop selling Battlecruiser 3000AD and gave it away for free

    2. Re:I think its good by mink · · Score: 1

      Last I paid any attention, sure the game was free, but the updates/bugfixes cost you $$

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  41. obligatory slashdot reply to an insertcredit link by 108 · · Score: 1

    That review fucking sucks ass. It totally has this "I've read more books than you" attitude. It uses all these big words. Why can't the writer just say what he wants to say?

    I've read the first paragraph so far and I still have no idea what the writer is trying to say. I still have no idea what kind of game this game is supposed to be.

    Where are the screenshots?

    In closing, that site's layout fucking sucks. My eyes! My eyes are burning!!

  42. Re:STUPID FUCKING JACKASS, SHUT UP by oldwolf13 · · Score: 1

    Tell us how you really feel.

    --
    If I can't smoke and swear I'm fucked.
  43. Nintendo did with WW what it always does by Anonymous Coward · · Score: 0

    They tried to make some innovation in the zelda series. This was the first cell shaded zelda game. It was also one of the first to so directly tie a previous zelda game (Oot) into the storyline. It was also one of the first games to not have the princess be a helpless entity that is there for 0.001 seconds before being kidnapped...

    Personally i thought the whole "tag team" dungeons with the sages was a neat idea. A hero can't do everything himself right?

    Beyond that, WW had many little nuances that helped you get dragged into the game. The changing weather, the sheer amount of npcs and critters running around the world, the wind blowing through grass and trees, all just made the world seem very alive even though it was rendered in cell shading.

    I though the best part of WW was the music. omg, don't even get me started on the soundtrack.

    Anyhow, i'm not a nintendo fanboy, but i'm sure as hell a zelda fanboy.

  44. Ocarina of Time gets ranked #1 all the time by ianscot · · Score: 1
    If this were really the case and not another deluded fanboy rant, I suspect that the PS1 wouldn't have out-sold the N64 by the vast margin that it did.

    Ironically, Ocarina of Time gets consistently ranked at #1 or thereabouts precisely because it wasn't a "generic 3D world" experience of the sort you're bemoaning. That game's not graphically amazing, and wasn't when it was released. It's just got years worth of deep, rich gameplay, period. The thing is chock-a-block full of quality experience. My daughter bought an Ocarina based on the one in the game, and learned countless songs using a songbook and by ear. When she plays one of the themes from the game somewhere, inevitably a teenager significantly older than she is (11) will come over and they'll have something in common to talk about. That is not another generic 3D world game.

    Meanwhile, again ironically, you appear to be arguing both a) that the games that sell today are popular because they're worthless clones; and b) that the PS1 became incredibly popular and sold well because it had better games than Nintendo's. Perhaps the cognitive dissonance involved in holding these two positions is contributing to your dismissive attitude?

    There's at least one baby in that bathwater, friend. I loved Windwaker, personally; it's the only one I've actually played with the kids. Given your tastes, I really think you should try Ocarina again.

    --
    "Fundamentalism" isn't about divine morality. It's about human authority.
  45. Re:From TFA by Jakeypants · · Score: 1

    Troll? Jesus, you guys have no sense of humor. It's my favorite Cube game!

  46. Two words by reborn · · Score: 1

    Digital. Crack.

  47. Just the music in Metroid Prime gets me hard. by YukiKotetsu · · Score: 1

    That game is just that good. It is more than able to hold the Metroid name. I hope Metroid Prime 2 is just as good, as I'll be getting it soon.

  48. Oh well. by Anonymous Coward · · Score: 0

    That's what you get for cloning Skies of Arcadia instead of coming up with something new.

  49. Re:Actually [fixed] by mink · · Score: 1

    Sorry about that. Why is it you only see your scrw up after you hit submit.

    The last fight/ending was jaw dropping and kick ass. To me it was worth it. It really didnt take all that long to do IMO.

    --
    Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.