I have automatic windows updates disabled and it was installed on my machine. To tell you the truth I found half a dozen microsoft addins and plugins installed stealthly
I'm not surprised. 500 hours is only 12 weeks. You're never going to write a decient game in that amount of time. For instance, fieldrunners or air tycoon certainly took more than 500 hours, and really that's the quality you need to be aiming for before you are guaranteed profits. Simple puzzle games won't cut it anymore.
"Can applications take advantage of hardware acceleration?
Yes. In some cases, the rendering of Flash content will be hardware accelerated. We will publish more information on this when we release the public beta. "
"In some cases"? There shouldn't even be any discusion about whether something is hardware accelerated or not. If you have a GPU, then you use it.
I notice they all are rather simple games. It would be interesting to see how something more complicated performs, like tower defense - where you have hunderds of sprites on screen at the same time
I hate to break it to you, but there is quite a lot of this going on. For instance, if you were to look at the source code of every app that needs to decode png files (just as example), you would probably find only about 50% use the libraries that come with the OS, and the reasons why vary: * avoiding dll hell (as mentioned) * the app is cross platform * poor implementation of official dlls * politics (at one stage Microsoft made tied certain dlls to the installation of IE, even though they had nothing to do with browser functionality)
Top gear did a test to see how fast you could get out, submerging a Vauxhall Belmont in water and the electrics did give out immediately http://www.topgear.com/uk/videos/car-underwater-1 And I'm sorry but the rest of your speculations sound pretty unlikely to me.
Drive a Malibu and a Belair into a lake and see who gets out before drowning. Chances are the Belair driver will survive, because it doesn't have electric windows. The electrics go almost imediately underwater and you can't roll down the windows and with the windows closed you can't open the doors because of the pressure.
It says it has a maximum of 29,610 kg LEO capability - which would make it higher than any other rocket and half the launch cost of Ariane, so why don't they go to town with this and put everyone else out of business?
Small indies are largely locked out of the PSP and DS market (for example: http://en.wikipedia.org/wiki/Bob's_Game). While anyone can publish their game in the App store. This leads to a lot of innovative games that you would not normally see otherwise. Although this also leads to a lot of crap games, the users normally just go by the best picks, or top selling list, so it's not such a problem.
The second issue you mention is indeed a problem, especially for action games. Turn-based games however are easier to use with a touch screen interface than with keys.
"Spent fuel still contains approximately 96% of its original uranium, of which the fissionable U-235 content has been reduced to less than 1%. About 3% of spent fuel comprises waste products and the remaining 1% is plutonium (Pu) produced while the fuel was in the reactor and not "burned" then."
And, no I don't actually support greenpeace, but the only clown around here is you
Sorry to burst your bubble, but nobody actually recycles nuclear waste: "No use of reprocessed uranium in French reactors in the near future" http://www.wise-uranium.org/epfr.html This is just another lie of the nuclear industry.
"C++ isn't a nice to write in as Objective C" Says who? An apple developer? Personally, I prefer c++ because it's portable, besides that you'll be more likely to be using c# on a windows device. The real reason not to like Windows Mobile is because it has no marketshare
"One obvious example is the GPU which, prior to the GS, only supported OpenGL 1.1 (i.e. no shaders)" that dinstiction is pretty theoretical as to date there are no games in iPhone, nor any other mobile platform that actually use shaders.
1000's of new apps get added to the appStore every day. How do you think people distinguish the good the from bad? They don't look through each one checking if they have 3 star ratings or whatever. They just go to the top rated list and if you're app is not on that list you don't get noticed, then your app never gets on the other list, the top selling list. So, then there is no way that your app gets any publicity, so then you app dies. That's why people want to pay to have fake reviews.
I don't think browser support is the only thing holding up SVG use. What about content creation tools? Do they have anything as good as the Flash IDE? Or are you ment to hand write the SVG code?
I agree about the documentation. Kronos seems to be underfunded IMHO and only improve collada at a slow pace. I don't know why some of those big ass companys (apple, nvidia, etc) throw some resources their way.
I wonder how well that performs? Collada is rather bulky because it is designed as an intermediate format. You would normally convert it into a more steamlined binary format before actually using it in an app.
because the goal from the art point of view is to make it look good and that doesn't necesarily mean photo-realism. In fact, photo realistic rendered images can often be quite ugly
> 2. Buy a Mac and never worry about crapware again.
Unfortunately, it does come with some crapware: iTunes
> Why aren't they using the new TI OMAP3530 @720MHz? That should give them an advantage over the older OMAP3430 @600MHz.
battery life?
I have automatic windows updates disabled and it was installed on my machine. To tell you the truth I found half a dozen microsoft addins and plugins installed stealthly
I'm not surprised. 500 hours is only 12 weeks. You're never going to write a decient game in that amount of time. For instance, fieldrunners or air tycoon certainly took more than 500 hours, and really that's the quality you need to be aiming for before you are guaranteed profits.
Simple puzzle games won't cut it anymore.
Any decient game engine should be using the GPU by default, but it seems that Flash for iPhone has some sort of problem with that:
http://labs.adobe.com/wiki/index.php/Applications_for_iPhone#Can_applications_take_advantage_of_hardware_acceleration.3F
"Can applications take advantage of hardware acceleration?
Yes. In some cases, the rendering of Flash content will be hardware accelerated.
We will publish more information on this when we release the public beta. "
"In some cases"?
There shouldn't even be any discusion about whether something is hardware accelerated or not. If you have a GPU, then you use it.
I notice they all are rather simple games. It would be interesting to see how something more complicated performs, like tower defense - where you have hunderds of sprites on screen at the same time
I hate to break it to you, but there is quite a lot of this going on. For instance, if you were to look at the source code of every app that needs to decode png files (just as example), you would probably find only about 50% use the libraries that come with the OS, and the reasons why vary:
* avoiding dll hell (as mentioned)
* the app is cross platform
* poor implementation of official dlls
* politics (at one stage Microsoft made tied certain dlls to the installation of IE, even though they had nothing to do with browser functionality)
Maybe this will give a chance to alternative game consoles like Pandora or the Wiz?
Top gear did a test to see how fast you could get out, submerging a Vauxhall Belmont in water and the electrics did give out immediately
http://www.topgear.com/uk/videos/car-underwater-1
And I'm sorry but the rest of your speculations sound pretty unlikely to me.
Drive a Malibu and a Belair into a lake and see who gets out before drowning.
Chances are the Belair driver will survive, because it doesn't have electric windows. The electrics go almost imediately underwater and you can't roll down the windows and with the windows closed you can't open the doors because of the pressure.
It says it has a maximum of 29,610 kg LEO capability - which would make it higher than any other rocket and half the launch cost of Ariane, so why don't they go to town with this and put everyone else out of business?
Small indies are largely locked out of the PSP and DS market (for example: http://en.wikipedia.org/wiki/Bob's_Game). While anyone can publish their game in the App store. This leads to a lot of innovative games that you would not normally see otherwise. Although this also leads to a lot of crap games, the users normally just go by the best picks, or top selling list, so it's not such a problem.
The second issue you mention is indeed a problem, especially for action games. Turn-based games however are easier to use with a touch screen interface than with keys.
only 1% of the spent fuel rod is actually plutonium.
http://www.world-nuclear.org/education/nfc.htm
"Spent fuel still contains approximately 96% of its original uranium, of which the fissionable U-235 content has been reduced to less than 1%. About 3% of spent fuel comprises waste products and the remaining 1% is plutonium (Pu) produced while the fuel was in the reactor and not "burned" then."
And, no I don't actually support greenpeace, but the only clown around here is you
Sorry to burst your bubble, but nobody actually recycles nuclear waste:
"No use of reprocessed uranium in French reactors in the near future"
http://www.wise-uranium.org/epfr.html
This is just another lie of the nuclear industry.
"C++ isn't a nice to write in as Objective C"
Says who? An apple developer? Personally, I prefer c++ because it's portable, besides that you'll be more likely to be using c# on a windows device.
The real reason not to like Windows Mobile is because it has no marketshare
"One obvious example is the GPU which, prior to the GS, only supported OpenGL 1.1 (i.e. no shaders)"
that dinstiction is pretty theoretical as to date there are no games in iPhone, nor any other mobile platform that actually use shaders.
1000's of new apps get added to the appStore every day. How do you think people distinguish the good the from bad? They don't look through each one checking if they have 3 star ratings or whatever. They just go to the top rated list and if you're app is not on that list you don't get noticed, then your app never gets on the other list, the top selling list. So, then there is no way that your app gets any publicity, so then you app dies. That's why people want to pay to have fake reviews.
Just found out now that the new version of Avast is blocking the Pirate bay. Great, now I have censorship in my antivirus.
I don't think browser support is the only thing holding up SVG use. What about content creation tools? Do they have anything as good as the Flash IDE? Or are you ment to hand write the SVG code?
I agree about the documentation. Kronos seems to be underfunded IMHO and only improve collada at a slow pace. I don't know why some of those big ass companys (apple, nvidia, etc) throw some resources their way.
I wonder how well that performs? Collada is rather bulky because it is designed as an intermediate format. You would normally convert it into a more steamlined binary format before actually using it in an app.
Is it like a texture atlas so?
That document about id Tech 5 mentions virtual textures, but I couldn't find any easy to understand explaination. What are they for?
because the goal from the art point of view is to make it look good and that doesn't necesarily mean photo-realism. In fact, photo realistic rendered images can often be quite ugly
dude, maybe you should read a bit closer before posting