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User: edxwelch

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  1. Mac crapware on Who Installs the Most Crapware? · · Score: 2, Insightful

    > 2. Buy a Mac and never worry about crapware again.

    Unfortunately, it does come with some crapware: iTunes

  2. Re:why aren't they using the new TI OMAP3530 @720M on Verizon's Challenge To the iPhone Confirmed · · Score: 1

    > Why aren't they using the new TI OMAP3530 @720MHz? That should give them an advantage over the older OMAP3430 @600MHz.

    battery life?

  3. Re:Almost on Sneaky Microsoft Add-On Put Firefox Users At Risk · · Score: 2, Interesting

    I have automatic windows updates disabled and it was installed on my machine. To tell you the truth I found half a dozen microsoft addins and plugins installed stealthly

  4. Re:Anonymous Coward on Road To Riches Doesn't Run Through the App Store · · Score: 1

    I'm not surprised. 500 hours is only 12 weeks. You're never going to write a decient game in that amount of time. For instance, fieldrunners or air tycoon certainly took more than 500 hours, and really that's the quality you need to be aiming for before you are guaranteed profits.
    Simple puzzle games won't cut it anymore.

  5. Performance of flash on Adobe's iPhone Hail Mary · · Score: 1

    Any decient game engine should be using the GPU by default, but it seems that Flash for iPhone has some sort of problem with that:

    http://labs.adobe.com/wiki/index.php/Applications_for_iPhone#Can_applications_take_advantage_of_hardware_acceleration.3F

    "Can applications take advantage of hardware acceleration?

    Yes. In some cases, the rendering of Flash content will be hardware accelerated.
    We will publish more information on this when we release the public beta. "

    "In some cases"?
    There shouldn't even be any discusion about whether something is hardware accelerated or not. If you have a GPU, then you use it.

  6. Re:Some apps are already there... on Flash CS5 Will Export iPhone Apps · · Score: 1

    I notice they all are rather simple games. It would be interesting to see how something more complicated performs, like tower defense - where you have hunderds of sprites on screen at the same time

  7. Re:Why don't apps just use their own copy of the . on "Side By Side Assemblies" Bring DLL Hell 2.0 · · Score: 3, Interesting

    I hate to break it to you, but there is quite a lot of this going on. For instance, if you were to look at the source code of every app that needs to decode png files (just as example), you would probably find only about 50% use the libraries that come with the OS, and the reasons why vary:
    * avoiding dll hell (as mentioned)
    * the app is cross platform
    * poor implementation of official dlls
    * politics (at one stage Microsoft made tied certain dlls to the installation of IE, even though they had nothing to do with browser functionality)

  8. Opportunity for alternative game consoles? on PSP Go Debuts, Disappoints · · Score: 1

    Maybe this will give a chance to alternative game consoles like Pandora or the Wiz?

  9. Re:How about a different test? on '09 Malibu Vs. '59 Bel Air Crash Test · · Score: 1

    Top gear did a test to see how fast you could get out, submerging a Vauxhall Belmont in water and the electrics did give out immediately
    http://www.topgear.com/uk/videos/car-underwater-1
    And I'm sorry but the rest of your speculations sound pretty unlikely to me.

  10. How about a different test? on '09 Malibu Vs. '59 Bel Air Crash Test · · Score: 1

    Drive a Malibu and a Belair into a lake and see who gets out before drowning.
    Chances are the Belair driver will survive, because it doesn't have electric windows. The electrics go almost imediately underwater and you can't roll down the windows and with the windows closed you can't open the doors because of the pressure.

  11. aiming too low on SpaceX Announces Dragon As First Falcon 9 Payload · · Score: 1

    It says it has a maximum of 29,610 kg LEO capability - which would make it higher than any other rocket and half the launch cost of Ariane, so why don't they go to town with this and put everyone else out of business?

  12. Re:App Store Games on Apple Announces iTunes 9, "LPs," Video Camera For the iPod Nano · · Score: 1

    Small indies are largely locked out of the PSP and DS market (for example: http://en.wikipedia.org/wiki/Bob's_Game). While anyone can publish their game in the App store. This leads to a lot of innovative games that you would not normally see otherwise. Although this also leads to a lot of crap games, the users normally just go by the best picks, or top selling list, so it's not such a problem.

    The second issue you mention is indeed a problem, especially for action games. Turn-based games however are easier to use with a touch screen interface than with keys.

  13. Re:Grrr... on US Nuclear Power Industry Poised For a Comeback · · Score: 1

    only 1% of the spent fuel rod is actually plutonium.

    http://www.world-nuclear.org/education/nfc.htm

    "Spent fuel still contains approximately 96% of its original uranium, of which the fissionable U-235 content has been reduced to less than 1%. About 3% of spent fuel comprises waste products and the remaining 1% is plutonium (Pu) produced while the fuel was in the reactor and not "burned" then."

    And, no I don't actually support greenpeace, but the only clown around here is you

  14. Re:Grrr... on US Nuclear Power Industry Poised For a Comeback · · Score: 3, Informative

    Sorry to burst your bubble, but nobody actually recycles nuclear waste:
    "No use of reprocessed uranium in French reactors in the near future"
    http://www.wise-uranium.org/epfr.html
    This is just another lie of the nuclear industry.

  15. Re:Encourage use of MS tech by making the SDK free on iPhone App Wins Microsoft-Campus Programming Contest · · Score: 1

    "C++ isn't a nice to write in as Objective C"
    Says who? An apple developer? Personally, I prefer c++ because it's portable, besides that you'll be more likely to be using c# on a windows device.
    The real reason not to like Windows Mobile is because it has no marketshare

  16. Re:how much is it? on Nokia Releases Linux Handset · · Score: 1

    "One obvious example is the GPU which, prior to the GS, only supported OpenGL 1.1 (i.e. no shaders)"
    that dinstiction is pretty theoretical as to date there are no games in iPhone, nor any other mobile platform that actually use shaders.

  17. you've missed the point on Gaming the App Store · · Score: 1

    1000's of new apps get added to the appStore every day. How do you think people distinguish the good the from bad? They don't look through each one checking if they have 3 star ratings or whatever. They just go to the top rated list and if you're app is not on that list you don't get noticed, then your app never gets on the other list, the top selling list. So, then there is no way that your app gets any publicity, so then you app dies. That's why people want to pay to have fake reviews.

  18. avast antivirus blocks TPB on Pirate Bay Archive Goes Online · · Score: 1

    Just found out now that the new version of Avast is blocking the Pirate bay. Great, now I have censorship in my antivirus.

  19. content creation on Google Brings SVG Support To IE · · Score: 1

    I don't think browser support is the only thing holding up SVG use. What about content creation tools? Do they have anything as good as the Flash IDE? Or are you ment to hand write the SVG code?

  20. Re:performance on COLLADA Contest Winners From Siggraph 2009 · · Score: 1

    I agree about the documentation. Kronos seems to be underfunded IMHO and only improve collada at a slow pace. I don't know why some of those big ass companys (apple, nvidia, etc) throw some resources their way.

  21. performance on COLLADA Contest Winners From Siggraph 2009 · · Score: 2, Interesting

    I wonder how well that performs? Collada is rather bulky because it is designed as an intermediate format. You would normally convert it into a more steamlined binary format before actually using it in an app.

  22. Re:so, what are virtual textures anyway? on Mac, Linux Support For Quake Live, Preview of Rage · · Score: 1

    Is it like a texture atlas so?

  23. so, what are virtual textures anyway? on Mac, Linux Support For Quake Live, Preview of Rage · · Score: 1

    That document about id Tech 5 mentions virtual textures, but I couldn't find any easy to understand explaination. What are they for?

  24. Re:Realistic?? on Mac, Linux Support For Quake Live, Preview of Rage · · Score: 1

    because the goal from the art point of view is to make it look good and that doesn't necesarily mean photo-realism. In fact, photo realistic rendered images can often be quite ugly

  25. Re:Okay... on Symbian Foundation Takes First Step In Open Sourcing Mobile OS · · Score: 0

    dude, maybe you should read a bit closer before posting