Road To Riches Doesn't Run Through the App Store
Etienne Steward writes "Turns out that while a few fortunes can be made with Apple, Steve Demeter made most of his money by buying Palm (of all companies) at $1.76 and selling at $12. Apparently, there aren't as many iPhone App millionaires as we would like to be believe. From the article: 'In almost a dozen interviews conducted by NEWSWEEK, Apple consultants and programmers jettison the idea that the App Store is a world of easy opportunity, or a fast track to quitting the rat race. Instead they describe an anxiety-wracked marketplace full of bewildering rules, long odds, and little sense of control over one's success or failure. "It's kind of a crapshoot," says Demeter, who spent the last two weekends partying in Las Vegas and New York. "I think we've reached a point where people are thinking I shouldn't quit my day job for this."'"
Perhaps if he wants to be successful, he shouldn't spend his weekends "partying in Las Vegas and New York" and instead spend it on development and marketing. I've heard a wacky rumor that can help.
Mr. Wizard... why is this place called the Cave of Hopelessness?
"I think we've reached a point where people are thinking I shouldn't quit my day job for this." - DUH!?
Whats next? My money tree won't grow?? Come on people, there are very very few "easy ways to get rich", and the few ways that do exist typically involve f'n over everyone else, and you ending up in jail at some point.
So basically, -1 troll/offtopic is really slashdots way of saying "I hate that you thought of something before me."
My iPhone farting application is way better than all the other farting applications, and yet I've only had 3 downloads so far! Sure, my application costs 2 bucks more than anyone else's, but it has the largest selection of flatulence noises in the business, and the ads are very unobtrusive. I really don't understand why I'm not a bazillionaire by now. Seriously, this thing took me 3 hours to write, and I want my damn money!
Turn on your iPhone, access the app store, sort top 25 by income, see any indie dev.? there is your answer, now go get a real job
It's definitely not easy to even earn a little money on the App Store with just a good game, much less get rich. I am the developer of a game on the App Store and have not been paid a single cent from Apple yet. The game is highly polished and has great written reviews and even good reviews from professional sites. It's only $0.99 to $1.99 (depending on sales). We've had a few hundred sales since the beginning of the year. Apple only pays if you break $250 for each region, not for all regions combined, so they keep what little we've earned indefinitely unless we make more sales. I'm not going to whore the product out by mentioning it here; I just want to get the message out that this is what's up with the App Store to other potential developers. I logged over 500 hours developing that game and haven't received anything for it. So not only is it entirely possible you won't achieve success, but you might waste a lot of time and resources in the process. The process of getting any information from Apple was miserable, and they treat developers like shit. I used to have a lot of faith in Apple's good will and have been a long-time Mac head, but after this experience, I'll still buy Macs, but I will NEVER do any other kinds of business with them again.
Per the article (yes, I know I'm not supposed to read the article BEFORE commenting), there are 125,000 iPhone developers out there. That's a lot of competition. Especially when there seems to be relatively little innovation between apps. You want to make money developing iPhone apps? Find a way to help a niche market solve a problem, and do it better than anyone else. Don't write another tip calculator (are there really that many people who cannot calculate 15% of the total before tax?).
linquendum tondere
It's like every potential customer is walking into the New York Public Library. What are the odds of them finding your book among all the books available? Every once and awhile you get lucky but barring advertising or some one reviewing your product the odds are damn slim.
that the software industry is hard. Years back, circa 2000, I heard that 90% of games lost money.
Considering that 90% of the Apps in the app store are crap to begin with, 9% are decent, and 1% good, and even less are great - I'm not sure what is expected?
My name is Babatunde head of Apple's iPhone App Approval and Placement operations based in Nigeria. If you allow to share in the profits, I can push your app through to number 1 position.
Please send your banking information and I will proceed with the transaction and we will both become millionaires.
Wake up people, if you wouldn't do this for an app on your Mac/PC, don't do it for the iPhone/iPod.
And the lesson is, "just because you have a distribution network with the potential to reach millions of users, you'll still probably sell fuckall."
Welcome to the real world, iPhone devs.
"I think we've reached a point where people are thinking I shouldn't quit my day job for this."
Umm, in commercial software?
STOP THE PRESSES!
You are assimilated, at GROSS $0.99 !!
Penny stocks BEWARE !! WE ARE JOBS !!
is like running your own business. Shocking~
The Kruger Dunning explains most post on
Really, it it was easy to make a million bucks someplace, then there would be such an inrush of people doing it to dilute it down to where you would just scrape by. Just like the gold rush.
If your app isn't featured or favorited or otherwise supported by a major marketing push, you're doomed.
The little band of freelancers I work with have produce two games. One for ourselves. It was really very good, which bombed at the store. We've sold just a few hundred. We're small, we don't have a marketing budget.
The next game we bade was honestly no very fun. It was okay, not complete crap, but not great. It's been in the top 50 for several weeks.
What's the difference? That second game was done for a Major Developer who was able to spend 20x as much on marketing as development. (No joke.)
And even for them, there's no money in it for them. They're only there to show a success to shareholders and that they're beating the competition in a competitive marketplace. Couldn't have the independent devs getting the top spots, now could they? That'd be embarrassing.
I do not even want to hear what kinds of targeted advertising appears in a fart app.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
...but that doesn't mean it's a guarantee for riches, and I to blame the App Store or Apple's business model for that is nothing but narrowmindedness and stupidity - if the crowd simply don't want what you are offering, it's you who's doing something wrong.
It is stunningly obvious that the likely number of customers for any iPhone application is virtually impossible to determine in advance. From the total number of iPhone users, what percentage would prefer buying an application to look up train routes to looking it up through Safari? This is a problem "professional" developers face as much as "amateur" ones. If that uncertainty makes it unattractive for you to write an app, then the road to riches is obviously not going to be tried anyway so questioning whether it exists is pointless.
Secondly, most apps are crap. Lack of userfriendliness, obvious features that should be in, a user manual that omits vital information - even if the invisible roulette wheel spins so that you happened to be correct in thinking what people wants, then a crap application will get crap reviews and no buys. Hence, if you don't have the Steve Jobs-like imagination and ability to visualise what people like, what they would like, and how they tend to act, you're probably not going to get rich on making an app. Of course, if you fail to combine fantastic visualisation with strong programming skills, then you could always put a lot of work and effort into it - which makes it a bit like a "day job" where "success is not guaranteed and the odds are long".
I would actually be happy to pay quite a bit more than $1 for an app that was rock solid and great in every way. Over time and through trial and error, the best app makers will hopefully invest more effort into their apps and increase the price of them as well.
Just like adding "on the web" to every idea failed to make people rich (well.... it did from some I guess) so will adding "on the iPhone" to everything fail in much the same way.
A good application will sell. Yet another app of type X will not unless it is CLEARLY better then the rest.
This is true of every platform. The iPhone is not special.
"Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
Easy money is an phemeral subatomic particles, existing barely long enough to detected before decaying to something else. The moment an opportunity to make easy money appears, it begins attracting people. These people competing with each other, which makes the money hard, not easy, to get. Thus, the easy money decays into the same kind of hard-to-get money you'll find anywhere else in an economy.
Really, any time sometime tells you there's a fortune to be had, he's trying to sell you something.
So some idiot gets rich buying stock and we get the startling conclusion that it's not the app store that makes you rich.
Getting rich has always been a combination of sweat, luck and keeping your eyes open for an opportunity. Brilliant reporting, just brilliant.
Why bother
Let's see... you have.
1. Low barriers to entry and low cost per sale.
2. High platform visibility.
and at the same time a market which is
3. Highly price sensitive
4. Swamped for choice.
As close to perfect competition as I've ever seen, with high demand elasticity and a risky approvals process. I doubt anybody with any background in economics is surprised that it's difficult to make money on the App Store.
Speak for yourself pal. I am waiting for my "Google Money Tree" kit that I just ordered online! It was even free!* I am on my way to easy riches! What? You are skeptical?! A Mom from [insert geographic location here] just made [insert some amount between $2k and $3k here] last week! If it worked for her, it'll work for everyone!
SirWired
*Free period lasts for 4.2749 days, and must be canceled via papyrus sent via carrier pigeon to avoid monthly charges of [insert credit limit here.]
"She's a scientist and a lesbian. She's not going to let it slide." Orphan Black
I'm sorry, Dave. I'm afraid I can't do that trade for you.
I actually left my job and write iPhone and Android apps for a living. I haven't had a hit better than top 100, but I still make money. A prolific game developer can earn an honest living on the mobile platforms if they diversify their titles across genres and deliver decent apps. I also make money consulting with marketing firms who are using the iphone as a marketing platform. I made more at a regular job, but I'm happy to give up a little cash for the freedom I now have. In the past decade professional software development has become mundane and more tedium than creative. The iPhone and Android have become creative outlets for me. The app store isn't perfect but it has allowed me to break the chains of cubical bondage. It's not easy though. It takes a lot of balls to escape the systematic chaos of work-a-day life and step out on your own. If and when I re-enter the stupid, pointless, and utterly insane working world, I now have a couple of years worth of Objective-C, mobile platform, and smartphone development experience to put on my cv. Yeah, the app store and Android market aren't millionaire nebula, but they are good for a lot of other reasons.
Come on.. who cares..
Appstore ? Amazon ? E-Bay.. Whatever...
Is this Geek story ?
Who cares about the marketroids doing biziniss ??
Because they are using a "geeky" 'a.k.a the internetz' to do that biziness doesn't make them geeky !
Ok.. I didn't read TFA.. but I didn't feel like it!
I want to read about "quantum physics".. "the ultimate programing language" or "the most prominent hardware architecture"..
and NOT about some sleazy company making money with some lousy marketing scheme..
Sorry.. you may mod me -1 as much as you like.. won't change my mind !
--Ivan
(PS : No.. I won't post AC - Because.. I stand by what I say !)
That's obvious - ads for beans.. because if you need your phone to do it for you, you're not producing enough gas!
On a related note, my three-year-old daughter absolutely loves it when someone around her farts, so I started the "pull my finger" bit with her.
The other day, she comes up to me and asks "Dad, I wanna pull your finger!" So I let her pull my finger, and when nothing happened, she looked quizzically at me and said "Hey! Where's the fart!?!?!"
Later she asked me to pull her finger, and when she didn't fart, she had the same reaction.. "Hey! Where's the fart!?!?!"
My wife is somewhat less than thrilled at the whole affair.
You can always find a job using one of the many job apps available in the app store.
Linux: apps' revenue: $0.00 with expenses of: who cares since it's a hobby !! Net: who cares, it's only a hobby, and I get to share my source with the WORLD. Eat that Apple !!
Apple: apps' revenue: $850,000.00 with expenses of: holy shit I must have been crazy, and I get to keep my source, along with the Linux !! Net: $45,000.00.
People complain about funny things. Taut on that. And you obbiously have never slipped into Pizza Hut around noon-ish behind the office crowd of buffet-pizza fans.
Besides telling us something that we should all already know - it is actually quite hard to become rich - some of the stories are either more complex than the author is letting on, or quite obviously a result of bad business sense.
1.
But it did allow him to quit his dayjob! If not simply on the initial revenues from the application, then from the capital gains made possible by those initial earnings.
2.
The application sounds very useful, but the features described on the App Store site all seem like something I could code alone in a few months, if not less. So why did this guy not invest the time to learn how to code this project, thus sparing the $29,000 in extra programming? Or, if he did, why did he feel it necessary to hire outside programmers to add to what seems like a straightforward application? If he had simply gone it alone, he might be well in the black right now, even if you include the marketing costs.
3.
Where did the $800,000 go? Are we to assume that this money simply vanished? If not, then this person sounds pretty successful to me, and "staring down the barrel of a gun" seems just a tad over the top. It seems like they've either left out details or spun them for the sake of a sensational, contrarian narrative. I know - the media never does that, right?
Bear with me for this imperfect analogy: A have a few of friends who have written tech books. One of them kept doing it over the years. If the question is wether the money he has made from advances and royalties paid well, the answer is flatly "NO." The pay is quite small compared to the amount of time that has to be sunk into the project. But he keeps doing them. Why? The *real* benefit is that now he's an authority on the subject. This drastically increases his (and his consultancy's) value and has brought him many clients over the years. Being able to point to a working, published iPhone app is probably a lot more valuable to your career and/or business than whatever paltry sum you derive from direct revenue. Assuming there continues to be general demand for iPhone apps, at least. At least, that's one theory.
Madness takes its toll. Exact change please.
I have people (who don't know what they are doing) ask me all the time, why don't you develop this, or that (android, iphone, facebook, and on and on and on).
:)
End of story is that it is a really bad investment for and independent developer to invest their own time in learning a proprietary platform or developing for it. If someone pays me to learn it, great, but apparently there are plenty of suckers willing to spend their own time on this crap, so nobody wants to pay
Just look at it terms of install base. Less than 20 million IPhones. If you can't make money out of the internet, or the desktop application market, then how the F! can you make money out of the IPhone market?
Finally, after years of disappointment with get rich quick schemes, I know I'm gonna get rich with this scheme. And quick.
If all else fails, immortality can always be assured by spectacular error.
Run through 250k in sales (nothing in marketing terms), then make a video telling other devs to "get rich quick," and watch them write your software for free...
Yeah, no one ever made money developing for Windows.
Idiot.
The Kruger Dunning explains most post on
Tell me what the difference in install base between these two platforms is.
Tell me, isn't there a crucial difference between a monopoly operating system, where you sell to essentially the entire desktop market, and a niche proprietary smart phone platform where you sell to a couple of percentage points of the smart phone market?
And, to get back to my main point, how many independent developers make money out of Windows desktop applications?
Finally, is there not a subtle difference between a platform where the owner controls what you sell, when you sell, how you sell, and what your competition is, and a platform where the owner controls none of those things?
How much money are you spending on advertising? How many hours have you spent promoting it? "Great written reviews and even good reviews from professional sites" help, but it takes a lot more make *any product* popular. That, or a chance mention by iTunes staff or Apple commercials.
It sounds to me that app developers are making the same exact mistake ecommerce stores are making: setting and forgetting. Apple has 85000+ apps - you need to do something to make it known to us, to the world.
Sheesh, you even fail to promote it in your rant... "I'm not going to whore the product out by mentioning it here" is EXACTLY the wrong attitude to have if your 500 development hours have any value. Whores make more money than bitches.
I'd like to take a minute to point out the obvious: despite the fact that many slashdotters complain that software development is a racket because software can be sold over and over for "doing the work one time", the reality is far more complicated. This story is a vindication of the copyright system. It shows that business that depends on copyright are not, in fact, getting rich. The reality is that when we, as software developers spend X years writing a piece of software, we HAVE to sell it multiple times to break-even. The result of us selling a product multiple times allows us to spread-out our costs over many consumers. This lowers the cost for all consumers. For example, if I spend one year writing a product and I want to earn $40,000 per year, I can either sell it once for $40,000. Or, if I'm writing software for the general consumer, I can hope to sell it for $10 to 4,000 people. This means each of those 4,000 people get the benefits of one year's worth of software development. Where else can you get a years-worth of work for $10? The fact that we can sell a product multiple times does NOT mean that we are rich. The fact that we can sell it multiple times means that you (the consumer) get a lot for your money, and it means that we (as software developers) can earn a living. The alternative - abolishing copyright, as was suggested by commenters in the recent Slashdot story "100 Years of Copyright Hysteria" - means we will all lose.
Sturgeon's law still applies. I've paid for apps with prices ranging from $0.99 to $189.99 (no, I'm not kidding, and that app was worth 10 times that much). Wasn't the same thing true on every shelf at Babbages or Egghead? A tiny selection of good games and useful applications surrounded by an ocean of unremarkable shovelware. And the lower bar to entry for the App Store means that even more stuff will be crap. When TFA says things like, "But while the chance for success may indeed exist, the odds of triumphing are still pretty long", they act like it's a casino instead of a marketplace. It's not.
You were marked troll only because you spoke the truth and the kool aid drinkers here don't want to be reminded of that...oh well....2012 isn't that far off is it?
It is because Developers are afraid of Apple and as the only channel is "app store" for non hacked iPhones, Apple can make one's life real miserable if they want to.
Expect many AC developers talking real stuff but they have to stay anonymous. Hell, I even warned one friend to "stay low profile at least until app approved" myself.
Of course, if Application/Game can be released for Nokia touch phones at least which sells millions with some torture of Symbian C++, they would have some kind of power to show to Apple and they would be treated accordingly. That is the game&app developers fault. So, Nokia dev tools aren't classy/trendy as Apple... So what really? Ship it, if Handango/Ovi gets more share, put $5 price tag... Let user decide. At least Nokia won't say "You duplicated (coded better) my functionality". Look at the success stories like Opera Mini, IM clients, media players etc.
This article seems to imply that he "got rich" by investing, which is true but misleading. As far as I can tell, he made about a quarter of a million dollars in two months, and it was this capital that enabled him to play the stock game in the first place, since that ~six-fold increase means he invested at least $125,000 or so in order to get to a million (I'm not really sure what he has now, didn't bother watching the video and won't, but I'm guessing he has at least a million now or they wouldn't be calling it "riches"). He could have just as easily lost the money, in my opinion, this way.
Point is, if you don't have $100,000 to throw at the market (and possibly lose it all), it seems fairly intelligent to spend your free time making something you can sell to people, which the summary seems to be discouraging.
picpix image polls. create - share - vote. fun!
That $100 paid along with single channel of distribution with a policy like "you can't post your source" means "go away" to freeware/open source developers.
So as there aren't 100 free/open tip calculators, that idiot will release his junk for $0.99 diminishing the overall quality, look of app store. Apple can't understand the true power of open source on commercial OS or ways to exploit (in good way) the open source.
That is one of things Nokia learned in hard way and still trying to fix by helping open source developers with free signing, acquiring trolltech etc...
Other options are worse for him, that is what keeps him on Mac. There is also software re-licensing costs, some big investment on Mac hardware etc.
Me? I got 5 macs in house but after iPhone and Apple's really worsening attitude, I may go back to ordering a Asus mainboard, good case etc. You got what I mean.
You should ask the BBC to give you free advertising for your application. I mean, they did it for a spinning logo application, so I think your farting application is far more notable.
Just remember to say that it's "On The Iphone" - that turns any boring trivial non-notable or unimportant scrap of information into front page national news.
You know, like, such as.
(Slow Down Cowboy! It's been 38 minutes since you last successfully posted a comment)
Mr. Wizard... why is this place called the Cave of Hopelessness?
This is what I've been saying since day 1. There are just too many people contributing sub par products, too much competition on an extremely limited market. Most iphone dev's lose money after the US$99 per year fee plus whatever else needs to be bought and this is before considering a cost on the developers time. My other app store prediction is that as large development corporations muscle in on the iphone market the smaller A$2.99 app's from independent developers will disappear and once this has happened all the corporate apps will go to an A$7.99 minimum. Apple is openly hostile to small developers.
Calling someone a "hater" only means you can not rationally rebut their argument.
Anonymous Coward
... he's saying that you've got to be creative, work your ass off, make something remarkably good, and then market the hell out of it in order to be successful, just like any other product?!?!? I'm shocked, I tell you, shocked!
Dear Slashdot: next time you want to mess with the site, add a rich-text editor for comments.
is because Demi (Steve Demeter) was a pimp ass NES ROM hacker. And I figured this would be one of the only ways I'd ever be able to say thank you for those translations/hacks.
The problem is that we imagine there's some reason to it: that if we just think harder, network more, or spend a few more hours in the lab, we'll be successful too. That's bullshit. It's luck. (And increasingly these days, the luck of having been born into the correct socioeconomic stratum.)
Sorry. That's just bullsh--.
Look, I'm not super-rich, but I do well for myself. I have a nice house, I have a wife and two children going to college that I'm paying for, a daughter is an exchange student in Europe, more young teens getting warmed up, and I just bought into a private plane.
But, I started out with a distant relationship with any "silver spoon". I grew up poor, in a mobile trailer on the edge of a small town. I didn't get a college degree. In fact, I didn't even get a standard High School diploma - life at home was bad enough that I ran my senior year!
So I worked as hard AND as smart as I could for years on end. I got used to 50, 60, 70 hour weeks, and have struggled (successfully!) to fit in time with my lovely family. I have started many businesses and nearly all failed to turn a profit, but each failure taught me something else to not do. I read like mad (and do, to this day!) and have discovered that Barnes and Nobles is an incredibly rich resource if you are willing to spend money and time on good quality books. IMHO, it's always worth it.
Opportunities abound, but most are mediocre. You need to find the good ones. My formula is to listen for two words:
1) Expensive, or
2) Pain in the !@#$. (PITA)
People will happily give you their money if you can do it cheaper. They'll also happily give you their money if you make life better for them - eliminate some big problem, whatever. Put them both together and all you have to do is listen and come up with something that works. Don't bother with the proverbial mousetrap - they're already cheap and work well. Instead, look for something where you can save lots of money AND provide powerful, new capabilities.
In my company, we've done a little of both, and have never had a down year in almost a decade. Sure, at first, it was a milestone to be able to pay ourselves an actual, honest-to-god living wage, and it took us 2 YEARS to get to the "living wage" part. Hard years, put in while working a day job to feed the wife and kids. But now, my years of investment are paying off.
I work as hard as anyone, for a very long time (years). Is this luck?
I have no problem with your religion until you decide it's reason to deprive others of the truth.
What strikes me in the story about David Barnard is the quote "Then came the expenses: $29,000 for programmers, $15,000 living costs, $14,000 to Apple, $7,000 for marketing, $5,000 for legal and administrative services, $4,000 for logo and Web-site art, and $1,800 in loan repayment."
Apparently, Barnard paid someone else to do the work for him. That's fine, if course. But the cool thing about being a geek is that you don't _have_ to. Most people here on slashdot would probably be able to code up an app all by themselves, in spare hours. I did, and although the game is only really popular in The Netherlands (it's a traditional Dutch game) it pays for my iPhone. Not much more, but I didn't sink anything but my spare time in it. And coding is fun, so even if it wouldn't have made a dime it would still be time well spent.
So the allure of the App Store is: You code up something yourself, having fun in the process, and submit it. If it makes money, that's cool! If not, it's still cool - You can point to the little icon in the App Store and say "Look! I wrote that!"; Total strangers are using your app, which is a nice compliment to your achievements. If you approach it from a pure business point of view, tallying up all the hours you put into it (or even paying others) then it's just like any other investment: It might pay off, it might not. I doubt you'll get a warm feeling from pointing at an icon in the App Store and saying "Look! I paid someone to write that!".
maybe people will stop trying to get me to join their iPhone app team on the promise of payment "when it gets big."
It sounds to me that app developers are making the same exact mistake ecommerce stores are making: setting and forgetting. Apple has 85000+ apps - you need to do something to make it known to us, to the world.
I'm completely with you. Too many developers think that getting an application done is enough to reap rewards. Wasn't this the same problem shareware developers had long ago. Great program, but if you didn't get the word out or get some pick in a magazine, you never saw much cash.
Having sold WinCE and Palm apps through stores like Handango and PocketGear...the iPhone App store is an order of magnitude better at visibility.
With that being said, I consider my iPhone apps as a hobby for *maybe* some extra cash and, more importantly, something to *brag* a bit about. I think of it more like people who do FOS software...it is an itch to scratch.
Ok now the shameless plug: My iPhone RPG toolkit, game, and calendar
I love the sound of distortion in the morning -- webcommando
What if we all paid our $100 for dev access, and then ran a web site where you can exchange your as-yet-unreleased "projects"?!
What I'm saying is that I could see a use in having a site where you can post a dev project, in a form where others can use it on their own devices, kinda like a rather public beta test...
Could that be a way to have whatever features you want, since each app would not have to be approved (yet) by the Apple police?
I have had the opportunity to meet Demeter and I feel like this article falsely represents his work ethic and his dedication to his artistic creativity.
Instead they describe an anxiety-wracked marketplace full of bewildering rules, long odds, and little sense of control over one's success or failure.
So what you're saying is that it's a lot like trying to make a living selling anything else? Who'da thunk it...
That is all.
Like duh. Most people are not millionaires. Most business owners barely make it. There are only a few thousand developers. No reason to expect more than a few millionaires made from the App Store. In fact, I'm surprised there would even be one after such a short period of time. So, it is a success.
true enough. While it seams especially true of programming for a Apple or Microsoft platform, IE all of your profits are at their whim. If you ever start becoming too successful they will either A) cut you off at the knees B) steal your idea, then cut you off at the knees C) let you be if you aren't too successful and they can then use you as a marketing opportunity.
I left out option D the most successful option, D) let them buy you out before they do A or B.
Welcome TO Our Website: Http://www.tntshoes.com
we are a prefession online store, you can see more photos and price in our website which is show in the photos . ,sunglass.
All of our product is best quality, but the price is so cheap, we are selling all new nike shoes, t-shirt, handbag, hats
we accept paypal as payment, and give free shipping. Hoddy: CA, Artful Dooger, 5ive, jungle, 10 Deep, Bape, Bbc , etc $09-$32 free shipping. We have lots of brand new shoes,clothing, handbag,sunglasses,hats etc for sale, our product is best quality with the amazing price. You can find the more photos and the price for our product in our website.
OUR WEBSITE:
YAHOO:shoppertrade@yahoo.com.cn
MSN:shoppertrade@hotmail.com
Http://www.tntshoes.com