But PHPNuke is not the best tool for the job. Yes PHP kicks arse (with some exceptions though) but Nuke is a piece of crap coding wise.
I must admit I haven't looked at it in a long time, but what I saw convinced me that it won't get any better without a complete rewrite. The guy who wrote it seems to have no real understanding of how to use OO which is fairly obvious in his implimentation of the database abstraction layer, and practically EVERYTHING is all lumped together making it almost impossible to change the system to what you want. Nuke modules are basically shit because of that.
As for PHP, it's an awesome language, and I think almost all of my problems with it are being fixed in 4.3. Better OOP and exceptions YAY!! I'm looking forward to it.
Actually he is right. UT 2003 is a port of Unreal Championship. Just because 2003 was out first doesn't change that.
Digital Extremes was hired to develop Unreal Chanpionship and then it was decided to develope UT 2003 as well, but Unreal Championship was always their focus. Towards the end of development Epic decided to halt work on their upcoming (unannounced) game and take over development of UT2003 leaving Unreal Championship to DE.
I did read somewhere that Ion Storm are aware that the ending of Deus Ex wasn't that great, however they also feel that no game has had a "good" ending. This doesn't mean they aren't going to try and give Deus Ex 2 a good ending.
On the topic of the Warren Spector interview. Did anyone else read the quote "if developers just use processing power to create prettier backdrops, we're in trouble" and think of iD games and John Carmack?
I think John Carmack makes Excelent game engines. Really Really pretty stuff. But gameplay wise Id games seems to be stuck in 1990. Every single preview of Doom 3 I have read has stated the gameplay to be something along the lines of "You hear monster, you see monster, you shoot monster, repeat." In other words, Doom 1 gameplay with a pretty engine. I read somewhere else that Carmack didn't even want ragdoll physics because it was "a gimick". If you are going to go that far then so is bumpmapping, and dynamic lighting. It's about realism and imersion.
Gamers are much more sophisticated than they used to be. Games like Deus Ex and Thief have shown us that games can be so much more than this. Please!!! Give us something more!
"A better fix would be to keep those zombies from ever coming into play by nuking everyone's NT/XP boxes, but that'll have to wait until penguins or daemons rule the planet."
I don't understand how nuking XP and NT will solve DDOS. Surely you can launch a DOS attack from linux and FreeBSD just as easily.
If you want proof you just have to look at mozdev.org. But by far the most compelling evidence of it's flexability is Komodo. It's an IDE that is completely built on top of mozilla, and I believe it is excelent. I have done some testing of it's PHP abilities and I would use it, if it wasn't so expensive.
As is likely to be the case with Bush, most such incidents have little impact on world events, but Doris Greyley, author of "Dishonorable Discharge: The Rise and Fall of Dictators," said many leaders in crisis have found themselves grabbing the veins of power at unpropitious times, often with disastrous results.
If spam ever gets erradicated I think it will go a long way to cleaning up the image of the net.
I think people start out as innocent internet users who use the internet to look up information etc. They way the writers of the article want it to be used.
But then they receive that bit of spam that promises hot horny teens, then the lightbulb goes on saying "Hey, I can get this depraved stuff here instead of at my local Club X". Also you won't get the morons who purchase all those magic pills as often.
"When the Arizona attorney general's office recently shut down a Scottsdale company, CP Direct, it offered a glimpse into the spoils of the Internet's dark side. The company sold pills via the Web that promised to increase penis length, bust size and body height."
I guess my pills aren't coming then:(
Now I will have to send away for that tiger penis balm that is guaranteed to make me hung like a stallion and sexually attractive to women.
This would still be a huge improvement over total blindness.
You also have to remember that the brain is extremely flexable and it will be able to learn to recognise shapes even at this low resolution. You would learn to cope very well. You just wouldn't be able to read probably.
You are used to seeing things at a normal human resolution. Imagine you are a hawk with the ability to see a mouse 100 meters below you. You are then shown human eyesite. You wouldn't be able to recognise anything either. But you would adapt.
This is the "scientific" equivelent of magical powers.
The crew get themselves into a position where there seems to be no solution. But by using their superious scientific knowledge it's all fixed.
For example. I think it was a next gen episode I was watching. It was the very first episode I watched after I had been informed of these two solutions. A couple of crew members were being blocked by a force field.
Crew member 1: "I believe I can disrupt the field by [insert techno babble here] with my tri-corder." [wave tricoder] [buzzing sound effect?] Crew member 1: "Hmm. It's not quite working" Crew member 2: "Try reversing the polarity" [force field disapears] Crew memeber 1: "That got it!"
Now tell me how this is plausible than magic powers.
Now for an encore here is my telling the parting of the red sea.
Hebrew Follower: "Oh no we are trapped! The egyptions are closing in on us" Moses: "Never fear! I shall part the red sea and we shall escape" [wave staff around][magical sound effect] Moses: "Dammit! It's not working" Follower: "Try passing the tachyon beam through the oak staff array" Moses: "Still nothing!" Follower: "Reverse the polarity!!" [sea parts] Moses: "It's working! Hurry everyone. Flea for your lives!"
I must admit I haven't watched Enterprise. But the thing that always struck me about almost all star trek episodes (except the original series) is the way they always get out of trouble.
Solution number 1: "Pass the tachyon beam through the deflector array"
Solution number 2: "Reverse the polarity of the nuetron flow"
And it is guaranteed to work.
Have a look here.t hreadid =49120
http://www.ozforums.com/showthread.php?s=&
These pictures were taken at 3pm from a friend of mine's place.
But PHPNuke is not the best tool for the job. Yes PHP kicks arse (with some exceptions though) but Nuke is a piece of crap coding wise.
I must admit I haven't looked at it in a long time, but what I saw convinced me that it won't get any better without a complete rewrite. The guy who wrote it seems to have no real understanding of how to use OO which is fairly obvious in his implimentation of the database abstraction layer, and practically EVERYTHING is all lumped together making it almost impossible to change the system to what you want. Nuke modules are basically shit because of that.
As for PHP, it's an awesome language, and I think almost all of my problems with it are being fixed in 4.3. Better OOP and exceptions YAY!! I'm looking forward to it.
Actually he is right. UT 2003 is a port of Unreal Championship. Just because 2003 was out first doesn't change that.
Digital Extremes was hired to develop Unreal Chanpionship and then it was decided to develope UT 2003 as well, but Unreal Championship was always their focus. Towards the end of development Epic decided to halt work on their upcoming (unannounced) game and take over development of UT2003 leaving Unreal Championship to DE.
I did read somewhere that Ion Storm are aware that the ending of Deus Ex wasn't that great, however they also feel that no game has had a "good" ending. This doesn't mean they aren't going to try and give Deus Ex 2 a good ending.
On the topic of the Warren Spector interview. Did anyone else read the quote "if developers just use processing power to create prettier backdrops, we're in trouble" and think of iD games and John Carmack?
I think John Carmack makes Excelent game engines. Really Really pretty stuff. But gameplay wise Id games seems to be stuck in 1990. Every single preview of Doom 3 I have read has stated the gameplay to be something along the lines of "You hear monster, you see monster, you shoot monster, repeat." In other words, Doom 1 gameplay with a pretty engine. I read somewhere else that Carmack didn't even want ragdoll physics because it was "a gimick". If you are going to go that far then so is bumpmapping, and dynamic lighting. It's about realism and imersion.
Gamers are much more sophisticated than they used to be. Games like Deus Ex and Thief have shown us that games can be so much more than this. Please!!! Give us something more!
Thats not really that stupid.
When I first started using linux that is how I quit vi for a while. Yep thats right. I learnt the kill command before I found out how to quite vi.
Actually proir to PHP 4.1 it was very easy to create PHP scripts with security holes in them.
Now with PHP 4.1 it is much improved, as long as you follow all the instructions and turn off register_globals.
"A better fix would be to keep those zombies from ever coming into play by nuking everyone's NT/XP boxes, but that'll have to wait until penguins or daemons rule the planet."
I don't understand how nuking XP and NT will solve DDOS. Surely you can launch a DOS attack from linux and FreeBSD just as easily.
If you want proof you just have to look at mozdev.org. But by far the most compelling evidence of it's flexability is Komodo. It's an IDE that is completely built on top of mozilla, and I believe it is excelent. I have done some testing of it's PHP abilities and I would use it, if it wasn't so expensive.
My favorite bit:
As is likely to be the case with Bush, most such incidents have little impact on world events, but Doris Greyley, author of "Dishonorable Discharge: The Rise and Fall of Dictators," said many leaders in crisis have found themselves grabbing the veins of power at unpropitious times, often with disastrous results.
If spam ever gets erradicated I think it will go a long way to cleaning up the image of the net.
I think people start out as innocent internet users who use the internet to look up information etc. They way the writers of the article want it to be used.
But then they receive that bit of spam that promises hot horny teens, then the lightbulb goes on saying "Hey, I can get this depraved stuff here instead of at my local Club X". Also you won't get the morons who purchase all those magic pills as often.
"When the Arizona attorney general's office recently shut down a Scottsdale company, CP Direct, it offered a glimpse into the spoils of the Internet's dark side. The company sold pills via the Web that promised to increase penis length, bust size and body height."
:(
I guess my pills aren't coming then
Now I will have to send away for that tiger penis balm that is guaranteed to make me hung like a stallion and sexually attractive to women.
This would still be a huge improvement over total blindness.
You also have to remember that the brain is extremely flexable and it will be able to learn to recognise shapes even at this low resolution. You would learn to cope very well. You just wouldn't be able to read probably.
You are used to seeing things at a normal human resolution. Imagine you are a hawk with the ability to see a mouse 100 meters below you. You are then shown human eyesite. You wouldn't be able to recognise anything either. But you would adapt.
You don't seem to get it.
This is the "scientific" equivelent of magical powers.
The crew get themselves into a position where there seems to be no solution. But by using their superious scientific knowledge it's all fixed.
For example. I think it was a next gen episode I was watching. It was the very first episode I watched after I had been informed of these two solutions. A couple of crew members were being blocked by a force field.
Crew member 1: "I believe I can disrupt the field by [insert techno babble here] with my tri-corder."
[wave tricoder] [buzzing sound effect?]
Crew member 1: "Hmm. It's not quite working"
Crew member 2: "Try reversing the polarity"
[force field disapears]
Crew memeber 1: "That got it!"
Now tell me how this is plausible than magic powers.
Now for an encore here is my telling the parting of the red sea.
Hebrew Follower: "Oh no we are trapped! The egyptions are closing in on us"
Moses: "Never fear! I shall part the red sea and we shall escape"
[wave staff around][magical sound effect]
Moses: "Dammit! It's not working"
Follower: "Try passing the tachyon beam through the oak staff array"
Moses: "Still nothing!"
Follower: "Reverse the polarity!!"
[sea parts]
Moses: "It's working! Hurry everyone. Flea for your lives!"
I must admit I haven't watched Enterprise. But the thing that always struck me about almost all star trek episodes (except the original series) is the way they always get out of trouble. Solution number 1: "Pass the tachyon beam through the deflector array" Solution number 2: "Reverse the polarity of the nuetron flow" And it is guaranteed to work.