But how else would you arrange them? It's either a staggered grid, like a regualar keyboard, or a perfectly rectangular grid. Anything else, and your keys become farther away and harder to reach,which is trouble for hardcore gaming. The only real advantage that I can see would be the ability to position more keys for thumb use (which would be nice). And macros of course, but that's not a unique feature.
The word is tomfoolery, you penis obsessed moron. The obvious solution to this problem is to buy from well-established, reputable online retailers. While not every bizarre product you read about will be available from a trustable source, it doesn't make any sense to refuse to buy the products which are available from them -- throwing the baby out with the bathwater, so to speak.
He explores that in one of his stories. A robot was not sufficiently impressed with the gravity of the situation the humans were in, so it ended up stuck between obeying an order and going into a region dangerous to itself, running in circles.
I can tell by your artful use of quotation marks that you don't believe in this thing called "fun." I am behind you 110% (yes, pedants, I know that's not possible). Certainly no one else here on/. does. As if a serious community of science and engineering aficionados would ever indulge in a filthy habit like imagining things which aren't real, or, even worse, wish to learn that other people had been imagining the same "things."
Re:Only going to work if it became standard
on
Advocating Dvorak
·
· Score: 1
I've noticed the same thing. I can type with no strain at all, but I have to mouse veeerry carefully. That's possibly the lamest thing I've ever admitted to doing, but I need my joints in good shape.
Re:Only going to work if it became standard
on
Advocating Dvorak
·
· Score: 2, Interesting
The curly braces are so far away in Dvorak. It's bizarre. What the heck are we expected to type without basic punctuation?
I feel that playing instruments can help. If you don't have good technique then you're just open for more injury, but playing with good technique will keep you limber and teach you not to stress your joints. It's probably not a good idea to learn an instrument to solve a RSI problem, but if you do play one, you may have an advantage. If you know how to play the bass guitar without wrist strain then you can probably figure out how to type without wrist strain too.
Actually, that's how I did it too. I used it for a few weeks and was about as fast with it as I was with Qwerty (although I'm faster now than I was then), but I just didn't see the advantage, so I went back.
That was several years ago, though. Speech-to-text is more accurate now. Still, voice activated machines are annoying, and it often takes longer to say what you want than to type it.
I don't have a problem with either, but I agree that cross-eyed pictures would make more sense. I'd think that more people can cross their eyes than can go wall-eyed. Or maybe just put up both, and let people choose.
I third the disagreement. A simple game is a quick project, although inexperience will slow things a lot. I'm doing the exact same thing (writing a game for an independant research class). My game took a while to get running, but I didn't work very hard. I spent most of my time screwing around. And creating art, of course. Lower artistic standards will speed things. If you're actually devoted to the project, it's not an especially long process. I did mine in VB (since I had been fiddling with it lately when I started), but I think I may port to C++ with the Allegro game library some weekend. VB works just fine, but I don't recommend using its built in drawing functions. You'll get a mite laggy unless you use API calls or another speedy set of graphics functions. Anyway, the point I'm rambling towards is that the best way to learn is to jump right in, you can use any language, although I'd recommend C or VB for their easy access to quick blitting routines (via the API or an external library), and that you shouldn't worry about rewriting everything. That's part of learning the best way to do things. Since you want cross-platform code, I'd recommend using Java with something like the LWJGL, or C/C++ with Allegro. The latter is better documented.
But you can bump a knob. It would be very hard not to when you carried it in a pocket. If you made it really stiff to compensate, then early-adopter geeks couldn't turn it.
It can be dangerous to block your hearing where there's traffic. It could, you know, like, hit you when you're not paying attention. Or at least scare you when a driver honks right behind you. Sure, you can look around frantically, but then you look like a jogging prairie dog.
I agree. At least Windows 95 - 2000 had a clean look. XP added ugly blue borders and widgets that don't really match each other. I can't wait to see what's in store.
I recall hearing that Longhorn is planned to have three modes: one with full eye candy, one with less, and one using traditional software rendering. Let's hope so, since driver bugs could leave you without a GUI if it relies on non-standard features.
But how else would you arrange them? It's either a staggered grid, like a regualar keyboard, or a perfectly rectangular grid. Anything else, and your keys become farther away and harder to reach,which is trouble for hardcore gaming. The only real advantage that I can see would be the ability to position more keys for thumb use (which would be nice). And macros of course, but that's not a unique feature.
The word is tomfoolery, you penis obsessed moron. The obvious solution to this problem is to buy from well-established, reputable online retailers. While not every bizarre product you read about will be available from a trustable source, it doesn't make any sense to refuse to buy the products which are available from them -- throwing the baby out with the bathwater, so to speak.
He explores that in one of his stories. A robot was not sufficiently impressed with the gravity of the situation the humans were in, so it ended up stuck between obeying an order and going into a region dangerous to itself, running in circles.
Well, at least it's as true as it ever was.
I'm not sure how much that embiggens the discussion.
I can tell by your artful use of quotation marks that you don't believe in this thing called "fun." I am behind you 110% (yes, pedants, I know that's not possible). Certainly no one else here on /. does. As if a serious community of science and engineering aficionados would ever indulge in a filthy habit like imagining things which aren't real, or, even worse, wish to learn that other people had been imagining the same "things."
I've noticed the same thing. I can type with no strain at all, but I have to mouse veeerry carefully. That's possibly the lamest thing I've ever admitted to doing, but I need my joints in good shape.
The curly braces are so far away in Dvorak. It's bizarre. What the heck are we expected to type without basic punctuation?
I feel that playing instruments can help. If you don't have good technique then you're just open for more injury, but playing with good technique will keep you limber and teach you not to stress your joints. It's probably not a good idea to learn an instrument to solve a RSI problem, but if you do play one, you may have an advantage. If you know how to play the bass guitar without wrist strain then you can probably figure out how to type without wrist strain too.
Best. Method. Evar.
Actually, that's how I did it too. I used it for a few weeks and was about as fast with it as I was with Qwerty (although I'm faster now than I was then), but I just didn't see the advantage, so I went back.
Yeah, but then by the time you've turned you're not even aiming at the screen anymore.
That was several years ago, though. Speech-to-text is more accurate now. Still, voice activated machines are annoying, and it often takes longer to say what you want than to type it.
Amusingly enough, a person's eyesight often stabilizes as they age.
"Has the god of man forsaken us?"
I believe that depends on what flavor of English you use.
Who are you responding to?
How do you select all? /ignorant Emacs user. Naturally I know how things work in Emacs, but I assume that the mac doesn't use the same system.
I don't have a problem with either, but I agree that cross-eyed pictures would make more sense. I'd think that more people can cross their eyes than can go wall-eyed. Or maybe just put up both, and let people choose.
And that's just a poor substitute for piloting actual battlemechs.
I third the disagreement. A simple game is a quick project, although inexperience will slow things a lot. I'm doing the exact same thing (writing a game for an independant research class). My game took a while to get running, but I didn't work very hard. I spent most of my time screwing around. And creating art, of course. Lower artistic standards will speed things. If you're actually devoted to the project, it's not an especially long process. I did mine in VB (since I had been fiddling with it lately when I started), but I think I may port to C++ with the Allegro game library some weekend. VB works just fine, but I don't recommend using its built in drawing functions. You'll get a mite laggy unless you use API calls or another speedy set of graphics functions. Anyway, the point I'm rambling towards is that the best way to learn is to jump right in, you can use any language, although I'd recommend C or VB for their easy access to quick blitting routines (via the API or an external library), and that you shouldn't worry about rewriting everything. That's part of learning the best way to do things. Since you want cross-platform code, I'd recommend using Java with something like the LWJGL, or C/C++ with Allegro. The latter is better documented.
But you can bump a knob. It would be very hard not to when you carried it in a pocket. If you made it really stiff to compensate, then early-adopter geeks couldn't turn it.
It can be dangerous to block your hearing where there's traffic. It could, you know, like, hit you when you're not paying attention. Or at least scare you when a driver honks right behind you. Sure, you can look around frantically, but then you look like a jogging prairie dog.
Of course they will. I was merely expressing how important I consider a backup for the 3d mode to be.
I agree. At least Windows 95 - 2000 had a clean look. XP added ugly blue borders and widgets that don't really match each other. I can't wait to see what's in store.
I recall hearing that Longhorn is planned to have three modes: one with full eye candy, one with less, and one using traditional software rendering. Let's hope so, since driver bugs could leave you without a GUI if it relies on non-standard features.