Once again we are left with the age-old question: If a greyhound bus filled with 40 skydivers smashes into the ground at 160mph in the middle of the desert; does it make a sound?
"The basic problem with texture maps, of course, is that you can't get too close before the texture gets blurry and the illusion breaks down...Games don't have that luxury; you can get close to a surface and blow the illusion."
This problem was addressed long ago. The solution was Mip-mapping. Mip-mapping is a technique used where textures are swapped in and out of a scene, depending on how far you are from an object. Most games have at least 2 and somtimes 3-4 different resolutions for each texture so the texture is never "blurry" or out of focus.
>> graphics are wishy washy
>They look great to me. Video card?
From the demo release notes:
" Textures in the full game are, on average, 2X higher resolution than in the demo. The textures in the demo were reduced because of download size limitations."
>>hope the final version is much better
>It is. I've *ahem* watched people play the full version v927 with about 40 incredible maps.
Build 927 is what was shown at E3 and was compiled 4/24/2002
The site www.anandtech.com has been benchmarking with build 928 since June.
I haven't seen a link posted to Dave Touretzky's page yet. Here it is: http://www-2.cs.cmu.edu/~dst/. His Scientology page is here: http://www-2.cs.cmu.edu/~dst/Secrets/index.html. He has even been protested on-campus by these idiots because of his site.
Once again we are left with the age-old question: If a greyhound bus filled with 40 skydivers smashes into the ground at 160mph in the middle of the desert; does it make a sound?
Every CD is stamped from the same master copy. There is nothing unique about any CD stamped from the same master, they are all identical.
"The basic problem with texture maps, of course, is that you can't get too close before the texture gets blurry and the illusion breaks down...Games don't have that luxury; you can get close to a surface and blow the illusion."
This problem was addressed long ago. The solution was Mip-mapping. Mip-mapping is a technique used where textures are swapped in and out of a scene, depending on how far you are from an object. Most games have at least 2 and somtimes 3-4 different resolutions for each texture so the texture is never "blurry" or out of focus.
>> graphics are wishy washy >They look great to me. Video card? From the demo release notes: " Textures in the full game are, on average, 2X higher resolution than in the demo. The textures in the demo were reduced because of download size limitations." >>hope the final version is much better >It is. I've *ahem* watched people play the full version v927 with about 40 incredible maps. Build 927 is what was shown at E3 and was compiled 4/24/2002 The site www.anandtech.com has been benchmarking with build 928 since June.